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00:03:51 <peter1138> Hmm, quite a bit of effort needed to stop them playing. 00:04:00 <peter1138> Threading is fun ;) 00:06:18 <peter1138> Although it does provide a bit more 'positive feedback'. 00:10:35 <xarick> the way noise increased level is calculated is... flawed? 00:10:59 <xarick> it is always in relation to the center of the town 00:11:38 <xarick> even if the town is gigantic and i place an intercontinental airport in the outskirts, the noise increased is just 1 00:12:40 <xarick> and I can't place more than 64000 stations π¦ 00:13:32 <xarick> i may need to tweak the settings a bit 00:17:44 <peter1138> Build over part of the town, instead of around it. 00:17:54 <peter1138> Magic bulldozer etc 00:18:13 <peter1138> Then you can get closer to hit the limit. 00:30:21 <talltyler> I think itβs fine either way. I would expect them to end but not be surprised if they didnβt 00:33:04 <peter1138> > This value is only meaningful in the DOS version, where there are limited mixing channels. 00:33:18 <peter1138> Yeah, actually we only have 8 channels, which I consider limited. 00:36:03 <peter1138> Not that it matters :D 01:06:53 <Eddi|zuHause> 8 is practically infinite :p 01:12:47 *** D-HUND is now known as debdog 01:14:33 <peter1138> Remember when consumer-level soundcards could do hardware mixing... 01:14:51 <peter1138> SB Live etc. 01:37:53 <Eddi|zuHause> but software got faster :p 01:41:24 <peter1138> The menu "beep" sound is 810 bytes. 01:41:25 <peter1138> Hmm 01:53:51 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11552: Change: Replace station cargo filter buttons with a dropdown list. https://github.com/OpenTTD/OpenTTD/pull/11552#issuecomment-1849204452 01:54:11 <peter1138> Also emscripten UI is broken. Nice. 01:54:32 <peter1138> Means initialization order is wrong :/ 02:00:07 <peter1138> Hmm, no 02:00:14 <peter1138> It seems like SetupWidgetDimensions() isn't called. 02:03:48 <peter1138> Fix: Don't implicitly ReInit all windows after updating the character width cache. 02:03:53 <peter1138> That broke it. Whew; 02:15:49 <peter1138> Yeah, because of course everything relied on LoadStringWidthTable having side effects beyond doing what it says it does. 02:17:20 *** Flygon has quit IRC 02:17:26 <peter1138> Also there's now two ways for windows to be resized on interface scale change because I forgot I already wrote one, it just didn't work for manual changes. 03:06:27 *** Wormnest has quit IRC 03:07:06 *** urdh has joined #openttd 03:13:01 *** Artea has quit IRC 03:38:26 *** DorpsGek_vi has joined #openttd 03:46:41 *** belajalilija has quit IRC 03:46:41 *** truebrain has quit IRC 03:46:41 *** peter1138[d] has quit IRC 03:49:36 *** georgevb has quit IRC 03:53:36 *** D-HUND has joined #openttd 03:56:19 <peter1138> dbg: [misc] 3: +ClearFontCache (11) 03:56:26 <peter1138> So we like to clear the font cache I see. 04:01:05 *** debdog has quit IRC 04:03:32 <peter1138> God this is a mess. 04:21:56 *** DorpsGek_vi[1] has joined #openttd 04:30:01 *** DorpsGek_vi[1] has quit IRC 04:31:17 *** keikoz has joined #openttd 04:35:42 *** D-HUND is now known as debdog 06:18:21 *** keikoz has quit IRC 09:12:29 *** keikoz has joined #openttd 09:40:48 *** georgevb has joined #openttd 09:40:48 <georgevb> Where can I get station_list_colour and cargo_payment_list_colour for default cargoes? 09:46:27 <georgevb> https://newgrf-specs.tt-wiki.net/wiki/CargoDefaultProps ? 09:56:12023-12-11T22:39:38 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11561: Fix: Disable airport noise if local authority control is disabled. https://github.com/OpenTTD/OpenTTD/pull/11561#pullrequestreview-1776295690 22:46:10 <talltyler> Heheh 22:57:49 <talltyler> Of course we don't have a boolean button widget and the ones in the Settings menu are special... 22:58:30 <talltyler> Time for a dropdown with two items π 22:59:03 <peter1138> They are not that special? 22:59:20 <peter1138> Oh, Settings menu. 22:59:32 <peter1138> There are toggle buttons in the Game Options window. 23:00:10 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #10543: Feature: Region-based pathfinder for ships (no more buoys!) https://github.com/OpenTTD/OpenTTD/pull/10543#issuecomment-1851028833 23:01:03 <peter1138> Or you can just use DrawBoolButton() 23:01:26 <peter1138> No particular need if it's real widget though. 23:02:25 <talltyler> Actually, a dropdown is probably better 23:02:33 <peter1138> Maybe I should fix "SETTINGS_BUTTON_WIDTH" and "SETTINGS_BUTTON_HEIGHT" which are... not actually constants. 23:02:51 <peter1138> A bit like the recently deceased FONT_HEIGHT_NORMAL. 23:03:29 <peter1138> Maybe I should stick to what I was doing. 23:03:38 <xarick> is this formula for the perimeter always correct? I'm trying to come up with one 23:03:38 <xarick> `perimeter = 2 * (x + y) - 4` 23:03:54 <peter1138> Perimeter of what? 23:04:51 <_glx_> that's for a rectangle I think 23:05:15 <xarick> something akin to AirportGetNearestTown 23:06:15 <xarick> I wanna iterate only the perimeter tiles, but I'd like to assert in the end that all the tiles iterated are counted correctly 23:07:14 <xarick> x and y are the width and height of the rectangle 23:07:49 <xarick> x * y is the total number of tiles in the rectangle 23:08:50 <xarick> looks like the formula is incorrect π¦ 23:09:05 <xarick> for a helipad, x and y are 1 23:09:26 <xarick> 2 * (1 + 1) - 4 = 0, should be 1 23:15:59 <xarick> bing chat doesn't know either π¦ 23:18:18 <xarick> screw the assert... I can't do it 23:58:17 <talltyler> I should stop working tonight, I'm just digging a hole for myself tomorrow π