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06:00:14 <DorpsGek> [OpenTTD/OpenTTD] WenSimEHRP opened issue #11771: [Bug]: Railway tracks that are perpendicular to shorelines cannot be built on shorelines https://github.com/OpenTTD/OpenTTD/issues/11771 06:05:34 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #11769: Fix #10118: Always cycle through all visible signal types https://github.com/OpenTTD/OpenTTD/pull/11769#pullrequestreview-1820156362 06:14:11 <DorpsGek> [OpenTTD/OpenTTD] krysclarke commented on issue #11771: [Bug]: Railway tracks that are perpendicular to shorelines cannot be built on shorelines https://github.com/OpenTTD/OpenTTD/issues/11771 06:38:25 <DorpsGek> [OpenTTD/OpenTTD] DefinitelyNotRau117 commented on issue #11771: [Bug]: Railway tracks that are perpendicular to shorelines cannot be built on shorelines https://github.com/OpenTTD/OpenTTD/issues/11771 06:46:05 <DorpsGek> [OpenTTD/OpenTTD] WenSimEHRP commented on issue #11771: [Bug]: Railway tracks that are perpendicular to shorelines cannot be built on shorelines https://github.com/OpenTTD/OpenTTD/issues/11771 07:31:59 *** tokai|noir has joined #openttd 07:31:59 *** ChanServ sets mode: +v tokai|noir 07:38:45 *** tokai has quit IRC 07:50:02 *** D-HUND is now known as debdog 08:16:21 *** nielsm has joined #openttd 08:30:33 <andythenorth> Cleared coast tiles arenβt coast tiles? 08:30:44 * andythenorth guessing 08:31:12 <andythenorth> Happened with grf industry previously 08:31:32 <kuhnovic> I guess they aren't until they are flooded 08:43:52 <Eddi|zuHause> that sounds correct 08:44:40 <Eddi|zuHause> because cleared tiles aren't water tiles, they can't be coast tiles 08:51:06 *** Wolf01 has joined #openttd 08:53:05 <_zephyris> https://cdn.discordapp.com/attachments/1008473233844097104/1196014112887541880/image0.png?ex=65b615f1&is=65a3a0f1&hm=e92f4496c7abd52f34eed3e58c95ef55992c721cf46bddf91fde2ff14f94405b& 08:54:30 <kuhnovic> That seems excessive π 09:06:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11770: Fix: compilation without precompiled headers https://github.com/OpenTTD/OpenTTD/pull/11770#issuecomment-1890892362 09:10:54 <peter1138[d]> I think if you run a train down such a rail tile it might crash. 09:11:07 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on issue #11771: [Bug]: Railway tracks that are perpendicular to shorelines cannot be built on shorelines https://github.com/OpenTTD/OpenTTD/issues/11771 09:13:13 <Eddi|zuHause> old TT had a cool bug that trains could run on diagonal shorelines 09:13:14 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #11628: Feature: Plugin framework for Social Integration with Steam, Discord, GOG, etc https://github.com/OpenTTD/OpenTTD/pull/11628 09:26:42 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #11628: Feature: Plugin framework for Social Integration with Steam, Discord, GOG, etc https://github.com/OpenTTD/OpenTTD/pull/11628#pullrequestreview-1820187252 09:48:41 <DorpsGek> [OpenTTD/gog-galaxy-social] TrueBrain merged pull request #1: Add: [DorpsGek] configuration for announcements on Discord / IRC https://github.com/OpenTTD/gog-galaxy-social/pull/1 09:48:46 <DorpsGek> [OpenTTD/discord-social] TrueBrain merged pull request #1: Add: [DorpsGek] configuration for announcements on Discord / IRC https://github.com/OpenTTD/discord-social/pull/1 09:48:51 <DorpsGek> [OpenTTD/steam-social] TrueBrain merged pull request #1: Add: [DorpsGek] configuration for announcements on Discord / IRC https://github.com/OpenTTD/steam-social/pull/1 09:49:01 <truebrain> say hi to three new repositories π 09:50:07 <DorpsGek> [OpenTTD/gog-galaxy-social] TrueBrain opened pull request #2: Feature: initial version of the Social Presence Plugin for GOG Galaxy ht2024-01-14T22:43:05 <peter1138[d]> So merge it already, yeah? 22:47:28 <truebrain> sure 22:47:30 <truebrain> in your own fork 22:48:56 <peter1138[d]> <https://www.firstpersontetris.com/> 22:49:49 <truebrain> owh, that is horrible 22:50:26 <truebrain> grrr .. so I install wayland dependencies, as mentioned in the SDL documentation .. and still the resulting binary does not have wayland support π 22:52:20 <truebrain> `-- Requested 'wayland-client >= 1.18' but version of Wayland Client is 1.15.0` 22:53:43 <truebrain> so I think .... adding wayland support will be problematic π 22:54:15 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1196225794096246845/Trennpool_Bridge_Transport_1962-09-081.png?ex=65b6db16&is=65a46616&hm=a853ae5fa33682fd0f584cbe20021dd40e274b5effbf5312193e648cd0168699& 22:54:15 <xarick> strange 22:54:40 <xarick> the font looks like it's doing waves of bold, not bold 22:56:06 <truebrain> hmm, and upgrading to a newer libc means Ubuntu 20.04 won't work anymore 22:56:09 <truebrain> which feels like a bad move 22:58:07 <reldred> Yeah still a lot of 20.04 out there 22:59:27 <truebrain> also still supported 22:59:38 <truebrain> so ... I need to find a way to get a newer wayland on this image π 23:04:37 <peter1138[d]> Ah, toggling traditional sprite font doesn't quite work correctly π 23:07:47 <truebrain> let's try compiling wayland via vcpkg ... 23:14:11 <xarick> `return WaterRegionDesc { GetWaterRegionX(tile), GetWaterRegionY(tile) };` 23:14:11 <xarick> `func(WaterRegionPatchDesc { (uint8_t)nx, (uint8_t)ny, unique_label });` 23:14:11 <xarick> question: what's the code-style for thesee brackets? 23:16:42 <truebrain> _glx_: "fun" fact, reinstall vcpkg packages with a `vcpkg.json` turns out to be ... difficult π 23:18:35 <_glx_> if it's in your working dir yes 23:20:56 <truebrain> just easier to remove the vcpkg.json when testing; ironic π 23:25:31 <truebrain> hmm, the vcpkg `egl` isn't sufficient for SDL to detect `egl`, which is needed to support wayland 23:25:45 <truebrain> the system `egl` drags in `wayland` .. 23:25:51 <truebrain> chicken .. egg ... anyone? 23:28:05 <DorpsGek> [OpenTTD/OpenTTD] M3Henry commented on issue #11714: [Bug]: SDL_default_v: Failing to get window surface under Wayland/aarch64 https://github.com/OpenTTD/OpenTTD/issues/11714 23:32:50 <DorpsGek> [OpenTTD/OpenTTD] Lamrr commented on issue #11353: [Bug]: incorrect resolution set with multiple monitors https://github.com/OpenTTD/OpenTTD/issues/11353 23:33:52 <truebrain> `-- SDL_WAYLAND (Wanted: ON): ON` 23:33:54 <truebrain> getting somewhere ... 23:34:27 <truebrain> it just requires changing `vcpkg.json` in a way that wouldn't work for anyone else π 23:35:17 <truebrain> but even then, it says that wayland is not available ... 23:35:19 <truebrain> such a liar 23:36:50 <truebrain> paint me yellow and call me a banana 23:38:28 <_glx_> anyway our `vcpkg.json` is very specific to the CI 23:39:05 <_glx_> I think most linux users building themselves don't even use vcpkg 23:40:04 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #11353: [Bug]: incorrect resolution set with multiple monitors https://github.com/OpenTTD/OpenTTD/issues/11353 23:40:12 <truebrain> it is not CI specific at all 23:40:24 <truebrain> it correctly lists all dependencies on Linux 23:40:42 <truebrain> the CI might be the only user; that might be true. But anyone on Linux could use it π 23:40:44 <_glx_> yeah and we disable it unless it's a release π 23:40:56 <truebrain> for the CI, yes, as we don't want to de