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Log for #openttd on 4th June 2024:
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04:41:54  <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/342a7cebd6620ae321370b0fd54be93dee398a2b
04:41:55  <DorpsGek>   - Update: Translations from eints (by translators)
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09:07:35  <yiffgirl> i really should check github more often. i was just thinking "wow it's been ages since i had any response to my prs, maybe they forgot about them" and then i go look and it turns out i've left peter's comments hanging for five days 💀
09:07:55  <yiffgirl> i guess i must be bad at seeing them in this channel
09:37:05  <Eddi|zuHause> you can turn on email notifications and stuff
09:43:50  <kuhnovic> That way you'll always know when it is lunchtime
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10:34:18  <yiffgirl> also i realized i never actually added the spread setting because i was waiting for feedback on the forest searching. i should probably do that before i push these commits
10:38:36  <peter1138> Just read one of the comments that says JGRPP has some other setting...
10:38:40  <peter1138> Yeah, sure, but that's JGRPP.
10:56:38  <yiffgirl> actually. adding the setting would mean going from
10:56:38  <yiffgirl> ```md
10:56:38  <yiffgirl> - no spreading
10:56:38  <yiffgirl> - spread only in rainforests
10:56:38  <yiffgirl> - spread everywhere
10:56:40  <yiffgirl> to
10:56:40  <yiffgirl> ```md
10:56:42  <yiffgirl> - no spreading
10:56:42  <yiffgirl> - spread only in rainforests
10:56:44  <yiffgirl> - spread only in forests
10:56:44  <yiffgirl> - spread only in forests that are in rainforests
10:56:46  <yiffgirl> - spread everywhere
10:56:46  <yiffgirl> and that seems like a bit more of a complexity jump than i bargained for so yeah i'm just gonna push these changes as is and wait for feedback
10:57:31  <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias updated pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712
11:12:00  <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias commented on pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712#issuecomment-2147264523
11:44:18  <ahyangyi> What is a forest?
11:59:06  <kuhnovic> I don't know, I can't see it. There's all these trees in the way. Annoying.
12:02:38  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712#pullrequestreview-2096183270
12:04:32  <DorpsGek> [OpenTTD/OpenTTD] LDprg started discussion #12751: Better Company share system https://github.com/OpenTTD/OpenTTD/discussions/12751
12:05:17  <LordAro> kuhnovic: ☜(゚ヮ゚☜)
12:08:25  <kuhnovic> LDprgviaGitHub: truebrain buckle up!
12:11:43  <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias updated pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712
12:12:57  <DorpsGek> [OpenTTD/OpenTTD] ahyangyi commented on pull request #12717: Fix: Wrong punctuation in Simplified Chinese https://github.com/OpenTTD/OpenTTD/pull/12717#issuecomment-2147382126
12:12:57  <yiffgirl> ahyangyi: group of trees
12:13:18  <ahyangyi> yiffgirl: I mean in OpenTTD terms
12:14:00  <ahyangyi> Do I suddenly get a forest after planting trees? Does a forest break into two if I cut down a line of trees in the middle?
12:15:11  <ahyangyi> And... are there trees that do not belong to any forest?
12:15:12  <yiffgirl> `FOREST_THRESHOLD` (6) or more tree tiles in a `FOREST_SEARCH_RADIUS` (2) radius
12:15:42  <ahyangyi> yiffgirl: Hmm, I see. There are no forests, but a tree can be `in a forest` or not.
12:15:58  <yiffgirl> yea
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12:16:22  <yiffgirl> implied rather than explicit, i guess
12:27:43  <truebrain> kuhnovic: Why me?! 😛
12:35:54  <kuhnovic> I just have a feeling you might have an opinion on the matter 😄
12:39:01  <truebrain> Not really tbh 🙂
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12:55:30  <andythenorth> Was it lunch?
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13:06:09  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712#pullrequestreview-2096338702
13:06:12  <peter1138> It's always lunch.
13:08:04  <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias updated pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712
13:12:40  <yiffgirl> looked at the preview of worldgen changes, i think the divisor is too strong
13:18:14  <peter1138> Eh, you broke your branch by literally applying my suggestion.
13:18:31  <yiffgirl> oh oops
13:21:59  <peter1138> I've never used that apply suggestion button so it never occurs to me to ensure it is 100% correct. I always make local changes.
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13:22:13  <muxydugoulp> when receiving this message on console, what does it means ?
13:22:13  <muxydugoulp> STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE
13:22:35  <muxydugoulp> is it possible to steal invite code ?
13:24:10  <muxydugoulp> this is the second time i get this message on my 4 servers and zip go to local, and no more connections
13:26:35  <DorpsGek> [OpenTTD/OpenTTD] Moth-Tolias updated pull request #12712: Feature: "improved" trees now only spread in forests https://github.com/OpenTTD/OpenTTD/pull/12712
13:27:10  <locosage> sometimes master server stumbles and servers kick themselves
13:27:12  <peter1138> Hmm, I had one this morning at 07:43:32 UTC+1
13:27:33  <_glx_> usually some timing issue on server restart
13:27:54  <muxydugoulp> server : what server ? coordinator or personnal server ?
13:27:58  <_glx_> or micro connection loss
13:28:11  <peter1138> [2024-06-04 07:43:16] dbg: [net:1] Connection with Game Coordinator lost; reconnecting...
13:28:11  <peter1138> [2024-06-04 07:43:16] dbg: [net:3] Connected to coordinator.openttd.org:3976
13:28:28  <muxydugoulp> yeap that's it
13:28:48  <muxydugoulp> [2024-06-04 09:43:16] dbg: [net:1] Connection with Game Coordinator lost; reconnecting...
13:28:48  <muxydugoulp> [2024-06-04 09:43:16] dbg: [net:3] Connected to coordinator.openttd.org:3976
13:28:48  <muxydugoulp> [
13:28:58  <_glx_> you can switch to local then public without shuting down your server
13:29:23  <_glx_> but yeah it's annoying
13:29:30  <peter1138> You can if you remember the setting to change, which I don't.
13:29:46  <locosage> `set server_game_type public`
13:30:18  <muxydugoulp> but how is it possible that the game coordinator give THE invite code i'm using to another one, or simply forget the one I use ?
13:30:19  <peter1138> Error says "game-type", would help if it was "server_game_type" 🙂
13:30:33  <_glx_> it's not to another one, it's to you
13:30:46  <_glx_> but it somehow see your server twice
13:30:56  <muxydugoulp> ah ok
13:31:29  <muxydugoulp> redundancy server in case of power lost
13:32:18  <yiffgirl> yiffgirl: would anyone object if i changed it?
13:32:18  <yiffgirl> maybe the original author i guess but it really is so stark
13:33:10  <_glx_> the steps are "connection to coordinator lost", after some time coordinator should remove the server as it doesn't get replies, but server reconnects before that happens
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13:34:41  <_glx_> but I think we never managed to fully trace the issue
13:36:21  <_glx_> and there's also more than 1 instance of coordinator, which adds complexity 🙂
13:38:08  <muxydugoulp> ok, i need to instruct the bot about it
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13:38:22  <peter1138> Well, at the moment if we see a duplicate, we remove the server, and then the server gets pushed into local-only mode.
13:39:00  <peter1138> But as that duplicate is the same server, it will never get seen again.
13:39:03  <_glx_> and local-only doesn't prevent it to be joinable if you know ip and port
13:39:37  <muxydugoulp> yeap and only if i have a client in my pocket
13:40:50  <locosage> ux of adding server by ip/invite is confusing as heck btw
13:41:34  <muxydugoulp> Could be good also to inform the bot through admin port
13:46:22  <muxydugoulp> ok, all servers baclk to life.
13:47:12  <LordAro> locosage: you know where bug reports go
13:48:40  <muxydugoulp> in the clouds, and when Zeus has enough he sent them back to earth with some lighting and loud noise.
13:52:54  <locosage> it works so not exactly a bug and features go to /dev/null
13:58:25  <ahyangyi> Is `/dev/null` feature-complete?
13:59:06  <Eddi|zuHause> never. it's always hungry.
14:00:51  <LordAro> sometimes the line between feature and bug is blurry
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14:11:08  <ahyangyi> Most of UI/UX stuff belong to that blurry place, right?
14:20:53  <peter1138> Nah, we only do nearest-neighbour scaling.
14:22:02  <peter1138> My friends who never played OpenTTD before had zero issues adding a server by IP.
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14:46:44  <LordAro> peter1138: you had friends who never played OTTD before?
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15:59:50  <DorpsGek> [OpenTTD/OpenTTD] steve-goldman opened pull request #12752: Add: Setting for not connecting 'double depots' with track https://github.com/OpenTTD/OpenTTD/pull/12752
16:03:02  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #12752: Add: Setting for not connecting 'double depots' with track https://github.com/OpenTTD/OpenTTD/pull/12752#issuecomment-2147897802
16:15:49  <DorpsGek> [OpenTTD/OpenTTD] steve-goldman commented on pull request #12752: Add: Setting for not connecting 'double depots' with tra

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