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Log for #openttd on 24th November 2024:
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02:12:33  <DorpsGek> [OpenTTD/OpenTTD] Zaravira commented on issue #8998: Minimap too small on Retina displays https://github.com/OpenTTD/OpenTTD/issues/8998
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04:46:38  <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/9399a92a4fca1157dac8a3cdf945eff1cca8aa01
04:46:39  <DorpsGek>   - Update: Translations from eints (by translators)
06:05:42  <peter1138> xarick: Don't forget to reserve
06:52:02  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13097: Change: Determine industry directory width only on visible rows. https://github.com/OpenTTD/OpenTTD/pull/13097
06:55:42  <DorpsGek> [OpenTTD/OpenTTD] PeterN dismissed a review for pull request #13069: Codechange: Start using parts of std::ranges to simplify finding/counting in containers. https://github.com/OpenTTD/OpenTTD/pull/13069#pullrequestreview-2456485388
06:55:45  <DorpsGek> [OpenTTD/OpenTTD] PeterN updated pull request #13069: Codechange: Start using parts of std::ranges to simplify finding/counting in containers. https://github.com/OpenTTD/OpenTTD/pull/13069
07:00:22  <peter1138> Silly conflicts.
07:11:17  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13118: Fix: Crash when exiting game with highscore window open. https://github.com/OpenTTD/OpenTTD/pull/13118
07:19:32  <peter1138> Well.
07:31:46  <peter1138> How many strings does Iron Horse have... Hmm.
07:32:24  <peter1138> 10,434.
07:36:55  <peter1138> How many languages...
07:53:34  <peter1138> Hmm, how do you get 10k strings from 630?
07:53:41  <peter1138> Some composition going on?
07:57:53  <peter1138> Well anyway, 10k strings is the total number of base language strings, the translations are ... sideways on that.
07:58:20  <peter1138> So 18*630 being in the ballpark is just coincidence.
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08:04:50  <peter1138> Badges.
08:13:34  <peter1138> Extract all your extra text compoents into badges.
08:17:56  <michi_cc[d]> Text stack is probably an area where NML really could be more "meta", but I don't have any idea how that could work ๐Ÿ˜ฆ
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08:59:29  <peter1138> Have you confused your git tree?
09:00:30  <peter1138> Have you got confused by your git tree?
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09:15:09  <DorpsGek> [OpenTTD/nml] andythenorth commented on pull request #344: Change: add vehicle 'refit' callback (cb 0x163) and cargo class filter prop (0x28 for trains etc) https://github.com/OpenTTD/nml/pull/344#issuecomment-2495884942
09:38:14  <peter1138> Oh, Iron Horse doesn't even use regular language files...
09:40:21  <peter1138> [STR_POWER_SOURCE_METRO]
09:40:21  <peter1138> base = "Metro"
09:42:04  <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1310178616419815444/iu.png?ex=6744466c&is=6742f4ec&hm=8261e37693f068612d7e256bfd26237443a592f969399dcd5c895bf94b06f340&
09:42:04  <peter1138> Train is powered by...
10:26:43  <johnfranklin> Mr Beans
10:32:00  <xarick> hi
10:32:58  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13069: Codechange: Start using parts of std::ranges to simplify finding/counting in containers. https://github.com/OpenTTD/OpenTTD/pull/13069#pullrequestreview-2456677900
10:34:16  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13118: Fix: Crash when exiting game with highscore window open. https://github.com/OpenTTD/OpenTTD/pull/13118#pullrequestreview-2456678114
10:36:08  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13069: Codechange: Start using parts of std::ranges to simplify finding/counting in containers. https://github.com/OpenTTD/OpenTTD/pull/13069
10:36:25  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13118: Fix: Crash when exiting game with highscore window open. https://github.com/OpenTTD/OpenTTD/pull/13118
10:36:50  <peter1138> Thanks
10:37:53  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13111: Codechange: Cache callback spritegroups. https://github.com/OpenTTD/OpenTTD/pull/13111#pullrequestreview-2456678665
10:42:45  <xarick> i'm being spammed by cancelled workflows... what is that?
10:54:04  <Rubidium> for OpenTTD's github the configuration is to cancel a build when it's already superseded by another commit. So if two merges happen in quick succession, we don't run two complete builds; we just cancel the first build
10:57:53  <kuhnovic> Just don't commit ๐Ÿ˜‰
11:14:00  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13119: Fix #13022: Ensure minimum size of scrollbar slider. https://github.com/OpenTTD/OpenTTD/pull/13119
11:17:57  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13058: Codechange: Split GoodsEntry cargo and flows data to unique_ptr. https://github.com/OpenTTD/OpenTTD/pull/13058#pullrequestreview-2456685497
11:20:20  <peter1138> I'm always confused when you ask questions about changes but also approve...
11:21:45  <peter1138> Hmm, maybe not confused, more conflicted.
11:24:37  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #13058: Codechange: Split GoodsEntry cargo and flows data to unique_ptr. https://github.com/OpenTTD/OpenTTD/pull/13058#pullrequestreview-2456686817
11:28:30  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13119: Fix #13022: Ensure minimum size of scrollbar slider. https://github.com/OpenTTD/OpenTTD/pull/13119#pullrequestreview-2456687508
11:29:01  <LordAro> peter1138: "should only block the merge if you think it's relevant" is usually how i apply it
11:31:45  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310206220644257792/image.png?ex=67446021&is=67430ea1&hm=74266dd0cebf1ab7e2a5a6a70820efec8da1a8d0e31d62a51cacfb2653e1c8ae&
11:31:45  <xarick> crap, river generation still disconnected
11:33:10  <xarick> my fix did not fix it
11:34:37  <xarick> How am I going to fix this
11:37:56  <xarick> I don't have the required experience to deal with "what would they look like after terraform"
11:38:16  <xarick> "and if it looks bad, don't do it"
11:42:20  <peter1138> Why is it disconnected? Was it created and then raised, or not created?
11:43:57  <xarick> interesting question, i changed terraform to bail out if it's gonna destroy water, so in theory this shouldn't happen
11:44:07  <xarick> need to investigate better
11:50:08  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13119: Fix #13022: Ensure minimum size of scrollbar slider. https://github.com/OpenTTD/OpenTTD/pull/13119
11:50:11  <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #13022: [Bug]: GUI - Slider size on the scroll bar is too small and becomes proportionally smaller as the UI is enlarged https://github.com/OpenTTD/OpenTTD/issues/13022
11:53:25  <xarick> let me check what happens if I skip the entire makewider proc
11:56:46  <Rubidium> peter1138: exactly as LordAro interprets it. It's like: "have you considered this approach/idea, but doing it this way is fine by me too; it's your call". If something really concerns me, I wouldn't have approved it.
11:58:14  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310212883505745940/image.png?ex=67446656&is=674314d6&hm=e63c76cf0d8e15c7f272f1c94a5215a607f20dec05a2e006b552e0be830ff138&
11:58:14  <xarick> no widening
11:58:18  <xarick> it's connected
11:58:34  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13112: Change: Show company finances column if it has any values in it. https://github.com/OpenTTD/OpenTTD/pull/13112#pullrequestreview-2456693128
11:59:33  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13112: Change: Show company finances column if it has any values in it. https://github.com/OpenTTD/OpenTTD/pull/13112
12:00:17  <xarick> this thing is widening after the path is found
12:00:34  <xarick> or i dunno, this is complicated
12:01:48  <peter1138> Not sure if 13112 closes any issue.
12:03:54  <xarick> it's imbued in River_FoundEndNode
12:04:07  <peter1138> Imbued
12:04:38  <xarick> yeah, it finds the path, then starts building the river tiles and at the same time, for each river tile it places, it widens the river
12:05:54  <xarick> i suspect terraform is ruining the path->parent that is yet to be iterated
12:06:26  <xarick> terraform passes because it can't know if a future tile is part of the path
12:09:02  <xarick> then again, this river gen stuff just builds rivers for each height plane
12:09:33  <xarick> it doesn't have the path for the entire river from spring to sea
12:10:04  <xarick> only from this height layer to the next height layer
12:14:38  <xarick> https://user-images.githubusercontent.com/43006711/219175243-f9d85da6-7f57-4c0b-9959-fb8fa1afb81a.png
12:19:51  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310218322532503613/image.png?ex=67446b66&is=674319e6&hm=18d827862ead740b6437ab0a265246f1f0dcf7230142697c4e7c852c26a6fefe&
12:20:26  <xarick> interesting build order
12:20:54  <xarick> places rivers starting from sea, up to spring
12:24:59  <peter1138> So widening terraformed a tile that would result in water being removed.
12:34:46  <xarick> im absolutely confused in the ordering of river building
12:35:40  <peter1138> Pfft, scrap the lot and create an flow and erosion-based system...
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13:08:42  <bigyihsuan> peter1138: If this would lead to rivers actually following valleys closely I'm all for it
13:55:04  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310242286659043418/image.png?ex=674481b8&is=67433038&hm=9ecdbb2bdf115e1632984181cad6b627adc5ba744064ff84390da5cf8b6e9714&
13:55:04  <xarick> interesting
13:55:41  <xarick> I almost forgot FlowRiver is recursive
14:00:20  <xarick> River_FoundEndNode is messy
14:00:25  <xarick> someone should clean up
14:02:21  <xarick> I wonder why cur_pos was forgotten
14:17:03  <peter1138> Hmm, minor performance regression with #13058, presumably due to the "does the data exist" checks.
14:45:42  <DorpsGek> [OpenTTD/team] CodyMaster3 opened issue #601: [uk_UA] Translator access request https://github.com/OpenTTD/team/issues/601
14:50:12  <peter1138> 15 days slower after 16 months of Wentbourne
15:17:19  <xarick> I got to the part that is ruining it<https://github.com/OpenTTD/OpenTTD/blob/master/src/landscape.cpp#L1112-L1119>
15:17:56  <xarick> but the comment is misleading
15:18:09  <xarick> maybe it's not this one, let me check
15:18:38  <xarick> ah, right, desired slope is not flat, it's not here
15:19:16  <xarick> desired_slope is inclined
15:20:15  <xarick> this is impossible
15:21:05  <xarick> can't be fixed without knowing future river tiles in advance
15:21:35  <xarick> all these checks for making sure it's not destroying river tiles are pointless
15:21:58  <xarick> well, not entirely pointless, but...
15:31:55  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310266657452724385/image.png?ex=6744986a&is=674346ea&hm=7ccb48734a9bacf5a88c05ccfad3b826ec26be1f28b0086496873db48342ae1f&
15:31:55  <xarick> hmm
15:32:25  <xarick> lowers the corner indicated in the image, which will affect a future begin
15:33:37  <xarick> even with terraform set to DC_NO_WATER, it will execute the command because there is currently no water at "future begin"
15:38:53  <xarick> hmm I have a weird solution
15:40:13  <xarick> collect all "begin" and "ends" from each height change
15:41:31  <xarick> prebuild water on them, have the rivermakewider now know that there are untouchable river tiles
15:41:52  <xarick> terraform will fail
15:42:06  <xarick> river remains connected, though thinner in some parts
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16:31:23  <peter1138> Okay, how do I say this code is bad and I don't like it... in a professional way?
16:34:16  <peter1138> "Not keen on"
16:39:19  <LordAro> peter1138: you give reasons why :p
16:39:42  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310283711924666368/image.png?ex=6744a84c&is=674356cc&hm=1ba39614be467db2ec15279d7f5b6c8347382e9be0b4e2a17beb05328ced9006&
16:39:42  <xarick> eh... im in need of not adding duplicate tiles
16:43:02  <peter1138> `if (decimal.Compare(amount, decimal.Zero) == 0)`
16:43:05  <peter1138> Totally clear
16:46:30  <peter1138> Personally I'd use `if (amount == 0)`
16:47:06  <LordAro> at least it's not something like `!= 1`
16:55:06  <mnhebi> nah, ``< 1``
17:04:40  <peter1138> https://cdn.discordapp.com/attachments/1008473233844097104/1310290000528543796/Screencast_from_2024-11-24_17-04-17.webm?ex=6744ae28&is=67435ca8&hm=2cbfc884a187e81d3d6fbc5ba450cdcc5a62d73e813ac5f416c602cceae2d9cf&
17:04:40  <peter1138> Needs more work...
17:06:55  <mnhebi> Reminds me of A-Train..
17:43:00  <locosage> peter1138: more map zoom?
17:59:56  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310303909180604478/image.png?ex=6744bb1c&is=6743699c&hm=98c2643dabe953d4e33b0a8a93a3178bdc41154d3e80d77085fdc15752f2b958&
17:59:56  <xarick> uh... it worked? Looks ugly though
18:03:03  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310304691514638497/image.png?ex=6744bbd6&is=67436a56&hm=b2a7a17d7ffda86c5385a34f6f80baa81470c91bb65fe6318e579c0329b2e234&
18:03:03  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310304691808112701/image.png?ex=6744bbd6&is=67436a56&hm=720836334504ec189c2cd9a72d07b3b76b6520092d969bc88a783da59831e1f8&
18:03:03  <xarick> side by side comparison
18:03:34  <xarick> oops, wrong zooms
18:04:14  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310304991889588347/image.png?ex=6744bc1e&is=67436a9e&hm=7df305df29a1741e74dcdb9d29cc287580c6c335b78cee850725e81f2fda57dd&
18:04:15  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310304992363679774/image.png?ex=6744bc1e&is=67436a9e&hm=1a0351b1395f0b8bfdd9041ffc6c7517dd85b2e57c11248a091dcf98ffc0c5e2&
18:06:56  <xarick> I'd like to pass the vector as a reference, but i'm too dumb for that
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18:14:38  <DorpsGek> [OpenTTD/website] auge8472 closed pull request #331: Fix #330: replace changelog.txt with changelog.md in the changelog link on the download page https://github.com/OpenTTD/website/pull/331
18:14:41  <DorpsGek> [OpenTTD/website] auge8472 commented on pull request #331: Fix #330: replace changelog.txt with changelog.md in the changelog link on the download page https://github.com/OpenTTD/website/pull/331#issuecomment-2496150139
18:18:07  <peter1138> xarick: Does it need to modify the contents?
18:19:14  <xarick> I'd like 1 river, 1 vector, and by river, i mean starting from spring, ending at sea (or at another river)
18:19:47  <xarick> currently I got it 1 river, whatever number of vectors per FlowDown
18:20:11  <xarick> if it flows down twice, I get 2 vectors
18:23:31  <xarick> I guess it's okay the way I got it to work, but ideally I would be cleaning the vector once it is starting to build the river tiles
18:24:19  <xarick> but since it's not a unique vector, what happens is that it will attempt to rebuild the river tiles from the previous height level
18:25:48  <xarick> static void BuildRiver(TileIndex begin, TileIndex end, TileIndex spring, bool main_river, std::vector<TileIndex> &begin_end_points) hmm maybe this is what I need
18:26:29  <xarick> static std::tuple<bool, bool> FlowRiver(TileIndex spring, TileIndex begin, uint min_river_length, std::vector<TileIndex> &begin_end_points = { }) but I can't do reference here
18:28:17  <xarick> ```        /* Flow further down hill. */
18:28:17  <xarick> if (begin_end_points.empty()) begin_end_points.push_back(begin);
18:28:17  <xarick> begin_end_points.push_back(end);
18:28:17  <xarick> std::tie(found, main_river) = FlowRiver(spring, end, min_river_length, begin_end_points);```
18:28:48  <xarick> gonna ask mr copilot
18:37:20  <xarick> well, I did it ๐Ÿ™‚
18:37:31  <xarick> copilot actually understands my gibberish
18:43:04  <_glx_> maybe one day you'll understand the code you write ๐Ÿ™‚
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18:59:08  <johnfranklin> Why are some Japanese webpages unreadable on Microsoft Edge Mobile, but readable on Edge Desktop?
18:59:44  <johnfranklin> Or it is because my phone doesnโ€™t support SHIFT-JIS or something similar? Weirdโ€ฆ
19:01:33  <xarick> `std::deque<TileIndex> &begin_end_points; ///< Collection of all begin and end points for each flow for the entire river.`
19:01:33  <xarick> good english?
19:09:46  <peter1138> Woah, someone actually uses Edge on Desktop... and also uses Edge on Mobile?
19:18:31  <dwfreed> post-chromium Edge is not the worst thing in the world
20:08:57  <wensimehrp> johnfranklin: Fonts probably
20:09:34  <wensimehrp> Android uses noto, idk what apple uses
20:48:16  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened pull request #13120: Fix #10452: Disconnection of rivers https://github.com/OpenTTD/OpenTTD/pull/13120
20:55:02  <xarick> reinterpret_cast<void *> why does copilot change things...
21:03:22  <xarick> is this wanted?
21:08:54  <xarick> I wanna... still make rivers wide when entering sea
21:09:22  <xarick> an idea is to not have sea while generating rivers
21:09:58  <xarick> let the terraform be free to do what it needs at that point, but requires even more adaptation of the code ๐Ÿ˜ฆ
21:14:38  <xarick> there are 3 places calling ConvertGroundTilesIntoWaterTiles
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22:24:02  <digitalsoma> Sorry if this is the wrong place to ask, but I am trying to get things set up for the first time. I have CMake and vcpkg. I have installed the 5 dependent libraries into my vcpkg\installed\x64-windows-static\lib directory. Yet, when I open the openttd directory with VS Code, CMake throws warnings saying that the dependent libraries are not provided. How do I point CMake to the libraries?
22:35:24  <_glx_> you need to set VCPKG_TARGET_TRIPLET else cmake will look for x64-windows
22:36:03  <xarick> I'm failing
22:37:29  <_glx_> but you should not need to install any vckpg libs, cmake handles the installation
22:38:46  <_glx_> I think you also need to set CMAKE_TOOLCHAIN_FILE to <vcpkg_dir>/scripts/buildsystems/vcpkg.cmake
22:48:35  <digitalsoma> _glx_: Hm, that's not what the compiling.md says. And is the CMAKE_TOOLCHAIN_FILE in the CMake directory or the openttd directoy?
22:48:47  <xarick> im crashing on world gen
22:49:23  <digitalsoma> I'm using Windows 10 64-bit
22:51:54  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310377383240667276/SPOILER_image.png?ex=6744ff89&is=6743ae09&hm=d47d3bd2b4dbb6d006c0d88f1f8d208bfd4a16ca0fe241dbc631b6136d7c3ec9&
22:51:54  <xarick> a world gen crash and it's not any helpful
22:52:08  <xarick> don't know what crashed
22:55:13  <peter1138> Formatting a string.
22:56:03  <DorpsGek> [OpenTTD/OpenTTD] JGRennison opened issue #13121: [Crash]: Clicking on scrollbars and other scrollbar-related actions crash since #13119 https://github.com/OpenTTD/OpenTTD/issues/13121
22:56:47  <peter1138> Pfft.
22:58:34  <xarick> how do i generate world singlethreaded?
22:58:45  <xarick> or is that no longer possible?
23:02:34  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13122: Fix #13121: Crash when clicking on scrollbar if contents don't need scrolling. https://github.com/OpenTTD/OpenTTD/pull/13122
23:03:31  <xarick> fmt crash ๐Ÿ˜ฆ
23:06:28  <peter1138> Means you have passed something invalid.
23:06:44  <peter1138> Could be you've got a reference wrong and are corrupting memory.
23:08:11  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310381484003033158/image.png?ex=6745035b&is=6743b1db&hm=34fe79ace5a490fc6c5ffb89f3468472313bb749ae65f19261386c9b2e84eead&
23:08:33  <xarick> well, I crashed, but then fmt also crashed when trying to do something related with chrono
23:10:08  <xarick> trying to get subsecs?
23:10:14  <xarick> not sure
23:13:42  <peter1138> Follow the back trace.
23:15:38  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310383359255646258/image.png?ex=6745051a&is=6743b39a&hm=742c9de5178ddcf7917ffa8eae15151cd6697df63a03cdaf191afad26b57ed40&
23:16:39  <xarick> (not) working as intended!
23:16:44  <xarick> or I don't get it
23:21:58  <peter1138> Further back.
23:22:04  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310384975706591313/image.png?ex=6745069b&is=6743b51b&hm=d6ceee4b137db09c5e6fe19dfdfdc1f06d641536cdde822c14c39e04e96c3eae&
23:22:04  <xarick> there is no meaningfull call stack
23:23:05  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310385232205185024/image.png?ex=674506d9&is=6743b559&hm=39869f64601aca67ed5c9e42f8b80e0eaee19e3c66420b257be63bdc201a8866&
23:24:45  <xarick> openttd.exe!fmt::v10::detail::tm_writer<std::back_insert_iterator<fmt::v10::basic_memory_buffer<char,500,std::allocator<char>>>,char,std::chrono::duration<__int64,std::ratio<1,1>>>::on_second(fmt::v10::detail::numeric_system ns, fmt::v10::detail::pad_type pad) Line 1563
23:24:45  <xarick> at E:\OpenTTD Visual Studio\SamuXarick\OpenTTD\srcrdparty\fmt\chrono.h(1563)
23:24:53  <xarick> there's only this
23:26:40  <xarick> "crash encountered, generating crash log" in the debug window then it crashed at generating the log
23:29:07  <xarick> i found where this text is printed
23:30:30  <xarick> if (ep->ExceptionRecord->ExceptionCode == EXCEPTION_STACK_OVERFLOW) {
23:30:34  <xarick> okay, this is it
23:32:01  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1310387480184357006/image.png?ex=674508f1&is=6743b771&hm=cf20f6600685214232850bb4c10945d049452059b4ec05a8ab3c9e36a8ee4bdf&
23:34:06  <xarick> i think my deque is broken
23:34:39  <xarick> or something else, cus im experimenting dumb stuff such as no sea during river gen
23:34:51  <xarick> I'll check this tomorrow
23:34:54  <xarick> bed now
23:41:05  *** D-HUND has joined #openttd

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