Times are UTC Toggle Colours
00:02:48 <DorpsGek> [OpenTTD/dibridge] TrueBrain closed issue #255: Latest version fails to start with: No module named 'audioop' https://github.com/OpenTTD/dibridge/issues/255 00:02:51 <DorpsGek> [OpenTTD/dibridge] TrueBrain commented on issue #255: Latest version fails to start with: No module named 'audioop' https://github.com/OpenTTD/dibridge/issues/255 00:06:02 <LordAro> truebrain: https://github.com/Rapptz/discord.py/issues/9477#issuecomment-2314793630 love it 00:06:30 <truebrain> That gist has some nice passive aggressive information 😛 00:06:34 <truebrain> It made me giggle 00:11:19 <LordAro> i notice it was not used 01:07:58 *** dih has quit IRC 01:08:36 *** dihedral has joined #openttd 02:06:12 *** Wormnest_ has quit IRC 03:27:38 *** gnu_jj_ has joined #openttd 03:30:46 *** gnu_jj has quit IRC 03:43:27 <peter1138> Urgh, tired but can't sleep 03:44:14 <mnhebi> Code some Rust, it'll help you sleep. 03:44:27 <mnhebi> In fact, why not start converting OTTD to Rust, guaranteed sleep every night 03:46:36 <peter1138> Tired, not suicidal. 03:47:52 *** D-HUND has joined #openttd 03:51:21 *** debdog has quit IRC 03:52:55 *** D-HUND is now known as debdog 04:24:43 *** felix has quit IRC 04:25:19 *** felix has joined #openttd 04:45:50 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/ad7738cff84ea158cd4c45a51d63d17fa625ac53 04:45:51 <DorpsGek> - Update: Translations from eints (by translators) 04:55:13 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13162: Codechange: A transparent FrameRect doesn't care about colours. https://github.com/OpenTTD/OpenTTD/pull/13162#pullrequestreview-2490969828 05:00:50 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13162: Codechange: A transparent FrameRect doesn't care about colours. https://github.com/OpenTTD/OpenTTD/pull/13162 05:10:24 *** keikoz has joined #openttd 05:52:10 *** Flygon has joined #openttd 05:59:01 *** tokai has joined #openttd 05:59:01 *** ChanServ sets mode: +v tokai 06:02:49 *** tokai|noir has quit IRC 06:13:26 *** keikoz has quit IRC 06:30:10 <peter1138> Hmm, I wonder if/how cargo type GRM should be fixed. 06:31:11 <peter1138> The spec knows about two ranges, one for cargo slot and one for cargo bit. 06:31:25 <peter1138> The spec also says the ranges as 00..1F and 20..3F 06:31:46 <peter1138> So when I bumped NUM_CARGO from 32 to 64, years ago, I never noticed that. 06:31:58 <peter1138> Technically broken ever since. 06:32:27 <peter1138> However, cargo bit is basically unused. 06:33:22 <peter1138> I would not be surprised if no set is actually using GRM for cargo types anyway. 06:46:03 <peter1138> Looking at our implementation I don't see how it was meant to be used even with 32 cargo types. 06:48:22 <peter1138> Oh, parameters... weird. 06:49:28 <peter1138> And of course it's totally collaborative, so depends on all NewGRFs using it to work. 06:49:41 <peter1138> Should we just not bother... 06:54:30 <andythenorth> Have you sworn off sleep completely? 😯 06:54:44 <andythenorth> (Reading your timestamps) 06:55:59 <andythenorth> Delete GRM, bonfires are good, we need the warmth 😛 07:07:34 <andythenorth> hmm ok, so 07:08:00 <andythenorth> my grfs used to have CI/CD with coop jenkins and bundles servers 07:08:25 <andythenorth> I did test CI with Azure builds for a bit, but Azure UI is weird 07:08:52 <andythenorth> if I want CI back (but not CD), is GHA the current preferred method (repos are on GH)? 2024-12-10T072024-12-10T22:44:07 <andythenorth> I think block signals are a meta game 22:46:46 <belajalilija> all jokes aside though 22:46:57 <belajalilija> i think it is best to put them behind a setting 22:47:28 <_jgr_> They already are behind a setting 22:47:34 <belajalilija> an actual setting tho 22:48:26 <belajalilija> looking at the screenshots channel, help channel, normal channels, etc, i see far more people using pre signals unknowingly and to their own detriment rather than using them for logic 22:48:56 <_jgr_> Yes, because that's what the tutorial videos use 22:49:34 <andythenorth> there's a whole inertia of things pushing people to fancy block signals 22:49:36 <andythenorth> youtube 22:49:42 <andythenorth> legacy coop stuff 22:50:00 <peter1138> belajalilija: It is an actual setting, and then it was added as the toggle because someone found it too hard to find. 22:50:31 <andythenorth> https://wiki.openttd.org/en/Manual/Signals 22:50:38 <andythenorth> ^ mostly block signals 22:50:55 <belajalilija> the confusion of that individual was probably less than the collective confusion of everyone else 22:50:56 <andythenorth> "how to signal" https://wiki.openttd.org/en/Community/Junctionary/Advanced%20signalling%20examples 22:51:08 <belajalilija> people have been saying for years about updating the wiki 22:51:11 <andythenorth> "how to signal moar" https://wiki.openttd.org/Category/en/Manual/Train%20Junctions 22:51:12 <peter1138> <https://github.com/OpenTTD/OpenTTD/issues/9580> etc 22:51:30 <peter1138> That bug is technically "resolved" since... 22:51:42 <andythenorth> "pre-signals, the pro layout" https://darkcoding.net/misc/openttd-trains-and-signals-for-beginners-a-tutorial/ 22:52:32 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1316175749291573399/image.png?ex=675a17af&is=6758c62f&hm=1e29dbbc7e196c291ca5b8501fc2f939f2288d0a4f31f68720cdcf9b9d6ca5cc& 22:52:32 <belajalilija> peter1138: shocking 22:52:42 <_jgr_> That's from 2009 22:53:24 <andythenorth> https://cdn.discordapp.com/attachments/1008473233844097104/1316175966422437928/image.png?ex=675a17e3&is=6758c663&hm=11dc3ac6ccdc7a237e5c0aa4d1c6bb3b1ba778323ad369b433f89e7f8ea9cf31& 22:53:24 <andythenorth> somehow we've managed to educate the robot 22:53:47 <belajalilija> what software is good for screenrecording? 22:54:14 <andythenorth> quicktime on the mac 22:54:20 <andythenorth> doesn't help? 😛 22:54:23 <andythenorth> loom 22:54:31 <andythenorth> https://www.loom.com/ 22:54:44 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1316176303103148072/image.png?ex=675a1834&is=6758c6b4&hm=ac9ac8d7c26c5764cbff963730364ea5e11400d9b54696b8bd5f8b1e4828ce41& 22:54:44 <belajalilija> probably now 22:54:46 <peter1138> obs 🙂 22:55:05 <peter1138> Oops, this code compiled and I think it shouldn't :S 22:55:14 <andythenorth> was it 3rd party? 22:55:32 <belajalilija> im very tempted to make a vanilla tutorial to cover some basics 22:55:43 <peter1138> Huh, turns out that I can search references for operator[] and... it does. 22:56:48 <andythenorth> I should sleep 22:56:53 <andythenorth> also peter1138 should sleep 22:57:00 <belajalilija> i'd do stuff on the wiki but idk how that all works as its through github 22:57:33 <belajalilija> but given the amount of time i spend ||shouting at people|| helping people in the help channel it might be worth it to make videos 23:00:09 <andythenorth> it's a wiki, you login and edit 🙂 23:01:17 <belajalilija> i downloaded obs 23:01:21 <belajalilija> because loom costs money 23:02:54 <belajalilija> part of me would appreciate a level of recognition because i feel that i (try to) help people often in the help channel 23:02:54 <belajalilija> but then the onus would be on me to be nice to people and i simply cant bring myself to do that 23:04:06 <belajalilija> its the same reason ive never submitted a serious application to be mod or whatever on the discord, that and i'd just ban people for my own amusement 23:04:35 <peter1138> If you're thinking of making screen recordings for tutorials, don't forget to use OpenGFX 2 as well. 23:04:45 <belajalilija> is it complete? 23:05:15 <peter1138> The non-high res version is, yes. 23:05:21 <belajalilija> that's all i want 23:05:45 <peter1138> zBase: Ugly, don't do it. OpenGFX 1, good fall back. TTD, awkward because copyrights. 23:06:01 <belajalilija> yeah i dont touch a/zBase 23:06:35 <belajalilija> i typically played with ttdlx graphics until recently 23:06:38 <andythenorth> ok such bedtime 23:06:51 <belajalilija> but i got into decorating stuff more and moved to gridless opengfx 23:06:54 <belajalilija> night andy 23:10:16 <talltyler> OpenGFX2 supports gridless, using the base set parameters in the Options menu. I like my grid lines but I use these parameters to use arctic foundations in all climates. 23:38:15 <peter1138> <https://github.com/OpenTTD/OpenTTD/pull/9617> So basically revert? :p 23:38:41 <belajalilija> yes 23:38:57 <peter1138> Apparently it was important enough to backport. 23:50:09 <belajalilija> why isnt it recording my whole screen? 23:50:26 <belajalilija> https://cdn.discordapp.com/attachments/1008473233844097104/1316190321608228875/image.png?ex=675a2542&is=6758d3c2&hm=35ba6d0cfcf2b0cba1ea433d03a0f2d177e4a14d2848b6c27fe1a478c772b965& 23:50:36 <belajalilija> is there something else im missing? 23:57:33 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13165: Codechange: Use CargoArray for linkgraph refresher. https://github.com/OpenTTD/OpenTTD/pull/13165 23:58:13 <belajalilija> think ive figured it out 23:58:40 <peter1138> Set the scene up 🙂