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00:21:08 *** WormnestAndroid has quit IRC 00:21:17 *** WormnestAndroid has joined #openttd 00:33:24 *** WormnestAndroid has quit IRC 00:33:38 *** WormnestAndroid has joined #openttd 01:12:50 *** Tirili has quit IRC 01:14:13 *** Tirili has joined #openttd 01:23:33 <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #13778: [Bug]: Non-track Stations restricted to slope types compatible with tracks https://github.com/OpenTTD/OpenTTD/issues/13778 01:32:24 *** Tirili has quit IRC 01:33:42 *** Tirili has joined #openttd 01:50:03 <squirejames> xarick: Is that the Iraqi information minister? 02:09:01 *** Wormnest has quit IRC 02:40:50 *** WormnestAndroid has quit IRC 02:40:52 *** WormnestAndroid has joined #openttd 02:40:55 *** WormnestAndroid has joined #openttd 02:41:10 *** WormnestAndroid has joined #openttd 03:11:40 *** debdog has joined #openttd 03:15:06 *** D-HUND has quit IRC 03:59:42 *** Tirili has quit IRC 04:38:04 *** keikoz has joined #openttd 04:44:45 <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/40ddc03423a99354e81aa84f4bb7e5f0d9229d0a 04:44:46 <DorpsGek> - Update: Translations from eints (by translators) 05:05:05 *** WormnestAndroid has quit IRC 05:05:07 *** WormnestAndroid has joined #openttd 05:55:42 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/13780961048 06:14:25 *** Flygon has quit IRC 06:15:05 *** keikoz has quit IRC 07:05:46 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/13780961048 07:07:04 <truebrain> Well, that is new 07:09:13 <peter1138> Guarded from Steam. 07:14:37 <truebrain> The error also reads really weird .. owh well, will look into it tonight 07:19:00 *** nielsm has joined #openttd 07:25:13 <truebrain> Hmm, maybe clock skew or something? I dunno, it is werid 07:51:50 *** akimoto has quit IRC 08:06:06 <peter1138> Oof. 08:06:12 <peter1138> Was going to work on stuff. 08:06:14 <peter1138> Didn't :( 08:09:18 <peter1138> Right, badgers. 08:28:56 <andythenorth> it was badger 08:32:53 <peter1138> Hmm, my badge used test is a bit wrong :s 08:33:34 <peter1138> It marks a badge as used, even if the thing using it is not going to become availabl. 08:33:50 <peter1138> Well, minor for now. 08:39:00 *** nielsm has quit IRC 08:41:35 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1348938898310561872/Screencast_from_2025-03-11_08-41-00.webm?ex=67d148bf&is=67cff73f&hm=21b597a9ab5a4aae19710e3f067b8a723677d10111fb2f72c614d598c359f06b& 08:41:39 <peter1138> Very filters. 08:42:29 <peter1138> The silly "B" button is just a placeholder for now. 08:43:55 <peter1138> Why yes, yes I am dynamically adding and removing widgets from a live window. 08:51:28 *** thought2 has joined #openttd 08:51:28 <thought2> https://cdn.discordapp.com/attachments/1008473233844097104/1348941384673136640/Screenshot_2025-03-11_at_16.51.03.png?ex=67d14b10&is=67cff990&hm=005cdbe1bdad9c2de0d4a945dfea19c4df99a795d0f8931a927f273ed0d08221& 08:51:28 <thought2> my discord proceeded to bug out after replaying the video lol 08:52:06 <peter1138> ZX Spectrum mode. 08:52:39 <thought2> i wonder how that would be like on actual openttd lol 08:57:16 *** nielsm has joined #openttd 09:13:27 <peter1138> Hmm, so I guess that's how you can filter vehicles, but... 09:13:40 <peter1138> Picker window? 09:29:33 <andythenorth> New Purchase menu format? π 09:29:45 <andythenorth> PitchforkMenu 09:31:34 <pickpacket> I've found a regression in the code 09:32:38 <pickpacket> I see that companies now get a default name based on the player name, but a rename event to an old-style generated name is sent when the company builds its first station 09:32:54 <pickpacket> how does it work when a player already has a company? 09:38:15 <peter1138[d]> How does a player build a station without a company? 09:39:22 <pickpacket> peter1138[d]: the company is called Unnamed until the first station is built 09:41:10 <pickpacket> In yesterday's nightly build, in multiplayer, when I joined a game as a player named BW and created a new company it was called BW Transport. When I built my first station in a town called Punham a rename event was sent that said my new company name was Punham Transport. The company window still said BW Transport 09:41:55 <pickpacket> it must be that static void GenerateCompanyName(Company *c) is called without actually renaming the company 09:42:25 <pickpacket> I'm having a look at it 09:43:19 <DorpsGek> [OpenTTD/OpenTTD] andythenorth commented on discussion #13541: RFC: Split translations from NewGRF files https://github.com/OpenTTD/OpenTTD/discussions/13541 09:45:07 <pickpacket> peter1138[d]: this is where the event is sent, I believe: https://github.com/OpenTTD/OpenTTD/blob/master/src/company_cmd.cpp#L413 09:46:05 <peter1138> pickpacket, I think it's the gotos. 09:46:37 <pickpacket> It makes sense sending a rename event there *if* the company gets a new name, but does the company actually get a new name here? 09:46:43 <peter1138> Line 434 jumps to set_name, which updates c->name_1 from str. 09:46:44 <pickpacket> yeah 09:46:54 <peter1138> But name = GetString(str, strp) is not called for that path. 09:47:57 <peter1138> Adding name = GetString(str, strp) before line 434 should fix it, but that's a pretty ugly function. 09:48:16 <peter1138> It's not really a regression though, it's your patch that's buggy ;-) 09:48:40 <pickpacket> it's interesting that 434 jumps to set_name and ignores verifying the new name 09:48:48 <pickpacket> pfft. Impossible ;) 09:49:56 <peter1138> It's autogenerated and doesn't rely on user input, so it's valid by default. 09:50:13 <peter1138> If it wasn't valid, then it would try again... and use the same name. 09:52:01 <pickpacket> it wouldn't be valid if two companies have the same president name 09:57:59 <peter1138> GeneratePresidentName()/CmdRenamePresident() prevents that. 10:02:21 <pickpacket> ah 10:07:15 <pickpacket> I guess the correct rename event would be generated if I used new ScriptEventCompanyRenamed(c->index, GetString(str, strp)) instead of the sometimes-incorrect "name" variable 10:07:34 <_glx_> Hmm but if company already has a name the function should return immediately 10:07:55 <pickpacket> _glx_: it does 10:08:02 <pickpacket> line 392 10:09:03 <pickpacket> why do we keep the name as two separate variables? c->name_1 and c->name_2 10:09:31 <pickpacket> is there anywhere in the code where we *don't* use the combined value? 10:11:01 <_glx_> Indeed the `set_name:;` should be moved to line 410 10:11:27 <pickpacket> I don't understand what lines 400 to 402 do 10:11:42 <pickpacket> _glx_: not really; we're not done with the verification yet 10:12:07 <pickpacket> the last condition is tested on line 411 10:15:46 <_glx_> Yeah but `name` should be correct when jumping to `set_name` 10:16:25 <pickpacket> it won't always be, as it now stands 10:18:08 <pickpacket> "name" is generated, but may fail validation. Then it hops down to bad_town_name, which generates new values for str and strp. Then jumps to set_name, which assigns them to c->name_1 and c->name_2 respectively 10:18:40 <pickpacket> but when I send the rename event I make the assumption that the string "name" is the new company name, which it won't always be in this case 10:18:56 <peter1138> _glx_, that could result in the computed name being longer than the maximum length, so it would get in an infinite loop. 10:20:47 <pickpacket> but... why do we keep the company name as two separate parts? 10:21:34 <peter1138> Because the autogenerated string is kept as parameters instead of a raw string. 10:21:56 <pickpacket> yes, but why? I can see *that* it does, but not *why* 10:22:48 <peter1138> Because that's how string formatting works. 10:23:17 <pickpacket> Γ΅.O 10:24:03 <peter1138> Rename the town and your company name will change with it. 10:25:08 <pickpacket> Oh! That makes sense 10:26:44 <pickpacket> Hmmm... in https://github.com/OpenTTD/OpenTTD/blob/master/src/company_cmd.cpp#L1155 we use the c->name variable 10:29:04 <pickpacket> so there's name_1 and name_2, which makes sense if a town name is part of the company name, but then we have name. Can we end up in a situation where all three are assigned at the same time? 10:29:08 <xarick> hi 10:29:48 <pickpacket> would it make sense to only use name_1 and name_2, but leave name_2 as an empty string when the name isn't based on a town name? 10:29:52 <pickpacket> xarick: o/ 10:30:01 <pickpacket> I'm way out on a tangent here... 10:32:49 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348966888415428668/image.png?ex=67d162d0&is=67d01150&hm=ccbfb4acd8e47c32359c287b832ecd0565b43ce00c70147172d374b161183147& 10:32:49 <xarick> current train progress: 2000+ 10:33:15 <pickpacket> xarick: nice! 10:35:37 <pickpacket> it probably wouldn' t makse sense 10:35:48 <pickpacket> I can imagine it would cause issues when a town is renamed 10:37:49 <pickpacket> it's ugly, but I wonder if the best solution here is to insert a copy of line 410 at line 416 10:39:26 <peter1138> If name is set, then name_1 and name_2 are both unused, until you clear your manual name and it goes back to the default name. 10:40:08 <pickpacket> oh! I didn't consider that case. Never heard of anyone reverting to default name 10:41:27 <peter1138> Put a copy of line 410 in at line 434, then it will use the right name, and avoid formatting the name twice. 10:42:27 <pickpacket> that makes sense! 10:43:54 <peter1138> (Or refactor the whole thing to get rid of nasty gotos ;-)) 10:44:02 <peter1138> Seems to be tea time. 10:45:54 <pickpacket> peter1138: One thing at a time :D I'll put that on my todo list 10:46:55 <peter1138> Nope, tea can't wait. 10:55:58 *** tzh has joined #openttd 10:57:00 <xarick> windows defender is complaining about HackTool:Win32/Winring0 10:57:19 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348973056319688704/image.png?ex=67d1688f&is=67d0170f&hm=6c2643a8082a68dec175014a2863df70bc149385eccc73764e796b38169cf033& 11:00:02 <LordAro> seems like false positive 11:01:04 <ahyangyi> https://www.reddit.com/r/techsupport/comments/1j8jrs8/hack_tool_win32winring0/ 11:01:45 <ahyangyi> Lots of people getting this in the past few hours it seems 11:02:35 <peter1138> In fact, tea waited, and I now have a nice strong mug of it. 11:03:16 <jfkuayue> I need a only-linux device, but it is hard to find where they sell it. 11:03:50 <pickpacket> peter1138: well you're definitely right about that 11:04:11 <pickpacket> peter1138: I made myself a pot 11:04:19 <pickpacket> and lunch is now cooking 11:06:22 <ahyangyi> jfkuayue: I think both Lenovo and Dell sell Linux laptops? 11:09:32 <_glx_> The weird thing is most pc manufacturers ask for extra money to not include windows 11:11:31 <xarick> https://www.reddit.com/r/JayzTwoCents/comments/13nwpzq/comment/jldj1o9/ 11:11:43 <xarick> well... RIP FanControl 11:12:04 <xarick> ~time for my system to overheat 11:14:17 <xarick> a 2 year old battle between signing drivers 11:14:29 <LordAro> classic xarick 11:14:36 <LordAro> ignoring all other information 11:14:36 <_glx_> I just let the motherboard do its job 11:15:31 <DorpsGek> [OpenTTD/OpenTTD] bjornwarmedal opened pull request #13794: Fix: GenerateCompanyName sends correct renaming event https://github.com/OpenTTD/OpenTTD/pull/13794 11:16:54 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1348977984354127872/image.png?ex=67d16d26&is=67d01ba6&hm=d7a848c06a889b2cd02deb474380fa69c89f33f2546667fa90da49de48c509a7& 11:16:54 <xarick> beautiful program... now going to the trash bin 11:17:27 <peter1138> Commit titles worded like that are so confusing. 11:17:52 <peter1138> It sends a correct renaming event? We better fix that! 11:19:24 <peter1138> LordAro, and it continues. 11:24:00 <pickpacket> peter1138: I really suck at commit/branch names 11:24:31 <pickpacket> there 11:24:48 <pickpacket> but yes, if we can't find any bugs we must of course create some 11:28:54 <pickpacket> _glx_: how do computer reproduce since there are no fatherboards? 11:35:42 *** michi_cc_ has quit IRC 11:36:43 *** michi_cc_ has joined #openttd 11:47:33 <LordAro> peter1138: it'd be hilarious if it turned out he's actually just /ignored everyone 11:59:49 <andythenorth> how will our infra perform now? 12:00:01 <andythenorth> if I delete Fan Control from my MBP 12:09:59 <peter1138> Just blow on i.t 12:11:06 *** WormnestAndroid has quit IRC 12:11:23 *** WormnestAndroid has joined #openttd 12:32:35 <_rei4122> xarick: Thanks for the savedata. I made some adjustments in v94 AAAHogEx. I also uploaded it to Bananas 13:18:56 <frosch123> I knew about forum grave diggers. I did not know about email grave diggers. (Someone replied to a mass-CC mail from 2012 with "do you remember when we all got mailed this spam?") 13:19:37 <LordAro> frosch123: i think you're legally allowed to go round their house with a crowbar now 13:33:55 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349012463714172990/image.png?ex=67d18d42&is=67d03bc2&hm=1bac544ebd59f2d24f56406c969dee7898c8dbe54eb9ed5c9024ca4cf2afdfb4& 13:33:55 <xarick> _rei4122: a much more convincing start this time 13:34:40 *** tzh has quit IRC 13:35:37 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on discussion #13541: RFC: Split translations from NewGRF files https://github.com/OpenTTD/OpenTTD/discussions/13541 13:48:27 <xarick> meanwhile, I'm trying to make my AI not so stupid with trains 13:49:05 <xarick> trying the single rail pathfinder approach 15:19:29 <pickpacket> *something* has changed that breaks the game for me on the latest version. If I compile 14.1 everything works, but as I showed the other day the game crashes when I use any vehicle newgrfs on newer versions. I don't know how far back but 14.1 works and 15.0-beta1 does not π 15:21:42 <LordAro> pickpacket: bisect :) 15:21:48 <LordAro> (and also, a bug report) 15:22:37 <peter1138> I'm glad 15.0beta1 does not work. 15:22:54 <peter1138> Becuase we've done loads of refactoring since then... 15:23:04 <peter1138> Not that there's none before then, but. 15:23:23 <LordAro> we really should do beta2 15:23:28 <LordAro> or even RC1 :o 15:23:54 <peter1138> It was waiting on my to finish refactoring, sorry. 15:23:57 <pickpacket> peter1138: latest doesn't work either π«€ 15:24:28 <pickpacket> LordAro: is there a point to a bug report if nobody can replicate it? π€· 15:24:45 <peter1138> Sure. 15:24:58 <peter1138> bisect to find what first broke i.t 15:25:16 <pickpacket> https://lounge.warmedal.se/uploads/e041f75d20d705e5/crash20250311151632.png <-- I scroll down in the vehicle list and come this far before the game crashes 15:25:34 <pickpacket> peter1138: never done a bisect before. How do I do that? 15:41:47 <DorpsGek> [OpenTTD/OpenTTD] bjornwarmedal opened issue #13795: [Crash]: Game crashes when scrolling vehicle list while using vehicle NewGRF https://github.com/OpenTTD/OpenTTD/issues/13795 15:46:03 <LordAro> pickpacket: https://git-scm.com/docs/git-bisect 15:55:29 <pickpacket> LordAro: uhm... I guess I'd have to compile versions it chooses to see if they work... 15:56:47 <peter1138> Yes, that's how you find out what version it broke, if you can't take a wild stab and guess. 15:57:01 <pickpacket> yeah... 15:57:28 <pickpacket> a compile takes 150 minutes... 15:58:00 <LordAro> that is somewhat problematic 15:58:44 <LordAro> I'd say it doesn't need to be a full recompile, but you'll probably be doing most of it anyway 15:58:50 <LordAro> ccache, maybe? 15:59:19 <_glx_> yeah git-bisect is a great tool 16:00:36 *** Flygon has joined #openttd 16:02:02 <_glx_> the available trains window definitely looks wrong in the screenshot 16:02:30 <pickpacket> LordAro: there's a reason I'm fairly good at white box code analysis ;) 16:03:15 <_glx_> less visible in the bug report π 16:03:40 <_glx_> but the one you posted here clearly shows a problem 16:04:01 *** keikoz has joined #openttd 16:06:04 <_glx_> same crash reason in beta1 ? 16:06:19 <pickpacket> _glx_: yeah I wanted to see if anything was written in console or script debug 16:06:22 <pickpacket> _glx_: yup 16:06:24 <peter1138> Yes, the stack trace there is just a symptom to the issue, not the issue itself. 16:06:33 <pickpacket> Something triggers this 16:06:35 <pickpacket> https://github.com/OpenTTD/OpenTTD/blob/master/src/strings.cpp#L397 16:07:03 <peter1138> Again, that's not the cause of the problem, just a symptom. 16:07:20 <pickpacket> I know :/ But it's as far as I've come for now 16:07:36 <peter1138> It's further than the bug. 16:07:56 <peter1138> Whatever is broken has already happened by this point. 16:07:57 <_glx_> yeah the invalid "index" might be from something totally unrelated 16:09:18 <_glx_> happening way before you actually try to draw the string 16:10:34 <pickpacket> alright, this is going to take time but I'm gonna bisect it 16:12:51 <peter1138> Step one, does compiling the old version work... 16:15:16 <pickpacket> peter1138: yes. Tried that earlier today 16:15:44 <peter1138> Step two, does compiling something from a few months ago work? 16:16:36 *** Wormnest has joined #openttd 16:16:42 <_glx_> hmm maybe I could try a win32 build, if I can reproduce with that I should be able to quickly bisect π 16:16:50 <LordAro> peter1138: in other words, bisect :p 16:21:43 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349054695234338936/Dudingworth_Transport_1953-06-22.png?ex=67d1b497&is=67d06317&hm=fdc18af230347d42ac3c90d3bf0f834987ef1127851fdf48c998770f473fad72& 16:21:43 <xarick> it's working mildly well 16:22:04 <xarick> my single rail pf x2 16:22:22 <peter1138> LordAro, funny that. 16:22:47 <peter1138> _glx_, pickpacket using gcc on Linux though. 16:23:11 <_glx_> but if it's related to 32 bit it might show on windows too 16:24:50 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1349055477052342332/image.png?ex=67d1b551&is=67d063d1&hm=b23e126fa08a00e223c8a1d423672ab2ba30db36a16e22ccbb6629ac11d73d0c& 16:24:50 <_glx_> we should check some strings π 16:29:09 <_glx_> ok reproduced 16:33:06 <peter1138> hah. 16:33:11 <LordAro> :D 16:33:38 *** kuka_lie has joined #openttd 16:34:10 <_glx_> but it doesn't crash in 15.0beta1 16:34:29 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1349057906271588443/image.png?ex=67d1b795&is=67d06615&hm=0a9135f113e8e6b7ae06d222cfb3b2627a8f681b9ec149d5e63a56bb65e1c4dd& 16:34:41 <_glx_> still there's something wrong 16:37:57 <_glx_> let's test 14.1 16:39:44 <_glx_> https://cdn.discordapp.com/attachments/1008473233844097104/1349059227137871892/image.png?ex=67d1b8d0&is=67d06750&hm=e021dd94966096de5efc4510aa66f80db74f24250c491a467f81441631b9982e& 16:39:44 <_glx_> 14.1 seems correct indeed 16:43:52 <peter1138> 15.0-beta1 is bad apparently. 16:45:07 <peter1138> The reason I say it's good that 15.0-beta1 is bad is because that's before a shed load of refactoring (PoolID, EnumBitSet, global string parameters, etc...), which means it (probably) isn't that. 16:48:43 <_glx_> yeah it's good because it means it's not caused by all the recent changes 16:48:56 <_glx_> starting bisecting 16:51:34 <peter1138> (ZeroedMemoryAllocator removal too) 16:54:52 <_glx_> 3 first steps on the estimated 9 were good 16:56:09 <_glx_> 4th is good too 16:56:29 <Rubidium_> so it's likely relatively close to 15.0-beta1 16:57:05 <_glx_> yeah it's closer to 15.0-beta1 than release/14 16:58:58 <_glx_> first bad one π 16:59:21 <LordAro> shows it's actually working :p 16:59:29 <LordAro> i get suspicious when i get too many good/bad in a row 17:00:18 <_glx_> it helps a lot to be able to build in less than 2 minutes 17:00:42 <LordAro> a bit better than 150, yes 17:01:06 <_glx_> another bad one 17:03:07 <_glx_> and a good 17:03:26 <_glx_> it's getting closer 17:03:51 <_glx_> (4 revs to check) 17:06:56 <_glx_> f56b6756f1d0df1beb652c54749276838406e2c7 is the first bad commit 17:07:49 <_glx_> so https://github.com/OpenTTD/OpenTTD/commit/f56b6756f1d0df1beb652c54749276838406e2c7 17:08:42 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #13795: [Crash]: Game crashes when scrolling vehicle list while using vehicle NewGRF https://github.com/OpenTTD/OpenTTD/issues/13795 17:09:01 <peter1138> Something to do with this? `static inline uint64_t Key(uint32_t grfid, uint16_t internal_id) { return static_cast<uint64_t>(grfid) << 32 | internal_id; }` 17:09:37 <LordAro> no particular reason why it should be... 17:10:07 <LordAro> might be some other narrowing going on though 17:10:18 <_glx_> inline size_t operator()(const EngineIDMapping &eid) const { return eid.Key(); } 17:10:21 <_glx_> yup 17:10:26 <LordAro> aha 17:10:39 <_glx_> Key() is 64bit, size_t is not 17:10:54 <Rubidium_> hmm... why doesn't MSVC whine about that? 17:11:23 <peter1138> Not sure why this would make the window itself broken though. 17:13:52 <_glx_> let's test the simple fix 17:14:32 <_glx_> and it works 17:15:34 <_glx_> checking with master too, just in case 17:16:08 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13796: Fix #13795: size_t mayn't be the same size as uint64_t. https://github.com/OpenTTD/OpenTTD/pull/13796 17:16:13 <_glx_> but yeah MSVC usually likes to warn about that 17:17:01 <peter1138> Poor 32-bit systems, being forced to deal with 64-bit integers all over the place. 17:18:12 <DorpsGek> [OpenTTD/OpenTTD] glx22 approved pull request #13796: Fix #13795: size_t mayn't be the same size as uint64_t. https://github.com/OpenTTD/OpenTTD/pull/13796#pullrequestreview-2675485737 17:19:49 <_glx_> the annoying part is MSVC warns when we do this intentionnaly but when it's an actual error it stays silent 17:20:33 <peter1138> Cool though, 3 months of no 32-bit users... 17:22:33 *** Wolf01 has joined #openttd 17:23:49 <Rubidium_> Survey says... wrong... https://survey.openttd.org/summaries/2024/q4/15#info.openttd.bits at least 5 hours of 32-bit users in Q4 for 15.0-beta1 17:26:57 <_glx_> my guess is somehow ``` auto it = std::ranges::lower_bound(map, key, std::less{}, EngineIDMappingKeyProjection{}); 17:26:57 <_glx_> if (it == std::end(map) || it->Key() != key) return EngineID::Invalid();``` is not returning `EngineID::Invalid()` when it was expected to 17:28:59 <_glx_> but even if the key was found, it was pure luck to be a valid one 17:31:23 <_glx_> or it was in `EngineOverrideManager::SetID` 17:31:23 *** HerzogDeXtEr has joined #openttd 17:34:26 <peter1138> If they weren't using NewGRF vehicles then there'd be no conflicts in IDs. 17:35:22 <_glx_> also tea tea deluxe doesn't seem to remove original engines 17:36:31 <peter1138> _glx_, with the key being truncated to 32 bits, it will just find matching things when it shouldn't. 17:36:47 <peter1138> It will return EngineID::Invalid() if it doesn't match. 17:37:14 <peter1138> Yeah, that's rare, but intended. Tea Tea Dexlue is a small addon to vanilla, not a huge replacement set. 17:38:08 <_glx_> but it->Key() != key should catch things 17:38:35 <peter1138> Catch what, exactly? 17:39:27 <xarick> std::less{} ? isn't std::less sufficient? 17:39:29 <peter1138> A key truncated to 32-bits matches a the default engines, which have GRFID == 0. 17:39:44 <peter1138> -a 17:40:00 <_glx_> oh then it overwrites in lower_bound and it is valid 17:40:24 <peter1138> Now, I don't know why the window layout was broken as well. 17:40:38 <_glx_> yeah that I don't get 17:40:50 <_glx_> it was not broken for me 17:40:56 <peter1138> Unless that's an artifact of resizing things and crashing while sizing up a string. 17:41:19 <_glx_> possible prtial redraw yes 17:41:32 <peter1138> pickpacket, were you resizing the window when it crashed? 17:41:45 <peter1138> That might make sense, it hasn't drawn the scrollbar or the bottom panel yet. 17:42:02 <peter1138> It will have revealed an engine with an invalid string. 17:43:18 <pickpacket> peter1138: it crashed when either scrolling or resizing 17:43:50 <peter1138> I'm asking in the specific case of that screenshot with the broken window layout. 17:45:39 <xarick> player can found city towns? 17:45:48 <xarick> is that a bug or new feature? 17:47:00 <pickpacket> peter1138: in this one? https://lounge.warmedal.se/uploads/e041f75d20d705e5/crash20250311151632.png I was probably resizing there 17:47:13 <pickpacket> xarick: that's a very old setting 17:48:24 <pickpacket> _glx_: it crashes in the road vehicle list with eGRVTS too 17:48:28 <xarick> you sure? I don't remember being able to give city status on new towns 17:55:20 <peter1138> It's there in 14.1. 17:55:36 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13796: Fix #13795: size_t mayn't be the same size as uint64_t. https://github.com/OpenTTD/OpenTTD/pull/13796 17:55:39 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #13795: [Crash]: Game crashes when scrolling vehicle list while using vehicle NewGRF https://github.com/OpenTTD/OpenTTD/issues/13795 18:04:38 <truebrain> okay, I can login just fine to Steam with that account .. so not sure why the nightly failed 18:04:42 <truebrain> let's see what it does tonight I guess 18:09:01 <pickpacket> peter1138, _glx_: thank you both *so* much for solving that so quickly β€οΈ 18:13:02 <_glx_> oh you could have found it with bisect, but 150 minute per build is not very nice to do it π 18:16:04 <_glx_> (took 10 builds to find the failing commit) 18:25:13 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349085773680345118/LuDiAI_AfterFix_1989-04-01.png?ex=67d1d189&is=67d08009&hm=aac7c872858757f1e19f4127230d81b32ab7e51418fe72ad323f6efe12f38ede& 18:25:13 <xarick> my AI is impressing me, never thought it had this much potential with trains 18:26:13 <xarick> but the bad news is that it requires 250k max ops, it's just so innefficient 18:29:59 <pickpacket> _glx_: it would've taken me days, yeah π 18:31:33 <pickpacket> xarick: I've never tried enabling the setting that let's players found towns. Haven't heard anything about it being changed though 18:32:32 *** Wormnest has quit IRC 18:33:14 *** WormnestAndroid has quit IRC 18:36:26 *** WormnestAndroid has joined #openttd 18:41:23 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1349089843397005432/image.png?ex=67d1d553&is=67d083d3&hm=498e592aad2a68dcd8f6688d46bdc84733191ec336001340c5072499ae14a8f8& 18:41:23 <xarick> _zephyris: wow, the new dock! 18:45:28 <_zephyris> Indeed 18:53:26 <peter1138> Hmm, can we afford to scale sprites at render time, like the old days? 19:02:44 <Rubidium_> at 640x480 probably 19:04:32 <peter1138> Mmm. 19:04:45 <peter1138> Someoneβ’ needs to crack on with the hardware renderer :S 19:04:57 <jfkuayue> https://kuayue.ren/journal/trainride/2024overseas.html 19:04:57 <jfkuayue> I beat procrastination 19:05:08 <peter1138> Rebase my old OpenGL patch? :D 19:05:18 <jfkuayue> and learned html tables 19:11:45 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13794: Fix: GenerateCompanyName sends incorrect renaming event https://github.com/OpenTTD/OpenTTD/pull/13794#pullrequestreview-2675838286 19:12:47 <peter1138> Where can I put a "configure badges" option? 19:40:54 <andythenorth> Badge menuβ¦ 19:41:18 <andythenorth> Badge top level nav item? π 19:52:02 <peter1138> Does IH have badges yet? 19:55:02 <peter1138> Flexible container would be nice. 19:55:32 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1349108504232722594/image.png?ex=67d1e6b4&is=67d09534&hm=4c4f81a21ca85390dd36526164b321c6ef4eb32191c0b6133e77b5c5b26976fd& 19:55:50 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1349108578287353856/image.png?ex=67d1e6c6&is=67d09546&hm=20215402d8aef7127444a10caf49b54b13a8c792485884d52a54b0a7be069f6b& 19:56:09 <peter1138> Would be nice if the filters collapsed onto a single row if wide enough. 19:56:20 <peter1138> But not something I'm going to fiddle with now. 19:57:08 <peter1138> Hmm. 19:58:35 <peter1138> Oops. 20:08:11 <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1349111686405296199/image.png?ex=67d1e9ab&is=67d0982b&hm=2891d4739542ddff243546c841a83bb81392261a35f77a0b64b1b1dc76182c08& 20:08:20 <peter1138> This is not quite right :-) 20:14:57 *** WormnestAndroid has quit IRC 20:18:33 *** Wormnest has joined #openttd 20:19:17 *** WormnestAndroid has joined #openttd 20:35:31 <frosch123> Does it need all those separate dropdowns? For example the content window has a single text filter, which matches not only the name but also tags 20:44:17 <_glx_> it doesn't match tags anymore π 20:51:01 <peter1138> The text filter does already match names, yes. 21:01:38 *** tokai has joined #openttd 21:01:38 *** ChanServ sets mode: +v tokai 21:01:58 <frosch123> _glx_: Not the old tags, but the new auto tags. No idea what to call them instead 21:05:25 <xarick> in squirrel, can I have 2 constructors for a class? 21:08:37 *** tokai|noir has quit IRC 21:12:31 <_glx_> no 21:40:36 *** nielsm has quit IRC 21:41:41 <peter1138> Hmm, well, my "allow any widget type to have an index" patch is not going well :( 21:42:04 <peter1138> Seems to break the picker window, which suggests that something might be working only by accident. 21:42:51 <pickpacket> peter1138: "a happy little accident" as Bob Ross would say 22:06:40 *** Wolf01 has quit IRC 22:09:04 *** HerzogDeXtEr has quit IRC 22:33:06 *** knolle has quit IRC 22:35:01 *** keikoz has quit IRC 22:40:30 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #13797: Codefix: check return values of certain functions https://github.com/OpenTTD/OpenTTD/pull/13797 22:49:17 <andythenorth> peter1138: no I'm just refactoring the entire compile for [I forget] 22:50:45 *** knolle has joined #openttd 22:53:34 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #13798: Codefix: potential unintended sign extension https://github.com/OpenTTD/OpenTTD/pull/13798 23:04:13 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13797: Codefix: check return values of certain functions https://github.com/OpenTTD/OpenTTD/pull/13797#pullrequestreview-2676326047 23:05:29 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #13798: Codefix: potential unintended sign extension https://github.com/OpenTTD/OpenTTD/pull/13798#pullrequestreview-2676328990 23:17:58 *** kuka_lie has quit IRC 23:44:36 <peter1138> Anyway, the idea was to allow picking a badge by image/text from a list, instead of having to know what the badge is called. 23:46:08 *** WormnestAndroid has quit IRC 23:46:19 *** WormnestAndroid has joined #openttd