Times are UTC Toggle Colours
00:00:09 *** WormnestAndroid has quit IRC 00:00:10 *** WormnestAndroid has joined #openttd 00:08:47 <wensimehrp> https://github.com/game-ci/steam-deploy 00:29:51 <_glx_> not sure this action would help π (it uses steamcmd) 02:33:27 *** Wormnest has quit IRC 03:30:12 *** WormnestAndroid has quit IRC 03:30:14 *** WormnestAndroid has joined #openttd 03:30:24 *** WormnestAndroid has joined #openttd 03:31:18 *** WormnestAndroid has joined #openttd 03:41:56 *** WormnestAndroid has quit IRC 03:41:59 *** WormnestAndroid has joined #openttd 03:45:04 *** debdog has quit IRC 03:50:40 *** debdog has joined #openttd 04:01:14 *** D-HUND has joined #openttd 04:02:16 *** geizeskrank has quit IRC 04:04:41 *** debdog has quit IRC 04:05:48 *** geizeskrank has joined #openttd 05:07:48 *** keikoz has joined #openttd 05:40:03 <DorpsGek> [OpenTTD/OpenTTD] Release workflow was not successful https://github.com/OpenTTD/OpenTTD/actions/runs/13916015899 06:11:51 *** keikoz has quit IRC 07:04:26 *** SigHunter has quit IRC 07:07:11 *** SigHunter has joined #openttd 08:05:01 <_zephyris> Some (limited) digging says that it's steamcmd or nothing, other tools all look like wrappers 08:05:11 <_zephyris> How frustrating 08:39:44 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13840: Fix #13838: Formatted error message of sub-errors may be lost. https://github.com/OpenTTD/OpenTTD/pull/13840 08:39:47 <DorpsGek> [OpenTTD/OpenTTD] PeterN closed issue #13838: [Bug]: Invalid parameter in error message when an industry is in the way https://github.com/OpenTTD/OpenTTD/issues/13838 09:12:06 *** Heili is now known as varaHeiki 09:14:23 *** Heiki has joined #openttd 09:14:31 *** Heiki is now known as Heili 09:23:25 *** Heili has joined #openttd 09:34:09 <xarick> hi 09:34:50 *** akimoto has quit IRC 09:51:27 *** HerzogDeXtEr has joined #openttd 09:57:31 <xarick> RIP OpenTTD on Steam 10:01:14 <peter1138> What happens if I kick a bridged user from IRC? Hypothetically... 10:08:00 *** varaHeiki has quit IRC 10:24:11 <xarick> speaking of Steam, yesterday i read some news about some game on steam actually being malware 10:24:32 <LordAro> they do sneak through from time to time 10:24:46 <LordAro> there's remarkably little, frankly 11:20:02 <DorpsGek> [OpenTTD/OpenGFX] jayaddison commented on pull request #96: Script-Fu: update to GIMP3-compatible implementation https://github.com/OpenTTD/OpenGFX/pull/96#issuecomment-2732818938 11:32:48 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351518699885957212/image.png?ex=67daab60&is=67d959e0&hm=1033c19d28e0902b8ee2bb4986228c69b5c13fb4ca89504b0c7c46e4be6dc305& 11:32:48 <xarick> I can't compete with trains with only 10k ops π¦ 11:32:58 <xarick> no train built 11:34:48 <xarick> rail pathfinder continue to be Aquilles' Heel 11:42:49 <peter1138> Achilles 11:43:26 <xarick> yeah, that 11:47:39 <xarick> i either dumbify the pf or ... i dunno 11:47:51 <xarick> the more dumber and simpler, the faster 11:50:12 <xarick> could run into level crossings or 90 degrees π¦ I carefully planned the pf to avoid doing that 11:51:35 <xarick> bridges are also an issue 11:52:40 <xarick> each node has the possibility to push "insert_bridge_length" neighbours as bridges 11:53:48 <xarick> a lower max bridge length results in less neighbours, faster pf 11:54:17 <xarick> or i need to be more selective on how I push bridges 11:55:45 <xarick> the default is bridge length 64... each tile pushing up to 64 neighbours... it's an insane number of neighbours 12:00:37 <xarick> one other issue related with bridges is that they have a "used_tiles" property, which are basically tiles reserved by a planned bridge, which can be used to determine a conflict with a future bridge. If I remove this, I run the risk of a future bridge going over a past planned bridge 12:02:09 <xarick> how much should I dumbify the pf? 12:30:40 *** WormnestAndroid has quit IRC 12:30:43 *** WormnestAndroid has joined #openttd 12:38:32 <peter1138> Throw my clients at it? That would make things dumber... 12:50:53 *** nielsm has joined #openttd 12:59:35 <DorpsGek> [OpenTTD/OpenTTD] belgi-belgi opened issue #13842: [Crash]: A serious fault condition occured in the game. https://github.com/OpenTTD/OpenTTD/issues/13842 13:01:56 <DorpsGek> [OpenTTD/OpenTTD] belgi-belgi commented on issue #13842: [Crash]: A serious fault condition occured in the game. https://github.com/OpenTTD/OpenTTD/issues/13842 13:13:29 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #13842: [Crash]: A serious fault condition occured in the game. https://github.com/OpenTTD/OpenTTD/issues/13842 13:30:44 *** marktheshark3209 has joined #openttd 13:30:44 <marktheshark3209> https://cdn.discordapp.com/attachments/1008473233844097104/1351548378504232960/Screenshot_2025-03-18_142912.png?ex=67dac703&is=67d97583&hm=0f6e31113dab42738c8d70cc85e7b3bb7ddcde5d7743881bb837b1a0c769ddfb& 13:30:44 <marktheshark3209> found a way to crash trains with no player input... you guys interested in this? 13:31:15 <LordAro> those trains are... something 13:31:17 <marktheshark3209> its a weird setup and doesnt really work as intended, thought it was interesting though 13:31:37 <LordAro> looks like https://github.com/OpenTTD/OpenTTD/issues/8424 though 13:32:42 <marktheshark3209> well trains entering the platform seem to crash head-on with ones leaving the depot 13:32:46 <marktheshark3209> it might be the same thing, idk 13:33:23 <locosage> doesn't look like 8424 13:33:39 <locosage> but there is also a known thing with mixing pbs and block signals 13:33:49 <locosage> and I forgot how they look in yeti 13:35:57 <marktheshark3209> i can send the save if you guys are interested... they crash pretty regularly when fast forwarding 13:36:15 <marktheshark3209> its probably an edge case especially consdering the overflow doesnt work as intended... 13:36:46 <LordAro> marktheshark3209: no harm in opening an issue 13:36:51 <LordAro> numbers are cheap :) 13:37:57 <peter1138> Can you reproduce without the horrible graphics? :p 13:38:25 <marktheshark3209> i can try π 13:38:29 <marktheshark3209> dont hate the slugs 13:38:46 <locosage> rawr should be safely removable 13:38:57 <marktheshark3209> nuts may not be 13:39:00 <marktheshark3209> i will try in vanilla 13:39:59 <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #13842: [Crash]: A serious fault condition occured in the game. https://github.com/OpenTTD/OpenTTD/issues/13842 13:42:30 <LordAro> fun 13:44:12 <_glx_> so it seems to be the graph window 13:44:38 <LordAro> something to do with the industry closing while the graph window is open? 13:45:28 <marktheshark3209> https://cdn.discordapp.com/attachments/1008473233844097104/1351552088722640957/Screenshot_2025-03-18_144502.png?ex=67daca78&is=67d978f8&hm=97499fe786c6a6b4935710bff9328d9842a2abcdc7c19adff1b5e4d1158f8b3f& 13:48:51 <marktheshark3209> same thing 13:50:20 <truebrain> peter1138: If you kick (or ban) a user IRC side, it will no longer relay that user from Discord to IRC. They will not notice. Nothing breaks. 13:56:40 <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on issue #13842: [Crash]: A serious fault condition occured in the game. https://github.com/OpenTTD/OpenTTD/issues/13842 13:57:12 <peter1138> Is that legacy pre-signals? 13:58:03 <peter1138> Given that track layout I'll assume pre-signal shenanigans. 14:01:43 <peter1138> Hmm, although possibly manually deleting an industry doesn't do the same thing as it closing by itself. 14:13:45 *** nielsm has quit IRC 14:23:45 <talltyler> _zephyris: Check your PMs please π 14:25:30 <_glx_> I don't fully understand how <https://github.com/game-ci/steam-deploy/blob/main/steam_deploy.sh> works, it doesn't use steam password at all 14:29:46 <LordAro> _glx_: steam_totp is set in the action vars 14:30:31 <_glx_> yes totp I see, but how can it work with just user name and totp ? 14:30:56 <LordAro> presumably totp is misnamed 14:31:12 <_glx_> totp is steam guard code 14:32:17 <_glx_> our workflow pass user name, password and steam guard (and fails to login), so trying to see how other actions do it 14:34:06 <_glx_> we don't use "set_steam_guard_code", maybe it's required now, I don't know 14:34:13 *** Flygon has quit IRC 14:39:47 *** Wormnest has joined #openttd 14:49:50 <truebrain> It isn't. But there are several ways to do Steam. Only all of them require you to use Steam Guard at some point. And in no variation the Steam Guars code for that account works. Not even on my local machine. 14:50:07 <truebrain> Well, it works in the browser 14:50:11 <truebrain> But not in steamcmd 14:50:53 <truebrain> I still have one ticket pending; if that fails, I am first going to try to switch to Steam Mobile. If that fails I am going to create a new upload account 14:51:02 <truebrain> As it does work with my dev account 14:53:34 <peter1138> Hmm, can we add something like PoolID's Begin()/End()/Invalid() to StrongType, or something smush things together. 15:17:14 <Rubidium> you probably can with the mixins. The main raison d'etre of PoolID is that it doesn't default initialise the value 15:32:57 <peter1138> π 16:09:18 *** keikoz has joined #openttd 16:17:14 <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #13843: [Bug]: Industry production graphs do not have a title https://github.com/OpenTTD/OpenTTD/issues/13843 16:30:27 <peter1138> Pom te pom. 16:35:35 <peter1138> Hmm, wondering about the ID vs Type distinction. 16:36:06 <peter1138> IDs are instances, Types are "not". 16:36:15 <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #13844: Fix #13843, 015c081c: Don't discard GetString() result https://github.com/OpenTTD/OpenTTD/pull/13844 16:36:27 <_glx_> it's a nice "bug" 16:36:38 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #13844: Fix #13843, 015c081c: Don't discard GetString() result https://github.com/OpenTTD/OpenTTD/pull/13844#pullrequestreview-2695353163 16:36:42 <peter1138> Whoopsie 16:41:29 <LordAro> worth having a [[nodiscard]] ? 16:47:01 <Rubidium> yeah, we should think more about those when reviewing 16:57:49 <peter1138> I wonder how much bloat is from StrongType symbols vs actual code differences... 16:58:16 <peter1138> nm -C openttd | grep StrongType | wc -c 16:58:17 <peter1138> 1013778 16:58:18 <peter1138> :) 16:59:59 <xarick> remember a few days ago me complaining about AIs not pausing on break? 17:00:12 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351601093020483727/image.png?ex=67daf81c&is=67d9a69c&hm=e6fb3da93da6cc572bc8f591e4cbc1eb94eb755822fb4631c555d3bfeb34d945& 17:00:12 <xarick> suddenly it works 17:01:04 <xarick> AIController.Break(""); 17:06:37 <_jgr_> I had a go at making the symbols for strong types shorter, but it turned out to be a bit larger of a diff than I'd have liked: <https://github.com/JGRennison/OpenTTD-patches/commit/ee35c199d89c93e92c577fc1f38c5d2f029b76af> 17:12:15 <peter1138> Doesn't seem that large. 17:15:08 <LordAro> what's the benefit of shorter symbols? 17:15:29 <Rubidium> shorter compiler errors 17:15:45 <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #13844: Fix #13843, 015c081c: Don't discard GetString() result https://github.com/OpenTTD/OpenTTD/pull/13844 17:15:48 <DorpsGek> [OpenTTD/OpenTTD] glx22 closed issue #13843: [Bug]: Industry production graphs do not have a title https://github.com/OpenTTD/OpenTTD/issues/13843 17:44:17 *** nielsm has joined #openttd 18:16:24 *** kuka_lie has joined #openttd 18:40:17 *** Wolf01 has joined #openttd 18:41:40 *** tokai|noir has joined #openttd 18:41:40 *** ChanServ sets mode: +v tokai|noir 18:57:45 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351630674532237475/image.png?ex=67db13a8&is=67d9c228&hm=3e40174e59d9232ef2c8a31a3cd5ba361aab1010a6acd4fd33d71b58966250b9& 18:57:45 <xarick> openttd hanged! 18:57:53 <xarick> what could it be? 18:58:44 <xarick> oh, a crash 18:58:49 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351630946121551922/message.txt?ex=67db13e9&is=67d9c269&hm=931d8724e48fd841569410dc8a9d8a8ae6795aecdfcf98138a69b50ff6b781c7& 19:00:02 <_glx_> crash log says vehicle tile check 19:08:05 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 opened pull request #13845: Codechange: remove uses of MemCmpT (and MemMoveT) https://github.com/OpenTTD/OpenTTD/pull/13845 19:08:26 <DorpsGek> [OpenTTD/OpenTTD] zephyris opened pull request #13846: Update: Developer credits https://github.com/OpenTTD/OpenTTD/pull/13846 19:10:20 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13846: Update: Developer credits https://github.com/OpenTTD/OpenTTD/pull/13846#pullrequestreview-2695944890 19:12:37 <peter1138> Been looking in my unpushed branches again... :p 19:13:26 <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #13845: Codechange: remove uses of MemCmpT (and MemMoveT) https://github.com/OpenTTD/OpenTTD/pull/13845#pullrequestreview-2695954135 19:17:57 <michi_cc> _zephyris: Don't forget #13836 π 19:19:34 <truebrain> Gratz _zephyris ; well deserved π 19:20:25 <truebrain> and don't forget to accept the invitation on GitHub π 19:27:32 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler requested changes for pull request #13846: Update: Developer credits https://github.com/OpenTTD/OpenTTD/pull/13846#pullrequestreview-2696003831 19:31:38 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #13846: Update: Developer credits https://github.com/OpenTTD/OpenTTD/pull/13846#pullrequestreview-2696017707 19:32:16 <xarick> crashed again π¦ 19:32:41 <xarick> EnumCheckRoadVehClose 19:34:36 <xarick> must have been some of today's merge 19:34:46 <xarick> earlier in the morning i had no issues 19:35:15 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #13846: Update: Developer credits https://github.com/OpenTTD/OpenTTD/pull/13846#pullrequestreview-2696026962 19:40:48 <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #13846: Update: Developer credits https://github.com/OpenTTD/OpenTTD/pull/13846#pullrequestreview-2696041447 19:41:42 <michi_cc> Bring on the nickname fight π€£ 19:42:11 <brickblock19280> "huge opensource drama" 19:42:22 <michi_cc> Next time we should insist on nicks that are valid C identifiers, too π 19:43:09 <michi_cc> brickblock19280: "you won't believe what happens next" π 19:44:07 <xarick> first come first served 19:44:08 <_zephyris> Great controversial start π 19:46:57 <_zephyris> truebrain: All done π Mystery solved, notifications@github.com is whitelisted, noreply@... was getting junk filtered 19:47:04 <truebrain> \o/ 19:47:14 <xarick> `auto IsCloseOnAxis = [](short dist, short diff) {` 19:47:14 <xarick> short? 19:53:02 <xarick> waiting for a crash to happen 19:53:06 <xarick> now in debug mode 19:54:52 <xarick> what is short? 19:55:42 <peter1138> int16_t 19:57:37 <xarick> hmm oki 20:01:19 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #13846: Update: Developer credits https://github.com/OpenTTD/OpenTTD/pull/13846#pullrequestreview-2696084212 20:02:56 <xarick> there aren't many shorts in openttd project 20:06:57 *** WormnestAndroid has quit IRC 20:07:29 *** WormnestAndroid has joined #openttd 20:08:29 <xarick> something something initialized as 0 maybe bad crash later? 20:08:40 <xarick> must wait for the crash 20:10:03 <xarick> did not crash yet, just to antagonize me 20:11:41 <_glx_> can't be caused by a today commit, none touched this area 20:12:12 <xarick> could it be a 4k map issue, i've been testing 512x512 before 20:12:31 <xarick> now switched to 4k 20:18:41 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #13845: Codechange: remove uses of MemCmpT (and MemMoveT) https://github.com/OpenTTD/OpenTTD/pull/13845 20:20:08 <_zephyris> michi_cc: Wow, that big squash and merge button is scary... 20:21:58 <_zephyris> Treat me as a complete git noob π 20:22:14 <_zephyris> Rebase and merge? 20:25:00 <xarick> may and july was when it crashed the last 2 times 20:25:37 <michi_cc> _zephyris: Usually squash as it has the better PR tracking (and allows you to fudge the commit message checker π€£ ), unless it is an intentional multi-commit PR. 20:25:49 <peter1138> Squash and merge to make a single commit, with the PR number included. 20:26:22 <michi_cc> Multi-commit PRs that are intentionally multi-commit have to be rebase merged obviously. 20:31:18 <LordAro> _zephyris: \o/ 20:32:29 <xarick> `if (diff > rvf->best_diff || (diff == rvf->best_diff && v->index > rvf->best->index)) return nullptr;` what in here could cause an EXCEPTION_ACCESS_VIOLATION 20:34:55 <_zephyris> Cool, makes sense! 20:36:52 <xarick> april 20:36:58 <xarick> almost there 20:39:46 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler dismissed a review for pull request #13846: Update: Developer credits https://github.com/OpenTTD/OpenTTD/pull/13846#pullrequestreview-2696003831 20:40:10 <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler approved pull request #13846: Update: Developer credits https://github.com/OpenTTD/OpenTTD/pull/13846#pullrequestreview-2696214251 20:41:06 <talltyler> Capitalize? Alphabetize. Eesh, itβs been a long day. 20:41:35 <_glx_> xarick: is `rvf`, `v` or `rvf->best` nullptr? 20:42:28 <peter1138> nullptr or an invalid pointer. 20:45:19 <xarick> I only have the crash dump of a clang build 20:45:27 <xarick> not sure how accurate it is reporting 20:46:12 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351657966708985897/image.png?ex=67db2d13&is=67d9db93&hm=0d7f6323727b225205c8f80c430a458ec0ae85a1488feb09a9da3066505fa335& 20:46:50 <xarick> okay, also crashed in msvc release 20:47:04 <xarick> still waiting for the msvc debug crash 20:47:34 <peter1138> RoadVehFindData doesn't initialise its members. 20:47:53 <peter1138> They are initialised on first use, but. 20:48:00 <peter1138> best is not? 20:48:23 <peter1138> xarick, roadveh_cmd.cpp:658 20:48:32 <peter1138> Add `rv.best = nullptr;` 20:48:40 <peter1138> *rvf 20:50:00 <xarick> ok 20:50:23 <peter1138> Not sure if any path is followed where that could be dereferenced, but worth a go. 20:51:14 <_jgr_> best is not read when best_diff is UINT_MAX. v/v->index appear to be invalid in the screenshot 20:51:32 <peter1138> Yeah 20:52:58 <peter1138> Might be time to post a savegame. 20:54:04 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351659947145822208/crash20250318185447.sav?ex=67db2eec&is=67d9dd6c&hm=ce7b3de1a007dd1f74a8ea8b6446a42cc7b120be7cc543418e1aa75e222b12e2& 20:57:29 <DorpsGek> [OpenTTD/OpenTTD] zephyris merged pull request #13846: Update: Developer credits https://github.com/OpenTTD/OpenTTD/pull/13846 20:57:53 <_zephyris> I pressed the scary button, hopefully haven't broken anything 20:59:15 <wensimehrp> wow 21:00:23 <talltyler> π₯³ 21:02:32 <reldred> π₯³ 21:02:40 <reldred> Congrats! 21:04:24 <michi_cc> _zephyris: Get your fonts in, too π 21:05:05 <michi_cc> Committing was lot scarier when it was still SVN π 21:07:31 <DorpsGek> [OpenTTD/OpenTTD] zephyris merged pull request #13836: Change: Update OpenTTD TTF fonts to v0.7 https://github.com/OpenTTD/OpenTTD/pull/13836 21:07:53 <_zephyris> π 21:11:51 <_glx_> michi_cc: we could easily break things for a whole arch 21:23:00 *** keikoz has quit IRC 21:26:36 *** keikoz has joined #openttd 21:26:53 <peter1138> Hmm, rvf->x, y = 34127, 709 21:27:06 <peter1138> v->x_pos, y_pos = 1360, 33477 21:27:06 <xarick> peter, still crashed 21:27:39 <peter1138> 1360-34127 = -32767 21:27:48 <peter1138> 33477-709 = 32768 21:29:03 <peter1138> Coordinates are all valid for 4kx4k map. 21:30:11 <_jgr_> I'm getting a misaligned rather odd looking Vehicle pointer `0x000200000001` 21:33:03 <peter1138> Given that's a "strange coincidence..." 21:33:18 <peter1138> Changing those `short` to `int` seems to fix prevent the crash. 21:33:52 <peter1138> -fix 21:35:17 <xarick> finally got a crash on the debug version 21:38:40 *** kuka_lie has quit IRC 21:39:25 <peter1138> Could be a coincidence. I crashed within seconds the first time. 21:42:29 <xarick> rvf->best->index is nullptr 21:42:46 <peter1138> That isn't a pointer. 21:43:07 <xarick> oh, well sorry, i mean best maybe 21:43:12 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351672312503734355/image.png?ex=67db3a70&is=67d9e8f0&hm=9ab2a9ed987a3ce24564171d7f78d743df93be88bee0b898923b30960852f0f2& 21:43:43 <peter1138> Removed my change, instantly crashes again. 21:44:01 <_jgr_> diff ending up as UINT_MAX is the problem there 21:44:50 <peter1138> Ah, 33477-709 = (short)-32768 21:45:35 <peter1138> I'm not sure how 32767 + 32768 == UINT_MAX 21:46:12 <peter1138> Oh, our abs is templated. 21:46:17 <_jgr_> Running (short)-32768 through abs will be signed overflow 21:46:35 <peter1138> Yeah. 21:46:49 <peter1138> Nice, very old bug. 21:47:11 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351673314879475762/image.png?ex=67db3b5f&is=67d9e9df&hm=5eba47e06c04f1698d5292ea3ec2778cdaaa012055504bf5d06d5d5bc72e4d61& 21:49:25 <xarick> why didn't it happen before? i've been 4k many times 21:49:50 <xarick> doing 4k runs 21:50:45 <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #13847: Fix: Unsigned overflow in collision test on large map when road vehicles are at just the right coordinates. https://github.com/OpenTTD/OpenTTD/pull/13847 21:51:29 <xarick> thx 21:58:04 <DorpsGek> [OpenTTD/OpenGFX] jayaddison commented on pull request #96: Script-Fu: update to GIMP3-compatible implementation https://github.com/OpenTTD/OpenGFX/pull/96#issuecomment-2734833330 22:00:42 <xarick> what about the `rvf.best = nullptr;`? 22:01:17 <peter1138> 20:51 < _jgr_> best is not read when best_diff is UINT_MAX 22:01:44 <_jgr_> Signed overflow is UB, so all bets are off π 22:02:08 <peter1138> Oh yeah, I wrote unsigned. Whoops. 22:12:42 <peter1138> https://www.reddit.com/r/CitiesSkylines2/comments/1jd4bsp/i_built_that_british_spaghetti_magic_roundabout/ 22:12:45 <peter1138> Well. 22:13:12 <_zephyris> Love it 22:13:14 *** WormnestAndroid has quit IRC 22:13:20 <_zephyris> Well, hate driving it 22:13:27 *** WormnestAndroid has joined #openttd 22:14:23 <xarick> abs(-32767) + abs(-32768) = 32767 - 32768 = -1 = UINT_MAX 22:15:02 <xarick> why does abs(-32768) return a positive though? 22:15:10 <xarick> erm, a negative 22:15:35 <peter1138> SHORT_MIN is -32768. SHORT_MAX is 32767. 22:16:15 <xarick> i'd say abs is bugged 22:16:40 <DorpsGek> [OpenTTD/OpenGFX] jayaddison commented on pull request #96: Script-Fu: update to GIMP3-compatible implementation https://github.com/OpenTTD/OpenGFX/pull/96#issuecomment-2734861022 22:16:59 <peter1138> This function is broken since the maximum map size increase from 2048 to 4096. 22:17:21 <peter1138> You just managed to find the right conditions, in a repeatable way. 22:17:35 <peter1138> (Maybe some of the asb 22:17:46 <peter1138> (Maybe some of the surrounding code is changed which introduced it) 22:18:07 *** nielsm has quit IRC 22:18:25 <peter1138> Oh. 22:18:27 <peter1138> Okay. 22:18:31 <peter1138> It was changed a few days ago :) 22:18:53 <peter1138> Forget everything then. 22:19:01 <peter1138> New bug, that's why it didn't crash before. 22:21:15 <xarick> gonna try std::abs 22:23:00 <xarick> 65535 22:23:09 <xarick> different result 22:23:59 <peter1138> short/int16_t being used is still the underlying problem. 22:24:13 <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1351682635167961162/image.png?ex=67db440d&is=67d9f28d&hm=058e61b1b8d5071beee7682575ca9c7f7088a95b93d6647b91a2537141099bce& 22:24:13 <xarick> it returned an int 22:24:17 <reldred> what's that massive roundabout leaving heathrow london bound? the one with the lake with a little island in the middle and some fuckoff ungodly number of lanes? 22:24:30 <reldred> we got stuck on that in a little rover for like a quarter of an hour 22:24:32 <peter1138> They're too small for a map larger than 2048. 22:24:41 <reldred> legitimately thought we were going to get blatted by a lorrie 22:24:58 <peter1138> You mean the M25? 22:25:11 <reldred> Maybe 22:25:17 <reldred> I was like eight years old at the time 22:25:36 <reldred> lorry, even 22:25:44 <xarick> I think the templated T should perhaps upgrade to the next tier 22:25:50 <reldred> swear that rover wasn't much bigger than a mini 22:26:22 <xarick> entered as int16_t -> upgrade to int32_t then do the abs 22:26:40 <xarick> entered as uint16_t -> upgrade to uint32_t 22:26:43 <xarick> and so on 22:26:51 <peter1138> int16_t is too small to start with, why bother with fucking around with something else. 22:28:24 <xarick> couldn't the templated abs do the input type upgrade on its own? 22:28:26 <_jgr_> reldred: Hangar Lane, maybe? 22:29:00 <reldred> Maybe 22:29:16 <xarick> anyways... it's fixed, but abs still prone to deliver a negative value 22:29:24 <reldred> I'm sure the roundabouts description has scaled in size tenfold over the last twenty years or so. 22:29:30 <xarick> i would look into fixing it 22:29:59 <reldred> _jgr_: you've been busy the last few days I've noticed 22:30:32 <_jgr_> reldred: More than just a few days, but yes π 22:30:36 <reldred> lol 22:30:47 <reldred> preparing for something big or just cleaning house? 22:30:58 <peter1138> Given you are no longer eight years old, probably a lot has changed. 22:31:18 <reldred> peter1138: Significantly I'd say 22:32:07 <_jgr_> reldred: Cleaning up old stuff mostly 22:33:24 <reldred> Fair enough, I noticed you brought over a bunch of openttd commits, how far down on the pile is the opus compile fix? 22:36:10 <xarick> time to run 2k maps while fix isn't merged 22:38:18 <_jgr_> reldred: I just cherry-picked it 22:40:30 <reldred> Oh nice thankyou π 22:40:56 <reldred> I wasn't due to start on it again til this weekend but I'll make sure my build environment is working again at least π 22:41:40 *** keikoz has quit IRC 22:42:07 <reldred> got company mandated casual alcoholism on friday 22:46:05 *** HerzogDeXtEr has quit IRC 22:46:48 <_jgr_> Are the company buying? 22:47:25 <reldred> they are! 22:47:30 <reldred> covering our ubers too 22:48:09 *** Wolf01 has quit IRC 22:48:21 <reldred> I actually like this company, I just hate that in the acquisition of my old employer they gutted 95% of my position and have shoehorned me into crap I was deliberately getting away from. 22:48:57 <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #13847: Fix f214c81e97: Signed overflow in collision test on large map when road vehicles are at just the right coordinates. https://github.com/OpenTTD/OpenTTD/pull/13847#pullrequestreview-2696479034 22:53:05 <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #13847: Fix f214c81e97: Signed overflow in collision test on large map when road vehicles are at just the right coordinates. https://github.com/OpenTTD/OpenTTD/pull/13847 23:17:04 *** Flygon has joined #openttd 23:45:48 <peter1138> Hmm, is `CargoType cargo_type` a bit redundant? 23:46:01 <peter1138> Conversely, `CargoType c` is a bit... brief. 23:53:02 <_glx_> `CargoType ct`? 23:55:02 <peter1138> `CargoType cargo` is used in some places.