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Log for #openttd on 25th April 2025:
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04:46:45  <DorpsGek> [OpenTTD/OpenTTD] eints-sync[bot] pushed 1 commits to master https://github.com/OpenTTD/OpenTTD/commit/e61762a80518b25f7f8fbf38a0d365ebb389b095
04:46:46  <DorpsGek>   - Update: Translations from eints (by translators)
06:34:18  <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #14089: Change: [NewGRF] Animation-trigger 'construction stage changed' of houses and industries now also triggers at construction start. https://github.com/OpenTTD/OpenTTD/pull/14089#pullrequestreview-2793125333
06:35:30  <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #14090: Change: [NewGRF] Provide shared random bits in multi-tile animation-triggers of airport tiles and objects, just like for other features. https://github.com/OpenTTD/OpenTTD/pull/14090#pullrequestreview-2793127343
06:49:37  <DorpsGek> [OpenTTD/OpenTTD] PeterN merged pull request #14097: Change: Move Game Options toggles to before label, add Off/On text. https://github.com/OpenTTD/OpenTTD/pull/14097
07:11:02  <_zephyris> Cool, so, dummy nml question: point `construction_anim` to the animation frame selection switch to trigger on build?
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07:58:52  <frosch123> The callback will be called for every construction stage. 1 time if the house is placed finished (mapgen, scenario editor), 4 times in-game.
07:58:52  <frosch123> You can check var18, whether the cb is called for the first time.
08:01:06  <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #14090: Change: [NewGRF] Provide shared random bits in multi-tile animation-triggers of airport tiles and objects, just like for other features. https://github.com/OpenTTD/OpenTTD/pull/14090
08:06:08  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14080: Add: [NewGRF] Station/roadstop animation-triggers 'tile loop' (bit 7) and 'path reservation' (bit 8). https://github.com/OpenTTD/OpenTTD/pull/14080
08:12:27  <DorpsGek> [OpenTTD/OpenTTD] frosch123 dismissed a review for pull request #14089: Change: [NewGRF] Animation-trigger 'construction stage changed' of houses and industries now also triggers at construction start. https://github.com/OpenTTD/OpenTTD/pull/14089#pullrequestreview-2793125333
08:12:30  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14089: Change: [NewGRF] Animation-trigger 'construction stage changed' of houses and industries now also triggers at construction start. https://github.com/OpenTTD/OpenTTD/pull/14089
08:16:16  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14091: Fix: [NewGRF] For animation-triggers which do not supply a cargo-type in var18, the var18 bits should remain empty. https://github.com/OpenTTD/OpenTTD/pull/14091
08:17:48  <frosch123> More conflicts than expected
08:29:43  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14099: Codechange: misc std::string_view changes for console commands https://github.com/OpenTTD/OpenTTD/pull/14099#pullrequestreview-2793350699
08:44:30  <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #14100: Fix: Focus settings filter box (only) when the tab becomes active. https://github.com/OpenTTD/OpenTTD/pull/14100
09:01:56  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #14099: Codechange: misc std::string_view changes for console commands https://github.com/OpenTTD/OpenTTD/pull/14099#pullrequestreview-2793398670
09:02:46  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #14100: Fix: Focus settings filter box (only) when the tab becomes active. https://github.com/OpenTTD/OpenTTD/pull/14100#pullrequestreview-2793462638
09:02:50  <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #14100: Fix: Focus settings filter box (only) when the tab becomes active. https://github.com/OpenTTD/OpenTTD/pull/14100#pullrequestreview-2793462797
09:03:16  <peter1138> I had noticed that but forgotten to look into it. So thank you!
09:52:19  <xarick> the water gridlines are very subtle
09:55:56  <DorpsGek> [OpenTTD/OpenTTD] bunntronicks opened issue #14101: [Bug]: Multiplayer disconnections due to desynchronization https://github.com/OpenTTD/OpenTTD/issues/14101
09:56:14  <xarick> I have an idea
09:56:50  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365265288664322118/image.png?ex=680cade2&is=680b5c62&hm=6590e4d8e1baf5bb88d5506b8e2ba111ae2c8da6118dc585e1ee42fec4408b5a&
09:56:50  <xarick> OpenGFX2 logo style for the title screen competition
09:57:55  <xarick> hmm desynchs 🙂
10:03:30  <xarick> is there a diff viewers
10:03:34  <xarick> nvm
10:04:29  <DorpsGek> [OpenTTD/OpenTTD] frosch123 merged pull request #14100: Fix: Focus settings filter box (only) when the tab becomes active. https://github.com/OpenTTD/OpenTTD/pull/14100
10:06:38  <xarick> there's quite a lot of differences in the configs <https://gist.github.com/SamuXarick/182b8d3e0364b844bb94869a45bb7785/revisions>
10:08:04  <peter1138[d]> Sorting the files before comparing them would be more useful.
10:11:56  <LordAro> nonsense
10:13:56  <xarick> i don't have a good diff viewer
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10:26:37  <exceptik> kdiff3 is good nuff
10:26:37  <exceptik> might try something like kompare
10:26:37  <exceptik> or go fancy and stay with vimdiff
10:28:00  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365273133183008858/image.png?ex=680cb530&is=680b63b0&hm=1d0514ec61bfd58b854abf43cd0633cdc4178685691304196a20c66e2540a52c&
10:28:00  <xarick> what is battle_royale?
10:30:20  <Rubidium> git has a decent diff (especially when you colour moves differently)
10:30:59  <exceptik> xarick: thats.... spiffing ttd
10:31:06  <peter1138[d]> It's a setting that does nothing in vanilla openttd, so it being there, and its value, has no effect.
10:31:34  <LordAro> oh that's fun, this file is actually named '206VERSION'
10:31:51  <LordAro> otherwise known as the left-to-right mark
10:32:03  <LordAro> ls does not display this at all
10:37:13  <peter1138> Hmm, would be nice if I could have an NWidget() that can return multiple elements, but I'm absolutely sure that's not possible.
10:37:35  <peter1138> NWidgetFunction() is probably the closest thing.
11:05:22  <xarick> https://gist.github.com/SamuXarick/a95e7c20b59fa7dcf25d6706a8b63786/revisions
11:05:36  <xarick> new difference
11:05:39  <xarick> manually edited
11:06:20  <xarick> diff from old to new
11:14:46  <xarick> yay
11:15:11  <xarick> which of the settings is desyncing now?
11:16:03  <peter1138> Yes.
11:18:08  <xarick> smooth_economy = true, what happened here?
11:21:41  <xarick> what repalced it?
11:25:22  <peter1138> economy.type
11:26:32  <xarick> ah, it's "type", very aptly named
11:27:12  <xarick> it already existed in the old config too
11:58:41  <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #14102: Add: Limit height of settings description, and add scrollbar. https://github.com/OpenTTD/OpenTTD/pull/14102
12:08:46  <peter1138> Hmm, the Oblivion remaster might have a bit of an uncanny valley problem.
12:21:17  <xarick> openttd.cfg is no longer the master file
12:21:38  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14102: Add: Limit height of settings description, and add scrollbar. https://github.com/OpenTTD/OpenTTD/pull/14102
12:21:40  <xarick> it was able to find my newgrfs from somewhere else
12:24:01  <peter1138> Hmm, why does that need brackets...
12:28:38  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14102: Add: Limit height of settings description, and add scrollbar. https://github.com/OpenTTD/OpenTTD/pull/14102#issuecomment-2830292874
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12:37:41  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14102: Add: Limit height of settings description, and add scrollbar. https://github.com/OpenTTD/OpenTTD/pull/14102#issuecomment-2830314355
12:39:03  <xarick> is this valid?
12:39:03  <xarick> > gui_scale = -1
12:39:33  <peter1138> Yes.
12:44:17  <peter1138> I just cancelled a CI run because... I wrote "a order" instead of "an order". Must fix.
12:48:13  <_glx_> ah yes very important error in a comment 🙂
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12:50:28  <andythenorth> I would like a apple
12:52:01  <xarick> i need a fresh 14.1 openttd cfg
12:52:11  <xarick> hmm, ok let's get it
12:54:30  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14102: Add: Limit height of settings description, and add scrollbar. https://github.com/OpenTTD/OpenTTD/pull/14102
12:55:13  <xarick> what the heck?
12:55:43  <xarick> there was a openttd.cfg in the folder and it was ignored
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13:00:26  <xarick> is openttd 14.1 different?
13:01:45  <xarick> shouldn't it search for an openttd.cfg in the base folder?
13:06:19  <_glx_> it follows <https://github.com/OpenTTD/OpenTTD/blob/master/docs/directory_structure.md> for the search
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13:25:29  <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #14102: Add: Limit height of settings description, and add scrollbar. https://github.com/OpenTTD/OpenTTD/pull/14102#issuecomment-2830429536
13:29:15  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14102: Add: Limit height of settings description, and add scrollbar. https://github.com/OpenTTD/OpenTTD/pull/14102#issuecomment-2830440429
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13:39:56  <xarick> it seemed to have picked the openttd.cfg from the users folder first
13:40:17  <dwfreed> frosch123: sure, if you're writing C++, use the C++ functions wherever possible, generally
13:42:42  <xarick> https://gist.github.com/SamuXarick/095ca64b4ccd5e70867ed9c5380c7e17/revisions?diff=split&w
13:47:58  <DorpsGek> [OpenTTD/team] kilsw1ch opened issue #629: [hi_IN] Translator access request https://github.com/OpenTTD/team/issues/629
13:50:32  <xarick> so, now I put the openttd 14.1 config into the openttd 15.0-beta2 installation
13:50:56  <xarick> i start some multiplayer and everyone will disconnect, am I reading this right?
13:57:32  <DorpsGek> [OpenTTD/OpenTTD] zephyris commented on pull request #14102: Add: Limit height of settings description, and add scrollbar. https://github.com/OpenTTD/OpenTTD/pull/14102#issuecomment-2830514269
13:59:38  <xarick> is player_face synced?
14:00:19  <xarick> shouldn't it be a game setting
14:01:11  <peter1138> No, because different players want different faces.
14:02:42  <LordAro> xarick: it's almost certainly save specific
14:02:47  <LordAro> which has not been provided
14:05:12  <xarick> i mean company setting
14:05:30  <_zephyris> Isn't player_face the saved default face?
14:09:04  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #14099: Codechange: misc std::string_view changes for console commands https://github.com/OpenTTD/OpenTTD/pull/14099
14:14:24  <xarick> are faces unique?
14:15:08  <xarick> if 2 companies have the same _company_manager_face
14:15:12  <DorpsGek> [OpenTTD/OpenGFX2] zephyris commented on pull request #188: Feature: Clearer NewGRF download list checkmark https://github.com/OpenTTD/OpenGFX2/pull/188#issuecomment-2830557545
14:15:24  <xarick> they're twins? 🙂 or one face must be different
14:34:52  <xarick> there can be doubles apparently
14:46:56  <_glx_> it's just visual anyway
14:49:19  <xarick> i can't get a desync
14:49:59  <LordAro> shock
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15:06:07  <peter1138> Huh
15:06:13  <xarick> could it be due to objects?
15:06:23  <xarick> i can demolish hq in 15.0-beta2
15:06:38  <xarick> but no desync yet
15:35:04  <xarick> no desyncs 😦 I am disappointed
15:35:32  <xarick> either I'm not trying enough or... false report 😗
15:37:05  * Rubidium votes for option #3
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15:39:41  <_jgr_> There's a dependency on _settings_client.gui.timetable_mode in UpdateVehicleTimetable that wasn't there in 14.1, for some reason?
15:40:39  <_jgr_> That might be a plausible thing to look at, given the two config files
15:41:52  <peter1138> Even if it's not the cause it's wrong, yeah.
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15:47:12  <_glx_> can definitely be an issue with client config, since initial report on discord mentioned only some clients desynced
15:49:55  <peter1138> The comments around this do mention "in the GUI", but, uh...
15:56:39  <_glx_> yeah calling ChangeTimetable() outside of commands feels wrong
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16:02:07  <_jgr_> Autofill and all such automatic filling of the timetable needs to be actioned somehow...
16:02:36  <_glx_> <https://github.com/OpenTTD/OpenTTD/blob/master/src/timetable_cmd.cpp#L520-L539> is very suspicious to me
16:03:50  <_jgr_> Yes, but it's not the call to ChangeTimetable which is wrong, it's the changes in <https://github.com/OpenTTD/OpenTTD/pull/12683>
16:05:10  <peter1138> ^^
16:05:24  <_glx_> yeah that's wrong indeed
16:05:59  <_glx_> different rounding based on client config is asking for troubles
16:10:37  <xarick> okay let me change timetable mode
16:10:57  <_glx_> you have to also use timetables
16:12:42  <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened pull request #14103: Codechange: Replace FindVehicleOnPosXY + callbacks with iterator VehiclesNearTileXY + loop. https://github.com/OpenTTD/OpenTTD/pull/14103
16:16:37  <LordAro> QA: Can you review this merge request that we'd like to get into the release next week? We've already reviewed it internally and approved it, just needs codeowner approval
16:16:45  <LordAro> Me, 27 comments later: Well.
16:18:58  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365361456479993866/image.png?ex=680d0772&is=680bb5f2&hm=3996b0f4898dc8fa951505f0994fb40051e0e162e310c9a47bbf21fee66c8fe5&
16:19:08  <xarick> hmm how exactly do i force a desync
16:19:51  <LordAro> having an idea of what to look for would be a good start
16:26:24  <xarick> okay, I see something
16:26:26  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365363334052053023/image.png?ex=680d0932&is=680bb7b2&hm=2db628b5218a607f5bda533be663d06e8f047da2b1a9a042de29831b48817d7c&
16:26:35  <xarick> travel for 121 vs 122
16:29:47  <xarick> whoever does these translations is doing a horrible job
16:32:48  <xarick> no desync, it fixed itself
16:33:38  <xarick> 132 vs 132
16:33:58  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14102: Add: Limit height of settings description, and add scrollbar. https://github.com/OpenTTD/OpenTTD/pull/14102#issuecomment-2830886960
16:39:41  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365366665839247451/image.png?ex=680d0c4c&is=680bbacc&hm=7a6825eed311a48a688f151177ac3fc79dc1681f1dd86ecf40d77beb3c5fb03d&
16:39:41  <xarick> something weird with the gui though
16:39:57  <xarick> ticks mode doesn't have the right panel
16:40:22  <_jgr_> I thought that this problem seemed familiar and indeed I ran into it a while ago in my branch: <https://github.com/JGRennison/OpenTTD-patches/commit/e3ca9524f51484bc0fc63d70f8b9ebd3ff2e1910>
16:42:20  <xarick> nevermind, show arrival and departure in timetables option is off
16:51:00  <xarick> hmm still didn't desync..
16:54:27  <xarick> ah, finally something
16:54:31  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365370400384483440/image.png?ex=680d0fc6&is=680bbe46&hm=2046916e079ea61d95c2c82ea5696b14d549e17f623d28d4f24906bf0932566f&
16:56:20  <xarick> it was the only one that desynced
16:57:21  <xarick> server is in seconds, desynced client was in days
16:57:57  <xarick> ticks client still in, seconds client too
16:59:54  <DorpsGek> [OpenTTD/OpenTTD] frosch123 approved pull request #14099: Codechange: misc std::string_view changes for console commands https://github.com/OpenTTD/OpenTTD/pull/14099#pullrequestreview-2794760350
17:04:02  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #14103: Codechange: Replace FindVehicleOnPosXY + callbacks with iterator VehiclesNearTileXY + loop. https://github.com/OpenTTD/OpenTTD/pull/14103#pullrequestreview-2794772931
17:04:26  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #14099: Codechange: misc std::string_view changes for console commands https://github.com/OpenTTD/OpenTTD/pull/14099
17:07:45  <xarick> can't reproduce it again, hmm need to understand what's the exact recipe
17:09:51  <peter1138> _jgr_, 2015 though :D
17:11:53  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365374771847626772/image.png?ex=680d13d9&is=680bc259&hm=bb8694e384df3825d3dddf7b3eb80ef25eea50b5758ff7c53a5a773aec8167b5&
17:11:53  <xarick> the right panel in red doesn't match, i even paused just to make sure
17:12:07  <xarick> but doesn't desync
17:12:28  <_glx_> if you do all that without following <https://github.com/OpenTTD/OpenTTD/blob/master/docs/debugging_desyncs.md> it's useless
17:20:59  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #14102: Add: Limit height of settings description, and add scrollbar. https://github.com/OpenTTD/OpenTTD/pull/14102#issuecomment-2830996725
17:23:17  <xarick> okay, i expect a desync
17:23:31  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365377698871902248/image.png?ex=680d1692&is=680bc512&hm=1a6db8eee124774b307c1dd8ef656c55cf580c7f12ff476eea261b347a76dbe2&
17:23:31  <xarick> there a difference by 1 day in the right panel
17:23:49  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14102: Add: Limit height of settings description, and add scrollbar. https://github.com/OpenTTD/OpenTTD/pull/14102#issuecomment-2831002067
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17:44:15  <xarick> ceildiv
17:47:16  <xarick> i can't desync
17:47:30  <xarick> it desynced once, so at least there's that
17:50:32  <xarick> wow it just desynced and i wasn't watching... dang it
17:53:59  <xarick> autofill can cause the desync, but it's so difficult to reproduce
18:00:49  <xarick> aha!
18:01:06  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365387155932844042/image.png?ex=680d1f61&is=680bcde1&hm=8a9ba9a6e0a2847b410d5db2ccc4a143433941ea451333734928a397bdda0677&
18:01:06  <xarick> notice the aircraft position top left vs the other 3
18:01:31  <xarick> it waited a bit longer
18:19:25  <DorpsGek> [OpenTTD/OpenTTD] frosch123 updated pull request #14102: Add: Limit height of settings description, and add scrollbar. https://github.com/OpenTTD/OpenTTD/pull/14102
18:22:50  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14103: Codechange: Replace FindVehicleOnPosXY + callbacks with iterator VehiclesNearTileXY + loop. https://github.com/OpenTTD/OpenTTD/pull/14103#pullrequestreview-2794942014
18:26:04  <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on pull request #14103: Codechange: Replace FindVehicleOnPosXY + callbacks with iterator VehiclesNearTileXY + loop. https://github.com/OpenTTD/OpenTTD/pull/14103#pullrequestreview-2794950401
18:44:39  <DorpsGek> [OpenTTD/OpenTTD] PeterN commented on pull request #14103: Codechange: Replace FindVehicleOnPosXY + callbacks with iterator VehiclesNearTileXY + loop. https://github.com/OpenTTD/OpenTTD/pull/14103#pullrequestreview-2794991981
18:55:55  <xarick> think I got a reproducible desync now
18:56:03  <xarick> just let me confirm one more time
19:04:50  <peter1138> Now remove that the code that checks the client setting and try to reproduce.
19:06:59  <xarick> it's a bit different than in JGR
19:07:17  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365403813384818778/image.png?ex=680d2ee5&is=680bdd65&hm=a44abc7f18223bb37e5fdcf77dd390066a6bc52ca6216bafc2f62bccd7f67c71&
19:09:54  <peter1138> JGR didn't say that the issue he remembered in JGRPP from 10 years ago is the same one.
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19:17:41  <iliketrains> hi there!
19:19:02  <iliketrains> I'm trying to send events from vehicles to an external API, I'm trying to do it through GameScript, but maybe it's not the right choice, any ideas?
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19:35:44  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick opened issue #14104: [Bug]: Desync using Timetable Autofill https://github.com/OpenTTD/OpenTTD/issues/14104
19:42:49  <xarick> where does autofill do the filling?
19:44:50  <_glx_> there's already an issue
19:45:18  <_glx_> #14101
19:45:56  <xarick> well, i know but ...
19:46:41  <xarick> don't think it's related with going from 14.1 to 15.0-beta2
19:47:02  <_glx_> it's related to client settings being different
19:53:14  <xarick> when is autofill button depressed
19:57:01  <peter1138> https://www.phoronix.com/news/Linus-Torvalds-Anti-Case-Fold
19:57:02  <peter1138> Heh
19:57:38  <xarick> oh, it's in UpdateVehicleTimetable too
20:07:02  <DorpsGek> [OpenTTD/OpenGFX2] zephyris commented on pull request #188: Feature: Clearer NewGRF download list checkmark https://github.com/OpenTTD/OpenGFX2/pull/188#issuecomment-2831337166
20:10:14  <DorpsGek> [OpenTTD/OpenGFX2] J-PIE-314 commented on pull request #188: Feature: Clearer NewGRF download list checkmark https://github.com/OpenTTD/OpenGFX2/pull/188#issuecomment-2831342344
20:14:08  <DorpsGek> [OpenTTD/OpenGFX2] PeterN commented on pull request #188: Feature: Clearer NewGRF download list checkmark https://github.com/OpenTTD/OpenGFX2/pull/188#issuecomment-2831348601
20:26:26  <peter1138> Didn't AI and GS settings windows used to be one?
20:28:21  <xarick> yes
20:29:18  <peter1138[d]> https://cdn.discordapp.com/attachments/1008473233844097104/1365424455538577549/image.png?ex=680d421e&is=680bf09e&hm=d843b6d26a90357be9b6376a83c4387ecfad39b1c607484da6f6c7bf0b24c975&
20:29:30  <peter1138> Back when interface scaling was... poor.
20:36:52  <xarick> how do i disable the no response from server thing?
20:37:15  <DorpsGek> [OpenTTD/OpenGFX2] zephyris commented on pull request #188: Feature: Clearer NewGRF download list checkmark https://github.com/OpenTTD/OpenGFX2/pull/188#issuecomment-2831385926
20:37:40  <xarick> im in the middle of a debug
20:37:58  <xarick> and i don't want the client to just disconnect because I was looking at the breakpoint
20:38:50  <LordAro> debug faster
20:38:54  <LordAro> :p
20:44:36  <xarick> there's different time_to_set values between server and client even from the start, but it takes a while to actually matter to cause a desync...
20:45:43  <xarick> where does the game actually wait, must be somewhere before leave station
20:46:05  <xarick> forcing the aircraft to stay loading
20:46:24  <DorpsGek> [OpenTTD/OpenGFX2] J-PIE-314 commented on pull request #188: Feature: Clearer NewGRF download list checkmark https://github.com/OpenTTD/OpenGFX2/pull/188#issuecomment-2831401023
20:46:40  <peter1138> Funny because you know what the issue is yet you still bark up the wrong tree.
20:47:36  <xarick> it's synced during 3 travels
20:47:45  <xarick> on the 4th, it desyncs, it's strange
20:48:03  <xarick> but the time_to_set are already different
20:52:08  <xarick> ah, vehicle.cpp:2387
20:57:07  <xarick> crap, this disconnect because timed out sucks
20:57:15  <xarick> doesn't help
20:57:26  <kuhnovic> peter1138: Soon there's going to be a single window that does it all
20:59:08  <andythenorth> is it naptime?
20:59:49  <peter1138> kuhnovic, Might be too many tabs.
21:00:21  <peter1138> Are AI and GS considered addons?
21:06:27  <DorpsGek> [OpenTTD/OpenTTD] PeterN opened pull request #14105: Fix #14104, 67a0fcc: Don't base timetable timing decisions on client settings. https://github.com/OpenTTD/OpenTTD/pull/14105
21:11:13  <xarick> hmm okay gonna test
21:14:18  <xarick> 67a0fcc need to read what it was supposed to do
21:17:51  <xarick> so that was supposed to fix a desync too
21:17:59  <xarick> im confused
21:22:32  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365437849587027979/image.png?ex=680d4e97&is=680bfd17&hm=df52a01d91c171e47d7902a55811d1041927db815b55aeba1bbbd8a0d18f4609&
21:22:32  <xarick> testing 14105
21:23:43  <peter1138> No, it wasn't supposed to fix a desync.
21:28:26  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365439331522711552/image.png?ex=680d4ff9&is=680bfe79&hm=5aa5d297f514cd97857a1b17033ac587c3c7e7a38c2da094b36ebd0631e870d6&
21:28:26  <xarick> the numbers seem to match now
21:31:13  <xarick> it's fixed
21:31:19  <xarick> even the numbers match now
21:35:23  <xarick> should i test manual entered numbers?
21:37:19  <_zephyris> kuhnovic: A new game options window, which has tabs for NewGRF, AI, GS and Advanced Game Options (default filtered for settings stored in saves)...
21:38:34  <_zephyris> FWIW, I thing Game Options would be better named OpenTTD Settings/Options, because it's purpose is settings for the game not a game
21:39:13  <DorpsGek> [OpenTTD/OpenGFX2] zephyris updated pull request #188: Feature: Clearer NewGRF download list checkmark https://github.com/OpenTTD/OpenGFX2/pull/188
21:39:44  <DorpsGek> [OpenTTD/OpenGFX2] zephyris commented on pull request #188: Feature: Clearer NewGRF download list checkmark https://github.com/OpenTTD/OpenGFX2/pull/188#issuecomment-2831476929
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22:12:27  <xarick> gonna try use StringConsumer
22:18:09  <_glx_> funny how we know the cause for hours 🙂
22:34:24  <xarick> i don't understand string_view
22:35:45  <xarick> nevermind, I understand string_view suddenly
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22:39:31  <DorpsGek> [OpenTTD/OpenGFX2] LordAro approved pull request #188: Feature: Clearer NewGRF download list checkmark https://github.com/OpenTTD/OpenGFX2/pull/188#pullrequestreview-2795443165
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23:00:46  <xarick> https://cdn.discordapp.com/attachments/1008473233844097104/1365462573541232720/image.png?ex=680d659e&is=680c141e&hm=9678d610f207be2a663b4e3b36159a9112f341a399d206f9528248649d0e9a00&
23:00:47  <DorpsGek> [OpenTTD/OpenTTD] SamuXarick updated pull request #13565: Add #13519, e4c511d: [Script] Saveload and config file support for handpicked configs https://github.com/OpenTTD/OpenTTD/pull/13565
23:01:11  <xarick> incredible copy paste skills
23:01:56  <xarick> thx Rubidium/frosch
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