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Log for #openttdcoop.stable on 1st May 2011:
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00:26:19  <Stablean> *** Kozel joined the game
00:26:45  <Stablean> *** Sylf joined the game
00:27:04  <Stablean> <MrD2DG> Wb Sylf
00:27:07  <Stablean> <Sylf> hey
00:27:13  <Stablean> <Sylf> monorail time yet?
00:27:17  <Stablean> <MrD2DG> Yep
00:27:31  <Stablean> *** Sylf has joined company #3
00:30:46  <Stablean> <MrD2DG> Isnt it cheaper to convert all depots to universal then upgrade the trains and track
00:32:47  <Stablean> *** Kozel has left the game (leaving)
00:34:34  *** KenjiE20 has quit IRC
00:43:24  <Chris_Booth> hi all
00:43:29  <Stablean> <MrD2DG> Hihi
00:43:31  <Stablean> <md> hi
00:44:33  <Stablean> *** Chris Booth joined the game
00:45:01  <Stablean> <Chris Booth> MrD2DG you trains are wrong
00:45:10  <Stablean> <MrD2DG> ?
00:45:16  <Stablean> <Chris Booth> doubled maglev
00:45:55  <Stablean> <MrD2DG> They were autoreplaced
00:46:25  <Stablean> <Anson> re from RL-duties ...
00:46:53  <Stablean> <Anson> hehe, a moment ago, we even had steam powered double maglevs :-)
00:47:08  <Stablean> <MrD2DG> :P
00:47:16  <Stablean> <MrD2DG> Anyway whats wrong with doubled maglevs
00:49:24  <Stablean> <MrD2DG> Ok MSH 01 done tight fit
00:49:46  <Stablean> <Anson> is the additional power really useful ? ... and what about increased capacity (50% more, and a bit less acc)
00:50:08  <Stablean> <MrD2DG> Yeah obvoisly it isnt needed expecially for 2 TL
00:50:26  <Stablean> <MrD2DG> But erm I dont see anyone manually replacing them :D
00:50:34  <Stablean> <Sylf> the acceleration difference is huge though
00:50:40  <Stablean> <Sylf> between 1-head and 2-head
00:50:54  <Stablean> <MrD2DG> ^ Well theres 1 reason :)
00:51:27  <Stablean> <Sylf> double headed maglev for TL2 works well
00:51:41  <Stablean> <Sylf> speaking from PSG 195 experience
00:54:48  <Stablean> <Chris Booth> md: we have grid lock
00:55:00  <Stablean> <md> iknow
00:55:04  <Stablean> <md> replacement done
00:55:06  <Stablean> *** Chris Booth has joined company #2
00:55:10  <Stablean> <md> it should clear up now
00:55:22  <Stablean> <md> or not
00:55:28  <Stablean> <MrD2DG> Lol
00:55:57  <Stablean> <Chris Booth> I have forced trains to take the wrong track @ Wetston
00:59:50  <Stablean> <Chris Booth> same
01:00:04  <Stablean> <Chris Booth> good night all
01:00:08  <Stablean> <MrD2DG> BB
01:00:21  <Stablean> <md> niter
01:00:23  <Stablean> <Sylf> see ya
01:00:27  <Stablean> *** Chris Booth has left the game (leaving)
01:00:48  <Stablean> *** md has joined spectators
01:05:19  <Stablean> <MrD2DG> Top Drop okay?
01:05:21  <Stablean> <MrD2DG> *Toy
01:05:53  <Stablean> <Sylf> yeah
01:06:03  <Stablean> <Sylf> nothing complicated
01:06:08  <Stablean> <MrD2DG> K
01:06:30  <Stablean> <Sylf> almost done with toy factory
01:06:46  <Stablean> <MrD2DG> Oki
01:07:11  <Stablean> <MrD2DG> Oops made station 3 tile
01:07:30  <Stablean> <Sylf> :p
01:07:56  <Stablean> <Sylf> do it the other way
01:08:04  <Stablean> <Sylf> give bigger braking space
01:08:12  <Stablean> <MrD2DG> k
01:11:44  <Stablean> <Anson> the six path signals are "eye candy" and it would also work without them ?
01:12:00  <Stablean> <Sylf> ?
01:12:04  <Chris_Booth> I would say no
01:12:10  <Stablean> <Anson> at the toy factory drop
01:12:15  <Chris_Booth> I would say 6 path signals =  a prior
01:12:23  <Stablean> <MrD2DG> I dont see any PBS
01:12:37  <Stablean> <Sylf> our toy factory?
01:12:53  <Stablean> <Sylf> they should be there
01:12:54  <Stablean> *** Chris Booth joined the game
01:13:07  <Stablean> <Sylf> especially with those braking spaces
01:13:09  <Stablean> <MrD2DG> They are pre-sigs not path
01:13:19  <Stablean> <Sylf> those are path signals
01:13:35  <Stablean> <MrD2DG> Huh isnt path PBS
01:13:43  <Stablean> <Sylf> yes
01:13:55  <Stablean> <MrD2DG> Yeah the toy drop is pre-sig
01:14:03  <Stablean> <Anson> i just checked them with the "?" tool --> 3 track with oneway path signals and 6 track with path signal
01:14:03  <Stablean> <MrD2DG> Oh you mena pickup
01:14:03  <Stablean> <Chris Booth> its the signals @ the end of the platforms
01:14:22  <Stablean> <Chris Booth> and they are not eyecadny
01:14:33  <Stablean> <Anson> yes, of course ... did i say drop ? :-(
01:14:37  <Stablean> <MrD2DG> Yes :P
01:14:41  <Stablean> <Chris Booth> its so that the junction is only 1 tile signal gap
01:15:12  <Stablean> <Chris Booth> you know that terminus is out of sync?
01:15:32  <Stablean> <Sylf> what?
01:15:44  <Stablean> <Chris Booth> well since only 1 cargo uses the terminus
01:15:48  <Stablean> <Chris Booth> it should be in sync
01:16:05  <Stablean> <Sylf> you mean, the amount of cargo they can handle?
01:16:07  <Stablean> <Anson> yes :-) ... first two tracks are straight, next are a bit diagonal in and out, and last are long diagnal in and out
01:16:09  <Stablean> <Chris Booth> no
01:16:11  <Stablean> <Sylf> I don't really care about that
01:16:27  <Stablean> <Chris Booth> so IMO the exit should be on the far left
01:16:34  <Stablean> <Chris Booth> and entrance on far right
01:16:36  <Stablean> <Sylf> this will work fine
01:16:41  <Stablean> *** < joined the game
01:16:50  <Stablean> <Chris Booth> not realy at these speed Sylf
01:16:59  <Stablean> <Chris Booth> you will get queueing trains
01:17:14  <Stablean> <Sylf> seriously
01:17:14  <Stablean> <Chris Booth> if you move the exit left you will not get queuing trains
01:17:32  <Stablean> <Chris Booth> yes seriously at these speeds you need to sync it
01:17:36  <Stablean> <Sylf> no
01:17:52  <Stablean> <Chris Booth> well all I can do is adivse you
01:18:13  <Stablean> *** Chris Booth has left the game (leaving)
01:18:24  *** Intexon has quit IRC
01:18:27  *** Chris_Booth has quit IRC
01:20:15  <Stablean> *** < has left the game (leaving)
01:20:54  <Stablean> *** < joined the game
01:21:22  <Stablean> *** < has left the game (leaving)
01:22:28  <Stablean> *** Troy McClure joined the game
01:22:31  <Stablean> <Troy McClure> hi
01:22:33  <Stablean> <MrD2DG> Hey
01:22:35  <Stablean> <Troy McClure> AAARGH
01:22:41  <Stablean> <MrD2DG> People joining late today :P
01:22:47  <Stablean> <MrD2DG> Lol Toyland is good
01:22:59  <Stablean> <Troy McClure> I repeat: AAAARGH
01:23:10  <Stablean> <Troy McClure> my eyes, MY EYES
01:23:34  <Stablean> <MrD2DG> :)
01:23:54  <Stablean> <Troy McClure> somebody, gouge out my eyes
01:23:58  <Stablean> <Troy McClure> :P
01:24:14  <Stablean> <MrD2DG> Lol
01:24:38  <Stablean> <Troy McClure> could you tell me the pw?
01:24:51  <Stablean> <MrD2DG> Erm this isnt coop
01:25:01  <Stablean> <Troy McClure> okay, nvm then
01:25:13  <Stablean> <MrD2DG> We sorta split up this game I teamed with Sylf and CB teamed with md
01:25:21  <Stablean> <Troy McClure> I was just wondering what's with the tracks
01:25:25  <Stablean> <MrD2DG> Iklucas was supposed to be coming back though
01:25:27  <Stablean> <Troy McClure> and is that american signal?
01:25:45  <Stablean> <MrD2DG> I cant see the difference
01:26:03  <Stablean> <Troy McClure> but that's the usual track?
01:26:09  <Stablean> <Sylf> I think these are default toyland signals?
01:26:23  <Stablean> <Sylf> and this is transrapid monorail, I think
01:26:31  <Stablean> <MrD2DG> Yep
01:26:33  <Stablean> <MrD2DG> Not default
01:26:41  <Stablean> <Troy McClure> than what's the "Combined North American Signals v1.1" grf?
01:26:49  <Stablean> <Sylf> oh
01:26:59  <Stablean> <Sylf> that must be the signal set then
01:27:01  <Stablean> <MrD2DG> Dunno signals look normal to me
01:27:54  <Stablean> <Troy McClure> something really wrong near with CB's Geningbury Plastic fountains
01:28:28  <Stablean> <MrD2DG> Yeah
01:28:45  <Stablean> <MrD2DG> And those depot wtf
01:28:55  <Stablean> <Troy McClure> they should be working properly
01:29:09  <Stablean> <MrD2DG> Trains are going from depot to depot...
01:29:19  <Stablean> <Troy McClure> Doesnt seem to be a reason why they do that
01:29:49  <Stablean> <Troy McClure> combination of pbs/exit signal?
01:30:01  <Stablean> <MrD2DG> Yep
01:30:07  <Stablean> <MrD2DG> Turned it into an overflow i think
01:30:09  <Stablean> <Sylf> oh, those are lost trains
01:30:17  <Stablean> <Troy McClure> which is odd
01:30:23  <Stablean> <MrD2DG> They have orders
01:30:33  <Stablean> <Troy McClure> since there are enought that enter and do go out
01:30:39  <Stablean> <Troy McClure> or have to go to a nearby drop
01:30:41  <Stablean> <Sylf> is md AFK?
01:30:55  <Stablean> * Sylf *pokey*pokey*
01:31:01  <Stablean> <MrD2DG> :P I think
01:31:24  <Stablean> <Troy McClure> nothing wrong with the rest of track either, as far as i can see
01:31:28  <Sylf> !players
01:31:30  <Stablean> Sylf: Client 83 is Troy McClure, a spectator
01:31:30  <Stablean> Sylf: Client 32 is md, a spectator
01:31:30  <Stablean> Sylf: Client 49 (Cream) is MrD2DG, in company 3 (Peach Candy Co.)
01:31:30  <Stablean> Sylf: Client 37 is T. Werkhoven, a spectator
01:31:30  <Stablean> Sylf: Client 47 is Anson, a spectator
01:31:31  <Stablean> Sylf: Client 74 (Cream) is Sylf, in company 3 (Peach Candy Co.)
01:33:04  <Stablean> <Sylf> should be clear now
01:33:09  <Stablean> <Troy McClure> yeah
01:33:13  <Stablean> <MrD2DG> Little prarnway batter farm (the unconnected one) connect to SLH 01 or 02?
01:33:31  <Stablean> <Anson> those depots are empty now ... and age of all those trains is 0-3 years ... probably an auto-replace ?
01:33:33  <Stablean> <Sylf> 2
01:33:36  <Stablean> <MrD2DG> Prio still too long
01:33:50  <Stablean> <Troy McClure> iklucas' work
01:33:53  <Stablean> <MrD2DG> :P
01:33:56  <Stablean> <Sylf> I'm not touching the prio though :p
01:34:04  <Stablean> *** Sylf has joined company #3
01:34:53  <Stablean> <Troy McClure> why did you build your network with some 3-long bridges
01:35:05  <Stablean> <MrD2DG> I was planning to replace
01:35:07  <Stablean> <Sylf> where? what?
01:35:07  <Stablean> <Troy McClure> they slow down now, since you cant upgrade them to 321 kph
01:35:07  <Stablean> *** Player has joined spectators
01:35:09  <Stablean> <MrD2DG> Since they limit rains
01:35:15  <Stablean> <Troy McClure> SLH04 for example
01:35:26  <Stablean> <MrD2DG> 3 Tile bridges slow trains to 160 mph instead of 200
01:35:34  <Stablean> *** Player has left the game (leaving)
01:35:36  <Stablean> <Sylf> oh
01:35:38  <Stablean> <Sylf> hm
01:35:43  <Stablean> <Troy McClure> f*cking imperial measure
01:35:48  <Stablean> <Troy McClure> just switch to metric
01:35:50  <Stablean> <MrD2DG> :)
01:35:52  <Stablean> <Troy McClure> :P
01:35:54  <Stablean> <MrD2DG> No metric sucks
01:35:56  <Stablean> <Sylf> we'll deal with that later
01:36:15  <Stablean> <Troy McClure> yeah, that's what the English and part of the Americans are saying since 1800
01:36:21  <Stablean> <Troy McClure> "let's deal with that later"
01:36:33  <Stablean> *** Troy McClure has started a new company (#4)
01:36:39  <Stablean> <MrD2DG> :P
01:36:51  <Stablean> <Troy McClure> check !gap
01:37:02  <Stablean> <MrD2DG> ty
01:37:04  <Stablean> <Troy McClure> np
01:39:08  <Stablean> <Troy McClure> did md make most of Cardtown Transport network?
01:39:20  <Stablean> <MrD2DG> Added unload order to toy trains they were returning with full loads
01:39:23  <Stablean> <MrD2DG> Yeah i think
01:39:30  <Stablean> <Troy McClure> it shows
01:39:45  <Stablean> <MrD2DG> Lol he builds better then some others
01:39:53  <Stablean> <Troy McClure> still lots of !syncs
01:40:03  <Stablean> <Sylf> not just syncs
01:40:10  <Stablean> <Sylf> single track stations
01:40:18  <Stablean> <Troy McClure> yeah, there's more :D
01:40:28  <Stablean> <Sylf> no real ML
01:40:36  <Stablean> <Sylf> not very coop styled
01:41:20  <Stablean> <Sylf> but... as long as it works for him :p
01:41:43  <Stablean> <MrD2DG> :P
01:42:29  <Stablean> <Troy McClure> what CL do you need with TL2?
01:42:34  <Stablean> <MrD2DG> CL 2
01:42:54  <Stablean> <Troy McClure> then what's !this
01:43:18  <Stablean> <MrD2DG> Never noticed that before
01:43:54  <Stablean> <Anson> did you intend to deliver batteries with trucks to P.Toy PICKUP ?
01:43:56  <Stablean> <MrD2DG> That was temp anyway
01:44:06  <Stablean> <MrD2DG> xD
01:44:12  <Stablean> <MrD2DG> *cough* Sylf
01:44:19  <Stablean> <Sylf> I wanted to build the toy factory, then keep it alive
01:44:21  <Stablean> <Troy McClure> :P
01:44:28  <Stablean> <MrD2DG> Well it works...
01:45:38  <Stablean> <Troy McClure> apart from the slow bridges it looks very nice
01:45:46  <Stablean> <Sylf> hmmm, the SLH 5 near the toy factory...
01:46:16  <Stablean> <MrD2DG> Yeah one is needed there
01:46:34  <Stablean> <Troy McClure> and 2 engines, going for instant acceleration? :D
01:46:50  <Stablean> <Sylf> yep!
01:52:28  <Stablean> <Anson> OriginalAI ? not very much intelligence when loan is 1 mio and cash 11 mio ? :-)
01:52:46  <Stablean> <Sylf> nah
01:52:52  <Stablean> <MrD2DG> :P V is very smart
01:53:08  <Stablean> <MrD2DG> Builds some crazy stuff
01:53:21  <Stablean> <Troy McClure> you dont sign your work?
01:53:54  <Stablean> <MrD2DG> Its only 2 of us I think we know who did what :P
01:53:56  <Stablean> <Sylf> we really haven't been
01:54:21  <Stablean> <Troy McClure> I think I see some !gaps in BBH02
01:54:48  <Stablean> <Sylf> meh
01:54:50  <Stablean> <Troy McClure> and at your unconnected BBH/SLH, there's a !signal error
01:54:55  <Stablean> <Sylf> another temp stuff :p
01:54:55  <Stablean> <Troy McClure> that'll be it
01:54:57  <Stablean> <Troy McClure> :P
01:55:00  <Stablean> *** Troy McClure has joined spectators
01:55:15  <Stablean> <Sylf> what's the signal error?
01:55:21  <Stablean> <Troy McClure> XD
01:55:31  <Stablean> <Troy McClure> changed it quickly?
01:55:34  <Stablean> <Sylf> no
01:55:37  <Stablean> *** Troy McClure has joined company #4
01:55:41  <Stablean> <Troy McClure> someone did
01:55:52  <Stablean> <Troy McClure> there were 3 block signals earlier
01:55:54  <Stablean> <MrD2DG> Oh was me
01:55:57  <Stablean> <Sylf> oh
01:56:07  <Stablean> <MrD2DG> That was a while ago :P
01:56:09  <Stablean> <Sylf> not a big deal, actually
01:56:15  <Stablean> <Sylf> but it won't hurt
01:56:31  <Stablean> <Troy McClure> and in an unconnected BBH
01:56:37  <Stablean> <Troy McClure> there's no harm at all
01:57:01  <Stablean> <Sylf> if it becomes an issue, that means the network is too jammed :p
02:01:41  <Stablean> <Sylf> awright
02:01:44  <Stablean> <Sylf> SLH 5 done
02:01:52  <Stablean> <MrD2DG> Nice
02:01:56  <Stablean> <Sylf> time to run some more trains
02:03:22  <Stablean> *** Troy McClure has joined spectators
02:05:02  <Stablean> <Troy McClure> aww
02:05:10  <Stablean> <MrD2DG> ?
02:05:18  <Stablean> <Troy McClure> my comp went bankrupt
02:05:24  <Stablean> <Sylf> D:
02:05:26  <Stablean> <MrD2DG> :P
02:07:42  <Stablean> *** Troy McClure has started a new company (#4)
02:08:25  <Stablean> <MrD2DG> You might aswell start a comp and coop with iklucas more competition is good :D
02:11:44  <Stablean> <MrD2DG> You start on an occupied island :P
02:11:50  <Stablean> <Troy McClure> so?
02:12:05  <Stablean> <MrD2DG> Loads of free space room to expand
02:12:15  <Stablean> <Troy McClure> not with subsidies :D
02:12:35  <Stablean> <MrD2DG> :P Subsidy, should have known
02:12:39  <Stablean> <Sylf> someone else had a company there earlier too...  that someone must be a real noob going bankrupt twice
02:12:57  <Stablean> <Troy McClure> not refering to me?
02:12:59  <Stablean> <Sylf> nope
02:13:01  <Stablean> <Troy McClure> he did ships too?
02:13:09  <Stablean> <Sylf> nope
02:13:22  <Stablean> <Troy McClure> then why are there buoys?
02:13:29  <Stablean> <Sylf> oh
02:13:41  <Stablean> <Sylf> maybe he did while I was taking a break :D
02:13:51  <Stablean> <Troy McClure> :P
02:13:55  <Stablean> <Sylf> that goof ball
02:14:08  <Stablean> <MrD2DG> :P
02:14:16  <Stablean> <Sylf> 12 more years until maglev
02:17:11  <Stablean> <Sylf> byebye, trucks
02:17:29  <Stablean> <MrD2DG> :P
02:19:02  <Stablean> <Sylf> time to finish the rest of our ML
02:19:08  <Stablean> <MrD2DG> Another subsidary Troy? :P
02:19:14  <Stablean> <Troy McClure> yes
02:19:20  <Stablean> <Troy McClure> i promise ill remove it
02:19:42  <Stablean> <MrD2DG> Doesnt bother me just saw the news
02:19:48  <Stablean> <MrD2DG> Didnt even know it was there
02:19:58  <Stablean> <Troy McClure> now from Prudtown to Drutown
02:20:15  <Stablean> <MrD2DG> Hmm need to connect those two remaining toy industries before they die
02:20:22  <Stablean> <Sylf> Troy, check out !good fountain
02:20:24  <Stablean> <MrD2DG> Make that 3
02:20:38  <Stablean> <Sylf> connect that to a toy factory somewhere
02:20:44  <Stablean> <Sylf> you'll be making money pretty fast
02:20:48  <Stablean> <Troy McClure> hmm
02:20:54  <Stablean> <Troy McClure> could try, of course
02:23:05  <Stablean> <Anson> Beer Drop looks quite full ....
02:23:17  <Stablean> <MrD2DG> Ooh
02:23:58  <Stablean> <Sylf> the problem with short trains is it's so easy to saturate the network
02:24:04  <Stablean> <MrD2DG> So much for one island Sylf ;)
02:24:10  <Stablean> <Sylf> :p
02:24:39  <Stablean> <Sylf> I just want 1 plastic fountain ^_^
02:24:41  <Stablean> <MrD2DG> And yeah thats true
02:24:56  <Stablean> <MrD2DG> We already have two :P
02:25:06  <Stablean> <Sylf> we do?
02:25:12  <Stablean> <MrD2DG> Punpool Bridge
02:25:15  <Stablean> <MrD2DG> Squeezed into SLH04
02:25:37  <Stablean> <Sylf> oooooh
02:25:47  <Stablean> <Sylf> I R blind
02:25:51  <Stablean> <MrD2DG> :P
02:26:07  <Stablean> <MrD2DG> Still more is better ofc :D
02:26:15  <Stablean> <Anson> the exit of beer drop was crowded before maglev, but is very clear now ... but unloading so many trains fills the station
02:28:05  <Stablean> <Sylf> hrm, maybe....
02:28:25  <Stablean> <MrD2DG> ?
02:28:36  <Stablean> <Sylf> gonna add couple lines for beer drop
02:28:45  <Stablean> <MrD2DG> Ok
02:31:49  <Stablean> <MrD2DG> Woah these new bridges are comign out fast
02:32:51  <Stablean> <Sylf> mod done
02:33:20  <Stablean> <MrD2DG> Station seems a lot smoother now
02:33:27  <Stablean> <Anson> nice ... no more queue
02:34:26  <Stablean> <Sylf> squeeze just one more!
02:34:32  <Stablean> <Sylf> :D
02:34:34  <Stablean> <MrD2DG> :P
02:36:01  <Stablean> <MrD2DG> Making a new SLH @ Saningway should I make it 3 way for the candy floss?
02:36:23  <Stablean> <Sylf> yeah
02:36:29  <Stablean> <MrD2DG> K
02:36:31  <Stablean> <Sylf> let's make it easy
02:36:44  <Stablean> <Sylf> let's make 1 way x2
02:36:58  <Stablean> <Sylf> and sandwich all industries between ML
02:37:48  <Stablean> <MrD2DG> Umm the body of water next to the cola wells makes that hard
02:38:24  <Stablean> <Sylf> I think we can still keep the station inside the ML
02:38:39  <Stablean> <MrD2DG> So basically a loop inside the ML?
02:39:09  <Stablean> <Sylf> hmm, we also have that bubble generator...
02:39:15  <Stablean> <MrD2DG> :P
02:39:45  <Stablean> <Sylf> we'll take some easy ways out
02:42:38  <Stablean> <MrD2DG> I'll let you map it out :D
02:43:10  <Stablean> <Sylf> hang on...
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02:47:10  <Stablean> <Anson> I'm still watching the traffic at beer drop/pickup stations ... very impressive ...
02:47:16  <Stablean> <MrD2DG> Son forget to connect !this
02:47:18  <Stablean> <MrD2DG> *Dont
02:47:20  <Stablean> <MrD2DG> :P
02:47:41  <Stablean> <Sylf> yeah
02:48:18  <Stablean> <Sylf> woo hoo!
02:48:25  <Stablean> <MrD2DG> ?
02:48:41  <Stablean> <Sylf> BBH 1 is finally in full use
02:48:51  <Stablean> <MrD2DG> :P
02:48:57  <Stablean> <MrD2DG> Doesnt that have to be connected on both sides?
02:48:59  <Stablean> <Anson> question to the "professional builders" : since trains stop quite often at the merge (exits of drop and pickup mostly go to outer ML lane), would it be faster to send all from drop to outer and all from pick to inner lanes ?
02:49:23  <Stablean> <Sylf> you can do that too
02:49:29  <Stablean> <Troy McClure> would only make sense if you could completely know the traffic
02:49:33  <Sylf> @archives
02:49:35  <Stablean> <Troy McClure> if it is equal
02:49:37  <Stablean> <Anson> or at least some kind of prefereed ML lane for those two exit lanes ?
02:49:38  <Sylf> @archive
02:49:38  <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive
02:49:47  <Stablean> <Troy McClure> you'll want to make optimum use of both tracks
02:50:05  <Stablean> <MrD2DG> Its nice to mix and balance the load IMO
02:50:15  <Stablean> <Sylf> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_11_-_20#gameid_14
02:50:17  <Stablean> <Troy McClure> it spreads the total over two lanes
02:50:23  <Stablean> <Sylf> see that savegame
02:50:41  <Stablean> <Sylf> it has that concept - lines for empty trains, and lines for full trains
02:50:49  <Stablean> <Troy McClure> but it could also extend the space between two trains, making the capacity less than theoretically possible
02:51:04  <Stablean> <Troy McClure> oh, that's nice too
02:51:17  <Stablean> <Troy McClure> with difference in acceleration due to load
02:51:29  <Stablean> <Anson> currently, ratio for outer and inner lanes of ML is maybe 5:1 ... thus inner lane stays a lot empty and trains are stopping for outer lane
02:53:14  <Stablean> <Sylf> OK, I have some basic map drawn
02:53:30  <Stablean> <MrD2DG> K just addign a missing connection @ BBH01
02:56:46  <Stablean> <Anson> i loke statistics :-) ... drop to outer lane = 18, drop to inner lane = 8, pickup to iuter lane = 10, pickup to inner lane = 1 ... not very balanced :-)
02:57:12  <Stablean> <MrD2DG> You actually counting :P
02:57:28  <Stablean> <MrD2DG> Well yes they coudl be mixed better but doesnt seem that bad atm
02:57:59  <Stablean> <Anson> on a local map, i even tried to build a counter, but my knowledge of logic gates is not advanced enough (yet) :-)
02:58:52  <Stablean> <Anson> situation currently(!) is not bad ... they stop very often, but don't queue up
02:58:56  <Stablean> <MrD2DG> Mine is non-existant :P One of coop styles i dont follow
03:00:01  <Stablean> <Anson> but the pickup station becomes filled more and more ... after the drop rebuild until now, it got from 900 to 1600 drinks waiting there
03:00:26  <Stablean> <Anson> 1800 :-)
03:00:47  <Stablean> <MrD2DG> What does that have to do with the station though
03:00:58  <Stablean> <Troy McClure> you need more trains
03:01:00  <Stablean> <Troy McClure> ergo
03:01:05  <Stablean> <MrD2DG> Exactly
03:01:12  <Stablean> <MrD2DG> But the station can handle more IMO
03:01:16  <Stablean> <Troy McClure> it would affect the queueing
03:01:35  <Stablean> <Troy McClure> I think that's what Anson getting at
03:01:37  <Stablean> <MrD2DG> Im there now and from what I see its not much of an issue
03:01:43  <Stablean> <Anson> more drinks picked up by more trains ... more trains merging to outer lane and stopping there ... don't know whether they will start queuing then ...
03:02:17  <Stablean> <MrD2DG> If the station becomes really horribly unbalanced (I know it sorta is now) then all we do is add a penalty from pickup to outer line
03:02:25  <Stablean> <Anson> ah, the overflow is now taking up its work :-)
03:03:29  <Stablean> <MrD2DG> ..
03:03:35  <Stablean> <MrD2DG> Forgot what I was doing now :/
03:03:41  <Stablean> <Anson> hehe, the wave of trains from pickup queued at MSH01
03:03:49  <Stablean> <MrD2DG> :P
03:04:15  <Stablean> <Anson> but dissolved by itself
03:04:44  <Stablean> <Anson> stress test for MSH01 with sucess ? :-)
03:05:06  <Stablean> <MrD2DG> Expert building ofc *cough* :P
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03:11:45  <Stablean> <Anson> the balancing works better now ... part of the spare capacity on inner lane is used now ... it was a farsighted construction :-)
03:12:01  <Stablean> <MrD2DG> Huh
03:13:01  <Stablean> <Anson> "built for the future" ... fewer trains = most go to outer lane, more trains = inner lane is used more now, but far from max capacity
03:13:13  <Stablean> <MrD2DG> Oh you mean at the Beer station
03:13:34  <Stablean> <MrD2DG> Prio could also be added
03:13:52  <Stablean> <Anson> yes ... i drink cola now in RL, but watch the beer drop/pick
03:20:23  <Stablean> <MrD2DG> Two SLH's?
03:20:43  <Stablean> <Sylf> yeah, 2 half SLHs
03:20:55  <Stablean> <MrD2DG> Oh is it finished
03:21:12  <Stablean> <MrD2DG> Was meant to help got distracting connectign something :P
03:21:25  <Stablean> <Sylf> see !need proper connect
03:21:33  <Stablean> <Sylf> that part isn't done yet
03:21:51  <Stablean> <MrD2DG> K
03:26:05  <Stablean> <Sylf> BAH
03:26:13  <Stablean> <MrD2DG> Ooh
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03:26:41  <Stablean> <MrD2DG> What was the BAH about? :P
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03:27:01  <Stablean> <Troy McClure> bb
03:27:05  <Stablean> <MrD2DG> BB
03:27:19  <Stablean> <MrD2DG> Ooh I seee
03:27:24  <Stablean> <MrD2DG> Nice :P
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03:32:31  <Stablean> <Anson> i just had looked at the cola pickup and seen a strange empty train (#112) and followed it ... and right in fron of it, there was"something" happening at saningway
03:33:08  <Stablean> <Sylf> heh... dunno...
03:33:21  <Stablean> <Anson> and now trains queue there, in front of low production : 0 tons cotton candy and 30 sugar
03:33:33  <Stablean> <Anson> but someone works there now :-)
03:33:39  <Stablean> <Sylf> that was something else
03:37:13  <Stablean> <MrD2DG> Candy Floss forest producing 0 tonnes :/
03:37:16  <Stablean> <MrD2DG> hope it doesnt die
03:37:58  <Stablean> <Anson> it alternates between 0 and 24
03:38:23  <Stablean> <MrD2DG> Hmm
03:38:29  <Stablean> <MrD2DG> Well its 33 now
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03:38:56  <Stablean> <Sylf> if it dies, it dies :p
03:39:18  <Stablean> <MrD2DG> :P
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03:42:13  <Stablean> <MrD2DG> Ugh
03:42:50  <Stablean> <Sylf> We finally have all types of cargoes serviced
03:42:59  <Stablean> <MrD2DG> :D
03:43:19  <Stablean> <Sylf> ^_^
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03:43:43  <Stablean> <Sylf> D:
03:43:46  <Stablean> <Matt> :O
03:43:56  <Stablean> <Sylf> Benningville woods forest closed
03:44:10  <Stablean> <Sylf> oh, that was a battery farm :<
03:44:18  <Stablean> <MrD2DG> :/
03:44:27  <Stablean> <Anson> LOL ... detailed performance statistics for you just went ip from 7/8 cargoes to 9/8 !!! :-)
03:44:44  <Stablean> <MrD2DG> :P
03:44:58  <Stablean> <Anson> back to 7/8
03:49:34  <Stablean> <Anson> I'll start some playing around now ... if you need/want to go to the island of the little pram plastic fountains later, just ask and wait until i am bancrupt :-)
03:49:39  <Stablean> *** Anson has started a new company (#4)
03:49:56  <Stablean> <MrD2DG> :P
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03:56:15  <Stablean> <MrD2DG> Gonna go now soooo tired
03:56:17  <Stablean> <MrD2DG> BB
03:56:21  <Stablean> <Sylf> see ya
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07:52:02  <Stablean> <V453000> hi
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12:20:38  <Ammler> !info
12:20:38  <Stablean> Ammler: http://stable.openttdcoop.org
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14:12:55  <Stablean> <iklucas> yo
14:13:02  <Stablean> <iklucas> cool maglev:D
14:14:28  <Stablean> *** iklucas has started a new company (#5)
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14:20:43  <Stablean> <Anson> hallo ... g'afternoon
14:20:53  <Stablean> <iklucas> yo
14:21:21  <Stablean> <iklucas> how to turn a train around in depot?
14:21:56  <TWerkhoven> as in reverse the actual engine?
14:22:17  <Stablean> <iklucas> well, so u got the head and the tail loc both heading another dir
14:22:23  <Stablean> <Anson> don't know whether that is possible ... they always enter with the engine ahead, and leave with it ahead :-)
14:22:59  <TWerkhoven> he wants a reversed engine at the tail, just like the tgv
14:23:08  <TWerkhoven> i believe you either right-click it or ctrl-click
14:23:09  <Stablean> <iklucas> yep
14:23:15  <TWerkhoven> but not sure, never actually done it
14:23:33  <Stablean> <iklucas> yes, ty
14:23:35  <Stablean> <iklucas> control click
14:23:40  <TWerkhoven> :)
14:23:45  <Stablean> <Anson> i messed around with train directions in TT and TTD, but no idea whether you can do it in open
14:25:26  <Stablean> <Anson> i had a look at several blogs and wanted to create a station with "invisible" depot ... but i never succeed ... either the depot is not used, or the whole station is not found
14:25:45  <TWerkhoven> invisible depot?
14:26:55  <Stablean> <Anson> when a depot at a station is visible, trains from the ML might use it ... thus it is made invisible by a forced reverse
14:27:17  <TWerkhoven> ah
14:27:28  <TWerkhoven> why not use 'service stations' ?
14:27:54  <Stablean> <Anson> but that also makes the station behind it invisible to the pathfinder and thus people create a "PF trap" ... leading trains there but then blocking the track and forcing the train in the depot
14:27:57  <Stablean> <iklucas> check rindhattan toffee, u mean it like that?
14:28:57  <Stablean> <iklucas> sign"like this?"
14:29:43  <Stablean> <Anson> something like that
14:29:53  <Stablean> <iklucas> thats just an overflow
14:29:56  <Stablean> <iklucas> with reverser
14:30:34  <Stablean> <Anson> when i try to build it, the trains don't find the station behind the reverser
14:30:44  <Stablean> <iklucas> well, thats a trick
14:30:59  <Stablean> <Anson> it only works in some cases when the trains have to use that track (few alternative routes etc)
14:31:29  <Stablean> <Anson> i saw those tricks in two blogs, but can't successfully do them myself :-(
14:32:03  <Stablean> <iklucas> when the station queue is full, the trains get forced to go to that extra lign,
14:32:13  <Stablean> <iklucas> when extra lign is full they get forced into depot
14:32:31  <Stablean> <iklucas> but do u more mean like,  that when u give order go to depot they go there?
14:32:49  <Stablean> <iklucas> btw, dont buy my company
14:32:55  <Stablean> <iklucas> was just to check wich trains were available
14:33:33  <Stablean> <Anson> hehe, i am only experimenting myself ... learning those traps and tricks, and also getting a bit experience with cola and toys :-)
14:33:47  <Stablean> <iklucas> ^^
14:34:23  <Stablean> <iklucas> what do you want to set up overthere?
14:34:31  <Stablean> <iklucas> u wanna make that overflow?
14:34:50  <Stablean> <Anson> i just put a sign at my attempt to do it ... "HOW do i set up ..."
14:35:04  <Stablean> <iklucas> but do you want to make that overflow?
14:35:28  <Stablean> <Anson> i want to force trains through a depot to the station
14:35:30  <Stablean> <iklucas> can i join ur comp?:D
14:35:49  <Stablean> <Anson> not after an overflow but before entering ... to save space
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14:36:05  <Stablean> <iklucas> always or only when station is full?
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14:36:31  <Stablean> <iklucas> hi
14:36:33  <Stablean> <MrD2DG> Hi
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14:37:37  <Stablean> <Anson> i just rebuilt it as intended
14:38:06  <Stablean> <Anson> but in many such cases, the trains don't find that station at all and already leave the track towards another station before
14:38:21  <Stablean> <iklucas> oh that way
14:38:23  <Stablean> <iklucas> nvm
14:38:45  <Stablean> <iklucas> can i?:D
14:38:55  <Stablean> <Anson> like my train #4 .. this time it didn't go to the other station but to the intended station
14:40:36  <Stablean> <iklucas> ok
14:41:43  <Stablean> <iklucas> hmpf:P
14:42:23  <Stablean> <iklucas> yes;)
14:42:47  <Stablean> <iklucas> hmm no:P
14:43:05  <Stablean> <iklucas> waait
14:43:24  <Stablean> <iklucas> hmm we need 1 more tile space:P
14:43:44  <Stablean> <Anson> moving the station 1 tile ahead ?
14:44:02  <Stablean> <Anson> do it .. it is only a test anyway ... but don't bancrupt it :-)
14:44:04  <Stablean> <iklucas> is 1 tl corners allowed?
14:44:34  <Stablean> <Anson> as test : yes ... latter it can be built with proper cornerlength
14:44:50  <Stablean> <iklucas> ok, this shud do it
14:45:28  <Stablean> <iklucas> crap forgotten:P
14:46:31  <Stablean> <iklucas> ok, now it shud woork
14:47:07  <Stablean> <iklucas> ehm no:P
14:47:30  <Stablean> <iklucas> hmm, weird
14:47:35  <Stablean> <iklucas> they now leave also without permission to
14:47:53  <Stablean> <iklucas> can be fixed with more tracks, but still
14:48:28  <Stablean> <Anson> when i did it the first 99 times, all trains would enter the path right at the word "HOW" and then be stuck there forever
14:48:48  <Stablean> <iklucas> hehe
14:49:08  <Stablean> <iklucas> some bug in pri
14:49:12  <Stablean> <iklucas> pre
14:49:50  <Stablean> <iklucas> now its just gonna be a overflow:P
14:51:08  <Stablean> <Anson> not even a proper overflow with a train queuing up randonly behind another
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14:52:38  <Stablean> <iklucas> this way its a overflow
14:53:01  <Stablean> <iklucas> but now we need trains±P
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14:53:16  <Stablean> <Anson> theys will return soon ... with speed 64 :-)
14:53:24  <Stablean> <iklucas> and yem the queuing space is too short
14:53:59  <Stablean> <Anson> but that is something completely different from what i tried to achieve ... i wanted to avoid queuing space by having a depot
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14:54:32  <Stablean> <iklucas> not in the way of a overflow?
14:54:46  <Stablean> <iklucas> as this is just an overflow, taking the ttrains that queue in the depot
14:55:57  <Stablean> <iklucas> 1 trains will get in queue
14:56:11  <Stablean> <iklucas> as some bug refused to make it the normal way
14:56:17  <Stablean> <iklucas> ehm wait:P
14:56:44  <Stablean> <Sylf> someone's asking for a proper overflow?
14:57:08  <Stablean> <iklucas> well, what happened with the depots,
14:57:20  <Stablean> <iklucas> they had an entry pre in it didnt they?
14:57:34  <Stablean> <Sylf> they do
14:57:37  <Stablean> <iklucas> no they dont
14:57:51  <Stablean> <Sylf> what do you mean?
14:57:53  <Stablean> <iklucas> look @ overflow at How do i set this up
14:58:03  <Stablean> <iklucas> yes?
14:58:14  <Stablean> <iklucas> i place an exit pre overthere
14:58:24  <Stablean> <iklucas> woot?:O
14:58:28  <Stablean> <Sylf> where?
14:58:31  <Stablean> <iklucas> last time it... just left the depot
14:58:35  <Stablean> <iklucas> @sign !here
14:58:48  <Stablean> <Sylf> what about it?
14:58:50  <Stablean> <md> what does !sync mean?
14:59:00  <Stablean> <iklucas> well not it somehow works:S
14:59:03  <Stablean> <Anson> i just put down a station like it was intended to look
14:59:09  <Stablean> <iklucas> wait, i'll show u the other bug
14:59:13  <Stablean> <Anson> fonding transfer :-)
15:00:03  <Stablean> <Anson> intended : trains balance left and right, use the reverser (to hide the depot from ML) and then use the station
15:00:03  <Stablean> <Sylf> erm....
15:00:13  <Stablean> <Sylf> exactly, what are you trying to do with those depots?
15:00:24  <Stablean> <iklucas> this is an little overflow, aint it?
15:00:31  <Stablean> <Sylf> no
15:00:51  <Stablean> <Anson> the depots should serve as storage space or "overflow" ... just create 50 trains and let it run
15:01:40  <Stablean> <Sylf> I mean, sort of, but it's not the type of overflow that's really workable
15:01:51  <Stablean> <Sylf> An overflow is, an overflow , and not a forced service station
15:01:51  <Stablean> <iklucas> hey, now the bug doesnt is there
15:01:52  <Stablean> <iklucas> ah it was the PBS
15:02:11  <Stablean> <Sylf> Yes, the presence of PBS screws that kind of stuff
15:03:19  <Stablean> <Sylf> you can get rid of the PF trap too
15:03:19  <Stablean> <iklucas> ye, as we got that other connection now;)
15:03:53  <Stablean> <Sylf> so... any reason why you're running universal engine? ^_^;
15:04:04  <Stablean> <MrD2DG> :P
15:04:08  <Stablean> <Anson> no running costs :-)
15:04:18  <Stablean> <Sylf> cheapscape
15:04:24  <Stablean> <Anson> and speed should be low for testing
15:04:54  <Stablean> <Anson> i also have tested universal engines, tracks and depots for the first time today :-)
15:05:34  <Stablean> <Anson> it was so nice earlier to see Sylf's 100+ trains on maglev tracks with steam :-)
15:06:22  <Stablean> <iklucas> were there?:P
15:06:41  <Stablean> <Sylf> yeah :p
15:06:45  <Stablean> <iklucas> lol
15:06:49  <Stablean> <Sylf> while I was switching from monorail to maglev
15:06:56  <Stablean> <iklucas> ^^
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15:07:10  <Stablean> <Anson> RL emergency ... have to go AFK for a bit
15:07:20  <Stablean> <iklucas> lol these white tracks really like spagetty
15:07:24  <Stablean> <iklucas> ehm, good luck!
15:07:28  <Stablean> <Anson> thanks for helping this far ... i'll have a closer look later
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16:06:01  <Stablean> <Vinnie> hey
16:06:03  <Stablean> <V453000> lo
16:06:03  <Stablean> <MrD2DG> Hi
16:07:13  <Stablean> <Vinnie> V did you make the TL 1 track
16:07:27  <Stablean> <V453000> yes
16:09:39  <Stablean> <Vinnie> reset today?
16:09:46  <Stablean> <V453000> probably
16:09:48  <Stablean> <MrD2DG> :'(
16:09:54  <Stablean> <V453000> could wait though
16:10:02  <Stablean> <Vinnie> i am not asking just checking if i want to start
16:10:05  <Stablean> <V453000> plenty space for anyone and if MrD2DGlikes to play :ů
16:10:23  <Stablean> <MrD2DG> :P There is loads of space left, only 2059
16:10:29  <Stablean> <Vinnie> oke
16:10:43  <Stablean> <Vinnie> MrD2DG: be nice and prospect some priomaries please
16:10:52  <Stablean> <MrD2DG> Oki
16:11:04  <Sylf> spending spree! :D
16:11:14  <Stablean> <MrD2DG> :P
16:12:28  <Stablean> *** Vinnie has started a new company (#5)
16:13:30  <Stablean> <V453000> btw I found a way to make the monorail tunnels not glitch \o/
16:13:44  <Stablean> <Vinnie> what glitch?
16:13:46  <Stablean> <MrD2DG> Didnt notice any glitches in the first place :P
16:14:02  <Stablean> <V453000> the monorail tunnels have original toyland base tiels
16:14:02  <Stablean> <V453000> i
16:14:05  <Stablean> <V453000> tiles
16:14:19  <Stablean> <V453000> or well, transrapid
16:15:23  <Stablean> <V453000> either way, expect this setup more often :p
16:15:33  <Stablean> <Vinnie> toyland :(
16:15:35  <Stablean> <MrD2DG> Toyland? :D
16:15:47  <Stablean> <MrD2DG> Shame about the sucky loco's though :/
16:15:47  <Stablean> <V453000> toyland with the newgrfs
16:15:57  <Stablean> <V453000> not that sucky imo
16:16:07  <Stablean> <MrD2DG> Well not enough choice
16:16:39  <Stablean> <V453000> still fun I think
16:16:44  <Stablean> <MrD2DG> Yeah it is
16:18:16  <Stablean> <V453000> guess you use opengfx
16:18:40  <Stablean> <MrD2DG> Yes original GFX are disgusting...
16:18:53  <Stablean> <V453000> I think the same about opengfx ;(
16:18:59  <Stablean> <MrD2DG> :O
16:19:23  <Stablean> <MrD2DG> Open GFX is nice, its toned down
16:19:30  * TWerkhoven prefers original, except for the bridges
16:19:33  <Stablean> <V453000> with zero details
16:19:40  <Stablean> <MrD2DG> Hmm true
16:19:58  <Stablean> <MrD2DG> Well wait for 32bpp if that ever happens :D
16:20:05  <Stablean> <V453000> original is the original :) nice details, precision, and it fits the game imo
16:20:43  <Stablean> <MrD2DG> They are okay, but I find them ugly especially in toyland
16:20:57  <Stablean> <Vinnie> can you send me some money if you have spare
16:20:57  <Stablean> <V453000> that is what this newgrf setup is for
16:21:03  <Stablean> <V453000> makes them nice even in toyland :)
16:21:13  <Stablean> *** T. Werkhoven has left the game (connection lost)
16:21:27  <Stablean> <Vinnie> thank you
16:21:27  <Stablean> <MrD2DG> Need more?
16:21:33  <Stablean> <V453000> I believe this with opengfx is disgusting, the trees are just so dark
16:21:35  <Stablean> <Vinnie> not yet :)
16:21:37  <Stablean> <MrD2DG> :P
16:21:45  <Stablean> <V453000> road bridges probably dont work at all
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16:22:09  <Stablean> <MrD2DG> They are quite dark but everything has been darkened so it doesnt lok out of place
16:22:57  <Stablean> <V453000> well, for example candyfloss - opengfx has the "trees" flat, original has them like balls
16:24:03  <Stablean> <V453000> plastic wells - opengfx - "some" boxes on the ground, where original has a nice geyser
16:24:20  <Stablean> <V453000> cola wells are okay :)
16:24:24  <Stablean> <MrD2DG> I dont even remember them, havent used original in sooo long :P
16:25:22  * TWerkhoven prefers original music as well
16:25:29  <Stablean> <MrD2DG> ^ Agree
16:25:35  <Stablean> <V453000> well, original music is legendary
16:25:49  <Stablean> <V453000> I dont even talk about SFX
16:26:01  <Stablean> <MrD2DG> I dont play with music on anymore though the original theme is drilled into my head
16:26:14  <Stablean> <V453000> me neither, but open music and sounds suck donkey arse
16:26:26  <Stablean> <MrD2DG> :P
16:27:18  <Stablean> <V453000> btw a new game on PS, if you cared
16:27:24  <Stablean> <MrD2DG> Ooh
16:27:43  <Stablean> <MrD2DG> Might check it out later
16:27:53  <Sylf> no
16:27:55  <Stablean> <Vinnie> still planning?
16:27:59  <Sylf> submit your plan NAO
16:28:03  <Stablean> <MrD2DG> :P
16:28:05  <Sylf> now*
16:28:24  <Stablean> <Vinnie> or else?
16:28:40  <Sylf> nothing :p
16:31:53  <Stablean> <Vinnie> MrD2DG: is that your company solo?
16:32:06  <Stablean> <MrD2DG> Nope
16:32:09  <Stablean> <MrD2DG> With Sylf
16:42:27  <Stablean> *** V453000 has left the game (leaving)
16:42:32  <V453000> cza
16:42:33  <V453000> cya
16:42:37  <Stablean> <MrD2DG> BB
16:42:40  <Stablean> <Vinnie> cya
16:45:26  <Stablean> <Vinnie> oke afk
16:45:32  <Stablean> <Vinnie> PS time
16:45:34  <Stablean> <MrD2DG> :P K
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17:24:46  <Stablean> <Vinnie> back
17:24:48  <Stablean> <MrD2DG> wb
17:24:51  <Stablean> <Vinnie> hey Sylf
17:25:11  <Stablean> <Sylf> yo
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18:22:01  <Stablean> <MrD2DG> BBH 02 exit is very slow
18:22:07  <Stablean> <MrD2DG> From toy factory
18:23:36  <Stablean> <Sylf> delete some toy trains first
18:24:08  <Stablean> <Sylf> looks like there are too many trains for the network
18:24:18  <Stablean> <Sylf> either delet trains, or add 3rd line
18:24:26  <Stablean> <MrD2DG> Hmm yeah but the toy pickup is overflowing with toys
18:24:28  <Stablean> <Sylf> and I really don't want to do 3rd line
18:24:38  <Stablean> <Sylf> doesn't matter
18:24:44  <Stablean> <MrD2DG> 3rd line to MSH01 is hell
18:25:10  <Stablean> <Sylf> I know we can't service all stations well with 2TL and RR_LL
18:25:32  <Stablean> <Sylf> No more trains for this game for this company
18:25:52  <Stablean> <MrD2DG> Yeah the problem isnt realy line capacity its the X at the merge
18:26:34  <Stablean> <Sylf> the X itself isn't blocking much of traffic though
18:26:40  <Stablean> <MrD2DG> Trains were crossing even when the didnt need to
18:26:42  <Stablean> <Sylf> those trains wait for prio anyway
18:26:48  <Stablean> <MrD2DG> It starts a chian effect with PBS
18:26:59  <Stablean> <MrD2DG> Its okay now though
18:41:20  <Stablean> <Sylf> I'm done deleting a few trains
18:41:26  <Stablean> <Sylf> It should help
18:41:32  <Stablean> <MrD2DG> Ok
18:42:58  <Stablean> *** Sylf has joined spectators
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18:57:54  <Chris_Booth> can we have a new none toyland map?
18:58:04  <Stablean> <MrD2DG> Nooo :D
18:58:39  <Vinnie_nl> haha
18:58:45  <Chris_Booth> please :)
18:58:57  <Stablean> <Anson> if someone is bored with this map, he might try to help find a solution to my problem :-)
18:59:03  <Vinnie_nl> you got holiday CB?
18:59:11  <Stablean> <MrD2DG> Help Anson :P
18:59:42  <Stablean> <Vinnie> what is the problem Anson
18:59:43  <Chris_Booth> Vinnie_nl only a long weekend
18:59:56  <Stablean> <Anson> at the sign "PROBLEM"
19:00:00  <Stablean> <Vinnie> So if i do a reset tomorow you will play?
19:00:32  <Stablean> <Anson> i want to send trains to a station, ...
19:00:37  <Chris_Booth> yes I will all on my own
19:01:14  <Stablean> <Anson> to force them through depots, i used a reverser (i read that it is a nono to build depots on sidelines and stations, thus the reverser hides it)
19:01:16  <Stablean> <Vinnie> you must place an extra sign Anson
19:01:28  <Stablean> <Anson> but now the trains won't find the station :-(
19:01:43  <Stablean> <Vinnie> you need to change two signals
19:02:04  <Stablean> <Anson> you can join my company and change it !?!
19:02:13  <Stablean> <Vinnie> pw?
19:02:21  <Stablean> *** Vinnie has joined company #4
19:02:57  <Stablean> <Anson> the remainder of the station works as intended ... as soon as i get the trains to the front of it
19:03:09  <Stablean> *** Chris Booth joined the game
19:03:11  <Stablean> <Vinnie> yep
19:03:51  <Stablean> <Vinnie> let me change Fundingheadtransfer so trains will always find it
19:04:29  <Stablean> <Chris Booth> wow someone use TL1
19:04:31  <Stablean> <Chris Booth> madness
19:04:35  <Stablean> <MrD2DG> :P V ofc
19:04:37  <Stablean> <Vinnie> V
19:05:09  <Stablean> <Chris Booth> well I can see that still cool though
19:05:29  <Stablean> <Vinnie> they need to see a direct path
19:05:35  <Stablean> <Chris Booth> Anson why universal engine?
19:05:38  <Stablean> <Vinnie> otherwise they will be lost
19:06:18  <Stablean> <Vinnie> great for a start
19:06:23  <Stablean> <Chris Booth> they will how?
19:06:33  <Stablean> <Vinnie> but why not build a direct path and use an overflow when it is full?
19:06:52  <Stablean> <Vinnie> no need to talk private btw
19:07:58  <Stablean> <Anson> i started building similar station in tight places ... eg 5 tiles width for 2 lanes livestock pickup, a pass and 2 lanes grain pickup
19:08:22  <Stablean> <Vinnie> may i give an example?
19:08:39  <Stablean> <Anson> thus i had the idea to build depots in front of the stations ... worked perfectly until i read about the "NO NO" when using it on sidelines :-)
19:08:39  <Stablean> <Chris Booth> since I am the only planer on PSG I declare my self the winnner XD
19:08:48  <Stablean> <MrD2DG> :P
19:08:50  <Stablean> <Vinnie> :)
19:09:04  <Stablean> <Vinnie> yes depots should be build after reversers
19:09:14  <Stablean> <Vinnie> so trains can't find them directly
19:09:28  <Stablean> <Anson> but how do trains find the station behind the depot behind the reverser ???
19:09:39  <Stablean> <Vinnie> we trick trains
19:09:40  <Chris_Booth> by magic
19:09:44  <Stablean> <Vinnie> go to sign example
19:10:09  <Stablean> <Anson> l
19:10:15  <Stablean> <Anson> ok
19:10:32  <Stablean> *** Boomer joined the game
19:10:36  <Stablean> <Vinnie> this is an normal station right?
19:10:50  <Stablean> <Vinnie> this just works
19:11:27  <Stablean> <Vinnie> if we use normal signals we can let it behave different
19:11:39  <Stablean> <Vinnie> for example we place two-ways
19:11:50  <Stablean> <Vinnie> that will help train directioning
19:12:22  <Stablean> <Vinnie> when a two-way is red trains will always go to an other path
19:12:32  <Stablean> <Vinnie> so if station is full they will go to overflow
19:12:38  <Stablean> <Vinnie> you still listening?
19:12:42  <Chris_Booth> noi
19:12:59  <Stablean> <Anson> i read the blog about pf traps ... thought i understood it, copied it, but all trains started entering the trap and got stuck :-)
19:13:13  <Stablean> <Vinnie> you got to love traps :)
19:13:19  <Stablean> <Vinnie> but you dont need traps
19:14:20  <Stablean> <Vinnie> that will work
19:15:07  <Stablean> <Vinnie> and that is an perfect overflow
19:17:32  <Stablean> <Vinnie> yep those are wires
19:17:45  <Stablean> <Vinnie> to transport the signal status
19:19:57  <Stablean> <Vinnie> both full
19:20:11  <Stablean> <Vinnie> = red
19:20:25  <Stablean> *** Mr. Green joined the game
19:20:41  <Stablean> <Mr. Green> wow
19:20:43  <Stablean> <Mr. Green> lol
19:20:47  <Stablean> <Mr. Green> alien s
19:20:58  <Stablean> <Vinnie> strange
19:21:46  <Stablean> *** Mr. Green has left the game (leaving)
19:21:48  <Stablean> <Vinnie> MrD2DG: do you use two-way eol anywhere
19:21:52  <Stablean> <Vinnie> it looks broken
19:22:00  <Stablean> <MrD2DG> Huh
19:22:11  <Stablean> <Vinnie> my !example
19:22:24  <Stablean> <Anson> i tried similar, patiently using all possible permutations of oneway and twoway normal signals and even some others ... always the trains queue behind a red signal when there are still some green
19:22:34  <Stablean> <MrD2DG> Nope i dont think so
19:22:43  <Stablean> <MrD2DG> Hardly have any overflows
19:22:47  <Stablean> <MrD2DG> brb
19:22:48  <Stablean> *** V453000 joined the game
19:22:49  <Stablean> <V453000> hi
19:22:51  <Stablean> <Vinnie> hey
19:23:02  <Stablean> <Vinnie> V is !example right?
19:23:18  <Stablean> <V453000> no
19:23:26  <Stablean> <V453000> reverser is missing an arrow
19:23:36  <Stablean> <Anson> hehe, there is the master ... i read V453000's blog and tried to do the station with reverser and trap ... no success
19:23:36  <Stablean> <Vinnie> is that necissary?
19:23:41  <Stablean> <V453000> not always
19:23:48  <Stablean> <V453000> but making an arrow makes it universal
19:24:00  <Stablean> <Vinnie> never knew that
19:24:02  <Stablean> <V453000> whether the arrow is needed depends on the rotation
19:24:04  <Stablean> <V453000> or something like that
19:24:12  <Stablean> <V453000> just place it there and you are sure
19:24:31  <Stablean> <Vinnie> so now its ok
19:24:33  <Stablean> <V453000> but otherwise it should work
19:24:47  <Stablean> <V453000> I just use conditional depot so I do not force them there, but that is just a tiny improvement
19:25:51  <Stablean> *** TrainsOfSodor joined the game
19:25:55  <Stablean> <Vinnie> hello ToS
19:25:58  <Stablean> <TrainsOfSodor> hi
19:26:06  <Stablean> <V453000> hi
19:26:17  <Stablean> <TrainsOfSodor> it's been a while :L
19:26:19  <Stablean> <Vinnie> more questions Anson
19:26:31  <Stablean> <TrainsOfSodor> I'll wait for the next server reset I think
19:26:35  <Stablean> *** V453000 has joined company #1
19:27:00  <Stablean> <V453000> very awesome candy MrD2DG
19:27:05  <Stablean> <V453000> really fits toyland
19:27:15  <Stablean> <TrainsOfSodor> yeah, it does
19:27:30  <Stablean> <TrainsOfSodor> why use the horribly slow universal engines? xD
19:27:56  <Stablean> <Anson> i used PBS in solo games to fill depots with unneeded trains ... but those depots were visible to the ML etc
19:28:17  <Stablean> <V453000> PBS is very dumb
19:28:23  <Stablean> <Vinnie> PBS is wrong for overflows
19:28:26  <Stablean> <TrainsOfSodor> I think last OTTD game I played, I only ran heritage routes lol
19:28:30  <Stablean> <Vinnie> use pre-signals
19:28:32  <Stablean> <V453000> it can be made to listen to your needs, but well ... bad
19:28:38  <Stablean> <Anson> now i need to find out which small detail i did wrong when i copied the station from your blog
19:28:54  <Stablean> *** TrainsOfSodor has started a new company (#7)
19:28:56  <Stablean> <MrD2DG> bk
19:28:58  <Stablean> <V453000> having improper config settings maybe? :)
19:29:23  <Stablean> <Anson> i tried it here too
19:29:34  <Stablean> <V453000> it works here :)
19:30:44  <Stablean> <Anson> look at sign "bad ???" for an attempt which didn't work ... the trains entered the trap and got stuck
19:31:06  <Stablean> <V453000> yeah
19:31:10  <Stablean> <V453000> you need the "arrow"
19:31:12  <Stablean> <Vinnie> the just learned curve is missing
19:31:14  <Stablean> <V453000> there
19:31:32  <Stablean> <Vinnie> near reverser
19:31:42  <Stablean> <Anson> never heard about "arrows" before
19:31:49  <Stablean> <V453000> the PF trap isnt needed :)
19:32:03  <Stablean> <V453000> the 2way combo signal diverts train away
19:32:05  <Stablean> <V453000> BUT
19:32:09  <Stablean> <V453000> that has one condition
19:32:21  <Stablean> <V453000> the path where the train is diversed needs to have at least 2 paths available
19:32:25  <Stablean> <V453000> not saying they lead somewhere
19:32:29  <Stablean> <V453000> but 2 paths
19:32:39  <Stablean> <V453000> so you make 2 senseless paths as reverser
19:33:00  <Stablean> <Anson> OUCH :-) LOL
19:33:03  <Stablean> <V453000> make exactly this
19:33:11  <Stablean> <V453000> I usually do it like
19:33:15  <Stablean> <V453000> this for visual pleasure
19:33:33  <Stablean> <V453000> no, dont delete that :D
19:33:37  <Stablean> <V453000> just the arrow was needed
19:33:53  <Stablean> <V453000> true that you didnt have anything like giving priority to the incoming trains or such thing
19:34:17  <Stablean> <Vinnie> arrow
19:35:07  <Stablean> <V453000> well, this works
19:35:09  <Stablean> <Anson> now it looks like before when it didn't work ...
19:35:11  <Stablean> <V453000> but if forces all trains though the depot
19:35:18  <Stablean> <V453000> oh, needs the arrow
19:35:34  <Stablean> <V453000> now it works
19:35:48  <Stablean> <V453000> fun eh :po
19:35:50  <Stablean> <Vinnie> train 5
19:36:17  <Stablean> <V453000> yeyy
19:36:31  <Stablean> <Vinnie> dont remove arrow
19:36:33  <Stablean> <Anson> LOL ... all that i was missing was that small arrow
19:36:39  <Stablean> <V453000> :)
19:36:39  <Stablean> <V453000> yes
19:37:04  <Stablean> *** Boomer has left the game (leaving)
19:37:06  <Stablean> <Anson> three days of work :-)
19:37:15  <Stablean> <Vinnie> V if you load the new map can you insert logic engine?
19:37:33  <Stablean> <V453000> can load it anytime, need it now?
19:37:45  <Stablean> <Vinnie> nah MrD2DGis still playing
19:37:56  <Stablean> <V453000> oh you mean for stable
19:38:03  <Stablean> <Vinnie> yes
19:38:05  <Stablean> <V453000> hmm, why not if we dont have wagons for it
19:38:07  <Stablean> <MrD2DG> Oh to much to TF ToS :P
19:38:19  <Stablean> <Vinnie> but if you want for PS i will think of a plan with logic engine :)
19:38:27  <Stablean> <TrainsOfSodor> yeah, can't afford it xD
19:38:47  <Stablean> <V453000> where ever for me :)
19:39:49  <Stablean> <Vinnie> you got any idea for PS?
19:39:51  <Stablean> <Anson> hehe, then my original attempt (at sign "EXCEPT ...") will work now too ... with the arrows !?
19:40:16  <Stablean> <V453000> ideas ... I guess I could, but I want to see if there is at least somebody making something reasonable first
19:40:28  <Stablean> <Vinnie> seen CB his plan
19:40:46  <Stablean> <MrD2DG> Im not playin really not adding anymore trains or the network will die, just wanted time to finish HQ island :)
19:40:56  <Stablean> <V453000> not much to comment on there
19:41:05  <Stablean> <V453000> but masai with doubledeckers is utter ugly
19:41:14  <Stablean> <Vinnie> :)
19:41:30  <Stablean> <V453000> and I dont really feel like playing a TGV after 204
19:41:38  <Stablean> <Vinnie> have you ever tried a 5 way BBH on the PS?
19:41:46  <Stablean> <MrD2DG> I wanna build a SML on PS never tried before someone make a plan :P
19:42:07  <Stablean> <V453000> there was a so called 5way, but it was rather some mess than a hub
19:42:20  <Stablean> <V453000> 142 iirc
19:42:35  <Stablean> <Vinnie> oke then i am going to think of something with a 6 way BBH
19:42:42  <Stablean> <Vinnie> it should be a first
19:42:54  <Stablean> <V453000> point is why :)
19:42:58  <Stablean> *** Vinnie has joined spectators
19:43:02  <Stablean> <TrainsOfSodor> cos he can? xD
19:43:16  <Stablean> <Vinnie> why create a game with 2k5 trains and 6 milion people
19:43:29  <Stablean> <V453000> it was 143 though
19:43:29  <Stablean> <Vinnie> and double stack the mainline
19:43:52  <Stablean> <Vinnie> And why build the madness from game 200 on logic island
19:43:54  <Stablean> <V453000> well, because it sets a record and it has a reason for a way to beat it
19:44:05  <Stablean> <Vinnie> 6 way BBH is a record
19:44:08  <Stablean> <V453000> no
19:44:14  <Stablean> <Vinnie> 7 way?
19:44:20  <Stablean> <V453000> because it is probably more stupid than a bunch of 3ways
19:44:38  <Stablean> <Vinnie> yep
19:44:48  <Stablean> <Vinnie> and unexpandable
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19:47:33  <Stablean> <Vinnie> MrD2DG: the map of PS consist of alot of lakes. creating technical islands. I can't see how you can make a one way loop for SML in that map
19:47:43  <Stablean> <V453000> SML is dumb
19:47:50  <Stablean> <MrD2DG> Two way? :D
19:47:52  <Stablean> <MrD2DG> :O
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19:48:05  <Stablean> <V453000> dumb,
19:48:11  <Stablean> <MrD2DG> I think its good stops all the stupid balancing problems we usually have
19:48:18  <Stablean> <V453000> try it on stable
19:48:28  <Stablean> <V453000> after 3 lines you will notice that it is boring as hell
19:49:30  <Stablean> <MrD2DG> :/ It looked good when I checked the wiki
19:49:36  <Stablean> <V453000> the idea is intelligent
19:49:50  <Stablean> <Vinnie> a neat thing to build is something that slows down a train
19:50:04  <Stablean> <Vinnie> so it might join later without stopping
19:50:04  <Stablean> <V453000> but expanding the line means that you just place a straight rail, clone a few shifters, done, endlessly
19:50:07  <Stablean> <V453000> isng that boring? ;)
19:50:13  <Stablean> <MrD2DG> Wouldnt a two way SML be just as 'entertaining' as a normal 2 way
19:50:28  <Stablean> <MrD2DG> Well yeah it is easy to expand
19:50:38  <Stablean> <V453000> it is retardedly easy to expand
19:50:42  <Stablean> <MrD2DG> :P
19:50:57  <Stablean> <V453000> get brain, kill it, insert it in head, play SMl
19:51:07  <Stablean> <MrD2DG> Lol
19:51:23  <Stablean> <V453000> OR think about something new, but I dont see that coming after PZG13 :)
19:51:34  <Stablean> <V453000> which doesnt mean it isnt possible :)
19:51:44  <Stablean> <MrD2DG> What was PZG13
19:51:54  <Stablean> <Vinnie> timed SML
19:51:56  <Stablean> <V453000> the last SML game
19:52:06  <Stablean> <MrD2DG> Might check the out later
19:52:09  <Stablean> <V453000> @@PZG13
19:52:09  <Webster> ProZone Game 13: Timed (aka insane) SML at #openttdcoop - http://blog.openttdcoop.org/2010/08/02/prozone-game-13-timed-aka-insane-sml/
19:52:48  <Stablean> <V453000> for me it is the last SML game ever, unless something very new comes
19:53:22  <Stablean> <V453000> after seeing it, you might realize why :)
19:53:22  <Stablean> <MrD2DG> Better start thinking then :D
19:53:54  <Stablean> <Vinnie> V in the current ProZone game you have build a large drop station. In the drop you use alot of wires. iirc you use those wires to transport the platform status. Do you remember?
19:54:24  <V453000> yes but the point is that it has nothing to do with platforms, why
19:54:42  <Stablean> <Vinnie> i want to know how it works exactly
19:54:46  <V453000> I didnt really finish the idea there, and dont really know if it would be realizable
19:55:10  <V453000> if you have lets say 6 X-es in the station
19:55:20  <V453000> (the sets of 3 platforms which have an X in front of them)
19:55:21  <Stablean> <Vinnie> yes
19:55:34  <V453000> then lets say lines A B and C have each a choice to X1
19:55:51  <V453000> I tried to do something where if a train is at A->X1, then B and C will not go there
19:56:06  <V453000> but the logic itself should not totally close the line but just discourage it, where the project crashed
19:56:10  <Stablean> <Vinnie> jammable unless you use a buffer
19:56:17  <V453000> yes
19:56:37  <Stablean> <Vinnie> well you can make it less preffered
19:56:46  <V453000> not by logic I think
19:56:51  <Stablean> <Vinnie> train pathfinder looks 10 signals ahead
19:56:52  <V453000> or at least I do not see how
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19:57:22  <V453000> dont know if for example a RV on a crossing would make it give a penalty
19:57:30  <Stablean> <Vinnie> you just need to make X1 X2 and X3 the same pf penalty
19:57:40  <Stablean> <Vinnie> then redlight a second signal
19:57:46  <Stablean> <Vinnie> so it does not jam
19:58:12  <Stablean> <Vinnie> but it is hard
19:59:08  <V453000> well, yes
19:59:13  <V453000> question is if that would work
20:00:02  <V453000> overall problem is that it would probably come effective with a station having like 60 platforms and 10 incoming lines and an endlessly spread entrance
20:00:14  <V453000> boost right there? :)
20:01:06  <Stablean> <Vinnie> or after the split to X1,2,3 you create a pf trap to the station. so each line has same penalty
20:01:09  <Stablean> <Vinnie> saves calculations
20:01:32  <V453000> good point, but space is a real bitch there
20:01:39  <Stablean> <Vinnie> yep
20:03:48  <Stablean> <Anson> just checked the suggested overflow again ... and some trains went into the logic rails ... wouldn't it be better to use "crossing straights" instead of those (often used) 90 degre turns ?
20:04:03  <V453000> depends
20:04:15  <V453000> just use inacessible 90s and you are fine :)
20:05:03  <Stablean> <Anson> but a crossing straight which can't be accessed might look more strange, bur works the same or better ?
20:05:47  <Stablean> <Vinnie> yes
20:05:50  <V453000> inaccessible = works, no better or worse :)
20:06:49  <Stablean> <Anson> completely different question: is there an option (or planned feature) in open ttd to magnify the screen, loke one more step in zoom ?
20:07:04  <Stablean> <MrD2DG> 32bpp has 2 extra zoom levels
20:07:14  <Stablean> <Anson> currently i use a reallife magnifying glass when i want to see the details of signals :-(
20:07:20  <V453000> :D
20:07:23  <Stablean> <Vinnie> :)
20:07:30  <V453000> use TTD graphics
20:07:32  <Stablean> <MrD2DG> Im guessing if you zoomed into these 8bpp sprites your eyes woudl burn
20:07:32  <Stablean> <Vinnie> its a real problem
20:07:58  <Stablean> <Vinnie> use the traffic lights instead of semaphores
20:08:08  <Stablean> <Anson> the labels on the indistry window are just 5 pixels high ... VERY small comaperd to my moitor with 1200 :-)
20:08:26  <Stablean> <MrD2DG> Isnt there a gui enlargement newgrf?
20:08:42  <Stablean> <MrD2DG> Pretty sure I tried one out
20:08:44  <V453000> opengfx has ... better signals than it used to, but still far, far, far from ttd signals
20:08:59  <V453000> yes there is
20:09:07  <V453000> some opengfx+ gui iirc
20:09:11  <Stablean> <MrD2DG> I can tell the differenge between signal
20:09:13  <Stablean> <Anson> there is ... when it is used :-) ... but it magnfies some unimportant buttons, and leaves out hings like text size
20:09:40  <V453000> MrD2DG: yes but worse than with ttd :)
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20:09:48  <Stablean> <MrD2DG> :P I remember a project about a scalable GUI & text no idea what happened to it
20:09:55  <Stablean> <MrD2DG> Lol
20:10:23  <Stablean> <Anson> i would be able to magnify everything by going fullscreen, but that messes up my desktop and some other backgriund programs
20:11:27  <V453000> neer played else than in a window :)
20:11:47  <Stablean> <MrD2DG> ^
20:12:09  <Stablean> <MrD2DG> I usually do other things while playing OTTD anyway so fullscreen is just a hassle
20:12:48  <Stablean> <Anson> when you enable the console, how big is that console window for you ?
20:12:59  <V453000> just enough :D
20:13:03  <Stablean> <Anson> for me it is a third of the screen, and holds 33 lines :-)
20:13:05  <Stablean> <Vinnie> 1/3 of the screen
20:13:13  <Stablean> <MrD2DG> Yep
20:13:19  <Stablean> <Vinnie> hold shift and use arrows
20:13:39  <Stablean> <Vinnie> or since 1.1.0 scroll
20:13:45  <Stablean> <Vinnie> mousewheel :)
20:13:56  <Stablean> <Anson> 33 lines visible at the same time ... i mention that to show you the small size of my text
20:14:01  <Stablean> <Vinnie> ohh
20:14:27  <Stablean> <MrD2DG> Needs a scroll bar even scrolling with the wheel takes ages.....
20:14:48  <Stablean> <Vinnie> shift page up[ :D
20:15:35  <Stablean> <MrD2DG> :O
20:15:45  <Stablean> <MrD2DG> Thats bettes
20:15:48  <Stablean> <MrD2DG> *Better
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20:18:15  <Stablean> <Anson> hehe, if you want to see my screensize: i can see both labels "screen top left" and "screen bottom right" completely at the same time :-)
20:18:33  <Stablean> <Anson> maybe 30 x 35 tiles
20:18:53  <Stablean> <Anson> and then a single pxel of signals is very small :-(
20:21:40  <Stablean> <Vinnie> get a widescreen
20:22:00  <Stablean> <Vinnie> 1680x1050
20:22:34  <Stablean> <Anson> i have 1900 x 1200 ... minus a few pixels for a vertical taskbar at the left edge
20:22:48  <Stablean> <MrD2DG> 1280x960 \o/
20:23:08  <Stablean> <Vinnie> game runs faster on lower resolutions :)
20:23:18  <Stablean> <Anson> minus taskbar, it is like 1800 x 1200
20:23:32  <Stablean> <MrD2DG> Still manages to kill my cpu though :/
20:23:42  <Stablean> <Vinnie> this game?
20:23:44  <Stablean> <Anson> hehe, shouldn't the game run at the same speed for all of us ? .-)
20:23:46  <Stablean> <MrD2DG> Not this one
20:24:04  <Stablean> <Vinnie> look how mutch he has build already
20:24:08  <Stablean> <MrD2DG> PS usually about 1.5K trains
20:24:22  <Stablean> <Anson> normal speed in solo should also be the same for everybody ... and only speedup would be different
20:25:06  <Stablean> <MrD2DG> Need hardware acceleration :) Then at least I can use my gfx card which isnt very old
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20:39:13  <Stablean> <Anson> AFK
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21:40:39  <MrD2DG> !date
21:40:40  <Stablean> MrD2DG: 22 Feb 2083
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22:45:31  <Stablean> <Troy McClure> hi
22:45:36  <Stablean> <md> hi
22:47:14  <Stablean> <md> what does !sync mean
22:47:20  <Stablean> <Troy McClure> out of sync
22:47:28  <Stablean> <md> what does that mean
22:47:30  <Stablean> <Troy McClure> can i join your comp,then ill explain
22:47:33  <Stablean> <md> sure
22:47:43  <Stablean> <md> go for it
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22:48:16  <Stablean> <Troy McClure> you see !this
22:48:27  <Stablean> <md> ya
22:48:37  <Stablean> <Troy McClure> how many tiles is that "route"
22:48:47  <Stablean> <md> 11
22:48:54  <Stablean> <Troy McClure> and now?
22:49:14  <Stablean> <md> i'd assume 11, but how does bridge affect it?
22:49:20  <Stablean> <Troy McClure> nothing yet
22:49:23  <Stablean> <Troy McClure> 11 is the correct answer
22:49:49  <Stablean> <Troy McClure> and via the other "route"
22:50:15  <Stablean> <md> 11 unless diagonal is slightly longer
22:50:25  <Stablean> <Troy McClure> diagonal is slightly longer
22:50:36  <Stablean> <Troy McClure> for the computer !!this is already considered one tile
22:50:53  <Stablean> <md> hmm
22:50:55  <Stablean> <Troy McClure> whereas we would say that's a half tile
22:51:11  <Stablean> <md> i've been measuring by dragging "autorail"
22:51:13  <Stablean> <Troy McClure> so a train going right will need sligthly more time than going over right
22:51:35  <Stablean> <md> that tool isn't quite right on diagonals though?
22:51:41  <Stablean> <Troy McClure> it sorta is
22:51:47  <Stablean> <Troy McClure> not entirely
22:51:53  <Stablean> <Troy McClure> 2x1/2 tile
22:52:01  <Stablean> <Troy McClure> does not make 1 tile
22:52:07  <Stablean> <md> ok
22:52:13  <Stablean> <Troy McClure> by 1/2 tile i mean diagonal
22:52:15  <Stablean> <md> is it sqrt(2) longer?
22:52:25  <Stablean> <Troy McClure> I dont know exactly
22:52:27  <Stablean> <Troy McClure> but that doesnt matter
22:52:37  <Stablean> <md> so i've got to lengthen the straight side?
22:52:51  <Stablean> <Troy McClure> you've got to maken them in synch
22:53:01  <Stablean> <Troy McClure> where sync= synchronized
22:53:29  <Stablean> <Troy McClure> the only way you know for sure if one "route" is exaclty as long
22:53:37  <Stablean> <Troy McClure> is to do the same to half tiles
22:53:39  <Stablean> <Troy McClure> like that!
22:53:43  <Stablean> <md> i see
22:53:45  <Stablean> <Troy McClure> perfect
22:53:51  <Stablean> <md> symmetry
22:53:54  <Stablean> <Troy McClure> yes
22:54:04  <Stablean> <Troy McClure> and I learned a little trick from Chris
22:54:14  <Stablean> <Troy McClure> sometimes you need to cross 2 rails
22:54:26  <Stablean> <Troy McClure> like that
22:54:37  <Stablean> <Troy McClure> but you have limited space
22:55:13  <Stablean> <Troy McClure> but you do want them to be diagonal like that
22:55:19  <Stablean> <Troy McClure> so a train from !here
22:55:25  <Stablean> <Troy McClure> will want to go !there
22:55:35  <Sylf> !date
22:55:35  <Stablean> Sylf: 25 Aug 2088
22:55:39  <Stablean> <md> ok
22:55:39  <Stablean> <Troy McClure> and its very important you make that curve
22:55:50  <Stablean> <Troy McClure> normally, you would like them in sync
22:55:58  <Stablean> <Troy McClure> but theres no room:
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22:56:35  <Stablean> <Troy McClure> this would make them out sync, you see?
22:56:39  <Stablean> <md> yea
22:56:45  <Stablean> <Troy McClure> try this:
22:57:05  <Stablean> <md> hah, i saw that earlier
22:57:19  <Stablean> <md> i thought it was a mistake
22:57:19  <Stablean> <Troy McClure> still symmetry
22:57:30  <Stablean> <Troy McClure> yeah, i thought too, at first
22:57:36  <Stablean> <Troy McClure> but i got explained
22:57:38  <Stablean> <md> the crossing tracks aren'ta problem?
22:57:52  <Stablean> <Troy McClure> crossing tracks usually are a problem
22:57:55  <Stablean> <Troy McClure> but:
22:58:05  <Stablean> <Troy McClure> what would it mean if there was a conflict?
22:58:19  <Stablean> <Troy McClure> when a train on the bottom line has to wait for a train on the top line?
22:58:21  <Stablean> <md> traffic jam ahead
22:58:28  <Stablean> <Troy McClure> yes
22:58:40  <Stablean> <Troy McClure> but normally, when traffic is smooth
22:58:50  <Stablean> <Troy McClure> it would mean that one train is faster than the other
22:58:56  <Stablean> <Troy McClure> or some other anomaly
22:59:02  <Stablean> <Troy McClure> not normal, anyways
22:59:05  <Stablean> <md> i see it
22:59:27  <Stablean> <Troy McClure> you're already splitting the traffic earlier, so there's no problem at all
22:59:29  <Stablean> <md> i'll see if i can fix some of these syncs
22:59:33  <Stablean> <Troy McClure> any other questions?
22:59:47  <Stablean> <md> not atm
22:59:57  <Stablean> <Troy McClure> some have been removed, I noticed
23:00:04  <Stablean> <Troy McClure> but usually, the solution is very easy
23:00:15  <Stablean> <md> i've been fixing stuff, may have inadvertantly synced some
23:00:55  <Stablean> <md> pretty sure i did that when i fixed the bridges near wrefingfield battery farm
23:01:13  <Stablean> <Troy McClure> yes
23:01:23  <Stablean> <Troy McClure> but i have  to make another remark
23:01:27  <Stablean> <Troy McClure> and im not sure about that one
23:01:33  <Stablean> <Troy McClure> Sylf, you here?
23:01:44  <Stablean> <Sylf> yo
23:01:54  <Stablean> <Troy McClure> can you check at !sig?
23:02:16  <Stablean> <Troy McClure> I have a question about it
23:02:22  <Stablean> <Sylf> ok, what's up?
23:02:33  <Stablean> <Troy McClure> I think -but im not sure about it-
23:02:41  <Stablean> <Troy McClure> that this causes minor problems
23:02:46  <Stablean> <Troy McClure> because:
23:03:04  <Stablean> <Troy McClure> the north signal is slightly closer to the next signal than the south one
23:03:23  <Stablean> <Sylf> it really won't matter
23:03:25  <Stablean> <Troy McClure> cause of the diagonal tile
23:03:35  <Stablean> <Troy McClure> is it overkill to do this:?
23:03:50  <Stablean> <Sylf> with TL5 with 2 engines, these trains can't accelerate instantly
23:04:00  <Stablean> <Sylf> so no trains will be so close enough that it'll matter
23:04:06  <Stablean> <Troy McClure> yes, it shouldnt be a problem
23:04:26  <Stablean> <Troy McClure> but i could've sworn that at other games, i saw problems with this miniscule problem
23:04:32  <Stablean> <Troy McClure> but again: is this overkill?
23:04:38  <Stablean> <Troy McClure> to add that other signal?
23:04:48  <Stablean> <Sylf> it's utterly useless
23:05:02  <Stablean> <Troy McClure> okay, clear answer :D
23:05:20  <Stablean> <Troy McClure> anywas, md, I sometimes do that
23:05:35  <Stablean> <Troy McClure> but Sylf says its utterly useless
23:05:41  <Stablean> <md> ok
23:05:51  <Stablean> <Troy McClure> and
23:05:54  <Stablean> <md> sometimes i put signals every tile when i'm not sure
23:06:12  <Stablean> <Troy McClure> you have a lot more problems than to worry about that
23:06:12  <Stablean> <Sylf> that actually can make jams worse
23:06:24  <Stablean> <Troy McClure> yes, since you cant make an emergency escape
23:06:47  <Stablean> <Troy McClure> btw, single bay stations are a definite no-no
23:06:55  <Stablean> <Sylf> trains can get too close to each other in the main line with signal on every tile, until you get to some split/merge, where there can't be a signal
23:07:09  <Stablean> <md> i've been triaging
23:07:34  <Stablean> <md> by single bay you mean single bay roro?
23:07:39  <Stablean> <Troy McClure> yes
23:07:47  <Stablean> <Troy McClure> or single terminus
23:08:03  <Stablean> <md> i use them for low traffic stations at the beginning
23:08:30  <Stablean> <Sylf> then, spend some time and upgrade them later, doof :p
23:08:58  <Stablean> <md> i'm gettin there :P
23:09:35  <Stablean> <md> are train-length roll-out tracks desirable? I thought so, but i noticed people not using em
23:09:58  <Stablean> <Sylf> ro-ro take more space
23:10:12  <Stablean> <Troy McClure> no, he means tracks after the station
23:10:15  <Stablean> <Troy McClure> to accelerate
23:10:21  <Stablean> <md> and clear the platform
23:10:23  <Stablean> <Troy McClure> it depends on the train
23:10:37  <Stablean> <Troy McClure> but I rarely use anything of the sort
23:10:43  <Stablean> <Sylf> If you're talkin about curve length...
23:11:03  <Stablean> <Troy McClure> no, the track after a station to accelerate to a reasonable speed
23:11:10  <Stablean> <Troy McClure> or vice versa,
23:11:16  <Stablean> <Troy McClure> the track before a station to slow down
23:11:28  <Stablean> <Sylf> deceleration space?
23:11:36  <Stablean> <Troy McClure> yes, with a fancy word :D
23:11:49  <Stablean> <md> it's mostly to let the train roll out so the next one can roll in
23:11:53  <Stablean> <Sylf> or braking space, slow-down space...
23:12:08  <Stablean> <Sylf> It's just better to have some space
23:12:25  <Stablean> <Sylf> having a full length trains is a bit much with longer trains
23:16:05  <Stablean> <md> thanks
23:16:11  <Stablean> <md> i've seen that style a lot
23:16:17  <Stablean> <Sylf> dang... now I feel like playing another company
23:17:24  <Stablean> *** Sylf has started a new company (#8)
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23:21:53  <Stablean> <Troy McClure> your toy pickup needs expanding too
23:22:01  <Stablean> <Troy McClure> but im not really in the mood for that
23:22:12  <Stablean> <md> i'll work on it
23:22:23  <Stablean> <Troy McClure> can you check on the other !syncs first
23:22:29  <Stablean> <md> did i get the sync thing right at wrefing battery?
23:22:33  <Stablean> <md> i tried that trick
23:22:36  <Stablean> <Troy McClure> then I can correct them if they're wrong
23:22:42  <Stablean> <Troy McClure> yes, they're correct
23:22:53  <Stablean> <Troy McClure> although i wouldnt use 2-way pbs, but one way
23:23:33  <Stablean> <Troy McClure> true coopers would say you should use presignals
23:23:43  <Stablean> <Troy McClure> since there's enough space, but im not that strict
23:24:00  <Stablean> <md> my problem with presignals is that they can't dispatch trains as quickly
23:24:07  <Stablean> <md> so long as the tail is in the block it won't let it go
23:24:09  <Stablean> <Chris Booth> Troy McClure true coopers hide
23:24:27  <Stablean> <Troy McClure> true md, but they rarely get in that position
23:24:30  <Stablean> <Troy McClure> only if its jammed
23:24:32  <Stablean> <Troy McClure> hi Chris
23:24:40  <Stablean> <Troy McClure> you hid?
23:24:58  <Stablean> <Chris Booth> been hiding from toyland all day
23:25:28  <Stablean> <Troy McClure> with good reasons
23:25:44  <Stablean> <Chris Booth> yes its toyland
23:25:53  <Stablean> <Chris Booth> played it once this year already
23:25:56  <Stablean> <Chris Booth> that is enough
23:25:58  <Stablean> <Troy McClure> easter :D
23:26:24  <Stablean> <Troy McClure> md: two !syncs behind eachother
23:26:24  <Stablean> <Chris Booth> no april fools
23:26:28  <Stablean> <Troy McClure> possibilities?
23:26:36  <Stablean> <Troy McClure> oh yeah, April fools
23:26:38  <Stablean> <Troy McClure> awfull
23:26:48  <Stablean> <md> i can actually get rid of one of these
23:26:59  <Stablean> *** Chris Booth has left the game (leaving)
23:28:21  <Stablean> <Troy McClure> you knew I put those !syncs there?
23:28:29  <Stablean> <md> me?
23:28:39  <Stablean> <md> no
23:28:41  <Stablean> <Troy McClure> yes, did you know I put those signs there?
23:28:43  <Stablean> <Troy McClure> okay
23:28:53  <Stablean> <md> i just figured you might know what it means
23:29:21  <Stablean> <Troy McClure> at the other !sync
23:29:28  <Stablean> <md> yea this one's ugly
23:29:34  <Stablean> <Troy McClure> you see: merge before split
23:29:41  <Stablean> <Troy McClure> and best option is split before merge
23:29:48  <Stablean> <Troy McClure> Can you guess why?
23:29:58  <Stablean> <md> less traffic to cross up
23:30:05  <Stablean> <Troy McClure> yes
23:30:07  <Stablean> <md> anothr bridge could ork here, and also sync it
23:30:30  <Stablean> <Troy McClure> it seems nonsensical if trains need to wait on eachother
23:30:40  <Stablean> <Troy McClure> just because they have2 or 3 tiles of track in common
23:31:15  <Stablean> <md> going to make a temporary route
23:33:20  <Stablean> <Troy McClure> up to 10 or 11, 2 bridges will suffice
23:33:22  <Stablean> <md> what were you thinking?
23:33:36  <Stablean> <Troy McClure> the whole distance from the base of current bridges
23:33:38  <Stablean> <md> that one was going to be temporary, but it could be permanent. only 8
23:33:41  <Stablean> <Troy McClure> to the rails you built
23:33:57  <Stablean> <Troy McClure> the bridge you just built, seems nice for perm
23:36:47  <Stablean> <Troy McClure> ah, you also fixed the
23:37:01  <Stablean> <md> oh yea
23:37:06  <Stablean> <md> blame chris for those :)
23:37:08  <Stablean> <Troy McClure> :P
23:37:18  <Stablean> <Troy McClure> he built that?
23:37:22  <Stablean> <md> originally
23:37:24  <Stablean> <Troy McClure> he must really hate Toyland :D
23:37:27  <Stablean> <md> haha
23:37:44  <Stablean> *** Sylf has joined spectators
23:38:07  <Stablean> <md> i replaced it with a truck transfer to an existing roro with some extra space
23:38:18  <Stablean> <Troy McClure> ah, ookay
23:42:58  <Stablean> <md> why too little capacity if there's no waiting line of trains?
23:43:08  <Stablean> <Troy McClure> sometimes there are
23:43:20  <Stablean> <Troy McClure> and the reason you dont see jamming up in front of the pickup
23:43:27  <Stablean> <Troy McClure> is because there are jamming !here already
23:43:45  <Stablean> <Troy McClure> so even IF you solved the problem !here
23:43:45  <Stablean> <md> ah did you re enable the prio?
23:44:00  <Stablean> <Troy McClure> you will still see jamming further
23:44:06  <Stablean> <md> yea probably reaching limits of LR
23:44:08  <Stablean> <Troy McClure> yes, i enabled it
23:44:14  <Stablean> <Troy McClure> you can disable it again
23:44:25  <Stablean> <Troy McClure> but there are going to be jams the one way or the other
23:44:43  <Stablean> <Troy McClure> either on -what seems to be- your ML
23:44:53  <Stablean> <Troy McClure> or on -what seems to be- a sideline
23:45:04  <Stablean> <md> yep
23:46:39  <Stablean> <Troy McClure> iklucas built these prios?
23:46:55  <Stablean> <md> chris
23:47:03  <Stablean> <Troy McClure> unusually long for Chris
23:47:21  <Stablean> <md> unless he let iklucas build on ours. i wasn't around
23:48:02  <Stablean> <md> the "mainline" is part of the original tracks I built, so i'm not surprised its overburdened
23:48:20  <Stablean> <md> i'm still not skilled enough to plan for LLRR
23:48:30  <Stablean> <Troy McClure> you'll always have the problem of increasing traffic
23:48:41  <Stablean> <Troy McClure> and finally undercapacity of track
23:48:53  <Stablean> <Troy McClure> certainly on original lines
23:49:07  <Stablean> <Troy McClure> but I notice that when i build junctions
23:49:19  <Stablean> <Troy McClure> and have a fair amount of money
23:49:29  <Stablean> <Troy McClure> I already prepare them for LLRR
23:49:44  <Stablean> <Troy McClure> since that's a "normal" load for a ML
23:49:50  <Stablean> <md> another issue on this map is the hills
23:50:02  <Stablean> <Troy McClure> and it's easier to expand LLRR to LLLRRR than LR to LLRR to LLLRRR
23:50:05  <Stablean> <md> i was originally squeezed onto the coastline due to avoiding TF
23:50:11  <Stablean> <Troy McClure> build your way around it :D
23:51:14  <Stablean> <Troy McClure> @@MSH
23:51:14  <Webster> msh: Main Station Hub, see also: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/
23:51:30  <Stablean> <Troy McClure> you checked out the wikis?
23:51:32  <Stablean> <md> yes
23:51:42  <Stablean> <md> i should really get on IRC. which channel is this linked to?
23:51:52  <Stablean> <Troy McClure> #openttdcoop.stable
23:52:02  <Stablean> <Troy McClure> the PS is #openttdcoop
23:52:21  *** md_ has joined #openttdcoop.stable
23:52:28  <Stablean> <md> @@MSH
23:52:28  <Webster> msh: Main Station Hub, see also: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/
23:52:36  <Stablean> *** Sylf has joined company #8
23:52:40  <Stablean> <Troy McClure> and you can check:
23:52:42  <Stablean> <Troy McClure> @BBH
23:52:48  <Stablean> <Troy McClure> @@SLH
23:52:48  <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub
23:52:56  <Stablean> <Troy McClure> hmm, BBH does nothing?
23:53:01  <Stablean> <Troy McClure> oh, wait
23:53:03  <Stablean> <Troy McClure> @@BBH
23:53:03  <Webster> bbh: Back Bone Hub, see also: http://wiki.openttdcoop.org/Backbone_Hub
23:53:09  <Stablean> <md> i read the wiki, i dont remember the blog
23:53:36  <Stablean> <Troy McClure> they're worth while
23:53:51  <Stablean> <Troy McClure> for beginners, especially the first entries
23:53:52  <Stablean> <md> definitely learned a lot so far
23:54:00  <Stablean> <Troy McClure> after a while they really get difficult
23:56:24  <Stablean> <Troy McClure> you can also learn a lot from other people's networks
23:56:26  <Stablean> <md> i was thinking about spending some time on a map just working on some of the basic hub structures
23:56:33  <Stablean> <Troy McClure> you should do that
23:56:52  <Stablean> <Troy McClure> I didnt have trouble doing that in game
23:57:03  <Stablean> <Troy McClure> but if you think that works best for you
23:57:08  <Stablean> <Troy McClure> definitely
23:57:26  <Stablean> <md> i often get frustrated by terrain
23:57:32  <Stablean> <md> before i have money to flatten it
23:57:49  <Stablean> <Troy McClure> It's sometimes hard to see the other route
23:57:55  <Stablean> <Troy McClure> thats much more easier :D
23:58:03  <Stablean> <Troy McClure> but I advise you to look for it
23:58:13  <Stablean> <Troy McClure> and train yourself in "seeing" the landscape
23:58:20  <Stablean> <md> oh, speaking of which
23:58:30  <Stablean> <md> is there any trick to "see" the landscape easier?
23:58:43  <Stablean> <md> i sometimes have difficulty distinguishing elevations. maybe my eyes are bad.
23:58:45  <Stablean> <Troy McClure> also in combination with drops and rises of landscape, in combination with train power
23:59:05  <Stablean> <Troy McClure> for a general view, you could try to use the map view
23:59:23  <Stablean> <md> well i mean locally, when building rail
23:59:36  <Stablean> <Troy McClure> hmm
23:59:38  <Stablean> <md> i spend a lot of time tracing with the autorail tool just to feel the terrain
23:59:51  <Stablean> <Troy McClure> you do see the lighter and darker side of the terrain?

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