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00:26:19 <Stablean> *** Kozel joined the game 00:26:45 <Stablean> *** Sylf joined the game 00:27:04 <Stablean> <MrD2DG> Wb Sylf 00:27:07 <Stablean> <Sylf> hey 00:27:13 <Stablean> <Sylf> monorail time yet? 00:27:17 <Stablean> <MrD2DG> Yep 00:27:31 <Stablean> *** Sylf has joined company #3 00:30:46 <Stablean> <MrD2DG> Isnt it cheaper to convert all depots to universal then upgrade the trains and track 00:32:47 <Stablean> *** Kozel has left the game (leaving) 00:34:34 *** KenjiE20 has quit IRC 00:43:24 <Chris_Booth> hi all 00:43:29 <Stablean> <MrD2DG> Hihi 00:43:31 <Stablean> <md> hi 00:44:33 <Stablean> *** Chris Booth joined the game 00:45:01 <Stablean> <Chris Booth> MrD2DG you trains are wrong 00:45:10 <Stablean> <MrD2DG> ? 00:45:16 <Stablean> <Chris Booth> doubled maglev 00:45:55 <Stablean> <MrD2DG> They were autoreplaced 00:46:25 <Stablean> <Anson> re from RL-duties ... 00:46:53 <Stablean> <Anson> hehe, a moment ago, we even had steam powered double maglevs :-) 00:47:08 <Stablean> <MrD2DG> :P 00:47:16 <Stablean> <MrD2DG> Anyway whats wrong with doubled maglevs 00:49:24 <Stablean> <MrD2DG> Ok MSH 01 done tight fit 00:49:46 <Stablean> <Anson> is the additional power really useful ? ... and what about increased capacity (50% more, and a bit less acc) 00:50:08 <Stablean> <MrD2DG> Yeah obvoisly it isnt needed expecially for 2 TL 00:50:26 <Stablean> <MrD2DG> But erm I dont see anyone manually replacing them :D 00:50:34 <Stablean> <Sylf> the acceleration difference is huge though 00:50:40 <Stablean> <Sylf> between 1-head and 2-head 00:50:54 <Stablean> <MrD2DG> ^ Well theres 1 reason :) 00:51:27 <Stablean> <Sylf> double headed maglev for TL2 works well 00:51:41 <Stablean> <Sylf> speaking from PSG 195 experience 00:54:48 <Stablean> <Chris Booth> md: we have grid lock 00:55:00 <Stablean> <md> iknow 00:55:04 <Stablean> <md> replacement done 00:55:06 <Stablean> *** Chris Booth has joined company #2 00:55:10 <Stablean> <md> it should clear up now 00:55:22 <Stablean> <md> or not 00:55:28 <Stablean> <MrD2DG> Lol 00:55:57 <Stablean> <Chris Booth> I have forced trains to take the wrong track @ Wetston 00:59:50 <Stablean> <Chris Booth> same 01:00:04 <Stablean> <Chris Booth> good night all 01:00:08 <Stablean> <MrD2DG> BB 01:00:21 <Stablean> <md> niter 01:00:23 <Stablean> <Sylf> see ya 01:00:27 <Stablean> *** Chris Booth has left the game (leaving) 01:00:48 <Stablean> *** md has joined spectators 01:05:19 <Stablean> <MrD2DG> Top Drop okay? 01:05:21 <Stablean> <MrD2DG> *Toy 01:05:53 <Stablean> <Sylf> yeah 01:06:03 <Stablean> <Sylf> nothing complicated 01:06:08 <Stablean> <MrD2DG> K 01:06:30 <Stablean> <Sylf> almost done with toy factory 01:06:46 <Stablean> <MrD2DG> Oki 01:07:11 <Stablean> <MrD2DG> Oops made station 3 tile 01:07:30 <Stablean> <Sylf> :p 01:07:56 <Stablean> <Sylf> do it the other way 01:08:04 <Stablean> <Sylf> give bigger braking space 01:08:12 <Stablean> <MrD2DG> k 01:11:44 <Stablean> <Anson> the six path signals are "eye candy" and it would also work without them ? 01:12:00 <Stablean> <Sylf> ? 01:12:04 <Chris_Booth> I would say no 01:12:10 <Stablean> <Anson> at the toy factory drop 01:12:15 <Chris_Booth> I would say 6 path signals = a prior 01:12:23 <Stablean> <MrD2DG> I dont see any PBS 01:12:37 <Stablean> <Sylf> our toy factory? 01:12:53 <Stablean> <Sylf> they should be there 01:12:54 <Stablean> *** Chris Booth joined the game 01:13:07 <Stablean> <Sylf> especially with those braking spaces 01:13:09 <Stablean> <MrD2DG> They are pre-sigs not path 01:13:19 <Stablean> <Sylf> those are path signals 01:13:35 <Stablean> <MrD2DG> Huh isnt path PBS 01:13:43 <Stablean> <Sylf> yes 01:13:55 <Stablean> <MrD2DG> Yeah the toy drop is pre-sig 01:14:03 <Stablean> <Anson> i just checked them with the "?" tool --> 3 track with oneway path signals and 6 track with path signal 01:14:03 <Stablean> <MrD2DG> Oh you mena pickup 01:14:03 <Stablean> <Chris Booth> its the signals @ the end of the platforms 01:14:22 <Stablean> <Chris Booth> and they are not eyecadny 01:14:33 <Stablean> <Anson> yes, of course ... did i say drop ? :-( 01:14:37 <Stablean> <MrD2DG> Yes :P 01:14:41 <Stablean> <Chris Booth> its so that the junction is only 1 tile signal gap 01:15:12 <Stablean> <Chris Booth> you know that terminus is out of sync? 01:15:32 <Stablean> <Sylf> what? 01:15:44 <Stablean> <Chris Booth> well since only 1 cargo uses the terminus 01:15:48 <Stablean> <Chris Booth> it should be in sync 01:16:05 <Stablean> <Sylf> you mean, the amount of cargo they can handle? 01:16:07 <Stablean> <Anson> yes :-) ... first two tracks are straight, next are a bit diagonal in and out, and last are long diagnal in and out 01:16:09 <Stablean> <Chris Booth> no 01:16:11 <Stablean> <Sylf> I don't really care about that 01:16:27 <Stablean> <Chris Booth> so IMO the exit should be on the far left 01:16:34 <Stablean> <Chris Booth> and entrance on far right 01:16:36 <Stablean> <Sylf> this will work fine 01:16:41 <Stablean> *** < joined the game 01:16:50 <Stablean> <Chris Booth> not realy at these speed Sylf 01:16:59 <Stablean> <Chris Booth> you will get queueing trains 01:17:14 <Stablean> <Sylf> seriously 01:17:14 <Stablean> <Chris Booth> if you move the exit left you will not get queuing trains 01:17:32 <Stablean> <Chris Booth> yes seriously at these speeds you need to sync it 01:17:36 <Stablean> <Sylf> no 01:17:52 <Stablean> <Chris Booth> well all I can do is adivse you 01:18:13 <Stablean> *** Chris Booth has left the game (leaving) 01:18:24 *** Intexon has quit IRC 01:18:27 *** Chris_Booth has quit IRC 01:20:15 <Stablean> *** < has left the game (leaving) 01:20:54 <Stablean> *** < joined the game 01:21:22 <Stablean> *** < has left the game (leaving) 01:22:28 <Stablean> *** Troy McClure joined the game 01:22:31 <Stablean> <Troy McClure> hi 01:22:33 <Stablean> <MrD2DG> Hey 01:22:35 <Stablean> <Troy McClure> AAARGH 01:22:41 <Stablean> <MrD2DG> People joining late today :P 01:22:47 <Stablean> <MrD2DG> Lol Toyland is good 01:22:59 <Stablean> <Troy McClure> I repeat: AAAARGH 01:23:10 <Stablean> <Troy McClure> my eyes, MY EYES 01:23:34 <Stablean> <MrD2DG> :) 01:23:54 <Stablean> <Troy McClure> somebody, gouge out my eyes 01:23:58 <Stablean> <Troy McClure> :P 01:24:14 <Stablean> <MrD2DG> Lol 01:24:38 <Stablean> <Troy McClure> could you tell me the pw? 01:24:51 <Stablean> <MrD2DG> Erm this isnt coop 01:25:01 <Stablean> <Troy McClure> okay, nvm then 01:25:13 <Stablean> <MrD2DG> We sorta split up this game I teamed with Sylf and CB teamed with md 01:25:21 <Stablean> <Troy McClure> I was just wondering what's with the tracks 01:25:25 <Stablean> <MrD2DG> Iklucas was supposed to be coming back though 01:25:27 <Stablean> <Troy McClure> and is that american signal? 01:25:45 <Stablean> <MrD2DG> I cant see the difference 01:26:03 <Stablean> <Troy McClure> but that's the usual track? 01:26:09 <Stablean> <Sylf> I think these are default toyland signals? 01:26:23 <Stablean> <Sylf> and this is transrapid monorail, I think 01:26:31 <Stablean> <MrD2DG> Yep 01:26:33 <Stablean> <MrD2DG> Not default 01:26:41 <Stablean> <Troy McClure> than what's the "Combined North American Signals v1.1" grf? 01:26:49 <Stablean> <Sylf> oh 01:26:59 <Stablean> <Sylf> that must be the signal set then 01:27:01 <Stablean> <MrD2DG> Dunno signals look normal to me 01:27:54 <Stablean> <Troy McClure> something really wrong near with CB's Geningbury Plastic fountains 01:28:28 <Stablean> <MrD2DG> Yeah 01:28:45 <Stablean> <MrD2DG> And those depot wtf 01:28:55 <Stablean> <Troy McClure> they should be working properly 01:29:09 <Stablean> <MrD2DG> Trains are going from depot to depot... 01:29:19 <Stablean> <Troy McClure> Doesnt seem to be a reason why they do that 01:29:49 <Stablean> <Troy McClure> combination of pbs/exit signal? 01:30:01 <Stablean> <MrD2DG> Yep 01:30:07 <Stablean> <MrD2DG> Turned it into an overflow i think 01:30:09 <Stablean> <Sylf> oh, those are lost trains 01:30:17 <Stablean> <Troy McClure> which is odd 01:30:23 <Stablean> <MrD2DG> They have orders 01:30:33 <Stablean> <Troy McClure> since there are enought that enter and do go out 01:30:39 <Stablean> <Troy McClure> or have to go to a nearby drop 01:30:41 <Stablean> <Sylf> is md AFK? 01:30:55 <Stablean> * Sylf *pokey*pokey* 01:31:01 <Stablean> <MrD2DG> :P I think 01:31:24 <Stablean> <Troy McClure> nothing wrong with the rest of track either, as far as i can see 01:31:28 <Sylf> !players 01:31:30 <Stablean> Sylf: Client 83 is Troy McClure, a spectator 01:31:30 <Stablean> Sylf: Client 32 is md, a spectator 01:31:30 <Stablean> Sylf: Client 49 (Cream) is MrD2DG, in company 3 (Peach Candy Co.) 01:31:30 <Stablean> Sylf: Client 37 is T. Werkhoven, a spectator 01:31:30 <Stablean> Sylf: Client 47 is Anson, a spectator 01:31:31 <Stablean> Sylf: Client 74 (Cream) is Sylf, in company 3 (Peach Candy Co.) 01:33:04 <Stablean> <Sylf> should be clear now 01:33:09 <Stablean> <Troy McClure> yeah 01:33:13 <Stablean> <MrD2DG> Little prarnway batter farm (the unconnected one) connect to SLH 01 or 02? 01:33:31 <Stablean> <Anson> those depots are empty now ... and age of all those trains is 0-3 years ... probably an auto-replace ? 01:33:33 <Stablean> <Sylf> 2 01:33:36 <Stablean> <MrD2DG> Prio still too long 01:33:50 <Stablean> <Troy McClure> iklucas' work 01:33:53 <Stablean> <MrD2DG> :P 01:33:56 <Stablean> <Sylf> I'm not touching the prio though :p 01:34:04 <Stablean> *** Sylf has joined company #3 01:34:53 <Stablean> <Troy McClure> why did you build your network with some 3-long bridges 01:35:05 <Stablean> <MrD2DG> I was planning to replace 01:35:07 <Stablean> <Sylf> where? what? 01:35:07 <Stablean> <Troy McClure> they slow down now, since you cant upgrade them to 321 kph 01:35:07 <Stablean> *** Player has joined spectators 01:35:09 <Stablean> <MrD2DG> Since they limit rains 01:35:15 <Stablean> <Troy McClure> SLH04 for example 01:35:26 <Stablean> <MrD2DG> 3 Tile bridges slow trains to 160 mph instead of 200 01:35:34 <Stablean> *** Player has left the game (leaving) 01:35:36 <Stablean> <Sylf> oh 01:35:38 <Stablean> <Sylf> hm 01:35:43 <Stablean> <Troy McClure> f*cking imperial measure 01:35:48 <Stablean> <Troy McClure> just switch to metric 01:35:50 <Stablean> <MrD2DG> :) 01:35:52 <Stablean> <Troy McClure> :P 01:35:54 <Stablean> <MrD2DG> No metric sucks 01:35:56 <Stablean> <Sylf> we'll deal with that later 01:36:15 <Stablean> <Troy McClure> yeah, that's what the English and part of the Americans are saying since 1800 01:36:21 <Stablean> <Troy McClure> "let's deal with that later" 01:36:33 <Stablean> *** Troy McClure has started a new company (#4) 01:36:39 <Stablean> <MrD2DG> :P 01:36:51 <Stablean> <Troy McClure> check !gap 01:37:02 <Stablean> <MrD2DG> ty 01:37:04 <Stablean> <Troy McClure> np 01:39:08 <Stablean> <Troy McClure> did md make most of Cardtown Transport network? 01:39:20 <Stablean> <MrD2DG> Added unload order to toy trains they were returning with full loads 01:39:23 <Stablean> <MrD2DG> Yeah i think 01:39:30 <Stablean> <Troy McClure> it shows 01:39:45 <Stablean> <MrD2DG> Lol he builds better then some others 01:39:53 <Stablean> <Troy McClure> still lots of !syncs 01:40:03 <Stablean> <Sylf> not just syncs 01:40:10 <Stablean> <Sylf> single track stations 01:40:18 <Stablean> <Troy McClure> yeah, there's more :D 01:40:28 <Stablean> <Sylf> no real ML 01:40:36 <Stablean> <Sylf> not very coop styled 01:41:20 <Stablean> <Sylf> but... as long as it works for him :p 01:41:43 <Stablean> <MrD2DG> :P 01:42:29 <Stablean> <Troy McClure> what CL do you need with TL2? 01:42:34 <Stablean> <MrD2DG> CL 2 01:42:54 <Stablean> <Troy McClure> then what's !this 01:43:18 <Stablean> <MrD2DG> Never noticed that before 01:43:54 <Stablean> <Anson> did you intend to deliver batteries with trucks to P.Toy PICKUP ? 01:43:56 <Stablean> <MrD2DG> That was temp anyway 01:44:06 <Stablean> <MrD2DG> xD 01:44:12 <Stablean> <MrD2DG> *cough* Sylf 01:44:19 <Stablean> <Sylf> I wanted to build the toy factory, then keep it alive 01:44:21 <Stablean> <Troy McClure> :P 01:44:28 <Stablean> <MrD2DG> Well it works... 01:45:38 <Stablean> <Troy McClure> apart from the slow bridges it looks very nice 01:45:46 <Stablean> <Sylf> hmmm, the SLH 5 near the toy factory... 01:46:16 <Stablean> <MrD2DG> Yeah one is needed there 01:46:34 <Stablean> <Troy McClure> and 2 engines, going for instant acceleration? :D 01:46:50 <Stablean> <Sylf> yep! 01:52:28 <Stablean> <Anson> OriginalAI ? not very much intelligence when loan is 1 mio and cash 11 mio ? :-) 01:52:46 <Stablean> <Sylf> nah 01:52:52 <Stablean> <MrD2DG> :P V is very smart 01:53:08 <Stablean> <MrD2DG> Builds some crazy stuff 01:53:21 <Stablean> <Troy McClure> you dont sign your work? 01:53:54 <Stablean> <MrD2DG> Its only 2 of us I think we know who did what :P 01:53:56 <Stablean> <Sylf> we really haven't been 01:54:21 <Stablean> <Troy McClure> I think I see some !gaps in BBH02 01:54:48 <Stablean> <Sylf> meh 01:54:50 <Stablean> <Troy McClure> and at your unconnected BBH/SLH, there's a !signal error 01:54:55 <Stablean> <Sylf> another temp stuff :p 01:54:55 <Stablean> <Troy McClure> that'll be it 01:54:57 <Stablean> <Troy McClure> :P 01:55:00 <Stablean> *** Troy McClure has joined spectators 01:55:15 <Stablean> <Sylf> what's the signal error? 01:55:21 <Stablean> <Troy McClure> XD 01:55:31 <Stablean> <Troy McClure> changed it quickly? 01:55:34 <Stablean> <Sylf> no 01:55:37 <Stablean> *** Troy McClure has joined company #4 01:55:41 <Stablean> <Troy McClure> someone did 01:55:52 <Stablean> <Troy McClure> there were 3 block signals earlier 01:55:54 <Stablean> <MrD2DG> Oh was me 01:55:57 <Stablean> <Sylf> oh 01:56:07 <Stablean> <MrD2DG> That was a while ago :P 01:56:09 <Stablean> <Sylf> not a big deal, actually 01:56:15 <Stablean> <Sylf> but it won't hurt 01:56:31 <Stablean> <Troy McClure> and in an unconnected BBH 01:56:37 <Stablean> <Troy McClure> there's no harm at all 01:57:01 <Stablean> <Sylf> if it becomes an issue, that means the network is too jammed :p 02:01:41 <Stablean> <Sylf> awright 02:01:44 <Stablean> <Sylf> SLH 5 done 02:01:52 <Stablean> <MrD2DG> Nice 02:01:56 <Stablean> <Sylf> time to run some more trains 02:03:22 <Stablean> *** Troy McClure has joined spectators 02:05:02 <Stablean> <Troy McClure> aww 02:05:10 <Stablean> <MrD2DG> ? 02:05:18 <Stablean> <Troy McClure> my comp went bankrupt 02:05:24 <Stablean> <Sylf> D: 02:05:26 <Stablean> <MrD2DG> :P 02:07:42 <Stablean> *** Troy McClure has started a new company (#4) 02:08:25 <Stablean> <MrD2DG> You might aswell start a comp and coop with iklucas more competition is good :D 02:11:44 <Stablean> <MrD2DG> You start on an occupied island :P 02:11:50 <Stablean> <Troy McClure> so? 02:12:05 <Stablean> <MrD2DG> Loads of free space room to expand 02:12:15 <Stablean> <Troy McClure> not with subsidies :D 02:12:35 <Stablean> <MrD2DG> :P Subsidy, should have known 02:12:39 <Stablean> <Sylf> someone else had a company there earlier too... that someone must be a real noob going bankrupt twice 02:12:57 <Stablean> <Troy McClure> not refering to me? 02:12:59 <Stablean> <Sylf> nope 02:13:01 <Stablean> <Troy McClure> he did ships too? 02:13:09 <Stablean> <Sylf> nope 02:13:22 <Stablean> <Troy McClure> then why are there buoys? 02:13:29 <Stablean> <Sylf> oh 02:13:41 <Stablean> <Sylf> maybe he did while I was taking a break :D 02:13:51 <Stablean> <Troy McClure> :P 02:13:55 <Stablean> <Sylf> that goof ball 02:14:08 <Stablean> <MrD2DG> :P 02:14:16 <Stablean> <Sylf> 12 more years until maglev 02:17:11 <Stablean> <Sylf> byebye, trucks 02:17:29 <Stablean> <MrD2DG> :P 02:19:02 <Stablean> <Sylf> time to finish the rest of our ML 02:19:08 <Stablean> <MrD2DG> Another subsidary Troy? :P 02:19:14 <Stablean> <Troy McClure> yes 02:19:20 <Stablean> <Troy McClure> i promise ill remove it 02:19:42 <Stablean> <MrD2DG> Doesnt bother me just saw the news 02:19:48 <Stablean> <MrD2DG> Didnt even know it was there 02:19:58 <Stablean> <Troy McClure> now from Prudtown to Drutown 02:20:15 <Stablean> <MrD2DG> Hmm need to connect those two remaining toy industries before they die 02:20:22 <Stablean> <Sylf> Troy, check out !good fountain 02:20:24 <Stablean> <MrD2DG> Make that 3 02:20:38 <Stablean> <Sylf> connect that to a toy factory somewhere 02:20:44 <Stablean> <Sylf> you'll be making money pretty fast 02:20:48 <Stablean> <Troy McClure> hmm 02:20:54 <Stablean> <Troy McClure> could try, of course 02:23:05 <Stablean> <Anson> Beer Drop looks quite full .... 02:23:17 <Stablean> <MrD2DG> Ooh 02:23:58 <Stablean> <Sylf> the problem with short trains is it's so easy to saturate the network 02:24:04 <Stablean> <MrD2DG> So much for one island Sylf ;) 02:24:10 <Stablean> <Sylf> :p 02:24:39 <Stablean> <Sylf> I just want 1 plastic fountain ^_^ 02:24:41 <Stablean> <MrD2DG> And yeah thats true 02:24:56 <Stablean> <MrD2DG> We already have two :P 02:25:06 <Stablean> <Sylf> we do? 02:25:12 <Stablean> <MrD2DG> Punpool Bridge 02:25:15 <Stablean> <MrD2DG> Squeezed into SLH04 02:25:37 <Stablean> <Sylf> oooooh 02:25:47 <Stablean> <Sylf> I R blind 02:25:51 <Stablean> <MrD2DG> :P 02:26:07 <Stablean> <MrD2DG> Still more is better ofc :D 02:26:15 <Stablean> <Anson> the exit of beer drop was crowded before maglev, but is very clear now ... but unloading so many trains fills the station 02:28:05 <Stablean> <Sylf> hrm, maybe.... 02:28:25 <Stablean> <MrD2DG> ? 02:28:36 <Stablean> <Sylf> gonna add couple lines for beer drop 02:28:45 <Stablean> <MrD2DG> Ok 02:31:49 <Stablean> <MrD2DG> Woah these new bridges are comign out fast 02:32:51 <Stablean> <Sylf> mod done 02:33:20 <Stablean> <MrD2DG> Station seems a lot smoother now 02:33:27 <Stablean> <Anson> nice ... no more queue 02:34:26 <Stablean> <Sylf> squeeze just one more! 02:34:32 <Stablean> <Sylf> :D 02:34:34 <Stablean> <MrD2DG> :P 02:36:01 <Stablean> <MrD2DG> Making a new SLH @ Saningway should I make it 3 way for the candy floss? 02:36:23 <Stablean> <Sylf> yeah 02:36:29 <Stablean> <MrD2DG> K 02:36:31 <Stablean> <Sylf> let's make it easy 02:36:44 <Stablean> <Sylf> let's make 1 way x2 02:36:58 <Stablean> <Sylf> and sandwich all industries between ML 02:37:48 <Stablean> <MrD2DG> Umm the body of water next to the cola wells makes that hard 02:38:24 <Stablean> <Sylf> I think we can still keep the station inside the ML 02:38:39 <Stablean> <MrD2DG> So basically a loop inside the ML? 02:39:09 <Stablean> <Sylf> hmm, we also have that bubble generator... 02:39:15 <Stablean> <MrD2DG> :P 02:39:45 <Stablean> <Sylf> we'll take some easy ways out 02:42:38 <Stablean> <MrD2DG> I'll let you map it out :D 02:43:10 <Stablean> <Sylf> hang on... 02:44:25 *** Intexon has joined #openttdcoop.stable 02:47:10 <Stablean> <Anson> I'm still watching the traffic at beer drop/pickup stations ... very impressive ... 02:47:16 <Stablean> <MrD2DG> Son forget to connect !this 02:47:18 <Stablean> <MrD2DG> *Dont 02:47:20 <Stablean> <MrD2DG> :P 02:47:41 <Stablean> <Sylf> yeah 02:48:18 <Stablean> <Sylf> woo hoo! 02:48:25 <Stablean> <MrD2DG> ? 02:48:41 <Stablean> <Sylf> BBH 1 is finally in full use 02:48:51 <Stablean> <MrD2DG> :P 02:48:57 <Stablean> <MrD2DG> Doesnt that have to be connected on both sides? 02:48:59 <Stablean> <Anson> question to the "professional builders" : since trains stop quite often at the merge (exits of drop and pickup mostly go to outer ML lane), would it be faster to send all from drop to outer and all from pick to inner lanes ? 02:49:23 <Stablean> <Sylf> you can do that too 02:49:29 <Stablean> <Troy McClure> would only make sense if you could completely know the traffic 02:49:33 <Sylf> @archives 02:49:35 <Stablean> <Troy McClure> if it is equal 02:49:37 <Stablean> <Anson> or at least some kind of prefereed ML lane for those two exit lanes ? 02:49:38 <Sylf> @archive 02:49:38 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 02:49:47 <Stablean> <Troy McClure> you'll want to make optimum use of both tracks 02:50:05 <Stablean> <MrD2DG> Its nice to mix and balance the load IMO 02:50:15 <Stablean> <Sylf> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_11_-_20#gameid_14 02:50:17 <Stablean> <Troy McClure> it spreads the total over two lanes 02:50:23 <Stablean> <Sylf> see that savegame 02:50:41 <Stablean> <Sylf> it has that concept - lines for empty trains, and lines for full trains 02:50:49 <Stablean> <Troy McClure> but it could also extend the space between two trains, making the capacity less than theoretically possible 02:51:04 <Stablean> <Troy McClure> oh, that's nice too 02:51:17 <Stablean> <Troy McClure> with difference in acceleration due to load 02:51:29 <Stablean> <Anson> currently, ratio for outer and inner lanes of ML is maybe 5:1 ... thus inner lane stays a lot empty and trains are stopping for outer lane 02:53:14 <Stablean> <Sylf> OK, I have some basic map drawn 02:53:30 <Stablean> <MrD2DG> K just addign a missing connection @ BBH01 02:56:46 <Stablean> <Anson> i loke statistics :-) ... drop to outer lane = 18, drop to inner lane = 8, pickup to iuter lane = 10, pickup to inner lane = 1 ... not very balanced :-) 02:57:12 <Stablean> <MrD2DG> You actually counting :P 02:57:28 <Stablean> <MrD2DG> Well yes they coudl be mixed better but doesnt seem that bad atm 02:57:59 <Stablean> <Anson> on a local map, i even tried to build a counter, but my knowledge of logic gates is not advanced enough (yet) :-) 02:58:52 <Stablean> <Anson> situation currently(!) is not bad ... they stop very often, but don't queue up 02:58:56 <Stablean> <MrD2DG> Mine is non-existant :P One of coop styles i dont follow 03:00:01 <Stablean> <Anson> but the pickup station becomes filled more and more ... after the drop rebuild until now, it got from 900 to 1600 drinks waiting there 03:00:26 <Stablean> <Anson> 1800 :-) 03:00:47 <Stablean> <MrD2DG> What does that have to do with the station though 03:00:58 <Stablean> <Troy McClure> you need more trains 03:01:00 <Stablean> <Troy McClure> ergo 03:01:05 <Stablean> <MrD2DG> Exactly 03:01:12 <Stablean> <MrD2DG> But the station can handle more IMO 03:01:16 <Stablean> <Troy McClure> it would affect the queueing 03:01:35 <Stablean> <Troy McClure> I think that's what Anson getting at 03:01:37 <Stablean> <MrD2DG> Im there now and from what I see its not much of an issue 03:01:43 <Stablean> <Anson> more drinks picked up by more trains ... more trains merging to outer lane and stopping there ... don't know whether they will start queuing then ... 03:02:17 <Stablean> <MrD2DG> If the station becomes really horribly unbalanced (I know it sorta is now) then all we do is add a penalty from pickup to outer line 03:02:25 <Stablean> <Anson> ah, the overflow is now taking up its work :-) 03:03:29 <Stablean> <MrD2DG> .. 03:03:35 <Stablean> <MrD2DG> Forgot what I was doing now :/ 03:03:41 <Stablean> <Anson> hehe, the wave of trains from pickup queued at MSH01 03:03:49 <Stablean> <MrD2DG> :P 03:04:15 <Stablean> <Anson> but dissolved by itself 03:04:44 <Stablean> <Anson> stress test for MSH01 with sucess ? :-) 03:05:06 <Stablean> <MrD2DG> Expert building ofc *cough* :P 03:07:55 *** Intexon has quit IRC 03:11:45 <Stablean> <Anson> the balancing works better now ... part of the spare capacity on inner lane is used now ... it was a farsighted construction :-) 03:12:01 <Stablean> <MrD2DG> Huh 03:13:01 <Stablean> <Anson> "built for the future" ... fewer trains = most go to outer lane, more trains = inner lane is used more now, but far from max capacity 03:13:13 <Stablean> <MrD2DG> Oh you mean at the Beer station 03:13:34 <Stablean> <MrD2DG> Prio could also be added 03:13:52 <Stablean> <Anson> yes ... i drink cola now in RL, but watch the beer drop/pick 03:20:23 <Stablean> <MrD2DG> Two SLH's? 03:20:43 <Stablean> <Sylf> yeah, 2 half SLHs 03:20:55 <Stablean> <MrD2DG> Oh is it finished 03:21:12 <Stablean> <MrD2DG> Was meant to help got distracting connectign something :P 03:21:25 <Stablean> <Sylf> see !need proper connect 03:21:33 <Stablean> <Sylf> that part isn't done yet 03:21:51 <Stablean> <MrD2DG> K 03:26:05 <Stablean> <Sylf> BAH 03:26:13 <Stablean> <MrD2DG> Ooh 03:26:17 <Stablean> *** Troy McClure has joined spectators 03:26:25 <Stablean> *** Troy McClure has joined company #4 03:26:41 <Stablean> <MrD2DG> What was the BAH about? :P 03:26:59 <Stablean> *** Troy McClure has joined spectators 03:27:01 <Stablean> <Troy McClure> bb 03:27:05 <Stablean> <MrD2DG> BB 03:27:19 <Stablean> <MrD2DG> Ooh I seee 03:27:24 <Stablean> <MrD2DG> Nice :P 03:29:10 <Stablean> *** Troy McClure has left the game (leaving) 03:32:31 <Stablean> <Anson> i just had looked at the cola pickup and seen a strange empty train (#112) and followed it ... and right in fron of it, there was"something" happening at saningway 03:33:08 <Stablean> <Sylf> heh... dunno... 03:33:21 <Stablean> <Anson> and now trains queue there, in front of low production : 0 tons cotton candy and 30 sugar 03:33:33 <Stablean> <Anson> but someone works there now :-) 03:33:39 <Stablean> <Sylf> that was something else 03:37:13 <Stablean> <MrD2DG> Candy Floss forest producing 0 tonnes :/ 03:37:16 <Stablean> <MrD2DG> hope it doesnt die 03:37:58 <Stablean> <Anson> it alternates between 0 and 24 03:38:23 <Stablean> <MrD2DG> Hmm 03:38:29 <Stablean> <MrD2DG> Well its 33 now 03:38:40 <Stablean> *** Tortain joined the game 03:38:56 <Stablean> <Sylf> if it dies, it dies :p 03:39:18 <Stablean> <MrD2DG> :P 03:40:38 <Stablean> *** Tortain has left the game (leaving) 03:42:13 <Stablean> <MrD2DG> Ugh 03:42:50 <Stablean> <Sylf> We finally have all types of cargoes serviced 03:42:59 <Stablean> <MrD2DG> :D 03:43:19 <Stablean> <Sylf> ^_^ 03:43:29 <Stablean> *** Matt joined the game 03:43:43 <Stablean> <Sylf> D: 03:43:46 <Stablean> <Matt> :O 03:43:56 <Stablean> <Sylf> Benningville woods forest closed 03:44:10 <Stablean> <Sylf> oh, that was a battery farm :< 03:44:18 <Stablean> <MrD2DG> :/ 03:44:27 <Stablean> <Anson> LOL ... detailed performance statistics for you just went ip from 7/8 cargoes to 9/8 !!! :-) 03:44:44 <Stablean> <MrD2DG> :P 03:44:58 <Stablean> <Anson> back to 7/8 03:49:34 <Stablean> <Anson> I'll start some playing around now ... if you need/want to go to the island of the little pram plastic fountains later, just ask and wait until i am bancrupt :-) 03:49:39 <Stablean> *** Anson has started a new company (#4) 03:49:56 <Stablean> <MrD2DG> :P 03:51:33 <Stablean> *** Matt has left the game (connection lost) 03:56:15 <Stablean> <MrD2DG> Gonna go now soooo tired 03:56:17 <Stablean> <MrD2DG> BB 03:56:21 <Stablean> <Sylf> see ya 03:56:33 <Stablean> *** MrD2DG has left the game (leaving) 04:35:58 <Stablean> *** Matt joined the game 04:36:41 <Stablean> *** Matt has left the game (leaving) 04:53:30 <Stablean> *** Tortain joined the game 04:53:56 <Stablean> *** Tortain has left the game (leaving) 06:11:43 <Stablean> *** Sylf has left the game (leaving) 06:34:43 <Stablean> *** zanus joined the game 06:38:48 <Stablean> *** zanus has left the game (leaving) 07:20:39 *** ODM has joined #openttdcoop.stable 07:20:39 *** ChanServ sets mode: +o ODM 07:32:32 <Stablean> *** md has joined company #2 07:43:11 <Stablean> *** md has joined spectators 07:43:28 <Stablean> *** md has left the game (connection lost) 07:52:01 <Stablean> *** V453000 joined the game 07:52:02 <Stablean> <V453000> hi 07:56:57 <Stablean> *** V453000 has joined company #1 08:50:27 <Stablean> *** V453000 has left the game (leaving) 09:55:45 *** DayDreamer has joined #openttdcoop.stable 09:56:59 <Stablean> *** MauCresce joined the game 09:57:34 <Stablean> *** MauCresce has left the game (leaving) 09:58:22 *** DayDreamer has left #openttdcoop.stable 10:50:05 *** 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(leaving) 13:20:44 <Stablean> *** Game paused (number of players) 13:26:28 <Stablean> *** Anson has joined company #4 13:26:28 <Stablean> *** Game unpaused (number of players) 13:42:31 <Stablean> *** Anson has left the game (connection lost) 13:42:31 <Stablean> *** Game paused (number of players) 14:12:51 <Stablean> *** iklucas joined the game 14:12:55 <Stablean> <iklucas> yo 14:13:02 <Stablean> <iklucas> cool maglev:D 14:14:28 <Stablean> *** iklucas has started a new company (#5) 14:14:28 <Stablean> *** Game unpaused (number of players) 14:20:07 <Stablean> *** Anson joined the game 14:20:43 <Stablean> <Anson> hallo ... g'afternoon 14:20:53 <Stablean> <iklucas> yo 14:21:21 <Stablean> <iklucas> how to turn a train around in depot? 14:21:56 <TWerkhoven> as in reverse the actual engine? 14:22:17 <Stablean> <iklucas> well, so u got the head and the tail loc both heading another dir 14:22:23 <Stablean> <Anson> don't know whether that is possible ... they always enter with the engine ahead, and leave with it ahead :-) 14:22:59 <TWerkhoven> he wants a reversed engine at the tail, just like the tgv 14:23:08 <TWerkhoven> i believe you either right-click it or ctrl-click 14:23:09 <Stablean> <iklucas> yep 14:23:15 <TWerkhoven> but not sure, never actually done it 14:23:33 <Stablean> <iklucas> yes, ty 14:23:35 <Stablean> <iklucas> control click 14:23:40 <TWerkhoven> :) 14:23:45 <Stablean> <Anson> i messed around with train directions in TT and TTD, but no idea whether you can do it in open 14:25:26 <Stablean> <Anson> i had a look at several blogs and wanted to create a station with "invisible" depot ... but i never succeed ... either the depot is not used, or the whole station is not found 14:25:45 <TWerkhoven> invisible depot? 14:26:55 <Stablean> <Anson> when a depot at a station is visible, trains from the ML might use it ... thus it is made invisible by a forced reverse 14:27:17 <TWerkhoven> ah 14:27:28 <TWerkhoven> why not use 'service stations' ? 14:27:54 <Stablean> <Anson> but that also makes the station behind it invisible to the pathfinder and thus people create a "PF trap" ... leading trains there but then blocking the track and forcing the train in the depot 14:27:57 <Stablean> <iklucas> check rindhattan toffee, u mean it like that? 14:28:57 <Stablean> <iklucas> sign"like this?" 14:29:43 <Stablean> <Anson> something like that 14:29:53 <Stablean> <iklucas> thats just an overflow 14:29:56 <Stablean> <iklucas> with reverser 14:30:34 <Stablean> <Anson> when i try to build it, the trains don't find the station behind the reverser 14:30:44 <Stablean> <iklucas> well, thats a trick 14:30:59 <Stablean> <Anson> it only works in some cases when the trains have to use that track (few alternative routes etc) 14:31:29 <Stablean> <Anson> i saw those tricks in two blogs, but can't successfully do them myself :-( 14:32:03 <Stablean> <iklucas> when the station queue is full, the trains get forced to go to that extra lign, 14:32:13 <Stablean> <iklucas> when extra lign is full they get forced into depot 14:32:31 <Stablean> <iklucas> but do u more mean like, that when u give order go to depot they go there? 14:32:49 <Stablean> <iklucas> btw, dont buy my company 14:32:55 <Stablean> <iklucas> was just to check wich trains were available 14:33:33 <Stablean> <Anson> hehe, i am only experimenting myself ... learning those traps and tricks, and also getting a bit experience with cola and toys :-) 14:33:47 <Stablean> <iklucas> ^^ 14:34:23 <Stablean> <iklucas> what do you want to set up overthere? 14:34:31 <Stablean> <iklucas> u wanna make that overflow? 14:34:50 <Stablean> <Anson> i just put a sign at my attempt to do it ... "HOW do i set up ..." 14:35:04 <Stablean> <iklucas> but do you want to make that overflow? 14:35:28 <Stablean> <Anson> i want to force trains through a depot to the station 14:35:30 <Stablean> <iklucas> can i join ur comp?:D 14:35:49 <Stablean> <Anson> not after an overflow but before entering ... to save space 14:35:57 <Stablean> *** iklucas has joined spectators 14:36:05 <Stablean> <iklucas> always or only when station is full? 14:36:30 <Stablean> *** MrD2DG joined the game 14:36:31 <Stablean> <iklucas> hi 14:36:33 <Stablean> <MrD2DG> Hi 14:36:45 <Stablean> *** iklucas has joined company #4 14:37:37 <Stablean> <Anson> i just rebuilt it as intended 14:38:06 <Stablean> <Anson> but in many such cases, the trains don't find that station at all and already leave the track towards another station before 14:38:21 <Stablean> <iklucas> oh that way 14:38:23 <Stablean> <iklucas> nvm 14:38:45 <Stablean> <iklucas> can i?:D 14:38:55 <Stablean> <Anson> like my train #4 .. this time it didn't go to the other station but to the intended station 14:40:36 <Stablean> <iklucas> ok 14:41:43 <Stablean> <iklucas> hmpf:P 14:42:23 <Stablean> <iklucas> yes;) 14:42:47 <Stablean> <iklucas> hmm no:P 14:43:05 <Stablean> <iklucas> waait 14:43:24 <Stablean> <iklucas> hmm we need 1 more tile space:P 14:43:44 <Stablean> <Anson> moving the station 1 tile ahead ? 14:44:02 <Stablean> <Anson> do it .. it is only a test anyway ... but don't bancrupt it :-) 14:44:04 <Stablean> <iklucas> is 1 tl corners allowed? 14:44:34 <Stablean> <Anson> as test : yes ... latter it can be built with proper cornerlength 14:44:50 <Stablean> <iklucas> ok, this shud do it 14:45:28 <Stablean> <iklucas> crap forgotten:P 14:46:31 <Stablean> <iklucas> ok, now it shud woork 14:47:07 <Stablean> <iklucas> ehm no:P 14:47:30 <Stablean> <iklucas> hmm, weird 14:47:35 <Stablean> <iklucas> they now leave also without permission to 14:47:53 <Stablean> <iklucas> can be fixed with more tracks, but still 14:48:28 <Stablean> <Anson> when i did it the first 99 times, all trains would enter the path right at the word "HOW" and then be stuck there forever 14:48:48 <Stablean> <iklucas> hehe 14:49:08 <Stablean> <iklucas> some bug in pri 14:49:12 <Stablean> <iklucas> pre 14:49:50 <Stablean> <iklucas> now its just gonna be a overflow:P 14:51:08 <Stablean> <Anson> not even a proper overflow with a train queuing up randonly behind another 14:52:04 <Stablean> *** md joined the game 14:52:38 <Stablean> <iklucas> this way its a overflow 14:53:01 <Stablean> <iklucas> but now we need trains±P 14:53:03 <Stablean> *** md has joined company #2 14:53:16 <Stablean> <Anson> theys will return soon ... with speed 64 :-) 14:53:24 <Stablean> <iklucas> and yem the queuing space is too short 14:53:59 <Stablean> <Anson> but that is something completely different from what i tried to achieve ... i wanted to avoid queuing space by having a depot 14:54:27 <Stablean> *** Sylf joined the game 14:54:32 <Stablean> <iklucas> not in the way of a overflow? 14:54:46 <Stablean> <iklucas> as this is just an overflow, taking the ttrains that queue in the depot 14:55:57 <Stablean> <iklucas> 1 trains will get in queue 14:56:11 <Stablean> <iklucas> as some bug refused to make it the normal way 14:56:17 <Stablean> <iklucas> ehm wait:P 14:56:44 <Stablean> <Sylf> someone's asking for a proper overflow? 14:57:08 <Stablean> <iklucas> well, what happened with the depots, 14:57:20 <Stablean> <iklucas> they had an entry pre in it didnt they? 14:57:34 <Stablean> <Sylf> they do 14:57:37 <Stablean> <iklucas> no they dont 14:57:51 <Stablean> <Sylf> what do you mean? 14:57:53 <Stablean> <iklucas> look @ overflow at How do i set this up 14:58:03 <Stablean> <iklucas> yes? 14:58:14 <Stablean> <iklucas> i place an exit pre overthere 14:58:24 <Stablean> <iklucas> woot?:O 14:58:28 <Stablean> <Sylf> where? 14:58:31 <Stablean> <iklucas> last time it... just left the depot 14:58:35 <Stablean> <iklucas> @sign !here 14:58:48 <Stablean> <Sylf> what about it? 14:58:50 <Stablean> <md> what does !sync mean? 14:59:00 <Stablean> <iklucas> well not it somehow works:S 14:59:03 <Stablean> <Anson> i just put down a station like it was intended to look 14:59:09 <Stablean> <iklucas> wait, i'll show u the other bug 14:59:13 <Stablean> <Anson> fonding transfer :-) 15:00:03 <Stablean> <Anson> intended : trains balance left and right, use the reverser (to hide the depot from ML) and then use the station 15:00:03 <Stablean> <Sylf> erm.... 15:00:13 <Stablean> <Sylf> exactly, what are you trying to do with those depots? 15:00:24 <Stablean> <iklucas> this is an little overflow, aint it? 15:00:31 <Stablean> <Sylf> no 15:00:51 <Stablean> <Anson> the depots should serve as storage space or "overflow" ... just create 50 trains and let it run 15:01:40 <Stablean> <Sylf> I mean, sort of, but it's not the type of overflow that's really workable 15:01:51 <Stablean> <Sylf> An overflow is, an overflow , and not a forced service station 15:01:51 <Stablean> <iklucas> hey, now the bug doesnt is there 15:01:52 <Stablean> <iklucas> ah it was the PBS 15:02:11 <Stablean> <Sylf> Yes, the presence of PBS screws that kind of stuff 15:03:19 <Stablean> <Sylf> you can get rid of the PF trap too 15:03:19 <Stablean> <iklucas> ye, as we got that other connection now;) 15:03:53 <Stablean> <Sylf> so... any reason why you're running universal engine? ^_^; 15:04:04 <Stablean> <MrD2DG> :P 15:04:08 <Stablean> <Anson> no running costs :-) 15:04:18 <Stablean> <Sylf> cheapscape 15:04:24 <Stablean> <Anson> and speed should be low for testing 15:04:54 <Stablean> <Anson> i also have tested universal engines, tracks and depots for the first time today :-) 15:05:34 <Stablean> <Anson> it was so nice earlier to see Sylf's 100+ trains on maglev tracks with steam :-) 15:06:22 <Stablean> <iklucas> were there?:P 15:06:41 <Stablean> <Sylf> yeah :p 15:06:45 <Stablean> <iklucas> lol 15:06:49 <Stablean> <Sylf> while I was switching from monorail to maglev 15:06:56 <Stablean> <iklucas> ^^ 15:07:04 <Stablean> *** Sylf has joined company #3 15:07:10 <Stablean> <Anson> RL emergency ... have to go AFK for a bit 15:07:20 <Stablean> <iklucas> lol these white tracks really like spagetty 15:07:24 <Stablean> <iklucas> ehm, good luck! 15:07:28 <Stablean> <Anson> thanks for helping this far ... i'll have a closer look later 15:07:42 <Stablean> *** Anson has joined spectators 15:11:54 *** Chris_Booth has quit IRC 15:12:12 <Stablean> *** iklucas has joined spectators 15:12:34 <Stablean> *** iklucas has left the game (leaving) 15:12:34 *** Chris_Booth has joined #openttdcoop.stable 15:22:05 *** KenjiE20 has quit IRC 15:23:15 *** KenjiE20 has joined #openttdcoop.stable 15:23:15 *** Webster sets mode: +o KenjiE20 15:35:51 <Stablean> *** Sylf has left the game (connection lost) 15:37:09 <Stablean> *** md has left the game (connection lost) 16:04:46 <Stablean> *** Vinnie joined the game 16:05:59 <Stablean> *** V453000 joined the game 16:06:01 <Stablean> <Vinnie> hey 16:06:03 <Stablean> <V453000> lo 16:06:03 <Stablean> <MrD2DG> Hi 16:07:13 <Stablean> <Vinnie> V did you make the TL 1 track 16:07:27 <Stablean> <V453000> yes 16:09:39 <Stablean> <Vinnie> reset today? 16:09:46 <Stablean> <V453000> probably 16:09:48 <Stablean> <MrD2DG> :'( 16:09:54 <Stablean> <V453000> could wait though 16:10:02 <Stablean> <Vinnie> i am not asking just checking if i want to start 16:10:05 <Stablean> <V453000> plenty space for anyone and if MrD2DGlikes to play :ů 16:10:23 <Stablean> <MrD2DG> :P There is loads of space left, only 2059 16:10:29 <Stablean> <Vinnie> oke 16:10:43 <Stablean> <Vinnie> MrD2DG: be nice and prospect some priomaries please 16:10:52 <Stablean> <MrD2DG> Oki 16:11:04 <Sylf> spending spree! :D 16:11:14 <Stablean> <MrD2DG> :P 16:12:28 <Stablean> *** Vinnie has started a new company (#5) 16:13:30 <Stablean> <V453000> btw I found a way to make the monorail tunnels not glitch \o/ 16:13:44 <Stablean> <Vinnie> what glitch? 16:13:46 <Stablean> <MrD2DG> Didnt notice any glitches in the first place :P 16:14:02 <Stablean> <V453000> the monorail tunnels have original toyland base tiels 16:14:02 <Stablean> <V453000> i 16:14:05 <Stablean> <V453000> tiles 16:14:19 <Stablean> <V453000> or well, transrapid 16:15:23 <Stablean> <V453000> either way, expect this setup more often :p 16:15:33 <Stablean> <Vinnie> toyland :( 16:15:35 <Stablean> <MrD2DG> Toyland? :D 16:15:47 <Stablean> <MrD2DG> Shame about the sucky loco's though :/ 16:15:47 <Stablean> <V453000> toyland with the newgrfs 16:15:57 <Stablean> <V453000> not that sucky imo 16:16:07 <Stablean> <MrD2DG> Well not enough choice 16:16:39 <Stablean> <V453000> still fun I think 16:16:44 <Stablean> <MrD2DG> Yeah it is 16:18:16 <Stablean> <V453000> guess you use opengfx 16:18:40 <Stablean> <MrD2DG> Yes original GFX are disgusting... 16:18:53 <Stablean> <V453000> I think the same about opengfx ;( 16:18:59 <Stablean> <MrD2DG> :O 16:19:23 <Stablean> <MrD2DG> Open GFX is nice, its toned down 16:19:30 * TWerkhoven prefers original, except for the bridges 16:19:33 <Stablean> <V453000> with zero details 16:19:40 <Stablean> <MrD2DG> Hmm true 16:19:58 <Stablean> <MrD2DG> Well wait for 32bpp if that ever happens :D 16:20:05 <Stablean> <V453000> original is the original :) nice details, precision, and it fits the game imo 16:20:43 <Stablean> <MrD2DG> They are okay, but I find them ugly especially in toyland 16:20:57 <Stablean> <Vinnie> can you send me some money if you have spare 16:20:57 <Stablean> <V453000> that is what this newgrf setup is for 16:21:03 <Stablean> <V453000> makes them nice even in toyland :) 16:21:13 <Stablean> *** T. Werkhoven has left the game (connection lost) 16:21:27 <Stablean> <Vinnie> thank you 16:21:27 <Stablean> <MrD2DG> Need more? 16:21:33 <Stablean> <V453000> I believe this with opengfx is disgusting, the trees are just so dark 16:21:35 <Stablean> <Vinnie> not yet :) 16:21:37 <Stablean> <MrD2DG> :P 16:21:45 <Stablean> <V453000> road bridges probably dont work at all 16:21:53 <Stablean> *** T. Werkhoven joined the game 16:22:09 <Stablean> <MrD2DG> They are quite dark but everything has been darkened so it doesnt lok out of place 16:22:57 <Stablean> <V453000> well, for example candyfloss - opengfx has the "trees" flat, original has them like balls 16:24:03 <Stablean> <V453000> plastic wells - opengfx - "some" boxes on the ground, where original has a nice geyser 16:24:20 <Stablean> <V453000> cola wells are okay :) 16:24:24 <Stablean> <MrD2DG> I dont even remember them, havent used original in sooo long :P 16:25:22 * TWerkhoven prefers original music as well 16:25:29 <Stablean> <MrD2DG> ^ Agree 16:25:35 <Stablean> <V453000> well, original music is legendary 16:25:49 <Stablean> <V453000> I dont even talk about SFX 16:26:01 <Stablean> <MrD2DG> I dont play with music on anymore though the original theme is drilled into my head 16:26:14 <Stablean> <V453000> me neither, but open music and sounds suck donkey arse 16:26:26 <Stablean> <MrD2DG> :P 16:27:18 <Stablean> <V453000> btw a new game on PS, if you cared 16:27:24 <Stablean> <MrD2DG> Ooh 16:27:43 <Stablean> <MrD2DG> Might check it out later 16:27:53 <Sylf> no 16:27:55 <Stablean> <Vinnie> still planning? 16:27:59 <Sylf> submit your plan NAO 16:28:03 <Stablean> <MrD2DG> :P 16:28:05 <Sylf> now* 16:28:24 <Stablean> <Vinnie> or else? 16:28:40 <Sylf> nothing :p 16:31:53 <Stablean> <Vinnie> MrD2DG: is that your company solo? 16:32:06 <Stablean> <MrD2DG> Nope 16:32:09 <Stablean> <MrD2DG> With Sylf 16:42:27 <Stablean> *** V453000 has left the game (leaving) 16:42:32 <V453000> cza 16:42:33 <V453000> cya 16:42:37 <Stablean> <MrD2DG> BB 16:42:40 <Stablean> <Vinnie> cya 16:45:26 <Stablean> <Vinnie> oke afk 16:45:32 <Stablean> <Vinnie> PS time 16:45:34 <Stablean> <MrD2DG> :P K 16:52:00 *** Mazur has joined #openttdcoop.stable 16:52:00 *** ChanServ sets mode: +o Mazur 16:52:43 <Stablean> *** Chris Booth joined the game 16:54:39 <Stablean> *** Sylf joined the game 16:55:54 <Stablean> *** Chris Booth has left the game (connection lost) 16:56:11 <Stablean> *** Sylf has joined company #3 16:59:53 <Stablean> *** Anson has joined company #4 17:18:45 <Stablean> *** Iceman joined the game 17:20:26 <Stablean> *** Iceman has left the game (leaving) 17:24:46 <Stablean> <Vinnie> back 17:24:48 <Stablean> <MrD2DG> wb 17:24:51 <Stablean> <Vinnie> hey Sylf 17:25:11 <Stablean> <Sylf> yo 17:35:02 <Stablean> *** Sylf has joined spectators 17:40:24 <Stablean> *** Sylf has joined company #3 18:22:01 <Stablean> <MrD2DG> BBH 02 exit is very slow 18:22:07 <Stablean> <MrD2DG> From toy factory 18:23:36 <Stablean> <Sylf> delete some toy trains first 18:24:08 <Stablean> <Sylf> looks like there are too many trains for the network 18:24:18 <Stablean> <Sylf> either delet trains, or add 3rd line 18:24:26 <Stablean> <MrD2DG> Hmm yeah but the toy pickup is overflowing with toys 18:24:28 <Stablean> <Sylf> and I really don't want to do 3rd line 18:24:38 <Stablean> <Sylf> doesn't matter 18:24:44 <Stablean> <MrD2DG> 3rd line to MSH01 is hell 18:25:10 <Stablean> <Sylf> I know we can't service all stations well with 2TL and RR_LL 18:25:32 <Stablean> <Sylf> No more trains for this game for this company 18:25:52 <Stablean> <MrD2DG> Yeah the problem isnt realy line capacity its the X at the merge 18:26:34 <Stablean> <Sylf> the X itself isn't blocking much of traffic though 18:26:40 <Stablean> <MrD2DG> Trains were crossing even when the didnt need to 18:26:42 <Stablean> <Sylf> those trains wait for prio anyway 18:26:48 <Stablean> <MrD2DG> It starts a chian effect with PBS 18:26:59 <Stablean> <MrD2DG> Its okay now though 18:41:20 <Stablean> <Sylf> I'm done deleting a few trains 18:41:26 <Stablean> <Sylf> It should help 18:41:32 <Stablean> <MrD2DG> Ok 18:42:58 <Stablean> *** Sylf has joined spectators 18:47:45 <Stablean> *** Sylf has left the game (leaving) 18:57:54 <Chris_Booth> can we have a new none toyland map? 18:58:04 <Stablean> <MrD2DG> Nooo :D 18:58:39 <Vinnie_nl> haha 18:58:45 <Chris_Booth> please :) 18:58:57 <Stablean> <Anson> if someone is bored with this map, he might try to help find a solution to my problem :-) 18:59:03 <Vinnie_nl> you got holiday CB? 18:59:11 <Stablean> <MrD2DG> Help Anson :P 18:59:42 <Stablean> <Vinnie> what is the problem Anson 18:59:43 <Chris_Booth> Vinnie_nl only a long weekend 18:59:56 <Stablean> <Anson> at the sign "PROBLEM" 19:00:00 <Stablean> <Vinnie> So if i do a reset tomorow you will play? 19:00:32 <Stablean> <Anson> i want to send trains to a station, ... 19:00:37 <Chris_Booth> yes I will all on my own 19:01:14 <Stablean> <Anson> to force them through depots, i used a reverser (i read that it is a nono to build depots on sidelines and stations, thus the reverser hides it) 19:01:16 <Stablean> <Vinnie> you must place an extra sign Anson 19:01:28 <Stablean> <Anson> but now the trains won't find the station :-( 19:01:43 <Stablean> <Vinnie> you need to change two signals 19:02:04 <Stablean> <Anson> you can join my company and change it !?! 19:02:13 <Stablean> <Vinnie> pw? 19:02:21 <Stablean> *** Vinnie has joined company #4 19:02:57 <Stablean> <Anson> the remainder of the station works as intended ... as soon as i get the trains to the front of it 19:03:09 <Stablean> *** Chris Booth joined the game 19:03:11 <Stablean> <Vinnie> yep 19:03:51 <Stablean> <Vinnie> let me change Fundingheadtransfer so trains will always find it 19:04:29 <Stablean> <Chris Booth> wow someone use TL1 19:04:31 <Stablean> <Chris Booth> madness 19:04:35 <Stablean> <MrD2DG> :P V ofc 19:04:37 <Stablean> <Vinnie> V 19:05:09 <Stablean> <Chris Booth> well I can see that still cool though 19:05:29 <Stablean> <Vinnie> they need to see a direct path 19:05:35 <Stablean> <Chris Booth> Anson why universal engine? 19:05:38 <Stablean> <Vinnie> otherwise they will be lost 19:06:18 <Stablean> <Vinnie> great for a start 19:06:23 <Stablean> <Chris Booth> they will how? 19:06:33 <Stablean> <Vinnie> but why not build a direct path and use an overflow when it is full? 19:06:52 <Stablean> <Vinnie> no need to talk private btw 19:07:58 <Stablean> <Anson> i started building similar station in tight places ... eg 5 tiles width for 2 lanes livestock pickup, a pass and 2 lanes grain pickup 19:08:22 <Stablean> <Vinnie> may i give an example? 19:08:39 <Stablean> <Anson> thus i had the idea to build depots in front of the stations ... worked perfectly until i read about the "NO NO" when using it on sidelines :-) 19:08:39 <Stablean> <Chris Booth> since I am the only planer on PSG I declare my self the winnner XD 19:08:48 <Stablean> <MrD2DG> :P 19:08:50 <Stablean> <Vinnie> :) 19:09:04 <Stablean> <Vinnie> yes depots should be build after reversers 19:09:14 <Stablean> <Vinnie> so trains can't find them directly 19:09:28 <Stablean> <Anson> but how do trains find the station behind the depot behind the reverser ??? 19:09:39 <Stablean> <Vinnie> we trick trains 19:09:40 <Chris_Booth> by magic 19:09:44 <Stablean> <Vinnie> go to sign example 19:10:09 <Stablean> <Anson> l 19:10:15 <Stablean> <Anson> ok 19:10:32 <Stablean> *** Boomer joined the game 19:10:36 <Stablean> <Vinnie> this is an normal station right? 19:10:50 <Stablean> <Vinnie> this just works 19:11:27 <Stablean> <Vinnie> if we use normal signals we can let it behave different 19:11:39 <Stablean> <Vinnie> for example we place two-ways 19:11:50 <Stablean> <Vinnie> that will help train directioning 19:12:22 <Stablean> <Vinnie> when a two-way is red trains will always go to an other path 19:12:32 <Stablean> <Vinnie> so if station is full they will go to overflow 19:12:38 <Stablean> <Vinnie> you still listening? 19:12:42 <Chris_Booth> noi 19:12:59 <Stablean> <Anson> i read the blog about pf traps ... thought i understood it, copied it, but all trains started entering the trap and got stuck :-) 19:13:13 <Stablean> <Vinnie> you got to love traps :) 19:13:19 <Stablean> <Vinnie> but you dont need traps 19:14:20 <Stablean> <Vinnie> that will work 19:15:07 <Stablean> <Vinnie> and that is an perfect overflow 19:17:32 <Stablean> <Vinnie> yep those are wires 19:17:45 <Stablean> <Vinnie> to transport the signal status 19:19:57 <Stablean> <Vinnie> both full 19:20:11 <Stablean> <Vinnie> = red 19:20:25 <Stablean> *** Mr. Green joined the game 19:20:41 <Stablean> <Mr. Green> wow 19:20:43 <Stablean> <Mr. Green> lol 19:20:47 <Stablean> <Mr. Green> alien s 19:20:58 <Stablean> <Vinnie> strange 19:21:46 <Stablean> *** Mr. Green has left the game (leaving) 19:21:48 <Stablean> <Vinnie> MrD2DG: do you use two-way eol anywhere 19:21:52 <Stablean> <Vinnie> it looks broken 19:22:00 <Stablean> <MrD2DG> Huh 19:22:11 <Stablean> <Vinnie> my !example 19:22:24 <Stablean> <Anson> i tried similar, patiently using all possible permutations of oneway and twoway normal signals and even some others ... always the trains queue behind a red signal when there are still some green 19:22:34 <Stablean> <MrD2DG> Nope i dont think so 19:22:43 <Stablean> <MrD2DG> Hardly have any overflows 19:22:47 <Stablean> <MrD2DG> brb 19:22:48 <Stablean> *** V453000 joined the game 19:22:49 <Stablean> <V453000> hi 19:22:51 <Stablean> <Vinnie> hey 19:23:02 <Stablean> <Vinnie> V is !example right? 19:23:18 <Stablean> <V453000> no 19:23:26 <Stablean> <V453000> reverser is missing an arrow 19:23:36 <Stablean> <Anson> hehe, there is the master ... i read V453000's blog and tried to do the station with reverser and trap ... no success 19:23:36 <Stablean> <Vinnie> is that necissary? 19:23:41 <Stablean> <V453000> not always 19:23:48 <Stablean> <V453000> but making an arrow makes it universal 19:24:00 <Stablean> <Vinnie> never knew that 19:24:02 <Stablean> <V453000> whether the arrow is needed depends on the rotation 19:24:04 <Stablean> <V453000> or something like that 19:24:12 <Stablean> <V453000> just place it there and you are sure 19:24:31 <Stablean> <Vinnie> so now its ok 19:24:33 <Stablean> <V453000> but otherwise it should work 19:24:47 <Stablean> <V453000> I just use conditional depot so I do not force them there, but that is just a tiny improvement 19:25:51 <Stablean> *** TrainsOfSodor joined the game 19:25:55 <Stablean> <Vinnie> hello ToS 19:25:58 <Stablean> <TrainsOfSodor> hi 19:26:06 <Stablean> <V453000> hi 19:26:17 <Stablean> <TrainsOfSodor> it's been a while :L 19:26:19 <Stablean> <Vinnie> more questions Anson 19:26:31 <Stablean> <TrainsOfSodor> I'll wait for the next server reset I think 19:26:35 <Stablean> *** V453000 has joined company #1 19:27:00 <Stablean> <V453000> very awesome candy MrD2DG 19:27:05 <Stablean> <V453000> really fits toyland 19:27:15 <Stablean> <TrainsOfSodor> yeah, it does 19:27:30 <Stablean> <TrainsOfSodor> why use the horribly slow universal engines? xD 19:27:56 <Stablean> <Anson> i used PBS in solo games to fill depots with unneeded trains ... but those depots were visible to the ML etc 19:28:17 <Stablean> <V453000> PBS is very dumb 19:28:23 <Stablean> <Vinnie> PBS is wrong for overflows 19:28:26 <Stablean> <TrainsOfSodor> I think last OTTD game I played, I only ran heritage routes lol 19:28:30 <Stablean> <Vinnie> use pre-signals 19:28:32 <Stablean> <V453000> it can be made to listen to your needs, but well ... bad 19:28:38 <Stablean> <Anson> now i need to find out which small detail i did wrong when i copied the station from your blog 19:28:54 <Stablean> *** TrainsOfSodor has started a new company (#7) 19:28:56 <Stablean> <MrD2DG> bk 19:28:58 <Stablean> <V453000> having improper config settings maybe? :) 19:29:23 <Stablean> <Anson> i tried it here too 19:29:34 <Stablean> <V453000> it works here :) 19:30:44 <Stablean> <Anson> look at sign "bad ???" for an attempt which didn't work ... the trains entered the trap and got stuck 19:31:06 <Stablean> <V453000> yeah 19:31:10 <Stablean> <V453000> you need the "arrow" 19:31:12 <Stablean> <Vinnie> the just learned curve is missing 19:31:14 <Stablean> <V453000> there 19:31:32 <Stablean> <Vinnie> near reverser 19:31:42 <Stablean> <Anson> never heard about "arrows" before 19:31:49 <Stablean> <V453000> the PF trap isnt needed :) 19:32:03 <Stablean> <V453000> the 2way combo signal diverts train away 19:32:05 <Stablean> <V453000> BUT 19:32:09 <Stablean> <V453000> that has one condition 19:32:21 <Stablean> <V453000> the path where the train is diversed needs to have at least 2 paths available 19:32:25 <Stablean> <V453000> not saying they lead somewhere 19:32:29 <Stablean> <V453000> but 2 paths 19:32:39 <Stablean> <V453000> so you make 2 senseless paths as reverser 19:33:00 <Stablean> <Anson> OUCH :-) LOL 19:33:03 <Stablean> <V453000> make exactly this 19:33:11 <Stablean> <V453000> I usually do it like 19:33:15 <Stablean> <V453000> this for visual pleasure 19:33:33 <Stablean> <V453000> no, dont delete that :D 19:33:37 <Stablean> <V453000> just the arrow was needed 19:33:53 <Stablean> <V453000> true that you didnt have anything like giving priority to the incoming trains or such thing 19:34:17 <Stablean> <Vinnie> arrow 19:35:07 <Stablean> <V453000> well, this works 19:35:09 <Stablean> <Anson> now it looks like before when it didn't work ... 19:35:11 <Stablean> <V453000> but if forces all trains though the depot 19:35:18 <Stablean> <V453000> oh, needs the arrow 19:35:34 <Stablean> <V453000> now it works 19:35:48 <Stablean> <V453000> fun eh :po 19:35:50 <Stablean> <Vinnie> train 5 19:36:17 <Stablean> <V453000> yeyy 19:36:31 <Stablean> <Vinnie> dont remove arrow 19:36:33 <Stablean> <Anson> LOL ... all that i was missing was that small arrow 19:36:39 <Stablean> <V453000> :) 19:36:39 <Stablean> <V453000> yes 19:37:04 <Stablean> *** Boomer has left the game (leaving) 19:37:06 <Stablean> <Anson> three days of work :-) 19:37:15 <Stablean> <Vinnie> V if you load the new map can you insert logic engine? 19:37:33 <Stablean> <V453000> can load it anytime, need it now? 19:37:45 <Stablean> <Vinnie> nah MrD2DGis still playing 19:37:56 <Stablean> <V453000> oh you mean for stable 19:38:03 <Stablean> <Vinnie> yes 19:38:05 <Stablean> <V453000> hmm, why not if we dont have wagons for it 19:38:07 <Stablean> <MrD2DG> Oh to much to TF ToS :P 19:38:19 <Stablean> <Vinnie> but if you want for PS i will think of a plan with logic engine :) 19:38:27 <Stablean> <TrainsOfSodor> yeah, can't afford it xD 19:38:47 <Stablean> <V453000> where ever for me :) 19:39:49 <Stablean> <Vinnie> you got any idea for PS? 19:39:51 <Stablean> <Anson> hehe, then my original attempt (at sign "EXCEPT ...") will work now too ... with the arrows !? 19:40:16 <Stablean> <V453000> ideas ... I guess I could, but I want to see if there is at least somebody making something reasonable first 19:40:28 <Stablean> <Vinnie> seen CB his plan 19:40:46 <Stablean> <MrD2DG> Im not playin really not adding anymore trains or the network will die, just wanted time to finish HQ island :) 19:40:56 <Stablean> <V453000> not much to comment on there 19:41:05 <Stablean> <V453000> but masai with doubledeckers is utter ugly 19:41:14 <Stablean> <Vinnie> :) 19:41:30 <Stablean> <V453000> and I dont really feel like playing a TGV after 204 19:41:38 <Stablean> <Vinnie> have you ever tried a 5 way BBH on the PS? 19:41:46 <Stablean> <MrD2DG> I wanna build a SML on PS never tried before someone make a plan :P 19:42:07 <Stablean> <V453000> there was a so called 5way, but it was rather some mess than a hub 19:42:20 <Stablean> <V453000> 142 iirc 19:42:35 <Stablean> <Vinnie> oke then i am going to think of something with a 6 way BBH 19:42:42 <Stablean> <Vinnie> it should be a first 19:42:54 <Stablean> <V453000> point is why :) 19:42:58 <Stablean> *** Vinnie has joined spectators 19:43:02 <Stablean> <TrainsOfSodor> cos he can? xD 19:43:16 <Stablean> <Vinnie> why create a game with 2k5 trains and 6 milion people 19:43:29 <Stablean> <V453000> it was 143 though 19:43:29 <Stablean> <Vinnie> and double stack the mainline 19:43:52 <Stablean> <Vinnie> And why build the madness from game 200 on logic island 19:43:54 <Stablean> <V453000> well, because it sets a record and it has a reason for a way to beat it 19:44:05 <Stablean> <Vinnie> 6 way BBH is a record 19:44:08 <Stablean> <V453000> no 19:44:14 <Stablean> <Vinnie> 7 way? 19:44:20 <Stablean> <V453000> because it is probably more stupid than a bunch of 3ways 19:44:38 <Stablean> <Vinnie> yep 19:44:48 <Stablean> <Vinnie> and unexpandable 19:45:18 <Stablean> *** V453000 has left the game (connection lost) 19:45:34 <Stablean> *** V453000 joined the game 19:46:38 <Stablean> *** TrainsOfSodor has left the game (leaving) 19:47:33 <Stablean> <Vinnie> MrD2DG: the map of PS consist of alot of lakes. creating technical islands. I can't see how you can make a one way loop for SML in that map 19:47:43 <Stablean> <V453000> SML is dumb 19:47:50 <Stablean> <MrD2DG> Two way? :D 19:47:52 <Stablean> <MrD2DG> :O 19:47:59 *** Twerkhoven[L] has joined #openttdcoop.stable 19:48:05 <Stablean> <V453000> dumb, 19:48:11 <Stablean> <MrD2DG> I think its good stops all the stupid balancing problems we usually have 19:48:18 <Stablean> <V453000> try it on stable 19:48:28 <Stablean> <V453000> after 3 lines you will notice that it is boring as hell 19:49:30 <Stablean> <MrD2DG> :/ It looked good when I checked the wiki 19:49:36 <Stablean> <V453000> the idea is intelligent 19:49:50 <Stablean> <Vinnie> a neat thing to build is something that slows down a train 19:50:04 <Stablean> <Vinnie> so it might join later without stopping 19:50:04 <Stablean> <V453000> but expanding the line means that you just place a straight rail, clone a few shifters, done, endlessly 19:50:07 <Stablean> <V453000> isng that boring? ;) 19:50:13 <Stablean> <MrD2DG> Wouldnt a two way SML be just as 'entertaining' as a normal 2 way 19:50:28 <Stablean> <MrD2DG> Well yeah it is easy to expand 19:50:38 <Stablean> <V453000> it is retardedly easy to expand 19:50:42 <Stablean> <MrD2DG> :P 19:50:57 <Stablean> <V453000> get brain, kill it, insert it in head, play SMl 19:51:07 <Stablean> <MrD2DG> Lol 19:51:23 <Stablean> <V453000> OR think about something new, but I dont see that coming after PZG13 :) 19:51:34 <Stablean> <V453000> which doesnt mean it isnt possible :) 19:51:44 <Stablean> <MrD2DG> What was PZG13 19:51:54 <Stablean> <Vinnie> timed SML 19:51:56 <Stablean> <V453000> the last SML game 19:52:06 <Stablean> <MrD2DG> Might check the out later 19:52:09 <Stablean> <V453000> @@PZG13 19:52:09 <Webster> ProZone Game 13: Timed (aka insane) SML at #openttdcoop - http://blog.openttdcoop.org/2010/08/02/prozone-game-13-timed-aka-insane-sml/ 19:52:48 <Stablean> <V453000> for me it is the last SML game ever, unless something very new comes 19:53:22 <Stablean> <V453000> after seeing it, you might realize why :) 19:53:22 <Stablean> <MrD2DG> Better start thinking then :D 19:53:54 <Stablean> <Vinnie> V in the current ProZone game you have build a large drop station. In the drop you use alot of wires. iirc you use those wires to transport the platform status. Do you remember? 19:54:24 <V453000> yes but the point is that it has nothing to do with platforms, why 19:54:42 <Stablean> <Vinnie> i want to know how it works exactly 19:54:46 <V453000> I didnt really finish the idea there, and dont really know if it would be realizable 19:55:10 <V453000> if you have lets say 6 X-es in the station 19:55:20 <V453000> (the sets of 3 platforms which have an X in front of them) 19:55:21 <Stablean> <Vinnie> yes 19:55:34 <V453000> then lets say lines A B and C have each a choice to X1 19:55:51 <V453000> I tried to do something where if a train is at A->X1, then B and C will not go there 19:56:06 <V453000> but the logic itself should not totally close the line but just discourage it, where the project crashed 19:56:10 <Stablean> <Vinnie> jammable unless you use a buffer 19:56:17 <V453000> yes 19:56:37 <Stablean> <Vinnie> well you can make it less preffered 19:56:46 <V453000> not by logic I think 19:56:51 <Stablean> <Vinnie> train pathfinder looks 10 signals ahead 19:56:52 <V453000> or at least I do not see how 19:57:10 <Stablean> *** V453000 has left the game (connection lost) 19:57:22 <V453000> dont know if for example a RV on a crossing would make it give a penalty 19:57:30 <Stablean> <Vinnie> you just need to make X1 X2 and X3 the same pf penalty 19:57:40 <Stablean> <Vinnie> then redlight a second signal 19:57:46 <Stablean> <Vinnie> so it does not jam 19:58:12 <Stablean> <Vinnie> but it is hard 19:59:08 <V453000> well, yes 19:59:13 <V453000> question is if that would work 20:00:02 <V453000> overall problem is that it would probably come effective with a station having like 60 platforms and 10 incoming lines and an endlessly spread entrance 20:00:14 <V453000> boost right there? :) 20:01:06 <Stablean> <Vinnie> or after the split to X1,2,3 you create a pf trap to the station. so each line has same penalty 20:01:09 <Stablean> <Vinnie> saves calculations 20:01:32 <V453000> good point, but space is a real bitch there 20:01:39 <Stablean> <Vinnie> yep 20:03:48 <Stablean> <Anson> just checked the suggested overflow again ... and some trains went into the logic rails ... wouldn't it be better to use "crossing straights" instead of those (often used) 90 degre turns ? 20:04:03 <V453000> depends 20:04:15 <V453000> just use inacessible 90s and you are fine :) 20:05:03 <Stablean> <Anson> but a crossing straight which can't be accessed might look more strange, bur works the same or better ? 20:05:47 <Stablean> <Vinnie> yes 20:05:50 <V453000> inaccessible = works, no better or worse :) 20:06:49 <Stablean> <Anson> completely different question: is there an option (or planned feature) in open ttd to magnify the screen, loke one more step in zoom ? 20:07:04 <Stablean> <MrD2DG> 32bpp has 2 extra zoom levels 20:07:14 <Stablean> <Anson> currently i use a reallife magnifying glass when i want to see the details of signals :-( 20:07:20 <V453000> :D 20:07:23 <Stablean> <Vinnie> :) 20:07:30 <V453000> use TTD graphics 20:07:32 <Stablean> <MrD2DG> Im guessing if you zoomed into these 8bpp sprites your eyes woudl burn 20:07:32 <Stablean> <Vinnie> its a real problem 20:07:58 <Stablean> <Vinnie> use the traffic lights instead of semaphores 20:08:08 <Stablean> <Anson> the labels on the indistry window are just 5 pixels high ... VERY small comaperd to my moitor with 1200 :-) 20:08:26 <Stablean> <MrD2DG> Isnt there a gui enlargement newgrf? 20:08:42 <Stablean> <MrD2DG> Pretty sure I tried one out 20:08:44 <V453000> opengfx has ... better signals than it used to, but still far, far, far from ttd signals 20:08:59 <V453000> yes there is 20:09:07 <V453000> some opengfx+ gui iirc 20:09:11 <Stablean> <MrD2DG> I can tell the differenge between signal 20:09:13 <Stablean> <Anson> there is ... when it is used :-) ... but it magnfies some unimportant buttons, and leaves out hings like text size 20:09:40 <V453000> MrD2DG: yes but worse than with ttd :) 20:09:46 <Stablean> *** Vinnie has joined company #5 20:09:48 <Stablean> <MrD2DG> :P I remember a project about a scalable GUI & text no idea what happened to it 20:09:55 <Stablean> <MrD2DG> Lol 20:10:23 <Stablean> <Anson> i would be able to magnify everything by going fullscreen, but that messes up my desktop and some other backgriund programs 20:11:27 <V453000> neer played else than in a window :) 20:11:47 <Stablean> <MrD2DG> ^ 20:12:09 <Stablean> <MrD2DG> I usually do other things while playing OTTD anyway so fullscreen is just a hassle 20:12:48 <Stablean> <Anson> when you enable the console, how big is that console window for you ? 20:12:59 <V453000> just enough :D 20:13:03 <Stablean> <Anson> for me it is a third of the screen, and holds 33 lines :-) 20:13:05 <Stablean> <Vinnie> 1/3 of the screen 20:13:13 <Stablean> <MrD2DG> Yep 20:13:19 <Stablean> <Vinnie> hold shift and use arrows 20:13:39 <Stablean> <Vinnie> or since 1.1.0 scroll 20:13:45 <Stablean> <Vinnie> mousewheel :) 20:13:56 <Stablean> <Anson> 33 lines visible at the same time ... i mention that to show you the small size of my text 20:14:01 <Stablean> <Vinnie> ohh 20:14:27 <Stablean> <MrD2DG> Needs a scroll bar even scrolling with the wheel takes ages..... 20:14:48 <Stablean> <Vinnie> shift page up[ :D 20:15:35 <Stablean> <MrD2DG> :O 20:15:45 <Stablean> <MrD2DG> Thats bettes 20:15:48 <Stablean> <MrD2DG> *Better 20:16:55 <Stablean> *** Vinnie has joined spectators 20:18:15 <Stablean> <Anson> hehe, if you want to see my screensize: i can see both labels "screen top left" and "screen bottom right" completely at the same time :-) 20:18:33 <Stablean> <Anson> maybe 30 x 35 tiles 20:18:53 <Stablean> <Anson> and then a single pxel of signals is very small :-( 20:21:40 <Stablean> <Vinnie> get a widescreen 20:22:00 <Stablean> <Vinnie> 1680x1050 20:22:34 <Stablean> <Anson> i have 1900 x 1200 ... minus a few pixels for a vertical taskbar at the left edge 20:22:48 <Stablean> <MrD2DG> 1280x960 \o/ 20:23:08 <Stablean> <Vinnie> game runs faster on lower resolutions :) 20:23:18 <Stablean> <Anson> minus taskbar, it is like 1800 x 1200 20:23:32 <Stablean> <MrD2DG> Still manages to kill my cpu though :/ 20:23:42 <Stablean> <Vinnie> this game? 20:23:44 <Stablean> <Anson> hehe, shouldn't the game run at the same speed for all of us ? .-) 20:23:46 <Stablean> <MrD2DG> Not this one 20:24:04 <Stablean> <Vinnie> look how mutch he has build already 20:24:08 <Stablean> <MrD2DG> PS usually about 1.5K trains 20:24:22 <Stablean> <Anson> normal speed in solo should also be the same for everybody ... and only speedup would be different 20:25:06 <Stablean> <MrD2DG> Need hardware acceleration :) Then at least I can use my gfx card which isnt very old 20:35:38 <Stablean> *** Arkaniad joined the game 20:38:08 <Stablean> *** Arkaniad has left the game (connection lost) 20:38:53 <Stablean> *** twerkhoven joined the game 20:39:13 <Stablean> <Anson> AFK 20:46:58 <Stablean> *** Anson has joined spectators 21:01:31 <Stablean> *** MrD2DG has left the game (leaving) 21:01:31 <Stablean> *** Game paused (number of players) 21:01:50 <Stablean> *** valis joined the game 21:03:21 <Stablean> *** valis has left the game (leaving) 21:11:15 <Stablean> *** Vinnie has left the game (connection lost) 21:14:26 <Stablean> *** md joined the game 21:15:55 <Stablean> *** md has joined company #2 21:15:55 <Stablean> *** Game unpaused (number of players) 21:40:35 *** MrD2DG has joined #openttdcoop.stable 21:40:39 <MrD2DG> !date 21:40:40 <Stablean> MrD2DG: 22 Feb 2083 21:45:45 <Stablean> *** twerkhoven has left the game (connection lost) 21:50:15 *** ODM has quit IRC 22:09:57 <Stablean> *** Matt joined the game 22:16:19 <Stablean> *** Matt has left the game (leaving) 22:21:20 *** Twerkhoven[L] has quit IRC 22:31:17 <Stablean> *** T. Werkhoven has left the game (leaving) 22:31:27 *** TWerkhoven has quit IRC 22:45:15 <Stablean> *** Troy McClure joined the game 22:45:31 <Stablean> <Troy McClure> hi 22:45:36 <Stablean> <md> hi 22:47:14 <Stablean> <md> what does !sync mean 22:47:20 <Stablean> <Troy McClure> out of sync 22:47:28 <Stablean> <md> what does that mean 22:47:30 <Stablean> <Troy McClure> can i join your comp,then ill explain 22:47:33 <Stablean> <md> sure 22:47:43 <Stablean> <md> go for it 22:47:50 <Stablean> *** Troy McClure has joined company #2 22:48:16 <Stablean> <Troy McClure> you see !this 22:48:27 <Stablean> <md> ya 22:48:37 <Stablean> <Troy McClure> how many tiles is that "route" 22:48:47 <Stablean> <md> 11 22:48:54 <Stablean> <Troy McClure> and now? 22:49:14 <Stablean> <md> i'd assume 11, but how does bridge affect it? 22:49:20 <Stablean> <Troy McClure> nothing yet 22:49:23 <Stablean> <Troy McClure> 11 is the correct answer 22:49:49 <Stablean> <Troy McClure> and via the other "route" 22:50:15 <Stablean> <md> 11 unless diagonal is slightly longer 22:50:25 <Stablean> <Troy McClure> diagonal is slightly longer 22:50:36 <Stablean> <Troy McClure> for the computer !!this is already considered one tile 22:50:53 <Stablean> <md> hmm 22:50:55 <Stablean> <Troy McClure> whereas we would say that's a half tile 22:51:11 <Stablean> <md> i've been measuring by dragging "autorail" 22:51:13 <Stablean> <Troy McClure> so a train going right will need sligthly more time than going over right 22:51:35 <Stablean> <md> that tool isn't quite right on diagonals though? 22:51:41 <Stablean> <Troy McClure> it sorta is 22:51:47 <Stablean> <Troy McClure> not entirely 22:51:53 <Stablean> <Troy McClure> 2x1/2 tile 22:52:01 <Stablean> <Troy McClure> does not make 1 tile 22:52:07 <Stablean> <md> ok 22:52:13 <Stablean> <Troy McClure> by 1/2 tile i mean diagonal 22:52:15 <Stablean> <md> is it sqrt(2) longer? 22:52:25 <Stablean> <Troy McClure> I dont know exactly 22:52:27 <Stablean> <Troy McClure> but that doesnt matter 22:52:37 <Stablean> <md> so i've got to lengthen the straight side? 22:52:51 <Stablean> <Troy McClure> you've got to maken them in synch 22:53:01 <Stablean> <Troy McClure> where sync= synchronized 22:53:29 <Stablean> <Troy McClure> the only way you know for sure if one "route" is exaclty as long 22:53:37 <Stablean> <Troy McClure> is to do the same to half tiles 22:53:39 <Stablean> <Troy McClure> like that! 22:53:43 <Stablean> <md> i see 22:53:45 <Stablean> <Troy McClure> perfect 22:53:51 <Stablean> <md> symmetry 22:53:54 <Stablean> <Troy McClure> yes 22:54:04 <Stablean> <Troy McClure> and I learned a little trick from Chris 22:54:14 <Stablean> <Troy McClure> sometimes you need to cross 2 rails 22:54:26 <Stablean> <Troy McClure> like that 22:54:37 <Stablean> <Troy McClure> but you have limited space 22:55:13 <Stablean> <Troy McClure> but you do want them to be diagonal like that 22:55:19 <Stablean> <Troy McClure> so a train from !here 22:55:25 <Stablean> <Troy McClure> will want to go !there 22:55:35 <Sylf> !date 22:55:35 <Stablean> Sylf: 25 Aug 2088 22:55:39 <Stablean> <md> ok 22:55:39 <Stablean> <Troy McClure> and its very important you make that curve 22:55:50 <Stablean> <Troy McClure> normally, you would like them in sync 22:55:58 <Stablean> <Troy McClure> but theres no room: 22:56:11 <Stablean> *** Sylf joined the game 22:56:35 <Stablean> <Troy McClure> this would make them out sync, you see? 22:56:39 <Stablean> <md> yea 22:56:45 <Stablean> <Troy McClure> try this: 22:57:05 <Stablean> <md> hah, i saw that earlier 22:57:19 <Stablean> <md> i thought it was a mistake 22:57:19 <Stablean> <Troy McClure> still symmetry 22:57:30 <Stablean> <Troy McClure> yeah, i thought too, at first 22:57:36 <Stablean> <Troy McClure> but i got explained 22:57:38 <Stablean> <md> the crossing tracks aren'ta problem? 22:57:52 <Stablean> <Troy McClure> crossing tracks usually are a problem 22:57:55 <Stablean> <Troy McClure> but: 22:58:05 <Stablean> <Troy McClure> what would it mean if there was a conflict? 22:58:19 <Stablean> <Troy McClure> when a train on the bottom line has to wait for a train on the top line? 22:58:21 <Stablean> <md> traffic jam ahead 22:58:28 <Stablean> <Troy McClure> yes 22:58:40 <Stablean> <Troy McClure> but normally, when traffic is smooth 22:58:50 <Stablean> <Troy McClure> it would mean that one train is faster than the other 22:58:56 <Stablean> <Troy McClure> or some other anomaly 22:59:02 <Stablean> <Troy McClure> not normal, anyways 22:59:05 <Stablean> <md> i see it 22:59:27 <Stablean> <Troy McClure> you're already splitting the traffic earlier, so there's no problem at all 22:59:29 <Stablean> <md> i'll see if i can fix some of these syncs 22:59:33 <Stablean> <Troy McClure> any other questions? 22:59:47 <Stablean> <md> not atm 22:59:57 <Stablean> <Troy McClure> some have been removed, I noticed 23:00:04 <Stablean> <Troy McClure> but usually, the solution is very easy 23:00:15 <Stablean> <md> i've been fixing stuff, may have inadvertantly synced some 23:00:55 <Stablean> <md> pretty sure i did that when i fixed the bridges near wrefingfield battery farm 23:01:13 <Stablean> <Troy McClure> yes 23:01:23 <Stablean> <Troy McClure> but i have to make another remark 23:01:27 <Stablean> <Troy McClure> and im not sure about that one 23:01:33 <Stablean> <Troy McClure> Sylf, you here? 23:01:44 <Stablean> <Sylf> yo 23:01:54 <Stablean> <Troy McClure> can you check at !sig? 23:02:16 <Stablean> <Troy McClure> I have a question about it 23:02:22 <Stablean> <Sylf> ok, what's up? 23:02:33 <Stablean> <Troy McClure> I think -but im not sure about it- 23:02:41 <Stablean> <Troy McClure> that this causes minor problems 23:02:46 <Stablean> <Troy McClure> because: 23:03:04 <Stablean> <Troy McClure> the north signal is slightly closer to the next signal than the south one 23:03:23 <Stablean> <Sylf> it really won't matter 23:03:25 <Stablean> <Troy McClure> cause of the diagonal tile 23:03:35 <Stablean> <Troy McClure> is it overkill to do this:? 23:03:50 <Stablean> <Sylf> with TL5 with 2 engines, these trains can't accelerate instantly 23:04:00 <Stablean> <Sylf> so no trains will be so close enough that it'll matter 23:04:06 <Stablean> <Troy McClure> yes, it shouldnt be a problem 23:04:26 <Stablean> <Troy McClure> but i could've sworn that at other games, i saw problems with this miniscule problem 23:04:32 <Stablean> <Troy McClure> but again: is this overkill? 23:04:38 <Stablean> <Troy McClure> to add that other signal? 23:04:48 <Stablean> <Sylf> it's utterly useless 23:05:02 <Stablean> <Troy McClure> okay, clear answer :D 23:05:20 <Stablean> <Troy McClure> anywas, md, I sometimes do that 23:05:35 <Stablean> <Troy McClure> but Sylf says its utterly useless 23:05:41 <Stablean> <md> ok 23:05:51 <Stablean> <Troy McClure> and 23:05:54 <Stablean> <md> sometimes i put signals every tile when i'm not sure 23:06:12 <Stablean> <Troy McClure> you have a lot more problems than to worry about that 23:06:12 <Stablean> <Sylf> that actually can make jams worse 23:06:24 <Stablean> <Troy McClure> yes, since you cant make an emergency escape 23:06:47 <Stablean> <Troy McClure> btw, single bay stations are a definite no-no 23:06:55 <Stablean> <Sylf> trains can get too close to each other in the main line with signal on every tile, until you get to some split/merge, where there can't be a signal 23:07:09 <Stablean> <md> i've been triaging 23:07:34 <Stablean> <md> by single bay you mean single bay roro? 23:07:39 <Stablean> <Troy McClure> yes 23:07:47 <Stablean> <Troy McClure> or single terminus 23:08:03 <Stablean> <md> i use them for low traffic stations at the beginning 23:08:30 <Stablean> <Sylf> then, spend some time and upgrade them later, doof :p 23:08:58 <Stablean> <md> i'm gettin there :P 23:09:35 <Stablean> <md> are train-length roll-out tracks desirable? I thought so, but i noticed people not using em 23:09:58 <Stablean> <Sylf> ro-ro take more space 23:10:12 <Stablean> <Troy McClure> no, he means tracks after the station 23:10:15 <Stablean> <Troy McClure> to accelerate 23:10:21 <Stablean> <md> and clear the platform 23:10:23 <Stablean> <Troy McClure> it depends on the train 23:10:37 <Stablean> <Troy McClure> but I rarely use anything of the sort 23:10:43 <Stablean> <Sylf> If you're talkin about curve length... 23:11:03 <Stablean> <Troy McClure> no, the track after a station to accelerate to a reasonable speed 23:11:10 <Stablean> <Troy McClure> or vice versa, 23:11:16 <Stablean> <Troy McClure> the track before a station to slow down 23:11:28 <Stablean> <Sylf> deceleration space? 23:11:36 <Stablean> <Troy McClure> yes, with a fancy word :D 23:11:49 <Stablean> <md> it's mostly to let the train roll out so the next one can roll in 23:11:53 <Stablean> <Sylf> or braking space, slow-down space... 23:12:08 <Stablean> <Sylf> It's just better to have some space 23:12:25 <Stablean> <Sylf> having a full length trains is a bit much with longer trains 23:16:05 <Stablean> <md> thanks 23:16:11 <Stablean> <md> i've seen that style a lot 23:16:17 <Stablean> <Sylf> dang... now I feel like playing another company 23:17:24 <Stablean> *** Sylf has started a new company (#8) 23:19:23 *** MrD2DG has quit IRC 23:21:53 <Stablean> <Troy McClure> your toy pickup needs expanding too 23:22:01 <Stablean> <Troy McClure> but im not really in the mood for that 23:22:12 <Stablean> <md> i'll work on it 23:22:23 <Stablean> <Troy McClure> can you check on the other !syncs first 23:22:29 <Stablean> <md> did i get the sync thing right at wrefing battery? 23:22:33 <Stablean> <md> i tried that trick 23:22:36 <Stablean> <Troy McClure> then I can correct them if they're wrong 23:22:42 <Stablean> <Troy McClure> yes, they're correct 23:22:53 <Stablean> <Troy McClure> although i wouldnt use 2-way pbs, but one way 23:23:33 <Stablean> <Troy McClure> true coopers would say you should use presignals 23:23:43 <Stablean> <Troy McClure> since there's enough space, but im not that strict 23:24:00 <Stablean> <md> my problem with presignals is that they can't dispatch trains as quickly 23:24:07 <Stablean> <md> so long as the tail is in the block it won't let it go 23:24:09 <Stablean> <Chris Booth> Troy McClure true coopers hide 23:24:27 <Stablean> <Troy McClure> true md, but they rarely get in that position 23:24:30 <Stablean> <Troy McClure> only if its jammed 23:24:32 <Stablean> <Troy McClure> hi Chris 23:24:40 <Stablean> <Troy McClure> you hid? 23:24:58 <Stablean> <Chris Booth> been hiding from toyland all day 23:25:28 <Stablean> <Troy McClure> with good reasons 23:25:44 <Stablean> <Chris Booth> yes its toyland 23:25:53 <Stablean> <Chris Booth> played it once this year already 23:25:56 <Stablean> <Chris Booth> that is enough 23:25:58 <Stablean> <Troy McClure> easter :D 23:26:24 <Stablean> <Troy McClure> md: two !syncs behind eachother 23:26:24 <Stablean> <Chris Booth> no april fools 23:26:28 <Stablean> <Troy McClure> possibilities? 23:26:36 <Stablean> <Troy McClure> oh yeah, April fools 23:26:38 <Stablean> <Troy McClure> awfull 23:26:48 <Stablean> <md> i can actually get rid of one of these 23:26:59 <Stablean> *** Chris Booth has left the game (leaving) 23:28:21 <Stablean> <Troy McClure> you knew I put those !syncs there? 23:28:29 <Stablean> <md> me? 23:28:39 <Stablean> <md> no 23:28:41 <Stablean> <Troy McClure> yes, did you know I put those signs there? 23:28:43 <Stablean> <Troy McClure> okay 23:28:53 <Stablean> <md> i just figured you might know what it means 23:29:21 <Stablean> <Troy McClure> at the other !sync 23:29:28 <Stablean> <md> yea this one's ugly 23:29:34 <Stablean> <Troy McClure> you see: merge before split 23:29:41 <Stablean> <Troy McClure> and best option is split before merge 23:29:48 <Stablean> <Troy McClure> Can you guess why? 23:29:58 <Stablean> <md> less traffic to cross up 23:30:05 <Stablean> <Troy McClure> yes 23:30:07 <Stablean> <md> anothr bridge could ork here, and also sync it 23:30:30 <Stablean> <Troy McClure> it seems nonsensical if trains need to wait on eachother 23:30:40 <Stablean> <Troy McClure> just because they have2 or 3 tiles of track in common 23:31:15 <Stablean> <md> going to make a temporary route 23:33:20 <Stablean> <Troy McClure> up to 10 or 11, 2 bridges will suffice 23:33:22 <Stablean> <md> what were you thinking? 23:33:36 <Stablean> <Troy McClure> the whole distance from the base of current bridges 23:33:38 <Stablean> <md> that one was going to be temporary, but it could be permanent. only 8 23:33:41 <Stablean> <Troy McClure> to the rails you built 23:33:57 <Stablean> <Troy McClure> the bridge you just built, seems nice for perm 23:36:47 <Stablean> <Troy McClure> ah, you also fixed the 23:37:01 <Stablean> <md> oh yea 23:37:06 <Stablean> <md> blame chris for those :) 23:37:08 <Stablean> <Troy McClure> :P 23:37:18 <Stablean> <Troy McClure> he built that? 23:37:22 <Stablean> <md> originally 23:37:24 <Stablean> <Troy McClure> he must really hate Toyland :D 23:37:27 <Stablean> <md> haha 23:37:44 <Stablean> *** Sylf has joined spectators 23:38:07 <Stablean> <md> i replaced it with a truck transfer to an existing roro with some extra space 23:38:18 <Stablean> <Troy McClure> ah, ookay 23:42:58 <Stablean> <md> why too little capacity if there's no waiting line of trains? 23:43:08 <Stablean> <Troy McClure> sometimes there are 23:43:20 <Stablean> <Troy McClure> and the reason you dont see jamming up in front of the pickup 23:43:27 <Stablean> <Troy McClure> is because there are jamming !here already 23:43:45 <Stablean> <Troy McClure> so even IF you solved the problem !here 23:43:45 <Stablean> <md> ah did you re enable the prio? 23:44:00 <Stablean> <Troy McClure> you will still see jamming further 23:44:06 <Stablean> <md> yea probably reaching limits of LR 23:44:08 <Stablean> <Troy McClure> yes, i enabled it 23:44:14 <Stablean> <Troy McClure> you can disable it again 23:44:25 <Stablean> <Troy McClure> but there are going to be jams the one way or the other 23:44:43 <Stablean> <Troy McClure> either on -what seems to be- your ML 23:44:53 <Stablean> <Troy McClure> or on -what seems to be- a sideline 23:45:04 <Stablean> <md> yep 23:46:39 <Stablean> <Troy McClure> iklucas built these prios? 23:46:55 <Stablean> <md> chris 23:47:03 <Stablean> <Troy McClure> unusually long for Chris 23:47:21 <Stablean> <md> unless he let iklucas build on ours. i wasn't around 23:48:02 <Stablean> <md> the "mainline" is part of the original tracks I built, so i'm not surprised its overburdened 23:48:20 <Stablean> <md> i'm still not skilled enough to plan for LLRR 23:48:30 <Stablean> <Troy McClure> you'll always have the problem of increasing traffic 23:48:41 <Stablean> <Troy McClure> and finally undercapacity of track 23:48:53 <Stablean> <Troy McClure> certainly on original lines 23:49:07 <Stablean> <Troy McClure> but I notice that when i build junctions 23:49:19 <Stablean> <Troy McClure> and have a fair amount of money 23:49:29 <Stablean> <Troy McClure> I already prepare them for LLRR 23:49:44 <Stablean> <Troy McClure> since that's a "normal" load for a ML 23:49:50 <Stablean> <md> another issue on this map is the hills 23:50:02 <Stablean> <Troy McClure> and it's easier to expand LLRR to LLLRRR than LR to LLRR to LLLRRR 23:50:05 <Stablean> <md> i was originally squeezed onto the coastline due to avoiding TF 23:50:11 <Stablean> <Troy McClure> build your way around it :D 23:51:14 <Stablean> <Troy McClure> @@MSH 23:51:14 <Webster> msh: Main Station Hub, see also: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/ 23:51:30 <Stablean> <Troy McClure> you checked out the wikis? 23:51:32 <Stablean> <md> yes 23:51:42 <Stablean> <md> i should really get on IRC. which channel is this linked to? 23:51:52 <Stablean> <Troy McClure> #openttdcoop.stable 23:52:02 <Stablean> <Troy McClure> the PS is #openttdcoop 23:52:21 *** md_ has joined #openttdcoop.stable 23:52:28 <Stablean> <md> @@MSH 23:52:28 <Webster> msh: Main Station Hub, see also: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/ 23:52:36 <Stablean> *** Sylf has joined company #8 23:52:40 <Stablean> <Troy McClure> and you can check: 23:52:42 <Stablean> <Troy McClure> @BBH 23:52:48 <Stablean> <Troy McClure> @@SLH 23:52:48 <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub 23:52:56 <Stablean> <Troy McClure> hmm, BBH does nothing? 23:53:01 <Stablean> <Troy McClure> oh, wait 23:53:03 <Stablean> <Troy McClure> @@BBH 23:53:03 <Webster> bbh: Back Bone Hub, see also: http://wiki.openttdcoop.org/Backbone_Hub 23:53:09 <Stablean> <md> i read the wiki, i dont remember the blog 23:53:36 <Stablean> <Troy McClure> they're worth while 23:53:51 <Stablean> <Troy McClure> for beginners, especially the first entries 23:53:52 <Stablean> <md> definitely learned a lot so far 23:54:00 <Stablean> <Troy McClure> after a while they really get difficult 23:56:24 <Stablean> <Troy McClure> you can also learn a lot from other people's networks 23:56:26 <Stablean> <md> i was thinking about spending some time on a map just working on some of the basic hub structures 23:56:33 <Stablean> <Troy McClure> you should do that 23:56:52 <Stablean> <Troy McClure> I didnt have trouble doing that in game 23:57:03 <Stablean> <Troy McClure> but if you think that works best for you 23:57:08 <Stablean> <Troy McClure> definitely 23:57:26 <Stablean> <md> i often get frustrated by terrain 23:57:32 <Stablean> <md> before i have money to flatten it 23:57:49 <Stablean> <Troy McClure> It's sometimes hard to see the other route 23:57:55 <Stablean> <Troy McClure> thats much more easier :D 23:58:03 <Stablean> <Troy McClure> but I advise you to look for it 23:58:13 <Stablean> <Troy McClure> and train yourself in "seeing" the landscape 23:58:20 <Stablean> <md> oh, speaking of which 23:58:30 <Stablean> <md> is there any trick to "see" the landscape easier? 23:58:43 <Stablean> <md> i sometimes have difficulty distinguishing elevations. maybe my eyes are bad. 23:58:45 <Stablean> <Troy McClure> also in combination with drops and rises of landscape, in combination with train power 23:59:05 <Stablean> <Troy McClure> for a general view, you could try to use the map view 23:59:23 <Stablean> <md> well i mean locally, when building rail 23:59:36 <Stablean> <Troy McClure> hmm 23:59:38 <Stablean> <md> i spend a lot of time tracing with the autorail tool just to feel the terrain 23:59:51 <Stablean> <Troy McClure> you do see the lighter and darker side of the terrain?