Config
Log for #openttdcoop.stable on 28th February 2014:
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00:23:51  <coopserver> *** Game still paused (connecting clients, number of players)
00:24:01  <coopserver> *** Lisbon has joined
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00:26:02  *** Lizz has joined #openttdcoop.stable
00:26:08  <coopserver> *** Lisbon has left the game (general timeout)
00:26:08  <coopserver> *** Game paused (number of players)
00:29:45  *** Lizz is now known as Lisbon
00:51:31  <coopserver> *** Game still paused (connecting clients, number of players)
00:51:36  <coopserver> *** Cameron has joined
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00:52:12  <coopserver> *** Cameron has joined company #10
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00:55:31  <coopserver> *** Cameron has left the game (Leaving)
00:55:31  <coopserver> *** Game paused (number of players)
01:48:24  <coopserver> *** Game still paused (connecting clients, number of players)
01:48:29  <coopserver> *** sim-al2 has joined
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01:48:48  <coopserver> *** sim-al2 has joined company #9
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01:52:40  <coopserver> *** Game paused (connecting clients)
01:52:44  <coopserver> *** Player has joined
01:52:44  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
01:52:44  <coopserver> *** Player has started a new company #11
01:52:44  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
01:52:45  <coopserver> *** Player has joined spectators
01:52:45  <coopserver> *** Game unpaused (connecting clients)
01:53:02  <coopserver> <sim-al2> hi
01:53:07  <Lisbon> hi
01:53:12  <BiG_MEECH> yo
01:53:27  <Lisbon> welcome server's game's gotten to that point where things start lagging for me :V
01:53:38  <BiG_MEECH> make ur window smaller
01:53:44  <Lisbon> messing around in single player trying to understand how you guys do your fancy rail wizardry stuff
01:53:47  <coopserver> *** Player has started a new company #13
01:53:47  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
01:53:47  <coopserver> *** Player has joined spectators
01:53:49  <Lisbon> oh, i'll try that
01:53:49  <coopserver> <sim-al2> I too get some lag every ~15-20 seconds
01:53:50  <Lisbon> thank you
01:54:16  <coopserver> <Player> !name LPStep
01:54:16  <coopserver> *** Player has changed his/her name to LPStep
01:54:24  <coopserver> *** LPStep has started a new company #14
01:54:56  <coopserver> *** Game paused (connecting clients)
01:55:21  <coopserver> *** BiG MeeCh has joined
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01:56:53  <Lisbon> http://puu.sh/7d4ss.png yeah i sunno
01:56:55  <Lisbon> dunno
01:57:31  <coopserver> <BiG MeeCh> i think the entries to your stations are better
01:57:38  <coopserver> <BiG MeeCh> the junction needs work
01:57:59  <coopserver> <BiG MeeCh> there are some connections not needed
01:58:27  <coopserver> <sim-al2> What do the upper tracks do? They look unsignaled
01:58:37  <Lisbon> nothing right now
01:58:49  <coopserver> <sim-al2> ok
02:01:14  <coopserver> *** Game paused (connecting clients)
02:01:24  <coopserver> *** Lisbon has joined
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02:03:12  <coopserver> *** Lisbon has left the game (general timeout)
02:03:20  <Lisbon> great
02:12:16  <BiG_MEECH> =\
02:13:37  <BiG_MEECH> retry to get in?
02:17:59  <coopserver> *** Game paused (connecting clients)
02:18:07  <coopserver> *** Lisbon has joined
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02:18:15  <coopserver> <BiG MeeCh> wb
02:18:26  <coopserver> <Lisbon> still hitting a solid 2 fps
02:18:47  <BiG_MEECH> that sucks =\ making the game window smaller didnt help?
02:19:21  <coopserver> *** Lisbon has left the game (Leaving)
02:19:31  <Lisbon> nope
02:32:58  <coopserver> *** LPStep has left the game (Leaving)
02:33:42  <coopserver> *** BiG MeeCh has joined company #3
02:35:37  <coopserver> *** sim-al2 has joined spectators
02:35:40  <coopserver> *** sim-al2 has left the game (Leaving)
03:12:53  <coopserver> *** BiG MeeCh has joined spectators
03:12:53  <coopserver> *** Game paused (number of players)
03:26:31  *** Lisbon has quit IRC
03:32:29  <coopserver> *** Game still paused (connecting clients, number of players)
03:32:37  <coopserver> *** Yugi_D has joined
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03:33:41  <coopserver> *** Yugi_D has joined company #8
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03:46:28  <coopserver> *** Yugi_D has left the game (Leaving)
03:46:28  <coopserver> *** Game paused (number of players)
04:22:32  <coopserver> *** Game still paused (connecting clients, number of players)
04:22:36  <coopserver> *** sim-al2 has joined
04:22:37  <coopserver> *** Game still paused (number of players)
04:23:02  <coopserver> <BiG MeeCh> yo
04:23:06  <coopserver> <sim-al2> hi
04:28:11  <coopserver> *** BiG MeeCh has joined company #3
04:28:11  <coopserver> *** Game unpaused (number of players)
04:41:56  <coopserver> *** BiG MeeCh has left the game (general timeout)
04:41:56  <coopserver> *** Game paused (number of players)
04:59:00  <coopserver> *** sim-al2 has left the game (Leaving)
05:53:06  *** BiG_MEECH has quit IRC
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06:19:24  <coopserver> *** Game still paused (connecting clients, number of players)
06:19:30  <coopserver> *** MiltantMozart has joined
06:19:30  <coopserver> *** Game still paused (number of players)
06:19:30  <coopserver> *** Game unpaused (number of players)
06:22:48  <BiG_MEECH> hi
06:23:05  <coopserver> <MiltantMozart> aww crap i thought i had the place to my self
06:23:14  <BiG_MEECH> never! :D
06:23:41  <coopserver> *** Game paused (connecting clients)
06:23:47  <coopserver> *** V453000 has joined
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06:23:48  <coopserver> <V453000> hy
06:23:53  <BiG_MEECH> !slap
06:23:54  <BiG_MEECH> Hi
06:25:05  <coopserver> *** V453000 has left the game (Leaving)
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07:11:13  <coopserver> *** Game paused (connecting clients)
07:11:16  <coopserver> *** Jack5140 has joined
07:11:16  <coopserver> *** Jack5140 has started a new company #11
07:11:16  <coopserver> *** Game unpaused (connecting clients)
07:12:52  <coopserver> *** Jack5140 has left the game (Leaving)
07:30:53  <coopserver> *** Game paused (connecting clients)
07:30:57  <coopserver> *** Djanxy has joined
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07:31:39  <V453000> o/
07:31:56  <coopserver> <Djanxy> hi V
07:34:29  <coopserver> *** Djanxy has joined company #3
07:36:00  <coopserver> *** Djanxy has left the game (Leaving)
07:37:44  <coopserver> *** Game paused (connecting clients)
07:37:52  <coopserver> *** Yugi_D has joined
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07:39:26  <coopserver> *** Yugi_D has joined company #8
08:04:09  <coopserver> *** Yugi_D has left the game (Leaving)
10:16:59  <coopserver> *** Game paused (connecting clients)
10:17:05  <coopserver> *** happy  tran sport has joined
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10:17:43  <coopserver> *** happy  tran sport has left the game (Leaving)
10:25:05  *** happy_ has joined #openttdcoop.stable
11:03:48  <coopserver> *** Game paused (connecting clients)
11:03:54  <coopserver> *** [FR]Syl59 has joined
11:03:54  <coopserver> *** Game unpaused (connecting clients)
11:04:40  <coopserver> <[FR]Syl59> Hi :)
11:05:18  <coopserver> <MiltantMozart> man you're bad luck. soon as you said hi. a train got lost.
11:05:28  <coopserver> <[FR]Syl59> Woops ... xD
11:05:50  *** happy_ has quit IRC
11:10:13  <coopserver> *** MiltantMozart has joined spectators
11:10:13  <coopserver> *** Game paused (number of players)
11:16:30  <coopserver> *** MiltantMozart has left the game (Leaving)
11:21:24  <coopserver> *** [FR]Syl59 has left the game (Leaving)
11:23:31  *** happy_ has joined #openttdcoop.stable
11:25:33  <coopserver> *** Game still paused (connecting clients, number of players)
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12:23:08  <coopserver> *** Game still paused (connecting clients, number of players)
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12:23:54  <coopserver> *** MiltantMozart has left the game (Leaving)
12:23:54  <coopserver> *** Game paused (number of players)
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14:09:59  <coopserver> *** Game still paused (connecting clients, number of players)
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14:10:05  <coopserver> *** Game still paused (number of players)
14:10:05  <coopserver> *** Game unpaused (number of players)
14:13:46  <coopserver> *** MiltantMozart has left the game (Leaving)
14:13:46  <coopserver> *** Game paused (number of players)
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15:55:58  *** ChanServ sets mode: +o ODM
16:00:10  <coopserver> *** Game still paused (connecting clients, number of players)
16:00:14  <coopserver> *** sim-al2 has joined
16:00:14  <coopserver> *** Game still paused (number of players)
16:23:03  <coopserver> *** Game still paused (connecting clients, number of players)
16:23:14  <coopserver> *** Hijmani has joined
16:23:15  <coopserver> *** Game still paused (number of players)
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16:24:52  <coopserver> *** sim-al2 has left the game (Leaving)
16:48:27  *** happy_ has joined #openttdcoop.stable
16:49:45  <happy_> hi all
17:19:23  <coopserver> *** Game paused (connecting clients)
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17:21:21  <coopserver> *** Jam35 has left the game (Leaving)
17:27:04  <happy_> hi jam
17:29:33  <Jam35> hi
17:30:48  <coopserver> *** Game paused (connecting clients)
17:30:55  <coopserver> *** Alastair has joined
17:30:55  <coopserver> *** Game unpaused (connecting clients)
17:30:58  <happy_> how things   jam
17:31:38  <happy_> hi alastair
17:31:56  <coopserver> <Alastair> hi
17:32:01  <coopserver> <Alastair> hmm
17:32:15  <coopserver> <Alastair> you're running this weird trainset and rails huh?
17:32:55  <happy_> its the nuts tran set
17:33:06  <coopserver> <Alastair> yep
17:33:15  <coopserver> <Alastair> I'm not a fan
17:33:44  <coopserver> *** Alastair has started a new company #11
17:33:48  <happy_> and the tran line is so all trans can run on
17:34:15  <coopserver> <Alastair> what is the logic engine for?
17:34:22  <coopserver> <Hijmani> LOGIC
17:34:48  <coopserver> <Alastair> ?
17:34:58  <coopserver> <Hijmani> 1 and 0
17:35:19  <coopserver> <Alastair> yeah I know what lOGIC is
17:35:27  <coopserver> <Alastair> but its a train?
17:35:28  <coopserver> <Hijmani> So why do you ask then
17:35:33  <coopserver> <Hijmani> Yes and
17:35:52  <coopserver> <Alastair> its a perfectly reasonable question
17:36:05  <coopserver> <Alastair> what have these trains got to do with logic
17:36:23  <coopserver> <Hijmani> It a Timer -> Logic
17:36:36  <Jam35> they are used for building logic gates
17:36:54  <coopserver> <Alastair> but why?
17:36:58  <Jam35> gates are used in various ways in a network
17:37:04  <Jam35> because it's fun?
17:37:04  <coopserver> <Alastair> hmm
17:37:11  <coopserver> <Alastair> suppose
17:37:16  <coopserver> <Alastair> give me a quick e.g. usage
17:37:23  <happy_> most maps on this server will  have this tran set
17:37:23  <coopserver> <Hijmani> How do you controle 400 trains in a system
17:37:51  <coopserver> <Hijmani> Or even how do you control 1000 trains in a system
17:38:11  <Jam35> many applications, go to: http://wiki.openttdcoop.org/Logic
17:38:19  <coopserver> <Hijmani> Or very simply how do you control 2 trains in a system
17:38:38  <coopserver> <Alastair> ok, well, I'd use signals
17:38:53  <coopserver> <Hijmani> And what is a Signal
17:39:17  <coopserver> <Hijmani> It's a logic between 1 and 0
17:39:23  <coopserver> <Alastair> uh huh
17:40:51  <happy_> whont tran  set doo u like alastair
17:41:22  <coopserver> <Alastair> hmm, DB, NARS, Finnish etc.
17:41:28  <coopserver> <Alastair> Japan too
17:42:01  <Jam35> If you have a green signal and you want that to trigger a red signal somewhere you could use a NOT gate, then you may use a logic engine
17:42:16  <Jam35> or vice versa
17:42:17  <coopserver> <Alastair> ah ok
17:42:23  <Jam35> simplest gate
17:42:24  <coopserver> <Alastair> cool
17:42:41  <coopserver> <Alastair> I do digital electronics at uni, so it's actually quite interesting to see this in openttd
17:45:27  <Jam35> well why not use that to make ottd crazy contraptions?
17:45:35  <Jam35> :)
17:47:47  <coopserver> *** Game paused (connecting clients)
17:47:56  <coopserver> *** Player has joined
17:47:56  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:47:56  <coopserver> *** Player has started a new company #13
17:47:56  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:47:56  <coopserver> *** Player has joined spectators
17:47:58  <coopserver> *** Game unpaused (connecting clients)
17:49:28  <coopserver> *** Player has started a new company #14
17:49:28  <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so.
17:49:28  <coopserver> *** Player has joined spectators
17:50:20  <coopserver> *** Player has left the game (Leaving)
17:52:16  *** BIG_MMMMMMZ has joined #openttdcoop.stable
17:52:52  <BIG_MMMMMMZ> YOOOOOOOOOOOOO
17:52:57  <BIG_MMMMMMZ> !players
17:52:58  <coopserver> BIG_MMMMMMZ: There are currently 2 players and 0 spectators, making a total of 2 clients connected
17:53:03  <happy_> jam   later i mite need your help on  won bit  ov my net werk
17:53:26  <happy_> yo  meech
17:54:05  <happy_> how things  big mmmmmmz
17:54:22  <BIG_MMMMMMZ> GUD
18:10:36  *** BIG_MMMMMMZ has quit IRC
18:26:06  <coopserver> *** Game paused (connecting clients)
18:26:22  <coopserver> *** BiG MeeCh has joined
18:26:23  <coopserver> *** Game unpaused (connecting clients)
18:26:44  <happy_> yo meech
18:27:04  <coopserver> <BiG MeeCh> yooooooooooooooooooooooooooooooooooooooooooooo
18:27:17  <coopserver> <Alastair> hi
18:36:18  <coopserver> *** Alastair has left the game (Leaving)
18:37:34  <coopserver> <BiG MeeCh> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
18:38:35  <happy_> yooooooooooooooooooo
18:38:52  <coopserver> <BiG MeeCh> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
18:39:16  <happy_> yoooooooo
18:39:25  <coopserver> <BiG MeeCh> need more O's
18:40:44  <happy_> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
18:41:38  <coopserver> <BiG MeeCh> MOAR O
18:41:48  <Jam35> I can't help you happy, my pc is to slow
18:41:51  <Jam35> slooooooow
18:42:01  <Jam35> toooo
18:42:08  <Jam35> you get the idea
18:42:15  <happy_> ar k np
18:43:49  <happy_> juts got  a tran q  at the my sign  but i will  try to fixs it
18:44:26  <coopserver> <BiG MeeCh> 2 SLO
18:44:35  <coopserver> <BiG MeeCh> quit spreading jam on your CPU fan
18:48:15  <Jam35> don't you mean jelly?
18:48:26  <coopserver> <BiG MeeCh> jam/ jelly whatever
18:49:11  <Jam35> so what's the difference, jelly to me = jello to you :)
18:49:57  <coopserver> <BiG MeeCh> jelly = clear fruit
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18:50:05  <coopserver> <BiG MeeCh> jam = whole fruit or something
18:50:11  <coopserver> <BiG MeeCh> jello = jello
18:50:24  <coopserver> <BiG MeeCh> jello aka Bill Cosby
18:50:31  <Jam35> :)
18:50:42  <Jam35> so what's marmalade?
18:50:50  <coopserver> <BiG MeeCh> a lady i think
18:50:59  <Jam35> :P ok
18:53:56  <coopserver> <Hijmani> Oops
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19:01:44  <coopserver> <BiG MeeCh> you sure do love your PBS signals
19:01:52  <coopserver> <Hijmani> Who
19:01:57  <coopserver> <BiG MeeCh> you
19:02:10  <coopserver> <Hijmani> It's a choice
19:02:22  <coopserver> <Hijmani> Could use the standard ones
19:02:49  <coopserver> <BiG MeeCh> at least they are not 2-way 's :D
19:06:23  <coopserver> <BiG MeeCh> next game i want to see you build regular signals :D
19:06:35  <coopserver> <Hijmani> k
19:06:42  <coopserver> <BiG MeeCh> C:
19:06:54  <coopserver> <BiG MeeCh> where are you from in the world?
19:07:00  <coopserver> <Hijmani> Also means more entry and exit signals
19:07:39  <coopserver> <BiG MeeCh> USA here
19:07:48  <coopserver> <Hijmani> Netherlands
19:08:09  <coopserver> <BiG MeeCh> ah :D
19:08:29  <coopserver> <BiG MeeCh> your skaters won everything in the olympics :D :D :D
19:08:35  <coopserver> <Hijmani> Yep
19:08:56  <coopserver> <Hijmani> Except shorttrack
19:09:07  <coopserver> <BiG MeeCh> maybe next time :)
19:09:20  <coopserver> <BiG MeeCh> i think short track is more about luck anyhow
19:09:31  <coopserver> <Hijmani> To not fall
19:09:41  <coopserver> <BiG MeeCh> thats
19:09:43  <coopserver> <BiG MeeCh> thats part of it
19:09:54  <coopserver> <BiG MeeCh> strategy too
19:10:05  <coopserver> <BiG MeeCh> long track not so much about either, just who's better
19:10:16  <coopserver> <Hijmani> True
19:12:36  <coopserver> <BiG MeeCh> ow
19:12:46  <coopserver> <BiG MeeCh> :)
19:12:49  <coopserver> <BiG MeeCh> im off
19:12:53  <coopserver> <BiG MeeCh> ttyl
19:12:57  <coopserver> <Hijmani> Cya
19:12:58  <coopserver> *** BiG MeeCh has left the game (Leaving)
19:29:28  *** leg3nd has joined #openttdcoop.stable
19:30:36  <coopserver> *** Game paused (connecting clients)
19:30:45  <coopserver> *** Muel has joined
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19:31:29  <coopserver> *** Muel has left the game (general timeout)
19:35:13  <coopserver> *** Game paused (connecting clients)
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19:36:06  <coopserver> <Leg3nd> 0/
19:38:26  <coopserver> *** Leg3nd has left the game (Leaving)
20:02:04  <coopserver> *** Game paused (connecting clients)
20:02:13  <coopserver> *** Yugi_D has joined
20:02:13  <coopserver> *** Game unpaused (connecting clients)
20:02:35  <coopserver> *** Yugi_D has joined company #8
20:12:26  <happy_> hi
20:12:46  <coopserver> <Yugi_D> hi
20:13:51  <coopserver> *** Game paused (connecting clients)
20:13:55  <coopserver> *** Berkel has joined
20:13:55  <coopserver> *** Game unpaused (connecting clients)
20:22:17  <Jam35> !date
20:22:17  <coopserver> Dec 18 2144
20:30:01  <coopserver> *** Hijmani has left the game (Leaving)
20:31:33  <coopserver> *** Berkel has left the game (Leaving)
20:32:22  <Jam35> New map or what?
20:32:27  <Jam35> :)
20:32:50  <Jam35> It must be time 'cos I can't join
20:33:04  <Jam35> too much train
20:33:12  <Jam35> !vehicles
20:33:12  <coopserver> Jam35: Total vehicles per type: Rail: 951, Road: 36, Water: 0, Air: 0
20:33:29  <coopserver> <Yugi_D> hi jam
20:33:31  <Jam35> !players
20:33:31  <coopserver> Jam35: Client 342 (Blue) is Yugi_D, in company 8 (Yugi_D Transport)
20:33:36  <Jam35> hi
20:33:41  <Jam35> just you?
20:33:50  <coopserver> <Yugi_D> it is
20:33:57  <Jam35> restart or not?
20:34:16  <coopserver> <Yugi_D> ues, lets do it :)
20:34:22  <Jam35> oki...
20:34:30  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable280214.sav
20:34:30  <coopserver> Starting download...
20:34:34  <coopserver> Savegame successfully downloaded
20:34:37  <Jam35> !rcon ls
20:34:38  <coopserver> 0) .. (Parent directory)
20:34:39  <coopserver> 1) JStable280214.sav
20:34:40  <coopserver> 2) JStable250214.sav
20:34:41  <coopserver> 3) happy%20%20tran%20sport%20Transport%2C%2010th%20Apr%201962.sav
20:34:42  <coopserver> 4) welcome-restart.sav
20:34:43  <coopserver> Jam35: You have 36 more messages. Type !less to view them
20:34:44  <Jam35> !rcon load 1
20:34:45  <coopserver> Starting new game
20:34:47  <coopserver> *** Yugi_D has left the game (connection lost)
20:34:47  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta5)
20:34:48  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
20:34:48  <coopserver> *** Game paused (number of players)
20:34:48  <coopserver> *** Game still paused (connecting clients, number of players)
20:34:51  <coopserver> *** Yugi_D has joined
20:34:51  <coopserver> *** Game still paused (number of players)
20:34:57  *** leg3nd has quit IRC
20:35:05  <coopserver> *** Game still paused (connecting clients, number of players)
20:35:07  <coopserver> *** Jam35 has joined
20:35:08  <coopserver> *** Game still paused (number of players)
20:35:15  <coopserver> <Yugi_D> its the basic
20:35:31  <Jam35> oh i need to update content
20:35:36  <Jam35> one sec...
20:35:59  <coopserver> <Yugi_D> take ur time, its saturday for me
20:36:08  <Jam35> !contentupdate
20:36:09  <coopserver> Jam35: Performing content update
20:36:10  <coopserver> Content server connection established
20:37:21  <coopserver> Content server connection closed
20:37:28  <coopserver> Content server connection established
20:37:41  <coopserver> *** Yugi_D has left the game (Leaving)
20:37:53  <coopserver> *** Game still paused (connecting clients, number of players)
20:37:56  <Jam35> !rcon load 1
20:37:56  <coopserver> *** Yugi_D has joined
20:37:56  <coopserver> *** Game still paused (number of players)
20:37:57  <coopserver> Starting new game
20:37:58  <coopserver> *** Yugi_D has left the game (connection lost)
20:37:58  <coopserver> *** Jam35 has left the game (connection lost)
20:37:58  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta5)
20:37:58  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
20:38:00  <coopserver> *** Game paused (number of players)
20:38:00  <coopserver> *** Game still paused (connecting clients, number of players)
20:38:02  <coopserver> *** Yugi_D has joined
20:38:09  <coopserver> *** Jam35 has joined
20:38:09  <coopserver> *** Game still paused (number of players)
20:38:12  <coopserver> <Yugi_D> ...
20:38:17  * Taede slaps Jam35 around abit with a !content or 2
20:38:29  <coopserver> Content server connection closed
20:38:30  <Jam35> I did that privately
20:38:43  <Taede> !content
20:38:45  <coopserver> Downloading 0 file(s) (0 bytes)
20:38:56  <Taede> hmm
20:38:56  <coopserver> Content server connection established
20:38:58  <planetmaker> !content
20:38:59  <Taede> !rescan
20:38:59  <coopserver> Downloading 0 file(s) (0 bytes)
20:39:00  <coopserver> Taede: Scanning content directories
20:39:14  <Jam35> ah
20:39:19  <coopserver> Taede: Rescan completed
20:39:25  <Taede> try now
20:39:29  <planetmaker> Jam35, personally I think it's usually much better, if server commands are given in public
20:39:32  <planetmaker> then everyone knows
20:39:42  <Jam35> sure
20:39:56  <Jam35> !rcon load 1
20:39:57  <coopserver> Starting new game
20:39:57  <coopserver> *** Yugi_D has left the game (connection lost)
20:39:57  <coopserver> *** Jam35 has left the game (connection lost)
20:39:57  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta5)
20:39:57  <coopserver> *** Game paused (number of players)
20:39:58  <coopserver> Content server connection closed
20:39:59  <coopserver> *** Game still paused (connecting clients, number of players)
20:40:03  <coopserver> *** Jam35 has joined
20:40:03  <coopserver> *** Game still paused (number of players)
20:40:08  <planetmaker> it avoids also conflicting commands
20:40:19  <Jam35> nice gfx :)
20:40:27  <coopserver> *** Game still paused (connecting clients, number of players)
20:40:28  <Jam35> ok will do np
20:40:31  <coopserver> *** Yugi_D has joined
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20:40:48  <planetmaker> ui, mars?
20:41:01  <Jam35> yes indeed
20:41:08  <planetmaker> !dl lin64
20:41:08  <coopserver> planetmaker: http://binaries.openttd.org/releases/1.4.0-beta5/openttd-1.4.0-beta5-linux-generic-amd64.tar.xz
20:41:10  <coopserver> *** Game still paused (connecting clients, number of players)
20:41:12  <coopserver> *** Taede has joined
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20:41:35  <Jam35> pm, those industries look nice too ;)
20:41:38  <Taede> nice
20:41:45  <Taede> another heightmap?
20:41:48  <planetmaker> not sure I have any doing in the industries?
20:41:58  <coopserver> <Jam35> heightmap yes
20:42:05  <Jam35> oic
20:42:13  <planetmaker> which industries are it?
20:42:18  <Jam35> well, they would be interesting
20:42:24  <coopserver> <Taede> tropical ones from the looks of it
20:42:29  <Jam35> the terraforming style mars set
20:42:40  <Jam35> that you have hidden away :)
20:42:43  <planetmaker> I only published the landscape set yesterday
20:42:49  <Jam35> i know
20:42:58  <planetmaker> the rest is not yet fit for publication. Well... landscape isn't exactly either, but well :)
20:43:25  <Jam35> i noticed slight graphical glitch near map edge sw side
20:43:28  <coopserver> *** Game still paused (connecting clients, number of players)
20:43:30  <coopserver> *** planetm4ker has joined
20:43:30  <coopserver> *** Game still paused (number of players)
20:43:41  <planetmaker> well, yeah. I got a hand in those sets indedd :)
20:43:42  <Jam35> like a line in the water
20:43:58  <Jam35> look nice if it gets finished
20:44:04  <Jam35> +s
20:44:09  <coopserver> *** Yugi_D has left the game (Leaving)
20:44:13  <Jam35> oh :D
20:44:51  <planetmaker> well... depending on which base set you use... I might also have a hand in the industries you see now :P
20:45:25  <planetmaker> tropical industries are not that bad for Mars at all
20:46:55  <Jam35> I like the look and the industries work well
20:47:04  <Jam35> like a future mars
20:47:16  <Jam35> or long since expired idk ;)
20:48:22  <coopserver> *** Game still paused (connecting clients, number of players)
20:48:25  <coopserver> *** happy  tran sport has joined
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20:48:34  <coopserver> <happy  tran sport> hi all
20:48:37  <coopserver> <Jam35> hi
20:49:33  <coopserver> <happy  tran sport> ver  nice
20:49:59  <coopserver> <Jam35> yes, it makes a nice variety
20:51:56  <coopserver> *** Jam35 has started a new company #2
20:51:56  <coopserver> *** Game unpaused (number of players)
20:51:57  <coopserver> <planetm4ker> nice map :)
20:52:03  <coopserver> <happy  tran sport> yep
20:52:10  <coopserver> <Jam35> I was pleased with the look
20:52:19  <coopserver> <Jam35> blocky :)
20:52:28  <coopserver> <planetm4ker> blocky, yes
20:52:32  <coopserver> <Jam35> but not too blocky :)
20:52:46  <coopserver> <planetm4ker> not a height map, no?
20:52:52  <coopserver> <Jam35> yes
20:53:10  *** happy_ has quit IRC
20:53:11  <coopserver> <Jam35> swirled some stuff around then pixellated it
20:53:23  <coopserver> <planetm4ker> when the newgrfs are done a bit more, industries and houses and vehicles, I definitely want to play either complete martian map or valles marines. Or both :P
20:53:41  <coopserver> <planetm4ker> *Valles Marineres
20:53:59  <Taede> everything mars on tropical landscape might work too
20:54:08  <Taede> almost but not yet done terraforming
20:54:42  <coopserver> <planetm4ker> indeed
20:55:36  <coopserver> *** happy  tran sport has started a new company #1
20:55:39  <coopserver> <planetm4ker> this also needs a GS which adds water and food as growth requirement to all towns
20:55:46  <coopserver> <planetm4ker> it's all desert, after all :)
20:56:37  <coopserver> *** planetm4ker has left the game (Leaving)
20:57:24  <planetmaker> ok, gotta go sleep. Getting up early tomorrow to arrive for 2nd breakfast in a town 3h away :)
20:57:40  <planetmaker> have a nice weekend
20:57:42  <coopserver> <Jam35> bon voyage :)
20:57:45  <coopserver> <Jam35> you too
20:57:47  <planetmaker> otherwise I'd surely play this map :)
20:58:01  <Taede> sleep well pm
20:59:25  <coopserver> *** Game paused (connecting clients)
20:59:28  <coopserver> *** Alastair has joined
20:59:28  <coopserver> *** Alastair has started a new company #3
20:59:28  <coopserver> *** Game unpaused (connecting clients)
20:59:43  <coopserver> <Alastair> cool
20:59:46  <coopserver> <Alastair> why martian themed?
21:00:05  <coopserver> <Jam35> it's new so testing
21:00:10  <coopserver> <Alastair> quite nice
21:00:19  <coopserver> <Jam35> yes
21:00:23  <coopserver> <Alastair> needs some more details though
21:00:42  <coopserver> <Jam35> it is landscape only atm
21:00:47  <coopserver> <Alastair> yer
21:00:58  <coopserver> <Alastair> I remember playing a martian landscape ages ago
21:01:02  <coopserver> <Alastair> and it had martian towns too
21:01:05  <coopserver> <Alastair> and industries
21:01:12  <coopserver> <Alastair> I think it must have been a toyland conversion
21:01:14  <coopserver> <Alastair> very cool
21:01:34  <coopserver> <Jam35> yes that still exists
21:01:43  <coopserver> <Alastair> cool
21:01:44  <coopserver> <Jam35> but is a little old now
21:02:01  <coopserver> <Alastair> yep
21:02:05  <coopserver> <Alastair> that was a long time ago
21:02:44  <coopserver> <Alastair> hmm
21:02:48  <coopserver> <Jam35> this may be the start of a fresh replacement
21:02:54  <coopserver> <Alastair> why is cargodist disabled?
21:03:27  <coopserver> <Jam35> I don't like it :)
21:03:33  <coopserver> <Jam35> and I made the map
21:03:51  <coopserver> <Alastair> can't each user decide for themselves? or is it like a difficulty setting?
21:04:03  <coopserver> <Jam35> it's a global setting
21:04:14  <coopserver> <Alastair> seems a bit weird how they've done that?
21:05:25  <coopserver> <Alastair> weird
21:05:32  <coopserver> <Alastair> I'm getting a can't build railway station error
21:05:37  <coopserver> <Alastair> I better relog?
21:05:46  <coopserver> *** Alastair has left the game (Leaving)
21:05:56  <coopserver> *** Game paused (connecting clients)
21:05:59  <coopserver> *** Alastair has joined
21:05:59  <coopserver> *** Game unpaused (connecting clients)
21:06:14  <coopserver> <Alastair> working now
21:06:16  <coopserver> *** Taede has left the game (Leaving)
21:09:17  <coopserver> <Alastair> has been a long week....
21:09:24  <coopserver> <Alastair> nice to be able to relax with a beer
21:09:59  <coopserver> <Alastair> oh dude
21:10:03  <coopserver> <Alastair> these signals!
21:10:34  <coopserver> <Jam35> NUTS does that
21:10:41  <coopserver> <Jam35> semaphore replacement
21:10:56  <coopserver> <Alastair> very nice
21:11:01  <coopserver> <Alastair> they a tad overscale though
21:11:38  <Taede> i think they are intended for wetrail
21:11:45  <Taede> though obviously work well whereever
21:11:51  <coopserver> <Alastair> yeah
21:13:11  <coopserver> <Alastair> I am really warming to this server
21:13:21  <coopserver> <Alastair> I like the way the map is like an island for each company too
21:13:23  <coopserver> <Alastair> really nice
21:14:10  <coopserver> <Jam35> It's a friendly place :) no goal/competition just have fun
21:14:25  <coopserver> <Jam35> oh and build insane rails
21:14:40  <coopserver> <Jam35> the most obvious point
21:15:13  <coopserver> <Jam35> yes, primarily trains is the name of the game
21:15:23  <coopserver> <Jam35> you will notice that theme
21:15:28  <coopserver> <Alastair> good
21:15:36  <coopserver> <Alastair> no planes is always a good thing
21:15:45  <coopserver> <Alastair> they kinda defeat the point of the game
21:28:43  *** ODM has quit IRC
21:37:23  <coopserver> <Jam35> oh
21:37:27  <coopserver> <Alastair> /
21:37:29  <coopserver> <Alastair> ?
21:37:29  <coopserver> <Jam35> no rv grf
21:37:46  <coopserver> <Alastair> meh
21:37:48  <coopserver> <Jam35> not sure when default rv's start
21:37:52  <coopserver> <Alastair> no one will even notice
21:38:05  <coopserver> <Jam35> useful for building up towns
21:38:13  <coopserver> <Alastair> true
21:38:22  <coopserver> <Alastair> can't you just add one in now
21:39:30  <coopserver> <Jam35> not easily
21:39:53  <coopserver> <Jam35> would mean taking offline and reloading
21:39:56  <coopserver> <Alastair> isisn't there a console command that allows you at change grf settings
21:40:24  <coopserver> <Alastair> worked for me last week, no issus
21:40:30  <coopserver> <Jam35> in sp yes
21:40:35  <coopserver> <Alastair> ah ok
21:40:57  <coopserver> <Jam35> first bus is 1929 anyway
21:41:06  <coopserver> <Jam35> not too far away
21:41:09  <coopserver> <Alastair> yep
21:47:12  <coopserver> <Alastair> mars seems very hospitable
21:47:18  <coopserver> <Alastair> plenty of water and food production!
21:47:21  <coopserver> <Alastair> hehe
21:49:40  <coopserver> *** Game paused (connecting clients)
21:49:46  <coopserver> *** Lisbon has joined
21:49:46  <coopserver> *** Lisbon has started a new company #4
21:49:46  <coopserver> *** Game unpaused (connecting clients)
21:52:58  <coopserver> <Jam35> oh, the rails are reverting to grass background :)
21:53:06  <coopserver> <Alastair> yep
21:53:18  <coopserver> <Alastair> hadn't noticed till you said though
21:53:23  <coopserver> <Jam35> well the grf is a very early release
21:53:42  <coopserver> <Jam35> obviously a few bugs to work out
21:54:41  <coopserver> <Lisbon> alright
21:54:42  <coopserver> <Jam35> strange though, that it takes a while for that to happen
21:54:44  <coopserver> <Lisbon> time to burn some rubber
21:54:47  <coopserver> <Alastair> hai
21:54:50  <coopserver> <Lisbon> ...that pun doesn`t really work when i`m using trains
21:54:52  <coopserver> <Lisbon> hi
21:55:01  <coopserver> *** Game paused (connecting clients)
21:55:05  <coopserver> *** assassin has joined
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21:55:06  <coopserver> <Jam35> we have only just oxygenated this rock :)
21:55:23  <coopserver> <Jam35> and you want to kill it with pollution
21:55:29  <coopserver> <Lisbon> gosh darn it barely looks terraformed
21:57:15  <coopserver> *** assassin has left the game (Leaving)
22:00:51  <coopserver> <happy  tran sport> ther   thats  my  loan  pay back
22:01:19  <coopserver> *** Game paused (connecting clients)
22:01:21  <coopserver> *** alb3rth has joined
22:01:21  <coopserver> *** Game unpaused (connecting clients)
22:07:06  <coopserver> <Alastair> finished my food network :D
22:07:12  <coopserver> <happy  tran sport> me  to
22:08:23  <coopserver> <happy  tran sport> i  got  water  and  bank  stuf going to my town nice
22:09:49  <coopserver> <Alastair> fuck fuck
22:09:53  <coopserver> <Alastair> :|
22:09:57  <coopserver> <Alastair> ffs
22:10:05  <coopserver> <Lisbon> story of my life
22:10:17  *** happy_ has joined #openttdcoop.stable
22:10:37  <coopserver> <Alastair> no idea why thierd train crashed
22:10:46  <coopserver> <Alastair> omfg
22:10:48  <coopserver> <Alastair> two mroe
22:10:49  <coopserver> <Lisbon> oh god
22:10:49  <coopserver> <Alastair> ffs
22:10:53  <coopserver> <Lisbon> shut it down
22:10:56  <coopserver> <Lisbon> shut it down
22:14:19  <coopserver> *** alb3rth has left the game (Leaving)
22:14:40  <coopserver> *** Game paused (connecting clients)
22:14:42  <coopserver> *** Thijs has joined
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22:18:10  <coopserver> *** Thijs has left the game (Leaving)
22:19:19  <coopserver> *** Game paused (connecting clients)
22:19:22  <coopserver> *** Thijs has joined
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22:19:33  <coopserver> <Lisbon> could the food processing plant be colored any worse
22:20:32  <coopserver> <Thijs> !rules
22:20:32  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
22:20:34  <coopserver> <Jam35> there are 4 or 5 different versions
22:21:07  <coopserver> <Jam35> white/pink/yellow/blue etc
22:21:13  <coopserver> <Jam35> which? or all?
22:21:23  <coopserver> <Lisbon> i meant on the minimap
22:21:32  <coopserver> <Jam35> oh :)
22:22:03  <coopserver> <Jam35> what's wrong with brown?
22:22:36  <coopserver> <Lisbon> its hard to make out the difference between that and the green ground
22:22:53  <coopserver> <Jam35> change the map colour
22:23:00  <coopserver> <Jam35> in advanced settings
22:23:13  <coopserver> <Jam35> violet or darkish green available
22:23:18  <coopserver> *** Thijs has left the game (Leaving)
22:23:18  <coopserver> <Jam35> apart from default
22:23:19  <coopserver> <Lisbon> i did not know you could do that
22:23:20  <coopserver> <Lisbon> thanks
22:23:27  <coopserver> *** Game paused (connecting clients)
22:23:29  <coopserver> *** Thijs has joined
22:23:29  <coopserver> *** Thijs has started a new company #5
22:23:29  <coopserver> *** Game unpaused (connecting clients)
22:23:30  <coopserver> <Jam35> needs a red version for mars :p
22:25:06  <coopserver> <Jam35> maybe it would be nice to have that button on the map itself
22:25:41  <coopserver> <Alastair> using my first priority merges :)
22:25:42  <coopserver> <Alastair> ever
22:26:52  <coopserver> <Jam35> nice idea giving the full trains priority
22:26:57  <coopserver> <Alastair> yep
22:27:10  <coopserver> <Alastair> since they arey need fast delivery for more profit :)
22:27:18  <coopserver> <Alastair> hmm
22:27:34  <coopserver> <Alastair> but I think the best option would be a merge that lets one line clear completely
22:27:37  <coopserver> <Alastair> then the other
22:27:41  <coopserver> <Alastair> and vice versa
22:27:57  <coopserver> <Jam35> that is possible
22:28:02  <coopserver> <Alastair> :DDDD
22:28:07  <coopserver> <Jam35> requires logic train :)
22:28:28  <coopserver> <Alastair> I imagine its really complicated
22:28:35  <coopserver> <Lisbon> isn`t everything in this game
22:29:25  <coopserver> <Alastair> hehe
22:31:18  <coopserver> <Alastair> I love how elegant that
22:31:31  <coopserver> <Alastair> priority thing is though
22:31:36  <coopserver> <Alastair> it's not complicated either
22:32:55  <coopserver> <Lisbon> oh my god ships
22:33:02  <coopserver> <Lisbon> i can finally live up to my name
22:33:42  <coopserver> <Alastair> someone give me some advice please
22:33:58  <coopserver> <Alastair> should I add a new line for the other industries? Or ram them into the food line
22:36:07  <coopserver> <Alastair> jam
22:36:15  <coopserver> <Alastair> amazing
22:36:50  <coopserver> <Jam35> ish
22:36:55  <coopserver> <Alastair> that is simpler than I realized
22:36:57  <coopserver> <Alastair> so clever
22:37:11  <coopserver> <Alastair> and I see you can obviously adjust the lenghth too :)
22:37:14  <coopserver> <Alastair> perfect
22:37:18  <coopserver> <Jam35> obvioulsy extend...
22:37:20  <coopserver> <Jam35> :)
22:37:32  <coopserver> <Alastair> lemme implement it :DDD
22:38:04  <coopserver> <Jam35> and that would ideally be logic train: faster
22:38:52  <coopserver> <Alastair> ok
22:38:56  <coopserver> <Alastair> trains are out the way
22:38:58  <coopserver> <Alastair> now I build
22:39:51  <coopserver> <Alastair> so for the actual merge
22:39:56  <coopserver> <Alastair> where would you put it
22:40:09  <coopserver> <Alastair> just after the logic train bit join the tracks?
22:40:14  <coopserver> <Alastair> yep, got you
22:41:00  <coopserver> <Jam35> immediately after the prio
22:41:10  <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org)
22:41:12  <coopserver> Connecting...
22:41:16  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta5)
22:42:59  <coopserver> *** Game paused (connecting clients)
22:43:02  <coopserver> *** Taede[L] has joined
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22:43:21  <Taede> im always suspcious when the game goes quiet after updating soap
22:43:38  <coopserver> <Taede[L]> :p
22:43:52  <coopserver> <Lisbon> HELP OH GOD EVERYTHINGS ON FIRE IM DYING
22:43:59  <Jam35> glad you are on the case :)
22:44:51  <coopserver> <Alastair> thanks
22:44:54  <coopserver> <Jam35> :)
22:45:16  <coopserver> <Alastair> go little train :D
22:45:19  <coopserver> <Alastair> aww its so happy
22:46:20  <coopserver> <Alastair> ok looks sexy
22:46:25  <coopserver> <Alastair> just needs tuned
22:46:31  <coopserver> *** Taede[L] has left the game (Leaving)
22:47:00  <coopserver> <Jam35> make it 2xlogic train, faster still
22:47:05  <coopserver> <Alastair> really
22:47:08  <coopserver> <Alastair> wow
22:47:14  <coopserver> <Jam35> fills the space better
22:47:23  <coopserver> <Jam35> and double accel
22:47:37  <coopserver> <Jam35> double? idk more anyway
22:47:39  <coopserver> <Alastair> plus 2x happiness
22:48:06  <coopserver> <Alastair> aww dude, this is amazing
22:48:35  <coopserver> <Jam35> well
22:48:43  <coopserver> <Jam35> it functions as expected
22:48:45  <coopserver> <Jam35> but
22:48:59  <coopserver> <Jam35> not sure it is the optimal design for that loactaion
22:49:04  <coopserver> <Alastair> probably not
22:49:07  <coopserver> <Jam35> *location
22:49:19  <coopserver> <Jam35> nearly needs doubling
22:49:23  <coopserver> <Jam35> i would do that
22:49:37  <coopserver> <Jam35> 2 lines in out with choices
22:49:41  <coopserver> <Alastair> well
22:49:50  <coopserver> <Alastair> I could just keep the goods out till after the mainline splits
22:49:56  <coopserver> <Alastair> since goods only goes one path
22:50:00  <coopserver> <Alastair> but that would ruin the fun :P
22:50:24  <coopserver> *** Lisbon has left the game (Leaving)
22:53:15  <coopserver> <Alastair> gonna put signals every 1 tile, to help trains get up to speed quicker
22:53:26  <coopserver> <Jam35> thats a bad idea
22:53:29  <happy_> u for  got bto  set  the runing  cost  for the ships   jam
22:53:33  <coopserver> <Alastair> :(
22:53:38  <happy_> but  nice   map
22:53:45  <coopserver> <Alastair> cause back ups if one stops?
22:53:46  <coopserver> <Jam35> because it will make gaps at junctions
22:53:57  <coopserver> <Jam35> which will cause stops yes
22:54:12  <coopserver> <Alastair> yer
22:54:31  <coopserver> <Alastair> I was thinking for where they are stopped waiting for merge
22:54:51  <coopserver> <Jam35> sometimes that is useful
22:55:03  <coopserver> <Jam35> but i don;t think it works there
22:55:14  <coopserver> <Alastair> your probably right
22:55:24  <coopserver> <Jam35> try and see
22:55:33  <coopserver> <Jam35> up to you :)
22:56:19  <coopserver> <Alastair> just because they so slow to accelerate, there is a gap of about 3/4 instead of 2
22:56:57  <coopserver> <Jam35> yes shorter spacing packs them in more but like I said
22:57:03  <coopserver> <Jam35> as soon as you split
22:57:05  <coopserver> <Jam35> gap
22:57:14  <coopserver> <Alastair> I think it works here though
22:57:24  <coopserver> <Jam35> and then tailback
22:57:27  <coopserver> <Alastair> the issue is they were spaced about 4 tiles due to lenghty acceleration
22:57:50  <coopserver> <Alastair> so now they just accelerate a bit faster after being stopped, and are still more than 2 tiles apart
22:57:53  <coopserver> <Alastair> so junction should be fine
22:57:57  <coopserver> <Jam35> stronger trains would work better
22:58:02  <coopserver> <Alastair> definetly
22:58:17  <coopserver> <Jam35> replace to medium class?
22:58:29  <coopserver> <Alastair> so slower but stronger?
22:58:33  <coopserver> <Jam35> you lose some top speed
22:58:35  <coopserver> <Jam35> yes
22:58:39  <coopserver> <Jam35> better accel
22:59:24  <coopserver> <Alastair> how about educated horses?
22:59:44  <coopserver> <Alastair>
22:59:59  <coopserver> <Alastair> I've went for that
23:00:04  <coopserver> <Jam35> medium yes
23:00:14  <coopserver> <Alastair> now for another mainline
23:03:35  <coopserver> <Jam35> happy: I forgot all of the base cost parameters D:
23:03:44  <coopserver> <Alastair> hehe, I noticed
23:03:48  <coopserver> *** Game paused (connecting clients)
23:03:50  <coopserver> <Alastair> cheap landscapign!
23:03:52  <happy_> ar k
23:03:54  <coopserver> *** sim-al2 has joined
23:03:54  <coopserver> <Jam35> shh
23:03:54  <coopserver> *** Game unpaused (connecting clients)
23:04:11  <coopserver> <sim-al2> hi
23:04:17  <coopserver> <Jam35> hiya
23:04:19  <coopserver> <happy  tran sport> hi
23:04:44  <coopserver> <sim-al2> Landscape is interesting
23:04:47  <Jam35> !rcon set max_ships 0
23:04:50  <coopserver> <happy  tran sport> yep
23:04:53  <Jam35> !rcon set max_aircraft 0
23:05:27  <coopserver> <Thijs> i
23:05:30  <coopserver> <Thijs> Hi
23:05:37  <coopserver> <sim-al2> hi
23:06:10  <coopserver> <sim-al2> Why is the readme for the Mars Landscape actually the NML maker readme? :/
23:08:25  <coopserver> <Alastair> GIRDER BRIDGES
23:08:26  <coopserver> <Alastair> yay :D
23:09:05  <coopserver> *** Game paused (connecting clients)
23:09:06  <coopserver> <Jam35> it was put together at short notice and is very early release
23:09:07  <coopserver> *** Chromati has joined
23:09:07  <coopserver> *** Game unpaused (connecting clients)
23:11:20  <coopserver> *** Jam35 has joined spectators
23:11:22  <coopserver> *** Jam35 has started a new company #6
23:13:17  <coopserver> *** Chromati has left the game (Leaving)
23:14:53  <coopserver> <happy  tran sport> how  things  sim-al2
23:15:01  <coopserver> <sim-al2> pretty good
23:15:55  <coopserver> <Jam35> May I invite players to please read signs at entry
23:16:08  <coopserver> *** Jam35 has joined spectators
23:16:09  <coopserver> <happy  tran sport> yep  see  them
23:16:13  <Taede> invite away i'd say
23:16:22  <coopserver> <Jam35> I know you will ;)
23:16:31  <coopserver> <Jam35> consider that done :p
23:17:07  <coopserver> <Jam35> It simply asks for players to stay on islands
23:17:19  <coopserver> <happy  tran sport> yep
23:17:21  <coopserver> <Jam35> (because I forgot TF costs :)
23:17:30  <coopserver> <Jam35> don't mention that
23:17:57  <coopserver> *** sim-al2 has started a new company #7
23:19:42  <coopserver> *** Jam35 has joined company #2
23:20:51  <coopserver> <Alastair> getting somenice networking done :)
23:21:45  <coopserver> <Jam35> hm :)
23:21:52  <coopserver> <Jam35> that is 2 networks
23:22:08  <coopserver> <Alastair> erm
23:22:11  <coopserver> <Alastair> yeah :P
23:22:19  <coopserver> <Alastair> in the end there will be 3
23:22:29  <coopserver> <Jam35> well ok but why not use the same rails in the SE?
23:22:41  <coopserver> <Jam35> SW
23:22:56  <coopserver> <Jam35> complicated?
23:23:00  <coopserver> <Alastair> sw?
23:23:09  <coopserver> <Jam35> south west
23:23:24  <coopserver> <Alastair> where the rails are parrallel?
23:23:32  <coopserver> <Jam35> indeed
23:23:38  <coopserver> <Alastair> its almost at capacity?
23:23:44  <coopserver> <Jam35> or at least some of it
23:24:00  <coopserver> <Alastair> I've just added more food trains too
23:24:12  <coopserver> <Jam35> increase capacity then :)
23:24:31  <coopserver> <Jam35> use those rails for your LL_RR
23:24:39  <coopserver> <Alastair> but whats the point?
23:24:43  <coopserver> <Alastair> just cause it looks cool
23:24:51  <coopserver> <Jam35> yes:)
23:25:09  <coopserver> <Jam35> that is a network
23:25:18  <coopserver> <Alastair> :'(
23:25:24  <coopserver> <Jam35> not poin to point simple
23:25:24  <coopserver> <Alastair> fine
23:25:26  <coopserver> <Jam35> sorry
23:25:36  <coopserver> <Alastair> hehe, I was trying to take easy option
23:25:45  <coopserver> <Jam35> just an observation
23:25:47  <coopserver> <Jam35> oh
23:26:02  <coopserver> <Alastair> should I do it superfically
23:26:06  <coopserver> <Jam35> :) it si your choice
23:26:11  <coopserver> <Alastair> or acutally let trains choose which of the two rails to go down
23:26:32  <coopserver> <Jam35> choices at mergers is good
23:26:47  <coopserver> <Jam35> need example?
23:27:10  <coopserver> <Alastair> em
23:27:17  <coopserver> <Alastair> I think I kinda got it
23:27:34  <coopserver> <Jam35> perhaps keep the factory line
23:27:40  <coopserver> <Jam35> as far as the fruit
23:27:55  <coopserver> <Jam35> south east of that is barely used
23:28:32  <coopserver> <Jam35> beyond the fruit is nearly empty :)
23:28:34  <coopserver> <Alastair> hmm
23:28:45  <coopserver> <Alastair> not empty enough
23:28:50  <coopserver> <Alastair> for or
23:28:52  <coopserver> <Alastair> maybe
23:28:52  <coopserver> <Alastair> hmm
23:28:56  <coopserver> <Alastair> no its not
23:29:12  <coopserver> <Alastair> it has to take all the goods, oil and a little copper ore and rubber
23:29:19  <coopserver> <Jam35> I count 4 trains in 50 tiles x2
23:29:19  <coopserver> <Alastair> that would really not work
23:29:38  <coopserver> <Alastair> mmm
23:29:48  <coopserver> <Alastair> look at line now
23:29:51  <coopserver> <Alastair> long line of trains
23:29:56  <coopserver> <Alastair> yes there is some space between
23:29:58  <coopserver> <Alastair> but not enough
23:31:00  <coopserver> <Jam35> my opinion is that there is room, but the choice is yours
23:31:12  <coopserver> <Jam35> if it fills up then add another line
23:37:59  <coopserver> <Alastair> FUCK
23:38:02  <coopserver> <Alastair> woops
23:38:06  <coopserver> <Alastair> logic train ran away :d
23:39:20  <coopserver> <sim-al2> Maglev logic engines will just disappear given the chance, and good luck finding it
23:39:35  <coopserver> <Alastair> I caught him :D
23:41:37  <coopserver> <Alastair> ok, line is set up
23:41:43  <coopserver> <Alastair> but yes it is seperate network really
23:42:04  <coopserver> <Alastair> I will let the goods join the first network though
23:46:54  <coopserver> <Alastair> ok
23:46:57  <coopserver> <Alastair> now Im ready for trains
23:47:01  <coopserver> *** Jam35 has joined company #1
23:50:08  <coopserver> <Alastair> will this game still be going tommorow?
23:50:20  <coopserver> <sim-al2> Almost certainly yes
23:50:24  <coopserver> <Alastair> good :D
23:52:01  <coopserver> <Alastair> !rules
23:52:01  <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable
23:52:20  <coopserver> <Alastair> em
23:52:24  <coopserver> <Alastair> too many trees?
23:52:30  <coopserver> <Alastair> now it really just looks like desert
23:55:51  <coopserver> <Jam35> could take out one side for now?
23:56:03  <coopserver> <Jam35> (team)
23:59:13  <coopserver> *** sim-al2 has left the game (Leaving)

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