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00:23:51 <coopserver> *** Game still paused (connecting clients, number of players) 00:24:01 <coopserver> *** Lisbon has joined 00:24:01 <coopserver> *** Game still paused (number of players) 00:24:01 <coopserver> *** Game unpaused (number of players) 00:26:02 *** Lizz has joined #openttdcoop.stable 00:26:08 <coopserver> *** Lisbon has left the game (general timeout) 00:26:08 <coopserver> *** Game paused (number of players) 00:29:45 *** Lizz is now known as Lisbon 00:51:31 <coopserver> *** Game still paused (connecting clients, number of players) 00:51:36 <coopserver> *** Cameron has joined 00:51:36 <coopserver> *** Game still paused (number of players) 00:52:12 <coopserver> *** Cameron has joined company #10 00:52:12 <coopserver> *** Game unpaused (number of players) 00:55:31 <coopserver> *** Cameron has left the game (Leaving) 00:55:31 <coopserver> *** Game paused (number of players) 01:48:24 <coopserver> *** Game still paused (connecting clients, number of players) 01:48:29 <coopserver> *** sim-al2 has joined 01:48:29 <coopserver> *** Game still paused (number of players) 01:48:48 <coopserver> *** sim-al2 has joined company #9 01:48:48 <coopserver> *** Game unpaused (number of players) 01:52:40 <coopserver> *** Game paused (connecting clients) 01:52:44 <coopserver> *** Player has joined 01:52:44 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:52:44 <coopserver> *** Player has started a new company #11 01:52:44 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:52:45 <coopserver> *** Player has joined spectators 01:52:45 <coopserver> *** Game unpaused (connecting clients) 01:53:02 <coopserver> <sim-al2> hi 01:53:07 <Lisbon> hi 01:53:12 <BiG_MEECH> yo 01:53:27 <Lisbon> welcome server's game's gotten to that point where things start lagging for me :V 01:53:38 <BiG_MEECH> make ur window smaller 01:53:44 <Lisbon> messing around in single player trying to understand how you guys do your fancy rail wizardry stuff 01:53:47 <coopserver> *** Player has started a new company #13 01:53:47 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 01:53:47 <coopserver> *** Player has joined spectators 01:53:49 <Lisbon> oh, i'll try that 01:53:49 <coopserver> <sim-al2> I too get some lag every ~15-20 seconds 01:53:50 <Lisbon> thank you 01:54:16 <coopserver> <Player> !name LPStep 01:54:16 <coopserver> *** Player has changed his/her name to LPStep 01:54:24 <coopserver> *** LPStep has started a new company #14 01:54:56 <coopserver> *** Game paused (connecting clients) 01:55:21 <coopserver> *** BiG MeeCh has joined 01:55:21 <coopserver> *** Game unpaused (connecting clients) 01:56:53 <Lisbon> http://puu.sh/7d4ss.png yeah i sunno 01:56:55 <Lisbon> dunno 01:57:31 <coopserver> <BiG MeeCh> i think the entries to your stations are better 01:57:38 <coopserver> <BiG MeeCh> the junction needs work 01:57:59 <coopserver> <BiG MeeCh> there are some connections not needed 01:58:27 <coopserver> <sim-al2> What do the upper tracks do? They look unsignaled 01:58:37 <Lisbon> nothing right now 01:58:49 <coopserver> <sim-al2> ok 02:01:14 <coopserver> *** Game paused (connecting clients) 02:01:24 <coopserver> *** Lisbon has joined 02:01:25 <coopserver> *** Game unpaused (connecting clients) 02:03:12 <coopserver> *** Lisbon has left the game (general timeout) 02:03:20 <Lisbon> great 02:12:16 <BiG_MEECH> =\ 02:13:37 <BiG_MEECH> retry to get in? 02:17:59 <coopserver> *** Game paused (connecting clients) 02:18:07 <coopserver> *** Lisbon has joined 02:18:07 <coopserver> *** Game unpaused (connecting clients) 02:18:15 <coopserver> <BiG MeeCh> wb 02:18:26 <coopserver> <Lisbon> still hitting a solid 2 fps 02:18:47 <BiG_MEECH> that sucks =\ making the game window smaller didnt help? 02:19:21 <coopserver> *** Lisbon has left the game (Leaving) 02:19:31 <Lisbon> nope 02:32:58 <coopserver> *** LPStep has left the game (Leaving) 02:33:42 <coopserver> *** BiG MeeCh has joined company #3 02:35:37 <coopserver> *** sim-al2 has joined spectators 02:35:40 <coopserver> *** sim-al2 has left the game (Leaving) 03:12:53 <coopserver> *** BiG MeeCh has joined spectators 03:12:53 <coopserver> *** Game paused (number of players) 03:26:31 *** Lisbon has quit IRC 03:32:29 <coopserver> *** Game still paused (connecting clients, number of players) 03:32:37 <coopserver> *** Yugi_D has joined 03:32:37 <coopserver> *** Game still paused (number of players) 03:33:41 <coopserver> *** Yugi_D has joined company #8 03:33:41 <coopserver> *** Game unpaused (number of players) 03:46:28 <coopserver> *** Yugi_D has left the game (Leaving) 03:46:28 <coopserver> *** Game paused (number of players) 04:22:32 <coopserver> *** Game still paused (connecting clients, number of players) 04:22:36 <coopserver> *** sim-al2 has joined 04:22:37 <coopserver> *** Game still paused (number of players) 04:23:02 <coopserver> <BiG MeeCh> yo 04:23:06 <coopserver> <sim-al2> hi 04:28:11 <coopserver> *** BiG MeeCh has joined company #3 04:28:11 <coopserver> *** Game unpaused (number of players) 04:41:56 <coopserver> *** BiG MeeCh has left the game (general timeout) 04:41:56 <coopserver> *** Game paused (number of players) 04:59:00 <coopserver> *** sim-al2 has left the game (Leaving) 05:53:06 *** BiG_MEECH has quit IRC 05:56:21 *** BiG_MEECH has joined #openttdcoop.stable 06:19:24 <coopserver> *** Game still paused (connecting clients, number of players) 06:19:30 <coopserver> *** MiltantMozart has joined 06:19:30 <coopserver> *** Game still paused (number of players) 06:19:30 <coopserver> *** Game unpaused (number of players) 06:22:48 <BiG_MEECH> hi 06:23:05 <coopserver> <MiltantMozart> aww crap i thought i had the place to my self 06:23:14 <BiG_MEECH> never! :D 06:23:41 <coopserver> *** Game paused (connecting clients) 06:23:47 <coopserver> *** V453000 has joined 06:23:48 <coopserver> *** Game unpaused (connecting clients) 06:23:48 <coopserver> <V453000> hy 06:23:53 <BiG_MEECH> !slap 06:23:54 <BiG_MEECH> Hi 06:25:05 <coopserver> *** V453000 has left the game (Leaving) 06:54:55 *** Djanxy has joined #openttdcoop.stable 06:56:24 *** BiG_MEECH has quit IRC 07:11:13 <coopserver> *** Game paused (connecting clients) 07:11:16 <coopserver> *** Jack5140 has joined 07:11:16 <coopserver> *** Jack5140 has started a new company #11 07:11:16 <coopserver> *** Game unpaused (connecting clients) 07:12:52 <coopserver> *** Jack5140 has left the game (Leaving) 07:30:53 <coopserver> *** Game paused (connecting clients) 07:30:57 <coopserver> *** Djanxy has joined 07:30:57 <coopserver> *** Game unpaused (connecting clients) 07:31:39 <V453000> o/ 07:31:56 <coopserver> <Djanxy> hi V 07:34:29 <coopserver> *** Djanxy has joined company #3 07:36:00 <coopserver> *** Djanxy has left the game (Leaving) 07:37:44 <coopserver> *** Game paused (connecting clients) 07:37:52 <coopserver> *** Yugi_D has joined 07:37:53 <coopserver> *** Game unpaused (connecting clients) 07:39:26 <coopserver> *** Yugi_D has joined company #8 08:04:09 <coopserver> *** Yugi_D has left the game (Leaving) 10:16:59 <coopserver> *** Game paused (connecting clients) 10:17:05 <coopserver> *** happy tran sport has joined 10:17:05 <coopserver> *** Game unpaused (connecting clients) 10:17:43 <coopserver> *** happy tran sport has left the game (Leaving) 10:25:05 *** happy_ has joined #openttdcoop.stable 11:03:48 <coopserver> *** Game paused (connecting clients) 11:03:54 <coopserver> *** [FR]Syl59 has joined 11:03:54 <coopserver> *** Game unpaused (connecting clients) 11:04:40 <coopserver> <[FR]Syl59> Hi :) 11:05:18 <coopserver> <MiltantMozart> man you're bad luck. soon as you said hi. a train got lost. 11:05:28 <coopserver> <[FR]Syl59> Woops ... xD 11:05:50 *** happy_ has quit IRC 11:10:13 <coopserver> *** MiltantMozart has joined spectators 11:10:13 <coopserver> *** Game paused (number of players) 11:16:30 <coopserver> *** MiltantMozart has left the game (Leaving) 11:21:24 <coopserver> *** [FR]Syl59 has left the game (Leaving) 11:23:31 *** happy_ has joined #openttdcoop.stable 11:25:33 <coopserver> *** Game still paused (connecting clients, number of players) 11:25:45 <coopserver> *** cronux has joined 11:25:46 <coopserver> *** Game still paused (number of players) 11:26:39 <coopserver> *** cronux has left the game (Leaving) 12:23:08 <coopserver> *** Game still paused (connecting clients, number of players) 12:23:13 <coopserver> *** MiltantMozart has joined 12:23:14 <coopserver> *** Game still paused (number of players) 12:23:14 <coopserver> *** Game unpaused (number of players) 12:23:54 <coopserver> *** MiltantMozart has left the game (Leaving) 12:23:54 <coopserver> *** Game paused (number of players) 12:32:19 *** Djanxy has quit IRC 14:02:40 *** happy_ has quit IRC 14:09:59 <coopserver> *** Game still paused (connecting clients, number of players) 14:10:05 <coopserver> *** MiltantMozart has joined 14:10:05 <coopserver> *** Game still paused (number of players) 14:10:05 <coopserver> *** Game unpaused (number of players) 14:13:46 <coopserver> *** MiltantMozart has left the game (Leaving) 14:13:46 <coopserver> *** Game paused (number of players) 15:55:58 *** ODM has joined #openttdcoop.stable 15:55:58 *** ChanServ sets mode: +o ODM 16:00:10 <coopserver> *** Game still paused (connecting clients, number of players) 16:00:14 <coopserver> *** sim-al2 has joined 16:00:14 <coopserver> *** Game still paused (number of players) 16:23:03 <coopserver> *** Game still paused (connecting clients, number of players) 16:23:14 <coopserver> *** Hijmani has joined 16:23:15 <coopserver> *** Game still paused (number of players) 16:23:15 <coopserver> *** Game unpaused (number of players) 16:24:52 <coopserver> *** sim-al2 has left the game (Leaving) 16:48:27 *** happy_ has joined #openttdcoop.stable 16:49:45 <happy_> hi all 17:19:23 <coopserver> *** Game paused (connecting clients) 17:19:42 <coopserver> *** Jam35 has joined 17:19:42 <coopserver> *** Game unpaused (connecting clients) 17:21:21 <coopserver> *** Jam35 has left the game (Leaving) 17:27:04 <happy_> hi jam 17:29:33 <Jam35> hi 17:30:48 <coopserver> *** Game paused (connecting clients) 17:30:55 <coopserver> *** Alastair has joined 17:30:55 <coopserver> *** Game unpaused (connecting clients) 17:30:58 <happy_> how things jam 17:31:38 <happy_> hi alastair 17:31:56 <coopserver> <Alastair> hi 17:32:01 <coopserver> <Alastair> hmm 17:32:15 <coopserver> <Alastair> you're running this weird trainset and rails huh? 17:32:55 <happy_> its the nuts tran set 17:33:06 <coopserver> <Alastair> yep 17:33:15 <coopserver> <Alastair> I'm not a fan 17:33:44 <coopserver> *** Alastair has started a new company #11 17:33:48 <happy_> and the tran line is so all trans can run on 17:34:15 <coopserver> <Alastair> what is the logic engine for? 17:34:22 <coopserver> <Hijmani> LOGIC 17:34:48 <coopserver> <Alastair> ? 17:34:58 <coopserver> <Hijmani> 1 and 0 17:35:19 <coopserver> <Alastair> yeah I know what lOGIC is 17:35:27 <coopserver> <Alastair> but its a train? 17:35:28 <coopserver> <Hijmani> So why do you ask then 17:35:33 <coopserver> <Hijmani> Yes and 17:35:52 <coopserver> <Alastair> its a perfectly reasonable question 17:36:05 <coopserver> <Alastair> what have these trains got to do with logic 17:36:23 <coopserver> <Hijmani> It a Timer -> Logic 17:36:36 <Jam35> they are used for building logic gates 17:36:54 <coopserver> <Alastair> but why? 17:36:58 <Jam35> gates are used in various ways in a network 17:37:04 <Jam35> because it's fun? 17:37:04 <coopserver> <Alastair> hmm 17:37:11 <coopserver> <Alastair> suppose 17:37:16 <coopserver> <Alastair> give me a quick e.g. usage 17:37:23 <happy_> most maps on this server will have this tran set 17:37:23 <coopserver> <Hijmani> How do you controle 400 trains in a system 17:37:51 <coopserver> <Hijmani> Or even how do you control 1000 trains in a system 17:38:11 <Jam35> many applications, go to: http://wiki.openttdcoop.org/Logic 17:38:19 <coopserver> <Hijmani> Or very simply how do you control 2 trains in a system 17:38:38 <coopserver> <Alastair> ok, well, I'd use signals 17:38:53 <coopserver> <Hijmani> And what is a Signal 17:39:17 <coopserver> <Hijmani> It's a logic between 1 and 0 17:39:23 <coopserver> <Alastair> uh huh 17:40:51 <happy_> whont tran set doo u like alastair 17:41:22 <coopserver> <Alastair> hmm, DB, NARS, Finnish etc. 17:41:28 <coopserver> <Alastair> Japan too 17:42:01 <Jam35> If you have a green signal and you want that to trigger a red signal somewhere you could use a NOT gate, then you may use a logic engine 17:42:16 <Jam35> or vice versa 17:42:17 <coopserver> <Alastair> ah ok 17:42:23 <Jam35> simplest gate 17:42:24 <coopserver> <Alastair> cool 17:42:41 <coopserver> <Alastair> I do digital electronics at uni, so it's actually quite interesting to see this in openttd 17:45:27 <Jam35> well why not use that to make ottd crazy contraptions? 17:45:35 <Jam35> :) 17:47:47 <coopserver> *** Game paused (connecting clients) 17:47:56 <coopserver> *** Player has joined 17:47:56 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:47:56 <coopserver> *** Player has started a new company #13 17:47:56 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:47:56 <coopserver> *** Player has joined spectators 17:47:58 <coopserver> *** Game unpaused (connecting clients) 17:49:28 <coopserver> *** Player has started a new company #14 17:49:28 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:49:28 <coopserver> *** Player has joined spectators 17:50:20 <coopserver> *** Player has left the game (Leaving) 17:52:16 *** BIG_MMMMMMZ has joined #openttdcoop.stable 17:52:52 <BIG_MMMMMMZ> YOOOOOOOOOOOOO 17:52:57 <BIG_MMMMMMZ> !players 17:52:58 <coopserver> BIG_MMMMMMZ: There are currently 2 players and 0 spectators, making a total of 2 clients connected 17:53:03 <happy_> jam later i mite need your help on won bit ov my net werk 17:53:26 <happy_> yo meech 17:54:05 <happy_> how things big mmmmmmz 17:54:22 <BIG_MMMMMMZ> GUD 18:10:36 *** BIG_MMMMMMZ has quit IRC 18:26:06 <coopserver> *** Game paused (connecting clients) 18:26:22 <coopserver> *** BiG MeeCh has joined 18:26:23 <coopserver> *** Game unpaused (connecting clients) 18:26:44 <happy_> yo meech 18:27:04 <coopserver> <BiG MeeCh> yooooooooooooooooooooooooooooooooooooooooooooo 18:27:17 <coopserver> <Alastair> hi 18:36:18 <coopserver> *** Alastair has left the game (Leaving) 18:37:34 <coopserver> <BiG MeeCh> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 18:38:35 <happy_> yooooooooooooooooooo 18:38:52 <coopserver> <BiG MeeCh> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 18:39:16 <happy_> yoooooooo 18:39:25 <coopserver> <BiG MeeCh> need more O's 18:40:44 <happy_> yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo 18:41:38 <coopserver> <BiG MeeCh> MOAR O 18:41:48 <Jam35> I can't help you happy, my pc is to slow 18:41:51 <Jam35> slooooooow 18:42:01 <Jam35> toooo 18:42:08 <Jam35> you get the idea 18:42:15 <happy_> ar k np 18:43:49 <happy_> juts got a tran q at the my sign but i will try to fixs it 18:44:26 <coopserver> <BiG MeeCh> 2 SLO 18:44:35 <coopserver> <BiG MeeCh> quit spreading jam on your CPU fan 18:48:15 <Jam35> don't you mean jelly? 18:48:26 <coopserver> <BiG MeeCh> jam/ jelly whatever 18:49:11 <Jam35> so what's the difference, jelly to me = jello to you :) 18:49:57 <coopserver> <BiG MeeCh> jelly = clear fruit 18:50:03 *** Lizz has joined #openttdcoop.stable 18:50:05 <coopserver> <BiG MeeCh> jam = whole fruit or something 18:50:11 <coopserver> <BiG MeeCh> jello = jello 18:50:24 <coopserver> <BiG MeeCh> jello aka Bill Cosby 18:50:31 <Jam35> :) 18:50:42 <Jam35> so what's marmalade? 18:50:50 <coopserver> <BiG MeeCh> a lady i think 18:50:59 <Jam35> :P ok 18:53:56 <coopserver> <Hijmani> Oops 18:55:55 *** happy_ has quit IRC 18:58:54 *** happy_ has joined #openttdcoop.stable 19:01:44 <coopserver> <BiG MeeCh> you sure do love your PBS signals 19:01:52 <coopserver> <Hijmani> Who 19:01:57 <coopserver> <BiG MeeCh> you 19:02:10 <coopserver> <Hijmani> It's a choice 19:02:22 <coopserver> <Hijmani> Could use the standard ones 19:02:49 <coopserver> <BiG MeeCh> at least they are not 2-way 's :D 19:06:23 <coopserver> <BiG MeeCh> next game i want to see you build regular signals :D 19:06:35 <coopserver> <Hijmani> k 19:06:42 <coopserver> <BiG MeeCh> C: 19:06:54 <coopserver> <BiG MeeCh> where are you from in the world? 19:07:00 <coopserver> <Hijmani> Also means more entry and exit signals 19:07:39 <coopserver> <BiG MeeCh> USA here 19:07:48 <coopserver> <Hijmani> Netherlands 19:08:09 <coopserver> <BiG MeeCh> ah :D 19:08:29 <coopserver> <BiG MeeCh> your skaters won everything in the olympics :D :D :D 19:08:35 <coopserver> <Hijmani> Yep 19:08:56 <coopserver> <Hijmani> Except shorttrack 19:09:07 <coopserver> <BiG MeeCh> maybe next time :) 19:09:20 <coopserver> <BiG MeeCh> i think short track is more about luck anyhow 19:09:31 <coopserver> <Hijmani> To not fall 19:09:41 <coopserver> <BiG MeeCh> thats 19:09:43 <coopserver> <BiG MeeCh> thats part of it 19:09:54 <coopserver> <BiG MeeCh> strategy too 19:10:05 <coopserver> <BiG MeeCh> long track not so much about either, just who's better 19:10:16 <coopserver> <Hijmani> True 19:12:36 <coopserver> <BiG MeeCh> ow 19:12:46 <coopserver> <BiG MeeCh> :) 19:12:49 <coopserver> <BiG MeeCh> im off 19:12:53 <coopserver> <BiG MeeCh> ttyl 19:12:57 <coopserver> <Hijmani> Cya 19:12:58 <coopserver> *** BiG MeeCh has left the game (Leaving) 19:29:28 *** leg3nd has joined #openttdcoop.stable 19:30:36 <coopserver> *** Game paused (connecting clients) 19:30:45 <coopserver> *** Muel has joined 19:30:46 <coopserver> *** Game unpaused (connecting clients) 19:31:29 <coopserver> *** Muel has left the game (general timeout) 19:35:13 <coopserver> *** Game paused (connecting clients) 19:35:16 <coopserver> *** Leg3nd has joined 19:35:16 <coopserver> *** Game unpaused (connecting clients) 19:36:06 <coopserver> <Leg3nd> 0/ 19:38:26 <coopserver> *** Leg3nd has left the game (Leaving) 20:02:04 <coopserver> *** Game paused (connecting clients) 20:02:13 <coopserver> *** Yugi_D has joined 20:02:13 <coopserver> *** Game unpaused (connecting clients) 20:02:35 <coopserver> *** Yugi_D has joined company #8 20:12:26 <happy_> hi 20:12:46 <coopserver> <Yugi_D> hi 20:13:51 <coopserver> *** Game paused (connecting clients) 20:13:55 <coopserver> *** Berkel has joined 20:13:55 <coopserver> *** Game unpaused (connecting clients) 20:22:17 <Jam35> !date 20:22:17 <coopserver> Dec 18 2144 20:30:01 <coopserver> *** Hijmani has left the game (Leaving) 20:31:33 <coopserver> *** Berkel has left the game (Leaving) 20:32:22 <Jam35> New map or what? 20:32:27 <Jam35> :) 20:32:50 <Jam35> It must be time 'cos I can't join 20:33:04 <Jam35> too much train 20:33:12 <Jam35> !vehicles 20:33:12 <coopserver> Jam35: Total vehicles per type: Rail: 951, Road: 36, Water: 0, Air: 0 20:33:29 <coopserver> <Yugi_D> hi jam 20:33:31 <Jam35> !players 20:33:31 <coopserver> Jam35: Client 342 (Blue) is Yugi_D, in company 8 (Yugi_D Transport) 20:33:36 <Jam35> hi 20:33:41 <Jam35> just you? 20:33:50 <coopserver> <Yugi_D> it is 20:33:57 <Jam35> restart or not? 20:34:16 <coopserver> <Yugi_D> ues, lets do it :) 20:34:22 <Jam35> oki... 20:34:30 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/JStable280214.sav 20:34:30 <coopserver> Starting download... 20:34:34 <coopserver> Savegame successfully downloaded 20:34:37 <Jam35> !rcon ls 20:34:38 <coopserver> 0) .. (Parent directory) 20:34:39 <coopserver> 1) JStable280214.sav 20:34:40 <coopserver> 2) JStable250214.sav 20:34:41 <coopserver> 3) happy%20%20tran%20sport%20Transport%2C%2010th%20Apr%201962.sav 20:34:42 <coopserver> 4) welcome-restart.sav 20:34:43 <coopserver> Jam35: You have 36 more messages. Type !less to view them 20:34:44 <Jam35> !rcon load 1 20:34:45 <coopserver> Starting new game 20:34:47 <coopserver> *** Yugi_D has left the game (connection lost) 20:34:47 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta5) 20:34:48 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 20:34:48 <coopserver> *** Game paused (number of players) 20:34:48 <coopserver> *** Game still paused (connecting clients, number of players) 20:34:51 <coopserver> *** Yugi_D has joined 20:34:51 <coopserver> *** Game still paused (number of players) 20:34:57 *** leg3nd has quit IRC 20:35:05 <coopserver> *** Game still paused (connecting clients, number of players) 20:35:07 <coopserver> *** Jam35 has joined 20:35:08 <coopserver> *** Game still paused (number of players) 20:35:15 <coopserver> <Yugi_D> its the basic 20:35:31 <Jam35> oh i need to update content 20:35:36 <Jam35> one sec... 20:35:59 <coopserver> <Yugi_D> take ur time, its saturday for me 20:36:08 <Jam35> !contentupdate 20:36:09 <coopserver> Jam35: Performing content update 20:36:10 <coopserver> Content server connection established 20:37:21 <coopserver> Content server connection closed 20:37:28 <coopserver> Content server connection established 20:37:41 <coopserver> *** Yugi_D has left the game (Leaving) 20:37:53 <coopserver> *** Game still paused (connecting clients, number of players) 20:37:56 <Jam35> !rcon load 1 20:37:56 <coopserver> *** Yugi_D has joined 20:37:56 <coopserver> *** Game still paused (number of players) 20:37:57 <coopserver> Starting new game 20:37:58 <coopserver> *** Yugi_D has left the game (connection lost) 20:37:58 <coopserver> *** Jam35 has left the game (connection lost) 20:37:58 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta5) 20:37:58 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 20:38:00 <coopserver> *** Game paused (number of players) 20:38:00 <coopserver> *** Game still paused (connecting clients, number of players) 20:38:02 <coopserver> *** Yugi_D has joined 20:38:09 <coopserver> *** Jam35 has joined 20:38:09 <coopserver> *** Game still paused (number of players) 20:38:12 <coopserver> <Yugi_D> ... 20:38:17 * Taede slaps Jam35 around abit with a !content or 2 20:38:29 <coopserver> Content server connection closed 20:38:30 <Jam35> I did that privately 20:38:43 <Taede> !content 20:38:45 <coopserver> Downloading 0 file(s) (0 bytes) 20:38:56 <Taede> hmm 20:38:56 <coopserver> Content server connection established 20:38:58 <planetmaker> !content 20:38:59 <Taede> !rescan 20:38:59 <coopserver> Downloading 0 file(s) (0 bytes) 20:39:00 <coopserver> Taede: Scanning content directories 20:39:14 <Jam35> ah 20:39:19 <coopserver> Taede: Rescan completed 20:39:25 <Taede> try now 20:39:29 <planetmaker> Jam35, personally I think it's usually much better, if server commands are given in public 20:39:32 <planetmaker> then everyone knows 20:39:42 <Jam35> sure 20:39:56 <Jam35> !rcon load 1 20:39:57 <coopserver> Starting new game 20:39:57 <coopserver> *** Yugi_D has left the game (connection lost) 20:39:57 <coopserver> *** Jam35 has left the game (connection lost) 20:39:57 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta5) 20:39:57 <coopserver> *** Game paused (number of players) 20:39:58 <coopserver> Content server connection closed 20:39:59 <coopserver> *** Game still paused (connecting clients, number of players) 20:40:03 <coopserver> *** Jam35 has joined 20:40:03 <coopserver> *** Game still paused (number of players) 20:40:08 <planetmaker> it avoids also conflicting commands 20:40:19 <Jam35> nice gfx :) 20:40:27 <coopserver> *** Game still paused (connecting clients, number of players) 20:40:28 <Jam35> ok will do np 20:40:31 <coopserver> *** Yugi_D has joined 20:40:31 <coopserver> *** Game still paused (number of players) 20:40:48 <planetmaker> ui, mars? 20:41:01 <Jam35> yes indeed 20:41:08 <planetmaker> !dl lin64 20:41:08 <coopserver> planetmaker: http://binaries.openttd.org/releases/1.4.0-beta5/openttd-1.4.0-beta5-linux-generic-amd64.tar.xz 20:41:10 <coopserver> *** Game still paused (connecting clients, number of players) 20:41:12 <coopserver> *** Taede has joined 20:41:12 <coopserver> *** Game still paused (number of players) 20:41:35 <Jam35> pm, those industries look nice too ;) 20:41:38 <Taede> nice 20:41:45 <Taede> another heightmap? 20:41:48 <planetmaker> not sure I have any doing in the industries? 20:41:58 <coopserver> <Jam35> heightmap yes 20:42:05 <Jam35> oic 20:42:13 <planetmaker> which industries are it? 20:42:18 <Jam35> well, they would be interesting 20:42:24 <coopserver> <Taede> tropical ones from the looks of it 20:42:29 <Jam35> the terraforming style mars set 20:42:40 <Jam35> that you have hidden away :) 20:42:43 <planetmaker> I only published the landscape set yesterday 20:42:49 <Jam35> i know 20:42:58 <planetmaker> the rest is not yet fit for publication. Well... landscape isn't exactly either, but well :) 20:43:25 <Jam35> i noticed slight graphical glitch near map edge sw side 20:43:28 <coopserver> *** Game still paused (connecting clients, number of players) 20:43:30 <coopserver> *** planetm4ker has joined 20:43:30 <coopserver> *** Game still paused (number of players) 20:43:41 <planetmaker> well, yeah. I got a hand in those sets indedd :) 20:43:42 <Jam35> like a line in the water 20:43:58 <Jam35> look nice if it gets finished 20:44:04 <Jam35> +s 20:44:09 <coopserver> *** Yugi_D has left the game (Leaving) 20:44:13 <Jam35> oh :D 20:44:51 <planetmaker> well... depending on which base set you use... I might also have a hand in the industries you see now :P 20:45:25 <planetmaker> tropical industries are not that bad for Mars at all 20:46:55 <Jam35> I like the look and the industries work well 20:47:04 <Jam35> like a future mars 20:47:16 <Jam35> or long since expired idk ;) 20:48:22 <coopserver> *** Game still paused (connecting clients, number of players) 20:48:25 <coopserver> *** happy tran sport has joined 20:48:25 <coopserver> *** Game still paused (number of players) 20:48:34 <coopserver> <happy tran sport> hi all 20:48:37 <coopserver> <Jam35> hi 20:49:33 <coopserver> <happy tran sport> ver nice 20:49:59 <coopserver> <Jam35> yes, it makes a nice variety 20:51:56 <coopserver> *** Jam35 has started a new company #2 20:51:56 <coopserver> *** Game unpaused (number of players) 20:51:57 <coopserver> <planetm4ker> nice map :) 20:52:03 <coopserver> <happy tran sport> yep 20:52:10 <coopserver> <Jam35> I was pleased with the look 20:52:19 <coopserver> <Jam35> blocky :) 20:52:28 <coopserver> <planetm4ker> blocky, yes 20:52:32 <coopserver> <Jam35> but not too blocky :) 20:52:46 <coopserver> <planetm4ker> not a height map, no? 20:52:52 <coopserver> <Jam35> yes 20:53:10 *** happy_ has quit IRC 20:53:11 <coopserver> <Jam35> swirled some stuff around then pixellated it 20:53:23 <coopserver> <planetm4ker> when the newgrfs are done a bit more, industries and houses and vehicles, I definitely want to play either complete martian map or valles marines. Or both :P 20:53:41 <coopserver> <planetm4ker> *Valles Marineres 20:53:59 <Taede> everything mars on tropical landscape might work too 20:54:08 <Taede> almost but not yet done terraforming 20:54:42 <coopserver> <planetm4ker> indeed 20:55:36 <coopserver> *** happy tran sport has started a new company #1 20:55:39 <coopserver> <planetm4ker> this also needs a GS which adds water and food as growth requirement to all towns 20:55:46 <coopserver> <planetm4ker> it's all desert, after all :) 20:56:37 <coopserver> *** planetm4ker has left the game (Leaving) 20:57:24 <planetmaker> ok, gotta go sleep. Getting up early tomorrow to arrive for 2nd breakfast in a town 3h away :) 20:57:40 <planetmaker> have a nice weekend 20:57:42 <coopserver> <Jam35> bon voyage :) 20:57:45 <coopserver> <Jam35> you too 20:57:47 <planetmaker> otherwise I'd surely play this map :) 20:58:01 <Taede> sleep well pm 20:59:25 <coopserver> *** Game paused (connecting clients) 20:59:28 <coopserver> *** Alastair has joined 20:59:28 <coopserver> *** Alastair has started a new company #3 20:59:28 <coopserver> *** Game unpaused (connecting clients) 20:59:43 <coopserver> <Alastair> cool 20:59:46 <coopserver> <Alastair> why martian themed? 21:00:05 <coopserver> <Jam35> it's new so testing 21:00:10 <coopserver> <Alastair> quite nice 21:00:19 <coopserver> <Jam35> yes 21:00:23 <coopserver> <Alastair> needs some more details though 21:00:42 <coopserver> <Jam35> it is landscape only atm 21:00:47 <coopserver> <Alastair> yer 21:00:58 <coopserver> <Alastair> I remember playing a martian landscape ages ago 21:01:02 <coopserver> <Alastair> and it had martian towns too 21:01:05 <coopserver> <Alastair> and industries 21:01:12 <coopserver> <Alastair> I think it must have been a toyland conversion 21:01:14 <coopserver> <Alastair> very cool 21:01:34 <coopserver> <Jam35> yes that still exists 21:01:43 <coopserver> <Alastair> cool 21:01:44 <coopserver> <Jam35> but is a little old now 21:02:01 <coopserver> <Alastair> yep 21:02:05 <coopserver> <Alastair> that was a long time ago 21:02:44 <coopserver> <Alastair> hmm 21:02:48 <coopserver> <Jam35> this may be the start of a fresh replacement 21:02:54 <coopserver> <Alastair> why is cargodist disabled? 21:03:27 <coopserver> <Jam35> I don't like it :) 21:03:33 <coopserver> <Jam35> and I made the map 21:03:51 <coopserver> <Alastair> can't each user decide for themselves? or is it like a difficulty setting? 21:04:03 <coopserver> <Jam35> it's a global setting 21:04:14 <coopserver> <Alastair> seems a bit weird how they've done that? 21:05:25 <coopserver> <Alastair> weird 21:05:32 <coopserver> <Alastair> I'm getting a can't build railway station error 21:05:37 <coopserver> <Alastair> I better relog? 21:05:46 <coopserver> *** Alastair has left the game (Leaving) 21:05:56 <coopserver> *** Game paused (connecting clients) 21:05:59 <coopserver> *** Alastair has joined 21:05:59 <coopserver> *** Game unpaused (connecting clients) 21:06:14 <coopserver> <Alastair> working now 21:06:16 <coopserver> *** Taede has left the game (Leaving) 21:09:17 <coopserver> <Alastair> has been a long week.... 21:09:24 <coopserver> <Alastair> nice to be able to relax with a beer 21:09:59 <coopserver> <Alastair> oh dude 21:10:03 <coopserver> <Alastair> these signals! 21:10:34 <coopserver> <Jam35> NUTS does that 21:10:41 <coopserver> <Jam35> semaphore replacement 21:10:56 <coopserver> <Alastair> very nice 21:11:01 <coopserver> <Alastair> they a tad overscale though 21:11:38 <Taede> i think they are intended for wetrail 21:11:45 <Taede> though obviously work well whereever 21:11:51 <coopserver> <Alastair> yeah 21:13:11 <coopserver> <Alastair> I am really warming to this server 21:13:21 <coopserver> <Alastair> I like the way the map is like an island for each company too 21:13:23 <coopserver> <Alastair> really nice 21:14:10 <coopserver> <Jam35> It's a friendly place :) no goal/competition just have fun 21:14:25 <coopserver> <Jam35> oh and build insane rails 21:14:40 <coopserver> <Jam35> the most obvious point 21:15:13 <coopserver> <Jam35> yes, primarily trains is the name of the game 21:15:23 <coopserver> <Jam35> you will notice that theme 21:15:28 <coopserver> <Alastair> good 21:15:36 <coopserver> <Alastair> no planes is always a good thing 21:15:45 <coopserver> <Alastair> they kinda defeat the point of the game 21:28:43 *** ODM has quit IRC 21:37:23 <coopserver> <Jam35> oh 21:37:27 <coopserver> <Alastair> / 21:37:29 <coopserver> <Alastair> ? 21:37:29 <coopserver> <Jam35> no rv grf 21:37:46 <coopserver> <Alastair> meh 21:37:48 <coopserver> <Jam35> not sure when default rv's start 21:37:52 <coopserver> <Alastair> no one will even notice 21:38:05 <coopserver> <Jam35> useful for building up towns 21:38:13 <coopserver> <Alastair> true 21:38:22 <coopserver> <Alastair> can't you just add one in now 21:39:30 <coopserver> <Jam35> not easily 21:39:53 <coopserver> <Jam35> would mean taking offline and reloading 21:39:56 <coopserver> <Alastair> isisn't there a console command that allows you at change grf settings 21:40:24 <coopserver> <Alastair> worked for me last week, no issus 21:40:30 <coopserver> <Jam35> in sp yes 21:40:35 <coopserver> <Alastair> ah ok 21:40:57 <coopserver> <Jam35> first bus is 1929 anyway 21:41:06 <coopserver> <Jam35> not too far away 21:41:09 <coopserver> <Alastair> yep 21:47:12 <coopserver> <Alastair> mars seems very hospitable 21:47:18 <coopserver> <Alastair> plenty of water and food production! 21:47:21 <coopserver> <Alastair> hehe 21:49:40 <coopserver> *** Game paused (connecting clients) 21:49:46 <coopserver> *** Lisbon has joined 21:49:46 <coopserver> *** Lisbon has started a new company #4 21:49:46 <coopserver> *** Game unpaused (connecting clients) 21:52:58 <coopserver> <Jam35> oh, the rails are reverting to grass background :) 21:53:06 <coopserver> <Alastair> yep 21:53:18 <coopserver> <Alastair> hadn't noticed till you said though 21:53:23 <coopserver> <Jam35> well the grf is a very early release 21:53:42 <coopserver> <Jam35> obviously a few bugs to work out 21:54:41 <coopserver> <Lisbon> alright 21:54:42 <coopserver> <Jam35> strange though, that it takes a while for that to happen 21:54:44 <coopserver> <Lisbon> time to burn some rubber 21:54:47 <coopserver> <Alastair> hai 21:54:50 <coopserver> <Lisbon> ...that pun doesn`t really work when i`m using trains 21:54:52 <coopserver> <Lisbon> hi 21:55:01 <coopserver> *** Game paused (connecting clients) 21:55:05 <coopserver> *** assassin has joined 21:55:06 <coopserver> *** Game unpaused (connecting clients) 21:55:06 <coopserver> <Jam35> we have only just oxygenated this rock :) 21:55:23 <coopserver> <Jam35> and you want to kill it with pollution 21:55:29 <coopserver> <Lisbon> gosh darn it barely looks terraformed 21:57:15 <coopserver> *** assassin has left the game (Leaving) 22:00:51 <coopserver> <happy tran sport> ther thats my loan pay back 22:01:19 <coopserver> *** Game paused (connecting clients) 22:01:21 <coopserver> *** alb3rth has joined 22:01:21 <coopserver> *** Game unpaused (connecting clients) 22:07:06 <coopserver> <Alastair> finished my food network :D 22:07:12 <coopserver> <happy tran sport> me to 22:08:23 <coopserver> <happy tran sport> i got water and bank stuf going to my town nice 22:09:49 <coopserver> <Alastair> fuck fuck 22:09:53 <coopserver> <Alastair> :| 22:09:57 <coopserver> <Alastair> ffs 22:10:05 <coopserver> <Lisbon> story of my life 22:10:17 *** happy_ has joined #openttdcoop.stable 22:10:37 <coopserver> <Alastair> no idea why thierd train crashed 22:10:46 <coopserver> <Alastair> omfg 22:10:48 <coopserver> <Alastair> two mroe 22:10:49 <coopserver> <Lisbon> oh god 22:10:49 <coopserver> <Alastair> ffs 22:10:53 <coopserver> <Lisbon> shut it down 22:10:56 <coopserver> <Lisbon> shut it down 22:14:19 <coopserver> *** alb3rth has left the game (Leaving) 22:14:40 <coopserver> *** Game paused (connecting clients) 22:14:42 <coopserver> *** Thijs has joined 22:14:42 <coopserver> *** Game unpaused (connecting clients) 22:18:10 <coopserver> *** Thijs has left the game (Leaving) 22:19:19 <coopserver> *** Game paused (connecting clients) 22:19:22 <coopserver> *** Thijs has joined 22:19:22 <coopserver> *** Game unpaused (connecting clients) 22:19:33 <coopserver> <Lisbon> could the food processing plant be colored any worse 22:20:32 <coopserver> <Thijs> !rules 22:20:32 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 22:20:34 <coopserver> <Jam35> there are 4 or 5 different versions 22:21:07 <coopserver> <Jam35> white/pink/yellow/blue etc 22:21:13 <coopserver> <Jam35> which? or all? 22:21:23 <coopserver> <Lisbon> i meant on the minimap 22:21:32 <coopserver> <Jam35> oh :) 22:22:03 <coopserver> <Jam35> what's wrong with brown? 22:22:36 <coopserver> <Lisbon> its hard to make out the difference between that and the green ground 22:22:53 <coopserver> <Jam35> change the map colour 22:23:00 <coopserver> <Jam35> in advanced settings 22:23:13 <coopserver> <Jam35> violet or darkish green available 22:23:18 <coopserver> *** Thijs has left the game (Leaving) 22:23:18 <coopserver> <Jam35> apart from default 22:23:19 <coopserver> <Lisbon> i did not know you could do that 22:23:20 <coopserver> <Lisbon> thanks 22:23:27 <coopserver> *** Game paused (connecting clients) 22:23:29 <coopserver> *** Thijs has joined 22:23:29 <coopserver> *** Thijs has started a new company #5 22:23:29 <coopserver> *** Game unpaused (connecting clients) 22:23:30 <coopserver> <Jam35> needs a red version for mars :p 22:25:06 <coopserver> <Jam35> maybe it would be nice to have that button on the map itself 22:25:41 <coopserver> <Alastair> using my first priority merges :) 22:25:42 <coopserver> <Alastair> ever 22:26:52 <coopserver> <Jam35> nice idea giving the full trains priority 22:26:57 <coopserver> <Alastair> yep 22:27:10 <coopserver> <Alastair> since they arey need fast delivery for more profit :) 22:27:18 <coopserver> <Alastair> hmm 22:27:34 <coopserver> <Alastair> but I think the best option would be a merge that lets one line clear completely 22:27:37 <coopserver> <Alastair> then the other 22:27:41 <coopserver> <Alastair> and vice versa 22:27:57 <coopserver> <Jam35> that is possible 22:28:02 <coopserver> <Alastair> :DDDD 22:28:07 <coopserver> <Jam35> requires logic train :) 22:28:28 <coopserver> <Alastair> I imagine its really complicated 22:28:35 <coopserver> <Lisbon> isn`t everything in this game 22:29:25 <coopserver> <Alastair> hehe 22:31:18 <coopserver> <Alastair> I love how elegant that 22:31:31 <coopserver> <Alastair> priority thing is though 22:31:36 <coopserver> <Alastair> it's not complicated either 22:32:55 <coopserver> <Lisbon> oh my god ships 22:33:02 <coopserver> <Lisbon> i can finally live up to my name 22:33:42 <coopserver> <Alastair> someone give me some advice please 22:33:58 <coopserver> <Alastair> should I add a new line for the other industries? Or ram them into the food line 22:36:07 <coopserver> <Alastair> jam 22:36:15 <coopserver> <Alastair> amazing 22:36:50 <coopserver> <Jam35> ish 22:36:55 <coopserver> <Alastair> that is simpler than I realized 22:36:57 <coopserver> <Alastair> so clever 22:37:11 <coopserver> <Alastair> and I see you can obviously adjust the lenghth too :) 22:37:14 <coopserver> <Alastair> perfect 22:37:18 <coopserver> <Jam35> obvioulsy extend... 22:37:20 <coopserver> <Jam35> :) 22:37:32 <coopserver> <Alastair> lemme implement it :DDD 22:38:04 <coopserver> <Jam35> and that would ideally be logic train: faster 22:38:52 <coopserver> <Alastair> ok 22:38:56 <coopserver> <Alastair> trains are out the way 22:38:58 <coopserver> <Alastair> now I build 22:39:51 <coopserver> <Alastair> so for the actual merge 22:39:56 <coopserver> <Alastair> where would you put it 22:40:09 <coopserver> <Alastair> just after the logic train bit join the tracks? 22:40:14 <coopserver> <Alastair> yep, got you 22:41:00 <coopserver> <Jam35> immediately after the prio 22:41:10 <coopserver> Disconnected from #openttdcoop - Welcome Server (www.openttdcoop.org) 22:41:12 <coopserver> Connecting... 22:41:16 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.4.0-beta5) 22:42:59 <coopserver> *** Game paused (connecting clients) 22:43:02 <coopserver> *** Taede[L] has joined 22:43:02 <coopserver> *** Game unpaused (connecting clients) 22:43:21 <Taede> im always suspcious when the game goes quiet after updating soap 22:43:38 <coopserver> <Taede[L]> :p 22:43:52 <coopserver> <Lisbon> HELP OH GOD EVERYTHINGS ON FIRE IM DYING 22:43:59 <Jam35> glad you are on the case :) 22:44:51 <coopserver> <Alastair> thanks 22:44:54 <coopserver> <Jam35> :) 22:45:16 <coopserver> <Alastair> go little train :D 22:45:19 <coopserver> <Alastair> aww its so happy 22:46:20 <coopserver> <Alastair> ok looks sexy 22:46:25 <coopserver> <Alastair> just needs tuned 22:46:31 <coopserver> *** Taede[L] has left the game (Leaving) 22:47:00 <coopserver> <Jam35> make it 2xlogic train, faster still 22:47:05 <coopserver> <Alastair> really 22:47:08 <coopserver> <Alastair> wow 22:47:14 <coopserver> <Jam35> fills the space better 22:47:23 <coopserver> <Jam35> and double accel 22:47:37 <coopserver> <Jam35> double? idk more anyway 22:47:39 <coopserver> <Alastair> plus 2x happiness 22:48:06 <coopserver> <Alastair> aww dude, this is amazing 22:48:35 <coopserver> <Jam35> well 22:48:43 <coopserver> <Jam35> it functions as expected 22:48:45 <coopserver> <Jam35> but 22:48:59 <coopserver> <Jam35> not sure it is the optimal design for that loactaion 22:49:04 <coopserver> <Alastair> probably not 22:49:07 <coopserver> <Jam35> *location 22:49:19 <coopserver> <Jam35> nearly needs doubling 22:49:23 <coopserver> <Jam35> i would do that 22:49:37 <coopserver> <Jam35> 2 lines in out with choices 22:49:41 <coopserver> <Alastair> well 22:49:50 <coopserver> <Alastair> I could just keep the goods out till after the mainline splits 22:49:56 <coopserver> <Alastair> since goods only goes one path 22:50:00 <coopserver> <Alastair> but that would ruin the fun :P 22:50:24 <coopserver> *** Lisbon has left the game (Leaving) 22:53:15 <coopserver> <Alastair> gonna put signals every 1 tile, to help trains get up to speed quicker 22:53:26 <coopserver> <Jam35> thats a bad idea 22:53:29 <happy_> u for got bto set the runing cost for the ships jam 22:53:33 <coopserver> <Alastair> :( 22:53:38 <happy_> but nice map 22:53:45 <coopserver> <Alastair> cause back ups if one stops? 22:53:46 <coopserver> <Jam35> because it will make gaps at junctions 22:53:57 <coopserver> <Jam35> which will cause stops yes 22:54:12 <coopserver> <Alastair> yer 22:54:31 <coopserver> <Alastair> I was thinking for where they are stopped waiting for merge 22:54:51 <coopserver> <Jam35> sometimes that is useful 22:55:03 <coopserver> <Jam35> but i don;t think it works there 22:55:14 <coopserver> <Alastair> your probably right 22:55:24 <coopserver> <Jam35> try and see 22:55:33 <coopserver> <Jam35> up to you :) 22:56:19 <coopserver> <Alastair> just because they so slow to accelerate, there is a gap of about 3/4 instead of 2 22:56:57 <coopserver> <Jam35> yes shorter spacing packs them in more but like I said 22:57:03 <coopserver> <Jam35> as soon as you split 22:57:05 <coopserver> <Jam35> gap 22:57:14 <coopserver> <Alastair> I think it works here though 22:57:24 <coopserver> <Jam35> and then tailback 22:57:27 <coopserver> <Alastair> the issue is they were spaced about 4 tiles due to lenghty acceleration 22:57:50 <coopserver> <Alastair> so now they just accelerate a bit faster after being stopped, and are still more than 2 tiles apart 22:57:53 <coopserver> <Alastair> so junction should be fine 22:57:57 <coopserver> <Jam35> stronger trains would work better 22:58:02 <coopserver> <Alastair> definetly 22:58:17 <coopserver> <Jam35> replace to medium class? 22:58:29 <coopserver> <Alastair> so slower but stronger? 22:58:33 <coopserver> <Jam35> you lose some top speed 22:58:35 <coopserver> <Jam35> yes 22:58:39 <coopserver> <Jam35> better accel 22:59:24 <coopserver> <Alastair> how about educated horses? 22:59:44 <coopserver> <Alastair> 22:59:59 <coopserver> <Alastair> I've went for that 23:00:04 <coopserver> <Jam35> medium yes 23:00:14 <coopserver> <Alastair> now for another mainline 23:03:35 <coopserver> <Jam35> happy: I forgot all of the base cost parameters D: 23:03:44 <coopserver> <Alastair> hehe, I noticed 23:03:48 <coopserver> *** Game paused (connecting clients) 23:03:50 <coopserver> <Alastair> cheap landscapign! 23:03:52 <happy_> ar k 23:03:54 <coopserver> *** sim-al2 has joined 23:03:54 <coopserver> <Jam35> shh 23:03:54 <coopserver> *** Game unpaused (connecting clients) 23:04:11 <coopserver> <sim-al2> hi 23:04:17 <coopserver> <Jam35> hiya 23:04:19 <coopserver> <happy tran sport> hi 23:04:44 <coopserver> <sim-al2> Landscape is interesting 23:04:47 <Jam35> !rcon set max_ships 0 23:04:50 <coopserver> <happy tran sport> yep 23:04:53 <Jam35> !rcon set max_aircraft 0 23:05:27 <coopserver> <Thijs> i 23:05:30 <coopserver> <Thijs> Hi 23:05:37 <coopserver> <sim-al2> hi 23:06:10 <coopserver> <sim-al2> Why is the readme for the Mars Landscape actually the NML maker readme? :/ 23:08:25 <coopserver> <Alastair> GIRDER BRIDGES 23:08:26 <coopserver> <Alastair> yay :D 23:09:05 <coopserver> *** Game paused (connecting clients) 23:09:06 <coopserver> <Jam35> it was put together at short notice and is very early release 23:09:07 <coopserver> *** Chromati has joined 23:09:07 <coopserver> *** Game unpaused (connecting clients) 23:11:20 <coopserver> *** Jam35 has joined spectators 23:11:22 <coopserver> *** Jam35 has started a new company #6 23:13:17 <coopserver> *** Chromati has left the game (Leaving) 23:14:53 <coopserver> <happy tran sport> how things sim-al2 23:15:01 <coopserver> <sim-al2> pretty good 23:15:55 <coopserver> <Jam35> May I invite players to please read signs at entry 23:16:08 <coopserver> *** Jam35 has joined spectators 23:16:09 <coopserver> <happy tran sport> yep see them 23:16:13 <Taede> invite away i'd say 23:16:22 <coopserver> <Jam35> I know you will ;) 23:16:31 <coopserver> <Jam35> consider that done :p 23:17:07 <coopserver> <Jam35> It simply asks for players to stay on islands 23:17:19 <coopserver> <happy tran sport> yep 23:17:21 <coopserver> <Jam35> (because I forgot TF costs :) 23:17:30 <coopserver> <Jam35> don't mention that 23:17:57 <coopserver> *** sim-al2 has started a new company #7 23:19:42 <coopserver> *** Jam35 has joined company #2 23:20:51 <coopserver> <Alastair> getting somenice networking done :) 23:21:45 <coopserver> <Jam35> hm :) 23:21:52 <coopserver> <Jam35> that is 2 networks 23:22:08 <coopserver> <Alastair> erm 23:22:11 <coopserver> <Alastair> yeah :P 23:22:19 <coopserver> <Alastair> in the end there will be 3 23:22:29 <coopserver> <Jam35> well ok but why not use the same rails in the SE? 23:22:41 <coopserver> <Jam35> SW 23:22:56 <coopserver> <Jam35> complicated? 23:23:00 <coopserver> <Alastair> sw? 23:23:09 <coopserver> <Jam35> south west 23:23:24 <coopserver> <Alastair> where the rails are parrallel? 23:23:32 <coopserver> <Jam35> indeed 23:23:38 <coopserver> <Alastair> its almost at capacity? 23:23:44 <coopserver> <Jam35> or at least some of it 23:24:00 <coopserver> <Alastair> I've just added more food trains too 23:24:12 <coopserver> <Jam35> increase capacity then :) 23:24:31 <coopserver> <Jam35> use those rails for your LL_RR 23:24:39 <coopserver> <Alastair> but whats the point? 23:24:43 <coopserver> <Alastair> just cause it looks cool 23:24:51 <coopserver> <Jam35> yes:) 23:25:09 <coopserver> <Jam35> that is a network 23:25:18 <coopserver> <Alastair> :'( 23:25:24 <coopserver> <Jam35> not poin to point simple 23:25:24 <coopserver> <Alastair> fine 23:25:26 <coopserver> <Jam35> sorry 23:25:36 <coopserver> <Alastair> hehe, I was trying to take easy option 23:25:45 <coopserver> <Jam35> just an observation 23:25:47 <coopserver> <Jam35> oh 23:26:02 <coopserver> <Alastair> should I do it superfically 23:26:06 <coopserver> <Jam35> :) it si your choice 23:26:11 <coopserver> <Alastair> or acutally let trains choose which of the two rails to go down 23:26:32 <coopserver> <Jam35> choices at mergers is good 23:26:47 <coopserver> <Jam35> need example? 23:27:10 <coopserver> <Alastair> em 23:27:17 <coopserver> <Alastair> I think I kinda got it 23:27:34 <coopserver> <Jam35> perhaps keep the factory line 23:27:40 <coopserver> <Jam35> as far as the fruit 23:27:55 <coopserver> <Jam35> south east of that is barely used 23:28:32 <coopserver> <Jam35> beyond the fruit is nearly empty :) 23:28:34 <coopserver> <Alastair> hmm 23:28:45 <coopserver> <Alastair> not empty enough 23:28:50 <coopserver> <Alastair> for or 23:28:52 <coopserver> <Alastair> maybe 23:28:52 <coopserver> <Alastair> hmm 23:28:56 <coopserver> <Alastair> no its not 23:29:12 <coopserver> <Alastair> it has to take all the goods, oil and a little copper ore and rubber 23:29:19 <coopserver> <Jam35> I count 4 trains in 50 tiles x2 23:29:19 <coopserver> <Alastair> that would really not work 23:29:38 <coopserver> <Alastair> mmm 23:29:48 <coopserver> <Alastair> look at line now 23:29:51 <coopserver> <Alastair> long line of trains 23:29:56 <coopserver> <Alastair> yes there is some space between 23:29:58 <coopserver> <Alastair> but not enough 23:31:00 <coopserver> <Jam35> my opinion is that there is room, but the choice is yours 23:31:12 <coopserver> <Jam35> if it fills up then add another line 23:37:59 <coopserver> <Alastair> FUCK 23:38:02 <coopserver> <Alastair> woops 23:38:06 <coopserver> <Alastair> logic train ran away :d 23:39:20 <coopserver> <sim-al2> Maglev logic engines will just disappear given the chance, and good luck finding it 23:39:35 <coopserver> <Alastair> I caught him :D 23:41:37 <coopserver> <Alastair> ok, line is set up 23:41:43 <coopserver> <Alastair> but yes it is seperate network really 23:42:04 <coopserver> <Alastair> I will let the goods join the first network though 23:46:54 <coopserver> <Alastair> ok 23:46:57 <coopserver> <Alastair> now Im ready for trains 23:47:01 <coopserver> *** Jam35 has joined company #1 23:50:08 <coopserver> <Alastair> will this game still be going tommorow? 23:50:20 <coopserver> <sim-al2> Almost certainly yes 23:50:24 <coopserver> <Alastair> good :D 23:52:01 <coopserver> <Alastair> !rules 23:52:01 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 23:52:20 <coopserver> <Alastair> em 23:52:24 <coopserver> <Alastair> too many trees? 23:52:30 <coopserver> <Alastair> now it really just looks like desert 23:55:51 <coopserver> <Jam35> could take out one side for now? 23:56:03 <coopserver> <Jam35> (team) 23:59:13 <coopserver> *** sim-al2 has left the game (Leaving)