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00:00:20 <coopserver> <Sainten> You guys are kind, like this. Been years since i played on a openttdcoop server. But remember i learned ALOT! 00:00:35 <coopserver> <Fionelo> :) 00:00:44 <coopserver> <Fionelo> thanks scrooge <3 00:01:06 <coopserver> <Furryman> whoa !!! 00:01:12 <happpy> been playing for 4 years sainten 00:01:15 <Scrooge> Now just build. 00:01:43 <Scrooge> Some times ago happy saved me from bankcrupt, so it's a honour. 00:02:05 <coopserver> <Furryman> thx a lot :D 00:03:06 <coopserver> <Sainten> I played for 4-8 years ago - cant remember its so far back. Best experience was beeing the planner in a coop game. :D 00:03:41 <happpy> year i lot new stuf has been going on 00:05:12 <coopserver> <Sainten> Ya, the new signals are a big thing. Never really used them before, so im trying them out. 00:05:48 <coopserver> <Furryman> i can say it's really difficult to use them :-/ 00:05:58 <happpy> yep sainten i like help new player's out 00:06:28 <happpy> u be fine mor times u play its get better 00:06:44 *** tycoondemon has quit IRC 00:06:50 <coopserver> <Sainten> Dont call me that, old player returning as a newbie. :D 00:07:04 <coopserver> <Sainten> But if anyone see me do stupid stuff, just tell me so i can learn the new ways. 00:07:28 <Scrooge> But unfortunately: This game is getting a little bit boring now. 00:07:42 <coopserver> *** Game paused (connecting clients) 00:07:44 <coopserver> *** loeky has joined 00:07:44 <happpy> u be fine 00:07:45 <coopserver> *** Game unpaused (connecting clients) 00:07:46 <Scrooge> I just build a sightseeing-line, just for fun, with steam... 00:07:54 <happpy> nice 00:08:12 *** loeky has joined #openttdcoop.stable 00:08:15 <coopserver> <Furryman> where ? :3 00:08:26 <Scrooge> My network went almost fine, a litle bit jam. But it can't take much more trains. 00:08:31 <coopserver> *** loeky has joined company #5 00:08:49 <Scrooge> All stations all full with goods ans people. 00:08:54 <Scrooge> So: Waht now to do better? 00:09:16 <Scrooge> Furryman: watch for the sign "Sightseeing" ;:-) 00:09:16 <happpy> then u need mir train line's then scrolge 00:10:41 <Scrooge> Yes. 00:10:51 *** tycoondemon has joined #openttdcoop.stable 00:11:19 <Scrooge> I'm not very excited about the preferred ML-SL-concept. 00:11:55 <Scrooge> The Mainline is getting overcrowdet very soon. I think about if its better to transport more things directly. 00:12:11 <happpy> i think u shord learn ml scrooge like what i got 00:12:23 <happpy> like LLRR 00:14:42 <Scrooge> I *have* a LLRR-ML this time :-) 00:15:09 <happpy> nice nexs time u shord try a loop 00:15:21 <happpy> loop LLRR 00:16:25 <Scrooge> Yes, you are the blue company. 00:16:29 <Scrooge> Impressing. 00:16:55 <Scrooge> Not the fastest trains, but ALL at constant speed without jams. 00:17:19 <happpy> i dont go for speed 00:17:30 <Scrooge> Yes, I see. 00:17:45 <happpy> i go for the teaibs i got ther goid fir cerv 00:17:53 <happpy> trains 00:18:28 <Scrooge> As you can see I *like* the long tracks spanning above 4 islands .-) 00:18:50 <happpy> that's becours the side line has got a split to the ml so no train q 00:19:11 <happpy> year i see scrooge 00:19:19 <Scrooge> <g> 00:21:15 <happpy> doo your side line make the train q ir the ml scrooge 00:23:11 <Scrooge> the connection betweeen SL and ML s one of my problems. 00:24:24 <coopserver> *** Morduchna has left the game (Leaving) 00:24:49 <happpy> k try this let the ml go ferst will the side line habe to wate in till ther space in the ml 00:25:18 <Scrooge> you mean withnthese priorities? 00:26:29 <happpy> year chek my net work out to see how it works and u will see it works 00:26:46 <Scrooge> Yes, I know it works. 00:26:56 <Scrooge> But: It look ugly and unrealistic <g> 00:27:26 <happpy> true but u get no train q 00:27:39 <coopserver> *** Scrooge has left the game (general timeout) 00:28:16 <happpy> the openttdcoop public server and pro server have them scrooge 00:29:12 <coopserver> <Furryman> NO WAY !!! 00:29:28 <happpy> whats up 00:29:44 <coopserver> <Furryman> i've just started à new wood track and the sawmill close ... 00:29:53 <coopserver> <Fionelo> I had that with a coal mine 00:29:57 <coopserver> <Fionelo> annoying af 00:29:57 <happpy> ar rip 00:30:03 <coopserver> <loeky> fund a new one or should i 00:33:35 <coopserver> <Furryman> here we go :D 00:35:47 <coopserver> <Sainten> I see many of you only uses path signals to station entry, is that the best practice? Then block signals for the rest of the line? 00:35:59 <coopserver> <Sainten> Or some of you* 00:36:30 <Scrooge> Back. 00:36:38 <happpy> block sigmal so 2 trains can go to the station 00:36:43 <Scrooge> happpy: Yes I know, and I have to play with this. 00:37:04 <happpy> but ml path sigmal 00:37:13 <happpy> ar ok 00:37:41 <coopserver> <Sainten> You mean block for ml, path for station? :D 00:37:42 <coopserver> <Fionelo> night y'all 00:37:50 <coopserver> <loeky> gn 00:38:05 <coopserver> *** Fionelo has left the game (Leaving) 00:38:27 <happpy> no sainte no block sigmal on ml just stations 00:40:49 <coopserver> <Sainten> I dont think we call the signals the same thing. But i see your line, i get what you mean. :) 00:42:11 <Scrooge> So, finish for today. 00:42:15 <Scrooge> Good night. 00:42:19 <coopserver> <loeky> gn 00:42:28 <Scrooge> Happy networking <g> 00:42:48 <coopserver> <loeky> as long as wifi holds (-: 00:49:57 <coopserver> <Furryman> i've forgot to refit my new trains *facepalm* 00:50:55 <happpy> year i doo that sume times 00:51:09 <coopserver> <loeky> same here 00:52:08 <coopserver> <Furryman> that will be better now :D 00:52:41 <coopserver> <Sainten> I think i have too many ambitions with my beginner track. :D 00:56:43 <coopserver> <Furryman> meh ... 00:56:46 <happpy> !date 00:56:46 <coopserver> Jan 30 2468 00:58:09 <coopserver> <Furryman> boom :D 00:59:06 <happpy> k have fun have a nice night or day gn 00:59:19 <coopserver> <loeky> gn 01:15:21 <coopserver> <Furryman> gn !!! 01:15:26 <coopserver> <loeky> gn 01:20:09 <coopserver> <Furryman> just a quick thing i've tried to bribe a city because he have refused to construct and my attempt has been discovered, what can i do ? 01:20:32 <coopserver> <loeky> you can try again or build trees 01:21:00 <coopserver> <Furryman> i can't try again 01:22:11 <coopserver> <Furryman> he trees have worked thx :D 01:22:23 <coopserver> <loeky> oke 02:28:53 <coopserver> *** Furryman has left the game (general timeout) 02:30:03 <coopserver> *** Game paused (connecting clients) 02:30:09 <coopserver> *** Furryman has joined 02:30:10 <coopserver> *** Game unpaused (connecting clients) 02:30:22 <coopserver> <Sainten> How often does this server reset_ 02:30:26 <coopserver> <Sainten> ? 02:30:36 <coopserver> <loeky> it is done manualy 02:30:54 <coopserver> <Sainten> Nice, so i will proberly be able to expand my network later. 02:31:33 <coopserver> <loeky> yes but the idee is coop so you are meant to sty on you own iland 02:32:19 <coopserver> <Sainten> So i actully build to close to another player? 02:33:04 <coopserver> <loeky> it is my first time here and a see no complains but it is in the rules 02:33:25 <coopserver> <Sainten> Ya, but i had to build somewhere, but doesnt compete for any resources tho. So hopes its okay. 02:33:33 <coopserver> <Furryman> just don't take from used industries ;) 02:34:05 <coopserver> <Sainten> Wouldn't do that, thats why im the pax man. :D 02:34:52 <coopserver> <Furryman> i prefer the wood industry 02:35:36 <coopserver> <Sainten> Normally i prefer something that have more to it. Wood, oil, even iron ore steel. 03:02:58 <coopserver> *** Sainten has left the game (Leaving) 03:21:52 <coopserver> *** Game paused (connecting clients) 03:21:56 <coopserver> *** Lejvingbot has joined 03:21:57 <coopserver> *** Game unpaused (connecting clients) 03:21:59 <coopserver> <Lejvingbot> sup 03:22:03 <coopserver> <loeky> hello 03:22:18 <coopserver> <Lejvingbot> I'm not green loeky 03:22:29 <coopserver> <Lejvingbot> I deleted my srnw it was why the server crashed 03:22:30 <coopserver> <Lejvingbot> :) 03:22:51 <coopserver> <loeky> oh i see was it a bug than 03:22:54 <coopserver> <Lejvingbot> yedah 03:22:59 <coopserver> <Lejvingbot> it's fixed in beta versions 03:23:02 <coopserver> <Lejvingbot> but not on stable 03:23:14 <coopserver> <Lejvingbot> we had same bug on prozone server so we told them to fix it heh 03:24:06 <coopserver> <Lejvingbot> your network is a big mess =) 03:24:26 <coopserver> <loeky> it is improving (slowly) 03:25:04 <coopserver> <loeky> i have had serverlag many times but when remove path signal for normal no more lag 03:25:14 <coopserver> <Lejvingbot> ah 03:25:57 <coopserver> *** Lejvingbot has left the game (Leaving) 03:28:14 <loeky> but i am first lejvingbot 03:52:13 <coopserver> *** loeky has left the game (Leaving) 03:56:21 <loeky> good night 03:56:30 *** loeky has quit IRC 08:34:34 <coopserver> *** Game paused (connecting clients) 08:34:36 <coopserver> *** Player has joined 08:34:37 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 08:34:38 <coopserver> *** Player has joined spectators 08:34:39 <coopserver> *** Game unpaused (connecting clients) 08:34:50 <coopserver> <Player> !name Fionelo 08:34:51 <coopserver> *** Player has changed his/her name to Fionelo 08:35:07 <coopserver> *** Fionelo has joined company #12 09:14:49 *** happpy has quit IRC 10:17:36 *** StarLite has joined #openttdcoop.stable 10:17:36 *** ChanServ sets mode: +o StarLite 10:20:03 *** happpy has joined #openttdcoop.stable 10:20:52 <happpy> !date 10:20:52 <coopserver> Sep 10 2509 10:21:01 <happpy> !players 10:21:01 <coopserver> happpy: There are currently 2 players and 0 spectators, making a total of 2 clients connected 10:55:24 <coopserver> <Furryman> morning :D 10:55:28 <coopserver> <Fionelo> hey 10:56:37 <coopserver> <Furryman> damn i've forest producing 1500ton of wood :D 10:58:47 <happpy> hi 11:07:50 <coopserver> <Fionelo> hey 11:07:58 <coopserver> <Fionelo> Yeah I just made a load of new networks 11:08:12 <coopserver> <Fionelo> got 37 trains now :/ 11:09:16 <coopserver> <Fionelo> and spent ages making a doube mainline 11:09:23 <coopserver> <Fionelo> like rerouting all my tunnels 11:19:12 <coopserver> <Furryman> whia my forest at binkypool west produce 1200 ton of woods i've started a fourth trai n :D 11:19:30 <coopserver> <Fionelo> nice 11:23:29 <coopserver> <Furryman> i would like to get rid of a little lake but it'll cost me 12billion 11:23:39 <coopserver> <Fionelo> :( 11:23:54 <coopserver> <Fionelo> I accidentally raised 1 tile and it cost me 122mill 11:24:06 <coopserver> <Furryman> ouch 11:24:25 <coopserver> <Fionelo> it's ok as I have 7mill income per year 11:24:51 <coopserver> <Fionelo> thanks furry :) 11:31:28 <coopserver> <Fionelo> can someone help me out with a signal problem? 11:32:37 <coopserver> <Fionelo> At swivelwood, where the two bridges are, I need to have a signal layout which enables one train on each bridge going one way whilst the opposite way waits on the land 11:33:00 <coopserver> <Fionelo> I have two entry signals for the direction going onto the bridge 11:33:19 <coopserver> <Fionelo> what signal do i need on the bend on the land between the two bridges? 11:56:07 <coopserver> <Fionelo> fixed it 11:57:41 <coopserver> <Fionelo> now incoming trains have priority to get to the station to load up then outgoing trains have to wait. Also, one train can be on the bridge while another one is on the other bridge 12:06:51 <coopserver> <Fionelo> cyall later 12:07:01 <coopserver> *** Fionelo has left the game (Leaving) 12:18:08 <coopserver> <Furryman> !rules 12:18:09 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 12:19:02 <happpy> did sume won arsk when the server restart last nighr 12:22:55 <coopserver> <Furryman> the production of banks don't increase ? 12:50:02 <coopserver> <Furryman> happpy you have waytoo much trains :D 12:52:02 <happpy> nop 12:52:19 <happpy> my net work runs nice 12:56:54 <happpy> i got LLLRRR so i can ade mor trains if i need 12:57:03 <happpy> to 13:01:41 <happpy> !players 13:01:41 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 13:15:13 <coopserver> <Furryman> 240m to build a bridge ? T_T 13:16:00 *** Compu has quit IRC 13:22:44 *** Compu has joined #openttdcoop.stable 14:56:06 <coopserver> *** Game paused (connecting clients) 14:56:09 <coopserver> *** Sainten has joined 14:56:10 <coopserver> *** Game unpaused (connecting clients) 14:56:15 <coopserver> <Furryman> hey :D 14:56:19 <coopserver> <Sainten> Hey :) 14:59:16 <coopserver> <Sainten> :D 14:59:31 <coopserver> <Sainten> 4$ always welcome. 15:01:34 <happpy> hi 15:01:41 <coopserver> *** Game paused (connecting clients) 15:01:44 <coopserver> *** Lejvingbot has joined 15:01:45 <coopserver> *** Game unpaused (connecting clients) 15:01:56 <coopserver> <Sainten> Hey 15:02:04 <coopserver> <Lejvingbot> sup 15:02:38 <coopserver> *** Lejvingbot has started a new company #14 15:02:39 <coopserver> <Furryman> here we go my main wood railway upgraded to electricity :D 15:02:40 <happpy> hi 15:03:35 <coopserver> <Sainten> Upgraded? :D Nice and old school 15:04:19 <coopserver> *** Game paused (connecting clients) 15:04:29 <coopserver> *** happy train sport has joined 15:04:30 <coopserver> *** Game unpaused (connecting clients) 15:08:38 <coopserver> <Furryman> i don't if i can add more train in my main railway 15:08:48 <coopserver> <Furryman> know* 15:16:26 <coopserver> *** Lejvingbot has left the game (Leaving) 15:24:41 <coopserver> <happy train sport> Furryman: sume ov your wood trains ar to lone for the wood drop 15:25:31 <coopserver> <Furryman> ok thx i'll fix that 15:25:38 <coopserver> <happy train sport> np 15:26:59 <coopserver> <Furryman> 6.5 should be enough 15:39:09 <coopserver> *** Sainten has left the game (Leaving) 16:06:31 <coopserver> <Furryman> morduchna have a huge traffic jam near crackerbottom 16:24:54 <coopserver> <happy train sport> need fixs that then 16:34:33 <coopserver> *** Furryman has joined spectators 16:34:34 <coopserver> *** Game paused (number of players) 16:34:52 <coopserver> *** Furryman has joined company #10 16:34:53 <coopserver> *** Game unpaused (number of players) 16:38:09 <coopserver> <Furryman> and obviously a traffic jam at my wood drop 16:42:20 <coopserver> <Furryman> boom ... 16:57:03 *** happpy_ has joined #openttdcoop.stable 17:00:56 *** happpy has quit IRC 17:01:09 *** happpy_ is now known as happpy 17:02:12 <coopserver> *** Game paused (connecting clients) 17:02:16 <coopserver> *** Morduchna has joined 17:02:17 <coopserver> *** Game unpaused (connecting clients) 17:02:25 <coopserver> <Furryman> hi morduchna 17:02:34 <coopserver> <Furryman> you have a traffic jam 17:02:51 <coopserver> <Furryman> at crackerbottom 17:03:31 <coopserver> *** Morduchna has left the game (Leaving) 17:19:29 <coopserver> *** Furryman has left the game (general timeout) 17:19:30 <coopserver> *** Game paused (number of players) 17:25:43 <coopserver> *** Game still paused (connecting clients, number of players) 17:25:48 <coopserver> *** Furryman has joined 17:25:49 <coopserver> *** Game still paused (number of players) 17:26:57 <coopserver> *** Game still paused (connecting clients, number of players) 17:26:59 <coopserver> *** Player has joined 17:27:00 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 17:27:01 <coopserver> *** Player has joined spectators 17:27:02 <coopserver> *** Game still paused (number of players) 17:27:12 <coopserver> <Player> !name Fionelo 17:27:13 <coopserver> *** Player has changed his/her name to Fionelo 17:27:24 <coopserver> *** Fionelo has joined company #12 17:27:25 <coopserver> *** Game unpaused (number of players) 17:27:26 <coopserver> <Fionelo> hey 17:27:41 <coopserver> <Furryman> hey :D 17:27:52 <coopserver> *** Furryman has joined company #10 17:27:56 <coopserver> <Fionelo> how's it going? 17:30:24 <coopserver> <Furryman> very good thx :D 17:33:51 <coopserver> <Furryman> i expanding slowly but steady :D 17:34:14 <coopserver> <Fionelo> Cool :) I just realised a factory disappeared in lumpyweed so 4 of my trains were doing nothing 17:34:34 <coopserver> <Furryman> because traffic jam ? 17:34:38 <coopserver> <Fionelo> no idea 17:34:49 <coopserver> <Fionelo> came back online and they were sitting doing nothing 17:45:03 <coopserver> <Fionelo> Sorted it out now :) 17:45:24 <coopserver> <Fionelo> Had to make new trains to go to another factory further away so I get paid more 17:45:54 <coopserver> <Furryman> i've reworked my tracks what do u think ? 17:56:11 <coopserver> <Furryman> boom :D 17:56:25 <coopserver> <Fionelo> whereabouts? 17:56:50 <coopserver> <Furryman> tried to remove a traffic jam 17:57:34 <coopserver> <Furryman> because i've put wrong signals 17:57:38 <coopserver> <Fionelo> Trains blew up? :D 17:57:46 <coopserver> <Furryman> yeay :D 17:58:19 <coopserver> <Fionelo> I upgraded my main line to a double now near tinklebury 17:58:28 <coopserver> <Fionelo> finally got the signals working without traffic jams 17:58:34 <coopserver> <Fionelo> and the four bridges 17:59:04 <coopserver> <Fionelo> still get a jam on the 3 way junction though 17:59:11 <coopserver> <Fionelo> nothing I can really do about it 17:59:32 <coopserver> <Fionelo> without having to send every train to the depot 17:59:37 <coopserver> <Fionelo> and redesigning the whole thing 18:00:01 <coopserver> <Furryman> me too i've sometimes a traffic jam at my 5way wood drop ... 18:01:04 <coopserver> <Furryman> i don't know why ... 18:07:54 *** loeky has joined #openttdcoop.stable 18:07:57 <coopserver> *** happy train sport has left the game (general timeout) 18:09:27 <coopserver> *** Game paused (connecting clients) 18:09:29 <coopserver> *** Player has joined 18:09:30 <coopserver> *** Game unpaused (connecting clients) 18:09:57 <coopserver> *** Player has changed his/her name to loeky 18:10:02 <coopserver> <Fionelo> Hey 18:10:05 <coopserver> <loeky> hello 18:12:38 <coopserver> *** loeky has joined company #5 18:13:20 *** Maraxus has joined #openttdcoop.stable 18:13:20 *** ChanServ sets mode: +o Maraxus 18:18:19 <coopserver> *** loeky has changed his/her name to loeky-no_idee 18:18:25 <coopserver> *** loeky-no_idee has joined spectators 18:28:17 <coopserver> *** loeky-no_idee has left the game (general timeout) 18:28:21 <coopserver> <Furryman> hi loeky :D 18:31:02 <loeky> hello 18:39:00 *** happpy has quit IRC 18:41:59 <coopserver> *** Furryman has left the game (general timeout) 18:45:48 *** loeky has quit IRC 19:02:45 <coopserver> *** Game paused (connecting clients) 19:02:54 <coopserver> *** happy train sport has joined 19:02:55 <coopserver> *** Game unpaused (connecting clients) 19:04:04 *** happpy has joined #openttdcoop.stable 19:08:12 <coopserver> *** Game paused (connecting clients) 19:08:17 <coopserver> *** Furryman has joined 19:08:18 <coopserver> *** Game unpaused (connecting clients) 19:20:26 <coopserver> *** Furryman has left the game (general timeout) 19:21:45 <coopserver> *** Game paused (connecting clients) 19:21:51 <coopserver> *** Ben_ has joined 19:21:52 <coopserver> *** Game unpaused (connecting clients) 19:23:03 <coopserver> <Ben_> This place is quite busy... 19:23:09 <coopserver> <Fionelo> not at all :) 19:23:15 <coopserver> <Fionelo> there are loads of places to build 19:23:40 <coopserver> *** Ben_ has left the game (Leaving) 19:39:38 <coopserver> *** Game paused (connecting clients) 19:39:43 <coopserver> *** Furryman has joined 19:39:44 <coopserver> *** Game unpaused (connecting clients) 19:39:49 <coopserver> <Fionelo> welcome back 19:40:07 <coopserver> <Fionelo> I just accidentally blew 313mill :'( 19:40:20 <coopserver> <Fionelo> look at y finances :'( 19:40:21 <coopserver> <Furryman> ouch !!! 19:40:46 <coopserver> <Fionelo> it'll be fine by the morning 19:41:13 <coopserver> <Fionelo> thankyou :) 19:41:38 <coopserver> <Furryman> your welcome :D 19:41:40 <coopserver> *** happy train sport has left the game (general timeout) 19:42:35 <coopserver> *** Game paused (connecting clients) 19:42:45 <coopserver> *** happy train sport has joined 19:42:46 <coopserver> *** Game unpaused (connecting clients) 19:45:06 <coopserver> *** happy train sport has left the game (Leaving) 19:52:48 <coopserver> <Furryman> so i've overtaked you in company value :D 20:01:53 <coopserver> <Furryman> my city scatterwood is huge !!! 21:05:01 <coopserver> *** Furryman has left the game (general timeout) 21:12:37 <coopserver> *** Game paused (connecting clients) 21:12:48 <coopserver> *** grumbletonian has joined 21:12:49 <coopserver> *** Game unpaused (connecting clients) 21:14:10 <happpy> hi 21:14:16 <coopserver> <grumbletonian> hey happy, how are you 21:14:28 <happpy> good thanks 21:14:42 <happpy> how things 21:14:55 <coopserver> <grumbletonian> good just been streaming some TTD today. was hoping server was reset 21:16:25 <happpy> server will restart when players get bord or sume won up load a map to the server 21:16:38 <coopserver> <grumbletonian> yeah i know, it's no big deal 21:16:58 <happpy> ther a new game on openttdcoop public server 21:17:08 <coopserver> <grumbletonian> hmm, i'll check it out 21:17:12 <coopserver> *** grumbletonian has left the game (Leaving) 21:17:56 <coopserver> <Fionelo> please don't start a reset, I've spent a lot of time making my network :''''( 21:18:49 <happpy> u be ok ther a new gane on openttdcoop public server so most player's bee on ther 21:23:10 <coopserver> *** Fionelo has left the game (Leaving) 21:23:11 <coopserver> *** Game paused (number of players) 21:32:52 *** Speedy has quit IRC 21:32:54 <coopserver> *** Game still paused (connecting clients, number of players) 21:32:58 <coopserver> *** Furryman has joined 21:32:59 <coopserver> *** Game still paused (number of players) 21:33:00 <coopserver> *** Game unpaused (number of players) 21:34:23 *** Maraxus has quit IRC 21:35:36 *** StarLite has quit IRC 21:48:46 *** Speedy` has joined #openttdcoop.stable 21:48:54 *** Speedy` is now known as Speedy 22:37:35 *** happpy__ has joined #openttdcoop.stable 22:45:19 *** happpy has quit IRC 22:45:43 *** happpy__ is now known as happpy 22:48:07 *** Speedy has quit IRC 22:58:13 *** Speedy` has joined #openttdcoop.stable 22:58:23 *** Speedy` is now known as Speedy 23:31:16 <coopserver> *** Furryman has left the game (general timeout) 23:31:17 <coopserver> *** Game paused (number of players)