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00:41:52 <happpy> gn 00:42:00 <coopserver> <loeky> gn 02:06:25 <coopserver> *** Game paused (connecting clients) 02:06:31 <coopserver> *** Player has joined 02:06:32 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 02:06:33 <coopserver> *** Player has started a new company #8 02:06:34 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 02:06:35 <coopserver> *** Player has joined spectators 02:06:36 <coopserver> *** Game unpaused (connecting clients) 02:08:09 <coopserver> *** Player has left the game (Leaving) 02:08:21 <coopserver> *** loeky has left the game (Leaving) 02:08:22 <coopserver> *** Game paused (number of players) 02:08:24 *** loeky has quit IRC 02:44:59 *** phatmatt has quit IRC 03:09:34 <coopserver> *** Game still paused (connecting clients, number of players) 03:09:41 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined 03:09:42 <coopserver> *** Game still paused (number of players) 03:10:20 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined company #3 03:10:21 <coopserver> *** Game unpaused (number of players) 03:16:01 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined company #1 03:26:45 <coopserver> *** Goodfriend-I_LUV_OPENTTD has left the game (connection lost) 03:26:46 <coopserver> *** Game paused (number of players) 04:26:14 <coopserver> *** Game still paused (connecting clients, number of players) 04:26:16 <coopserver> *** lcd047 has joined 04:26:17 <coopserver> *** Game still paused (number of players) 04:26:29 <coopserver> *** lcd047 has left the game (Leaving) 05:12:20 <coopserver> *** Game still paused (connecting clients, number of players) 05:12:29 <coopserver> *** mike has joined 05:12:30 <coopserver> *** mike has started a new company #8 05:12:31 <coopserver> *** Game still paused (number of players) 05:12:32 <coopserver> *** Game unpaused (number of players) 05:14:42 <coopserver> *** mike has left the game (Leaving) 05:14:43 <coopserver> *** Game paused (number of players) 05:25:45 <coopserver> *** Game still paused (connecting clients, number of players) 05:25:54 <coopserver> *** mike has joined 05:25:55 <coopserver> *** Game still paused (number of players) 05:25:56 <coopserver> *** Game unpaused (number of players) 05:31:49 <coopserver> *** mike has left the game (Leaving) 05:31:50 <coopserver> *** Game paused (number of players) 08:33:43 <coopserver> *** Game still paused (connecting clients, number of players) 08:33:54 <coopserver> *** ThaPT has joined 08:33:55 <coopserver> *** ThaPT has started a new company #11 08:33:56 <coopserver> *** Game still paused (number of players) 08:33:57 <coopserver> *** Game unpaused (number of players) 08:35:34 <coopserver> *** ThaPT has left the game (Leaving) 08:35:35 <coopserver> *** Game paused (number of players) 10:22:35 *** StarLite has joined #openttdcoop.stable 10:22:35 *** ChanServ sets mode: +o StarLite 10:51:02 <coopserver> *** Game still paused (connecting clients, number of players) 10:51:18 <coopserver> *** Player has joined 10:51:19 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:51:20 <coopserver> *** Player has started a new company #12 10:51:21 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 10:51:22 <coopserver> *** Player has joined spectators 10:51:23 <coopserver> *** Game still paused (number of players) 10:55:06 <coopserver> *** Player has left the game (Leaving) 11:32:26 *** loeky has joined #openttdcoop.stable 11:38:45 <coopserver> *** Game still paused (connecting clients, number of players) 11:38:48 <coopserver> *** loeky has joined 11:38:49 <coopserver> *** Game still paused (number of players) 11:42:25 <coopserver> *** loeky has joined company #1 11:42:26 <coopserver> *** Game unpaused (number of players) 12:00:00 <happpy> hi 12:00:04 <coopserver> <loeky> hello 12:18:04 <happpy> how things going 12:18:34 <coopserver> <loeky> oke i guess 12:21:49 <happpy> loeky try citymania client 12:22:09 <coopserver> <loeky> 1.6.1 or 1.7.0 12:23:29 <happpy> www. citymania .org or pop it in Google 12:23:47 <coopserver> *** loeky has joined spectators 12:23:48 <coopserver> *** Game paused (number of players) 12:24:34 <happpy> ther lost ov citey goal server 12:26:36 <happpy> if u can not find it i give u the web link later 12:26:56 <loeky> no i have it 10 servers 12:28:01 <happpy> me and jinassi we was on server 5 larst night 12:28:17 <loeky> it is at year 0 now 12:28:40 <happpy> it has restart 12:28:49 <happpy> so new game on it 12:29:14 <loeky> it restarts at population count ? 12:29:46 <happpy> not shor it restart if the goal has dun 12:30:11 <loeky> yes and the goal is to grow city or not 12:30:23 <happpy> yep 12:30:36 <happpy> u grow the city 12:31:05 <loeky> till goal size and then server resets 12:31:23 <loeky> dit it once was 30 min game 12:31:38 <loeky> think the goal was 1000 poeple 12:31:52 <happpy> yep ther 3 hours server or 6 hour server 12:32:46 <loeky> there is also a 1 hour server 12:32:57 <happpy> yep 12:33:07 <loeky> and some cash goals 15M 1000M 12:33:15 <happpy> yep 12:33:26 <loeky> so you played a 3 or a 6 12:33:53 <happpy> 3 hour won server 5 12:34:11 <coopserver> *** loeky has joined company #1 12:34:12 <coopserver> *** Game unpaused (number of players) 12:35:15 <happpy> but i mite try tge cash won at sune time 12:35:41 <loeky> we have got 1459m at coop 12:35:53 <happpy> nice 12:36:43 <loeky> how long have you now iluv ottd 12:42:04 <coopserver> *** Game paused (connecting clients) 12:42:32 <coopserver> *** sasaso has joined 12:42:33 <coopserver> *** Game unpaused (connecting clients) 12:43:22 <coopserver> <sasaso> hey 12:43:24 <coopserver> <sasaso> hey 12:43:25 <coopserver> <loeky> hello 12:43:32 <coopserver> <sasaso> hello! 12:43:44 <coopserver> <sasaso> I am Japanese 12:44:10 <coopserver> <loeky> nice so you are playing at night 12:44:34 <coopserver> <sasaso> oh yer! 12:44:48 <coopserver> <sasaso> こんにちは 12:45:33 <coopserver> <sasaso> ↑It`s Japanese speak. 12:45:41 <coopserver> <loeky> sorry cant read it 12:45:54 <coopserver> <sasaso> hhhh ok ok 12:46:17 <coopserver> <sasaso> worry about 12:48:16 <coopserver> *** sasaso has left the game (general timeout) 12:52:33 <coopserver> *** loeky has joined company #8 12:52:51 <coopserver> *** loeky has joined company #1 13:00:58 <happpy> iluv ottd ? dont no whont that is 13:01:40 <loeky> a player whit the name I_LUV_ottd his comp is caled I luv train 13:03:45 <happpy> ar did not no that 13:05:01 <loeky> any how he chanced signal and caused verry big jam 13:05:28 <happpy> woo 13:22:42 <coopserver> *** loeky has joined spectators 13:22:43 <coopserver> *** Game paused (number of players) 13:23:27 <loeky> !vehicels 13:23:41 <loeky> !vehicel 13:26:51 <loeky> !vehicles 13:26:51 <coopserver> loeky: Total vehicles per type: Rail: 544, Road: 183, Water: 0, Air: 0 13:27:38 <loeky> <Goodfriend-I_LUV_OPENTTD> is the name he was using yesterday 13:28:02 <happpy> yep 13:29:31 <loeky> will back later your MSH is now 3 ml if just not jet conecte4d 13:29:41 <coopserver> *** loeky has left the game (Leaving) 13:29:50 <happpy> ok 13:30:33 *** loeky has quit IRC 15:44:28 <coopserver> *** Game still paused (connecting clients, number of players) 15:44:31 <coopserver> *** loeky has joined 15:44:32 <coopserver> *** Game still paused (number of players) 15:44:42 *** loeky has joined #openttdcoop.stable 15:44:52 <happpy> wb 15:44:56 <coopserver> <loeky> hey 15:45:03 <coopserver> *** loeky has joined company #1 15:45:04 <coopserver> *** Game unpaused (number of players) 15:53:41 <coopserver> *** Game paused (connecting clients) 15:53:50 <coopserver> *** Jack has joined 15:53:51 <coopserver> *** Game unpaused (connecting clients) 15:54:06 <coopserver> *** Jack has left the game (Leaving) 16:48:49 <coopserver> *** loeky has left the game (Leaving) 16:48:50 <coopserver> *** Game paused (number of players) 16:48:59 *** loeky has quit IRC 17:08:09 <coopserver> *** Game still paused (connecting clients, number of players) 17:08:14 <coopserver> *** KCPR has joined 17:08:15 <coopserver> *** Game still paused (number of players) 17:09:35 <coopserver> *** KCPR has left the game (Leaving) 17:43:04 <coopserver> *** Game still paused (connecting clients, number of players) 17:43:07 <coopserver> *** loeky has joined 17:43:08 <coopserver> *** Game still paused (number of players) 17:43:09 *** loeky has joined #openttdcoop.stable 17:46:50 <coopserver> *** Game still paused (connecting clients, number of players) 17:46:56 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined 17:46:57 <coopserver> *** Game still paused (number of players) 17:47:00 <happpy> hi 17:47:03 <coopserver> <Goodfriend-I_LUV_OPENTTD> hi 17:47:05 <coopserver> <loeky> hey 17:47:12 <happpy> how things going 17:47:17 <coopserver> <Goodfriend-I_LUV_OPENTTD> good 17:47:22 <coopserver> <Goodfriend-I_LUV_OPENTTD> how about everyone else? 17:47:29 <coopserver> <loeky> same here you too 17:47:38 <happpy> good thanks 17:47:51 <coopserver> <Goodfriend-I_LUV_OPENTTD> so what are we going to do? 17:48:01 <coopserver> *** loeky has joined company #1 17:48:02 <coopserver> *** Game unpaused (number of players) 17:49:02 <coopserver> <Goodfriend-I_LUV_OPENTTD> oil 17:49:16 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined company #1 17:49:54 <coopserver> <Goodfriend-I_LUV_OPENTTD> there is a oil mine smack down in the middle of the steel pick up 17:50:21 <coopserver> <Goodfriend-I_LUV_OPENTTD> brb for a min 17:50:24 <coopserver> <loeky> yes waht about it 17:54:05 *** coopserver is now known as Guest262 17:54:06 *** coopserver has joined #openttdcoop.stable 17:54:06 *** ChanServ sets mode: +o coopserver 17:54:20 <coopserver> Connected to #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.7.0-RC1) 17:54:33 <coopserver> <loeky> i say you have altert iron pick up but you put a signal wrong all the network jamed 17:54:49 <coopserver> <Goodfriend-I_LUV_OPENTTD> what? 17:54:53 <coopserver> <Goodfriend-I_LUV_OPENTTD> oh 17:55:06 <coopserver> <Goodfriend-I_LUV_OPENTTD> it wasnt wrong 17:55:39 *** happpy has quit IRC 17:55:43 <coopserver> <loeky> yeah it was but you dint se jam cause you were ofline after 17:55:49 <coopserver> <Goodfriend-I_LUV_OPENTTD> oh 17:56:04 *** Hazzard has quit IRC 17:56:14 *** tneo has quit IRC 17:57:24 *** PoLo has quit IRC 17:57:29 *** V453000 has quit IRC 17:57:29 *** SmatZ has quit IRC 17:57:54 *** Hirundo has quit IRC 17:58:29 *** Guest262 has quit IRC 17:58:44 *** ^Spike^ has quit IRC 18:00:03 <coopserver> <Goodfriend-I_LUV_OPENTTD> loeky 18:00:09 <coopserver> <loeky> yes 18:00:14 <coopserver> <Goodfriend-I_LUV_OPENTTD> ` 18:00:19 <coopserver> <Goodfriend-I_LUV_OPENTTD> your entire network is done 18:01:03 <coopserver> <loeky> yep i am now upgrading 18:01:12 <coopserver> <Goodfriend-I_LUV_OPENTTD> you dont need to. 18:01:18 <coopserver> <Goodfriend-I_LUV_OPENTTD> oh. 18:01:33 *** V453000 has joined #openttdcoop.stable 18:01:34 *** ChanServ sets mode: +o V453000 18:01:36 <coopserver> <Goodfriend-I_LUV_OPENTTD> we should fix the food drop. 18:01:58 <coopserver> <loeky> yes building a loop for food and steel 18:02:02 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 18:02:03 *** tneo has joined #openttdcoop.stable 18:02:03 *** ChanServ sets mode: +o tneo 18:02:08 <coopserver> <Goodfriend-I_LUV_OPENTTD> im going to do some thing 18:02:26 <coopserver> *** loeky has left the game (general timeout) 18:02:30 <coopserver> *** Game paused (connecting clients) 18:02:33 <coopserver> *** loeky has joined 18:02:34 <coopserver> *** Game unpaused (connecting clients) 18:02:44 <coopserver> *** loeky has joined company #1 18:03:59 *** Hazzard has joined #openttdcoop.stable 18:03:59 *** ChanServ sets mode: +o Hazzard 18:04:11 <coopserver> <Goodfriend-I_LUV_OPENTTD> also your goods trains are worthless. 18:04:20 <coopserver> <Goodfriend-I_LUV_OPENTTD> they dont see one bit 18:04:31 <coopserver> <loeky> yeah city is not accepting goods 18:04:33 *** Hirundo has joined #openttdcoop.stable 18:04:45 <coopserver> <Goodfriend-I_LUV_OPENTTD> however it still making money. 18:04:48 <coopserver> <Goodfriend-I_LUV_OPENTTD> strange 18:04:56 *** happpy has joined #openttdcoop.stable 18:04:59 <coopserver> <loeky> (-: 18:05:03 *** SmatZ has joined #openttdcoop.stable 18:05:37 <coopserver> <Goodfriend-I_LUV_OPENTTD> grow city grow! 18:06:03 *** LoPo has joined #openttdcoop.stable 18:06:03 *** ^Spike^ has joined #openttdcoop.stable 18:06:03 *** Webster sets mode: +o ^Spike^ 18:06:45 <happpy> dame irc whent down 18:07:08 <loeky> not as bad as a few day ago 18:08:05 <coopserver> <Goodfriend-I_LUV_OPENTTD> Loeky 18:08:09 <coopserver> <loeky> yes 18:08:13 <coopserver> <Goodfriend-I_LUV_OPENTTD> Should we make a LL loop? 18:08:29 <coopserver> <Goodfriend-I_LUV_OPENTTD> or RR 18:08:34 <coopserver> <loeky> yeah but fisrt LR case need to remove MSH 18:08:41 <coopserver> <loeky> then LLRR 18:09:11 <coopserver> <Goodfriend-I_LUV_OPENTTD> that not what i was thinking 18:09:24 <coopserver> <Goodfriend-I_LUV_OPENTTD> I thought we make a oneway loop 18:09:53 <coopserver> <loeky> i am going for CW and CCW 18:10:15 <coopserver> <Goodfriend-I_LUV_OPENTTD> what is that? 18:10:25 <coopserver> <Goodfriend-I_LUV_OPENTTD> cant find it online 18:10:28 <coopserver> <loeky> clock wise and conter CW 18:10:37 <coopserver> <Goodfriend-I_LUV_OPENTTD> oh 18:10:56 <coopserver> <Goodfriend-I_LUV_OPENTTD> but why? 18:11:14 <coopserver> <Goodfriend-I_LUV_OPENTTD> would it be much better to make a CW loop? 18:11:51 <coopserver> <loeky> then trains have 2 routes to destination 18:12:03 <coopserver> <Goodfriend-I_LUV_OPENTTD> but 18:12:12 <coopserver> <Goodfriend-I_LUV_OPENTTD> you kinda think it wokring right now? 18:12:24 <coopserver> <Goodfriend-I_LUV_OPENTTD> the food drop is even more clogged 18:12:33 <coopserver> <Goodfriend-I_LUV_OPENTTD> because of the iron trains 18:12:42 <coopserver> <loeky> it is only LR now 18:12:55 <coopserver> <Goodfriend-I_LUV_OPENTTD> so you want to make into a LLRR? 18:13:02 <coopserver> <loeky> yeah 18:14:23 <coopserver> <Goodfriend-I_LUV_OPENTTD> But i think we have to do alot of refitting 18:14:37 <coopserver> <Goodfriend-I_LUV_OPENTTD> and alot near the stations 18:14:58 <coopserver> <Goodfriend-I_LUV_OPENTTD> unless, we can do LLR/RRL 18:15:25 <coopserver> <loeky> so 6 loops 18:15:32 <coopserver> <Goodfriend-I_LUV_OPENTTD> no 18:15:37 <coopserver> <Goodfriend-I_LUV_OPENTTD> i make a model at my island 18:16:38 <coopserver> <Goodfriend-I_LUV_OPENTTD> i had thought out ... 18:18:19 <coopserver> <Goodfriend-I_LUV_OPENTTD> the idea is that we would have a decatied line for the food and the steel 18:18:23 <happpy> u mite get ready to download the new openttd ready 18:18:49 <coopserver> <loeky> again a new verson 18:18:55 <coopserver> <loeky> *version 18:19:03 <coopserver> <Goodfriend-I_LUV_OPENTTD> what you maen? 18:19:26 <happpy> yep stable 1.7.0 18:19:36 <coopserver> <Goodfriend-I_LUV_OPENTTD> nice i guess? 18:20:01 <coopserver> <loeky> dit not notice any problems whit RC 18:20:14 <coopserver> <Goodfriend-I_LUV_OPENTTD> what you mean?? 18:20:17 <coopserver> <Goodfriend-I_LUV_OPENTTD> the company? 18:20:39 <coopserver> <loeky> the game version this is 1.7.0 RC 18:20:54 <coopserver> <Goodfriend-I_LUV_OPENTTD> okay? 18:20:55 <coopserver> <Goodfriend-I_LUV_OPENTTD> h 18:20:56 <coopserver> <Goodfriend-I_LUV_OPENTTD> oh 18:21:06 <coopserver> <Goodfriend-I_LUV_OPENTTD> there isnt anything wrong with the verision 18:21:25 <coopserver> <loeky> exactly so it can be released 18:23:07 <coopserver> <Goodfriend-I_LUV_OPENTTD> loeky 18:23:11 <coopserver> <loeky> yea 18:23:16 <coopserver> <Goodfriend-I_LUV_OPENTTD> i got the model ready.. 18:23:21 <coopserver> <loeky> k 18:23:43 <coopserver> <Goodfriend-I_LUV_OPENTTD> it broken down to the simple structure 18:23:55 <coopserver> <loeky> you have got siganls inverted 18:24:02 <coopserver> <Goodfriend-I_LUV_OPENTTD> i know 18:24:19 <coopserver> <loeky> but having dedicated tracks would also mean unbalanced 18:24:27 <coopserver> <Goodfriend-I_LUV_OPENTTD> why? 18:24:43 <coopserver> <loeky> steel and food have difrent destinations 18:24:50 <coopserver> <Goodfriend-I_LUV_OPENTTD> oh 18:25:04 <coopserver> <Goodfriend-I_LUV_OPENTTD> we could always add blancers 18:25:18 <coopserver> <Goodfriend-I_LUV_OPENTTD> balancers* 18:25:24 <coopserver> <loeky> or dont use dedicated tracks 18:25:31 <coopserver> <Goodfriend-I_LUV_OPENTTD> or even better 18:25:34 <coopserver> <Goodfriend-I_LUV_OPENTTD> add LLRR 18:25:44 <coopserver> <Goodfriend-I_LUV_OPENTTD> or L_L_R_R 18:26:48 <coopserver> <Goodfriend-I_LUV_OPENTTD> So what should we go for? 18:27:00 <coopserver> <loeky> LLRR 18:27:05 <coopserver> <Goodfriend-I_LUV_OPENTTD> which type 18:27:18 <coopserver> <Goodfriend-I_LUV_OPENTTD> decatation or nondecatation? 18:27:22 <coopserver> <loeky> not 18:27:30 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 18:27:41 <coopserver> <Goodfriend-I_LUV_OPENTTD> im going to stop traffic 18:28:26 <coopserver> <loeky> why no need for LLRR 1 dir remains avilable 18:28:43 <coopserver> <Goodfriend-I_LUV_OPENTTD> i think you shot that one down 18:29:06 <coopserver> <Goodfriend-I_LUV_OPENTTD> because you want 2 ways to get out of the loops 18:29:09 <coopserver> <Goodfriend-I_LUV_OPENTTD> not one 18:29:45 <coopserver> <loeky> 4 ways out 4 ways in 18:29:58 <coopserver> <Goodfriend-I_LUV_OPENTTD> what? 18:30:08 <coopserver> <loeky> paues the game for a moment 18:30:10 <coopserver> *** loeky has joined spectators 18:30:14 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined spectators 18:30:15 <coopserver> *** Game paused (number of players) 18:30:32 <coopserver> <Goodfriend-I_LUV_OPENTTD> you want to make LLLL or RRRR? 18:30:50 <coopserver> <Goodfriend-I_LUV_OPENTTD> that would mean taking down the entire MSH and rebuilding it 18:30:55 <coopserver> <loeky> no LLRR and all conections go in CW and CCW 18:31:26 <coopserver> <loeky> and yes i am taking most if it donw 18:31:30 <coopserver> <Goodfriend-I_LUV_OPENTTD> so that means you want to get rid of the MSH and make a big loop 18:31:32 <coopserver> <loeky> *down 18:31:38 <coopserver> <loeky> yes 18:31:50 <coopserver> <Goodfriend-I_LUV_OPENTTD> but first 18:31:59 <coopserver> <Goodfriend-I_LUV_OPENTTD> what are the collectors and the express lanes? 18:32:05 <coopserver> <Goodfriend-I_LUV_OPENTTD> going to be? 18:32:06 <coopserver> <loeky> but since it takes some time to build i would not stop all traffic it lowers station rationgs 18:32:37 <coopserver> <Goodfriend-I_LUV_OPENTTD> But how would we be able to make the loop then? 18:32:45 <coopserver> <loeky> collecters / expres lanes ? 18:32:59 <coopserver> <Goodfriend-I_LUV_OPENTTD> okay 18:33:25 <coopserver> <Goodfriend-I_LUV_OPENTTD> Collectors lane are the one that pick up all traffic inputs 18:33:26 <coopserver> <loeky> first LR and then expand see how much i count destroy of MSH not disrupting traffic 18:33:34 <coopserver> <Goodfriend-I_LUV_OPENTTD> ok 18:34:16 <coopserver> <loeky> it is not dedicated so all stations need to go to all 4 lines off the loop 18:34:31 <coopserver> <Goodfriend-I_LUV_OPENTTD> bit 18:34:37 <coopserver> <loeky> and we also need 1 SLHG on the loop 18:34:39 <coopserver> <Goodfriend-I_LUV_OPENTTD> how about we make balancers 18:35:07 <coopserver> <Goodfriend-I_LUV_OPENTTD> ` 18:35:08 <coopserver> <loeky> balancers will never preforem as well as all to all splits 18:35:18 <coopserver> <Goodfriend-I_LUV_OPENTTD> okay 18:35:24 <coopserver> <Goodfriend-I_LUV_OPENTTD> but what is MSHG? 18:35:32 <coopserver> <loeky> type SLH 18:35:39 <coopserver> <loeky> *typo 18:35:45 <coopserver> <Goodfriend-I_LUV_OPENTTD> can find it on the website. 18:35:51 <coopserver> <Goodfriend-I_LUV_OPENTTD> ohh 18:35:57 <coopserver> <Goodfriend-I_LUV_OPENTTD> i got it 18:36:11 <coopserver> <Goodfriend-I_LUV_OPENTTD> but how are we going to redriect traffic? 18:36:22 <coopserver> <loeky> so i think best we can do is take down MSH to LR 18:36:31 <coopserver> <loeky> and then make LR loop 18:36:40 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 18:36:43 <coopserver> <Goodfriend-I_LUV_OPENTTD> but still 18:36:48 <coopserver> <loeky> and finay we can do the fullLLRR loop 18:37:00 <coopserver> <Goodfriend-I_LUV_OPENTTD> how are we going to redreict traffic 18:37:08 <coopserver> <Goodfriend-I_LUV_OPENTTD> wait 18:37:15 <coopserver> <Goodfriend-I_LUV_OPENTTD> did you say LLRR? 18:37:32 <coopserver> <loeky> yes my plan is to build an LLRR loop 18:37:48 <coopserver> <Goodfriend-I_LUV_OPENTTD> i thought it was RRRR. 18:37:57 <coopserver> <Goodfriend-I_LUV_OPENTTD> i think it be much more easiler. 18:38:35 <coopserver> <loeky> yes it is but LLRR will preform a little better 18:39:32 <coopserver> <Goodfriend-I_LUV_OPENTTD> How? 18:40:17 <coopserver> <Goodfriend-I_LUV_OPENTTD> ` 18:40:26 <coopserver> <Goodfriend-I_LUV_OPENTTD> \ 18:40:29 <coopserver> <Goodfriend-I_LUV_OPENTTD> im kidding 18:41:00 <coopserver> <Goodfriend-I_LUV_OPENTTD> i understand but, we could still as i said, add balancers so both options are equally good 18:41:34 <coopserver> <loeky> balancers wount preforme as good as all to all split at the stations 18:41:46 <coopserver> <loeky> wount = will not 18:41:52 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 18:42:02 <coopserver> <Goodfriend-I_LUV_OPENTTD> i got the plan 18:42:05 <coopserver> <Goodfriend-I_LUV_OPENTTD> let get started. 18:42:14 <coopserver> *** loeky has joined company #1 18:42:15 <coopserver> *** Game unpaused (number of players) 18:42:24 <coopserver> <Goodfriend-I_LUV_OPENTTD> but we going have to tear down the middle section of the MSH 18:42:29 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined company #1 18:42:52 <coopserver> <Goodfriend-I_LUV_OPENTTD> sho should start the traffic again? 18:43:13 <coopserver> <loeky> yea it will be slow but better then non 18:45:32 <coopserver> <Goodfriend-I_LUV_OPENTTD> im starting to do a RR 18:45:41 <coopserver> <Goodfriend-I_LUV_OPENTTD> it was a a accdent 18:55:04 <coopserver> <loeky> avoid 2*45 coreners 18:55:10 <coopserver> <Goodfriend-I_LUV_OPENTTD> trying 18:57:46 <coopserver> <loeky> dont remove the overflow we realy need it now 18:57:57 <coopserver> <Goodfriend-I_LUV_OPENTTD> one lane i guess . 18:58:04 <coopserver> <loeky> for now yep 18:59:42 <coopserver> <Goodfriend-I_LUV_OPENTTD> that how much i can do before i destory the overflow 19:00:28 <happpy> live the overflow i can fixs it 19:00:38 <coopserver> <Goodfriend-I_LUV_OPENTTD> ? 19:01:01 <coopserver> <Goodfriend-I_LUV_OPENTTD> i have to stop traffic temp loeky 19:01:05 <coopserver> <loeky> yeah it is intact but we need to move it later to make room for LLRR loop 19:01:26 <happpy> dont destory the overflow 19:01:33 <coopserver> <Goodfriend-I_LUV_OPENTTD> wont 19:01:52 <happpy> i can make it LLRR 19:02:01 <coopserver> <loeky> great 19:02:35 <coopserver> <Goodfriend-I_LUV_OPENTTD> i think i desgined the system to work LL 19:02:47 <coopserver> <Goodfriend-I_LUV_OPENTTD> Nope 19:02:51 <coopserver> <Goodfriend-I_LUV_OPENTTD> it easy to fix 19:03:04 <coopserver> <loeky> i am going to redo iron frop 19:03:08 <coopserver> <loeky> *iron drop 19:03:09 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 19:03:16 <happpy> i fixs the overfliw 19:03:16 <coopserver> <Goodfriend-I_LUV_OPENTTD> that going to be helpfil 19:03:44 <coopserver> <loeky> overflow is at steel pick up 19:03:55 <coopserver> <Goodfriend-I_LUV_OPENTTD> i know 19:04:51 <coopserver> <Goodfriend-I_LUV_OPENTTD> fix the steel while you at it 19:06:30 <coopserver> <Goodfriend-I_LUV_OPENTTD> ... 19:06:33 <coopserver> <Goodfriend-I_LUV_OPENTTD> what are you doing/ 19:06:50 <coopserver> <loeky> redoing iron drop 19:06:54 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 19:06:57 <coopserver> <Goodfriend-I_LUV_OPENTTD> once you done 19:07:05 <coopserver> <Goodfriend-I_LUV_OPENTTD> im going to do the juction 19:10:51 <coopserver> <Goodfriend-I_LUV_OPENTTD> i got the loop 19:11:02 <coopserver> <Goodfriend-I_LUV_OPENTTD> im waiting for you to finsh the iron 19:13:01 <coopserver> <Goodfriend-I_LUV_OPENTTD> the iron drop 19:13:10 <coopserver> <Goodfriend-I_LUV_OPENTTD> it seems like it ment for a loop 19:13:22 <coopserver> <Goodfriend-I_LUV_OPENTTD> or MSL 19:14:55 <coopserver> <Goodfriend-I_LUV_OPENTTD> ... 19:15:40 <coopserver> <Goodfriend-I_LUV_OPENTTD> sorry. 19:15:51 <coopserver> <Goodfriend-I_LUV_OPENTTD> did i mess up your plan.... 19:16:11 <coopserver> <loeky> no but it needs redoning later when iron drop wil be full size 19:16:18 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 19:16:42 <coopserver> <loeky> now the trains can at least run on it 19:16:46 <coopserver> <Goodfriend-I_LUV_OPENTTD> yeah 19:17:01 <coopserver> <Goodfriend-I_LUV_OPENTTD> now im going to make the MSH 19:18:46 <coopserver> <loeky> keep using cl =5 use bridges of at leat 4 tiles 19:18:58 <coopserver> <Goodfriend-I_LUV_OPENTTD> l 19:18:59 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 19:19:02 <coopserver> <Goodfriend-I_LUV_OPENTTD> i see what i can do 19:19:08 <coopserver> <loeky> why dit you remove iron station? 19:19:17 <coopserver> <Goodfriend-I_LUV_OPENTTD> oh 19:19:22 <coopserver> <Goodfriend-I_LUV_OPENTTD> because it was in the way 19:19:41 <coopserver> <Goodfriend-I_LUV_OPENTTD> but it be fixed to become a train line 19:19:46 <coopserver> <loeky> alway leave 1 tile to keep it alive so we can rebuilt after 19:19:58 <coopserver> <Goodfriend-I_LUV_OPENTTD> i got it 19:23:32 <coopserver> <Goodfriend-I_LUV_OPENTTD> brb 19:23:41 <coopserver> <Goodfriend-I_LUV_OPENTTD> im going to eat lunch 19:23:44 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined spectators 19:30:07 <coopserver> *** Game paused (connecting clients) 19:30:15 <coopserver> *** happy train sport has joined 19:30:16 <coopserver> *** Game unpaused (connecting clients) 19:33:46 <coopserver> <Goodfriend-I_LUV_OPENTTD> back 19:33:54 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined company #1 19:34:11 <coopserver> <Goodfriend-I_LUV_OPENTTD> where is the traffic? 19:34:16 <coopserver> *** happy train sport has left the game (Leaving) 19:34:19 <coopserver> <loeky> depot 19:34:27 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 19:36:35 <coopserver> <loeky> no 19:36:43 <coopserver> <Goodfriend-I_LUV_OPENTTD> oh 19:36:45 <coopserver> <Goodfriend-I_LUV_OPENTTD> i see it 19:37:50 <coopserver> <Goodfriend-I_LUV_OPENTTD> i though it was a loop 19:38:22 <coopserver> <loeky> 2 tunels will do 19:41:43 <coopserver> <Goodfriend-I_LUV_OPENTTD> i think we at square one. 19:42:36 <coopserver> <Goodfriend-I_LUV_OPENTTD> oh 19:42:50 <coopserver> <Goodfriend-I_LUV_OPENTTD> loeky 19:42:55 <coopserver> <Goodfriend-I_LUV_OPENTTD> that rail isnt needed 19:43:10 <coopserver> <Goodfriend-I_LUV_OPENTTD> oh nevermind 19:45:16 <coopserver> <Goodfriend-I_LUV_OPENTTD> ? 19:45:24 <coopserver> <Goodfriend-I_LUV_OPENTTD> oh 19:45:26 <coopserver> <Goodfriend-I_LUV_OPENTTD> i see 19:45:59 <coopserver> <loeky> take bridges 19:46:08 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 19:46:50 <coopserver> <loeky> you woint make cl 5 there 19:47:00 <coopserver> <Goodfriend-I_LUV_OPENTTD> im sorry 19:47:06 <coopserver> <Goodfriend-I_LUV_OPENTTD> i forget about that rule 19:47:24 <coopserver> <Goodfriend-I_LUV_OPENTTD> why dont you make your trains size 3? 19:47:27 <coopserver> <loeky> it is not a rule but trains slow down in corners 19:47:38 <coopserver> <loeky> next game will be 3 again 19:47:41 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 19:48:01 <coopserver> <Goodfriend-I_LUV_OPENTTD> but atleast it not 90 degree angle 19:48:49 <coopserver> <loeky> only 1 cl 5 will work there 19:49:03 <coopserver> <loeky> get the track straight longer 19:49:10 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 19:49:16 <coopserver> <Goodfriend-I_LUV_OPENTTD> i see i can do 19:51:26 <coopserver> *** Game paused (connecting clients) 19:51:41 <coopserver> *** enginykd has joined 19:51:42 <coopserver> *** Game unpaused (connecting clients) 19:53:40 <coopserver> <Goodfriend-I_LUV_OPENTTD> the loop seems 19:53:41 <coopserver> <Goodfriend-I_LUV_OPENTTD> strange 19:54:04 <coopserver> <loeky> run the loop LL steel mile RR 19:54:06 <coopserver> *** enginykd has left the game (Leaving) 19:54:47 <coopserver> <Goodfriend-I_LUV_OPENTTD> ????? 19:54:57 <coopserver> <Goodfriend-I_LUV_OPENTTD> i see 19:55:08 <coopserver> *** loeky has joined spectators 19:55:15 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined spectators 19:55:16 <coopserver> *** Game paused (number of players) 19:55:19 <coopserver> <Goodfriend-I_LUV_OPENTTD> but still 19:55:28 <coopserver> <Goodfriend-I_LUV_OPENTTD> shouldnt it be a actually loop 19:55:46 <coopserver> <loeky> since there is not much room around the steel mile i have put the track for the loop at both sides off the steelmile 19:55:57 <coopserver> <Goodfriend-I_LUV_OPENTTD> ? 19:55:59 <coopserver> <Goodfriend-I_LUV_OPENTTD> okay 19:56:14 <coopserver> <Goodfriend-I_LUV_OPENTTD> then it makes the LLRR track at the iron mine useless? 19:56:53 <coopserver> <loeky> now the conections to iron can be made using bigger corners 19:57:19 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 19:57:20 <coopserver> <Goodfriend-I_LUV_OPENTTD> brb 19:57:32 <coopserver> <loeky> shal i put signs at trakc endings 19:58:17 <coopserver> *** Game still paused (connecting clients, number of players) 19:58:22 <coopserver> *** Мирослав has joined 19:58:23 <coopserver> *** Game still paused (number of players) 19:58:54 <coopserver> *** loeky has joined company #1 19:58:55 <coopserver> *** Game unpaused (number of players) 20:04:55 <coopserver> <Goodfriend-I_LUV_OPENTTD> backkkk 20:05:06 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined company #1 20:06:55 <coopserver> <Goodfriend-I_LUV_OPENTTD> i got it 20:07:11 <coopserver> <Goodfriend-I_LUV_OPENTTD> we do 2 lines 20:07:21 <coopserver> <Goodfriend-I_LUV_OPENTTD> and each would have 3 stations 20:08:13 <coopserver> <loeky> no it was oke 20:08:21 <coopserver> <Goodfriend-I_LUV_OPENTTD> k 20:08:30 <coopserver> <Goodfriend-I_LUV_OPENTTD> i need to go soon 20:08:35 <coopserver> <loeky> k np 20:12:11 <coopserver> <Goodfriend-I_LUV_OPENTTD> i have a question 20:12:15 <coopserver> <Goodfriend-I_LUV_OPENTTD> ohhh 20:12:16 <coopserver> <Goodfriend-I_LUV_OPENTTD> i get it 20:13:15 <coopserver> <loeky> you awnserd yourself 20:13:23 <coopserver> <Goodfriend-I_LUV_OPENTTD> lol 20:13:26 <coopserver> <Goodfriend-I_LUV_OPENTTD> i did 20:13:40 <coopserver> <Goodfriend-I_LUV_OPENTTD> i still dont understand 20:13:56 <coopserver> <Goodfriend-I_LUV_OPENTTD> why not do 1 pair of tracks for the 6 station 20:13:57 <coopserver> *** loeky has joined spectators 20:14:52 <coopserver> <loeky> it is 2 pairs for 4 stations and 1 SLH 20:15:18 <coopserver> *** loeky has joined company #1 20:15:26 <coopserver> <Goodfriend-I_LUV_OPENTTD> loeky you didnt need that temp 20:16:02 <coopserver> <loeky> exit of iron needs to go 4 ways 20:16:26 <coopserver> <Goodfriend-I_LUV_OPENTTD> what you mean? 20:16:34 <coopserver> <Goodfriend-I_LUV_OPENTTD> oh 20:16:40 <coopserver> <Goodfriend-I_LUV_OPENTTD> we can always add the balncers. 20:17:29 <coopserver> <Goodfriend-I_LUV_OPENTTD> i got it 20:17:38 <coopserver> <loeky> k 20:19:13 <coopserver> <loeky> no leave those they are cl5 20:19:39 <coopserver> <Goodfriend-I_LUV_OPENTTD> sorry 20:20:44 <coopserver> <Goodfriend-I_LUV_OPENTTD> i have to gtg 20:20:45 <coopserver> <Goodfriend-I_LUV_OPENTTD> bye 20:20:47 <coopserver> <loeky> k 20:20:50 <coopserver> *** Goodfriend-I_LUV_OPENTTD has left the game (connection lost) 20:20:59 <coopserver> *** loeky has joined spectators 20:21:00 <coopserver> *** Game paused (number of players) 20:22:35 <coopserver> *** loeky has joined company #1 20:22:36 <coopserver> *** Game unpaused (number of players) 20:36:17 <coopserver> *** Мирослав has left the game (general timeout) 20:44:44 <coopserver> *** Game paused (connecting clients) 20:44:50 <coopserver> *** Мирослав has joined 20:44:51 <coopserver> *** Game unpaused (connecting clients) 20:44:57 <coopserver> <loeky> hello 20:45:49 <coopserver> *** Мирослав has left the game (general timeout) 20:45:54 <coopserver> *** Game paused (connecting clients) 20:45:58 <coopserver> *** Player has joined 20:45:59 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:46:00 <coopserver> *** Player has started a new company #8 20:46:01 <coopserver> Player: Please change your name before joining/starting a company. Use '!name <new name>' to do so. 20:46:02 <coopserver> *** Player has joined spectators 20:46:03 <coopserver> *** Game unpaused (connecting clients) 20:46:15 <coopserver> *** Player has left the game (Leaving) 21:17:12 *** StarLite has quit IRC 21:19:12 <coopserver> <loeky> flow restored (-: now just dual all station conections 21:22:01 <coopserver> *** loeky has joined spectators 21:22:02 <coopserver> *** Game paused (number of players) 21:22:07 <coopserver> *** loeky has left the game (Leaving) 21:22:28 *** loeky has quit IRC 22:14:20 *** happpy_ has joined #openttdcoop.stable 22:19:09 *** happpy has quit IRC 22:19:23 *** happpy_ is now known as happpy 22:27:44 <coopserver> *** Game still paused (connecting clients, number of players) 22:27:54 <coopserver> *** Player has joined 22:27:55 <coopserver> *** Game still paused (number of players) 22:29:47 <coopserver> *** Player has left the game (Leaving) 23:10:10 <coopserver> *** Game still paused (connecting clients, number of players) 23:10:13 <coopserver> *** loeky has joined 23:10:14 <coopserver> *** Game still paused (number of players) 23:10:16 *** loeky has joined #openttdcoop.stable 23:11:39 <coopserver> *** loeky has joined company #1 23:11:40 <coopserver> *** Game unpaused (number of players) 23:41:21 <coopserver> *** Game paused (connecting clients) 23:41:29 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined 23:41:30 <coopserver> *** Game unpaused (connecting clients) 23:42:04 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined company #3 23:46:49 <coopserver> <Goodfriend-I_LUV_OPENTTD> aye loeky 23:46:52 <coopserver> <loeky> he 23:47:05 <coopserver> <Goodfriend-I_LUV_OPENTTD> how about we fix the food drop? 23:47:22 <coopserver> <loeky> i am working on it 23:47:35 <coopserver> <loeky> food pick up is down 23:47:36 <coopserver> <Goodfriend-I_LUV_OPENTTD> could i help? 23:47:52 <coopserver> <loeky> no thanks i will manage 23:55:13 <coopserver> <Goodfriend-I_LUV_OPENTTD> there is a way to fi the problem 23:56:27 <coopserver> <loeky> you have a problem ? 23:56:31 <coopserver> <Goodfriend-I_LUV_OPENTTD> no 23:56:36 <coopserver> <Goodfriend-I_LUV_OPENTTD> i mean the traffic problem 23:56:44 <coopserver> <Goodfriend-I_LUV_OPENTTD> i think there is a soultion 23:57:03 <coopserver> <loeky> it is because the dual track is noot finised jet 23:57:23 <coopserver> <Goodfriend-I_LUV_OPENTTD> there is a temp soultion 23:57:32 <coopserver> <Goodfriend-I_LUV_OPENTTD> it would fix it alot 23:57:55 <coopserver> <loeky> for what 23:58:03 <coopserver> <Goodfriend-I_LUV_OPENTTD> the traffic. 23:58:10 <coopserver> <Goodfriend-I_LUV_OPENTTD> to make it much easiler 23:58:47 <coopserver> <loeky> use waypoints to force trinas to take the long route 23:58:53 <coopserver> <Goodfriend-I_LUV_OPENTTD> nope 23:59:10 <coopserver> <Goodfriend-I_LUV_OPENTTD> make a balancer or 23:59:23 <coopserver> <Goodfriend-I_LUV_OPENTTD> connect dual to the steel pick up 23:59:45 <coopserver> *** Goodfriend-I_LUV_OPENTTD has joined company #1