Config
Log for #openttdcoop.stable on 30th September 2018:
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00:13:58  *** virtualrandomnumber has quit IRC
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09:26:09  *** Happpy is now known as Guest104
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12:23:47  <Happpy> !players
12:23:47  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
12:23:50  <Happpy> !date
12:23:50  <coopserver> Jan 29 2351
12:26:04  <Happpy> Yo
12:33:01  <virtualrandomnumber> hi
12:33:08  <Happpy> How things going
12:33:46  <virtualrandomnumber> fine, thanks. You?
12:33:53  <Happpy> Good
12:35:23  <Happpy> Just been doing  airpor City larst night  on my tablert
12:54:11  <Jam35> !rcon load 61
12:54:12  <coopserver> Starting new game
12:54:23  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.8.0)
12:54:24  <coopserver> *** Game paused (number of players)
12:54:29  <Jam35> !setdef
12:54:29  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
12:54:31  <Jam35> !auto
12:54:40  <Happpy> Woo
12:54:44  <Happpy> Thanks
12:54:54  <Jam35> !rcon reset_company 1
12:54:55  <coopserver> Company deleted.
12:55:01  <Happpy> How things going jan
12:55:04  <Happpy> Jam
12:55:04  <Jam35> All I can do is load old map
12:55:09  <Jam35> ok thanks you?
12:55:17  <coopserver> *** Game still paused (connecting clients, number of players)
12:55:20  <coopserver> *** Jam35 has joined
12:55:21  <coopserver> *** Game still paused (number of players)
12:55:25  <Happpy> Yeah np all good
12:56:18  <Jam35> !rcon load 64
12:56:19  <coopserver> Starting new game
12:56:20  <coopserver> *** Jam35 has left the game (connection lost)
12:56:21  <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.8.0)
12:56:22  <coopserver> *** Game still paused (manual, number of players)
12:56:23  <coopserver> *** Game still paused (manual, connecting clients, number of players)
12:56:25  <coopserver> *** Jam35 has joined
12:56:26  <coopserver> *** Game still paused (manual, number of players)
12:56:36  <Jam35> !setdef
12:56:36  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
12:56:38  <Jam35> !auto
12:56:39  <coopserver> *** Game still paused (number of players)
12:56:42  <Jam35> !rcon reset_company 1
12:56:43  <coopserver> Company deleted.
12:56:46  <Jam35> better...
12:56:50  <coopserver> *** Jam35 has left the game (Leaving)
12:58:24  <Happpy> I chek it out tonight
13:00:56  <coopserver> *** Game still paused (connecting clients, number of players)
13:01:00  <coopserver> *** Muel has joined
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13:01:03  <coopserver> *** Muel has left the game (Leaving)
13:30:16  <coopserver> *** Game still paused (connecting clients, number of players)
13:30:22  <coopserver> *** virtualrandomnumber has joined
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13:30:40  <Happpy> Whont to be a team
13:30:49  <coopserver> <virtualrandomnumber> ok
13:31:02  <Happpy> Sweet
13:31:35  <Happpy> Do you whont to start or wate in till tonight and i start
13:32:33  <virtualrandomnumber> i think i'll wait
13:32:37  <coopserver> *** virtualrandomnumber has left the game (Leaving)
13:32:46  <Happpy> K
15:15:10  *** virtualrandomnumber has quit IRC
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15:44:07  <virtualrandomnumber> !date
15:44:07  <coopserver> Jan 01 1900
15:48:38  <Happpy> I be on in 3 or 4 hours
15:50:49  <Happpy> What the map like
15:51:22  <Happpy> Is it island or  just own big map
15:53:42  <virtualrandomnumber> multiple islands
15:53:49  <virtualrandomnumber> toyland climate
15:53:55  <Happpy> Ok
16:02:50  <Happpy> Is it the same map that i did that transfer drop of and pick up station
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19:05:23  <coopserver> *** Game still paused (connecting clients, number of players)
19:05:26  <coopserver> *** happytrainsport has joined
19:05:27  <coopserver> *** Game still paused (number of players)
19:08:37  <coopserver> *** happytrainsport has started a new company #1
19:08:38  <coopserver> *** Game unpaused (number of players)
19:23:49  <coopserver> *** Game paused (connecting clients)
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19:24:11  <coopserver> <happytrainsport> yo
19:24:16  <coopserver> <happytrainsport> same pw
19:24:31  <coopserver> *** virtualrandomnumber has joined company #1
19:27:55  <coopserver> <happytrainsport> ok  what i dun is a temp
19:28:19  <coopserver> <happytrainsport> when we get the money need to chek it so we can ade mor
19:28:27  <coopserver> <happytrainsport> need some slh
19:28:46  <coopserver> <happytrainsport> i sign some place wher  shord ther be
19:30:59  <coopserver> <virtualrandomnumber> should the slh go to NE or to SW?
19:31:17  <coopserver> <happytrainsport> if you got a network plan go for
19:32:07  <coopserver> <happytrainsport> will true but i just ramderm port the slh sign
19:32:59  <coopserver> <happytrainsport> or  we do a loop
19:33:42  <coopserver> <happytrainsport> if we do a loop network then dont need slh
19:34:28  <coopserver> *** Game paused (connecting clients)
19:34:46  <coopserver> *** Game unpaused (connecting clients)
19:35:31  <coopserver> *** Game paused (connecting clients)
19:35:32  <coopserver> <happytrainsport> so plan a network  network whie slh network plan b do a loop and no slh
19:35:46  <coopserver> <happytrainsport> so lest pick own
19:35:48  <coopserver> *** Game unpaused (connecting clients)
19:36:13  <coopserver> <virtualrandomnumber> lets try the loop
19:36:17  <coopserver> <happytrainsport> ok
19:36:20  <coopserver> *** Game paused (connecting clients)
19:36:37  <coopserver> *** Game unpaused (connecting clients)
19:37:12  <coopserver> *** Game paused (connecting clients)
19:37:30  <coopserver> *** Game unpaused (connecting clients)
19:37:40  <coopserver> *** Game paused (connecting clients)
19:37:57  <coopserver> *** Game unpaused (connecting clients)
19:38:23  <coopserver> *** Game paused (connecting clients)
19:38:40  <coopserver> *** MobiusEagle has joined
19:38:41  <coopserver> *** Game unpaused (connecting clients)
19:41:35  <coopserver> *** MobiusEagle has left the game (Leaving)
19:45:06  <coopserver> <happytrainsport> ok the new ml  is dun just need to  redo the pick up
20:05:51  <coopserver> <happytrainsport> right nicve own
20:05:55  <coopserver> <happytrainsport> now
20:06:22  <coopserver> <happytrainsport> do we stay whive fizzey stuf or do we ade sweets
20:06:50  <coopserver> <happytrainsport> becours ther not much on the ilsnad
20:06:56  <coopserver> <happytrainsport> island
20:07:42  *** Happpy has joined #openttdcoop.stable
20:07:42  *** ChanServ sets mode: +v Happpy
20:07:54  <coopserver> <virtualrandomnumber> what about toys?
20:08:11  <coopserver> <happytrainsport> yeah
20:08:24  <coopserver> <happytrainsport> but whwr the word be the drop pf
20:10:46  <coopserver> <virtualrandomnumber> maybe at sign here?
20:11:17  <coopserver> <virtualrandomnumber> theres plenty of space there
20:11:55  <coopserver> <happytrainsport> go  for it
20:12:05  <coopserver> <happytrainsport> but do we need a slh  or not
20:15:20  <coopserver> <happytrainsport> thats a good place
20:22:14  <coopserver> <happytrainsport> hm is the loop to longe or is it ok
20:47:07  <coopserver> <virtualrandomnumber> good night
20:47:15  <coopserver> *** virtualrandomnumber has left the game (Leaving)
20:48:16  <coopserver> *** happytrainsport has left the game (Leaving)
20:48:17  <coopserver> *** Game paused (number of players)
20:48:34  *** virtualrandomnumber has quit IRC
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