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00:13:58 *** virtualrandomnumber has quit IRC 01:18:41 *** Speedyn has quit IRC 01:24:19 *** Speedy` has joined #openttdcoop.stable 09:26:09 *** Happpy is now known as Guest104 09:26:23 *** Guest104 has quit IRC 09:26:28 *** happpy has joined #openttdcoop.stable 09:26:28 *** ChanServ sets mode: +v happpy 09:47:06 *** happpy has quit IRC 09:53:41 *** StarLite has joined #openttdcoop.stable 09:53:41 *** ChanServ sets mode: +o StarLite 11:48:38 *** virtualrandomnumber has joined #openttdcoop.stable 12:22:23 *** Happpy has joined #openttdcoop.stable 12:22:23 *** ChanServ sets mode: +v Happpy 12:23:47 <Happpy> !players 12:23:47 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 12:23:50 <Happpy> !date 12:23:50 <coopserver> Jan 29 2351 12:26:04 <Happpy> Yo 12:33:01 <virtualrandomnumber> hi 12:33:08 <Happpy> How things going 12:33:46 <virtualrandomnumber> fine, thanks. You? 12:33:53 <Happpy> Good 12:35:23 <Happpy> Just been doing airpor City larst night on my tablert 12:54:11 <Jam35> !rcon load 61 12:54:12 <coopserver> Starting new game 12:54:23 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.8.0) 12:54:24 <coopserver> *** Game paused (number of players) 12:54:29 <Jam35> !setdef 12:54:29 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 12:54:31 <Jam35> !auto 12:54:40 <Happpy> Woo 12:54:44 <Happpy> Thanks 12:54:54 <Jam35> !rcon reset_company 1 12:54:55 <coopserver> Company deleted. 12:55:01 <Happpy> How things going jan 12:55:04 <Happpy> Jam 12:55:04 <Jam35> All I can do is load old map 12:55:09 <Jam35> ok thanks you? 12:55:17 <coopserver> *** Game still paused (connecting clients, number of players) 12:55:20 <coopserver> *** Jam35 has joined 12:55:21 <coopserver> *** Game still paused (number of players) 12:55:25 <Happpy> Yeah np all good 12:56:18 <Jam35> !rcon load 64 12:56:19 <coopserver> Starting new game 12:56:20 <coopserver> *** Jam35 has left the game (connection lost) 12:56:21 <coopserver> Now playing on #openttdcoop - Welcome Server (www.openttdcoop.org) (Version 1.8.0) 12:56:22 <coopserver> *** Game still paused (manual, number of players) 12:56:23 <coopserver> *** Game still paused (manual, connecting clients, number of players) 12:56:25 <coopserver> *** Jam35 has joined 12:56:26 <coopserver> *** Game still paused (manual, number of players) 12:56:36 <Jam35> !setdef 12:56:36 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set inflation 0, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 12:56:38 <Jam35> !auto 12:56:39 <coopserver> *** Game still paused (number of players) 12:56:42 <Jam35> !rcon reset_company 1 12:56:43 <coopserver> Company deleted. 12:56:46 <Jam35> better... 12:56:50 <coopserver> *** Jam35 has left the game (Leaving) 12:58:24 <Happpy> I chek it out tonight 13:00:56 <coopserver> *** Game still paused (connecting clients, number of players) 13:01:00 <coopserver> *** Muel has joined 13:01:01 <coopserver> *** Game still paused (number of players) 13:01:03 <coopserver> *** Muel has left the game (Leaving) 13:30:16 <coopserver> *** Game still paused (connecting clients, number of players) 13:30:22 <coopserver> *** virtualrandomnumber has joined 13:30:23 <coopserver> *** Game still paused (number of players) 13:30:40 <Happpy> Whont to be a team 13:30:49 <coopserver> <virtualrandomnumber> ok 13:31:02 <Happpy> Sweet 13:31:35 <Happpy> Do you whont to start or wate in till tonight and i start 13:32:33 <virtualrandomnumber> i think i'll wait 13:32:37 <coopserver> *** virtualrandomnumber has left the game (Leaving) 13:32:46 <Happpy> K 15:15:10 *** virtualrandomnumber has quit IRC 15:43:46 *** virtualrandomnumber has joined #openttdcoop.stable 15:44:07 <virtualrandomnumber> !date 15:44:07 <coopserver> Jan 01 1900 15:48:38 <Happpy> I be on in 3 or 4 hours 15:50:49 <Happpy> What the map like 15:51:22 <Happpy> Is it island or just own big map 15:53:42 <virtualrandomnumber> multiple islands 15:53:49 <virtualrandomnumber> toyland climate 15:53:55 <Happpy> Ok 16:02:50 <Happpy> Is it the same map that i did that transfer drop of and pick up station 17:34:11 *** Happpy has quit IRC 17:47:08 *** Happpy has joined #openttdcoop.stable 17:47:08 *** ChanServ sets mode: +v Happpy 18:40:26 *** Happpy has quit IRC 19:05:23 <coopserver> *** Game still paused (connecting clients, number of players) 19:05:26 <coopserver> *** happytrainsport has joined 19:05:27 <coopserver> *** Game still paused (number of players) 19:08:37 <coopserver> *** happytrainsport has started a new company #1 19:08:38 <coopserver> *** Game unpaused (number of players) 19:23:49 <coopserver> *** Game paused (connecting clients) 19:23:56 <coopserver> *** virtualrandomnumber has joined 19:23:57 <coopserver> *** Game unpaused (connecting clients) 19:24:11 <coopserver> <happytrainsport> yo 19:24:16 <coopserver> <happytrainsport> same pw 19:24:31 <coopserver> *** virtualrandomnumber has joined company #1 19:27:55 <coopserver> <happytrainsport> ok what i dun is a temp 19:28:19 <coopserver> <happytrainsport> when we get the money need to chek it so we can ade mor 19:28:27 <coopserver> <happytrainsport> need some slh 19:28:46 <coopserver> <happytrainsport> i sign some place wher shord ther be 19:30:59 <coopserver> <virtualrandomnumber> should the slh go to NE or to SW? 19:31:17 <coopserver> <happytrainsport> if you got a network plan go for 19:32:07 <coopserver> <happytrainsport> will true but i just ramderm port the slh sign 19:32:59 <coopserver> <happytrainsport> or we do a loop 19:33:42 <coopserver> <happytrainsport> if we do a loop network then dont need slh 19:34:28 <coopserver> *** Game paused (connecting clients) 19:34:46 <coopserver> *** Game unpaused (connecting clients) 19:35:31 <coopserver> *** Game paused (connecting clients) 19:35:32 <coopserver> <happytrainsport> so plan a network network whie slh network plan b do a loop and no slh 19:35:46 <coopserver> <happytrainsport> so lest pick own 19:35:48 <coopserver> *** Game unpaused (connecting clients) 19:36:13 <coopserver> <virtualrandomnumber> lets try the loop 19:36:17 <coopserver> <happytrainsport> ok 19:36:20 <coopserver> *** Game paused (connecting clients) 19:36:37 <coopserver> *** Game unpaused (connecting clients) 19:37:12 <coopserver> *** Game paused (connecting clients) 19:37:30 <coopserver> *** Game unpaused (connecting clients) 19:37:40 <coopserver> *** Game paused (connecting clients) 19:37:57 <coopserver> *** Game unpaused (connecting clients) 19:38:23 <coopserver> *** Game paused (connecting clients) 19:38:40 <coopserver> *** MobiusEagle has joined 19:38:41 <coopserver> *** Game unpaused (connecting clients) 19:41:35 <coopserver> *** MobiusEagle has left the game (Leaving) 19:45:06 <coopserver> <happytrainsport> ok the new ml is dun just need to redo the pick up 20:05:51 <coopserver> <happytrainsport> right nicve own 20:05:55 <coopserver> <happytrainsport> now 20:06:22 <coopserver> <happytrainsport> do we stay whive fizzey stuf or do we ade sweets 20:06:50 <coopserver> <happytrainsport> becours ther not much on the ilsnad 20:06:56 <coopserver> <happytrainsport> island 20:07:42 *** Happpy has joined #openttdcoop.stable 20:07:42 *** ChanServ sets mode: +v Happpy 20:07:54 <coopserver> <virtualrandomnumber> what about toys? 20:08:11 <coopserver> <happytrainsport> yeah 20:08:24 <coopserver> <happytrainsport> but whwr the word be the drop pf 20:10:46 <coopserver> <virtualrandomnumber> maybe at sign here? 20:11:17 <coopserver> <virtualrandomnumber> theres plenty of space there 20:11:55 <coopserver> <happytrainsport> go for it 20:12:05 <coopserver> <happytrainsport> but do we need a slh or not 20:15:20 <coopserver> <happytrainsport> thats a good place 20:22:14 <coopserver> <happytrainsport> hm is the loop to longe or is it ok 20:47:07 <coopserver> <virtualrandomnumber> good night 20:47:15 <coopserver> *** virtualrandomnumber has left the game (Leaving) 20:48:16 <coopserver> *** happytrainsport has left the game (Leaving) 20:48:17 <coopserver> *** Game paused (number of players) 20:48:34 *** virtualrandomnumber has quit IRC 21:30:07 *** StarLite has quit IRC