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05:17:47 *** Happpy has quit IRC 10:10:24 *** Scrooge_ has quit IRC 10:10:28 *** Scrooge has joined #openttdcoop.stable 11:41:17 *** Mazur has quit IRC 13:41:04 *** Mazur has joined #openttdcoop.stable 13:41:04 *** ChanServ sets mode: +o Mazur 14:16:18 *** StarLite has joined #openttdcoop.stable 14:16:18 *** ChanServ sets mode: +o StarLite 14:40:43 *** Happpy has joined #openttdcoop.stable 14:40:43 *** ChanServ sets mode: +o Happpy 14:41:03 <Happpy> !date 14:41:03 <coopserver> Mar 10 2104 14:41:07 <Happpy> !players 14:41:07 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 14:48:20 <Happpy> @logs 14:48:20 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 15:56:31 <coopserver> *** Game still paused (connecting clients, number of players) 15:56:43 <coopserver> *** Corns has joined 15:56:44 <coopserver> *** Game still paused (number of players) 15:57:00 <coopserver> *** Corns has joined company #4 15:57:01 <coopserver> *** Game unpaused (number of players) 15:57:53 <Happpy> Hi 15:58:00 <coopserver> <Corns> hi 15:58:06 <coopserver> <Corns> just looking around :) 15:58:30 <Happpy> Ok thanks 15:58:34 <Happpy> Np 15:58:41 <coopserver> <Corns> oof this 3 way splitter 15:58:57 <Happpy> He he 15:59:03 <Happpy> Yeah looks good 15:59:25 <coopserver> <Corns> what's the waypoint thing beforehand for? 15:59:56 <Happpy> It's for if the station space is ver lo 16:00:21 <Happpy> It's a good way to ade more station 16:00:35 <coopserver> <Corns> ah i see. i guess 16:00:37 <Happpy> So station space is not so bad 16:00:48 <coopserver> <Corns> i dont understand still sorry 16:01:32 <Happpy> Ok if the station space is 12 16:01:51 <coopserver> <Corns> (ohh this is SRNW) 16:02:11 <Happpy> And you need more station then do a way point drop station 16:02:14 <Happpy> Yes 16:02:29 <coopserver> <Corns> ah sweet :) i see now 16:04:08 <Happpy> It's not hard to do 16:04:17 <coopserver> <Corns> i haven't done srnw much 16:04:41 <coopserver> <Corns> like i've only read about it and then tried with 3 stations :p 16:05:43 <Happpy> The train order is 1 order is fall load and the 2 order is to the waypoint so it pick a drop of station 16:06:16 <Happpy> I do them If the station space is like 12 or 11 16:09:05 <coopserver> <Corns> what do you mean by station space? 16:09:17 <coopserver> <Corns> i'm trying to wrap my head around this haha 16:09:29 <coopserver> <Corns> so the goods trains have same pickup but random dropoff 16:10:11 <Happpy> Statio space is a game setting 16:10:19 <Happpy> So it set by a admin 16:10:24 <coopserver> <Corns> ohh 16:10:24 <Happpy> And look 16:10:26 <coopserver> <Corns> station spread 16:10:27 <coopserver> <Corns> i see 16:10:31 <Happpy> Yeah 16:10:45 <Happpy> Onley admin can change it 16:10:49 <coopserver> <Corns> i see 16:11:00 <coopserver> <Corns> so you use that to split the trains in case you want to build a bigger station 16:11:16 <Happpy> Yes 16:16:30 <coopserver> <Corns> is mouseton transfer an overflow station for mouseton east? 16:16:49 <coopserver> <Corns> like, if mouseton east is too busy then trains go to mouseton transfer 16:17:20 <Happpy> Overflow is to keep the ml free 16:17:31 <coopserver> <Corns> i see 16:18:01 <coopserver> <Corns> ML seems clogged here, why is there 3 tile signal spacing on part of the mainline? 16:18:56 <Happpy> I did not have much time so it was all dun ferst 16:19:04 <coopserver> <Corns> i see lol 16:19:20 <Happpy> Do a sign and i will fixs them tonight 16:22:01 <coopserver> <Corns> !rules 16:22:02 <coopserver> Server rules can be found here: http://wiki.openttdcoop.org/Quickstart/Stable 16:23:15 <coopserver> <Corns> i'm just trying to study this srnw 16:23:50 <coopserver> <Corns> so feeder trains have an order to one station 16:23:57 <coopserver> <Corns> but then their dropoff is decided by srnw 16:24:10 <Happpy> Ther openttd Wikipedia and opentrdcop Wikipedia 16:24:13 <coopserver> <Corns> eg. they just "goto waypoint" 16:24:17 <Happpy> Its 16:24:29 <coopserver> <Corns> oh yeah i've read on wiki haha 16:25:00 <coopserver> <Corns> but in this case is this so the dropoff can be changed quickly? without having to change orders for every feeder 16:25:31 <coopserver> <Corns> i'll read the wiki again 16:26:35 <coopserver> <Corns> i thought that SRNW meant that feeder trains would have orders to 1. dropoff and 2. waypoint 16:26:49 <coopserver> <Corns> but here it's 1. pickup and 2. waypoint 16:27:35 <Happpy> If you ade a New ml you need to have the waypoint on it 16:36:23 <Happpy> !date 16:36:23 <coopserver> Jan 31 2107 16:46:54 <coopserver> *** Corns has left the game (Leaving) 16:46:55 <coopserver> *** Game paused (number of players) 18:37:29 *** Asgeir has joined #openttdcoop.stable 18:37:42 <coopserver> *** Game still paused (connecting clients, number of players) 18:37:48 <coopserver> *** Asgeir has joined 18:37:49 <coopserver> *** Game still paused (number of players) 18:37:50 <coopserver> *** Game unpaused (number of players) 18:38:56 *** virtualrandomnumber has joined #openttdcoop.stable 18:38:56 *** ChanServ sets mode: +v virtualrandomnumber 18:50:24 <coopserver> *** Asgeir has left the game (Leaving) 18:50:25 <coopserver> *** Game paused (number of players) 18:51:45 *** virtualrandomnumber has quit IRC 19:56:04 *** Happpy has quit IRC 21:01:14 *** Happpy has joined #openttdcoop.stable 21:01:14 *** ChanServ sets mode: +o Happpy 21:27:54 <Happpy> !players 21:27:54 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 21:57:05 *** StarLite has quit IRC