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00:31:46 <coopserver> <macguest> think will break early .. and do a bit more tomorrow :-> 00:31:56 <coopserver> *** macguest has left the game (Leaving) 00:31:57 <coopserver> *** Game paused (number of players) 00:33:27 *** happpy has quit IRC 06:00:01 *** coopdiscord has quit IRC 06:00:16 *** coopdiscord has joined #openttdcoop.stable 06:40:30 *** tycoondemon has joined #openttdcoop.stable 07:23:59 <coopserver> *** Game still paused (connecting clients, number of players) 07:24:01 <coopserver> *** nirasa1957 has joined 07:24:02 <coopserver> *** Game still paused (number of players) 07:24:50 <coopserver> *** nirasa1957 has left the game (Leaving) 07:36:29 <coopserver> *** Game still paused (connecting clients, number of players) 07:36:31 <coopserver> *** lcd047 has joined 07:36:32 <coopserver> *** Game still paused (number of players) 07:36:54 <coopserver> *** lcd047 has left the game (Leaving) 12:54:21 <coopserver> *** Game still paused (connecting clients, number of players) 12:54:32 <coopserver> *** macguest has joined 12:54:33 <coopserver> *** Game still paused (number of players) 13:02:57 <coopserver> *** Game still paused (connecting clients, number of players) 13:02:59 <coopserver> *** Lizzie has joined 13:03:00 <coopserver> *** Game still paused (number of players) 13:03:04 <coopserver> <macguest> hi lizzie 13:03:08 <coopserver> <Lizzie> Hi there. 13:03:15 <coopserver> <macguest> just got on a while ago .. was mooting what to work on next before I unpaused :) 13:03:28 <coopserver> <macguest> (beside looking at new emails in another window...) 13:03:53 <coopserver> <Lizzie> It's my first time on the #openttdcoop server. ^^ 13:04:00 <coopserver> <macguest> ah ok 13:05:54 <coopserver> *** macguest has joined company #4 13:05:55 <coopserver> *** Game unpaused (number of players) 13:06:44 <coopserver> <Lizzie> You have nice network. 13:06:54 <coopserver> <macguest> thanks 13:07:07 <coopserver> <macguest> there would had been a bit more but happy hasn't fixed the broken prices tho so I'm not going complain anyway :) 13:07:27 <coopserver> <Lizzie> Cargo pricing? 13:07:39 <coopserver> <macguest> unbalanced vehicle price 13:07:45 <coopserver> <Lizzie> Ahh. 13:07:48 <coopserver> <macguest> but like i said its nothing to really worry too much about 13:08:06 <coopserver> <Lizzie> I have ever only played with the Japanese set really. 13:08:28 <coopserver> <macguest> lizzie as in an all-japan map except for non-japan industries/etc perhaps? my favourite kind of SP games at times tbh :) 13:08:52 <coopserver> <macguest> I'lla dmit I sometimes like to buy too many of the 'romance' trainsets whenever I run japan passengers :) 13:09:40 <coopserver> <Lizzie> A full JP set, with Japanese trains, usually skipping the early years and starting with electrified trains, Shinkansen being the goal for passengers. 13:10:01 <coopserver> <macguest> mm I start in 1920 anyway .. so I get a bit of both loks for a while :) 13:11:28 <coopserver> <Lizzie> Wah, that's a lot of industries on this map. 13:11:43 <coopserver> <macguest> not a lot if you break them down into their own categories :) 13:12:23 <coopserver> <Lizzie> I haven't played with any of the full FIRS sets yet. 13:12:44 <coopserver> <macguest> mm 13:15:53 <coopserver> <macguest> lizzie mind you there are certain things about japan trains I like in real life too 13:16:00 <coopserver> *** Lizzie has started a new company #5 13:16:29 <coopserver> <macguest> especially the few specific northern-operating steam locomotives .. a single headlight wasn't good for snowy visibility so they rather looked like eyes instead with one left and one right headlights mounted to the smoke deflectors 13:17:03 <coopserver> <macguest> or the one odd siderods-driven 3rd rail electric locomotives used very specifically for a very steep mountain route line (even the diesel-hydraulic trains got pushed uphill by them too) 13:17:11 <coopserver> <macguest> I could go on but I won't nitpick you too much :P 13:18:20 <coopserver> <Lizzie> The headlights seem to be something specific to Japanese trains, I think I have seen them often on photos of commuter trains. 13:18:49 <coopserver> <macguest> well its not very specific to japan tho.. but their winter uses of it might as well as be 13:19:12 <coopserver> <macguest> polish locomotives often had 2 headlights (abit mounted at chassis height not boilertop height) too .. and oversized ones at that :) 13:20:00 <coopserver> <Lizzie> Too bad Poland doesn't have too good train network anymore. 13:22:49 <coopserver> <macguest> lizzie and france is also still a shabble .. lot of strikes .. poor train schedulings .. removing a lot of local/sleeper trains just because "they want everyone to only use the expensive tgv's" and so on 13:22:57 <coopserver> <macguest> but no comment :-s 13:23:09 <coopserver> <Lizzie> I need a bit of help on tracks available. 13:23:19 <coopserver> <macguest> one sec.. 13:23:28 <coopserver> <Lizzie> Are they all compatible with each other, sans the electification types? 13:23:38 <coopserver> <macguest> so you thinking of freight or passenger atm? 13:24:01 <coopserver> <Lizzie> I want to build a freight line between one of ports and multiple fruit plantations. 13:24:51 <coopserver> <macguest> ah well I would suggest 3rd rail if you don't want diesel 13:25:06 <coopserver> <macguest> (you could use the dual-power track but it costs a lot more for little merits in my own opinion) 13:25:41 <coopserver> <Lizzie> I see, thanks. How about the different speeds available? Are they all the same gauge, meaning all trains can run on them? 13:26:08 <coopserver> <macguest> oh they're all the same type just different top running speed .. I would suggest using the 180kph one anyway 13:26:24 <coopserver> <Lizzie> Sounds good, thanks! 13:26:34 <coopserver> <macguest> only a few passenger trains can run faster than that but for freight 180 is pretty much the max 13:26:49 <coopserver> <macguest> the best freight wagon atm does only 160kph top after all 13:28:23 <coopserver> <Lizzie> Huh, 8 pounds for a train car. 13:28:51 <coopserver> <macguest> btw lizzie .. don't do any TF .. the locos are ratehr strong enough to not care anyway :) 13:28:59 <coopserver> <macguest> rather* 13:29:02 <coopserver> <Lizzie> TF? 13:29:06 <coopserver> <macguest> terraform sorry 13:29:09 <coopserver> <Lizzie> Ah, yeah. 13:29:44 <coopserver> <macguest> some of my later line have a funny semi-rollercoaster bumps to them but what can i say :P .. just bronco over them these silly engineers/drivers :) 13:29:46 <coopserver> <Lizzie> I see bridges are cheaper than even minimal TF. 13:30:23 <coopserver> <macguest> lizzie except that due to some sort of bug somewhere you can't build a bridge on diagonal coastline tiles without paying a huge amount 13:30:35 <coopserver> <macguest> thats why one of my rail crossing is a weird 1-track squeeze :-s 13:30:52 <coopserver> <Lizzie> Well, worst case I will go bankrupt. ^^ 13:31:00 <coopserver> <macguest> haha yeah :) or I'll bail you :P 13:35:16 <coopserver> <macguest> mm you pick a nice port .. theres a lot of fruits a nice rail-way away :) 13:35:29 <coopserver> <Lizzie> Heheh, exactly. 13:35:35 <coopserver> <macguest> and btw feel free to cross my rails near rundington in any way you want to .. I'm not upgrading that network in any way anyway 13:36:05 <coopserver> <Lizzie> I will probably make a bridge or something. 13:36:11 <coopserver> <macguest> :) 13:37:36 <coopserver> <macguest> so anyway for the fruits you want one or two 'freightliner' wagons (its an articulated set) or a few of the 'polybulk hopper' .. both are 144kph so would suit either the Type HA for short train or Class 92 with the long ones 13:37:45 <coopserver> <macguest> just if you want my own opinion on the buy list as it is now :) 13:38:17 <coopserver> <Lizzie> Thank you, will look into that once I build the rail. 13:38:25 <coopserver> <macguest> I'm still running some very old electric loks due to the need of low runcost on a cheap short network 13:38:30 <coopserver> <macguest> but meh :P 13:39:32 <coopserver> <macguest> so anyway yeah I don't know if other players do it but I often use the 'hide' button to make the diesels disappear and eventually to hide old/obsolete wagons too .. keeps the buy list easy and quick to use later in the game :) 13:40:08 <coopserver> <Lizzie> Yeah, that's useful when the game is set to not expire vehicles. 13:40:29 <coopserver> <macguest> yeah...I prefer expiring but meh this isn't my server so I'm not complaining :P 13:40:56 <coopserver> <macguest> I only have six locomotives and four MU's in my buy list right now after all 13:41:05 <coopserver> <Lizzie> Eh, sometimes it's nice to create a historical steam line. :) 13:41:21 <coopserver> <macguest> lizzie guess what? my first loco is not electric :P 13:41:31 <coopserver> <macguest> 2-6-4 Suburban that is (yeah I do like non-tiny tank locomotives) 13:41:43 <coopserver> <macguest> so far don't have any purpose for buying it yet but its in my buy list tho 13:41:51 <coopserver> <Lizzie> Hmm, I assume the electric ones weren't available when you started company. 13:42:07 <coopserver> <macguest> well the 72kph ones were available and thats what I started with alone 13:42:18 <coopserver> <macguest> then eventually the 3rd rail traisn came out and I started using that track too .. etc 13:42:20 <coopserver> *** Lizzie has left the game (general timeout) 13:42:29 <coopserver> *** Game paused (connecting clients) 13:42:32 <coopserver> *** Lizzie has joined 13:42:33 <coopserver> *** Game unpaused (connecting clients) 13:42:41 <coopserver> <macguest> *bonks lizzie's connection into stop acting up* 13:42:42 <coopserver> <macguest> :P 13:42:43 <coopserver> <Lizzie> Whoops, I'm back. 13:43:06 <coopserver> <macguest> so lizzie as I was saying .. look at my train 5 .. thats the slow small elok you could buy when the game first started anyway :) 13:43:20 <coopserver> <macguest> the faster one came out a bit later on .. and eventually the 3rd rail locos too etc 13:44:05 <coopserver> <macguest> and yeah I did start with passengers (not original trains anymore tho) before then building that ore network which has newer wagons but still retain the original locomotives due to cheap runcost tho 14:03:29 <coopserver> <Lizzie> First train out! 14:03:59 <coopserver> <macguest> heh interesting choice but I guess its not too smelly so it works :) 14:04:06 <coopserver> <macguest> have fun adding more soon btw 14:13:06 <coopserver> *** Lizzie has left the game (general timeout) 14:13:13 <coopserver> *** Game paused (connecting clients) 14:13:16 <coopserver> *** Lizzie has joined 14:13:17 <coopserver> *** Game unpaused (connecting clients) 14:20:42 <coopserver> <macguest> sow hen you going pick up a second train? :) 14:21:03 <coopserver> <Lizzie> I'm thinking a bit on how to best extend it. 14:21:21 <coopserver> <macguest> fair enough .. the stationr ating isn't exactly happy with you now but np 14:21:26 <coopserver> <Lizzie> And to answer your question, now! :D 14:22:58 <coopserver> <macguest> haha :) 14:32:04 <coopserver> <macguest> anyway taking a break from trains here 14:32:09 <coopserver> <macguest> see you later on or another time ok? :) 14:32:12 <coopserver> <Lizzie> See you~ 14:32:27 <coopserver> *** macguest has left the game (Leaving) 14:59:17 <coopserver> *** Lizzie has left the game (general timeout) 14:59:18 <coopserver> *** Game paused (number of players) 14:59:31 <coopserver> *** Game still paused (connecting clients, number of players) 14:59:33 <coopserver> *** Lizzie has joined 14:59:34 <coopserver> *** Game still paused (number of players) 15:13:01 *** happpy has joined #openttdcoop.stable 15:13:01 *** ChanServ sets mode: +o happpy 15:13:17 <happpy> !players 15:13:17 <coopserver> happpy: Spectators: Client 564 (Lizzie) 15:13:23 <happpy> hi 15:14:40 <coopserver> *** Lizzie has left the game (general timeout) 15:24:20 <coopserver> *** Game still paused (connecting clients, number of players) 15:24:26 <coopserver> *** happytrainsport has joined 15:24:27 <coopserver> *** Game still paused (number of players) 15:27:57 <coopserver> *** happytrainsport has joined company #1 15:27:58 <coopserver> *** Game unpaused (number of players) 15:31:09 <coopserver> *** Game paused (connecting clients) 15:31:12 <coopserver> *** Lizzie has joined 15:31:13 <coopserver> *** Game unpaused (connecting clients) 15:31:23 <coopserver> <Lizzie> Hello 15:31:32 <happpy> hi 15:33:37 <coopserver> *** Lizzie has joined company #5 15:37:59 *** Lejving has quit IRC 15:45:28 <coopserver> *** Lizzie has left the game (general timeout) 15:45:33 <coopserver> *** Game paused (connecting clients) 15:45:35 <coopserver> *** Lizzie has joined 15:45:36 <coopserver> *** Game unpaused (connecting clients) 15:49:24 <coopserver> *** happytrainsport has left the game (Leaving) 16:00:52 <coopserver> *** Lizzie has left the game (general timeout) 16:00:53 <coopserver> *** Game paused (number of players) 16:00:56 <coopserver> *** Game still paused (connecting clients, number of players) 16:00:58 <coopserver> *** Lizzie has joined 16:00:59 <coopserver> *** Game still paused (number of players) 16:01:00 <coopserver> *** Game unpaused (number of players) 16:02:16 <happpy> wb 16:02:40 <coopserver> <Lizzie> ~ 16:16:16 <coopserver> *** Lizzie has left the game (general timeout) 16:16:17 <coopserver> *** Game paused (number of players) 16:16:19 <coopserver> *** Game still paused (connecting clients, number of players) 16:16:22 <coopserver> *** Lizzie has joined 16:16:23 <coopserver> *** Game still paused (number of players) 16:16:24 <coopserver> *** Game unpaused (number of players) 16:31:39 <coopserver> *** Lizzie has left the game (general timeout) 16:31:41 <coopserver> *** Game paused (number of players) 16:31:51 <coopserver> *** Game still paused (connecting clients, number of players) 16:31:54 <coopserver> *** Lizzie has joined 16:31:55 <coopserver> *** Game still paused (number of players) 16:31:56 <coopserver> *** Game unpaused (number of players) 17:02:26 <coopserver> *** Lizzie has left the game (general timeout) 17:02:27 <coopserver> *** Game paused (number of players) 17:02:33 <coopserver> *** Game still paused (connecting clients, number of players) 17:02:36 <coopserver> *** Lizzie has joined 17:02:37 <coopserver> *** Game still paused (number of players) 17:02:38 <coopserver> *** Game unpaused (number of players) 17:10:53 <happpy> internet problems lizzie 17:10:59 <coopserver> <Lizzie> Sometimes. 17:11:10 <coopserver> <Lizzie> Not a big issue. 17:11:35 <happpy> if its the map new game on Friday night or Saturday night 17:33:13 <coopserver> *** Lizzie has left the game (general timeout) 17:33:14 <coopserver> *** Game paused (number of players) 17:57:08 *** happpy has quit IRC 18:22:04 <coopserver> *** Game still paused (connecting clients, number of players) 18:22:08 <coopserver> *** Berkel has joined 18:22:09 <coopserver> *** Game still paused (number of players) 18:22:10 <coopserver> *** Game unpaused (number of players) 18:28:01 <coopserver> *** Berkel has left the game (Leaving) 18:28:02 <coopserver> *** Game paused (number of players) 19:36:55 *** happpy has joined #openttdcoop.stable 19:36:55 *** ChanServ sets mode: +o happpy 20:56:29 <happpy> !players 20:56:29 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 21:20:36 <coopserver> *** Game still paused (connecting clients, number of players) 21:20:38 <coopserver> *** Lizzie has joined 21:20:39 <coopserver> *** Game still paused (number of players) 21:24:06 <coopserver> *** Lizzie has left the game (general timeout) 23:15:40 <coopserver> *** Game still paused (connecting clients, number of players) 23:15:52 <coopserver> *** macguest has joined 23:15:53 <coopserver> *** Game still paused (number of players) 23:17:21 <coopserver> *** macguest has joined company #4 23:17:22 <coopserver> *** Game unpaused (number of players) 23:19:37 <coopserver> <macguest> ahhh finally a replacement for the creaky old NER eloks :) 23:24:00 <coopserver> <macguest> looks like I can get rid of the overhead wires soon finally :)