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01:54:16 *** Levi has quit IRC 02:04:41 *** Levi has joined #coopetition 13:17:48 *** Xeryus|bnc is now known as XeryusTC 21:04:05 *** Yexo has joined #coopetition 21:04:05 *** ChanServ sets mode: +o Yexo 21:20:00 <Aali> whats the status of the h2h patch? 21:20:51 <Aali> seemed like it would be a lot of fun, but I don't see people playing it :/ 21:28:56 <planetmaker> oh, an Aali is here :) 21:29:13 <planetmaker> hm... Nothing much happend to it, I think except occasional trunk updates 21:29:48 <Yexo> I try to keep it up to date with trunk, if it's far behind, give me a note here and I'll update it 21:30:05 <Yexo> basically nobody is playing because there is nobody setting up a tournament with it 21:30:08 <Razaekel> too bad for a good h2h game you need everybody on at once 21:30:28 <Yexo> it's the same with all patches, nobody plays a patched multiplayer, unless someone starts a server and does some advertising 21:36:51 <Aali> we have the coop community though.. 21:37:04 <Ammler> mäh 21:37:15 <Aali> I thought you were going to have regular matches in here :P 21:37:48 <Ammler> we all wait for XeryusTC ladder ;-) 21:37:58 <planetmaker> :) 21:38:01 <XeryusTC> heh :P 21:38:09 <XeryusTC> i did plan to start working again on it this week :P 21:38:13 <planetmaker> and he waits for a need :P 21:38:40 <Ammler> I guess, some fixed times per month 21:38:51 <Ammler> where someone can register for 21:39:03 <planetmaker> My guess is mainly: wee need more people in order to run all these things. 21:39:06 <XeryusTC> i currently only need to add some uploading and admin confirmation of games stuff :P 21:39:36 <planetmaker> Aali: you want to take charge and organize it here? 21:39:41 <Ammler> my guess, is we nee players to run this things 21:39:46 <Ammler> d 21:39:59 <planetmaker> Yes. But also someone who advertizes it and actually looks after it. 21:40:27 <planetmaker> yes, we can do it. But we (you and me) we can only do so much 21:40:36 <XeryusTC> meh, now i'm in the mood to do some coding :o 21:40:58 <Aali> planetmaker: god no, I don't even have time to be "active" in the ottd community :P 21:41:06 <planetmaker> :( 21:41:09 <Ammler> with xeryus app, it should at least be easy to manage the timetable, I hope 21:41:40 <Ammler> long time ago, I saw last is2 commit from Aali 21:42:18 <Ammler> but maybe Aali does prepare wwottdgd/3 patch? 21:42:38 <planetmaker> we miss you, Aali :) 21:42:47 <Ammler> indeed :-) 21:43:13 <Aali> I miss me too 21:43:16 <Aali> :P 21:43:18 <XeryusTC> Ammler: at least it will be easy to keep track of scores :P 21:43:27 <Aali> wish I had more time ;) 21:43:48 <planetmaker> hm... 21:44:14 <Ammler> well, for wwottdgd/3, we could also ask yorick 21:44:28 <Ammler> as it doesn't need to be upper clean code. 21:45:32 <Aali> hey, I'm the one writing not-clean code, yorick does not-working code :P 21:45:45 <Ammler> oh :P 21:46:27 <planetmaker> :P 21:47:06 <planetmaker> but we might indeed. It's a one-shot patcht 21:47:09 <planetmaker> *patch 21:47:55 <Ammler> well, let us see in one month 21:48:18 <Ammler> then we make wwottdgd/3 disk and sell it on stores 21:48:32 <Yexo> in one month I should have some more time again, so maybe I'll give a hand with the patch 21:49:29 <Ammler> that would be very nice, I set for us a date around end of august to discuss what to do 21:49:42 <Ammler> and the day itself around end of october 21:49:42 <planetmaker> :) 21:49:58 <Yexo> any date after half august would be ok :) 21:50:41 <planetmaker> before would be insane :) 21:51:14 <Ammler> well, it would just be nice to hold the day itslef this year. 21:51:29 <planetmaker> indeed. And before December 21:51:33 <Ammler> so we can still say, it a yearly event :-) 21:52:03 <planetmaker> I only guess something like cargodest died meanwhile for it. 21:52:08 <planetmaker> IS2 is a go. 21:52:21 <planetmaker> then Yexo's region on top 21:52:27 <planetmaker> newgrf airports :) 21:52:28 <Yexo> I'd like that :) 21:52:37 <Ammler> yeah, but maybe something like station slots or so will be born then :-) 21:52:40 <planetmaker> and we have some uber-features which rock :) 21:52:45 <Yexo> stations slots? 21:52:59 <Ammler> "manually destinations* ;-) 21:53:14 <Ammler> so you can make transfers from airport and to 21:53:25 <Yexo> ah, that;) 21:53:27 <planetmaker> ah... 21:54:47 <Ammler> for the bit I tested cargodist, it is too complicated for me to manage it. 21:54:52 <planetmaker> hm... maybe I'll think in a quiete minute about a map :) 21:54:57 <planetmaker> Ammler: same here. 21:55:11 <Ammler> well, not manage, but to keep it controlled 21:55:13 <planetmaker> and it'll be hell to merge three major patches. But well. 21:55:50 <Ammler> as you don't have to manage transferes, you still have to check, where is train needed, where not 21:57:40 <Yexo> the most changes of my regions patch are related to towns / houses, I images IS2 doesn't touch towns / houses at all (or very little), so merging them should be no problem 21:57:44 <Yexo> IS2 and cargodist however 21:57:52 <Ammler> advantage of destination would be, I might "force" people to share. 21:57:52 <Yexo> that might indeed be hard 21:58:28 <Yexo> Ammler: you can do that in other ways 21:58:37 <Ammler> applying the pathces succeeded 21:58:44 <Ammler> I just had a compile error 21:58:53 <Ammler> didn't look deeper then. 21:59:06 <planetmaker> is2 and cargodist will confilict on many subtle ways... 21:59:12 <planetmaker> both handle cargo... 21:59:19 <Ammler> pm,. not really. 21:59:25 <planetmaker> oh yes 21:59:30 <planetmaker> :) 21:59:31 <Ammler> but Aali would know it better ;-) 21:59:39 <planetmaker> :P 21:59:42 <Ammler> how does is2 handle cargo? 21:59:53 <planetmaker> transfer payment. 22:00:02 <planetmaker> moving cargopackets from one company to another 22:00:10 <Ammler> really? 22:00:14 <planetmaker> yes 22:00:26 <planetmaker> it's kinda essential for sharing, is it? 22:00:35 <Ammler> but imo, that is trunk 22:00:45 <planetmaker> hm... I may be wrong... 22:01:19 <Ammler> I have no idea about the source :-) 22:01:20 <planetmaker> but you'd need to teach cargodist of the other networks if and only if sharing is allowed. 22:01:24 <Ammler> just guessing. 22:01:27 <planetmaker> what about, if it's one-way sharing. 22:01:40 <planetmaker> or only stations? but no tracks and such... 22:02:00 <planetmaker> ... and now I'm off to bed :) 22:02:08 <planetmaker> Have a good night all of you :) 22:02:09 <Ammler> MENNO 22:02:13 <Ammler> again tomorrow 22:02:13 <planetmaker> hm? 22:02:22 <planetmaker> no, it's today :P 22:02:40 <Ammler> :-) 22:08:22 <Aali> I would know it better? 22:08:33 <Aali> I've never even looked at cargodist 22:08:53 <Aali> however, IS2 did not affect cargo packets in any way last i checked 22:09:31 <Yexo> Aali: "<@Ammler> how does is2 handle cargo?" <- that you would know better 22:10:04 <Aali> well, if the original vision still stands, it does not handle cargo :) 22:10:17 <Aali> only sharing 22:10:55 <Yexo> why the "if the original vision still stands"? Aren't you the one coding it? 22:11:09 <Aali> err 22:11:16 <Aali> I have made like two commits to it 22:11:29 <Aali> Swallow has done all the important work 22:11:44 <Yexo> ah, I see now 22:12:51 <Webster> Latest update from h2h: Sync with trunk (to r16831) <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/185b8f9ae70e324810c72ba5e9bfa2238fb0fbd4> || (svn r16831) -Fix (r16798): Stickybox is in the header and resizebox in the footer of the window. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/f50548aca9b21545352cc8edb0cc98bde819d1a0> || (svn r16829) -Update from WebTranslator v3.0: <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/df9b9c150f16a67d6da308bc50063b1cdc80fab3> || (svn r16828) -Codechange: attempt at making OSX compile with the 10.6 SDK too; no guarantees ofcourse... <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/711bd8b1a39cae3f0779ced0a5edd021d6fbf125> || (svn r16827) -Codechange: make OSX specific files include stdafx.h always as the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/04e04ce4921aa7cedf5757bbabc2d9c0ac6581d6> || (svn r16825) -Codechange: unify dirtying when updating the viewport signs. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/e64b061e85b3157b98fdc3cae1bf92eaf2152b2c> || (svn r16824) -Fix [FS#2989] (r16294): Mac OS X 10.4 with Xcode 2.5 wouldn't be detected as having Xcode 2.5 or newer. Based on a patch by ln. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/24c87dd01fc50ebb1c4f08f07a44f87adf12a134> || (svn r16823) -Cleanup: use cxx_host instead of cc_host where possible; cc_host is there only for working around a few stupid compilers. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/3e698419f3ba025506719b8947543bbc62e40bc2> || (svn r16822) -Cleanup: remove the "a PPC bool is four bytes in C++ so it needs to be that big in C too" hack <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/1deae47361220134461e118447b4f17f35bd3f47> || (svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/957bedec054c387a3d2eacc9efc9fdaf7c3f03a7> 22:13:25 <Ammler> Hirundo :P 22:14:51 <Ammler> IS2 is essential for wwottdgd/3 but it isn't the patch anymore, which would make people wondering. 22:15:15 <Ammler> but a patch like region based grfs 22:15:35 <Ammler> or the airports might be cool 22:16:09 <Ammler> also having more then 10 clients is passé ;-) 22:16:14 <Yexo> newgrf airports will take a lot more time 22:16:30 <Yexo> that is, a complete working implementation 22:16:44 <Yexo> several things are already possible, like rotating the existing airports 22:17:32 <Ammler> rotating the whole map would also be cool ;-) 22:17:47 <Yexo> yeah, are you going to draw all the graphics? :p 22:17:58 <Ammler> hmm, not many 22:18:04 <Ammler> example? 22:18:11 <Yexo> houses 22:18:34 <Ammler> well, those with unsymetric dimensions 22:18:39 <Yexo> you can't draw a 1x2 house as a 2x1 house 22:19:04 <Ammler> why? 22:19:22 <Yexo> you'd need to mirror the sprites (that is of course possible) 22:19:25 <Ammler> it wouldn't hurt, if you still see same front from a house after rotating 22:20:05 <Yexo> then I can't see any big problems, apart from that it's a lot of coding work 22:20:28 <Ammler> imo, the airports were one kind of things, I feared the most. 22:21:28 <Ammler> if you could rotate the map, you could also make cliffs 22:21:51 <Yexo> why? several rotated airportgraphics are already included in openttdw.grf 22:23:11 <Razaekel> if yer gonna start rotating the map 22:23:14 <Ammler> I never saw a airport with other takeoff road then west-east 22:23:19 <Razaekel> might as well start implementing a real heightmap 22:24:02 <Yexo> Ammler: the graphics aren't used currently, but for some reason they are included 22:24:20 <Yexo> as for cliffs, the current heightmap doesn't allow for that 22:24:46 <Yexo> hmm, actually it does, if cliffs are 1-tile wide 22:25:00 <Ammler> :-) 22:25:20 <Ammler> you should know it, since you patched the nowater 22:25:40 <Ammler> don't you have cliffs on the boarder there? 22:25:57 <Yexo> but smatz fixed most of the graphical problems with that patch 22:26:31 <Yexo> the borders arent' really cliffs, because it ends there, (there are no tiles after it, so no cliff, nor flat land) 22:27:12 <Yexo> good night 22:27:18 <Ammler> he indded 22:27:22 <Ammler> good night 22:29:18 *** Yexo has quit IRC