Config
Log for #coopetition on 14th July 2009:
Times are UTC Toggle Colours
01:54:16  *** Levi has quit IRC
02:04:41  *** Levi has joined #coopetition
13:17:48  *** Xeryus|bnc is now known as XeryusTC
21:04:05  *** Yexo has joined #coopetition
21:04:05  *** ChanServ sets mode: +o Yexo
21:20:00  <Aali> whats the status of the h2h patch?
21:20:51  <Aali> seemed like it would be a lot of fun, but I don't see people playing it :/
21:28:56  <planetmaker> oh, an Aali is here :)
21:29:13  <planetmaker> hm... Nothing much happend to it, I think except occasional trunk updates
21:29:48  <Yexo> I try to keep it up to date with trunk, if it's far behind, give me a note here and I'll update it
21:30:05  <Yexo> basically nobody is playing because there is nobody setting up a tournament with it
21:30:08  <Razaekel> too bad for a good h2h game you need everybody on at once
21:30:28  <Yexo> it's the same with all patches, nobody plays a patched multiplayer, unless someone starts a server and does some advertising
21:36:51  <Aali> we have the coop community though..
21:37:04  <Ammler> mäh
21:37:15  <Aali> I thought you were going to have regular matches in here :P
21:37:48  <Ammler> we all wait for XeryusTC ladder ;-)
21:37:58  <planetmaker> :)
21:38:01  <XeryusTC> heh :P
21:38:09  <XeryusTC> i did plan to start working again on it this week :P
21:38:13  <planetmaker> and he waits for a need :P
21:38:40  <Ammler> I guess, some fixed times per month
21:38:51  <Ammler> where someone can register for
21:39:03  <planetmaker> My guess is mainly: wee need more people in order to run all these things.
21:39:06  <XeryusTC> i currently only need to add some uploading and admin confirmation of games stuff :P
21:39:36  <planetmaker> Aali: you want to take charge and organize it here?
21:39:41  <Ammler> my guess, is we nee players to run this things
21:39:46  <Ammler> d
21:39:59  <planetmaker> Yes. But also someone who advertizes it and actually looks after it.
21:40:27  <planetmaker> yes, we can do it. But we (you and me) we can only do so much
21:40:36  <XeryusTC> meh, now i'm in the mood to do some coding :o
21:40:58  <Aali> planetmaker: god no, I don't even have time to be "active" in the ottd community :P
21:41:06  <planetmaker> :(
21:41:09  <Ammler> with xeryus app, it should at least be easy to manage the timetable, I hope
21:41:40  <Ammler> long time ago, I saw last is2 commit from Aali
21:42:18  <Ammler> but maybe Aali does prepare wwottdgd/3 patch?
21:42:38  <planetmaker> we miss you, Aali :)
21:42:47  <Ammler> indeed :-)
21:43:13  <Aali> I miss me too
21:43:16  <Aali> :P
21:43:18  <XeryusTC> Ammler: at least it will be easy to keep track of scores :P
21:43:27  <Aali> wish I had more time ;)
21:43:48  <planetmaker> hm...
21:44:14  <Ammler> well, for wwottdgd/3, we could also ask yorick
21:44:28  <Ammler> as it doesn't need to be upper clean code.
21:45:32  <Aali> hey, I'm the one writing not-clean code, yorick does not-working code :P
21:45:45  <Ammler> oh :P
21:46:27  <planetmaker> :P
21:47:06  <planetmaker> but we might indeed. It's a one-shot patcht
21:47:09  <planetmaker> *patch
21:47:55  <Ammler> well, let us see in one month
21:48:18  <Ammler> then we make wwottdgd/3 disk and sell it on stores
21:48:32  <Yexo> in one month I should have some more time again, so maybe I'll give a hand with the patch
21:49:29  <Ammler> that would be very nice, I set for us a date around end of august to discuss what to do
21:49:42  <Ammler> and the day itself around end of october
21:49:42  <planetmaker> :)
21:49:58  <Yexo> any date after half august would be ok :)
21:50:41  <planetmaker> before would be insane :)
21:51:14  <Ammler> well, it would just be nice to hold the day itslef this year.
21:51:29  <planetmaker> indeed. And before December
21:51:33  <Ammler> so we can still say, it a yearly event :-)
21:52:03  <planetmaker> I only guess something like cargodest died meanwhile for it.
21:52:08  <planetmaker> IS2 is a go.
21:52:21  <planetmaker> then Yexo's region on top
21:52:27  <planetmaker> newgrf airports :)
21:52:28  <Yexo> I'd like that :)
21:52:37  <Ammler> yeah, but maybe something like station slots or so will be born then :-)
21:52:40  <planetmaker> and we have some uber-features which rock :)
21:52:45  <Yexo> stations slots?
21:52:59  <Ammler> "manually destinations* ;-)
21:53:14  <Ammler> so you can make transfers from airport and to
21:53:25  <Yexo> ah, that;)
21:53:27  <planetmaker> ah...
21:54:47  <Ammler> for the bit I tested cargodist, it is too complicated for me to manage it.
21:54:52  <planetmaker> hm... maybe I'll think in a quiete minute about a map :)
21:54:57  <planetmaker> Ammler: same here.
21:55:11  <Ammler> well, not manage, but to keep it controlled
21:55:13  <planetmaker> and it'll be hell to merge three major patches. But well.
21:55:50  <Ammler> as you don't have to manage transferes, you still have to check, where is train needed, where not
21:57:40  <Yexo> the most changes of my regions patch are related to towns / houses, I images IS2 doesn't touch towns / houses at all (or very little), so merging them should be no problem
21:57:44  <Yexo> IS2 and cargodist however
21:57:52  <Ammler> advantage of destination would be, I might "force" people to share.
21:57:52  <Yexo> that might indeed be hard
21:58:28  <Yexo> Ammler: you can do that in other ways
21:58:37  <Ammler> applying the pathces succeeded
21:58:44  <Ammler> I just had a compile error
21:58:53  <Ammler> didn't look deeper then.
21:59:06  <planetmaker> is2 and cargodist will confilict on many subtle ways...
21:59:12  <planetmaker> both handle cargo...
21:59:19  <Ammler> pm,. not really.
21:59:25  <planetmaker> oh yes
21:59:30  <planetmaker> :)
21:59:31  <Ammler> but Aali would know it better ;-)
21:59:39  <planetmaker> :P
21:59:42  <Ammler> how does is2 handle cargo?
21:59:53  <planetmaker> transfer payment.
22:00:02  <planetmaker> moving cargopackets from one company to another
22:00:10  <Ammler> really?
22:00:14  <planetmaker> yes
22:00:26  <planetmaker> it's kinda essential for sharing, is it?
22:00:35  <Ammler> but imo, that is trunk
22:00:45  <planetmaker> hm... I may be wrong...
22:01:19  <Ammler> I have no idea about the source :-)
22:01:20  <planetmaker> but you'd need to teach cargodist of the other networks if and only if sharing is allowed.
22:01:24  <Ammler> just guessing.
22:01:27  <planetmaker> what about, if it's one-way sharing.
22:01:40  <planetmaker> or only stations? but no tracks and such...
22:02:00  <planetmaker> ... and now I'm off to bed :)
22:02:08  <planetmaker> Have a good night all of you :)
22:02:09  <Ammler> MENNO
22:02:13  <Ammler> again tomorrow
22:02:13  <planetmaker> hm?
22:02:22  <planetmaker> no, it's today :P
22:02:40  <Ammler> :-)
22:08:22  <Aali> I would know it better?
22:08:33  <Aali> I've never even looked at cargodist
22:08:53  <Aali> however, IS2 did not affect cargo packets in any way last i checked
22:09:31  <Yexo> Aali: "<@Ammler> how does is2 handle cargo?" <- that you would know better
22:10:04  <Aali> well, if the original vision still stands, it does not handle cargo :)
22:10:17  <Aali> only sharing
22:10:55  <Yexo> why the "if the original vision still stands"? Aren't you the one coding it?
22:11:09  <Aali> err
22:11:16  <Aali> I have made like two commits to it
22:11:29  <Aali> Swallow has done all the important work
22:11:44  <Yexo> ah, I see now
22:12:51  <Webster> Latest update from h2h: Sync with trunk (to r16831) <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/185b8f9ae70e324810c72ba5e9bfa2238fb0fbd4> || (svn r16831) -Fix (r16798): Stickybox is in the header and resizebox in the footer of the window. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/f50548aca9b21545352cc8edb0cc98bde819d1a0> || (svn r16829) -Update from WebTranslator v3.0: <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/df9b9c150f16a67d6da308bc50063b1cdc80fab3> || (svn r16828) -Codechange: attempt at making OSX compile with the 10.6 SDK too; no guarantees ofcourse... <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/711bd8b1a39cae3f0779ced0a5edd021d6fbf125> || (svn r16827) -Codechange: make OSX specific files include stdafx.h always as the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/04e04ce4921aa7cedf5757bbabc2d9c0ac6581d6> || (svn r16825) -Codechange: unify dirtying when updating the viewport signs. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/e64b061e85b3157b98fdc3cae1bf92eaf2152b2c> || (svn r16824) -Fix [FS#2989] (r16294): Mac OS X 10.4 with Xcode 2.5 wouldn't be detected as having Xcode 2.5 or newer. Based on a patch by ln. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/24c87dd01fc50ebb1c4f08f07a44f87adf12a134> || (svn r16823) -Cleanup: use cxx_host instead of cc_host where possible; cc_host is there only for working around a few stupid compilers. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/3e698419f3ba025506719b8947543bbc62e40bc2> || (svn r16822) -Cleanup: remove the "a PPC bool is four bytes in C++ so it needs to be that big in C too" hack <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/1deae47361220134461e118447b4f17f35bd3f47> || (svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords. <http://hg.openttd.org/developers/yexo/head-to-head.hg/rev/957bedec054c387a3d2eacc9efc9fdaf7c3f03a7>
22:13:25  <Ammler> Hirundo :P
22:14:51  <Ammler> IS2 is essential for wwottdgd/3 but it isn't the patch anymore, which would make people wondering.
22:15:15  <Ammler> but a patch like region based grfs
22:15:35  <Ammler> or the airports might be cool
22:16:09  <Ammler> also having more then 10 clients is passé ;-)
22:16:14  <Yexo> newgrf airports will take a lot more time
22:16:30  <Yexo> that is, a complete working implementation
22:16:44  <Yexo> several things are already possible, like rotating the existing airports
22:17:32  <Ammler> rotating the whole map would also be cool ;-)
22:17:47  <Yexo> yeah, are you going to draw all the graphics? :p
22:17:58  <Ammler> hmm, not many
22:18:04  <Ammler> example?
22:18:11  <Yexo> houses
22:18:34  <Ammler> well, those with unsymetric dimensions
22:18:39  <Yexo> you can't draw a 1x2 house as a 2x1 house
22:19:04  <Ammler> why?
22:19:22  <Yexo> you'd need to mirror the sprites (that is of course possible)
22:19:25  <Ammler> it wouldn't hurt, if you still see same front from a house after rotating
22:20:05  <Yexo> then I can't see any big problems, apart from that it's a lot of coding work
22:20:28  <Ammler> imo, the airports were one kind of things, I feared the most.
22:21:28  <Ammler> if you could rotate the map, you could also make cliffs
22:21:51  <Yexo> why? several rotated airportgraphics are already included in openttdw.grf
22:23:11  <Razaekel> if yer gonna start rotating the map
22:23:14  <Ammler> I never saw a airport with other takeoff road then west-east
22:23:19  <Razaekel> might as well start implementing a real heightmap
22:24:02  <Yexo> Ammler: the graphics aren't used currently, but for some reason they are included
22:24:20  <Yexo> as for cliffs, the current heightmap doesn't allow for that
22:24:46  <Yexo> hmm, actually it does, if cliffs are 1-tile wide
22:25:00  <Ammler> :-)
22:25:20  <Ammler> you should know it, since you patched the nowater
22:25:40  <Ammler> don't you have cliffs on the boarder there?
22:25:57  <Yexo> but smatz fixed most of the graphical problems with that patch
22:26:31  <Yexo> the borders arent' really cliffs, because it ends there, (there are no tiles after it, so no cliff, nor flat land)
22:27:12  <Yexo> good night
22:27:18  <Ammler> he indded
22:27:22  <Ammler> good night
22:29:18  *** Yexo has quit IRC

Powered by YARRSTE version: svn-trunk