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Log for #coopetition on 30th January 2010:
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13:49:21  <PeterT> Hi all
13:51:06  <planetmaker> ho :-)
13:52:49  <PeterT> how do we plan future games?
13:53:01  <PeterT> Siince head2head has been updated
13:53:06  <PeterT> it has all the new features in trunk
14:09:51  <planetmaker> the most important thing is to get some people agree on a common time.
14:10:46  <planetmaker> You might also want to prepare in advance a small, lengthy map, so that the map concatenated n times does not go beyond the 2k^2 limit of the total map size
14:11:03  <planetmaker> where n is the amount of players rounded to the next highest multiple of 2
14:11:48  <planetmaker> And then, yes, the server needs to be setup.
14:11:58  <planetmaker> That might also take a bit...
14:12:24  <planetmaker> when things are not used for long, they gather dust and things might go wrong, if just re-activated ;-)
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17:35:47  <planetmaker> He... Yexo: Ammler did you ever consider to have AIs compete against eachother on a head2head server?
17:35:59  <planetmaker> Do you forsee problems with that approach, Yexo ?
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17:39:10  <planetmaker> hm...
17:39:10  <planetmaker> <planetmaker> He... Yexo: did you ever consider to have AIs compete against eachother on a head2head server?
17:39:10  <planetmaker> <planetmaker> Do you forsee problems with that approach, Yexo ?
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17:45:20  <Ammler> :-)
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20:01:27  <PeterT> <planetmaker> You might also want to prepare in advance a small, lengthy map, so that the map concatenated n times does not go beyond the 2k^2 limit of the total map size
20:01:27  <PeterT>  <-- How are those map made with seperate sectors for each player/company?
20:02:48  <Razaekel> autogenerated
20:03:01  <planetmaker> Just a normal map, I think will do. From trunk or stable openttd
20:03:01  <Razaekel> it takes the base map and automatically multiplies it
20:03:20  <Razaekel> do something like a 256x512 map
20:03:32  <Razaekel> then it can multiply it 8 times to get a 2048x512 map
20:20:57  <planetmaker> which is already huge - but still ok
20:41:52  <Razaekel> or 128x256 -> 1024x256
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