Config
Log for #openttd on 30th October 2006:
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09:54:46  <Darkvater> morning
09:56:24  <Darkvater> XeryusTC: what is it?
09:56:31  * peter1138 sighs
09:56:34  <peter1138> stupid fuckwits
09:56:53  <peter1138> recompiling their projects and complaining that the global asax's namespace "has changed"
09:57:11  <peter1138> because it can't find the global asax code
09:57:19  <peter1138> reason is because it didn't compile due to compilation errors
09:57:19  <Darkvater> 22:55 < jez> changing the SVN hook rule that prevents tab-only lines from being committed
09:57:25  <Darkvater> dude, wtf?
09:57:27  <peter1138> but they never bloody read them
09:57:31  <peter1138> heh, no idea :)
09:58:01  <Darkvater> I think I ate something rotten yesterday
09:58:09  <Darkvater> got all sick and stuff :s
09:58:23  <peter1138> oops
09:59:02  <Darkvater> who here besides Tron (and me) has given thought to 0.5?
10:00:16  <Darkvater> or in general a new release?
10:00:34  <SpComb> are you ever going to release a version 1.0?
10:00:49  <Darkvater> no
10:00:52  <Darkvater> :)
10:00:53  *** mikl [~mikl@port283.ds1-hl.adsl.cybercity.dk] has joined #openttd
10:01:38  <Darkvater> only 1.0.1
10:02:04  <Darkvater> oh nice, no more ftp :D
10:02:24  <Darkvater> eh
10:02:30  <Darkvater> wrong window :O
10:02:46  <Tron_> yep
10:03:34  <peter1138> hmm
10:03:41  <Darkvater> hehe
10:04:14  * peter1138 needs to fix up grf loading stages grf saveload and newcargos
10:04:20  <peter1138> +for
10:04:38  <peter1138> and grf saveload needs to take special measures for scenarios
10:04:40  <peter1138> hmm
10:04:47  <peter1138> and my boss wants me working
10:04:48  <peter1138> how annoying
10:04:59  <Darkvater> what with scenarios?
10:05:10  <peter1138> no, with some stupid website
10:05:56  <Darkvater> no I mean what do you mena special handling with scenarios :)
10:06:01  <Darkvater> tell your boss to leave you alone
10:10:20  <peter1138> oh, well it needs to make sure the correct set of grfs are loaded
10:10:29  <peter1138> hmm
10:10:42  <peter1138> otoh, if the scenario is made with grfs, they need to be kept
10:11:06  <Darkvater> well but isn't that the same with savegames?
10:11:11  <peter1138> bah, i never play scenarios, so who cares
10:11:24  <Darkvater> also there if grf's were used, they need to be loaded
10:11:37  <Darkvater> + it needs to load any additional newgrfs you want added
10:11:47  <peter1138> yeah, but with a savegame, if no grfs are used you want to keep it with no grfs loaded
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10:12:11  <peter1138> adding additional grfs is asking for trouble, heh
10:12:24  <peter1138> well, we can test if they're just graphical
10:12:44  <Darkvater> 11:11 <@peter1138> yeah, but with a savegame, if no grfs are used you want to keep it with no grfs loaded
10:12:52  <Darkvater> and scenarios would work differently?
10:13:03  <peter1138> 8-hmm
10:13:04  <peter1138> -8-
10:13:22  <Darkvater> cause then you would need either some kind of default-newgrf screen like your WIP
10:13:28  <Darkvater> or load it from the config file
10:16:51  <Darkvater> who wwho here is still subscribed tot he maillist?
10:18:06  <Darkvater> pretty sad really, I get about 50% of spam to maillist and the other 50% to my openttd mail address
10:18:24  <Prof_Frink> Darkvater: There's a mailing list?
10:18:37  <Darkvater> Prof_Frink: spam-list more likely
10:18:55  <Darkvater> luckily doesn't bother me too much, my provider does a good job of finding spam
10:20:41  <peter1138> at least the svn commit mails are spam free :)
10:20:56  <Darkvater> who reads those anyways? :P
10:21:08  <Darkvater> I have my RSS feed set up to svn.openttd.org
10:27:17  <mikk36> hey :)
10:27:54  <mikk36> question: one player asked me if the bug, that after getting 4 milliards of money, it was rolled over to 0, was removed
10:28:32  <peter1138> depends where...
10:28:51  <peter1138> the main money thingy is 64bit, so yes
10:29:49  <mikk36> correction: not to 0, but to deep minus :)
10:30:38  <peter1138> hmm
10:30:54  <peter1138> either 4 milliard -> 0 or 2 -> -2
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10:39:37  <Darkvater> I still wonder why we have p->money and p->money64 around?
10:39:50  <peter1138> that i do not know
10:39:53  <Darkvater> was it some kind of obscure optimization to not to use 64bit numbers that frequently?
10:42:07  <peter1138> how should we increase the sprite limit?
10:42:25  <peter1138> cos 14 bits is getting to be "not enough"
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10:45:47  * roboboy bed soon
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10:51:31  <Prof_Frink> peter1138: just delete the bit marked "Set the sprite limit way too low, 'cause we're evil"
10:51:39  <peter1138> :)
10:51:52  <peter1138> i think i'll go ahead with splitting sprite & palette map up
10:51:56  <peter1138> but it'll be a huge patch
10:52:14  <peter1138> that'll give a limit of 2^30 though
10:52:44  <peter1138> i should hope 1 thousand million sprites is enough...
10:53:36  <peter1138> argh
10:53:48  <peter1138> a chocolate bar lept out and attacked me
10:55:28  <Prof_Frink> Bite its head off
10:56:11  <Prof_Frink> peter1138: That won't be enough for MB
10:56:35  <peter1138> :)
10:56:42  <Prof_Frink> He needs ~1googolsprite
11:00:19  <peter1138> Darkvater: so 0.5 on 25th december?
11:00:24  <Darkvater> mail sent...
11:00:39  * peter1138 waits
11:00:47  <peter1138> oh, it's approve only now
11:00:58  <Darkvater> eh?
11:01:13  <peter1138> assuming you mean to the devs list
11:01:16  <Darkvater> yes
11:01:28  <Darkvater> what do you mean 'approve only'?
11:03:47  <peter1138> every post needs approval.
11:03:57  <peter1138> for spam reasons
11:04:08  <Darkvater> oh... did my get aproved?
11:04:10  <peter1138> personally i'm not bothered by much on it
11:04:11  <Darkvater> mine
11:04:12  <peter1138> not yet
11:04:28  <Darkvater> who/where does/is it approve/approved?
11:04:36  <Darkvater> *eek*
11:04:37  <peter1138> truelight
11:05:12  <Darkvater> ah, /me waits for truelight
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11:14:41  <Darkvater> can someone test something for me?
11:14:52  <Darkvater> with HEAD/ or a recent nightly?
11:14:56  <Darkvater> When you save a scenario file, then load it again, the year will be in the
11:14:56  <Darkvater> very far future. Simular problem when creating a new scenarios after that.
11:15:18  <peter1138> Simular?
11:15:23  <Darkvater> similar
11:15:28  <peter1138> sounds like bobingabout ;p
11:15:28  <Darkvater> copy&paste, don't blame me
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11:32:16  <Wolf01> ello
11:34:59  <Darkvater> hi
11:42:19  <peter1138> t still wonder what jez was on about
11:42:24  <peter1138> -t+i
11:47:28  <Darkvater> < lunch ^^
11:47:39  <Darkvater> (-t+i)-i+I
11:49:24  <peter1138> feh
11:49:40  <peter1138> I can type in full-on sentences if you wish.
11:50:24  <peter1138> Gah! Our desk phones are still in BST.
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12:32:13  <Darkvater> peter1138: :)
12:32:35  <Darkvater> MiHaMiX: here
12:33:19  <Tron_> so, any news?
12:33:38  <Darkvater> food was good :)
12:34:06  <Tron_> not this kind of news
12:34:13  <Tron_> and don't dare to show us
12:34:25  * Darkvater hopes not to
12:34:42  <Darkvater> well what news? /me is browsing through flyspray
12:35:12  *** LSky` [~hixscript@cc103898-a.roden1.dr.home.nl] has joined #openttd
12:37:27  <MiHaMiX> Darkvater: did I ping you? :)
12:38:07  <Darkvater> yea
12:38:25  <MiHaMiX> Darkvater: when, if I may ask it? :)
12:38:34  <Darkvater> 13:09 <@MiHaMiX> Darkvater? Here? Darkvater! here! :-D
12:38:34  <Darkvater> 13:09 <@MiHaMiX> hi Darkvater :)
12:38:56  <MiHaMiX> Darkvater: that was on an other channel :P
12:39:09  <MiHaMiX> Darkvater: and that was only a weird kind of greeting :D
12:40:07  <Darkvater> ah
12:41:56  <LSky`> afternoon
12:45:06  <peter1138> indeed it is
12:46:06  <Darkvater> I second that
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12:51:41  * peter1138 does evil things with scsi
12:51:52  <peter1138> such as plugging things in when it's all powered up
12:52:34  <Darkvater> :O
12:53:00  <peter1138> so yeah, being able to list engines without a depot is handy
12:53:08  <peter1138> and those filter buttons should go, i reckon
12:53:32  * peter1138 hits the scanner to make its lights come on
12:53:33  <peter1138> *meh*
12:59:07  <Darkvater> yeah I liked richK's idea, the only question is how to visualize it, eg where to put the button
12:59:11  <Darkvater> however...
12:59:18  <Darkvater> what is the maillist for if you start replying here :)
12:59:31  <peter1138> cba composing replies :P
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12:59:47  <peter1138> my god
12:59:50  <peter1138> the scanner's working
13:01:22  <Darkvater> hallelujha!
13:01:28  <Darkvater> eh
13:01:35  <Darkvater> that sounded kinda islamic
13:04:53  <Darkvater> MiHaMiX: when can you improve flyspray?
13:05:10  <MiHaMiX> Darkvater: you mean upgrade? :P
13:05:33  <Darkvater> well, whichever makes it work better. as described in one of my emails some time ago :)
13:05:40  <Darkvater> cause damn...it's annoying
13:06:50  <MiHaMiX> Darkvater: PM
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13:18:28  <Darkvater> he's back!
13:18:34  <peter1138> bah
13:18:36  <peter1138> i'm cold now
13:18:43  * peter1138 puts the heater back on
13:19:05  * Prof_Frink sprays peter1138 with liquid nitrogen
13:19:07  <Darkvater> jez: you were talking about removing of commit-hook of tab-only lines or something?
13:19:49  <jez> yeah.  i don't like code where you have an indented block, but just because there's no code on a line (a blank line) the tab indentation disappears
13:20:01  <jez> that's why i disable the so-called 'smart' indenting in the MS IDE
13:20:14  <jez> we managed to remove such lines using regular expression find/replacing, but i still dont like it
13:20:32  <peter1138> nobody's asking you to like it
13:20:46  <Darkvater> MS IDE has an option of removing trailing spaces on save
13:20:50  <Darkvater> so just turn that on
13:20:58  <jez> trailing spaces?  what about tabs
13:21:08  <Darkvater> that's also a trailing space
13:21:15  <jez> anyway you call it a trailing space
13:21:22  <jez> i consider trailing spaces to be spaces after actual code
13:21:28  <jez> not indentation tabs
13:21:38  <Darkvater> well or whatever it is, VS2005 removes them
13:22:28  <jez> ugh
13:22:48  <jez> are the line endings in openttd_vs80.vcproj supposed to be MS style
13:22:49  <jez> CRLF
13:22:54  <jez> or LF?
13:23:01  <Darkvater> it's native
13:23:15  <jez> huh?
13:23:24  <Darkvater> whatever your OS uses
13:23:26  <jez> in the current svn, what format are they
13:23:33  <Darkvater> native
13:23:44  <jez> that makes no sense
13:24:01  <Darkvater> which part of native is so hard to understand?
13:24:11  <jez> none of it, but that makes no sense in that context
13:24:19  <jez> in the current SVN file, what style are line endings stored in?
13:24:23  <jez> native is not a constant value
13:24:24  <Darkvater> if you check out the file on unix you will get unix-style line-endings, on windows you will get windows, on osx, you'll get osx
13:24:30  <jez> ok
13:24:36  <jez> CRLF for this then
13:27:28  <jez> i _love_ int8
13:27:36  <jez> way to save 24 bits!
13:32:40  <peter1138> yup
13:33:05  <peter1138> when you've got 4 million of them, that's 12 MB...
13:35:30  <Sacro> i love mysql and its "bit" storage...
13:36:53  <peter1138> sigh
13:36:55  <peter1138> fucking muppets
13:37:47  <Sacro> oh?
13:37:53  * Sacro googles it
13:38:47  <Darkvater> I really love peter's associative mind
13:38:56  <Darkvater> UPS,mysql, 4million, muppets
13:39:16  <Darkvater> heat
13:40:16  <Sacro> UPS?
13:40:21  <Sacro> think i missed that
13:42:30  <peter1138> muppets being people who make changes, make them live, but don't commit them to svn
13:42:52  <Darkvater> so basically you ;)
13:42:54  * Darkvater hides
13:43:01  <peter1138> yes!
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13:45:34  <peter1138> aww, my loan was closed
13:46:48  <peter1138> cos i didn't use it for a year
13:46:54  <peter1138> ah well, the rate was crap anyway
13:48:45  <Darkvater> that's a good thing, right?
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13:54:39  <Darkvater> damn you daylight savings time!
13:54:49  <Darkvater> if it weren't for you I would alsmost be going home
13:55:20  <hylje> ha ha
13:55:50  <peter1138> yeah, it is
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14:07:48  <LSky`> any progress on that sprite error peter1138 ?
14:09:48  <Sacro> Darkvater: does it say anywhere on you contract which timezone to use?
14:10:05  <Darkvater> Sacro: hmm good question :)
14:10:18  <Darkvater> I did use it to my advantage this morning when I came "an hour too late"
14:10:40  <peter1138> LSky`: yes, it needs support we don't have but that i've been working on anyway
14:11:17  <Darkvater> wasn't the original plan to push the recolour bit(s) higher?
14:14:52  <peter1138> not possible
14:14:59  <peter1138> recolour bits == sprite id
14:16:53  <Darkvater> hmm wasn't
14:17:10  <peter1138> hmm?
14:17:10  <Darkvater> recolour bit 15?
14:17:11  <Frostregen_> what about separating those from SpriteID?
14:17:17  <peter1138> oh
14:17:43  <peter1138> well you could push that either, but then it'll overlap the recolour map
14:17:53  <peter1138> Frostregen_: that's my vague plan, yes
14:18:27  <Frostregen_> would be some work i guess
14:18:36  <Darkvater> hmm and we do need all 14 bits for recolour map?
14:18:43  <Darkvater> (since 31 is transparent)
14:18:53  <Darkvater> but peter1138 probably knows a lot better than me :)
14:18:54  <peter1138> yes
14:19:15  <peter1138> the original recolour maps were nice low numbers, but that isn't necessarily so
14:19:34  <peter1138> and as they are technically sprites with sprite ids...
14:20:01  <peter1138> and we can't be lazy by making it 64 bit ;(
14:20:09  <Darkvater> :)
14:20:18  <peter1138> cos the enum values are all 32 bit. boo.
14:20:20  <Darkvater> make it 128bit then
14:20:25  <peter1138> heh
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14:25:36  <peter1138> this'll have to come post 0.5.0 i guess
14:25:42  <peter1138> as it's quite a bit thing to undertake
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14:25:53  <peter1138> there're quite a few places where int is used instead of SpriteID
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14:31:05  <LSky`> hmmm, i get this error whiule trying to run my scenario on a dedicated server:
14:31:37  <LSky`> [Sl] Cannot open savegame for saving/loading
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14:31:49  <LSky`> loading requested map failed blablabla etc
14:32:23  <LSky`> what could be the problem?
14:33:51  <peter1138> did you add any towns?
14:35:03  <LSky`> oh wait it needed the scn part too
14:35:11  <LSky`> but now it starts and doesnt even load the map
14:35:22  <LSky`> its says its advertising but i dont see it
14:36:05  <Darkvater> peter1138: yeah, people'll have to wait a bit to have the sprite limit lifted
14:37:13  <LSky`> hmm it doesnt show on the server list :\
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14:38:35  <peter1138> Darkvater: we've been waiting long enough already, a bit more won't hurt :)
14:38:55  <peter1138> that would go nicely with the "allow multiple vehicle sets" plan
14:39:48  <peter1138> (a vague plan that i messed around with)
14:39:53  * Darkvater remembers
14:40:17  <Darkvater> but that vehicle-set is superseeded by newsaves
14:40:27  <Darkvater> hehe 'newsaves' ;p
14:40:44  <peter1138> hmm?
14:40:55  <peter1138> 'superseeded' too ;p
14:41:07  <Darkvater> it's with a "c" isn't it?
14:41:16  * Darkvater hides in shame
14:41:18  <peter1138> superceded :)
14:41:27  <peter1138> unless it's bittorrent or something
14:41:33  <peter1138> but i still don't know what you mean ;)
14:41:55  <Darkvater> well with saving newgrf into your savegame there is no need for vehicle sets
14:42:11  <peter1138> ...
14:42:15  <peter1138> what?
14:42:31  <peter1138> ohhh
14:42:35  <peter1138> you mean the newgrf presets?
14:42:39  <Sacro> peter1138: allow multiple vehcile sets?
14:42:42  <Darkvater> waaiii...
14:42:47  <Darkvater> what were YOu talking about?
14:42:48  <peter1138> correct, that's not needed
14:43:08  <peter1138> although it might be nice to have a "load a list of files" but that'll be different to implement
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14:43:16  <peter1138> i'm talking about having more than 255 engines
14:43:27  <peter1138> and mixing newgrf vehicle sets together
14:43:39  <peter1138> and it is possible, cos, uh, i may have done it
14:44:04  <Darkvater> aaah, that; yes that is something entirely different
14:44:07  <peter1138> (needless to say, that won't be in 0.5.0 either)
14:44:19  <peter1138> btw
14:44:24  <peter1138> i overheated again
14:44:28  <peter1138> i need climate control :/
14:44:34  <Sacro> peter1138: could you release the patch for MiniIN?
14:44:43  * peter1138 ponders a laptop and sitting in his car...
14:44:47  <peter1138> Sacro: no
14:44:54  <Darkvater> the "only" difficulty in that is to when to decide what engines to replace if any. You probably just disabled the default ones and added new ID's for the sets, right?
14:45:15  <peter1138> actually i left them enabled
14:45:21  <peter1138> but disabling the defaults would be best
14:45:25  <Sacro> the GPL should state that mentioning working features requires distrubuting source...
14:45:32  <peter1138> lol
14:45:42  <peter1138> i think it states the opposite
14:45:53  <peter1138> if you don't distribute your changes you can do what you like
14:46:22  <Darkvater> the GPL should state a mandatory free pie to every developer on a weekly basis
14:46:27  <Darkvater> GPLp
14:47:16  <Sacro> Darkvater: along with the receipe too i presume?
14:47:37  * peter1138 wonders if he has any pictures
14:47:47  <Darkvater> Sacro: what use would that be?
14:47:52  <Prof_Frink> Sacro: F/OSP
14:48:01  <Prof_Frink> Free and Open Source Pies
14:48:22  <Sacro> Darkvater: its a GPL, they'd have to release what goes into it and how it was baked
14:48:49  <Sacro> Prof_Frink: exactly
14:48:55  <Darkvater> no, just the pie
14:49:41  * Prof_Frink would rather have a free (as in speech) beer.
14:51:11  <Sacro> Prof_Frink: heh
14:51:46  <Sacro> i hate the 128k max here :@(
14:52:54  <peter1138> http://fuzzle.org/o/woo.png << ahh, the good old days of june '05
14:53:45  <Darkvater> :)
14:54:11  <peter1138> http://fuzzle.org/o/snake.png << and that
14:54:17  <Sacro> magic bridges
14:54:28  <peter1138> Sacro: that's pre-"magic bridges"
14:54:38  <Sacro> thats not very passenger friendly
14:54:48  <peter1138> that's bit-hackery with bridge tiles
14:54:53  <peter1138> and indeed it's not
14:55:07  <peter1138> but i still want custom bridge heads
14:55:49  <Sacro> me too
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14:59:10  <LSky`> why does it say station is too spread out when i put it on 40 :(
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15:07:29  <peter1138> how big is the station? heh
15:16:11  <Wolf01> peter1138! /====\
15:16:15  <peter1138> Wolf01!
15:16:18  <peter1138> (wtf?)
15:16:26  <Wolf01> (bridges)
15:16:29  <peter1138> what about them?
15:16:40  <Wolf01> yes
15:17:06  <peter1138> ...
15:17:50  * Prof_Frink bridges peter1138
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16:12:36  <Darkvater> what is the policy on mailing-list replies?
16:12:45  <Darkvater> Am i supposed to leave the whole mail in place?
16:12:52  <Darkvater> or can I just quote specific parts?
16:14:11  <peter1138> whatever you want
16:14:25  <Darkvater> candy
16:14:33  <peter1138> do that then
16:16:17  <bananafly> is there any way to play on 0.4.8 servers with the nightly?
16:16:33  <bananafly> or do I have to change back to the official?
16:16:47  <Darkvater> you can only play with the same version
16:17:00  <Darkvater> so if you want to play on 0.4.8 servers, you have to install 0.4.8
16:17:13  <Darkvater> you can install it in a seperate folder though, and have both versions available
16:18:05  <bananafly> nice
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16:23:26  <Sacro_> err... the bot
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16:24:04  <peter1138> came back
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16:27:06  <Darkvater> peter1138: shouldn't you be using your openttd address for the maillist? spammers are about
16:27:26  <peter1138> how many spammers are subscribed?
16:27:49  <Darkvater> everyone can read it no?
16:28:12  <Darkvater> but
16:28:13  <peter1138> where?
16:28:17  <Darkvater> < going home :D
16:28:20  <peter1138> ta ra
16:28:22  <Darkvater> donnu, archives?
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17:50:05  <peter1138> hmm
17:50:17  <hylje> a?
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18:02:06  <BobingAbout> eh?
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18:02:28  <peter1138> hmm?
18:02:50  <BobingAbout> hmmm
18:03:40  <BobingAbout> having fun peter?
18:04:25  <peter1138> with what?
18:10:39  <BobingAbout> dunno
18:12:33  <BobingAbout> newindustries and newcargos in ottd?
18:14:13  <BobingAbout> bye
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18:14:33  <peter1138> yes, i finished it
18:14:34  <KUDr> BobingAbout: what about your signals?
18:14:37  <peter1138> hurr
18:14:39  <KUDr> too late
18:16:00  <KUDr> i found BobingAbout's friend - gkrilkov: http://www.tt-forums.net/viewtopic.php?p=512213#512213
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18:16:36  <peter1138> :)
18:18:50  <KUDr> peter1138: how difficult it would be to make list of lost trains (they have set some flag)?
18:19:05  <KUDr> i am not a gui expert
18:19:30  <peter1138> Bjarni would know
18:19:39  <peter1138> he's done all manner of vehicle lists :)
18:19:39  <KUDr> ok, will ask him
18:19:46  <KUDr> true
18:19:51  <KUDr> thanks
18:19:58  <KUDr> Bjarni! Help!
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18:30:34  <Bjarni> help with what?
18:30:46  <Bjarni> oh
18:30:51  <Bjarni> a vehicle list
18:30:58  <KUDr> yes
18:31:26  <KUDr> they belong to the local player and have one flag set
18:31:44  <KUDr> easy to tell which one should be on that list
18:31:52  <KUDr> but it is all what i know
18:31:56  <Bjarni> it would be a matter of adding a loop to find them in the list generation
18:32:00  <KUDr> gui is magic for me
18:32:04  <Bjarni> and somewhere to click to open the window
18:32:12  <Bjarni> and add a few strings for it
18:32:23  <Bjarni> it would actually not be hard
18:32:28  <hylje> magic..
18:32:37  <KUDr> do you have done some template list that can be reused?
18:32:47  <Bjarni> more or less yes
18:32:53  <KUDr> good
18:33:03  <KUDr> so we can do that together
18:33:10  <Bjarni> ok
18:33:13  <KUDr> if we need to
18:33:20  <KUDr> not just now
18:33:31  * Bjarni is also doing something else right now
18:33:35  <KUDr> i would like to get more user input on it
18:33:45  <KUDr> to don't follow wrong way
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18:34:10  <KUDr> ok, thanks
18:34:43  <Bjarni> I designed the vehicle list to be a generic one, so it's actually the same GUI code for all the vehicle list codes. They just got different code to finding the vehicles for the list
18:35:15  <KUDr> very nice!
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18:35:40  <KUDr> you become a real dev one time :)
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18:36:02  <CaptObvious> I'm having issues getting a dedicated server going on windows
18:36:05  <Bjarni> that way goto depot and so on will work right away
18:36:34  <KUDr> ok, i will wait for your commits and study them
18:36:50  <CaptObvious> should the last lines that the openttd dedicated server window shows be that it's broadcasting to the master server?
18:36:54  <Bjarni> why?
18:37:00  <Bjarni> it's ready to add a new window
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18:37:45  <Bjarni> bbl
18:37:47  <glx> CaptObvious: what does it says now?
18:38:57  <CaptObvious> 2 secs, getting a screenie
18:40:15  <CaptObvious> http://vps343.dns6.com/openttd.jpg
18:40:44  <glx> !openttd port
18:40:46  <_42_> glx: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound)
18:41:06  <glx> port 3978 should be allowed for output
18:41:15  <CaptObvious> I disabled the firewall and it's still not able to connect
18:41:25  <glx> do you have a router?
18:42:11  <CaptObvious> it's a hosted webserver
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18:44:59  <glx> can clients connect to your server?
18:45:36  <CaptObvious> the openttd server?  no
18:45:41  <CaptObvious> says server is offline
18:45:51  <CaptObvious> it works locally though - if I launch openttd on the webserver
18:45:52  <glx> ok so port 3979 is closed
18:46:07  <CaptObvious> but I've searched high and low and there are no firewalls active
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18:46:56  <glx> maybe your host block some ports
18:47:51  <CaptObvious> maybe
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18:48:29  <glx> try changing server_port in openttd.cfg
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18:49:46  <CaptObvious> good idea
18:51:15  <CaptObvious> no change
18:51:53  <CaptObvious> have a look at that screenie again - should it be listening on 85.159.89.142:0?
18:53:56  <glx> no it listen on a determined port (0 is not a determined port)
18:54:17  <CaptObvious> yeah, that's what I thought was weird
18:54:22  <CaptObvious> do you see it on the screenshot?
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19:02:12  <glx> it's ok indeed :) (I just checked by running a server)
19:02:30  <CaptObvious> bah
19:02:45  <CaptObvious> there is no reason for this not to be working :(
19:04:01  <glx> there's one : your host doesn't allow all ports
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19:04:43  <glx> at least 80 and 8080 are not blocked but they are used
19:05:08  <CaptObvious> I don't see any reason why they wouldn't allow all through
19:05:12  <CaptObvious> it's not managed hosting
19:05:19  <CaptObvious> it's a dedicated server
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19:10:06  <webfreakz> any that could help me with GAIM and authserv?
19:10:21  <webfreakz> not on this oftc network, but on ogamenet.net
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19:33:38  <CaptObvious> hey glx
19:33:41  <CaptObvious> lookie:
19:33:43  *** Nigel [~Nigel@202-154-144-216.ubs-dynamic.connections.net.nz] has quit [Ping timeout: 480 seconds]
19:33:43  <CaptObvious> 2006-10-30 19:33:05 CLOSE UDP 85.159.89.142 81.171.98.111 1359 3978 - - - - - - - - -
19:33:50  <CaptObvious> firewall log
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19:47:43  <glx> CaptObvious: I think you just found why it doesn't work :)
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19:53:31  <CaptObvious> no, that was a successful connection
19:53:39  <CaptObvious> or at least
19:53:46  <CaptObvious> a connection the firewall was letting through
19:54:28  <CaptObvious> from the firewall logs it looks like the connections aren't even getting to the server
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21:03:11  <peter1138> hmm
21:03:21  <peter1138> signal dragging is all server-side, right?
21:03:33  <peter1138> with the signal interval specified as a parameter
21:04:05  <hylje> no
21:04:05  * peter1138 ponders enforcing mininum signal spacing there ;p
21:04:07  <glx> hmm no I think it's client-side with may DoCommand
21:04:07  <hylje> its clientside
21:04:11  <peter1138> boo
21:04:43  <peter1138> hah, you lie
21:05:48  <peter1138> - p2 = (bit 24-31) - user defined signals_density
21:05:49  <peter1138> :)
21:06:14  <CaptObvious> it's both
21:06:21  <CaptObvious> server sets the default when you join the game
21:06:25  <CaptObvious> but you can change it
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21:50:33  <lws1984> Sacro!
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22:17:10  <Brianetta> c'est moi
22:17:39  <peter1138> oui oui
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22:22:12  <Sacro> :o c'est Brianetta
22:23:00  <Brianetta> d'accord, c'est moi
22:26:26  <peter1138> gah, sleepy time
22:26:33  <peter1138> and i've not done anything useful :(
22:26:37  <glx> bonne nuit peter1138
22:27:42  *** Rens2Doom is now known as Rens2Sea
22:28:00  <Brianetta> sleepy time?
22:28:08  <Brianetta> did you remember to set your clock back to realtime?
22:31:27  <peter1138> heh
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22:35:11  <lws1984> Sacro!
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23:13:48  * Bjarni slaps Sacro
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23:15:47  <Sacro> :o
23:15:53  <Sacro> Bjarni: for what?
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23:20:57  <Bjarni> old habit
23:21:03  <Bjarni> it's usually the right thing to do
23:21:20  <Sacro> thats not fair :(
23:21:46  <Bjarni> welcome to the real world
23:22:00  <Bjarni> fair is in the fiction only :P
23:22:34  *** lws1984 is now known as lws|Away
23:23:56  <Bjarni> 1984 went away too quickly :(
23:24:00  <Bjarni> I want it back
23:25:07  <Darkvater> 'ello
23:25:23  <Bjarni> in 1984, I didn't care for computer problems at all
23:25:57  <Darkvater> Bjarni: the filters need to go from the build vehicle window
23:26:19  <Bjarni> hahaha, somebody on the forum just got an idea for something brand new: signals on bridges
23:26:20  <Bjarni> :P
23:26:33  <Bjarni> now that's a unique idea
23:27:05  <ln-> the only reason it can't be done yet must be that it hasn't been thought of before.
23:27:14  <Bjarni> Darkvater: I will start by moving them (and rename them to fit the actual function of them)
23:27:24  <Darkvater> no, gone, finito, removed
23:27:26  <Bjarni> ln-: yeah, something like that :D
23:27:29  <Darkvater> not moved
23:27:40  <Bjarni> Darkvater: why?
23:27:42  <Bjarni> I like them
23:27:57  <Bjarni> maybe it should be plane/helicopter though
23:28:00  <Darkvater> you are alone
23:28:30  * Bjarni looks around
23:28:33  <Darkvater> we can think perhaps of a better way to do this, if it even should, but as you have no time for 0.5 for this, it's best to remove them for now
23:28:35  <Bjarni> no people in sight right now
23:28:39  <Bjarni> so you are right
23:28:58  <Ailure> back in 1984 I was just an egg inside my mother and the sperm that reached my egg wasn't even produced back then
23:28:59  <Ailure> :p
23:29:05  <Ailure> eggcell
23:29:08  <Darkvater> ok, that's too much to hear
23:29:13  <Ailure> lol
23:29:27  <Bjarni> Ailure: ok, from now on you will be known as the "egghead"
23:29:31  <glx> http://glx.dnsalias.net:8080/openttd/orders.diff <-- unification of orders windows
23:29:46  <Ailure> lol
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23:30:30  <Bjarni> juveniles. They think they are so cool when they try to speak dirty
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23:34:08  <Sacro> i was born in 84
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23:36:16  <Sacro> twas a good year
23:41:33  <Ailure> 86
23:41:53  <Ailure> Very intresting, as Chernobyl happened while I was in my motheres womb
23:42:16  <Ailure> some of the fallout fell over Sweden, although the effects on our wildlife is usignificant now
23:42:44  <Ailure> aka not that much higher compared to the normal backround raditation
23:42:59  <Ailure> but it did cause some strained relations to the east nations :P
23:52:53  <Bjarni> so whenever you act weird, we should blame radiation poisoning?
23:53:49  <Ailure> You should just see me in #rohmacking in some other network
23:53:53  <Ailure> So maybe you should.
23:54:59  <Sacro> rohmacking?
23:55:12  <Ailure> parody of rom-hacking
23:55:24  <Ailure> alot of members being part of a community who reverse engineer old games
23:55:36  <Ailure> It's a grey area though legally. ;)
23:55:46  <Sacro> so is openttd
23:55:49  <Ailure> true
23:55:54  <Ailure> it's reverse engineering too
23:55:55  <Ailure> ROM hackers
23:56:17  <Ailure> I mean, alot of teqniques are similar.
23:56:36  <Ailure> The code was decompiled from machine code to assembly, then converted into C?
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23:57:46  <Bjarni> actually all the C code is written by humans
23:58:15  <Bjarni> even though some of it could make that statement questionable :P
23:58:45  <Ailure> I see ;p
23:59:02  <Ailure> though I done my fair share of reverse engineering
23:59:08  <Ailure> such as figuring the level format for some old NES game
23:59:15  <Bjarni> I specially like the function without comments and the variables were named b and bb and stuff like that
23:59:43  <Ailure> I yet have to see that in the source
23:59:45  <glx> is there still function like that?
23:59:48  <Ailure> but I admit I hadn't digged in the source much
23:59:55  <Bjarni> I think it was cleaned up at some point

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