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seconds] 08:48:15 <TrueBrain> howdie all 08:50:44 <mcbane> morning =) 08:51:33 *** dihedral [~dihedral@joshua.dihedral.de] has joined #openttd 09:02:09 *** dihedral [~dihedral@joshua.dihedral.de] has quit [Quit: leaving] 09:02:50 *** dihedral [~dihedral@joshua.dihedral.de] has joined #openttd 09:03:01 *** dihedral [~dihedral@joshua.dihedral.de] has quit [] 09:08:13 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has quit [Read error: Connection reset by peer] 09:08:21 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has joined #openttd 09:22:46 *** dihedral [~dihedral@joshua.dihedral.de] has joined #openttd 09:23:35 *** dihedral is now known as dihedral|work 09:24:19 <dihedral|work> morning ladies :-) 09:25:30 <TrueBrain> hi joiner 09:36:18 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has joined #openttd 09:37:05 *** Ammller [~Ammler@adsl-62-167-28-254.adslplus.ch] has joined #openttd 09:37:42 *** DJ_Mirage [~sexybigge@biggetje.xs4all.nl] has quit [Quit: www.sexybiggetje.nl] 09:41:03 *** Ammler [~Ammler@adsl-62-167-78-124.adslplus.ch] has quit [Ping timeout: 480 seconds] 09:46:50 *** Frostregen_ [SADDAM@dslb-084-058-137-143.pools.arcor-ip.net] has joined #openttd 09:53:14 *** Frostregen [~sucks@dslb-084-058-177-103.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 09:53:29 *** Frostregen_ is now known as Frostregen 09:55:00 <dihedral|work> :-P 09:55:05 <dihedral|work> TrueBrain: nice to see you back 09:55:38 <dihedral|work> TrueBrain: http://pub.dihedral.de/openttd/0production.png 09:55:44 <dihedral|work> :-P 09:55:50 <mcbane> heh 09:55:57 <mcbane> thats not much 09:56:41 <dihedral|work> i thought it was not supposed to go below 32? 09:57:47 *** Vikthor [novotv6@pc404-57.feld.cvut.cz] has joined #openttd 09:59:38 *** Greyscale [~Grey@host86-138-70-162.range86-138.btcentralplus.com] has quit [Remote host closed the connection] 10:02:02 *** Greyscale 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<TrueBrain> dihedral|work: gained successes in the past doesn't garantuee any in the future ;) 10:53:34 <dihedral|work> TrueBrain: that forrest was jumping every 2 months between 0 and 33T 10:53:46 <TrueBrain> dihedral|work: make a bug report (including savegame :)) 10:54:16 <TrueBrain> oeh, the choices.. do I download House S04E01 in HR quality or not... 10:54:17 <dihedral|work> :-( 10:54:22 <dihedral|work> aint got the save :-P 10:54:27 <TrueBrain> so much more diskspace.... 10:54:37 <TrueBrain> now that is just plain stupid 10:54:42 <dihedral|work> i have 70 megs of save game for each game 10:54:42 <TrueBrain> you have a bug, and you don't make a savegame 10:54:53 <dihedral|work> yep 10:54:56 * dihedral|work agrees 10:55:30 <dihedral|work> i'll see if one of the players from that time has a save :-) 10:56:02 *** raimar2 [~hawk@p5489BB88.dip.t-dialin.net] has joined #openttd 10:56:40 <dihedral|work> how many savegames would i need if saving every 6 months and wanting to keep saves for 24 hours? 10:57:19 <Eddi|zuHause2> how much wood would a wood chuck chuck if a wood chuck could chuck wood? 10:57:36 <dihedral|work> wenn griechen hinter griechen kriechen... 10:58:27 <Eddi|zuHause2> dihedral|work: a day is roughly 2 seconds 10:59:01 <Eddi|zuHause2> so a month is around an hour 10:59:03 <dihedral|work> 18 mins to a month 10:59:10 <dihedral|work> sorry 10:59:33 <dihedral|work> Eddi|zuHause2: funny that - i get 3 years in an hour 11:00:12 <dihedral|work> 18 mins to a year... 11:00:23 <dihedral|work> so 2 seconds a day cannot be quite right 11:00:33 <Eddi|zuHause2> err... wait... 11:00:54 *** McHawk [~hawk@p5489E07A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 11:01:10 <Eddi|zuHause2> 2 seconds/day * 30 days/month = 1 minute/month 11:01:44 <Ammller> dihedral|work: I think, its about 14 mins 11:01:47 <Eddi|zuHause2> * 12 months/year = 12 minutes 11:02:10 <Eddi|zuHause2> so you get more like 4 years per hour 11:02:17 <Ammller> thats a yearly autosave: http://mozart.ammler.ch/tt-ms/save/autosave/ 11:04:40 *** Deathmaker [~Miranda@dslb-082-083-199-089.pools.arcor-ip.net] has joined #openttd 11:05:09 <Ammller> as Eddi|zuHause2 said, its roughly 2 sec, not exact, so its a little more 11:08:24 <Niki-> hi :) 11:09:44 *** Nitehawk [~nitehawk@c-98-200-106-108.hsd1.tx.comcast.net] has joined #openttd 11:16:17 <dihedral|work> Ammller: my halfyear savegames are in 8 to 9 minute intervals... 11:17:11 <Ammller> hmm, does that make such differences 11:17:15 <dihedral|work> giving me 16 minutes for a year at shortest, and 18 minutes at max 11:17:33 <dihedral|work> that was the atime values i compared 11:17:45 <dihedral|work> i did not pay attention to seconds :-) 11:18:28 <Ammller> i'll check coop 11:20:07 *** Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd 11:35:07 *** Niki- [~niki@p50909BE3.dip0.t-ipconnect.de] has quit [Quit: Leaving] 11:45:18 <Eddi|zuHause2> dihedral|work: years can get longer if the game is very crowded, and the computer does not keep up 11:46:04 <dihedral|work> cpu is at 10% per game 11:48:06 <Eddi|zuHause2> then your clock is too fast :p 11:48:53 <svip> Anything new lately in the trunk? 11:48:56 <svip> Haven't checked. 11:49:12 <Eddi|zuHause2> yes. transparent snow on houses :p 11:49:19 <svip> Really? 11:51:32 *** blathijs_ [~matthijs@katherina.student.utwente.nl] has joined #openttd 11:51:48 *** blathijs [~matthijs@katherina.student.utwente.nl] has quit [Ping timeout: 480 seconds] 11:55:31 <Ammller> svip: do you know autoslope? 11:55:46 <svip> As in slope terrain under tracks? 11:56:30 <Ammller> yes 11:56:50 <Ammller> and houses industries etc. 11:56:50 <Eddi|zuHause2> no, as in create foundations for houses if you terraform next to them 11:56:56 <svip> Oh. 11:56:59 <Eddi|zuHause2> without clearing the house first 11:57:37 <Ammller> thats something coolest since newhouses 11:57:43 *** Bjarni [~Bjarni@0x50a4165d.virnxx14.adsl-dhcp.tele.dk] has joined #openttd 11:57:45 *** mode/#openttd [+o Bjarni] by ChanServ 11:58:26 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has quit [Read error: Connection reset by peer] 11:58:29 <Bjarni> interesting feature request... 11:58:38 *** Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd 11:58:47 <Bjarni> requesting autorenew to be able to change one model with another one 11:59:12 <Bjarni> "But you missed the point: the autoreplace does NOT allow me to upgrade the vehicle (change the model)" 12:00:12 <Eddi|zuHause2> and you said "let me code that in a few seconds"? 12:00:36 <Bjarni> nahh 12:00:43 *** blathijs_ [~matthijs@katherina.student.utwente.nl] has quit [Ping timeout: 480 seconds] 12:01:00 <Eddi|zuHause2> "that'd take at least 2 years to get it working right." 12:01:00 <Bjarni> it took a year to get working, so it's not that trustworthy to claim to be able to do it in a matter of seconds 12:01:14 <Bjarni> yeah, it's still not working right :P 12:01:35 <Bjarni> http://bugs.openttd.org/task/1264 <-- the currently known issue 12:04:55 *** Rubidium_ [~rubidium@rubidium.student.utwente.nl] has joined #openttd 12:04:55 *** Rubidium [~rubidium@rubidium.student.utwente.nl] has quit [Read error: Connection reset by peer] 12:09:25 <Bjarni> anyway this guy wrote a whole lot 12:09:39 <Bjarni> in fact too much... :P 12:10:06 <Bjarni> like... should I really read all of this because this guy didn't find the autoreplace window? 12:10:37 *** Diabolic-Angel [~dia@xdsl-81-173-251-144.netcologne.de] has joined #openttd 12:15:58 *** Smoky555 [~Miranda@80.69.148.14] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 12:16:16 *** globester [~PP@131.227.231.159] has joined #openttd 12:17:12 *** Rubidium_ is now known as Rubidium 12:20:57 *** ThePizzaKing [~jeff@c211-28-155-247.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:21:22 *** ThePizzaKing [~jeff@c211-28-155-247.eburwd2.vic.optusnet.com.au] has joined #openttd 12:23:12 *** Farden123 [~jk3farden@AMontsouris-156-1-128-14.w83-202.abo.wanadoo.fr] has joined #openttd 12:23:26 *** Smoky555 [~Miranda@80.69.148.14] has joined #openttd 12:27:24 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 12:30:17 *** Farden [~jk3farden@AMontsouris-156-1-176-206.w83-202.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 12:30:17 *** Farden123 is now known as Farden 12:34:27 *** ThePizzaKing [~jeff@c211-28-155-247.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] 12:38:56 *** Stoffe [~mirc@h2n2fls308o838.telia.com] has quit [Quit: Peace and Protection 4.22.2] 12:43:15 *** glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 12:43:19 *** mode/#openttd [+v glx] by ChanServ 12:46:01 *** Stoffe [~mirc@h2n2fls308o838.telia.com] has joined #openttd 12:50:15 * Stoffe is away -[ Gone, or otherwise missing ]- at 02:51p -[ P:On / L:On ]- 12:54:08 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 12:54:08 *** stillunk1own [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 13:00:18 *** Dephenom [~paul@81-178-15-211.dsl.pipex.com] has quit [Quit: Leaving] 13:00:58 *** Dephenom [~paul@81-178-15-211.dsl.pipex.com] has joined #openttd 13:02:56 *** fjb [~frank@p5485D7D7.dip.t-dialin.net] has joined #openttd 13:03:02 <fjb> Hi 13:03:07 <dihedral|work> hi 13:04:00 <fjb> Is there a way to get the stats of the vehicles in a game? 13:10:55 *** glx is now known as glx|away 13:20:01 <dihedral|work> TrueBrain: i think i may have found a sav - i shall check :-) 13:20:06 <dihedral|work> laters ladies 13:20:18 *** dihedral|work [~dihedral@joshua.dihedral.de] has quit [Quit: leaving] 13:31:56 <Bjarni> <fjb> Is there a way to get the stats of the vehicles in a game? <--- there is the vehicle details window and the vehicle list window 13:32:05 <Bjarni> the company screen contains the vehicle count 13:32:18 <Bjarni> the replace window contains the number of vehicles of each type 13:32:27 <Bjarni> but apart from that... I don't think so 13:32:45 <Bjarni> but we are always open for good ideas ;) 13:32:53 <Bjarni> specially if they are followed by a diff 13:35:46 <De_Ghost> copy and paste 13:35:51 <De_Ghost> copy AND PASTE!! 13:35:52 <De_Ghost> lol 13:39:34 <Bjarni> ? 13:46:54 *** Ammller [~Ammler@adsl-62-167-28-254.adslplus.ch] has quit [Ping timeout: 480 seconds] 13:52:28 <De_Ghost> that patch 13:53:05 *** Osai [~Osai@pD9EB7D76.dip.t-dialin.net] has joined #openttd 13:55:37 *** Peakki [antti@cs78151004.pp.htv.fi] has joined #openttd 13:58:49 <fjb> Bjarni: Thank you. 13:59:24 <Bjarni> you shouldn't thank me 13:59:34 *** egladil [~egladil@frukt.csbnet.se] has quit [Quit: Leaving] 13:59:36 <Bjarni> you should write a patch to give even more stats :P 14:00:00 <fjb> I thougt about a possibility to list all vehicles in an NewGRF with all the Details like loading speed etc. 14:00:10 <fjb> :-) 14:00:21 <fjb> I have to understand the source first... 14:00:29 <Bjarni> hey 14:00:31 <Bjarni> that's my idea 14:00:43 <Bjarni> and I too haven't coded anything regarding this :P 14:01:25 *** TinoM [~Tino@i5387C921.versanet.de] has quit [Quit: Verlassend] 14:01:37 <fjb> I have more ideas I would like to code, but C derived languages are not that userfriendly... :-) 14:02:47 <Bjarni> I saw a poll about which programming language people prefer to use 14:02:51 *** TinoM [~Tino@i5387C921.versanet.de] has joined #openttd 14:02:54 <Bjarni> most people prefer C# or PHP 14:03:14 <Bjarni> surprisingly more people prefer Brainfuck than C 14:03:34 <fjb> They don't know the better modern languages. And people can only vote for things they know. 14:04:22 <fjb> Brainfuck is cool, there is no chance to understand what you wrote. So just write anything and forget about it. :-) 14:04:31 <Bjarni> heh, people complain about the lack of java in the poll :D 14:04:49 <SpComb> was there a Python option? 14:04:57 <Bjarni> yeah 14:05:18 <fjb> Java is not that better than C. The Syntax is like C extendet. Not much better to nderstand. 14:05:19 <Bjarni> http://newz.dk/ <-- it's in Danish, but I guess the names are universal 14:05:45 <Bjarni> people didn't say anything about Java being better, just that it's missing from the list 14:06:02 <Bjarni> more people prefer whitespace than ML and TCL 14:06:29 <fjb> What is Andet? 14:07:03 <Bjarni> "the rest" 14:07:13 <fjb> ML ist hard to understand if you don't care about funktional programming. 14:07:18 <Bjarni> some people read that as "I can't code" :P 14:07:23 <fjb> Ah. :-) 14:07:54 *** Farden123 [~jk3farden@AMontsouris-156-1-81-91.w90-24.abo.wanadoo.fr] has joined #openttd 14:07:58 <Bjarni> oh 14:08:01 <Bjarni> that reminds me 14:08:15 <Bjarni> I got to check out some functional programming before the lecture tomorrow 14:08:15 <fjb> OcaML is a really interesting version of ML. 14:08:16 <Eddi|zuHause2> i like pascal syntax much better than c syntax 14:08:27 <fjb> Me too. 14:08:41 * SpComb likes Python syntax 14:09:02 <Eddi|zuHause2> especially the := vs. = matter prevents so many errors 14:09:04 * Bjarni voted C 14:09:20 <Bjarni> though I thought of CLIPS as a worthy candidate as well 14:09:23 <fjb> Pascal syntax is far better to understand, but you have to type more and people tend to be lazy, especially if they don't habe to take care about the code. 14:09:53 <fjb> Common LISP? 14:10:06 <Bjarni> no :P 14:10:23 <fjb> I don't know CLIST then. 14:10:28 <Eddi|zuHause2> my father programmed in clipper most of the time 14:10:32 <Bjarni> CLIPS it's a functional coding language 14:10:59 <fjb> LISP is the grandmother of all functional languages. 14:11:04 <Bjarni> http://www.ghg.net/clips/CLIPS.html 14:11:18 <Eddi|zuHause2> no, lambda calculus is :p 14:11:20 <Bjarni> it's not as general as C or ML though 14:11:49 <Bjarni> but really cool once you have a task suited for it 14:12:45 <Bjarni> http://www.ghg.net/clips/CLIPS-FAQ <-- basically the first question is what you wants to ask ;) 14:12:57 <fjb> Something like Prolog. Long ago I did some things in Prolog. 14:13:32 <Eddi|zuHause2> prolog is funny 14:13:40 <Bjarni> heh 14:13:41 <fjb> The first Prolog interpreter was inplemented in LISP. :-) 14:13:50 <Bjarni> why? 14:13:55 <Bjarni> self torture? 14:13:57 *** Farden [~jk3farden@AMontsouris-156-1-128-14.w83-202.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 14:13:58 *** Farden123 is now known as Farden 14:14:23 <Eddi|zuHause2> there is a lisp interpreter implemented in lisp 14:14:37 <fjb> No, Prolog is really fun. You feed it with something and are astonished what you get in the and. 14:14:48 <Bjarni> I like the first expert system. It was made to emulate expert workers' minds and it was based on the idea that everything is based on rules 14:14:51 <Bjarni> it didn't work 14:15:06 <Bjarni> turned out that experts knows stuff that you can't set up as rules :P 14:15:49 <fjb> Japanese third generation computing relied on expert system. That was way back in the 80s... 14:16:07 <Bjarni> say like driving a car... you can do that based on rules, but to do it right, you need some information on what goes on in the car to do it right 14:16:45 <Bjarni> like one fact that you have to know in order to drive right is the speed limit :) 14:17:05 <Bjarni> you can't set up a rule to tell the speed limit as it's just a fact, not a rule by itself 14:17:23 <fjb> Driving a car is no good example. That is one of the few things that can really be put into ruules. (If you have enough sensors to get all needed information) 14:17:38 <Bjarni> then you need sensors 14:17:48 <Bjarni> well 14:17:55 <Bjarni> yeah, I guess you are right 14:18:27 <Bjarni> anyway I think you get the idea that rules alone isn't always enough to "emulate an expert" 14:18:56 *** dihedral [~dihedral@dslb-084-057-231-138.pools.arcor-ip.net] has joined #openttd 14:19:17 <fjb> You need sensors for every kind of control system. 14:19:22 <Bjarni> yeah 14:19:32 <Bjarni> and you need to know what to do with the sensors 14:19:34 <fjb> Even an expert needs sensors. 14:19:42 <fjb> Put a blind driver in a car... 14:19:49 <Bjarni> I mean what to do with the sensor outputs 14:20:20 <fjb> Expert systems work if you have enough sensors. 14:20:31 <Bjarni> <fjb> Put a blind driver in a car... <-- it happens... some guy in Barcelona bribed himself into getting a drivers license even though he was nearly blind 14:20:44 <fjb> :-) 14:21:11 <Bjarni> it took a few years to catch him as the police said it was ok when they saw the license and he just stared at where he presumed the officer's head would be 14:21:11 <fjb> Nearly blind is not blind. Better a bad sensor than no sensor. :-) 14:21:33 <Bjarni> surprisingly he didn't have more accidents than other drivers in Barcelona 14:21:53 <fjb> I guess he didn't drive that much. 14:22:09 <Bjarni> nearly blind as he could make out if there was a car in front of him if he was tailgating 14:22:25 <Bjarni> if there was say 3 meters between the cars, then he could not see it anymore 14:22:29 *** Purno_ [~Purno@5357D37C.cable.casema.nl] has joined #openttd 14:22:41 *** Zaviori [~zavior@d195-237-7-209.elisa-laajakaista.fi] has joined #openttd 14:22:42 <fjb> Sometimes that is enough information. It's like driving in fog. 14:23:02 <Bjarni> you can't drive in fog that's so dense 14:23:19 <fjb> You can... :-) 14:23:24 <Bjarni> not safely 14:23:49 <Bjarni> you will have to assume that the road is clear because you can't see it good enough 14:23:51 <fjb> Who spoke about safely? 14:23:59 *** glx_ [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 14:23:59 *** DorpsGek is now known as Guest477 14:24:02 *** mode/#openttd [+v glx_] by ChanServ 14:24:02 *** DorpsGek [truelight@81.171.98.110] has joined #openttd 14:24:05 *** mode/#openttd [+o DorpsGek] by ChanServ 14:25:09 <fjb> It depends on you evironment how good your sensors have to be. Sometimes it is enough to tell bright from dark. 14:25:14 <Bjarni> I once saw a woman in the news telling about the fog. She said that she was following another car and just followed the taillights because the fog prevented her from seeing the road at that speed. When the car in front of her lost sense of the road and ended up on a field, she turned into the field as well 14:25:28 *** Guest477 [truelight@81.171.98.110] has quit [Read error: Connection reset by peer] 14:26:03 <Bjarni> the guy in the front car was a local taxi driver and he knew the road... it happened anyway 14:26:33 <hylje> cars are very unsafe 14:26:34 <hylje> news at 11 14:26:36 <fjb> That was bad luck. 14:26:59 <hylje> while one may think cars are safe 14:27:09 <Bjarni> the police called it reckless driving as both cars were speeding 14:27:14 <hylje> why does one shrug when newspaper says a car crashed off a cliff 14:27:19 <Bjarni> driving like 90 when the conditions allowed like 40 14:27:26 <hylje> compared to when a train is completely destroyed 14:27:28 <fjb> An expert system driving the car could have done better, think about sensor humans don't have. Things like radar oder ir sensors. 14:27:43 <hylje> or an airplane, which is thought as slightly unsafe 14:28:23 <fjb> Most modern planes can safely land without a pilot. 14:28:38 <Bjarni> yeah 14:29:12 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 14:29:14 <Bjarni> imagine that the pressure drops and everybody on board dies. The plane can at least in theory just continue to the destination and land 14:29:22 *** Purno [~Purno@5357D37C.cable.casema.nl] has quit [Ping timeout: 480 seconds] 14:29:39 <hylje> haha 14:29:42 *** Zavior [~zavior@d195-237-7-209.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 14:29:42 <fjb> That are kind of expert system. They have sensors and rules. And the can fly a plane safely almost anywhere. 14:29:57 <Bjarni> plane saved even though everybody died.... it would at least be better than a crash since nobody would get hit on the ground 14:31:47 <fjb> That happend in Greece some years ago. The people on board where dead or almost dead an the airplane reached the destination airport. Sadly it was not programmed to land by itself. The pilot had have to tell it to the autopilot. But he couldn't anymore. So the plane eventually crashed when the fuel was empty. 14:34:55 *** Mark [~Mark@86.84.7.53] has joined #openttd 14:36:29 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 14:37:03 <dihedral> TrueBrain: FS#1278 14:40:39 <fjb> http://en.wikipedia.org/wiki/Helios_Airways_Flight_522 14:41:42 <Eddi|zuHause2> well, if only one had set up remote access (ssh) :p 14:41:42 *** AntB [~AntB-UK@81.140.71.226] has joined #openttd 14:42:52 <dihedral> looks like Zeus was not too happy... :-P 14:45:10 <dihedral> my image did not upload correctly to fs! 14:46:17 <fjb> Yes. It was thought about to control airplanes exclusivly from the ground to prevent terror attacks. But Airplanes nned a Pilot when some thing unexpected happens. 14:48:33 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd 14:49:13 <Brianetta> fjb: One problem - if the terrorists decide to hijack the ground control station, they have plenty of planes to use as missiles and might even survive. 14:49:22 <SmatZ> hello 14:49:27 <Brianetta> SmatZ. 14:49:31 <Bjarni> SmatZ! 14:49:55 <Bjarni> long time no see 14:49:56 <SmatZ> Brianetta Bjarni heelllloooooo :-) 14:50:00 <SmatZ> oh yes 14:51:45 <fjb> Brianetta: That was the problem of that stupid idea. Next time terrorist use a truck and every truck has to have remote control? Stupid idea... 14:51:51 <Eddi|zuHause2> well, trains have a button that you need to press (or release) every X seconds, to notice if the driver fell asleep 14:52:15 <Eddi|zuHause2> planes could do the same, and start autopilot then 14:52:27 <Brianetta> Eddi, they fell unconscious whilst under autopilot 14:52:37 <Brianetta> They didn't wake up again 14:52:43 <fjb> Yes, but a train just stops than. No problem for a Zeppelin either. But an airplane? 14:53:00 <Brianetta> fjb: Aircraft could descend to a safe altitude 14:53:13 <Brianetta> but then somebody at ATC would have to clear a path, send for an escort, etc 14:53:24 <fjb> Just think abou high mountains... 14:53:36 <Brianetta> Besides, on a long haul, the pilot might not even be in the cockpit 14:53:41 <Eddi|zuHause2> autopilot should alredy know about those 14:54:04 *** scia [~scia@85.149.96.102] has joined #openttd 14:54:16 <Bjarni> Eddi|zuHause2: and then what? A train can stop if there is no one driving it. It wouldn't make sense to just turn off the plane engines and activate all brakes 14:54:57 <Brianetta> Newer airliners can complete a journey without a pilot 14:55:07 <Brianetta> but at present they have to be told to doo so in advance 14:55:19 <Brianetta> and a pilot is, of course, on hand to take over in a contingency 14:55:19 <fjb> Btw, what do planes in OpenTTD do if the can not land? Do the fly endlessly? 14:55:28 <Brianetta> fjb: They explode 14:55:30 <Bjarni> we need an AI to take over in case something goes wrong 14:55:43 <Bjarni> fjb: they crash 14:55:49 <Brianetta> fjb: Make a plane, get it in the air, and demolish its airports 14:56:07 *** AntB [~AntB-UK@81.140.71.226] has quit [Quit: *poof!* I am gone -=- Using ChatZilla] 14:56:08 <Brianetta> They "run out of fuel" very quickly 14:56:19 <fjb> The aotopilot should be programmed to land without a pilot. 14:56:47 <Brianetta> fjb: Many autopilots can't 14:57:03 <Brianetta> THey can maintain altitude, speed and heading to a determined program 14:57:16 <Brianetta> which includes making turns, but not landing 14:57:19 <fjb> I once demolished one of the airports while building a new one. No plane crashed, maybe I just build the new one quick enough. 14:57:26 <Eddi|zuHause2> landing is a difficult task, i assume such a program gets very expensive 14:57:36 <Eddi|zuHause2> so a cheap flight company might not have those 14:58:06 <fjb> Modern autopilots are able to land the plane if the airport guidance system support it. 14:58:54 <Brianetta> fjb: Some modern autopilots, you mean 14:58:57 <Eddi|zuHause2> yeah, and then terrorists capture the airport and modify the reported height 14:59:10 <Eddi|zuHause2> to make the plane crash 14:59:12 <Brianetta> Eddi: They don't report height. That was a Die Hard 2 mistake. 14:59:20 <Eddi|zuHause2> yeah ;) 14:59:29 <Eddi|zuHause2> i thought that was stupid also :p 14:59:41 <Brianetta> The aircraft tells the airport how high it is 15:00:02 <Brianetta> and if the airport thinks it's very different, a human is called 15:00:57 <fjb> The plane is not under remotecontrol while landing. The autopilot does it of it's own. The ground control just helps it. 15:04:03 <dihedral> Brianetta: can i source a file in tcl more than once? 15:04:25 <Brianetta> yes, but it will be run more than once 15:04:38 <Brianetta> Defined procedures and so on will be fine 15:04:52 <Brianetta> but variables will be re-initialised, and any logic will be run again 15:04:53 <fjb> Is there an ovwerview of the OpenTTD source anywhere? 15:05:07 <Brianetta> so if the file opens network connections or files, you might want to think twice 15:06:49 <dihedral> so if i have the ! commands source a tcl file, i could add them without having to restart autopilot 15:07:23 <dihedral> would the procedures be redefined then if they are in a sourced file? 15:07:36 <hylje> fjb: svn.openttd.org 15:08:31 <fjb> Thank you, that helps a bit. 15:09:10 <dihedral> Brianetta: just trying to find a way i can make amendments ( e.g. adding features) without having to restart autopilot and with that the entire game 15:09:26 <fjb> What do passenger do? Do they enter the first vehicle and the exit at the next stop? 15:09:35 <dihedral> yep 15:09:45 <hylje> ye 15:09:49 <Brianetta> dihedral: Like I said, rewrite it. It was designed as a one-shot program, because that's how I run my own server, 15:10:29 <dihedral> Brianetta: i shall listen to you for this time :-D 15:10:40 <Brianetta> (: 15:12:54 <fjb> How do you hadle big cities? Do you link single bus stops like a star around the train station or airport? 15:13:06 *** skidd13 [~skidd13@p548A6F8E.dip.t-dialin.net] has joined #openttd 15:16:26 <Brianetta> doesn't really matter 15:16:48 <Brianetta> unless you play with transfer orders, they just get off at the next stop. Doesn't matter if it's another bus stop or an airport. 15:18:31 <fjb> Transfer orders don't prevent the passengers to leave the bus at the next stop. Or did I miss something? 15:19:58 <dihedral> transfer + full load 15:20:43 <fjb> But then it waits till it is full. It doesn't just catch the waiting passengers. 15:20:58 <dihedral> it does 15:21:10 <dihedral> i.e. it does not wait until it's full 15:21:26 <dihedral> it says in the order (transfer and take cargo) 15:22:03 <dihedral> http://wiki.openttd.org/index.php/Transfer_order%2C_setting_up_feeder_systems 15:22:24 <fjb> Oh, I have to try it. 15:22:38 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Ping timeout: 480 seconds] 15:23:36 <dihedral> reading the wiki or the transfer order? 15:24:50 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd 15:25:59 <fjb> Trying transfer order. I read in the wiki, but it looks like i missen some important things. 15:26:46 <fjb> I only knew how transfer unload works. But I thought transfer full load would wait till the vehicle is full. 15:27:24 <fjb> Now I hve to set up enough busses. 15:27:27 <fjb> have 15:29:10 <svip> Bjarni, here is a friendly warning; http://www.isarapix.com/pix5/1191249757.png 15:29:23 *** glx_ is now known as glx 15:29:23 *** KouDy [user@85.207.64.178] has joined #openttd 15:30:05 <dihedral> svip - nice one 15:30:19 <svip> ;o 15:31:43 <fjb> Why do all the call back only have numbers and no readable nick name? 15:32:09 <dihedral> what? 15:33:17 <fjb> I just read callback 14A. What ist that? Can it not have a descriptive name, too? 15:33:35 <dihedral> where do you read that? 15:34:30 <glx> fjb: they have full name in source 15:34:34 <Belugas> /** Called to determine the color of an industry. */ 15:34:34 <Belugas> CBID_INDUSTRY_DECIDE_COLOUR = 0x14A, 15:35:01 <glx> but we like to "hide" stuff in commit log :) 15:35:36 <dihedral> that's what he's talking about...! 15:36:27 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Leaving...] 15:36:33 <Eddi|zuHause2> <fjb> Why do all the call back only have numbers and no readable nick name? <- because the Patch developers are assembler freaks 15:36:52 <Eddi|zuHause2> nothing has descriptive names in assembler world 15:37:53 <Eddi|zuHause2> PS: why the inconsistent use of "color" vs. "colour"? 15:38:08 <dihedral> us vs uk 15:38:12 <dihedral> :-P 15:38:49 <dihedral> or some us guy pretending to be a snob just because he went to oxford or cambridge :-) 15:39:24 <Belugas> there are no us guys in ottd dev team :) 15:39:42 <dihedral> :-D 15:39:44 <dihedral> ca 15:39:54 <dihedral> it's all the same for europeans... 15:39:58 * dihedral coughts 15:40:00 <dihedral> :-D 15:41:08 <fjb> dihedral: I read it in the changelog. 15:41:12 <Eddi|zuHause2> i know what the "color" vs. "colour" issue is about, i was asking why using two different spellings in two consecutive lines 15:42:36 <fjb> How platform dependent are the patches? 15:42:42 <glx> because it was CBID_INDUSTRY_DECIDE_COLOR before a recent consistency check in enum names 15:42:50 <dihedral> Eddi|zuHause2: was just trying to be funny... a little 15:43:11 <Eddi|zuHause2> you failed :p 15:43:18 <dihedral> well - yes... 15:43:23 <dihedral> noticed - but thanks 15:43:43 *** scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] 15:43:55 <glx> <fjb> How platform dependent are the patches? <-- what do you mean? 15:44:01 <Eddi|zuHause2> fjb: what is a platform in your context? 15:44:34 <fjb> Do they depend on a specific processor architecture? 15:44:49 <glx> patches are just text files 15:45:31 <fjb> I think I have to look at the patches more closely. 15:47:40 <Bjarni> svip: that's obscene 15:47:54 <fjb> Looks like grf is a container for grafics, sounds (which I didn't get to work on FreeBSD yet), ansome text. 15:47:54 <Bjarni> you have been to Sweden??? 15:48:08 <svip> :O :( Yes. 15:48:11 <svip> ;-; I must confess. 15:48:30 <Bjarni> but it's full of.... 15:48:35 <Bjarni> Swedes... 15:48:37 <svip> Swedes?! 15:48:40 <glx> fjb: oh you were talking about newgrf? 15:48:53 <Bjarni> yeah 15:48:59 <Bjarni> Swedish people speaking Swedish 15:49:07 <svip> I never got further than MalmÞ. 15:49:45 <Bjarni> I have been in Malmö once 15:49:53 <Bjarni> sorry, twice 15:50:00 *** blathijs [~matthijs@katherina.student.utwente.nl] has joined #openttd 15:50:03 <Bjarni> got to the station and then headed back home 15:50:23 <fjb> glx: Yes, what else are callback for? Maybe I did miss something. I'm still now to the world of TTD. 15:50:55 <Eddi|zuHause2> fjb: a newgrf is something entirely different from a patch 15:51:08 <glx> newgrf are platform independant (they are "interpreted" by TTDP or OTTD) 15:51:45 *** Farden123 [~jk3farden@AMontsouris-156-1-146-117.w83-202.abo.wanadoo.fr] has joined #openttd 15:52:05 <fjb> Ok, I think I confused some things. 15:52:22 <glx> the windows/dos stuff is just dependant on original TTD files used (different palette) 15:52:28 *** Ammller [~Ammler@adsl-62-167-28-254.adslplus.ch] has joined #openttd 15:52:41 <Bjarni> and then I have been in Helsingborg and Markaryd 15:52:46 <fjb> I just read about callbacks in the changelog. 15:52:49 <Bjarni> oh, and Ystad too 15:53:15 <glx> well the callback recently added are not usable yet :P 15:53:34 <fjb> Will OpenTTD be independent from the original files in the future? 15:54:09 <Bjarni> maybe 15:54:36 <Bjarni> if somebody will finally get arsed to actually do some graphics that's not based on the TTD files 15:54:38 <Bjarni> and sounds 15:54:58 <Bjarni> technically we wouldn't need sounds or music, but then the game would be a bit lame 15:54:59 <fjb> glx: I just want to understand the whole callback system in the first place. I don't care if a callback is usable yet. I just want to know how callbacks work. The rest comes later. 15:55:00 <Eddi|zuHause2> it's like a swede going to a german fuel station demanding "öl" [swedish, meaning beer], but in german "Ãl" means oil 15:55:23 <Bjarni> it happened or is it a joke? 15:55:42 <fjb> I play without sound all the time and really didn't miss anything. 15:55:43 <Bjarni> btw it's "Þl" in Danish 15:55:56 <glx> fjb: read the doc on http://wiki.ttdpatch.net 15:56:14 <Eddi|zuHause2> well, i know a swede, who said he demanded "öl" in a bar, and the barkeeper looked at him strangely 15:56:42 <Bjarni> fjb: heh. Once the music broke on the mac port and I didn't notice... as luck would happen, I muted the computer most of the at that time 15:56:58 <Bjarni> and always while playing 15:57:05 <fjb> glx: Thank you. 15:57:11 <Bjarni> Eddi|zuHause2: hehe 15:57:39 <Bjarni> Eddi|zuHause2: we had great fun out of the fact that our German text book used the word "babyöl" 15:57:58 <Bjarni> well, some people thought it was great fun 15:58:01 <Bjarni> ... for a long time 15:58:04 <Bjarni> :/ 15:58:32 <fjb> Bjarni: I didn't find out why there is no sound on FreeBSd. But I didn't care enough to investigate it. I prefer to play the game or think about what could be enhanced. :-) 15:58:32 *** Farden [~jk3farden@AMontsouris-156-1-81-91.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 15:58:33 *** Farden123 is now known as Farden 15:58:57 <Bjarni> like sounds? :) 15:59:12 <fjb> No sound. :-) 15:59:34 <Bjarni> I know one improvement that I could use 15:59:48 <fjb> Sounds tend to annoy me, when I think about the best route for the new railway. 15:59:52 <Bjarni> no users, who writes a novel that requests a feature I already implemented ages ago 16:00:04 <Bjarni> it takes forever to read and figure out what they mean :( 16:00:21 <fjb> :-) Educate the users. 16:00:34 <Brianetta> yes 16:00:38 <Brianetta> I have a LART 16:01:00 <fjb> :-) 16:01:15 <Brianetta> https://tyneside.lug.org.uk/fetchfile.php?fileid=18 16:01:18 <Bjarni> whoa... I wanted an improvement, not a full time job 16:01:20 <Brianetta> log in as guest, no password 16:01:30 <fjb> Who still knows what a LART is? The young people don't know it anymore, I guess. 16:01:41 <Brianetta> A clue-by-four 16:01:57 <Brianetta> and my own personal invention, the grammar hammer 16:02:48 <Eddi|zuHause2> Bjarni: i can imagine :p 16:03:01 <fjb> Nice LART. 16:03:07 <Brianetta> I know. 16:03:37 <fjb> /dev/lart 16:11:19 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 16:47:09 *** Digitalfox [~chatzilla@bl7-183-222.dsl.telepac.pt] has joined #openttd 16:48:40 *** Wolf01 [~wolf01@host240-239-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 16:49:24 <Wolf01> hello 16:49:46 *** Deathmaker [~Miranda@dslb-082-083-199-089.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] 16:50:09 <Digitalfox> Hello :) 16:50:43 <Digitalfox> What software do you guys use to create dvd covers? I'm talking of printing on dvd's images.. 16:53:28 <Rubidium> wonders how one could print on something as virtual as an DVD image 16:53:39 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has joined #openttd 16:54:17 <SpComb> what software could I use to create cover images for my CD .iso files? 16:55:43 <SpComb> oh right, I extrapolated that from Rubidium's comment, but it was actually what Digitalfox asked 16:56:22 <dihedral> how is that Rubidium 16:56:29 <dihedral> just uploaded the data again 16:56:42 <Digitalfox> Yes i have miss explain myself.. What i mean is that i have a printer that supports printing on cd/dvd directly ( canon 4300 ), and the software that cames with it is a little weak for resizing images to use, so i would like to know with software to you use 16:56:49 *** Diabolic-Angel [~dia@xdsl-81-173-251-144.netcologne.de] has quit [Quit: leaving] 16:57:04 <Digitalfox> *do you use? 17:00:23 *** helb [~helb@84.244.90.159] has quit [Ping timeout: 480 seconds] 17:00:44 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has joined #openttd 17:02:11 *** svippy [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has joined #openttd 17:02:11 *** svip [~svip@cpe.atm2-0-78233.0x535a2072.boanxx18.customer.tele.dk] has quit [Read error: Connection reset by peer] 17:09:44 *** dihedral is now known as dihedral|away 17:13:59 *** Digitalfox [~chatzilla@bl7-183-222.dsl.telepac.pt] has quit [Quit: Bye] 17:15:44 *** Peakki [antti@cs78151004.pp.htv.fi] has quit [Remote host closed the connection] 17:22:45 *** Greyscale [~Grey@host86-138-70-162.range86-138.btcentralplus.com] has joined #openttd 17:25:34 *** pPACO_BAN [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has joined #openttd 17:25:35 *** Phazorx [PACO@CPE0011d8690c25-CM001225db7ae8.cpe.net.cable.rogers.com] has quit [Read error: Connection reset by peer] 17:25:41 *** goddamnit [~De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 17:28:06 <Ammller> [18:56] <SpComb> what software could I use to create cover images for my CD .iso files? <--- do you like to sell OTTD? 17:28:22 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd 17:28:29 <Greyscale> Ammller, lol 17:28:35 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 17:28:37 *** mode/#openttd [+v glx|away] by ChanServ 17:28:37 <Greyscale> SpComb, bad. BAD 17:28:47 *** De_Ghost [De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 17:28:47 <Ammller> hmm, why not 17:28:53 * SpComb doesn't understand 17:29:09 <Greyscale> Ammller is suggesting you're selling OTTD 17:29:18 <SpComb> no reason I couldn't sell OpenTTD on CDs, but it wasn't what I was talking about 17:29:37 <Greyscale> Isn't there? 17:29:40 *** glx is now known as Guest494 17:29:40 *** glx|away is now known as glx 17:29:45 <Greyscale> if there is, there should be a reason 17:29:53 <SpComb> unless it's some bizarre variation of the GPL, no 17:30:04 <Greyscale> Hmm 17:30:09 <Greyscale> making money selling nothing 17:30:13 <Greyscale> wiiiierd 17:30:26 <SpComb> if you distribute a binary version of OpenTTD, you just have to include an offer for the source code 17:30:44 <SpComb> you're welcome to package OpenTTD in some nice way, perhaps add a bit of extra value in some way, and then sell it 17:30:57 <SpComb> although at that point it might get a little risky what with the atari/reverse-engineering thing 17:31:11 <fjb> But who would buy OpenTTD, which is not funktional without some origanal files from TTD? 17:31:27 <SpComb> you'd have to solve that problem before you sold it 17:33:43 *** pPACO_BAN is now known as Phazorx 17:33:49 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 17:34:18 *** Guest494 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] 17:35:03 *** helb [~helb@84.244.90.159] has joined #openttd 17:38:52 * Hendikins decides he might actually play ottd for the first time in ages 17:42:31 *** Wezz6400 [~Wezz6400@145-118-111-234.fttx.bbned.nl] has joined #openttd 17:47:02 *** gynterk [~gynter@88-196-200-147-dsl.rkv.estpak.ee] has joined #openttd 17:47:23 <gynterk> hello, is it possible that 'non-stop' for trains is disabled somehow? since its not working for me 17:47:46 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.] 17:47:54 <Greyscale> SpBot, I could see that work if you engineered new replacement files you need to run it 17:47:57 <gynterk> Orders show 'Go non-sop to mystation' but it'll still stop there 17:48:09 <Bjarni> it's possible that non-stop is broken and it's possible that you are using it wrong 17:48:45 <Bjarni> enable patch like non-stop in patch settings 17:49:27 <gynterk> uhm.. what are patch settings ? 17:50:10 <Bjarni> http://wiki.openttd.org/index.php/Configure_patches_window 17:50:42 <Bjarni> http://wiki.openttd.org/index.php/ConfigureStationPatches#TTDPatch_compatible_non-stop_handling <-- in particular this one 17:50:59 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has joined #openttd 17:53:03 *** boekabart [~bdb@ip218-114-173-82.adsl2.versatel.nl] has joined #openttd 17:53:19 <gynterk> hmm 17:53:27 <gynterk> but in internet server, administrator has to enable it right ? 17:53:50 <Bjarni> hmm 17:54:07 <gynterk> since I enabled it and after logging in it's disabled 17:54:16 <Bjarni> some of the settings can be changed by the client and only by the server 17:54:28 <Bjarni> I think this is a server setting, though I'm not entirely sure 17:54:30 <Amixwoktest> hey 17:54:42 <Bjarni> hi Amixwoktest 17:55:10 <Amixwoktest> hows life? 17:55:11 <Amixwoktest> :) 17:55:22 <Bjarni> well 17:55:26 <Bjarni> it's in the present 17:55:41 <Bjarni> luckily not only in the past 17:55:52 <Bjarni> and it's likely in the future as well 17:56:14 <Amixwoktest> hehe 17:56:15 <Bjarni> so now you know when to look for it ;) 17:56:35 <Amixwoktest> wiseman 17:56:49 <Bjarni> you are right 17:56:56 <Bjarni> people do claim me to be wise 17:57:15 <Amixwoktest> nice description on www.osnews.com about amiga situation 17:57:55 <Amixwoktest> http://www.osnews.com/story.php/18703/Three-Men-a-Cow-and-the-Beating-of-the-Dead-Horse 17:58:23 <Bjarni> yikes 17:58:28 <Bjarni> you want me to read all of that? 17:58:35 <Amixwoktest> hehe 17:58:40 <Amixwoktest> its your future 17:58:44 <Amixwoktest> your choice :) 17:58:45 *** Zahl [~SENFGURKE@p5B13AC2E.dip0.t-ipconnect.de] has joined #openttd 17:58:52 <Bjarni> hehe 17:59:08 <Bjarni> I guess I asked for that one :P 17:59:31 <Amixwoktest> hehe 18:01:04 *** Zahl [~SENFGURKE@p5B13AC2E.dip0.t-ipconnect.de] has quit [] 18:01:10 *** TinoM [~Tino@i5387C921.versanet.de] has quit [Quit: Verlassend] 18:05:07 *** KritiK [~Maxim@78-106-152-39.broadband.corbina.ru] has joined #openttd 18:05:07 *** stillunk1own [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 18:06:19 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 18:07:08 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has quit [Quit: TschÃŒÃ] 18:10:14 *** TinoM [~Tino@i5387C921.versanet.de] has joined #openttd 18:15:59 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has joined #openttd 18:29:58 *** helb [~helb@84.244.90.159] has quit [Ping timeout: 480 seconds] 18:33:25 <Hendikins> One day I'd love to be able to set a resolution of 2560x1024. 18:35:25 <boekabart> Hendikins: search the forum, there is a simple patch that enables that 18:35:54 <fjb> I find some text hard to read even at 1280 x 1024. 18:36:04 <Hendikins> Can't be stuffed patching. I'll just have ottd on one monitor and IRC on the other :P 18:36:28 <Bjarni> it depends on the size of the monitor 18:36:39 <Hendikins> Exactly. 18:36:45 <Bjarni> basically the question is the size of the pixel 18:36:48 <Bjarni> not the number of pixels 18:36:55 <Hendikins> I've got a 19" TFT on the right and 17" TFT on the left, which will be just fine 18:37:08 <Bjarni> even 640x480 can be hard to read on a 4" monitor 18:37:33 <fjb> I know. I have a 17"-TFT. 18:37:47 <Bjarni> I don't have a 4" monitor ;) 18:39:26 <boekabart> Bjarni: but wouldn't you love to have one 18:40:04 <fjb> I also have a 2"-Monitor (320 x 240). 18:40:09 <Bjarni> I would xD 18:40:27 <Bjarni> there is one in the lab 18:40:33 <Bjarni> ok, maybe it's 5" 18:40:37 <Bjarni> standard VGA 18:41:07 <Bjarni> it can be connected to the robots so the boot process can be seen (and tell where it goes wrong) 18:42:57 *** Diabolic-Angel [~dia@xdsl-84-44-198-88.netcologne.de] has joined #openttd 18:42:59 <fjb> I should try OpenTTD for Windows Mobile on my 2". :-) 18:43:34 <globester> rofl 18:43:43 <globester> play a 2048x2048 :P 18:44:03 <Bjarni> do you have good eyes? 18:44:11 <Bjarni> because the text will be pretty small 18:59:49 <CIA-1> OpenTTD: glx * r11191 /trunk/src/newgrf.cpp: -Fix [FS#1227]: GLS_ACTIVATION stage must be done immediatly after GLS_RESERVE stage, before the GLS_RESERVE stage for the next newgrf. 19:00:51 <SpComb> is it possible to load in custom newgrfs from locations other than where the default grfs (sample.cat, trg1r.grf, etc) are? 19:01:04 <SpComb> as in, specifify a path to a file outside the ./data/ dir 19:01:17 <glx> they must be in a subdir of data 19:01:34 <SpComb> and the default grfs have to be directly in data? 19:01:41 <glx> yes 19:02:32 <SpComb> I remember seeing some kind of support for a secondary data dir in OpenTTD 19:02:35 <Rubidium> there are several places where the data dir can be in trunk 19:02:36 <boekabart> well 19:02:39 <glx> but you can have "many" data dir 19:02:44 <Rubidium> so you can effectively do so 19:03:07 <boekabart> in windows: my Documents\Openttd\data is one of them 19:03:37 * glx puts all grfs in this one :) 19:03:37 <boekabart> (that's where I keep my original game grfs/cat and my newGrfs) 19:03:56 <boekabart> then every 'checkout' has it's own svn grfs in the bin/data - works like a charm 19:04:04 <glx> that way I can have an infinite number of working copies 19:04:15 <SpComb> I just want to keep all of the base grfs in one place in MyOTTD, and then just have custom newgrfs per-server 19:04:46 <glx> using trunk or 0.5.3? 19:05:13 <SpComb> ideally I'd want to retain support for as many versions as possible, although I don't really need the really old ones 19:05:15 <Rubidium> in 0.5.3 you've got the possibility for secondary data dirs 19:06:31 <Rubidium> it's somewhere in Makefile(.config) 19:06:44 <Rubidium> in trunk you can configure them using ./configure 19:07:57 <SpComb> alternatively I could just have a real data/ dir, and symlink the base grfs into there 19:08:35 <glx> you may have problems with openttd grfs 19:09:03 <SpComb> does the openttd.grf change between versions? 19:09:11 <Rubidium> it can 19:09:43 <SpComb> then I'll go for the symlink-per-file mode 19:18:05 *** helb [~helb@84.244.90.159] has joined #openttd 19:18:14 *** skidd13 [~skidd13@p548A6F8E.dip.t-dialin.net] has left #openttd [] 19:28:20 *** mattt_ [~m@S010600e02995cf26.su.shawcable.net] has joined #openttd 19:29:21 *** Purno_ [~Purno@5357D37C.cable.casema.nl] has quit [Quit: Always remember you're unique, just like everyone else.] 19:30:45 <mattt_> Has anyone ever suggested "flatwall" tunnel entrance/exits so they can be built over top of? It would be kinda like an extension to the build on slopes patch. Rather than have the "rounded" entrance/exits, it's just be a flat wall with a perpendicular rail over top (or road possibly). 19:31:53 <Rubidium> yes 19:32:07 <SmatZ> isn't it in ttdpatch? 19:32:31 <Rubidium> though no-one with good enough coding skills has implemented it 19:32:39 <mattt_> hum 19:33:44 <DaleStan> Not quite. You can build arbitrary rail over rail tunnel entrances. I think rail over road tunnel entrances is in the todo, but road over tunnel entrances was, I believe, deemed "too glitchy". 19:34:35 <mattt_> Hm.. I thought I tried, unsuccessfully, to build rail over a tunnel entrance last night 19:34:50 *** Diabolic-Angel [~dia@xdsl-84-44-198-88.netcologne.de] has quit [Quit: leaving] 19:34:52 <Rubidium> as you might not know, DaleStan is talking about ttdp, not ottd 19:34:57 <mattt_> oh 19:35:07 <DaleStan> (That was an answer to "Isn't that in TTDPatch?") 19:35:15 <mattt_> ah ha 19:35:45 <SmatZ> :-) mighty DaleStan still watching the channel, to answer quick any TTDPatch related questions 19:35:47 <mattt_> I didn't realize ttdp was still actively developed 19:37:00 <DaleStan> Not anywhere near as active as Open, but yes, still active. 19:39:40 <mattt_> hm.. what about "lighting up" a vehicles path? 19:40:04 <mattt_> that'd be a useful debugging tool for huge rail networks 19:41:23 *** Brianetta [~brian@82-39-52-234.cable.ubr03.benw.blueyonder.co.uk] has joined #openttd 19:45:41 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has quit [Read error: Connection reset by peer] 19:47:11 *** Farden123 [~jk3farden@AMontsouris-156-1-88-101.w90-24.abo.wanadoo.fr] has joined #openttd 19:47:18 *** stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd 19:48:35 <fjb> How many passengers do appear at a bus stop? How is it calculated? 19:50:39 <Rubidium> depends on the amount generated by the tiles (houses and such) around it 19:53:02 *** Farden [~jk3farden@AMontsouris-156-1-146-117.w83-202.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 19:53:03 *** Farden123 is now known as Farden 19:53:05 *** mikl [~mikl@0x57372ee2.mrbnqu1.broadband.tele.dk] has quit [Quit: Connection reset by Peer Gynt] 19:53:23 <glx> rating is important too 19:54:52 <fjb> Hm, the better the rating the more passengers appear? 19:56:35 *** goddamnit [~De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has quit [Ping timeout: 480 seconds] 19:56:46 <fjb> And what does "acceptet freight: [2/8 Passengers]" mean? 19:58:14 <fjb> I guess the streets in the city are too short for the amount of busses I would need to move the passengers from the bus stop to the railway station. :-/ 19:58:56 *** De_Ghost [~De_Ghost@CPE0050ba8caf2c-CM0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd 19:59:55 <Rubidium> you need at least 8/8 (sum) <cargo> in the catchment of a station before it accepts it 20:01:10 <fjb> Is 8 always the nedded amount? 20:01:38 <fjb> needed 20:02:35 <SpComb> bleh, the configuration file parser that I'm using doesn't like the 'newgrfname.grf\n' style that OpenTTD uses :( 20:04:17 <Rubidium> fjb: the sum of that for all tiles in the catchment area must be more than 8/8 20:04:32 <fjb> Hm, and why does clone vehicle in the depot not also clone the refitting for a new cargo? 20:05:46 <fjb> Rubidium: Thank you. The minimum needed is always 8? Or is it sometimes different? 20:12:34 <Prof_Frink> fjb: The minimum needed is eight eigths, i.e. one. 20:13:23 <fjb> I just wantet to know if its always eights. 20:14:27 <fjb> I guess I slowly understand how transporting passengers work. Know I have always rushour in my testcity. 20:27:11 <fjb> And who made that stupid road layout? That city authoritiv should be fired. 20:29:08 <Phazorx> fjb: patch options have control over city street grid 20:29:30 <Phazorx> and the best option is not permit city to lay any roads and design it yourself 20:29:53 <Phazorx> I, for example, like 2x3 grid on most cases rather than 3x3 or 2x2 20:31:09 *** dihedral|away is now known as dihedral 20:31:31 <fjb> There is so few time for all things to do. I never have enough time to also lay out the streets of the fast growing citys. 20:31:40 *** prakti [~prakti@port-213-148-152-8.static.qsc.de] has quit [Quit: Quitting .... Hackedi...hackedi...weg.] 20:32:08 <dihedral> hello 20:32:17 <fjb> Hi 20:33:11 *** TinoM [~Tino@i5387C921.versanet.de] has quit [Quit: Verlassend] 20:37:00 <fjb> I need more busses... 20:38:14 <SpComb> you need to start a new game for any newgrfs that you add to be loaded? 20:38:42 <SpComb> and how important is the order of the newgrf files? Can I get by without implementing that aspect? 20:39:12 *** |Jeroen| [~jeroen@d51A43614.access.telenet.be] has quit [Quit: oO] 20:39:26 <SpComb> if not, MyOTTD now has rudimentary NewGRF support 20:39:42 <DaleStan> Doesn't Open handle getting the order right automatically? 20:40:44 <SpComb> the in-game UI at lets you change the order of them 20:40:49 <fjb> You can add new GRFs while the game is running. 20:41:27 <glx> fjb: not recommended 20:41:40 <Phazorx> can add while running, most GRFs w/o restrictions at least, some elements are only used for starying new game 20:41:43 <glx> bad things may happen, like stuck trains or worse 20:41:46 <fjb> What is the right order? I think there is not always a right oder. It depends what you want to use from wich GRF. 20:41:56 <Phazorx> SpComb: order is relevant as some grfs my override actions of others 20:42:40 <SpComb> great, because this config file parser is inadequate in many ways... I suspect it can't keep the config file keys in the same order that they were in the file 20:43:12 <Phazorx> which confige parser, Progman's? 20:43:20 <SpComb> python stdlib's ConfigParser 20:44:01 <SpComb> it also choked on the "some.grf" without any "= value" until I monkey-patched in a new regexp 20:44:14 <SpComb> and by default it lowercases all keys, thus killing the case-sensitive newgrf filenames 20:45:34 <fjb> Better write a new parser... 20:47:17 <SpComb> but you can now upload new .grf files, enable/disable them and set the parameters 20:47:49 <Ammller> SpComb: what about uploading saves? 20:48:15 <Ammller> and I have still 500er 20:48:47 <SpComb> 500 error on what page? 20:48:53 <Ammller> every 20:51:23 <SpComb> right 20:51:34 <SpComb> I also need to fix up all the existing servers to use the new data folder 20:54:12 <SpComb> there 20:54:30 <SpComb> I think I even managed to do it without wiping out any data 20:56:53 <fjb> SpComb: Waht are you programming? 20:59:15 <fjb> Help! I need bigger busses! But where to get them? 21:01:38 *** KouDy [user@85.207.64.178] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 21:02:45 <dihedral> Rubidium - are you around? 21:10:03 *** KouDy [~KouDy@85.207.64.178] has joined #openttd 21:19:53 <SpComb> Ammller: now you can upload savegames 21:20:01 <SpComb> fjb: MyOTTD, see the topic in the General OpenTTD section 21:20:04 <Rubidium> dihedral: no 21:22:15 <Eddi|zuHause2> fjb: try making a newgrf 21:22:40 <Eddi|zuHause2> or use an existing one 21:22:42 <Ammller> fjb: 4LV 21:23:29 <SpComb> another thing that I've been wondering about is that since I have all the newgrfs on the server, it would be really easy to provide some kind of .zip package of them for download - but then you have licence issues 21:23:50 <Ammller> indeed 21:23:58 <Ammller> you need also the readmes 21:24:03 <SpComb> in theory, you could have the user tick a "I assert that providing this grf file for download is legal" and somehow try and shift the blame onto them 21:24:08 <SpComb> that as well 21:24:09 <Ammller> or license files 21:24:46 <glx> better use a tar (no need to untar it to use it) 21:25:04 <SpComb> technical detail, doesn't solve the legal side of things 21:26:17 <Eddi|zuHause2> i guess for legality stuff you should communicate with the authors directly 21:26:20 <Ammller> SpComb: it should be possible to upload a archive, so we could also upload the readmes and license files 21:26:36 <Ammller> something simular to the grf pack of #openttdcoop 21:26:58 <SpComb> it would be the users uploading the GRFs to my server, not me providing them 21:27:11 <Eddi|zuHause2> similar </klugscheiÃer> 21:27:24 <SpComb> (well, providing some convient set of common NewGRFs for easy use is planned) 21:27:34 <SpComb> just dump a bunch of NewGRFs into some folder and symlink to them 21:27:35 *** Digitalfox [~chatzilla@bl7-183-222.dsl.telepac.pt] has joined #openttd 21:28:08 <SpComb> I'm assuming that sticking a bunch of newgrfs onto my server and letting users load them into their savegames doesn't infringe on any licenses 21:28:42 <Eddi|zuHause2> as long as the license does not state "do not use with OTTD" 21:29:50 <Ammller> Eddi|zuHause2: something else then oskars grfs? 21:30:18 <Eddi|zuHause2> i only heard tales about those... 21:31:29 *** Wezz6400 [~Wezz6400@145-118-111-234.fttx.bbned.nl] has quit [Quit: reboot] 21:31:33 <fjb> Ammller: I'm already using 4LV, but the busses are till too small. 21:32:07 <fjb> I wonder why people forbit the use of their GRFs with OpenTTD. :-( 21:32:16 <fjb> forbid 21:33:01 <Ammller> because they don't like to participate on a "illegal" software ;) 21:33:35 <svippy> :| 21:34:58 <fjb> They don't participate if they do not especially allow it. 21:35:41 <fjb> The other thing is how much of OpenTTD could be considered illigal. It looks like most parts have been rewritten. 21:37:35 <Eddi|zuHause2> it doesn't really matter, it's still "based on" or a "derived work" 21:38:11 <Eddi|zuHause2> where the initial step (reverse engineering and putting the result under GPL) is the legally questionable part 21:38:48 <Eddi|zuHause2> only nobody felt the need [or wanted to invest the money] to clarify that part 21:40:37 <fjb> Is the reverse engeneered part still in the code base? Or has it been rewritten since? 21:40:47 <Wolf01> 'night 21:40:51 *** Wolf01 [~wolf01@host240-239-dynamic.15-87-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:42:49 *** dihedral [~dihedral@dslb-084-057-231-138.pools.arcor-ip.net] has quit [Quit: ChatZilla 0.9.78.1 [Firefox 2.0.0.7/2007091417]] 21:43:28 <Eddi|zuHause2> you cannot prove that every part has been eliminated 21:43:50 <Eddi|zuHause2> just search for variables called "unk*" 21:44:19 <fjb> It should be provable by the cvslogs. 21:44:53 <Eddi|zuHause2> !openttd commit 1 21:44:59 <SpComb> there, I can drop .grfs into a dir and they will be show up in the list of available newgrfs for everyone 21:45:02 <_42_> Commit by truelight :: r1 /trunk/ (200 files in 10 dirs) (2004-08-09 17:04:08 UTC) 21:45:04 <_42_> Import of revision 975 of old (crashed) SVN 21:45:06 <fjb> BSD people proved the it doesn't contain eine UNIX code. (But UNIX contains much BSD code). 21:45:20 <Eddi|zuHause2> there, the first 975 revisions are lost 21:45:41 <fjb> :-( 21:45:47 <Ammller> SpComb: thats only usefull, if you let us download them 21:46:10 <Ammller> else its better, if we can upload the grfs 21:46:43 <SpComb> Ammller: well, they're just the most common ones grabbed off http://wiki.openttd.org/index.php/GRF_list 21:47:20 <SpComb> but yes, I could research the licensing of each one manually, and provide more info/downloads 21:49:30 <SpComb> but I'm not at all sure if I can provide user-uploaded grfs for download 21:49:45 <Ammller> you can't 21:49:58 <Ammller> but you could provide user uploaded archives 21:50:10 <Ammller> or the user can self share them 21:50:15 <SpComb> then again, if the globals newgrfs are maintained well enough, nobody should need to upload their own ones, and I can provide the global ones for download 21:50:37 <SpComb> not sure letting the user upload an archive, and then providing that for download would help 21:50:48 <Ammller> I made simular work for #openttdcoop: http://openttdcoop.ppcis.org/wiki/index.php/GRF 21:50:49 <Eddi|zuHause2> well, the least you can do is provide grfcrawler links 21:51:17 <SpComb> Eddi|zuHause2: I need to start UDP-querying localhost to get info like the NewGRF IDs 21:51:49 <Eddi|zuHause2> aren't there already like half a dozen libraries that do that? 21:52:25 <SpComb> probably, but I haven't gotten around to it yet 21:52:30 <SpComb> there should be a console command for it :/ 21:52:51 <Eddi|zuHause2> well, provide the patch ;( 21:52:52 <Eddi|zuHause2> ;) 21:53:06 *** David_McMahon [~fake@dsl-fixed-77-44-48-144.interdsl.co.uk] has joined #openttd 21:53:28 <SpComb> some kind of programmatic IPC interface for OpenTTD would be cool... 21:53:47 <Eddi|zuHause2> a what? 21:53:59 <SpComb> lots of things that could be changed inside OpenTTD that would making writing the MyOTTD daemon a lot easier 21:54:00 *** XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has quit [Read error: Connection reset by peer] 21:54:25 <SpComb> replace the console with a binary command/response protocol, and expand it a bit to provide more info 21:54:44 *** Farden123 [~jk3farden@AMontsouris-156-1-151-201.w83-202.abo.wanadoo.fr] has joined #openttd 21:54:52 <Eddi|zuHause2> i'm so glad that you volunteer for this ;) 21:54:56 <SpComb> well, not replace, but add it as an alternative of some sort 21:55:33 <Eddi|zuHause2> well, you can replace it, if you hook the console into that system afterwards 21:55:35 <SpComb> well, writing something like that would be a distinct possibility, perhaps at some point in the future, who knows 21:56:03 <Eddi|zuHause2> it's just another backend... 21:56:26 <SpComb> what's the newgrf/newgrf-static thing in openttd.cfg? 21:56:59 <Eddi|zuHause2> newgrf-static are newgrfs that are forced to load in every game, even network games which do not have them 21:57:03 <glx> newgrf-static are newgrf that don't need to be on the server 21:57:22 <Eddi|zuHause2> it is limited to newgrfs that do not change game rules, only graphic replacements 21:57:23 <glx> only "safe" newgrf are allowed to be here 21:58:04 <Eddi|zuHause2> i use dutchcatw and stolentrees there 21:58:07 <Ammller> hmm, there should be newgrf-static-before and ...after, else its not well useable 21:58:10 <SpComb> so it's irrelevant for a dedicated server, and different clients can have different things in that section? 21:58:42 <Eddi|zuHause2> Ammller: you can change the order of static grfs in the newgrf settings 21:58:58 <Eddi|zuHause2> SpComb: yes, they are completely clientside 21:59:35 *** Progman [~progman@p57A1CE3E.dip.t-dialin.net] has quit [Quit: Progman] 22:00:05 <Eddi|zuHause2> Ammller: i believe the static grfs are loaded afterwards, what sense would a "before" make? 22:01:12 <Ammller> i.e. bridges and road sets needs to be loaded earlier 22:01:27 *** Farden [~jk3farden@AMontsouris-156-1-88-101.w90-24.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 22:01:28 *** Farden123 is now known as Farden 22:02:14 <SpComb> but the conclusion is that MyOTTD would need to provide a set of global newgrfs, with URLs, licenses, authors, GrfCrawler links, etc that could then be downloaded as an archive and used on servers 22:02:24 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has joined #openttd 22:02:44 <SpComb> as well as letting users upload their own .grfs, perhaps with links to where other people can then get it from 22:02:59 <SpComb> or automatically from GrfCrawler 22:03:24 *** boekabart [~bdb@ip218-114-173-82.adsl2.versatel.nl] has left #openttd [] 22:03:29 <Hendikins> Ah, nothing like running some trains of decent length 22:04:07 <Ammller> GRFCrawler has only links to the grf, not more 22:04:18 <fjb> But never build a twoway single track... :-( 22:04:49 <Hendikins> I avoid single track period, but with trains that are 20 tiles long, you'd be nuts 22:05:45 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has quit [Quit: VIP Gill ;D] 22:05:59 <Hendikins> I found 4 decent coal mines within a 20x20 area, + running feeders from 2 more 22:06:12 <gynterk> what is Min Profit in detailed performance rating dialog? 22:06:34 <gynterk> and why it is 9 22:06:37 <gynterk> 0 * 22:06:38 <fjb> I once build a small commu7tor line. There was not much space between the city and the coast... 22:07:12 <fjb> Hendikins: You got lucky. 22:07:18 *** MarkSlap [~shit@h27n2c1o1114.bredband.skanova.com] has quit [Ping timeout: 480 seconds] 22:07:20 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has joined #openttd 22:07:21 <Hendikins> fjb: Hell yes. 22:07:51 <Hendikins> I'm running 6 trains on that route. 22:07:52 *** Vikthor [~Vikthor@snat1.spoje.net] has quit [Quit: Leaving.] 22:07:52 *** Darkebie [~dkb@d5153D5CD.access.telenet.be] has quit [] 22:07:58 *** MarkSlap [~shit@h241n3c1o1114.bredband.skanova.com] has joined #openttd 22:09:41 <glx> gynterk: right clic on the line 22:11:31 <Eddi|zuHause2> Ammller: bridge sets are usually game changing [speed limits etc.] 22:11:56 <fjb> My single track problem is solved. The is an ugly brigde parallel to the coast. I don't have to live there. :-) 22:12:02 *** SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has quit [Remote host closed the connection] 22:12:16 <Ammller> SpComb: dos grf aren't needed, I guess 22:12:52 <SpComb> Ammller: dos grfs of/for what? 22:12:55 <Eddi|zuHause2> if you use dos grfs on the server, all clients need to have dos grfs 22:13:19 <Ammller> you have loaded 2 newbridges 22:13:23 *** globester [~PP@131.227.231.159] has quit [] 22:14:54 <SpComb> right 22:15:44 *** Farden [~jk3farden@AMontsouris-156-1-151-201.w83-202.abo.wanadoo.fr] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.02 :: www.XLhost.de )] 22:15:46 * SpComb has sent an email to eis_os about API access to GRF Crawler 22:18:22 <Amixwoktest> Bjarni: updated www.tv7norge.com today 22:18:47 * SpComb goes to sleep 22:19:35 <Bjarni> great timing 22:19:39 <Bjarni> I just got back 22:19:59 <Bjarni> after leaving IRC for like two hours 22:20:48 <Bjarni> heh 22:21:05 <Bjarni> clicking "ansatte" changes the text on the "Serie guiden" button 22:21:12 <Bjarni> I don't think that is intended ;) 22:22:05 *** KouDy [~KouDy@85.207.64.178] has quit [Quit: Trillian (http://www.ceruleanstudios.com] 22:22:34 <Bjarni> nice phone number :) 22:22:35 <Amixwoktest> hehe 22:22:48 *** gynterk [~gynter@88-196-200-147-dsl.rkv.estpak.ee] has quit [Ping timeout: 480 seconds] 22:22:51 <Bjarni> and I can see that you lowered the price 22:22:59 <Bjarni> it's not 100 kr/month anymore 22:23:40 <Bjarni> wow, free futurama :D 22:23:57 *** Greyscale [~Grey@host86-138-70-162.range86-138.btcentralplus.com] has quit [Remote host closed the connection] 22:24:14 <Bjarni> but... what is popcorn? 22:24:25 <Amixwoktest> yes 22:24:37 <fjb> Why are signals on bridges not possible? :-( 22:24:39 <Amixwoktest> from about 19.30 to 20.30, channel will be for free 22:24:57 <Bjarni> fjb: long story, but it's a complex matter 22:25:00 <glx> fjb: because bridges are like tunnels 22:25:12 <glx> ie black holes 22:25:37 <Bjarni> glx: now that leaves the question "why are signals in tunnels not possible?" :P 22:26:00 <glx> :) 22:26:20 <Amixwoktest> you would need to add a bottom layer for that maybe? 22:26:33 <Bjarni> Amixwoktest: hmmm how do a one man TV channel handle news twice a day? 22:27:18 <Bjarni> Amixwoktest: as I said, it's a long and complex story, but we will make it possible.... some day... at least we plan to do that 22:27:23 <Eddi|zuHause2> Amixwoktest: one level is not enough, since tunnels can cross on different levels 22:27:35 <Eddi|zuHause2> (and at least theoretically, bridges can also) 22:27:41 <Bjarni> and it will likely not just be a new layer as tunnels needs to be able to cross each other at different heights 22:28:07 <Amixwoktest> like in Locomotion 22:28:08 <Bjarni> and we need a tunnel building interface that's better than the one in simutrans 22:28:14 <Amixwoktest> i hope you do it in a better way 22:28:33 <Bjarni> we will do it in a way that I approve 22:28:37 <Bjarni> (I hope) 22:28:38 <Eddi|zuHause2> i have never played locomotion 22:28:45 *** Greyscale [~Grey@host86-138-70-162.range86-138.btcentralplus.com] has joined #openttd 22:28:58 <Bjarni> locomotion is windows only, so we should rule that one out right away 22:29:04 <Amixwoktest> its like SimCity 2000 22:29:05 <Bjarni> too few of us can use it on the main OS 22:29:10 <Eddi|zuHause2> Bjarni: it's open source, if you do not approve, just fork out :p 22:29:15 <Amixwoktest> which have a day and underground view 22:29:27 <Bjarni> like simutrans 22:30:01 <Bjarni> simutrans also allows crossing tunnels at different heights, but if you make use of that, then you are fucked if you need to modify it as you can't select which layer to edit 22:30:04 <Eddi|zuHause2> Amixwoktest: that means, if the land is sloped, the tunnel must be sloped also 22:30:06 <Amixwoktest> wasnt TTD a competitive game to SimCity 2000 22:30:08 <Bjarni> like which layer to add a signal to 22:30:33 <Bjarni> Amixwoktest: hmmm how do a one man TV channel handle news twice a day? 22:30:49 <Eddi|zuHause2> i think SC2000 had problems with crossing tunnels 22:31:01 <Bjarni> it had that 22:31:02 <Bjarni> I think 22:31:10 <Bjarni> at least the graphics displayed it as a X 22:31:17 <Bjarni> where the trains could turn 22:31:27 <Eddi|zuHause2> crossing subway, yes 22:31:45 <Eddi|zuHause2> but not crossing road tunnels (which had to be straight) 22:34:06 <Bjarni> LOL, some girl from New York bought an iPhone while they were expensive. Apple dropped the price by 40% and gave 0 back to the buyers of the expensive ones... now this girl sues Apple because 0 is not enough. She wants a million 22:36:06 <Bjarni> how can you guy a gadget and then the price is lowered 0 and you get a refund of 0 (which you aren't even entitled to get)... then how can you sue for a million? 22:36:11 <Eddi|zuHause2> well, she can want whatever she likes, the question is if she gets it 22:36:18 <Bjarni> it's more than "I want my money back" 22:37:56 <Amixwoktest> Bjarni: my channel will have 10 people running the channel when its ready in 2009 22:38:01 <Amixwoktest> thats my goal 22:38:26 <Bjarni> but why try to battle with the news channels? 22:38:43 <Eddi|zuHause2> Bjarni: that's part of the american way, if you do not demand way beyond your actual rights, you won't get what you actually deserve. 22:38:46 <Amixwoktest> we wont 22:38:53 <Digitalfox> WOW after a little code learning i was able to play with newindustries on OpenTTD and they are looking great, i didn't have any crash and they were looking to work ok :) 22:39:09 <Amixwoktest> and norway have one of smallest tv marked in europe 22:39:20 <Amixwoktest> lots of gaps to be filled 22:39:50 <Bjarni> I wouldn't mind being able to watch this channel 22:39:54 * Bjarni has 3 channels 22:40:09 <Bjarni> well, 3 Danish and 3-4 Swedish channels 22:40:25 <Bjarni> the Swedish channels aren't great though 22:40:41 <Amixwoktest> :) 22:40:57 <Amixwoktest> i have 3 swedish channels and 1 danish channel 22:41:00 <Bjarni> they are in Swedish and they appear to be aimed at.... well not my group 22:41:00 <Amixwoktest> DR1 that is 22:41:09 <Bjarni> funny 22:41:13 <Bjarni> I have DR1 as well 22:41:42 <fjb> Hey, now could watch tv together. :-) 22:41:51 <fjb> you could 22:41:58 <Bjarni> Mondays at 17:30@ DR1: thomas the tank engine 22:42:08 <Bjarni> and it appears to be a new production from 2004 22:42:18 <Bjarni> they started transmitting them today 22:42:31 <Bjarni> it's only 10 minutes though 22:42:33 *** Tobin [~tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Leaving...] 22:42:48 <Amixwoktest> Bjarni: you like trains? 22:42:50 <Amixwoktest> trams? 22:42:54 <Amixwoktest> subways? 22:42:55 <Amixwoktest> :) 22:43:04 <Bjarni> maybe :P 22:43:20 <Eddi|zuHause2> * Bjarni has 3 channels <- i have like 150 german channels 22:43:36 <Amixwoktest> Scandinavian channels are the best 22:43:44 <Amixwoktest> subtitling instead of dubbing ;) 22:44:19 <Eddi|zuHause2> and a few others 22:44:54 <Eddi|zuHause2> like "al jazeera" 22:45:01 <Amixwoktest> Dutch ones subtitle also 22:46:21 <Bjarni> http://www.veterantoget.dk/skildpadde/magasine/2006/nr1_2006.jpg <-- you know, when you deal with stuff like this you have to stay informed 22:47:45 <Eddi|zuHause2> Bjarni: http://www.flickr.com/photos/ollyhart/3430121/ 22:48:02 <Amixwoktest> Bjarni: hehe 22:48:43 <Bjarni> it's actually great fun to put those faces on the locomotives 22:48:57 <Bjarni> and then drive with them 22:49:28 <Amixwoktest> Bjarni: http://home.powertech.no/micbergs/TrainZ/Bush2City_Metro.JPG 22:50:06 <Bjarni> nice 22:50:11 <Amixwoktest> http://home.powertech.no/micbergs/TrainZ/Bush2City106.JPG 22:50:13 <Amixwoktest> :) 22:50:33 <Bjarni> what is this game? 22:50:44 <Bjarni> looks like a tramway 22:51:06 <Amixwoktest> http://home.powertech.no/micbergs/TrainZ/Bush2City_Driver7.JPG 22:51:09 <Eddi|zuHause2> it lacks signals 22:51:14 <Amixwoktest> its TrainZ 22:51:18 <Amixwoktest> :) 22:51:52 <Amixwoktest> http://home.powertech.no/micbergs/TrainZ/Bush2City_fromSky_2.JPG 22:51:58 <Bjarni> is it any fun? 22:52:04 <Eddi|zuHause2> that catenary is mounted way too high 22:52:57 <Amixwoktest> http://home.powertech.no/micbergs/TrainZ/Bush2City6.JPG 22:52:58 <Amixwoktest> no 22:53:01 <Amixwoktest> its not a game 22:53:08 <Amixwoktest> more a building simulator 22:53:19 <Amixwoktest> then you can drive 22:53:22 <Amixwoktest> arround 22:53:50 <Bjarni> so there is nothing like a schedule? 22:54:14 *** David_McMahon [~fake@dsl-fixed-77-44-48-144.interdsl.co.uk] has quit [Ping timeout: 480 seconds] 22:54:28 <Amixwoktest> yes there is 22:54:33 <Amixwoktest> http://home.powertech.no/micbergs/TrainZ/PremetroStation.JPG 22:54:38 <Amixwoktest> underground station 22:55:20 <Eddi|zuHause2> these 3D systems usually lack a good way to place parallel tracks 22:55:32 <Amixwoktest> http://home.powertech.no/micbergs/TrainZ/Bush2City13.JPG 22:55:34 <Amixwoktest> metro 22:55:42 <Bjarni> http://www.student.dtu.dk/~s991088/signal.JPEG <-- when it comes to underground railroads, nothing beats this 22:56:01 <Eddi|zuHause2> like in TTT, you could place doubletracks, but you could not attach a parallel track to an existing track 22:56:32 <Amixwoktest> Bjarni: http://home.powertech.no/micbergs/TrainZ/Bush2City2006map.jpg 22:56:38 <Amixwoktest> map of my system ;) 22:57:08 <Bjarni> Bush... 22:57:17 <Bjarni> you used the wrong tool :P 22:58:17 <Amixwoktest> http://home.powertech.no/micbergs/TrainZ/Bush2City_Driver7.JPG 22:58:28 <Amixwoktest> one of the trams in the minitram area 22:58:35 <Amixwoktest> ;) 22:58:41 <Bjarni> you already posted this link once :P 22:59:30 <Amixwoktest> http://home.powertech.no/micbergs/TrainZ/towardsbush.JPG 22:59:35 <Amixwoktest> there is the Bush ;) 23:00:04 <Amixwoktest> http://home.powertech.no/micbergs/TrainZ/Bush2City_tracklayout220906.jpg 23:00:09 <Amixwoktest> showing junctions etc 23:05:30 <Bjarni> http://en.wikipedia.org/wiki/Nordsj%A6llands_Veterantog <-- it's always fun to find one self when searching for something else :D 23:08:13 <Bjarni> well, I'm not present there personally, but I could have been 23:08:22 *** Noudje [www.gay.nl@f122130.upc-f.chello.nl] has joined #openttd 23:09:54 <Bjarni> and then nobody says anything 23:10:34 <Eddi|zuHause2> we are totally scared by the possibility of seeing you 23:10:50 <Bjarni> but I'm not present in the picture 23:10:58 <Bjarni> I do know two of the people in it though 23:11:10 <Eddi|zuHause2> öhh... that link is broken 23:11:43 <mcbane> what ya need to do (conditions) to build a bank? 23:11:48 <Bjarni> http://en.wikipedia.org/wiki/Nordsj%A6llands_Veterantog 23:11:50 <mcbane> in temperate climate 23:11:50 <Bjarni> hmm 23:11:53 <Bjarni> still broken 23:12:02 <glx> mcbane: minimum population 23:12:02 <Bjarni> http://en.wikipedia.org/wiki/Nordsj 3%A6llands_Veterantog 23:12:05 <Bjarni> remove the space 23:12:10 <Bjarni> err 23:12:14 <Bjarni> still broken 23:12:16 <mcbane> world population? 23:12:18 <Bjarni> http://en.wikipedia.org/wiki/Nordsj% C3%A6llands_Veterantog 23:12:21 <Bjarni> now 23:12:24 <glx> town population 23:12:28 <Bjarni> remove the space and it should work 23:12:30 <Eddi|zuHause2> ah, that makes more sense ;) 23:12:33 <Bjarni> stupid IRC :P 23:12:43 <mcbane> glx whats the min? =) 23:12:47 <glx> 1200 23:13:11 <Eddi|zuHause2> that engine looks weird 23:13:34 <Bjarni> weird? 23:13:41 <Bjarni> what do you mean by weird? 23:13:44 <mcbane> well i have several towns with 3k and it sais cant build there =& 23:15:55 <Eddi|zuHause2> mcbane: tried to build on a house? 23:16:07 <mcbane> nope 23:16:13 <mcbane> i tred to get some space 23:16:22 <Eddi|zuHause2> then that is probably your mistake :p 23:16:23 <mcbane> *tried/in 23:16:39 <Bjarni> Eddi|zuHause2: what do you mean by weird? 23:17:12 <Eddi|zuHause2> Bjarni: difficult to describe 23:17:24 <Eddi|zuHause2> it has very big windows, compared to its size 23:17:40 <Eddi|zuHause2> also, they appear to be very low 23:18:26 <Bjarni> the front or the side? 23:18:31 <Eddi|zuHause2> if you compare it to german engines... e.g. http://de.wikipedia.org/wiki/DR_Baureihe_V_180 23:18:34 <Eddi|zuHause2> yes, the front 23:18:54 <Bjarni> oh you mean like that 23:18:56 <Bjarni> well 23:19:29 <Bjarni> basically this is to make a greenhouse in front to ensure that the driver has a nice and warm spot when it's summer and sunny :P 23:20:20 <Bjarni> actually it's because it's designed to drive at railroads where you don't get anything signalled in advance and it should be good at everything, even the switching yard 23:20:36 <Greyscale> Night all 23:20:46 <Greyscale> sleep good 23:21:38 <Bjarni> I never thought of the front window location as weird 23:22:02 <Bjarni> I know some not so common stuff on the engine, but didn't really think of the window size as one of them 23:22:08 <Eddi|zuHause2> also, it is asymmetric (only one light) 23:22:29 <Bjarni> it was common to only use two headlights when it was built 23:23:20 <Bjarni> there is no light near the driver because if it was raining, then the tracks would be wet and the designers were scared that the driver was blinded by the reflection of his own lights 23:23:34 <Bjarni> later tests showed that this isn't an issue 23:23:57 <Bjarni> but then it would cost money to add the 3rd light so it never happened 23:25:20 <Bjarni> actually I thought people would notice that the engine room windows are normal passenger car windows 23:25:38 <Bjarni> or at least looks very much like passenger car windows 23:25:53 <Bjarni> the bogies are oversized compared to the chassis size 23:26:01 <Bjarni> stuff like that 23:26:05 <Bjarni> but not the front window 23:35:53 *** Ammller [~Ammler@adsl-62-167-28-254.adslplus.ch] has quit [Remote host closed the connection] 23:40:21 *** Greyscale [~Grey@host86-138-70-162.range86-138.btcentralplus.com] has quit [Quit: Leaving] 23:51:29 *** Prof_Frink [~proffrink@5ac8e32d.bb.sky.com] has quit [Ping timeout: 480 seconds] 23:54:23 *** glx|away [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd 23:54:24 *** mode/#openttd [+v glx|away] by ChanServ 23:54:40 *** glx is now known as Guest515 23:54:40 *** glx|away is now known as glx