Config
Log for #openttd on 28th October 2009:
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00:58:27  <cristian> hi
00:58:46  <cristian> hola alguien habla castellano??
00:59:53  <Muddy> cristian: take a look at the far right side of the topic :)
01:00:13  <cristian> no entiendo
01:00:42  <_ln> alguien posiblemente entiende el castellano
01:01:07  <SmatZ> _ln: english only
01:01:22  <_ln> hi SmatZ
01:01:27  <cristian> ahh ok
01:01:32  <SmatZ> hello _ln
01:01:56  <cristian> sabes como puedo descargar el ottd 32?
01:02:24  <cristian> por lo que vi,se puede darle mas zoom
01:02:59  <SmatZ> cristian: http://www.tt-forums.net/viewtopic.php?f=36&t=35794
01:03:05  <glx> and we don't support this version
01:03:20  <cristian> ?we can?
01:03:55  <SmatZ> 32bpp zoom-in patch is not official
01:04:06  <SmatZ> so no support from ottd devs
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01:06:16  <cristian> ok
01:06:37  <cristian> es un juego unico el 32???
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01:09:52  <cristian> ok gracias por responder,che
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01:15:31  <_ln> i wonder if openttd has been featured on some spanish forum recently, as we've had two spanish-speakers here during the past days, and hardly anyone ever before.
01:16:07  * SmatZ has no clue
01:17:30  <SmatZ> cristian seems to be from argentina
01:17:33  <SmatZ> *argentina
01:17:37  <_ln> yeah
01:17:58  <_ln> benefits of a global language
01:18:03  <Eddi|zuHause> it's not that rare to have spanish speakers here
01:18:05  <SmatZ> :-)
01:18:57  <glx> but they usually speak english ;)
01:39:17  <_ln> Eddi|zuHause: there's Terkhen, but who else?
01:39:38  <Eddi|zuHause> one regular is not enough?
01:40:00  <Eddi|zuHause> there are occasionally people who come here, but i can't name them...
01:40:46  <_ln> Terkhen is quite a new regular, afaict.
01:41:56  <Eddi|zuHause> so?
01:42:21  <_ln> just a statement, no implication.
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02:02:07  <WilliamC> What port does OTTD use?
02:02:37  <Eddi|zuHause> @ports
02:02:37  <DorpsGek> Eddi|zuHause: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound)
02:04:27  <WilliamC> thanks
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02:17:35  <WilliamC> Can soeone test out my server?
02:18:38  <glx> check servers.openttd.org
02:19:02  <glx> if it's there it works
02:19:38  <Eddi|zuHause> welcome to the night shift, where help comes more promptly than during the day :p
02:21:58  <WilliamC> It's not but I swear I setup the forwarding correctly.
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02:28:13  <WilliamC> I think one of my firewall rules is preventing it from being listed.
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02:28:44  <Eddi|zuHause> we can't help with that
02:30:51  <WilliamC> Can you do me a favor?
02:31:13  <Eddi|zuHause> the question safest to be answered with "no" :p
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07:30:27  <Terkhen> good morning
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07:35:28  <dihedral> morning
07:35:59  <boekabart> idem dito
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08:46:40  <Xaroth> morning dihedral
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10:44:01  <pva> hi all
10:44:28  <pva> can anyone give me directions for the openttd code? I'd like to get involved...
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10:47:40  <Rubidium> depends on what you want; the question is, to me at least, ambiguous. Either you want a link to the source code or you want to know where "something" is handling in the source code
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11:41:40  <dihedral> he seems very interested :-P
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12:02:09  <bartavelle> hello
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12:05:57  <pva> sorry, I had lunch :)
12:07:13  <pva> my intention is to understand the architecture: I am really impressed by the performance and stability
12:08:55  <pva> Actually my first idea was to add 'cases' to strings. But then I found that it is already available (but not used though).
12:09:24  <planetmaker> it is used, pva
12:09:26  <pva> So now I just want to understand the main picture.
12:09:32  <planetmaker> just not in the English language
12:09:41  <pva> not for russian... :(
12:09:54  <planetmaker> if it's not needed there...
12:10:07  <planetmaker> it's a task for translators to handle that properly
12:10:14  <pva> :)))))))))))
12:10:22  <pva> yes, I agree
12:10:35  <pva> but believe me, cases are needed in russian
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12:10:48  <planetmaker> Well. But maybe not for the translation of OpenTTD.
12:11:10  <planetmaker> Most languages need them. But some don't need them for translating the strings in OpenTTD
12:11:29  <pva> I just see that russian translation sometimes... not acceptable.
12:11:38  <planetmaker> then become a translator.
12:11:41  <planetmaker> and make it better
12:11:56  <pva> Good idea, I'll givi it a try.
12:12:22  <planetmaker> It's a very easy thing to do. Just register as translator. You'll be accepted within 24h usually and then just go to translator.openttd.org and change the strings which need them
12:12:28  <pva> But anyway, I'd like to explore the project.
12:12:30  <planetmaker> nice and easy web interface for it
12:12:47  <planetmaker> Then get the code and have a look
12:13:03  <pva> ok
12:13:05  <planetmaker> Also the doxygen documentation might help you.
12:13:12  <planetmaker> it's all online, too
12:13:27  <pva> Yes, it is very nice. I saw it
12:14:02  <planetmaker> but you'll have a hard time, if you go and ask "please walk me through OpenTTD's code (structure)".
12:14:06  <pva> I just wonder if any general overview is available or not.
12:14:07  <planetmaker> That's a task which cannot be done.
12:14:33  <pva> no-no, it is not necessary :)
12:14:47  <pva> I just wanted to find an overview
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12:15:21  <planetmaker> well... what does constitute an "overview" in your eyes?
12:15:26  <pva> the closest thing I found is the description of  namespaces
12:15:30  <planetmaker> the source files all have well-chosen names
12:16:24  <planetmaker> I also assume, you know tt-forums.net ?
12:16:43  <pva> ok, I just need the edge to start. So again, the first thing I wanted to change was Format(), but it is already featured enough...
12:16:43  <planetmaker> There's quite an active development sub-forum for OpenTTD where a lot of people publish their source patches
12:17:04  <pva> Yes, I have sources and so on.
12:17:05  <planetmaker> From those discussions you might also get an impression on how it works
12:17:38  <pva> Ah, ok. Thanks for the hint
12:17:55  <pva> I didn't dig through forum...
12:19:08  <pva> Ok, one more question: is OpenTTD development independent on TTDPatch dev?
12:19:45  <Eddi|zuHause> fairly independent
12:20:33  <planetmaker> quite. It's different programmes
12:20:44  <planetmaker> They share a common newgrf format for extensions
12:21:10  <dihedral> and do not ask which one is better :-P
12:21:18  <planetmaker> ^ indeed. Never.
12:21:21  <pva> OpenTTD is.
12:21:24  <planetmaker> no
12:21:31  <pva> :) I didn't ask
12:21:32  <planetmaker> Don't state which one is better either ;-)
12:21:44  <planetmaker> the results will be ugly
12:21:58  <planetmaker> They're different :-)
12:22:10  <pva> I wouldn't get involved into the holy war :)
12:22:36  <pva> I didn't play TTDPatch, so I have nothing to say and to compare with.
12:23:10  <pva> I am interested in OpenTTD, because... it is open
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12:26:22  <Ammler> TTDPatch is open too
12:28:34  <pva> Is it available for MacOS X?
12:28:49  <planetmaker> TTDP: no. OpenTTD: yes
12:28:58  <pva> ok, thank you
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12:29:21  <planetmaker> You can earn merits by fixing all OSX-related bugs.
12:29:52  <planetmaker> http://bugs.openttd.org/task/2782?project=1&order=id&sort=desc
12:29:56  <pva> Unfortunately, I am win/*nix programmer. I just like to use MacOSX
12:30:09  <planetmaker> h??
12:30:30  <planetmaker> you use MacOS but programme on win/*nix? That doesn't make sense...
12:31:44  <pva> I _did not_ program for mac os x yet
12:32:04  <planetmaker> then start now
12:32:05  <pva> I just mean that I have no experience with all this cocoa etc.
12:32:05  <planetmaker> :-)
12:32:08  <pva> :)
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12:33:27  <planetmaker> there's a horde of people "oh, yeah, I want to help. But I don't know how to programme" Especially, if it comes to maintaining the OSX port
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12:35:41  <pva> I know how to program for about fifteen years... I see no need of my help now: I thought that there is a problem with 'cases', but there isn't.
12:36:19  <pva> I was impressed with TTD when it appeared and I am impressed still.
12:36:31  <pva> So I want to understand it. That's it.
12:37:06  <planetmaker> ... whatever
12:37:09  <pva> I am pretty sure, as soon as I understand details, I will suggest fixes/features.
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12:45:42  <dihedral> <pva> Is it available for MacOS X? <- now i like that comment
12:45:54  <dihedral> so.... are you interested in doing some os x specific coding??
12:46:22  <pva> not yet. I _have_ to understand the project first.
12:46:43  <dihedral> but.... there definately is space for os x coding :-)
12:46:47  <pva> I have already applied for translator to fix the most annoying things.
12:46:48  <Xaroth> o/ dihedral
12:47:11  <pva> And after this I will have a look at max os x coding :)
12:47:42  <pva> But personally, the project is pretty stable under Leopard, why bother? :)
12:47:57  <Xaroth> because it's not pretty and not stable under snow leopard :P
12:48:13  <pva> :)
12:48:29  <pva> I have no show leo yet :)
12:50:14  <dihedral> show leo :-P
12:50:21  <dihedral> i have not showed leo either
12:50:34  <dihedral> how on earth is leo then ever going to know?
12:51:20  <Xaroth> rawr
12:51:38  <pva> :)
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13:06:44  <marc-andre> hiho
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13:11:10  <marc-andre> i miss brianetta's standard server...
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13:19:05  <Rubidium> most people do
13:19:39  <Eddi|zuHause> i'd like to mention that "most people" didn't even know about its existence :p
13:20:15  <Rubidium> then why are most people that look for a 'good' server mention brianetta's server?
13:20:27  <marc-andre> yeah
13:20:50  <marc-andre> and everywhere is nrianetta's server THE reference for a good ottd server
13:20:57  <marc-andre> *brianetta
13:21:38  <marc-andre> i'll set up a replacement server for brianetta's standard...
13:22:02  <Noldo> what is it that made it so good?
13:22:11  <marc-andre> the way you played in it
13:22:16  <planetmaker> admin-attention
13:22:17  <Rubidium> Noldo: the active moderator!
13:22:18  <marc-andre> the newGRFs used
13:22:38  <planetmaker> a good server needs an admin which is reachable.
13:22:44  <marc-andre> yub yub
13:22:48  <planetmaker> There's at most a hand full of servers which have that
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13:23:53  <marc-andre> planetmaker: but not the same rules
13:24:08  <marc-andre> planetmaker: nor the same conditions you played with
13:24:51  <marc-andre> how many times did i go into a server, created a company, built a line and went off for an hour to actually work and come back just to see that my company got cleaned
13:26:10  <LordAzamath> well if they didn't erase your companies, all servers would be full with idle companies
13:26:16  <LordAzamath> for people who actually DONT come back
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13:28:47  <glx> autoclean is ok, but not after 1 hour
13:28:48  <Belugas> hello
13:29:13  <Eddi|zuHause> 1h == 4 years
13:31:47  <glx> 4 years is quite short for auto clean
13:34:22  <planetmaker> it should be like 30 hours (real-time) or so.
13:34:34  <planetmaker> at least if the game runs longer than a day
13:34:59  <planetmaker> at least for protected companies
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13:35:03  <planetmaker> :-)
13:38:39  <Splex> when i scroll the map using RMB, the movement is as really slow, much slower than my mouse cursor sensitivity.. anyone else having this problem?
13:39:26  <Eddi|zuHause> Splex: is it the same when the game is paused?
13:39:49  <Eddi|zuHause> yes => it's your graphics driver
13:39:55  <Eddi|zuHause> no => your game is too big
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13:40:53  <Splex> same paused as unpaused
13:41:07  <Splex> i tried changing the map size and that doesn't change things
13:41:50  <dihedral> <Rubidium> then why are most people that look for a 'good' server mention brianetta's server? <- most people looking for a good server != most people :-P
13:41:54  <Eddi|zuHause> Splex: then the next information you need to gather is your OS, the backend used, and the blitter used
13:42:20  <Belugas> and the Openttd version
13:42:25  <Belugas> LATEST DOES NOT APPLY
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13:43:36  <dihedral> planetmaker, you sould set up a server admind by openttdcoop admins but not played in coop ^^
13:43:56  <Splex> Eddi|zuHause, 0.7.3, Archlinux, 32bpp-anim
13:44:11  <planetmaker> dihedral, we once had a stable 0.7.0 server (when that was current)
13:44:13  <Splex> i tried 32bpp-optimized as well, same problem
13:44:21  <planetmaker> was quite fun actually. But...
13:44:36  <dihedral> planetmaker, there ONCE was a server by brian :-P
13:44:40  <Eddi|zuHause> Splex: and if you try 8bpp?
13:44:40  <planetmaker> haha :-)
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13:45:06  <planetmaker> yes, once. But dunno whether I want to maintain such server, too
13:45:22  <planetmaker> Only, if I get a proper web interface for managing it.
13:45:29  <planetmaker> e.g. a working web config again
13:45:30  <Splex> Eddi|zuHause, 8bpp-optimized is the same.
13:45:49  <planetmaker> btw, dih, openttdlib seems to act a bit funny lately...
13:45:59  <Eddi|zuHause> Splex: ATI card?
13:46:39  <Eddi|zuHause> Splex: it's most likely your graphic card driver not providing 2D-acceleration
13:46:46  <Splex> nvidia
13:46:50  <dihedral> planetmaker, show me
13:46:54  <dihedral> link?
13:47:59  <Splex> Eddi|zuHause, the framerate is fast, also.. it wasn't a problem before in earlier versions
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13:48:25  <Ammler> planetmaker: don't give him a link from openttdcoop.org ;-)
13:48:29  <Splex> Eddi|zuHause, 0.7.2 works great, same settings.
13:49:05  <Ammler> (there something else is buggy, I fear)
13:49:11  <Eddi|zuHause> Splex: then check if it switched between sdl and allegro as backend
13:49:22  <Eddi|zuHause> Splex: other than that, i have no idea
13:49:48  <Ammler> oh we should still start our server called "  !   !   !  "
13:51:49  <glx> Splex: start with -d driver1 to check what drivers are used
13:51:51  <Belugas> of course, this is exactly trhe kind of server i'd never connect to...
13:51:58  <Splex> Eddi|zuHause, that is the problem.
13:52:05  <Ammler> Belugas: check the first 10 servers :-D
13:52:06  <Splex> I did -v sdl and all is working
13:52:15  <Splex> strange that it changed the default like that
13:52:39  <Eddi|zuHause> i'm not sure if 0.7.2 even had allegro
13:52:48  <Splex> Eddi|zuHause, I will check
13:53:08  <Splex> Eddi|zuHause, its not an option
13:53:14  <dihedral> Ammler: i would be able to tell if it's openttdcoop or openttdlib :-P
13:53:17  <planetmaker> Ammler, you think it's the publicserver screwing, not openttdlib?
13:53:31  <Ammler> it is since I moved the web to my server
13:53:43  <planetmaker> like ps.openttdcoop.org ?
13:53:46  <Belugas> "There are 130 clients, 180 IPv4 servers and 2 IPv6 servers."
13:53:55  <planetmaker> oh... well. Then it's a good idea indeed to re-do everything :-)
13:53:56  <Belugas> incredible... as always, more servers than clients
13:54:10  <LordAzamath> lmao
13:54:11  <Ammler> KenjiE20: is working on it ;-)
13:54:30  <Belugas> what's the use of so many servers??? Apart comforting the admins ego...
13:54:43  <dihedral> http://pub.dihedral.de/OpenTTDLib/latest/example2.php <- Ammler, planetmaker
13:54:47  <planetmaker> Belugas, why apart? ;-)
13:55:09  <Ammler> dihedral: I am aware of it's working ;-)
13:55:11  <Belugas> indeed :)
13:55:32  <planetmaker> sorry dih :-) Obviously then it's my mis-conception :-)
13:55:38  <Splex> Eddi|zuHause, thanks for the help
13:55:41  <dihedral> well, you can still show me
13:55:53  <planetmaker> well. ps.openttdcoop.org :-)
13:56:05  <Ammler> such a short grflist but still obsolete grfs in there :-(
13:56:30  <planetmaker> Ammler, I've seen worse. PSG with red marked grfs...
13:56:46  <dihedral> planetmaker, OpenTTDLib_Page_Detail_Info()
13:56:52  <dihedral> go back do brians server
13:57:00  <dihedral> there was a functions.php or something in the theme
13:57:15  <planetmaker> ah, ok
13:57:21  <planetmaker> maybe that's it then
13:57:21  <dihedral> at least grep for the function name
13:57:26  <dihedral> in the wordpress folder
13:57:32  <dihedral> i believe you are basically missing that
13:57:35  <Ammler> yeah, everything copied
13:57:51  <Ammler> my server is the issue, maybe fw or a missing lib or so...
13:58:27  <dihedral> yes, it should be in the functions.php
13:58:31  <LordAzamath> Is there any way to make OpenTTD automagically download anything from Bananas without actually having the original graphics. Like a clean install.
13:58:42  <LordAzamath> Or do I have to get them manually :P
13:58:53  <Ammler> afaik windows nightly installer does that
13:59:15  <dihedral> then you are missing the openttdlib install directory
13:59:35  <glx> Ammler: it does, but nightlies don't use installer ;)
13:59:49  <dihedral> http://paste.openttd.org/217613
13:59:58  <dihedral> that's the thing you would need in functions.php
14:00:07  <dihedral> as of line 5
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14:02:29  <dihedral> so in / you need the folder openttdlib ONLY containing the libs
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14:09:33  <Ammler> thanks dihedral, I will tell it to our mates :-)
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15:23:25  * Xaroth prods Ammler
15:23:28  <Xaroth> you broke your redmine yet? :P
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15:26:57  <Ammler> no, I have no idea, how :-)
15:27:09  <Xaroth> heh
15:27:28  <Ammler> but well, the system has 1GB ram, so this might be the difference
15:27:42  <Ammler> and i use trunk
15:27:53  <Xaroth> yeh, but using 1gb ram on a single web app is a bit OTT :P
15:28:12  <Ammler> we don't have vm's, everything on the same
15:28:27  <Xaroth> still, what's the mem usage of redmine atm?
15:28:34  <Ammler> 15MB
15:28:36  <Xaroth> o_O
15:30:12  <Ammler> no, it is 15%
15:30:17  <Xaroth> so, 160mb
15:33:35  <Ammler> 4 rupy processes together use that, yes.
15:34:01  <Ammler> with top that is
15:34:54  <Ammler> and the apache modul uses another 5%
15:35:12  <Ammler> mysql 2%
15:36:49  <Ammler> and around daily, the apache does restart because of either not reachable at all or "derailed"
15:37:32  <Ammler> since I "tunned" mysql, that seems fine
15:39:12  <Ammler> http://pastebin.ca/1646586 <-- that is my monitoring tool :-)
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15:45:56  <Stephan> hello, anybody here?
15:46:05  <Zuu> Yes
15:46:13  <Zuu> There are lots of people here :-)
15:46:28  <Stephan> but all idle :D
15:46:47  <Stephan> anyway, does anybody know what happened to Brianetta's standard server?
15:47:02  <Rubidium> yes
15:47:07  <Zuu> It was closed because he didn't play on it himself for like a year or so.
15:47:20  <Stephan> me neither :D
15:47:25  <Rubidium> some guy called Brianetta thought he didn't play enough on the server so he decided to stop it
15:47:27  <Stephan> that's why I wondered
15:47:34  <Stephan> too bad.
15:47:56  <Stephan> can you give me a hint which servers are aimed at realistic gameplay
15:47:57  <Stephan> ?
15:48:02  <Zuu> Well, how should you be able to take responsibility for a server that you don't play on yourself.
15:48:53  <Stephan> you know, with nice people and no jerks that build stupid networks
15:49:00  <Goulp> what do you mean *realistic gameplay* ?
15:49:20  <Stephan> like not aimed at plain money making or speed
15:49:59  <Rubidium> so, bye bye all servers with 'goal' in their name :)
15:50:20  <Stephan> a server with people that adhere to common sense when building a network
15:50:34  <Stephan> and not scraping through the entire landscape
15:50:40  <Rubidium> then ignore all servers not running your prefered version and servers without clients/companies
15:50:48  <Stephan> :-P
15:51:00  <Stephan> Brianetta's server was really nice actually
15:51:05  <Stephan> something comparable to that
15:51:09  <Rubidium> should leave say... maybe 10% of the servers
15:51:20  <planetmaker> hehe :-)
15:52:02  <Stephan> and which ones are these 10%? any ideas?
15:52:02  <Rubidium> sometimes ottdcoop might be somewhat for you, although they focus on performance they sometimes have a 'no terraform' rule
15:52:13  <Stephan> ah, sounds good
15:52:35  <planetmaker> but we usually don't feature more than one company.
15:52:52  <Stephan> ah that means all people work together in one company
15:52:53  <planetmaker> So... what is going to be built is a common decision
15:52:57  <planetmaker> yes
15:53:11  <Zuu> dihedral had a nice server, especially when it was called "fair play server".
15:53:13  <planetmaker> that's why we call ourselves #openttd*coop*
15:53:26  <planetmaker> also true, Zuu
15:53:38  <Stephan> fair play... that's the term I'm looking for, I guess
15:53:41  <planetmaker> also fell into decay...
15:53:45  <planetmaker> :-(
15:53:46  <Stephan> aww
15:53:57  <pva> isn't it a matter of the game balance? I mean, 'fair play'
15:54:20  <planetmaker> not really, pva. At least to my opinion
15:54:27  <Stephan> yes, sure. but the balance can also be how you build your networks
15:54:57  <Stephan> a well balanced network between profit making and "beauty", so to speak
15:54:59  <pva> I can win without any network
15:55:09  <pva> just with planes, you know
15:55:18  <Stephan> whatever.
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15:56:10  <planetmaker> Stephan, that's the balance you have to decide yourself. But not the "game balance" :-)
15:56:14  <Stephan> so there aren't any servers comparable to Brianetta's or dihedral's?
15:56:17  <pva> but it is a bug in my opinion and I usually use it to relax a little bit :)
15:56:23  <planetmaker> pva, not on a server w/o planes ;-)
15:56:32  <pva> haha, yeah
15:56:46  <planetmaker> ships only server :-D
15:56:55  <planetmaker> ships with yapf pf
15:58:13  <pva> buses annoy, too...
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16:20:41  <Zuu> Hmmm, any GRF artists that uses Gimp? Seams that you need a plugin to save the palette from an existing pcx file to something Gimp can use in the color selection palette. :-s
16:21:41  <Ammler> no
16:22:11  <Zuu> I got an idea for the fizzy drinks industry for OpenGFX.
16:22:12  <Ammler> https://dev.openttdcoop.org/documents/2
16:22:37  <Zuu> Oh, nice didn't find those.
16:22:38  <planetmaker> Zuu, do you need basically the TTD palettes for gimp? Or...?
16:23:45  <planetmaker> he, seems you found what you looked for ;-)
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16:24:05  <frosch123> [17:21] <Zuu> I got an idea for the fizzy drinks industry for OpenGFX. <- don't forget the special fizzy drink colour cycle :)
16:24:28  <planetmaker> frosch123, that's action colours then :-)
16:24:28  <Sacro> Can all UK voters please lobby their MP - http://www.openrightsgroup.org/campaigns/ask-your-mp-to-help-protect-our-freedoms-on-the-net
16:24:42  <Zuu> Let me come up with a base first :-)
16:24:46  <planetmaker> so... you might want to use the full newgrf palette
16:25:09  <planetmaker> take your time :-)
16:25:20  <Zuu> A bit further away from my 20 secods paper draft. :-)
16:25:26  <Zuu> seconds*
16:26:05  <blathijs> Sacro: What's an MP?
16:26:17  <planetmaker> member of parliament?
16:26:37  <Zuu> Ammler: Thanks for that link. Worked good
16:26:39  <blathijs> Ah, right
16:27:41  <Xaroth>  < Ammler> and around daily, the apache does restart because of either not reachable at all or "derailed" << in other words, the app is structurally failing and you accept it to do so :P
16:27:58  <Ammler> no, it is quite ugly
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16:34:15  <Sacro> blathijs: what planetmaker said
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16:59:43  <dihedral> i have not hosted a game for a bit now
17:00:02  <dihedral> not entirely sure i want to start it again :-P
17:03:09  <Belugas> please no!!! DON'T!!!!!
17:04:22  <dihedral> well.... of course just to annoy you
17:04:36  <Belugas> prrrrrt
17:04:50  * dihedral pats Belugas on the head
17:05:21  <Belugas> bleblebleblebleb
17:05:23  <frosch123> dihedral: every server needs some unique property. so use 0.5.0 rc 4
17:05:49  <dihedral> define property ^^
17:06:02  <frosch123> "by dih" is not enough
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17:07:48  <dihedral> 0.5.0 rc4 was in fact the first version i ran as a server :-P
17:08:11  <frosch123> :o
17:09:46  <dihedral> perhaps i'd run one when avignon, the new autopilot, is that far ^^
17:10:24  <Goulp> sur le pont d'avignon...
17:10:37  <dihedral> i hear that everytime!!!
17:13:31  <Belugas> duh!
17:13:42  <dihedral> 176 clients, 186 IPv4 servers and 1 IPv6 servers <- just 11 players short.....
17:13:59  <dihedral> then we'd have one player per server :-P
17:14:08  <Zuu> Oh, cool accidently got some action colors for the fizzy drinks. Now the drinks flash :-)
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17:22:15  <Belugas> the flash comes from the sun reflecting on the aluminium of the drink while the user is swalloing it
17:22:35  <Belugas> ... whatever... insatinyy
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17:23:27  <dihedral> Belugas you are in a lovely mood today
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17:31:46  <Belugas> yu havent seen me yesterday...
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17:33:51  <dihedral> well, then at least you are improving
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17:35:39  <Belugas> hehehe
17:35:42  <Belugas> so you think :)
17:35:56  <Goulp> one client per server, a client might be a spectator, and not a player
17:36:06  <Belugas> let say that if i didn't kicked anyone would not mean i'm in a gloruious goody mood :)
17:39:48  <dihedral> Goulp: even specs are clients!!!
17:46:06  <CIA-9> OpenTTD: translators * r17896 /trunk/src/lang/ (8 files): (log message trimmed)
17:46:06  <CIA-9> OpenTTD: -Update from WebTranslator v3.0:
17:46:06  <CIA-9> OpenTTD: dutch - 1 changes by habell
17:46:06  <CIA-9> OpenTTD: french - 1 changes by glx
17:46:06  <CIA-9> OpenTTD: german - 1 changes by planetmaker
17:46:07  <CIA-9> OpenTTD: greek - 100 changes by fumantsu
17:46:07  <CIA-9> OpenTTD: indonesian - 2 changes by prof
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18:31:28  <CIA-9> OpenTTD: frosch * r17897 /trunk/src/ (8 files):
18:31:28  <CIA-9> OpenTTD: -Fix [FS#3255]: CB15 and CB36 (capacity) were not always called when they should.
18:31:28  <CIA-9> OpenTTD: -Codechange: Move capacity calculation to a single function for all vehicle types, so the behaviour can be kept consistent easier.
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18:32:22  <muep_> hi
18:33:01  <muep_> if I place a railway station next to an iron ore mine, should I expect iron ore to eventually get there?
18:33:22  <Rubidium> only if:
18:33:32  <Rubidium> a) at least one train tried to pick it up
18:34:18  <Eddi|zuHause> b) not more than one other station with higher rating is surrounding the mine
18:34:20  <Rubidium> b) you have disabled the 'deliver cargo to station only when there is demand' option
18:35:05  <muep_> need to check
18:35:18  <Rubidium> hmm, for clarity: from my options you need at least one
18:35:37  <Rubidium> and Eddi|zuHause's option is required in any case
18:35:47  <muep_> thanks
18:36:48  <muep_> I had the problem with an iron ore train waiting on the station, but getting no ore from there
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18:41:00  <Eddi|zuHause> with some train sets, you have to make sure the wagon is actually refitted to ore
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19:26:14  <Spucoly> Could any one tell me how to open openttd 7.3.  I'v set up the .gif and .cat file like in the pre vr's. what am i doing wrong
19:26:39  <Spucoly> Hello
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19:33:41  <Belugas> gif?
19:33:46  <Belugas> vr's?
19:33:50  <Belugas> open?
19:33:53  <Belugas> 7.3?
19:33:56  <Belugas> ho boy...
19:34:03  <Belugas> and 2 minutes!!!!
19:34:06  <Belugas> ho booo!
19:35:03  <Muxy> double click on the openttd.exe, and read error message if any. Windows, linux, ??
19:35:14  <Zuu> LOL, wondered why I couldn't remove a pink special color pixel just to a few tries realize that it was not pink, but transparent. There was a pink tree behind. (toyland)
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20:16:01  <CIA-9> OpenTTD: frosch * r17898 /trunk/src/ai/api/ (4 files): -Fix: [NoAI] Improve behaviour of (AIEngine|AIEventEnginePreview)::GetCargoType() and AIEngine::CanRefitCargo() wrt. articulated vehicles.
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20:31:32  <dihedral> why do people assume everybody is running windows? :-S
20:32:09  <frosch123> maybe they do not know something else
20:32:44  <frosch123> maybe they do not know about windows either, and take it as synonym for computer
20:32:46  *** Polygon [~Poly@x0581b.wh7.tu-dresden.de] has joined #openttd
20:33:54  <Eddi|zuHause> i know people who think the computer is the bright thingie on the desk, and after years wonder what that weird useless box underneath is for
20:34:38  <frosch123> hehe, my mother usually calls it "motor" as it does all the noise
20:36:01  <Chruker> Mine often calls it the CPU
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20:46:46  <Belugas> which make her a little more savvy than the vast majority
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20:59:25  <_ln> probably the most interesting sand-related video on the tube: http://www.youtube.com/watch?v=vOhf3OvRXKg
21:02:46  <andythenorth> evening
21:02:54  <Zuu> good night andy
21:03:34  <Zuu> Or was that a greeting? :-s
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21:09:50  <CIA-9> OpenTTD: frosch * r17899 /trunk/src/ (7 files): -Codechange: Deduplicate code for refitting vehicles.
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21:10:15  <andythenorth> Zuu: greeting :)
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21:10:49  <Ammler> Zuu: would you also like to code the sprites?
21:11:31  <Zuu> I have been able to encode them back into a grf as you might see from the screenshot.
21:11:41  <Zuu> Didn't make any changes to the dimensions or anything.
21:12:57  <Zuu> But at the end it might be easier if i just give you the sprites and possible alignment changes and then you can put them into the set. Since I have no idea how I would do that. I mean do you just keep the entire pcx file or do you have some kind of compiler for that file?
21:15:12  <Ammler> we compile the parts together
21:15:30  <Zuu> Looking at the website I got the impression of that.
21:15:48  <Ammler> but the nfo is still one big file :-)
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21:16:11  <Zuu> Sure, but version control for text files is a lot better too :-)
21:16:29  <Ammler> well, you know the address?
21:16:36  <Ammler> if you like to provide a patch :-)
21:17:03  <Zuu> Well, the first step is to actually have some nfo changes. (which I do not have at the moment)
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21:17:16  <Ammler> but it is up2you, I guess, we should also be able to include it without patch ;-)
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21:17:36  <Zuu> Not sure if I shall try to resolve the tap-issue before submitting it.
21:17:53  <Zuu> And in that case there will be some nfo involved.
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21:18:05  <Ammler> you mean nfo Actions?
21:18:18  <Zuu> No, just changing the size of the sprites.
21:18:30  <Zuu> Rubidium just told me that is possible.
21:18:56  <Zuu> But I guess that to big enlargements can cause blitting problems too.
21:18:58  <Ammler> yes, it is.
21:20:53  <Eddi|zuHause> maximum sprite size is 256, afaik
21:21:09  <Eddi|zuHause> but i don't really know what you're talking about
21:21:49  <frosch123> Zuu: actually you cannot cut the sprites like that without causing glitches with foundations
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21:22:26  <Zuu> frosch123: Cutting like what?
21:22:45  <Zuu> Like I have done on tt-forums or as I am planing to try?
21:22:52  <frosch123> on tt-forums
21:23:12  <Zuu> That was how they appeared in the pcx file I decoded.
21:23:16  <frosch123> put the factory on foundations, and you should see
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21:24:03  <frosch123> hmm, oh, maybe you are right
21:24:16  <Zuu> Looks good on foundations here. (with the version that is on tt-forums)
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21:25:08  <frosch123> in that case you have to make sure that 4742 and 4741 are cut between the left corner of the south tile and the right corner of the west tile
21:26:30  <Zuu> Okay, then my overlap won't work. Even if it will be mostly transparent?
21:26:47  <frosch123> transparency does not count
21:27:48  <Zuu> "4742 sprites/ogfx1_base.pcx 674 21000 09 78 23 -22 -53" <-- how do I change the width of the sprite (+ 8 pixels)
21:28:11  <frosch123> 78 23 <- that are y and x dimensions
21:28:16  <Zuu> Thanks
21:28:21  <frosch123>  -22 -53 <- that is the offset
21:28:35  <frosch123> i.e. whether you want to enlarge to left/top/right/bottom
21:28:42  <Zuu> In decimal or hex?
21:28:49  <frosch123> mind that size is in y and x, and offset is in x and y
21:28:52  <frosch123> all decimal
21:28:58  <Zuu> Nice :-)
21:30:23  <Eddi|zuHause> that format is usually described in the 3rd line of the NFO
21:30:46  <frosch123> of course you could also press ctrl+b and make sure that the sprites to not extend over their individual bounding boxes
21:31:04  <Zuu> Eddi: You are right, I was too quick on locating the correct line in the file.
21:37:24  <Zuu> Okay testing it, the 4741 sprite is drawn ontop of 4742, so extending the tap "over" that sprite does not help. But I think I'll extend it as much as possible to not make it hover in the air at least. :-)
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21:48:22  <Zuu> Hmm, it is not deterministic which order the different parts appear?
21:50:53  <Rubidium> technically it is (input being 'location' of the tile loop at construction + location of the industry), visually probably not so
21:52:04  <Eddi|zuHause> means it is deterministic, but not constant
21:53:15  <Ammler> afaik the sprites shouldn't overlap anyway
21:53:23  <Ammler> as that migth glitch the transparent mode
21:55:13  <Zuu> Right now there is a small overlap of a few pixels, but I can remove that with the consequence of having a hovering tap for a few seconds.
21:55:57  <Zuu> It looks okay in transparent mode too. But if it is out of principle I can remove it.
21:57:56  <frosch123> Zuu: as all three sprites are drawn in bounding boxes, 4741 is always drawn in front. the other two are not defined in their order
21:59:27  <frosch123> but it might get cropped nevertheless if it extends to far to left and right
21:59:53  <Zuu> Yea, unless i do major work I will have a small glitch at the construction phase. The question is though if I should limit the glitch a bit by having a small overlap of the transparent parts of the sprites.
22:02:12  <Zuu> I could include the tap already in 4738, but then that sprite will need to be moved around a bit in the pcx file, and I rather keep it simple.
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22:11:16  <Zuu> Ammler: Unless there is an objection against the slight overlap I think the Fuzzy drinks factory can be added now. I'd better spend my time on the toy factory or something else than polishing the fuzzy drinks factory to death. That a better artist can do later on. :-)
22:13:45  <Ammler> there is a comment in the according ticket, no idea, what that means :-) http://dev.openttdcoop.org/issues/115#note-2
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22:25:22  <Zuu> Ammler: Okay, I guess you have a backup-script runnig right now or something becaue the site is unaccesible. So I'll have to wait a little before reading that.
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22:44:55  <|Terkhen|> good night
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23:02:58  <Zuu> good night
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23:04:05  <Belugas> good night
23:05:02  <SmatZ> good night, Belugas
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