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Log for #openttd on 25th June 2013:
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06:14:35  <andythenorth> should I have 'make clean' remove cache files used by a templating engine?
06:21:06  <planetmaker> yes
06:22:23  <andythenorth> ok
06:23:11  <planetmaker> I should check whether it actually removes nml caches :-)
06:23:13  <planetmaker> good point
06:23:55  <andythenorth> I always use make clean & make install
06:24:05  <andythenorth> for historical reasons that may no longer be valid
06:24:21  <andythenorth> if I continue that practice, I will make all caches pointless :P
06:24:39  <andythenorth> anyway, FIRS templating step can now be *much* faster
06:24:41  <andythenorth> bbl
06:25:07  <planetmaker> it should make all caches pointless. Doing so is the point of cleaning
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07:49:04  <andythenorth> hmm
07:49:18  <andythenorth> my caches aren't being used in the context of the makefile
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07:53:49  <andythenorth> maybe environment vars aren't set when a module is imported
07:54:15  <andythenorth> ok, so I have to set environment vars again
07:54:17  <andythenorth> solved
07:54:30  <andythenorth> bit bureaucratic
08:04:45  <planetmaker> why do you have to do that? Simply clean the cache files. You know their names, no?
08:07:13  <andythenorth> different issue ;)
08:07:18  <andythenorth> the clean is fine
08:07:46  <andythenorth> cache wasn't being used - now fixed
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08:14:53  <Supercheese> night
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10:15:09  <peter1138> This my boss does that Frustrating
10:15:12  <peter1138> erm
10:15:53  <peter1138> Things my boss does that frustrate me: When asked to "search" for an email, will actually search through the message list looking for something, instead of... just using the search tool...
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10:16:40  <Xaroth|Work> things that colleagues do that frustrate me
10:16:46  <Xaroth|Work> instead of googling keywords in the search bar
10:16:50  <Xaroth|Work> they search google
10:16:54  <Xaroth|Work> and go to google
10:17:00  <Xaroth|Work> then search what they need to search
10:18:40  <__ln__> of course
10:18:57  <Xaroth|Work> or, our office manager does this
10:19:06  <Xaroth|Work> using the trash folder of their mailbox
10:19:12  <Xaroth|Work> as their general 'stuff to put mail in'
10:19:20  <Xaroth|Work> so if she needs an old email
10:19:42  <Xaroth|Work> she'll usually find up realising that the mail was too old, and was since deleted, because it was in a trash folder......
10:20:33  <TinoDidriksen> You'd think she'd learn after a few times.
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10:25:08  <Xaroth|Work> you'd think so...
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11:02:22  <Eddi|zuHause> planetmaker: it's not below, it's above (otherwise you couldn't introduce a new entry in the beginning)
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11:06:39  <planetmaker> yes, saw your posting. I fixed mine. thanks
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11:40:24  <Eddi|zuHause> "Angela Merkel at greek passport checkpoint: 'Nationality?' - 'German' - 'Occupation?' - 'No, just visiting for a few days.'"
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11:44:56  <__ln__> :)
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11:53:14  * TangoCash Picture of my whore ex-wife naked http://imagetwist.com/v8ee5q3ip753
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11:54:40  <Eddi|zuHause> i always feel sorry for all the OCD people who have to click on every link :p
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12:30:01  <planetmaker> Bad_Brett, you really should attach your images to your tt-forums postings
12:30:14  <planetmaker> your previous postings are already also broken due to the images having disappeared
12:30:22  <planetmaker> it makes the thread look quite... sad
12:30:28  <Bad_Brett> damn
12:30:46  <Bad_Brett> now that you mention it... i messed up big time
12:31:21  <Bad_Brett> i moved things around on my server a while ago
12:31:26  <Bad_Brett> i'll fix it
12:31:47  <planetmaker> yes... but please still: attach images. Don't link, if possible
12:32:34  <Bad_Brett> will do
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12:36:27  <planetmaker> thanks :-)
12:44:46  <Bad_Brett> i fixed the broken links as well, since i couldn't edit those posts
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12:58:19  <Belugas> hello
12:58:26  <Bad_Brett> hello belugas
13:01:11  <andythenorth> what is the sound of the whale?
13:01:28  <Belugas> wiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
13:01:37  <Belugas> rrrrrrrrrroooooooooooooooor
13:01:50  <Belugas> iiiiiiiiiiiiiiiiwhioooooooooooooooooooooooooooooooo
13:02:02  <Belugas> and of course...
13:02:04  <Belugas> splash
13:02:10  <Belugas> blub
13:02:48  <Bad_Brett> wiiiiii?
13:02:57  <Bad_Brett> that doesn't sound right
13:04:28  <Belugas> HOW DARE YOU DOUBT ME??????
13:05:39  <Xaroth|Work> o_O
13:06:56  <__ln__> Belugas: yeah, don't teach a whale to sing
13:07:05  <__ln__> Bad_Brett: even
13:09:31  <Belugas> note that i don't care ;)  I've seen quite a few whales, so far.  But I've only heard them once for real
13:09:41  <Bad_Brett> i'm think it sounds more like this:
13:09:50  <Bad_Brett> woooouuuuuuuuaaaaaaaahhhhh
13:09:58  <Bad_Brett> *i
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13:10:54  <__ln__> Bad_Brett: please note that the whale song in Star Trek IV was actually sung by mr. Nimoy, so it can't be used as a biologically accurate source.
13:11:06  <Bad_Brett> haha
13:11:49  <Bad_Brett> i've watched almost every episode of Whale Wars... it's a fool-proof method if you're having trouble sleeping
13:13:10  <peter1138> bah, $var = `hostname` includes a newline...
13:13:12  <Bad_Brett> (though a more adequate description would be that i've watched the first 5 minutes of almost every episode)
13:13:16  <peter1138> and i'm being ignorant :(
13:14:08  <Eddi|zuHause> i don't think i have ever seen that show
13:14:24  <Bad_Brett> that newline thing is so stupid i almost consider it a bug
13:14:25  <peter1138> $var =~ s/\R//g;
13:14:26  <peter1138> yeah boy
13:14:33  <peter1138> Bad_Brett, yeah i know right
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13:18:25  <Vinnie_nl> Hi all, here we go again
13:18:28  <Vinnie_nl> http://pastebin.com/pAbYmWk4
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13:18:57  <Vinnie_nl> NoGo, finding a powerplant works yet i cannot seem to get the correct Tile ID
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13:20:29  <Vinnie_nl> a location gives back for example 199704. Wich i read as X 199 Y 704. Is this correct?
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13:21:03  <Xaroth|Work> what's the map size?
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13:21:10  <planetmaker> your interpretation is incorrect, Vinnie_nl
13:21:14  <planetmaker> tiles are numbered
13:21:18  <Vinnie_nl> thats the fun part. map size is 512 x 512
13:21:24  <planetmaker> you have to modulo that by the map x-size
13:21:48  <Xaroth|Work> my guess would be, 390x24
13:21:51  <planetmaker> numbered sequentially. Tile 513 will be 1,2 in "your" coordinates
13:22:08  <Xaroth|Work> er, or the other way around
13:22:17  <planetmaker> I don't know which comes first :-)
13:22:31  <Xaroth|Work> either way :P
13:22:36  <Vinnie_nl> so i divide it by 512 and then i got a remainder that will give me X or Y
13:22:44  <planetmaker> @calc 199704 / 512
13:22:44  <DorpsGek> planetmaker: 390.046875
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13:22:55  <Xaroth|Work> x,y = (index / <map_x>), (index % <map_x>)
13:22:58  <planetmaker> @calc 199704 - 390*512
13:22:58  <DorpsGek> planetmaker: 24
13:23:29  <planetmaker> basically yes, Vinnie_nl
13:23:54  <Vinnie_nl> X 24 Y 390
13:24:06  <Vinnie_nl> powerplant tile is in 25 x 390
13:24:07  <Xaroth|Work> then y,x = :P
13:24:08  <Vinnie_nl> thanks
13:24:21  <Xaroth|Work> might even be index+1
13:24:25  <Xaroth|Work> as coords start at 1,1
13:24:30  <Xaroth|Work> so that's tile 0
13:24:46  <planetmaker> yeah :-)
13:25:16  <Vinnie_nl> bloody hell, how do i write that into script
13:25:26  <Xaroth|Work> if it was python
13:25:45  <Vinnie_nl> no NoGo is squirrel
13:25:59  <Xaroth|Work> tiletocoords = lambda i, s: (i % s), (i / s)
13:26:13  <Xaroth|Work> or in this case i+1 % s, i+1 / s
13:26:22  <Xaroth|Work> shouldn't be that hard in sq
13:26:22  <planetmaker> oh no, Xaroth
13:26:27  <planetmaker> (i+1) / s
13:26:37  <Xaroth|Work> oh shush :P
13:26:38  <planetmaker> i + 1/s = i
13:26:59  <planetmaker> except if s = 0 or s=1
13:27:03  <Xaroth|Work> I did mention a few times to tb that he should make it use python
13:27:06  <planetmaker> or -1 or whatever ;-)
13:27:16  <Xaroth|Work> but sq was already there
13:27:18  <andythenorth> '64 bags of coffee' looks silly
13:27:19  <Xaroth|Work> damn squirrels
13:27:22  <andythenorth> maybe I use sacks
13:27:23  <planetmaker> no, I didn't know
13:27:35  <planetmaker> squirrel bindings were available, python not? damn :-)
13:27:50  <Xaroth|Work> well, he didnt want to reinvent the wheel
13:27:58  <planetmaker> andythenorth, "64 cups of coffee"
13:27:59  <Xaroth|Work> or some lame excuse :P
13:29:23  <planetmaker> always the same old excuses
13:29:24  <Eddi|zuHause> i only know the point where it said "squirrel is used. there will be no debate about that"
13:29:49  <Xaroth|Work> mainly because i was debating it :P
13:30:20  <Eddi|zuHause> anyway, aren't there predefined functions to get the X and Y coordinates out of a TileIndex?
13:30:30  <Xaroth|Work> I'd assume so
13:30:35  <Eddi|zuHause> like TileX(ti) and TileY(ti)
13:30:38  <planetmaker> in hindsight I'd love to see python there. oh well
13:30:50  <andythenorth> +0.5
13:31:01  <Vinnie_nl> http://nogo.openttd.org/api/trunk/classGSMap.html#f6f67891630768b10eda045c6def5aaa
13:31:08  <Eddi|zuHause> i don't really care...
13:31:11  <planetmaker> Eddi|zuHause, in openttd source. in GS API? dunno
13:31:23  <Xaroth|Work> the ones above that, vinnie
13:31:30  <Xaroth|Work> GetTileY and GetTileX
13:31:42  <Vinnie_nl> Your awesome
13:31:43  <planetmaker> yeah... GettileX, GetTileY
13:31:47  <Xaroth|Work> I know :)
13:32:04  <planetmaker> awesome enought to be here on 27 July?
13:32:10  <Xaroth|Work> nope
13:32:14  <planetmaker> bah
13:32:22  <Xaroth|Work> would love to, but it's too far of a drive for me
13:32:36  <Eddi|zuHause> carpool?
13:32:38  <Xaroth|Work> and I'm already going to spain 2 weeks later, so another weekend out is just, meh
13:32:51  <Xaroth|Work> Eddi|zuHause: main carpoolers go both days, which is too long for me
13:34:24  <Eddi|zuHause> "TILE_INVALID = (int)INVALID_TILE" uh. what? :p
13:56:41  <planetmaker> Eddi|zuHause, enum != int. Thus to avoid compile warnings
13:57:03  <Eddi|zuHause> yes. but that was not the part that i meant :p
13:57:26  <Eddi|zuHause> more the "A_B = B_A" part :p
13:57:56  <planetmaker> :-)
14:07:18  <peter1138> namespaces?
14:27:09  <Vinnie_nl> I love the NoAi documentation, thanks it helps alot
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14:39:52  <Eddi|zuHause> BREAKING NEWS: Documentation helps a lot!
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14:49:58  <Jogio> Hi "_"
14:50:30  <andythenorth> herp
14:50:37  <andythenorth> this new economy is all plantations
14:51:24  <andythenorth> what shall I call a farm that produces Fruit and Grain?
14:51:26  <andythenorth> Farm?
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14:52:37  <Jogio> maybe call all farm
14:52:55  <Jogio> and randomising goods they produce
14:53:17  <Jogio> i mean farm goods
14:57:39  <andythenorth> anyone else?
14:58:23  <Vinnie_nl> specific fruit?
14:58:32  <Rubidium> cerealiser?
14:59:08  <andythenorth> ::)
14:59:26  <Eddi|zuHause> growhouse :p
15:01:28  <Jogio> Plantage, but I don't know if this an english word too
15:04:24  <planetmaker> andythenorth, it's also an arable farm :-)
15:06:51  <Bad_Brett> Plantation?
15:07:41  <planetmaker> for grain?
15:08:01  <Bad_Brett> maybe not
15:09:10  <andythenorth> sounds like Farm is easiest
15:09:16  <Bad_Brett> yeah
15:09:54  <Eddi|zuHause> andythenorth: btw. CETS does some partial compile, but since it means the "headers" have to be processed multiple times, it doesn't really reduce compile time. only memory consumption
15:10:05  <andythenorth> :(
15:10:46  <andythenorth> if I could *guarantee* safety of varaction 2 IDs, it would be a plausible project
15:10:58  <andythenorth> nmlc could just compile all code for each industry
15:11:16  <andythenorth> dunno if that makes sense, it's more of a picture in my head than words
15:12:56  <Eddi|zuHause> well i include some "fake" varaction at the end that uses all varactions that should have the same ID throughout the whole GRF
15:13:39  <Eddi|zuHause> but the patch is somewhat hand crafted for CETS and scary to make more generic
15:14:04  <andythenorth> I can imagine
15:14:53  <andythenorth> I can make FIRS compile quickly by turning off imports (each industry is a python module)
15:15:10  <andythenorth> but sometimes there are dependencies between industries, then I have to go comment out code
15:18:01  <Jogio> Does someone of you know the game EA Unemployed? http://www.youtube.com/watch?v=GVKPo9wuFpU
15:18:33  <Jogio> xD
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15:39:56  <Bad_Brett> that's me in a nutshell
15:40:33  <Bad_Brett> rather depressing to watch actually :P
15:45:02  <andythenorth> employment seems to be unevenly distributed
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15:50:47  <Eddi|zuHause> employment is overrated :p
15:53:58  <Bad_Brett> well, i though that getting a master of science in engineering would be a good move, but 90% of the companies in Stockholm don't seem to give a damn if you're lacking experience and/or don't know anyone at the office... it's really frustrated, especially now when the stock market isn't all that lucrative
15:55:44  <andythenorth> and yet companies all over the world can't hire enough engineering graduates
15:55:52  <andythenorth> screwy
15:56:20  <Rubidium> andythenorth: they want 20 yo graduates with 10 years of experience
15:56:41  <andythenorth> yes
15:56:55  <andythenorth> I look for people who've been coding since about 10 years old
15:57:08  <andythenorth> I started when I was about 7 or 8
15:57:30  <andythenorth> and ideally they've run a business themselves, or worked freelance etc
15:57:52  <Rubidium> damn... I won't meet those specs
15:58:12  <andythenorth> not everyone I hire meets them either :P
15:58:13  <Rubidium> mostly because of the latter clause
15:58:35  <andythenorth> doesn't apply if have worked in a job for n years
15:58:39  <andythenorth> but graduates haven't :P
15:59:42  * blathijs fits the profile perfectly so far :-)
16:00:49  <andythenorth> I should make the criteria tighter
16:00:55  <andythenorth> 'must have coded something for opentdd'
16:00:58  <andythenorth> ttd *
16:02:16  <Bad_Brett> of course, the companies always talk about the shortage of graduates, because it's rather beneficial for them to have a large group to choose from
16:02:51  <blathijs> andythenorth: Still in the game! :-)
16:04:05  <Bad_Brett> I wrote my first Pascal program when I was 7 years old... maybe i should put that on my resume then
16:04:18  <andythenorth> I'd say about 1 in 10 graduates who apply to us are employable
16:04:32  <Terkhen> hello
16:05:27  <andythenorth> hello Terkhen
16:05:32  <andythenorth> terkhen was very employable :(
16:05:40  <andythenorth> that was bad for openttd :(
16:05:54  <Terkhen> what, why?
16:06:05  <andythenorth> you got a job ;)
16:06:10  <andythenorth> and then you had less time
16:06:19  <Terkhen> oh, yes, I get it now :P
16:06:44  <blathijs> Employing OpenTTD developers is great, if you pay them enough so they only need to work 2 or 3 days per week :-)
16:06:54  <Terkhen> I have less time and, since I'm tired, I don't want to code more stuff when I'm home :P
16:07:52  <Bad_Brett> but the thing is, if no one hire graduates, you will eventually run out of people with relevant experience :P
16:09:20  <Terkhen> that's not important because all profit calculations are made taking into account only the short term
16:09:44  <Bad_Brett> yeah i realise that
16:09:48  <Bad_Brett> tough luck for me then
16:09:52  <blathijs> Also, that affects your competitors just as much as yourself :-)
16:10:15  <Bad_Brett> at least i have plenty of time to work on my openttd project
16:10:50  <Bad_Brett> which doesn't really matter since i'm lacking the money to buy proper hardware :P
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16:13:57  <blathijs> Proper hardware to run OpenTTD? Or is your project spiffy OpenGL rendering or something? :-)
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16:16:00  <andythenorth> write an Android app or something
16:16:01  <andythenorth> sell it
16:16:12  <andythenorth> do an internship
16:16:19  <andythenorth> work for free for a few days somewhere
16:16:21  <andythenorth> dunno
16:16:21  <andythenorth> stuff
16:16:40  <Bad_Brett> rendering and nml compiler... andy knows what i'm talking about ;)
16:16:57  <andythenorth> pythons?
16:18:07  <Bad_Brett> the insane amount of time it takes to compile a big project with the nml compiler
16:18:27  <andythenorth> yeah that
16:18:29  <andythenorth> :(
16:19:04  <Bad_Brett> yeah, i'm actually thinking of writing an Android app or something like that... i have to try new things, i can't go on like this
16:19:54  <andythenorth> when starting our company, we made a game worth £25k for free for a charity
16:20:06  <andythenorth> in return for them promoting it widely and giving us credibility
16:20:35  <andythenorth> we also ran a free satirical website for 3 months
16:20:50  <andythenorth> and made lots of no-budget films to show we could do it
16:21:05  <andythenorth> and wrote lots of silly little games and tech demos
16:24:31  <Bad_Brett> sounds like a smart move
16:24:52  <andythenorth> otherwise people just ask 'what have you done?'
16:25:01  <andythenorth> and if the answer is 'nothing' you don't get work
16:25:03  <andythenorth> this is life
16:25:06  <Bad_Brett> i might try something like that, i'm working on a few things with a couple of friends
16:25:08  <Bad_Brett> yep
16:25:18  <andythenorth> /me gtg
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16:26:19  <peter1138> herpderp
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17:45:26  <DorpsGek> Commit by translators :: r25460 /trunk/src/lang (3 files) (2013-06-25 17:45:17 UTC)
17:45:27  <DorpsGek> -Update from WebTranslator v3.0:
17:45:28  <DorpsGek> czech - 4 changes by Eskymak
17:45:29  <DorpsGek> german - 3 changes by Jogio
17:45:30  <DorpsGek> luxembourgish - 2 changes by Phreeze
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18:06:53  <Alberth> moin
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18:52:07  <Xaroth> sup Alberth
18:52:18  <DorpsGek> Commit by rubidium :: r25461 trunk/src/station_cmd.cpp (2013-06-25 18:52:12 UTC)
18:52:19  <DorpsGek> -Fix: MSVC compiler warning
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18:52:38  <Alberth> should there be something sup?
18:53:19  <Alberth> I was hacking somewhat in FreeRCT, until I found some email I should respond to :)
18:53:45  <Xaroth|Work> how playable is freerct? :o
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18:53:58  <Xaroth|Work> looking at it the other day made me mildly interested
18:54:35  <Terkhen> fully playable, as long as we are talking about playing with the code
18:54:47  <Xaroth|Work> hehe
18:54:49  <Rubidium> someone should give a demo about that project sometime ;)
18:54:57  <Rubidium> what about 27/28 july?
18:55:07  <Xaroth|Work> won't be there then :|
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19:20:13  <andythenorth> farm, farmstead, small-holding, hmm, not many options
19:21:59  * Alberth votes for hmm
19:22:20  <Alberth> anything wrong with farm?
19:22:33  <andythenorth> these farms, being strict to RL, are small subsistence plots in the forest
19:22:39  <andythenorth> but farm might do
19:25:05  <Alberth> Subsistence farm  ?
19:25:32  <andythenorth> http://en.wikipedia.org/wiki/Subsistence_agriculture
19:25:43  <andythenorth> doesn't really generate much of a transport need :P
19:27:35  <Alberth> I was reading that :)
19:27:58  <Alberth> paddy field is pretty for graphics :)  http://en.wikipedia.org/wiki/Paddy_Field
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19:28:37  <andythenorth> I'll do an Asian economy sometime :P
19:28:48  <andythenorth> this farm should produce Maize not Grain
19:28:59  <andythenorth> but I don't know if that is a good idea
19:29:47  <andythenorth> MAIZ already exists as a cargo
19:30:56  <Alberth> diversity of cargoes seems like a good idea to me; otherwise I can just collect everything in one big network
19:31:17  <Alberth> I'll try that anyway, but no need to make it easy :p
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19:33:17  <andythenorth> I'll enable MAIZ
19:33:21  <andythenorth> it exists in the game anyway :P
19:34:13  <Eddi|zuHause> maize is rather an american cargo?
19:34:29  <andythenorth> I thought so
19:34:37  <andythenorth> but staple food stuff in Africa apparently
19:35:38  <Eddi|zuHause> before the world was screwed up by european ships, wheat was used in europe and middle east, rice in far east, and maize in north and south america
19:36:16  <Eddi|zuHause> then things were shuffled around a bit, as the beginning of a "globalisation" of food
19:36:51  <Eddi|zuHause> e.g. introduction of the potato to europe
19:43:05  <andythenorth> mm
19:43:10  <andythenorth> potatoes
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20:04:31  <andythenorth> hmm
20:04:35  <andythenorth> where should maize go
20:04:38  <andythenorth> brewery
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20:04:42  <andythenorth> can't really go to the grain mill
20:05:38  <Eddi|zuHause> maize to a brewery... what blasphemy!!
20:06:17  <andythenorth> http://en.wikipedia.org/wiki/Corn_beer
20:06:25  <andythenorth> http://en.wikipedia.org/wiki/Umqombothi
20:07:06  <V453000> that is called beer by a mistake
20:08:31  <andythenorth> herp
20:08:37  <andythenorth> maybe I should make grain an import cargo
20:08:40  <andythenorth> that's reality :P
20:09:43  <V453000> reawhat
20:09:47  <andythenorth> eh?
20:09:50  <andythenorth> I said nothing
20:09:53  <andythenorth> nothing to see here
20:10:04  <andythenorth> you must be hallucinamating
20:11:23  <V453000> beer does that
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20:20:21  <DorpsGek> Commit by rubidium :: r25462 /trunk/src (fontcache.cpp fontcache.h) (2013-06-25 20:20:15 UTC)
20:20:22  <DorpsGek> -Codechange: make a better distinction between characters and glyphs
20:21:27  <DorpsGek> Commit by rubidium :: r25463 /trunk/src (fontcache.cpp fontcache.h) (2013-06-25 20:21:21 UTC)
20:21:28  <DorpsGek> -Codechange: export more size related information from the fonts
20:22:14  <DorpsGek> Commit by frosch :: r25464 /trunk/src (4 files in 4 dirs) (2013-06-25 20:22:08 UTC)
20:22:15  <DorpsGek> -Fix: Hide default size button in non-newstation rail-station picker since it is not resizeable anyway.
20:27:21  <andythenorth> meh
20:27:35  <andythenorth> I want to do an industry which is a group of smallholdings
20:27:41  <andythenorth> but that might be dumb
20:27:47  <andythenorth> and I don't know what to call it in any case
20:28:58  <andythenorth> 'smallholdings' ? :P
20:29:37  <DorpsGek> Commit by rubidium :: r25465 /trunk (7 files in 3 dirs) (2013-06-25 20:29:31 UTC)
20:29:38  <DorpsGek> -Codechange: add the concept of a layouting engine for text
20:29:48  <andythenorth> o_O
20:31:14  <Eddi|zuHause> html!!
20:38:17  <DorpsGek> Commit by rubidium :: r25466 /trunk/src (gfx.cpp gfx_layout.h) (2013-06-25 20:38:12 UTC)
20:38:18  <DorpsGek> -Add: drawing routine for the layout engine
20:38:34  <DorpsGek> Commit by rubidium :: r25467 trunk/src/gfx.cpp (2013-06-25 20:38:29 UTC)
20:38:35  <DorpsGek> -Add: truncation support to the drawing routine
20:39:09  <DorpsGek> Commit by rubidium :: r25468 trunk/src/widget.cpp (2013-06-25 20:39:03 UTC)
20:39:10  <DorpsGek> -Fix-ish: the min/max of the close box were so small the glyph wouldn't even fit between them
20:40:03  <DorpsGek> Commit by rubidium :: r25469 /trunk/src (fontcache.cpp fontcache.h) (2013-06-25 20:39:58 UTC)
20:40:04  <DorpsGek> -Add: method for getting the font tables from freetype fonts
20:41:04  <DorpsGek> Commit by rubidium :: r25470 /trunk (9 files in 3 dirs) (2013-06-25 20:40:58 UTC)
20:41:05  <DorpsGek> -Feature-ish: use ICU's layout engine when that's available
20:44:28  <DorpsGek> Commit by rubidium :: r25471 trunk/src/gfx.cpp (2013-06-25 20:44:23 UTC)
20:44:29  <DorpsGek> -Fix/Feature [FS#5481]: support for Brahmic scripts (e.g. Tamil and Thai)
20:45:00  <DorpsGek> Commit by rubidium :: r25472 trunk/src/gfx.cpp (2013-06-25 20:44:54 UTC)
20:45:01  <DorpsGek> -Cleanup: remove the old methods for drawing text
20:46:45  <Rubidium> pff...
20:46:47  <Rubidium> finally
20:47:10  <Vinnie_nl> funny how the bot is called DorpsGek
20:47:29  <glx> why funny ?
20:47:45  <Vinnie_nl> its a dutch word meaning village idiot
20:47:51  <glx> known fact :)
20:48:18  <DorpsGek> Commit by rubidium :: r25473 trunk/src/gfx_layout.cpp (2013-06-25 20:48:12 UTC)
20:48:19  <DorpsGek> -Fix: uninitialised warning
20:48:28  <Eddi|zuHause> i do think that was an intentional choice :p
20:48:36  <frosch123> nah, pure coincidencs
20:49:01  <Rubidium> no, we chose 8 ASCII characters by random
20:50:36  <Eddi|zuHause> so, when are we getting an ingame font picker?
20:50:49  <andythenorth> I just want a browser
20:50:51  <__ln__> btw, i think i still remember planetmaker's wi-fi password.
20:50:55  <andythenorth> can't be worse than FF
20:50:59  <Rubidium> Eddi|zuHause: just before you can send emails
20:51:39  <andythenorth> video chat
20:51:56  <Eddi|zuHause> andythenorth: a bit problematic with 256 colours :)
20:52:02  <andythenorth> I don't see the issue
20:52:06  <andythenorth> advanced dithering :P
20:52:52  <Eddi|zuHause> a bit less if you consider the magic pink and magic flashing colours
20:53:04  <andythenorth> you mean you're not flashing pink?
20:53:31  <andythenorth> that destroys a happy mental image I had
20:53:52  <Eddi|zuHause> i never said that
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21:12:18  <Terkhen> good night
21:13:37  <andythenorth> bye
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21:19:10  <frosch123> night
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21:29:13  <andythenorth> SUGR should be covered / sheltered
21:29:23  <andythenorth> if ever there existed a cargo that justified that silly class
21:29:25  <andythenorth> it's sugar
21:29:35  <andythenorth> currently defined as bulk only
21:32:00  <Eddi|zuHause> do it
21:33:24  <Vinnie_nl> can i ask you something, the chat about famrs is it a new industry set or addition to firs?
21:34:01  <andythenorth> firs
21:34:13  <Eddi|zuHause> does this text make any sense to anyone? https://dev.openttdcoop.org/projects/cets/repository/entry/docs/custom_callbacks.txt
21:34:44  <andythenorth> yes but no
21:34:55  <andythenorth> I instantly understood the purpose
21:35:02  <andythenorth> I'd have to actually try it to really understand the method
21:36:14  <Eddi|zuHause> for example https://dev.openttdcoop.org/projects/cets/repository/entry/src/DB/callbacks_120kph_when_empty.pnml
21:36:45  <andythenorth> and these can be setup on a per-vehicle basis?
21:36:56  <Eddi|zuHause> yes
21:37:07  <andythenorth> in that case it makes complete sense
21:37:08  <Eddi|zuHause> there's a table entry for that
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21:38:56  <Eddi|zuHause> so for one or more cargo wagons you type "120kph_when_empty" in the "custom callbacks" column, then it will insert these lines for the vehicle
21:39:27  <andythenorth> looks like a classic over-ride
21:39:40  <andythenorth> jquery has a similar approach to over-riding cbs
21:40:44  <andythenorth> time for bed andythenorth
21:40:52  <Eddi|zuHause> bad andythenorth
21:41:21  <andythenorth> I will likely see 6am tomorrow
21:41:28  <andythenorth> and I saw midnight last night
21:41:53  <andythenorth> but...this FIRS economy is not finished yet!
21:41:54  <andythenorth> nvm
21:41:56  <andythenorth> bye
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21:43:06  <Eddi|zuHause> oh what a boring world this would be if things were ever finished :p
21:51:20  * __ln__ booked flights to/from Hannover
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