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00:24:51 <tus_> sorry i am back with another stupid question. does it matter if train stations cover a whole industry or if juts 1 tile of it? 00:28:58 *** Pinkbeas1 [damerell@chiark.greenend.org.uk] has quit [Quit: leaving] 00:45:59 *** Aristide [~quassel@2a01:e35:2eb9:64b0:e1b8:f36a:d5da:4c1f] has quit [Remote host closed the connection] 01:02:17 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Read error: Operation timed out] 01:02:41 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 01:14:41 <glx> tus_: depends on the industry and if it's source or destination 01:27:45 *** Haube [~michi@77-21-134-42-dynip.superkabel.de] has quit [Quit: Leaving.] 01:31:53 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has quit [Quit: Leaving] 01:47:58 <tus_> thanks glx 01:49:30 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 02:02:02 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:27:49 <tus_> lol so i have been playing for like 20 years ingame and just now NoCab started working 02:29:18 *** HerzogDeXtEr [~flex@i59F6AB6C.versanet.de] has quit [Quit: Leaving.] 02:35:24 <Eddi|zuHause> the bigger the map, the longer the AI needs to figure out a useful starting location 02:39:49 <tus_> thanks for the info, good night. 02:39:59 *** tus_ [~darius@c-3661e555.046-4-64736c16.cust.bredbandsbolaget.se] has quit [] 03:26:37 *** gelignite_ [~gelignite@i528C3F85.versanet.de] has joined #openttd 03:33:58 *** gelignite [~gelignite@i528C3638.versanet.de] has quit [Ping timeout: 480 seconds] 03:34:03 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 03:34:17 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 03:58:13 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 04:04:56 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 04:56:01 *** Eddi|zuHause [~johekr@p5DC677C4.dip0.t-ipconnect.de] has quit [] 04:56:15 *** Eddi|zuHause [~johekr@p57BD4916.dip0.t-ipconnect.de] has joined #openttd 05:17:53 <Flygon> What's that thing where the bridges don't need heads called again? 05:28:51 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 05:53:00 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 05:58:48 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 05:58:51 *** mode/#openttd [+o Alberth] by ChanServ 06:01:47 <Alberth> moin 06:03:42 <Rubidium> morning 06:13:43 <Flygon> Menta 06:19:11 *** Hazzard_ [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 06:21:17 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 06:43:38 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 06:50:35 <planetmaker> moin 07:26:57 *** Progman [~progman@p57A1BB98.dip0.t-ipconnect.de] has joined #openttd 07:28:27 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 07:39:26 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 07:44:36 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 07:57:06 *** Diablo-D3 [~diablo@pool-71-241-217-183.port.east.myfairpoint.net] has joined #openttd 07:59:45 <Diablo-D3> does openttd use upnp? 08:03:07 *** MJP [~mjp@hq.z77.fr] has joined #openttd 08:05:20 <Diablo-D3> guess not 08:14:00 <Alberth> you guessed right 08:18:03 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 08:18:39 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 08:30:25 *** Yotson [~Yotson@2001:980:6ac8:1:bde0:eb8e:588c:c867] has joined #openttd 08:51:12 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 08:51:17 <Wolf01> moin 08:55:45 <Alberth> moin 09:02:37 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 09:12:03 *** HerzogDeXtEr [~flex@88.130.191.161] has joined #openttd 09:31:09 *** Progman [~progman@p57A1BB98.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 09:34:00 *** gelignite_ is now known as gelignite 09:46:01 <Diablo-D3> heh someone is joining my game 09:46:02 <Diablo-D3> :D 09:46:17 <Diablo-D3> or not 09:46:19 <Diablo-D3> =/ 09:46:48 <Alberth> they have to join to see what newgrfs you use, and what other settings 09:47:17 <Diablo-D3> says downloading map took too long 09:49:31 <Alberth> there is some information on that at the wiki, I think in the FAQ somewhere 09:49:42 <Diablo-D3> well its probably because I only have 1mbps up 09:51:29 <Alberth> use smaller map size? 09:52:04 <Alberth> you can pause the game on joining etc to allow new players to download 09:52:18 <Diablo-D3> it autopauses 09:52:27 <Diablo-D3> map size I think is only 2048x2048 09:52:35 <Alberth> "only" :p 09:53:20 <V453000> XD 09:53:29 <Alberth> what are you doing with that space? 09:53:31 <V453000> please tell me which player is going to use a map that large effectively 09:53:46 <Alberth> I would really like to see a map that actually uses it 09:54:09 <V453000> well I did fit 5000 trains on 256x1024, they were 5 tiles long 09:54:10 <Alberth> 1024x1024 is more than enough 09:54:22 <V453000> so if you used the same density you would need trains 40 tiles long? :D 09:54:28 <V453000> 512x512 is optimal 09:54:41 <Diablo-D3> I restarted as 1024x1024 09:54:43 <V453000> 512x1024 for busy 15company servers is okay, with lots of water 09:55:13 <Diablo-D3> also, I wish I could do stuff like citybuilder on a non-server multiplayer game 09:55:35 <V453000> gamescripts have that possibility I believe 09:55:52 <Alberth> euhm, non-server multiplayer??? 09:56:07 <Diablo-D3> Alberth: as in launched inside the client 09:56:24 <Alberth> as single player 09:57:05 <Alberth> you can have game scripts in single player too 09:57:40 <Diablo-D3> Alberth: it didnt let me add them 09:57:43 *** Aristide [~quassel@2a01:e35:2eb9:64b0:ac8f:87e7:5c23:2bed] has joined #openttd 09:58:38 <Alberth> indeed, you cannot add them afterwards, you have to add it in the intro menu and start a new game 09:59:27 <Diablo-D3> no, I tried adding them from the newgrf screen off the menu 09:59:29 <Diablo-D3> wouldnt let me 09:59:47 <Alberth> it's not a newgrf :) 10:00:14 <Diablo-D3> then where do you add them? 10:01:25 <Alberth> at the AI/Game Script Settings (left 2 column, 2nd entry) below the climate pictures 10:01:47 <Diablo-D3> oh huh 10:02:00 <Alberth> hmm, left, 2nd entry 10:12:13 *** Aristide [~quassel@2a01:e35:2eb9:64b0:ac8f:87e7:5c23:2bed] has quit [Remote host closed the connection] 10:14:35 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has joined #openttd 10:17:33 * Diablo-D3 has server back up 10:36:19 *** fjb is now known as Guest1216 10:36:21 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 10:37:57 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 10:42:04 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:43:29 *** Guest1216 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:50:37 *** Chrill [Chrill@c83-255-31-85.bredband.comhem.se] has joined #openttd 10:53:06 *** Chrill [Chrill@c83-255-31-85.bredband.comhem.se] has quit [] 11:12:41 *** chester_ [~chester@89-178-135-216.broadband.corbina.ru] has joined #openttd 11:15:31 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 11:17:58 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 11:21:04 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 11:24:37 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 11:28:33 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 11:37:12 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 11:40:52 *** Haube [~michi@77-21-134-42-dynip.superkabel.de] has joined #openttd 11:55:15 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:09:26 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 12:12:47 *** Progman [~progman@p57A1BB98.dip0.t-ipconnect.de] has joined #openttd 12:19:09 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:23:10 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 13:04:31 *** fjb [~frank@000158aa.user.oftc.net] has quit [Quit: Konversation terminated!] 13:05:13 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 13:17:25 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 13:21:29 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 13:23:01 *** Pikka [~Octomom@d110-32-18-190.rdl800.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 13:54:50 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:58:10 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 13:58:48 *** LadyHawk is now known as Guest1240 13:59:13 <Guest1240> oh nice incorrect password because i was using my access list.. changed isp >< 13:59:15 <Guest1240> clever me 13:59:18 *** Guest1240 is now known as LadyHawk- 13:59:23 <LadyHawk-> hello all 14:00:10 <LadyHawk-> my version of OTTD seems fairly outdated, but i was wondering if there's somewhere i can view the changelog *before* i update? 14:01:02 <LadyHawk-> i have version 1.1.2 right now and interested to see what's different compared to 1.4.1 14:01:08 <michi_cc> LadyHawk-: How about the Changelog link at the download page? 14:01:53 <LadyHawk-> ohh found it.. didn't check that spot, figured it'd list underneath 14:01:57 <LadyHawk-> sorry for being silly, thank you :) 14:02:26 <LadyHawk-> only shows the latest change though, not full log 14:03:15 <LadyHawk-> was hoping to find a full log in the forum but didn't see it 14:03:25 <michi_cc> Hmm, indeed, only to the previous version. The repo has the full one though (e.g. http://vcs.openttd.org/git/?p=openttd/trunk.git;a=blob_plain;f=changelog.txt;hb=703ce3300823be238db2813b32195139c61fa47e) 14:04:10 <LadyHawk-> link doesn't seem to work 14:04:55 <LadyHawk-> got it now 14:05:09 <michi_cc> WFM, the last ) is not part of the link in case your client thinks so. 14:05:23 <LadyHawk-> thanks very much.. some noscript thing in firefox was messing with it 14:11:57 *** LadyHawk- is now known as LadyHawk 14:16:47 <LadyHawk> hehe, doesn't seem to have the change i was hoping for 14:16:58 <LadyHawk> (pbs exits -> prefer nearest exit) 14:17:32 <LadyHawk> instead of 'what seems to be the most direct route to where i'm going' 14:17:59 <LadyHawk> nearest exit, does this go where i need to go? if yes -> use it 14:24:07 <LadyHawk> trains on a big pbs block have the habit of blocking off 7 pbs exits if it gives them the most direct route.. even if all 7 exits lead them to their required destination, they just dont care about exiting the block asap while leaving as many exits open as possible (ie by taking the nearest exit upon entering the block) 14:25:11 <LadyHawk> only so much exit placement you can do to influence the train's behaviour.. the location of where the train needs to go cannot be changed 14:25:40 <Alberth> use a waypoint? 14:26:37 <LadyHawk> the scenarios i built wouldn't work with waypoints.. it's usually cramming 150ish trains on 2 massive stations with raw material transport 14:26:55 <LadyHawk> so 20-25 tracks merging to about 2-3 in stages to stop blockups 14:27:11 <LadyHawk> one trip the train could be in the far left hand side of the station 14:27:15 <LadyHawk> the next trip, the other side 14:27:24 <LadyHawk> dynamic 14:27:39 <Alberth> ah, right. Indeed, waypoint is useless then 14:28:33 <LadyHawk> and since all tracks are connected to the same 2 stations.. it's a little silly a train decides to not pick the nearest exit of a block... but for what i understood, pbs isn't easy to code with the train behaviours 14:28:35 <LadyHawk> hehe 14:28:47 <LadyHawk> so i just check for changes every now and then :) 14:29:13 <Taede> screenshot? 14:29:26 <LadyHawk> dont think i have a saved game with one right now, can have a look though, gimme a sec 14:30:41 <LadyHawk> looks like i have one but doesn't describe in detail what i'm talking about right now, because i've been trying to find workarounds to the issue 14:32:19 <LadyHawk> this one is in early game.. 76 trains mergin to 3 tracks in stages 14:33:03 <LadyHawk> http://ladyhawk.flawlesscorruption.net/screens/ottd76trainmerger.png 14:33:37 <LadyHawk> in that one i've been removing bits of track to limit which tracks the train can pick from upon entering the block... limiting the amount of tracks a train blocks when being silly 14:33:47 <LadyHawk> but i shouldn't really have to do that 14:34:19 <LadyHawk> entering the merger block.. i try to give a train 2 options to merge into 14:34:31 <LadyHawk> but i cant cuz of its behaviour blocking too many exits 14:34:52 <LadyHawk> i used to build pbs blocks exiting the big stations but stopped doing that alltogether to work around the issue 14:34:59 <LadyHawk> instead.. stage mergers 14:35:23 <Taede> have you tried removing the last 3 blocksignals right after each junctionblock? 14:35:47 <Alberth> and having less signals 14:35:50 <LadyHawk> so the trains would have to reserve a longer path? 14:35:53 <Taede> and that too 14:36:08 <LadyHawk> the longer path a train needs to reserve.. the longer the distance the followup train needs 14:36:14 <LadyHawk> leading to blockages 14:36:19 <Taede> so the train reserve enough tiles to be able to pass the junction without blocking it 14:36:23 <Taede> before it hits another red 14:36:49 <Taede> yes, but the train has 2-3 possibilities already 14:36:50 <Alberth> look-ahead stops after a number of signals, less signals == more look-ahead 14:37:01 <Taede> if none of them are free, it shouldnt try to cross anyway 14:37:07 <Taede> or it will block the junction 14:37:25 <LadyHawk> i've been playing with the lookahead settings and set it to the bare minimum for the trains to function 14:37:38 <LadyHawk> so trains crawl further up eachothers bums allowing more trains on the track 14:38:00 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 14:38:02 <Taede> you dont want more than 1 signal every other tile though 14:38:40 <LadyHawk> trains stop if they dont see a free path, but if the track layout allows them to block 4 exits when the track ahead is open to them, they will do so 14:38:40 <Alberth> any junction does not have a signal, thus trains must stay >= 2 tiles away from eachother 14:38:46 <Taede> because if you place every tile, like you did in that screen, anytime theres a junction there's a larger than usual gap 14:38:56 <LadyHawk> hm 14:38:59 <Taede> causing any following train to stop 14:39:11 <Alberth> thus 2 block signalling is the smallest sane length 14:39:12 <LadyHawk> Taede you're making a good point there 14:39:32 <Taede> even on coop signals are put at every other tile as much as possible 14:39:34 <LadyHawk> signal distance to be the same as the largest block 14:40:05 <Alberth> you can have longer block, but you have to duplicate the block then 14:40:15 <LadyHawk> ya 14:40:32 <LadyHawk> bigger block = less train capacity on track 14:41:00 <LadyHawk> i tend to cram as many as 350 trains on setups like these heh 14:41:09 <LadyHawk> keeps my brain going trying to find quicker solutions 14:41:10 <LadyHawk> lol 14:41:16 <Alberth> woow :) 14:41:22 <LadyHawk> it creates a challenge 14:41:25 <Taede> http://wiki.openttdcoop.org/Signals <-- second half of that page explains it 14:41:43 <Taede> also that wiki has lots of info on creating high-density networks 14:41:56 <LadyHawk> yeah, been there, copied that 14:42:15 <LadyHawk> but none are effective enough to have that many trains 14:42:30 <Taede> pzg2013 managed 5000 trains 14:42:33 <LadyHawk> with potentially a 0 stop layout 14:42:49 <LadyHawk> other than in stations, a stopped train is a bad track imo lol 14:43:02 <Taede> at that point, you want to look at mergers 14:43:02 <LadyHawk> o_O 14:43:29 <Taede> http://wiki.openttdcoop.org/Merging_Tracks 14:43:59 <LadyHawk> actually that screenshot i posted shows a train in bad behaviour.. but actually works out for the train behind it *this time* 14:44:03 <Alberth> I think you should try playing at a coop server some time :) 14:44:19 <Taede> you could join right now, i believe there's a new game just started 14:44:29 <Taede> ideal time to have alook and try some things 14:45:05 <LadyHawk> hehe 14:45:08 <Taede> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30#gameid_2013 <-- the 5k train game in question, works best with the actual revision listed 14:45:34 <LadyHawk> i played it online once or twice but people tend to build for profits, which isn't something i focus on 14:45:47 <LadyHawk> so i didn't like it too much because of the required pace the game took 14:46:11 <Taede> coop tends to build to a plan, profit is just something that happens 14:47:16 <LadyHawk> i wonder if i can even load that save without the newgrfs 14:47:26 <LadyHawk> imma go see what happens 14:47:28 <LadyHawk> have a peek 14:47:35 <Taede> read http://wiki.openttdcoop.org/Public_Server and join #openttdcoop, even if its just for a look 14:48:02 <Alberth> coop plays for making a nice network (upto "insane") :) 14:48:21 <Alberth> insane in a good way :) 14:48:43 <Taede> hehe 14:49:10 <LadyHawk> boo gotta update.. my laziness has been defeated 14:49:15 * LadyHawk downloads latest version 14:50:07 <Taede> the wiki entry contains a link to the version which works best with that game 14:51:01 * LadyHawk downloads newgrfs 14:51:22 <LadyHawk> and one file cant be found 14:51:55 <LadyHawk> so can't load the game 14:51:57 <LadyHawk> hm 14:51:58 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 14:52:01 <Alberth> you may want to discuss that at #openttdcoop 14:52:02 <Taede> http://wiki.openttdcoop.org/GRF 14:52:24 <Taede> but yeah, #openttdcoop 14:52:51 <LadyHawk> thanks 14:53:31 <Alberth> have fun :) 14:53:43 <LadyHawk> will do once i find that file 14:57:34 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Read error: Operation timed out] 15:05:28 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:28:53 *** sla_ro|master [slamaster@89.137.74.191] has joined #openttd 15:32:16 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 15:38:03 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 15:46:37 *** chester_ [~chester@89-178-135-216.broadband.corbina.ru] has quit [Quit: Leaving.] 15:55:11 *** Aristide [~quassel@81.253.47.7] has joined #openttd 16:16:18 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:21:16 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 16:25:48 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 16:31:48 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 16:33:41 *** Chrill [Chrill@c83-255-31-85.bredband.comhem.se] has joined #openttd 16:35:14 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 16:35:56 *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd 16:36:11 *** Speedy` is now known as Speedy 16:41:28 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 16:55:33 *** DigitalFox [~DigitalFo@bl16-53-223.dsl.telepac.pt] has joined #openttd 16:55:48 <DigitalFox> Afternoon :) 16:59:26 <DigitalFox> I'm trying to decode a NFO 32bpp GRF using GRFcodec 6.0.4 (also tried 6.0.3 just in case) and after it decodes the nfo it crashes when decoding the PNG's files with the error "Decoding: terminate called after throwing an instance of 'std::bad_alloc' what <>: std::bad_alloc" 17:00:09 <DigitalFox> It's a massive 150MB GRF so I'm pushing my luck, but it should work right? 17:08:55 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:08:58 *** mode/#openttd [+v glx] by ChanServ 17:14:04 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 17:22:00 <Alberth> that's compressed size iirc 17:22:23 <Alberth> while grfcodec will expand to uncompressed size in order to create the output file 17:23:06 <Alberth> I don't know how badly it explodes :p 17:23:18 <DigitalFox> yeah :( 17:23:45 <Alberth> wouldn't it be easier to find source code from somewhere? 17:24:48 <DigitalFox> Well yes and no. I know where the project is, at coop. I can access the images but how to download all of them if the there is no sourcode.zip available? 17:25:13 <Alberth> clone the repo 17:25:23 <DigitalFox> http://dev.openttdcoop.org/projects/32bpp-ez-build/repository/show/base/sprites 17:26:46 <Alberth> oh, it has .htgtags, so yeah, you can make a clone with mercurial (hg) 17:27:07 <DigitalFox> Good thinking :0 17:27:21 <Alberth> I only use repos :p 17:30:33 <michi_cc> DigitalFox: The -h option for grfcodec might also help as by default it will try to decode everything into a single huge PNG. 17:40:06 <DigitalFox> michi_cc: Thanks, but I've already cloned the repo :) 17:40:17 <DigitalFox> Alberth: You're a genius :0 17:40:38 <Alberth> :O 17:40:54 <Alberth> if it was that easy to be a genius :D 17:41:00 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 17:41:04 <Alberth> but you're welcome :) 17:42:18 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 17:42:53 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 17:44:05 <V453000> Alberth is awesome without a doubt 17:45:49 <DorpsGek> Commit by translators :: r26675 /trunk/src/lang (3 files) (2014-07-06 17:45:41 UTC) 17:45:50 <DorpsGek> -Update from WebTranslator v3.0: 17:45:51 <DorpsGek> estonian - 3 changes by KSiimson 17:45:52 <DorpsGek> luxembourgish - 16 changes by Phreeze 17:45:53 <DorpsGek> slovak - 1 changes by Milsa 17:46:16 <DigitalFox> What do 32bpp masks do? I've tried with and without and didn't found any changes :\ 17:46:50 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 17:47:17 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 17:53:33 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 17:59:28 *** Aristide [~quassel@81.253.47.7] has quit [Remote host closed the connection] 18:08:13 *** Chrill [Chrill@c83-255-31-85.bredband.comhem.se] has quit [] 18:09:54 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 18:10:16 *** frosch123 [~frosch@frnk-4d009c4d.pool.mediaWays.net] has joined #openttd 18:15:45 *** tokai|mdlx [~tokai@port-92-195-253-80.dynamic.qsc.de] has joined #openttd 18:16:50 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 18:21:51 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 18:38:12 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has quit [Read error: Operation timed out] 18:38:17 *** KWKdesign [~KWKdesign@pool-108-52-130-213.phlapa.fios.verizon.net] has joined #openttd 18:49:14 <Eddi|zuHause> sometimes i hate my country. 18:49:36 <Eddi|zuHause> german government vs. us government shows all the signs of an abusive relationship 18:50:24 <Eddi|zuHause> (ones where the husband beats the wife and the wife tells herself she deserves to be treated like this) 19:03:45 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:04:29 <andythenorth> o/ 19:07:29 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 19:09:34 <pthagnar> that's a wife with an interesting backstory... 19:13:00 <Alberth> \o 19:13:06 *** Aristide [~quassel@2a01:e35:2eb9:64b0:c4ed:9a2f:246e:47da] has joined #openttd 19:15:33 <Alberth> can someone invent diagonal bridges please? http://devs.openttd.org/~alberth/diagonal_bridge.png 19:15:53 <frosch123> build a ship 19:16:09 <Wolf01> or fill with terrain 19:17:04 <frosch123> it's somehow on the border where i would build a bridge, bridges are boring compared to ships :) 19:19:48 <andythenorth> I would just fill that in 19:20:04 <andythenorth> or build an artificial island and an L-shaped pair of bridges 19:20:21 <andythenorth> you can diagonal-drag raise/lower now :P 19:20:37 <V453000> :DDDD 19:20:59 <frosch123> and andy is still searching for a usecase for ships? :p 19:22:01 <andythenorth> I am? 19:22:09 <andythenorth> :o 19:22:18 *** Aristide [~quassel@2a01:e35:2eb9:64b0:c4ed:9a2f:246e:47da] has quit [Remote host closed the connection] 19:22:25 *** Aristide [~quassel@2a01:e35:2eb9:64b0:c4ed:9a2f:246e:47da] has joined #openttd 19:22:56 <andythenorth> also 19:23:00 <andythenorth> has anyone used Squid? 19:23:08 <andythenorth> Iâm wondering if itâs done 19:23:17 <andythenorth> at least enough for a 0.1 release or such 19:25:04 <Alberth> aside from the glitch I showed a week or something ago, it seems to be working 19:27:15 <V453000> has no wetrail 19:27:17 <V453000> 0/10 19:27:35 <frosch123> i keep on using fish :p 19:28:33 <andythenorth> you should try Squid 19:28:35 <andythenorth> it has smoke 19:28:41 <andythenorth> in the wrong place, but smoke 19:29:11 <V453000> pfft 19:29:15 <V453000> :P 19:30:02 <andythenorth> something is wrong with the cargo ship capacities at the low end 19:30:06 <andythenorth> but I canât figure out what 19:36:46 <Eddi|zuHause> <Alberth> can someone invent diagonal bridges please? http://devs.openttd.org/~alberth/diagonal_bridge.png <--- been there: http://users.informatik.uni-halle.de/~krause/Cottbus Transport,%2023.%20Mai%201925.png 19:36:51 <Eddi|zuHause> gnah 19:37:05 <Eddi|zuHause> http://users.informatik.uni-halle.de/~krause/Cottbus%20Transport,%2023.%20Mai%201925.png 19:37:24 <Alberth> :) 19:39:02 <Eddi|zuHause> i think that was my Cargodest game 19:42:39 <V453000> bad feature 19:42:46 <V453000> but yeah diagonal bridges would be nice (: 19:43:14 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 19:44:34 <frosch123> huh? i would have expected V to argue against diagonal bridges :p 19:46:09 <Eddi|zuHause> i'm confused as well. 19:47:39 <V453000> diagonal bridges just add the Option to build them 19:47:44 <V453000> nothing taken away, is just fine 19:48:06 <frosch123> weren't you against signals on bridges? 19:48:22 <frosch123> and refit at stations? 19:48:30 <frosch123> they only add the option to do stuff :) 19:51:23 <V453000> absolutely not 19:51:29 <V453000> why would you build a signal without bridges then 19:51:33 <V453000> or refit depot 19:51:36 <V453000> no reason 19:51:42 <V453000> hence it removes something 19:52:28 <V453000> diagonal bridges theoretically do remove "stupid L bridges with islands", but they would give so many new layout designs that I think this is ignorable :) 19:52:50 <V453000> and since you cant cross normal bridges with diagonal bridges, it does not give a new dimension to build in, either 19:56:35 <frosch123> they remove transfer stations and ships :p 19:59:33 <frosch123> though i guess coop cheaters would use station walking and join the transfer stations on both sides :p 20:02:48 <V453000> :D 20:03:01 <V453000> ships are removed by being ships :P 20:43:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:45:04 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [] 20:46:59 <andythenorth> woot 20:47:09 <andythenorth> I won SV with 5 years left out of 100 20:47:12 <andythenorth> pretty close 20:47:28 *** sla_ro|master [slamaster@89.137.74.191] has quit [] 20:47:36 <andythenorth> frosch123: want my stats? o_O 20:53:49 <planetmaker> o/ 20:55:02 <frosch123> we only do ncg stats :) 20:55:17 <frosch123> but you can start a new wiki page 20:58:16 <andythenorth> auto-post them? :P 20:58:25 *** Yotson [~Yotson@2001:980:6ac8:1:bde0:eb8e:588c:c867] has quit [Quit: .] 20:58:26 <andythenorth> give GS curl :P 20:59:08 <andythenorth> security funtime 21:00:22 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:10:10 *** Aristide [~quassel@2a01:e35:2eb9:64b0:c4ed:9a2f:246e:47da] has quit [Remote host closed the connection] 21:19:23 <Eddi|zuHause> just push the stats to the admin port and let something listen there 21:27:49 <frosch123> night 21:27:52 *** frosch123 [~frosch@frnk-4d009c4d.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:42:54 *** DigitalFox [~DigitalFo@bl16-53-223.dsl.telepac.pt] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 30.0/20140605174243]] 21:43:53 *** Progman [~progman@p57A1BB98.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:47:17 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:48:59 *** gelignite [~gelignite@i528C3F85.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 22:11:52 *** Supercheese [~Superchee@76.178.136.186] has joined #openttd 22:17:39 <Wolf01> 'night all 22:17:43 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:31:40 *** Haube [~michi@77-21-134-42-dynip.superkabel.de] has quit [Quit: Leaving.] 22:42:40 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 22:48:06 *** Supercheese [~Superchee@76.178.136.186] has quit [Quit: Valete omnes] 22:51:44 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 22:52:00 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 23:20:25 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Remote host closed the connection] 23:29:54 *** pthagnar [~pthagnar@cpc7-pres17-2-0-cust28.18-3.cable.virginm.net] has quit [Quit: Leaving] 23:31:00 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection]