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10:45:36 <argoneus> is ok 10:45:37 <argoneus> you? 10:45:44 <dreck> doing ok so far 10:48:58 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 10:51:51 <dreck> whats new gamewise with you anyway? 11:13:04 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 11:13:07 *** mode/#openttd [+o Alberth] by ChanServ 11:29:23 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:33:01 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 11:34:21 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 12:22:17 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 12:24:18 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 12:26:24 *** dfox [~dfox@94.142.237.120] has joined #openttd 12:46:50 *** dreck [~oftc-webi@bas1-ottawa08-1177885171.dsl.bell.ca] has left #openttd [] 12:48:54 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has joined #openttd 12:52:10 *** Flygon__ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 12:57:07 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:58:58 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 13:01:59 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has quit [Read error: Connection reset by peer] 13:02:13 *** KWKdesign [~KWKdesign@pool-72-94-147-76.phlapa.fios.verizon.net] has joined #openttd 13:58:12 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 14:00:14 *** FLHerne [~flh@85.255.235.213] has joined #openttd 14:02:44 *** FLHerne [~flh@85.255.235.213] has quit [Read error: Connection reset by peer] 14:04:07 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 14:17:57 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has left #openttd [] 14:45:10 <argoneus> ayy 14:46:00 <V453000> no 14:46:42 *** moffi [~moffi@dsdf-4db5c5d9.pool.mediaWays.net] has joined #openttd 14:51:21 <Alberth> moin 14:51:49 <V453000> hyhyhy 14:56:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 15:00:15 <dihedral> i heard planetmaker wanted to host the next release party...? 15:02:39 <V453000> nonsense, nobody would ever go to germany to any party 15:02:50 <dihedral> lol 15:03:18 <dihedral> let's all visit belugas... he could eventually have more time for developing again if we did that :-P 15:03:39 <V453000> if you imprison him perhaps I figure 15:05:33 <dihedral> don't do that. endangered species and stuff, you know? 15:09:38 <V453000> :d 15:16:56 <Belugas> plus, the guy bites! 15:17:06 <Belugas> and he can even burn you with his cigarets! 15:24:27 <dihedral> Bad Belugas, Baaad 15:24:32 <dihedral> go back to your basket ;-) 15:24:47 * dihedral chuckles 15:24:54 <Belugas> lol! 15:25:05 <Belugas> i'll drink to that ;) 15:25:13 <dihedral> cheers ;-) 16:20:42 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 16:22:47 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 16:24:09 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 16:28:48 <jjavaholic> I have a problem where broken down coal vans play an effect on production effecting production 16:29:10 <jjavaholic> I thought creating one way roads would provide for this 16:29:36 <Rubidium> bonjour Belugas ;) 16:31:20 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 16:39:32 <Belugas> salut Rubidium, noble seigneur du OpenTTD :) 16:44:02 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 16:46:39 <Xaroth|Work> o/ Belugas 16:52:56 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 16:56:12 <Belugas> yo Xaroth :) I'm working as well!! 16:56:27 <Belugas> althoug cannot say it's very productive... 16:56:49 <Belugas> christmas office party has already started 16:57:15 *** moffi [~moffi@dsdf-4db5c5d9.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 16:59:45 <Alberth> 2 weeks party? :) 17:00:39 <planetmaker> o/ 17:02:23 <Alberth> those termites make expensive tracks :) 17:03:20 <Belugas> i wish party could go on for 2 weeks lol! 17:12:21 *** moffi [~moffi@dsdf-4db5c5d9.pool.mediaWays.net] has joined #openttd 17:12:43 *** APTX_ [~APTX@aptx.org] has quit [Ping timeout: 480 seconds] 17:13:54 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 17:15:00 *** moffi [~moffi@dsdf-4db5c5d9.pool.mediaWays.net] has quit [] 17:19:08 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:24:37 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 17:34:04 *** Jinassi [~Jinassi@176-76-14-164.ipv4.mobile.tusmobil.si] has joined #openttd 17:34:13 *** Jinassi [~Jinassi@0001ec72.user.oftc.net] has left #openttd [] 17:45:18 <DorpsGek> Commit by translators :: r27074 trunk/src/lang/japanese.txt (2014-12-05 17:45:14 UTC) 17:45:19 <DorpsGek> -Update from WebTranslator v3.0: 17:45:20 <DorpsGek> japanese - 16 changes by guppy 17:55:35 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 17:55:59 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 17:56:05 <andythenorth> o/ 17:57:38 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:57:41 *** mode/#openttd [+v glx] by ChanServ 17:58:04 <Alberth> o/ 18:00:20 <Alberth> andy, http://devs.openttd.org/~alberth/firs_steel_ore.png a little close together :) it's a different economy than #6671, should I report it? 18:04:22 <andythenorth> nah looks legit to me 18:04:24 <andythenorth> I run trucks 18:04:30 <andythenorth> call it ârealism" 18:04:51 <Alberth> ok 18:05:02 <Alberth> I was trying to run truck too, but I have none :) 18:05:22 *** Xrufuian [~Xrufuian@cpe-142-136-204-41.socal.res.rr.com] has joined #openttd 18:05:40 <andythenorth> no road hog? 18:05:48 <Alberth> no :( 18:06:00 <andythenorth> add it to your running game 18:06:01 <andythenorth> will be fine 18:06:05 <Alberth> maybe I should start again 18:06:14 <andythenorth> just add the grf :P 18:06:31 <andythenorth> unless you have already built default RVs 18:06:43 <andythenorth> road hog is getting almost nice 18:06:59 <Alberth> termite tracks is expensive :) 18:07:29 <Alberth> can be good though 18:13:14 <andythenorth> I never looked at the costs 18:13:17 <andythenorth> could adjust... 18:13:26 <Alberth> nah :) 18:14:11 <Alberth> running cost of iron horse is higher, so it kills your profit quickly if you're not careful 18:14:45 <Alberth> making 20k pound / year makes for very slow building 18:16:10 <Quatroking> https://soundcloud.com/elliott-woods/its-time-to-dududu 18:16:23 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 18:22:32 <andythenorth> Alberth: out of interest, what cost settings for your game? 18:23:29 <Alberth> where is that? 18:24:13 <Alberth> http://devs.openttd.org/~alberth/Nieuw Hellsdrecht Transport, 1878-01-02.sav 18:24:30 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 18:25:42 <Alberth> The real money maker is at Bobonisse 18:26:40 <andythenorth> biab 18:26:42 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 18:30:58 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has joined #openttd 18:31:58 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has quit [Remote host closed the connection] 18:33:20 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has joined #openttd 18:54:56 *** luaduck_zzz is now known as luaduck 18:57:55 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:01:23 *** frosch123 [~frosch@frnk-5f740498.pool.mediaWays.net] has joined #openttd 19:05:10 <Alberth> quak 19:07:21 <Alberth> wouldn't it be useful if FIRS would use the climate selection for "basic eceonomy" 19:07:48 <Alberth> it's a bit weird to play basic arctic economy in temperate climate :p 19:07:54 <frosch123> hola 19:09:02 <planetmaker> hi ho 19:09:34 <planetmaker> Alberth, yes, that'd make sense. It'd also make sense to make 'basic economy' the default 19:09:44 <planetmaker> where selection allows to choose any economy in every climate 19:10:03 <planetmaker> though with basic default... can be argued most people won't find complete then 19:11:59 <andythenorth> action 14 has no way to figure out what climate is in use 19:12:08 <andythenorth> because itâs not chosen yet when setting newgrf params 19:12:13 <andythenorth> and action 14 is static anyway :) 19:12:30 <Alberth> just make an option "basic economy" 19:12:31 <planetmaker> no. But there could be 'default' for economy selection. And that would turn out one or the other economy 19:12:47 <andythenorth> so âbasic - autoâ 19:13:09 <Alberth> "basic" means different things when you change climate 19:13:17 <Alberth> just like the original baseset 19:13:27 <andythenorth> hmm 19:13:35 <Alberth> gameplay between climates is really different 19:13:35 <andythenorth> I have no strong feelings either way 19:13:46 <planetmaker> yeah... auto economy basically 19:14:13 <Alberth> maybe "basic climate dependent econommy" ? 19:14:29 <andythenorth> I wonder if itâs just one line of python per industry 19:14:30 <andythenorth> might be 19:14:49 <Alberth> ie give a hint it might change when you dare touching the climate selection :p 19:15:02 <andythenorth> I dunno, the whole parameter setting UI is unlovable 19:15:07 <andythenorth> but I donât want to unpick that 19:15:10 <planetmaker> it wouldn't even be a change to any industry, I think, andythenorth 19:15:16 <planetmaker> just in the parameter treatment 19:15:23 <andythenorth> oh maybe 19:15:32 <andythenorth> if thereâs a layer of indirection 19:15:41 <andythenorth> MIght Just Work tm 19:15:46 <andythenorth> Might * 19:15:51 <andythenorth> and ⢠19:16:06 <Alberth> oh, and as pm says, basic as default would be lovely 19:16:40 <andythenorth> yeah 19:16:45 <andythenorth> hitting people with Full FIRS is stupid 19:16:54 <andythenorth> there are some other changes I wanted to do in FIRS 19:16:56 <andythenorth> new sprites and such 19:17:01 <andythenorth> but developing on FIRS is slow 19:17:12 <andythenorth> and I have Squid, Road Hog, Termite, Iron Horse.... 19:17:16 <andythenorth> snow for CHIPS o_O 19:17:16 <Alberth> one commit / day :) 19:17:19 <frosch123> hmm, i wanted to add the economy parameters... 19:17:40 <andythenorth> I have been considering adding just different flavours of supplies 19:17:46 <andythenorth> *behaviour 19:17:58 <andythenorth> FIRS has tried to find âultimateâ supplies behaviour, but I donât think there is one 19:17:59 <Alberth> sounds useful 19:18:08 <andythenorth> and if there was, it would get boring 19:18:18 <Alberth> it makes it useful to use all supplies 19:18:19 <andythenorth> so maybe 2 or 3 different behaviours 19:18:48 <andythenorth> I would like primary production to use the industry production multiplier var 19:18:55 <Alberth> multiply production by 2 if you deliver a type of supplies :p 19:19:20 <andythenorth> frosch123: you have some bee in your bonnet about smooth economy, I recall? 19:23:00 * andythenorth plays Alberthâs savegame 19:23:52 <andythenorth> the P&L window would be more useful if it grouped cost & income per transport type imo 19:24:03 <andythenorth> ânot realisticâ :P 19:24:27 <andythenorth> scrap metal train makes a lot of profit, eh? 19:24:35 <Alberth> it's a long distance 19:24:44 <Alberth> and a flat terrain 19:24:57 <andythenorth> you could narrow gauge at Hilwijk 19:25:03 <Alberth> moving the stuff up the hill is very expensive 19:25:04 <andythenorth> for that iron ore mine -> mill 19:25:28 <andythenorth> ha ha weight multiplier 8 :) 19:25:51 <andythenorth> I used to use 6 because NARS said so 19:25:53 <andythenorth> now I use 1 19:25:54 <frosch123> andythenorth: you mean the built-in smooth economy? 19:25:59 <andythenorth> frosch123: yes 19:26:14 <andythenorth> before I go doing anything with FIRS production monthly change 19:26:17 <Alberth> oh, I started anew with an up-to-date road-hog, which also gives nice trams 19:26:27 <andythenorth> yeah trams galore 19:27:03 <frosch123> it randomises the production of every industry every month, which is bad for multiple reasons 19:27:21 <frosch123> for once there are way too many news items 19:27:45 <frosch123> seconds: the production changes so often, that any randomisation averages out 19:28:09 <andythenorth> itâs a user choice though? 19:28:18 <frosch123> it would be way easier and more transparent to the player, if the production would just lineary increase, instead of randomness which is not really random 19:28:19 <andythenorth> or I could just have FIRS listen to random prod change? 19:28:47 <andythenorth> I want a variant where industry production is âprod multipler + supplies boost' 19:29:00 <andythenorth> which current code blocks, but isnât conceptually hard at all 19:29:08 <frosch123> i think many industry sets try to make random changes, which only make things complicated to balance, but do not actually achieve any gameplay relevance 19:29:29 <andythenorth> I would rather delegate to ottd, except for boost behaviour 19:29:35 <frosch123> so, either production should change via fixed rules, without any randomness 19:29:53 <frosch123> or randomness should be rare, so it is actually random: i.e. only few industries, but big impact 19:30:05 * andythenorth forms ideas for FIRS 1.4.x 19:30:09 <andythenorth> or maybe FIRS 2.x 19:30:09 <Alberth> sounds useful 19:30:22 <andythenorth> I could use some help tbh :P 19:30:30 <frosch123> other than that, i don't like changing production over time 19:30:31 <andythenorth> I have bitten off more than I can chew on newgrfs again 19:30:47 <andythenorth> maybe itâs time for a 2.x branch 19:31:04 <frosch123> while i have no idea how current yeti works, i think i gave V the initial code for the type of behaviour i currently like 19:31:10 <Alberth> would be useful if GS can set a policy for industry production changes, probably 19:31:26 <frosch123> basically making output depend on amount supplied, but in a sub-linear way 19:31:46 <frosch123> no randomness at all 19:31:57 <andythenorth> so FIRS is linear, but too much so 19:31:57 <Alberth> yeah, I liked the non-instant delivery of output too 19:32:06 <frosch123> giving the player the freedom to deliver as much as they want 19:32:20 <frosch123> but at the same time offering some benefit to deliver multiple industries 19:33:57 <andythenorth> so FIRS 2.x 19:34:07 <andythenorth> - more supply behaviour / production options 19:34:17 <andythenorth> - change which economy is default 19:34:22 <andythenorth> - automatic âbasicâ economies 19:34:54 <andythenorth> - thereâs some request about allowing primary industry closure or such 19:34:56 <andythenorth> I dunno 19:35:14 <andythenorth> I am -1 on parameters as first design choice for everything 19:35:26 <andythenorth> but +1 on offering options that turn out to be reasonable 19:35:45 <frosch123> i don't see any gameplay reason for closing industries :) 19:36:12 <frosch123> it's hard to balance on huge maps: you may not close unserviced industries or vast areas will be deserted 19:36:22 <frosch123> and players complain if you close serviced ones 19:36:26 <frosch123> so, you can never close them :p 19:37:31 <andythenorth> certainly thereâs no newgrf way to do it 19:37:39 <frosch123> hmm, idea: close processing industries which accept multiple cargos, if they are only delivered one cargo type over 5 years 19:37:39 <andythenorth> only to listen to what ottd wants 19:37:53 <frosch123> so, if players service industries, they must service all input cargos 19:37:58 <andythenorth> interesting 19:37:59 <andythenorth> quite hard 19:38:08 <andythenorth> often a needed source is a long way away 19:38:12 <frosch123> it's somewhat more harsh than the production bonus for delivering multiple types :p 19:38:17 <andythenorth> it would be hurt-me-plenty mode 19:38:44 <frosch123> same could be done for primary ones 19:38:58 <frosch123> they start with a stockpile of supplies for 5 years 19:39:05 <andythenorth> countdown 19:39:15 <frosch123> supplies only deplete if the industry is actually serviced 19:39:27 <andythenorth> is that what ECS does? 19:39:33 <frosch123> it's somewhat like the old pbi mine depletion, but with an option for the player to elongate it infinitely 19:39:58 <andythenorth> currently supplies can be too volatile 19:40:04 <frosch123> andythenorth: no, in PBI you can do nothing, except disable the feature 19:40:25 <andythenorth> ECS or PBI? 19:40:29 <frosch123> and in ECS industries even close when the towns grow, since raw industrie are not allowed inside cities or so 19:41:50 <frosch123> andythenorth: well, closure is tricky for sure, esp. if you leave the game unobserved, e.g on a public server 19:42:12 <frosch123> so, maybe the reduction of output is more fair :) 19:42:13 <andythenorth> I never use it, never want it 19:42:20 <andythenorth> I find the closure concept tedious 19:42:27 <andythenorth> maybe bad experiences in 1995 :P 19:42:34 <Alberth> ECS mines have an estimated remaining amount to deliver 19:42:42 <andythenorth> always, just building a huge rail line, then the industry closes 19:42:43 <frosch123> still, i kind of like that primary industries would start with high production, and lower production over time unless they get supplies 19:42:50 <frosch123> that gives a quicker game start 19:42:56 <Alberth> but they tend to find new resources for some time after that 19:43:07 <andythenorth> I would rather see industry initial production spread over higher range 19:43:08 <frosch123> you can transport lots in the beginning without worrying about supplies 19:43:13 <frosch123> but still have to do them in the long run 19:43:23 <planetmaker> interesting concept 19:43:27 <andythenorth> 2.x branch 19:43:27 *** Hazzard [~Hazzard@207.163.165.37] has joined #openttd 19:43:31 <andythenorth> try some things 19:43:36 <Alberth> sounds like non-manual industries :p 19:43:48 <andythenorth> you all have commit rights :) 19:44:15 <andythenorth> 2.x-dev branch :P 19:44:23 <andythenorth> if itâs rubbish we wonât cherry-pick the commits in 19:44:53 <frosch123> well, you can always make a setting to select from 123 different economy mechanics :p 19:45:06 <frosch123> they don't need to be good in that case :p 19:45:19 <andythenorth> yes, I am a fan of that approach 19:45:23 <andythenorth> 99 choices 19:45:25 <andythenorth> none of them good 19:46:09 <andythenorth> :) 19:46:13 <andythenorth> related 19:46:27 <andythenorth> I never play Full FIRS anymore 19:46:34 <andythenorth> the other economies all have an easy source of supplies (ports) 19:46:41 <andythenorth> which makes the game *much* more fun 19:46:46 <andythenorth> much less yak-shaving 19:48:25 <planetmaker> yes... the full economy is too convoluted for me to play it. I don't have the patience (anymore) :P 19:50:03 <andythenorth> I could remove itâŠ.pikka style 19:50:20 *** Kurimus [~stabbity@88-148-183-199.bb.dnainternet.fi] has quit [] 19:52:34 <planetmaker> there's not much point in removing it, I think. It's there and people enjoy it 19:53:00 *** Wolf01 [~wolf01@host96-232-dynamic.24-79-r.retail.telecomitalia.it] has joined #openttd 19:53:04 <Wolf01> hi hi 19:53:18 <V453000> just make something better andy and eventually make it default :P 19:53:20 <V453000> much better than removing 19:54:50 <V453000> frosch123: I believe the industry mechanism of YETI is still quite similar ... it was always linear though :P 19:55:17 <V453000> but, YETI motivates the player to connect EVERY kind of cargo so much, that the non-linear approach isnt really necessary 19:55:48 <V453000> the 9 primaries alone are quite a lot already, considering the worker yards connected to them, not to mention secondaries :) 19:56:35 <V453000> interesting idea about having a starting-boost 19:59:09 <Alberth> hmm, electrified tram tracks with steam trams :p 19:59:12 <frosch123> V453000: sub-linear would give you more production when using multiple secondary (of same type) 19:59:18 <andythenorth> maybe INFIRS 19:59:21 <andythenorth> Itâs Not FIRS 19:59:24 <frosch123> instead of one secondary per type 19:59:25 <andythenorth> remove all the things 19:59:27 <V453000> I know frosch123, still considering it 19:59:42 <V453000> andythenorth: if you want to make a good working industry set, start with a scheme 19:59:54 <andythenorth> thanks 19:59:59 <andythenorth> I have never made one before 20:00:02 <andythenorth> itâs good advice 20:00:08 <frosch123> [20:56] <V453000> interesting idea about having a starting-boost <- i thought it was too realistic :p 20:00:22 <frosch123> catching transport economy with cheap starter conditions 20:00:25 <V453000> well the wtf is that in the start you have the weakest engines XD 20:00:26 <frosch123> and then turn the screw 20:01:04 <frosch123> V453000: oh, with "start" i meant the "start of industry being serviced", not "start of game" 20:01:18 <V453000> andythenorth: the scheme says everything systematic, precise production numbers etc can be done later, but scheme must go first as changing that later is hell - as you can see with FIRS now 20:01:20 <frosch123> so, also later in the game you would get a boost for servicing a new industries 20:01:27 <V453000> right 20:01:33 <V453000> still :D 20:02:25 <andythenorth> V453000: you think FIRS didnât have a scheme originally? 20:02:37 <V453000> a bad one? :P 20:02:51 <V453000> I will be glad to help you if you need advices with the scheme :D :P 20:02:54 <V453000> nyway 20:02:55 <andythenorth> reminds me of some devs Iâve worked with 20:02:59 <V453000> got to go, lady demands sleeping 20:03:01 <andythenorth> âfirst you shouldnât start from here' 20:03:04 <V453000> XD 20:03:05 <V453000> lol 20:03:44 * andythenorth waits for V453000 to be married with kid 20:04:02 <frosch123> oh, yesterday i speed-up some code by a co-worker by factor 5 20:04:09 <andythenorth> yay 20:04:48 <frosch123> i replaced about ten std::map::operator[] with storing a reference of the first [] 20:04:50 <Wolf01> pfft I sped up the installation of our cms from 6 hours to a bunch of minutes 20:05:31 <frosch123> it's one of those cases, where a c programmer would never do such a stupid thing, but a bad c++ programmer does not notice :) 20:08:09 <Wolf01> uhm, before I forget it again, home checkout time 20:09:02 <frosch123> hmm, 4:25 to utrecht. that's not too bad 20:09:42 <planetmaker> what's in utrecht... the tt2015 one? 20:09:56 <frosch123> yup 20:10:10 <frosch123> back from rotterdam is 5:17 at least 20:10:14 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:10:34 <frosch123> that would rather be a return on monday 20:10:34 <planetmaker> utrecht is not bad from here either. about the same time as you quoted 20:14:24 <Wolf01> Added: 6374 Deleted: 2 Updated: 105 20:14:27 <Wolf01> not bad 20:15:04 <andythenorth> sometimes I get a Deleted high score 20:15:07 <andythenorth> Deleting is fun 20:15:55 <Wolf01> I keep a checkout of the entire repository because I don't trust much the sysadmin :P 20:16:25 <frosch123> then you should do a hg or git bridge, so you also keep the history :) 20:16:38 * andythenorth trusts to a hosted repo 20:16:42 <andythenorth> and crosses fingers 20:17:02 <Wolf01> about 6370 of those additions are the tags of the cms 20:20:45 <Wolf01> umh, missing composer 20:20:56 *** itsatacoshop247 [~itsatacos@c-76-102-167-252.hsd1.ca.comcast.net] has joined #openttd 20:23:27 <Wolf01> missing git cli too 20:23:36 <Wolf01> is that even english? 20:24:02 <frosch123> i thought the cli is the worst part of git 20:24:05 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:24:24 *** Hazzard [~Hazzard@207.163.165.37] has quit [Quit: Goodbye.] 20:26:12 *** JGR_ [~JGR@host81-156-241-102.range81-156.btcentralplus.com] has joined #openttd 20:26:40 <andythenorth> hg != git :( 20:26:44 * andythenorth got it wrong again 20:27:08 *** JGR [~JGR@host81-156-244-103.range81-156.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:27:08 *** JGR_ is now known as JGR 20:27:58 <Wolf01> I might need grunt and/or gulp too 20:28:25 <planetmaker> use what you want, andythenorth. But I will not support git ;) 20:28:52 <planetmaker> if you want to implement devzone support for it, though, be my guest 20:29:12 <andythenorth> no 20:29:17 <andythenorth> just twice a day Iâll get it wrong 20:29:26 <andythenorth> itâs not like anything bad happens 20:29:30 <andythenorth> just makes me feel stupid 20:29:38 <Wolf01> it works, it works! I can see the home page 20:31:42 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has joined #openttd 20:32:25 <Wolf01> I think I'll switch to postgresql even at home, mysql is meh 20:36:25 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:38:13 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:40:45 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has joined #openttd 20:45:14 *** Progman [~progman@p57A181B4.dip0.t-ipconnect.de] has joined #openttd 20:49:11 <andythenorth> bah 20:49:27 <andythenorth> 6/8 trams need different offset to 6/8 trucks, in two angles 20:49:28 <andythenorth> tedious 21:05:06 <jjavaholic> what is the key to efficient road vehicle production? 21:05:49 <Alberth> as in ECS car factory production? 21:06:50 <Alberth> or rather what does "road vaehicle production" mean? 21:06:50 <jjavaholic> as in output 21:08:28 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:08:28 <Alberth> are yoy talking about a cargo in some industry newgrf, or road vehicles transporting stuff over the road? 21:08:33 <Alberth> *you 21:09:05 <jjavaholic> slick vehicles transporting stuff over road 21:09:50 <jjavaholic> I laid oneway road thinking that would increase output and avoid break down stoppages 21:09:51 <Alberth> not much different from trains, have a vehicle loading all the time 21:11:07 <Alberth> if you use RVs from a newgrf, no, as those are articulated, and articulated RVs cannot take over 21:11:18 <Alberth> *overtake 21:11:43 <Alberth> better make more roads in parallel, so traffic gets distributed 21:12:20 <jjavaholic> I don't use any custom newgrfs 21:12:36 <jjavaholic> I'm not sure the vehicles are distributing at all 21:12:48 <jjavaholic> they all seem to be going down same road 21:12:55 <Alberth> at the stations, drive-through stations have better performance I think 21:13:35 <Alberth> give vehicles choice of several lanes that are all about equally far away 21:14:09 <jjavaholic> is there a key to doing that? 21:15:10 <Alberth> I tend to build a drive-through station of 3 tiles orthogonal on the incoming stream, which gets in the middle, so vehicles have to drive left or right for 1 tile, and turn to enter the station 21:15:35 *** Kurimus [~stabbity@88-148-183-199.bb.dnainternet.fi] has joined #openttd 21:15:47 <Alberth> if you make one lane closer than others, the RVs all go to that one lane 21:15:47 <jjavaholic> I don't understand what you mean by that 21:15:59 <jjavaholic> do you have a capture online of what this looks like 21:17:54 <Alberth> http://devs.openttd.org/~alberth/3-tile-RV.png 21:18:04 <Alberth> I was working on that :) 21:19:19 <Alberth> the distance to all entries must be mostly equal, so RVs will pick the lane with the fewest other vehicles 21:20:19 <Alberth> obviously, you can build bigger stations with parallel lanes, based on that principle. 21:20:28 <Alberth> never did that though 21:22:29 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91 [SeaMonkey 2.30/20141101183419]] 21:22:39 <jjavaholic> I was already starting that 21:23:06 <jjavaholic> but if what you say is true than I'll need to straighten path to equalise them first 21:25:49 <Alberth> http://devs.openttd.org/~alberth/Hardenkum_Transport_1868-03-10.png this is what I just did with trams 21:26:12 <Alberth> just 2 parallel roads with some junctions here and there 21:26:40 <Alberth> I don't really plan layout, the junction positions are all just by accident 21:27:57 <Alberth> and even here, trams do take a detour at the top right to enter the station from the other side if the nearby side is full 21:28:24 <andythenorth> inwisible bridges 21:29:39 <Alberth> for some reason all bridges mostly just hide the vehicles 21:31:32 <Alberth> not to mention the electric wires above the tracks which seem needed for steam trams :p 21:32:59 <Alberth> gn 21:33:03 <andythenorth> bye 21:33:07 *** Alberth [~hat@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:34:01 *** luaduck is now known as luaduck_zzz 21:37:30 <jjavaholic> equal road 90 degree corners 21:37:37 <jjavaholic> how does that work? 21:49:12 *** Yotson [~Yotson@2001:980:6ac8:1:64a4:65c6:3140:7286] has quit [Quit: .] 22:10:31 *** Hazzard [~quassel@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 22:20:41 <andythenorth> frosch123: I am reading SV code, is the core really just the 538 lines in main.nut? Or do I miss something significant? 22:20:55 * andythenorth is surprised at brevity 22:25:37 <Eddi|zuHause> what do you mean? that's like 50 hours of development time 22:26:10 <Eddi|zuHause> CETS is maybe 1000 lines 22:26:56 <Eddi|zuHause> plus the tracking table 22:28:09 <andythenorth> for some reason I expected more boilerplate 22:28:19 <andythenorth> dunno why 22:29:43 <andythenorth> also bedtime 22:29:52 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:29:54 *** Hazzard_ [~Hazzard@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 22:33:39 <yaiu> why are downloadable heightmaps always massive 22:34:43 <Eddi|zuHause> you can easily downscale heightmaps, but upscaling is tricky 22:36:39 <yaiu> oh i see 22:38:11 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Quit: On snow, everyone can follow your traces] 23:00:59 *** frosch123 [~frosch@frnk-5f740498.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 23:07:26 *** TomyLobo [~foo@ip5b417367.dynamic.kabel-deutschland.de] has quit [Quit: Standby mode...] 23:08:29 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 23:08:45 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:20:44 *** Progman [~progman@p57A181B4.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:43:42 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 23:48:47 <Wolf01> 'night 23:48:54 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]