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Log for #openttd.dev on 13th June 2014:
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06:21:45  <Rubidium> fonsinchen: the trick is to mess a bit with chunks; need to think about the repercussions though (some double code for ever and such)
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19:40:07  <Rubidium> hmm, having the linkgraph saved in multiple sections is a real PITA for a quick and simple trick; now it'd be duplicating almost 100 lines of code
19:45:44  <Rubidium> bugger... saveload 190 is too difficult to backport only the gist; on the other hand, it doesn't change the disk format
19:47:25  <Rubidium> I start to see some possibilities
19:50:07  <Rubidium> though... it needs some guarding in case trunk savegames are loading in stable
20:05:56  <Rubidium> http://rbijker.net/openttd/cargodist_savegame_crap.txt
20:06:09  <Rubidium> such fun...
20:06:56  <Rubidium> though it would require only a small bit of code to remain forever in OpenTTD; all the 1.4 stuff will die off in about a year
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20:14:02  <frosch123> is it really needed to fix in 1.4?
20:15:01  <fonsinchen> It is of course still possible to hit the 256M limit if you're really determined. Just build a fully connected link graph of 4000 stations
20:15:27  <fonsinchen> Maybe we should rather put a guard somewhere to prevent the crash in that case.
20:15:51  <fonsinchen> 4000 stations is pretty extreme. I don't think many people will hit that.
20:17:24  <frosch123> hmm, do i remember correctly that that savegame used manual distribution? does it need the linkgraph in that case at all?
20:27:52  <fonsinchen> Yes, for showing the overlay and the information about used/unused links
20:28:11  <fonsinchen> Also, the player could switch cargodist on later and the information would get used then
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