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Log for #openttd.dev on 22nd July 2016:
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18:31:52  <adf88> Some time ago we talked with Alberth about an issue with industries on the smallmap.
18:31:52  <adf88> The problem occurs when industries overlap each other.
18:31:52  <adf88> When you hide some industries, other industries "beneath" them won't show up, the spot will just become "clear".
18:31:53  <adf88> Zooming out, many industries, small industries, all these factors make things worse.
18:31:53  <adf88> It can be a real pain when using FIRS.
18:31:53  <adf88> It also makes sense to give highest priority to industries while in smallmap "Industries" view.
18:31:53  <adf88> Roads, railroads and stations may overlap them and this is undesirable, I think.
18:31:55  <adf88> Recently I wrote a patch for the two above, they nicely combine into something simpler so I decided to make one, common patch.
18:31:55  <adf88> Take a look:
18:31:57  <adf88> http://pastebin.com/BEkrPGRe
18:35:17  <adf88> oil rigs are also a good exaple
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18:36:02  <adf88> should the station hide the industry when zoomed out?
18:36:07  <adf88> rather not
18:40:27  <adf88> small industries inside towns like banks "disappear" too when zooming out
18:41:23  <frosch123> isn't that what _tiletype_importance is about?
18:43:03  <frosch123> hmm, so road is more important than industries currently :p
18:43:18  <frosch123> i guess that is fine for player-owned road, but meh for town-owned roads
18:45:48  <adf88> yes, it's _tiletype_importance responsible currently
18:45:57  <adf88> and it's insufficient
18:46:24  <frosch123> i always use the industry map view, never any of the other ones
18:46:40  <frosch123> so, i kind of have no idea whether it needs different priorities for different map types
18:47:19  <frosch123> but yes, industries seem to be the most important
18:47:46  <frosch123> since single tiles matter, while they do not really for other types
18:48:03  <adf88> found the talk with Alberth: http://webster.openttdcoop.org/?channel=openttd.dev&date=1435449600
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18:48:31  <adf88> AFAIR he said that
18:48:44  <adf88> industries should not become globally most important
18:50:00  <adf88> that makes sens
18:50:26  <adf88> when you are in "routes" view, you want to see routes right? :)
18:52:38  <frosch123> yes, but routes are generally small and next to each other, so they hide each other
18:52:56  <adf88> routes was just an example
18:53:02  <adf88> anyway, giving highest priority doesn't solve the first problem
18:53:13  <frosch123> ultimately the ownership view will always fail when zoomed out :)
18:53:14  <adf88> one industries hiding other
18:53:43  <frosch123> i think there is no point in changing the other map modes, or at least i wouldn't know what to change
18:53:48  <frosch123> so, just changing industry view is fine
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18:57:21  <frosch123> i wonder whether to remove GetEffectiveTileType and inline it
18:57:27  <frosch123> it is only called once
18:57:39  <frosch123> and what it does is not much different to the new stuff you added
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18:58:06  <frosch123> (and it does not make sense to add the new stuff to GetEffectiveTileType)
19:00:58  <adf88> hmmm
19:01:02  <adf88> yea
19:03:47  <adf88> frosch123: before, I tried to put everything into GetEffectiveTileType
19:04:05  <adf88> but it wasn't nice
19:04:16  <adf88> perhaps doing the opposite is the way to go
19:25:19  <adf88> seems all ok
19:25:21  <adf88> http://pastebin.com/KdGRScbb
19:26:01  <adf88> (apply on top)
19:35:45  <frosch123> looks fine to me
19:35:48  <frosch123> will commit later :)
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21:32:25  <frosch123> @services op
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21:38:50  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r27621 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
21:44:54  *** DorpsGek changes topic to "OpenTTD Dev Channel || Latest SVN: r27622 || Logs: http://webster.openttdcoop.org/?channel=openttd.dev || Voice (talk-right) upon request via #openttd; make sure you are registered to NickServ before asking"
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