Config
Log for #openttdcoop on 15th May 2009:
Times are UTC Toggle Colours
00:01:33  *** kodmaster has joined #openttdcoop
00:01:46  <kodmaster> !players
00:01:48  <PublicServer> kodmaster: There are currently no clients connected to the server
00:02:02  *** kodmaster has quit IRC
00:17:13  *** Combuster has quit IRC
00:17:13  *** [com]buster has joined #openttdcoop
00:17:13  *** ChanServ sets mode: +o [com]buster
00:17:16  *** [com]buster is now known as Combuster
00:38:59  *** Combuster has quit IRC
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00:39:00  *** ChanServ sets mode: +o [com]buster
00:39:02  *** [com]buster is now known as Combuster
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01:38:33  *** Razalea is now known as Razaekal
01:38:37  *** Razaekel is now known as Guest2294
01:38:37  *** Razaekal is now known as Razaekel
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04:20:53  <Razaekel> !password
04:20:53  <PublicServer> Razaekel: cooler
04:21:04  <PublicServer> *** Razaekel joined the game
04:30:22  <PublicServer> *** Razaekel has left the game (leaving)
04:30:22  <PublicServer> *** Razaekel has left the game (connection lost)
05:18:45  *** ODM has joined #openttdcoop
05:18:45  *** ChanServ sets mode: +o ODM
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06:15:06  *** ChanServ sets mode: +o ODM
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06:26:24  <FiCE> !password
06:26:24  <PublicServer> FiCE: gashed
06:27:10  <PublicServer> *** FiCE joined the game
06:27:35  <PublicServer> *** FiCE has left the game (leaving)
06:27:35  <PublicServer> *** FiCE has left the game (connection lost)
06:32:42  <Xaroth> !password
06:32:42  <PublicServer> Xaroth: gashed
06:32:51  <PublicServer> *** Xaroth joined the game
06:38:06  <PublicServer> *** Xaroth has joined spectators
06:50:58  *** Combuster has quit IRC
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07:29:19  *** ChanServ sets mode: +o Combuster
07:38:34  *** Polygon has joined #openttdcoop
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07:44:24  <Kangoo> !playercount
07:44:24  <PublicServer> Kangoo: Number of players: 1
07:44:29  <Kangoo> !password
07:44:29  <PublicServer> Kangoo: prided
07:48:25  <PublicServer> *** Kangoo joined the game
07:48:55  <PublicServer> *** Kangoo has joined company #1
07:50:55  *** Wurzel49 has quit IRC
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07:51:05  *** ChanServ sets mode: +o Combuster
07:54:54  <PublicServer> *** Kangoo has left the game (connection lost)
08:05:09  *** ODM has quit IRC
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08:25:13  *** Kangoo has quit IRC
08:25:37  <Kangoo_> !playercount
08:25:38  <PublicServer> Kangoo_: Number of players: 1
08:26:35  <Xaroth> hm, would be useful if i actually left the game before i went to work... though it can't hurt seeing i'm speccing :P
08:26:42  *** Razaekel has quit IRC
08:29:28  <Kangoo_> No wonder nothing was happening when I logged in to check the server out ;)
08:30:34  *** Combuster has quit IRC
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08:56:18  <Xaroth> Kangoo_: spectators don't count towards the active player count :)
08:56:58  <PublicServer> *** Xaroth has left the game (connection lost)
09:02:00  <PublicServer> *** Mark has left the game (connection lost)
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11:20:47  *** ChanServ sets mode: +o ODM
11:24:17  <ODM> oioi
11:27:31  *** KenjiE20 has joined #openttdcoop
11:27:31  *** ChanServ sets mode: +o KenjiE20
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12:13:05  *** Polygon has quit IRC
12:45:26  <PublicServer> *** Kenji joined the game
12:51:16  <PublicServer> *** Kenji has left the game (leaving)
12:51:17  <PublicServer> *** Kenji has left the game (connection lost)
13:04:59  *** blinky has joined #openttdcoop
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13:48:05  <Mark> KenjiE20: what say you, is the game done yet?
13:54:59  <KenjiE20> probably close to it
13:58:08  *** Kommer has quit IRC
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14:11:07  *** DJNekkid has joined #openttdcoop
14:12:25  <PublicServer> *** tneo joined the game
14:14:02  <DJNekkid> !playercount
14:14:02  <PublicServer> DJNekkid: Number of players: 1
14:14:06  <DJNekkid> !download
14:14:06  <PublicServer> DJNekkid: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
14:14:11  <DJNekkid> !download win32
14:14:11  <PublicServer> DJNekkid: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win32.zip
14:14:40  *** hickop has joined #openttdcoop
14:14:49  <hickop> heya
14:14:55  <PublicServer> *** tneo has left the game (leaving)
14:14:56  <PublicServer> *** tneo has left the game (connection lost)
14:15:38  <tneo> hi
14:16:11  *** Progman has joined #openttdcoop
14:21:00  <DJNekkid> !password
14:21:00  <PublicServer> DJNekkid: solace
14:21:12  <DJNekkid> !ip
14:21:12  <PublicServer> DJNekkid: ps.openttdcoop.org
14:22:10  <tneo> hey DJNekkid
14:22:53  <Mark> !password
14:22:53  <PublicServer> Mark: deaves
14:23:09  <PublicServer> *** Game unpaused (enough players)
14:23:13  <PublicServer> *** Player has left the game (connection lost)
14:23:13  <PublicServer> *** Game paused (not enough players)
14:23:16  <PublicServer> *** Mark joined the game
14:23:20  <PublicServer> *** Game unpaused (enough players)
14:23:34  <tneo> seems done Mark
14:23:37  <DJNekkid> !password
14:23:37  <PublicServer> DJNekkid: deaves
14:23:38  <PublicServer> <Mark> yeah
14:23:46  <PublicServer> *** Player joined the game
14:23:49  <PublicServer> <Mark> i doubt anyone feels like extending
14:24:06  <SmatZ> I do
14:24:17  <SmatZ> but I don't have time :-x
14:24:17  <PublicServer> <Mark> then get in here :P
14:24:29  <PublicServer> *** Player has changed his/her name to DJ Nekkid
14:24:35  <PublicServer> *** Mark has left the game (leaving)
14:24:35  <PublicServer> *** Mark has left the game (connection lost)
14:24:35  <PublicServer> *** Game paused (not enough players)
14:27:17  <PublicServer> *** DJ Nekkid has left the game (leaving)
14:27:17  <PublicServer> *** DJ Nekkid has left the game (connection lost)
14:32:22  <PublicServer> *** 0DM has left the game (connection lost)
14:58:08  <hickop> where can i get the r16277 version plz ?
14:58:35  <KenjiE20> !tell hickop about !dl
14:58:35  <PublicServer> hickop: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
14:58:48  <hickop> ha sweet thx
14:58:57  <KenjiE20> first time here?
14:59:12  <hickop> second time but never played
14:59:18  <hickop> spectated once
14:59:32  <hickop> just watched tutorial
14:59:43  <Mark> thats a good start
14:59:44  <hickop> !dl lin64
14:59:44  <PublicServer> hickop: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-linux-generic-amd64.tar.bz2
15:00:36  *** Venxir has quit IRC
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15:03:48  <hickop> !password
15:03:48  <PublicServer> hickop: firmer
15:04:34  <PublicServer> *** hickop joined the game
15:17:18  *** [com]buster has joined #openttdcoop
15:17:18  *** ChanServ sets mode: +o [com]buster
15:27:38  *** octernion has quit IRC
15:32:15  *** [com]buster has quit IRC
15:54:26  <PublicServer> *** hickop has left the game (leaving)
15:54:26  <PublicServer> *** hickop has left the game (connection lost)
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16:29:23  <davis`> !playercount
16:29:23  <PublicServer> davis`: Number of players: 0
17:05:46  <Mark> @stage New game coming up
17:05:47  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16277) | STAGE: New game coming up | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
17:08:04  <Mark> can someone make an archive entry for this game?
17:08:14  <Mark> i'll make a new map
17:12:14  <Mark> !rcon save ps141
17:12:15  <PublicServer> Mark: Saving map...
17:12:15  <PublicServer> Mark: Map sucessfully saved to ps141.sav
17:12:39  <Mark> !rcon ls
17:12:39  <PublicServer> Mark: 0) .. (Parent directory)
17:12:39  <PublicServer> Mark: 1) archive/ (Directory)
17:12:39  <PublicServer> Mark: 2) autosave/ (Directory)
17:12:39  <PublicServer> Mark: 3) uploads/ (Directory)
17:12:39  <PublicServer> Mark: 4) ps141.sav
17:12:40  <PublicServer> Mark: 5) game.sav
17:12:40  <PublicServer> Mark: 6) psg141_start.sav
17:12:42  <PublicServer> Mark: 7) psg140.sav
17:12:42  <PublicServer> Mark: 8) psg140_3.sav
17:12:44  <PublicServer> Mark: 9) psg139.sav
17:12:44  <PublicServer> Mark: you have 8 more messages
17:12:52  <Mark> !more
17:12:53  <PublicServer> Mark: 10) psg139_start.sav
17:12:53  <PublicServer> Mark: 11) psg138_final.sav.sav
17:12:53  <PublicServer> Mark: 12) psg138_final.save?[3~?[D.sav
17:12:53  <PublicServer> Mark: 13) PSG138_final.sav
17:12:53  <PublicServer> Mark: 14) backupIfODMfailsToArchiveAgain.sav
17:12:54  <PublicServer> Mark: 15) thebeast.sav.sav
17:12:54  <PublicServer> Mark: 16) psg137.sav
17:12:56  <PublicServer> Mark: 17) psgxy.sav
17:13:20  <Mark> !rcon cd 3
17:13:22  <Mark> !rcon ls
17:13:22  <PublicServer> Mark: 0) .. (Parent directory)
17:13:22  <PublicServer> Mark: 1) archive/ (Directory)
17:13:22  <PublicServer> Mark: 2) psg142start.sav
17:13:22  <PublicServer> Mark: 3) psgmapx2.sav
17:13:23  <PublicServer> Mark: 4) psgmapx.sav
17:13:24  <PublicServer> Mark: 5) PSG139_start.sav
17:13:24  <PublicServer> Mark: 6) psg138start.sav
17:13:26  <PublicServer> Mark: 7) OTTDC, 28th Jul 2044.sav
17:13:26  <PublicServer> Mark: 8) psmap_mark2.sav
17:13:28  <PublicServer> Mark: 9) ECS+Small Islands.sav
17:13:28  <PublicServer> Mark: you have 3 more messages
17:13:33  <Mark> !rcon load 2
17:13:35  <KenjiE20> [18:12] <+PublicServer> Mark: 4) ps141.sav
17:13:40  <KenjiE20> oh
17:13:47  <Mark> hm did it load?
17:14:08  <KenjiE20> one way to find out
17:14:16  <Mark> ah yes it did
17:14:18  <Mark> !password
17:14:19  <PublicServer> Mark: rummer
17:14:33  <PublicServer> *** Mark joined the game
17:14:48  <Mark> @stage MM + Planning
17:14:49  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #141 (r16277) | STAGE: MM + Planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
17:14:52  <PublicServer> *** Kenji joined the game
17:15:01  <PublicServer> <Kenji> oooh islandy
17:15:15  <PublicServer> <Mark> aye
17:15:44  <PublicServer> <Mark> join in :P
17:15:51  <PublicServer> <Mark> lemme make a MM
17:16:00  <PublicServer> *** Kenji has joined company #1
17:16:00  <PublicServer> *** Game unpaused (enough players)
17:16:04  <PublicServer> <Kenji> *cliick*
17:16:44  <PublicServer> <Kenji> 141-150 is on the PSG archive menu now
17:16:53  *** Progman has quit IRC
17:17:28  <PublicServer> <Mark> ah crap
17:17:35  <PublicServer> <Mark> speed limits enabled
17:17:46  <PublicServer> <Kenji> lol
17:17:52  <ODM> turn em off:p
17:18:12  <Mark> !rcon ls
17:18:12  <PublicServer> Mark: 0) .. (Parent directory)
17:18:12  <PublicServer> Mark: 1) archive/ (Directory)
17:18:12  <PublicServer> Mark: 2) psg142start2.sav
17:18:12  <PublicServer> Mark: 3) psg142start.sav
17:18:12  <PublicServer> Mark: 4) psgmapx2.sav
17:18:14  <PublicServer> Mark: 5) psgmapx.sav
17:18:14  <PublicServer> Mark: 6) PSG139_start.sav
17:18:16  <PublicServer> Mark: 7) psg138start.sav
17:18:16  <PublicServer> Mark: 8) OTTDC, 28th Jul 2044.sav
17:18:18  <PublicServer> Mark: 9) psmap_mark2.sav
17:18:18  <PublicServer> Mark: you have 4 more messages
17:18:19  <Mark> !rcon load 2
17:18:20  <PublicServer> *** Mark has left the game (connection lost)
17:18:20  <PublicServer> *** Kenji has left the game (connection lost)
17:18:27  <Mark> !password
17:18:27  <PublicServer> Mark: rummer
17:18:54  <PublicServer> *** Mark joined the game
17:18:55  <PublicServer> *** Kenji joined the game
17:19:04  <PublicServer> *** Kenji has joined company #1
17:19:05  <PublicServer> *** Mark has joined company #1
17:19:06  <PublicServer> *** Game unpaused (enough players)
17:23:03  <KenjiE20> okay, added the 141-150 page with an empty 141 entry
17:26:53  <PublicServer> <Kenji> added the 'dont add stuff' sign for ya
17:27:00  <PublicServer> <Mark> :)
17:38:23  <PublicServer> <Kenji> was this random gen or did you build bits of it?
17:38:32  <PublicServer> <Mark> random
17:38:58  <PublicServer> <Kenji> theres some nasty masts around :)
17:39:25  <PublicServer> <Mark> :)
17:39:48  <PublicServer> <Kenji> at least it should stop the "let's flatten the zone" style of builds :P
17:40:16  <PublicServer> <Mark> we shoulh be able to live with them
17:40:29  <PublicServer> <Mark> otherwise we can just enable the magic dozer :P
17:40:34  <davis`> !playercount
17:40:34  <PublicServer> davis`: Number of players: 2
17:40:36  <davis`> !players
17:40:38  <PublicServer> davis`: Client 66 (Orange) is Mark, in company 1 (Splutterbury Transport)
17:40:38  <PublicServer> davis`: Client 67 (Orange) is Kenji, in company 1 (Splutterbury Transport)
17:40:43  <davis`> !download win61
17:40:43  <PublicServer> davis`: unknown option "win61"
17:40:44  <PublicServer> <Kenji> heh
17:40:47  <davis`> !download win64
17:40:47  <PublicServer> davis`: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win64.zip
17:41:38  <PublicServer> * Kenji turns trees back on
17:41:47  <PublicServer> <Kenji> oh stolen
17:42:01  <PublicServer> <Kenji> gonna be one of 'them' games again :P
17:42:16  <ODM> them?:P
17:42:18  <davis`> !password
17:42:18  <PublicServer> davis`: cavort
17:42:19  <PublicServer> <Mark> i always have stolen in my games :P
17:42:43  <PublicServer> <Kenji> the ' I can't join because the trees take up 1mb of filesize' games :)
17:43:10  *** Wolle has joined #openttdcoop
17:43:17  <PublicServer> <Mark> im hoping on a game like 86
17:43:28  <PublicServer> *** davis joined the game
17:43:37  <PublicServer> <davis> oh new game already
17:43:46  <PublicServer> <davis> did the tropical one got aborted or finished?
17:43:55  <PublicServer> <Mark> finished
17:43:56  <PublicServer> <Kenji> -_- seriously, why do we bother with the topic?
17:44:07  <PublicServer> <davis> huh?
17:44:34  <PublicServer> <Kenji> having said that
17:44:40  <PublicServer> <Kenji> it does still read 141
17:45:29  <KenjiE20> @topic replace 2 PSG #142 (r16277)
17:45:29  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #142 (r16277) | STAGE: MM + Planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
17:47:00  <davis`> ^^
17:47:07  <PublicServer> <Mark> shower brb
17:47:10  <PublicServer> *** Mark has joined spectators
17:47:22  <PublicServer> <davis> i was innocent for once
17:47:32  <PublicServer> <davis> but yeah i should have checked the topic. my bad
17:47:53  <PublicServer> <Kenji> meh, you're not the only one :P
17:47:58  <PublicServer> <davis> haha
17:49:22  <PublicServer> <Kenji> food time shortly, so I shall depart
17:49:23  <PublicServer> <davis> oh well the map looks nice :)
17:49:30  <PublicServer> <davis> alright
17:49:35  <PublicServer> *** Kenji has left the game (leaving)
17:49:35  <PublicServer> *** Kenji has left the game (connection lost)
17:49:35  <PublicServer> *** Game paused (not enough players)
17:51:09  <PublicServer> *** davis has joined spectators
17:51:50  <DJNekkid> !password
17:51:50  <PublicServer> DJNekkid: cavort
17:51:57  <PublicServer> *** DJ Nekkid joined the game
17:53:18  <PublicServer> *** DJ Nekkid has left the game (leaving)
17:53:18  <PublicServer> *** DJ Nekkid has left the game (connection lost)
18:01:51  <PublicServer> *** Mark has joined company #1
18:02:00  <PublicServer> *** davis has joined company #1
18:02:00  <PublicServer> *** Game unpaused (enough players)
18:02:03  <PublicServer> <Mark> :)
18:02:11  <PublicServer> <davis> love the city grf
18:02:32  <PublicServer> <Mark> yep, good old ttrs :)
18:02:43  <PublicServer> <Mark> i love Crinklewick
18:02:58  <PublicServer> <davis> it looks kind of real
18:03:11  <PublicServer> <davis> aside from the fact that it is on a deserted island
18:03:39  <PublicServer> <Mark> heh
18:04:05  <PublicServer> <Mark> see Tumbleton and Quackworth
18:04:38  <PublicServer> <davis> looks like fun to live there
18:05:17  <PublicServer> <davis> Swivelhead is my fav city
18:05:29  <PublicServer> <Mark> yeah its nice
18:06:00  <PublicServer> <davis> psg86-ish :D
18:06:27  <Razaekel> !password
18:06:27  <PublicServer> Razaekel: keener
18:06:37  <PublicServer> *** Razaekel joined the game
18:06:59  <PublicServer> <Mark> psg 86 has to be one of my fav ever games
18:07:57  <PublicServer> <davis> i shall download it then
18:09:36  <PublicServer> <davis> =)
18:14:28  <PublicServer> *** Razaekel has left the game (leaving)
18:14:28  <PublicServer> *** Razaekel has left the game (connection lost)
18:15:04  <Razaekel> has anybody done signals on bridges or in tunnels?
18:15:27  <hickop> !password
18:15:27  <PublicServer> hickop: stripe
18:15:34  <PublicServer> *** tneo joined the game
18:15:45  <PublicServer> *** hickop joined the game
18:17:27  <PublicServer> *** tneo has left the game (leaving)
18:17:27  <PublicServer> *** tneo has left the game (connection lost)
18:21:26  <PublicServer> *** Mark has joined spectators
18:21:27  <PublicServer> *** Game paused (not enough players)
18:22:40  <PublicServer> *** davis has left the game (leaving)
18:22:41  <PublicServer> *** davis has left the game (connection lost)
18:24:13  <Mark> @stage Planning
18:24:14  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #142 (r16277) | STAGE: Planning | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
18:37:54  *** Kolo has joined #openttdcoop
18:40:04  <hickop> what does the number 10 mean in LLL10RRR ?
18:40:12  <SmatZ> 10 spaces
18:40:55  <hickop> ho , spaces to make rooms for bbh and such things ?
18:41:42  <hickop> or spaces between signals ?
18:44:01  <Kolo> room for hubs
18:44:01  <Pulsar> waah i just crashed openTTD
18:44:20  <Pulsar> hmmm nevermind, wrong chatroom (odd as it may sound)
18:45:11  <PublicServer> *** Kolo joined the game
18:45:23  <PublicServer> *** Kolo has joined spectators
18:51:24  <PublicServer> *** Kolo has joined company #1
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18:57:10  <kodmaster> !players
18:57:11  <PublicServer> kodmaster: Client 66 is Mark, a spectator
18:57:11  <PublicServer> kodmaster: Client 77 (Orange) is Kolo, in company 1 (Splutterbury Transport)
18:57:11  <PublicServer> kodmaster: Client 75 is hickop, a spectator
18:57:20  <kodmaster> !download win64
18:57:20  <PublicServer> kodmaster: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-windows-win64.zip
18:57:26  <kodmaster> !password
18:57:26  <PublicServer> kodmaster: emails
18:57:28  <PublicServer> *** Game unpaused (enough players)
18:57:33  <DJNekkid> !password
18:57:33  <PublicServer> DJNekkid: emails
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19:01:34  <PublicServer> *** kodmaster has left the game (leaving)
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19:34:23  <Godde> !password
19:34:23  <PublicServer> Godde: snouts
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20:16:45  <PublicServer> *** Game paused (not enough players)
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20:30:57  <KenjiE20> rofl, good HIGNFY tonight
20:39:15  <planetmaker> !revision
20:39:15  <PublicServer> planetmaker: Game version is r16277
20:39:58  *** macee has joined #openttdcoop
20:40:24  <PublicServer> *** Game unpaused (enough players)
20:40:30  <macee> !password
20:40:30  <PublicServer> macee: bovine
20:40:38  <PublicServer> *** macee joined the game
20:40:42  <Godde> anyone tried the cindini scn?
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20:52:14  <PublicServer> *** Mark has joined company #1
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20:53:12  <PublicServer> *** DJ Nekkid has left the game (leaving)
20:53:12  <PublicServer> *** DJ Nekkid has left the game (connection lost)
20:54:34  <PublicServer> <Mark> i wonder what's hard to understand about "MM is done"
20:55:03  <uliko_> was psg 141 ever extended to lll_rrr?
20:55:14  <Mark> @stage Planning (so NOT MM)
20:55:14  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #142 (r16277) | STAGE: Planning (so NOT MM) | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
20:55:21  <Mark> no it wasnt
20:55:48  <KenjiE20> basic comprehension?
20:57:18  <PublicServer> *** macee has left the game (leaving)
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20:57:18  <PublicServer> *** Game paused (not enough players)
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20:59:07  <uliko_> !password
20:59:07  <PublicServer> uliko_: karate
20:59:12  <PublicServer> *** Game unpaused (enough players)
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21:04:20  <PublicServer> *** uliko has left the game (leaving)
21:04:20  <PublicServer> *** uliko has left the game (connection lost)
21:04:20  <PublicServer> *** Game paused (not enough players)
21:06:57  <PublicServer> *** Mark has left the game (leaving)
21:06:57  <PublicServer> *** Mark has left the game (connection lost)
21:14:18  *** Frog29 has joined #openttdcoop
21:14:22  <Frog29> hello
21:15:19  <Frog29> !password
21:15:19  <PublicServer> Frog29: loathe
21:15:39  <gleeb> !dl linux
21:15:39  <PublicServer> gleeb: unknown option "linux"
21:15:43  <gleeb> !dl
21:15:44  <PublicServer> gleeb: !dl autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
21:15:47  <gleeb> !dl lin
21:15:47  <PublicServer> gleeb: http://binaries.openttd.org/nightlies/trunk/r16277/openttd-trunk-r16277-linux-generic-i686.tar.bz2
21:15:52  <gleeb> Thank you, PublicServer.
21:16:32  <PublicServer> *** Frog29 joined the game
21:17:38  <PublicServer> <Frog29> hello
21:19:50  <PublicServer> *** Game unpaused (enough players)
21:20:02  <PublicServer> *** Gleeb joined the game
21:20:11  <PublicServer> <Frog29> hello
21:20:39  <PublicServer> <Gleeb> hi
21:20:54  <PublicServer> <Frog29> I'm new to coop
21:21:03  <PublicServer> <Frog29> or at least last time i tried was a year ago and i failed :)
21:21:05  <PublicServer> <Gleeb> Welcome :)
21:21:26  <PublicServer> <Frog29> thank you
21:21:29  <PublicServer> <Gleeb> Haha. There is no fail, just people being mean when you encounter a learning opportunity :P
21:22:23  <PublicServer> <Frog29> well, i didn't stay aroudn long - i was outclassed :P
21:22:47  <PublicServer> <Frog29> although i learned some good tricks for mainline building
21:22:55  <PublicServer> <Gleeb> Good :)
21:24:18  <PublicServer> *** Gleeb has left the game (leaving)
21:24:19  <PublicServer> *** Gleeb has left the game (connection lost)
21:24:19  <PublicServer> *** Game paused (not enough players)
21:24:37  <gleeb> You'll find a lot of generally helpful people here :)
21:24:56  <Frog29> ok
21:25:24  <Frog29> i was mostly hoping there would be somthing already built :)
21:26:04  <Frog29> do you know how PBS's work?
21:26:10  <gleeb> I do.
21:26:14  <Frog29> i have no clue how to use them :)
21:26:19  <gleeb> I'm a PBS adocate :P
21:26:33  <gleeb> advocate *
21:26:51  <Frog29> aha
21:27:00  <gleeb> Well, they're easy. You'll see them alot at RoRo stations.
21:27:00  <Frog29> liek i'd laearned roro stations a while ago
21:27:09  <Frog29> then i saw someone use PBS to make one really easily
21:27:37  <Frog29> but i don't understand how they work
21:27:42  <Frog29> and i can't find any guides on them
21:28:36  <Frog29> are they used on coop?
21:28:46  <Frog29> and can they do load balancing?
21:29:14  <gleeb> Frog29: When a train passes a PBS signal, it will attempt to reserve a path to a stopping point (signal, end of track, bot stations). If is can't reserve a path, it will stop until it can.
21:29:28  <gleeb> but not stations *
21:29:47  <gleeb> They do load balancing quite well.
21:29:52  <Frog29> huh
21:30:00  <Frog29> are there any examples from old games?
21:30:05  <gleeb> They're used alot in bridge construction.
21:30:20  <gleeb> If you look at PSG#141, you can see a lot of examples.
21:30:40  <Frog29> it gives me a dead link
21:30:52  <Frog29> http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_141_Final.sav
21:31:12  <gleeb> It may not be up yet. Try looking at 140, then.
21:31:20  <gleeb> Any of the more recent ones will have them.
21:31:34  <Frog29> do i need to change my version for the odler ones?
21:31:58  <gleeb> No.
21:32:11  <gleeb> Any newer version should be able to load an older version.
21:32:15  <PublicServer> *** Frog29 has left the game (leaving)
21:32:15  <PublicServer> *** Frog29 has left the game (connection lost)
21:32:28  <Frog29> k
21:32:32  <Frog29> checkking out 140
21:33:46  <Frog29> darn no pbs
21:33:51  <gleeb> !archive
21:33:51  <PublicServer> gleeb: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
21:33:55  <gleeb> Are you sure?
21:34:21  <Frog29> on public 140
21:34:48  <Frog29> maybe i don't recognize it...
21:35:36  <Frog29> there are white signals so i don't think so
21:35:44  <Frog29> pbs repalces teh need for enter and exit right?
21:35:52  <gleeb> There are, I can see at least 1 in the screenshot.
21:35:58  <gleeb> What do you mean?
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21:36:18  <Frog29> hmmm
21:36:20  <Frog29> where?
21:36:39  <Frog29> and is there nay easy trick to tell the differnce?
21:36:50  <Frog29> *any
21:37:04  <gleeb> All the various Terminuses.
21:37:25  <gleeb> Yeah, They have twi red lights, and are tall.
21:37:35  <Frog29> ok
21:37:40  <gleeb> or is it 1 red light? :|
21:37:41  <Frog29> and from back they have a white cross?
21:37:50  <gleeb> Yes
21:38:03  <Frog29> aha
21:38:09  <gleeb> One-way have a board attached to them
21:38:16  <Frog29> k
21:38:29  <Frog29> do you still need a entr exits when you have pbs?
21:38:40  <gleeb> What?
21:39:06  <Frog29> sorry, do you still need enter and exit signals when you have pbs
21:39:47  <gleeb> I don't know what signals you're referring to.
21:40:05  <gleeb> Do you mean the Start and End signals in pre-signalling?
21:40:34  <Frog29> yes
21:41:07  <gleeb> No, you don't.
21:41:19  <gleeb> presignalling and PBS are independant.
21:41:20  <Frog29> ok
21:41:38  <Frog29> sorry
21:41:49  <Frog29> i meant can pbs do everything presingallign can do?
21:42:08  <Frog29> if you know how can you do everything with pbs and not use presignalling
21:42:17  <valhallasw> no
21:42:23  <Frog29> ok
21:42:30  <valhallasw> for example joiners
21:42:33  <Frog29> so where do you still need presignalling?
21:42:36  <Frog29> ok...
21:43:06  <gleeb> Experience will teach you these things.
21:43:27  <gleeb> There's no real clear-cut way to chose.
21:43:32  <Frog29> k
21:43:35  <gleeb> Often, it just comes down to preference.
21:43:36  <valhallasw> joiners/load balancers are the only real point I can think of now
21:43:41  <Frog29> ok
21:43:45  <Frog29> joiners are two liens to one?
21:43:48  <Frog29> or...?
21:43:49  <valhallasw> just make sure you use PBS correctly
21:43:50  <Mark> actually pre signalling does most things better and allows for more control
21:43:51  <valhallasw> yes
21:44:27  <Mark> hm sorry, didnt see the last bit of the conversation
21:44:38  <Frog29> ok
21:44:41  <Mark> didnt notice i scrolled up
21:44:56  <Frog29> so you can take shortcuts with pbs, but you never know what exactly will happen?
21:45:04  <PublicServer> *** Mark has left the game (connection lost)
21:45:06  <valhallasw> shortcuts?
21:45:20  <valhallasw> with pbs, be very, very, sure about what it does
21:45:24  <valhallasw> or you will screw up :P
21:45:40  <PublicServer> *** Mark joined the game
21:46:02  <Frog29> ok
21:46:07  <gleeb> PBS is better for bridges, I find. Slightly higher throughput :3
21:46:20  <PublicServer> *** Game unpaused (enough players)
21:46:22  <PublicServer> *** Frog29 has left the game (connection lost)
21:46:23  <PublicServer> *** Game paused (not enough players)
21:46:24  <valhallasw> it allows for shorter double branches
21:46:37  <PublicServer> *** Game unpaused (enough players)
21:46:40  <Mark> if your bridges are of equal length you can do with regular signalling too
21:46:40  <Frog29> !password
21:46:40  <valhallasw> because you don't need an extra tile for the signal
21:46:40  <PublicServer> Frog29: salved
21:46:46  <Mark> no pre/pbs
21:46:54  <PublicServer> *** Frog29 joined the game
21:47:14  <Frog29> ok
21:47:17  <Frog29> this is makign sense :)
21:47:34  <Frog29> how can you do pbs with load balancing?
21:47:44  <valhallasw> you can't
21:47:47  <Frog29> just somethign very basic - one mianline with priority and one side with lots of traffic
21:47:50  <Frog29> ok
21:48:01  * valhallasw is off again
21:48:13  <Frog29> so you woudl always have the mainline be slwoed down as well?
21:48:25  <Mark> not if you just add some prio
21:48:33  <Frog29> how woudl you do that?
21:48:38  <Mark> uh
21:48:40  <Frog29> :P
21:48:43  <Mark> just regular prio
21:49:05  <Frog29> i've been trying to figure this out but any examples i find online don't have pbs
21:49:18  <Mark> http://www.openttdcoop.org/wiki/Priorities
21:49:43  <Mark> in most situations pbs is just the lazy way out
21:49:51  <KenjiE20> there was a good pbs with prio LL -> LL in 141
21:49:58  <Frog29> 141 is not up
21:50:07  <Frog29> i think
21:50:09  <KenjiE20> in with the other example zone
21:50:12  <Mark> someone should transfer it
21:50:26  <KenjiE20> yea it's not, neither is the entry to be fair
21:50:50  <KenjiE20> I only added whats there so the page was ready
21:54:20  <Mark> added some more
21:58:56  *** davis- has joined #openttdcoop
21:59:48  <Frog29> so can you guys upload 141?
21:59:56  <Frog29> or does someone else need to?
22:06:04  *** davis` has quit IRC
22:09:42  <Frog29> can someone help me?
22:09:52  <Mark> why do you want to see 141 so badly?
22:09:57  <Frog29> i'm trying to look throug hte wiki for how to habndle longe bridges or tunnels
22:10:03  <Mark> we got 140 other games
22:10:07  <Frog29> :P
22:10:12  <Frog29> i was looking for pbs, but its ok
22:10:24  <Mark> what makes you think we used pbs there?
22:10:39  <Frog29> gleeb recommended it as a highlight of pbs
22:10:52  <Mark> anyway, we can ask Ammler to transfer it :)
22:10:56  <Frog29> :)
22:10:58  *** Brianetta has joined #openttdcoop
22:10:58  *** ChanServ sets mode: +o Brianetta
22:11:49  <De_Ghosty> make an internet game and let me join :o
22:11:50  <De_Ghosty> !date
22:11:50  <PublicServer> De_Ghosty:  1 Feb 1961
22:12:09  <Mark> ?
22:12:21  <De_Ghosty> to frog :o
22:12:22  <De_Ghosty> lol
22:12:27  <Frog29> ?
22:12:32  <De_Ghosty> make it network :D
22:13:07  <Frog29> i'm confused :P
22:13:16  <De_Ghosty> make ur game network playable :o
22:13:30  <Ammler> Mark transfer?
22:13:49  <Frog29> i'm on the public server, and i'm trying to figure out all of teh conventions before starting
22:13:51  <Mark> transfer ps141 to the archive
22:14:09  <De_Ghosty> o
22:14:17  <Ammler> done. :-)
22:14:26  <Mark> dankeschoen
22:14:28  <KenjiE20> !tell Frog29 about !guide
22:14:28  <PublicServer> KenjiE20: unknown command "guide"
22:14:32  <Ammler> biddeschön
22:14:37  <KenjiE20> hmm, wasn't it guide before?
22:14:50  <Ammler> !guide
22:14:50  <PublicServer> Ammler: http://www.openttdcoop.org/blog/2009/03/08/a-newbie-guide-to-openttdcoop/
22:15:01  <KenjiE20> hmph
22:15:02  <Ammler> KenjiE20: that is an alias
22:15:03  <Frog29> i've been lookign through the wiki and i just foudn the tutorial savegame
22:15:13  <Ammler> which don't work with !tell
22:15:22  <Ammler> (should change with Avignon)
22:15:34  <KenjiE20> ah well
22:15:40  <KenjiE20> try that link anyway Frog29
22:15:46  <Frog29> thanks
22:15:54  <Frog29> but there is one slight problem - nothing's built yet!
22:16:18  <Frog29> i guess i could just jump in and try
22:17:55  <Frog29> nyoen have a problem with that?
22:17:58  <Frog29> *anyone
22:18:05  <Frog29> I'll try and follow the plan :)
22:19:10  <Mark> not sero what you're going to follow as we have no plan
22:19:14  <Mark> sure*
22:19:19  <Frog29> ther is one i see
22:19:26  <Frog29> off to teh left
22:19:31  <Mark> we first vote
22:19:37  <Frog29> oh
22:19:39  <Mark> to pick the best plan
22:19:47  <Mark> or at least the most prefered
22:19:54  <Frog29> so do i just start building?
22:19:55  <Frog29> or?
22:20:03  <De_Ghosty> it's never the best plan
22:20:03  <Frog29> and then when a plan gets decided its destroyesd?
22:20:04  <Mark> not until a plan is chosen
22:20:09  <Frog29> oh
22:20:34  <Mark> just build something in singleplayer if you want to build so badly
22:20:48  <PublicServer> <Frog29> well i'm just wondering what i can do :)
22:21:01  <Mark> save this map to your local disk and build whatever plan you like
22:21:17  <Mark> you could read our wiki to understand what we do around here
22:21:37  <Frog29> i've been :)
22:21:51  <De_Ghosty> !password
22:21:52  <PublicServer> De_Ghosty: beheld
22:21:54  <Webster> Latest update from openttd: IPv6 support <http://www.openttd.org/en/news/92> || OpenTTD 0.7.1-RC1 <http://www.openttd.org/en/news/91> || OpenTTD 0.7.0 <http://www.openttd.org/en/news/90> || OpenTTD 0.7.0-RC2 <http://www.openttd.org/en/news/89> || OpenTTD 0.7.0-RC1 <http://www.openttd.org/en/news/88>
22:22:06  <KenjiE20> woah
22:22:29  <PublicServer> *** De_Ghost joined the game
22:22:43  <PublicServer> <De_Ghost> WE NEED MORE MM
22:22:58  <PublicServer> <De_Ghost> MOREEEEEEEEEE
22:23:08  <PublicServer> <De_Ghost> o
22:23:13  <PublicServer> <De_Ghost> the airport maxed
22:23:13  <PublicServer> <Frog29> MM?
22:23:14  <PublicServer> <De_Ghost> hahahahhaha
22:23:20  <PublicServer> <De_Ghost> nvm
22:23:29  <PublicServer> <De_Ghost> moneh maker
22:23:32  <PublicServer> <Frog29> aha
22:23:35  <Mark> !aircraft
22:23:48  <Mark> !rcon patch max_aircrafts
22:23:48  <PublicServer> Mark: 'max_aircrafts' is an unknown setting.
22:23:54  <Mark> !rcon patch max_aircraft
22:23:54  <PublicServer> Mark: Current value for 'max_aircraft' is: '50' (min: 0, max: 5000)
22:23:58  <Mark> !rcon patch max_aircraft 25
22:24:12  <Mark> !rcon patch max_trains 0
22:24:26  <PublicServer> <De_Ghost> i don't like kolo's plan :o
22:24:41  <PublicServer> <Mark> no one tells you to vote for it
22:24:46  <KenjiE20> @rss announce
22:24:46  <Webster> KenjiE20: blog and openttd
22:24:53  <PublicServer> <De_Ghost> distant join stations on both side? :o
22:25:03  <PublicServer> <De_Ghost> just voicing my opinion
22:25:39  <PublicServer> <De_Ghost> we can't build rail road?
22:26:04  <PublicServer> <Mark> i can
22:26:23  <PublicServer> <De_Ghost> my button is disabled
22:26:39  <KenjiE20> STAGE: Planning
22:26:43  <PublicServer> <Frog29> I think he's afraid i'll do something :)
22:26:51  <Yexo> !password
22:26:51  <PublicServer> Yexo: molten
22:26:57  *** Brot has left #openttdcoop
22:27:00  <PublicServer> *** Yex0 joined the game
22:27:05  <PublicServer> <De_Ghost> how does one make a plan without building it?
22:27:25  <KenjiE20> afaik train limit 0 stops depots but ot rail building
22:27:31  <KenjiE20> *not
22:27:47  <PublicServer> <Mark> its a patch setting
22:27:53  <PublicServer> <Frog29> I an't click the button to open up rail building
22:28:04  <Mark> !rcon patch max_trains 1
22:28:18  <Mark> because you're all too lazy to look the patch setting up
22:28:26  <PublicServer> <Mark> now you can
22:28:31  <KenjiE20> rofl
22:28:42  <Mark> !rcon patch max_trains 0.5
22:28:55  <Mark> !rcon patch max_trains 1
22:29:02  <PublicServer> <De_Ghost> right half a trian
22:30:26  <Ammler> !setdef
22:30:26  <PublicServer> *** Ammler has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
22:30:29  <Ammler> :-)
22:30:42  <Ammler> my command :-)
22:31:21  <Ammler> rv game?
22:31:33  <PublicServer> <Mark> no
22:31:39  <Ammler> !info
22:31:39  <PublicServer> Ammler: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1950  Money: 32463716  Loan: 0  Value: 33832253  (T:0, R:0, P:22, S:0) unprotected
22:31:42  <KenjiE20> I think mark's brain melted from cleaning up
22:31:49  <KenjiE20> :P
22:31:55  *** hickop has joined #openttdcoop
22:31:59  <PublicServer> <Mark> not yet, want to prevent that though
22:32:12  <PublicServer> <Mark> De_Ghost: when was the last time you made a real plan?
22:32:24  <Ammler> :-D
22:32:28  <Ammler> ah
22:32:41  <PublicServer> <De_Ghost> lol
22:32:46  <Ammler> sadly, I have made my last plan already. :-(
22:32:52  <PublicServer> <Mark> hehe
22:33:01  <PublicServer> <De_Ghost> like 3 games ago :o
22:33:06  <PublicServer> <De_Ghost> i had a plan
22:33:34  <Ammler> Mark asked for "real"
22:33:34  <PublicServer> <De_Ghost> with tracks
22:33:37  <PublicServer> <De_Ghost> and directions
22:33:47  <PublicServer> <De_Ghost> i did :o
22:33:52  <PublicServer> <De_Ghost> it had like 4 votes
22:34:06  <Ammler> then it was indeed one.
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22:40:05  <hickop> !password
22:40:05  <PublicServer> hickop: nuclei
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22:42:10  <Frog29> hey, can someone answer a few basic questions?
22:42:26  <Mark> just ask
22:42:31  <Frog29> I've been looking throug hteh wiki but i can't find what type of height changes will slow down trains?
22:42:45  <Mark> if you have enough power none will
22:43:00  <Mark> we're using realistic acceleration
22:43:06  <Frog29> ok... so it is a facotr of horsepower and how much tonnage?
22:43:38  <Mark> yeah
22:43:52  <Mark> and TE might have something to do with it too
22:43:55  <Frog29> so if you want to build something so it can handle any engine and any load you try to avoid height changes (or at least give space for a qwhole change per each cahgne) right?
22:44:02  <Frog29> TE?
22:44:10  <Mark> tractive effort
22:44:27  <Mark> depends on the train
22:44:43  <Frog29> k
22:44:49  <Mark> if you have a decent loc you can climb the full 20 levels without slowdown
22:45:00  <Mark> and no space between climbs
22:45:00  <Frog29> loc?
22:45:06  <Mark> locomotive
22:45:10  <Frog29> ok
22:45:39  <Frog29> so if you are doing a minaline with height changes you shoudl stick to train length?
22:46:12  <Mark> stick to TL for what?
22:46:21  <Mark> spaces between climbs?
22:46:26  <Frog29> for how far between each gradient change
22:46:27  <Frog29> yea
22:46:37  <Mark> [00:44] <@Mark> if you have a decent loc you can climb the full 20 levels without slowdown
22:46:37  <Mark> [00:45] <@Mark> and no space between climbs
22:47:10  <Mark> there's no real answer to that, it depends on a lot of factors
22:47:12  <Frog29> well i guess if you have differnt locamatoives and different tonnage for a mainline
22:47:15  <Frog29> ok
22:47:30  <Mark> we dont have different locs usually
22:47:50  <Mark> and we usually make sure thef have plenty of power
22:47:55  <Frog29> and then do turns combined with height changes matter? or do they not add up?
22:48:14  <Frog29> aka if you turn and gain height do you slow down more than turn then chagne height?
22:49:00  <Mark> if both the climb and the turn would slow down seperatly then they do add up
22:49:14  <Mark> but in our games usually neither does slow down
22:49:19  <Frog29> ok, but if individualy they would not slow down?
22:49:31  <Mark> then they wont together
22:49:41  <PublicServer> <Frog29> can i draw this out  somewhere?
22:49:48  <PublicServer> <Frog29> ok
22:50:00  <PublicServer> <Frog29> tehre re a few other questions
22:50:24  <Mark> just ask, if anyone feels like answering he will
22:50:35  <Mark> that's the beauty about IRC
22:50:53  <PublicServer> <Frog29> becasue i see all of these turns on sidelines or feeders but  i don't see how they don't slwo down trains
22:51:00  <PublicServer> <Frog29> or waht would make the trains slow down
22:51:54  <Mark> i wrote something on the blog about that a few days ago: http://www.openttdcoop.org/blog/2009/05/13/about-curve-lengths/
22:52:00  <hickop> i think 90 degree turns would :D
22:52:00  <Mark> you might want to read that
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22:52:20  <Mark> hickop: only if your train's mak speed is >61km/h
22:52:38  <avdg> hi
22:52:44  <Mark> hello avdg
22:52:51  <Frog29> oh thats useful :)
22:53:36  <Frog29> so i you added a height change to these calculations, that is a heigth change that never woudl slow down the train by itself it would not change them?
22:53:53  <Mark> indeed
22:54:09  <Mark> though it might take the train a bit longer to get back to full speed
22:54:25  <Mark> as they gain speed slower when going uphill
22:54:51  <Frog29> ok
22:55:04  <Frog29> but if your curve was long enough for your makx speed then you are golden
22:55:08  <Frog29> *max
22:55:35  <Frog29> do trains accelerate the same on bridges as in tunnels as on straigt aways?
22:55:44  <Frog29> (up to max speed)
22:55:53  <Frog29> or do they slowly approach max speed?
22:56:05  <avdg> !password
22:56:05  <PublicServer> avdg: boomed
22:56:18  <avdg> explosive password :p
22:57:00  <avdg> :( cmon load
22:57:25  <Mark> Frog29: same accel rate
22:57:40  <Frog29> ok, so its linear regardless of max speed?
22:57:50  <Mark> no
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22:58:05  <Mark> depends on power and TE
22:58:05  <Frog29> or related only to engine power, etc, not max speed as imposed by bridges?
22:58:08  <Frog29> ok
22:59:06  <Mark> it just accelates at the same rate as it would on a straight track until it hits the bridge's speed limit
22:59:08  <Mark> if any
22:59:30  <PublicServer> <avdg> replace planes?
22:59:35  <PublicServer> <avdg> by 707
22:59:44  <Mark> Non-Maglev train acceleration = 37 *(0.55 * Power / Speed - 1.3 * Mass + 60 * #cars + 0.0035 * Mass * Speed + 0.24 * Speed^2 - 60 * Mass of cars on slope) / Mass (km/h/day)
23:00:10  <Mark> Maglev train Acceleration = 37 * (0.022 * Power - 0.24 * Speed^2 - 60 * Mass of cars on slope) / Mass (km/h/day)
23:00:16  <Mark> avdg: go ahead
23:00:19  <Frog29> do cars have a mass?
23:00:28  <Frog29> when empty that is
23:00:31  <Mark> of course
23:00:54  <Frog29> oh
23:01:00  <Frog29> yes... lookign at them now :P
23:02:58  <PublicServer> *** Mark has left the game (leaving)
23:02:58  <PublicServer> *** Mark has left the game (connection lost)
23:03:15  <PublicServer> <avdg> there are too many planes :(
23:03:40  <Mark> 25 is plenty
23:03:53  <PublicServer> <De_Ghost> WE NEED MORE
23:03:58  <PublicServer> <avdg> lol
23:04:05  <PublicServer> <avdg> we need bigger airports
23:04:35  <Frog29> so i see that s bends are full speed, but how and can you at all combine them to keep them still full speed?
23:05:01  <PublicServer> <De_Ghost> that question made no sense
23:05:09  <Frog29> lol :)
23:05:21  <Frog29> so i'm reading on teh wiki that s bends do not slow down trains
23:05:45  <Mark> what wiki?
23:05:54  <Frog29> http://www.openttdcoop.org/wiki/Tutorial_Savegame_Mainline
23:06:42  <Frog29> or maybe i'm misreading it
23:06:52  <PublicServer> <avdg> :) not full planes detected
23:07:18  <Mark> guess it depends on what you consider an s
23:08:00  <Frog29> yea
23:08:16  <Frog29> Thats what i was trying to ask :P
23:08:23  <Frog29> so what is considered an S?
23:08:31  <Mark> dunno
23:08:39  <Mark> i never call anything an s :P
23:09:23  <PublicServer> <avdg> wow, income increased so much
23:11:46  <Ammler> @man curve
23:11:46  <Webster> http://wiki.openttd.org/Special:Search?go=Go&search=curve
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23:11:56  <Ammler> Frog29: it is explained there ^
23:12:16  <Frog29> ?
23:12:17  <Mark> if the page existed perhaps
23:12:51  <Ammler> hmm
23:13:10  <Ammler> how was it called again?
23:13:19  <Ammler> @man cuve length
23:13:20  <Webster> http://wiki.openttd.org/Special:Search?go=Go&search=cuve%20length
23:13:26  <Ammler> @man curve length
23:13:26  <Webster> http://wiki.openttd.org/Special:Search?go=Go&search=curve%20length
23:13:27  <Mark> might be in game mechanics
23:13:54  <Mark> http://wiki.openttd.org/Game_mechanics#Trains
23:14:12  <Frog29> aha
23:14:13  <Frog29> thanks
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23:15:13  <Ammler> I meant that: http://wiki.openttd.org/Corners
23:15:26  <Frog29> oh
23:16:01  <Frog29> ok so that is number of turns the train touches at once
23:17:02  <Mark> that is kinda what my blog post also says
23:17:21  <Ammler> and now, also Curves exists
23:17:28  <Ammler> that is English?
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23:17:36  <Frog29> yea, i was figurning that but on  the game mechanics page it doesn't explicity say it
23:17:54  <Mark> what is English?
23:17:57  <Mark> curves?
23:17:58  <Frog29> Ammlet you mean the curves page?
23:18:01  <Frog29> yes
23:18:01  <Ammler> yes
23:18:10  <Mark> Amelet
23:18:15  <Ammler> just wondering, why not there
23:20:54  <Mark> off to bed
23:20:57  <Mark> goodnight
23:21:01  <PublicServer> <avdg> gn
23:21:25  <Frog29> gn
23:21:32  <Frog29> thanks for your help
23:22:15  <PublicServer> <avdg> crinklewick has too many planes :(
23:23:10  <PublicServer> *** avdg has left the game (connection lost)
23:23:26  <avdg> :(
23:23:46  <avdg> !password
23:23:46  <PublicServer> avdg: spasms
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23:34:49  <hickop> read all openttdcoop wiki , now brain needs to sleep ^^
23:35:04  <hickop> gn
23:35:08  <PublicServer> <avdg> gn
23:35:13  <Frog29> random question - when does voting end?
23:35:13  *** hickop has quit IRC
23:35:17  <Frog29> or open?
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23:35:25  <PublicServer> <avdg> end: idk
23:35:39  <PublicServer> <avdg> open: i think when someone wants to make new plans
23:36:07  <PublicServer> <avdg> :) crinklewick has a better planeflow now
23:36:51  <PublicServer> <avdg> the depot let planes spend too much time...
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23:59:36  <PublicServer> <avdg> de_ghost, are you buzy now?

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