Config
Log for #openttdcoop on 18th May 2009:
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03:35:23  <FiCE> !players
03:35:25  <PublicServer> FiCE: There are currently no clients connected to the server
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05:34:56  <Godde> !players
05:34:57  <PublicServer> Godde: There are currently no clients connected to the server
05:35:05  <Godde> !password
05:35:05  <PublicServer> Godde: ponies
05:35:19  <Godde> !dl win32
05:35:19  <PublicServer> Godde: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-windows-win32.zip
05:37:11  <PublicServer> *** Godde has left the game (connection lost)
05:37:21  <Godde> !password
05:37:21  <PublicServer> Godde: sprigs
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07:32:03  *** Clifs is now known as Guest2975
07:35:39  *** Guest2975 is now known as clifs
07:36:22  <clifs> !password
07:36:23  <PublicServer> clifs: hooded
07:38:08  <clifs> !revision
07:38:08  <PublicServer> clifs: Game version is r16341
07:39:38  <clifs> !password
07:39:38  <PublicServer> clifs: hooded
07:39:52  <PublicServer> *** clifs joined the game
07:44:03  <clifs> we still voting?
07:50:21  <clifs> !download autoupdate
07:50:21  <PublicServer> clifs: http://www.openttdcoop.org/winupdater
07:52:02  <tneo> check the topic
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08:09:49  <clifs> !topic
08:10:34  <Strixer> !password
08:10:34  <PublicServer> Strixer: imaged
08:10:54  <Strixer> !download win32
08:10:55  <PublicServer> Strixer: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-windows-win32.zip
08:12:17  <PublicServer> *** Game unpaused (enough players)
08:12:18  <PublicServer> *** Strix has left the game (connection lost)
08:12:18  <PublicServer> *** Game paused (not enough players)
08:12:34  <PublicServer> *** Game unpaused (enough players)
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08:14:35  <clifs> tneo: what do you mean check the topic? where?
08:18:33  <tneo> the channel topic that informs you of the current stage :)
08:22:58  <clifs> !help
08:22:58  <PublicServer> clifs: http://www.openttdcoop.org/wiki/IRC_Commands
08:36:14  <PublicServer> *** SmatZ joined the game
08:36:47  <PublicServer> <SmatZ> hello
08:36:54  <PublicServer> <Strix> hi
08:36:59  <PublicServer> <SmatZ> silly english names are the best :)
08:38:22  <PublicServer> <SmatZ> it's nice how you are working with terrain, Strix, but those curves will slow down TL5 trains
08:38:29  <PublicServer> <SmatZ> a lot
08:38:42  <PublicServer> <Strix> I know
08:38:54  <PublicServer> <Strix> finding better solution
08:38:55  <PublicServer> <SmatZ> so why are you building them?
08:39:15  <PublicServer> <Strix> to destroy them :-D
08:39:50  <PublicServer> *** SmatZ has left the game (leaving)
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08:53:11  <Condac> !version
08:53:11  <PublicServer> Condac: Autopilot AP+ 3.0 Beta (r699M)
08:53:19  <Condac> !download wun32
08:53:19  <PublicServer> Condac: unknown option "wun32"
08:53:23  <Condac> !download win32
08:53:23  <PublicServer> Condac: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-windows-win32.zip
08:53:35  <PublicServer> <tneo> Strix: you working on bbh05
08:53:45  <PublicServer> <Strix> yes
08:53:54  <PublicServer> <Strix> I was working.
08:54:09  <PublicServer> <tneo> mind if i give a few suggestions?
08:54:24  <PublicServer> <Strix> no, please do
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08:56:47  <PublicServer> <tneo> there
08:57:15  <PublicServer> <tneo> just a few tiles raised
08:58:24  <Condac> !password
08:58:24  <PublicServer> Condac: droned
08:58:41  <PublicServer> *** Burns joined the game
09:00:18  <PublicServer> <tneo> just some thoughts
09:00:33  <PublicServer> <Strix> I see, its definitely  better layout than mine
09:00:34  <PublicServer> <tneo> what do you think?
09:03:27  <PublicServer> *** clifs has left the game (connection lost)
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09:18:56  <PublicServer> <tneo> Strix: low tf
09:20:00  <PublicServer> <Burns> can someone tell me what the name of the GRF u use for the new trains
09:20:11  <PublicServer> <Strix> oops, sry. I thought it was medium tf.
09:20:37  <PublicServer> <tneo> db set in this game
09:21:18  <PublicServer> <Burns> ok thx
09:21:19  <PublicServer> <Strix> What should I do about it now?
09:21:34  <PublicServer> <tneo> oo the purple settings window is now grey yoohoo :D
09:21:49  <PublicServer> <tneo> leave as it is Strix
09:22:03  <Ammler> Condac: check the on our GRF wiki the GRF_Table
09:22:06  <Ammler> @wiki GRF_Table
09:22:06  <Webster> http://wiki.openttdcoop.org/wiki/Special:Search?go=Go&search=GRF_Table
09:22:16  <PublicServer> <Strix> ok, once again sorry
09:22:29  <Ammler> and good day all
09:22:54  <PublicServer> <tneo> be mindful of your surroundings young padawan ;-)
09:23:06  <PublicServer> <tneo> hi ammler
09:23:40  <tneo> thx for that dvorak post Ammler
09:26:45  <Ammler> hehe
09:27:11  <Condac> Ammler: thx
09:27:33  <Condac> very usefull
09:27:50  <Ammler> well, and bananas
09:28:27  <Condac> bananas is hard to see what stuff is for if the description is bad
09:29:22  <gleeb> ^
09:29:54  <Condac> any recomendation on a new trainset that is good for total beginers also?
09:30:24  <Condac> going to play with a friend that just started playing and dont want any confusing stuff
09:30:26  <gleeb> The base set.
09:30:48  <Condac> but im so tired of the old original
09:31:46  <gleeb> I've not seen a decent replacement set that doesn't nix anyhting that goes over 200.
09:31:52  <tneo> dbset or ukrs
09:32:03  <Condac> any set is good if the cargotrains just where the original, its hard for beginners when its 10 types of goods vans and no van for something else and you need to refit
09:32:13  <tneo> what do you mean gleeb
09:32:40  <tneo> then stick to default
09:34:57  <Ammler> I agree to tneo, dbset and ukrs are perfect
09:35:15  <Ammler> if you like to play with colors, 2cc is nice
09:35:25  <Ammler> (or nars)
09:35:46  <Condac> going to test uk now and see
09:36:13  <Condac> it was in the ingame download thing so i dont have to explain how to manualy download stuff ;)
09:39:37  <PublicServer> *** tneo has left the game (leaving)
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09:39:49  <PublicServer> *** Game paused (not enough players)
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10:26:19  *** ChanServ sets mode: +o KenjiE20
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11:19:49  <hickop> !password
11:19:49  <PublicServer> hickop: walnut
11:20:32  <hickop> !dl lin64
11:20:32  <PublicServer> hickop: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-linux-generic-amd64.tar.bz2
11:21:12  <PublicServer> *** Burns has left the game (connection lost)
11:21:21  <Condac> !password
11:21:21  <PublicServer> Condac: shamed
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12:01:27  <PublicServer> *** Burns has joined company #1
12:07:12  <FiCE> !players
12:07:13  <PublicServer> FiCE: Client 35 (Orange) is Burns, in company 1 (OTTDC)
12:07:17  <FiCE> !password
12:07:17  <PublicServer> FiCE: dieted
12:10:56  <Seppel> !playercount
12:10:56  <PublicServer> Seppel: Number of players: 1
12:22:55  <PublicServer> *** Kalaidos has left the game (connection lost)
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12:26:11  <PublicServer> *** Game unpaused (enough players)
12:26:15  <Seppel> !password
12:26:15  <PublicServer> Seppel: selves
12:26:22  <PublicServer> *** Sepp joined the game
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12:29:49  <PublicServer> *** Sepp has left the game (leaving)
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12:42:35  <PublicServer> <tneo> Kenji: nice work on the refinery
12:42:42  <PublicServer> <Kenji> was Mark
12:43:03  <PublicServer> <tneo> the eye candy?
12:43:27  <PublicServer> <Kenji> yeh
12:45:30  <PublicServer> <Kenji> what's with the road?
12:46:02  <PublicServer> <tneo> keeping the saw mill alive
12:46:23  <PublicServer> <Kenji> ah, gotcha
12:50:28  <Condac> os there a close windows button/key?
12:50:43  <PublicServer> <Kenji> del
12:50:50  <Condac> thx
12:51:01  <PublicServer> *** Burns has joined spectators
12:56:58  <PublicServer> <tneo> brb
12:58:08  <De_Ghosty> !password
12:58:09  <PublicServer> De_Ghosty: wilder
12:58:20  <De_Ghosty> !dlwin 32
12:58:25  <De_Ghosty> !dl win32
12:58:25  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-windows-win32.zip
12:59:24  <De_Ghosty> !password
12:59:24  <PublicServer> De_Ghosty: wilder
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13:08:14  <PublicServer> <Kenji> somehow, thats the col iron steel thing done
13:08:18  <PublicServer> <Kenji> coal*
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13:12:43  <Xaroth> Ammler: so far it 'works' on unix .. not tested that much ofcourse but what i tested works :)
13:15:41  <De_Ghosty> it's another game without trainz :o
13:16:04  <Xaroth> eh?
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13:16:15  <AntB> !dl lin
13:16:15  <PublicServer> AntB: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-linux-generic-i686.tar.bz2
13:16:20  <De_Ghosty> it happens when u build alot of tracks :o
13:16:28  <PublicServer> <tneo> that is what you get during start
13:16:36  <De_Ghosty> is it?!?!
13:16:37  <De_Ghosty> :o
13:19:08  <PublicServer> <Kenji> you and your swirlers
13:19:17  <PublicServer> <tneo> huh?
13:19:30  <PublicServer> <Kalaidos> swirlers?
13:23:37  <PublicServer> <Kenji> what the.....
13:24:01  <PublicServer> <tneo> what?
13:24:11  <PublicServer> <Kenji> giant island
13:24:33  <PublicServer> <tneo> where?
13:24:49  <PublicServer> <Kenji> message board
13:25:32  <PublicServer> <tneo> De_Ghost: what's with the island?
13:25:41  <PublicServer> <De_Ghost> test
13:25:56  <PublicServer> <tneo> why in the sea
13:25:58  <PublicServer> <De_Ghost> want a more elegant solution :o
13:26:04  <PublicServer> <De_Ghost> quick and dirty
13:26:07  <PublicServer> <De_Ghost> easy to remove
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13:32:41  <Xaroth> oo monodevelop can generate makefiles o-O
13:35:24  <AntB> meh... i hate that to find anything out in linux you have to console it...
13:35:35  <Xaroth> find what out?
13:36:33  <AntB> why things dont start for one thing, just clicked my launcher for openttd and got nothin
13:36:47  <AntB> console it and then i get the error
13:36:51  <Xaroth> yeh
13:37:01  <Xaroth> stdout etc
13:37:07  <Xaroth> or stderr for that matter
13:37:17  <AntB> dunno where that is ^^ (n00b-ish)
13:37:40  <Xaroth> stdout/stderr/stdin are poitners to an IO stream where apps can read/write console stuff ot
13:37:46  <Xaroth> to, even
13:37:52  <KenjiE20> to be fair, it'd probably just do the same in win
13:37:53  <Xaroth> stdERR is the output stream for error messages
13:38:09  <AntB> i know that much, just dunno how to access it/haven't looked how to
13:38:20  <AntB> and in windows it poped up an error box
13:38:33  <Xaroth> exe 2> /file/name or something
13:39:10  <PublicServer> <De_Ghost> hmmm
13:39:17  <PublicServer> <De_Ghost> try again when i get some sleep
13:39:20  <PublicServer> *** De_Ghost has left the game (leaving)
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13:39:41  <KenjiE20> you should probably make a sandbox scen ghost
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13:42:30  <AntB> ¬_¬ @ permission denied
13:43:16  <AntB> !password
13:43:17  <PublicServer> AntB: berets
13:44:52  <PublicServer> *** Kenji has left the game (connection lost)
13:45:36  <AntB> !grf
13:45:36  <PublicServer> AntB: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
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13:55:26  <Mark> hello
13:55:52  <PublicServer> <tneo> hi
13:56:52  <Mark> !password
13:56:52  <PublicServer> Mark: baited
13:57:01  <PublicServer> *** Mark joined the game
13:57:41  <PublicServer> <Mark> meh
13:57:47  <PublicServer> <Mark> someone unpaused my ship
13:57:59  <PublicServer> <Mark> unstopped that is
13:58:00  <PublicServer> <tneo> hmm
13:58:34  <PublicServer> <Mark> there
13:58:43  <ccfreak2k> OpenTTD chicken coop.
13:59:05  <PublicServer> <Mark> ?
14:00:30  <PublicServer> <tneo> nice eye candy you did there Mark
14:00:36  <Mark> thank you
14:01:43  <PublicServer> *** Mark has left the game (leaving)
14:01:43  <PublicServer> *** Mark has left the game (connection lost)
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14:04:58  <Godde> !password
14:04:58  <PublicServer> Godde: baited
14:05:10  <PublicServer> *** Godde joined the game
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14:17:54  <Booth> !password
14:17:54  <PublicServer> Booth: guffaw
14:18:16  <PublicServer> *** Chris Booth joined the game
14:18:22  <PublicServer> <Chris Booth> hello
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14:27:15  <Godde> !players
14:27:16  <PublicServer> Godde: Client 35 is Burns, a spectator
14:27:16  <PublicServer> Godde: Client 61 (Orange) is Kenji, in company 1 (OTTDC)
14:27:16  <PublicServer> Godde: Client 49 is Kalaidos, a spectator
14:27:16  <PublicServer> Godde: Client 51 (Orange) is FiCE, in company 1 (OTTDC)
14:27:16  <PublicServer> Godde: Client 54 (Orange) is tneo, in company 1 (OTTDC)
14:27:17  <Godde> !password
14:27:18  <PublicServer> Godde: Client 62 (Orange) is Chris Booth, in company 1 (OTTDC)
14:27:18  <PublicServer> Godde: lucked
14:27:38  <PublicServer> *** Godde joined the game
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14:54:17  <PublicServer> *** Kenji has left the game (connection lost)
14:54:49  <KenjiE20> >_>
14:55:08  <PublicServer> <Chris Booth> factory drop and pickup completed
14:56:14  <PublicServer> *** Kenji joined the game
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14:58:24  <PublicServer> <Kenji> nice, join flatten two sides of a mountain disappear O.o
14:58:35  <PublicServer> <tneo> where?
14:58:46  <PublicServer> <Kenji> booths factory stations
14:59:34  <PublicServer> <Kenji> on a completely unrelated note; eyecandy injector is ready
14:59:39  <PublicServer> <tneo> always difficult to play with low tf
15:00:01  <PublicServer> <tneo> where or what is it?
15:00:10  <PublicServer> <Kenji> teddyworth
15:00:35  <PublicServer> <tneo> nice
15:01:01  <PublicServer> <tneo> ggg I really suck with eye candy...
15:01:31  <PublicServer> <Kenji> heh, still looks decent
15:09:22  <PublicServer> <Kenji> you know what? I do believe that's it
15:09:45  <PublicServer> <tneo> what is?
15:09:49  *** Venxir has quit IRC
15:09:58  <PublicServer> <Kenji> the network
15:10:30  <PublicServer> <tneo> seems so :)
15:10:55  <tneo> !players
15:10:57  <PublicServer> tneo: Client 35 is Burns, a spectator
15:10:57  <PublicServer> tneo: Client 66 (Orange) is Kenji, in company 1 (OTTDC)
15:10:57  <PublicServer> tneo: Client 49 is Kalaidos, a spectator
15:10:57  <PublicServer> tneo: Client 51 (Orange) is FiCE, in company 1 (OTTDC)
15:10:57  <PublicServer> tneo: Client 54 (Orange) is tneo, in company 1 (OTTDC)
15:11:15  <PublicServer> *** Burns has left the game (leaving)
15:11:15  <PublicServer> *** Burns has left the game (connection lost)
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15:21:18  <PublicServer> <tneo> done for now
15:21:39  <PublicServer> <Kenji> just added a pickup loop in
15:21:47  <PublicServer> <Kenji> if you wanna hook the nearby wood up to it
15:22:21  <PublicServer> <Kenji> by Jellyton
15:23:02  <PublicServer> <tneo> let's do so
15:23:18  <PublicServer> <Kenji> I'm gonna grab the iron ore to keep the steel up
15:23:57  <PublicServer> *** FiCE has left the game (leaving)
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15:28:18  <PublicServer> <Kenji> hmm, I think coals going to need to be double headed
15:28:20  <uliko_> !password
15:28:20  <PublicServer> uliko_: mushed
15:28:25  <PublicServer> <Kenji> just from gut feeling
15:28:26  <Seppel> !password
15:28:26  <PublicServer> Seppel: mushed
15:28:39  <uliko_> !download win32
15:28:39  <PublicServer> uliko_: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-windows-win32.zip
15:28:42  <PublicServer> <Kenji> s/coal/iron
15:28:43  <PublicServer> <tneo> 9250 hp
15:28:56  <PublicServer> *** Sepp joined the game
15:28:57  <PublicServer> <Kenji> TW is kinda low
15:29:00  <PublicServer> <Kenji> TE*
15:29:20  <PublicServer> <Kenji> wood should be okay
15:29:28  <PublicServer> <Kenji> it's lighter
15:29:37  <PublicServer> *** uliko joined the game
15:30:52  <PublicServer> <tneo> i'm gonna hook up those coal mines, ok?
15:30:59  <PublicServer> <Kenji> yea go for it
15:31:06  <Xaroth> Ammler: http://users.tt-forums.net/autottd/screenshots/ubuntu_001.png
15:31:27  *** Kangoo has joined #openttdcoop
15:31:36  <Kangoo> !password
15:31:36  <PublicServer> Kangoo: mushed
15:31:47  <PublicServer> *** Kangoo joined the game
15:31:58  <Ammler> Xaroth: hehe
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15:33:38  <PublicServer> <Kenji> heh feeders
15:33:51  <PublicServer> <Kenji> stick v100's on them for eyecandy
15:36:40  <PublicServer> <tneo> those are slowwww
15:36:56  <PublicServer> <Kenji> not exactly going far :P
15:37:05  <PublicServer> <Kenji> shunters for teh shunter line!! :)
15:39:27  <PublicServer> <Kenji> yay wood dropped
15:39:40  <PublicServer> <tneo> woohoo
15:39:56  <PublicServer> <Kenji> you gotta CL4 though
15:39:57  <PublicServer> <tneo> goods all go to town?
15:40:12  <PublicServer> <tneo> where?
15:40:16  <PublicServer> <Kenji> marked
15:40:29  <Mark> !password
15:40:30  <PublicServer> Mark: escort
15:40:40  <PublicServer> <Mark> hello
15:40:40  <PublicServer> *** Mark joined the game
15:40:49  <PublicServer> <Kenji> TRAINZ
15:40:50  <PublicServer> <tneo> fixed
15:40:56  <PublicServer> <tneo> hi Mark
15:41:00  <PublicServer> <Kenji> also hi
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15:41:24  <PublicServer> <tneo> Mark:  all goods to town drop?
15:41:38  <PublicServer> <Mark> of course
15:42:07  <PublicServer> <uliko> We dont use SLHs this game or whatg
15:42:17  <PublicServer> <Mark> of course we do
15:42:39  <PublicServer> <uliko> The 2 track ML is the sideline?
15:42:46  <PublicServer> <Sepp> nope
15:43:54  <PublicServer> <Kenji> judging from those doubleheaded ore trains, I'm 99% certain single engine wouldn't cut it
15:44:29  <PublicServer> <Mark> we need 2 heads
15:44:37  <PublicServer> <Kenji> wood manages on one
15:44:45  <PublicServer> <Kenji> and I think livestock/grain should too
15:44:49  <PublicServer> <Mark> please use 2
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15:45:24  <PublicServer> <tneo> maglev?
15:47:19  <PublicServer> <Kenji> first coals dropped
15:47:38  <PublicServer> <Mark> did everyone forget all ottdc rules or something?
15:47:55  <PublicServer> <Kenji> re?
15:48:06  <PublicServer> <tneo> how so?
15:48:24  <PublicServer> <Mark> that SL has no proper hub and is unlabeled
15:49:02  <PublicServer> <Kenji> only been built about 5mins
15:49:23  <ODM> !password
15:49:24  <PublicServer> ODM: escort
15:49:46  <PublicServer> *** 0DM joined the game
15:50:55  <PublicServer> <0DM> heh, wood drop:D
15:51:18  <PublicServer> <Mark> including slow curves
15:52:12  <PublicServer> <tneo> just delete it and do everything yourself :-/
15:52:36  <PublicServer> <Mark> perhaps i should
15:52:39  <PublicServer> <Mark> but first dinner
15:52:57  <PublicServer> *** Mark has left the game (leaving)
15:52:57  <PublicServer> *** Mark has left the game (connection lost)
15:53:37  <tneo> like it matters that much in a station area...
15:55:14  <PublicServer> *** 0DM has left the game (leaving)
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15:58:44  <Strixer> !password
15:58:45  <PublicServer> Strixer: crowed
15:59:03  <PublicServer> *** Strix joined the game
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16:00:55  *** ChanServ sets mode: +o Thraxian|Work
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16:02:32  <PublicServer> <Thraxian|Work> hey all
16:02:35  <PublicServer> <Kenji> o/
16:02:38  <PublicServer> <tneo> hi
16:03:34  *** phatmatt has joined #openttdcoop
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16:08:20  <PublicServer> <Thraxian|Work> anything exciting happening?
16:08:53  <PublicServer> <tneo> depends on what you consider exiting  ;-)
16:09:20  <PublicServer> <Thraxian|Work> exiting = opposite of entering.
16:09:28  <PublicServer> <Thraxian|Work> I was asking about exciting :)
16:09:52  <PublicServer> <tneo> typo :P
16:15:12  <PublicServer> *** tneo has left the game (leaving)
16:15:12  <PublicServer> *** tneo has left the game (connection lost)
16:15:19  <tneo> dinner
16:15:21  <phatmatt> !download win32
16:15:21  <PublicServer> phatmatt: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-windows-win32.zip
16:17:11  <phatmatt> !password
16:17:11  <PublicServer> phatmatt: fluked
16:17:13  <PublicServer> *** phatmatt has left the game (connection lost)
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16:19:55  <Pulsar> !help
16:19:56  <PublicServer> Pulsar: http://www.openttdcoop.org/wiki/IRC_Commands
16:20:33  <Pulsar> !download
16:20:33  <PublicServer> Pulsar: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
16:20:52  <Pulsar> !download win32
16:20:52  <PublicServer> Pulsar: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-windows-win32.zip
16:23:20  <Pulsar> !info
16:23:20  <PublicServer> Pulsar: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1950  Money: 309544921  Loan: 0  Value: 320549686  (T:20, R:3, P:12, S:4) unprotected
16:26:13  <PublicServer> *** Kenji has left the game (leaving)
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16:27:02  <Pulsar> !password
16:27:02  <PublicServer> Pulsar: graced
16:27:30  <PublicServer> *** Player joined the game
16:31:34  <KenjiE20> bot's about to have some downtime
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16:49:44  <Mark> !password
16:49:45  <PublicServer> Mark: rooted
16:49:55  <PublicServer> *** Mark joined the game
16:49:56  <PublicServer> <Mark> 'lo
16:50:11  <PublicServer> <uliko> Hello
16:50:12  <Xaroth> Pulsar: the idea is that first we design the network, while we design we have some MM (money makers) running to get a steady income.. once we decided on a design we start building it
16:50:20  <Xaroth> which is around the area where we are now
16:50:32  <Pulsar> ah interesting :)
16:50:38  <Xaroth> once the network is built, we start running stuff on it, tweak it a bit to make it more efficient
16:50:41  <Xaroth> add more eyecandy etc
16:51:09  <KenjiE20> @wiki quickstart
16:51:09  <Webster> http://wiki.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart
16:51:54  <Pulsar> ah that's what i needed!
16:51:57  <KenjiE20> QS has a quick and dirty guide to what to expect
16:51:59  <Pulsar> thanks for linking :)
16:52:44  <Xaroth> KenjiE20: what OS are you running?
16:52:52  <KenjiE20> XP atm
16:53:28  <Xaroth> k
16:53:39  <PublicServer> *** Player has changed his/her name to Pulsar
16:54:15  <KenjiE20> I can SSH onto the slackware server, but I assume you wanted GUI testing
16:54:56  <Xaroth> at some point, yeh
16:55:39  <KenjiE20> boredom and chat on another channel resulted in this; http://www.longbowslair.co.uk/images/ascii-futur.png <-- figure you nutters'd get a kick out of it too :P
16:55:43  <Ammler> :-)
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16:56:02  <Xaroth> Ammler!
16:56:06  <Xaroth> did you see my screenie
16:56:17  <el_B> !password
16:56:17  <PublicServer> el_B: leaped
16:56:17  <Ammler> yes, I answered
16:56:39  <Xaroth> ah
16:56:41  * Xaroth failed to notice that
16:56:45  <PublicServer> *** Kalaidos joined the game
16:56:53  <Xaroth> well i'm glad i didn't, seeing i was driving home at that time
16:57:03  <Xaroth> managed to get it running as well with the listview on it
16:57:13  <Xaroth> not 100% performance as i had hoped for, but enough.
17:00:38  <PublicServer> <Mark> t'll prospect some industries
17:01:31  <ODM> kenji, talking about bored stuff, did you see telnet star wars?
17:01:43  <PublicServer> <Mark> at least it's now worth the effort to make a SLH
17:01:48  <KenjiE20> no, but I'm intrigued
17:02:37  <ODM> connect to towel.blinkenlights.nl
17:03:59  <KenjiE20> oh win
17:04:41  <ODM> heh
17:07:38  <PublicServer> *** tneo joined the game
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17:19:10  <Ammler> KenjiE20: did you like the ascii move?
17:19:44  <PublicServer> *** Kalaidos has left the game (connection lost)
17:20:03  <KenjiE20> oddly enough it's fairly watchable, but kinda sucks without sound :P
17:21:22  <PublicServer> *** tneo has left the game (leaving)
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17:21:39  <Pulsar> ok another question: why don't the trains here slow down on slopes?
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17:21:57  <hylje> we're filthy cheaters
17:22:08  <hylje> aka we use a setting which changes the way trains accelerate
17:23:17  <Pulsar> i noticed they don't break down either, but i found a setting for that ... can't find an acceleration setting that does this though
17:23:40  *** Misza_ is now known as Misza
17:24:14  <Ammler> !rcon set acceleration_model
17:24:14  <PublicServer> Ammler: 'acceleration_model' is an unknown setting.
17:24:27  <Ammler> !rcon set rail_acceleration_model
17:24:27  <PublicServer> Ammler: 'rail_acceleration_model' is an unknown setting.
17:24:32  <Ammler> hmm
17:24:39  <Ammler> something like that ;-)
17:24:56  <Pulsar> hehe i'll go wiki it :P
17:25:07  <KenjiE20> @man acceleration
17:25:07  <Webster> http://wiki.openttd.org/Special:Search?go=Go&search=acceleration
17:25:08  <Ammler> @man acceleration
17:25:09  <Webster> http://wiki.openttd.org/Special:Search?go=Go&search=acceleration
17:25:11  <KenjiE20> lol
17:25:12  <Ammler> ah :P
17:25:16  <PublicServer> <Kangoo> Im completely new to this. Can I try connecting the coalmine at Fizzlebury, or will i just f*** thing up? ;)
17:25:20  <Pulsar> ah thanks :D
17:25:36  <PublicServer> <Mark> well there is no SLH there
17:25:43  <PublicServer> <Mark> so you'd probably **** up
17:25:47  <PublicServer> <Kangoo> heh
17:25:56  <PublicServer> <Mark> unless you make a SLH
17:27:10  <PublicServer> <Kangoo> ok I give it a try, but will get someone to take a look at it before i make the final connections then?
17:27:33  <PublicServer> <Mark> will you make a SLH?
17:27:37  <PublicServer> <Kangoo> mhm
17:27:40  <PublicServer> <Mark> k
17:32:49  <Seppel> !password
17:32:49  <PublicServer> Seppel: waylay
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17:34:29  <Booth> !password
17:34:29  <PublicServer> Booth: waylay
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17:36:45  <Godde> !password
17:36:45  <PublicServer> Godde: cobalt
17:37:06  <PublicServer> *** Godde joined the game
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17:47:37  <Mark> !rcon patch mak_ships 20
17:47:37  <PublicServer> Mark: 'mak_ships' is an unknown setting.
17:47:40  <Mark> !rcon patch maxships 20
17:47:40  <PublicServer> Mark: 'maxships' is an unknown setting.
17:47:49  <Mark> !rcon patch max_ships 20
17:48:09  <SmatZ> :o)
17:51:47  <Pulsar> this realitic acceleration is lots better :D i thought they would accelerate even slower
17:51:50  <PublicServer> <Mark> Kangoo: please don't use such slow curves
17:51:58  <Pulsar> should have just tried probably though >.>
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18:01:20  <PublicServer> *** Kangoo has left the game (connection lost)
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18:03:11  <Kangoo_> !password
18:03:11  <PublicServer> Kangoo_: laymen
18:03:27  <PublicServer> *** Kangoo joined the game
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18:10:55  <PublicServer> <Mark> hehe
18:10:57  <PublicServer> <Mark> my ref died
18:11:37  <Kangoo_> this is hard.. ;)
18:11:49  <PublicServer> <Mark> yeah
18:11:58  <PublicServer> <Mark> you picked kind of a hard space
18:12:23  <Kangoo_> does all SLHes need to be multi directional, or is it enough that it covers the two directions I need atm..?
18:12:41  <PublicServer> <Mark> all have to be both directions
18:12:44  <Kangoo_> yeah, realised that when I started planning.. xD
18:12:51  <Kangoo_> ok
18:13:09  <PublicServer> <Mark> you ran build the one !here and i'll finish your current
18:13:23  <PublicServer> <Mark> how about that?
18:13:33  <PublicServer> <Kangoo> Yep.
18:13:51  <PublicServer> <Mark> first coffee though
18:13:54  <PublicServer> *** Mark has joined spectators
18:13:57  <PublicServer> <Kangoo> kk
18:14:36  <PublicServer> <Sepp> man who is the one at slh3 industires keeping silence ? xD
18:14:36  <PublicServer> <Kangoo> Give me a hint when you start if I'm still here, would like to see how you build.
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18:15:42  <Kolo> that was me - i was afk for a moment
18:15:56  <Kolo> if you want to finish - go ahead
18:17:11  <PublicServer> *** Godde has left the game (leaving)
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18:19:00  <Booth> !password
18:19:00  <PublicServer> Booth: tenses
18:21:33  <PublicServer> *** Chris Booth has left the game (connection lost)
18:21:42  <Booth> !password
18:21:42  <PublicServer> Booth: triter
18:22:22  <PublicServer> *** Chris Booth joined the game
18:22:42  <PublicServer> <Chris Booth> evening
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18:27:36  <Godde> !password
18:27:36  <PublicServer> Godde: triter
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18:27:56  <PublicServer> <Godde> heya folks :)
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18:28:06  <Pulsar> yo :)
18:28:17  <PublicServer> <Godde> how is my junction doing? :)
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18:31:56  <PublicServer> <Godde> am i allowed to make trains that carry coal -and- iron? :)
18:32:51  <PublicServer> <Kenji> I wouldn't
18:33:19  <PublicServer> <Kenji> cause if/when their production rises you'll want split stations
18:33:27  <PublicServer> <Godde> :) just for fun
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18:36:02  <PublicServer> <Godde> where are the depots?
18:36:09  <PublicServer> <Kenji> mark, your slh02 is broke
18:36:18  <PublicServer> <Kenji> godde theres one right next to that mine
18:36:28  <PublicServer> <Kenji> also theres and eyecandy injector
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18:57:46  <mitooo> !download win32
18:57:46  <PublicServer> mitooo: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-windows-win32.zip
18:59:42  <mitooo> !password
18:59:42  <PublicServer> mitooo: carded
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19:19:53  <el_B> !password
19:19:53  <PublicServer> el_B: edible
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19:36:52  <PublicServer> <Kalaidos> I think there's a missing signal at Tinklewood's Wood Pickup
19:38:09  <PublicServer> *** Kalaidos has joined company #1
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19:43:23  <uliko_> I hate when you build around some industry then it closes down and all you built was for nothing :P
19:45:06  <PublicServer> *** tneo has left the game (leaving)
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19:46:51  <PublicServer> <Mark> eveving
19:47:03  <Ammler> uliko_: do first connect the industry and then make eyecandy stuff
19:47:22  <uliko_> Ammler: i meant when you build hubs/slhs around one
19:47:35  <PublicServer> *** Kangoo has joined company #1
19:48:15  <PublicServer> <Mark> why do we have half SLHs eveywhere?
19:48:20  *** Booth has joined #openttdcoop
19:48:47  <PublicServer> <Sepp> maybe because of all the water xD
19:48:55  <Booth> !password
19:48:55  <PublicServer> Booth: beeves
19:48:57  <PublicServer> <Kangoo> besides mine, you mean? ;)
19:49:05  <PublicServer> <Mark> yeah
19:49:17  <PublicServer> <Mark> i'll finish that one now btw
19:49:19  <PublicServer> *** Chris Booth has left the game (connection lost)
19:49:25  <PublicServer> <Mark> unless you want to do it yourself?
19:49:32  <Godde> !password
19:49:32  <PublicServer> Godde: beeves
19:49:39  <PublicServer> <Kangoo> no, I'll watch!
19:49:43  <PublicServer> <Mark> k
19:50:05  <PublicServer> *** Godde joined the game
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19:51:26  <Godde> !password
19:51:26  <PublicServer> Godde: morgue
19:51:32  <[1]Booth> !password
19:51:32  <PublicServer> [1]Booth: morgue
19:51:38  <PublicServer> *** Godde joined the game
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19:52:08  *** Booth is now known as Guest3042
19:52:09  *** [1]Booth is now known as Booth
19:52:14  <PublicServer> <Chris Booth> hello
19:52:21  <PublicServer> <Mark> hello
19:52:25  <PublicServer> <Kalaidos> Hello
19:52:25  <PublicServer> <Sepp> hi
19:52:28  <PublicServer> <Godde> hello
19:52:40  <PublicServer> <Chris Booth> now i can finish my factory drop
19:52:52  <PublicServer> <Chris Booth> well the eyecandy side
19:55:25  *** Progman has quit IRC
19:56:48  <uliko_> @tunnels
19:56:48  <Webster> uliko_: (tunnels <an alias, 2 arguments>) -- Alias for "math calc ceil(max( 2,  / (  + 2 )))".
19:57:00  <uliko_> @tunnels 7 5
19:57:00  <Webster> uliko_: 2
19:57:25  *** Guest3042 has quit IRC
19:57:51  <uliko_> @tunnels 8 5
19:57:51  <Webster> uliko_: 2
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20:05:04  <PublicServer> <Mark> Kangoo: will you build the SLH at !here?
20:05:20  <PublicServer> <Kangoo> yes - will give it a try.
20:05:46  <PublicServer> <Kangoo> between the lines or south of them?
20:06:04  <PublicServer> <Mark> wherever suits you
20:07:31  *** TinoM has quit IRC
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20:13:08  <Kangoo_> !password
20:13:08  <PublicServer> Kangoo_: toughs
20:13:30  <PublicServer> *** Kangoo joined the game
20:14:48  <PublicServer> <Mark> lovely when someone messes up your signalling without leaving a note
20:14:55  <PublicServer> <Chris Booth> where?
20:15:05  <PublicServer> <Mark> Pinkerpool South
20:15:10  <PublicServer> <Chris Booth> we need some good trains
20:15:13  <PublicServer> <Chris Booth> shall i build?
20:15:27  <PublicServer> <Mark> sure
20:16:04  <PublicServer> <Chris Booth> do we have a sevice centre?
20:17:14  <Razaekel> !password
20:17:14  <PublicServer> Razaekel: toughs
20:17:24  <PublicServer> *** Razaekel joined the game
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20:22:03  <PublicServer> <Chris Booth> do you like my eyecandy?
20:22:23  <PublicServer> <Mark> its a bit repetive, but looks good otherwise
20:22:39  <PublicServer> <Chris Booth> meh
20:23:05  <PublicServer> <Mark> matter of taste i guess
20:23:32  <PublicServer> <Chris Booth> i am not great at eye candy
20:23:38  <PublicServer> <Chris Booth> i am a better builder
20:23:44  <PublicServer> <Chris Booth> but that isnt saying much
20:24:58  <PublicServer> *** tneo joined the game
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20:25:51  <Strixer> !password
20:25:51  <PublicServer> Strixer: envied
20:26:01  <PublicServer> *** Strix joined the game
20:26:04  <PublicServer> <Strix> hi
20:26:07  <PublicServer> <Mark> hello
20:26:12  <PublicServer> <Kalaidos> hello
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20:28:26  <PublicServer> <Razaekel> where's the coal drop/
20:28:36  <PublicServer> <Chris Booth> at steel mill
20:28:39  <PublicServer> <tneo> ne
20:28:44  <PublicServer> <Sepp> north east
20:28:47  <PublicServer> <Chris Booth> sleepypool
20:28:52  <PublicServer> <tneo> check station list
20:29:01  <PublicServer> <Chris Booth> and grumpyweed
20:29:03  <PublicServer> <Razaekel> which engine are we using?
20:29:08  <PublicServer> <Razaekel> BR 182?
20:29:09  <PublicServer> <Chris Booth> i love these silly names
20:29:19  <PublicServer> <Chris Booth> check the list
20:29:34  <PublicServer> <Razaekel> ah, 2x br 182
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20:33:04  <PublicServer> <Chris Booth> oops i just sent all farm trains to depot
20:33:18  <PublicServer> <Razaekel> gj
20:33:37  <PublicServer> <Chris Booth> i will fix it
20:33:38  <PublicServer> <tneo> who made Fizzlebury mines?
20:33:44  <PublicServer> <Razaekel> dunno
20:33:51  <PublicServer> <Razaekel> i probably put the wrong cars on
20:34:06  <PublicServer> <Chris Booth> i have grouped all the trains
20:34:10  <PublicServer> <tneo> yes
20:35:32  <PublicServer> <tneo> clone is easier ;)
20:35:43  <PublicServer> <Razaekel> had to change the cars
20:36:15  <PublicServer> <Razaekel> either way, it's done now
20:36:30  <PublicServer> <Razaekel> forget to refit?
20:36:37  <PublicServer> <tneo> no
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20:36:50  <PublicServer> <tneo> but didn't see action, so just makgin sure
20:36:58  <PublicServer> <Razaekel> hmm
20:37:09  <PublicServer> <Razaekel> ok im confused
20:37:14  <PublicServer> <Razaekel> is it one engine per train or 2?
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20:37:22  <PublicServer> <Razaekel> cause im seeing some trains ith just one engine
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20:38:49  <phatmatt> !password
20:38:50  <PublicServer> phatmatt: prisms
20:39:06  <PublicServer> *** phatmatt joined the game
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20:42:26  <PublicServer> <SmatZ> wow that many people connected :)
20:42:50  <PublicServer> <Chris Booth> i know
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20:54:16  <uliko_> !playercount
20:54:16  <PublicServer> uliko_: Number of players: 14
20:54:25  <uliko_> damn that's alot
20:54:32  <uliko_> !password
20:54:32  <PublicServer> uliko_: pelted
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21:06:02  <PublicServer> <Chris Booth> i built a sideline at sawmill
21:06:11  <PublicServer> <Chris Booth> for farms and coal
21:08:41  <PublicServer> <Chris Booth> is CL4 slow?
21:09:10  <PublicServer> <Chris Booth> kangoo you are not building in electric rails
21:09:22  *** Antigon has joined #openttdcoop
21:09:39  <PublicServer> <Kangoo> ah - sry. fixed now
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21:13:13  <HackaLittleBit> evenin
21:13:19  <PublicServer> <Chris Booth> hello
21:13:34  <PublicServer> <Chris Booth> how are the signals in tunnels going?
21:13:40  <PublicServer> <Chris Booth> or the underwater tunnels
21:14:17  <Razaekel> how about signals in bridges?
21:14:37  <PublicServer> <Chris Booth> i like tunnels more
21:14:42  <HackaLittleBit> Code works
21:14:56  <HackaLittleBit> Need more bells and wistles
21:15:04  <Razaekel> just put it in already!
21:15:06  <Razaekel> >.>
21:15:27  <PublicServer> <Razaekel> it'll make all these junctions so much nicer
21:15:53  <PublicServer> <Razaekel> since e wont have to double or triple bridges/tunnels
21:15:53  <HackaLittleBit> Smatz want's visible signal at tunnel bridge entrence
21:16:10  <PublicServer> <Chris Booth> smatz is annoying
21:16:13  <PublicServer> <Chris Booth> lol
21:16:17  <Razaekel> yea, dont listen to him
21:16:30  <PublicServer> <Chris Booth> just make invisible ones that work
21:16:51  <HackaLittleBit> Thats what I think also
21:17:05  <SmatZ> not only me
21:17:20  <PublicServer> <Chris Booth> sounds like only you
21:17:32  <SmatZ> it's wrong desing solution not to draw them when possible
21:17:33  <HackaLittleBit> I know
21:17:52  <Razaekel> just put them in now and add the signals in a update
21:18:07  <HackaLittleBit> I need to talk to Belugas I guess
21:18:26  *** Wurzel49 has quit IRC
21:19:10  <HackaLittleBit> Smatz:But first I need to discuss a possible bug with you in tunnel_bridge.cpp
21:19:21  <SmatZ> bug? :)
21:19:38  <PublicServer> <Kangoo> Anyone able to help with priors at SLH05?
21:20:01  <PublicServer> <Chris Booth> yes
21:20:14  <PublicServer> <Kangoo> tnx
21:20:21  <HackaLittleBit> Code improvement
21:20:58  <PublicServer> <Razaekel> dont put track in a way that trains can get on them
21:21:09  <HackaLittleBit> line 1479 onwards
21:21:19  <PublicServer> <Chris Booth> they cant as 90 degree turn
21:21:27  <PublicServer> <Chris Booth> YAPF ignores
21:21:52  <HackaLittleBit> passes 16 times there
21:22:20  <HackaLittleBit> must be a reason
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21:25:07  <PublicServer> <Chris Booth> only issue i can now see in SLH 05 i have marked
21:25:12  <PublicServer> <Chris Booth> but looks good
21:26:29  <PublicServer> <Kangoo> tnx alot! I'm new to the coop-server. Seems I have a long way to go ;)
21:26:44  <PublicServer> <Chris Booth> it is good for a first junction
21:28:09  <PublicServer> <Kangoo> yeah - was wondering about those.. not sure what was best concidering the length of turns and so on...
21:28:37  <PublicServer> <Chris Booth> about whats?
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21:29:24  <Razaekel> !players
21:29:25  <PublicServer> Razaekel: Client 127 (Orange) is Kangoo, in company 1 (OTTDC)
21:29:25  <PublicServer> Razaekel: Client 137 (Orange) is uliko, in company 1 (OTTDC)
21:29:25  <PublicServer> Razaekel: Client 128 (Orange) is Razaekel, in company 1 (OTTDC)
21:29:25  <PublicServer> Razaekel: Client 125 (Orange) is Chris Booth, in company 1 (OTTDC)
21:29:25  <PublicServer> Razaekel: Client 131 (Orange) is Strix, in company 1 (OTTDC)
21:29:26  <PublicServer> Razaekel: Client 97 (Orange) is Kolo, in company 1 (OTTDC)
21:29:26  <PublicServer> Razaekel: Client 133 (Orange) is phatmatt, in company 1 (OTTDC)
21:29:28  <PublicServer> <Kangoo> those you (?) just corrected. at strix' comment.
21:29:35  <PublicServer> <Strix> its only cl4 so its double turn
21:29:44  <PublicServer> <Razaekel> different directions
21:29:51  <PublicServer> <Razaekel> so it doesnt count
21:29:55  <PublicServer> <Chris Booth> its not slow
21:30:11  <PublicServer> <Razaekel> your concern would be valid if the turns were in the same direction
21:30:32  <PublicServer> <Strix> ok, my mistake, sry
21:30:43  <PublicServer> <Chris Booth> strix you have issues at your town drop
21:30:43  <PublicServer> <Kangoo> so "S" shapes are bad...?
21:30:46  <PublicServer> <Razaekel> no
21:30:51  <PublicServer> <Chris Booth> no 'C' are bad
21:30:57  <PublicServer> <Chris Booth> 'S' is fine
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21:31:28  <PublicServer> <Chris Booth> they need to invent banked curves in openttd
21:31:33  <PublicServer> <Razaekel> eh
21:31:41  <PublicServer> <Razaekel> there are trainsets with tilting trains
21:31:50  <PublicServer> <Razaekel> 20% boost to speed around curve
21:31:53  <PublicServer> <Chris Booth> yeah like UKRS
21:32:26  <PublicServer> <Chris Booth> but high speed lines use banked curves to reduse radi's
21:32:34  <PublicServer> <Razaekel> yea well
21:32:43  <PublicServer> <Chris Booth> rather than having tilting trains
21:32:46  <PublicServer> <Razaekel> it would be nice of OTTD was in full 3d
21:33:01  <PublicServer> <Chris Booth> no i like the old school 2d looks
21:33:06  <PublicServer> <Razaekel> with splines
21:33:22  <PublicServer> <Chris Booth> no sprites make it look old school
21:33:33  <PublicServer> <Chris Booth> openttd is a remake of a classic game
21:33:36  <PublicServer> <Chris Booth> not a new game
21:33:41  <PublicServer> <Razaekel> that's true
21:34:03  <PublicServer> <Chris Booth> sprites have a classic feel
21:34:16  <PublicServer> <Chris Booth> so does the 2D dimond layout
21:34:23  <PublicServer> <Kangoo> Would be nice to be able to build diagonal in hills....
21:34:32  <PublicServer> <Kangoo> I also like the 2D
21:35:58  <Razaekel> although
21:36:04  <PublicServer> <Chris Booth> ?
21:36:10  <Razaekel> it's probably be easier to use bezier curves instead of splines >.>
21:36:23  <PublicServer> *** Razaekel has left the game (leaving)
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21:36:38  <PublicServer> <Chris Booth> possibly
21:37:29  <Razaekel> although if we wanted to get into higher order mathematics, we'd probably have to take the heightmap of the surface and generate first and second derivative maps
21:37:32  <PublicServer> <Strix> have a look at sign !Curve speed limit test track - S curves can really slow it down
21:37:45  <Razaekel> booth, go educate him :-/
21:37:54  <Razaekel> i need to go get dinner
21:38:23  <PublicServer> <Strix> maybe I still dont get someting about the CL...
21:39:31  <PublicServer> <Strix> oh thanks, thats the difference :-)
21:41:31  <HackaLittleBit> Bye everyone, have many things to, Smatz don't forget to look at line 1479 you are doing 16 times the same thing :)
21:41:53  <PublicServer> <Chris Booth> now watch the S
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21:42:47  <PublicServer> <Strix> I see, quite stupid from m not to see the difference between S and SS. Anyway thanks for explanation
21:43:22  <SmatZ> huh?
21:43:35  <PublicServer> <Chris Booth> in curves
21:43:42  <PublicServer> <Chris Booth> s curves are full speed
21:43:49  <PublicServer> <Chris Booth> SS slows
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21:43:52  <PublicServer> <Chris Booth> like a C
21:43:57  <PublicServer> <Chris Booth> if t close
21:44:40  <PublicServer> <Chris Booth> this is where in SP i would cheat to make a few high producing industries
21:45:31  <PublicServer> <Strix> I have to go, bye
21:45:36  <PublicServer> <Kangoo> bye
21:45:37  <PublicServer> <Chris Booth> bye bye
21:45:38  <PublicServer> *** Strix has left the game (leaving)
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21:52:22  *** ChanServ sets mode: +o [com]buster
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21:58:25  <PublicServer> <Chris Booth> brb
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21:58:55  <PublicServer> *** Chris Booth has left the game (connection lost)
22:00:06  *** [1]Booth has joined #openttdcoop
22:00:40  <[1]Booth> !password
22:00:40  <PublicServer> [1]Booth: relaid
22:00:42  *** Booth is now known as Guest3059
22:00:42  *** [1]Booth is now known as Booth
22:00:55  <PublicServer> *** Chris Booth joined the game
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22:01:58  <PublicServer> *** phatmatt has left the game (connection lost)
22:02:49  *** willis has joined #openttdcoop
22:03:09  <PublicServer> <Chris Booth> i mm still needed?
22:03:23  *** phatmatt has quit IRC
22:03:30  <PublicServer> <Chris Booth> i am going with now
22:03:33  <PublicServer> <Chris Booth> so its gone
22:03:51  <PublicServer> <uliko> nah
22:05:44  <PublicServer> <Chris Booth> MM gone
22:06:25  *** Guest3059 has quit IRC
22:06:58  <willis> !password
22:06:59  <PublicServer> willis: magics
22:07:14  <PublicServer> *** Player joined the game
22:07:19  <PublicServer> <Chris Booth> player change you name please
22:07:39  <PublicServer> <Chris Booth> use the console
22:07:54  <PublicServer> <Chris Booth> and type name"your name here"
22:08:02  <PublicServer> *** Player has changed his/her name to willis
22:08:20  <PublicServer> <willis> sorry was just reading the console commands
22:08:35  <PublicServer> <Chris Booth> its cool
22:10:46  <PublicServer> <uliko> how many signals do the pf look when choosing a path?
22:10:54  <PublicServer> <uliko> for red signal penalties
22:11:18  <PublicServer> <Chris Booth> they look for any none red path
22:11:26  <PublicServer> <Chris Booth> that will take them to the destination
22:12:21  <PublicServer> <uliko> but take a slh joining a ml, slh splits and then there are 2 prio entries on both
22:12:32  <PublicServer> <uliko> will it look to that red entry when splitting?
22:12:52  <PublicServer> <Chris Booth> yeah
22:13:13  <PublicServer> <uliko> Nice
22:18:52  <PublicServer> *** Chris Booth has left the game (connection lost)
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22:27:16  <PublicServer> <uliko> you bulding anything?
22:27:30  <PublicServer> <Kangoo> nope... about to leave
22:27:35  <PublicServer> <uliko> alrite
22:27:36  <PublicServer> *** uliko has left the game (leaving)
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22:27:36  <PublicServer> *** Game paused (not enough players)
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22:58:24  *** ChanServ sets mode: +o Brianetta
23:00:07  <Brianetta> I am 34 years old now!
23:01:39  * SmatZ gives Brianetta a big cake with number 34 on it... Enjoy ;)
23:01:46  <Brianetta> (:
23:01:57  <Xaroth> happy beerday Bri
23:01:58  * KenjiE20 cake sets the server room on fire
23:02:41  <KenjiE20> oh and happy, I survived another year day :P
23:02:53  <SmatZ> :o)
23:04:02  <Pulsy> grats ^^
23:04:53  *** Pulsy is now known as Pulsar
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23:49:35  <kodmaster> !players
23:49:36  <PublicServer> kodmaster: There are currently no clients connected to the server
23:49:44  <kodmaster> !download win64
23:49:44  <PublicServer> kodmaster: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-windows-win64.zip
23:50:33  <kodmaster> !password
23:50:33  <PublicServer> kodmaster: oodles
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