Config
Log for #openttdcoop on 20th May 2009:
Times are UTC Toggle Colours
00:09:33  <PeterT> !playercount
00:09:33  <PublicServer> PeterT: Number of players: 0
00:12:48  *** Combuster has quit IRC
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00:12:49  *** ChanServ sets mode: +o [com]buster
00:12:51  *** [com]buster is now known as Combuster
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00:15:22  <Thijs> !password
00:15:22  <PublicServer> Thijs: trudge
00:15:41  <PublicServer> *** Thijs joined the game
00:25:14  <PublicServer> *** Thijs has left the game (leaving)
00:25:15  <PublicServer> *** Thijs has left the game (connection lost)
00:30:04  *** Thijs has quit IRC
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01:10:18  <Hammer> !Passwd
01:10:25  <Hammer> !password
01:10:25  <PublicServer> Hammer: deacon
01:10:53  <PublicServer> *** Player joined the game
01:11:26  <PublicServer> *** Player has left the game (leaving)
01:11:27  <PublicServer> *** Player has left the game (connection lost)
01:12:01  <PublicServer> *** Hammer joined the game
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01:14:23  <PublicServer> *** Hammer has left the game (connection lost)
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01:35:51  *** ChanServ sets mode: +o [com]buster
01:35:53  *** [com]buster is now known as Combuster
01:38:49  <Ganan> !playercount
01:38:49  <PublicServer> Ganan: Number of players: 0
01:39:14  <Ganan> !password
01:39:15  <PublicServer> Ganan: revere
01:39:27  <PublicServer> *** Ganan joined the game
01:40:59  <PublicServer> *** Ganan has left the game (leaving)
01:40:59  <PublicServer> *** Ganan has left the game (connection lost)
02:43:41  *** themroc has quit IRC
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05:41:15  <Godde> !password
05:41:15  <PublicServer> Godde: delved
05:41:19  <Godde> !players
05:41:21  <PublicServer> Godde: There are currently no clients connected to the server
05:41:35  <PublicServer> *** Godde joined the game
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05:44:02  <PublicServer> *** Godde has left the game (leaving)
05:44:03  <PublicServer> *** Godde has left the game (connection lost)
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06:23:47  *** ChanServ sets mode: +o [com]buster
06:23:49  *** [com]buster is now known as Combuster
07:10:12  <PublicServer> *** tneo joined the game
07:17:40  <PublicServer> *** tneo has left the game (leaving)
07:17:40  <PublicServer> *** tneo has left the game (connection lost)
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07:25:39  *** ChanServ sets mode: +o [com]buster
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07:36:34  <Kangoo> !password
07:36:34  <PublicServer> Kangoo: casted
07:36:50  <PublicServer> *** Kangoo joined the game
07:37:44  <PublicServer> *** Kangoo has left the game (connection lost)
07:38:12  <PublicServer> *** Kangoo joined the game
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07:47:26  *** ChanServ sets mode: +o [com]buster
07:47:28  *** [com]buster is now known as Combuster
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07:50:00  <Clifs> !password
07:50:01  <PublicServer> Clifs: casted
07:50:04  *** Clifs is now known as Guest3298
07:50:42  <PublicServer> *** clifs joined the game
07:50:54  *** el_B has joined #openttdcoop
07:51:31  <el_B> !password
07:51:31  <PublicServer> el_B: gorged
07:51:33  *** Guest3298 is now known as clifs
07:51:37  <PublicServer> *** Game unpaused (enough players)
07:51:49  <PublicServer> *** Kalaidos joined the game
07:55:30  <PublicServer> *** Kangoo has left the game (leaving)
07:55:31  <PublicServer> *** Kangoo has left the game (connection lost)
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08:09:59  <clifs> sign says "what's with tf?
08:10:01  <clifs> "
08:10:05  <clifs> what is tf?
08:10:12  <PublicServer> <Kalaidos> terraforming
08:10:19  <clifs> duh.
08:10:25  <clifs> thanks
08:11:11  <PublicServer> *** Kangoo has left the game (connection lost)
08:11:21  <Kangoo> !password
08:11:21  <PublicServer> Kangoo: relics
08:11:43  <PublicServer> *** Kangoo joined the game
08:12:11  <PublicServer> *** Kangoo has joined company #1
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08:32:45  <Xaroth> hrnf, silly net connection
08:33:05  <PublicServer> <Kalaidos> hm?
08:34:07  <Xaroth> my net connection went dead this morning, out of the blue
08:34:15  <Xaroth> had ot give it a good kicking to get it back up
08:34:20  <Xaroth> but irssi still didn't like it
08:56:52  <clifs> adios.
08:56:59  <PublicServer> *** clifs has left the game (connection lost)
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09:14:14  *** ChanServ sets mode: +o Brianetta
09:41:18  <PublicServer> *** Kangoo has left the game (connection lost)
09:41:19  <PublicServer> *** Game paused (not enough players)
09:42:01  <Kangoo> !password
09:42:02  <PublicServer> Kangoo: parson
09:42:19  <PublicServer> *** Kangoo joined the game
09:42:23  <PublicServer> *** Kangoo has joined company #1
09:42:23  <PublicServer> *** Game unpaused (enough players)
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09:59:11  <PublicServer> *** Kangoo has left the game (connection lost)
09:59:11  <PublicServer> *** Game paused (not enough players)
09:59:31  <Kangoo> !password
09:59:31  <PublicServer> Kangoo: feller
09:59:34  <PublicServer> *** Game unpaused (enough players)
09:59:44  <PublicServer> *** Kangoo joined the game
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10:18:38  <PublicServer> *** Kangoo has left the game (connection lost)
10:18:39  <PublicServer> *** Game paused (not enough players)
10:19:04  <Kangoo> !password
10:19:04  <PublicServer> Kangoo: exuded
10:19:11  <PublicServer> *** Game unpaused (enough players)
10:19:22  <PublicServer> *** Kangoo joined the game
10:20:06  <Mark> morning
10:20:10  <PublicServer> <Kangoo> hello
10:20:15  <PublicServer> <Kalaidos> hi
10:21:12  <PublicServer> *** Kangoo has left the game (connection lost)
10:21:13  <PublicServer> *** Game paused (not enough players)
10:21:27  <PublicServer> *** Game unpaused (enough players)
10:21:29  <PublicServer> *** Kangoo has left the game (connection lost)
10:21:29  <PublicServer> *** Game paused (not enough players)
10:21:35  <Kangoo> !password
10:21:35  <PublicServer> Kangoo: grimes
10:21:40  <PublicServer> *** Game unpaused (enough players)
10:21:51  <PublicServer> *** Kangoo joined the game
10:22:43  <PublicServer> <Kangoo> Sry about coming in and out - somewhat unstable connection today obviously...
10:22:49  <PublicServer> <Kalaidos> np
10:33:06  <PublicServer> <Kangoo> You building?
10:33:18  <PublicServer> <Kalaidos> nope
10:33:23  <PublicServer> <Kalaidos> About to leave as well
10:33:28  <PublicServer> <Kangoo> ok.
10:33:33  <PublicServer> <Kangoo> cya then
10:33:35  <PublicServer> <Kalaidos> bye
10:33:42  <PublicServer> *** Kangoo has left the game (leaving)
10:33:42  <PublicServer> *** Kangoo has left the game (connection lost)
10:33:42  <PublicServer> *** Game paused (not enough players)
10:33:50  *** Kangoo has quit IRC
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10:33:51  <PublicServer> *** Kalaidos has left the game (connection lost)
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10:36:48  <Mark> !password
10:36:48  <PublicServer> Mark: remits
10:37:08  <PublicServer> *** Mark joined the game
10:38:13  <Fuco> !dl win32
10:38:13  <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-windows-win32.zip
10:38:16  <PublicServer> *** Mark has left the game (leaving)
10:38:16  <PublicServer> *** Mark has left the game (connection lost)
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11:09:21  <uliko_> !playercount
11:09:21  <PublicServer> uliko_: Number of players: 0
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11:16:12  <Godde> !players
11:16:14  <PublicServer> Godde: There are currently no clients connected to the server
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11:42:02  <Godde> !password
11:42:02  <PublicServer> Godde: titled
11:42:14  <PublicServer> *** Godde joined the game
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13:27:20  <V453000> !passworf
13:27:30  <V453000> !passwprd
13:27:32  <V453000> omg
13:27:35  <V453000> !password
13:27:35  <PublicServer> V453000: wowing
13:28:13  <PublicServer> *** V453000 joined the game
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13:36:16  <Mark> !password
13:36:16  <PublicServer> Mark: lowing
13:36:35  <PublicServer> *** Game unpaused (enough players)
13:36:40  <PublicServer> *** Mark joined the game
13:36:44  <PublicServer> <V453000> ji
13:36:44  <PublicServer> *** Mark has joined spectators
13:36:44  <PublicServer> *** Game paused (not enough players)
13:36:46  <PublicServer> <V453000> hi
13:36:47  <PublicServer> <Mark> hello
13:36:49  <PublicServer> *** Mark has joined company #1
13:36:49  <PublicServer> *** Game unpaused (enough players)
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13:37:52  <mitooo> !playercount
13:37:52  <PublicServer> mitooo: Number of players: 4
13:38:35  <mitooo> !password
13:38:35  <PublicServer> mitooo: lowing
13:38:48  <PublicServer> *** mitooo joined the game
13:38:55  <PublicServer> *** mitooo has joined company #1
13:45:32  <PublicServer> <Mark> we need some jams
13:45:39  <PublicServer> <V453000> :D
13:45:40  <PublicServer> * Mark adds trains
13:47:14  <PublicServer> *** Kenji joined the game
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13:52:55  <Ammler> !info
13:52:55  <PublicServer> Ammler: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1950  Money: 2802654589  Loan: 0  Value: 2918412099  (T:580, R:3, P:0, S:24) unprotected
13:53:22  <PublicServer> <Mark> added a bunch of trains
13:53:38  <PublicServer> <Mark> now we'll need more 2nd tier trains in a bit
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13:56:55  <PublicServer> *** V453000 has left the game (leaving)
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14:04:20  <PublicServer> <Mark> i hope booth wont kill me for removing a part of his eye candy
14:10:39  <planetmaker> for sure he'll try :P
14:10:53  <PublicServer> <Mark> :)
14:12:26  * SmatZ agrees with planetmaker
14:12:54  <PublicServer> <Kenji> I'll avenge you
14:13:04  <planetmaker> :P
14:13:08  <PublicServer> <Kenji> in fact, can I pre-emptively avenge you? :P
14:13:09  <planetmaker> blood feud. Yeah!
14:13:29  <PublicServer> <Mark> :D
14:13:43  <Ammler> !fish
14:13:43  <PublicServer> Ammler: Today's fish is Trout a la crème. Enjoy your meal.
14:15:13  <PublicServer> <Kenji> tempted to extend SLH02 along the coast by tumbleton mines to pull raws off of the coal loop
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14:20:40  <PublicServer> <Mark> sounds like a good idea
14:20:54  <PublicServer> <Kenji> you think you can bodge those two tracks in Mark?
14:21:10  <PublicServer> <Mark> in with the SLH you mean?
14:21:17  <PublicServer> <Kenji> yea
14:21:26  <PublicServer> <Mark> i'll give it a try
14:22:04  <PublicServer> <Mark> might as well make the SLH a twoway
14:22:11  <PublicServer> <Mark> i'll do that
14:27:40  <PublicServer> <Mark> the other merge is tricky
14:27:51  <PublicServer> <Mark> hm got it
14:30:13  <el_B> !password
14:30:13  <PublicServer> el_B: uproar
14:30:26  <PublicServer> *** Kalaidos joined the game
14:34:15  <PublicServer> *** tneo joined the game
14:34:22  <PublicServer> <tneo> hello
14:34:29  <PublicServer> <Mark> ahoy
14:34:34  <PublicServer> <Kalaidos> hello
14:35:25  <PublicServer> <Mark> that has to be the ugliest thing i ever produced
14:35:31  <PublicServer> <Kenji> lol
14:35:32  <PublicServer> <Kalaidos> hum?
14:35:37  <PublicServer> <tneo> where?
14:35:45  <PublicServer> <Mark> made SLH02 a twoway
14:36:01  <PublicServer> <Kenji> I have hacks all over while I reverse parts
14:36:18  <PublicServer> <Kenji> thank god for PBS :)
14:36:23  <PublicServer> <tneo> that is nasty indeed :P
14:37:19  <PublicServer> <Kenji> lol train on tracks already
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14:38:41  <Xaroth> Ammler: got mono? :P
14:40:07  <PublicServer> <Mark> let the trains come
14:40:16  <PublicServer> <Kenji> livestock alredy used it :P
14:40:22  <PublicServer> <Mark> oh :P
14:41:05  <PublicServer> <Mark> LB? wtf?
14:42:15  <PublicServer> <Kenji> no idea mark
14:43:50  <Pulsar> !password
14:43:50  <PublicServer> Pulsar: flunky
14:44:11  <PublicServer> *** Pulsar joined the game
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14:52:23  <PublicServer> *** Kalaidos has left the game (leaving)
14:52:23  <PublicServer> *** Kalaidos has left the game (connection lost)
14:52:36  <el_B> !password
14:52:36  <PublicServer> el_B: creamy
14:53:11  <PublicServer> *** Kalaidos joined the game
14:53:40  <PublicServer> <Kenji> that should be all the raws swapped now
14:54:10  <Ammler> Xaroth: some mono is installed
14:54:19  <Ammler> what is needed for AutoTTD?
14:57:51  <Xaroth> er
14:58:06  * Xaroth fires up synaptic
14:58:47  <uliko_> !password
14:58:48  <PublicServer> uliko_: creamy
14:59:03  <PublicServer> *** uliko joined the game
14:59:09  <PublicServer> <Kalaidos> trains at slh01b have a difficult time entering the mainline
14:59:30  <PublicServer> <Kenji> not suprising
14:59:36  <PublicServer> <Mark> then add a ML :P
14:59:49  <Xaroth> Ammler: all the deps of monodevelop if you use some wierd packet manager..
15:00:02  <PublicServer> <Kenji> those prios can't get smaller or they potential pause traffic
15:00:10  <PublicServer> <Kalaidos> yeah
15:00:38  <Ammler> zypper in mono-devel
15:00:47  <PublicServer> <Kenji> thakns to booths jammy merge futher up it's not that bad though :P
15:01:06  <Ammler> and where si the autottd
15:01:12  <Xaroth> libmono- accessibility2.0, cairo2.0 corlib2.0 data2.0 data-tds2.0 getoptions2.0 i18n2.0 peapi2.0 posix2.0 security2.0 sharpzip2.84 system2.0 system-data2.0 runtime2.0 web2.0 webbrowser0.5 winforms2.0
15:01:31  <Xaroth> are the packages i got installed through synaptic
15:01:39  <Xaroth> .. basically the entire 2.0 tree for mono (gmcs)
15:02:08  <Xaroth> I haven't got any useful stuff running yet, so far the favourite tab
15:02:28  <Xaroth> half done with the system tab (downloaded data packages listing, newgrf listing)
15:02:36  <Xaroth> after that going to do the server browser
15:05:01  <Xaroth> current source @ http://194.1.204.204/source.zip
15:07:17  <PublicServer> <Kalaidos> um, tneo, the sl to swivelhead coal mine was merely a feeder
15:07:33  <PublicServer> <tneo> hmmm
15:07:47  <PublicServer> <Kalaidos> I don't want to know which way your trains actually take to get to the ml : D
15:08:32  <PublicServer> <tneo> there is a connection
15:08:48  <PublicServer> <Kalaidos> seems like they're travling over oil island
15:09:00  <PublicServer> <Kalaidos> and then straight through the transfer station
15:09:20  <PublicServer> <tneo> yes
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15:09:42  <PublicServer> <Kalaidos> I'll order the coal trains to unload at the coal transer, ok?
15:09:43  <PublicServer> <tneo> i'll fix some orders
15:09:47  <PublicServer> <Kalaidos> *f
15:10:08  <PublicServer> <tneo> go ahead
15:10:23  <PublicServer> <tneo> and the ore?
15:11:21  <PublicServer> <Kalaidos> hm
15:14:12  <PublicServer> <Kalaidos> afk
15:14:34  <PublicServer> <Mark> gotta love live ML reworking
15:14:36  <PublicServer> <uliko> so what needs expanding?
15:15:51  <PublicServer> <Mark> BBH06 to BBH03 needs a fourth lane in both directions
15:15:55  <PublicServer> <Mark> enjoy :P
15:16:22  <PublicServer> <uliko> :P
15:17:23  <PublicServer> <Kenji> think I'll add some more trains
15:17:33  <PublicServer> <Mark> yeah that's what we need
15:17:33  *** Combuster has quit IRC
15:17:38  <PublicServer> <uliko> :D
15:17:59  *** Combuster has joined #openttdcoop
15:17:59  *** ChanServ sets mode: +o Combuster
15:18:39  <PublicServer> <Mark> thrid lane opened
15:18:45  <PublicServer> <Mark> now the entry to the factory
15:19:19  <PublicServer> <Kenji> gl with that one
15:20:20  <Mark> !trains 600
15:20:21  <PublicServer> *** Mark has set max_trains to 600
15:20:40  <PublicServer> <tneo> ??
15:20:55  <PublicServer> <Mark> jam fixing time
15:22:15  <PublicServer> <Mark> ah crap
15:22:41  <Mark> !trains 605
15:22:41  <PublicServer> *** Mark has set max_trains to 605
15:22:51  <Mark> !trains 600
15:22:51  <PublicServer> *** Mark has set max_trains to 600
15:22:57  <PublicServer> <Kenji> lol
15:23:29  <PublicServer> <tneo> lol
15:31:21  <PublicServer> *** Kenji has left the game (connection lost)
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15:40:31  <PublicServer> *** Mark has joined spectators
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15:41:12  <Seppel> !password
15:41:12  <PublicServer> Seppel: yelped
15:41:18  <PublicServer> *** tneo has left the game (leaving)
15:41:18  <PublicServer> *** tneo has left the game (connection lost)
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16:02:11  <Razaekel> !password
16:02:11  <PublicServer> Razaekel: ruffle
16:02:23  <PublicServer> *** Razaekel joined the game
16:02:55  <PublicServer> <Razaekel> hit the train limit
16:03:01  <PublicServer> <Razaekel> need MOAR TRAINS!
16:04:11  <Razaekel> !trains 1000
16:04:11  <PublicServer> Razaekel: you must be channel op to use !trains
16:04:13  <Razaekel> :-/
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16:23:49  <PublicServer> *** Game paused (not enough players)
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16:28:05  *** ChanServ sets mode: +v Combuster
16:28:05  *** ChanServ sets mode: +v KenjiE20
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16:28:05  *** ChanServ sets mode: +v SmatZ
16:28:05  *** ChanServ sets mode: +o Phoenix_the_II
16:28:05  *** ChanServ sets mode: +v Mark
16:28:05  *** ChanServ sets mode: +v Webster
16:28:05  *** ChanServ sets mode: +v planetmaker
16:28:05  *** ChanServ sets mode: +o Kommer
16:28:05  *** ChanServ sets mode: +v Mucht
16:28:05  *** ChanServ sets mode: +v tneo
16:28:05  *** ChanServ sets mode: +v XeryusTC
16:30:03  <PublicServer> *** Pulsar has left the game (leaving)
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16:31:10  *** Booth has joined #openttdcoop
16:31:43  <Booth> hello
16:32:11  <Booth> !password
16:32:11  <PublicServer> Booth: spikes
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16:57:14  <el_B> !player
16:57:25  <PublicServer> *** Game unpaused (enough players)
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16:57:27  <PublicServer> *** Game paused (not enough players)
16:57:41  <el_B> !password
16:57:41  <PublicServer> el_B: honeys
16:57:51  <PublicServer> *** Game unpaused (enough players)
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17:01:55  <PublicServer> <Chris Booth> hello
17:02:12  <PublicServer> <Kalaidos> hello
17:04:04  <PublicServer> *** Mark has joined company #1
17:04:08  <PublicServer> <Mark> hello again
17:04:13  <PublicServer> <Chris Booth> hello mark
17:07:27  <Booth> `tunnels
17:07:32  <Booth> @tunnels
17:07:38  <Booth> !tunnels
17:07:38  <PublicServer> Booth: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
17:08:28  <PublicServer> *** Chris Booth has joined spectators
17:08:30  <PublicServer> <Chris Booth> brb
17:09:53  <PublicServer> *** Chris Booth has joined company #1
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17:10:41  <Xaroth> there we go, newgrf manager worketh
17:10:49  <PublicServer> <Mark> nice
17:11:37  <Xaroth> i'll need a lab rat to test it for me on unix tho
17:12:19  <PublicServer> *** AmmIer has left the game (connection lost)
17:12:34  <tneo> what is new Xaroth ?
17:13:04  <ODM> the current time/date combo^^
17:13:17  <Xaroth> tneo: rebiulding AutoTTD, WITH mono support :)
17:13:34  <tneo> nice :)
17:15:03  <Xaroth> adding a ton of useful stuff to it
17:15:06  <Xaroth> like a newgrf list
17:15:12  <Xaroth> with what you have installed, and what is available
17:15:29  <Xaroth> going to do the same with the downloaded builds
17:15:50  *** blinky has joined #openttdcoop
17:15:56  <Xaroth> already completed favourites, you have both a local favourite list
17:16:13  <Xaroth> and the option to include online fav lists
17:16:31  <Xaroth> which basically adds servers to your favourite list as long as you have that list in your favourite list
17:16:50  <Xaroth> means i can, for example, add the openttdcoop favourite list, and as such, have all the ottdc servers as my favourites
17:17:23  *** Strixer has joined #openttdcoop
17:17:30  <Strixer> !password
17:17:30  <PublicServer> Strixer: hosing
17:17:40  <PublicServer> *** Strix joined the game
17:17:41  <Xaroth> will allow people to have unadvertised servers still available in the server list of autottd
17:17:46  <PublicServer> <Strix> Hi!
17:19:59  <PublicServer> <Chris Booth> i have added a 3rd line to the factory
17:20:08  <PublicServer> <Mark> nice
17:20:38  <PublicServer> <Chris Booth> now just need to route a 3rd lane in BBH 06
17:21:10  <PublicServer> <Mark> im working on a fourth at the main loop
17:21:21  <PublicServer> <Strix> There are missing signals in the factory entry...
17:21:57  <PublicServer> <Strix> Or at least it looks like there are missing signals
17:22:03  <PublicServer> <Chris Booth> where/
17:22:06  <PublicServer> <Chris Booth> ?
17:22:19  <PublicServer> <Strix> sing !missing signals
17:22:32  <PublicServer> <Strix> *sign
17:22:45  <PublicServer> <Mark> doesnt matter
17:22:55  <PublicServer> <Mark> just an injection
17:25:24  <uliko_> !password
17:25:24  <PublicServer> uliko_: glared
17:25:39  <PublicServer> *** uliko joined the game
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17:27:23  <PublicServer> <uliko> ill work on adding the 4th line to bbh02
17:27:43  <PublicServer> <Chris Booth> BBBH06 needs it now
17:28:01  <PublicServer> <Mark> yeah but you're making that one aren't you?
17:28:08  <PublicServer> <Chris Booth> trying
17:31:37  <PublicServer> <uliko> who's working at bbh02?
17:31:38  <PublicServer> <uliko> stop
17:31:50  <PublicServer> <Mark> all right
17:31:56  <PublicServer> <uliko> you cant reduce it like that
17:31:58  <PublicServer> <uliko> its a slowdown
17:31:59  <PublicServer> <Mark> figured i'd give you some space
17:32:06  <PublicServer> <Mark> oh there-
17:32:10  <PublicServer> <Mark> missed that one
17:32:12  <PublicServer> <uliko> see "this"
17:32:15  <PublicServer> <uliko> needs to be length 4
17:32:34  <PublicServer> <Mark> i'll do SLH03 then
17:32:39  <PublicServer> <Mark> BBH01 done
17:32:49  <PublicServer> <uliko> nice
17:33:15  <PublicServer> <Mark> will require some track swapping but that should be fine
17:34:53  <PublicServer> <Strix> Oh no, train limit reached
17:35:04  <PublicServer> <Mark> yeah
17:35:14  <planetmaker> !rcon set max_trains
17:35:14  <PublicServer> planetmaker: Current value for 'max_trains' is: '600' (min: 0, max: 5000)
17:35:16  <PublicServer> <Mark> upgrading network first
17:35:30  <PublicServer> <Mark> you can have another 50 though
17:35:33  <Mark> !trains 650
17:35:33  <PublicServer> *** Mark has set max_trains to 650
17:35:44  <PublicServer> <Strix> thx
17:35:44  <Ammler> !info
17:35:44  <PublicServer> Ammler: #:1(Orange) Company Name: 'OTTDC'  Year Founded: 1950  Money: 3845888792  Loan: 0  Value: 3874779053  (T:601, R:5, P:0, S:30) unprotected
17:35:54  <Ammler> wow fast :-)
17:36:02  <PublicServer> <Chris Booth> 4th line added
17:36:16  <PublicServer> <Mark> what is fast?
17:40:44  <PublicServer> <Mark> slh03 done
17:40:50  <PublicServer> <Mark> time for bbh03
17:41:04  <PublicServer> <Mark> which is way too compact probably
17:43:37  <PublicServer> <Chris Booth> oops
17:43:46  <PublicServer> <Kalaidos> ?
17:43:56  <PublicServer> <Chris Booth> crash in BBH06
17:44:07  <PublicServer> <Mark> nice
17:46:14  <PublicServer> <Mark> nice one booth
17:46:24  <PublicServer> <Chris Booth> sorry
17:48:16  <Xaroth> Ammler: did you get it to work?
17:49:05  <PublicServer> <Mark> all right if i open the 4th track?
17:49:15  <PublicServer> <uliko> bbh02 aint done yet
17:49:39  <PublicServer> <Mark> thought you were by the looks of it
17:49:47  <Ammler> you said, it isn't worth to download ;-)
17:49:58  <PublicServer> <uliko> Nah just finished one split and 1 join
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17:50:06  <PublicServer> <uliko> still 1 split and 2 joins to go
17:50:15  <PublicServer> <Mark> oh i see
17:50:35  <PublicServer> <Mark> well i only did one direction too
17:52:26  <Seppel> !password
17:52:26  <PublicServer> Seppel: rudely
17:52:35  <PublicServer> *** Sepp joined the game
17:52:41  <Xaroth> Ammler: details schmetails :)
17:53:03  <Ammler> :-)
17:53:09  <PublicServer> <Chris Booth> is the 4th line only 1 way ATM?
17:53:14  <PublicServer> <Mark> yeah
17:53:22  <Ammler> I am fiddeling with hg revisions currently
17:53:28  <PublicServer> <uliko> annoying
17:53:37  <PublicServer> <uliko> the 4th line incomming to bbh02 was outer, but outgoing is inner :P
17:53:46  <Ammler> trying out hg commit/rollback/strip/rebase
17:53:55  <PublicServer> <Mark> you can just swap them
17:54:01  <PublicServer> <Mark> i did that at BBH01 too
17:54:27  <PublicServer> <Mark> that's the beauty with all-to-all exits
17:57:10  <PublicServer> <Chris Booth> factory is running smoothly now
17:57:32  <PublicServer> <Mark> well of course. it's still effectively two tracks
17:58:27  <PublicServer> <Chris Booth> yeah
17:58:30  <PublicServer> *** Thraxian|Work joined the game
17:58:55  <PublicServer> <Chris Booth> but all 3 are ready to use
17:59:05  <PublicServer> <uliko> I dont think tinklewood woods is connected properly
17:59:10  <PublicServer> <uliko> someone check
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17:59:52  <PublicServer> <Chris Booth> looks fine
18:00:35  <PublicServer> <Mark> yeah its fine
18:01:08  <PublicServer> <Mark> although it'd be better hooked up to slh08
18:02:19  <PublicServer> <uliko> Yeah tinklewood woods definently not properly connected
18:03:42  <PublicServer> <Thraxian|Work> how would tinklewood woods be better if it were hooked to SLH08?
18:03:52  <PublicServer> <Thraxian|Work> that's clearly in the wrong direction and a good distance away
18:04:13  <PublicServer> <Thraxian|Work> maybe SLH09, but that would require extra bridging
18:04:34  <PublicServer> <uliko> well at bbh02
18:04:40  <PublicServer> <uliko> trains going east towards tinklewoods
18:04:47  <PublicServer> <uliko> dont properly go to the inner line
18:04:56  <PublicServer> <uliko> instead they go queue at a red exit signal
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18:05:36  <PublicServer> <Chris Booth> bbh02 is like the m25
18:05:40  <PublicServer> <Chris Booth> big jam
18:06:05  <PublicServer> <Mark> that's because of the ceal drop
18:06:30  <PublicServer> <Chris Booth> bad station design
18:06:35  <PublicServer> <Chris Booth> needs a L B
18:07:03  <davis`> !playercount
18:07:03  <PublicServer> davis`: Number of players: 7
18:07:05  <davis`> !password
18:07:05  <PublicServer> davis`: sluice
18:07:33  <PublicServer> *** Chris Booth has left the game (leaving)
18:07:33  <PublicServer> *** Chris Booth has left the game (connection lost)
18:07:54  <davis`> !download win64
18:07:54  <PublicServer> davis`: http://binaries.openttd.org/nightlies/trunk/r16341/openttd-trunk-r16341-windows-win64.zip
18:07:55  <davis`> :)
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18:13:25  <PublicServer> <Thraxian|Work> another problem at coal exit, I think
18:13:35  <PublicServer> <Thraxian|Work> southern line at merge to ML cannot go north
18:13:56  <PublicServer> <Mark> that's why the join at the exit isn't forced
18:14:00  <PublicServer> <Mark> oh now it is
18:14:17  <PublicServer> <Thraxian|Work> and from the looks of it, norther line can't go south either
18:14:26  <PublicServer> <Thraxian|Work> is that intentional?
18:14:29  <PublicServer> <Mark> it was
18:14:34  <PublicServer> <Mark> doesn't work though
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18:16:39  <PublicServer> <Strix> bye
18:16:42  <PublicServer> *** Strix has left the game (leaving)
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18:17:00  <davis`> !password
18:17:00  <PublicServer> davis`: sluice
18:17:11  <PublicServer> *** davis joined the game
18:18:55  <PublicServer> <uliko> bbh02 east bound done
18:19:03  <PublicServer> <Mark> nice
18:19:06  <PublicServer> <Mark> can i open?
18:23:08  <PublicServer> <uliko> someone already did
18:29:39  <PublicServer> *** Mark has left the game (leaving)
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18:30:06  <PublicServer> <uliko> holy jam
18:30:14  <PublicServer> <Kalaidos> indeed
18:31:30  <PublicServer> <Thraxian|Work> those penalty pbs are a bit much on the coal drop aren't they?
18:31:40  <PublicServer> <Thraxian|Work> I typically do 0-0-1-1-2, or 0-1-1-2-2
18:31:49  <PublicServer> <Thraxian|Work> but 0-1-2-3-3 seems a bit excessive
18:31:52  <PublicServer> <uliko> nah that wont matter
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18:32:04  <PublicServer> <Thraxian|Work> apparently it does
18:32:12  <PublicServer> <Thraxian|Work> trains seldom use the western 3 penalty platform
18:32:17  <PublicServer> <Thraxian|Work> they opt to wait
18:32:54  <PublicServer> <Thraxian|Work> been doing it multiple times on the northern coal drop platform set
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18:34:45  <PublicServer> <Thraxian|Work> changed it to 0-1-2-2-3
18:35:19  <PublicServer> <Kalaidos> how does this even work exactly?
18:35:27  <PublicServer> <Thraxian|Work> the coal drop?
18:35:33  <PublicServer> <Kalaidos> penalty using pbs
18:35:40  <PublicServer> <Thraxian|Work> trains opt to use the less penalized route first
18:36:01  <PublicServer> <Thraxian|Work> so they move past the earlier entrances, allowing following trains access to them
18:36:10  <PublicServer> <Kalaidos> and every other-faced pbs adds a penalty-point?
18:36:24  <PublicServer> <Thraxian|Work> more or less , yes
18:36:30  <PublicServer> <Kalaidos> I see
18:36:59  <PublicServer> <Thraxian|Work> otherwise, trains would choose the closest (first) platform
18:37:08  <PublicServer> <Thraxian|Work> as it enters, it slows down, but it is still blocking all other platforms
18:37:19  <PublicServer> <Thraxian|Work> instead, use penalties to force trains to later platforms
18:37:29  <PublicServer> <Kalaidos> ok : )
18:37:29  <PublicServer> <Thraxian|Work> then, they pass by the earlier ones, which the next train can use
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18:39:24  <PublicServer> <uliko> BBH03 needs a big rebuild
18:40:31  <PublicServer> <Thraxian|Work> that northern track isn't doubled
18:40:33  <PublicServer> <Thraxian|Work> that's the problem
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18:40:50  <PublicServer> <Thraxian|Work> the southern track has 3 , the middle tracks have 2 each, and the northern track has 1
18:40:55  <PublicServer> <uliko> well the 4 tracks from the west
18:40:58  <PublicServer> <uliko> are just all mashed into 1
18:41:04  <PublicServer> <uliko> without choice and dubble tunnels
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18:42:24  <PublicServer> <Thraxian|Work> added signs - note only 1 A tunnel
18:42:34  <PublicServer> <Thraxian|Work> and no LB either, that's not helpful
18:43:31  <PublicServer> <Kalaidos> C is pretty much the only track which gets to change sides
18:43:52  <PublicServer> <Kalaidos> and it does so way beforehand
18:43:55  <PublicServer> <Thraxian|Work> yup, signed that over there too
18:46:08  <PublicServer> <Kalaidos> also CD cant access the upper track to coal drop
18:46:50  <PublicServer> <Thraxian|Work> fixed that too
18:48:03  *** blinky has quit IRC
18:49:10  <PublicServer> <Thraxian|Work> looking better?
18:49:51  <PublicServer> <Kalaidos> at the track switching before coal drop, trains always prefer to switch the track
18:50:34  <PublicServer> <Kalaidos> even if their track is totally free
18:50:50  <PublicServer> <Kalaidos> which can hold up quite a bit of trains at the upper track
18:51:06  <PublicServer> <uliko> The coal ml split and merge right after is bad
18:52:11  <PublicServer> <Kalaidos> is it possible to penalize the switching track, so trains only switch when really needed?
18:53:58  <PublicServer> *** Sepp has left the game (leaving)
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18:54:39  <PublicServer> <Kalaidos> as it stands it's more of a merger than a balancer
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19:00:44  <PublicServer> <Thraxian|Work> sorry - went AFK for a sec
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19:00:54  <PublicServer> <Kalaidos> wb
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19:00:56  *** Webster sets mode: +o planetmaker
19:01:18  *** ChanServ sets mode: +o Mark
19:01:20  *** ChanServ sets mode: +nt 
19:01:21  <PublicServer> <Thraxian|Work> added penalties to the balancer
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19:01:28  <PublicServer> <Thraxian|Work> hopefully, that will deter trains from taking it
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19:01:31  <PublicServer> <Kalaidos> ok
19:01:37  *** Wurzel49 has joined #openttdcoop
19:01:37  <PublicServer> <Kalaidos> seems like it
19:01:38  <PublicServer> <Thraxian|Work> at least, the one I made :)
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19:02:22  <PublicServer> <Kalaidos> brb
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19:04:44  <Godde> !passwor
19:04:46  <Godde> !password
19:04:46  <PublicServer> Godde: lushes
19:05:02  <PublicServer> *** Godde joined the game
19:07:25  <Mark> !password
19:07:25  <PublicServer> Mark: sinner
19:07:37  <PublicServer> *** Mark joined the game
19:07:39  <PublicServer> <Mark> 'lo
19:08:25  <PublicServer> *** Mark has joined spectators
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19:08:45  <PublicServer> <uliko> Hello again
19:08:47  *** Godde has quit IRC
19:08:56  <PublicServer> <uliko> time to add a 4th line westbound aswell?
19:09:05  <PublicServer> <Mark> great idea
19:09:20  <PublicServer> <Mark> should be easier
19:09:37  <PublicServer> <uliko> atleast the bbh02-01 needs a 4th
19:09:49  <PublicServer> <uliko> and 01-06
19:09:56  <PublicServer> <Mark> yes
19:10:25  <PublicServer> <Mark> and 06 needs a third track towards the factory
19:10:56  <PublicServer> <Mark> afk
19:12:02  <PublicServer> <Kalaidos> bac
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19:12:04  <PublicServer> <Kalaidos> k
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19:12:52  <Ammler> is today big splitting day?
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19:17:09  <SmatZ> every day is splitting day
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19:19:37  <Pulsar> !3.46*2.60
19:19:43  <Pulsar> ergh wrong chat
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19:22:31  <planetmaker> @3.46*2.6
19:22:39  <planetmaker> @calc 3.46*2.6
19:22:44  <planetmaker> hmpf
19:22:50  <planetmaker> @math calc 3.46*2.6
19:22:50  <Webster> planetmaker: 8.996
19:22:59  <planetmaker> ^^ KenjiE20 ?
19:23:09  <planetmaker> could one of those plugins be disabled?
19:26:08  <PublicServer> <uliko> ill do the 4th line later :P
19:26:17  <PublicServer> *** uliko has joined spectators
19:26:28  *** Ridayah has joined #openttdcoop
19:30:32  <PublicServer> *** Kalaidos has left the game (leaving)
19:30:32  <PublicServer> *** Kalaidos has left the game (connection lost)
19:30:42  *** PeterT has joined #openttdcoop
19:31:16  <PeterT> @seen ChrisBooth
19:31:16  <Webster> PeterT: I have not seen ChrisBooth.
19:35:42  <PublicServer> *** Thraxian|Work has left the game (leaving)
19:35:43  <PublicServer> *** Thraxian|Work has left the game (connection lost)
19:35:43  <PublicServer> *** Game paused (not enough players)
19:37:01  <PeterT> chris booth
19:37:07  <PeterT> @seen Chris Booth
19:37:07  <Webster> PeterT: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself.
19:39:20  <Ammler> @seen Booth*
19:39:20  <Webster> Ammler: Booth* could be Booth (2 hours, 31 minutes, and 41 seconds ago), Booth_ (1 week, 5 days, 19 hours, 48 minutes, and 13 seconds ago), or Booth{Official_Idiot} (2 weeks, 1 day, 19 hours, 56 minutes, and 31 seconds ago)
19:40:02  <Ammler> he, he used some truely nicks
19:41:37  <planetmaker> hehe :) yes, he did
19:41:52  <planetmaker> @seen *ooth*
19:41:52  <Webster> planetmaker: *ooth* could be Booth (2 hours, 34 minutes, and 13 seconds ago), [1]Booth (20 hours, 41 minutes, and 47 seconds ago), Booth_ (1 week, 5 days, 19 hours, 50 minutes, and 45 seconds ago), Chris_Booth (2 weeks, 0 days, 9 hours, 39 minutes, and 36 seconds ago), Booth{Official_Idiot} (2 weeks, 1 day, 19 hours, 59 minutes, and 3 seconds ago), [2]Booth (3 weeks, 1 day, 21 hours, 52 (1 more message)
19:41:58  <planetmaker> @more
19:41:58  <Webster> planetmaker: minutes, and 41 seconds ago), or _Booth (4 weeks, 6 days, 2 hours, and 41 seconds ago)
19:42:16  <planetmaker> @calc 2+2*2
19:42:17  <Webster> planetmaker: 6
19:42:21  <planetmaker> good.
19:43:19  <PublicServer> *** davis has joined spectators
19:45:05  <PublicServer> *** davis has left the game (leaving)
19:45:05  <PublicServer> *** davis has left the game (connection lost)
19:48:12  <planetmaker> @stats
19:48:12  <Webster> planetmaker: I have 6 registered users with 7 registered hostmasks; 1 owner and 3 admins.
19:48:23  <planetmaker> he...
19:49:17  <De_Ghosty> @seen *ghost*
19:49:17  <Webster> De_Ghosty: *ghost* could be De_Ghosty (1 day, 1 hour, 35 minutes, and 23 seconds ago), De_Ghost (1 week, 4 days, 10 hours, 2 minutes, and 28 seconds ago), or WatGhost (1 week, 6 days, 19 hours, 8 minutes, and 4 seconds ago)
19:49:29  <PeterT> !password
19:49:29  <PublicServer> PeterT: cranes
19:54:40  *** Kangoo has joined #openttdcoop
19:56:07  <Kangoo> !password
19:56:07  <PublicServer> Kangoo: whirls
19:56:24  <PublicServer> *** Kangoo joined the game
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19:59:18  <tneo> !players
19:59:20  <PublicServer> tneo: Client 321 is Kangoo, a spectator
19:59:20  <PublicServer> tneo: Client 319 is Mark, a spectator
19:59:20  <PublicServer> tneo: Client 311 is uliko, a spectator
19:59:55  <tneo> why are you all spectating ? :P
20:00:34  *** Booth has joined #openttdcoop
20:00:41  <gleeb> All the cool kids do it.
20:00:51  <Booth> hello
20:01:04  *** mixrin has quit IRC
20:02:31  <Booth> !password
20:02:31  <PublicServer> Booth: whirls
20:02:41  <PublicServer> *** Chris Booth joined the game
20:05:17  <PublicServer> *** Kangoo has joined company #1
20:05:18  <PublicServer> *** Game unpaused (enough players)
20:07:37  <PublicServer> *** uliko has left the game (leaving)
20:07:37  <PublicServer> *** uliko has left the game (connection lost)
20:11:38  *** jonde has joined #openttdcoop
20:12:08  <jonde> !password
20:12:08  <PublicServer> jonde: pacify
20:12:15  <PublicServer> *** jondisti has left the game (connection lost)
20:12:15  <PublicServer> *** jondisti joined the game
20:12:38  <PublicServer> *** jondisti joined the game
20:13:10  <PublicServer> <Chris Booth> hello
20:13:15  <PublicServer> <jondisti> hello
20:13:49  <PublicServer> <Kangoo> hi
20:21:05  <PeterT> hey chris
20:21:09  <PublicServer> <Chris Booth> hi peter
20:21:14  <PublicServer> <Chris Booth> i can play today
20:25:15  *** mitooo has joined #openttdcoop
20:26:05  <mitooo> !password
20:26:05  <PublicServer> mitooo: smelts
20:26:21  <PublicServer> *** mitooo joined the game
20:27:09  <PublicServer> <Chris Booth> ok
20:27:38  *** Progman has quit IRC
20:27:44  <PublicServer> <Chris Booth> shall we add a 4th line between BBH03 - BBH06
20:27:55  <PublicServer> <Chris Booth> as we have 4 from BBH 06 - 03
20:28:27  <PublicServer> *** mitooo has joined company #1
20:29:42  <PublicServer> *** mitooo has left the game (leaving)
20:29:44  <PublicServer> *** mitooo has left the game (connection lost)
20:29:58  <PublicServer> *** jondisti has left the game (leaving)
20:29:58  <PublicServer> *** jondisti has left the game (connection lost)
20:32:33  *** davis` has quit IRC
20:35:54  <PublicServer> *** Mark has joined company #1
20:35:58  <PublicServer> <Mark> evening
20:37:11  <PublicServer> <Mark> let's add that fourth track
20:37:18  <PublicServer> <Mark> i'll start at BBH03
20:37:36  <PublicServer> <Chris Booth> i am moding BBH 06
20:40:14  <PublicServer> *** Kangoo has left the game (connection lost)
20:43:49  <PublicServer> <Chris Booth> ok i have upgraded the centre of BBH 06
20:44:20  *** Brianetta has joined #openttdcoop
20:44:20  *** ChanServ sets mode: +o Brianetta
20:49:04  <PublicServer> <Chris Booth> ok BBH 06 is ready to go
20:49:25  <Ammler> !players
20:49:27  <PublicServer> Ammler: Client 322 (Orange) is Chris Booth, in company 1 (OTTDC)
20:49:27  <PublicServer> Ammler: Client 319 (Orange) is Mark, in company 1 (OTTDC)
20:50:06  *** Kangoo_ has joined #openttdcoop
20:53:08  *** Kangoo has quit IRC
20:53:15  <PublicServer> <Chris Booth> BBH o1 is going to be hard
20:53:23  <PublicServer> <Mark> yes
20:53:43  <PublicServer> <Chris Booth> i will leave it to you
20:53:47  <PublicServer> <Chris Booth> its yor hub
20:56:25  *** jonde has quit IRC
20:57:18  <PublicServer> <Mark> i wonder what that merge is supposed to do
20:57:25  <PublicServer> <Mark> the inline one
20:57:28  <PublicServer> <Chris Booth> i dont know
20:57:31  <PublicServer> <Chris Booth> ness trains up
20:57:44  <PublicServer> <Chris Booth> cause jams
20:59:24  *** ODM has quit IRC
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20:59:52  <Razaekel> !password
20:59:52  <PublicServer> Razaekel: chokes
21:00:23  <PublicServer> *** Razaekel joined the game
21:01:59  <PublicServer> <Mark> that should cover it
21:02:45  <PublicServer> <Chris Booth> so much for low TF
21:03:03  <PublicServer> <Mark> still pretty low
21:03:28  <gleeb> Someone should make a TF restriction patch.
21:03:34  <PublicServer> <Chris Booth> there is
21:03:52  <PublicServer> <Chris Booth> should be used in WWOTTDGD '3
21:04:02  <KenjiE20> nice "Ready or not, Slackware has now gone 64-bit with an official x86_64 port being maintained in-sync with the regular x86"
21:04:19  <PublicServer> <Chris Booth> slackware?
21:04:35  <KenjiE20> slackware
21:04:51  <PublicServer> <Chris Booth> what is it?
21:05:14  <gleeb> A linux distro.
21:05:59  <PublicServer> <Chris Booth> BBH 06 is a mess now
21:06:48  <PublicServer> <Mark> could use some clean up yes
21:07:08  <PublicServer> <Mark> im finally taking of the last single headed trains
21:07:11  <PublicServer> <Chris Booth> the merge i worked on earlyer
21:07:28  <PublicServer> <Chris Booth> the split is clean just done that part
21:07:38  <PublicServer> <Chris Booth> and left 2 merge lines owrk well
21:07:47  <PublicServer> <Chris Booth> but right 2 are not mine
21:09:45  <PublicServer> <Mark> nice
21:10:12  <PublicServer> <Chris Booth> its working ok though
21:10:25  <PublicServer> <Mark> was talking about the train crash
21:10:33  <PublicServer> <Chris Booth> lol
21:10:40  <PublicServer> <Chris Booth> wasnt me this time
21:10:45  <PublicServer> <Razaekel> i somehow ALWAYS mange to make that happen :-(
21:11:13  <planetmaker> gleeb: that tf restriction patch exists...
21:11:18  *** mitooo has quit IRC
21:11:23  <PublicServer> <Chris Booth> i just said thay
21:11:30  <planetmaker> aye
21:11:35  <PublicServer> <Mark> mhy does tneo only make singleheaded trains?
21:11:49  <planetmaker> it was even used in wwottdgd/2
21:11:50  <PublicServer> <Chris Booth> how do you know it is tneo?
21:11:55  <planetmaker> it was actually written for it.
21:12:09  <PublicServer> <Mark> they're all at his stations
21:12:12  <planetmaker> s/it/they/
21:12:13  <PublicServer> <Mark> might be wrong though
21:12:41  <PublicServer> <Chris Booth> i wouldnt think tneo would make errors like that
21:12:45  <PublicServer> <Chris Booth> but i could be wrong
21:13:37  <PublicServer> <Chris Booth> any major jams?
21:14:11  <PublicServer> <Mark> not yet
21:16:17  <PublicServer> <Chris Booth> i hope BBH 06 doesnt get any busier
21:16:27  <PublicServer> <Mark> it will
21:16:42  <PublicServer> <Mark> we'll probably need 5 or 6 tracks soon
21:17:04  <PublicServer> <Mark> or do it the better way and merge BBH01 and 06 into one
21:17:04  <PublicServer> <Razaekel> why dont we ever design for 5 or 6 tracks in the first place
21:17:05  <PublicServer> <Chris Booth> i am not building them
21:17:15  <PublicServer> <Razaekel> instead of starting with 2 or 3 and then being forced to expand
21:17:18  <PublicServer> <Mark> Razaekel: that takes out the fun
21:17:23  <PublicServer> <Mark> i used to do that
21:17:50  <PublicServer> <Chris Booth> tuning and expanding is fun
21:17:58  <PublicServer> <Mark> indeed
21:18:15  <PublicServer> <Mark> also you dont end up with oversized empty mainlines this way
21:18:45  <hylje> the challenge is in retrofitting old designs when they're too small
21:18:49  <hylje> preferrably on the fly
21:19:32  <PublicServer> <Chris Booth> BBH01 to BBH03 via SLH02 could be 1 track
21:19:35  <PublicServer> <Chris Booth> and still work ok
21:20:53  <PublicServer> <Chris Booth> i think steel entrance and exit needs work
21:21:09  <PublicServer> <Chris Booth> but the SL's inside it are a mess aswell
21:23:23  <PublicServer> <Razaekel> seems somebody sent a bunch of trains to a depot
21:23:27  <PublicServer> <Mark> yeah
21:23:36  <PublicServer> <Razaekel> any reason?
21:23:36  <PublicServer> <Mark> addind a loc
21:23:41  <PublicServer> <Razaekel> oh
21:23:52  <PublicServer> <Mark> that should have been there in the first place
21:28:24  <Mark> !trains 800
21:28:24  <PublicServer> *** Mark has set max_trains to 800
21:32:46  <PublicServer> <Chris Booth> i built a mixer at steel entrance
21:32:52  <PeterT> !train 2
21:32:58  <PublicServer> <Mark> good
21:32:58  <PeterT> !trains 1
21:32:58  <PublicServer> PeterT: you must be channel op to use !trains
21:33:45  <PublicServer> <Chris Booth> only 1 line i didnt mix as it has so few trains on it
21:33:50  <PublicServer> <Chris Booth> an will never get busy
21:35:36  <PublicServer> <Mark> wow no reachable depot
21:35:43  <PublicServer> <Mark> that's nice for a change
21:35:48  <PublicServer> <Chris Booth> i know
21:35:58  <PublicServer> <Chris Booth> we dont have service centres
21:36:05  <PublicServer> <Chris Booth> or badly placed SL depots
21:38:17  <PublicServer> <Chris Booth> mark why did you build more platforms at the factory?
21:38:26  <PublicServer> <Chris Booth> and not just use the ones that are allready there
21:38:42  <PublicServer> <Mark> because they were pretty much full
21:38:55  <PublicServer> <Chris Booth> but doesnt need 10 extra
21:38:58  <PublicServer> <Chris Booth> for 1 line
21:39:35  <PublicServer> <Chris Booth> has 16 drop platforms for 3 entrance lines now
21:39:40  <PublicServer> <Mark> well at least we'll have enough
21:39:45  <PublicServer> <Mark> do you really mind?
21:39:48  <PublicServer> <Chris Booth> no
21:39:51  <PublicServer> <Chris Booth> just wondered
21:41:01  *** Kangoo_ has quit IRC
21:43:46  *** ChanServ sets mode: +v Brianetta
21:43:46  *** ChanServ sets mode: +o tneo
21:43:46  *** ChanServ sets mode: +v planetmaker
21:43:46  *** ChanServ sets mode: +v KenjiE20
21:43:46  *** ChanServ sets mode: +v Mark
21:43:46  *** ChanServ sets mode: +o Phoenix_the_II
21:43:46  *** ChanServ sets mode: +v Kommer
21:47:51  <PublicServer> *** Mark has left the game (leaving)
21:47:51  <PublicServer> *** Mark has left the game (connection lost)
21:49:29  <uliko> !password
21:49:29  <PublicServer> uliko: gamuts
21:49:34  *** Wurzel49 has quit IRC
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21:53:17  <PeterT> !password
21:53:18  <PublicServer> PeterT: pooled
21:53:28  <PublicServer> *** Peter joined the game
21:55:19  <PublicServer> *** Peter has left the game (leaving)
21:55:19  <PublicServer> *** Peter has left the game (connection lost)
21:56:48  *** PeterT has quit IRC
21:57:42  <PublicServer> <Razaekel> this is irritating
21:57:53  <PublicServer> <Razaekel> transport rating is 90%, station rating is 91%
21:58:13  <PublicServer> <Razaekel> but it still drops from 2200+ to 1500
22:00:56  <Mark> get SRNW :P
22:01:12  <Mark> designed to compensate such changes
22:01:26  <PublicServer> <Razaekel> good luck fitting a SRNW in this map
22:01:33  <Mark> heh
22:02:09  <PublicServer> <Razaekel> off to dinner
22:02:12  <PublicServer> *** Razaekel has left the game (leaving)
22:02:12  <PublicServer> *** Razaekel has left the game (connection lost)
22:09:47  <PublicServer> <Chris Booth> i am off now
22:11:31  <PublicServer> <uliko> Same
22:11:33  <PublicServer> *** Chris Booth has left the game (leaving)
22:11:33  <PublicServer> *** Chris Booth has left the game (connection lost)
22:11:33  <PublicServer> *** Game paused (not enough players)
22:11:35  <PublicServer> *** uliko has left the game (leaving)
22:11:35  <PublicServer> *** uliko has left the game (connection lost)
22:17:20  *** Venxir has quit IRC
22:19:17  <el_B> !password
22:19:17  <PublicServer> el_B: strata
22:19:38  <PublicServer> *** Kalaidos joined the game
22:26:11  <PublicServer> *** Kalaidos has left the game (leaving)
22:26:11  <PublicServer> *** Kalaidos has left the game (connection lost)
22:26:37  *** el_B has quit IRC
22:28:21  *** Godde has joined #openttdcoop
22:28:24  <Godde> !password
22:28:24  <PublicServer> Godde: muting
22:28:40  <PublicServer> *** Godde joined the game
22:29:58  <PublicServer> *** Godde has left the game (leaving)
22:29:58  <PublicServer> *** Godde has left the game (connection lost)
22:30:00  *** Godde has quit IRC
22:31:38  *** Booth has quit IRC
22:45:42  *** PeterT has joined #openttdcoop
22:46:06  <PeterT> @seen Booth
22:46:06  <Webster> PeterT: Booth was last seen in #openttdcoop 2 hours, 43 minutes, and 35 seconds ago: <Booth> !password
22:47:55  *** PeterT has quit IRC
22:54:00  <Razaekel> !players
22:54:02  <PublicServer> Razaekel: There are currently no clients connected to the server
22:58:55  *** Progman has quit IRC
23:11:15  *** Razalea has joined #openttdcoop
23:11:29  *** Razaekel is now known as Guest12
23:11:29  *** Razalea is now known as Razaekel
23:14:16  *** Guest12 has quit IRC
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23:54:01  *** Seppel has joined #openttdcoop
23:54:26  <Seppel> !password
23:54:26  <PublicServer> Seppel: floras
23:54:30  <PublicServer> *** Sepp has left the game (connection lost)
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23:58:51  <PublicServer> *** Sepp has left the game (leaving)
23:58:51  <PublicServer> *** Sepp has left the game (connection lost)
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23:59:34  *** ChanServ sets mode: +o KenjiE20|LT

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