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Log for #openttdcoop on 6th June 2009:
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03:41:28  <PenKnight2> !dl win32
03:41:28  <PublicServer> PenKnight2: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip
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03:45:45  <PenKnight2> !password
03:45:45  <PublicServer> PenKnight2: bronco
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04:31:58  <De_Ghosty> chaos game?
04:31:59  <De_Ghosty> :o
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08:46:30  <elmz> !players
08:46:32  <PublicServer> elmz: There are currently no clients connected to the server
08:46:44  <elmz> !help
08:46:44  <PublicServer> elmz: http://www.openttdcoop.org/wiki/IRC_Commands
08:47:54  <elmz> !date
08:47:54  <PublicServer> elmz:  5 Feb 1939
09:05:56  <Mark> morning
09:06:16  <Mark> !password
09:06:17  <PublicServer> Mark: scrubs
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09:27:14  <elmz> morning
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09:49:05  <elmz> !password
09:49:05  <PublicServer> elmz: muling
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09:52:35  <PublicServer> <Mark> woo coffee
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10:19:52  <Strixer> Hi!
10:22:20  <Strixer> I find inventing advanced devices in ottd to be more fun than networking. Now it is reliable decimal counter, it may be useful in network too: http://www.shimi.webz.cz/counter.sav
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10:37:55  <Mark> Strixer: very nice
10:38:22  <Strixer> thx, i hope it will be useful
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10:42:28  <Mark> Strixer: i like the thingy that converts a passing train to a very short signal
10:42:33  <Mark> have been looking for that
10:44:13  <Strixer> it is quite simple - train on the "blocking" track has to be faster (or to has faster acceleration) than the "counting" train
10:44:25  <Mark> yeah
10:44:40  <Mark> basiacally taking adavantage of the non-instant not gates
10:44:53  <Strixer> yes
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10:46:07  <Kolo> let's get to 1945
10:46:22  <PublicServer> <Mark> :P
10:46:37  <PublicServer> <Mark> about 45 minutes
10:47:24  <Xaroth> and then you can all vote on my plan ^^
10:48:50  <Mark> Strixer: one small problem, the digit can influence the train making the short signal
10:49:07  <Mark> though that can be fixed with a single combo i think
10:50:32  <Strixer> do you mean when reseting 9 to 0 ?
10:50:39  <Mark> yes
10:52:05  <Strixer> I know about that but dont think it is a problem, it manage to block it on the time
10:52:18  <Strixer> but you are right it can be fixed easily
10:53:04  <Mark> it's so cute to watch at fast forward :P
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10:53:23  <Strixer> :-D
10:53:30  <Mark> just a small tip: trains wait longer at a two-way signal before turning around
10:53:35  <Mark> (than at a one way)
10:53:51  <Strixer> thx i didnt know that :-)
10:54:00  <Maza> Good morning everyone
10:54:08  <Mark> morning Mark
10:54:10  <Mark> uh
10:54:12  <Mark> Maza,
10:54:43  <Maza> Do you know where I can find more maps for OTTD?
10:55:31  <Mark> there are some on the openttd wiki
10:55:37  <Mark> but they're all ugly
10:55:54  <Maza> I'm looking for maps that require or make possible some sick railway network to get most out of the resources
10:56:10  <Mark> you can do that with any map :P
10:57:05  <Mark> take a 512^2 map: low town, high industries, very flat, very smooth, very low sea
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10:58:53  <Maza> But those automagically generated maps lack the challenge
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10:59:24  <Mark> depends on terrain and settings
11:00:00  <Maza> It's just mechanical job to do the same network over and over again, usually they don't require you to think at all
11:00:35  <Mark> you can set as many challenges as you like
11:00:40  <Mark> dont terraform, for example
11:01:08  <Mark> try that on a very rough mountainous map
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11:05:54  <Godde> hiya
11:06:22  <Mark> hoha
11:06:36  <Godde> heey
11:06:46  <Godde> got more pics for me? ^^
11:07:06  <Mark> nope :P
11:07:10  <Godde> oke
11:07:41  <Godde> im almost done with the soaked campaign now :) but im stuck at tycoon lvl on the second last scenario
11:07:48  <Mark> nice
11:07:58  <Mark> did you do lala land?
11:08:09  <Godde> gotta make 2,5k € per month in ride tickets
11:08:09  <Mark> in the original campaign
11:08:17  <Godde> dont think so
11:08:24  <Mark> make your food free :P
11:08:32  <Mark> make sure you got lots of ATMs
11:08:47  <Mark> make lots of go karts
11:08:52  <Godde> my stupid researchers havent come up with a working atm yet :P
11:08:59  <Mark> you can charge rediculous prices
11:09:10  <Godde> why make food free?
11:09:25  <Mark> so peeps have more money to spend on rides
11:09:54  <Godde> ah
11:09:56  <Godde> oke
11:10:09  <Godde> but my research still hasnt come up with an atm
11:10:15  <Mark> force them to use expensive transport to get to parts of the park
11:10:22  <Mark> so they have to use it
11:10:23  <Godde> even though i give them 500 a month and make them focus only on stalls
11:10:30  <Mark> heh
11:14:33  <Godde> wow
11:14:38  <Godde> made 2,2k last month xD
11:14:43  <Mark> nice :P
11:14:50  <Godde> i guess i can make it with a little luck and about 3 more coasters
11:14:58  <Godde> i'm having a hard time finding more space to build rides
11:15:12  <Mark> underground :P
11:15:48  <Godde> i've got alot of rides underground already
11:16:13  <Godde> but irs hard to build paths to alot of underground rides
11:16:40  <elmz> Short, launch start roller coasters are good money makers :)
11:18:14  <Mark> woodies are too
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11:33:00  <Godde> 2,3k... damnit x
11:33:02  <Godde> xD
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11:38:12  <ululare> anyone here with some experience in creating large load balancers and the such?
11:39:22  <KenjiE20> that question is similar to going into the Royal Albert Hall and asking 'Does anyone know anything about Classical music'
11:39:24  <KenjiE20> :P
11:39:40  <ululare> I guess that's why im here :)
11:40:06  <Hafai> !password
11:40:06  <PublicServer> Hafai: molest
11:40:15  <ululare> I've got an issue in my game where trains will favour the track I DONT want them to. they go over a brige and a station rather than going where they should
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11:40:36  <KenjiE20> probably something to do with path penalties
11:40:48  <KenjiE20> dump a screenshot to the images url in the topic
11:40:55  <KenjiE20> and I'll take a look see
11:40:59  <ululare> that's what I'm thining but I havn't done too many I have a screen shot here
11:41:01  <ululare> http://mz.openttdcoop.org/img/?v=screenshot.jpg
11:41:20  <ululare> I have included a zoomed in section of the track in question.
11:41:40  <KenjiE20> i think i see the spot
11:42:02  <ululare> They trains take the correct path except for this junction. I have rebuilt the whole junction several times and everytime this happens
11:42:49  <KenjiE20> just that one bridge/prio?
11:42:54  <ululare> FYI the four lane main track circles in a clockwise direction so if I don't put stations in then all trains will move to the top (inside) track
11:43:11  <KenjiE20> define: SML
11:43:11  <Webster> Shift Main Line, see: http://www.openttdcoop.org/wiki/Shift_Mainlines
11:43:17  <KenjiE20> basically that ^
11:43:19  <ululare> I think so... the others all seem to be working fine
11:43:52  <ululare> thanks I;ll give it a read
11:44:19  <KenjiE20> the only thing I can think of
11:44:34  <KenjiE20> is that inner track hasn't got access to that trains destination
11:44:40  <KenjiE20> for whatever reason
11:44:58  <Hafai> Something like a disconnected piece of track or a backwards signal?
11:45:08  <KenjiE20> or non e-rail
11:46:07  <ululare> no it is for ALL trains. trains will take the outermost track fine if there is already a train on the bridge. All stations have access from any track
11:46:48  <KenjiE20> strange
11:46:51  <KenjiE20> got a save?
11:46:55  <ululare> well... only goods trains are joining here and they only go to one location.. I will double check
11:47:05  <ululare> yes... where can I upload save?
11:47:33  <KenjiE20> anywhere you feel like :P
11:47:51  <KenjiE20> Ammler; perhaps making /img take .sav's but make them expire?
11:47:53  <ululare> just wondering if there was a nice handle locatrion you guys all use
11:48:34  <KenjiE20> not particularly, the only saves we tend to pass around are server saves and the occasional 'take a look at this broken thing' one :)
11:48:46  <Kolo> Voting has started
11:49:13  <KenjiE20> @stage Planning and Voting
11:49:13  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #145 (r16520) | STAGE: Planning and Voting | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
11:51:14  <ululare> game save here. http://phil.thecastle.co.nz/files/ululare6-03-2009.sav
11:51:30  <Ammler> well, I made the image hoster, because the other publics are that slow
11:51:37  <planetmaker> uh. A Kiwi :)
11:51:55  <ululare> I have another join on the otherside of the map but the joinning lanes are coming from the inside track and it all behave perfectly.
11:52:18  <ululare> good work on the image hoster. it's nice, easy and fast!
11:52:39  <ululare> us Kiwis are everywhere nowdays
11:53:07  <planetmaker> hehe. True :)
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11:55:08  <KenjiE20> horay for catastrophic Firefox crashes
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11:56:30  <KenjiE20> so I missed everything from the last topic change
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11:57:34  <ululare> game save here. http://phil.thecastle.co.nz/files/ululare6-03-2009.sav
11:57:57  <ululare> repost for KenjiE20: I have another join on the otherside of the map but the joinning lanes are coming from the inside track and it all behave perfectly.
11:58:20  <ululare> Are you using a web based IRC client?
11:58:33  <KenjiE20> nope
11:58:40  <KenjiE20> just when firefox crashes
11:58:46  <KenjiE20> it takes the entire pc with it
11:59:31  <ululare> windows xp?
12:00:33  <KenjiE20> yup
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12:01:54  <KenjiE20> ahhhhhh
12:02:03  <KenjiE20> found your problem
12:02:13  <KenjiE20> garningwell west
12:02:27  <KenjiE20> the 'outer line' has no way to pass the station
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12:02:50  <KenjiE20> everything is trying to pile into the 'inner' to bypass
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12:03:40  <Hafai> I couldn't get google chrome to use a web based IRC client. Ended up using an external prog, but I can open the prog directly to the channel from chrome.
12:03:52  <ululare> I see.... damm I fixed up that area in year 1990 after finding out I had the outermost lanes merging.!!!
12:04:24  <KenjiE20> yup that's it
12:04:36  <KenjiE20> I added a quick bypass and they prefer the flat route now
12:05:13  <ululare> mmm I have fixed it too but no luck... yet...
12:05:33  <KenjiE20> give the PF a couple to cache the new route
12:05:48  <KenjiE20> and be sure it's e-rail :)
12:06:41  <ululare> lol...  wouldn't you believe it... first time tonight I'm made the erail mistake
12:06:54  <ululare> yes it's working now!  thank you so much
12:06:54  <KenjiE20> hehe, we all do it
12:06:58  <KenjiE20> no probs
12:08:05  <ululare> station walking looks like a good solution too. thanks @Webster for that link
12:08:28  <KenjiE20> @thanks
12:08:28  <Webster> Okay, but I'm a bot
12:08:31  <KenjiE20> :P
12:09:02  <ululare> well this means that my map is finished now!
12:10:11  <Osai> !password
12:10:12  <PublicServer> Osai: culled
12:10:23  <ululare> I'm pretty happy with it... 512 map with all industries serviced and zero terraforming!
12:10:49  <PublicServer> *** Thraxian joined the game
12:11:07  <KenjiE20> not bad
12:11:17  <KenjiE20> you should drop by the PS more
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12:13:01  <ululare> towns and industries set to low but hey
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12:13:58  <KenjiE20> meh
12:14:05  <KenjiE20> also hi odm
12:14:22  <ODM> hey kenji
12:14:34  <KenjiE20> take a look through the public server archive, and you'll see we play in a fairly similar manner
12:14:57  <ululare> I have a wuestion about shared orders too.. is there an easy way to set a train to use a set of shared orders without having to open it's orders click goto and click on the train you want the orders from while holding ctrl?
12:15:08  <Hafai> I actually find that when the towns and industries are on high they get in the way a lot.
12:15:35  <KenjiE20> ctrl clone
12:16:30  <ululare> all of my track design I learnt from the #openttdcoop website and the game save "ProZoneGame_5_final.sav" :)
12:16:32  <ODM> ctrl clone is cloning while sharing the orders of the train youre cloning
12:16:49  <ululare> thanks! that will speed up my train building!
12:17:07  <ODM> you can also ctrl click the clone button on a train in depot:)
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12:17:17  <KenjiE20> indeed, it would be nice that have some way of sync'ing a group's orders to one set, but there you go
12:18:10  <KenjiE20> but that could get sticky too, if you have a bunch of different raw trains in one cargo group
12:18:43  <ODM> so hows it going overhere?
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12:19:41  <KenjiE20> not been in this one yet
12:20:14  <KenjiE20> also last nights HIGNFY was good
12:21:51  <ODM> its on 22% :P
12:22:14  <KenjiE20> heh
12:23:10  <ODM> ugh i want new mock the week:(
12:24:59  <Mark> @stage Voting
12:24:59  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #145 (r16520) | STAGE: Voting | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
12:27:29  <Mark> get in the game and vote
12:27:53  <KenjiE20> 2mins
12:30:37  <ODM> how many plans are there
12:30:41  <PublicServer> <Mark> 5
12:30:59  <ODM> woo choice
12:31:04  <ODM> will come in a bit
12:31:14  <Mark> i got a 800*210mm pdf
12:31:26  <Mark> anyone knows how to cut it into a4 sized pieces?
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12:31:42  <KenjiE20> O.o
12:31:46  <KenjiE20> crash on load
12:31:49  <Mark> nice
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12:32:21  <KenjiE20> must've been a duff network.tmp
12:33:07  <PublicServer> <Kenji> ooooo experimental vote system
12:33:18  <PublicServer> <Mark> :)
12:35:38  <ODM> !password
12:35:38  <PublicServer> ODM: cymbal
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12:36:19  <PublicServer> <0DM> ooh fancy
12:36:30  <PublicServer> <Mark> lol Kenji
12:36:37  <PublicServer> <Kenji> :P
12:36:46  <PublicServer> <Kenji> that one's the sure fire one for me
12:36:53  <PublicServer> <Kenji> TL9 for one thing
12:36:57  <PublicServer> <Mark> that's going to hurt :P
12:37:00  <PublicServer> <Mark> 1-2-1-1
12:37:38  <PublicServer> <0DM> wow elmz plan looks confusing:D
12:37:52  <PublicServer> <Mark> it's impossible
12:38:30  <PublicServer> <Mark> requires some 30 BBHs
12:38:35  <PublicServer> <0DM> lol
12:39:51  <PublicServer> <Kenji> lol tallys
12:39:55  <PublicServer> <Mark> oooh close
12:40:03  <PublicServer> <Mark> mostly
12:40:10  <PublicServer> <Kenji> close,close,close,close, 5!
12:40:23  <PublicServer> <0DM> mark, no metros either?
12:40:42  <PublicServer> <Mark> nope
12:40:48  <PublicServer> <Mark> every town has its own station
12:40:55  <PublicServer> <Kenji> I quite like this vote system
12:40:56  <PublicServer> <0DM> darn, we never use metros^^
12:41:05  <PublicServer> <Mark> so you dont need to import from others
12:41:13  <PublicServer> <Mark> Kenji: we used it quite a while ago
12:41:22  <PublicServer> <Mark> it worked well, dunne why we stopped
12:42:24  <PublicServer> <Mark> we also did knock-out voting
12:42:27  <PublicServer> <Mark> that was interesting
12:42:36  <PublicServer> <0DM> takes a bit longer though
12:42:41  <PublicServer> <Mark> yeah
12:42:42  <PublicServer> <Kenji> yea, I saw that on 131
12:42:43  <Hafai> knock-out voting? how did that work?
12:42:54  <PublicServer> <Mark> and requires lots of people to be online
12:43:11  <PublicServer> <Mark> the one with the least votes in a round gets knocked out
12:43:30  <PublicServer> <Kenji> bit like F1 quali is now :P
12:43:32  <PublicServer> <Mark> until there is only one left
12:43:59  <PublicServer> <0DM> which is button
12:44:05  <PublicServer> <0DM> seasons boring again:p
12:44:42  <PublicServer> <Kenji> dunno, mclaren and ferrari should have their cars back up to full strength again
12:45:06  <PublicServer> <0DM> i mean before it was schumacher who was almighty, after that it got quite interesting
12:45:13  <PublicServer> <0DM> and now buttons leading hard, makes it boring again:p
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12:50:09  <ODM> heh, so many jokes on gordon brown
12:50:26  <Mark> !rcon patch inflation 0
12:50:53  <Mark> never a frown, with golden brown
12:54:59  <Mark> tadada
12:55:08  <Mark> anyone can think of something useful to do?
12:56:12  <ODM> you could hoover my room
12:56:29  <Mark> :P
12:56:46  <ODM> to be fair, you didnt specify useful for you:p
12:57:51  <Mark> i'll just go play some online klaverjassen :P
13:05:57  <ODM> hehe epic episode KenjiE20
13:21:33  <KenjiE20> yea was a good one
13:22:43  <ODM> also, your govt goin down
13:23:36  <KenjiE20> falling down more like
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13:27:18  <Mark> did you vote for the european parliament yet KenjiE20?
13:27:28  <KenjiE20> yup, monday by post
13:27:41  <Mark> got the results anywhere?
13:28:20  <KenjiE20> dunno, probably on bbc politics
13:29:19  <ODM> heh, were bieng slapped for publishing esults
13:29:21  <ODM> results
13:30:31  <Mark> who is we?
13:30:56  <KenjiE20> http://news.bbc.co.uk/1/shared/bsp/hi/elections/local_council/09/map/html/map.stm <-- result maps
13:30:57  <Webster> Title: BBC NEWS | Election 2009 | Council Map (at news.bbc.co.uk)
13:31:22  <Mark> ah thank you
13:31:24  <KenjiE20> that one's great
13:31:33  <Mark> i found that map wasn't sure it's what i was looking for though
13:31:33  <KenjiE20> blue,blue,blue,yellow,blue,blue
13:32:02  <KenjiE20> there's tabs at the top for the others
13:33:19  <Mark> conservatives..
13:33:44  <KenjiE20> yea, the other tabs are still waiting for data
13:33:50  <KenjiE20> but they all update live
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14:00:11  <Xaroth> !password
14:00:12  <PublicServer> Xaroth: sentry
14:00:39  <PublicServer> *** Xaroth joined the game
14:00:58  <ODM> ey Xaroth
14:01:00  <PublicServer> *** Hafai has left the game (leaving)
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14:01:01  <PublicServer> *** Game paused (not enough players)
14:01:30  <Xaroth> yo
14:01:36  <PublicServer> <Mark> yo
14:01:41  <PublicServer> *** Xaroth has joined company #1
14:01:41  <PublicServer> *** Game unpaused (enough players)
14:01:49  <PublicServer> <Xaroth> lol mark voting for himself..
14:02:03  <PublicServer> <Mark> of course, it's the best :P
14:02:17  *** Hafai has quit IRC
14:02:18  <PublicServer> <Mark> i only do that when point-voting btw
14:02:19  <ODM> aaw how unnice:p
14:02:34  <PublicServer> <Mark> coffee time
14:03:58  <PublicServer> <Xaroth> mark's plan is actually getting points o_O
14:04:47  <PublicServer> <Xaroth> last night it had a 'banned' sign near it, now it's kicking ass ;O
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14:59:40  <mensi> joho
15:00:47  <KenjiE20> hmm sims3 @ 96%
15:02:31  <mensi> wh00t?
15:02:42  <mensi> do people still buy that stuff?
15:02:43  <KenjiE20> maybe
15:02:48  <elmz> !password
15:02:48  <PublicServer> elmz: hooves
15:03:46  <mensi> huh? new game?
15:04:27  <PublicServer> *** elmz has left the game (leaving)
15:04:27  <PublicServer> *** elmz has left the game (connection lost)
15:04:52  <KenjiE20> yup
15:05:08  <PublicServer> *** elmz has left the game (connection lost)
15:06:35  <Mark> we need more votes
15:06:39  <Mark> moooooore
15:06:52  <PublicServer> *** elmz joined the game
15:08:47  <mensi> !dl win32
15:08:47  <PublicServer> mensi: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip
15:11:18  <mensi> !password
15:11:18  <PublicServer> mensi: creeks
15:11:25  <PublicServer> *** Game unpaused (enough players)
15:11:27  <PublicServer> *** mensi joined the game
15:12:04  <mensi> define "loand bridges cannot withstand the forces of the ocean" ?
15:12:59  <PublicServer> <elmz> I interpreted it as do not raise land to connect islands
15:13:34  <PublicServer> <Mark> though i assume split bridges are allowed
15:13:35  <mensi> wtf there is a coal mine on Marks plan ;)
15:13:51  <Mark> yes :P
15:13:52  <KenjiE20> yea, basically no uber long bridges with support island for signals
15:14:35  <PublicServer> *** elmz has left the game (connection lost)
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15:20:19  <mensi> did my voting
15:20:25  <PublicServer> *** mensi has left the game (leaving)
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15:28:16  <Xaroth> <elmz> I interpreted it as do not raise land to connect islands << you are correct
15:28:32  <Mark> but we can have stops for signals?
15:28:36  <Mark> in bridges
15:28:46  <Xaroth> depends if it looks good.
15:28:49  <Mark> :)
15:29:09  <Mark> not as ugly as 40 bridges for sure :P
15:29:57  <Xaroth> 40 long bridges looks better than 40 pieces of land in the ocean :P
15:30:30  <Mark> not sure if i agree :P
15:31:15  <Mark> usually we figure out the max length for simple doubled bridges and at a signal tile after that
15:31:25  <Mark> looks good enough imo
15:31:43  <Xaroth> yeh
15:31:52  <Mark> if you want it to be a bit more solid looking you can even make it to levels high
15:31:58  <PublicServer> *** Mark has joined company #1
15:32:17  <PublicServer> <Mark> ah newbridges
15:32:17  <PublicServer> <Mark> nice
15:32:33  <Mark> i added some more station grfs btw
15:32:33  <Xaroth> :)
15:32:37  <Xaroth> even more?
15:32:58  <Mark> you had only 3 or something
15:33:01  <Mark> i loaded 10 more
15:34:16  <Mark> cleaning my room..
15:34:27  <Mark> going to ritually burn all my school stuff i think
15:35:08  <Xaroth> eh?
15:35:17  <Xaroth> i had all i could find in the ottdc pack
15:35:17  <Mark> jk
15:35:22  <Mark> really?
15:35:32  <Mark> pephaps you sent an old save then
15:35:38  <Mark> as i added at least 10
15:36:22  <PublicServer> <Mark> if you'd look at the list - i added all grfs below newbridges
15:36:37  <Xaroth> !password
15:36:37  <PublicServer> Xaroth: cutlet
15:36:42  <PublicServer> *** Xaroth joined the game
15:36:50  <PublicServer> <Xaroth> AH
15:36:57  <PublicServer> <Xaroth> didn't notice the PGS
15:37:09  <PublicServer> <Xaroth> i did add Canadian stations, city stations, and industrial stations
15:37:20  <PublicServer> <Mark> oh
15:37:23  <PublicServer> <Mark> hmm
15:37:35  <PublicServer> <Mark> ISR is the most used one
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15:38:02  <elmz> !password
15:38:02  <PublicServer> elmz: cutlet
15:38:15  <PublicServer> *** Game unpaused (enough players)
15:38:15  <PublicServer> *** elmz joined the game
15:38:27  <PublicServer> <Mark> elmz: don't you vote?
15:38:40  <PublicServer> <Mark> Xaroth: don't you either? :P
15:38:56  <PublicServer> <elmz> I tried earlier, but lost my internet connection completely ^^
15:39:00  <PublicServer> *** Xaroth has joined company #1
15:40:19  <PublicServer> <Mark> 2 more and i say we got enough
15:40:31  <PublicServer> <elmz> ol
15:40:33  <PublicServer> <elmz> lol
15:40:58  <PublicServer> <elmz> seems like we do everything alike Xaroth ^^
15:41:04  <PublicServer> <Mark> woot
15:41:09  <PublicServer> <Mark> it's evev correct
15:41:10  <PublicServer> <Xaroth> O_O
15:42:20  <PublicServer> <Xaroth> huh
15:42:27  <PublicServer> <Xaroth> something didn't add up
15:43:05  <PublicServer> <Mark> lol
15:43:09  <PublicServer> <Mark> its 121 now
15:43:16  <PublicServer> <Xaroth> there we go
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16:24:54  <davis`> !playercount
16:24:54  <PublicServer> davis`: Number of players: 2
16:25:01  <davis`> !download win64
16:25:01  <PublicServer> davis`: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win64.zip
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16:26:16  <V453000> !password
16:26:16  <PublicServer> V453000: waived
16:26:47  <PublicServer> *** V453000 joined the game
16:26:48  <PublicServer> <V453000> hi
16:26:51  <PublicServer> <Mark> hello
16:28:34  <PublicServer> *** Mark has joined spectators
16:28:43  <PublicServer> <Mark> V453000: please vote
16:28:55  <PublicServer> <V453000> yup, sec
16:28:56  <PublicServer> <Mark> :)
16:29:06  <PublicServer> <Mark> hm i cant win anywore
16:29:09  <PublicServer> <Mark> more
16:29:14  <PublicServer> <V453000> :d
16:29:25  <PublicServer> <Mark> though i cant be last either
16:32:26  <PublicServer> <V453000> well I wrote it there, shall I do something else?
16:32:31  <PublicServer> <Xaroth> i added things up
16:32:42  <PublicServer> <Xaroth> i can't lose anymore \o/
16:32:47  <PublicServer> <Xaroth> at max tie with Xery
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16:34:20  <PublicServer> <V453000> how will it be built? firstly the network, then trains? or vice versa?
16:34:41  <PublicServer> <Xaroth> mine? first network then trains
16:34:45  <PublicServer> <V453000> :<
16:34:50  <PublicServer> <V453000> yup yours
16:35:57  <PublicServer> <Xaroth> well the bottom left edge of the map can be a quick and easy line to do, with running trains
16:36:07  <LittleBoyRick> !password
16:36:07  <PublicServer> LittleBoyRick: waived
16:36:10  <PublicServer> <V453000> ye
16:36:10  <PublicServer> <Xaroth> but i think it's best to create the whole network first
16:36:17  <PublicServer> *** LittleBoyRick joined the game
16:36:47  <PublicServer> <V453000> well yes, it is better in the way of the ending performance of the network, but i find more amusing to add tracks only when I see jams
16:36:58  <PublicServer> <Xaroth> heh
16:37:06  <PublicServer> <V453000> just an opinion, could differ of course :)
16:37:26  <PublicServer> <V453000> but well, I also make the mainline first... but just with one line :D
16:37:31  <PublicServer> <V453000> L_R
16:38:39  <PublicServer> <V453000> what do you think about 2cc set?
16:38:43  <PublicServer> <Xaroth> i like it
16:38:46  <PublicServer> <V453000> I think it is toooo big :(
16:39:00  <PublicServer> <Xaroth> prices might need some tweaking at some later point tho
16:39:19  <PublicServer> <Xaroth> i mean.. 560k for a big boy @ 1957 is a bit much :P
16:39:32  <PublicServer> <V453000> funny is the norwegian train set :D after 1985 the trains get freaking expensive
16:39:37  <PublicServer> <V453000> ye
16:40:13  <PublicServer> <V453000> well I personally dont like the 2cc because I dont like the amount of trains ... havent played it much though
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16:41:13  <Hafai> !password
16:41:13  <PublicServer> Hafai: seesaw
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16:41:18  <PublicServer> <V453000> the tropical refurbishment set is quite good in my opinion
16:41:34  <PublicServer> <V453000> some things are pretty weird but... k
16:41:37  <Hafai> !password
16:41:37  <PublicServer> Hafai: seesaw
16:41:51  <PublicServer> *** Hafai joined the game
16:42:25  <PublicServer> <V453000> what I dont like is when I get more and more engines but still in 1990 the one from 1935 is the best... as in the US trainset - engine GG1
16:42:30  <PublicServer> <V453000> sry gotta go
16:42:35  <PublicServer> *** V453000 has left the game (leaving)
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16:42:35  <PublicServer> <Xaroth> cya
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16:46:20  <tmunkj> !password
16:46:20  <PublicServer> tmunkj: seesaw
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16:54:16  <elmz> @tunnel 6 17
16:54:17  <Webster> (depreciated try !tunnels) Usage of tunnels command: tunnels <TrainLength> <TunnelLength>
16:54:27  <elmz> @tunnels 6 17
16:54:27  <Webster> !tell elmz about !gap 6 17
16:54:28  <PublicServer> elmz: You need 3 tunnels/bridges for trainlength 6 and gap 17.
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16:56:39  <Krol> !password
16:56:39  <PublicServer> Krol: extols
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17:01:28  <Xaroth> !tunnel 6 17
17:01:28  <PublicServer> Xaroth: You need 3 tunnels/bridges for trainlength 6 and gap 17.
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17:22:29  <pinedour1> !password
17:22:29  <PublicServer> pinedour1: sickly
17:23:23  <pinedour1> err bad nightly
17:28:35  <PublicServer> *** ced has left the game (connection lost)
17:28:38  <pinedour1> !password
17:28:38  <PublicServer> pinedour1: bamboo
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18:14:58  <Hafai> !password
18:14:58  <PublicServer> Hafai: yachts
18:15:07  <PublicServer> *** Hafai joined the game
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18:34:00  <mensi> !password
18:34:00  <PublicServer> mensi: lemons
18:34:28  <PublicServer> *** mensi joined the game
18:36:59  <mensi> hmm
18:37:15  <mensi> vote 10 could only make it a tie
18:37:22  <mensi> otherwise Caroth wins
18:37:26  <mensi> Xaroth
18:40:38  <PublicServer> *** mensi has joined spectators
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18:42:20  <PublicServer> <Kenji> oh nice, leave a nice rude note on the welcome screen
18:45:18  <PublicServer> *** Kenji has left the game (leaving)
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18:45:32  <mensi> at least he signed it ;)
18:45:56  <KenjiE20> can't say I ever thought much of him anyway
18:46:11  <KenjiE20> also, what's with those 'planes fly here' signs?
18:46:16  <mensi> don't remember him doing anything else than bitching around
18:47:41  <KenjiE20> ooh Sims 3 99% ETA 3-7mins
18:48:40  <hylje> you pirate
18:49:09  <KenjiE20> how do you know
18:49:19  <KenjiE20> It could be on EA downloader
18:49:25  <KenjiE20> okay it's not, but still
18:49:30  <KenjiE20> :P
18:49:33  <hylje> because of the pirate hat and parrot that's how
18:49:45  <KenjiE20> damn, I knew I forgot something
18:51:00  <mensi> ;)
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19:06:05  <mensi> soooo, when do we start building? ;)
19:11:38  <Maza> KenjiE20: from where do you download Sims 3 ?
19:11:48  <KenjiE20> the internets
19:11:52  <KenjiE20> :D
19:12:00  <Maza> Is it the razor1911 version?
19:12:04  <KenjiE20> yup
19:12:08  <Maza> ok
19:12:15  <Maza> 85,0% here
19:12:30  <KenjiE20> also have the riverview add-on running now
19:13:03  <Maza> I also saw that "Sims 3 Store" something, didn't have time to look what it was
19:14:26  *** Hafai has joined #openttdcoop
19:14:59  <Hafai> !password
19:14:59  <PublicServer> Hafai: aptest
19:15:10  <PublicServer> *** Hafai joined the game
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19:15:18  <PeterT> !download win32
19:15:18  <PublicServer> PeterT: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip
19:16:48  *** PeterT has quit IRC
19:16:57  <KenjiE20> O.o
19:19:56  *** PeterT has joined #openttdcoop
19:20:01  <PeterT> !playercount
19:20:01  <PublicServer> PeterT: Number of players: 3
19:20:04  <PeterT> !revision
19:20:04  <PublicServer> PeterT: Game version is r16520
19:21:21  <PeterT> !password
19:21:21  <PublicServer> PeterT: aptest
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19:23:32  <KenjiE20> o.O
19:23:40  <Mark> was ist los?
19:24:00  <KenjiE20> and I thought I was weird
19:24:22  <Mark> :)
19:24:36  <mensi> was isch loooooos?
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19:27:35  <PublicServer> *** Peter has left the game (connection lost)
19:27:43  <KenjiE20> lol
19:27:51  <PublicServer> *** Peter has left the game (connection lost)
19:27:53  * Mark also downloads the sims 3
19:27:59  <Mark> 5 gig
19:28:02  <KenjiE20> yup
19:28:04  <Mark> less than i thought it'd be
19:28:15  <KenjiE20> about 50mb bigger than a dvd-5
19:28:20  <KenjiE20> just to annoy us
19:28:26  <Mark> i'll mount it anyway
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19:28:33  <KenjiE20> so will I
19:28:39  <KenjiE20> but it's nice to archive
19:28:47  <PeterT> !password
19:28:47  <PublicServer> PeterT: flukes
19:29:03  <Mark> 1 hour downloading :)
19:29:03  <PublicServer> *** Peter joined the game
19:29:07  <KenjiE20> git
19:29:09  <Mark> gotta love usenet
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19:29:15  <mensi> I don't think I'm going to download that stuff... all the same as sims 1 anyway so...
19:29:23  <PublicServer> <Peter> not really
19:29:26  <PublicServer> *** Peter has joined company #1
19:29:26  <PublicServer> *** Game unpaused (enough players)
19:29:31  * KenjiE20 fires up sims3
19:29:31  <mensi> but EA makes a huge amount of money from it
19:29:39  <PublicServer> <Peter> are you guys talking about sims 3?
19:29:50  <PublicServer> <Peter> im gonna download it in like a week
19:30:41  <PublicServer> <Mark> Peter: care to vote?
19:30:48  <PublicServer> <Peter> Sure.
19:30:58  <PublicServer> <Peter> What are we voting for? The Plan?
19:31:02  <PublicServer> <Mark> yes
19:31:09  <KenjiE20> no, ice cream
19:31:10  <PublicServer> <Peter> Ok.
19:31:21  <PublicServer> <Peter> I'll vote for ice cream anyday...
19:31:26  <Hafai> I thought it was cookies... otherwise I would have voted fifferently.
19:31:32  <KenjiE20> hah, cool, EA don't really care
19:31:35  <Hafai> differently*
19:31:45  <Mark> about what?
19:31:52  <KenjiE20> pirating Sims3
19:32:01  <Mark> no crack needed?
19:32:02  <KenjiE20> there's sod all protection bar the cd-key
19:32:09  <KenjiE20> I've even got the updater runnnig
19:32:14  <Hafai> they are still going to make a crap load of money.
19:32:22  <KenjiE20> probably
19:32:27  <KenjiE20> payware content updates
19:32:31  <PublicServer> <Peter> so, how is the sims 3?
19:32:34  <mensi> the target audience of sims actually buys it
19:32:35  <PublicServer> <Peter> is it better
19:32:40  <mensi> girls and families
19:32:44  <Hafai> I'll probably get it in a week or so.
19:32:46  <Mark> that's the nice thing when your buyers usually have no idea how to pirate something
19:32:57  <KenjiE20> Epic do the same
19:33:06  <KenjiE20> it's like cdkey + cd for 4months
19:33:12  <KenjiE20> then they put out a no-cd patch
19:33:31  <KenjiE20> "we've made our money now, go play"
19:33:41  <mensi> ?
19:33:46  * KenjiE20 pokes play buttan
19:33:48  <mensi> you still need a cd key for internet play
19:34:00  <Mark> sims 3 on internet?
19:34:01  <PublicServer> <Peter> eww, internet play
19:34:09  <mensi> noooo
19:34:09  <Hafai> PFF. Sims on the Internet.
19:34:11  <mensi> epic games
19:34:13  <hylje> sims 3 simultaes the internet
19:34:23  <hylje> if you're evil enough it lets you troll
19:34:23  *** Levi has joined #openttdcoop
19:34:53  <mensi> If you want to sell games you have two options: either target girls and families or make something extremely multiplayer centric
19:34:58  <Hafai> but what does "sod a;; protection bar the cd-key" mean anyways?
19:34:58  <mensi> such as a stupid MMORPG
19:35:25  <hylje> for massive monies do a stupid mmorpg targeted at girls
19:35:40  <Hafai> something like second life?
19:35:51  <mensi> exactly
19:36:04  <mensi> or a WoW with ponies
19:36:10  <KenjiE20> bah, got in and says can't validate
19:36:22  <KenjiE20> guess I'll stop it accessing the net then
19:36:33  <PublicServer> <Peter> can someone help me vote?
19:36:46  <PublicServer> <Mark> you'll want to put a 5 under my name
19:36:52  <PublicServer> <Peter> ok
19:36:55  <PublicServer> <Peter> :)
19:36:59  <PublicServer> <Mark> no hold on..
19:37:06  <KenjiE20> <mensi> or a WoW with ponies --> Hello Kitty Online
19:37:07  <PublicServer> <Mark> just read what it says above
19:37:14  <PublicServer> <Peter> i read it
19:37:28  <PublicServer> <Peter> where do i put my name, i dont see any room
19:37:30  <hylje> ponies are instant win
19:37:33  <PublicServer> <Mark> change the "10" into your name
19:37:38  <PublicServer> <Peter> oh ok
19:38:14  <PublicServer> <Hafai> Now is where you vote for whatever already has the highest number of votes.
19:38:25  <PublicServer> <Peter> noooo
19:38:40  <PublicServer> <Mark> you could make it a draw
19:39:09  <PublicServer> <Mark> :)
19:40:51  <PublicServer> <Mark> lol
19:40:56  <PublicServer> <Hafai> Um... isn't that a total of 16?
19:41:02  <DASPRiD> where's narc ? :X
19:41:13  <DASPRiD> i miss him so matsch :x
19:41:23  <PublicServer> <Peter> Hafai: No. ;P
19:41:42  <PublicServer> <Hafai> It was 16. but then someone fixed it
19:42:09  <PublicServer> <Peter> i fixed it
19:42:13  <PublicServer> <Peter> i was changing my votes
19:42:34  <PublicServer> <Peter> ok im done. is the voting over now?
19:42:50  <PublicServer> <Mark> adds up to 152
19:42:55  <PublicServer> <Peter> i updated all the tally's total
19:43:05  <PublicServer> *** Mark has joined company #1
19:43:24  <PublicServer> <Mark> Xeryus only has 36
19:43:31  <PublicServer> <Mark> now it's right
19:43:41  <PublicServer> <Peter> ok
19:43:46  <Mark> Xaroth: come guide us
19:43:47  <PublicServer> <Peter> 36, including my vote right?
19:43:58  <PublicServer> <Mark> yes
19:44:03  <PublicServer> <Peter> k
19:44:03  <PublicServer> *** mensi has joined company #1
19:44:22  <PublicServer> <Mark> yay diagonal mainlise
19:44:23  <PublicServer> <Mark> line
19:45:00  <PublicServer> <Peter> lol
19:45:25  <PublicServer> <Peter> so can i flood all but Xaroth's plan?
19:45:36  <PublicServer> <Mark> hold on a bit
19:45:47  <PublicServer> <Peter> ok
19:46:39  <PublicServer> <Peter> i dont get it? monorail in 1958
19:46:49  <PublicServer> <Hafai> eh? whats with the monorail thingy?
19:46:54  <PublicServer> <Mark> yeah we have no metro newgrf
19:47:03  <PublicServer> <Hafai> no 90 degree turn
19:47:07  <PublicServer> <Mark> that's supposed to replace monorail
19:47:08  <PublicServer> <Peter> ok
19:47:31  <PublicServer> <Mark> 90 degree turns are evil
19:47:45  <PublicServer> <Mark> only 61km/h
19:47:47  <PublicServer> <Hafai> who uses monorail that much anyways? I usually end up skipping it and going on to maglev
19:48:06  <PublicServer> <Peter> well, i would use it at the time
19:48:07  <PublicServer> <Mark> we don't have the default trainset
19:48:15  <PublicServer> <Peter> g2g
19:48:18  <PublicServer> <Peter> bye
19:48:19  <PublicServer> *** Peter has left the game (leaving)
19:48:19  <PublicServer> *** Peter has left the game (connection lost)
19:48:33  <PublicServer> <Mark> and as i said, it's supposed to be replaceb by the metro newgrf that comes with 2cc
19:48:58  <PublicServer> <Hafai> the 2cc was the one grf that I had to search for and it took my 3 tries to get the right one...
19:49:05  <PublicServer> <Mark> :)
19:50:12  <Xaroth> Mark: en-route
19:50:17  <Mark> :)
19:50:20  <Xaroth> !password
19:50:20  <PublicServer> Xaroth: grovel
19:50:26  <Xaroth> I WILL NOT!
19:50:26  <PublicServer> *** Xaroth joined the game
19:50:26  <Xaroth> >:(
19:50:53  <PublicServer> <Xaroth> Mark did you bribe peter? :P
19:50:58  <PublicServer> *** Xaroth has joined company #1
19:50:59  <PublicServer> <Mark> yes :)
19:51:22  <Mark> [21:36] <+PublicServer> <Mark> you'll want to put a 5 under my name
19:51:29  <PublicServer> <Xaroth> haha
19:52:16  <PublicServer> <Xaroth> right-o
19:52:23  <mensi> Xaroth, how big is your ML ?
19:52:48  <PublicServer> <Mark> funny how no one asked that
19:53:06  <PublicServer> *** theholyduck has left the game (connection lost)
19:53:09  <PublicServer> <Xaroth> i'd say two for now, but leave space for expansion
19:53:12  <PublicServer> <Hafai> I'm assuming that since it says to follow the terrain that means minimum terraforming.
19:53:21  <PublicServer> <Xaroth> yes, minimum TF
19:53:22  <theholyduck> !password
19:53:22  <PublicServer> theholyduck: grovel
19:53:32  <PublicServer> <Mark> let's get some tracks in here
19:53:41  <PublicServer> <Xaroth> obviously stations will require some TF, but preferbly for the rails to not mess up the countryside
19:53:43  <PublicServer> *** theholyduck joined the game
19:54:03  <mensi> LLRR ?
19:54:31  <PublicServer> <Xaroth> preferbly, but if the land doesn't allow it, adapt
19:54:34  <PeterT> ok, im coming back, lets start building this baby
19:55:25  <mensi> and how long are trains?
19:55:33  <PublicServer> <Hafai> I was just about to ask taht...
19:55:36  <PublicServer> <Xaroth> 4 for goods, 6 for pax
19:55:39  <PublicServer> <Xaroth> sais so on the plan
19:55:50  <PublicServer> *** Peter has left the game (connection lost)
19:55:55  *** Root49 has quit IRC
19:56:03  <PeterT> !password
19:56:03  <PublicServer> PeterT: leaner
19:56:14  <PublicServer> *** Peter has left the game (connection lost)
19:56:28  <PublicServer> <Hafai> by that you mean 4 squares long for goods and 6 squares long for PAX right?
19:56:32  <PublicServer> <Xaroth> yes
19:56:37  <PublicServer> *** Peter joined the game
19:56:45  <PublicServer> <Hafai> ok
19:56:47  *** theholyduck has quit IRC
19:56:51  <PublicServer> <Xaroth> btw, if you add landmass in the ocean, add some eyecandy to make it look reinforced etc
19:57:06  <PublicServer> <Xaroth> Pluntbridge island will probably need some of that luvin
19:57:09  <PublicServer> <Peter> 4, like 4 squares? or 4, like 1 engine and 3 wagons?
19:57:14  <PublicServer> <Xaroth> 4 squares
19:57:15  <PublicServer> <Peter> for length
19:57:16  <PublicServer> <Peter> ok
19:57:33  <KenjiE20> -sigh-
19:57:55  <Mark> sims owned you? :P
19:58:04  <KenjiE20> heh, that too
19:58:12  <PublicServer> <theholyduck> i'll try to do the pluntbridge connections while making it look solid
19:58:13  <KenjiE20> reinstalling after nuking the reg
19:58:29  <KenjiE20> this time NOT letting it online :P
19:58:47  <PublicServer> <Hafai> when it went online it left something that made it quit working later?
19:59:08  <KenjiE20> I love how there jsut 4 giant 1Gb .package files to it
19:59:21  <KenjiE20> s/ jsut/s just/
19:59:42  <KenjiE20> presumably yes
19:59:49  <PublicServer> <Peter> tunnel 4 1
19:59:54  <PublicServer> <Xaroth> \there, made example trains
19:59:57  <PublicServer> <Peter> /tunnels 4 1
19:59:59  <KenjiE20> either EADM did or the launcher
20:00:07  <Xaroth> !tunnel 4 1
20:00:07  <PublicServer> Xaroth: You need 2 tunnels/bridges for trainlength 4 and gap 1.
20:00:11  <PublicServer> <Mark> Xaroth: be aware we'll get better trains
20:00:13  <Xaroth> You need 2 tunnels/bridges for trainlength 4 and gap 1.
20:00:17  <PublicServer> <Xaroth> Mark, ofcourse
20:00:20  <PublicServer> <Xaroth> they are just for display
20:00:37  <PublicServer> <Xaroth> so people understand TL4 & TL6
20:00:51  <PublicServer> <Hafai> is there somewhere where I can work on it?
20:00:51  <PeterT> !tunnel 4 15
20:00:51  <PublicServer> PeterT: You need 3 tunnels/bridges for trainlength 4 and gap 15.
20:01:20  <PublicServer> <Xaroth> seeing pax is TL6, make sure the curves are at least CL6 as well whenever possible
20:02:27  <PublicServer> <Xaroth> and if you're looking to help somewhere, just pick a place and build :)
20:02:44  <PublicServer> <theholyduck> im not entirely sure how to make this connection look SOLID
20:03:01  <PublicServer> <Xaroth> where?
20:03:19  <PublicServer> <theholyduck> at  !here
20:03:20  <PublicServer> <Xaroth> ah
20:03:27  <PublicServer> <Xaroth> station eyecandy ofcourse
20:03:30  <PublicServer> <Xaroth> and maybe bigger gaps
20:03:37  <PublicServer> <Mark> i suggest leaving space between the mainlines
20:03:38  <Xaroth> !tunnel 4 8
20:03:39  <PublicServer> Xaroth: You need 2 tunnels/bridges for trainlength 4 and gap 8.
20:03:40  <Xaroth> !tunnel 4 9
20:03:40  <PublicServer> Xaroth: You need 2 tunnels/bridges for trainlength 4 and gap 9.
20:03:42  <PublicServer> <Mark> at least 5 tiles
20:03:42  <Xaroth> !tunnel 4 12
20:03:42  <PublicServer> Xaroth: You need 3 tunnels/bridges for trainlength 4 and gap 12.
20:03:45  <Xaroth> !tunnel 4 10
20:03:45  <PublicServer> Xaroth: You need 2 tunnels/bridges for trainlength 4 and gap 10.
20:04:02  <PublicServer> <theholyduck> makes crossing even more of a pain, but ook :P
20:04:08  <PublicServer> <Xaroth> gap 10 is max for 2 bridges on TL4
20:04:15  <PublicServer> <Mark> make youc curves 8 tiles long please
20:04:30  <PublicServer> <Mark> oh wait
20:04:35  <PublicServer> <Mark> you changed TL?
20:04:40  <PublicServer> <Xaroth> TL6 and TL4
20:05:19  <Xaroth> !tunnel 4 20
20:05:19  <PublicServer> Xaroth: You need 4 tunnels/bridges for trainlength 4 and gap 20.
20:05:22  <Xaroth> !tunnel 4 15
20:05:22  <PublicServer> Xaroth: You need 3 tunnels/bridges for trainlength 4 and gap 15.
20:05:24  <Xaroth> !tunnel 4 18
20:05:24  <PublicServer> Xaroth: You need 4 tunnels/bridges for trainlength 4 and gap 18.
20:05:28  <Xaroth> !tunnel 4 16
20:05:28  <PublicServer> Xaroth: You need 3 tunnels/bridges for trainlength 4 and gap 16.
20:05:44  <PublicServer> <theholyduck> well, problem with 10 gap, is that you have slow bridges
20:05:52  <PublicServer> <theholyduck> suspension steel, etc
20:05:58  <PublicServer> <Mark> it's 1960
20:06:01  <PublicServer> <theholyduck> true :P
20:06:02  <PublicServer> <Mark> we'll get faster ones
20:06:09  <PublicServer> <theholyduck> who removed some lines ?
20:06:15  <PublicServer> <theholyduck> etc
20:06:19  <PublicServer> <Xaroth> i added 2 lines
20:06:22  <PublicServer> <theholyduck> why?
20:06:27  <PublicServer> <Xaroth> gap 16 for 3 bridges
20:06:30  <PublicServer> <Xaroth> looks better
20:06:42  <PublicServer> <theholyduck> but how fast bridges do we get in the future for such gaps?
20:07:11  <PublicServer> <Mark> 611 km/h or something
20:07:18  <PublicServer> <Xaroth> fast enough for the trains
20:08:48  <PublicServer> <Xaroth> there, perfect crossing
20:09:07  <PublicServer> <Xaroth> lots of room for eyecandy later on as well :P
20:09:13  <KenjiE20> ohhhh
20:09:14  <PublicServer> <Peter> bye
20:09:15  <KenjiE20> duuuuh
20:09:17  <PublicServer> *** Peter has left the game (leaving)
20:09:17  <PublicServer> *** Peter has left the game (connection lost)
20:09:26  * KenjiE20 forgot about the rzr1911 crackfix
20:09:26  *** PeterT has quit IRC
20:09:27  <PublicServer> <Xaroth> what you upto kenji?
20:09:47  * KenjiE20 is a f*^kin idiot
20:11:05  <PublicServer> <Xaroth> lol plane crash
20:11:16  <KenjiE20>  Note:
20:11:17  <KenjiE20>  ~~~~~
20:11:17  <KenjiE20>  We missed some ingame dvd checks.
20:11:25  <KenjiE20> yea, that's what i hit
20:11:28  <KenjiE20> >_<
20:11:54  <Hafai> ?
20:11:56  <PublicServer> <Mark> i must say i like my double height bridge :P
20:11:58  <PublicServer> <theholyduck> nice and symetrical bridges aswell
20:12:12  *** StarLite has quit IRC
20:12:13  <KenjiE20> hafai, i forgot razor put out a crackfix
20:12:39  <Mark> 57.4% :)
20:12:49  <PublicServer> <theholyduck> does this look more solid?
20:12:51  <KenjiE20> mark, you need the link for the fix?
20:12:55  <Hafai> ah. I see.
20:12:59  <Mark> please
20:13:09  <Mark> dont know how much is included
20:13:37  <KenjiE20> if it's the usual usenet style r01 set then you'll need it
20:13:45  <PublicServer> <Xaroth> it does
20:13:50  <PublicServer> *** Kolo joined the game
20:14:01  <Mark> ..then i'll need it :P
20:14:16  <PublicServer> *** Kolo has joined company #1
20:14:52  <Xaroth> Mark: @stage building ?
20:14:55  * KenjiE20 kicks internet
20:14:58  <PublicServer> <theholyduck> we could even do some eyecandy stuff in the middle bits
20:14:59  <Mark> @stage Building
20:14:59  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #145 (r16520) | STAGE: Building | www.openttdcoop.org | Use !help for IRC-commands | InfrastructureSharing at #openttdcoop.dev | Client record: 24 | looking for latest save of PSG #135 - please make it available to us, if you played | Screenshots: http://mz.openttdcoop.org/img/"
20:15:15  <PublicServer> <Xaroth> aye thd
20:15:15  <KenjiE20> coming over /msg
20:15:54  <KenjiE20> if anyone else needs it, ping me
20:15:57  <Suisse[Dodo]`> ho, it's wierd to see openttd in my language :O
20:16:16  <Xaroth> then change the localisation to english? :P
20:16:24  <Suisse[Dodo]`> (maybe because of the new font also ^^')
20:16:29  <Mark> most people use englist
20:16:31  <PublicServer> <Xaroth> french is a silly language, yo
20:16:35  <Mark> i think, at least
20:16:37  <PublicServer> <Hafai> don't we want presignals on the bridges?
20:16:42  <Mark> nah
20:16:54  <Mark> just make enough bridges and the pathfinder will do the rest
20:17:12  <PublicServer> <theholyduck> the new pathfinder has magic
20:17:17  <PublicServer> <theholyduck> it can see for miles and miles!
20:17:29  * KenjiE20 waggles fingers
20:17:32  <KenjiE20> vooooodoooooo
20:18:09  <Hafai> hmmm... I'll probably break down and get Sims3 in a week or so.
20:18:17  <PublicServer> <theholyduck> hmm wiat
20:18:18  <PublicServer> <theholyduck> is that right?
20:18:31  <Suisse[Dodo]`> crap BaNaNa have a old version of 2cc :(
20:18:31  <PublicServer> <Xaroth> hm
20:18:36  <PublicServer> <Xaroth> might not be
20:18:55  <PublicServer> <theholyduck> this is more definitly right
20:18:59  *** StarLite has joined #openttdcoop
20:19:00  *** ChanServ sets mode: +o StarLite
20:19:02  <PublicServer> <theholyduck> no
20:19:02  <PublicServer> <theholyduck> wait
20:19:08  <Suisse[Dodo]`> !password
20:19:08  <PublicServer> Suisse[Dodo]`: embryo
20:19:10  <PublicServer> <theholyduck> argh, effort
20:19:19  <PublicServer> *** Player joined the game
20:19:29  <PublicServer> <Hafai> The online conent finder can get it for you. That's how I got the right one. When you are looking at the newgrf list for the server see if there is a link with something to do with online conent
20:19:34  <PublicServer> <Hafai> content*
20:19:34  <KenjiE20> rawr
20:19:38  <PublicServer> <Mark> Xaroth: BBH01 around !here?
20:19:41  <PublicServer> <theholyduck> now its desynced though
20:19:46  <KenjiE20> buggering thing still needs the iso mounted
20:20:01  * KenjiE20 will have to dig a mini-img later
20:20:09  <PublicServer> <Xaroth> yeh mark
20:21:54  <PublicServer> <Mark> why the ugly LLRR?
20:22:01  <PublicServer> <Mark> without space inbetween
20:22:10  <KenjiE20> swish window mode
20:22:19  <PublicServer> <Hafai> I think that is what we are working on fixing...
20:22:36  <PublicServer> <Mark> well whoever is making mainlines isn't
20:22:47  <PublicServer> <Mark> i just gave myself some space at BBH01
20:23:03  <PublicServer> <Hafai> whoever is making mainlines... we want LL5RR or something to that effect
20:23:16  <mensi> ok sorry
20:28:02  <PublicServer> <Mark> CL6, right
20:28:07  <PublicServer> <Xaroth> ye
20:28:18  <PublicServer> <Mark> forgot that one for a sec
20:29:17  <PublicServer> <Mark> getting a drink first
20:29:24  <ODM> !password
20:29:24  <PublicServer> ODM: dolled
20:29:32  <PublicServer> *** 0DM joined the game
20:29:36  <PublicServer> *** Mark has joined spectators
20:31:31  <PublicServer> <Xaroth> teamwork :P
20:31:32  <PublicServer> <0DM> hmm BBH3 is a 4-way, thatll be fun
20:32:05  <PublicServer> <Xaroth> doesn't have to be 4-way, can also be a double 3-way
20:32:18  <PublicServer> <0DM> a 6-way!
20:32:23  <PublicServer> <Xaroth> ye :P
20:32:28  <PublicServer> <Xaroth> for simplicity sake
20:32:45  <PublicServer> <theholyduck> i liked 143's 5 way
20:32:55  <PublicServer> <Xaroth> that one was total chaos
20:33:05  <PublicServer> <theholyduck> well yeah, but with a bit of optimizations it worked fine
20:33:28  *** Krol has quit IRC
20:33:30  <PublicServer> <theholyduck> so xaroth, the line THROUGH pluntborg island
20:33:35  <PublicServer> <theholyduck> am i doing it right?
20:33:40  <PublicServer> <Xaroth> yeh
20:33:53  <PublicServer> <Xaroth> enough space  for a factory drop so i like it
20:34:05  <PublicServer> <theholyduck> well yeah, i tried to make as much room as i could
20:35:11  <PublicServer> <theholyduck> how is the speed going to be on that  line to the wine?
20:35:15  <PublicServer> <theholyduck> *west
20:35:39  <PublicServer> <theholyduck> wouldnt it have been saner to let it go along the other coast but at 1 or 2 heights?
20:35:50  <PublicServer> *** Player has joined spectators
20:36:11  *** elmz has joined #openttdcoop
20:36:30  <PublicServer> <0DM> player, please change your name to match your irc nick
20:37:07  <PublicServer> <Player> ya ya i'm looking for that
20:37:12  <PublicServer> <Xaroth> open up the console
20:37:15  <PublicServer> <Xaroth> name <nick>
20:37:24  <PublicServer> <0DM> its under the tilde key
20:37:27  <PublicServer> <theholyduck> who did the scrollto on co-ordinates patch thingy?
20:37:33  <PublicServer> *** Hafai has left the game (leaving)
20:37:34  <PublicServer> *** Hafai has left the game (connection lost)
20:37:34  <PublicServer> <theholyduck> cause they forgot something :P
20:37:35  <PublicServer> <Player> grrr was sure it will be nick/nickname or something like that
20:37:40  <Hafai> oh darn.
20:37:40  <PublicServer> *** Player has changed his/her name to Suisse
20:37:57  <PublicServer> <Suisse> thx ;)
20:37:58  <PublicServer> <theholyduck> xaroth i seem to remember it was you
20:38:01  <Hafai> !password
20:38:01  <PublicServer> Hafai: dolled
20:38:10  <Xaroth> eh?
20:38:13  <PublicServer> *** Hafai joined the game
20:38:27  <PublicServer> <theholyduck> i was whining about how scrollto didnt work on co-ordinates, and then somebody commited that to the source
20:38:28  <PublicServer> <Xaroth> i never did any patch for ottd that got 'used' :P
20:38:36  <PublicServer> <Xaroth> that definately aint me :P
20:38:41  <PublicServer> <theholyduck> but they forgot to update the help page
20:38:48  <PublicServer> <0DM> CL = ?
20:38:50  <PublicServer> <Xaroth> lol when DON'T they forget that
20:38:51  <PublicServer> <Xaroth> 6
20:38:57  <PublicServer> <0DM> hm darn:0
20:39:00  <Zuu> !password
20:39:00  <PublicServer> Zuu: fluids
20:39:08  <PublicServer> *** Zuuu joined the game
20:39:15  <PublicServer> <Xaroth> sup Zuu
20:39:23  <Zuu> Hello
20:39:27  <PublicServer> <Xaroth> new AutoTTD is almost done btw \o/
20:39:32  <Zuu> Nice
20:39:34  <PublicServer> <theholyduck> hmm
20:39:37  <PublicServer> <theholyduck> thats some terraform.
20:39:40  <PublicServer> <Xaroth> need to add some 'feature'
20:39:55  <Hafai> autottd?
20:40:00  <PublicServer> <theholyduck> who did whatever at !tf ?
20:40:17  <Zuu> Hafai: an OpenTTD Updater
20:40:23  <PublicServer> <theholyduck> why not route that line on the oTHER side of the mountain?
20:40:26  <PublicServer> <Hafai> ah
20:40:31  <PublicServer> <theholyduck> and then not terraforming at all
20:40:51  <Xaroth> Hafai: Zuu made OpenTTD AU, i'm working on something similar, but different
20:40:58  <Xaroth> as it turns out, very much different :)
20:41:16  <PublicServer> <theholyduck> it lets you play any version or something right?
20:41:27  <Xaroth> ye
20:41:48  <PublicServer> <theholyduck> lol, why is airplane income so doooown?
20:41:55  <PublicServer> <theholyduck> they all had accidents?
20:41:56  <PublicServer> <Xaroth> because a few crashed :P
20:42:02  <PublicServer> <theholyduck> we dont have any planes
20:42:03  <PublicServer> <theholyduck> :P
20:42:54  <PublicServer> <theholyduck> i want to flood the useless plans :P
20:42:57  <PublicServer> <theholyduck> can i?
20:43:00  <PublicServer> <Xaroth> soon, soon
20:43:22  <PublicServer> *** Suisse has left the game (leaving)
20:43:23  <PublicServer> *** Suisse has left the game (connection lost)
20:45:06  <PublicServer> <theholyduck> hmm
20:45:15  <PublicServer> <theholyduck> i see something baaad :P
20:45:20  <PublicServer> <theholyduck> i think
20:45:27  <PublicServer> <theholyduck> take a look at !bad?
20:46:05  <PublicServer> <theholyduck> anywon?
20:46:10  <PublicServer> <Xaroth> ?
20:46:15  <PublicServer> <theholyduck> at !bad?
20:46:20  <PublicServer> <theholyduck> is that as bad as i think ?
20:46:21  <PublicServer> <theholyduck> :P
20:46:23  <PublicServer> <Hafai> I'm looking. And I see no reason as to why it is like taht.
20:46:29  <PublicServer> <theholyduck> me neither
20:46:31  <PublicServer> <theholyduck> fixing
20:46:38  <PublicServer> <Xaroth> split before join, so yeh... quite bad :P
20:46:39  <KenjiE20> okay, wow, the entirety of sims3 is one large seemless town
20:47:16  <Hafai> yeah... I heard that you can have your sims walk to the people next door and stuff likea that.
20:47:22  <Zuu> Hmm, is the network plan anywhere?
20:47:30  <PublicServer> <Xaroth> my plan :)
20:47:31  <KenjiE20> or into town and shop or whatever
20:47:37  <Zuu> Oh it's "!plan"
20:47:43  <PublicServer> <Xaroth> on that note, i'll sink booth's plan
20:47:44  <PublicServer> <Hafai> South east square
20:47:48  <PublicServer> <theholyduck> i
20:47:49  <KenjiE20> it's like all of the sims2 add-ons in one large seemless thing
20:47:52  <PublicServer> <theholyduck> want to sink some plans aswell
20:47:55  <PublicServer> <Hafai> g2g.
20:47:58  <Zuu> It used to have "!!Network plan", didn't it?
20:48:02  *** Levi has quit IRC
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20:48:36  <PublicServer> <Hafai> ARGH! ATLANTIS IS SINKING!!!!
20:48:57  <PublicServer> <Xaroth> no need to destroy it, it'll sink :P
20:49:16  <PublicServer> <Xaroth> just make sure you don't sink my plan ^^
20:49:45  <PublicServer> <theholyduck> time to wipe some signs?
20:51:26  <PublicServer> <theholyduck> take a look at the new bridge supports
20:51:27  <PublicServer> *** Kolo has left the game (connection lost)
20:51:33  <PublicServer> <theholyduck> dont that look more solid?
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20:52:52  <PublicServer> <Xaroth> who's crashing mah trainz :(
20:53:11  <PublicServer> <theholyduck> they didnt want to live
20:53:19  <Zuu> Hmm, the diagonal from BBH3 to BBH5 is it forgoten?
20:53:36  <PublicServer> <theholyduck> pretty much  it seems
20:53:59  <Zuu> It looks like it should be hooked into BBH3 according to the plan.
20:54:00  <PublicServer> <theholyduck> you have the right
20:54:07  <PublicServer> <theholyduck> etc
20:55:06  <PublicServer> <Xaroth> oi, stop messing with mah train
20:55:13  <PublicServer> <theholyduck> this time it wasnt me
20:55:53  <PublicServer> <theholyduck> hmm
20:55:56  <PublicServer> <theholyduck> who made that gigaaantic train?
20:56:02  <PublicServer> <Xaroth> me
20:56:13  <PublicServer> <Xaroth> snake, only different
20:56:41  <PublicServer> <Xaroth> uh oh
20:57:04  <PublicServer> <theholyduck> :O
20:58:04  <PublicServer> <theholyduck> you ruined it now ;(
20:58:23  <PublicServer> <theholyduck> anyways, take a look at the first multiple brdige thingy we built
20:58:30  <PublicServer> <theholyduck> i made it moar solid
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20:58:47  <PublicServer> <Xaroth> the one at the sign looked good
20:58:49  <PublicServer> <Xaroth> i helped you on that one :P
20:59:08  <PublicServer> <theholyduck> i made you some rocks  to protect the massive land sticking out of the water
20:59:12  <PublicServer> <theholyduck> and i didnt eated it
20:59:21  <PublicServer> <Xaroth> ah
20:59:27  <PublicServer> <Xaroth> nice :)
20:59:35  <PublicServer> <Xaroth> proper eyecandy already :)
20:59:38  <PublicServer> <theholyduck> why did somebody make something a bit more cly?
20:59:45  <PublicServer> <theholyduck> at !cl
20:59:50  <pinedour1> !password
20:59:50  <PublicServer> pinedour1: shying
21:00:22  <PublicServer> <Xaroth> yeh, that needs a bit redoing i think
21:00:31  <PublicServer> *** ced joined the game
21:00:50  <uliko> !password
21:00:50  <PublicServer> uliko: shying
21:01:03  <uliko> !download win32
21:01:03  <PublicServer> uliko: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip
21:02:21  <PublicServer> *** uliko joined the game
21:02:42  <PublicServer> <theholyduck> :O "loads" of clients
21:03:10  <PublicServer> <ced> may I help somewhere ?
21:03:44  <PublicServer> <Xaroth> anywhere, really
21:03:45  <PublicServer> <theholyduck> find something to do, and do it :P
21:03:52  <PublicServer> <theholyduck> take a look at the plan
21:03:53  <PublicServer> <ced> ok :)
21:05:01  <PublicServer> *** Mark has joined company #1
21:05:03  <PublicServer> <Mark> back :)
21:05:06  <PublicServer> <0DM> wb mark
21:06:27  <PublicServer> <theholyduck> err
21:06:30  <PublicServer> <theholyduck> why did i do that?
21:06:34  <PublicServer> <theholyduck> this lin goes THAT way
21:06:45  <PublicServer> <ced> so I try to do a bit of the line brenfigway to the existing rails near the buses
21:10:26  <mensi> alright
21:10:31  <mensi> I did BBH4
21:10:51  <mensi> feel free to comment
21:11:09  <PublicServer> <Xaroth> golden gate hub :)
21:11:16  <PublicServer> <uliko> outer lane still join before split
21:11:21  <PublicServer> <0DM> still has a join be... what he said
21:11:31  <mensi> ?
21:11:35  <mensi> don't see it
21:11:40  <mensi> ah ;)
21:12:34  <PublicServer> <uliko> cl4 is enough?
21:12:43  <PublicServer> <theholyduck> no
21:12:44  <PublicServer> <theholyduck> 6
21:16:40  <PublicServer> <0DM> gnight guys
21:16:46  <PublicServer> <Mark> night
21:16:51  <PublicServer> <Xaroth> nn
21:17:00  <PublicServer> <theholyduck> take a look at !does this work
21:17:09  <PublicServer> <theholyduck> do you think it works?
21:17:26  <PublicServer> <Xaroth> er, it works, but if it's effective I don't know :P
21:17:31  <PublicServer> <theholyduck> yeah
21:17:36  <PublicServer> <theholyduck> im not entirely sure either
21:17:37  <PublicServer> <Xaroth> don't use more than 2 reverse signals as penalty tho
21:17:40  <PublicServer> *** 0DM has left the game (leaving)
21:17:40  <PublicServer> *** 0DM has left the game (connection lost)
21:17:42  <PublicServer> <theholyduck> ok
21:18:02  <Plimmer> !password
21:18:02  <PublicServer> Plimmer: sorest
21:18:26  <PublicServer> <theholyduck> yeah, now trains comming from 1 will prefer the outermost track
21:18:34  <PublicServer> <theholyduck> and the trains from 2 will prefer the middle ones
21:18:43  <PublicServer> <theholyduck> wich isnt OPTIMAL. but i think it will work
21:19:03  <PublicServer> <theholyduck> well we'll find out
21:19:49  *** ODM has quit IRC
21:20:33  <PublicServer> <theholyduck> also.
21:20:38  <PublicServer> <theholyduck> do you have some special pax order?
21:20:45  <PublicServer> <Xaroth> er, THD
21:20:48  <PublicServer> <Xaroth> check the entrance route of 1
21:21:05  <PublicServer> <Xaroth> that one yeh :P
21:21:16  <PublicServer> <theholyduck> or should all pax stations be able to enter and exit from both directions?
21:21:26  <PublicServer> <Xaroth> er, preferbly yes
21:21:52  <PublicServer> <theholyduck> thats going to be hard with the terrain i got here :P
21:21:58  <PublicServer> <Xaroth> yep
21:22:00  <PublicServer> <theholyduck> i guess i'll make some LOONG entrances /exits
21:22:03  <PublicServer> <Xaroth> hard is a good keyword :P
21:22:11  <PublicServer> *** Plimmer joined the game
21:22:47  <PublicServer> <Mark> BBH01 done
21:22:52  <PublicServer> <Xaroth> <3
21:22:53  <PublicServer> <Mark> not as huge as in the plan though
21:23:01  <PublicServer> <Mark> oh
21:23:06  <PublicServer> <Mark> you changed that, good :P
21:23:11  <PublicServer> <Xaroth> yeh, your version is much better
21:23:42  <PublicServer> *** Thraxian joined the game
21:23:43  <PublicServer> <Mark> lets see if my experimental pbs cross merge is any good
21:23:46  <PublicServer> <Xaroth> yo Thrax
21:25:08  <PublicServer> *** Kolo joined the game
21:25:22  <PublicServer> *** Kolo has joined company #1
21:27:07  <PublicServer> <Mark> should BBH02 be 4-way?
21:28:15  <PublicServer> <Xaroth> 2 is 3-way
21:28:31  <PublicServer> <Xaroth> station was for explenation
21:28:37  <PublicServer> <Mark> well never mind then :P
21:28:44  <PublicServer> <Mark> it'll have to be rebuilt anyway
21:29:00  <PublicServer> <Mark> as that station will be by far the biggest in the game
21:29:12  <PublicServer> <Xaroth> at bbh2? probably
21:29:19  <PublicServer> <Mark> certainly :P
21:29:23  <PublicServer> <Xaroth> we have a lot of space
21:29:54  <PublicServer> <Xaroth> we can always add an entrance from BBH1
21:30:43  <PublicServer> <Mark> you realise that with that station style you'll have trains taking shortcuts through SLHs?
21:30:58  <PublicServer> <theholyduck> xaroth!
21:31:03  <PublicServer> <Xaroth> THD!
21:31:04  <PublicServer> <theholyduck> i did it!
21:31:07  <PublicServer> <Xaroth> and mark, we'll figure something out :)
21:31:09  <PublicServer> <theholyduck> the entrance for my pax station is done
21:31:17  <PublicServer> <Mark> Xaroth: right
21:31:20  <PublicServer> <Xaroth> now the other side
21:31:25  <PublicServer> <theholyduck> yeah :P
21:31:32  <PublicServer> <Mark> this game will end like the last one unless you clear it up now
21:31:32  <PublicServer> <theholyduck> i dont like this coastline
21:31:47  <PublicServer> <Xaroth> eh?
21:32:55  <Kolo> I think oil should be droped at Drop1 ( Drop 2 is to far from edge)
21:33:28  <PublicServer> <Xaroth> there are no oil wells
21:33:37  <PublicServer> <Mark> there will be
21:33:54  <PublicServer> <Xaroth> but yes, oil at drop 1
21:34:10  <PublicServer> <Xaroth> and mark, we'll stick with a normal entrance at BBH2 for now
21:34:20  <PublicServer> <Xaroth> and only add the second if it -really- needs it
21:34:24  <PublicServer> <Xaroth> which is unlikely
21:34:46  <PublicServer> <Mark> uh
21:34:57  <PublicServer> <Mark> you haven't seen a real ottdc game obviously
21:35:14  <PublicServer> <Xaroth> depends, has there been a 'real' ottdc game in the past.. 2 months? :P
21:35:37  <PublicServer> <Mark> 142 qualifies
21:35:46  <PublicServer> <Xaroth> missed that one i think
21:35:48  <PublicServer> <Xaroth> lemme see
21:35:52  <Xaroth> !archive
21:35:52  <PublicServer> Xaroth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
21:36:00  <Zarenor> ottdc?
21:36:13  <Mark> now what could that mean? :P
21:36:14  <PublicServer> <theholyduck> OpenTTD Coop
21:36:31  <Zarenor> haha, wow...
21:36:42  <Zarenor> sad how blonde i am some days...
21:37:02  <PublicServer> <Xaroth> oh and holy shit @ 142
21:37:25  <PublicServer> <Mark> i think you may be underestimating traffic loads
21:38:01  <PublicServer> <Xaroth> what you recon will solve it then, making BBH2 a 4-way?
21:38:34  <PublicServer> <Mark> well, pax and cargo at the same track is a bigger issue
21:38:45  <PublicServer> <Mark> that will jam the network before BBH02 will
21:39:08  <PublicServer> <theholyduck> though, with the current pax layout, we COULD just make a dedicated pax loop?
21:39:11  <PublicServer> <Xaroth> hm
21:39:18  <PublicServer> <theholyduck> they are all on the outskirts right?
21:39:22  <PublicServer> <Xaroth> by the layout i think the line between 1 and 3 is mostly for goods
21:39:25  <PublicServer> <Xaroth> yes thd
21:39:40  <PublicServer> <theholyduck> thoughthat means my fantastic station is history :P
21:39:53  <PublicServer> <Xaroth> that is the outskirts innit?
21:40:23  <PublicServer> <Xaroth> er, i think i got it
21:40:38  <PublicServer> <Xaroth> connect the drop to the BBH1 - BBH3 line
21:41:08  <PublicServer> <Xaroth> the line between 1 and 3 will be mostly goods routes to begin with
21:41:32  <PublicServer> <Xaroth> maybe add a BBH-like T junction that leads directly to the drop station
21:41:41  <PublicServer> <Xaroth> making the whole 1-3 line dedicated to goods
21:42:15  <PublicServer> <Mark> i think there will hardly be goods there to be honest
21:42:32  <PublicServer> <Xaroth> drop 2 is also a factory drop
21:42:41  <PublicServer> <Xaroth> sawmill/factory/er..stuff
21:42:47  <PublicServer> <Mark> yeah that means goods pickup
21:42:56  <PublicServer> <Mark> goods go to all pax stations right?
21:43:05  <PublicServer> <Xaroth> drop 1 then might become an issue
21:43:32  <PublicServer> <Mark> in what way?
21:43:41  <PublicServer> <Xaroth> well the line at drop 1 is also for PAX
21:43:51  <PublicServer> <Xaroth> so it's both PAX and goods
21:43:58  <PublicServer> <Mark> oh
21:44:07  <PublicServer> <Mark> by goods you mean cargo?
21:44:10  <PublicServer> <Xaroth> by having both ore, coal and oil it might be a bit full
21:44:10  <PublicServer> <Xaroth> ye
21:44:17  <PublicServer> <Mark> ...right :P
21:44:22  <PublicServer> <Xaroth> if we move coal from drop 1 to drop 2
21:44:28  <PublicServer> <Xaroth> it should help a  bit
21:44:59  <PublicServer> <Mark> i kinda agree with theholyduck that you should make a dedicated pax loop along the edges
21:45:21  <PublicServer> <Mark> though, of course, that's not what people voted for
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21:46:22  <PublicServer> <Xaroth> drop 2 is fine where it is i think
21:46:38  <PublicServer> <Xaroth> pax at outer edges mostly, as per plan
21:46:53  <PublicServer> <Xaroth> just need to be careful about drop 1
21:47:38  <PublicServer> <theholyduck> i still dont see why pax stations have to be able to pick up and send in both directions
21:47:39  <PublicServer> <theholyduck> but whatever
21:48:47  <PublicServer> <Xaroth> because if you have everything going a set route you'll only use one half of the network
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21:49:00  <PublicServer> <theholyduck> but its PAX!. its going to be going in a lop anyway
21:49:03  <PublicServer> <theholyduck> *loop
21:49:07  <PublicServer> <theholyduck> right?
21:49:12  <PublicServer> <Mark> you can plan for that by making one direction ML wider
21:49:20  <PublicServer> <Mark> been done before
21:49:22  <PublicServer> <Xaroth> or you can make 2 pax order groups
21:49:29  <PublicServer> <Xaroth> one going clockwise, one counter clock
21:49:30  <PublicServer> <theholyduck> well sure :P
21:49:48  <PublicServer> <theholyduck> but trying to make some sort of balanced exit in this terrain is fucken impossible :P
21:52:13  <PublicServer> *** Thraxian has left the game (leaving)
21:52:14  <PublicServer> *** Thraxian has left the game (connection lost)
21:53:29  <mensi> !tunnels
21:53:29  <PublicServer> mensi: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
21:53:39  <mensi> !tunnels 6 8
21:53:39  <PublicServer> mensi: You need 2 tunnels/bridges for trainlength 6 and gap 8.
21:53:52  <mensi> !tunnels 4 8
21:53:52  <PublicServer> mensi: You need 2 tunnels/bridges for trainlength 4 and gap 8.
21:55:21  <PublicServer> *** Mark has left the game (leaving)
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21:59:53  <Plimmer> What does gap mean regarding trains?
22:00:05  <Mark> piece of track without signals
22:00:11  <Plimmer> Ahh
22:00:13  <Mark> short for signal gap
22:00:26  <Mark> usually in tiles
22:00:26  <mensi> !tunnels 4 14
22:00:27  <PublicServer> mensi: You need 3 tunnels/bridges for trainlength 4 and gap 14.
22:02:49  *** theholyduck has joined #openttdcoop
22:03:01  <theholyduck> !help
22:03:01  <PublicServer> theholyduck: http://www.openttdcoop.org/wiki/IRC_Commands
22:04:28  <theholyduck> @tunnels 4 15
22:04:28  <Webster> !tell theholyduck about !gap 4 15
22:04:28  <PublicServer> theholyduck: You need 3 tunnels/bridges for trainlength 4 and gap 15.
22:05:56  *** FooBar_ has quit IRC
22:06:09  <PublicServer> <theholyduck> YAY!
22:06:18  <PublicServer> <theholyduck> i think i'm done with this bloodys tation
22:06:21  <PublicServer> <theholyduck> *station
22:06:53  <PublicServer> <theholyduck> well cept the fact that i dont have prios yet
22:06:54  <PublicServer> <theholyduck> :P
22:09:44  <PublicServer> *** Kolo has left the game (leaving)
22:09:45  <PublicServer> *** Kolo has left the game (connection lost)
22:09:48  *** Kolo has quit IRC
22:10:05  <PublicServer> *** Plimmer has left the game (leaving)
22:10:05  <PublicServer> *** Plimmer has left the game (connection lost)
22:10:37  <Mark> !playercount
22:10:37  <PublicServer> Mark: Number of players: 4
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22:14:05  <mensi> hmm
22:15:03  <mensi> I kinda built an unnessecary BBH, does anybody see an easy way to use this for a sideline and the town? (near Ponhattan)
22:16:24  *** elmz has joined #openttdcoop
22:16:51  <elmz> !password
22:16:51  <PublicServer> elmz: fizzes
22:17:05  <PublicServer> *** elmz joined the game
22:17:07  <elmz> fizzy drinks
22:17:55  <Mark> !password
22:17:55  <PublicServer> Mark: fizzes
22:18:21  <PublicServer> *** Mark joined the game
22:18:33  <PublicServer> <Mark> heh
22:19:11  <PublicServer> <Mark> mensi: granted, it's compact
22:21:25  <KenjiE20> okay, sims is life sucking already
22:21:32  <Mark> :D
22:21:44  <Mark> i think i'll install it tomorrow
22:21:51  <Mark> the file you sent me wasn't found btw
22:22:10  <KenjiE20> hmph
22:22:36  <KenjiE20> lemme find it and I'll just dcc :P
22:23:07  <KenjiE20> oh wait, 7mb
22:23:16  <KenjiE20> that'll take like 20mins at least
22:23:28  <Mark> i got time :P
22:24:07  <KenjiE20> heh, lemme double check the omments
22:24:09  <KenjiE20> +c
22:25:05  <Mark> any must-see movie suggestions?
22:25:21  <KenjiE20> echelon conspiracy
22:25:29  <KenjiE20> just d/l'd it the other day
22:25:29  <elmz> genre?
22:25:35  <KenjiE20> suprisingly good
22:25:58  <Mark> elmz: any but sf
22:26:24  <Mark> KenjiE20: will have a look :)
22:26:28  <PublicServer> *** elmz has left the game (leaving)
22:26:28  <PublicServer> *** elmz has left the game (connection lost)
22:27:50  <elmz> hehe, I'm actually at a loss when having to pick a must see movie ^^
22:28:39  <theholyduck> @tunnels 4 9
22:28:40  <Webster> !tell theholyduck about !gap 4 9
22:28:40  <PublicServer> theholyduck: You need 2 tunnels/bridges for trainlength 4 and gap 9.
22:28:41  <Plimmer> !junctions
22:28:45  <Plimmer> !junction
22:29:24  <KenjiE20> heh, all the comments for sims3 are just addon talk now :P
22:29:45  <KenjiE20> also that crackfix has just fallen off the internet
22:30:26  <Mark> :)
22:30:41  <Mark> downloading echelon thingy
22:30:44  <KenjiE20> aha, a mini-img
22:31:19  <KenjiE20> 39kB > 5.4GB anyday
22:31:47  <Mark> that's mini indeed
22:32:59  <KenjiE20> hehe "Adjust the level of free will that Sims demonstrate. When Off, Simes will only react to events in order to preserve their own lives"
22:33:06  <KenjiE20> -e
22:33:26  <Mark> :)
22:33:36  <KenjiE20> lots of options
22:33:45  <Mark> all i ever did in sims 2 was building houses
22:34:02  <KenjiE20> it's even got in-built video capture
22:34:16  <Mark> how useless :)
22:34:36  <KenjiE20> probably to give a nudge to the Machinima makers
22:36:36  <PublicServer> <theholyduck> mensi i fixed up  your bbh
22:36:56  <mensi> what was the problem?
22:36:57  <PublicServer> *** theholyduck has left the game (connection lost)
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22:37:10  <theholyduck> mensi cls and loaaads of signal gaps
22:37:18  <mensi> ah k, thx
22:37:25  <theholyduck> so i redesigned some bits to make it work
22:38:14  <Mark> crack is here
22:38:17  <Mark> thank you KenjiE20
22:38:22  <KenjiE20> np
22:39:43  <Mark> i think i'll go watch some ancient western
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23:04:33  <PublicServer> *** Zuuu has left the game (leaving)
23:04:34  <PublicServer> *** Zuuu has left the game (connection lost)
23:12:26  <PublicServer> *** Kenji joined the game
23:17:32  *** De_Ghosty has quit IRC
23:18:02  *** Zuu has quit IRC
23:21:24  <PublicServer> *** Kenji has left the game (leaving)
23:21:24  <PublicServer> *** Kenji has left the game (connection lost)
23:28:56  *** elmz has quit IRC
23:32:39  *** KenjiE20 is now known as Guest904
23:32:40  *** KenjiE20 has joined #openttdcoop
23:32:40  *** ChanServ sets mode: +o KenjiE20
23:33:47  <mensi> Mark, are you building anything?
23:35:54  *** Guest904 has quit IRC
23:38:43  <PublicServer> *** mensi has left the game (leaving)
23:38:43  <PublicServer> *** mensi has left the game (connection lost)
23:38:43  <PublicServer> *** Game paused (not enough players)

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