Config
Log for #openttdcoop on 14th June 2009:
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00:03:09  <PublicServer> <Kenji> :)
00:08:16  <mensi> I just blew up the ocean
00:08:21  <PublicServer> <Kenji> i saw
00:08:23  <PublicServer> <Kenji> lol
00:08:24  <mensi> ;)
00:08:44  <PublicServer> <Kenji> you forgot to signal btw
00:08:44  <mensi> hmm I could like morse something ;)
00:10:21  <PublicServer> <Kenji> lol
00:11:18  <mensi> hmm the other station in plunt is going to be a pain in the ass
00:11:24  <PublicServer> <Kenji> yup
00:11:32  <mensi> a CL 6 turn, then up to the other end and an injection?
00:11:57  <PublicServer> <Kenji> it needs to loop right around the town
00:12:07  <PublicServer> <Kenji> and merge on the southern ML
00:12:17  <mensi> so should we like TF a little?
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00:12:32  <mensi> something like that?
00:12:34  <PublicServer> <Kenji> don't see much choice tbh
00:12:46  <mensi> me neither
00:12:48  <mensi> TF it is
00:15:23  <PublicServer> <Kenji> oh ick
00:16:00  <mensi> not mine ;)
00:16:47  <uliko> !password
00:16:47  <PublicServer> uliko: fracas
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00:26:15  <PublicServer> <Kenji> that wont last
00:26:41  <PublicServer> <Kenji> drop1's west side is going to have to move on top of that
00:26:43  <mensi> no idea on how to do a non-slow turn there
00:27:03  <PublicServer> <Kenji> bring the line south earlier
00:27:11  <PublicServer> <Kenji> give yourself more room
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00:33:27  <PublicServer> <Kenji> why split that far back
00:33:35  <mensi> sync
00:33:36  <mensi> and
00:33:38  <mensi> CL
00:34:10  <PublicServer> <Kenji> yup, was about to do that
00:34:31  <mensi> wanna do the second one? ;)
00:34:47  <PublicServer> <Kenji> not particularly :P
00:44:17  <mensi> that's coop building
00:44:27  <mensi> I think there were 3 people involved? ;)
00:44:41  <PublicServer> <Kenji> just me and you I think
00:45:28  <PublicServer> <Kenji> works now
00:46:12  <PublicServer> <Kenji> well I do declare
00:46:20  <PublicServer> <Kenji> plunt is finally finished
00:46:41  <PublicServer> <Kenji> train orders ammended
00:47:23  <PublicServer> <uliko> there is still some cl5s left
00:47:24  <mensi> nice
00:47:29  <mensi> in plunt?
00:47:31  <PublicServer> <uliko> yep
00:47:46  <PublicServer> <uliko> the inner track turn just before the bridges over the ml
00:47:53  <PublicServer> <uliko> where the outer track was just fixed
00:48:23  <PublicServer> <Kenji> so it is
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00:49:00  <mensi> you could fix it by blowing away those tunnels and a bit of road
00:49:08  <mensi> but doesn't look nice afterwards
00:50:00  <mensi> platforms A/B don't seem to be balanced
00:50:09  <PublicServer> <Kenji> nothing on pax is
00:50:32  <PublicServer> <Kenji> because no one built to rebalance the inside line preference
00:52:54  <mensi> I have a feeling Pronthill and Mefingford have too few platforms
00:53:40  <PublicServer> <Kenji> hmm access issues
00:54:52  <PublicServer> <Kenji> hm, something on the c/d entry was non e rail
00:56:01  <mensi> somebody could do a TODO list until we can turn on growth and add trains
00:56:06  <mensi> I'm off for the night
00:56:22  <mensi> temperature is finally in my preferred range for sleeping
00:56:30  <PublicServer> <Kenji> I wouldn't be confortable turning it on with the platform issues anyway
00:57:08  <mensi> I bought land to shield them off
00:57:50  <PublicServer> <Kenji> that wasn't the main issue I had
00:57:55  <mensi> I guess the major things would be more platforms and better balance
00:58:46  <PublicServer> <Kenji> oh
00:58:53  <PublicServer> <Kenji> someone disconnected the bridges
00:58:55  <PublicServer> <Kenji> >_<
01:01:45  <PublicServer> *** mensi has left the game (leaving)
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01:03:51  <mensi> alright I'm off
01:03:56  <mensi> laters
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01:16:44  <PublicServer> <Kenji> anyone still here?
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01:17:05  <PublicServer> *** Game paused (not enough players)
01:17:11  <KenjiE20> speak now, or be made a ....
01:17:12  <KenjiE20> yea
01:17:19  <KenjiE20> !players
01:17:21  <PublicServer> KenjiE20: Client 69 is DCritic, a spectator
01:17:21  <PublicServer> KenjiE20: Client 76 (Orange) is XeryusTC, in company 1 (OpenTTD Coop)
01:17:34  <KenjiE20> !rcon more 76 255
01:17:34  <PublicServer> KenjiE20: ERROR: command or variable not found
01:17:38  <KenjiE20> !rcon move 76 255
01:17:39  <PublicServer> KenjiE20: *** XeryusTC has joined spectators
01:17:48  <KenjiE20> there we go
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01:49:21  <PublicServer> <DCritic> hey
01:49:25  <PublicServer> <DCritic> whys it paused
01:50:10  <PublicServer> <DCritic> ello?
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01:54:33  <PublicServer> <DCritic> Nobody's playing :(
01:54:38  <PublicServer> *** DCritic has left the game (leaving)
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01:57:21  <DCritic> hey
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01:57:27  <DCritic> any1 home?
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02:02:05  <PublicServer> *** DCritic has left the game (connection lost)
02:02:20  <DCritic> !password
02:02:20  <PublicServer> DCritic: gobbed
02:02:40  <PublicServer> *** DCritic joined the game
02:02:53  <PublicServer> <DCritic> hey
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02:04:55  <sinergistic> Hello, quick question. I downloaded the graphics pack, do I need to add every single item in the newGRF list?
02:05:44  <PublicServer> <DCritic> no
02:06:01  <PublicServer> <DCritic> you just have to connect to the server
02:06:09  <PublicServer> <DCritic> make sure u have r16520
02:06:24  <sinergistic> And if I wanted to use the gfx in my own games?
02:06:33  <PublicServer> <DCritic> idk about that
02:06:44  <sinergistic> bah :(
02:06:45  <PublicServer> *** DCritic has left the game (leaving)
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02:07:25  <Xaroth> DCritic: The server remains paused as long as there's less than 2 people 'active'
02:07:41  <DCritic> i know i figured that later thx
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02:26:09  <DCritic> any1 on yet?
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02:59:51  <DCritic> Hey
02:59:56  <DCritic> any1 on yet?
03:00:51  <DCritic> !password
03:00:51  <PublicServer> DCritic: skunks
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08:33:08  <LG^> !password
08:33:08  <PublicServer> LG^: meekly
08:33:52  <PublicServer> *** LG joined the game
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09:14:38  <^Spike^> !password
09:14:38  <PublicServer> ^Spike^: sprays
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09:21:52  <Wall-D> hi @ all, i'm not really new to OpenTTD but quite impressed about all the stuff on your page
09:24:28  <Wall-D> !password
09:24:28  <PublicServer> Wall-D: layman
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09:29:56  <Thijs> !players
09:29:58  <PublicServer> Thijs: Client 119 is LG, a spectator
09:29:58  <PublicServer> Thijs: Client 120 is ^Sp1ke^, a spectator
09:29:58  <PublicServer> Thijs: Client 76 is XeryusTC, a spectator
09:30:06  <PublicServer> *** Thijs has left the game (connection lost)
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09:37:49  <PublicServer> *** XeryusTC has left the game (connection lost)
09:37:56  <XeryusTC> heh lol
09:38:00  <XeryusTC> i was still in game :o
09:56:44  <[com]buster> !password
09:56:44  <PublicServer> [com]buster: leased
09:56:51  <PublicServer> *** Combuster joined the game
09:57:57  <[com]buster> afternoon all
10:15:49  <Wall-D> i can't connect to the public game ... first Openttd told me that i have the wrong version, upgrade ni nightly, still wrong, using same as server -> missing dos grf ... any idea?
10:16:25  <Wall-D> error message when using same version as server: failed to select requested graphics set
10:17:23  <Blizi> i'm new to the openttd community but maybe theres a wrong version in your newgrf extensions?
10:18:17  <Ammler> Hello all
10:18:25  <Blizi> hello
10:18:30  <Wall-D> well, downloaded the openttdcoop grf files
10:18:37  <Ammler> @wiki quickstart
10:18:40  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart
10:18:48  <Ammler> Wall-D: please read that wiki page
10:19:57  <Wall-D> thx
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10:33:35  <Farden> hi guys
10:35:55  <Farden> !revision
10:35:55  <PublicServer> Farden: Game version is r16520
10:36:25  <Farden> !help
10:36:25  <PublicServer> Farden: http://www.openttdcoop.org/wiki/IRC_Commands
10:36:41  <Ammler> !players
10:36:43  <PublicServer> Ammler: Client 119 is LG, a spectator
10:36:43  <PublicServer> Ammler: Client 120 is ^Sp1ke^, a spectator
10:36:43  <PublicServer> Ammler: Client 123 (Orange) is Combuster, in company 1 (OpenTTD Coop)
10:36:45  <Farden> !downloads windows
10:36:50  <Farden> !download windows
10:36:50  <PublicServer> Farden: unknown option "windows"
10:36:53  <Farden> !download
10:36:54  <PublicServer> Farden: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
10:36:58  <Ammler> :-)
10:37:03  <Farden> !download win32
10:37:03  <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip
10:37:03  <Ammler> sali Farden
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10:37:11  <Farden> it's been a really LOONG time
10:37:17  <Farden> I forgot even the commands^^^
10:37:19  <Ammler> indeed :P
10:37:42  <Ammler> nice to see you back :-)
10:37:58  <Farden> but now that I'm begning to have so time for myself... expect to see me around a lot^^
10:38:12  <Farden> the good ol' time is back
10:38:38  <Farden> !password
10:38:39  <PublicServer> Farden: cupped
10:39:20  <PublicServer> *** Game unpaused (enough players)
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10:39:36  <PublicServer> <Farden> here we are
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10:53:12  <Mark> morning folks
10:53:33  <Mark> welcome back Farden :)
10:53:44  <PublicServer> <Combuster> Hi mark
10:54:18  <Mark> !password
10:54:18  <PublicServer> Mark: ratify
10:54:25  <PublicServer> *** Mark joined the game
10:54:37  <PublicServer> <Mark> heh
10:54:48  <PublicServer> <Mark> no trains built for 3 days..
10:55:09  <KenjiE20> stations won't cope
10:55:11  <PublicServer> <Combuster> the goods drop should work
10:55:35  <Mark> paxand cargo shouldn't share networks in the first place
10:55:37  <PublicServer> <Combuster> well, lets at least add trains so we have *something* to fix
10:56:03  <KenjiE20> mefing springs to mind
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11:06:57  <Wall-D> !password
11:06:57  <PublicServer> Wall-D: hectic
11:07:08  <PublicServer> *** Wall-D joined the game
11:07:14  <PublicServer> <Combuster> Success :D
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11:10:40  <Wall-D> hmm, next try ... spectator ended in crash back to desktop
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11:25:56  <mensi> !players
11:25:57  <PublicServer> mensi: Client 119 is LG, a spectator
11:25:57  <PublicServer> mensi: Client 120 is ^Sp1ke^, a spectator
11:25:57  <PublicServer> mensi: Client 123 (Orange) is Combuster, in company 1 (OpenTTD Coop)
11:25:57  <PublicServer> mensi: Client 125 (Orange) is Farden, in company 1 (OpenTTD Coop)
11:25:57  <PublicServer> mensi: Client 134 (Orange) is Wall-D, in company 1 (OpenTTD Coop)
11:25:58  <PublicServer> mensi: Client 130 (Orange) is Kenji, in company 1 (OpenTTD Coop)
11:27:00  <mensi> !players
11:27:02  <PublicServer> mensi: Client 119 is LG, a spectator
11:27:02  <PublicServer> mensi: Client 120 is ^Sp1ke^, a spectator
11:27:02  <PublicServer> mensi: Client 123 (Orange) is Combuster, in company 1 (OpenTTD Coop)
11:27:02  <PublicServer> mensi: Client 125 (Orange) is Farden, in company 1 (OpenTTD Coop)
11:27:02  <PublicServer> mensi: Client 134 (Orange) is Wall-D, in company 1 (OpenTTD Coop)
11:27:03  <mensi> !password
11:27:04  <PublicServer> mensi: Client 130 (Orange) is Kenji, in company 1 (OpenTTD Coop)
11:27:04  <PublicServer> mensi: aching
11:27:15  <PublicServer> *** mensi joined the game
11:27:21  <Kommer> !playercount
11:27:21  <PublicServer> Kommer: Number of players: 7
11:27:34  <Kommer> !password
11:27:34  <PublicServer> Kommer: aching
11:28:03  <PublicServer> *** Kommer joined the game
11:28:28  <PublicServer> <Kenji> uch
11:28:33  <PublicServer> <Kenji> if you're going to add trains
11:28:38  <PublicServer> <Kenji> do it to BOTH directions
11:28:43  <PublicServer> <Kenji> >_<
11:29:25  <Blizi> !dl lin64
11:29:25  <PublicServer> Blizi: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-linux-generic-amd64.tar.bz2
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11:33:21  <Blizi> !password
11:33:21  <PublicServer> Blizi: aching
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11:38:29  <Thijs> !players
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11:38:30  <PublicServer> Thijs: Client 119 is LG, a spectator
11:38:31  <PublicServer> Thijs: Client 123 (Orange) is Combuster, in company 1 (OpenTTD Coop)
11:38:31  <PublicServer> Thijs: Client 125 (Orange) is Farden, in company 1 (OpenTTD Coop)
11:38:31  <PublicServer> Thijs: Client 134 (Orange) is Wall-D, in company 1 (OpenTTD Coop)
11:38:32  <PublicServer> Thijs: Client 130 (Orange) is Kenji, in company 1 (OpenTTD Coop)
11:38:32  <PublicServer> Thijs: Client 136 (Orange) is mensi, in company 1 (OpenTTD Coop)
11:38:34  <PublicServer> Thijs: Client 139 (Orange) is Kommer, in company 1 (OpenTTD Coop)
11:38:34  <PublicServer> Thijs: Client 141 is Blizi, a spectator
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11:48:19  <damalix> !password
11:48:19  <PublicServer> damalix: frauds
11:48:37  <damalix> :o
11:48:45  <PublicServer> <Kenji> lol
11:48:52  <PublicServer> *** Damalix joined the game
11:49:18  <PublicServer> <Kommer> lol indeed
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12:02:31  <mensi> hmpf my winXP box runs more stable than my linux mobile phone
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12:11:53  <PublicServer> *** Wall-D has left the game (connection lost)
12:11:59  <Wall-D> !password
12:11:59  <PublicServer> Wall-D: eludes
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12:12:26  <PublicServer> *** Blizi has left the game (connection lost)
12:16:00  <Wall-D> hmm, joining as spectator because i don't know what to do else
12:16:17  <Mark> how about joining the company?
12:16:21  <PublicServer> <Combuster> you could start connecting industries
12:16:32  <PublicServer> <Combuster> ...for the ones that are still there...
12:16:44  <Mark> !password
12:16:44  <PublicServer> Mark: eludes
12:17:19  <PublicServer> *** Mark joined the game
12:17:30  <PublicServer> <Mark> i'll prospect 10 of each
12:17:49  <Mark> !rcon patch raw_industry_construction 1
12:17:50  <Mark> !rcon patch raw_industry_construction 2
12:18:00  <Wall-D> well yes, but after reading through the wiki theres a small brain overload .-)
12:18:16  <PublicServer> <Kenji> wait you read the wiki?
12:18:18  <PublicServer> <Combuster> mark: spamming mines?
12:18:24  <PublicServer> <Kenji> yaaaay \o/
12:18:42  <PublicServer> <Mark> there
12:18:46  <mensi> please blow up the power plants ;)
12:18:52  <Wall-D> well yes *shame on me*
12:19:09  <mensi> cargo drop is a terminus?
12:19:32  <PublicServer> <Kenji> umm no
12:19:57  <^Spike^> !password
12:19:57  <PublicServer> ^Spike^: eludes
12:20:00  <PublicServer> <Combuster> does the plan say anything on cargo train?
12:20:12  <mensi> yes
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12:20:18  <mensi> KenjiE20, sure it is
12:20:19  <PublicServer> *** ^Sp1ke^ joined the game
12:20:21  <Xaroth> goods trains TL4
12:20:37  <Xaroth> plan sais first pax, then goods tho
12:20:53  <PublicServer> <Kenji> mensi, then what's that on the other side
12:21:05  <mensi> something weird ;)
12:21:05  <Wall-D> and i think pax is running
12:21:15  <Xaroth> is Plunt fully attached already?
12:21:27  <PublicServer> <Kenji> PAX is pretty much running at current capacity
12:22:28  <PublicServer> *** Xaroth joined the game
12:22:54  <PublicServer> <Xaroth> oo nice work on plunt
12:23:10  <PublicServer> <Kenji> mensi I believe
12:26:36  <mensi> Kenji, for the cargo drop, don't you think we could do the other part a bit more "elegantly" ?
12:26:47  <mensi> one part of it has to go to the southern tracks
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12:26:51  <mensi> and one to the northern
12:27:02  <mensi> so you could like turn the thing the other way round
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12:35:47  <mensi> Kenji, the unconnected side of drop 1 has to be the same as the built one: connect to both directions of the ML. The ML is split up at that area, so there's gonna be one part going south, one going north
12:36:49  <PublicServer> <Kenji> hmm yes, it appear to be built wrong
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12:40:04  <phatmatt> !password
12:40:04  <PublicServer> phatmatt: hourly
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12:47:05  <Wall-D> !password
12:47:05  <PublicServer> Wall-D: hourly
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12:50:44  <Maza> Wall-E
12:51:05  <PublicServer> <Wall-D> nope Wall-D
12:51:53  <PublicServer> <Wall-D> i had this nick before the movie came up ...
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13:03:10  <PublicServer> <Wall-D> can i help anywhere?
13:03:24  <PublicServer> <Combuster> connect industries to SLs
13:03:36  <De_Ghosty> !date
13:03:37  <PublicServer> De_Ghosty: 14 Mar 2119
13:04:18  <PublicServer> <Wall-D> attention: me = newbie :-)
13:07:30  <PublicServer> <Kenji> rofl
13:07:39  <PublicServer> <Kenji> you're going to have to double head cargo
13:12:11  <PublicServer> *** Kenji has joined company #1
13:12:17  <PublicServer> <Kenji> .....cargo isn't misc
13:13:54  <PublicServer> <Kommer> is there already a good station?>
13:14:04  <PublicServer> <Kenji> farms should really, really be seperate
13:14:52  <PublicServer> <Kenji> bit late now though
13:15:29  <PublicServer> <Kenji> double head the cargo trains though please
13:15:49  <Suisse`> !password
13:15:49  <PublicServer> Suisse`: drench
13:15:56  <PublicServer> <Combuster> that bad?
13:16:00  <PublicServer> *** Suisse joined the game
13:16:01  <PublicServer> <Kenji> yes
13:16:03  <PublicServer> <Combuster> the plan says single-head
13:16:23  <PublicServer> <Kenji> coal/ore/steel at least MUST be double
13:17:26  <PublicServer> *** Mark has joined company #1
13:17:28  <PublicServer> <Mark> 'lo
13:17:37  <PublicServer> <Damalix> 'lo mark
13:17:46  <PublicServer> <Kommer> ey
13:17:52  <PublicServer> <Kenji> dont stop trains on the ML ..
13:17:52  <PublicServer> <Combuster> hi mark
13:18:13  <PublicServer> <Mark> Kenji: i just wanted to see its acceleration speed
13:18:21  <PublicServer> <Kenji> he was unloaded
13:18:33  <PublicServer> <Mark> yes, and?
13:18:40  <PublicServer> <Kenji> watch him leave the coal mine
13:18:44  <PublicServer> <Mark> even unloaded it was slow
13:18:53  <PublicServer> <Kenji> watch him now though
13:19:13  <PublicServer> <Mark> loaded it's much worse
13:19:33  <PublicServer> <Kenji> yup
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13:22:12  <jonde> !password
13:22:13  <PublicServer> jonde: bungle
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13:26:52  <PublicServer> <Kenji> lulz
13:27:07  <PublicServer> <Kenji> had to jam a short hopper on the back of the coal to make up the TL
13:27:21  <PublicServer> <Combuster> Same for grain
13:27:22  <PublicServer> <Kenji> the self discharging was about5 pixels too long
13:28:20  <PublicServer> <Combuster> Shall I build a trainyard?
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13:33:59  <[alt]buster> !password
13:33:59  <PublicServer> [alt]buster: bungle
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13:37:03  <[alt]buster> !password
13:37:03  <PublicServer> [alt]buster: hissed
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13:52:36  <PublicServer> <Damalix> I'm really bad@TTDCoop'ing today
13:53:36  <PublicServer> <Kenji> oh?
13:55:03  <damalix> @tunnels
13:55:03  <Webster> damalix: (tunnels <an alias, 2 arguments>) -- Alias for "echo !tell $nick about !gap  ".
13:55:10  <PublicServer> <Kenji> >_<
13:55:19  <damalix> !tunnel
13:55:20  <PublicServer> damalix: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
13:55:25  <PublicServer> <Kenji> playing with live lines ...
13:57:28  <gleeb> A crash?
13:57:42  <PublicServer> <Kenji> no, just disconnecting in the face of incoming traffic
13:58:30  <mensi> I am more important than incoming traffic :P ;)
13:58:38  <PublicServer> <Kenji> lies
13:59:33  <PublicServer> <Kenji> if you want to change something, make sure trains still have a path
13:59:41  <PublicServer> <Kenji> even it it's monstrously slow
14:00:20  <PublicServer> <Damalix> connect new path before removing the old one
14:00:26  <PublicServer> <Kenji> indeed
14:00:55  <mensi> alright done
14:01:12  <mensi> should be better now
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14:02:49  <mensi> oh oh cargo trains are slower
14:02:51  <PublicServer> <Combuster> connected the stuff on slendingworth falls
14:03:09  <PublicServer> <Combuster> We could downgrade the ICE to X2000
14:03:14  <PublicServer> <Kommer> grain train has coal carriage
14:03:16  <PublicServer> <Kommer> is that ok?
14:03:20  <PublicServer> <Combuster> where?
14:03:24  <PublicServer> <Combuster> of course not
14:03:28  <PublicServer> <Kommer> Slendingworth falls
14:03:30  <PublicServer> <Kommer> G
14:07:15  <PublicServer> <Combuster> k
14:07:26  <PublicServer> <Combuster> where to send goods to?
14:07:35  <PublicServer> <Kommer> there are no stations yet
14:07:41  <PublicServer> <Kenji> the on demand stations
14:07:47  <PublicServer> <Kommer> maybe make an extra station at a pax town?
14:08:10  <PublicServer> <Combuster> goods *delivery* on demand
14:08:20  <PublicServer> <Combuster> since demand is always infinite, that doesn't quite work...
14:08:29  <PublicServer> <Kenji> read the plan
14:08:37  <PublicServer> <Combuster> its really vague
14:08:40  <PublicServer> <Combuster> on this
14:08:42  <PublicServer> <Kenji> "everything not marked PAX are on-demand"
14:08:58  <PublicServer> <Kenji> "either more pax or goods"
14:09:41  <PublicServer> <Combuster> so unconnected towns = either pax pickup or goods drop
14:09:51  <PublicServer> <Kenji> no
14:10:14  <PublicServer> <Damalix> I'm curious about how drop1 will behave :p
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14:10:23  <PublicServer> <Kenji> mefing, runwood, pon are on-demands
14:10:35  <mensi> runwood can handle a lot of traffic
14:10:43  <mensi> and can be expanded to handle even more
14:11:01  <PublicServer> <Kenji> but then you have pax pathing issues
14:11:10  <PublicServer> <Combuster> runwood is right on top of drop 2
14:11:11  <PublicServer> *** Kommer has left the game (leaving)
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14:11:22  <PublicServer> <Combuster> not a good goods destination
14:11:25  <mensi> so runwood would be used for drop 1
14:11:39  <mensi> doesn't have pax pathing problems when used for drop 1 right?
14:11:52  <PublicServer> <Kenji> depends how the goods leave
14:12:17  <PublicServer> <Kenji> I think it still would
14:12:32  <mensi> but it's basically the same ML
14:12:48  <PublicServer> <Kenji> runwood is basically a pax junction bypass
14:12:50  <mensi> with CW and CCW
14:13:06  <PublicServer> <Kenji> it's pathed specifically for the pax paths
14:13:09  <mensi> one side of runwood is fully connected
14:13:16  <mensi> only the southern part is not
14:13:18  <PublicServer> <Kenji> which broke
14:13:21  <PublicServer> <Kenji> badly
14:13:27  <PublicServer> <Kenji> so I had to pull signalling
14:13:28  <mensi> huh?
14:13:52  <PublicServer> <Kenji> runwood pax CCW would go back onto the western approach to plunt
14:13:52  <mensi> I thought I built it pretty robust and with high bandwith
14:14:05  <mensi> ah
14:14:14  <PublicServer> <Kenji> and vice versa
14:14:26  <PublicServer> <Combuster> hmm
14:14:29  <PublicServer> <Combuster> locationwise
14:14:41  <PublicServer> <Combuster> brenfingway would be the best goods drop
14:15:09  <PublicServer> <Kenji> you could sneak an extra station into ponhattan
14:15:23  <mensi> yeah
14:15:30  <mensi> I think Ponhattan has to be rebuilt anyway
14:15:33  <mensi> at least the station
14:15:42  <PublicServer> <Kenji> it needs expanding in the least
14:15:49  <mensi> the hub should be fine, I invested a lot of time there ;)
14:16:27  <PublicServer> <Combuster> ponhattan is still rather close to drop 2
14:16:42  <mensi> Pronthill would be the other alternative
14:16:45  <PublicServer> <Kenji> everything is close to drop2
14:16:49  <mensi> but it's also built as a bypass
14:16:56  <PublicServer> *** Mark has left the game (connection lost)
14:17:09  <PublicServer> <Kenji> pront isn't that much a bypass
14:17:24  <PublicServer> <Kenji> only for SL traffic
14:17:25  <PublicServer> <Kenji> and thats moot
14:17:41  <PublicServer> <Kenji> but it's PAX only
14:17:42  <PublicServer> <Combuster> ponhattan and drop 2 fit on the same screen here...
14:18:01  <PublicServer> <Kenji> everything and drop2 fits on the same screen
14:18:08  <PublicServer> <Combuster> and i'm not even at max zoom
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14:19:18  <PublicServer> <Combuster> ok
14:19:27  <PublicServer> <Combuster> I haven't gotten a chance to see the other plans
14:19:32  <PublicServer> <Combuster> but there must have been better ones
14:19:48  <PublicServer> <Kenji> 'better' is quite subjective
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14:20:43  <mensi> the counter is going to overflow soon
14:20:58  <PublicServer> <Kenji> I think it has once
14:22:20  <damalix> add thousands then ;)
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14:38:13  <PublicServer> <Damalix> We'll need a Pickup 1
14:43:27  <mensi> something weird is wrong at the oil drop
14:43:56  <mensi> wtf?
14:44:03  <mensi> part of the station was not electrified
14:44:08  <mensi> how did that happen
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14:47:09  <mensi> weird things are happending
14:47:14  <mensi> coal trains go into drop 1
14:47:17  <mensi> and turn around
14:51:14  <PublicServer> *** LG has left the game (connection lost)
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14:51:32  <LG^> !password
14:51:32  <PublicServer> LG^: lither
14:51:45  <PublicServer> *** LG has left the game (connection lost)
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14:59:39  <PublicServer> <^Sp1ke^> i think i see a problem with the ore/oil drop...
14:59:46  <PublicServer> <^Sp1ke^> when it gets busy that is
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15:03:37  <damalix> !password
15:03:37  <PublicServer> damalix: lither
15:03:47  <PublicServer> *** Damalix joined the game
15:05:04  <Blizi> !password
15:05:04  <PublicServer> Blizi: lither
15:05:20  <PublicServer> *** Blizi joined the game
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16:02:49  <mensi> the freight trains are using the engines that bring me to zurich and back every day ;)
16:08:11  <hylje> such blasphemy
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16:13:44  <Ammler> mensi: are those red?
16:17:30  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
16:17:30  <PublicServer> *** ^Sp1ke^ has left the game (connection lost)
16:17:39  <hylje> red things go fasta
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16:39:28  <mensi> why should they not be red? ;)
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16:44:45  <PublicServer> <Combuster> connected goods to ponhattan
16:44:51  <PublicServer> <Combuster> and rebuilt the station
16:44:57  <PublicServer> <Combuster> hope you like it
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16:53:02  <Mark> !password
16:53:03  <PublicServer> Mark: badder
16:53:16  <PublicServer> *** Mark joined the game
16:53:21  <PublicServer> <Mark> 'lo
16:53:32  <PublicServer> <Mark> TRAINS
16:54:07  *** scook0__ has joined #openttdcoop
16:54:55  <PublicServer> <Combuster> :)
16:58:39  *** Killian_ has quit IRC
17:00:24  <mensi> drop 1 needs a pickup
17:00:32  <mensi> for goods and steel?
17:03:46  *** damalix has joined #openttdcoop
17:03:57  <damalix> !password
17:03:57  <PublicServer> damalix: badder
17:04:13  <PublicServer> *** Damalix joined the game
17:06:37  <PublicServer> *** melon has left the game (connection lost)
17:08:37  *** PeterT has joined #openttdcoop
17:08:43  <PeterT> !playercount
17:08:43  <PublicServer> PeterT: Number of players: 5
17:08:45  <PeterT> !password
17:08:45  <PublicServer> PeterT: quests
17:08:53  <PeterT> what are we doing now, voting?
17:09:02  <PublicServer> <Damalix> building
17:09:06  <Mark> read the topic
17:09:08  <PublicServer> <Damalix> and adding trains
17:09:33  <PeterT> where
17:09:49  <mensi> drop 1 needs a goods pickup ;)
17:10:07  <PublicServer> <Damalix> Build it on the top of the mountain ?
17:10:29  <mensi> somewhere there yes
17:10:29  *** Wall-D has quit IRC
17:10:33  <PeterT> are we ever going to have a PAX game with that map with 4 cities
17:10:38  <PeterT> !password
17:10:38  <PublicServer> PeterT: quests
17:10:47  <PublicServer> *** melon joined the game
17:10:50  <PublicServer> *** melon has changed his/her name to Peter
17:11:02  <PublicServer> <Peter> oh, its still this map
17:11:08  <PublicServer> <Peter> i thought it was a new one
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17:12:40  <PublicServer> <Damalix> but we'll need to TF a little to build there
17:13:15  <Mark> [19:10] <PeterT> are we ever going to have a PAX game with that map with 4 cities -> ???
17:13:27  <Mark> we did that the time we had it loaded
17:13:39  <PeterT> yes, when are we going to have that again
17:14:32  <PublicServer> <Damalix> Pax only are very interesting with cargoDest patch
17:15:21  <Mark> why would we lead it again?
17:15:24  <Mark> it was finished
17:15:36  <PeterT> because it was fun
17:15:43  <PublicServer> *** Peter has left the game (leaving)
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17:15:50  <Mark> why load a finished map?
17:16:07  <XeryusTC> hmm, is the current game ever going to be finished?
17:16:38  <Mark> we actually have some trains running :)
17:17:18  <XeryusTC> oh wow
17:17:29  <XeryusTC> are they real trains or just a bunch of those "fun trains"
17:17:48  <PublicServer> <Damalix> hey are real
17:17:52  <KenjiE20> 'fun trains'
17:17:53  <KenjiE20> ?
17:17:55  <PublicServer> <Damalix> :o
17:18:07  <PublicServer> *** Mark has joined spectators
17:18:09  <KenjiE20> what are fun trains?
17:18:15  <XeryusTC> kenjiE20: those trains that dont serve a purpose
17:18:28  <XeryusTC> like the ones that drive through the network plan
17:18:29  <KenjiE20> you mean eyecandy?
17:18:32  <XeryusTC> or crazy constructs
17:18:37  <KenjiE20> ah
17:18:43  <XeryusTC> or in concepts that are not part of the network ;)
17:18:52  <XeryusTC> and also eyecandy trains indeed :o
17:18:53  <KenjiE20> yea, I never got that either tbh
17:19:09  <KenjiE20> example trains and eyecandy yes, random train in the plan no
17:19:34  <XeryusTC> i think those come from boredom
17:19:40  <KenjiE20> probably
17:20:26  <mensi> the bored can build the drop1 pickup ;)
17:20:42  <KenjiE20> that would be a more constructive use of time for sure
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17:21:47  <PublicServer> <Damalix> Must the pickup be a 4 way like the drop ?
17:22:33  <mensi> I think it doesn't matter as long as it can handle the steel and goods output
17:22:45  <XeryusTC> hmm, it would be almost better to thrash this game, although that's a waste of a good map :o
17:22:59  <mensi> thrash?
17:23:17  * KenjiE20 emo-thrashes
17:23:20  <Ammler> we NEVAR trash games!
17:23:34  <XeryusTC> yes we do
17:23:35  <KenjiE20> 143?
17:23:37  <XeryusTC> or well, we did :P
17:23:39  <KenjiE20> or 144
17:23:41  <KenjiE20> whichever
17:23:43  <Ammler> no
17:23:53  <Ammler> that is on the archive, isn't?
17:24:02  <KenjiE20> it still increased the game numbers
17:24:13  <KenjiE20> and there's still a save
17:24:13  <XeryusTC> thrashed games arent in the archive ofcourse
17:24:17  <XeryusTC> and neither counted as a game
17:24:37  <Ammler> we didn't trash games, they just went lost
17:24:38  <mensi> thrash is a computer science term and kinda doesn't apply here? ;)
17:24:51  <Mark> we did trash a game
17:24:58  <Mark> just one though
17:25:04  <Ammler> XeryusTC: it was on times you were a noob, so we had to trash them maybe :P
17:25:22  <XeryusTC> we've thrashed alot of games with very little activity :P
17:25:40  <Ammler> that was the first I read about you, btw. ;-)
17:25:44  <hylje> smaller games more chaos
17:25:45  <Mark> thrash = as in thrash metal, trash = as in trash bin
17:25:57  <KenjiE20> @dict thrash
17:25:58  <Webster> KenjiE20: gcide: Thrash \Thrash\, Thresh \Thresh\, v. t. 1. To practice thrashing grain or the like; to perform the business of beating grain from straw; as, a man who thrashes well. [1913 Webster] 2. Hence, to labor; to toil; also, to move violently. [1913 Webster] I rather would be Maevius, thrash for rhymes, Like his, the scorn and scandal of the times. --Dryden. [1913 Webster]; (11 more messages)
17:26:21  <KenjiE20> hmm, thrash is thresh? who knew
17:26:38  <mensi> http://en.wikipedia.org/wiki/Thrash_(computer_science)
17:27:05  <XeryusTC> well, trash then :P
17:27:07  <XeryusTC> same difference
17:28:31  <KenjiE20> *sneeze*
17:28:49  <KenjiE20> *blink blink*
17:28:51  <XeryusTC> indeed, i just sneezed
17:29:01  <KenjiE20> huh, disorienting sneeze of doom
17:29:10  <mensi> btw what is it that you don't like about this game?
17:29:17  <KenjiE20> get out of my body!!
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18:24:10  <Kangoo> !password
18:24:10  <PublicServer> Kangoo: enrich
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18:27:19  * ddfreyne finished his 2nd big openttd game today
18:27:34  <ddfreyne> started playing it about a week ago, and enjoying it immensely so far (but not having a lot of time)
18:27:43  <ddfreyne> it's far more complicated than it seems at first sight, heh
18:28:09  <Mark> do share
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18:32:35  <ddfreyne> still playing games on a very low difficulty level, and not quite using everything the way i should… mainlines with stations etc
18:32:44  <ddfreyne> also been reading the massive amount of wiki pages out there… very very useful
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18:37:13  <tneo> that is the way to get a good understanding of the building principals ddfreyne
18:37:38  <tneo> and like mark said show it to the world :), post it on the forums.
18:38:15  <ddfreyne> not sure what to share, exactly :)
18:39:13  <PublicServer> *** Combuster has left the game (connection lost)
18:40:22  <ddfreyne> I even turned vehicle breakdowns off because it was jamming my network… but of course any decent network should be able to cope with that
18:41:09  <ddfreyne> I can't seem to figure out how to autoreplace outdated vehicles, though… I believe it should be possible, but haven't been able to do that yet… any hints?
18:41:54  <PublicServer> <Damalix> Isn't there an option to do it ?
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18:43:35  <combuster> !password
18:43:35  <PublicServer> combuster: regale
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18:43:57  <ddfreyne> Ah, hmm… I know how to replace old vehicles with new ones of a different kind; am I being dense and should I simply be able to use that to replace vehicles of the *same* kind?
18:44:04  <ddfreyne> (can't check atm)
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18:48:05  <PublicServer> <Damalix> Add some steel as well in eyecandy ?
18:48:14  <PublicServer> <Combuster> there is steel in eyecandy
18:48:17  <PublicServer> <Damalix> ok
18:48:25  <PublicServer> <Combuster> there is only none of it waiting
18:48:28  <PublicServer> <Damalix> I was too lazy to seek it
18:54:40  <PublicServer> <Damalix> Is Towngrowth on ?
18:54:54  <PublicServer> <Combuster> I suspect not
18:55:28  <KenjiE20> @man replace
18:55:30  <Webster> Search results - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=replace
18:56:06  <KenjiE20> ^yup first result there ddfreyne
18:56:25  <ddfreyne> Webster: yeah… but that only works for different vehicle types… not for identical types
18:56:56  <KenjiE20> then you want the second result
18:57:08  <KenjiE20> i think
18:57:16  <ddfreyne> ahh, autorenew, not autoreplace
18:57:20  <ddfreyne> excellent
18:57:23  <ddfreyne> @man autorenew
18:57:26  <Webster> Autorenew vehicles - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=autorenew
18:57:28  <ddfreyne> this :)
18:57:32  <^Spike^> !password
18:57:32  <PublicServer> ^Spike^: madcap
18:57:34  <KenjiE20> yup
18:57:40  <ddfreyne> thanks
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18:57:45  <KenjiE20> np
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19:04:18  <Mark> ddfreyne: you don't need autorenew when playing without breakdowns
19:04:22  <Mark> we don't do that either
19:04:48  <ddfreyne> yes, but I intend to reactivate breakdowns at some point anyway
19:06:14  <Mark> breakdowns and high capacity networks don't go too well together
19:06:40  <Ammler> don't go at all ;-)
19:07:25  <Ammler> does it need again a breakdown game to show it some new players?
19:07:39  <ddfreyne> Mark: so you usually play with breakdowns off altogether?
19:07:45  <Mark> yes
19:07:51  <PublicServer> <Damalix> I've never played such a game
19:07:52  <KenjiE20> and disabled servicing
19:07:58  <Mark> usually is an understatement
19:08:07  <KenjiE20> good for coop multiplayer
19:08:15  <ddfreyne> alright
19:08:22  <KenjiE20> not so interesting personally for SP
19:10:48  <ddfreyne> I guess I'll just forget about breakdowns, servicing and autorenew too, then ;)
19:10:50  <PublicServer> <Damalix> Will we be able to remove MM ?
19:11:04  <PublicServer> <Combuster> you'd have to kill the buses first :)
19:11:38  <PublicServer> <Combuster> +1 for removing the MM
19:12:20  <PublicServer> <Damalix> So I send all RVs to the depots
19:12:33  <PublicServer> <Damalix> someone has done it already :p
19:12:34  <PublicServer> <Combuster> They'Re already jamming in there :)
19:12:50  <PublicServer> <Combuster> kill?
19:12:56  <KenjiE20> don't forget to swap mefings stations
19:13:04  <PublicServer> <Combuster> ?
19:13:05  <PublicServer> <Damalix> yep
19:13:07  <KenjiE20> since all the distant pickups there are MMs
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19:16:51  <PublicServer> <Combuster> MM nuked
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19:51:54  <PublicServer> <Mark> we should re-introduce some term like "SH" for station hub
19:52:45  <XeryusTC> PH :P
19:52:48  <XeryusTC> principal hub :P
19:52:54  <PublicServer> <Mark> weird term that is
19:52:59  <PublicServer> <Mark> perhaps SBH
19:53:01  <XeryusTC> true
19:53:14  <XeryusTC> SB?
19:53:17  <PublicServer> <Mark> to add some confusion :)
19:53:22  <XeryusTC> !wiki line hierarcy
19:53:22  <PublicServer> XeryusTC: http://www.openttdcoop.org/wiki/Main_Page
19:53:24  <PublicServer> <Mark> station branch hub
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19:53:47  <XeryusTC> http://www.openttdcoop.org/wiki/Line_hierarchy
19:57:25  <XeryusTC> although that article is majorly old :P
19:57:50  <Mark> yeah
19:57:56  <Mark> some stuff is not even true anymore
19:58:01  <Mark> not for all games at least
19:58:27  <XeryusTC> well, only the difference between a slh and branch line might not be
19:58:45  <XeryusTC> and that slhs are connected to multiple MLs, but that shouldn't happen anyway :P
20:01:38  <tneo> tag it for updating
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20:04:25  <Mark> so, shall i start renaming to SBH?
20:04:59  <tneo> sbh ?
20:05:07  <Mark> station branch hub
20:05:23  <XeryusTC> sbh might also mean the splits of a sl leading to a primary station imo
20:05:27  <tneo> never seen that used even
20:05:38  <Mark> indeed, i want to introduce it :P
20:05:50  <Mark> people are now calling those hubs slhs
20:05:58  <Mark> msh?
20:06:02  <Mark> main station hub
20:06:12  <XeryusTC> would be better indeed
20:06:19  <XeryusTC> especially as i understood it right away :P
20:06:25  <Mark> yeah
20:06:34  <Mark> also sounds less like BBH and SLH
20:07:05  <Mark> i'll just do it the cold turkey way and start changing signs :P
20:07:08  <Mark> and make a blog post
20:07:17  <Mark> to clearify the differences
20:07:41  <tneo> and update wiki
20:07:43  <tneo> :P
20:07:45  <Mark> yes
20:07:50  <PublicServer> *** Mark has joined company #1
20:10:10  <Kommer> !password
20:10:10  <PublicServer> Kommer: strode
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20:18:46  <dangerdan> hihi
20:18:53  <Mark> hoho
20:19:05  <mensi> haha
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20:32:44  <mensi> !password
20:32:44  <PublicServer> mensi: rubier
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20:38:24  <mensi> town growth is still disabled right?
20:39:05  <Mark> what's the proper spelling for an abbrevation in plural?
20:39:39  <PublicServer> <Damalix> In english, I't say ...'s
20:39:44  <PublicServer> <Damalix> I'd say*
20:39:46  <mensi> http://www.grammar-monster.com/lessons/apostrophes_show_plural_of_abbreviations.htm
20:39:47  <Webster> Title: Grammar Lesson - Apostrophes to show the plural of abbreviations (at www.grammar-monster.com)
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20:40:59  <Mark> so "SLH's"?
20:41:10  <Mark> ah right
20:41:12  <Mark> SOS's
20:41:27  <mensi> it's kind of conflicting
20:41:47  <mensi> below it says you do not use apostrophes for the plurals of normal abbreviations
20:41:56  <mensi> and SOS is a normal one, isn't it
20:42:13  <PublicServer> <Damalix> I don't understant either this page
20:42:16  <mensi> ok then you would have SOSs which looks strange
20:42:19  <mensi> but still
20:42:58  <Mark> right
20:43:02  <Mark> i'll go with 's
20:43:04  <PublicServer> *** mensi has left the game (connection lost)
20:43:08  <Mark> what's this called: /
20:43:10  <Mark> a slash?
20:43:24  <mensi> forward slash
20:43:29  <Mark> k
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21:05:24  <PublicServer> <Damalix> Aha, traffic is growingbuzzier :)
21:06:11  <PublicServer> <Combuster> Connected some hundred square kilometers at SLH04
21:09:18  <PublicServer> <Damalix> ok
21:09:45  <PublicServer> <Combuster> was waiting for the other train to leave
21:09:53  <PublicServer> <Damalix> ok
21:10:20  <PublicServer> <Damalix> I usually ask them to go to the next order
21:10:42  <PublicServer> <Combuster> works too
21:11:03  <PublicServer> <Combuster> I tend to sticky things in the top-right corner of my screen
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21:22:41  <Hafai> !password
21:22:42  <PublicServer> Hafai: swills
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21:24:54  <Webster> Latest update from blog: (Re)-Introducing Main Station Hubs <http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/>
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21:30:42  <combuster> I'm off for the night
21:30:48  <PublicServer> <Damalix> gn then
21:30:52  <combuster> night all
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21:31:16  <Hafai> cya
21:39:47  <XeryusTC> hmm mark
21:40:01  <XeryusTC> i think we might want to stick to the same method of naming hubs
21:40:18  <XeryusTC> like <hubtype><number> vs <hubtype> <number>
21:40:23  <XeryusTC> as it is important for sorting :P
21:41:04  <Ammler> http://www.openttdcoop.org/wiki/Naming_conventions <-- and you might like to update that page
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22:11:18  <PublicServer> <Damalix> Good nightall
22:11:25  <PublicServer> <Damalix> I'm off to bed
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22:16:29  <Blizi> !password
22:16:29  <PublicServer> Blizi: bubbly
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23:19:45  *** ChanServ sets mode: +o Phazorx
23:19:58  <Phazorx> !help
23:19:59  <PublicServer> Phazorx: http://www.openttdcoop.org/wiki/IRC_Commands
23:20:10  <Phazorx> !download
23:20:10  <PublicServer> Phazorx: !download autostart|autoupdate|lin|lin64|osx|win32|win64|win9x
23:20:18  <Phazorx> !download win32
23:20:18  <PublicServer> Phazorx: http://binaries.openttd.org/nightlies/trunk/r16520/openttd-trunk-r16520-windows-win32.zip
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23:29:05  <Phazorx> !password
23:29:05  <PublicServer> Phazorx: sifted
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23:56:33  <Maza> 7win move 18
23:56:34  <Maza> mrrrr

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