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00:26:54 *** Zorn has joined #openttdcoop 00:26:59 *** openttdcoop sets mode: +v Zorn 00:28:26 *** Brianetta has quit IRC 00:34:24 *** Zorni has quit IRC 00:35:44 *** Wall-D has joined #openttdcoop 00:35:48 *** openttdcoop sets mode: +v Wall-D 00:35:53 <Wall-D> !password 00:35:53 <PublicServer> Wall-D: garret 00:36:08 *** KenjiE20|SSH has quit IRC 00:36:49 <PublicServer> *** Wall-D joined the game 00:38:24 *** KenjiE20|LT has joined #openttdcoop 00:38:24 *** ChanServ sets mode: +o KenjiE20|LT 00:38:29 *** openttdcoop sets mode: +v KenjiE20|LT 00:38:31 *** KenjiE20 has quit IRC 00:39:35 <PublicServer> *** Wall-D has left the game (leaving) 00:40:12 *** Wall-D has quit IRC 01:05:16 *** Fuco has quit IRC 02:18:52 *** themroc- has joined #openttdcoop 02:18:57 *** openttdcoop sets mode: +v themroc- 02:22:56 *** themroc has quit IRC 02:43:16 *** themroc- has quit IRC 02:52:56 *** KenjiE20|LT has quit IRC 05:10:23 *** nickman87 has joined #openttdcoop 05:10:29 *** openttdcoop sets mode: +v nickman87 05:10:44 <nickman87> !players 05:10:46 <PublicServer> nickman87: There are currently no clients connected to the server 05:10:47 <nickman87> !password 05:10:47 <PublicServer> nickman87: razors 05:11:32 <PublicServer> *** Nickman joined the game 05:22:17 <PublicServer> *** Nickman has left the game (connection lost) 05:27:23 *** ODM has joined #openttdcoop 05:27:23 *** ChanServ sets mode: +o ODM 05:27:28 *** openttdcoop sets mode: +v ODM 06:30:57 *** [com]buster has joined #openttdcoop 06:30:57 *** ChanServ sets mode: +o [com]buster 06:31:02 *** openttdcoop sets mode: +v [com]buster 06:36:20 *** Combuster has quit IRC 06:36:20 *** [com]buster is now known as Combuster 06:49:39 *** stuffcorpse has quit IRC 07:06:51 <nickman87> anyone awake? :) 07:13:06 *** [com]buster has joined #openttdcoop 07:13:06 *** ChanServ sets mode: +o [com]buster 07:13:06 *** Combuster has quit IRC 07:13:09 *** [com]buster is now known as Combuster 07:13:11 *** openttdcoop sets mode: +v Combuster 07:17:01 *** nickman87 has quit IRC 07:35:58 *** Yexo has quit IRC 07:35:59 *** zakjan has joined #openttdcoop 07:36:04 *** openttdcoop sets mode: +v zakjan 07:53:07 <PublicServer> *** zakjan joined the game 07:54:04 <PublicServer> <zakjan> interesting map 07:59:04 <PublicServer> *** zakjan has left the game (leaving) 08:04:47 *** Progman has joined #openttdcoop 08:04:52 *** openttdcoop sets mode: +v Progman 08:30:09 *** Brianetta has joined #openttdcoop 08:30:09 *** ChanServ sets mode: +o Brianetta 08:30:14 *** openttdcoop sets mode: +v Brianetta 08:34:39 *** stuffcorpse has joined #openttdcoop 08:34:45 *** openttdcoop sets mode: +v stuffcorpse 08:36:09 *** Wurzel49 has joined #openttdcoop 08:36:14 *** openttdcoop sets mode: +v Wurzel49 08:36:19 *** nickman87 has joined #openttdcoop 08:36:24 *** openttdcoop sets mode: +v nickman87 08:36:25 <nickman87> !players 08:36:26 <PublicServer> nickman87: There are currently no clients connected to the server 08:50:45 *** ^Spike^ has joined #openttdcoop 08:50:50 *** openttdcoop sets mode: +v ^Spike^ 08:52:47 <^Spike^> !password 08:52:47 <PublicServer> ^Spike^: skiing 08:53:07 <PublicServer> *** ^Sp1ke^ joined the game 08:54:07 <PublicServer> *** ^Sp1ke^ has joined company #1 08:54:32 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 08:54:39 <Mark> morning 08:54:44 <^Spike^> morning :) 08:54:56 <Mark> !password 08:54:57 <PublicServer> Mark: skiing 08:54:59 <Combuster> mogge Mark 08:55:03 <Mark> :) 08:55:13 <PublicServer> *** Mark joined the game 08:55:40 <PublicServer> <Mark> so now we still have a coal MM 08:55:41 <PublicServer> <Mark> meh 08:55:56 <^Spike^> well it makes money :) 08:56:06 <PublicServer> <Mark> and unbalances the economy 08:56:24 <^Spike^> don't look at me i wanted to do pax :) 08:56:28 <PublicServer> *** Game unpaused (enough players) 08:56:30 <PublicServer> *** combuster joined the game 08:56:46 <PublicServer> <Mark> i'm tempted to kill it, otherwise we'll have coal surges on the final network 09:01:38 *** Farden has joined #openttdcoop 09:01:43 *** openttdcoop sets mode: +v Farden 09:01:59 <Farden> !playercount 09:01:59 <PublicServer> Farden: Number of players: 2 09:02:01 <Farden> !password 09:02:01 <PublicServer> Farden: royals 09:02:21 <PublicServer> *** Farden joined the game 09:02:23 <PublicServer> <Farden> hi there! 09:02:24 <PublicServer> <Mark> hello 09:02:45 <PublicServer> <Farden> seems that our little plane MM is working well 09:03:07 <PublicServer> <Mark> it's still a coal MM with all its downsides 09:05:27 <PublicServer> <Farden> looking for a place to put a plan... 09:05:32 <PublicServer> <Mark> see !here 09:05:36 <PublicServer> <Mark> plenty of room 09:05:45 <PublicServer> <Mark> dont spend millions on blowing up oceans this early 09:05:52 <PublicServer> <Farden> don't worry^^ 09:05:58 <PublicServer> <Farden> I'm not that stupid^^ 09:06:19 <PublicServer> <Mark> someone else was 09:06:29 <PublicServer> <Farden> I see 09:06:57 <Combuster> [23:52] <+PublicServer> * combuster wonders where the space for planning is 09:07:01 <Combuster> [23:52] <+PublicServer> <planetm4ker> deep blue 09:07:12 <PublicServer> <Mark> right.. 09:09:04 <PublicServer> *** combuster has left the game (leaving) 09:09:57 <Combuster> be making a plan later 09:10:13 <Combuster> too difficult map to just churn out something 09:16:00 *** Combuster has quit IRC 09:17:01 <PublicServer> <Farden> BBL 09:17:04 <PublicServer> *** Farden has left the game (leaving) 09:17:04 <PublicServer> *** Game paused (not enough players) 09:17:14 <Mark> !password 09:17:14 <PublicServer> Mark: crises 09:17:27 <PublicServer> *** Game unpaused (enough players) 09:17:29 <PublicServer> *** Mark #1 joined the game 09:17:36 <PublicServer> *** Mark has left the game (leaving) 09:17:37 <PublicServer> *** Game paused (not enough players) 09:17:39 <PublicServer> *** Mark #1 has left the game (leaving) 09:17:51 *** Venxir has joined #openttdcoop 09:17:56 *** openttdcoop sets mode: +v Venxir 09:32:31 *** Brianetta has quit IRC 10:00:41 *** themroc has joined #openttdcoop 10:00:46 *** openttdcoop sets mode: +v themroc 10:08:43 <nickman87> !players 10:08:44 <PublicServer> nickman87: There are currently no clients connected to the server 10:09:42 <nickman87> !password 10:09:42 <PublicServer> nickman87: foyers 10:10:09 <PublicServer> *** Nickman joined the game 10:15:23 *** zakjan has quit IRC 10:16:11 <PublicServer> *** Nickman has left the game (leaving) 10:18:12 *** nickman87 has quit IRC 10:28:10 *** ^Spike^ has quit IRC 10:28:20 *** ^Spike^ has joined #openttdcoop 10:28:26 *** openttdcoop sets mode: +v ^Spike^ 10:40:27 *** Zulan has joined #openttdcoop 10:40:31 *** openttdcoop sets mode: +v Zulan 10:41:01 <hylje> !password 10:41:01 <PublicServer> hylje: leafed 10:41:09 <PublicServer> *** hylje joined the game 10:41:10 <PublicServer> *** hylje has joined spectators 10:42:38 <PublicServer> <hylje> oh yeah larger airports 10:44:20 *** Chris_Booth has joined #openttdcoop 10:44:25 *** openttdcoop sets mode: +v Chris_Booth 10:44:38 <Chris_Booth> !password 10:44:38 <PublicServer> Chris_Booth: hewing 10:44:47 <PublicServer> *** Chris Booth joined the game 10:45:21 <PublicServer> *** hylje has joined company #1 10:45:21 <PublicServer> *** Game unpaused (enough players) 10:45:27 <PublicServer> <Chris Booth> morning 10:45:36 <PublicServer> <hylje> hey 10:45:38 <PublicServer> <Chris Booth> this map is never going to work on low TF 10:51:50 <PublicServer> <Chris Booth> hylje isnt it north south? not east west? 10:52:00 *** HDIEagle has joined #openttdcoop 10:52:05 *** openttdcoop sets mode: +v HDIEagle 10:52:15 <PublicServer> <Chris Booth> as there is more land in the south 10:52:19 <PublicServer> <Chris Booth> than in the west 10:52:53 <PublicServer> <hylje> well i'm just going by the old compass that said north is top left 10:53:08 <PublicServer> <Chris Booth> no more coal MM? 10:53:35 <PublicServer> <hylje> i guess not 10:54:22 <Chris_Booth> http://www.openttdcoop.org/wiki/Compass 10:54:30 <Chris_Booth> that is the openttdcoop compass 10:54:36 <Chris_Booth> so north it top of the map 10:54:40 <Chris_Booth> south is bottom 10:54:58 <PublicServer> <Chris Booth> east and west have much less land 10:55:09 <HDIEagle> alright my friends that i've gone nocturnal for 10:55:11 <HDIEagle> !password 10:55:11 <PublicServer> HDIEagle: hewing 10:55:21 <PublicServer> <Chris Booth> lol 10:55:22 <PublicServer> <hylje> durr if you build the ingame compass next to my plan i'm as correct as one can need me 10:55:23 <PublicServer> <Chris Booth> we are good 10:55:29 <HDIEagle> !dl win 10:55:29 <PublicServer> HDIEagle: unknown option "win" 10:55:31 <HDIEagle> !dl win32 10:55:31 <PublicServer> HDIEagle: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip 10:55:52 <HDIEagle> !grf 10:55:52 <PublicServer> HDIEagle: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 10:56:11 <PublicServer> <Chris Booth> ooh i am wrong 10:56:16 <PublicServer> <Chris Booth> i see what you mean now 10:57:14 <PublicServer> <Chris Booth> i always workded with north it top croner of the map 10:57:30 <PublicServer> <Chris Booth> but if you work with north being the top longest line 10:57:39 <PublicServer> <Chris Booth> which the coop compass suggest then i am wrong 10:58:12 <PublicServer> <Chris Booth> eagle you going to make a plan 10:58:16 <PublicServer> <Chris Booth> now your awake at night 10:58:20 *** defrangh has joined #openttdcoop 10:58:25 *** openttdcoop sets mode: +v defrangh 10:58:33 *** defrangh is now known as Nickman87 10:58:37 <Nickman87> !players 10:58:39 <PublicServer> Nickman87: Client 53 (Orange) is hylje, in company 1 (OpenTTD Coop A/S) 10:58:39 <PublicServer> Nickman87: Client 54 (Orange) is Chris Booth, in company 1 (OpenTTD Coop A/S) 10:58:51 *** Nickman87 has quit IRC 11:00:14 *** FooBar_ has joined #openttdcoop 11:00:19 *** openttdcoop sets mode: +v FooBar_ 11:00:22 <Chris_Booth> !archive 11:00:22 <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 11:00:55 <PublicServer> *** Chris Booth has left the game (leaving) 11:00:55 <PublicServer> *** Game paused (not enough players) 11:01:02 *** Chris_Booth has quit IRC 11:02:39 *** Nickman87 has joined #openttdcoop 11:02:44 *** openttdcoop sets mode: +v Nickman87 11:02:45 <Nickman87> !password 11:02:45 <PublicServer> Nickman87: sodomy 11:03:14 <PublicServer> *** Game unpaused (enough players) 11:03:16 <PublicServer> *** Nickman joined the game 11:03:19 <PublicServer> <Nickman> hi there 11:03:22 <PublicServer> <hylje> helo 11:04:44 <PublicServer> <Nickman> secondaries is goods and stuff? 11:04:47 <PublicServer> <hylje> ya 11:04:50 <PublicServer> <Nickman> k :) 11:04:53 <PublicServer> <Nickman> then I'm on track ;) 11:05:50 *** Zulan has quit IRC 11:06:13 <PublicServer> <Nickman> no archive for prev game? 11:06:42 <PublicServer> <hylje> archives aren't automatic yet 11:07:03 <PublicServer> <hylje> it would be hilarious nobody would have the savegame this time 11:07:19 <PublicServer> <Nickman> :D 11:07:25 <PublicServer> <Nickman> have it? :D 11:07:28 <PublicServer> <hylje> i dont 11:07:31 <PublicServer> <Nickman> no, I don't sorry :) 11:07:32 <HDIEagle> O.o 11:07:48 <PublicServer> <Nickman> I do have autosave files? 11:07:58 <HDIEagle> when did it end 11:07:59 <hylje> check them out before they overwrite 11:08:03 <PublicServer> <Nickman> :) 11:08:04 <HDIEagle> !password 11:08:04 <PublicServer> HDIEagle: sodomy 11:08:35 <HDIEagle> hrm, why my grfs not matchig 11:08:39 <PublicServer> <Nickman> I have one, I'll keep it safe ;) 11:09:10 <HDIEagle> my last save is 2009.07.02 1:25 PM (GMT -8) 11:09:13 <PublicServer> <hylje> check out bananas 11:10:08 <PublicServer> <Nickman> mine 2009.07.03 21:50 European time (GMT + 1 I think?) 11:10:26 <PublicServer> <Nickman> it's from when I last played the game last night so... :) 11:10:36 <PublicServer> <Nickman> right before we were starting a new one 11:10:53 <PublicServer> <hylje> goodie 11:11:01 <HDIEagle> argh, whym i getting a newgrf mismatch :( 11:11:03 <PublicServer> <Nickman> I made a copy of it ;) 11:11:05 <PublicServer> <hylje> so we don't got a Chaos Curse 11:11:12 <PublicServer> <Nickman> I got it to Eagle 11:11:20 <PublicServer> <Nickman> Just updated trough the auto download? 11:11:25 <hylje> HDIEagle: update from bananas and refresh server 11:11:32 <HDIEagle> !bananas 11:11:37 <hylje> it's in your game 11:12:09 <HDIEagle> content dL? 11:12:17 <hylje> yeah 11:12:17 <PublicServer> <Nickman> I like looking at the trains in previous game :D 11:12:25 <HDIEagle> one by one? 11:12:33 <PublicServer> <hylje> select all, download 11:12:47 <HDIEagle> how to select all 11:13:00 <PublicServer> <Nickman> there is a button in the left bottom corner 11:13:10 <PublicServer> <hylje> (careful it's not let's set so double the killer delete select all) 11:13:28 <HDIEagle> hylje: is that english? 11:13:30 <HDIEagle> O.o 11:13:47 <PublicServer> <hylje> nah, a fuckup at a MS voice recognition demo 11:14:11 <HDIEagle> !password 11:14:11 <PublicServer> HDIEagle: jabber 11:14:20 <PublicServer> *** HD1Eagle joined the game 11:14:29 <HDIEagle> i was wanting a long map 11:14:35 <PublicServer> <hylje> 128x2048 11:16:02 <PublicServer> <Nickman> It will be hard to build high capacity statins for drops at the adges :D 11:16:11 <PublicServer> <Nickman> certainly with low terra forming? 11:16:15 *** KenjiE20 has joined #openttdcoop 11:16:15 *** ChanServ sets mode: +o KenjiE20 11:16:20 *** openttdcoop sets mode: +v KenjiE20 11:17:01 *** KenjiE20|SSH has joined #openttdcoop 11:17:01 *** ChanServ sets mode: +o KenjiE20|SSH 11:17:06 *** openttdcoop sets mode: +v KenjiE20|SSH 11:18:38 <PublicServer> <Nickman> don't we want city ariports? 11:18:47 <PublicServer> <Nickman> or wait for metropolitan? 11:20:59 <PublicServer> <hylje> you can change them if you wish 11:21:17 <PublicServer> <hylje> a pretty low investment for the potential profits 11:21:28 <PublicServer> <Nickman> city stations? 11:21:58 *** zakjan has joined #openttdcoop 11:22:03 *** openttdcoop sets mode: +v zakjan 11:24:05 <PublicServer> <Nickman> it's impossible to remove wihtout stopping the planes at other airport :D 11:24:31 <HDIEagle> build new and change orders? 11:24:49 <PublicServer> <Nickman> don't want to :) 11:25:06 <PublicServer> <HD1Eagle> build temp change orders remove rebuild change orders? 11:25:17 <PublicServer> <Nickman> k 11:25:22 <PublicServer> <hylje> remove orders rebuild re-add orders 11:25:25 <PublicServer> <hylje> no need for temp 11:25:45 <PublicServer> <hylje> mm a finnish loco 11:26:16 <PublicServer> <Nickman> noice conerns :( 11:26:21 <PublicServer> <hylje> noooo 11:26:45 <PublicServer> <Nickman> can't build it 11:26:46 <PublicServer> <hylje> walk it further 11:26:55 <PublicServer> <Nickman> I've got one ;) 11:27:22 <PublicServer> <Nickman> still to close 11:27:57 <PublicServer> *** zakjan joined the game 11:28:10 <^Spike^> !password 11:28:11 <PublicServer> ^Spike^: supers 11:28:18 <PublicServer> *** ^Sp1ke^ joined the game 11:28:27 <PublicServer> <Nickman> to spread out... 11:29:33 <PublicServer> <Nickman> k, one done :) 11:29:45 <HDIEagle> i can't do it 11:29:47 <HDIEagle> i'm asleep :( 11:29:49 <HDIEagle> good night 11:29:53 <PublicServer> <hylje> nini 11:29:58 <PublicServer> *** HD1Eagle has left the game (leaving) 11:30:08 *** HDIEagle has quit IRC 11:31:45 <PublicServer> <Nickman> done :) 11:38:00 <PublicServer> <hylje> MONORAIL 11:38:13 <PublicServer> <Nickman> monorail! 11:38:40 <PublicServer> <hylje> oh it's third rail instead 11:39:02 <PublicServer> <zakjan> bad grf? 11:39:07 <PublicServer> <hylje> no 11:39:19 <PublicServer> <hylje> its a shame grfs arent made for ottd 11:39:31 <PublicServer> <hylje> because ottd would best support different rail types itself 11:39:45 <PublicServer> <hylje> we could have 3rd rail AND overhead on the same tracks 11:39:50 <PublicServer> <Nickman> never used third rail before :) 11:39:53 <PublicServer> <hylje> and have the third rail drawn right 11:40:06 <PublicServer> *** ^Sp1ke^ has joined company #1 11:40:07 <PublicServer> <Nickman> OTTD rulez ;) 11:42:09 <PublicServer> *** hylje has left the game (leaving) 11:46:46 <PublicServer> <Nickman> lets do a chais plan this time!:D 11:46:50 <PublicServer> <Nickman> chaos 11:49:34 <PublicServer> <Nickman> 11 planes are in the depot? 11:49:46 <PublicServer> <Nickman> at chonnville 11:49:53 <PublicServer> <Nickman> new ones? 11:50:06 <PublicServer> *** zakjan has left the game (leaving) 12:17:10 *** Venxir has quit IRC 12:17:14 *** Graschnikov has joined #openttdcoop 12:17:19 *** openttdcoop sets mode: +v Graschnikov 12:34:11 <Graschnikov> !password 12:34:11 <PublicServer> Graschnikov: emboss 12:34:20 <PublicServer> *** Graschnikov joined the game 12:34:58 <PublicServer> *** Graschnikov has left the game (connection lost) 12:35:18 <PublicServer> *** Graschnikov joined the game 12:38:22 <PublicServer> *** Graschnikov has joined spectators 12:38:34 *** ODM has quit IRC 12:38:49 <PublicServer> *** Graschnikov has joined company #1 12:48:38 <Farden> !playercount 12:48:38 <PublicServer> Farden: Number of players: 3 12:48:41 <Farden> !password 12:48:41 <PublicServer> Farden: armpit 12:48:57 <PublicServer> *** Farden joined the game 12:49:27 <PublicServer> <^Sp1ke^> farden with you plan it is pax/cargo on the same line? 12:49:32 <PublicServer> <Farden> indeed 12:49:45 <PublicServer> <^Sp1ke^> and TL? 12:49:49 <PublicServer> <Farden> 4 12:49:56 <PublicServer> <Farden> it's on the plan^^ 12:50:03 <PublicServer> <^Sp1ke^> TL? :) 12:50:08 <PublicServer> <^Sp1ke^> oh there 12:50:10 <PublicServer> <^Sp1ke^> damn hidden :) 12:50:13 <PublicServer> <Farden> ^^ 12:50:20 <PublicServer> <^Sp1ke^> i was looking near all the other text :) 12:52:00 <PublicServer> <Farden> do you think you'll doing a plan? 12:52:09 <PublicServer> <^Sp1ke^> nah not this time :) 12:52:37 <PublicServer> *** zakjan joined the game 12:54:28 <PublicServer> *** Farden has left the game (leaving) 12:54:40 <zakjan> has anyone final save from previous game? 12:54:50 <^Spike^> prob on the server not archived yet :) 12:54:52 <PublicServer> <Nickman> I have one 12:55:05 <Nickman87> I have a copy of my latest save 12:55:15 <Nickman87> just in case :) 12:55:23 <zakjan> can you upload it? 12:55:30 <Nickman87> sure 12:55:44 <Nickman87> where you want it? or rapidshare ok? 12:55:49 <zakjan> ok 12:56:39 *** J_Darnley has joined #openttdcoop 12:56:44 *** openttdcoop sets mode: +v J_Darnley 12:56:50 <Nickman87> http://rapidshare.com/files/251828715/PSG148.sav 12:56:51 <Webster> Title: RapidShare: 1-CLICK Web hosting - Easy Filehosting (at rapidshare.com) 12:56:55 <Nickman87> hf :) 12:56:56 <zakjan> thanks 12:58:02 <PublicServer> *** zakjan has left the game (leaving) 12:58:21 <PublicServer> <Nickman> I have to go, bye all! 12:58:22 <PublicServer> *** Graschnikov has left the game (leaving) 12:58:30 *** Graschnikov has quit IRC 12:58:35 <PublicServer> *** Nickman has left the game (leaving) 12:58:36 <PublicServer> *** Game paused (not enough players) 12:58:56 *** Nickman87 has quit IRC 13:34:15 <Mark> !password 13:34:15 <PublicServer> Mark: inlets 13:34:38 <PublicServer> *** Game unpaused (enough players) 13:34:39 <PublicServer> *** Mark joined the game 13:35:00 <PublicServer> <Mark> 'lo 13:35:03 <PublicServer> <^Sp1ke^> no mark plan yet? :) 13:35:45 <PublicServer> <Mark> i'd make something with SRNWs transfering to terminals 13:35:55 <PublicServer> <Mark> hm nice, booth managed to mispell his own name 13:36:04 <PublicServer> <^Sp1ke^> i noticed that too :) 13:36:11 <PublicServer> <^Sp1ke^> just didn't want to comment on it :D 13:37:01 <Mark> !setdef 13:37:01 <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1 13:39:27 <PublicServer> <Mark> wtf, where to use TL sorters on Booth's plan? 13:39:43 <PublicServer> <^Sp1ke^> somewhere along the lines? :) 13:39:50 <PublicServer> <Mark> only at the stations i guess 13:40:05 <PublicServer> <Mark> though the regualar seperated drop and pickup would also take care of that 13:41:19 *** Polygon has joined #openttdcoop 13:41:24 *** openttdcoop sets mode: +v Polygon 13:43:03 <PublicServer> <Mark> 76 farms and only 8 forests 13:43:10 <PublicServer> <Mark> \ 13:43:36 <zakjan> prospect some ;) :D 13:44:00 <PublicServer> <Mark> there's not too much land above snowline 13:44:06 <PublicServer> <Mark> which is needed for forests 13:44:25 <PublicServer> <Mark> anyway im off swimming 13:51:46 *** [com]buster has joined #openttdcoop 13:51:46 *** ChanServ sets mode: +o [com]buster 13:51:51 *** openttdcoop sets mode: +v [com]buster 13:58:26 *** seandasheep has joined #openttdcoop 13:58:31 *** openttdcoop sets mode: +v seandasheep 14:03:49 *** Polygon has quit IRC 14:13:16 <PublicServer> *** Mark has joined spectators 14:13:16 <PublicServer> *** Game paused (not enough players) 14:15:49 *** Polygon has joined #openttdcoop 14:15:54 *** openttdcoop sets mode: +v Polygon 14:17:13 *** Progman has quit IRC 14:20:07 <[com]buster> !password 14:20:07 <PublicServer> [com]buster: crofts 14:20:15 <PublicServer> *** Game unpaused (enough players) 14:20:16 <PublicServer> *** Combuster joined the game 14:23:15 *** seandasheep has quit IRC 14:25:24 *** satyap1 has joined #openttdcoop 14:25:29 *** openttdcoop sets mode: +v satyap1 14:26:31 <satyap1> !password 14:26:31 <PublicServer> satyap1: crofts 14:26:40 <PublicServer> *** satyap joined the game 14:28:06 *** Levi has quit IRC 14:29:15 <PublicServer> *** satyap has left the game (leaving) 14:31:07 <PublicServer> *** Mark has joined company #1 14:31:29 <PublicServer> <Mark> 'lo agait 14:31:36 <PublicServer> <Combuster> hi Mark 14:34:41 *** Graschnikov has joined #openttdcoop 14:34:46 *** openttdcoop sets mode: +v Graschnikov 14:35:10 <PublicServer> *** Graschnikov has left the game (connection lost) 14:35:38 <PublicServer> *** Graschnikov has left the game (connection lost) 14:36:07 <Graschnikov> !password 14:36:07 <PublicServer> Graschnikov: exodus 14:36:16 <J_Darnley> !help 14:36:16 <PublicServer> J_Darnley: http://www.openttdcoop.org/wiki/IRC_Commands 14:36:17 <PublicServer> *** Graschnikov joined the game 14:38:23 *** Levi has joined #openttdcoop 14:38:28 *** openttdcoop sets mode: +v Levi 14:43:44 <PublicServer> *** SmatZ joined the game 14:45:14 <PublicServer> *** SmatZ has left the game (leaving) 14:49:03 <Farden> !playercount 14:49:03 <PublicServer> Farden: Number of players: 4 14:49:07 <Farden> !password 14:49:07 <PublicServer> Farden: grisly 14:49:23 <PublicServer> *** Farden joined the game 14:50:49 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 14:51:30 *** mensi has joined #openttdcoop 14:51:35 *** openttdcoop sets mode: +v mensi 14:51:51 <PublicServer> <Combuster> Second time I made two plans :/ 14:52:05 <mensi> !password 14:52:05 <PublicServer> mensi: grisly 14:52:27 <mensi> !password 14:52:27 <PublicServer> mensi: grisly 14:52:34 <PublicServer> <Mark> :P 14:52:42 <PublicServer> *** mensi joined the game 14:52:56 <mensi> wtf? 14:53:03 <PublicServer> *** ^Sp1ke^ joined the game 14:53:08 <mensi> long island? ;) 14:53:32 <PublicServer> <Combuster> actually, three large islands 14:54:20 <mensi> uh large TF in a plan of mark? I like it ;) 14:54:36 <PublicServer> <Combuster> Which is exactly why I made a 2nd plan 14:54:40 <PublicServer> <Farden> what's the interest of having mountains if we're killin em? 14:54:41 <PublicServer> <Mark> the ML will eat the entire ocean :P 14:55:28 <mensi> I like the networks here, not the landscape ;) 14:55:38 *** Zulan has joined #openttdcoop 14:55:43 *** openttdcoop sets mode: +v Zulan 14:58:54 <PublicServer> *** zakjan joined the game 15:01:38 *** Fuco has joined #openttdcoop 15:01:43 *** openttdcoop sets mode: +v Fuco 15:07:48 <hylje> !password 15:07:48 <PublicServer> hylje: beacon 15:07:55 <hylje> too bad it's not bacon 15:07:57 <PublicServer> *** hylje joined the game 15:08:23 <PublicServer> *** zakjan has left the game (leaving) 15:18:49 <PublicServer> *** hylje has left the game (leaving) 15:21:58 <PublicServer> *** J_Darnley joined the game 15:33:38 <PublicServer> *** J_Darnley has joined company #1 15:37:06 *** DR_Jekyll has joined #openttdcoop 15:37:08 *** Polygon has quit IRC 15:37:10 *** openttdcoop sets mode: +v DR_Jekyll 15:38:05 <PublicServer> *** J_Darnley has joined spectators 15:38:35 <PublicServer> <Combuster> Mark: You reckon we can commence voting? 15:38:44 <PublicServer> <Mark> yeah 15:40:58 *** Wolle has quit IRC 15:43:40 <[com]buster> @stage Planning+Voting 15:43:40 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #149 (r16621) | STAGE: Planning+Voting | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 15:59:35 *** Kangoo has joined #openttdcoop 15:59:40 *** openttdcoop sets mode: +v Kangoo 15:59:41 <Kangoo> !password 15:59:41 <PublicServer> Kangoo: basest 15:59:54 <PublicServer> *** Kangoo joined the game 16:06:30 <PublicServer> *** Graschnikov has left the game (leaving) 16:06:34 *** Graschnikov has quit IRC 16:09:40 <PublicServer> *** mensi has 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Chris_Booth has quit IRC 17:55:09 <hylje> so simply turning the 2-dimensional map ottd uses to 3-dimensional without any magic involved would turn the 10M of a 1024x1024 into 100M (given a standard height variation of 10) 17:57:27 <Farden> no, it could be optimised 17:57:37 <hylje> of course 17:57:39 <hylje> that's the worst case 17:57:50 <Farden> if it's built everywhere 17:57:52 <Farden> yes 17:58:00 *** Levi has joined #openttdcoop 17:58:05 *** openttdcoop sets mode: +v Levi 17:59:04 <hylje> introducing size-optimizing magic should be adverse to performance optimization 18:00:47 <Farden> I think making ottd usable in a third dimension would require a complete revamp of the internal tile management system 18:00:55 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 18:01:11 <Farden> I will take a look on how it works now, but I don't expect miracles^^ 18:01:11 <hylje> that's a given 18:01:18 <hylje> i've been glancing at it 18:02:15 <hylje> ideally it'd go like this: 1) turn the current map into a more transparent object 2) introduce a 3D map that conforms to the same specification plus some 18:04:04 <Farden> well, if you want to throw yourself into that 18:04:09 <Farden> I think I can give you a hand^^ 18:04:32 <hylje> i've been kind of blocked at pondering what parts of ottd actually use the map 18:05:55 <Farden> isn't ottd supposed to be object oriented? 18:06:00 <Farden> or is it only partialy? 18:06:28 <hylje> the c++ port is pretty recent 18:06:43 <hylje> there's no Map object 18:07:38 <Farden> I see 18:07:42 <Farden> so we would have to redo that first 18:07:48 <Farden> before trying anything 18:11:26 <hylje> so task 1: introduce Map2D which contains *everything* one does with the map with a high-level interface 18:11:48 <hylje> task1.1: go through all uses of map and take notes 18:12:15 <hylje> task1.2: implement high level map operations in Map2D and migrate map usage to them 18:12:24 <Farden> task 0 : understand how the current system work and get all data from what our OO version must contain^^ 18:12:44 <hylje> all data is in map_type.h 18:13:03 <hylje> and tha actual allocation happens in map.cpp 18:13:08 <Farden> we should also create a "tile" object 18:14:06 *** Levi has quit IRC 18:17:59 <Farden> I see it that way 18:18:42 <Farden> a map object, that contains a 2 dimension array of tiles objects + some other informations and manipuation procedures 18:18:42 <Farden> and each tile would first represent a normal 2D tile 18:19:04 <Farden> and then, with the 3D version, each tile would contain all informations about the ground, as usual, but also the air and the underground 18:21:19 <Aali> another map array rewrite? 18:21:58 <PublicServer> *** Kangoo has left the game (leaving) 18:21:58 <PublicServer> *** Game paused (not enough players) 18:23:02 <Farden> yes, but in order to introduce a third dimension in track construction 18:26:53 *** Levi has joined #openttdcoop 18:26:58 *** openttdcoop sets mode: +v Levi 18:27:25 *** andy|p has joined #openttdcoop 18:27:30 *** openttdcoop sets mode: +v andy|p 18:27:59 <andy|p> !download win32 18:27:59 <PublicServer> andy|p: http://binaries.openttd.org/nightlies/trunk/r16621/openttd-trunk-r16621-windows-win32.zip 18:30:50 <andy|p> !password 18:30:51 <PublicServer> andy|p: asylum 18:31:05 <PublicServer> *** Game unpaused (enough players) 18:31:05 <PublicServer> *** andyp joined the game 18:37:00 <PublicServer> *** andyp has left the game (leaving) 18:37:00 <PublicServer> *** Game paused (not enough players) 18:38:39 *** Polygon has joined #openttdcoop 18:38:44 *** openttdcoop sets mode: +v Polygon 18:42:10 <Aali> Farden: good luck 18:42:16 <Aali> you're going to need it :D 18:42:31 <Farden> I don't plan to do it alone 18:42:39 <Farden> it's hylje's project 18:42:44 <Farden> and I'm giving him a hand 18:42:49 *** Kangoo has quit IRC 18:43:05 <Aali> my point still stands :) 18:47:45 <PublicServer> *** Combuster has joined spectators 19:05:13 <hylje> no, Farden, the Map object exposes multiple methods that allow working with the map without exposing how the map is implemented 19:05:27 <hylje> Map2D exposes those methods current OpenTTD uses 19:05:38 <Farden> yeah, that's what I mean 19:05:46 <Farden> but inside the map object we should have a tile object 19:05:54 <hylje> tile struct is ok 19:05:59 <Farden> even if it's not visible from the outside 19:06:14 <hylje> we can use the current tile struct as is 19:07:20 <hylje> so we'll not touch the way the heightmap is implemented 19:07:31 <hylje> just move it all to the same place (in .h and .cpp) 19:09:33 *** zakjan has joined #openttdcoop 19:09:38 *** openttdcoop sets mode: +v zakjan 19:09:46 <Farden> I need to take a look at the code 19:09:52 <Farden> let's boot some work VM 19:10:16 <hylje> grepping the source for map_type.h includes should be a good start.. 19:10:34 <PublicServer> *** zakjan joined the game 19:11:34 <PublicServer> *** zakjan has left the game (leaving) 19:13:04 <hylje> we'd implement a Map2D class in map_func.h, turn the current functions there into methods and update user source, then hunt down map_type.h users and get rid of it 19:13:17 <hylje> all while retaining current functionality as is 19:13:28 <Farden> I see 19:15:11 <hylje> when there are no map_type.h users, we've successfully isolated the map from its implementation 19:15:41 <Farden> it's gonna be hard 19:15:59 <hylje> but a reasonably clear battle plan, yes? 19:16:11 <hylje> we can probably just specify what we want and poke openttd devs to do it for us 19:16:16 <Farden> indeed 19:16:21 <Farden> ^^ 19:16:31 <Farden> or... not 19:16:39 <Farden> have you ever tried asking something to the devs? 19:16:50 <hylje> when the query is in the form of a rough patch 19:17:28 <Farden> we'll see 19:19:22 <hylje> mm 19:21:20 <Farden> ok, so map_type.h is used in 19:21:32 <Farden> ai/ai_info.hpp 19:21:42 <Farden> network/core/address.h 19:21:52 <Farden> hu 19:21:54 <Farden> oh, no 19:21:57 <Farden> wrong grep 19:22:29 <Farden> ok, got it this time 19:22:30 <Farden> so 19:22:32 <Farden> settings.cpp 19:22:36 <Farden> industry.h 19:22:38 <Farden> town.h 19:22:43 <Farden> map_func.h 19:22:45 <Farden> airport.h 19:23:18 <hylje> ima refresh my c++ skillz and ponder how would we implement class Map2D in stages 19:23:27 <Farden> ^^ 19:23:36 <hylje> ideally we'd change over the map users one by one 19:23:39 <hylje> testing in between 19:23:47 <hylje> and fixing regressions with additional contexgt 19:24:06 <Farden> impossible : we must change everything to use our map type 19:24:12 <Farden> they can't use both at the smae time 19:24:26 <hylje> we can implement an intermediary Map2D that uses the exact same map everything else uses 19:24:35 <Farden> like a middle man? 19:24:36 <Farden> why not 19:24:43 <Farden> but it'll require more work^^ 19:24:48 <hylje> remember, Map2D is transparent 19:24:56 <Farden> hu, no, it's opaque 19:25:01 <Farden> transparent is the contrary^^ 19:25:18 <hylje> well I figured opaque means you can see its implementation by looking at it 19:25:28 <Farden> no 19:25:38 <Farden> opaque means you use it and don't care how it works inside 19:25:52 <Farden> transparent means you have to understand how it works inside to use it 19:26:01 <hylje> transparent, in contrast, is an abstract implementation which keeps its implementation hidden well and can be used without caring about *which* implementation one uses 19:26:08 <Farden> or at least that's what I was told by my teachers^^ 19:26:19 <Farden> but it was in French 19:26:26 <Farden> so, it could have a different interpretation 19:26:37 <Farden> anyway we understand the concept : don't care about what's going on inside 19:27:15 <hylje> for instance when talking about governments a transparent government is one which works without being seen 19:27:55 <Farden> there aren't any functions defined un map_type 19:28:02 <Farden> where are they? 19:28:06 <hylje> map_func 19:28:22 <hylje> map_type is basically the internal implementation of the map; we want all uses of it to be turned into functions 19:28:40 <Farden> ok 19:29:10 <Farden> I don't understand something 19:29:22 <Farden> the struct "tile" is defined in the map_type.h file 19:29:26 <hylje> yes? 19:29:29 <Farden> and there is a tile_type.h file 19:29:41 <Farden> which desn't include map_type.h 19:29:48 <Farden> so doesn't use the tile struct 19:29:51 <Farden> where am I wrong?^^ 19:30:22 <hylje> i think tile_* is about subtiles; tiles are further represented by 16x16 subtiles which allow more delicate features 19:31:29 <hylje> i shall investigate by myself as well 19:31:54 <hylje> on a glance I believe we should eat up tile_* into our Map2D implementation 19:31:58 <Farden> ok, so we've got tile_map -> tile_type -> map_func -> map_type 19:32:00 <Farden> easy! 19:32:35 <hylje> the first steps into solving any problem is understanding the problem as well as possible 19:33:05 <Farden> I suggest we create a map of dependencies 19:33:09 <Farden> it could help a lot 19:33:27 <hylje> notes are invaluable in understanding, for our minds can only hold so little at once 19:33:44 <Farden> indeed^^ 19:33:52 <hylje> we also have slope_* to be rolled in 19:34:46 <Farden> do you know where we could find a dependency map generator? 19:35:09 <hylje> i would believe any graph (in the CS sense) visualizer would do 19:35:45 <Farden> of course, but I would prefer something capable to generate the graph from the C files 19:36:02 <hylje> in that case i have no honking idea 19:37:02 <hylje> it appears we have to consider whether to expose an additional Tile class that wraps a Tile struct with additional methods to work with that particular tile 19:37:21 <Farden> what make you think that? 19:37:29 <hylje> e.g. GetTileOwner, IsValidTile (from tile_map.h) 19:39:00 <Farden> http://flourish.org/cinclude2dot/ 19:39:01 <Webster> Title: C/C++ Dependency Graphing (at flourish.org) 19:39:03 <Farden> i've got something 19:39:05 *** Progman has joined #openttdcoop 19:39:11 *** openttdcoop sets mode: +v Progman 19:39:12 <Farden> a little perl script 19:39:42 <hylje> neat 19:42:08 <hylje> yeah, it appears to be pretty natural to provide a Tile object that gives information and allow manipulation of that information 19:42:37 <hylje> regardless of the Tile being a real tile in the heightmap sense or a cube in the 3D map sense 19:43:23 <Farden> indeed 19:43:28 <Farden> that what I was thinking 19:44:01 <hylje> a crucial goal in our work should be our eventual Map3D implementation being a strict superset of Map2D 19:45:46 <Farden> we must at least get a Map2D working 19:45:50 <hylje> yes 19:45:54 <Farden> then, doing map3D will be quite easy 19:46:05 <Farden> the only problems will be the creation of new sorts of tracks 19:46:10 <hylje> so the Tile objects we hand out should be able to be identical whether it is given by Map2D or whatever else (Map3D) 19:46:10 <Farden> aka undergrounds curves 19:46:12 <Farden> and so on 19:46:31 <hylje> our goal is bridges, tunnels contain completely normal tracks 19:46:57 <Farden> and transparency 19:46:59 <Farden> don't forget that 19:47:01 <Farden> we'll need it 19:47:04 <hylje> yes 19:47:10 <hylje> one of the goals, yes 19:47:21 <hylje> because 3D map allows doing away with wormhole bridges and tunnels 19:47:39 <hylje> we can turn bridges and tunnels into completely identical tracks as the ones in landscape 19:48:19 <hylje> because bridges and tunnels would be /part of the landscape/ 19:49:04 <Farden> indeed 19:49:16 <^Spike^> !password 19:49:16 <PublicServer> ^Spike^: gorges 19:49:22 <PublicServer> *** ^Sp1ke^ joined the game 19:50:41 <hylje> i think we should begin from turning tiles into proper objects 19:50:51 *** Glendening has joined #openttdcoop 19:50:55 <hylje> and moving everything one could do with tiles into tile_* 19:50:56 *** openttdcoop sets mode: +v Glendening 19:51:13 <Glendening> !password 19:51:13 <PublicServer> Glendening: gorges 19:51:25 <Glendening> long time since i've been on 19:51:38 <hylje> bar any further dependencies I haven't yet realized 19:51:41 <hylje> welcome back 19:52:13 <Glendening> thanks 19:52:43 <hylje> !password 19:52:43 <PublicServer> hylje: gorges 19:52:52 <PublicServer> *** hylje joined the game 19:55:34 <PublicServer> *** Game unpaused (enough players) 19:55:35 <PublicServer> *** mensi joined the game 19:56:11 <PublicServer> *** mensi has left the game (leaving) 19:56:11 <PublicServer> *** Game paused (not enough players) 20:06:08 <PublicServer> *** hylje has joined spectators 20:18:48 *** Glendening has quit IRC 20:24:17 <PublicServer> *** Combuster has left the game (connection lost) 20:30:00 <PublicServer> *** ^Sp1ke^ has left the game (connection lost) 20:30:37 <Farden> !playercount 20:30:37 <PublicServer> Farden: Number of players: 1 20:31:24 <Suisse[Dodo]`> !player 20:31:26 *** Polygon has quit IRC 20:31:27 *** Suisse[Dodo]` is now known as Suisse 20:31:28 <Suisse> !player 20:31:35 <Suisse> !players 20:31:36 <PublicServer> Suisse: Client 114 is hylje, a spectator 20:31:59 *** [com]buster has quit IRC 20:35:24 *** [com]buster has joined #openttdcoop 20:35:24 *** ChanServ sets mode: +o [com]buster 20:35:29 *** openttdcoop sets mode: +v [com]buster 20:43:14 *** Webster has quit IRC 20:44:12 *** StarLite has quit IRC 20:44:27 *** Muxy has joined #openttdcoop 20:44:32 *** openttdcoop sets mode: +v Muxy 20:47:37 <PublicServer> *** hylje has left the game (leaving) 21:03:32 *** Muxy has left #openttdcoop 21:04:13 *** Muxy has joined #openttdcoop 21:04:19 *** openttdcoop sets mode: +v Muxy 21:23:06 *** Polygon has joined #openttdcoop 21:23:11 *** openttdcoop sets mode: +v Polygon 21:24:21 *** zakjan has quit IRC 21:41:40 *** V453000 has joined #openttdcoop 21:41:45 *** openttdcoop sets mode: +v V453000 21:42:04 *** V453000 has quit IRC 21:42:23 *** V453000 has joined #openttdcoop 21:42:28 *** openttdcoop sets mode: +v V453000 21:42:34 <V453000> !password 21:42:34 <PublicServer> V453000: anting 21:42:49 <PublicServer> *** V453000 joined the game 21:53:55 *** Chris_Booth has joined #openttdcoop 21:54:00 *** openttdcoop sets mode: +v Chris_Booth 21:54:41 <Chris_Booth> !password 21:54:41 <PublicServer> Chris_Booth: anting 21:54:50 <PublicServer> *** Game unpaused (enough players) 21:54:52 <PublicServer> *** Chris Booth joined the game 21:57:53 <PublicServer> <Chris Booth> hello all 21:57:57 <PublicServer> <V453000> hi 21:58:14 <PublicServer> <Chris Booth> could i ban combusters second plan ? 21:58:18 <PublicServer> <Chris Booth> as i made the map 21:58:20 <PublicServer> <V453000> why not 21:58:25 <PublicServer> <Chris Booth> and wated it to be cooped 21:58:34 <PublicServer> <V453000> the map is good 21:58:43 <PublicServer> <Chris Booth> its going to be hard 21:58:49 <PublicServer> <Chris Booth> shame i wont get to play it 21:59:02 <PublicServer> <V453000> I mostly dont play either 21:59:07 <PublicServer> <Chris Booth> when i get back i am going to upload my hieght map arichve 21:59:13 <PublicServer> <V453000> yeah :D 21:59:16 <PublicServer> <Chris Booth> and maps archive 21:59:23 <PublicServer> <V453000> could be nice 21:59:27 <@XeryusTC> !password 21:59:27 <PublicServer> XeryusTC: widths 21:59:36 <PublicServer> *** XeryusTC joined the game 21:59:36 <PublicServer> <V453000> I just made a scenario few days ago 21:59:52 <PublicServer> <V453000> inspired by the bottleneck ... 21:59:53 <PublicServer> <Chris Booth> maybe i will make a new server just for map 22:00:07 <PublicServer> <V453000> but needs lots of ballancing so I have to try it out ... 22:00:18 <PublicServer> <Chris Booth> bottle necks are fun 1 issue 22:00:25 <PublicServer> <V453000> yeah 22:00:30 <PublicServer> <Chris Booth> they are hard to make without people cheating 22:00:34 <PublicServer> <XeryusTC> oh, i like mark's plan :P 22:00:45 <PublicServer> <V453000> I played the coop challenge (or how was it called) and that was real fun 22:00:52 <PublicServer> <Chris Booth> SRNW would be fun 22:00:55 <PublicServer> <V453000> marks plan is pretty nice 22:01:06 <PublicServer> <V453000> srnw? 22:01:07 <PublicServer> <Chris Booth> openttdcsq 22:01:26 <PublicServer> <Chris Booth> self regulating network 22:01:29 <PublicServer> <V453000> ah 22:01:50 <PublicServer> <V453000> I have one problem when I play alone ... 22:01:51 <PublicServer> <Chris Booth> XTC you like the map? 22:02:13 <PublicServer> <XeryusTC> hmm, too hilly imo :P 22:02:22 <PublicServer> <XeryusTC> well, for sp that would be,f or coop i dont care :P 22:02:32 <PublicServer> <XeryusTC> it's just that there are so many small patches of water :s 22:02:40 <PublicServer> <Chris Booth> yeah 22:02:43 <PublicServer> <XeryusTC> anyhow, im off to the pub 22:02:44 <PublicServer> <V453000> I think it is challenging and thats ok for coop 22:02:44 *** Zorn has quit IRC 22:02:55 <PublicServer> <XeryusTC> for my follow-up date with the girl i dated yesterday too 22:02:56 <PublicServer> <Chris Booth> that what happens when you give me GIMP and openttd though 22:03:22 <PublicServer> <V453000> :D 22:03:24 <Farden> !playercount 22:03:24 <PublicServer> Farden: Number of players: 3 22:03:55 <PublicServer> *** XeryusTC has left the game (connection lost) 22:04:13 <PublicServer> <Chris Booth> i am off now 22:04:17 <PublicServer> *** Chris Booth has left the game (leaving) 22:04:18 <PublicServer> *** Game paused (not enough players) 22:04:20 <PublicServer> <V453000> se 22:04:31 <PublicServer> *** V453000 has left the game (leaving) 22:05:12 *** Webster has joined #openttdcoop 22:05:12 *** ChanServ sets mode: +o Webster 22:05:17 *** openttdcoop sets mode: +v Webster 22:06:37 *** Farden has quit IRC 22:07:33 *** Polygon has quit IRC 22:13:58 *** V453000 has quit IRC 22:19:19 *** ^Spike^ is now known as ^spike^ 22:22:38 *** seandasheep has joined #openttdcoop 22:22:43 *** openttdcoop sets mode: +v seandasheep 22:30:36 *** Wurzel49 has quit IRC 22:32:32 *** Mark has joined #openttdcoop 22:32:36 *** ChanServ sets mode: +o Mark 22:32:37 *** openttdcoop sets mode: +v Mark 22:33:48 *** seandasheep has quit IRC 22:34:18 <Mark> !players 22:34:19 <PublicServer> Mark: There are currently no clients connected to the server 22:34:29 <Mark> !password 22:34:29 <PublicServer> Mark: epochs 22:36:03 <PublicServer> *** Mark joined the game 22:37:05 <PublicServer> <Mark> was booth drunk? 22:37:30 <PublicServer> *** Mark has left the game (leaving) 22:49:43 *** Chris_Booth has quit IRC 22:50:58 *** FooBar_ has quit IRC 22:55:36 *** ^spike^ has quit IRC 23:00:22 *** PhoenixII has joined #openttdcoop 23:00:22 *** Phoenix_the_II has quit IRC 23:00:27 *** openttdcoop sets mode: +v PhoenixII 23:04:12 *** [com]buster has quit IRC 23:08:36 *** jonde has joined #openttdcoop 23:08:42 *** openttdcoop sets mode: +v jonde 23:08:52 <jonde> !password 23:08:52 <PublicServer> jonde: moated 23:09:16 <PublicServer> *** jondisti joined the game 23:15:32 <PublicServer> *** jondisti has left the game (leaving) 23:26:16 *** jonde has quit IRC 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