Config
Log for #openttdcoop on 11th July 2009:
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00:29:00  <Fuco> !players
00:29:02  <PublicServer> Fuco: Client 34 (Orange) is nichevo_monitor, in company 1 (Dover International)
00:29:02  <PublicServer> Fuco: Client 22 (Orange) is ShadniX, in company 1 (Dover International)
00:29:02  <PublicServer> Fuco: Client 27 (Orange) is Nichevo, in company 1 (Dover International)
00:29:41  <Fuco> !dl win32
00:29:41  <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip
00:30:54  <Fuco> !password
00:30:54  <PublicServer> Fuco: portal
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00:31:06  <Fuco> DAMNIT
00:31:08  <Fuco> new game
00:31:17  <Fuco> i wanted to see that counter in action
00:32:52  <J_Darnley> !password
00:32:52  <PublicServer> J_Darnley: portal
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00:35:26  <PublicServer> <J_Darnley> Are those waterfalls near Dover?
00:37:12  <ShadniX> Fuco: you could get the savegame
00:40:54  <PublicServer> <Fuco> i wonder if there ever gonna be a plan which is not a big circle around the map etc...
00:47:40  <KenjiE20|LT> short answer yes
00:48:21  <PublicServer> *** Fuco has left the game (leaving)
00:49:11  <Fuco> i cant get it how most people can still enjoy building big LLLL_RRRR around the map and then watch it working flawlessly
00:49:25  <KenjiE20|LT> because it never does?
00:50:34  <Fuco> well, you've probably played a lot more then i did so you're right
00:50:39  <KenjiE20|LT> in fairness all you do in TTD is build toy vehicles on toy tracks until you get bored
00:51:34  <Fuco> well most of the games i've played were without a plan
00:51:52  <Fuco> and thats way more entertaining imo
00:52:06  <Fuco> or a very simple plans
00:52:08  <KenjiE20|LT> tends not to work for coop
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00:52:25  <Fuco> like, you only build where you need it etc
00:52:34  <Fuco> not just build LLLL_RRRR from scratch
00:53:01  <Fuco> i find most fun in patching it together not to plan it on paper and then build in game ;p
00:53:19  <KenjiE20|LT> like I say, that doesn't work too well in coop
00:53:34  <KenjiE20|LT> everyone builds thier own stuff, and none of it works
00:53:44  <KenjiE20|LT> even less so when it starts linking up
00:54:24  <Fuco> i remember one coop game and it went pretty well
00:54:28  <Fuco> #108 or #109
00:54:31  <KenjiE20|LT> to be able to build cooperatively, you need a joint idea and style to build to
00:54:44  <KenjiE20|LT> which is where the plan comes in
00:56:44  <KenjiE20|LT> once you have even the vaguest of plans, people can build their own way, but they build in a way that'll works with everyone else's 'own way'
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00:57:35  <Fuco> ye some simple plan for like overall network look etc is good
00:57:48  <Fuco> but i dont like games where you know EXACTLY what will you end up with
00:58:00  <KenjiE20|LT> we never do
00:58:10  <KenjiE20|LT> we know vaguely what it'll end up like
00:58:34  <KenjiE20|LT> but the end result almost never ends up as the plan original plan layout
00:58:45  <KenjiE20|LT> -plan
00:59:35  <Fuco> dunno
00:59:46  <KenjiE20|LT> unless we're playing unlimited TF
00:59:55  <KenjiE20|LT> in which case it probably will turn out the same
01:00:36  <Fuco> you're right a little bit about need for a plan
01:00:43  <Fuco> now as you've explained it
01:00:48  <Fuco> but still i dont like it ;D
01:01:08  <Fuco> but playing alone aint that much fun :(
01:02:04  <KenjiE20|LT> part of it is down to the nature of the public server too
01:02:31  <KenjiE20|LT> if you have no or too vague a plan on the PS, you're going to end up with utterly useless stuff everywhere
01:03:15  <KenjiE20|LT> it'd be impossible to give that sort of freedom and still try to keep everyone building coherently
01:03:52  <KenjiE20|LT> in a small group ot can work, since you can easier get people together thinking along the same lines
01:03:57  <KenjiE20|LT> and then let them loosee
01:03:59  <KenjiE20|LT> -e
01:04:16  <Fuco> heh
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01:23:16  <HDIEagle> oooohrah
01:23:47  <HDIEagle> !dl win32
01:23:47  <PublicServer> HDIEagle: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip
01:24:52  <HDIEagle> !password
01:24:52  <PublicServer> HDIEagle: cozily
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02:01:50  <HDIEagle> !password
02:01:50  <PublicServer> HDIEagle: webbed
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02:03:11  <HDIEagle> how does this water work???
02:04:56  <ShadniX> in the scenario-editor is a tool for making a "river" - it seems, that this is some kind of water which does not flood the land next to it
02:05:12  <HDIEagle> no way to restore it
02:05:21  <HDIEagle> other than waterways
02:05:55  <ShadniX> probably not
02:06:48  <HDIEagle> i can understand why they wouldn't want flooding rivers in normal openttd
02:07:11  <HDIEagle> but we could definitely have fun with it :3
02:07:22  <HDIEagle> tunnel under water :)
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03:30:44  <HDIEagle> check
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04:05:54  <Godde> !password
04:05:54  <PublicServer> Godde: swoops
04:06:01  <Godde> !dl win32
04:06:01  <PublicServer> Godde: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip
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04:18:32  <Killian> !download osx
04:18:33  <PublicServer> Killian: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-macosx-universal.zip
04:19:20  <HDIEagle> haldo
04:19:46  <PublicServer> <Godde> heya
04:21:53  <Killian> !password
04:21:53  <PublicServer> Killian: shored
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04:23:06  <PublicServer> <Godde> lol
04:23:11  <PublicServer> <HD1Eagle> :3
04:24:47  <PublicServer> <HD1Eagle> you know you've played too much TTD when you know how many times to click to place a one-way signal
04:24:54  <PublicServer> <HD1Eagle> ...instinctively...
04:24:56  <PublicServer> <Godde> not rly :P
04:25:22  <PublicServer> <HD1Eagle> think about it
04:25:23  <PublicServer> <Godde> its not that hard ^^
04:25:32  <PublicServer> <HD1Eagle> 2 signal dirs
04:25:35  <PublicServer> <HD1Eagle> 8 compass dirs
04:25:40  <PublicServer> <HD1Eagle> 16 combinations
04:27:12  <PublicServer> <HD1Eagle> you know you've played too much openttd
04:27:21  <PublicServer> <HD1Eagle> when you can emulate binary division with not gates
04:27:34  <PublicServer> <Godde> ye, definately xD
04:27:38  <PublicServer> <HD1Eagle> ...made out of trains and presignals
04:28:19  <PublicServer> <HD1Eagle> or consider using a not gate to solve pf in a srnw because there is no room for penalty
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04:28:40  <PublicServer> <Godde> xD
04:28:53  <PublicServer> <Godde> sounds like you've played too much ottd :P
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04:29:19  <PublicServer> <HD1Eagle> or when you stay up till 5 am to play with europeans in coop
04:29:24  <PublicServer> <HD1Eagle> when you have work the following day
04:29:33  <PublicServer> <Godde> :D
04:29:37  <PublicServer> <Godde> final word ^^
04:35:48  <PublicServer> <HD1Eagle> i like pm's
04:36:16  <PublicServer> <HD1Eagle> others seem too simple
04:50:53  <PublicServer> <Godde> the awesome what?
04:51:30  <PublicServer> <HD1Eagle> your plan loooks very familiar
04:51:39  <PublicServer> <Godde> heh?
04:51:52  <PublicServer> <HD1Eagle> very familiar
04:52:10  <PublicServer> <Godde> reference? :P
04:52:22  <PublicServer> <HD1Eagle> game 149
04:52:27  <PublicServer> <Godde> heh?
04:52:33  <PublicServer> <HD1Eagle> :D
04:52:36  <PublicServer> <Godde> where is the similarity?
04:52:43  <PublicServer> <HD1Eagle> :F
04:53:09  <PublicServer> <HD1Eagle> *facepalm*
04:53:18  <PublicServer> <Godde> *turns the other cheek*
04:53:46  <PublicServer> <HD1Eagle> i'm just sayin
04:53:51  <PublicServer> <HD1Eagle> game 149 used a lot of trains
04:53:55  <PublicServer> <HD1Eagle> this involves lots of trains
04:53:58  <PublicServer> <HD1Eagle> see what i'm getting at?
04:54:17  <PublicServer> <Godde> lol
04:55:12  <Razaekel> that's not very similar
04:55:23  <PublicServer> <HD1Eagle> oh gosh
04:55:35  <PublicServer> <HD1Eagle> *asspalm*
04:55:44  <PublicServer> <Godde> raawr :P
04:56:21  <Razaekel> !password
04:56:21  <PublicServer> Razaekel: petals
04:56:29  <PublicServer> <HD1Eagle> its basically 149 with a line for goods drop :\
04:56:34  <PublicServer> <HD1Eagle> oh well
04:56:40  <PublicServer> <Godde> not if its not srnw
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04:56:47  <PublicServer> <HD1Eagle> pish posh whats the difference
04:57:10  <PublicServer> <HD1Eagle> larger buffers thats what
04:57:37  <PublicServer> <HD1Eagle> i'm just saying, i like ill-advised plans requiring large amounts of overhaul
04:57:46  <PublicServer> <HD1Eagle> take pm's, for example
04:57:53  <PublicServer> <Godde> hehe ^^
04:58:01  <PublicServer> <HD1Eagle> overengineering is a bit borin
04:58:18  <PublicServer> <HD1Eagle> i love shit that doesn't work
04:58:21  <PublicServer> <Godde> xD
04:58:24  <PublicServer> <Godde> lets see....
04:58:24  <PublicServer> <HD1Eagle> cuz i get to fix it
04:58:42  <PublicServer> <HD1Eagle> you don't have to change yer plan cuz i don't like it
04:58:55  <PublicServer> <HD1Eagle> you can make two plans :P
04:58:59  <PublicServer> <Godde> no, cause thats one vote less! :O
04:59:03  <PublicServer> <Godde> meh :P
04:59:14  <PublicServer> <Godde> im no cheater
05:00:36  <PublicServer> <HD1Eagle> okay, wow
05:00:41  <PublicServer> <HD1Eagle> :D
05:00:42  <PublicServer> <Godde> :P
05:01:06  <PublicServer> <Godde> better?
05:01:25  <PublicServer> <HD1Eagle> i said i like shit that doesn't work
05:01:28  <PublicServer> <HD1Eagle> not poop that doesn't work
05:01:31  <PublicServer> <HD1Eagle> :P
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05:02:30  <PublicServer> <HD1Eagle> good job
05:02:33  <PublicServer> <HD1Eagle> you murderer
05:02:44  <PublicServer> <Godde> :O
05:02:51  <PublicServer> <Godde> HOW DID YOU KNOW?!?!!?
05:03:30  <PublicServer> <Godde> theres just one little thing....
05:03:43  <PublicServer> <Godde> with my plan, there will be no huuuge hubs.... :/
05:03:59  <PublicServer> <HD1Eagle> huge hubs make the game fun :P
05:04:06  <PublicServer> <Godde> i know
05:04:07  <PublicServer> <HD1Eagle> it all comes down to the vote though
05:04:08  <PublicServer> <Godde> i just realised
05:04:15  <PublicServer> <Godde> i know that aswell :P
05:06:03  <PublicServer> <HD1Eagle> now yer just bein' silly
05:06:10  <PublicServer> <Godde> i cant make up my mind
05:06:15  <PublicServer> <Godde> now it has hubs at least
05:06:24  <PublicServer> <HD1Eagle> look at the landscape for inspiration
05:06:43  <PublicServer> <Godde> i see no problem with the landscape
05:06:58  <PublicServer> <HD1Eagle> plans should include good prospecting, but barely anyone takes it into acount
05:07:14  <PublicServer> <HD1Eagle> at least, i'm not up at 5 am in the morning to see
05:08:49  <PublicServer> <Godde> meh, i give up xD
05:08:54  <PublicServer> <Godde> i want to play something
05:09:19  <PublicServer> <HD1Eagle> good
05:09:23  <PublicServer> <HD1Eagle> you already are
05:09:26  <PublicServer> <Godde> lol
05:09:40  <PublicServer> <Godde> i meant somehing that doesnt involve me pulling out my hair due to planning issues xD
05:09:59  <PublicServer> <HD1Eagle> just put a big "CHAOS" sign on it then
05:10:25  <PublicServer> <Godde> thanks for the tip :P
05:11:34  <PublicServer> <Godde> oh well
05:11:37  <PublicServer> <Godde> im off :P
05:11:42  <PublicServer> <HD1Eagle> i liked the last chaos game
05:11:49  <PublicServer> <HD1Eagle> everyone had their own city they tried to propagate
05:11:53  <PublicServer> <Godde> xD
05:11:58  <PublicServer> <Godde> i wasnt in that one
05:12:11  <PublicServer> <HD1Eagle> it was awesome
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05:45:57  <ODM> !password
05:45:57  <PublicServer> ODM: relish
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05:50:28  <ODM> aaah now i remember what i needed to add^^
05:50:49  <ODM> !password
05:50:49  <PublicServer> ODM: dearer
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06:51:22  <LittleMikey> !password
06:51:22  <PublicServer> LittleMikey: lazies
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07:19:39  <LittleMikey> !players
07:19:41  <PublicServer> LittleMikey: Client 62 (Orange) is LittleMikey, in company 1 (Dover International)
07:19:41  <PublicServer> LittleMikey: Client 22 (Orange) is ShadniX, in company 1 (Dover International)
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08:20:24  <Nickman87> !players
08:20:25  <PublicServer> Nickman87: Client 62 (Orange) is LittleMikey, in company 1 (Dover International)
08:20:25  <PublicServer> Nickman87: Client 22 (Orange) is ShadniX, in company 1 (Dover International)
08:20:25  <PublicServer> Nickman87: Client 64 (Orange) is X-BT, in company 1 (Dover International)
08:20:26  <Nickman87> !password
08:20:26  <PublicServer> Nickman87: regale
08:20:33  <Nickman87> hi there
08:26:24  <Nickman87> !password
08:26:24  <PublicServer> Nickman87: bowler
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08:31:27  <PublicServer> <Nickman> anyone alive? :)
08:31:50  <PublicServer> <X-BT> I'm here
08:31:58  <PublicServer> <Nickman> hi there ;)
08:32:05  <PublicServer> <X-BT> Trying to think of a nice plan
08:33:31  <PublicServer> <X-BT> Do you think anyone would kill me for suggesting SRNW for goods transportation after last game?
08:33:43  <PublicServer> <Nickman> you can always try ;)
08:34:29  <PublicServer> <X-BT> I think I'll leave that one open for discussion
08:35:08  <PublicServer> <Nickman> ;)
08:39:24  <ShadniX> alive... kind of... need more coffee
08:40:57  <^Spike^> !password
08:40:57  <PublicServer> ^Spike^: sneeze
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08:42:47  <PublicServer> <^Sp1ke^> hmmm 2 network plans signs
08:42:54  <PublicServer> <^Sp1ke^> now 1 :)
08:48:28  <PublicServer> <Nickman> I like littlemikey's plan ;)
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09:12:25  <nlhans> !password
09:12:25  <PublicServer> nlhans: portal
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09:25:27  <mixrin> !svn
09:25:27  <PublicServer> mixrin: svn update -r16782 && make (casted)
09:25:27  <PublicServer> mixrin: svn checkout -r16782 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
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09:32:39  <mixrin> !password
09:32:39  <PublicServer> mixrin: casted
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09:58:10  <PublicServer> <Nickman> not much activity it seems :)
09:58:21  <PublicServer> <LittleMikey> Just planning stage at the moment
09:58:30  <PublicServer> <Nickman> I like you're plan ;)
09:59:15  <PublicServer> <X-BT> Somone trying to piss of the farmers?
09:59:26  <PublicServer> <LittleMikey> Thanks, Quite simple, but sometimes simple is best.
09:59:45  <PublicServer> <LittleMikey> And yes i'm blowing up fields to make them look better.
10:00:08  <PublicServer> <Nickman> soo, when I do that, people find it strange...
10:00:17  <PublicServer> <Nickman> :(
10:00:21  <PublicServer> <LittleMikey> lol
10:05:21  <PublicServer> <Nickman> verry little industries at the moment?
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10:18:18  <Godde> !players
10:18:19  <PublicServer> Godde: Client 62 (Orange) is LittleMikey, in company 1 (Dover International)
10:18:19  <PublicServer> Godde: Client 22 (Orange) is ShadniX, in company 1 (Dover International)
10:18:19  <PublicServer> Godde: Client 64 (Orange) is X-BT, in company 1 (Dover International)
10:18:19  <PublicServer> Godde: Client 65 (Orange) is Nickman, in company 1 (Dover International)
10:18:27  <Godde> any good plans
10:18:28  <Godde> `?
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10:20:33  <PublicServer> <Nickman> cool, are we using the river thing?
10:21:01  <PublicServer> <X-BT> River thing?
10:21:08  <PublicServer> <Nickman> river patch
10:21:50  <PublicServer> <X-BT> I dont know, but the rivers look really nice I think
10:22:05  <PublicServer> <Nickman> yeah, it was a patch I was following a whila ago :)
10:23:32  <PublicServer> <X-BT> They are a little zigzag when going diagonal though
10:26:31  <PublicServer> *** LittleMikey has left the game (connection lost)
10:27:15  <PublicServer> <Nickman> indeed they aer
10:27:18  <PublicServer> <Nickman> and they don't overflow
10:28:27  <nlhans> Has anyone give Conditional Orders a try?
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10:30:00  <PublicServer> <X-BT> Tried to use them for some kind of SRNW, but did not work is I had hoped
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10:31:07  <nlhans> I am making this Dutch re-build scenario on my own. So I thought I had like intelligent collect trains, they collect mail from smaller stations and dumps them on the biggers.
10:31:37  <nlhans> And then I built the big trains that drive from big city to a nother.. I have the collect trains now set that they dump when they're almost full
10:31:47  <nlhans> Lot of work, because you have to set it correctly for each station
10:32:23  <J_Darnley> !password
10:32:23  <PublicServer> J_Darnley: crumbs
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10:32:46  <LittleMikey> !players
10:32:47  <PublicServer> LittleMikey: Client 72 is J_Darnley, a spectator
10:32:47  <PublicServer> LittleMikey: Client 22 (Orange) is ShadniX, in company 1 (Dover International)
10:32:47  <PublicServer> LittleMikey: Client 64 (Orange) is X-BT, in company 1 (Dover International)
10:32:47  <PublicServer> LittleMikey: Client 65 (Orange) is Nickman, in company 1 (Dover International)
10:33:12  <X-BT> I made my trains run at no orders until they were full, that is easy
10:33:28  <X-BT> but it requires the network to lead them to the load stations
10:33:40  <nlhans> Yep
10:33:52  <nlhans> The current network I run is very simple and not that much advanced
10:33:56  <X-BT> could do that with the help of PBS penalty
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10:35:24  <X-BT> I think cargod*st is the way to go, especially for PAX and mail
10:35:53  <nlhans> cargod*st? Exact destinatinos for cargo and passengers?
10:36:41  <X-BT> yeah, they get destinations, and transfers through the different routes of tour network to get there
10:37:05  <nlhans> Are the implementing that? I read something about on the wiki some time ago, but that was an old patch
10:37:30  <nlhans> I tried to compile it myself (with the newer code in the trunk) but it was way outdated
10:37:54  <X-BT> There are at least two different patches out there, cargodest and the more recent cargodist
10:38:55  <nlhans> I wonder how it would work though. If you have a train that picks up coal, does it only pickup what is on it's order list?
10:39:08  <nlhans> Or do you have to set yourself that it doesn't pickup stuff for another station..
10:40:15  <X-BT> It picks up the coal that can get to its destination by travelling with that train
10:40:35  <X-BT> so you don't have to set transfer orders anymore
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10:41:02  <nlhans> ah, sounds nice.
10:41:48  <X-BT> if you have a route from A to B, and from B to C, then coal at A will go by train to B and then to C
10:42:45  <X-BT> Especially nice for pax and mail, since most passengers want to go some where specific, not just to the place the first arriving train takes them to
10:42:53  <nlhans> yep
10:42:56  <X-BT> have you tried Simutrans?
10:43:05  <nlhans> nope, don't think so
10:43:35  <X-BT> It is similar to OpenTTD, pax and mail works like i mentioned here
10:43:53  <nlhans> Let's see
10:44:00  <nlhans> its free?
10:44:31  <nlhans> Oh wait, I think I've tried it. But that was a couple of year sago
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10:55:19  <Nickman87> simutrans look like TTD in a scary way :d
10:56:04  <KenjiE20> have you tried it?
10:56:12  <Nickman87> nope, just looking at screens :)
10:56:53  <KenjiE20> there's lots of good ideas in there, but some of them need slightly better implementation
10:57:13  <Nickman87> haha, TTD graphics pack :D
10:57:26  <KenjiE20> comic96 is the nicest
10:57:43  <KenjiE20> of which there was a port-style thing in work for TTD
10:57:49  <KenjiE20> which would be flat out awesome
10:59:31  <nlhans> hmm, it's really something to get used to
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11:05:04  <X-BT> Time is running much slower there, so only a couple of years in a day of playing time
11:05:58  <X-BT> and the rail tool, argh, I think I will never get used to it
11:05:58  <nlhans> Hmmm, yeah
11:06:10  <nlhans> Nope, TTD rail tool is very precise
11:06:21  <nlhans> I have downlooaded a savegame just to see what the game can do
11:06:29  <nlhans> but I don't like the automatic junction maker :(
11:07:05  <X-BT> you can design your own airports there:)
11:07:16  <nlhans> Yeah, I saw that :P
11:07:30  <X-BT> and there is PBS by default
11:07:36  <nlhans> But that's maybe anohter point of TTD, the scales are not right.
11:07:44  <nlhans> A rail track is just as wide as a plane take off track.
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11:08:54  <PublicServer> <LittleMikey> Jesus, i've created a rainforest around Linfingley nad they still won't let me build my airport >_.;
11:08:55  <X-BT> Scale is very hard to get right anyway
11:09:33  <KenjiE20> why're you building more?
11:09:55  <PublicServer> <LittleMikey> Upgrading to big ones
11:10:02  <nlhans> Noise level eh,
11:10:07  <PublicServer> <LittleMikey> Yes >_>;
11:10:10  <nlhans> I guess that's on. Only works on big cities.
11:10:17  <KenjiE20> yea, and you didn't think to check that?
11:10:21  <PublicServer> *** Nickman has left the game (connection lost)
11:10:27  <Nickman87> hey, I didn't leave!
11:10:28  <Nickman87> :D
11:10:38  <KenjiE20> it's fairly prominant in the city screen
11:10:45  <X-BT> You have to hurry before that 747 runs out of fuel :P
11:11:14  <PublicServer> <LittleMikey> I guess i'll just make do with a standard one till the city grows
11:11:25  <PublicServer> <LittleMikey> Anyone know the population required for intercontinental airport?
11:13:29  *** LittleMikey has quit IRC
11:13:40  <nlhans> I have a city of 18,500 people in this other game here
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11:13:50  <nlhans> and the max noise level is 26, and the airport is 25
11:14:27  <nlhans> So expect like 16000 at least.
11:14:35  <PublicServer> <LittleMikey> Hmm yeah seems about right
11:15:27  <nlhans> for anyone interested, little map screenshot of my scenario: http://www.techzine.nl/f/g/729phpLI6qAn.png :)
11:15:54  <nlhans> railtracks are built according to car highways; because that's just more fun. :P
11:16:00  <PublicServer> <LittleMikey> Looks nice, you have cargodestinations on?
11:16:10  <nlhans> Nope, I play with the nightly.
11:16:16  <nlhans> Does that contain cargodestinations?
11:16:27  <PublicServer> <LittleMikey> nope
11:16:30  <nlhans> :(
11:18:33  <nlhans> http://www.techzine.nl/f/g/729phpiey6mc.png and another one. Also displays my order list for those mail collect trains.
11:18:40  <nlhans> Was quite a job to make that order list :p
11:19:54  <X-BT> impressive
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11:20:57  <nlhans> Put simply, when the train is more than 90% full, it checks in at a big station (the jump to, that goes to the bottom), and then it goes back in the order list where it was.
11:30:33  <Mark> morning
11:30:59  <Mark> !password
11:30:59  <PublicServer> Mark: esteem
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11:32:28  <Ammler> morning :-)
11:32:31  <Ammler> !info
11:32:31  <PublicServer> Ammler: #:1(Orange) Company Name: 'Dover International'  Year Founded: 1950  Money: 114726639  Loan: 0  Value: 116995625  (T:3, R:5, P:15, S:0) unprotected
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11:32:48  <PublicServer> <LittleMikey> Morning Ammler, how's it going?
11:32:50  *** openttdcoop sets mode: +v LittleMikey
11:33:29  <X-BT> Anyone got any idea when voting will be?
11:33:33  <Ammler> LittleMikey: thanks, how does it go on the other side of the world?
11:33:47  <PublicServer> <LittleMikey> It's very cold and wet here at the moment.
11:34:19  <Ammler> winter there
11:34:28  <Ammler> but we have bad summer, either.
11:35:34  <LittleMikey> and for some reason I keep getting disconnected from irc
11:40:08  <PublicServer> <Mark> we got 5 plans, let's vote?
11:40:23  <PublicServer> <LittleMikey> okay I vote communist
11:42:18  <Mark> !rcon patch town_growth_rate 0
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11:43:32  <PublicServer> <LittleMikey> BRB-food
11:45:07  <PublicServer> <X-BT> Yeah, now we have two voting boards :)
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11:47:24  <PublicServer> <Mark> i say we keep mine as its closer to the plans :P
11:47:49  <Mark> @stage Planning + Voting-
11:47:49  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: Planning + Voting- | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet"
11:47:51  <Mark> @stage Planning + Voting
11:47:51  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: Planning + Voting | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet"
11:49:41  <Nickman87> morgning Ammler :)
11:49:59  <Ammler> evening Nickman87
11:50:15  <Nickman87> it's the same time here as it is with you so it's noon... :D
11:50:27  <Ammler> already made a plan?
11:50:30  <PublicServer> <Mark> noon?
11:50:34  <PublicServer> <Mark> it's 13:50
11:50:37  <Nickman87> 13:48 here
11:50:42  <Nickman87> that noon...
11:50:42  <Nickman87> :D
11:50:46  <PublicServer> *** Mark has joined spectators
11:50:48  <Nickman87> !password
11:50:48  <PublicServer> Nickman87: soften
11:50:56  <Mark> yummie kroketten
11:51:00  <PublicServer> *** Nickman joined the game
11:52:08  <Nickman87> what are you talking about Mark? :D
11:52:14  <Nickman87> you know a dutch word? :)
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12:03:31  <jonde> !password
12:03:31  <PublicServer> jonde: soften
12:03:33  <PublicServer> *** X-BT has joined spectators
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12:04:34  <PublicServer> <LittleMikey> Aah apologies Mark didn't see you had one already.
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12:08:27  <Farden> hi there!
12:08:28  <PublicServer> <Nickman> can't I vote for two plans? :D
12:08:35  <Farden> !playercount
12:08:35  <PublicServer> Farden: Number of players: 8
12:08:37  <Farden> !revision
12:08:37  <PublicServer> Farden: Game version is r16782
12:08:42  <Farden> !dl
12:08:42  <PublicServer> Farden: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
12:08:46  <Farden> !dl win32
12:08:46  <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip
12:08:51  <Farden> !password
12:08:51  <PublicServer> Farden: jalopy
12:08:57  <PublicServer> <LittleMikey> Hey Farden!
12:09:29  <PublicServer> <Nickman> Hi Farden ;)
12:09:36  <PublicServer> <Nickman> Week-end? :D
12:09:40  <Farden> yep!
12:09:43  <Farden> 4 days weekend
12:09:49  <Farden> we have the 14 juillet
12:09:50  <PublicServer> <LittleMikey> Wow :D
12:09:54  <Farden> french fête nationale
12:10:00  <Farden> so... \o/
12:10:08  <PublicServer> <LittleMikey> I have a 1 day weekend >_>; Working today and monday.
12:10:08  <Nickman87> cool :D
12:10:19  <Farden> yup
12:10:24  <Farden> the only problem is
12:10:29  <Farden> I m' 800 km from my home
12:10:42  <Nickman87> how did you manage to do that?
12:10:43  <Nickman87> :p
12:10:44  <Farden> but I have internet and my laptop
12:10:44  <PublicServer> <LittleMikey> O.o did you get lost?
12:10:45  <Farden> so
12:10:47  <Farden> no
12:10:51  <Farden> I'm on holidays
12:10:57  <Nickman87> where are you?
12:10:58  <Farden> at my grandparent's house
12:11:10  <Farden> on the côte d'azur
12:11:16  <Farden> with a swimming pool at home!
12:11:27  <Farden> it IS really excellent
12:11:29  *** LittleMikey has quit IRC
12:11:46  <Farden> seems it was too excellent for mikey
12:12:55  *** LittleMikey has joined #openttdcoop
12:13:00  *** openttdcoop sets mode: +v LittleMikey
12:13:01  <PublicServer> <LittleMikey> Anybody want to Critique my network plan? I feel like I missed something important.
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12:14:00  <Farden> I'm going to look at it mikey
12:14:04  <Farden> just give me a minut
12:14:08  <Farden> it's not easy without a mouse^^
12:14:39  <Farden> !password
12:14:39  <PublicServer> Farden: jalopy
12:14:56  <PublicServer> *** Farden joined the game
12:14:58  <PublicServer> <Farden> here we are
12:15:22  <PublicServer> <Farden> ok, trying to steal my brother's mouse
12:15:58  <PublicServer> <Farden> fail
12:16:46  <ShadniX> um - question - what is the highest year that OpenTTD can handle?
12:17:00  <PublicServer> <Farden> in theory, maxint
12:17:05  <PublicServer> <Farden> 2^32
12:17:12  <PublicServer> <Farden> am I wrong?
12:17:43  <KenjiE20> high enough that you'll get bored first
12:17:51  <PublicServer> <Farden> indeed^^
12:19:58  <ShadniX> ah - found it - typedef int32 Year
12:20:07  <ShadniX> ok - high enough indeed
12:20:09  <PublicServer> <Farden> I was right^^
12:20:12  <PublicServer> <Farden> 2^32
12:20:13  <PublicServer> <LittleMikey> How long are you planning to stay for?
12:20:24  <PublicServer> <Farden> which is about 4000000000
12:21:08  <PublicServer> *** Farden has left the game (connection lost)
12:21:13  <KenjiE20> @calc 2**32
12:21:13  <Webster> KenjiE20: 4294967296
12:21:17  <KenjiE20> ^to be precise
12:21:21  <ShadniX>  * be encoded in a single 32 bits date
12:21:25  <Farden> !password
12:21:25  <PublicServer> Farden: bridle
12:21:30  <ShadniX> * MAX_YEAR, nicely rounded value of the number of years that can
12:21:33  <PublicServer> *** X-BT has joined company #1
12:21:35  <ShadniX>  * be encoded in a single 32 bits date
12:21:38  <ShadniX> #define MAX_YEAR 5000000
12:21:39  <PublicServer> <Mark> LittleMikey: did i add your vote to the wrong plan?
12:21:44  <PublicServer> <Mark> wasnt sure when copying
12:21:47  <PublicServer> *** Farden joined the game
12:21:56  <ShadniX> @calc 2**31
12:21:56  <Webster> ShadniX: 2147483648
12:22:02  <PublicServer> *** X-BT has left the game (leaving)
12:22:03  <KenjiE20> is that your excuse Mark?
12:22:13  <KenjiE20> :P
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12:22:29  <Mark> :P
12:23:03  <PublicServer> <Farden> brb
12:24:05  <PublicServer> <Nickman> so, littleMikey is ahead :)
12:24:18  <PublicServer> <Nickman> voting done! yay p
12:24:20  <PublicServer> <Nickman> :D
12:24:53  <PublicServer> <Nickman> I want to vote for both littleMikey and X-BT's plan :(
12:25:10  <PublicServer> <Mark> nice, they're both unbuildable
12:25:24  <PublicServer> <LittleMikey> what do you mean O.o
12:25:28  <PublicServer> <Nickman> why?
12:25:44  <PublicServer> <Nickman> everything is possible!
12:25:45  <PublicServer> <Nickman> :)
12:25:52  <PublicServer> <Mark> they both put too man y hubs/stations/tranfers/mainline in a too small space
12:26:01  <PublicServer> <Nickman> ah, like that...
12:26:07  <PublicServer> <LittleMikey> It's not to scale
12:26:13  <PublicServer> <Mark> ...
12:26:22  <PublicServer> <Mark> obviously
12:26:30  <PublicServer> <LittleMikey> :P
12:26:32  <PublicServer> *** Mark has joined company #1
12:26:43  <PublicServer> <Mark> LM even has a 5-way
12:26:53  <PublicServer> <Mark> that wont even fit on this map with TL7
12:26:56  <PublicServer> <LittleMikey> Thats just a bad diagram
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12:27:23  <PublicServer> <LittleMikey> I'm just trying to show that there is a Ro-Ro steel line
12:27:24  <KenjiE20> <+PublicServer> <Mark> LM even has a 5-way
12:27:24  <KenjiE20> <+PublicServer> <Mark> that wont even fit on this map with TL7
12:27:25  <KenjiE20> ROFL
12:27:41  <KenjiE20> utter madness ITG
12:27:47  <PublicServer> <Nickman> if you look at it like that...
12:28:23  <PublicServer> <Mark> yeah just edit the plan..
12:28:32  <PublicServer> <LittleMikey> Does that make more sence?
12:28:59  <PublicServer> <Mark> slightly
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12:29:08  <PublicServer> <Nickman> In that case, I'll go for planetmakers' :)
12:29:22  <PublicServer> <LittleMikey> Nooooes my sales pitch :(
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12:29:49  <PublicServer> <Nickman> :D
12:29:53  *** openttdcoop sets mode: +v LittleMikey
12:29:59  <PublicServer> <Farden> re
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12:32:47  <PublicServer> <Nickman> pm's got a hit! :D
12:35:09  <nichevo> !password
12:35:09  <PublicServer> nichevo: bridle
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12:38:24  <PublicServer> *** planetm4ker joined the game
12:38:29  <PublicServer> <planetm4ker> salut
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12:42:12  <PublicServer> <Nickman> hi there
12:43:07  <PublicServer> <LittleMikey> BRB in a little while
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12:57:14  <planetmaker> !players
12:57:16  <PublicServer> planetmaker: Client 72 is J_Darnley, a spectator
12:57:16  <PublicServer> planetmaker: Client 22 (Orange) is ShadniX, in company 1 (Dover International)
12:57:16  <PublicServer> planetmaker: Client 88 (Orange) is Nichevo, in company 1 (Dover International)
12:57:16  <PublicServer> planetmaker: Client 75 (Orange) is Mark, in company 1 (Dover International)
12:57:16  <PublicServer> planetmaker: Client 77 (Orange) is Nickman, in company 1 (Dover International)
12:57:17  <PublicServer> planetmaker: Client 79 (Orange) is Kolo, in company 1 (Dover International)
13:02:26  <PublicServer> <Mark> k let's build :P
13:05:17  <Mark> !rcon patch town_noise_limit 0
13:05:17  <PublicServer> Mark: 'town_noise_limit' is an unknown setting.
13:05:40  <Mark> !rcon patch station_noise_level 0
13:05:45  <Kolo> why is someone repacing all the planes?
13:05:53  <Kolo> *replaceing
13:06:02  <PublicServer> <Mark> because the a380s have higher capacity
13:06:10  <PublicServer> <Mark> and we're not moving all pax
13:06:28  <Kolo> we should scrap them and start building :)
13:07:29  <PublicServer> <Mark> why the trams?
13:08:23  <mixrin> !password
13:08:23  <PublicServer> mixrin: accrue
13:08:35  <PublicServer> *** mixrin joined the game
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13:13:51  <Mark> planetmaker: if you'd make the loop run the other way we won't have to flip sideline tracks
13:15:31  <planetmaker> ok. Can you change that? Makes sense
13:15:40  <PublicServer> <Mark> yeah will do
13:15:44  <planetmaker> thx
13:21:20  <nlhans> !password
13:21:20  <PublicServer> nlhans: spasms
13:21:39  <PublicServer> *** Hans joined the game
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13:25:01  <nlhans> Hmm, what does stuff like
13:25:07  <nlhans> "Primary loop: TL5" mean?
13:25:31  <PublicServer> <Mark> that means you have a loop running only primary TL5 trains
13:25:37  <PublicServer> <Mark> who'd have thought?
13:25:56  *** WallD has joined #openttdcoop
13:26:01  *** openttdcoop sets mode: +v WallD
13:26:01  <nlhans> Oh, trainlength = 5
13:26:07  <WallD> !password
13:26:07  <PublicServer> WallD: spasms
13:26:08  <PublicServer> <Mark> yes
13:26:13  <PublicServer> <Hans> That makes sense yeah.
13:26:42  *** Wurzel49 has joined #openttdcoop
13:26:47  *** openttdcoop sets mode: +v Wurzel49
13:27:12  <PublicServer> *** Wall-D joined the game
13:33:51  <PublicServer> *** mixrin joined the game
13:36:26  <PublicServer> <Mark> no-one's going to beat that
13:36:29  <PublicServer> <Mark> pm get in here
13:36:32  <PublicServer> <Mark> we're building :P
13:39:01  <Mark> @stage waiting for the pm
13:39:01  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: waiting for the pm | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet"
13:39:10  <planetmaker> meh
13:39:46  <PublicServer> *** Kenji joined the game
13:39:56  *** Farden has joined #openttdcoop
13:39:57  <planetmaker> what plan is chosen then?
13:40:01  *** openttdcoop sets mode: +v Farden
13:40:03  <PublicServer> <Mark> yours, of course
13:40:04  <Farden> !password
13:40:04  <PublicServer> Farden: muffle
13:40:07  <planetmaker> :O
13:40:16  <planetmaker> damn
13:40:21  <KenjiE20> STAGE: waiting for the pm <-- that's not a clue?
13:40:25  <PublicServer> <Mark> 8-1-1-1-0
13:40:43  <PublicServer> *** Farden joined the game
13:40:47  <planetmaker> And I only made a plan so people are not afraid :)
13:40:52  <PublicServer> <Farden> back
13:40:59  <PublicServer> * Kenji 's mind boggles at trams
13:41:04  <PublicServer> *** planetm4ker joined the game
13:41:08  <PublicServer> <Farden> I finally have a mouse
13:41:19  <PublicServer> <Farden> well, it's really better than with the touchpad^^
13:41:45  <PublicServer> <planetm4ker> hehe @ Farden. I prefer my touchpad :)
13:41:54  <PublicServer> <Farden> how do you do?
13:41:59  <PublicServer> <Farden> it's really awful!
13:42:06  <PublicServer> <Farden> you can't easily scroll
13:42:07  <PublicServer> <planetm4ker> no, my touchpad is fine :)
13:42:15  <PublicServer> <planetm4ker> of course I can :)
13:42:18  <PublicServer> <Farden> you must have a magic touchpad
13:42:27  <PublicServer> <planetm4ker> command + button plus drag
13:42:28  <PublicServer> <Farden> cause my right mouse button is hard to catch
13:42:29  <PublicServer> <Kenji> PM is a hotkey's fan
13:42:30  <PublicServer> <mixrin> macbook? *drools*
13:42:37  <PublicServer> <Farden> oh, yeah
13:42:38  <PublicServer> <Farden> hotkeys
13:42:42  <PublicServer> <Farden> of course
13:42:51  <PublicServer> <Farden> well... I prefer my dear mouse either^^
13:42:53  <PublicServer> <planetm4ker> k
13:43:02  <PublicServer> <planetm4ker> Let's get started. I have about half an hour
13:43:11  <PublicServer> <Farden> here we go
13:43:34  <PublicServer> <Farden> just one question : srnw?
13:43:39  <PublicServer> <planetm4ker> no
13:43:44  <PublicServer> <Farden> ok, good
13:44:01  <PublicServer> <planetm4ker> I'm a classical network designer :)
13:44:02  <PublicServer> <mixrin> sideline hubs?
13:44:11  <PublicServer> <Farden> I like that^^
13:44:14  <PublicServer> <planetm4ker> mixrin: anywhere on the ring.
13:44:19  <PublicServer> <mixrin> how much, etc... ok
13:44:26  <PublicServer> <planetm4ker> where needed
13:44:35  <PublicServer> <Farden> ok, starting to build the ring
13:44:42  <PublicServer> <planetm4ker> maybe not where the stations are :)
13:44:43  <PublicServer> <Farden> distance from border?
13:45:26  <PublicServer> <planetm4ker> hm...
13:45:31  <PublicServer> <Farden> I think 20 is good
13:45:33  <PublicServer> <planetm4ker> in the North and South not much
13:45:33  <PublicServer> <Farden> look !here
13:45:41  <PublicServer> <planetm4ker> East and West: more
13:45:43  <PublicServer> <Mark> 10 is fine i'd say
13:45:46  <PublicServer> <planetm4ker> yes
13:45:50  <PublicServer> <Farden> 10?
13:45:53  <PublicServer> <planetm4ker> 10 should be fine for N and S
13:46:03  <PublicServer> <Farden> ok*
13:46:20  <PublicServer> <planetm4ker> and even in the West
13:46:25  <PublicServer> <Mark> yeah
13:46:34  <PublicServer> <Farden> roger
13:46:36  <PublicServer> <Farden> let's go
13:46:44  <PublicServer> <Mark> 150 in east? :)
13:46:51  <PublicServer> <planetm4ker> In the East: just East of Redingstone Bay
13:47:00  <PublicServer> <planetm4ker> which is 150
13:47:11  <PublicServer> <planetm4ker> :)
13:47:19  <PublicServer> <planetm4ker> leave the river :)
13:48:23  <PublicServer> <mixrin> where will be roro stations?
13:48:29  <PublicServer> <Farden> of course
13:48:30  <PublicServer> <planetm4ker> hm, next to the river bridges. Let's build the crossing for the other ML, too
13:48:41  <PublicServer> <Mark> yeah
13:48:43  <PublicServer> <planetm4ker> mixrin: the primary drop
13:48:52  <PublicServer> <planetm4ker> drops
13:48:59  <PublicServer> <planetm4ker> and steel pickup
13:49:11  <PublicServer> <mixrin> i want to build steel pickup/drop :>
13:49:18  <PublicServer> <planetm4ker> then go for it
13:49:27  <PublicServer> <planetm4ker> first come first serve
13:49:32  <PublicServer> <mixrin> outside of ring?
13:49:33  <PublicServer> <Kenji> pm, south crossing
13:49:39  <PublicServer> <Kenji> go for the higher bridges?
13:49:41  <PublicServer> <planetm4ker> inside, mixrin
13:49:42  <Fuco> !password
13:49:42  <PublicServer> Fuco: muffle
13:49:51  <PublicServer> *** Fuco joined the game
13:49:57  <PublicServer> <mixrin> ok
13:50:08  <PublicServer> <planetm4ker> Kenji: where do you mean?
13:50:19  <PublicServer> <Kenji> see !high bridge
13:50:30  <PublicServer> <planetm4ker> mixrin: though it wouldn't matter much. But outside I'd like to have place for the goods station :)
13:50:44  <PublicServer> <Kenji> it has to be doubled anyway, so I figure, make it as high as 2x allows?
13:50:49  <PublicServer> <planetm4ker> I still imaging a HUGE terminus with LOTs of potential for eye candy :)
13:51:05  <PublicServer> <planetm4ker> Kenji: sure, why not
13:51:48  <PublicServer> <Kenji> decided on trains yet?
13:51:53  <PublicServer> <planetm4ker> nope
13:52:11  <PublicServer> <planetm4ker> I guess we have everything available by now...
13:52:16  <PublicServer> <Kenji> I figure LOK2ks again
13:52:29  <PublicServer> <Kenji> for about the third game >_>
13:53:53  <PublicServer> <mixrin> @pm, is there anyway to demolish farm?
13:54:00  <PublicServer> <planetm4ker> KZ2A sounds nice as engine
13:54:13  <PublicServer> <planetm4ker> mixrin: only with magic bulldozer.
13:54:14  <PublicServer> *** Wall-D has left the game (leaving)
13:54:17  <PublicServer> <planetm4ker> Do you need to?
13:54:20  <PublicServer> <Kenji> grrrrrr
13:54:23  <PublicServer> <Kenji> ERAIL people
13:54:34  <PublicServer> <planetm4ker> :)
13:54:43  <PublicServer> <planetm4ker> I guess, I messed up there, too, Kenji. Sorry
13:54:44  <PublicServer> <mixrin> wandering where i can get one :)
13:54:44  <WallD> have fun with game 150, i'm leaving for vaccation...
13:55:04  <PublicServer> <planetm4ker> mixrin: just build around it
13:55:07  <WallD> 1 week no internet and no Openttdcoop :-(
13:55:10  <PublicServer> <planetm4ker> and don't worry. It might die
13:55:15  <PublicServer> <Kenji> yaay
13:55:15  *** WallD has quit IRC
13:55:21  <PublicServer> <Kenji> I mwan "aww"
13:55:24  <PublicServer> <Kenji> mean*
13:55:25  <PublicServer> <Kenji> :P
13:56:20  <PublicServer> <Mark> how's that for goods ML?
13:56:49  <PublicServer> <planetm4ker> I guess that's fine, Mark
13:57:04  <PublicServer> <Mark> wasn't sure what side of the river to use
13:57:06  <PublicServer> <Kenji> oooh
13:57:07  <PublicServer> <planetm4ker> Looks nicely integrated into the landscape :)
13:57:10  <PublicServer> <Mark> so figured i'd use both :)
13:57:15  <PublicServer> <Kenji> I like that river bank line
13:57:52  <PublicServer> <Kenji> why do people always build depots to check available trains?
13:57:57  <PublicServer> <planetm4ker> that station will become a challange. TL12 terminus with that space :)
13:58:06  <PublicServer> <planetm4ker> because!
13:58:15  <PublicServer> <Kenji> lol Mark
13:58:29  <PublicServer> <Kenji> giant straight track plowing through everything
13:58:34  <PublicServer> <Mark> :)
13:58:53  <PublicServer> <Mark> the plans were perfectl y placed
13:58:59  <PublicServer> <Kenji> like half a map of track in one shot
13:59:36  <PublicServer> <mixrin> @pm, there will be same station for pickup/drop?
13:59:53  <PublicServer> <planetm4ker> mixrin: for steel mill: no
14:00:10  <PublicServer> <planetm4ker> for factory/sawmill/refinery: yes
14:00:22  <PublicServer> <mixrin> roger
14:00:23  <PublicServer> <Kenji> ERAIL!
14:00:30  <PublicServer> <planetm4ker> as drop and pickup are connected to different networks
14:00:31  <PublicServer> <Kenji> >_<
14:01:02  <PublicServer> <planetm4ker> I have the feeling that we should do some more terraforming in the corner NW
14:01:25  <PublicServer> <mixrin> ohh. Pickup should be tl12?
14:01:30  <PublicServer> <planetm4ker> :)
14:01:44  <PublicServer> <Mark> why the space between MLs?
14:01:45  <PublicServer> <mixrin> and RoRo? :)
14:01:48  <PublicServer> <planetm4ker> hey, we want to drop A LOT :)
14:01:51  <PublicServer> <Mark> are we doing SML?
14:01:54  <PublicServer> <planetm4ker> no. Goods should be terminus
14:01:55  <PublicServer> <mixrin> ok ok ^_^
14:02:12  <PublicServer> <planetm4ker> Mark: I avoided to answer that when doing the plan :P
14:02:16  <PublicServer> <Kenji> okay, who was building that western bit?
14:02:30  *** hydonko has joined #openttdcoop
14:02:35  *** openttdcoop sets mode: +v hydonko
14:02:35  <PublicServer> <Mark> i did the north ML
14:02:44  <hydonko> !dl vista64
14:02:44  <PublicServer> hydonko: unknown option "vista64"
14:02:47  <PublicServer> <Kenji> I can tell
14:02:50  <PublicServer> <Mark> :)
14:02:50  <hydonko> !dl
14:02:50  <PublicServer> hydonko: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
14:02:51  <PublicServer> <Kenji> :P straight line
14:03:00  <hydonko> !dl win64
14:03:00  <PublicServer> hydonko: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win64.zip
14:03:09  <PublicServer> <planetm4ker> actually... I think we should do SML on the ring line.
14:03:25  <PublicServer> <planetm4ker> Any opinions on that?
14:03:34  <PublicServer> <Mark> fine with me
14:03:35  <PublicServer> <Kenji> it's a one way loop, so I'd be for it
14:03:50  <PublicServer> <Farden> it's a good idea
14:03:55  <PublicServer> <planetm4ker> 4:0
14:03:58  <PublicServer> <Farden> but mark, redo your ML art
14:04:00  <PublicServer> <planetm4ker> so it's a go for SML
14:04:07  <PublicServer> <Farden> we need a space in it^^
14:04:10  <PublicServer> <Farden> thanks
14:04:17  <hydonko> !password
14:04:17  <PublicServer> hydonko: salter
14:04:31  <PublicServer> *** Player joined the game
14:04:42  *** Godde has joined #openttdcoop
14:04:43  <PublicServer> <Kenji> I figure it'd be easier to turn by the ore mine
14:04:46  <PublicServer> <Kenji> when it dies
14:04:47  *** openttdcoop sets mode: +v Godde
14:04:54  <Godde> !password
14:04:54  <PublicServer> Godde: salter
14:04:55  <PublicServer> <planetm4ker> I agree with Kenji
14:05:06  <PublicServer> <Kenji> rather than triple turn
14:05:08  <PublicServer> *** Godde joined the game
14:05:37  <PublicServer> <planetm4ker> it's not even needed that it dies
14:05:43  <PublicServer> <Kenji> indeed
14:05:44  <PublicServer> <Farden> yeah, indeed
14:05:53  <PublicServer> <Farden> ok let's redo this way
14:06:00  <PublicServer> <Kenji> and it was basically flat to start with
14:08:30  <PublicServer> <Kenji> shouldn't need to stepper too much
14:08:38  <PublicServer> <Kenji> weight's on 1 this time :)
14:09:13  *** ODM has joined #openttdcoop
14:09:13  *** ChanServ sets mode: +o ODM
14:09:18  *** openttdcoop sets mode: +v ODM
14:09:20  <PublicServer> <Hans> oh we started already? :O
14:09:25  <PublicServer> <Farden> yep
14:09:26  <PublicServer> <Kenji> Linfingley
14:09:28  <PublicServer> <Farden> hu,sir
14:09:31  <PublicServer> <Farden> we've got troubles
14:09:36  <PublicServer> <Kenji> should we just plow part of the ML through town?
14:09:37  <PublicServer> <Farden> signaling in the wrong way
14:09:52  <PublicServer> <planetm4ker> yup
14:09:54  <PublicServer> <Kenji> lol
14:09:59  <PublicServer> <Mark> signalling for SML shouldnt be aligned
14:10:00  <PublicServer> <Hans> Where is the problem?
14:10:11  <PublicServer> <Farden> no more problem
14:10:16  <PublicServer> <Hans> ok
14:11:02  <PublicServer> <Farden> stop signaling the ML in the wrong way
14:11:09  <PublicServer> <Farden> read the f** plan
14:11:13  <PublicServer> <Hans> oh btw, the signals on the east side of the network are wrong ;)
14:11:16  <PublicServer> <Farden> please
14:11:21  <PublicServer> <planetm4ker> hm... I just wonder for what purpose we need the loop around the primary drop...
14:11:24  <PublicServer> <Kenji> RRR on the south
14:11:26  <PublicServer> <planetm4ker> nvm though
14:11:29  <PublicServer> <Kenji> south is right?
14:11:32  <PublicServer> <Mark> planetm4ker: iron ore :P
14:11:38  <PublicServer> <planetm4ker> :) Thx. True
14:12:05  <PublicServer> <planetm4ker> is it actually possible to build a refinery there?
14:12:09  <PublicServer> <planetm4ker> me wonders
14:12:16  <PublicServer> <Mark> who changes signalling all the time?
14:12:21  <PublicServer> <Mark> for SML it should NOT be aligned
14:12:30  <PublicServer> <planetm4ker> uhm...
14:12:41  <PublicServer> <Farden> I changed because signals where in the WRONG way
14:12:46  <PublicServer> <planetm4ker> why is the signaling clockwise?
14:13:00  <PublicServer> <Mark> because you told me to change it
14:13:05  <PublicServer> <Kenji> lol
14:13:05  <PublicServer> <Farden> cause the plan says so?
14:13:08  <PublicServer> <Kenji> oh
14:13:13  <PublicServer> <planetm4ker> I did?
14:13:13  <PublicServer> <Kenji> there goes the river
14:13:18  <PublicServer> <planetm4ker> I didn't comment any signaling :)
14:13:19  <PublicServer> <Mark> yes you did
14:13:30  <PublicServer> <planetm4ker> wrong reference was made somewhere :)
14:13:37  <PublicServer> <Farden> look at the plan
14:13:43  <PublicServer> <Fuco> there are signals at your plan
14:13:48  <PublicServer> <Farden> the SML signals are clockwise
14:13:53  <PublicServer> <Farden> so, we follow the plan
14:14:04  <PublicServer> *** Godde has left the game (leaving)
14:14:07  <PublicServer> <planetm4ker> oh well. I could swear my plan had it vice versa.
14:14:14  <PublicServer> <planetm4ker> doesn't matter really though
14:14:17  <Mark> [15:13] <@Mark> planetmaker: if you'd make the loop run the other way we won't have to flip sideline tracks
14:14:17  <Mark> [15:15] <@planetmaker> ok. Can you change that? Makes sense
14:14:17  <PublicServer> <Farden> too late^^
14:14:27  <KenjiE20> [14:13] <@Mark> planetmaker: if you'd make the loop run the other way we won't have to flip sideline tracks
14:14:27  <KenjiE20> [14:15] <@planetmaker> ok. Can you change that? Makes sense
14:14:27  <KenjiE20> [14:15] <+PublicServer> <Mark> yeah will do
14:14:27  <KenjiE20> [14:15] <@planetmaker> thx
14:14:39  <KenjiE20> lol
14:14:43  <PublicServer> <mixrin> damn
14:14:46  <PublicServer> <Farden> epic fail
14:14:51  <PublicServer> <planetm4ker> Mark: uhm.
14:14:58  <PublicServer> <mixrin> why signaling direction have been changed?
14:15:09  <PublicServer> <planetm4ker> ok. you're right. And now I understand :)
14:15:16  <PublicServer> <Kenji> lol
14:15:19  <PublicServer> <planetm4ker> fine as it is :)
14:15:46  <PublicServer> <planetm4ker> Hey I didn't think when I made this plan. I'm very much astonished to win this, and clearly so.
14:15:50  <PublicServer> <planetm4ker> :P
14:16:08  <PublicServer> <Farden> hu
14:16:09  <PublicServer> *** Farden has left the game (connection lost)
14:16:17  <Farden> !passwourd
14:16:21  <Farden> !password
14:16:21  <PublicServer> Farden: chides
14:16:35  <PublicServer> *** Farden joined the game
14:16:52  <PublicServer> <Mark> shift outwards i assume?
14:17:15  <PublicServer> *** jondisti joined the game
14:17:25  <PublicServer> <Nickman> wow, you've build alot already :)
14:17:58  <PublicServer> <Farden> ring's complete!
14:18:58  <PublicServer> <Kenji> WTF?!
14:19:03  <PublicServer> <Kenji> why is there a train on the loop?
14:19:04  <PublicServer> <Nickman> ?
14:19:10  <PublicServer> <Farden> hu
14:19:13  <PublicServer> <Farden> where?
14:19:18  <PublicServer> <Kenji> train 4
14:19:36  <PublicServer> <Farden> lol
14:19:37  <PublicServer> <Nickman> lol :D
14:19:42  <Ammler> @stage pm is here now.
14:19:42  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: pm is here now. | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet"
14:19:49  <planetmaker> :D
14:19:52  <PublicServer> <Farden> ^^
14:20:02  <PublicServer> <Farden> @stage building
14:20:02  <planetmaker> not long anymore. The rain starts to fade...
14:20:16  <planetmaker> And I have an apointment with some nice, cool beer bottles at a friends house
14:20:18  <PublicServer> <Nickman> do we have realistic acceleration or or something?
14:20:37  <PublicServer> <Farden> ^^
14:20:38  <PublicServer> <Mark> of course we do
14:20:40  <PublicServer> <jondisti> original
14:20:43  <PublicServer> <planetm4ker> Nickman: we should
14:20:47  <hylje> !password
14:20:47  <PublicServer> hylje: lacier
14:20:52  <PublicServer> <Nickman> that stupid train 4 is SUPER slow :D
14:20:55  <PublicServer> *** hylje joined the game
14:21:05  <PublicServer> <Farden> hi hylje
14:21:10  <PublicServer> <hylje> hay
14:21:13  <PublicServer> <Kenji> with 1400hp I'm not surprised
14:21:17  <PublicServer> <planetm4ker> but we don't
14:21:26  <PublicServer> <Nickman> it has nothing to pull :p
14:21:28  <PublicServer> <planetm4ker> KZ2A is a fine lok
14:21:33  <PublicServer> <hylje> HAY GUYS WATS THE POINT OF THE GAME /looks at the plan
14:21:55  <PublicServer> <J_Darnley> You guys have acceleration set to original
14:21:57  <PublicServer> <hylje> so no Smat-Z game?
14:22:06  <PublicServer> <Farden> it's pm's game^^
14:22:20  <planetmaker> it's a combustive map
14:22:43  <PublicServer> <Farden> that's a lot of people
14:22:59  <PublicServer> <Kenji> 15, not bad
14:23:08  <PublicServer> <Kenji> Player, change your name please
14:23:10  <Nickman87> !players
14:23:11  <PublicServer> Nickman87: Client 72 is J_Darnley, a spectator
14:23:11  <PublicServer> Nickman87: Client 111 (Orange) is Farden, in company 1 (Dover International)
14:23:11  <PublicServer> Nickman87: Client 101 (Orange) is planetm4ker, in company 1 (Dover International)
14:23:11  <PublicServer> Nickman87: Client 103 (Orange) is Fuco, in company 1 (Dover International)
14:23:12  <PublicServer> Nickman87: Client 112 (Orange) is jondisti, in company 1 (Dover International)
14:23:13  <PublicServer> Nickman87: Client 114 (Orange) is hylje, in company 1 (Dover International)
14:23:13  <PublicServer> Nickman87: Client 22 (Orange) is ShadniX, in company 1 (Dover International)
14:23:15  <PublicServer> Nickman87: Client 88 (Orange) is Nichevo, in company 1 (Dover International)
14:23:15  <PublicServer> Nickman87: Client 75 (Orange) is Mark, in company 1 (Dover International)
14:23:15  <hylje> !playercount
14:23:17  <PublicServer> Nickman87: Client 93 (Orange) is Hans, in company 1 (Dover International)
14:23:17  <PublicServer> Nickman87: Client 77 (Orange) is Nickman, in company 1 (Dover International)
14:23:19  <PublicServer> Nickman87: Client 107 (Orange) is Player, in company 1 (Dover International)
14:23:19  <PublicServer> Nickman87: Client 96 (Orange) is mixrin, in company 1 (Dover International)
14:23:21  <PublicServer> Nickman87: Client 98 (Orange) is Kenji, in company 1 (Dover International)
14:23:21  <PublicServer> hylje: Number of players: 14
14:23:22  <planetmaker> !rcon set train_acceleration_model
14:23:23  <PublicServer> planetmaker: Current value for 'train_acceleration_model' is: '0' (min: 0, max: 1)
14:23:27  <planetmaker> !rcon set train_acceleration_model 1
14:23:31  <planetmaker> !rcon set train_acceleration_model
14:23:31  <PublicServer> planetmaker: Current value for 'train_acceleration_model' is: '1' (min: 0, max: 1)
14:23:48  <PublicServer> <Nickman> now the train is actually moving a bit :D
14:23:51  <PublicServer> <planetm4ker> we have realistic accel :)
14:23:51  <Ammler> adding to !setdef?
14:23:53  <PublicServer> <Kenji> smoothed the west north corner approach a bit
14:24:02  <PublicServer> <planetm4ker> Ammler: would be cool
14:24:07  <planetmaker> !setdef
14:24:07  <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1
14:24:17  <planetmaker> just in case :)
14:24:18  <^Spike^> always building when i'm not home.... :)
14:24:29  <^Spike^> i didn't even get to vote... :)
14:24:47  <PublicServer> <Nickman> wouldn't matter anyway... :D
14:24:50  <PublicServer> <Kenji> we know, *evil grin*
14:24:53  <PublicServer> <Farden> ^^
14:24:55  <PublicServer> <Kenji> I mean, oh sorry
14:25:07  <^Spike^> :)
14:25:32  <ODM> !password
14:25:32  <PublicServer> ODM: lacier
14:25:46  <PublicServer> *** 0DM joined the game
14:25:49  <PublicServer> <hylje> coop terraform the mainlines?
14:26:09  <PublicServer> <0DM> aaw such onesided voting:p
14:26:20  <Ammler> !setdef
14:26:20  <PublicServer> Ammler: you must be channel op to use !setdef
14:26:22  <PublicServer> <Nickman> I want more zoom levels :(
14:26:25  <Ammler> mäh :P
14:26:28  <PublicServer> <planetm4ker> hylje: only for major stations
14:26:33  <Ammler> well, added
14:26:35  <PublicServer> <Farden> I want multilevel map
14:26:38  <PublicServer> <Farden> ho, wait
14:26:41  <PublicServer> <planetm4ker> and their entry/exit
14:26:42  <PublicServer> <Farden> that's my job
14:26:43  <PublicServer> <Farden> ^^
14:26:54  <PublicServer> <Nickman> yeah, you've got vacation now, get started Farden! :D
14:26:55  <PublicServer> <Nickman> :D
14:27:02  <PublicServer> <Farden> hey
14:27:03  <PublicServer> <0DM> woo TL12
14:27:09  <PublicServer> <Farden> i'm not the only one on the project
14:27:14  <PublicServer> <Farden> you and hylje are on it too^^
14:27:24  <PublicServer> <Farden> and it's hylje project, basicly
14:27:25  <PublicServer> <hylje> i've been brushing up my C skillz
14:27:26  <PublicServer> <Nickman> wasn't hyle like the manager? :D
14:27:27  <Ammler> start with a pull from trunk ;-)
14:27:40  *** Godde has quit IRC
14:27:43  <PublicServer> <Farden> he's also coder
14:27:45  <PublicServer> <Farden> like you and me
14:27:52  <PublicServer> <hylje> i've been thinking of other ways to approach the problem too
14:27:52  <PublicServer> <Farden> with only managers, a project doesn't move^^
14:27:55  <PublicServer> <Nickman> yeah, but who will "lead" the project? :)
14:27:58  <PublicServer> <hylje> i will
14:28:01  <PublicServer> <Farden> he will
14:28:05  <PublicServer> <Nickman> see, that's what I meant ;)
14:28:07  <^Spike^> me! cause i'm not home so you have to wait! :)
14:28:14  <PublicServer> <Kenji> wow
14:28:15  <PublicServer> <Farden> dead!
14:28:17  <PublicServer> <Farden> coal is dead!
14:28:22  <PublicServer> <Kenji> an industry died, THAT WE WANTED TO
14:28:29  <nichevo> what project are you talking about?
14:28:30  <Ammler> !rcon magic_bulldozer
14:28:30  <PublicServer> Ammler: you are not allowed to use !rcon
14:28:33  <PublicServer> <hylje> 3D map
14:28:34  <PublicServer> <Nickman> did it die? Or magically exploded?
14:28:35  <^Spike^> i don't know :
14:28:36  <^Spike^> :D
14:28:49  <PublicServer> <0DM> anything wanted from me? building wise
14:28:55  <^Spike^> Ammler the server doesn't like you anymore?
14:28:56  <PublicServer> <Nickman> nice cold beer?
14:29:02  <PublicServer> <hylje> why do we have a custom ICE3 on the pax line
14:29:18  <PublicServer> <0DM> sigh
14:29:23  <Ammler> ^Spike^: I am banned, maybe because we have so many admins now :-)
14:29:31  <PublicServer> <Kenji> I have no idea
14:29:43  <PublicServer> <Farden> admin war?
14:29:43  <^Spike^> ;)
14:29:44  <PublicServer> <Kenji> no one owned up
14:29:59  <^Spike^> what part did i miss there that i'm not admin yet? :)
14:30:38  <PublicServer> <Kenji> lol there was a booze up
14:31:13  <Ammler> you didn't win a coopetition, yet.
14:31:21  <^Spike^> damn... :)
14:31:48  <Nickman87> I'll be off for today...
14:31:56  <PublicServer> <0DM> CL5?
14:32:02  <Nickman87> I'll come back when you've made an entire mess of the map and start fixing it ;) :D
14:32:09  <PublicServer> <Kenji> yup
14:32:12  <^Spike^> it isn't a chaos game?
14:32:14  <Ammler> as always :P
14:32:31  <Nickman87> it doesn't have to be a chaos game to have chaos tracks... :D
14:32:36  <PublicServer> *** Nickman has left the game (leaving)
14:32:46  <Ammler> ^Spike^: you don't njeed a chaos game to "make" chaos ;-)
14:32:50  <^Spike^> :)
14:32:56  <Ammler> oh
14:32:59  <Nickman87> whe understand eachother Ammler ;)
14:33:05  <Ammler> indeed :P
14:33:16  <PublicServer> <hylje> it doesn't need to be a chaos game to build badly
14:33:23  <PublicServer> <Kenji> ^ this
14:33:55  <PublicServer> <Fuco> can i connect SL hubs together?
14:34:00  <PublicServer> <Mark> no.
14:34:00  <PublicServer> <Farden> no!
14:34:03  <PublicServer> <Kenji> -_-
14:34:17  <Nickman87> well, see ya!
14:34:20  <PublicServer> <Fuco> why?
14:34:21  <Ammler> those nos came fast :-)
14:34:28  <PublicServer> <Farden> cause it would create a shortcut
14:34:29  <PublicServer> <0DM> lol mark, stamping slhs out of the ground
14:34:31  *** Nickman87 has quit IRC
14:34:33  <PublicServer> <planetm4ker> ciao Nickman
14:34:34  <PublicServer> <Mark> yeah
14:34:37  <PublicServer> <Mark> want more? :P
14:34:38  <PublicServer> <Farden> and trains would'nt use the ML
14:34:40  <hylje> !tunnels
14:34:40  <PublicServer> hylje: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
14:34:43  <PublicServer> <Fuco> aha
14:34:49  <hylje> !tunnels 10 20
14:34:49  <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 10 and gap 20.
14:34:51  <hylje> !tunnels 10 19
14:34:51  <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 10 and gap 19.
14:34:52  <PublicServer> <Hans> I would love to make SLH too :p
14:34:53  <hylje> !tunnels 10 18
14:34:53  <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 10 and gap 18.
14:34:55  <PublicServer> <0DM> no:p
14:34:56  <hylje> !tunnels 10 15
14:34:56  <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 10 and gap 15.
14:34:58  <hylje> !tunnels 10 16
14:34:58  <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 10 and gap 16.
14:34:59  <hylje> !tunnels 10 17
14:34:59  <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 10 and gap 17.
14:35:01  <PublicServer> <Hans> but don't know where yet.
14:35:06  <PublicServer> <Farden> I suggest a !SLH here
14:35:33  <PublicServer> <Farden> if anyone want to try
14:35:36  <PublicServer> <Farden> it's an easy spot
14:35:39  <PublicServer> <Farden> very flat
14:35:40  <PublicServer> <Kenji> we need an east facer on the east, or just looping SLH03?
14:36:08  <PublicServer> *** Farden has left the game (connection lost)
14:36:55  <PublicServer> <Kenji> SIGN WARS
14:37:02  <PublicServer> <Fuco> ;D
14:37:03  <hylje> where does the tunnel formula's gap start and end?
14:37:03  <Farden> !password
14:37:03  <PublicServer> Farden: rebind
14:37:15  <PublicServer> *** Farden joined the game
14:37:20  <PublicServer> <Kenji> biggest non-uniform gap
14:37:34  <PublicServer> <0DM> it that inc or exc signals
14:37:37  <PublicServer> <hylje> please sign them for me in !here
14:37:38  <PublicServer> <Kenji> i.e. if default is 2, then <gap> is biggest non 2 gap
14:37:43  <PublicServer> <Mark> exc :)
14:37:48  <PublicServer> <mixrin> this red bridges hurt mah eyes
14:38:05  <PublicServer> <Kenji> toobs be worse :P
14:38:18  <PublicServer> <hylje> ty
14:39:56  <PublicServer> <hylje> so is the large ring tl10 as in the plan or a weird tl5 instead?
14:40:11  <PublicServer> <0DM> uhm the plans tl5?
14:40:13  <PublicServer> <mixrin> large ring for tl5
14:40:18  <PublicServer> <Mark> it's TL5 as in the plan actually
14:40:23  <PublicServer> <Mark> the goods track is TL12
14:40:24  <PublicServer> <hylje> o i was looking at the wrong plan
14:40:28  <PublicServer> <Kenji> lol
14:40:44  <PublicServer> <Kenji> DIE !
14:40:48  <PublicServer> <Kenji> fecking ice
14:40:53  <PublicServer> <hylje> there goes my beautiful tunneling
14:41:06  <PublicServer> <Mark> factory join should be there
14:41:10  <PublicServer> <Mark> so it'd have to go anyway
14:41:22  <PublicServer> <Kenji> ^ that too
14:42:12  <PublicServer> <hylje> screw it
14:42:21  <PublicServer> <Fuco> haha
14:42:25  <Ammler> Hans is going to build a bbh like here: http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_01_-_10#gameid_02
14:42:33  <PublicServer> <Fuco> that was brutal
14:42:51  <nlhans> let me see :p
14:42:59  <PublicServer> <0DM> ohno the tunnels
14:43:00  <PublicServer> <mixrin> awesome
14:43:09  <nlhans> Oh yeah, but that was very old.
14:43:13  <ODM> heh, someones oldskool
14:43:19  <nlhans> Before you could do all track combo's under bridges.
14:43:32  <PublicServer> *** planetm4ker has left the game (connection lost)
14:43:32  <KenjiE20> anyone mind if I move Player to spec, till the nick changes?
14:43:34  <Mark> that is relatively new
14:43:49  <Mark> KenjiE20: how would you do that? :)
14:43:50  <PublicServer> <0DM> noone minds
14:43:56  <nlhans> http://www.openttdcoop.org/wiki/Image:Sandbox1Final.png and my brutal station.
14:44:02  <PublicServer> *** planetm4ker joined the game
14:44:02  <PublicServer> <hylje> no one of value
14:44:11  <KenjiE20> !rcon move 107 255
14:44:11  <PublicServer> KenjiE20: *** Player has joined spectators
14:44:16  <KenjiE20> like that ^
14:44:22  <KenjiE20> :P
14:44:25  <Mark> nice
14:44:41  <PublicServer> <mixrin> can anyone delete coal mine @ !delete me?
14:44:55  <PublicServer> <Kenji> wait a while?
14:45:06  <PublicServer> <Fuco> long train ftw? :D
14:45:11  <PublicServer> <hylje> why do we have a tl like 20 train
14:45:12  <PublicServer> <mixrin> i need to build station entrance :S
14:45:16  <PublicServer> <Kenji> wtf?
14:45:21  <PublicServer> <Kenji> why is that on?
14:45:37  <PublicServer> <Kenji> shoo
14:45:47  <PublicServer> *** Player has left the game (leaving)
14:45:47  <PublicServer> <hylje> NO FU N ALLOWED
14:46:01  <PublicServer> <mixrin> ahh, nvm
14:46:17  <hydonko> !password
14:46:17  <PublicServer> hydonko: rebind
14:46:36  <PublicServer> *** Player joined the game
14:46:45  <hylje> change yer name
14:46:50  <PublicServer> <Kenji> Player please change your name
14:47:14  <PublicServer> <Fuco> so, can i build prim exit at !prim exit?
14:47:49  <Ammler> good old "Sandbox" times :'-)
14:48:30  <PublicServer> *** Player joined the game
14:48:38  <PublicServer> <Mark> Player: change your name
14:48:49  <hydonko> how i can change my name in the game?
14:48:58  <PublicServer> <Mark> open the console with ~
14:49:02  <PublicServer> <Mark> type name xxx
14:49:03  <KenjiE20> @quickstart
14:49:05  <PublicServer> <Mark> conficm
14:49:08  <PublicServer> <Mark> confirm*
14:49:09  <PublicServer> *** Player has changed his/her name to hydonko
14:49:09  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart
14:49:11  <KenjiE20> ^ it all be there
14:49:20  <hydonko> ah, thanks :)
14:49:31  <PublicServer> *** hydonko has left the game (leaving)
14:49:56  <PublicServer> *** hydonko joined the game
14:50:42  <PublicServer> <planetm4ker> goods drop module 1 done
14:50:52  <PublicServer> <Mark> :)
14:51:10  <PublicServer> <planetm4ker> I may later build more. Should be easy to add :)
14:51:21  <PublicServer> <Farden> SLH04 done
14:51:44  <PublicServer> <planetm4ker> ok, I'm off for now
14:51:46  <PublicServer> *** planetm4ker has left the game (leaving)
14:51:48  <PublicServer> *** jondisti has left the game (leaving)
14:51:59  <planetmaker> enjoy the game. Looks nice so far IMO :)
14:52:03  <PublicServer> <0DM> cya pm
14:52:07  <planetmaker> Especially as a nice plan was chosen :P
14:54:56  <Ammler> @stage, pm gone :-(
14:55:00  <PublicServer> <Farden> ^^
14:56:00  <PublicServer> <hylje> hmm
14:56:07  <PublicServer> *** Farden has left the game (connection lost)
14:56:17  <PublicServer> <hylje> hurr ima build a ludicrously pointless station layout for goods pickup :P
14:56:18  <PublicServer> <Kenji> this map is too small for this many people >_>
14:56:23  <Ammler> @stage pm gone :-(
14:56:23  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: pm gone :-( | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet"
14:56:26  <PublicServer> <0DM> sounds nice
14:56:50  <PublicServer> <Kenji> CL on goods line
14:57:32  <Farden> !password
14:57:32  <PublicServer> Farden: misfit
14:57:47  <PublicServer> *** Farden joined the game
14:57:51  <PublicServer> <Farden> very unstable connection
14:57:56  <PublicServer> <hylje> how many platforms we would need for goods p/u?
14:57:57  <PublicServer> <Farden> at least IRC is holding on
14:58:29  <PublicServer> <hylje> well i'll start from like 32
14:58:50  <PublicServer> <Mark> 7 per track is fine
14:59:26  <Mark> @railcl 210
14:59:32  <PublicServer> *** AmmIer joined the game
14:59:34  <Mark> @traincl 210
14:59:34  <Webster> CL 8.41742430504 required for rail at speed 210km/h (or TL if it's shorter)
14:59:42  <KenjiE20> @alias add railcl traincl
14:59:42  <Webster> KenjiE20: The operation succeeded.
14:59:56  <PublicServer> <Farden> ok, so TL9
14:59:59  <PublicServer> <Mark> yes
15:00:00  <PublicServer> <Farden> hu
15:00:02  <PublicServer> <Farden> CL9*
15:00:05  <PublicServer> <Farden> sorry
15:00:35  <PublicServer> *** Kenji has joined spectators
15:00:52  * KenjiE20 goes source digging to see if @math takes rounding
15:01:00  <PublicServer> <0DM> heh
15:01:17  <KenjiE20> detail is nice, but too much is urg
15:01:32  <PublicServer> <Hans> oh btw, how are trains regulated? SRNW or just normal orders?
15:01:44  <PublicServer> <AmmIer> pm, single bridges before split
15:01:47  <PublicServer> <Mark> normal unless stated otherwise
15:01:51  <KenjiE20> normal unless stated SRNW
15:01:55  <PublicServer> <Mark> :)
15:01:56  <KenjiE20> :D
15:02:06  <PublicServer> <Hans> well it isn't stated anywhere.
15:02:11  <PublicServer> <Mark> exactly
15:02:13  <PublicServer> <0DM> im surprised by all the "not srnw" things on plans etc
15:02:24  <PublicServer> <0DM> cuz to be fair, noone assumes srnw:p
15:02:25  <PublicServer> <Hans> I might want to try those conditional orders here.
15:03:02  <PublicServer> <0DM> hehe, that design seems familiar:D
15:03:05  <PublicServer> <hylje> yeah
15:03:13  <PublicServer> <0DM> nice to see it again
15:03:18  <PublicServer> <hylje> and fulfills the "ludicrously pointless" metric
15:03:25  <PublicServer> <hylje> because why would you build that
15:03:43  <PublicServer> *** Mark has joined spectators
15:04:34  <PublicServer> <mixrin> steel drop complete
15:04:47  <PublicServer> <Hans> We don't drop steel. We drop iron
15:05:04  <PublicServer> <0DM> you sure that stationtype is meant for that TL?:)
15:05:14  <PublicServer> <mixrin> fixed :>
15:05:21  <mixrin> main ring tl5, right?
15:05:34  <PublicServer> <0DM> yes
15:05:37  <PublicServer> <0DM> i meant hylje:)
15:05:54  <PublicServer> *** 0DM has left the game (leaving)
15:06:20  <PublicServer> <hylje> ODM: of course not
15:07:37  <KenjiE20> that's retarded, why doesn't python have a round() func?
15:07:37  <PublicServer> <Hans> interesting station design there :)
15:07:50  <hylje> import math
15:08:11  <hylje> math.floor; math.ceil;
15:08:37  <KenjiE20> that rounds to an interger though doesn't it?
15:08:40  <KenjiE20> -r
15:09:03  * ODM slaps KenjiE20
15:09:04  <hylje> if you want to truncate instead you can give string interpolation a parameter
15:09:16  <ODM> why didnt you tell me mock the week started:O
15:09:31  <KenjiE20> because I don't watch it
15:09:51  <KenjiE20> math.floor(x)¶
15:09:51  <KenjiE20>     Return the floor of x as a float, the largest integer value less than or equal to x.
15:09:59  <ODM> aaw:(
15:10:08  <KenjiE20> ^ pyhtons docs aren't massively useful
15:10:30  <PublicServer> <Hans> Use stuff like "%.3f"%(my_floatordouble)
15:10:33  <Fuco> return integer as float that does make sence
15:11:08  <nlhans> What do you exactly want to do? Round a number?
15:11:22  <nlhans> Then my option would work, but you have to convert it to float or double again.
15:11:34  <PublicServer> *** AmmIer has left the game (connection lost)
15:12:07  <KenjiE20> [15:59] <@Webster> CL 8.41742430504 required for rail at speed 210km/h (or TL if it's shorter) <-- turn that into 8.417
15:12:27  <nlhans> outcome = float("%.3f"%number)
15:12:34  <nlhans> if you dont want to use the math module.
15:12:54  <KenjiE20> the math module's loaded
15:13:02  <KenjiE20> iirc
15:13:06  <nlhans> otherwise outcome = math.floor(number*1000)/1000.0
15:13:28  <KenjiE20> yea, math and cmath infact
15:14:21  <StarLite> !password
15:14:21  <PublicServer> StarLite: tamper
15:14:26  <nlhans> (it's python I suppose :+)
15:14:26  <KenjiE20> cool, that floor one works
15:14:30  <StarLite> !download win64
15:14:30  <PublicServer> StarLite: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win64.zip
15:14:56  * KenjiE20 would've though round(number, x.xxx) would've been more intuitive
15:15:05  <nlhans> Yeah
15:15:06  <hylje> but it's not!
15:15:24  <PublicServer> *** Fuco has left the game (leaving)
15:15:38  <StarLite> !password
15:15:38  <PublicServer> StarLite: tamper
15:15:43  <nlhans> def floor_x(number, digits):
15:15:43  <nlhans> 	return math.floor(number* (10**digits))/(10.0**digits)
15:15:43  <KenjiE20> or perl's nearest func
15:15:45  <PublicServer> *** StarLite joined the game
15:15:45  <nlhans> there you go :P
15:16:07  <PublicServer> *** Farden has left the game (connection lost)
15:17:15  <KenjiE20> cool, that'll do me
15:20:55  <PublicServer> <Hans> What do you guys think about conditional ordering on sidelines?
15:21:12  <PublicServer> <Hans> If there 3 farms on 1 sideline, it checks whether it's full. If not, it will go to another local farm.
15:21:21  <PublicServer> <hylje> you described srnw
15:21:41  <KenjiE20> floor(number* (10**digits))/(10.0**digits) <-- bah doesn't like that with all the extra stuff in
15:21:54  <PublicServer> <Hans> Nope, this time we could do it with orders.
15:21:55  <PublicServer> <hylje> with the signals replaced with elaborate orders
15:22:05  <PublicServer> <Hans> SRNW doesn't  use any orders
15:22:12  <nlhans> Well, yeah. But it works. :P
15:24:48  <KenjiE20> bleh, it works right up until I jam the  var into it
15:26:47  <KenjiE20> ohhh wait
15:26:49  <KenjiE20> typo
15:27:40  <PublicServer> *** hydonko has left the game (connection lost)
15:27:52  <KenjiE20> bah now the maths is borked >_<
15:28:29  <PublicServer> <mixrin> where is pm? :S
15:28:39  <KenjiE20> @traincl 210
15:28:39  <Webster> CL 8.417 required for rail at speed 210km/h (or TL if it's shorter)
15:28:40  <PublicServer> <hylje> laughing all the way to the bank
15:28:42  <KenjiE20> there we go
15:28:50  *** hydonko_ has joined #openttdcoop
15:28:55  *** openttdcoop sets mode: +v hydonko_
15:29:00  <hydonko_> !password
15:29:00  <PublicServer> hydonko_: adorns
15:29:09  <PublicServer> *** hydonko joined the game
15:29:59  <PublicServer> <hylje> time to add signals
15:30:53  <PublicServer> <Kenji> that's gonna be rather slow isn't it?
15:31:10  <PublicServer> <hylje> only on the tracks with 1/7 of the traffic of one track
15:31:47  <PublicServer> <hylje> that kind of silly station would take even more outrageous amounts of room with properly long curves
15:32:08  <PublicServer> <Kenji> meh, see what happens I guess
15:33:39  <PublicServer> *** Kenji has joined company #1
15:34:55  <^Spike^> !password
15:34:55  <PublicServer> ^Spike^: adorns
15:35:21  *** hydonko has quit IRC
15:35:22  <PublicServer> *** ^Sp1ke^ joined the game
15:35:44  <PublicServer> <^Sp1ke^> oh.. the plan i liked won no need to vote :)
15:35:53  <PublicServer> <mixrin> ;)
15:36:17  <PublicServer> <Kenji> rains already?
15:36:20  <PublicServer> *** hydonko has left the game (connection lost)
15:36:24  <PublicServer> <Kenji> lol, trains already*
15:37:22  <PublicServer> <Kenji> sigh. am I going to have to remind people to sign stuff AGAIN?
15:37:43  <PublicServer> <hylje> SIGN EVERYTHING YOU BUILD K THX
15:37:46  *** hydonko has joined #openttdcoop
15:37:51  *** openttdcoop sets mode: +v hydonko
15:37:55  <hydonko> !password
15:37:55  <PublicServer> hydonko: freest
15:37:57  <PublicServer> <Kenji> the networks not even done, why put trains on now?
15:38:08  <PublicServer> *** hydonko joined the game
15:38:29  <PublicServer> <hylje> steel goes on same network as goods?
15:38:32  <PublicServer> <StarLite> omg hylje O_o
15:38:38  <PublicServer> <StarLite> rotary station again?
15:38:47  <PublicServer> <StarLite> im getting dizzy lookingat it ;)
15:38:48  <PublicServer> <Kenji> hans
15:38:49  <PublicServer> <hylje> this time without any redeeming points whatsoever
15:39:03  <PublicServer> <Hans> Yes?
15:39:08  <PublicServer> <Kenji> a) network unfinished, b) no factory c) no steel, d) no factory drop
15:39:11  <PublicServer> <^Sp1ke^> *looks at train and starts to wonder where it should go as nothing is really done*
15:39:27  <PublicServer> <Hans> yup
15:39:32  <PublicServer> <Kenji> network core first, THEN trains
15:39:38  <PublicServer> <Hans> I haven't added any trains.
15:39:38  <PublicServer> *** ^Sp1ke^ has joined company #1
15:39:43  <PublicServer> <^Sp1ke^> check stats?
15:39:46  <PublicServer> <Kenji> prindinghall mines
15:39:54  <PublicServer> *** Progman joined the game
15:39:55  <PublicServer> <Kenji> that's a train
15:40:04  <PublicServer> <StarLite> example train :)
15:40:04  <PublicServer> <^Sp1ke^> and it won't load anyway
15:40:11  <PublicServer> <^Sp1ke^> loads coals
15:40:15  <PublicServer> <Hans> Well, I haven't built the mine
15:40:22  <PublicServer> <Kenji> it's also a bad line >_>
15:40:35  <KenjiE20> !pause
15:40:35  <PublicServer> *** KenjiE20 has paused the server.
15:40:36  <PublicServer> *** Game paused (not enough players)
15:40:39  <PublicServer> <Kenji> oi
15:40:42  <PublicServer> <StarLite> my cotnraption
15:40:43  <PublicServer> <StarLite> soz ;P
15:40:46  <PublicServer> <Kenji> who kept turning that?
15:40:47  <PublicServer> *** hydonko has left the game (connection lost)
15:40:53  <PublicServer> <^Sp1ke^> not me
15:40:54  <PublicServer> <mixrin> not enough players? :S
15:40:57  <PublicServer> <^Sp1ke^> i just build the depot
15:40:58  <PublicServer> <Kenji> I want an answer
15:41:07  <PublicServer> <^Sp1ke^> i put depot and pressed sent to depot
15:41:10  <PublicServer> <^Sp1ke^> then was waiting
15:41:49  <PublicServer> <StarLite> rains wasn't ment to leave depot
15:41:52  <PublicServer> <StarLite> *train
15:42:15  <PublicServer> <Hans> oh great, my iron ore mine died.
15:42:33  <PublicServer> <^Sp1ke^> why are SLs being built anyway?
15:42:34  <PublicServer> <Kenji> we can rebuild that later, since you built the stuff
15:42:43  <PublicServer> <Kenji> who set that train off?
15:42:50  <PublicServer> <Kenji> and who kept turning it away from the depot?
15:43:02  <PublicServer> <^Sp1ke^> i just got home
15:43:09  <PublicServer> <StarLite> I might have released it by accident
15:43:14  <PublicServer> <Hans> I havent touched anything near and on/with a depot.
15:43:21  *** hydonko_ has quit IRC
15:43:21  <PublicServer> <StarLite> didn't press go afaik tho
15:43:23  <PublicServer> <Kenji> someone was mucking with it
15:43:30  <PublicServer> <Kenji> because it was released twice
15:43:35  <PublicServer> <StarLite> I wasn't doing anything with the orders
15:43:46  <PublicServer> <Kenji> if no one owns up, I'm assuming malicious intent
15:44:08  <PublicServer> <StarLite> I just built it as an example so peeps could clone it later
15:44:09  <PublicServer> *** hydonko joined the game
15:44:20  <PublicServer> <Kenji> we use trainyards for those btw
15:44:25  <PublicServer> *** Progman has left the game (leaving)
15:44:45  *** Suisse has quit IRC
15:44:58  <PublicServer> <StarLite> forgot about teh yards, soz
15:45:01  <PublicServer> <Kenji> np
15:45:19  <PublicServer> <Kenji> I still want an answer to my earlier Q's
15:45:44  *** Suisse has joined #openttdcoop
15:45:50  *** openttdcoop sets mode: +v Suisse
15:46:46  <PublicServer> <StarLite> I have no idea who prevented it from going to the depot
15:46:51  <PublicServer> <StarLite> or why it got released
15:47:03  <PublicServer> <^Sp1ke^> me neither i wanted it to go to the depot
15:47:21  *** hydonko has quit IRC
15:49:27  <PublicServer> <hylje> i've been marveling at my swirly station all this time
15:49:36  <PublicServer> <Kenji> lol
15:50:16  <PublicServer> <StarLite> I kinda dislike the 7>1 joiner ;)
15:50:41  <PublicServer> <StarLite> might cause problems
15:50:44  <PublicServer> *** hydonko has left the game (leaving)
15:50:51  <PublicServer> <hylje> i was mentally exhausted from designing the rest of the station
15:51:02  <PublicServer> <hylje> will upgrade joiners later
15:51:29  <PublicServer> <StarLite> maybe get the 3 track input of the 7>1 joiner to the bottom tracks?
15:51:30  <Razaekel> !password
15:51:30  <PublicServer> Razaekel: hipped
15:51:39  <PublicServer> *** Razaekel joined the game
15:51:41  *** hydonko has joined #openttdcoop
15:51:46  *** openttdcoop sets mode: +v hydonko
15:51:47  <hydonko> !password
15:51:47  <PublicServer> hydonko: hipped
15:51:55  <PublicServer> *** hydonko joined the game
15:52:06  <PublicServer> <hylje> well that would make the other joiner a 11-1 and the other a 3-1
15:52:32  <PublicServer> <hylje> 14 tracks in all
15:52:33  <PublicServer> <StarLite> hmzz
15:52:34  <PublicServer> <StarLite> indeed..
15:52:43  <PublicServer> <Razaekel> technically, it should be okay
15:52:44  <PublicServer> <StarLite> maybe might need to totallyredo the exit  ;)
15:52:51  <PublicServer> <Razaekel> there are 2 input tracks and 2 output tracks
15:53:13  <PublicServer> <StarLite> hmzz true
15:53:28  <PublicServer> <StarLite> so 14 > 2
15:53:34  <PublicServer> <StarLite> then 7>1 is quite logical..
15:53:45  <PublicServer> <Razaekel> yea
15:54:19  <PublicServer> <Razaekel> and hylje, mind if i do some redesign to eliminate the long loops?
15:54:40  <PublicServer> <hylje> sure if it remains reasonably swirly ;-)
15:54:45  <PublicServer> <Razaekel> eh
15:54:47  <Farden> !password
15:54:47  <PublicServer> Farden: hipped
15:55:02  <PublicServer> *** Farden joined the game
15:55:13  <PublicServer> <Farden> back
15:55:36  <PublicServer> <Razaekel> im thinking of eliminating that long loop that goes over the top
15:55:39  <PublicServer> <Razaekel> put a sign there
15:56:04  <PublicServer> <hylje> that would work
15:56:09  <PublicServer> *** Farden has left the game (connection lost)
15:56:24  <PublicServer> <Razaekel> alright
15:56:27  <Farden> !password
15:56:27  <PublicServer> Farden: hipped
15:56:38  <PublicServer> *** Farden joined the game
15:56:46  <PublicServer> <Razaekel> nvm
15:56:49  <PublicServer> <Farden> why is the game paused?
15:56:50  <PublicServer> <Razaekel> server is paused :-(
15:57:13  <KenjiE20> because someone was being a ***pot
15:57:15  <PublicServer> <Razaekel> farden, you broke it!
15:57:33  <Razaekel> !unpause
15:57:33  <PublicServer> Razaekel: you must be channel op to use !unpause
15:57:35  <PublicServer> <Farden> I was at the swimming pool
15:57:38  <Razaekel> kenji?
15:57:40  <PublicServer> <Farden> so I couldn't broke anything^^
15:57:49  <PublicServer> <Farden> I'm still a little wet
15:57:52  <PublicServer> <Razaekel> you're the most recently joined person
15:57:55  <PublicServer> <Farden> damn, it's so good^^
15:57:57  <PublicServer> <Razaekel> therefore you broke it :-P
15:58:05  <PublicServer> <Farden> no, I joined 2 times
15:58:10  <PublicServer> <Farden> and each time it was paused
15:58:15  <Razaekel> :-/
15:58:15  <PublicServer> <Farden> I can quit again if you want
15:58:22  <Razaekel> im messing with you
15:58:23  <Razaekel> geez
15:58:26  <PublicServer> <Farden> ^^
15:58:30  <KenjiE20> Raz, you've been here, just read up your logs a bit :)
15:58:38  <PublicServer> *** hylje has left the game (leaving)
15:58:42  <Razaekel> meh
15:59:06  <KenjiE20> in short someone's been mucking with trains on a SL, and refusing to let the depot and own up to it
15:59:11  <PublicServer> <StarLite> dinner time!
15:59:12  <PublicServer> <StarLite> bbl
15:59:15  <PublicServer> *** StarLite has left the game (leaving)
15:59:23  <PublicServer> <Farden> ok I see
15:59:27  <KenjiE20> with  full orders, on an incompete network
15:59:38  <Razaekel> i see
16:00:12  <PublicServer> *** Farden has left the game (leaving)
16:00:17  <PublicServer> <Razaekel> unpause it, let it depot, and i'll delete the station
16:00:27  <KenjiE20> so since they don't own up, I can only assume malicious intent
16:00:29  <PublicServer> <Razaekel> then whoever complains is the owner
16:00:32  <KenjiE20> and that they will continue to do so
16:00:46  <Razaekel> !players
16:00:47  <PublicServer> Razaekel: Client 72 is J_Darnley, a spectator
16:00:47  <PublicServer> Razaekel: Client 142 (Orange) is Razaekel, in company 1 (Dover International)
16:00:47  <PublicServer> Razaekel: Client 22 (Orange) is ShadniX, in company 1 (Dover International)
16:00:47  <PublicServer> Razaekel: Client 88 (Orange) is Nichevo, in company 1 (Dover International)
16:00:47  <PublicServer> Razaekel: Client 75 is Mark, a spectator
16:00:48  <PublicServer> Razaekel: Client 93 (Orange) is Hans, in company 1 (Dover International)
16:00:48  <PublicServer> Razaekel: Client 141 (Orange) is hydonko, in company 1 (Dover International)
16:00:50  <PublicServer> Razaekel: Client 134 (Orange) is ^Sp1ke^, in company 1 (Dover International)
16:00:50  <PublicServer> Razaekel: Client 96 (Orange) is mixrin, in company 1 (Dover International)
16:00:52  <PublicServer> Razaekel: Client 98 (Orange) is Kenji, in company 1 (Dover International)
16:01:19  <Farden> don't we have a log system or anything
16:01:22  <PublicServer> *** Razaekel has left the game (leaving)
16:01:24  <Farden> to see who build what?
16:01:31  <Farden> and who did what?
16:01:31  <Razaekel> it's not usually active
16:01:33  <KenjiE20> yes, but the last compile broke
16:01:41  <Farden> damn...
16:01:49  <KenjiE20> or I would've named and shamed
16:01:59  <KenjiE20> and we could have just carried on
16:02:37  <PublicServer> Server closed down by admin
16:02:37  <PublicServer> Saving game...
16:02:38  <PublicServer> Game saved
16:02:40  <PublicServer> Server has exited
16:02:41  *** PublicServer has quit IRC
16:03:05  *** PublicServer has joined #openttdcoop
16:03:05  *** ChanServ sets mode: +v PublicServer
16:03:41  <PublicServer> *** Kenji joined the game
16:03:43  <Farden> !password
16:03:43  <PublicServer> Farden: tapped
16:03:44  <hydonko> !password
16:03:44  <PublicServer> hydonko: tapped
16:03:53  <PublicServer> *** mixrin joined the game
16:03:56  <PublicServer> *** hydonko joined the game
16:04:06  <PublicServer> *** Hans joined the game
16:04:23  <PublicServer> *** Farden joined the game
16:04:25  <KenjiE20> !auto
16:04:25  <PublicServer> *** KenjiE20 has enabled autopause mode.
16:04:25  <PublicServer> *** Fuco joined the game
16:04:26  <PublicServer> *** Game unpaused (enough players)
16:04:34  <PublicServer> <mixrin> logging system started?
16:04:44  <KenjiE20> okay
16:04:50  <KenjiE20> someone turned that around AGAIN
16:04:50  <PublicServer> *** J_Darnley joined the game
16:04:53  * KenjiE20 goes hunting
16:05:03  <PublicServer> <Kenji> hydonko
16:05:03  <PublicServer> <Farden> ok, I destroyed the depot and the train
16:05:10  <PublicServer> <Kenji> care to explain?
16:05:15  <^Spike^> !password
16:05:15  <PublicServer> ^Spike^: tapped
16:05:28  <PublicServer> *** ^Sp1ke^ joined the game
16:05:31  <PublicServer> *** Razaekel joined the game
16:05:33  <PublicServer> <Farden> *deep silence*
16:05:48  <PublicServer> <Kenji> you WILL be removed otherwise
16:05:55  <PublicServer> *** ^Sp1ke^ has joined company #1
16:06:35  <hydonko> sorry, i clicked on the wrong button, i just only want to watch you biulding your amazing networks
16:06:56  <PublicServer> <Kenji> and still release that train?
16:07:05  <PublicServer> <Farden> that's a lot of times the wrong button...
16:07:06  <PublicServer> <Kenji> despite the HUGE conversation we just had over it?
16:07:16  <hydonko> no, i dont build or release any trai
16:07:31  <KenjiE20> CmdReverseTrainDirection hydonko date:2019-06-15 tile:0000B8F4 p1:0000002B p2:00000000 text: price:0
16:07:35  <KenjiE20> ^ I'd say you did
16:07:36  <PublicServer> <Farden> you did
16:07:44  <nlhans> (if you want to watch only, go spectator)
16:08:41  <KenjiE20> still say you didn'y?
16:08:44  <KenjiE20> *t
16:09:40  <hydonko> i said i clicked the wrong button, instead of clicking the destination button, i hit the other one, sorry
16:10:09  <KenjiE20> Nine times?
16:10:20  <KenjiE20> since we started this game?
16:10:54  <hydonko> its because of my nervous index finger ;)
16:11:05  <Farden> yeah, of course
16:11:06  <PublicServer> <^Sp1ke^> :)
16:11:08  <PublicServer> <^Sp1ke^> np :)
16:11:10  <PublicServer> <mixrin> :))
16:11:27  <KenjiE20> [17:07] <+nlhans> (if you want to watch only, go spectator) <--- I recommend you do this
16:11:43  <PublicServer> <mixrin> ok, can you build exit/entrance instead of me than? :P
16:11:44  <PublicServer> *** hydonko has joined spectators
16:11:45  <PublicServer> <^Sp1ke^> 7 plats? :)
16:11:48  <PublicServer> <^Sp1ke^> maybe make it 8? :)
16:11:50  <PublicServer> <mixrin> yep
16:11:59  <PublicServer> <mixrin> i love number 7
16:12:15  <ODM> !password
16:12:15  <PublicServer> ODM: tapped
16:12:15  <PublicServer> <mixrin> and it makes things more interesting
16:12:21  <PublicServer> *** 0DM joined the game
16:12:36  <PublicServer> <Hans> Now the fuss is all over. Kenji, you did mention building network first.
16:12:45  <PublicServer> <Hans> So, what suggestions would you have :p?
16:12:51  <KenjiE20> yes preferably
16:13:00  <PublicServer> <0DM> heh, that totated station design is so not made for TL12
16:13:02  <KenjiE20> network, SLs, trains
16:13:03  <PublicServer> <Hans> I think I can't just 'help'  people with their stations. Most likely be in their way
16:13:24  <PublicServer> <^Sp1ke^> ....
16:13:26  <PublicServer> <^Sp1ke^> why 7 ffs :)
16:13:31  <KenjiE20> the factory drop hasn't been started
16:13:52  <PublicServer> <Hans> Oh, so it isn't forbidden to make SL stations yet; but until all drops are finished
16:13:59  <PublicServer> <Hans> we start building trains.
16:14:08  <PublicServer> <0DM> we have nowhere to drop:)
16:14:44  <PublicServer> <^Sp1ke^> mixrin any reason for that? :)
16:14:46  <PublicServer> <Hans> Yeah, so there is no use in making trains.
16:14:50  <KenjiE20> not forbidden, but don't expect the industries to last
16:15:02  <PublicServer> <0DM> so, hans, feel free to make the factory drop:D
16:15:10  <KenjiE20> and no one likes trains running through the spot their working on
16:15:17  <PublicServer> <Hans> *ugh* I am not that good on station designs
16:15:18  <PublicServer> <mixrin> because i want it &just for fun . game should be fun, isn't it? :P
16:15:21  <KenjiE20> especially if the network isn't declared 'ready'
16:15:27  <PublicServer> <0DM> hm i do... rebuilding something while keeping it running rocks
16:15:33  <PublicServer> <^Sp1ke^> true but well i'm not gonna do 7 so hf building then :D
16:15:39  <PublicServer> <mixrin> ok )
16:15:50  <PublicServer> <^Sp1ke^> but well you get the idea :)
16:15:53  <PublicServer> <Hans> I like that only if there are alternative routes for trains to go on. But on these networks there aren't.
16:16:08  <PublicServer> *** Farden has left the game (connection lost)
16:16:10  <PublicServer> <mixrin> this is too common imho
16:16:28  <PublicServer> *** hydonko has left the game (leaving)
16:16:30  <PublicServer> <Hans> anyway, a drop station huh? :p
16:16:31  *** hydonko has quit IRC
16:16:39  <PublicServer> <^Sp1ke^> way i designed them was more annoying :)
16:16:48  <PublicServer> <^Sp1ke^> keeping in and out lines next to each other whole time :)
16:16:49  <PublicServer> <0DM> hm i wonder where youll leave the steel trains:p
16:17:13  <PublicServer> <Kenji> I was wondering that :)
16:17:29  <PublicServer> <0DM> always the practical huh
16:17:45  <PublicServer> <0DM> anyway food for me, bb
16:17:51  <PublicServer> <Kenji> <- is also wondering about the TL12 steel station
16:17:59  <PublicServer> <^Sp1ke^> no... my example! :)
16:18:02  <PublicServer> <^Sp1ke^> you... you....
16:18:03  <PublicServer> <^Sp1ke^> :)
16:18:04  <PublicServer> *** 0DM has left the game (leaving)
16:18:08  <PublicServer> <Hans> Roro stations are usually a lot better. :)
16:18:23  <PublicServer> <Hans> for high traffic that is.
16:18:25  <PublicServer> <^Sp1ke^> we live by the plan we get ;)
16:18:42  <PublicServer> <^Sp1ke^> and terminus also works as long as it signalled right
16:19:15  <PublicServer> <Hans> But euhm, a drop station. The iron drop station, is that a good design or not?
16:19:31  <PublicServer> <Hans> Because I think I am quite outdated with the new designs though
16:19:39  <PublicServer> <Kenji> it's a 'classical' design should be fine
16:20:05  <PublicServer> <Kenji> although the waiting spots are short
16:20:22  <PublicServer> <Razaekel> okay, done tweaking the goods pickup a bit
16:21:24  <PublicServer> <Hans> What would be the maximum tracks that are merged to one line at once? Like 4?
16:21:35  <PublicServer> <Razaekel> depends on input
16:21:47  <PublicServer> <Kenji> and TL, and speeds
16:21:47  <PublicServer> <Hans> On a busy station,
16:21:56  <PublicServer> <Hans> euhm.. .. in this situation! :p
16:22:04  <PublicServer> <Razaekel> what situation?
16:22:16  <PublicServer> <Hans> Main drop station.
16:22:25  <PublicServer> <Razaekel> one sec
16:23:05  <PublicServer> <Kenji> laggy demolition is laggy
16:23:16  <PublicServer> <Razaekel> need a better computer
16:23:41  <PublicServer> <Kenji> either that or my nets dying at the same time
16:23:49  <PublicServer> <Kenji> I suspect the latter
16:23:55  <PublicServer> <Razaekel> there is no main drop station >.>
16:24:22  <PublicServer> <^Sp1ke^> btw mixrin you station is connected to the loop?
16:24:23  <PublicServer> <Razaekel> who's doing the steel pickup? sign your name plz
16:24:36  <PublicServer> <^Sp1ke^> your*
16:25:15  <PublicServer> <Kenji> says mixrin /wip nearby
16:25:22  <PublicServer> <Razaekel> doh
16:25:29  <PublicServer> <^Sp1ke^> but  steel pickup is connected to the loop right?
16:25:38  <PublicServer> <mixrin> nope
16:25:41  <PublicServer> <Kenji> I'd have thought so
16:25:46  <PublicServer> <Kenji> it's in the plan that way
16:25:49  <PublicServer> <mixrin> steel pickup to secondary line
16:25:52  <PublicServer> <Razaekel> plan says it should be
16:25:56  <PublicServer> <Kenji> the TL12 is straight factory goods
16:26:00  <PublicServer> <^Sp1ke^> plan say it should be loop
16:26:08  <PublicServer> <mixrin> pm said it should be tl12
16:26:23  <PublicServer> <Razaekel> where is pm?
16:27:06  <PublicServer> <^Sp1ke^> to me it seems according to plan that steel pickup is with the iron drop but we'll have to ask PM that
16:28:30  <PublicServer> *** Razaekel has left the game (leaving)
16:29:15  *** Vinni3 has joined #openttdcoop
16:29:20  *** openttdcoop sets mode: +v Vinni3
16:29:26  <mixrin> yep. Now i'am not sure in this. I will wait for pm :}
16:29:29  <Vinni3> hi
16:29:31  <PublicServer> <Kenji> I don't see where he said that
16:29:45  <PublicServer> <Kenji> I've just scanned right back in my irc logs
16:30:03  <PublicServer> <^Sp1ke^> and as far as i understand the plan the TL12 is just goods transport
16:30:05  <Vinni3> am i still excluded from the 'coop?
16:30:16  <KenjiE20> wut?
16:30:26  <Vinni3> old timers will remember me
16:30:42  <mixrin> 14:01 [gmt]
16:30:58  <mixrin> or 15:01 [gmt], i'am not sure how much at me :P
16:31:53  <KenjiE20> he doesn't specifically say steel links to that though
16:32:20  <PublicServer> <mixrin> i think we should ask his opinion about this
16:32:33  <KenjiE20> yes
16:32:44  <PublicServer> *** Kenji has left the game (connection lost)
16:32:59  <KenjiE20> aparantly it's my net dying
16:33:03  <KenjiE20> oh well
16:34:33  <Farden> !password
16:34:33  <PublicServer> Farden: grafts
16:34:52  <PublicServer> *** Farden joined the game
16:36:08  <PublicServer> *** Farden has left the game (connection lost)
16:36:19  <Farden> !password
16:36:19  <PublicServer> Farden: grafts
16:36:34  <PublicServer> *** Farden joined the game
16:46:34  <Vinni3> !passoword
16:46:37  <Vinni3> !password
16:46:37  <PublicServer> Vinni3: grafts
16:46:47  <PublicServer> <Vinni3> hi
16:46:48  <PublicServer> *** Vinni3 joined the game
16:53:12  <ODM> !rcon kick 25
16:53:12  <PublicServer> ODM: *** Vinni3 has left the game (kicked by server)
16:53:29  <Vinni3> :S
16:53:39  <ODM> untill further notice you are
16:53:39  <Vinni3> !passoword
16:53:44  <ODM> so don't
16:53:44  <Vinni3> :(
16:53:49  <PublicServer> *** Vinni3 has left the game (connection lost)
16:53:53  *** Vinni3 has quit IRC
16:54:00  <mixrin> who is it?
16:54:25  <ODM> someone go check the map
16:54:28  <ODM> he messed stuff up
16:54:44  <PublicServer> <Farden> checking...
16:54:50  <ODM> tile 0000CE4C
16:54:53  <ODM> !password
16:54:53  <PublicServer> ODM: tavern
16:54:59  <PublicServer> *** 0DM joined the game
16:55:06  <PublicServer> <Farden> where is it?
16:55:11  <PublicServer> <mixrin> yeah :)
16:56:11  <PublicServer> *** Farden has left the game (connection lost)
16:56:20  <Farden> !password
16:56:20  <PublicServer> Farden: tavern
16:56:39  <PublicServer> *** Farden joined the game
16:56:40  <PublicServer> <Farden> it's the airport
16:56:52  <PublicServer> <Farden> dover airport
16:56:59  <PublicServer> <Farden> it's the depot of the airport
16:57:05  <PublicServer> <0DM> the huge amount of planes?
16:57:12  <PublicServer> <Farden> probably
16:57:40  <PublicServer> <Fuco> only like 8 on the airport right now
16:57:51  <PublicServer> <Fuco> i sold a few
16:58:19  <PublicServer> <mixrin> what means MSH?
16:58:30  <KenjiE20> define: msh
16:58:32  <PublicServer> <Fuco> hub to the drop station
16:58:37  <PublicServer> <Fuco> or station
16:58:38  <KenjiE20> hmm, I thought I added that
16:58:44  <hylje> msh?
16:58:56  <PublicServer> <Fuco> main station hub?
16:59:12  <PublicServer> <Farden> indeed
16:59:19  <PublicServer> <mixrin> ok, marked
16:59:20  <KenjiE20> yes
16:59:35  <KenjiE20> must've lost the bind at that downtime a few days agi
16:59:38  <KenjiE20> ago*
16:59:43  <PublicServer> <Fuco> is anyone building pirmary drop? or we're waiting for something?
16:59:54  <PublicServer> <mixrin> you can start it :)
16:59:58  <PublicServer> <Farden> go on
17:00:01  <PublicServer> <Farden> we need it
17:00:14  <PublicServer> <Fuco> ok
17:00:29  <KenjiE20> @msh
17:00:29  <Webster> Main Station Hub, see: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/
17:00:32  <KenjiE20> there we go
17:00:46  <PublicServer> <0DM> thought id use the new definition
17:00:51  <PublicServer> <Fuco> should it be connected with goods pickup?
17:00:56  <PublicServer> <Farden> no
17:00:56  <PublicServer> <0DM> no
17:01:06  <PublicServer> <Fuco> i think  PM said it should be one station
17:01:16  <PublicServer> <Farden> logs?
17:01:19  <Fuco> sec
17:01:28  <KenjiE20> It's not clear either way
17:02:34  <Fuco> [15:59:35] <PublicServer> <mixrin> @pm, there will be same station for pickup/drop?
17:02:34  <Fuco> [15:59:52] <PublicServer> <planetm4ker> mixrin: for steel mill: no
17:02:34  <Fuco> [16:00:10] <PublicServer> <planetm4ker> for factory/sawmill/refinery: yes
17:02:38  <Fuco> [16:00:30] <PublicServer> <planetm4ker> as drop and pickup are connected to different networks
17:02:50  <PublicServer> <0DM> aight:)
17:02:51  <PublicServer> <Farden> ok
17:02:51  <mixrin> ohh, thanks
17:03:10  <mixrin> KenjiE20, can i connect Steel drop to secondary line? :)
17:03:31  <KenjiE20> how should I know?
17:03:36  <KenjiE20> ask pm :P
17:03:56  <PublicServer> <0DM> thats quite dirty tbh
17:04:03  <PublicServer> <mixrin> ok, we can delete connection with station anytime, i don't mind it
17:04:50  <PublicServer> <^Sp1ke^> when you connect it to the secondary line where is it gonna drop?
17:05:26  <PublicServer> <mixrin> they will drop steel at goods pickup, it is obvious
17:08:39  <PublicServer> *** Hans has left the game (leaving)
17:08:57  <PublicServer> <0DM> hmm, cany think of anything original
17:14:04  <PublicServer> <0DM> darn, forgot station spread^^
17:14:20  <KenjiE20> ODM going Scottish on us?
17:14:24  <PublicServer> <0DM> uh?
17:14:30  <KenjiE20> "cany think"
17:14:38  <PublicServer> <0DM> thats just me sucking at yping
17:14:47  <KenjiE20> lol
17:14:50  <PublicServer> <0DM> ;)
17:16:10  <PublicServer> <0DM> something like that
17:16:10  <PublicServer> *** Farden has left the game (connection lost)
17:17:00  <Farden> !password
17:17:01  <PublicServer> Farden: bulked
17:17:20  <PublicServer> *** Farden joined the game
17:17:24  <PublicServer> <0DM> you alrite farden?
17:17:35  <PublicServer> <Farden> no
17:17:41  <PublicServer> <Farden> f**cking wifi
17:17:42  <PublicServer> <0DM> :(
17:17:58  <PublicServer> <Farden> that's not "fidelity" at all!
17:18:57  <PublicServer> <^Sp1ke^> odm will those presigs work with the normal signals in between?
17:19:19  <PublicServer> <0DM> will be fine i think
17:19:26  <jonde> !password
17:19:26  <PublicServer> jonde: saddle
17:19:33  <PublicServer> *** jondisti joined the game
17:19:43  <PublicServer> <0DM> if not, will be a nice rebuild
17:19:51  <PublicServer> <^Sp1ke^> can also make it a few combos then trains that come to a full stations wil wait at the entrance
17:20:04  <PublicServer> <0DM> nah, combos is too slow at that distance
17:20:09  <PublicServer> <^Sp1ke^> ah oki
17:20:13  <PublicServer> <0DM> itll be a 1 train waiting bay
17:20:23  <PublicServer> <0DM> besides, 8 plats is plenty
17:20:26  *** Godde has joined #openttdcoop
17:20:31  *** openttdcoop sets mode: +v Godde
17:20:35  <Godde> !password
17:20:35  <PublicServer> Godde: saddle
17:20:36  <PublicServer> <^Sp1ke^> true
17:20:49  <PublicServer> *** Godde joined the game
17:20:59  <PublicServer> <0DM> think i got all signals now
17:21:11  <PublicServer> <0DM> thanks for whoever connects it
17:21:18  <PublicServer> <Fuco> ;p
17:21:32  <PublicServer> <0DM> creative route that is:p
17:22:52  <PublicServer> <0DM> see the evil bit?^^
17:22:55  <PublicServer> <Fuco> ye
17:23:08  <PublicServer> <0DM> its the major drop, you can terraform a tad if you want
17:23:58  <PublicServer> *** Godde has left the game (leaving)
17:24:00  *** Godde has quit IRC
17:24:55  <PublicServer> <0DM> maybe not the snappiest station name ever
17:25:39  <PublicServer> <Farden> how is the drop working?
17:25:49  <PublicServer> <0DM> its about done
17:25:55  <PublicServer> <Farden> alright
17:26:03  <PublicServer> <Farden> I've built tons of primary stations
17:26:11  <PublicServer> <Farden> we're gonna have quickly a big load
17:26:13  <PublicServer> <0DM> hehe
17:26:22  <PublicServer> <Farden> lemme count...
17:26:26  <PublicServer> <0DM> so who bets my station fails?
17:26:33  <PublicServer> <Farden> 20
17:26:39  <PublicServer> <Farden> 20 stations
17:26:46  <PublicServer> <Farden> (for 1 SLH only^^)
17:27:16  <PublicServer> <Fuco> couldn't come up with anything better :(
17:27:25  <PublicServer> <0DM> is fine
17:27:37  <PublicServer> <Farden> ready?
17:27:42  <PublicServer> <mixrin> steel pickup connected. fuuf
17:27:42  <PublicServer> <Fuco> seems so
17:27:57  <PublicServer> <Farden> I only have grain, LS and wood so far
17:28:07  <PublicServer> <0DM> release the polar bears!
17:28:10  <PublicServer> <Fuco> aint steel pickup supposed to go to outer ring? i thought the TL12 line is just for goods
17:28:12  <PublicServer> <Farden> here we go!
17:28:15  <PublicServer> <Farden> sending trains!
17:28:24  <PublicServer> <Farden> ho
17:28:25  <PublicServer> <Farden> just
17:28:26  <PublicServer> <Farden> 1
17:28:27  <PublicServer> <Farden> little
17:28:29  <PublicServer> <Farden> question
17:28:34  <PublicServer> <Farden> what train model should I use?^^
17:28:44  <PublicServer> <0DM> the fastest probable
17:28:47  <mixrin> <Fuco> [15:59:35] <PublicServer> <mixrin> @pm, there will be same station for pickup/drop?
17:28:47  <mixrin> <Fuco> [15:59:52] <PublicServer> <planetm4ker> mixrin: for steel mill: no
17:28:47  <mixrin> <Fuco> [16:00:10] <PublicServer> <planetm4ker> for factory/sawmill/refinery: yes
17:28:47  <mixrin> <Fuco> [16:00:30] <PublicServer> <planetm4ker> [b]as drop and pickup are connected to different networks[/b]
17:29:02  <PublicServer> <mixrin> last line
17:29:13  <PublicServer> <Farden> mixrin, has pm said anything about the train moddle?
17:29:13  <PublicServer> <0DM> the lok2000
17:29:17  <PublicServer> <Farden> model*
17:29:20  <PublicServer> <Farden> ok
17:29:21  <PublicServer> <mixrin> dunno
17:29:23  <PublicServer> <0DM> swiss quality
17:29:25  <KenjiE20> I think you need to sign the steel drop with something
17:29:33  <Fuco> he ment primary drop and goods pickup
17:29:34  <Fuco> imo
17:29:37  <PublicServer> <0DM> yeah mixrin, it seems somoene deviated from the plan
17:29:43  <KenjiE20> <0DM> swiss quality <-- keeps good time, but hates cars?
17:29:49  <PublicServer> <Farden> ODM, could you create a train yard
17:29:49  <PublicServer> <0DM> but well see what pm judges when hes back, can always change it
17:29:50  <PublicServer> <Farden> near the plan?
17:29:53  <PublicServer> <Farden> so it'll be easier
17:30:00  <PublicServer> <0DM> uh i guess
17:30:04  <PublicServer> <Farden> thanks
17:30:17  <PublicServer> <0DM> can someone move the goods pickup entry east a bit?
17:30:20  <PublicServer> <mixrin> i don't really mind if pm will decline it :)
17:30:23  <PublicServer> <mixrin> brb later
17:30:32  <PublicServer> <mixrin> in hour or two
17:30:36  <PublicServer> *** mixrin has left the game (leaving)
17:30:52  <PublicServer> *** Kenji joined the game
17:31:50  <PublicServer> <0DM> hmm 2 or 1 loc
17:31:54  <PublicServer> <Kenji> 2
17:31:59  <PublicServer> <0DM> yeah 1 accel is slow
17:32:02  <PublicServer> <Farden> we don't have coal ODM
17:32:04  <PublicServer> <Farden> ^^
17:32:08  <PublicServer> <Kenji> that's unloaded remember?
17:32:11  <PublicServer> <0DM> i know, is just a test train
17:32:14  <PublicServer> <Kenji> Iron Ore Farden
17:32:29  <PublicServer> <Farden> what?
17:32:45  <PublicServer> <Kenji> has the same heaviness system thingy as coal
17:32:54  <PublicServer> <Farden> oh, ok
17:33:02  <PublicServer> <Kenji> as does steel
17:33:03  <PublicServer> <Farden> thanks for the info
17:33:26  <PublicServer> * Kenji colours the lok's to make Ammler happy
17:33:33  <PublicServer> <Farden> ^^
17:33:38  <PublicServer> <Farden> red?
17:33:39  <PublicServer> <0DM> you can do that?:p
17:33:41  <PublicServer> <Farden> no... blue!
17:33:46  <PublicServer> <Kenji> why do we never load bigdepots?
17:33:53  <Ammler> !url
17:33:53  <PublicServer> Ammler: http://ps.openttdcoop.org/
17:34:02  <Ammler> :-)
17:34:36  <PublicServer> <0DM> can someone group the trainyard trains?
17:34:39  <Ammler> [19:33] <PublicServer> <Kenji> why do we never load bigdepots? <-- why do you never make scenario with?
17:34:45  <PublicServer> <0DM> also, how do you color?:O
17:34:52  <PublicServer> <Kenji> company info
17:34:55  <PublicServer> <Kenji> colour scheme
17:34:58  <PublicServer> <0DM> aah
17:35:00  <PublicServer> <Kenji> push buttons
17:35:05  <PublicServer> <Kenji> turn things on and off
17:35:13  <PublicServer> <Kenji> win colourd bacon
17:35:24  <PublicServer> <Fuco> anyway, can we build a rafinery at drop or is that too far from shore?
17:35:43  <PublicServer> <Kenji> too far probably
17:35:47  <PublicServer> <0DM> hmm:p
17:35:52  <PublicServer> <0DM> brilliant
17:35:52  <PublicServer> <Fuco> damn
17:35:55  <PublicServer> <Kenji> not sure if PM want's to use Sheerness
17:36:05  <PublicServer> *** Farden has left the game (leaving)
17:36:13  <Farden> !password
17:36:13  <PublicServer> Farden: brassy
17:36:36  <PublicServer> *** Farden joined the game
17:36:38  <PublicServer> *** Hans joined the game
17:36:39  <PublicServer> <0DM> auch
17:36:59  <PublicServer> <Kenji> hmmm
17:37:10  <PublicServer> <Kenji> there's no pickup truck like car
17:37:27  <PublicServer> <Kenji> I was gonna shove Clarksons Toyboata on the pier
17:37:41  <PublicServer> <0DM> 5 primaries, ai?
17:37:48  <PublicServer> <0DM> woo toyboata
17:37:59  <PublicServer> <Hans> are all drops somewhat completed? :o
17:38:57  <PublicServer> <Kenji> wtf
17:39:00  <PublicServer> <0DM> ?
17:39:00  <PublicServer> <Kenji> train 3?
17:39:08  <PublicServer> <Kenji> and 6?
17:39:15  <PublicServer> <0DM> im confused
17:39:21  <PublicServer> <Kenji> there are trains?
17:39:50  <PublicServer> <Hans> someone is building and releasing.
17:39:54  <mixrin> !password
17:39:54  <PublicServer> mixrin: brassy
17:39:56  <PublicServer> <Kenji> why are there trains?
17:39:59  <PublicServer> <Farden> yes, we said it's ready
17:40:00  <PublicServer> <Kenji> there is no drop?
17:40:03  <PublicServer> *** mixrin joined the game
17:40:08  <PublicServer> <Farden> the drop is ready, ODM said to launch trains
17:40:11  <PublicServer> <Farden> so, I'm launching
17:40:14  <PublicServer> <Farden> it's normal
17:40:21  <PublicServer> <Fuco> well there's no factory ;d
17:40:27  <PublicServer> <Farden> well, build it
17:40:28  <PublicServer> <Fuco> so we have yo build one maybe
17:40:29  <PublicServer> <Kenji> ^ that was my point
17:40:30  <PublicServer> <Farden> it's onlt 2 clicks^^
17:40:57  <PublicServer> <Hans> Still though, having the network checked by trains passing by is maybe
17:40:57  <PublicServer> <0DM> which kills an african child!
17:41:04  <PublicServer> <Hans> a higher priority than a missing factory.
17:41:27  <PublicServer> <Kenji> if they're route testing, they shouldn't get load orders tbh
17:41:36  <PublicServer> <Hans> that is true.
17:42:07  <PublicServer> <Farden> the network is working
17:42:14  <PublicServer> <Farden> two of my trains have done the loop
17:42:18  <PublicServer> <Farden> and gone to the station
17:42:23  <PublicServer> <Farden> checking : OK
17:42:26  <PublicServer> <Fuco> damn we cant build a rafinery :(
17:42:31  <PublicServer> <Kenji> since they now just run around and around, and not take goods from production
17:42:53  <PublicServer> <Kenji> Linf Wods is broken btw
17:42:58  <PublicServer> <Kenji> Woods*
17:43:08  <PublicServer> *** ShadniX joined the game
17:43:39  <PublicServer> <Farden> brb dinner
17:43:39  <PublicServer> <0DM> trainyard done i think
17:43:50  <PublicServer> <Hans> But euhm, now there is *official* permission to build trains?
17:43:53  <PublicServer> <Hans> and release ofcourse
17:44:06  <PublicServer> <0DM> but, we cant place oil refinery?
17:44:07  <PublicServer> <Kenji> yea
17:44:34  <PublicServer> <Kenji> see !anchor
17:44:52  <PublicServer> <Kenji> that's probably about as close to the edge as you can get it
17:45:01  <PublicServer> <0DM> bu
17:45:07  <PublicServer> <0DM> letss see
17:45:11  <PublicServer> <Fuco> ah damn thats not a steel mill
17:45:12  <PublicServer> <Kenji> should be able to build one around there
17:46:03  <ODM> !rcon patch oil_refinery_limit
17:46:03  <PublicServer> ODM: Current value for 'oil_refinery_limit' is: '32' (min: 12, max: 48)
17:46:07  <PublicServer> <Hans> steel mill is operational too?
17:46:15  <ODM> !rcon patch oil_refinery_limit 40
17:46:23  <PublicServer> <Kenji> it's there isn't it?
17:46:34  <PublicServer> <Fuco> can i use ships to connect oil rigs?
17:46:36  <PublicServer> <Hans> yeah, I guess I'm not blind :D
17:46:39  <PublicServer> <0DM> hmm that would kinda limit the station expansion options though
17:47:04  <PublicServer> <Kenji> ODM, can't really help that
17:47:14  <PublicServer> <jondisti> well it could be closer
17:47:22  <PublicServer> <Kenji> except to see how far in you can plant one
17:47:34  <PublicServer> <0DM> like there?:)
17:47:48  <PublicServer> <Kenji> yup
17:47:53  <PublicServer> <0DM> can always move if needed
17:48:15  <PublicServer> <Kenji> btw, preferably not ships for oil
17:48:20  <PublicServer> <0DM> indeed
17:48:22  <PublicServer> <Kenji> too big a PF drain
17:48:25  <PublicServer> <Fuco> ye
17:48:26  <PublicServer> <Fuco> thats why i ask
17:48:35  <PublicServer> <Kenji> unless you build a giant aquaduct
17:48:41  <PublicServer> <Kenji> but that'd be ludicrous
17:48:47  <PublicServer> <Fuco> heh
17:48:59  <PublicServer> <Kenji> just distancing should be enough
17:49:26  <PublicServer> <Fuco> what's that?
17:49:28  <PublicServer> <Fuco> eh
17:49:44  <KenjiE20> define: distantjoin
17:49:44  <Webster> Adding extra station tiles away from the main station by using CTRL+build, see: http://www.openttdcoop.org/wiki/DistantJoin
17:49:53  <PublicServer> <0DM> so, you have about 5 minutes to correctly group your trains^^
17:50:00  <PublicServer> <0DM> atleast to start it off well
17:50:03  <Fuco> aha
17:50:36  <ODM> !topic
17:50:51  <ODM> wrong one^^
17:51:04  <ODM> @stage building
17:51:04  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: building | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet"
17:51:31  <PublicServer> <Kenji> gave the trainyard some generic drop orders
17:51:36  <PublicServer> <0DM> ima add some iron ore mines, as we have 1
17:51:51  <PublicServer> <0DM> could give the steel and goods fixed orders
17:51:52  <PublicServer> <mixrin> sure ^_^
17:52:06  <PublicServer> <Fuco> how can i build !!platform?
17:52:06  <PublicServer> <Kenji> food time
17:52:10  <PublicServer> <0DM> also, if you clone the train, and add your orders, dont forget to skip;)
17:52:11  <PublicServer> *** Kenji has left the game (leaving)
17:53:38  <ODM> http://openttdcoop.org/blog/2007/12/09/tutorial-the-canal-trick/
17:54:10  <PublicServer> <0DM> 39 ungrouped trains, please change that:)
17:56:11  <PublicServer> *** Farden has left the game (connection lost)
17:58:59  <PublicServer> *** 0DM has left the game (leaving)
17:59:04  <PublicServer> <jondisti> 90 degree turns are allowed?
17:59:13  <ODM> no?
17:59:34  <ODM> !rcon patch forbid_90_deg
17:59:34  <PublicServer> ODM: Current value for 'forbid_90_deg' is: 'off' (min: 0, max: 1)
17:59:39  <PublicServer> <jondisti> well they are doing them :p
17:59:43  <ODM> !rcon patch forbid_90_deg 1
17:59:47  <ODM> not anymore
17:59:58  <PublicServer> <jondisti> good :)
18:00:36  <ODM> !rcon patch inflation
18:00:36  <PublicServer> ODM: Current value for 'inflation' is: 'off' (min: 0, max: 1)
18:03:53  <PublicServer> <Hans> are roro stations for loading stations obliged?
18:04:17  <PublicServer> *** Player has left the game (connection lost)
18:05:37  <PublicServer> <Hans> ?
18:09:12  <ODM> dont think obliged
18:09:15  <ODM> but generally recommended
18:09:20  <PublicServer> <Hans> oh ok.
18:26:28  <PublicServer> *** jondisti has left the game (leaving)
18:26:37  <PublicServer> *** Hans has left the game (leaving)
18:26:38  <PublicServer> <Fuco> can anyone explain how to make platforms like this? !!platform
18:28:04  <jonde> !password
18:28:04  <PublicServer> jonde: sorrow
18:28:09  <PublicServer> *** jondisti joined the game
18:28:48  <PublicServer> <jondisti> watch !this
18:28:56  <PublicServer> <Fuco> ok
18:29:25  <PublicServer> <Fuco> hmm
18:29:26  <PublicServer> <jondisti> canal tool
18:29:30  <PublicServer> <Fuco> ah
18:29:47  <PublicServer> <jondisti> bye
18:29:49  <PublicServer> *** jondisti has left the game (leaving)
18:29:51  <KenjiE20> [18:53] <@ODM> http://openttdcoop.org/blog/2007/12/09/tutorial-the-canal-trick/
18:31:15  <ODM> that blogpost was up when i first joined
18:32:35  <PublicServer> *** mixrin has left the game (leaving)
18:47:56  *** [com]buster has joined #openttdcoop
18:47:56  *** ChanServ sets mode: +o [com]buster
18:48:01  *** openttdcoop sets mode: +v [com]buster
18:52:53  <PublicServer> *** Fuco has left the game (leaving)
18:52:53  <PublicServer> *** Game paused (not enough players)
19:01:00  <[com]buster> !password
19:01:00  <PublicServer> [com]buster: vealed
19:01:08  <PublicServer> *** Game unpaused (enough players)
19:01:08  <PublicServer> *** Combuster joined the game
19:01:19  <[com]buster> lets see how they are going to waste the map
19:03:07  <Ammler> [com]buster: you forgot to restart yesterday ;-)
19:07:37  <Fuco> !password
19:07:38  <PublicServer> Fuco: loafed
19:07:59  <PublicServer> *** Fuco joined the game
19:09:22  <PublicServer> *** mixrin joined the game
19:17:02  <Farden> !password
19:17:02  <PublicServer> Farden: loafed
19:17:31  <PublicServer> *** Farden joined the game
19:17:40  <PublicServer> *** Nichevo joined the game
19:27:42  <PublicServer> <Fuco> some1's working on goods track?
19:27:51  <PublicServer> <Farden> no
19:27:52  <PublicServer> <Fuco> train went to depot
19:27:55  <PublicServer> <Fuco> and stopped
19:28:14  <PublicServer> <Farden> must be an error
19:28:18  <PublicServer> <Fuco> doven train depot
19:28:23  <PublicServer> <Fuco> probably
19:28:46  <PublicServer> <Fuco> it has an order to do so...
19:29:01  <PublicServer> <Combuster> it ended up at pinhill city...
19:29:20  <PublicServer> <Combuster> hmm, who cloned it?
19:29:23  <PublicServer> <Fuco> i did
19:29:24  <PublicServer> <mixrin> why slow locos? for goods?
19:29:37  <PublicServer> <Fuco> i wanted to add new one
19:29:40  <PublicServer> <Fuco> but odrers are weird
19:29:45  <PublicServer> <Fuco> thats why i ask
19:29:58  <PublicServer> <Fuco> there was 3.5k goods at the time
19:30:13  <PublicServer> <Combuster> There are Re2k locs around
19:30:20  <PublicServer> <Combuster> but they can't be built...
19:31:23  <PublicServer> <Combuster> vehicles expire = off, weird
19:31:28  <PublicServer> <mixrin> can't be built? :|
19:32:10  * KenjiE20 goes out on a limb: ERAIL
19:32:28  <PublicServer> <Combuster> -_-
19:32:33  <PublicServer> * Combuster hits himself
19:36:38  <PublicServer> <Farden> oh,damn
19:36:42  <PublicServer> <Farden> a forest disappeared
19:39:09  <PublicServer> *** ShadniX has joined company #1
19:39:53  *** FDISK has joined #openttdcoop
19:39:58  *** openttdcoop sets mode: +v FDISK
19:40:17  <FDISK> !password
19:40:17  <PublicServer> FDISK: rebuff
19:40:29  <PublicServer> <Fuco> does transporting pax to oil rigs boost production?
19:40:31  *** FDISK is now known as Guest835
19:40:36  <PublicServer> *** hydonko joined the game
19:40:52  <PublicServer> <Farden> no
19:41:05  <PublicServer> *** Farden has left the game (leaving)
19:41:15  <Farden> !password
19:41:15  <PublicServer> Farden: rebuff
19:41:37  <PublicServer> *** Farden joined the game
19:41:49  <PublicServer> <Combuster> I tried to reconstruct the north dover cliff
19:43:50  *** Guest835 is now known as gmjpff
19:45:52  *** PeteT has joined #openttdcoop
19:45:58  *** openttdcoop sets mode: +v PeteT
19:46:30  *** PeteT is now known as PeterT
19:46:39  <PeterT> thanks
19:46:48  <PeterT> !playercount
19:46:48  <PublicServer> PeterT: Number of players: 9
19:46:50  <PeterT> !password
19:46:50  <PublicServer> PeterT: rebuff
19:46:52  <PeterT> oh sweet
19:48:03  <PublicServer> *** Combuster has left the game (leaving)
19:48:54  <PublicServer> <Fuco> weird like ~60% of all industry is to the west
19:49:22  <PublicServer> <Farden> geography : don't try to understand
19:49:53  <PublicServer> <Fuco> well the whole network design is pretty much a waste now as trains have to do this big circle trip
19:50:06  <PublicServer> <Fuco> to get to the primary 50 tiles from drop
19:50:35  <mixrin> it's ok
19:51:06  <PeterT> !password
19:51:06  <PublicServer> PeterT: skulls
19:52:47  <PeterT> !password
19:52:47  <PublicServer> PeterT: skulls
19:52:47  <PublicServer> *** hydonko has left the game (leaving)
19:52:55  <PublicServer> *** Peter {[M]} joined the game
19:52:57  <PublicServer> *** Peter {[M]} has changed his/her name to Peter
19:53:00  <gmjpff> exit
19:53:04  *** gmjpff has quit IRC
19:53:06  <PublicServer> <Peter> hey
19:53:13  <PublicServer> <mixrin> hello
19:53:25  <PublicServer> <Peter> oooo, i love these small maps
19:53:28  *** Zulan has joined #openttdcoop
19:53:32  <PublicServer> <Farden> hi
19:53:33  *** openttdcoop sets mode: +v Zulan
19:57:04  <PublicServer> <Peter> nice job guys, any idea when the next reset is?
19:57:18  <KenjiE20> "when we're done"
19:57:20  <PublicServer> <Farden> 2-3 days
19:57:22  <KenjiE20> like last time
19:57:23  <PublicServer> <Farden> I would way
19:57:25  <KenjiE20> and the time before
19:57:30  <KenjiE20> and the time before that
19:57:36  <PublicServer> <mixrin> 2-4 days
19:57:39  <PublicServer> <Farden> and since 150 PS games^^
19:57:40  <PublicServer> <Farden> in fact
19:57:46  <mixrin> restart was yesterday or today
19:57:46  <PublicServer> <Peter> kenji, WHEN ARE YOU DONE
19:57:52  <PublicServer> <Farden> yesterday
19:57:56  <KenjiE20> It's done when it's done
19:58:01  <KenjiE20> just like software
19:58:02  <mixrin> Farden, i think today for me :P
19:58:02  <PublicServer> <Farden> no date
19:58:11  <PublicServer> <Farden> yeah, depends where you live^^
19:58:21  <PublicServer> <Farden> from a French reference, it was yesterday^^
19:58:25  <PublicServer> <Peter> ok thanks
19:58:32  <mixrin> 23:55 here :)
19:58:33  <PublicServer> *** Peter has left the game (leaving)
19:58:35  <PublicServer> <Farden> and, as anyone know, France is the center of the world
19:58:40  <PublicServer> <Farden> so this is the reference you should use
19:58:56  <PublicServer> <Farden> 2155 here
19:59:00  *** [com]buster has quit IRC
19:59:05  <PublicServer> <mixrin> russia here, heh
20:01:09  <PublicServer> *** Farden has left the game (connection lost)
20:01:18  <Farden> !password
20:01:18  <PublicServer> Farden: skulls
20:01:48  <PublicServer> *** Farden joined the game
20:05:30  <ODM> !password
20:05:30  <PublicServer> ODM: nether
20:05:36  <PublicServer> *** 0DM joined the game
20:05:45  <PublicServer> <0DM> industries are biased
20:05:50  <PublicServer> <0DM> maybe fund the east?:)
20:07:10  *** [com]buster has joined #openttdcoop
20:07:10  *** ChanServ sets mode: +o [com]buster
20:07:15  *** openttdcoop sets mode: +v [com]buster
20:07:56  <Maza> !dl win32
20:07:56  <PublicServer> Maza: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip
20:08:09  <Maza> !dl
20:08:09  <PublicServer> Maza: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
20:08:18  <PublicServer> <^Sp1ke^> who's building that depot?
20:09:02  <PublicServer> <^Sp1ke^> .....
20:11:02  <PeterT> !password
20:11:03  <PublicServer> PeterT: nether
20:11:10  <PublicServer> *** Peter joined the game
20:11:16  <PublicServer> <0DM> talking never hurt;)
20:11:56  <PublicServer> *** 0DM has left the game (leaving)
20:13:38  <PublicServer> <^Sp1ke^> seems it does
20:14:13  *** dr_gonzo has quit IRC
20:14:34  <ODM> !password
20:14:34  <PublicServer> ODM: nether
20:14:44  <PublicServer> *** 0DM joined the game
20:15:48  <Maza> !dl newgrf
20:15:48  <PublicServer> Maza: unknown option "newgrf"
20:15:50  <Maza> !
20:16:22  <PeterT> !dl
20:16:23  <PublicServer> PeterT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
20:16:30  <PeterT> !autostart
20:16:30  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/Autostart
20:16:38  <PublicServer> *** Peter has left the game (connection lost)
20:18:44  <ShadniX> um - i should have asked first - is it ok to add some eyecandy things?
20:18:56  <PublicServer> <mixrin> it is very important
20:19:08  <KenjiE20> eyecandy is approved
20:19:18  <KenjiE20> just do go revamping everything for it :)
20:19:19  <PublicServer> <0DM> we like a bit of eyecandy, but no spending millions and terraforming etc
20:19:29  <KenjiE20> :D
20:19:39  <PublicServer> <Farden> well... now that we have billions... some millions we don't care^^
20:19:44  <PublicServer> <mixrin> terraforming generally isn't related to eyecandy
20:19:45  <PublicServer> <Farden> but don't level all the map
20:19:45  <ShadniX> hadn't terraforming in mind
20:20:08  <KenjiE20> i.e. eyecandy by changing platform grfs and adding bits to the side, go for it
20:20:09  <PublicServer> <0DM> well building a huge island for your eyecandy... ive seen it happen:)
20:20:21  <KenjiE20> flattening the mountains to add stuff, not really
20:20:30  <ShadniX> but i thought with adding eyecandy, the chances for messing something up wouldn't be that high ^^
20:20:48  <KenjiE20> die! you friggin battleship
20:20:51  <KenjiE20> uch
20:20:53  <PublicServer> <0DM> battleship?
20:20:56  <PublicServer> <0DM> what game?
20:20:57  <PublicServer> <mixrin> :)
20:21:08  <ShadniX> yeah - i thought about stations and things like that
20:21:08  <KenjiE20> 7 battleships circling mine are 8km
20:21:09  <PublicServer> *** Farden has left the game (connection lost)
20:21:12  <jonde> !password
20:21:12  <PublicServer> jonde: zoning
20:21:17  <ShadniX> ok - i guess i will give it a try
20:21:17  <PublicServer> *** jondisti joined the game
20:21:24  <KenjiE20> not great when I'm fitted with artillery
20:21:34  <Farden> !password
20:21:34  <PublicServer> Farden: zoning
20:21:51  <KenjiE20> EVE-O btw
20:21:55  <PublicServer> *** Farden joined the game
20:21:57  <ODM> ah thought so
20:21:58  <PublicServer> <mixrin> use railguns and lasors :>
20:21:58  <ODM> addict!:P
20:22:03  <KenjiE20> and?
20:22:11  <KenjiE20> pffft layzors
20:22:23  <KenjiE20> die emperial scum
20:22:34  * KenjiE20 rips a bit of his ship and hurls it
20:22:36  <PublicServer> <Farden> EMPIRE FTW
20:22:43  <PublicServer> <mixrin> btw i used to play minmatar :3
20:22:44  <PublicServer> <Farden> I want my destroyer!
20:22:49  <PublicServer> <Farden> and to blow up some rebel scums!
20:22:56  <KenjiE20> duct taped uzis on chairs ftw
20:22:59  <PublicServer> <0DM> galactic battlegrounds!
20:23:08  <PublicServer> <Farden> \o/
20:23:13  <PublicServer> <Farden> XWing Alliance!
20:23:15  <KenjiE20> internet space ships!
20:23:21  <PublicServer> <mixrin> all \o/ BoB
20:23:26  <KenjiE20> lolo BoB
20:23:38  <KenjiE20> that was hiralious when they died
20:23:42  <PublicServer> <mixrin> O_O
20:23:44  <mixrin> they died?
20:23:51  <KenjiE20> you not hear about that?
20:24:04  <mixrin> i've dropped eve 1 year ago
20:24:06  <KenjiE20> the leaders abdicated to Goons
20:24:09  <mixrin> lol
20:24:19  <ODM> uh
20:24:24  <KenjiE20> was most awesome
20:24:42  <mixrin> where now playing ccp stuff?
20:24:49  <mixrin> in which ally :()
20:25:07  <PublicServer> <0DM> i just play tf2:(
20:25:08  <KenjiE20> lol
20:25:49  <KenjiE20> uch, I should really pick up some T2 heavy drones for these close range BSs
20:25:57  *** PeterT has quit IRC
20:26:07  *** PeterT has joined #openttdcoop
20:26:12  *** openttdcoop sets mode: +v PeterT
20:27:15  <KenjiE20> mixrin, http://wiki.eveonline.com/wiki/Band_of_Brothers_%28Player_alliance%29#Day_of_Dissolution
20:27:16  <Webster> Title: Band of Brothers (Player alliance) - EVElopedia - The EVE Online Wiki (at wiki.eveonline.com)
20:30:00  <PublicServer> *** 0DM has left the game (leaving)
20:30:56  <mixrin> KenjiE20, Fabolous!
20:31:19  <KenjiE20> forums went utterly bezerk
20:31:35  <mixrin> =D
20:32:27  <KenjiE20> @rainbow "Royal Rainbow"
20:32:27  <Webster> KenjiE20: Royal Rainbow
20:32:30  <KenjiE20> :D
20:32:52  <mixrin> @rainbow Yahoo
20:32:52  <Webster> mixrin: Yahoo
20:37:35  *** [com]buster has quit IRC
20:40:02  <PeterT> whats the command to find a download for a version? "!dl g714743faM-car"?
20:40:19  <KenjiE20> what?
20:40:51  <PeterT> is there a command on IRC to find the download for a version?
20:40:54  <KenjiE20> you /know/ what the commands are, you asked the bot for them earlier
20:41:09  <PublicServer> *** Farden has left the game (connection lost)
20:41:11  <mixrin> !dl
20:41:12  <PublicServer> mixrin: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
20:41:15  <mixrin> !svn
20:41:15  <PublicServer> mixrin: svn update -r16782 && make (sheath)
20:41:15  <PublicServer> mixrin: svn checkout -r16782 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
20:41:15  <PublicServer> *** Nichevo has left the game (connection lost)
20:41:27  <mixrin> ahh
20:41:54  <PeterT> !help
20:41:54  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands
20:41:58  <KenjiE20> ohffs, there's still 4 of these BSs
20:42:08  <KenjiE20> just pop already >_<
20:42:11  <PublicServer> <mixrin> CTA?
20:42:41  <KenjiE20> mm?
20:42:48  <PublicServer> <mixrin> call to arms, battle ops?
20:42:58  <PublicServer> <mixrin> or making missions?
20:43:10  <KenjiE20> level4s
20:43:20  <PublicServer> <mixrin> farmer :P
20:43:27  <KenjiE20> and?
20:43:46  <KenjiE20> if I had a abaddon it'd shoot rainbows, what of it?
20:44:02  <PublicServer> <mixrin> i hate this :E this was too boring for me :(
20:44:22  <PublicServer> <mixrin> i've done missions on my hurricane with passive-shield tank
20:44:29  <KenjiE20> we got L5s and WHs now too
20:44:43  <PublicServer> <mixrin> WH?
20:44:43  <KenjiE20> L4s got ramped up too since a year ago
20:44:47  <KenjiE20> Wormholes
20:45:02  <PublicServer> <mixrin> seems like something new
20:45:25  <KenjiE20> when they first appeared there were stories of groups of Battleships leaving and pods returning
20:45:35  <PublicServer> <mixrin> :D
20:45:45  <KenjiE20> sometimes not even that
20:45:47  <Farden> !password
20:45:48  <PublicServer> Farden: sheath
20:45:52  <KenjiE20> aparantly the npc's pod you out there
20:46:04  <PublicServer> <mixrin> lol
20:46:07  <KenjiE20> or some of them do anyway
20:46:09  <PublicServer> <mixrin> bye bye implants
20:46:18  <Farden> !password
20:46:18  <PublicServer> Farden: sheath
20:46:35  <KenjiE20> yea, it's go in a group, have a scanning ship and have nimble BCs
20:46:38  <PublicServer> *** Farden joined the game
20:46:47  <KenjiE20> else, you're probably asking for trouble
20:48:06  <PeterT> ok, i cant find it, where can i download: openttd g714743faM-car
20:49:07  <PublicServer> *** jondisti has left the game (leaving)
20:49:08  *** jonde has quit IRC
20:49:30  <KenjiE20> why would this bot know about a patched game? this one runs nightlies
20:49:34  <mixrin> PeterT, first you need to join dev server channel
20:49:50  <PeterT> ok
20:49:56  <KenjiE20> ^ yea, try asking the appropriate bot
20:50:08  <PeterT> sorry, this version is new to me
20:50:23  *** PeteT has joined #openttdcoop
20:50:29  *** openttdcoop sets mode: +v PeteT
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20:53:55  <KenjiE20> finally, last ship
20:54:20  <KenjiE20> (must pick up some T2 heavies)
20:54:32  <PublicServer> <Farden> supreme commander?
20:54:43  <PublicServer> <mixrin> eve online
20:54:49  <PublicServer> <Farden> oh, ok^^
20:55:08  <PublicServer> <mixrin> Kenji, how much skill points?
20:55:14  <KenjiE20> erm..
20:55:24  <PublicServer> <mixrin> :>
20:55:32  <KenjiE20> yea, that much
20:55:43  <PublicServer> <mixrin> duh :<
20:55:46  <KenjiE20> ooo, just clicked over 40mil
20:55:54  <PublicServer> <mixrin> wow
20:56:03  <PublicServer> <mixrin> pretty much
20:56:13  <KenjiE20> they're all over the place though
20:56:20  <KenjiE20> http://ineve.net/skills/character.php?charID=MjQ0OTYwMDUy
20:56:23  <Webster> Title: in EvE - (at ineve.net)
20:57:04  <KenjiE20> I need to grab that last damn +3 implant already
20:57:05  <mixrin> base charisma 9, wow
20:57:08  <KenjiE20> I keep forgettin
20:57:52  <KenjiE20> yea, I went oddly balanced at the start
20:57:52  <Maza> how do I install the grf pack?
20:58:06  <KenjiE20> but with all learning to 5 it doesn't make a huge impact :)
20:58:09  <PeterT> put it in the data folder of ottd
20:58:10  <KenjiE20> @quickstart
20:58:13  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart
20:58:21  <Maza> thank you
20:58:25  <PeterT> welcome
20:58:27  <KenjiE20> ^ follow that to the grf pages
20:58:29  <KenjiE20> it's on there
20:58:39  <KenjiE20> ofc, no one in the world reads anymore >_>
20:58:41  <KenjiE20> :P
20:58:48  <PeterT> yeah too bad
20:59:08  <Ammler> KenjiE20, you should make a video :P
20:59:19  <KenjiE20> lol
21:00:30  <mixrin> KenjiE20, here is mine cutie <3 http://ineve.net/skills/character.php?charID=MTI4MTUyOTA4Mg%3D%3D
21:00:32  <Webster> Title: in EvE - (at ineve.net)
21:01:11  <PublicServer> *** Farden has left the game (connection lost)
21:01:15  <KenjiE20> heh
21:01:28  <KenjiE20> you were about to go Raven weren't you?
21:01:49  <KenjiE20> salvage time
21:02:09  <mixrin> nope, i've tryed (caldari bc, doesn't remember name lol), but it sucks
21:02:14  <mixrin> hurric da best
21:02:27  <KenjiE20> heh, that's my salvager :P
21:02:34  <mixrin> those missiles awfully slow
21:02:49  <KenjiE20> they don't deviate though
21:02:54  <KenjiE20> which is good for missions
21:02:57  <Maza> ottd crashes on load "sample.cat" is missing
21:03:01  <KenjiE20> once you got a lock, you just unload
21:03:11  <mixrin> Maza, you need original ttd files
21:03:12  <KenjiE20> Maza, make a blank one
21:03:21  <KenjiE20> if you don't have TTDLX source to hand
21:03:32  <mixrin> KenjiE20, on huric after locking npc i need to lock new one :)
21:03:38  <KenjiE20> by source I mean original disc
21:03:59  <KenjiE20> heh, there is something nice about the rifter and 'cane though
21:04:04  *** PeterT has quit IRC
21:04:08  <Maza> I have a problem
21:04:15  <KenjiE20> it's that old feeling of draggin your finger F1-F8 and unleashing hell
21:04:20  <mixrin> :D
21:04:23  <Maza> I can't install the original TTD, where I can obtain the missing files?
21:04:34  <mixrin> i'am used to fly in nano-gangs
21:04:37  <KenjiE20> the ottd installer will prompt you
21:04:44  <KenjiE20> if you used it
21:04:44  <mixrin> it was pretty funny
21:04:53  <KenjiE20> if not, there IS a readme file
21:04:59  <KenjiE20> which details everything you need
21:05:05  <ODM> readmes are never read:(
21:05:05  <Maza> KenjiE20: please read that again
21:05:23  <KenjiE20> you dont NEED to install TTD
21:05:29  <Maza> I CAN'T
21:05:39  <KenjiE20> the ottd installer will ask you where the original disc files are
21:05:40  <Maza> erm sorry
21:05:55  <KenjiE20> just point it and it'll copy it for you
21:06:02  <KenjiE20> OR read the readme
21:06:43  <Maza> umm, ok ... ?
21:07:42  <KenjiE20> OpenTTD README
21:07:42  <KenjiE20> 4.0) Installing and running OpenTTD
21:09:01  <PublicServer> *** Nichevo has left the game (connection lost)
21:16:51  *** PeterT has joined #openttdcoop
21:16:56  *** openttdcoop sets mode: +v PeterT
21:18:39  <Maza> yay it works
21:18:44  <Maza> first time going with nightly
21:19:30  <PeterT> trying to get into ottd coop game?
21:20:29  <Maza> aye - can't find ANY online servers
21:20:46  <KenjiE20> There are 175 clients, 138 IPv4 servers and 1 IPv6 servers.
21:20:51  <KenjiE20> oh?
21:21:28  <Maza> KenjiE20: thank you, I did realize it is a problem in my end :)
21:21:34  <KenjiE20> not saying don't join us
21:21:46  <KenjiE20> just saying, ANY is a bit... yea odd
21:24:45  <Maza> lol
21:24:57  <Maza> just noticed I was still using mobile intenet
21:25:03  <Maza> switching to wlan helped
21:25:42  *** Kolo has joined #openttdcoop
21:25:44  <Maza> but another rather strange feature is that it didn't give any servers - it should have
21:25:47  *** openttdcoop sets mode: +v Kolo
21:25:58  <KenjiE20> not if you're mobile provider blocks ports
21:26:02  <KenjiE20> which they probably do
21:26:10  <KenjiE20> to keep bandwidth problems to a mininmum
21:26:14  <KenjiE20> -n
21:26:35  <Maza> Not in Finland ;)
21:26:54  <Maza> "2cc train set" is missing from the ottd newgrf pack
21:27:07  <KenjiE20> @bananas
21:27:07  <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content
21:27:59  <PublicServer> *** Kolo joined the game
21:28:06  <Maza> !password
21:28:06  <PublicServer> Maza: trudge
21:28:24  <Maza> oops!
21:28:26  <PublicServer> *** Player joined the game
21:28:28  <Maza> I forgot to set a name
21:28:30  <PublicServer> *** Kolo has left the game (connection lost)
21:28:37  <PublicServer> *** Player has changed his/her name to Maza
21:29:52  <Maza> wow, a380 is there! :)
21:32:08  <Maza> lol, "stop making these slow curves" :)
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21:33:31  *** openttdcoop sets mode: +v mixrin_
21:33:35  <PublicServer> *** Kolo joined the game
21:33:36  <PublicServer> <Fuco> add buoyes for the ship, it helps PF quite a lot
21:33:50  *** Kolo has quit IRC
21:33:51  <KenjiE20> or just don't use them >_>
21:34:02  <PublicServer> <Fuco> there's one eyecandy ship
21:34:16  <KenjiE20> uch
21:34:28  <PublicServer> <Fuco> not that bad but still a nice habit to use those ;p
21:34:33  <PublicServer> *** Kolo has left the game (connection lost)
21:34:34  *** Kolo has joined #openttdcoop
21:34:39  *** openttdcoop sets mode: +v Kolo
21:35:14  <nlhans> !password
21:35:14  <PublicServer> nlhans: crabby
21:35:27  * KenjiE20 can't think of any recent game where eyecandy moved
21:35:37  <PublicServer> *** Hans joined the game
21:36:06  *** Kolo has quit IRC
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21:38:26  <PublicServer> *** Fuco has left the game (leaving)
21:40:33  <PublicServer> *** Hans has left the game (leaving)
21:40:34  *** nlhans has quit IRC
21:41:10  <PublicServer> <mixrin> щр цщц, щшд куаштукн шы пщту
21:41:23  <PublicServer> <mixrin> oil refinery is gone*
21:41:40  *** Kolo has joined #openttdcoop
21:41:45  *** openttdcoop sets mode: +v Kolo
21:42:01  <PublicServer> *** Kenji has left the game (connection lost)
21:42:23  <PublicServer> *** Kolo joined the game
21:42:36  <PublicServer> *** Kolo has left the game (connection lost)
21:42:59  *** Kolo has quit IRC
21:47:25  <ODM> gnight all
21:47:33  *** ODM has quit IRC
21:48:51  <PublicServer> *** mixrin has left the game (connection lost)
21:49:13  *** mixrin_ has quit IRC
21:50:08  <Maza> is there anything I can do ?
21:51:31  *** Farden has quit IRC
21:56:42  *** mixrin has quit IRC
22:12:40  *** [com]buster has joined #openttdcoop
22:12:41  *** ChanServ sets mode: +o [com]buster
22:12:45  *** openttdcoop sets mode: +v [com]buster
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22:19:55  *** mixrin has joined #openttdcoop
22:20:00  *** openttdcoop sets mode: +v mixrin
22:21:42  <mixrin> !svn
22:21:42  <PublicServer> mixrin: svn update -r16782 && make (forger)
22:21:42  <PublicServer> mixrin: svn checkout -r16782 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
22:33:55  *** Progman has quit IRC
22:41:25  <PublicServer> *** ^Sp1ke^ has left the game (leaving)
22:41:26  <PublicServer> *** Game paused (not enough players)
22:42:02  *** ^Spike^ is now known as ^spike^
22:45:01  <mixrin> !password
22:45:01  <PublicServer> mixrin: fondle
22:45:21  <PublicServer> *** Game unpaused (enough players)
22:45:23  <PublicServer> *** mixrin joined the game
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23:01:06  *** Ridayah has joined #openttdcoop
23:01:11  *** openttdcoop sets mode: +v Ridayah
23:08:59  <PublicServer> *** mixrin has left the game (connection lost)
23:08:59  <PublicServer> *** Game paused (not enough players)
23:09:26  <PublicServer> *** ShadniX has joined spectators
23:14:52  <PublicServer> *** Maza has left the game (leaving)
23:18:01  *** `Fuco`` has joined #openttdcoop
23:18:06  *** openttdcoop sets mode: +v `Fuco``
23:24:16  *** Fuco has quit IRC
23:48:45  *** X-BT has joined #openttdcoop
23:48:50  *** openttdcoop sets mode: +v X-BT
23:49:52  <PublicServer> *** X-BT joined the game
23:50:46  <Razaekel> !password
23:50:46  <PublicServer> Razaekel: infest
23:50:53  <PublicServer> *** Razaekel joined the game
23:54:12  <PublicServer> *** Razaekel has left the game (leaving)
23:57:45  <PublicServer> *** mixrin joined the game

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