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00:05:55 *** themroc- has joined #openttdcoop 00:06:00 *** openttdcoop sets mode: +v themroc- 00:09:19 *** KenjiE20|SSH has quit IRC 00:12:35 *** themroc has quit IRC 00:12:45 *** KenjiE20|LT has joined #openttdcoop 00:12:45 *** ChanServ sets mode: +o KenjiE20|LT 00:12:50 *** openttdcoop sets mode: +v KenjiE20|LT 00:13:03 *** KenjiE20 has quit IRC 00:29:00 <Fuco> !players 00:29:02 <PublicServer> Fuco: Client 34 (Orange) is nichevo_monitor, in company 1 (Dover International) 00:29:02 <PublicServer> Fuco: Client 22 (Orange) is ShadniX, in company 1 (Dover International) 00:29:02 <PublicServer> Fuco: Client 27 (Orange) is Nichevo, in company 1 (Dover International) 00:29:41 <Fuco> !dl win32 00:29:41 <PublicServer> Fuco: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 00:30:54 <Fuco> !password 00:30:54 <PublicServer> Fuco: portal 00:31:01 <PublicServer> *** Fuco joined the game 00:31:06 <Fuco> DAMNIT 00:31:08 <Fuco> new game 00:31:17 <Fuco> i wanted to see that counter in action 00:32:52 <J_Darnley> !password 00:32:52 <PublicServer> J_Darnley: portal 00:33:08 <PublicServer> *** J_Darnley joined the game 00:35:26 <PublicServer> <J_Darnley> Are those waterfalls near Dover? 00:37:12 <ShadniX> Fuco: you could get the savegame 00:40:54 <PublicServer> <Fuco> i wonder if there ever gonna be a plan which is not a big circle around the map etc... 00:47:40 <KenjiE20|LT> short answer yes 00:48:21 <PublicServer> *** Fuco has left the game (leaving) 00:49:11 <Fuco> i cant get it how most people can still enjoy building big LLLL_RRRR around the map and then watch it working flawlessly 00:49:25 <KenjiE20|LT> because it never does? 00:50:34 <Fuco> well, you've probably played a lot more then i did so you're right 00:50:39 <KenjiE20|LT> in fairness all you do in TTD is build toy vehicles on toy tracks until you get bored 00:51:34 <Fuco> well most of the games i've played were without a plan 00:51:52 <Fuco> and thats way more entertaining imo 00:52:06 <Fuco> or a very simple plans 00:52:08 <KenjiE20|LT> tends not to work for coop 00:52:22 <PublicServer> *** J_Darnley has left the game (leaving) 00:52:25 <Fuco> like, you only build where you need it etc 00:52:34 <Fuco> not just build LLLL_RRRR from scratch 00:53:01 <Fuco> i find most fun in patching it together not to plan it on paper and then build in game ;p 00:53:19 <KenjiE20|LT> like I say, that doesn't work too well in coop 00:53:34 <KenjiE20|LT> everyone builds thier own stuff, and none of it works 00:53:44 <KenjiE20|LT> even less so when it starts linking up 00:54:24 <Fuco> i remember one coop game and it went pretty well 00:54:28 <Fuco> #108 or #109 00:54:31 <KenjiE20|LT> to be able to build cooperatively, you need a joint idea and style to build to 00:54:44 <KenjiE20|LT> which is where the plan comes in 00:56:44 <KenjiE20|LT> once you have even the vaguest of plans, people can build their own way, but they build in a way that'll works with everyone else's 'own way' 00:57:30 *** Zorni has joined #openttdcoop 00:57:35 *** openttdcoop sets mode: +v Zorni 00:57:35 <Fuco> ye some simple plan for like overall network look etc is good 00:57:48 <Fuco> but i dont like games where you know EXACTLY what will you end up with 00:58:00 <KenjiE20|LT> we never do 00:58:10 <KenjiE20|LT> we know vaguely what it'll end up like 00:58:34 <KenjiE20|LT> but the end result almost never ends up as the plan original plan layout 00:58:45 <KenjiE20|LT> -plan 00:59:35 <Fuco> dunno 00:59:46 <KenjiE20|LT> unless we're playing unlimited TF 00:59:55 <KenjiE20|LT> in which case it probably will turn out the same 01:00:36 <Fuco> you're right a little bit about need for a plan 01:00:43 <Fuco> now as you've explained it 01:00:48 <Fuco> but still i dont like it ;D 01:01:08 <Fuco> but playing alone aint that much fun :( 01:02:04 <KenjiE20|LT> part of it is down to the nature of the public server too 01:02:31 <KenjiE20|LT> if you have no or too vague a plan on the PS, you're going to end up with utterly useless stuff everywhere 01:03:15 <KenjiE20|LT> it'd be impossible to give that sort of freedom and still try to keep everyone building coherently 01:03:52 <KenjiE20|LT> in a small group ot can work, since you can easier get people together thinking along the same lines 01:03:57 <KenjiE20|LT> and then let them loosee 01:03:59 <KenjiE20|LT> -e 01:04:16 <Fuco> heh 01:04:52 *** Zorn has quit IRC 01:22:23 <PublicServer> *** Nichevo has left the game (leaving) 01:23:08 *** HDIEagle has joined #openttdcoop 01:23:13 *** openttdcoop sets mode: +v HDIEagle 01:23:16 <HDIEagle> oooohrah 01:23:47 <HDIEagle> !dl win32 01:23:47 <PublicServer> HDIEagle: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 01:24:52 <HDIEagle> !password 01:24:52 <PublicServer> HDIEagle: cozily 01:25:01 <PublicServer> *** HD1Eagle joined the game 01:25:10 <PublicServer> *** HD1Eagle has joined company #1 01:25:17 <PublicServer> *** nichevo_monitor has left the game (leaving) 01:56:28 *** Polygon has quit IRC 02:00:26 <PublicServer> *** HD1Eagle has left the game (leaving) 02:01:50 <HDIEagle> !password 02:01:50 <PublicServer> HDIEagle: webbed 02:02:00 <PublicServer> *** HD1Eagle joined the game 02:02:17 <PublicServer> *** HD1Eagle has left the game (leaving) 02:03:11 <HDIEagle> how does this water work??? 02:04:56 <ShadniX> in the scenario-editor is a tool for making a "river" - it seems, that this is some kind of water which does not flood the land next to it 02:05:12 <HDIEagle> no way to restore it 02:05:21 <HDIEagle> other than waterways 02:05:55 <ShadniX> probably not 02:06:48 <HDIEagle> i can understand why they wouldn't want flooding rivers in normal openttd 02:07:11 <HDIEagle> but we could definitely have fun with it :3 02:07:22 <HDIEagle> tunnel under water :) 02:07:46 *** KenjiE20|LT has quit IRC 02:27:49 <PublicServer> *** Dipher has left the game (connection lost) 02:44:42 *** Brianetta has joined #openttdcoop 02:44:42 *** ChanServ sets mode: +o Brianetta 02:44:47 *** openttdcoop sets mode: +v Brianetta 03:04:49 <PublicServer> *** AmmIer joined the game 03:10:31 <PublicServer> *** AmmIer has left the game (connection lost) 03:16:25 *** Fuco has quit IRC 03:25:52 *** themroc- has quit IRC 03:28:15 *** mixrin_ has quit IRC 03:30:44 <HDIEagle> check 04:05:42 *** Godde has joined #openttdcoop 04:05:47 *** openttdcoop sets mode: +v Godde 04:05:54 <Godde> !password 04:05:54 <PublicServer> Godde: swoops 04:06:01 <Godde> !dl win32 04:06:01 <PublicServer> Godde: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 04:08:45 <PublicServer> *** Godde joined the game 04:18:15 *** Killian has joined #openttdcoop 04:18:20 *** openttdcoop sets mode: +v Killian 04:18:32 <Killian> !download osx 04:18:33 <PublicServer> Killian: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-macosx-universal.zip 04:19:20 <HDIEagle> haldo 04:19:46 <PublicServer> <Godde> heya 04:21:53 <Killian> !password 04:21:53 <PublicServer> Killian: shored 04:22:03 <PublicServer> *** Killian joined the game 04:22:20 <PublicServer> *** HD1Eagle joined the game 04:23:06 <PublicServer> <Godde> lol 04:23:11 <PublicServer> <HD1Eagle> :3 04:24:47 <PublicServer> <HD1Eagle> you know you've played too much TTD when you know how many times to click to place a one-way signal 04:24:54 <PublicServer> <HD1Eagle> ...instinctively... 04:24:56 <PublicServer> <Godde> not rly :P 04:25:22 <PublicServer> <HD1Eagle> think about it 04:25:23 <PublicServer> <Godde> its not that hard ^^ 04:25:32 <PublicServer> <HD1Eagle> 2 signal dirs 04:25:35 <PublicServer> <HD1Eagle> 8 compass dirs 04:25:40 <PublicServer> <HD1Eagle> 16 combinations 04:27:12 <PublicServer> <HD1Eagle> you know you've played too much openttd 04:27:21 <PublicServer> <HD1Eagle> when you can emulate binary division with not gates 04:27:34 <PublicServer> <Godde> ye, definately xD 04:27:38 <PublicServer> <HD1Eagle> ...made out of trains and presignals 04:28:19 <PublicServer> <HD1Eagle> or consider using a not gate to solve pf in a srnw because there is no room for penalty 04:28:34 <PublicServer> *** Killian has left the game (leaving) 04:28:40 <PublicServer> <Godde> xD 04:28:53 <PublicServer> <Godde> sounds like you've played too much ottd :P 04:29:07 *** Killian has quit IRC 04:29:19 <PublicServer> <HD1Eagle> or when you stay up till 5 am to play with europeans in coop 04:29:24 <PublicServer> <HD1Eagle> when you have work the following day 04:29:33 <PublicServer> <Godde> :D 04:29:37 <PublicServer> <Godde> final word ^^ 04:35:48 <PublicServer> <HD1Eagle> i like pm's 04:36:16 <PublicServer> <HD1Eagle> others seem too simple 04:50:53 <PublicServer> <Godde> the awesome what? 04:51:30 <PublicServer> <HD1Eagle> your plan loooks very familiar 04:51:39 <PublicServer> <Godde> heh? 04:51:52 <PublicServer> <HD1Eagle> very familiar 04:52:10 <PublicServer> <Godde> reference? :P 04:52:22 <PublicServer> <HD1Eagle> game 149 04:52:27 <PublicServer> <Godde> heh? 04:52:33 <PublicServer> <HD1Eagle> :D 04:52:36 <PublicServer> <Godde> where is the similarity? 04:52:43 <PublicServer> <HD1Eagle> :F 04:53:09 <PublicServer> <HD1Eagle> *facepalm* 04:53:18 <PublicServer> <Godde> *turns the other cheek* 04:53:46 <PublicServer> <HD1Eagle> i'm just sayin 04:53:51 <PublicServer> <HD1Eagle> game 149 used a lot of trains 04:53:55 <PublicServer> <HD1Eagle> this involves lots of trains 04:53:58 <PublicServer> <HD1Eagle> see what i'm getting at? 04:54:17 <PublicServer> <Godde> lol 04:55:12 <Razaekel> that's not very similar 04:55:23 <PublicServer> <HD1Eagle> oh gosh 04:55:35 <PublicServer> <HD1Eagle> *asspalm* 04:55:44 <PublicServer> <Godde> raawr :P 04:56:21 <Razaekel> !password 04:56:21 <PublicServer> Razaekel: petals 04:56:29 <PublicServer> <HD1Eagle> its basically 149 with a line for goods drop :\ 04:56:34 <PublicServer> <HD1Eagle> oh well 04:56:40 <PublicServer> <Godde> not if its not srnw 04:56:46 <PublicServer> *** Razaekel joined the game 04:56:47 <PublicServer> <HD1Eagle> pish posh whats the difference 04:57:10 <PublicServer> <HD1Eagle> larger buffers thats what 04:57:37 <PublicServer> <HD1Eagle> i'm just saying, i like ill-advised plans requiring large amounts of overhaul 04:57:46 <PublicServer> <HD1Eagle> take pm's, for example 04:57:53 <PublicServer> <Godde> hehe ^^ 04:58:01 <PublicServer> <HD1Eagle> overengineering is a bit borin 04:58:18 <PublicServer> <HD1Eagle> i love shit that doesn't work 04:58:21 <PublicServer> <Godde> xD 04:58:24 <PublicServer> <Godde> lets see.... 04:58:24 <PublicServer> <HD1Eagle> cuz i get to fix it 04:58:42 <PublicServer> <HD1Eagle> you don't have to change yer plan cuz i don't like it 04:58:55 <PublicServer> <HD1Eagle> you can make two plans :P 04:58:59 <PublicServer> <Godde> no, cause thats one vote less! :O 04:59:03 <PublicServer> <Godde> meh :P 04:59:14 <PublicServer> <Godde> im no cheater 05:00:36 <PublicServer> <HD1Eagle> okay, wow 05:00:41 <PublicServer> <HD1Eagle> :D 05:00:42 <PublicServer> <Godde> :P 05:01:06 <PublicServer> <Godde> better? 05:01:25 <PublicServer> <HD1Eagle> i said i like shit that doesn't work 05:01:28 <PublicServer> <HD1Eagle> not poop that doesn't work 05:01:31 <PublicServer> <HD1Eagle> :P 05:01:48 <PublicServer> *** Razaekel has left the game (leaving) 05:02:30 <PublicServer> <HD1Eagle> good job 05:02:33 <PublicServer> <HD1Eagle> you murderer 05:02:44 <PublicServer> <Godde> :O 05:02:51 <PublicServer> <Godde> HOW DID YOU KNOW?!?!!? 05:03:30 <PublicServer> <Godde> theres just one little thing.... 05:03:43 <PublicServer> <Godde> with my plan, there will be no huuuge hubs.... :/ 05:03:59 <PublicServer> <HD1Eagle> huge hubs make the game fun :P 05:04:06 <PublicServer> <Godde> i know 05:04:07 <PublicServer> <HD1Eagle> it all comes down to the vote though 05:04:08 <PublicServer> <Godde> i just realised 05:04:15 <PublicServer> <Godde> i know that aswell :P 05:06:03 <PublicServer> <HD1Eagle> now yer just bein' silly 05:06:10 <PublicServer> <Godde> i cant make up my mind 05:06:15 <PublicServer> <Godde> now it has hubs at least 05:06:24 <PublicServer> <HD1Eagle> look at the landscape for inspiration 05:06:43 <PublicServer> <Godde> i see no problem with the landscape 05:06:58 <PublicServer> <HD1Eagle> plans should include good prospecting, but barely anyone takes it into acount 05:07:14 <PublicServer> <HD1Eagle> at least, i'm not up at 5 am in the morning to see 05:08:49 <PublicServer> <Godde> meh, i give up xD 05:08:54 <PublicServer> <Godde> i want to play something 05:09:19 <PublicServer> <HD1Eagle> good 05:09:23 <PublicServer> <HD1Eagle> you already are 05:09:26 <PublicServer> <Godde> lol 05:09:40 <PublicServer> <Godde> i meant somehing that doesnt involve me pulling out my hair due to planning issues xD 05:09:59 <PublicServer> <HD1Eagle> just put a big "CHAOS" sign on it then 05:10:25 <PublicServer> <Godde> thanks for the tip :P 05:11:34 <PublicServer> <Godde> oh well 05:11:37 <PublicServer> <Godde> im off :P 05:11:42 <PublicServer> <HD1Eagle> i liked the last chaos game 05:11:49 <PublicServer> <HD1Eagle> everyone had their own city they tried to propagate 05:11:53 <PublicServer> <Godde> xD 05:11:58 <PublicServer> <Godde> i wasnt in that one 05:12:11 <PublicServer> <HD1Eagle> it was awesome 05:12:52 <PublicServer> *** HD1Eagle has left the game (leaving) 05:12:58 <PublicServer> *** Godde has left the game (leaving) 05:13:02 *** Godde has quit IRC 05:13:11 *** HDIEagle has quit IRC 05:40:24 *** ODM has joined #openttdcoop 05:40:25 *** ChanServ sets mode: +o ODM 05:40:29 *** openttdcoop sets mode: +v ODM 05:45:57 <ODM> !password 05:45:57 <PublicServer> ODM: relish 05:46:04 <PublicServer> *** 0DM joined the game 05:48:48 <PublicServer> *** 0DM has left the game (leaving) 05:50:28 <ODM> aaah now i remember what i needed to add^^ 05:50:49 <ODM> !password 05:50:49 <PublicServer> ODM: dearer 05:50:54 <PublicServer> *** 0DM joined the game 05:51:18 <PublicServer> *** 0DM has left the game (leaving) 06:45:23 *** ^spike^ has joined #openttdcoop 06:45:28 *** openttdcoop sets mode: +v ^spike^ 06:48:14 *** LittleMikey has joined #openttdcoop 06:48:19 *** openttdcoop sets mode: +v LittleMikey 06:48:21 *** ODM has quit IRC 06:51:22 <LittleMikey> !password 06:51:22 <PublicServer> LittleMikey: lazies 06:54:04 <PublicServer> *** LittleMikey joined the game 06:59:24 *** LittleMikey has quit IRC 06:59:43 *** LittleMikey has joined #openttdcoop 06:59:48 *** openttdcoop sets mode: +v LittleMikey 07:10:43 *** Progman has joined #openttdcoop 07:10:47 *** openttdcoop sets mode: +v Progman 07:15:54 *** LittleMikey has quit IRC 07:16:10 *** LittleMikey has joined #openttdcoop 07:16:15 *** openttdcoop sets mode: +v LittleMikey 07:19:39 <LittleMikey> !players 07:19:41 <PublicServer> LittleMikey: Client 62 (Orange) is LittleMikey, in company 1 (Dover International) 07:19:41 <PublicServer> LittleMikey: Client 22 (Orange) is ShadniX, in company 1 (Dover International) 07:50:00 *** ^spike^ is now known as ^Spike^ 07:50:51 *** mixrin has joined #openttdcoop 07:50:56 *** openttdcoop sets mode: +v mixrin 08:03:44 *** X-BT has joined #openttdcoop 08:03:49 *** openttdcoop sets mode: +v X-BT 08:04:40 <PublicServer> *** X-BT joined the game 08:09:57 *** mixrin has quit IRC 08:20:17 *** Nickman87 has joined #openttdcoop 08:20:22 *** openttdcoop sets mode: +v Nickman87 08:20:24 <Nickman87> !players 08:20:25 <PublicServer> Nickman87: Client 62 (Orange) is LittleMikey, in company 1 (Dover International) 08:20:25 <PublicServer> Nickman87: Client 22 (Orange) is ShadniX, in company 1 (Dover International) 08:20:25 <PublicServer> Nickman87: Client 64 (Orange) is X-BT, in company 1 (Dover International) 08:20:26 <Nickman87> !password 08:20:26 <PublicServer> Nickman87: regale 08:20:33 <Nickman87> hi there 08:26:24 <Nickman87> !password 08:26:24 <PublicServer> Nickman87: bowler 08:26:32 <PublicServer> *** Nickman joined the game 08:31:27 <PublicServer> <Nickman> anyone alive? :) 08:31:50 <PublicServer> <X-BT> I'm here 08:31:58 <PublicServer> <Nickman> hi there ;) 08:32:05 <PublicServer> <X-BT> Trying to think of a nice plan 08:33:31 <PublicServer> <X-BT> Do you think anyone would kill me for suggesting SRNW for goods transportation after last game? 08:33:43 <PublicServer> <Nickman> you can always try ;) 08:34:29 <PublicServer> <X-BT> I think I'll leave that one open for discussion 08:35:08 <PublicServer> <Nickman> ;) 08:39:24 <ShadniX> alive... kind of... need more coffee 08:40:57 <^Spike^> !password 08:40:57 <PublicServer> ^Spike^: sneeze 08:41:37 <PublicServer> *** ^Sp1ke^ joined the game 08:42:01 <PublicServer> *** ^Sp1ke^ has joined company #1 08:42:47 <PublicServer> <^Sp1ke^> hmmm 2 network plans signs 08:42:54 <PublicServer> <^Sp1ke^> now 1 :) 08:48:28 <PublicServer> <Nickman> I like littlemikey's plan ;) 08:56:16 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 09:03:46 *** nlhans has joined #openttdcoop 09:03:51 *** openttdcoop sets mode: +v nlhans 09:04:25 *** dr_gonzo has joined #openttdcoop 09:04:30 *** openttdcoop sets mode: +v dr_gonzo 09:06:58 *** mixrin has joined #openttdcoop 09:07:03 *** openttdcoop sets mode: +v mixrin 09:12:25 <nlhans> !password 09:12:25 <PublicServer> nlhans: portal 09:12:31 <PublicServer> *** Hans joined the game 09:14:16 <PublicServer> *** Hans has left the game (leaving) 09:14:45 *** StarLite has joined #openttdcoop 09:14:45 *** ChanServ sets mode: +o StarLite 09:14:50 *** openttdcoop sets mode: +v StarLite 09:17:59 *** LittleMikey has quit IRC 09:19:50 *** Wurzel49 has joined #openttdcoop 09:19:55 *** openttdcoop sets mode: +v Wurzel49 09:20:04 *** Wurzel49 has quit IRC 09:20:54 *** LittleMikey has joined #openttdcoop 09:21:00 *** openttdcoop sets mode: +v LittleMikey 09:24:32 *** nlhans has quit IRC 09:25:27 <mixrin> !svn 09:25:27 <PublicServer> mixrin: svn update -r16782 && make (casted) 09:25:27 <PublicServer> mixrin: svn checkout -r16782 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 09:29:05 *** Brianetta has quit IRC 09:32:39 <mixrin> !password 09:32:39 <PublicServer> mixrin: casted 09:32:46 <PublicServer> *** mixrin joined the game 09:33:03 *** LittleMikey has quit IRC 09:33:48 *** LittleMikey has joined #openttdcoop 09:33:49 *** Venxir has joined #openttdcoop 09:33:53 *** openttdcoop sets mode: +v LittleMikey 09:33:58 *** openttdcoop sets mode: +v Venxir 09:36:00 <PublicServer> *** mixrin has left the game (leaving) 09:50:01 *** LittleMikey has quit IRC 09:50:17 *** LittleMikey has joined #openttdcoop 09:50:22 *** openttdcoop sets mode: +v LittleMikey 09:58:10 <PublicServer> <Nickman> not much activity it seems :) 09:58:21 <PublicServer> <LittleMikey> Just planning stage at the moment 09:58:30 <PublicServer> <Nickman> I like you're plan ;) 09:59:15 <PublicServer> <X-BT> Somone trying to piss of the farmers? 09:59:26 <PublicServer> <LittleMikey> Thanks, Quite simple, but sometimes simple is best. 09:59:45 <PublicServer> <LittleMikey> And yes i'm blowing up fields to make them look better. 10:00:08 <PublicServer> <Nickman> soo, when I do that, people find it strange... 10:00:17 <PublicServer> <Nickman> :( 10:00:21 <PublicServer> <LittleMikey> lol 10:05:21 <PublicServer> <Nickman> verry little industries at the moment? 10:07:28 *** nlhans has joined #openttdcoop 10:07:33 *** openttdcoop sets mode: +v nlhans 10:10:36 *** LittleMikey has quit IRC 10:13:42 *** LittleMikey has joined #openttdcoop 10:13:48 *** openttdcoop sets mode: +v LittleMikey 10:18:10 *** Godde has joined #openttdcoop 10:18:15 *** openttdcoop sets mode: +v Godde 10:18:18 <Godde> !players 10:18:19 <PublicServer> Godde: Client 62 (Orange) is LittleMikey, in company 1 (Dover International) 10:18:19 <PublicServer> Godde: Client 22 (Orange) is ShadniX, in company 1 (Dover International) 10:18:19 <PublicServer> Godde: Client 64 (Orange) is X-BT, in company 1 (Dover International) 10:18:19 <PublicServer> Godde: Client 65 (Orange) is Nickman, in company 1 (Dover International) 10:18:27 <Godde> any good plans 10:18:28 <Godde> `? 10:19:33 *** Polygon has joined #openttdcoop 10:19:38 *** openttdcoop sets mode: +v Polygon 10:20:33 <PublicServer> <Nickman> cool, are we using the river thing? 10:21:01 <PublicServer> <X-BT> River thing? 10:21:08 <PublicServer> <Nickman> river patch 10:21:50 <PublicServer> <X-BT> I dont know, but the rivers look really nice I think 10:22:05 <PublicServer> <Nickman> yeah, it was a patch I was following a whila ago :) 10:23:32 <PublicServer> <X-BT> They are a little zigzag when going diagonal though 10:26:31 <PublicServer> *** LittleMikey has left the game (connection lost) 10:27:15 <PublicServer> <Nickman> indeed they aer 10:27:18 <PublicServer> <Nickman> and they don't overflow 10:28:27 <nlhans> Has anyone give Conditional Orders a try? 10:29:56 *** LittleMikey has quit IRC 10:30:00 <PublicServer> <X-BT> Tried to use them for some kind of SRNW, but did not work is I had hoped 10:30:26 *** LittleMikey has joined #openttdcoop 10:30:28 *** Godde has quit IRC 10:30:31 *** openttdcoop sets mode: +v LittleMikey 10:31:07 <nlhans> I am making this Dutch re-build scenario on my own. So I thought I had like intelligent collect trains, they collect mail from smaller stations and dumps them on the biggers. 10:31:37 <nlhans> And then I built the big trains that drive from big city to a nother.. I have the collect trains now set that they dump when they're almost full 10:31:47 <nlhans> Lot of work, because you have to set it correctly for each station 10:32:23 <J_Darnley> !password 10:32:23 <PublicServer> J_Darnley: crumbs 10:32:36 <PublicServer> *** J_Darnley joined the game 10:32:46 <LittleMikey> !players 10:32:47 <PublicServer> LittleMikey: Client 72 is J_Darnley, a spectator 10:32:47 <PublicServer> LittleMikey: Client 22 (Orange) is ShadniX, in company 1 (Dover International) 10:32:47 <PublicServer> LittleMikey: Client 64 (Orange) is X-BT, in company 1 (Dover International) 10:32:47 <PublicServer> LittleMikey: Client 65 (Orange) is Nickman, in company 1 (Dover International) 10:33:12 <X-BT> I made my trains run at no orders until they were full, that is easy 10:33:28 <X-BT> but it requires the network to lead them to the load stations 10:33:40 <nlhans> Yep 10:33:52 <nlhans> The current network I run is very simple and not that much advanced 10:33:56 <X-BT> could do that with the help of PBS penalty 10:34:48 <PublicServer> *** LittleMikey joined the game 10:35:24 <X-BT> I think cargod*st is the way to go, especially for PAX and mail 10:35:53 <nlhans> cargod*st? Exact destinatinos for cargo and passengers? 10:36:41 <X-BT> yeah, they get destinations, and transfers through the different routes of tour network to get there 10:37:05 <nlhans> Are the implementing that? I read something about on the wiki some time ago, but that was an old patch 10:37:30 <nlhans> I tried to compile it myself (with the newer code in the trunk) but it was way outdated 10:37:54 <X-BT> There are at least two different patches out there, cargodest and the more recent cargodist 10:38:55 <nlhans> I wonder how it would work though. If you have a train that picks up coal, does it only pickup what is on it's order list? 10:39:08 <nlhans> Or do you have to set yourself that it doesn't pickup stuff for another station.. 10:40:15 <X-BT> It picks up the coal that can get to its destination by travelling with that train 10:40:35 <X-BT> so you don't have to set transfer orders anymore 10:40:48 *** LittleMikey has quit IRC 10:41:02 <nlhans> ah, sounds nice. 10:41:48 <X-BT> if you have a route from A to B, and from B to C, then coal at A will go by train to B and then to C 10:42:45 <X-BT> Especially nice for pax and mail, since most passengers want to go some where specific, not just to the place the first arriving train takes them to 10:42:53 <nlhans> yep 10:42:56 <X-BT> have you tried Simutrans? 10:43:05 <nlhans> nope, don't think so 10:43:35 <X-BT> It is similar to OpenTTD, pax and mail works like i mentioned here 10:43:53 <nlhans> Let's see 10:44:00 <nlhans> its free? 10:44:31 <nlhans> Oh wait, I think I've tried it. But that was a couple of year sago 10:48:46 *** KenjiE20 has joined #openttdcoop 10:48:46 *** ChanServ sets mode: +o KenjiE20 10:48:51 *** openttdcoop sets mode: +v KenjiE20 10:49:14 *** KenjiE20|SSH has joined #openttdcoop 10:49:14 *** ChanServ sets mode: +o KenjiE20|SSH 10:49:19 *** openttdcoop sets mode: +v KenjiE20|SSH 10:51:46 *** Incognito has joined #openttdcoop 10:51:51 *** openttdcoop sets mode: +v Incognito 10:54:09 *** XeryusTC is now known as Xeryus|bnc 10:55:19 <Nickman87> simutrans look like TTD in a scary way :d 10:56:04 <KenjiE20> have you tried it? 10:56:12 <Nickman87> nope, just looking at screens :) 10:56:53 <KenjiE20> there's lots of good ideas in there, but some of them need slightly better implementation 10:57:13 <Nickman87> haha, TTD graphics pack :D 10:57:26 <KenjiE20> comic96 is the nicest 10:57:43 <KenjiE20> of which there was a port-style thing in work for TTD 10:57:49 <KenjiE20> which would be flat out awesome 10:59:31 <nlhans> hmm, it's really something to get used to 10:59:51 *** Incognito has quit IRC 11:00:12 *** LittleMikey has joined #openttdcoop 11:00:18 *** openttdcoop sets mode: +v LittleMikey 11:05:04 <X-BT> Time is running much slower there, so only a couple of years in a day of playing time 11:05:58 <X-BT> and the rail tool, argh, I think I will never get used to it 11:05:58 <nlhans> Hmmm, yeah 11:06:10 <nlhans> Nope, TTD rail tool is very precise 11:06:21 <nlhans> I have downlooaded a savegame just to see what the game can do 11:06:29 <nlhans> but I don't like the automatic junction maker :( 11:07:05 <X-BT> you can design your own airports there:) 11:07:16 <nlhans> Yeah, I saw that :P 11:07:30 <X-BT> and there is PBS by default 11:07:36 <nlhans> But that's maybe anohter point of TTD, the scales are not right. 11:07:44 <nlhans> A rail track is just as wide as a plane take off track. 11:08:18 *** LittleMikey has quit IRC 11:08:39 *** LittleMikey has joined #openttdcoop 11:08:44 *** openttdcoop sets mode: +v LittleMikey 11:08:54 <PublicServer> <LittleMikey> Jesus, i've created a rainforest around Linfingley nad they still won't let me build my airport >_.; 11:08:55 <X-BT> Scale is very hard to get right anyway 11:09:33 <KenjiE20> why're you building more? 11:09:55 <PublicServer> <LittleMikey> Upgrading to big ones 11:10:02 <nlhans> Noise level eh, 11:10:07 <PublicServer> <LittleMikey> Yes >_>; 11:10:10 <nlhans> I guess that's on. Only works on big cities. 11:10:17 <KenjiE20> yea, and you didn't think to check that? 11:10:21 <PublicServer> *** Nickman has left the game (connection lost) 11:10:27 <Nickman87> hey, I didn't leave! 11:10:28 <Nickman87> :D 11:10:38 <KenjiE20> it's fairly prominant in the city screen 11:10:45 <X-BT> You have to hurry before that 747 runs out of fuel :P 11:11:14 <PublicServer> <LittleMikey> I guess i'll just make do with a standard one till the city grows 11:11:25 <PublicServer> <LittleMikey> Anyone know the population required for intercontinental airport? 11:13:29 *** LittleMikey has quit IRC 11:13:40 <nlhans> I have a city of 18,500 people in this other game here 11:13:41 *** LittleMikey has joined #openttdcoop 11:13:46 *** openttdcoop sets mode: +v LittleMikey 11:13:50 <nlhans> and the max noise level is 26, and the airport is 25 11:14:27 <nlhans> So expect like 16000 at least. 11:14:35 <PublicServer> <LittleMikey> Hmm yeah seems about right 11:15:27 <nlhans> for anyone interested, little map screenshot of my scenario: http://www.techzine.nl/f/g/729phpLI6qAn.png :) 11:15:54 <nlhans> railtracks are built according to car highways; because that's just more fun. :P 11:16:00 <PublicServer> <LittleMikey> Looks nice, you have cargodestinations on? 11:16:10 <nlhans> Nope, I play with the nightly. 11:16:16 <nlhans> Does that contain cargodestinations? 11:16:27 <PublicServer> <LittleMikey> nope 11:16:30 <nlhans> :( 11:18:33 <nlhans> http://www.techzine.nl/f/g/729phpiey6mc.png and another one. Also displays my order list for those mail collect trains. 11:18:40 <nlhans> Was quite a job to make that order list :p 11:19:54 <X-BT> impressive 11:20:06 *** LittleMikey has quit IRC 11:20:18 *** LittleMikey has joined #openttdcoop 11:20:24 *** openttdcoop sets mode: +v LittleMikey 11:20:47 *** Yexo has joined #openttdcoop 11:20:52 *** openttdcoop sets mode: +v Yexo 11:20:57 <nlhans> Put simply, when the train is more than 90% full, it checks in at a big station (the jump to, that goes to the bottom), and then it goes back in the order list where it was. 11:30:33 <Mark> morning 11:30:59 <Mark> !password 11:30:59 <PublicServer> Mark: esteem 11:31:06 <PublicServer> *** Mark joined the game 11:32:28 *** LittleMikey has quit IRC 11:32:28 <Ammler> morning :-) 11:32:31 <Ammler> !info 11:32:31 <PublicServer> Ammler: #:1(Orange) Company Name: 'Dover International' Year Founded: 1950 Money: 114726639 Loan: 0 Value: 116995625 (T:3, R:5, P:15, S:0) unprotected 11:32:44 *** LittleMikey has joined #openttdcoop 11:32:48 <PublicServer> <LittleMikey> Morning Ammler, how's it going? 11:32:50 *** openttdcoop sets mode: +v LittleMikey 11:33:29 <X-BT> Anyone got any idea when voting will be? 11:33:33 <Ammler> LittleMikey: thanks, how does it go on the other side of the world? 11:33:47 <PublicServer> <LittleMikey> It's very cold and wet here at the moment. 11:34:19 <Ammler> winter there 11:34:28 <Ammler> but we have bad summer, either. 11:35:34 <LittleMikey> and for some reason I keep getting disconnected from irc 11:40:08 <PublicServer> <Mark> we got 5 plans, let's vote? 11:40:23 <PublicServer> <LittleMikey> okay I vote communist 11:42:18 <Mark> !rcon patch town_growth_rate 0 11:42:41 *** themroc- has joined #openttdcoop 11:42:46 *** openttdcoop sets mode: +v themroc- 11:43:32 <PublicServer> <LittleMikey> BRB-food 11:45:07 <PublicServer> <X-BT> Yeah, now we have two voting boards :) 11:45:24 *** themroc- is now known as themroc 11:47:24 <PublicServer> <Mark> i say we keep mine as its closer to the plans :P 11:47:49 <Mark> @stage Planning + Voting- 11:47:49 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: Planning + Voting- | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 11:47:51 <Mark> @stage Planning + Voting 11:47:51 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: Planning + Voting | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 11:49:41 <Nickman87> morgning Ammler :) 11:49:59 <Ammler> evening Nickman87 11:50:15 <Nickman87> it's the same time here as it is with you so it's noon... :D 11:50:27 <Ammler> already made a plan? 11:50:30 <PublicServer> <Mark> noon? 11:50:34 <PublicServer> <Mark> it's 13:50 11:50:37 <Nickman87> 13:48 here 11:50:42 <Nickman87> that noon... 11:50:42 <Nickman87> :D 11:50:46 <PublicServer> *** Mark has joined spectators 11:50:48 <Nickman87> !password 11:50:48 <PublicServer> Nickman87: soften 11:50:56 <Mark> yummie kroketten 11:51:00 <PublicServer> *** Nickman joined the game 11:52:08 <Nickman87> what are you talking about Mark? :D 11:52:14 <Nickman87> you know a dutch word? :) 11:53:54 *** Kolo has joined #openttdcoop 11:53:59 *** openttdcoop sets mode: +v Kolo 11:56:22 <PublicServer> *** Kolo joined the game 12:01:46 *** jonde has joined #openttdcoop 12:01:51 *** openttdcoop sets mode: +v jonde 12:03:31 <jonde> !password 12:03:31 <PublicServer> jonde: soften 12:03:33 <PublicServer> *** X-BT has joined spectators 12:04:10 <PublicServer> *** jondisti joined the game 12:04:34 <PublicServer> <LittleMikey> Aah apologies Mark didn't see you had one already. 12:08:21 *** Farden has joined #openttdcoop 12:08:26 *** openttdcoop sets mode: +v Farden 12:08:27 <Farden> hi there! 12:08:28 <PublicServer> <Nickman> can't I vote for two plans? :D 12:08:35 <Farden> !playercount 12:08:35 <PublicServer> Farden: Number of players: 8 12:08:37 <Farden> !revision 12:08:37 <PublicServer> Farden: Game version is r16782 12:08:42 <Farden> !dl 12:08:42 <PublicServer> Farden: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 12:08:46 <Farden> !dl win32 12:08:46 <PublicServer> Farden: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 12:08:51 <Farden> !password 12:08:51 <PublicServer> Farden: jalopy 12:08:57 <PublicServer> <LittleMikey> Hey Farden! 12:09:29 <PublicServer> <Nickman> Hi Farden ;) 12:09:36 <PublicServer> <Nickman> Week-end? :D 12:09:40 <Farden> yep! 12:09:43 <Farden> 4 days weekend 12:09:49 <Farden> we have the 14 juillet 12:09:50 <PublicServer> <LittleMikey> Wow :D 12:09:54 <Farden> french fête nationale 12:10:00 <Farden> so... \o/ 12:10:08 <PublicServer> <LittleMikey> I have a 1 day weekend >_>; Working today and monday. 12:10:08 <Nickman87> cool :D 12:10:19 <Farden> yup 12:10:24 <Farden> the only problem is 12:10:29 <Farden> I m' 800 km from my home 12:10:42 <Nickman87> how did you manage to do that? 12:10:43 <Nickman87> :p 12:10:44 <Farden> but I have internet and my laptop 12:10:44 <PublicServer> <LittleMikey> O.o did you get lost? 12:10:45 <Farden> so 12:10:47 <Farden> no 12:10:51 <Farden> I'm on holidays 12:10:57 <Nickman87> where are you? 12:10:58 <Farden> at my grandparent's house 12:11:10 <Farden> on the côte d'azur 12:11:16 <Farden> with a swimming pool at home! 12:11:27 <Farden> it IS really excellent 12:11:29 *** LittleMikey has quit IRC 12:11:46 <Farden> seems it was too excellent for mikey 12:12:55 *** LittleMikey has joined #openttdcoop 12:13:00 *** openttdcoop sets mode: +v LittleMikey 12:13:01 <PublicServer> <LittleMikey> Anybody want to Critique my network plan? I feel like I missed something important. 12:13:23 *** Farden123 has joined #openttdcoop 12:13:28 *** openttdcoop sets mode: +v Farden123 12:13:41 *** Farden123 has quit IRC 12:14:00 <Farden> I'm going to look at it mikey 12:14:04 <Farden> just give me a minut 12:14:08 <Farden> it's not easy without a mouse^^ 12:14:39 <Farden> !password 12:14:39 <PublicServer> Farden: jalopy 12:14:56 <PublicServer> *** Farden joined the game 12:14:58 <PublicServer> <Farden> here we are 12:15:22 <PublicServer> <Farden> ok, trying to steal my brother's mouse 12:15:58 <PublicServer> <Farden> fail 12:16:46 <ShadniX> um - question - what is the highest year that OpenTTD can handle? 12:17:00 <PublicServer> <Farden> in theory, maxint 12:17:05 <PublicServer> <Farden> 2^32 12:17:12 <PublicServer> <Farden> am I wrong? 12:17:43 <KenjiE20> high enough that you'll get bored first 12:17:51 <PublicServer> <Farden> indeed^^ 12:19:58 <ShadniX> ah - found it - typedef int32 Year 12:20:07 <ShadniX> ok - high enough indeed 12:20:09 <PublicServer> <Farden> I was right^^ 12:20:12 <PublicServer> <Farden> 2^32 12:20:13 <PublicServer> <LittleMikey> How long are you planning to stay for? 12:20:24 <PublicServer> <Farden> which is about 4000000000 12:21:08 <PublicServer> *** Farden has left the game (connection lost) 12:21:13 <KenjiE20> @calc 2**32 12:21:13 <Webster> KenjiE20: 4294967296 12:21:17 <KenjiE20> ^to be precise 12:21:21 <ShadniX> * be encoded in a single 32 bits date 12:21:25 <Farden> !password 12:21:25 <PublicServer> Farden: bridle 12:21:30 <ShadniX> * MAX_YEAR, nicely rounded value of the number of years that can 12:21:33 <PublicServer> *** X-BT has joined company #1 12:21:35 <ShadniX> * be encoded in a single 32 bits date 12:21:38 <ShadniX> #define MAX_YEAR 5000000 12:21:39 <PublicServer> <Mark> LittleMikey: did i add your vote to the wrong plan? 12:21:44 <PublicServer> <Mark> wasnt sure when copying 12:21:47 <PublicServer> *** Farden joined the game 12:21:56 <ShadniX> @calc 2**31 12:21:56 <Webster> ShadniX: 2147483648 12:22:02 <PublicServer> *** X-BT has left the game (leaving) 12:22:03 <KenjiE20> is that your excuse Mark? 12:22:13 <KenjiE20> :P 12:22:14 *** X-BT has quit IRC 12:22:29 <Mark> :P 12:23:03 <PublicServer> <Farden> brb 12:24:05 <PublicServer> <Nickman> so, littleMikey is ahead :) 12:24:18 <PublicServer> <Nickman> voting done! yay p 12:24:20 <PublicServer> <Nickman> :D 12:24:53 <PublicServer> <Nickman> I want to vote for both littleMikey and X-BT's plan :( 12:25:10 <PublicServer> <Mark> nice, they're both unbuildable 12:25:24 <PublicServer> <LittleMikey> what do you mean O.o 12:25:28 <PublicServer> <Nickman> why? 12:25:44 <PublicServer> <Nickman> everything is possible! 12:25:45 <PublicServer> <Nickman> :) 12:25:52 <PublicServer> <Mark> they both put too man y hubs/stations/tranfers/mainline in a too small space 12:26:01 <PublicServer> <Nickman> ah, like that... 12:26:07 <PublicServer> <LittleMikey> It's not to scale 12:26:13 <PublicServer> <Mark> ... 12:26:22 <PublicServer> <Mark> obviously 12:26:30 <PublicServer> <LittleMikey> :P 12:26:32 <PublicServer> *** Mark has joined company #1 12:26:43 <PublicServer> <Mark> LM even has a 5-way 12:26:53 <PublicServer> <Mark> that wont even fit on this map with TL7 12:26:56 <PublicServer> <LittleMikey> Thats just a bad diagram 12:27:00 *** Fuco has joined #openttdcoop 12:27:05 *** openttdcoop sets mode: +v Fuco 12:27:23 <PublicServer> <LittleMikey> I'm just trying to show that there is a Ro-Ro steel line 12:27:24 <KenjiE20> <+PublicServer> <Mark> LM even has a 5-way 12:27:24 <KenjiE20> <+PublicServer> <Mark> that wont even fit on this map with TL7 12:27:25 <KenjiE20> ROFL 12:27:41 <KenjiE20> utter madness ITG 12:27:47 <PublicServer> <Nickman> if you look at it like that... 12:28:23 <PublicServer> <Mark> yeah just edit the plan.. 12:28:32 <PublicServer> <LittleMikey> Does that make more sence? 12:28:59 <PublicServer> <Mark> slightly 12:29:06 *** LittleMikey has quit IRC 12:29:08 <PublicServer> <Nickman> In that case, I'll go for planetmakers' :) 12:29:22 <PublicServer> <LittleMikey> Nooooes my sales pitch :( 12:29:48 *** LittleMikey has joined #openttdcoop 12:29:49 <PublicServer> <Nickman> :D 12:29:53 *** openttdcoop sets mode: +v LittleMikey 12:29:59 <PublicServer> <Farden> re 12:30:00 <PublicServer> *** Kenji joined the game 12:30:48 <PublicServer> *** jondisti has left the game (leaving) 12:32:27 <PublicServer> *** Kenji has left the game (leaving) 12:32:47 <PublicServer> <Nickman> pm's got a hit! :D 12:35:09 <nichevo> !password 12:35:09 <PublicServer> nichevo: bridle 12:35:19 <PublicServer> *** Nichevo joined the game 12:36:04 <PublicServer> *** Farden has left the game (leaving) 12:38:24 <PublicServer> *** planetm4ker joined the game 12:38:29 <PublicServer> <planetm4ker> salut 12:41:54 *** LittleMikey has quit IRC 12:42:12 <PublicServer> <Nickman> hi there 12:43:07 <PublicServer> <LittleMikey> BRB in a little while 12:43:12 <PublicServer> *** LittleMikey has left the game (leaving) 12:46:24 <PublicServer> *** planetm4ker has left the game (leaving) 12:57:14 <planetmaker> !players 12:57:16 <PublicServer> planetmaker: Client 72 is J_Darnley, a spectator 12:57:16 <PublicServer> planetmaker: Client 22 (Orange) is ShadniX, in company 1 (Dover International) 12:57:16 <PublicServer> planetmaker: Client 88 (Orange) is Nichevo, in company 1 (Dover International) 12:57:16 <PublicServer> planetmaker: Client 75 (Orange) is Mark, in company 1 (Dover International) 12:57:16 <PublicServer> planetmaker: Client 77 (Orange) is Nickman, in company 1 (Dover International) 12:57:17 <PublicServer> planetmaker: Client 79 (Orange) is Kolo, in company 1 (Dover International) 13:02:26 <PublicServer> <Mark> k let's build :P 13:05:17 <Mark> !rcon patch town_noise_limit 0 13:05:17 <PublicServer> Mark: 'town_noise_limit' is an unknown setting. 13:05:40 <Mark> !rcon patch station_noise_level 0 13:05:45 <Kolo> why is someone repacing all the planes? 13:05:53 <Kolo> *replaceing 13:06:02 <PublicServer> <Mark> because the a380s have higher capacity 13:06:10 <PublicServer> <Mark> and we're not moving all pax 13:06:28 <Kolo> we should scrap them and start building :) 13:07:29 <PublicServer> <Mark> why the trams? 13:08:23 <mixrin> !password 13:08:23 <PublicServer> mixrin: accrue 13:08:35 <PublicServer> *** mixrin joined the game 13:09:10 <PublicServer> *** Kolo has left the game (leaving) 13:09:16 <PublicServer> *** mixrin has left the game (leaving) 13:09:17 *** Kolo has quit IRC 13:13:51 <Mark> planetmaker: if you'd make the loop run the other way we won't have to flip sideline tracks 13:15:31 <planetmaker> ok. Can you change that? Makes sense 13:15:40 <PublicServer> <Mark> yeah will do 13:15:44 <planetmaker> thx 13:21:20 <nlhans> !password 13:21:20 <PublicServer> nlhans: spasms 13:21:39 <PublicServer> *** Hans joined the game 13:22:35 *** Farden has quit IRC 13:24:38 *** Wurzel49 has joined #openttdcoop 13:25:01 <nlhans> Hmm, what does stuff like 13:25:07 <nlhans> "Primary loop: TL5" mean? 13:25:31 <PublicServer> <Mark> that means you have a loop running only primary TL5 trains 13:25:37 <PublicServer> <Mark> who'd have thought? 13:25:56 *** WallD has joined #openttdcoop 13:26:01 *** openttdcoop sets mode: +v WallD 13:26:01 <nlhans> Oh, trainlength = 5 13:26:07 <WallD> !password 13:26:07 <PublicServer> WallD: spasms 13:26:08 <PublicServer> <Mark> yes 13:26:13 <PublicServer> <Hans> That makes sense yeah. 13:26:42 *** Wurzel49 has joined #openttdcoop 13:26:47 *** openttdcoop sets mode: +v Wurzel49 13:27:12 <PublicServer> *** Wall-D joined the game 13:33:51 <PublicServer> *** mixrin joined the game 13:36:26 <PublicServer> <Mark> no-one's going to beat that 13:36:29 <PublicServer> <Mark> pm get in here 13:36:32 <PublicServer> <Mark> we're building :P 13:39:01 <Mark> @stage waiting for the pm 13:39:01 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: waiting for the pm | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 13:39:10 <planetmaker> meh 13:39:46 <PublicServer> *** Kenji joined the game 13:39:56 *** Farden has joined #openttdcoop 13:39:57 <planetmaker> what plan is chosen then? 13:40:01 *** openttdcoop sets mode: +v Farden 13:40:03 <PublicServer> <Mark> yours, of course 13:40:04 <Farden> !password 13:40:04 <PublicServer> Farden: muffle 13:40:07 <planetmaker> :O 13:40:16 <planetmaker> damn 13:40:21 <KenjiE20> STAGE: waiting for the pm <-- that's not a clue? 13:40:25 <PublicServer> <Mark> 8-1-1-1-0 13:40:43 <PublicServer> *** Farden joined the game 13:40:47 <planetmaker> And I only made a plan so people are not afraid :) 13:40:52 <PublicServer> <Farden> back 13:40:59 <PublicServer> * Kenji 's mind boggles at trams 13:41:04 <PublicServer> *** planetm4ker joined the game 13:41:08 <PublicServer> <Farden> I finally have a mouse 13:41:19 <PublicServer> <Farden> well, it's really better than with the touchpad^^ 13:41:45 <PublicServer> <planetm4ker> hehe @ Farden. I prefer my touchpad :) 13:41:54 <PublicServer> <Farden> how do you do? 13:41:59 <PublicServer> <Farden> it's really awful! 13:42:06 <PublicServer> <Farden> you can't easily scroll 13:42:07 <PublicServer> <planetm4ker> no, my touchpad is fine :) 13:42:15 <PublicServer> <planetm4ker> of course I can :) 13:42:18 <PublicServer> <Farden> you must have a magic touchpad 13:42:27 <PublicServer> <planetm4ker> command + button plus drag 13:42:28 <PublicServer> <Farden> cause my right mouse button is hard to catch 13:42:29 <PublicServer> <Kenji> PM is a hotkey's fan 13:42:30 <PublicServer> <mixrin> macbook? *drools* 13:42:37 <PublicServer> <Farden> oh, yeah 13:42:38 <PublicServer> <Farden> hotkeys 13:42:42 <PublicServer> <Farden> of course 13:42:51 <PublicServer> <Farden> well... I prefer my dear mouse either^^ 13:42:53 <PublicServer> <planetm4ker> k 13:43:02 <PublicServer> <planetm4ker> Let's get started. I have about half an hour 13:43:11 <PublicServer> <Farden> here we go 13:43:34 <PublicServer> <Farden> just one question : srnw? 13:43:39 <PublicServer> <planetm4ker> no 13:43:44 <PublicServer> <Farden> ok, good 13:44:01 <PublicServer> <planetm4ker> I'm a classical network designer :) 13:44:02 <PublicServer> <mixrin> sideline hubs? 13:44:11 <PublicServer> <Farden> I like that^^ 13:44:14 <PublicServer> <planetm4ker> mixrin: anywhere on the ring. 13:44:19 <PublicServer> <mixrin> how much, etc... ok 13:44:26 <PublicServer> <planetm4ker> where needed 13:44:35 <PublicServer> <Farden> ok, starting to build the ring 13:44:42 <PublicServer> <planetm4ker> maybe not where the stations are :) 13:44:43 <PublicServer> <Farden> distance from border? 13:45:26 <PublicServer> <planetm4ker> hm... 13:45:31 <PublicServer> <Farden> I think 20 is good 13:45:33 <PublicServer> <planetm4ker> in the North and South not much 13:45:33 <PublicServer> <Farden> look !here 13:45:41 <PublicServer> <planetm4ker> East and West: more 13:45:43 <PublicServer> <Mark> 10 is fine i'd say 13:45:46 <PublicServer> <planetm4ker> yes 13:45:50 <PublicServer> <Farden> 10? 13:45:53 <PublicServer> <planetm4ker> 10 should be fine for N and S 13:46:03 <PublicServer> <Farden> ok* 13:46:20 <PublicServer> <planetm4ker> and even in the West 13:46:25 <PublicServer> <Mark> yeah 13:46:34 <PublicServer> <Farden> roger 13:46:36 <PublicServer> <Farden> let's go 13:46:44 <PublicServer> <Mark> 150 in east? :) 13:46:51 <PublicServer> <planetm4ker> In the East: just East of Redingstone Bay 13:47:00 <PublicServer> <planetm4ker> which is 150 13:47:11 <PublicServer> <planetm4ker> :) 13:47:19 <PublicServer> <planetm4ker> leave the river :) 13:48:23 <PublicServer> <mixrin> where will be roro stations? 13:48:29 <PublicServer> <Farden> of course 13:48:30 <PublicServer> <planetm4ker> hm, next to the river bridges. Let's build the crossing for the other ML, too 13:48:41 <PublicServer> <Mark> yeah 13:48:43 <PublicServer> <planetm4ker> mixrin: the primary drop 13:48:52 <PublicServer> <planetm4ker> drops 13:48:59 <PublicServer> <planetm4ker> and steel pickup 13:49:11 <PublicServer> <mixrin> i want to build steel pickup/drop :> 13:49:18 <PublicServer> <planetm4ker> then go for it 13:49:27 <PublicServer> <planetm4ker> first come first serve 13:49:32 <PublicServer> <mixrin> outside of ring? 13:49:33 <PublicServer> <Kenji> pm, south crossing 13:49:39 <PublicServer> <Kenji> go for the higher bridges? 13:49:41 <PublicServer> <planetm4ker> inside, mixrin 13:49:42 <Fuco> !password 13:49:42 <PublicServer> Fuco: muffle 13:49:51 <PublicServer> *** Fuco joined the game 13:49:57 <PublicServer> <mixrin> ok 13:50:08 <PublicServer> <planetm4ker> Kenji: where do you mean? 13:50:19 <PublicServer> <Kenji> see !high bridge 13:50:30 <PublicServer> <planetm4ker> mixrin: though it wouldn't matter much. But outside I'd like to have place for the goods station :) 13:50:44 <PublicServer> <Kenji> it has to be doubled anyway, so I figure, make it as high as 2x allows? 13:50:49 <PublicServer> <planetm4ker> I still imaging a HUGE terminus with LOTs of potential for eye candy :) 13:51:05 <PublicServer> <planetm4ker> Kenji: sure, why not 13:51:48 <PublicServer> <Kenji> decided on trains yet? 13:51:53 <PublicServer> <planetm4ker> nope 13:52:11 <PublicServer> <planetm4ker> I guess we have everything available by now... 13:52:16 <PublicServer> <Kenji> I figure LOK2ks again 13:52:29 <PublicServer> <Kenji> for about the third game >_> 13:53:53 <PublicServer> <mixrin> @pm, is there anyway to demolish farm? 13:54:00 <PublicServer> <planetm4ker> KZ2A sounds nice as engine 13:54:13 <PublicServer> <planetm4ker> mixrin: only with magic bulldozer. 13:54:14 <PublicServer> *** Wall-D has left the game (leaving) 13:54:17 <PublicServer> <planetm4ker> Do you need to? 13:54:20 <PublicServer> <Kenji> grrrrrr 13:54:23 <PublicServer> <Kenji> ERAIL people 13:54:34 <PublicServer> <planetm4ker> :) 13:54:43 <PublicServer> <planetm4ker> I guess, I messed up there, too, Kenji. Sorry 13:54:44 <PublicServer> <mixrin> wandering where i can get one :) 13:54:44 <WallD> have fun with game 150, i'm leaving for vaccation... 13:55:04 <PublicServer> <planetm4ker> mixrin: just build around it 13:55:07 <WallD> 1 week no internet and no Openttdcoop :-( 13:55:10 <PublicServer> <planetm4ker> and don't worry. It might die 13:55:15 <PublicServer> <Kenji> yaay 13:55:15 *** WallD has quit IRC 13:55:21 <PublicServer> <Kenji> I mwan "aww" 13:55:24 <PublicServer> <Kenji> mean* 13:55:25 <PublicServer> <Kenji> :P 13:56:20 <PublicServer> <Mark> how's that for goods ML? 13:56:49 <PublicServer> <planetm4ker> I guess that's fine, Mark 13:57:04 <PublicServer> <Mark> wasn't sure what side of the river to use 13:57:06 <PublicServer> <Kenji> oooh 13:57:07 <PublicServer> <planetm4ker> Looks nicely integrated into the landscape :) 13:57:10 <PublicServer> <Mark> so figured i'd use both :) 13:57:15 <PublicServer> <Kenji> I like that river bank line 13:57:52 <PublicServer> <Kenji> why do people always build depots to check available trains? 13:57:57 <PublicServer> <planetm4ker> that station will become a challange. TL12 terminus with that space :) 13:58:06 <PublicServer> <planetm4ker> because! 13:58:15 <PublicServer> <Kenji> lol Mark 13:58:29 <PublicServer> <Kenji> giant straight track plowing through everything 13:58:34 <PublicServer> <Mark> :) 13:58:53 <PublicServer> <Mark> the plans were perfectl y placed 13:58:59 <PublicServer> <Kenji> like half a map of track in one shot 13:59:36 <PublicServer> <mixrin> @pm, there will be same station for pickup/drop? 13:59:53 <PublicServer> <planetm4ker> mixrin: for steel mill: no 14:00:10 <PublicServer> <planetm4ker> for factory/sawmill/refinery: yes 14:00:22 <PublicServer> <mixrin> roger 14:00:23 <PublicServer> <Kenji> ERAIL! 14:00:30 <PublicServer> <planetm4ker> as drop and pickup are connected to different networks 14:00:31 <PublicServer> <Kenji> >_< 14:01:02 <PublicServer> <planetm4ker> I have the feeling that we should do some more terraforming in the corner NW 14:01:25 <PublicServer> <mixrin> ohh. Pickup should be tl12? 14:01:30 <PublicServer> <planetm4ker> :) 14:01:44 <PublicServer> <Mark> why the space between MLs? 14:01:45 <PublicServer> <mixrin> and RoRo? :) 14:01:48 <PublicServer> <planetm4ker> hey, we want to drop A LOT :) 14:01:51 <PublicServer> <Mark> are we doing SML? 14:01:54 <PublicServer> <planetm4ker> no. Goods should be terminus 14:01:55 <PublicServer> <mixrin> ok ok ^_^ 14:02:12 <PublicServer> <planetm4ker> Mark: I avoided to answer that when doing the plan :P 14:02:16 <PublicServer> <Kenji> okay, who was building that western bit? 14:02:30 *** hydonko has joined #openttdcoop 14:02:35 *** openttdcoop sets mode: +v hydonko 14:02:35 <PublicServer> <Mark> i did the north ML 14:02:44 <hydonko> !dl vista64 14:02:44 <PublicServer> hydonko: unknown option "vista64" 14:02:47 <PublicServer> <Kenji> I can tell 14:02:50 <PublicServer> <Mark> :) 14:02:50 <hydonko> !dl 14:02:50 <PublicServer> hydonko: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 14:02:51 <PublicServer> <Kenji> :P straight line 14:03:00 <hydonko> !dl win64 14:03:00 <PublicServer> hydonko: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win64.zip 14:03:09 <PublicServer> <planetm4ker> actually... I think we should do SML on the ring line. 14:03:25 <PublicServer> <planetm4ker> Any opinions on that? 14:03:34 <PublicServer> <Mark> fine with me 14:03:35 <PublicServer> <Kenji> it's a one way loop, so I'd be for it 14:03:50 <PublicServer> <Farden> it's a good idea 14:03:55 <PublicServer> <planetm4ker> 4:0 14:03:58 <PublicServer> <Farden> but mark, redo your ML art 14:04:00 <PublicServer> <planetm4ker> so it's a go for SML 14:04:07 <PublicServer> <Farden> we need a space in it^^ 14:04:10 <PublicServer> <Farden> thanks 14:04:17 <hydonko> !password 14:04:17 <PublicServer> hydonko: salter 14:04:31 <PublicServer> *** Player joined the game 14:04:42 *** Godde has joined #openttdcoop 14:04:43 <PublicServer> <Kenji> I figure it'd be easier to turn by the ore mine 14:04:46 <PublicServer> <Kenji> when it dies 14:04:47 *** openttdcoop sets mode: +v Godde 14:04:54 <Godde> !password 14:04:54 <PublicServer> Godde: salter 14:04:55 <PublicServer> <planetm4ker> I agree with Kenji 14:05:06 <PublicServer> <Kenji> rather than triple turn 14:05:08 <PublicServer> *** Godde joined the game 14:05:37 <PublicServer> <planetm4ker> it's not even needed that it dies 14:05:43 <PublicServer> <Kenji> indeed 14:05:44 <PublicServer> <Farden> yeah, indeed 14:05:53 <PublicServer> <Farden> ok let's redo this way 14:06:00 <PublicServer> <Kenji> and it was basically flat to start with 14:08:30 <PublicServer> <Kenji> shouldn't need to stepper too much 14:08:38 <PublicServer> <Kenji> weight's on 1 this time :) 14:09:13 *** ODM has joined #openttdcoop 14:09:13 *** ChanServ sets mode: +o ODM 14:09:18 *** openttdcoop sets mode: +v ODM 14:09:20 <PublicServer> <Hans> oh we started already? :O 14:09:25 <PublicServer> <Farden> yep 14:09:26 <PublicServer> <Kenji> Linfingley 14:09:28 <PublicServer> <Farden> hu,sir 14:09:31 <PublicServer> <Farden> we've got troubles 14:09:36 <PublicServer> <Kenji> should we just plow part of the ML through town? 14:09:37 <PublicServer> <Farden> signaling in the wrong way 14:09:52 <PublicServer> <planetm4ker> yup 14:09:54 <PublicServer> <Kenji> lol 14:09:59 <PublicServer> <Mark> signalling for SML shouldnt be aligned 14:10:00 <PublicServer> <Hans> Where is the problem? 14:10:11 <PublicServer> <Farden> no more problem 14:10:16 <PublicServer> <Hans> ok 14:11:02 <PublicServer> <Farden> stop signaling the ML in the wrong way 14:11:09 <PublicServer> <Farden> read the f** plan 14:11:13 <PublicServer> <Hans> oh btw, the signals on the east side of the network are wrong ;) 14:11:16 <PublicServer> <Farden> please 14:11:21 <PublicServer> <planetm4ker> hm... I just wonder for what purpose we need the loop around the primary drop... 14:11:24 <PublicServer> <Kenji> RRR on the south 14:11:26 <PublicServer> <planetm4ker> nvm though 14:11:29 <PublicServer> <Kenji> south is right? 14:11:32 <PublicServer> <Mark> planetm4ker: iron ore :P 14:11:38 <PublicServer> <planetm4ker> :) Thx. True 14:12:05 <PublicServer> <planetm4ker> is it actually possible to build a refinery there? 14:12:09 <PublicServer> <planetm4ker> me wonders 14:12:16 <PublicServer> <Mark> who changes signalling all the time? 14:12:21 <PublicServer> <Mark> for SML it should NOT be aligned 14:12:30 <PublicServer> <planetm4ker> uhm... 14:12:41 <PublicServer> <Farden> I changed because signals where in the WRONG way 14:12:46 <PublicServer> <planetm4ker> why is the signaling clockwise? 14:13:00 <PublicServer> <Mark> because you told me to change it 14:13:05 <PublicServer> <Kenji> lol 14:13:05 <PublicServer> <Farden> cause the plan says so? 14:13:08 <PublicServer> <Kenji> oh 14:13:13 <PublicServer> <planetm4ker> I did? 14:13:13 <PublicServer> <Kenji> there goes the river 14:13:18 <PublicServer> <planetm4ker> I didn't comment any signaling :) 14:13:19 <PublicServer> <Mark> yes you did 14:13:30 <PublicServer> <planetm4ker> wrong reference was made somewhere :) 14:13:37 <PublicServer> <Farden> look at the plan 14:13:43 <PublicServer> <Fuco> there are signals at your plan 14:13:48 <PublicServer> <Farden> the SML signals are clockwise 14:13:53 <PublicServer> <Farden> so, we follow the plan 14:14:04 <PublicServer> *** Godde has left the game (leaving) 14:14:07 <PublicServer> <planetm4ker> oh well. I could swear my plan had it vice versa. 14:14:14 <PublicServer> <planetm4ker> doesn't matter really though 14:14:17 <Mark> [15:13] <@Mark> planetmaker: if you'd make the loop run the other way we won't have to flip sideline tracks 14:14:17 <Mark> [15:15] <@planetmaker> ok. Can you change that? Makes sense 14:14:17 <PublicServer> <Farden> too late^^ 14:14:27 <KenjiE20> [14:13] <@Mark> planetmaker: if you'd make the loop run the other way we won't have to flip sideline tracks 14:14:27 <KenjiE20> [14:15] <@planetmaker> ok. Can you change that? Makes sense 14:14:27 <KenjiE20> [14:15] <+PublicServer> <Mark> yeah will do 14:14:27 <KenjiE20> [14:15] <@planetmaker> thx 14:14:39 <KenjiE20> lol 14:14:43 <PublicServer> <mixrin> damn 14:14:46 <PublicServer> <Farden> epic fail 14:14:51 <PublicServer> <planetm4ker> Mark: uhm. 14:14:58 <PublicServer> <mixrin> why signaling direction have been changed? 14:15:09 <PublicServer> <planetm4ker> ok. you're right. And now I understand :) 14:15:16 <PublicServer> <Kenji> lol 14:15:19 <PublicServer> <planetm4ker> fine as it is :) 14:15:46 <PublicServer> <planetm4ker> Hey I didn't think when I made this plan. I'm very much astonished to win this, and clearly so. 14:15:50 <PublicServer> <planetm4ker> :P 14:16:08 <PublicServer> <Farden> hu 14:16:09 <PublicServer> *** Farden has left the game (connection lost) 14:16:17 <Farden> !passwourd 14:16:21 <Farden> !password 14:16:21 <PublicServer> Farden: chides 14:16:35 <PublicServer> *** Farden joined the game 14:16:52 <PublicServer> <Mark> shift outwards i assume? 14:17:15 <PublicServer> *** jondisti joined the game 14:17:25 <PublicServer> <Nickman> wow, you've build alot already :) 14:17:58 <PublicServer> <Farden> ring's complete! 14:18:58 <PublicServer> <Kenji> WTF?! 14:19:03 <PublicServer> <Kenji> why is there a train on the loop? 14:19:04 <PublicServer> <Nickman> ? 14:19:10 <PublicServer> <Farden> hu 14:19:13 <PublicServer> <Farden> where? 14:19:18 <PublicServer> <Kenji> train 4 14:19:36 <PublicServer> <Farden> lol 14:19:37 <PublicServer> <Nickman> lol :D 14:19:42 <Ammler> @stage pm is here now. 14:19:42 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: pm is here now. | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 14:19:49 <planetmaker> :D 14:19:52 <PublicServer> <Farden> ^^ 14:20:02 <PublicServer> <Farden> @stage building 14:20:02 <planetmaker> not long anymore. The rain starts to fade... 14:20:16 <planetmaker> And I have an apointment with some nice, cool beer bottles at a friends house 14:20:18 <PublicServer> <Nickman> do we have realistic acceleration or or something? 14:20:37 <PublicServer> <Farden> ^^ 14:20:38 <PublicServer> <Mark> of course we do 14:20:40 <PublicServer> <jondisti> original 14:20:43 <PublicServer> <planetm4ker> Nickman: we should 14:20:47 <hylje> !password 14:20:47 <PublicServer> hylje: lacier 14:20:52 <PublicServer> <Nickman> that stupid train 4 is SUPER slow :D 14:20:55 <PublicServer> *** hylje joined the game 14:21:05 <PublicServer> <Farden> hi hylje 14:21:10 <PublicServer> <hylje> hay 14:21:13 <PublicServer> <Kenji> with 1400hp I'm not surprised 14:21:17 <PublicServer> <planetm4ker> but we don't 14:21:26 <PublicServer> <Nickman> it has nothing to pull :p 14:21:28 <PublicServer> <planetm4ker> KZ2A is a fine lok 14:21:33 <PublicServer> <hylje> HAY GUYS WATS THE POINT OF THE GAME /looks at the plan 14:21:55 <PublicServer> <J_Darnley> You guys have acceleration set to original 14:21:57 <PublicServer> <hylje> so no Smat-Z game? 14:22:06 <PublicServer> <Farden> it's pm's game^^ 14:22:20 <planetmaker> it's a combustive map 14:22:43 <PublicServer> <Farden> that's a lot of people 14:22:59 <PublicServer> <Kenji> 15, not bad 14:23:08 <PublicServer> <Kenji> Player, change your name please 14:23:10 <Nickman87> !players 14:23:11 <PublicServer> Nickman87: Client 72 is J_Darnley, a spectator 14:23:11 <PublicServer> Nickman87: Client 111 (Orange) is Farden, in company 1 (Dover International) 14:23:11 <PublicServer> Nickman87: Client 101 (Orange) is planetm4ker, in company 1 (Dover International) 14:23:11 <PublicServer> Nickman87: Client 103 (Orange) is Fuco, in company 1 (Dover International) 14:23:12 <PublicServer> Nickman87: Client 112 (Orange) is jondisti, in company 1 (Dover International) 14:23:13 <PublicServer> Nickman87: Client 114 (Orange) is hylje, in company 1 (Dover International) 14:23:13 <PublicServer> Nickman87: Client 22 (Orange) is ShadniX, in company 1 (Dover International) 14:23:15 <PublicServer> Nickman87: Client 88 (Orange) is Nichevo, in company 1 (Dover International) 14:23:15 <PublicServer> Nickman87: Client 75 (Orange) is Mark, in company 1 (Dover International) 14:23:15 <hylje> !playercount 14:23:17 <PublicServer> Nickman87: Client 93 (Orange) is Hans, in company 1 (Dover International) 14:23:17 <PublicServer> Nickman87: Client 77 (Orange) is Nickman, in company 1 (Dover International) 14:23:19 <PublicServer> Nickman87: Client 107 (Orange) is Player, in company 1 (Dover International) 14:23:19 <PublicServer> Nickman87: Client 96 (Orange) is mixrin, in company 1 (Dover International) 14:23:21 <PublicServer> Nickman87: Client 98 (Orange) is Kenji, in company 1 (Dover International) 14:23:21 <PublicServer> hylje: Number of players: 14 14:23:22 <planetmaker> !rcon set train_acceleration_model 14:23:23 <PublicServer> planetmaker: Current value for 'train_acceleration_model' is: '0' (min: 0, max: 1) 14:23:27 <planetmaker> !rcon set train_acceleration_model 1 14:23:31 <planetmaker> !rcon set train_acceleration_model 14:23:31 <PublicServer> planetmaker: Current value for 'train_acceleration_model' is: '1' (min: 0, max: 1) 14:23:48 <PublicServer> <Nickman> now the train is actually moving a bit :D 14:23:51 <PublicServer> <planetm4ker> we have realistic accel :) 14:23:51 <Ammler> adding to !setdef? 14:23:53 <PublicServer> <Kenji> smoothed the west north corner approach a bit 14:24:02 <PublicServer> <planetm4ker> Ammler: would be cool 14:24:07 <planetmaker> !setdef 14:24:07 <PublicServer> *** planetmaker has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, enabled no_servicing_if_no_breakdowns and set path_backoff_interval to 1 14:24:17 <planetmaker> just in case :) 14:24:18 <^Spike^> always building when i'm not home.... :) 14:24:29 <^Spike^> i didn't even get to vote... :) 14:24:47 <PublicServer> <Nickman> wouldn't matter anyway... :D 14:24:50 <PublicServer> <Kenji> we know, *evil grin* 14:24:53 <PublicServer> <Farden> ^^ 14:24:55 <PublicServer> <Kenji> I mean, oh sorry 14:25:07 <^Spike^> :) 14:25:32 <ODM> !password 14:25:32 <PublicServer> ODM: lacier 14:25:46 <PublicServer> *** 0DM joined the game 14:25:49 <PublicServer> <hylje> coop terraform the mainlines? 14:26:09 <PublicServer> <0DM> aaw such onesided voting:p 14:26:20 <Ammler> !setdef 14:26:20 <PublicServer> Ammler: you must be channel op to use !setdef 14:26:22 <PublicServer> <Nickman> I want more zoom levels :( 14:26:25 <Ammler> mäh :P 14:26:28 <PublicServer> <planetm4ker> hylje: only for major stations 14:26:33 <Ammler> well, added 14:26:35 <PublicServer> <Farden> I want multilevel map 14:26:38 <PublicServer> <Farden> ho, wait 14:26:41 <PublicServer> <planetm4ker> and their entry/exit 14:26:42 <PublicServer> <Farden> that's my job 14:26:43 <PublicServer> <Farden> ^^ 14:26:54 <PublicServer> <Nickman> yeah, you've got vacation now, get started Farden! :D 14:26:55 <PublicServer> <Nickman> :D 14:27:02 <PublicServer> <Farden> hey 14:27:03 <PublicServer> <0DM> woo TL12 14:27:09 <PublicServer> <Farden> i'm not the only one on the project 14:27:14 <PublicServer> <Farden> you and hylje are on it too^^ 14:27:24 <PublicServer> <Farden> and it's hylje project, basicly 14:27:25 <PublicServer> <hylje> i've been brushing up my C skillz 14:27:26 <PublicServer> <Nickman> wasn't hyle like the manager? :D 14:27:27 <Ammler> start with a pull from trunk ;-) 14:27:40 *** Godde has quit IRC 14:27:43 <PublicServer> <Farden> he's also coder 14:27:45 <PublicServer> <Farden> like you and me 14:27:52 <PublicServer> <hylje> i've been thinking of other ways to approach the problem too 14:27:52 <PublicServer> <Farden> with only managers, a project doesn't move^^ 14:27:55 <PublicServer> <Nickman> yeah, but who will "lead" the project? :) 14:27:58 <PublicServer> <hylje> i will 14:28:01 <PublicServer> <Farden> he will 14:28:05 <PublicServer> <Nickman> see, that's what I meant ;) 14:28:07 <^Spike^> me! cause i'm not home so you have to wait! :) 14:28:14 <PublicServer> <Kenji> wow 14:28:15 <PublicServer> <Farden> dead! 14:28:17 <PublicServer> <Farden> coal is dead! 14:28:22 <PublicServer> <Kenji> an industry died, THAT WE WANTED TO 14:28:29 <nichevo> what project are you talking about? 14:28:30 <Ammler> !rcon magic_bulldozer 14:28:30 <PublicServer> Ammler: you are not allowed to use !rcon 14:28:33 <PublicServer> <hylje> 3D map 14:28:34 <PublicServer> <Nickman> did it die? Or magically exploded? 14:28:35 <^Spike^> i don't know : 14:28:36 <^Spike^> :D 14:28:49 <PublicServer> <0DM> anything wanted from me? building wise 14:28:55 <^Spike^> Ammler the server doesn't like you anymore? 14:28:56 <PublicServer> <Nickman> nice cold beer? 14:29:02 <PublicServer> <hylje> why do we have a custom ICE3 on the pax line 14:29:18 <PublicServer> <0DM> sigh 14:29:23 <Ammler> ^Spike^: I am banned, maybe because we have so many admins now :-) 14:29:31 <PublicServer> <Kenji> I have no idea 14:29:43 <PublicServer> <Farden> admin war? 14:29:43 <^Spike^> ;) 14:29:44 <PublicServer> <Kenji> no one owned up 14:29:59 <^Spike^> what part did i miss there that i'm not admin yet? :) 14:30:38 <PublicServer> <Kenji> lol there was a booze up 14:31:13 <Ammler> you didn't win a coopetition, yet. 14:31:21 <^Spike^> damn... :) 14:31:48 <Nickman87> I'll be off for today... 14:31:56 <PublicServer> <0DM> CL5? 14:32:02 <Nickman87> I'll come back when you've made an entire mess of the map and start fixing it ;) :D 14:32:09 <PublicServer> <Kenji> yup 14:32:12 <^Spike^> it isn't a chaos game? 14:32:14 <Ammler> as always :P 14:32:31 <Nickman87> it doesn't have to be a chaos game to have chaos tracks... :D 14:32:36 <PublicServer> *** Nickman has left the game (leaving) 14:32:46 <Ammler> ^Spike^: you don't njeed a chaos game to "make" chaos ;-) 14:32:50 <^Spike^> :) 14:32:56 <Ammler> oh 14:32:59 <Nickman87> whe understand eachother Ammler ;) 14:33:05 <Ammler> indeed :P 14:33:16 <PublicServer> <hylje> it doesn't need to be a chaos game to build badly 14:33:23 <PublicServer> <Kenji> ^ this 14:33:55 <PublicServer> <Fuco> can i connect SL hubs together? 14:34:00 <PublicServer> <Mark> no. 14:34:00 <PublicServer> <Farden> no! 14:34:03 <PublicServer> <Kenji> -_- 14:34:17 <Nickman87> well, see ya! 14:34:20 <PublicServer> <Fuco> why? 14:34:21 <Ammler> those nos came fast :-) 14:34:28 <PublicServer> <Farden> cause it would create a shortcut 14:34:29 <PublicServer> <0DM> lol mark, stamping slhs out of the ground 14:34:31 *** Nickman87 has quit IRC 14:34:33 <PublicServer> <planetm4ker> ciao Nickman 14:34:34 <PublicServer> <Mark> yeah 14:34:37 <PublicServer> <Mark> want more? :P 14:34:38 <PublicServer> <Farden> and trains would'nt use the ML 14:34:40 <hylje> !tunnels 14:34:40 <PublicServer> hylje: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2) 14:34:43 <PublicServer> <Fuco> aha 14:34:49 <hylje> !tunnels 10 20 14:34:49 <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 10 and gap 20. 14:34:51 <hylje> !tunnels 10 19 14:34:51 <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 10 and gap 19. 14:34:52 <PublicServer> <Hans> I would love to make SLH too :p 14:34:53 <hylje> !tunnels 10 18 14:34:53 <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 10 and gap 18. 14:34:55 <PublicServer> <0DM> no:p 14:34:56 <hylje> !tunnels 10 15 14:34:56 <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 10 and gap 15. 14:34:58 <hylje> !tunnels 10 16 14:34:58 <PublicServer> hylje: You need 2 tunnels/bridges for trainlength 10 and gap 16. 14:34:59 <hylje> !tunnels 10 17 14:34:59 <PublicServer> hylje: You need 3 tunnels/bridges for trainlength 10 and gap 17. 14:35:01 <PublicServer> <Hans> but don't know where yet. 14:35:06 <PublicServer> <Farden> I suggest a !SLH here 14:35:33 <PublicServer> <Farden> if anyone want to try 14:35:36 <PublicServer> <Farden> it's an easy spot 14:35:39 <PublicServer> <Farden> very flat 14:35:40 <PublicServer> <Kenji> we need an east facer on the east, or just looping SLH03? 14:36:08 <PublicServer> *** Farden has left the game (connection lost) 14:36:55 <PublicServer> <Kenji> SIGN WARS 14:37:02 <PublicServer> <Fuco> ;D 14:37:03 <hylje> where does the tunnel formula's gap start and end? 14:37:03 <Farden> !password 14:37:03 <PublicServer> Farden: rebind 14:37:15 <PublicServer> *** Farden joined the game 14:37:20 <PublicServer> <Kenji> biggest non-uniform gap 14:37:34 <PublicServer> <0DM> it that inc or exc signals 14:37:37 <PublicServer> <hylje> please sign them for me in !here 14:37:38 <PublicServer> <Kenji> i.e. if default is 2, then <gap> is biggest non 2 gap 14:37:43 <PublicServer> <Mark> exc :) 14:37:48 <PublicServer> <mixrin> this red bridges hurt mah eyes 14:38:05 <PublicServer> <Kenji> toobs be worse :P 14:38:18 <PublicServer> <hylje> ty 14:39:56 <PublicServer> <hylje> so is the large ring tl10 as in the plan or a weird tl5 instead? 14:40:11 <PublicServer> <0DM> uhm the plans tl5? 14:40:13 <PublicServer> <mixrin> large ring for tl5 14:40:18 <PublicServer> <Mark> it's TL5 as in the plan actually 14:40:23 <PublicServer> <Mark> the goods track is TL12 14:40:24 <PublicServer> <hylje> o i was looking at the wrong plan 14:40:28 <PublicServer> <Kenji> lol 14:40:44 <PublicServer> <Kenji> DIE ! 14:40:48 <PublicServer> <Kenji> fecking ice 14:40:53 <PublicServer> <hylje> there goes my beautiful tunneling 14:41:06 <PublicServer> <Mark> factory join should be there 14:41:10 <PublicServer> <Mark> so it'd have to go anyway 14:41:22 <PublicServer> <Kenji> ^ that too 14:42:12 <PublicServer> <hylje> screw it 14:42:21 <PublicServer> <Fuco> haha 14:42:25 <Ammler> Hans is going to build a bbh like here: http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_01_-_10#gameid_02 14:42:33 <PublicServer> <Fuco> that was brutal 14:42:51 <nlhans> let me see :p 14:42:59 <PublicServer> <0DM> ohno the tunnels 14:43:00 <PublicServer> <mixrin> awesome 14:43:09 <nlhans> Oh yeah, but that was very old. 14:43:13 <ODM> heh, someones oldskool 14:43:19 <nlhans> Before you could do all track combo's under bridges. 14:43:32 <PublicServer> *** planetm4ker has left the game (connection lost) 14:43:32 <KenjiE20> anyone mind if I move Player to spec, till the nick changes? 14:43:34 <Mark> that is relatively new 14:43:49 <Mark> KenjiE20: how would you do that? :) 14:43:50 <PublicServer> <0DM> noone minds 14:43:56 <nlhans> http://www.openttdcoop.org/wiki/Image:Sandbox1Final.png and my brutal station. 14:44:02 <PublicServer> *** planetm4ker joined the game 14:44:02 <PublicServer> <hylje> no one of value 14:44:11 <KenjiE20> !rcon move 107 255 14:44:11 <PublicServer> KenjiE20: *** Player has joined spectators 14:44:16 <KenjiE20> like that ^ 14:44:22 <KenjiE20> :P 14:44:25 <Mark> nice 14:44:41 <PublicServer> <mixrin> can anyone delete coal mine @ !delete me? 14:44:55 <PublicServer> <Kenji> wait a while? 14:45:06 <PublicServer> <Fuco> long train ftw? :D 14:45:11 <PublicServer> <hylje> why do we have a tl like 20 train 14:45:12 <PublicServer> <mixrin> i need to build station entrance :S 14:45:16 <PublicServer> <Kenji> wtf? 14:45:21 <PublicServer> <Kenji> why is that on? 14:45:37 <PublicServer> <Kenji> shoo 14:45:47 <PublicServer> *** Player has left the game (leaving) 14:45:47 <PublicServer> <hylje> NO FU N ALLOWED 14:46:01 <PublicServer> <mixrin> ahh, nvm 14:46:17 <hydonko> !password 14:46:17 <PublicServer> hydonko: rebind 14:46:36 <PublicServer> *** Player joined the game 14:46:45 <hylje> change yer name 14:46:50 <PublicServer> <Kenji> Player please change your name 14:47:14 <PublicServer> <Fuco> so, can i build prim exit at !prim exit? 14:47:49 <Ammler> good old "Sandbox" times :'-) 14:48:30 <PublicServer> *** Player joined the game 14:48:38 <PublicServer> <Mark> Player: change your name 14:48:49 <hydonko> how i can change my name in the game? 14:48:58 <PublicServer> <Mark> open the console with ~ 14:49:02 <PublicServer> <Mark> type name xxx 14:49:03 <KenjiE20> @quickstart 14:49:05 <PublicServer> <Mark> conficm 14:49:08 <PublicServer> <Mark> confirm* 14:49:09 <PublicServer> *** Player has changed his/her name to hydonko 14:49:09 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart 14:49:11 <KenjiE20> ^ it all be there 14:49:20 <hydonko> ah, thanks :) 14:49:31 <PublicServer> *** hydonko has left the game (leaving) 14:49:56 <PublicServer> *** hydonko joined the game 14:50:42 <PublicServer> <planetm4ker> goods drop module 1 done 14:50:52 <PublicServer> <Mark> :) 14:51:10 <PublicServer> <planetm4ker> I may later build more. Should be easy to add :) 14:51:21 <PublicServer> <Farden> SLH04 done 14:51:44 <PublicServer> <planetm4ker> ok, I'm off for now 14:51:46 <PublicServer> *** planetm4ker has left the game (leaving) 14:51:48 <PublicServer> *** jondisti has left the game (leaving) 14:51:59 <planetmaker> enjoy the game. Looks nice so far IMO :) 14:52:03 <PublicServer> <0DM> cya pm 14:52:07 <planetmaker> Especially as a nice plan was chosen :P 14:54:56 <Ammler> @stage, pm gone :-( 14:55:00 <PublicServer> <Farden> ^^ 14:56:00 <PublicServer> <hylje> hmm 14:56:07 <PublicServer> *** Farden has left the game (connection lost) 14:56:17 <PublicServer> <hylje> hurr ima build a ludicrously pointless station layout for goods pickup :P 14:56:18 <PublicServer> <Kenji> this map is too small for this many people >_> 14:56:23 <Ammler> @stage pm gone :-( 14:56:23 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: pm gone :-( | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 14:56:26 <PublicServer> <0DM> sounds nice 14:56:50 <PublicServer> <Kenji> CL on goods line 14:57:32 <Farden> !password 14:57:32 <PublicServer> Farden: misfit 14:57:47 <PublicServer> *** Farden joined the game 14:57:51 <PublicServer> <Farden> very unstable connection 14:57:56 <PublicServer> <hylje> how many platforms we would need for goods p/u? 14:57:57 <PublicServer> <Farden> at least IRC is holding on 14:58:29 <PublicServer> <hylje> well i'll start from like 32 14:58:50 <PublicServer> <Mark> 7 per track is fine 14:59:26 <Mark> @railcl 210 14:59:32 <PublicServer> *** AmmIer joined the game 14:59:34 <Mark> @traincl 210 14:59:34 <Webster> CL 8.41742430504 required for rail at speed 210km/h (or TL if it's shorter) 14:59:42 <KenjiE20> @alias add railcl traincl 14:59:42 <Webster> KenjiE20: The operation succeeded. 14:59:56 <PublicServer> <Farden> ok, so TL9 14:59:59 <PublicServer> <Mark> yes 15:00:00 <PublicServer> <Farden> hu 15:00:02 <PublicServer> <Farden> CL9* 15:00:05 <PublicServer> <Farden> sorry 15:00:35 <PublicServer> *** Kenji has joined spectators 15:00:52 * KenjiE20 goes source digging to see if @math takes rounding 15:01:00 <PublicServer> <0DM> heh 15:01:17 <KenjiE20> detail is nice, but too much is urg 15:01:32 <PublicServer> <Hans> oh btw, how are trains regulated? SRNW or just normal orders? 15:01:44 <PublicServer> <AmmIer> pm, single bridges before split 15:01:47 <PublicServer> <Mark> normal unless stated otherwise 15:01:51 <KenjiE20> normal unless stated SRNW 15:01:55 <PublicServer> <Mark> :) 15:01:56 <KenjiE20> :D 15:02:06 <PublicServer> <Hans> well it isn't stated anywhere. 15:02:11 <PublicServer> <Mark> exactly 15:02:13 <PublicServer> <0DM> im surprised by all the "not srnw" things on plans etc 15:02:24 <PublicServer> <0DM> cuz to be fair, noone assumes srnw:p 15:02:25 <PublicServer> <Hans> I might want to try those conditional orders here. 15:03:02 <PublicServer> <0DM> hehe, that design seems familiar:D 15:03:05 <PublicServer> <hylje> yeah 15:03:13 <PublicServer> <0DM> nice to see it again 15:03:18 <PublicServer> <hylje> and fulfills the "ludicrously pointless" metric 15:03:25 <PublicServer> <hylje> because why would you build that 15:03:43 <PublicServer> *** Mark has joined spectators 15:04:34 <PublicServer> <mixrin> steel drop complete 15:04:47 <PublicServer> <Hans> We don't drop steel. We drop iron 15:05:04 <PublicServer> <0DM> you sure that stationtype is meant for that TL?:) 15:05:14 <PublicServer> <mixrin> fixed :> 15:05:21 <mixrin> main ring tl5, right? 15:05:34 <PublicServer> <0DM> yes 15:05:37 <PublicServer> <0DM> i meant hylje:) 15:05:54 <PublicServer> *** 0DM has left the game (leaving) 15:06:20 <PublicServer> <hylje> ODM: of course not 15:07:37 <KenjiE20> that's retarded, why doesn't python have a round() func? 15:07:37 <PublicServer> <Hans> interesting station design there :) 15:07:50 <hylje> import math 15:08:11 <hylje> math.floor; math.ceil; 15:08:37 <KenjiE20> that rounds to an interger though doesn't it? 15:08:40 <KenjiE20> -r 15:09:03 * ODM slaps KenjiE20 15:09:04 <hylje> if you want to truncate instead you can give string interpolation a parameter 15:09:16 <ODM> why didnt you tell me mock the week started:O 15:09:31 <KenjiE20> because I don't watch it 15:09:51 <KenjiE20> math.floor(x)¶ 15:09:51 <KenjiE20> Return the floor of x as a float, the largest integer value less than or equal to x. 15:09:59 <ODM> aaw:( 15:10:08 <KenjiE20> ^ pyhtons docs aren't massively useful 15:10:30 <PublicServer> <Hans> Use stuff like "%.3f"%(my_floatordouble) 15:10:33 <Fuco> return integer as float that does make sence 15:11:08 <nlhans> What do you exactly want to do? Round a number? 15:11:22 <nlhans> Then my option would work, but you have to convert it to float or double again. 15:11:34 <PublicServer> *** AmmIer has left the game (connection lost) 15:12:07 <KenjiE20> [15:59] <@Webster> CL 8.41742430504 required for rail at speed 210km/h (or TL if it's shorter) <-- turn that into 8.417 15:12:27 <nlhans> outcome = float("%.3f"%number) 15:12:34 <nlhans> if you dont want to use the math module. 15:12:54 <KenjiE20> the math module's loaded 15:13:02 <KenjiE20> iirc 15:13:06 <nlhans> otherwise outcome = math.floor(number*1000)/1000.0 15:13:28 <KenjiE20> yea, math and cmath infact 15:14:21 <StarLite> !password 15:14:21 <PublicServer> StarLite: tamper 15:14:26 <nlhans> (it's python I suppose :+) 15:14:26 <KenjiE20> cool, that floor one works 15:14:30 <StarLite> !download win64 15:14:30 <PublicServer> StarLite: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win64.zip 15:14:56 * KenjiE20 would've though round(number, x.xxx) would've been more intuitive 15:15:05 <nlhans> Yeah 15:15:06 <hylje> but it's not! 15:15:24 <PublicServer> *** Fuco has left the game (leaving) 15:15:38 <StarLite> !password 15:15:38 <PublicServer> StarLite: tamper 15:15:43 <nlhans> def floor_x(number, digits): 15:15:43 <nlhans> return math.floor(number* (10**digits))/(10.0**digits) 15:15:43 <KenjiE20> or perl's nearest func 15:15:45 <PublicServer> *** StarLite joined the game 15:15:45 <nlhans> there you go :P 15:16:07 <PublicServer> *** Farden has left the game (connection lost) 15:17:15 <KenjiE20> cool, that'll do me 15:20:55 <PublicServer> <Hans> What do you guys think about conditional ordering on sidelines? 15:21:12 <PublicServer> <Hans> If there 3 farms on 1 sideline, it checks whether it's full. If not, it will go to another local farm. 15:21:21 <PublicServer> <hylje> you described srnw 15:21:41 <KenjiE20> floor(number* (10**digits))/(10.0**digits) <-- bah doesn't like that with all the extra stuff in 15:21:54 <PublicServer> <Hans> Nope, this time we could do it with orders. 15:21:55 <PublicServer> <hylje> with the signals replaced with elaborate orders 15:22:05 <PublicServer> <Hans> SRNW doesn't use any orders 15:22:12 <nlhans> Well, yeah. But it works. :P 15:24:48 <KenjiE20> bleh, it works right up until I jam the var into it 15:26:47 <KenjiE20> ohhh wait 15:26:49 <KenjiE20> typo 15:27:40 <PublicServer> *** hydonko has left the game (connection lost) 15:27:52 <KenjiE20> bah now the maths is borked >_< 15:28:29 <PublicServer> <mixrin> where is pm? :S 15:28:39 <KenjiE20> @traincl 210 15:28:39 <Webster> CL 8.417 required for rail at speed 210km/h (or TL if it's shorter) 15:28:40 <PublicServer> <hylje> laughing all the way to the bank 15:28:42 <KenjiE20> there we go 15:28:50 *** hydonko_ has joined #openttdcoop 15:28:55 *** openttdcoop sets mode: +v hydonko_ 15:29:00 <hydonko_> !password 15:29:00 <PublicServer> hydonko_: adorns 15:29:09 <PublicServer> *** hydonko joined the game 15:29:59 <PublicServer> <hylje> time to add signals 15:30:53 <PublicServer> <Kenji> that's gonna be rather slow isn't it? 15:31:10 <PublicServer> <hylje> only on the tracks with 1/7 of the traffic of one track 15:31:47 <PublicServer> <hylje> that kind of silly station would take even more outrageous amounts of room with properly long curves 15:32:08 <PublicServer> <Kenji> meh, see what happens I guess 15:33:39 <PublicServer> *** Kenji has joined company #1 15:34:55 <^Spike^> !password 15:34:55 <PublicServer> ^Spike^: adorns 15:35:21 *** hydonko has quit IRC 15:35:22 <PublicServer> *** ^Sp1ke^ joined the game 15:35:44 <PublicServer> <^Sp1ke^> oh.. the plan i liked won no need to vote :) 15:35:53 <PublicServer> <mixrin> ;) 15:36:17 <PublicServer> <Kenji> rains already? 15:36:20 <PublicServer> *** hydonko has left the game (connection lost) 15:36:24 <PublicServer> <Kenji> lol, trains already* 15:37:22 <PublicServer> <Kenji> sigh. am I going to have to remind people to sign stuff AGAIN? 15:37:43 <PublicServer> <hylje> SIGN EVERYTHING YOU BUILD K THX 15:37:46 *** hydonko has joined #openttdcoop 15:37:51 *** openttdcoop sets mode: +v hydonko 15:37:55 <hydonko> !password 15:37:55 <PublicServer> hydonko: freest 15:37:57 <PublicServer> <Kenji> the networks not even done, why put trains on now? 15:38:08 <PublicServer> *** hydonko joined the game 15:38:29 <PublicServer> <hylje> steel goes on same network as goods? 15:38:32 <PublicServer> <StarLite> omg hylje O_o 15:38:38 <PublicServer> <StarLite> rotary station again? 15:38:47 <PublicServer> <StarLite> im getting dizzy lookingat it ;) 15:38:48 <PublicServer> <Kenji> hans 15:38:49 <PublicServer> <hylje> this time without any redeeming points whatsoever 15:39:03 <PublicServer> <Hans> Yes? 15:39:08 <PublicServer> <Kenji> a) network unfinished, b) no factory c) no steel, d) no factory drop 15:39:11 <PublicServer> <^Sp1ke^> *looks at train and starts to wonder where it should go as nothing is really done* 15:39:27 <PublicServer> <Hans> yup 15:39:32 <PublicServer> <Kenji> network core first, THEN trains 15:39:38 <PublicServer> <Hans> I haven't added any trains. 15:39:38 <PublicServer> *** ^Sp1ke^ has joined company #1 15:39:43 <PublicServer> <^Sp1ke^> check stats? 15:39:46 <PublicServer> <Kenji> prindinghall mines 15:39:54 <PublicServer> *** Progman joined the game 15:39:55 <PublicServer> <Kenji> that's a train 15:40:04 <PublicServer> <StarLite> example train :) 15:40:04 <PublicServer> <^Sp1ke^> and it won't load anyway 15:40:11 <PublicServer> <^Sp1ke^> loads coals 15:40:15 <PublicServer> <Hans> Well, I haven't built the mine 15:40:22 <PublicServer> <Kenji> it's also a bad line >_> 15:40:35 <KenjiE20> !pause 15:40:35 <PublicServer> *** KenjiE20 has paused the server. 15:40:36 <PublicServer> *** Game paused (not enough players) 15:40:39 <PublicServer> <Kenji> oi 15:40:42 <PublicServer> <StarLite> my cotnraption 15:40:43 <PublicServer> <StarLite> soz ;P 15:40:46 <PublicServer> <Kenji> who kept turning that? 15:40:47 <PublicServer> *** hydonko has left the game (connection lost) 15:40:53 <PublicServer> <^Sp1ke^> not me 15:40:54 <PublicServer> <mixrin> not enough players? :S 15:40:57 <PublicServer> <^Sp1ke^> i just build the depot 15:40:58 <PublicServer> <Kenji> I want an answer 15:41:07 <PublicServer> <^Sp1ke^> i put depot and pressed sent to depot 15:41:10 <PublicServer> <^Sp1ke^> then was waiting 15:41:49 <PublicServer> <StarLite> rains wasn't ment to leave depot 15:41:52 <PublicServer> <StarLite> *train 15:42:15 <PublicServer> <Hans> oh great, my iron ore mine died. 15:42:33 <PublicServer> <^Sp1ke^> why are SLs being built anyway? 15:42:34 <PublicServer> <Kenji> we can rebuild that later, since you built the stuff 15:42:43 <PublicServer> <Kenji> who set that train off? 15:42:50 <PublicServer> <Kenji> and who kept turning it away from the depot? 15:43:02 <PublicServer> <^Sp1ke^> i just got home 15:43:09 <PublicServer> <StarLite> I might have released it by accident 15:43:14 <PublicServer> <Hans> I havent touched anything near and on/with a depot. 15:43:21 *** hydonko_ has quit IRC 15:43:21 <PublicServer> <StarLite> didn't press go afaik tho 15:43:23 <PublicServer> <Kenji> someone was mucking with it 15:43:30 <PublicServer> <Kenji> because it was released twice 15:43:35 <PublicServer> <StarLite> I wasn't doing anything with the orders 15:43:46 <PublicServer> <Kenji> if no one owns up, I'm assuming malicious intent 15:44:08 <PublicServer> <StarLite> I just built it as an example so peeps could clone it later 15:44:09 <PublicServer> *** hydonko joined the game 15:44:20 <PublicServer> <Kenji> we use trainyards for those btw 15:44:25 <PublicServer> *** Progman has left the game (leaving) 15:44:45 *** Suisse has quit IRC 15:44:58 <PublicServer> <StarLite> forgot about teh yards, soz 15:45:01 <PublicServer> <Kenji> np 15:45:19 <PublicServer> <Kenji> I still want an answer to my earlier Q's 15:45:44 *** Suisse has joined #openttdcoop 15:45:50 *** openttdcoop sets mode: +v Suisse 15:46:46 <PublicServer> <StarLite> I have no idea who prevented it from going to the depot 15:46:51 <PublicServer> <StarLite> or why it got released 15:47:03 <PublicServer> <^Sp1ke^> me neither i wanted it to go to the depot 15:47:21 *** hydonko has quit IRC 15:49:27 <PublicServer> <hylje> i've been marveling at my swirly station all this time 15:49:36 <PublicServer> <Kenji> lol 15:50:16 <PublicServer> <StarLite> I kinda dislike the 7>1 joiner ;) 15:50:41 <PublicServer> <StarLite> might cause problems 15:50:44 <PublicServer> *** hydonko has left the game (leaving) 15:50:51 <PublicServer> <hylje> i was mentally exhausted from designing the rest of the station 15:51:02 <PublicServer> <hylje> will upgrade joiners later 15:51:29 <PublicServer> <StarLite> maybe get the 3 track input of the 7>1 joiner to the bottom tracks? 15:51:30 <Razaekel> !password 15:51:30 <PublicServer> Razaekel: hipped 15:51:39 <PublicServer> *** Razaekel joined the game 15:51:41 *** hydonko has joined #openttdcoop 15:51:46 *** openttdcoop sets mode: +v hydonko 15:51:47 <hydonko> !password 15:51:47 <PublicServer> hydonko: hipped 15:51:55 <PublicServer> *** hydonko joined the game 15:52:06 <PublicServer> <hylje> well that would make the other joiner a 11-1 and the other a 3-1 15:52:32 <PublicServer> <hylje> 14 tracks in all 15:52:33 <PublicServer> <StarLite> hmzz 15:52:34 <PublicServer> <StarLite> indeed.. 15:52:43 <PublicServer> <Razaekel> technically, it should be okay 15:52:44 <PublicServer> <StarLite> maybe might need to totallyredo the exit ;) 15:52:51 <PublicServer> <Razaekel> there are 2 input tracks and 2 output tracks 15:53:13 <PublicServer> <StarLite> hmzz true 15:53:28 <PublicServer> <StarLite> so 14 > 2 15:53:34 <PublicServer> <StarLite> then 7>1 is quite logical.. 15:53:45 <PublicServer> <Razaekel> yea 15:54:19 <PublicServer> <Razaekel> and hylje, mind if i do some redesign to eliminate the long loops? 15:54:40 <PublicServer> <hylje> sure if it remains reasonably swirly ;-) 15:54:45 <PublicServer> <Razaekel> eh 15:54:47 <Farden> !password 15:54:47 <PublicServer> Farden: hipped 15:55:02 <PublicServer> *** Farden joined the game 15:55:13 <PublicServer> <Farden> back 15:55:36 <PublicServer> <Razaekel> im thinking of eliminating that long loop that goes over the top 15:55:39 <PublicServer> <Razaekel> put a sign there 15:56:04 <PublicServer> <hylje> that would work 15:56:09 <PublicServer> *** Farden has left the game (connection lost) 15:56:24 <PublicServer> <Razaekel> alright 15:56:27 <Farden> !password 15:56:27 <PublicServer> Farden: hipped 15:56:38 <PublicServer> *** Farden joined the game 15:56:46 <PublicServer> <Razaekel> nvm 15:56:49 <PublicServer> <Farden> why is the game paused? 15:56:50 <PublicServer> <Razaekel> server is paused :-( 15:57:13 <KenjiE20> because someone was being a ***pot 15:57:15 <PublicServer> <Razaekel> farden, you broke it! 15:57:33 <Razaekel> !unpause 15:57:33 <PublicServer> Razaekel: you must be channel op to use !unpause 15:57:35 <PublicServer> <Farden> I was at the swimming pool 15:57:38 <Razaekel> kenji? 15:57:40 <PublicServer> <Farden> so I couldn't broke anything^^ 15:57:49 <PublicServer> <Farden> I'm still a little wet 15:57:52 <PublicServer> <Razaekel> you're the most recently joined person 15:57:55 <PublicServer> <Farden> damn, it's so good^^ 15:57:57 <PublicServer> <Razaekel> therefore you broke it :-P 15:58:05 <PublicServer> <Farden> no, I joined 2 times 15:58:10 <PublicServer> <Farden> and each time it was paused 15:58:15 <Razaekel> :-/ 15:58:15 <PublicServer> <Farden> I can quit again if you want 15:58:22 <Razaekel> im messing with you 15:58:23 <Razaekel> geez 15:58:26 <PublicServer> <Farden> ^^ 15:58:30 <KenjiE20> Raz, you've been here, just read up your logs a bit :) 15:58:38 <PublicServer> *** hylje has left the game (leaving) 15:58:42 <Razaekel> meh 15:59:06 <KenjiE20> in short someone's been mucking with trains on a SL, and refusing to let the depot and own up to it 15:59:11 <PublicServer> <StarLite> dinner time! 15:59:12 <PublicServer> <StarLite> bbl 15:59:15 <PublicServer> *** StarLite has left the game (leaving) 15:59:23 <PublicServer> <Farden> ok I see 15:59:27 <KenjiE20> with full orders, on an incompete network 15:59:38 <Razaekel> i see 16:00:12 <PublicServer> *** Farden has left the game (leaving) 16:00:17 <PublicServer> <Razaekel> unpause it, let it depot, and i'll delete the station 16:00:27 <KenjiE20> so since they don't own up, I can only assume malicious intent 16:00:29 <PublicServer> <Razaekel> then whoever complains is the owner 16:00:32 <KenjiE20> and that they will continue to do so 16:00:46 <Razaekel> !players 16:00:47 <PublicServer> Razaekel: Client 72 is J_Darnley, a spectator 16:00:47 <PublicServer> Razaekel: Client 142 (Orange) is Razaekel, in company 1 (Dover International) 16:00:47 <PublicServer> Razaekel: Client 22 (Orange) is ShadniX, in company 1 (Dover International) 16:00:47 <PublicServer> Razaekel: Client 88 (Orange) is Nichevo, in company 1 (Dover International) 16:00:47 <PublicServer> Razaekel: Client 75 is Mark, a spectator 16:00:48 <PublicServer> Razaekel: Client 93 (Orange) is Hans, in company 1 (Dover International) 16:00:48 <PublicServer> Razaekel: Client 141 (Orange) is hydonko, in company 1 (Dover International) 16:00:50 <PublicServer> Razaekel: Client 134 (Orange) is ^Sp1ke^, in company 1 (Dover International) 16:00:50 <PublicServer> Razaekel: Client 96 (Orange) is mixrin, in company 1 (Dover International) 16:00:52 <PublicServer> Razaekel: Client 98 (Orange) is Kenji, in company 1 (Dover International) 16:01:19 <Farden> don't we have a log system or anything 16:01:22 <PublicServer> *** Razaekel has left the game (leaving) 16:01:24 <Farden> to see who build what? 16:01:31 <Farden> and who did what? 16:01:31 <Razaekel> it's not usually active 16:01:33 <KenjiE20> yes, but the last compile broke 16:01:41 <Farden> damn... 16:01:49 <KenjiE20> or I would've named and shamed 16:01:59 <KenjiE20> and we could have just carried on 16:02:37 <PublicServer> Server closed down by admin 16:02:37 <PublicServer> Saving game... 16:02:38 <PublicServer> Game saved 16:02:40 <PublicServer> Server has exited 16:02:41 *** PublicServer has quit IRC 16:03:05 *** PublicServer has joined #openttdcoop 16:03:05 *** ChanServ sets mode: +v PublicServer 16:03:41 <PublicServer> *** Kenji joined the game 16:03:43 <Farden> !password 16:03:43 <PublicServer> Farden: tapped 16:03:44 <hydonko> !password 16:03:44 <PublicServer> hydonko: tapped 16:03:53 <PublicServer> *** mixrin joined the game 16:03:56 <PublicServer> *** hydonko joined the game 16:04:06 <PublicServer> *** Hans joined the game 16:04:23 <PublicServer> *** Farden joined the game 16:04:25 <KenjiE20> !auto 16:04:25 <PublicServer> *** KenjiE20 has enabled autopause mode. 16:04:25 <PublicServer> *** Fuco joined the game 16:04:26 <PublicServer> *** Game unpaused (enough players) 16:04:34 <PublicServer> <mixrin> logging system started? 16:04:44 <KenjiE20> okay 16:04:50 <KenjiE20> someone turned that around AGAIN 16:04:50 <PublicServer> *** J_Darnley joined the game 16:04:53 * KenjiE20 goes hunting 16:05:03 <PublicServer> <Kenji> hydonko 16:05:03 <PublicServer> <Farden> ok, I destroyed the depot and the train 16:05:10 <PublicServer> <Kenji> care to explain? 16:05:15 <^Spike^> !password 16:05:15 <PublicServer> ^Spike^: tapped 16:05:28 <PublicServer> *** ^Sp1ke^ joined the game 16:05:31 <PublicServer> *** Razaekel joined the game 16:05:33 <PublicServer> <Farden> *deep silence* 16:05:48 <PublicServer> <Kenji> you WILL be removed otherwise 16:05:55 <PublicServer> *** ^Sp1ke^ has joined company #1 16:06:35 <hydonko> sorry, i clicked on the wrong button, i just only want to watch you biulding your amazing networks 16:06:56 <PublicServer> <Kenji> and still release that train? 16:07:05 <PublicServer> <Farden> that's a lot of times the wrong button... 16:07:06 <PublicServer> <Kenji> despite the HUGE conversation we just had over it? 16:07:16 <hydonko> no, i dont build or release any trai 16:07:31 <KenjiE20> CmdReverseTrainDirection hydonko date:2019-06-15 tile:0000B8F4 p1:0000002B p2:00000000 text: price:0 16:07:35 <KenjiE20> ^ I'd say you did 16:07:36 <PublicServer> <Farden> you did 16:07:44 <nlhans> (if you want to watch only, go spectator) 16:08:41 <KenjiE20> still say you didn'y? 16:08:44 <KenjiE20> *t 16:09:40 <hydonko> i said i clicked the wrong button, instead of clicking the destination button, i hit the other one, sorry 16:10:09 <KenjiE20> Nine times? 16:10:20 <KenjiE20> since we started this game? 16:10:54 <hydonko> its because of my nervous index finger ;) 16:11:05 <Farden> yeah, of course 16:11:06 <PublicServer> <^Sp1ke^> :) 16:11:08 <PublicServer> <^Sp1ke^> np :) 16:11:10 <PublicServer> <mixrin> :)) 16:11:27 <KenjiE20> [17:07] <+nlhans> (if you want to watch only, go spectator) <--- I recommend you do this 16:11:43 <PublicServer> <mixrin> ok, can you build exit/entrance instead of me than? :P 16:11:44 <PublicServer> *** hydonko has joined spectators 16:11:45 <PublicServer> <^Sp1ke^> 7 plats? :) 16:11:48 <PublicServer> <^Sp1ke^> maybe make it 8? :) 16:11:50 <PublicServer> <mixrin> yep 16:11:59 <PublicServer> <mixrin> i love number 7 16:12:15 <ODM> !password 16:12:15 <PublicServer> ODM: tapped 16:12:15 <PublicServer> <mixrin> and it makes things more interesting 16:12:21 <PublicServer> *** 0DM joined the game 16:12:36 <PublicServer> <Hans> Now the fuss is all over. Kenji, you did mention building network first. 16:12:45 <PublicServer> <Hans> So, what suggestions would you have :p? 16:12:51 <KenjiE20> yes preferably 16:13:00 <PublicServer> <0DM> heh, that totated station design is so not made for TL12 16:13:02 <KenjiE20> network, SLs, trains 16:13:03 <PublicServer> <Hans> I think I can't just 'help' people with their stations. Most likely be in their way 16:13:24 <PublicServer> <^Sp1ke^> .... 16:13:26 <PublicServer> <^Sp1ke^> why 7 ffs :) 16:13:31 <KenjiE20> the factory drop hasn't been started 16:13:52 <PublicServer> <Hans> Oh, so it isn't forbidden to make SL stations yet; but until all drops are finished 16:13:59 <PublicServer> <Hans> we start building trains. 16:14:08 <PublicServer> <0DM> we have nowhere to drop:) 16:14:44 <PublicServer> <^Sp1ke^> mixrin any reason for that? :) 16:14:46 <PublicServer> <Hans> Yeah, so there is no use in making trains. 16:14:50 <KenjiE20> not forbidden, but don't expect the industries to last 16:15:02 <PublicServer> <0DM> so, hans, feel free to make the factory drop:D 16:15:10 <KenjiE20> and no one likes trains running through the spot their working on 16:15:17 <PublicServer> <Hans> *ugh* I am not that good on station designs 16:15:18 <PublicServer> <mixrin> because i want it &just for fun . game should be fun, isn't it? :P 16:15:21 <KenjiE20> especially if the network isn't declared 'ready' 16:15:27 <PublicServer> <0DM> hm i do... rebuilding something while keeping it running rocks 16:15:33 <PublicServer> <^Sp1ke^> true but well i'm not gonna do 7 so hf building then :D 16:15:39 <PublicServer> <mixrin> ok ) 16:15:50 <PublicServer> <^Sp1ke^> but well you get the idea :) 16:15:53 <PublicServer> <Hans> I like that only if there are alternative routes for trains to go on. But on these networks there aren't. 16:16:08 <PublicServer> *** Farden has left the game (connection lost) 16:16:10 <PublicServer> <mixrin> this is too common imho 16:16:28 <PublicServer> *** hydonko has left the game (leaving) 16:16:30 <PublicServer> <Hans> anyway, a drop station huh? :p 16:16:31 *** hydonko has quit IRC 16:16:39 <PublicServer> <^Sp1ke^> way i designed them was more annoying :) 16:16:48 <PublicServer> <^Sp1ke^> keeping in and out lines next to each other whole time :) 16:16:49 <PublicServer> <0DM> hm i wonder where youll leave the steel trains:p 16:17:13 <PublicServer> <Kenji> I was wondering that :) 16:17:29 <PublicServer> <0DM> always the practical huh 16:17:45 <PublicServer> <0DM> anyway food for me, bb 16:17:51 <PublicServer> <Kenji> <- is also wondering about the TL12 steel station 16:17:59 <PublicServer> <^Sp1ke^> no... my example! :) 16:18:02 <PublicServer> <^Sp1ke^> you... you.... 16:18:03 <PublicServer> <^Sp1ke^> :) 16:18:04 <PublicServer> *** 0DM has left the game (leaving) 16:18:08 <PublicServer> <Hans> Roro stations are usually a lot better. :) 16:18:23 <PublicServer> <Hans> for high traffic that is. 16:18:25 <PublicServer> <^Sp1ke^> we live by the plan we get ;) 16:18:42 <PublicServer> <^Sp1ke^> and terminus also works as long as it signalled right 16:19:15 <PublicServer> <Hans> But euhm, a drop station. The iron drop station, is that a good design or not? 16:19:31 <PublicServer> <Hans> Because I think I am quite outdated with the new designs though 16:19:39 <PublicServer> <Kenji> it's a 'classical' design should be fine 16:20:05 <PublicServer> <Kenji> although the waiting spots are short 16:20:22 <PublicServer> <Razaekel> okay, done tweaking the goods pickup a bit 16:21:24 <PublicServer> <Hans> What would be the maximum tracks that are merged to one line at once? Like 4? 16:21:35 <PublicServer> <Razaekel> depends on input 16:21:47 <PublicServer> <Kenji> and TL, and speeds 16:21:47 <PublicServer> <Hans> On a busy station, 16:21:56 <PublicServer> <Hans> euhm.. .. in this situation! :p 16:22:04 <PublicServer> <Razaekel> what situation? 16:22:16 <PublicServer> <Hans> Main drop station. 16:22:25 <PublicServer> <Razaekel> one sec 16:23:05 <PublicServer> <Kenji> laggy demolition is laggy 16:23:16 <PublicServer> <Razaekel> need a better computer 16:23:41 <PublicServer> <Kenji> either that or my nets dying at the same time 16:23:49 <PublicServer> <Kenji> I suspect the latter 16:23:55 <PublicServer> <Razaekel> there is no main drop station >.> 16:24:22 <PublicServer> <^Sp1ke^> btw mixrin you station is connected to the loop? 16:24:23 <PublicServer> <Razaekel> who's doing the steel pickup? sign your name plz 16:24:36 <PublicServer> <^Sp1ke^> your* 16:25:15 <PublicServer> <Kenji> says mixrin /wip nearby 16:25:22 <PublicServer> <Razaekel> doh 16:25:29 <PublicServer> <^Sp1ke^> but steel pickup is connected to the loop right? 16:25:38 <PublicServer> <mixrin> nope 16:25:41 <PublicServer> <Kenji> I'd have thought so 16:25:46 <PublicServer> <Kenji> it's in the plan that way 16:25:49 <PublicServer> <mixrin> steel pickup to secondary line 16:25:52 <PublicServer> <Razaekel> plan says it should be 16:25:56 <PublicServer> <Kenji> the TL12 is straight factory goods 16:26:00 <PublicServer> <^Sp1ke^> plan say it should be loop 16:26:08 <PublicServer> <mixrin> pm said it should be tl12 16:26:23 <PublicServer> <Razaekel> where is pm? 16:27:06 <PublicServer> <^Sp1ke^> to me it seems according to plan that steel pickup is with the iron drop but we'll have to ask PM that 16:28:30 <PublicServer> *** Razaekel has left the game (leaving) 16:29:15 *** Vinni3 has joined #openttdcoop 16:29:20 *** openttdcoop sets mode: +v Vinni3 16:29:26 <mixrin> yep. Now i'am not sure in this. I will wait for pm :} 16:29:29 <Vinni3> hi 16:29:31 <PublicServer> <Kenji> I don't see where he said that 16:29:45 <PublicServer> <Kenji> I've just scanned right back in my irc logs 16:30:03 <PublicServer> <^Sp1ke^> and as far as i understand the plan the TL12 is just goods transport 16:30:05 <Vinni3> am i still excluded from the 'coop? 16:30:16 <KenjiE20> wut? 16:30:26 <Vinni3> old timers will remember me 16:30:42 <mixrin> 14:01 [gmt] 16:30:58 <mixrin> or 15:01 [gmt], i'am not sure how much at me :P 16:31:53 <KenjiE20> he doesn't specifically say steel links to that though 16:32:20 <PublicServer> <mixrin> i think we should ask his opinion about this 16:32:33 <KenjiE20> yes 16:32:44 <PublicServer> *** Kenji has left the game (connection lost) 16:32:59 <KenjiE20> aparantly it's my net dying 16:33:03 <KenjiE20> oh well 16:34:33 <Farden> !password 16:34:33 <PublicServer> Farden: grafts 16:34:52 <PublicServer> *** Farden joined the game 16:36:08 <PublicServer> *** Farden has left the game (connection lost) 16:36:19 <Farden> !password 16:36:19 <PublicServer> Farden: grafts 16:36:34 <PublicServer> *** Farden joined the game 16:46:34 <Vinni3> !passoword 16:46:37 <Vinni3> !password 16:46:37 <PublicServer> Vinni3: grafts 16:46:47 <PublicServer> <Vinni3> hi 16:46:48 <PublicServer> *** Vinni3 joined the game 16:53:12 <ODM> !rcon kick 25 16:53:12 <PublicServer> ODM: *** Vinni3 has left the game (kicked by server) 16:53:29 <Vinni3> :S 16:53:39 <ODM> untill further notice you are 16:53:39 <Vinni3> !passoword 16:53:44 <ODM> so don't 16:53:44 <Vinni3> :( 16:53:49 <PublicServer> *** Vinni3 has left the game (connection lost) 16:53:53 *** Vinni3 has quit IRC 16:54:00 <mixrin> who is it? 16:54:25 <ODM> someone go check the map 16:54:28 <ODM> he messed stuff up 16:54:44 <PublicServer> <Farden> checking... 16:54:50 <ODM> tile 0000CE4C 16:54:53 <ODM> !password 16:54:53 <PublicServer> ODM: tavern 16:54:59 <PublicServer> *** 0DM joined the game 16:55:06 <PublicServer> <Farden> where is it? 16:55:11 <PublicServer> <mixrin> yeah :) 16:56:11 <PublicServer> *** Farden has left the game (connection lost) 16:56:20 <Farden> !password 16:56:20 <PublicServer> Farden: tavern 16:56:39 <PublicServer> *** Farden joined the game 16:56:40 <PublicServer> <Farden> it's the airport 16:56:52 <PublicServer> <Farden> dover airport 16:56:59 <PublicServer> <Farden> it's the depot of the airport 16:57:05 <PublicServer> <0DM> the huge amount of planes? 16:57:12 <PublicServer> <Farden> probably 16:57:40 <PublicServer> <Fuco> only like 8 on the airport right now 16:57:51 <PublicServer> <Fuco> i sold a few 16:58:19 <PublicServer> <mixrin> what means MSH? 16:58:30 <KenjiE20> define: msh 16:58:32 <PublicServer> <Fuco> hub to the drop station 16:58:37 <PublicServer> <Fuco> or station 16:58:38 <KenjiE20> hmm, I thought I added that 16:58:44 <hylje> msh? 16:58:56 <PublicServer> <Fuco> main station hub? 16:59:12 <PublicServer> <Farden> indeed 16:59:19 <PublicServer> <mixrin> ok, marked 16:59:20 <KenjiE20> yes 16:59:35 <KenjiE20> must've lost the bind at that downtime a few days agi 16:59:38 <KenjiE20> ago* 16:59:43 <PublicServer> <Fuco> is anyone building pirmary drop? or we're waiting for something? 16:59:54 <PublicServer> <mixrin> you can start it :) 16:59:58 <PublicServer> <Farden> go on 17:00:01 <PublicServer> <Farden> we need it 17:00:14 <PublicServer> <Fuco> ok 17:00:29 <KenjiE20> @msh 17:00:29 <Webster> Main Station Hub, see: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/ 17:00:32 <KenjiE20> there we go 17:00:46 <PublicServer> <0DM> thought id use the new definition 17:00:51 <PublicServer> <Fuco> should it be connected with goods pickup? 17:00:56 <PublicServer> <Farden> no 17:00:56 <PublicServer> <0DM> no 17:01:06 <PublicServer> <Fuco> i think PM said it should be one station 17:01:16 <PublicServer> <Farden> logs? 17:01:19 <Fuco> sec 17:01:28 <KenjiE20> It's not clear either way 17:02:34 <Fuco> [15:59:35] <PublicServer> <mixrin> @pm, there will be same station for pickup/drop? 17:02:34 <Fuco> [15:59:52] <PublicServer> <planetm4ker> mixrin: for steel mill: no 17:02:34 <Fuco> [16:00:10] <PublicServer> <planetm4ker> for factory/sawmill/refinery: yes 17:02:38 <Fuco> [16:00:30] <PublicServer> <planetm4ker> as drop and pickup are connected to different networks 17:02:50 <PublicServer> <0DM> aight:) 17:02:51 <PublicServer> <Farden> ok 17:02:51 <mixrin> ohh, thanks 17:03:10 <mixrin> KenjiE20, can i connect Steel drop to secondary line? :) 17:03:31 <KenjiE20> how should I know? 17:03:36 <KenjiE20> ask pm :P 17:03:56 <PublicServer> <0DM> thats quite dirty tbh 17:04:03 <PublicServer> <mixrin> ok, we can delete connection with station anytime, i don't mind it 17:04:50 <PublicServer> <^Sp1ke^> when you connect it to the secondary line where is it gonna drop? 17:05:26 <PublicServer> <mixrin> they will drop steel at goods pickup, it is obvious 17:08:39 <PublicServer> *** Hans has left the game (leaving) 17:08:57 <PublicServer> <0DM> hmm, cany think of anything original 17:14:04 <PublicServer> <0DM> darn, forgot station spread^^ 17:14:20 <KenjiE20> ODM going Scottish on us? 17:14:24 <PublicServer> <0DM> uh? 17:14:30 <KenjiE20> "cany think" 17:14:38 <PublicServer> <0DM> thats just me sucking at yping 17:14:47 <KenjiE20> lol 17:14:50 <PublicServer> <0DM> ;) 17:16:10 <PublicServer> <0DM> something like that 17:16:10 <PublicServer> *** Farden has left the game (connection lost) 17:17:00 <Farden> !password 17:17:01 <PublicServer> Farden: bulked 17:17:20 <PublicServer> *** Farden joined the game 17:17:24 <PublicServer> <0DM> you alrite farden? 17:17:35 <PublicServer> <Farden> no 17:17:41 <PublicServer> <Farden> f**cking wifi 17:17:42 <PublicServer> <0DM> :( 17:17:58 <PublicServer> <Farden> that's not "fidelity" at all! 17:18:57 <PublicServer> <^Sp1ke^> odm will those presigs work with the normal signals in between? 17:19:19 <PublicServer> <0DM> will be fine i think 17:19:26 <jonde> !password 17:19:26 <PublicServer> jonde: saddle 17:19:33 <PublicServer> *** jondisti joined the game 17:19:43 <PublicServer> <0DM> if not, will be a nice rebuild 17:19:51 <PublicServer> <^Sp1ke^> can also make it a few combos then trains that come to a full stations wil wait at the entrance 17:20:04 <PublicServer> <0DM> nah, combos is too slow at that distance 17:20:09 <PublicServer> <^Sp1ke^> ah oki 17:20:13 <PublicServer> <0DM> itll be a 1 train waiting bay 17:20:23 <PublicServer> <0DM> besides, 8 plats is plenty 17:20:26 *** Godde has joined #openttdcoop 17:20:31 *** openttdcoop sets mode: +v Godde 17:20:35 <Godde> !password 17:20:35 <PublicServer> Godde: saddle 17:20:36 <PublicServer> <^Sp1ke^> true 17:20:49 <PublicServer> *** Godde joined the game 17:20:59 <PublicServer> <0DM> think i got all signals now 17:21:11 <PublicServer> <0DM> thanks for whoever connects it 17:21:18 <PublicServer> <Fuco> ;p 17:21:32 <PublicServer> <0DM> creative route that is:p 17:22:52 <PublicServer> <0DM> see the evil bit?^^ 17:22:55 <PublicServer> <Fuco> ye 17:23:08 <PublicServer> <0DM> its the major drop, you can terraform a tad if you want 17:23:58 <PublicServer> *** Godde has left the game (leaving) 17:24:00 *** Godde has quit IRC 17:24:55 <PublicServer> <0DM> maybe not the snappiest station name ever 17:25:39 <PublicServer> <Farden> how is the drop working? 17:25:49 <PublicServer> <0DM> its about done 17:25:55 <PublicServer> <Farden> alright 17:26:03 <PublicServer> <Farden> I've built tons of primary stations 17:26:11 <PublicServer> <Farden> we're gonna have quickly a big load 17:26:13 <PublicServer> <0DM> hehe 17:26:22 <PublicServer> <Farden> lemme count... 17:26:26 <PublicServer> <0DM> so who bets my station fails? 17:26:33 <PublicServer> <Farden> 20 17:26:39 <PublicServer> <Farden> 20 stations 17:26:46 <PublicServer> <Farden> (for 1 SLH only^^) 17:27:16 <PublicServer> <Fuco> couldn't come up with anything better :( 17:27:25 <PublicServer> <0DM> is fine 17:27:37 <PublicServer> <Farden> ready? 17:27:42 <PublicServer> <mixrin> steel pickup connected. fuuf 17:27:42 <PublicServer> <Fuco> seems so 17:27:57 <PublicServer> <Farden> I only have grain, LS and wood so far 17:28:07 <PublicServer> <0DM> release the polar bears! 17:28:10 <PublicServer> <Fuco> aint steel pickup supposed to go to outer ring? i thought the TL12 line is just for goods 17:28:12 <PublicServer> <Farden> here we go! 17:28:15 <PublicServer> <Farden> sending trains! 17:28:24 <PublicServer> <Farden> ho 17:28:25 <PublicServer> <Farden> just 17:28:26 <PublicServer> <Farden> 1 17:28:27 <PublicServer> <Farden> little 17:28:29 <PublicServer> <Farden> question 17:28:34 <PublicServer> <Farden> what train model should I use?^^ 17:28:44 <PublicServer> <0DM> the fastest probable 17:28:47 <mixrin> <Fuco> [15:59:35] <PublicServer> <mixrin> @pm, there will be same station for pickup/drop? 17:28:47 <mixrin> <Fuco> [15:59:52] <PublicServer> <planetm4ker> mixrin: for steel mill: no 17:28:47 <mixrin> <Fuco> [16:00:10] <PublicServer> <planetm4ker> for factory/sawmill/refinery: yes 17:28:47 <mixrin> <Fuco> [16:00:30] <PublicServer> <planetm4ker> [b]as drop and pickup are connected to different networks[/b] 17:29:02 <PublicServer> <mixrin> last line 17:29:13 <PublicServer> <Farden> mixrin, has pm said anything about the train moddle? 17:29:13 <PublicServer> <0DM> the lok2000 17:29:17 <PublicServer> <Farden> model* 17:29:20 <PublicServer> <Farden> ok 17:29:21 <PublicServer> <mixrin> dunno 17:29:23 <PublicServer> <0DM> swiss quality 17:29:25 <KenjiE20> I think you need to sign the steel drop with something 17:29:33 <Fuco> he ment primary drop and goods pickup 17:29:34 <Fuco> imo 17:29:37 <PublicServer> <0DM> yeah mixrin, it seems somoene deviated from the plan 17:29:43 <KenjiE20> <0DM> swiss quality <-- keeps good time, but hates cars? 17:29:49 <PublicServer> <Farden> ODM, could you create a train yard 17:29:49 <PublicServer> <0DM> but well see what pm judges when hes back, can always change it 17:29:50 <PublicServer> <Farden> near the plan? 17:29:53 <PublicServer> <Farden> so it'll be easier 17:30:00 <PublicServer> <0DM> uh i guess 17:30:04 <PublicServer> <Farden> thanks 17:30:17 <PublicServer> <0DM> can someone move the goods pickup entry east a bit? 17:30:20 <PublicServer> <mixrin> i don't really mind if pm will decline it :) 17:30:23 <PublicServer> <mixrin> brb later 17:30:32 <PublicServer> <mixrin> in hour or two 17:30:36 <PublicServer> *** mixrin has left the game (leaving) 17:30:52 <PublicServer> *** Kenji joined the game 17:31:50 <PublicServer> <0DM> hmm 2 or 1 loc 17:31:54 <PublicServer> <Kenji> 2 17:31:59 <PublicServer> <0DM> yeah 1 accel is slow 17:32:02 <PublicServer> <Farden> we don't have coal ODM 17:32:04 <PublicServer> <Farden> ^^ 17:32:08 <PublicServer> <Kenji> that's unloaded remember? 17:32:11 <PublicServer> <0DM> i know, is just a test train 17:32:14 <PublicServer> <Kenji> Iron Ore Farden 17:32:29 <PublicServer> <Farden> what? 17:32:45 <PublicServer> <Kenji> has the same heaviness system thingy as coal 17:32:54 <PublicServer> <Farden> oh, ok 17:33:02 <PublicServer> <Kenji> as does steel 17:33:03 <PublicServer> <Farden> thanks for the info 17:33:26 <PublicServer> * Kenji colours the lok's to make Ammler happy 17:33:33 <PublicServer> <Farden> ^^ 17:33:38 <PublicServer> <Farden> red? 17:33:39 <PublicServer> <0DM> you can do that?:p 17:33:41 <PublicServer> <Farden> no... blue! 17:33:46 <PublicServer> <Kenji> why do we never load bigdepots? 17:33:53 <Ammler> !url 17:33:53 <PublicServer> Ammler: http://ps.openttdcoop.org/ 17:34:02 <Ammler> :-) 17:34:36 <PublicServer> <0DM> can someone group the trainyard trains? 17:34:39 <Ammler> [19:33] <PublicServer> <Kenji> why do we never load bigdepots? <-- why do you never make scenario with? 17:34:45 <PublicServer> <0DM> also, how do you color?:O 17:34:52 <PublicServer> <Kenji> company info 17:34:55 <PublicServer> <Kenji> colour scheme 17:34:58 <PublicServer> <0DM> aah 17:35:00 <PublicServer> <Kenji> push buttons 17:35:05 <PublicServer> <Kenji> turn things on and off 17:35:13 <PublicServer> <Kenji> win colourd bacon 17:35:24 <PublicServer> <Fuco> anyway, can we build a rafinery at drop or is that too far from shore? 17:35:43 <PublicServer> <Kenji> too far probably 17:35:47 <PublicServer> <0DM> hmm:p 17:35:52 <PublicServer> <0DM> brilliant 17:35:52 <PublicServer> <Fuco> damn 17:35:55 <PublicServer> <Kenji> not sure if PM want's to use Sheerness 17:36:05 <PublicServer> *** Farden has left the game (leaving) 17:36:13 <Farden> !password 17:36:13 <PublicServer> Farden: brassy 17:36:36 <PublicServer> *** Farden joined the game 17:36:38 <PublicServer> *** Hans joined the game 17:36:39 <PublicServer> <0DM> auch 17:36:59 <PublicServer> <Kenji> hmmm 17:37:10 <PublicServer> <Kenji> there's no pickup truck like car 17:37:27 <PublicServer> <Kenji> I was gonna shove Clarksons Toyboata on the pier 17:37:41 <PublicServer> <0DM> 5 primaries, ai? 17:37:48 <PublicServer> <0DM> woo toyboata 17:37:59 <PublicServer> <Hans> are all drops somewhat completed? :o 17:38:57 <PublicServer> <Kenji> wtf 17:39:00 <PublicServer> <0DM> ? 17:39:00 <PublicServer> <Kenji> train 3? 17:39:08 <PublicServer> <Kenji> and 6? 17:39:15 <PublicServer> <0DM> im confused 17:39:21 <PublicServer> <Kenji> there are trains? 17:39:50 <PublicServer> <Hans> someone is building and releasing. 17:39:54 <mixrin> !password 17:39:54 <PublicServer> mixrin: brassy 17:39:56 <PublicServer> <Kenji> why are there trains? 17:39:59 <PublicServer> <Farden> yes, we said it's ready 17:40:00 <PublicServer> <Kenji> there is no drop? 17:40:03 <PublicServer> *** mixrin joined the game 17:40:08 <PublicServer> <Farden> the drop is ready, ODM said to launch trains 17:40:11 <PublicServer> <Farden> so, I'm launching 17:40:14 <PublicServer> <Farden> it's normal 17:40:21 <PublicServer> <Fuco> well there's no factory ;d 17:40:27 <PublicServer> <Farden> well, build it 17:40:28 <PublicServer> <Fuco> so we have yo build one maybe 17:40:29 <PublicServer> <Kenji> ^ that was my point 17:40:30 <PublicServer> <Farden> it's onlt 2 clicks^^ 17:40:57 <PublicServer> <Hans> Still though, having the network checked by trains passing by is maybe 17:40:57 <PublicServer> <0DM> which kills an african child! 17:41:04 <PublicServer> <Hans> a higher priority than a missing factory. 17:41:27 <PublicServer> <Kenji> if they're route testing, they shouldn't get load orders tbh 17:41:36 <PublicServer> <Hans> that is true. 17:42:07 <PublicServer> <Farden> the network is working 17:42:14 <PublicServer> <Farden> two of my trains have done the loop 17:42:18 <PublicServer> <Farden> and gone to the station 17:42:23 <PublicServer> <Farden> checking : OK 17:42:26 <PublicServer> <Fuco> damn we cant build a rafinery :( 17:42:31 <PublicServer> <Kenji> since they now just run around and around, and not take goods from production 17:42:53 <PublicServer> <Kenji> Linf Wods is broken btw 17:42:58 <PublicServer> <Kenji> Woods* 17:43:08 <PublicServer> *** ShadniX joined the game 17:43:39 <PublicServer> <Farden> brb dinner 17:43:39 <PublicServer> <0DM> trainyard done i think 17:43:50 <PublicServer> <Hans> But euhm, now there is *official* permission to build trains? 17:43:53 <PublicServer> <Hans> and release ofcourse 17:44:06 <PublicServer> <0DM> but, we cant place oil refinery? 17:44:07 <PublicServer> <Kenji> yea 17:44:34 <PublicServer> <Kenji> see !anchor 17:44:52 <PublicServer> <Kenji> that's probably about as close to the edge as you can get it 17:45:01 <PublicServer> <0DM> bu 17:45:07 <PublicServer> <0DM> letss see 17:45:11 <PublicServer> <Fuco> ah damn thats not a steel mill 17:45:12 <PublicServer> <Kenji> should be able to build one around there 17:46:03 <ODM> !rcon patch oil_refinery_limit 17:46:03 <PublicServer> ODM: Current value for 'oil_refinery_limit' is: '32' (min: 12, max: 48) 17:46:07 <PublicServer> <Hans> steel mill is operational too? 17:46:15 <ODM> !rcon patch oil_refinery_limit 40 17:46:23 <PublicServer> <Kenji> it's there isn't it? 17:46:34 <PublicServer> <Fuco> can i use ships to connect oil rigs? 17:46:36 <PublicServer> <Hans> yeah, I guess I'm not blind :D 17:46:39 <PublicServer> <0DM> hmm that would kinda limit the station expansion options though 17:47:04 <PublicServer> <Kenji> ODM, can't really help that 17:47:14 <PublicServer> <jondisti> well it could be closer 17:47:22 <PublicServer> <Kenji> except to see how far in you can plant one 17:47:34 <PublicServer> <0DM> like there?:) 17:47:48 <PublicServer> <Kenji> yup 17:47:53 <PublicServer> <0DM> can always move if needed 17:48:15 <PublicServer> <Kenji> btw, preferably not ships for oil 17:48:20 <PublicServer> <0DM> indeed 17:48:22 <PublicServer> <Kenji> too big a PF drain 17:48:25 <PublicServer> <Fuco> ye 17:48:26 <PublicServer> <Fuco> thats why i ask 17:48:35 <PublicServer> <Kenji> unless you build a giant aquaduct 17:48:41 <PublicServer> <Kenji> but that'd be ludicrous 17:48:47 <PublicServer> <Fuco> heh 17:48:59 <PublicServer> <Kenji> just distancing should be enough 17:49:26 <PublicServer> <Fuco> what's that? 17:49:28 <PublicServer> <Fuco> eh 17:49:44 <KenjiE20> define: distantjoin 17:49:44 <Webster> Adding extra station tiles away from the main station by using CTRL+build, see: http://www.openttdcoop.org/wiki/DistantJoin 17:49:53 <PublicServer> <0DM> so, you have about 5 minutes to correctly group your trains^^ 17:50:00 <PublicServer> <0DM> atleast to start it off well 17:50:03 <Fuco> aha 17:50:36 <ODM> !topic 17:50:51 <ODM> wrong one^^ 17:51:04 <ODM> @stage building 17:51:04 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #150 (r16782) | STAGE: building | www.openttdcoop.org | Use !help for IRC-commands | Cargo Destinations at #openttdcoop.dev | Client record: 24 | Screenshots: http://mz.openttdcoop.org/img/ | Get a userpage if you don't have one yet" 17:51:31 <PublicServer> <Kenji> gave the trainyard some generic drop orders 17:51:36 <PublicServer> <0DM> ima add some iron ore mines, as we have 1 17:51:51 <PublicServer> <0DM> could give the steel and goods fixed orders 17:51:52 <PublicServer> <mixrin> sure ^_^ 17:52:06 <PublicServer> <Fuco> how can i build !!platform? 17:52:06 <PublicServer> <Kenji> food time 17:52:10 <PublicServer> <0DM> also, if you clone the train, and add your orders, dont forget to skip;) 17:52:11 <PublicServer> *** Kenji has left the game (leaving) 17:53:38 <ODM> http://openttdcoop.org/blog/2007/12/09/tutorial-the-canal-trick/ 17:54:10 <PublicServer> <0DM> 39 ungrouped trains, please change that:) 17:56:11 <PublicServer> *** Farden has left the game (connection lost) 17:58:59 <PublicServer> *** 0DM has left the game (leaving) 17:59:04 <PublicServer> <jondisti> 90 degree turns are allowed? 17:59:13 <ODM> no? 17:59:34 <ODM> !rcon patch forbid_90_deg 17:59:34 <PublicServer> ODM: Current value for 'forbid_90_deg' is: 'off' (min: 0, max: 1) 17:59:39 <PublicServer> <jondisti> well they are doing them :p 17:59:43 <ODM> !rcon patch forbid_90_deg 1 17:59:47 <ODM> not anymore 17:59:58 <PublicServer> <jondisti> good :) 18:00:36 <ODM> !rcon patch inflation 18:00:36 <PublicServer> ODM: Current value for 'inflation' is: 'off' (min: 0, max: 1) 18:03:53 <PublicServer> <Hans> are roro stations for loading stations obliged? 18:04:17 <PublicServer> *** Player has left the game (connection lost) 18:05:37 <PublicServer> <Hans> ? 18:09:12 <ODM> dont think obliged 18:09:15 <ODM> but generally recommended 18:09:20 <PublicServer> <Hans> oh ok. 18:26:28 <PublicServer> *** jondisti has left the game (leaving) 18:26:37 <PublicServer> *** Hans has left the game (leaving) 18:26:38 <PublicServer> <Fuco> can anyone explain how to make platforms like this? !!platform 18:28:04 <jonde> !password 18:28:04 <PublicServer> jonde: sorrow 18:28:09 <PublicServer> *** jondisti joined the game 18:28:48 <PublicServer> <jondisti> watch !this 18:28:56 <PublicServer> <Fuco> ok 18:29:25 <PublicServer> <Fuco> hmm 18:29:26 <PublicServer> <jondisti> canal tool 18:29:30 <PublicServer> <Fuco> ah 18:29:47 <PublicServer> <jondisti> bye 18:29:49 <PublicServer> *** jondisti has left the game (leaving) 18:29:51 <KenjiE20> [18:53] <@ODM> http://openttdcoop.org/blog/2007/12/09/tutorial-the-canal-trick/ 18:31:15 <ODM> that blogpost was up when i first joined 18:32:35 <PublicServer> *** mixrin has left the game (leaving) 18:47:56 *** [com]buster has joined #openttdcoop 18:47:56 *** ChanServ sets mode: +o [com]buster 18:48:01 *** openttdcoop sets mode: +v [com]buster 18:52:53 <PublicServer> *** Fuco has left the game (leaving) 18:52:53 <PublicServer> *** Game paused (not enough players) 19:01:00 <[com]buster> !password 19:01:00 <PublicServer> [com]buster: vealed 19:01:08 <PublicServer> *** Game unpaused (enough players) 19:01:08 <PublicServer> *** Combuster joined the game 19:01:19 <[com]buster> lets see how they are going to waste the map 19:03:07 <Ammler> [com]buster: you forgot to restart yesterday ;-) 19:07:37 <Fuco> !password 19:07:38 <PublicServer> Fuco: loafed 19:07:59 <PublicServer> *** Fuco joined the game 19:09:22 <PublicServer> *** mixrin joined the game 19:17:02 <Farden> !password 19:17:02 <PublicServer> Farden: loafed 19:17:31 <PublicServer> *** Farden joined the game 19:17:40 <PublicServer> *** Nichevo joined the game 19:27:42 <PublicServer> <Fuco> some1's working on goods track? 19:27:51 <PublicServer> <Farden> no 19:27:52 <PublicServer> <Fuco> train went to depot 19:27:55 <PublicServer> <Fuco> and stopped 19:28:14 <PublicServer> <Farden> must be an error 19:28:18 <PublicServer> <Fuco> doven train depot 19:28:23 <PublicServer> <Fuco> probably 19:28:46 <PublicServer> <Fuco> it has an order to do so... 19:29:01 <PublicServer> <Combuster> it ended up at pinhill city... 19:29:20 <PublicServer> <Combuster> hmm, who cloned it? 19:29:23 <PublicServer> <Fuco> i did 19:29:24 <PublicServer> <mixrin> why slow locos? for goods? 19:29:37 <PublicServer> <Fuco> i wanted to add new one 19:29:40 <PublicServer> <Fuco> but odrers are weird 19:29:45 <PublicServer> <Fuco> thats why i ask 19:29:58 <PublicServer> <Fuco> there was 3.5k goods at the time 19:30:13 <PublicServer> <Combuster> There are Re2k locs around 19:30:20 <PublicServer> <Combuster> but they can't be built... 19:31:23 <PublicServer> <Combuster> vehicles expire = off, weird 19:31:28 <PublicServer> <mixrin> can't be built? :| 19:32:10 * KenjiE20 goes out on a limb: ERAIL 19:32:28 <PublicServer> <Combuster> -_- 19:32:33 <PublicServer> * Combuster hits himself 19:36:38 <PublicServer> <Farden> oh,damn 19:36:42 <PublicServer> <Farden> a forest disappeared 19:39:09 <PublicServer> *** ShadniX has joined company #1 19:39:53 *** FDISK has joined #openttdcoop 19:39:58 *** openttdcoop sets mode: +v FDISK 19:40:17 <FDISK> !password 19:40:17 <PublicServer> FDISK: rebuff 19:40:29 <PublicServer> <Fuco> does transporting pax to oil rigs boost production? 19:40:31 *** FDISK is now known as Guest835 19:40:36 <PublicServer> *** hydonko joined the game 19:40:52 <PublicServer> <Farden> no 19:41:05 <PublicServer> *** Farden has left the game (leaving) 19:41:15 <Farden> !password 19:41:15 <PublicServer> Farden: rebuff 19:41:37 <PublicServer> *** Farden joined the game 19:41:49 <PublicServer> <Combuster> I tried to reconstruct the north dover cliff 19:43:50 *** Guest835 is now known as gmjpff 19:45:52 *** PeteT has joined #openttdcoop 19:45:58 *** openttdcoop sets mode: +v PeteT 19:46:30 *** PeteT is now known as PeterT 19:46:39 <PeterT> thanks 19:46:48 <PeterT> !playercount 19:46:48 <PublicServer> PeterT: Number of players: 9 19:46:50 <PeterT> !password 19:46:50 <PublicServer> PeterT: rebuff 19:46:52 <PeterT> oh sweet 19:48:03 <PublicServer> *** Combuster has left the game (leaving) 19:48:54 <PublicServer> <Fuco> weird like ~60% of all industry is to the west 19:49:22 <PublicServer> <Farden> geography : don't try to understand 19:49:53 <PublicServer> <Fuco> well the whole network design is pretty much a waste now as trains have to do this big circle trip 19:50:06 <PublicServer> <Fuco> to get to the primary 50 tiles from drop 19:50:35 <mixrin> it's ok 19:51:06 <PeterT> !password 19:51:06 <PublicServer> PeterT: skulls 19:52:47 <PeterT> !password 19:52:47 <PublicServer> PeterT: skulls 19:52:47 <PublicServer> *** hydonko has left the game (leaving) 19:52:55 <PublicServer> *** Peter {[M]} joined the game 19:52:57 <PublicServer> *** Peter {[M]} has changed his/her name to Peter 19:53:00 <gmjpff> exit 19:53:04 *** gmjpff has quit IRC 19:53:06 <PublicServer> <Peter> hey 19:53:13 <PublicServer> <mixrin> hello 19:53:25 <PublicServer> <Peter> oooo, i love these small maps 19:53:28 *** Zulan has joined #openttdcoop 19:53:32 <PublicServer> <Farden> hi 19:53:33 *** openttdcoop sets mode: +v Zulan 19:57:04 <PublicServer> <Peter> nice job guys, any idea when the next reset is? 19:57:18 <KenjiE20> "when we're done" 19:57:20 <PublicServer> <Farden> 2-3 days 19:57:22 <KenjiE20> like last time 19:57:23 <PublicServer> <Farden> I would way 19:57:25 <KenjiE20> and the time before 19:57:30 <KenjiE20> and the time before that 19:57:36 <PublicServer> <mixrin> 2-4 days 19:57:39 <PublicServer> <Farden> and since 150 PS games^^ 19:57:40 <PublicServer> <Farden> in fact 19:57:46 <mixrin> restart was yesterday or today 19:57:46 <PublicServer> <Peter> kenji, WHEN ARE YOU DONE 19:57:52 <PublicServer> <Farden> yesterday 19:57:56 <KenjiE20> It's done when it's done 19:58:01 <KenjiE20> just like software 19:58:02 <mixrin> Farden, i think today for me :P 19:58:02 <PublicServer> <Farden> no date 19:58:11 <PublicServer> <Farden> yeah, depends where you live^^ 19:58:21 <PublicServer> <Farden> from a French reference, it was yesterday^^ 19:58:25 <PublicServer> <Peter> ok thanks 19:58:32 <mixrin> 23:55 here :) 19:58:33 <PublicServer> *** Peter has left the game (leaving) 19:58:35 <PublicServer> <Farden> and, as anyone know, France is the center of the world 19:58:40 <PublicServer> <Farden> so this is the reference you should use 19:58:56 <PublicServer> <Farden> 2155 here 19:59:00 *** [com]buster has quit IRC 19:59:05 <PublicServer> <mixrin> russia here, heh 20:01:09 <PublicServer> *** Farden has left the game (connection lost) 20:01:18 <Farden> !password 20:01:18 <PublicServer> Farden: skulls 20:01:48 <PublicServer> *** Farden joined the game 20:05:30 <ODM> !password 20:05:30 <PublicServer> ODM: nether 20:05:36 <PublicServer> *** 0DM joined the game 20:05:45 <PublicServer> <0DM> industries are biased 20:05:50 <PublicServer> <0DM> maybe fund the east?:) 20:07:10 *** [com]buster has joined #openttdcoop 20:07:10 *** ChanServ sets mode: +o [com]buster 20:07:15 *** openttdcoop sets mode: +v [com]buster 20:07:56 <Maza> !dl win32 20:07:56 <PublicServer> Maza: http://binaries.openttd.org/nightlies/trunk/r16782/openttd-trunk-r16782-windows-win32.zip 20:08:09 <Maza> !dl 20:08:09 <PublicServer> Maza: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 20:08:18 <PublicServer> <^Sp1ke^> who's building that depot? 20:09:02 <PublicServer> <^Sp1ke^> ..... 20:11:02 <PeterT> !password 20:11:03 <PublicServer> PeterT: nether 20:11:10 <PublicServer> *** Peter joined the game 20:11:16 <PublicServer> <0DM> talking never hurt;) 20:11:56 <PublicServer> *** 0DM has left the game (leaving) 20:13:38 <PublicServer> <^Sp1ke^> seems it does 20:14:13 *** dr_gonzo has quit IRC 20:14:34 <ODM> !password 20:14:34 <PublicServer> ODM: nether 20:14:44 <PublicServer> *** 0DM joined the game 20:15:48 <Maza> !dl newgrf 20:15:48 <PublicServer> Maza: unknown option "newgrf" 20:15:50 <Maza> ! 20:16:22 <PeterT> !dl 20:16:23 <PublicServer> PeterT: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 20:16:30 <PeterT> !autostart 20:16:30 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/Autostart 20:16:38 <PublicServer> *** Peter has left the game (connection lost) 20:18:44 <ShadniX> um - i should have asked first - is it ok to add some eyecandy things? 20:18:56 <PublicServer> <mixrin> it is very important 20:19:08 <KenjiE20> eyecandy is approved 20:19:18 <KenjiE20> just do go revamping everything for it :) 20:19:19 <PublicServer> <0DM> we like a bit of eyecandy, but no spending millions and terraforming etc 20:19:29 <KenjiE20> :D 20:19:39 <PublicServer> <Farden> well... now that we have billions... some millions we don't care^^ 20:19:44 <PublicServer> <mixrin> terraforming generally isn't related to eyecandy 20:19:45 <PublicServer> <Farden> but don't level all the map 20:19:45 <ShadniX> hadn't terraforming in mind 20:20:08 <KenjiE20> i.e. eyecandy by changing platform grfs and adding bits to the side, go for it 20:20:09 <PublicServer> <0DM> well building a huge island for your eyecandy... ive seen it happen:) 20:20:21 <KenjiE20> flattening the mountains to add stuff, not really 20:20:30 <ShadniX> but i thought with adding eyecandy, the chances for messing something up wouldn't be that high ^^ 20:20:48 <KenjiE20> die! you friggin battleship 20:20:51 <KenjiE20> uch 20:20:53 <PublicServer> <0DM> battleship? 20:20:56 <PublicServer> <0DM> what game? 20:20:57 <PublicServer> <mixrin> :) 20:21:08 <ShadniX> yeah - i thought about stations and things like that 20:21:08 <KenjiE20> 7 battleships circling mine are 8km 20:21:09 <PublicServer> *** Farden has left the game (connection lost) 20:21:12 <jonde> !password 20:21:12 <PublicServer> jonde: zoning 20:21:17 <ShadniX> ok - i guess i will give it a try 20:21:17 <PublicServer> *** jondisti joined the game 20:21:24 <KenjiE20> not great when I'm fitted with artillery 20:21:34 <Farden> !password 20:21:34 <PublicServer> Farden: zoning 20:21:51 <KenjiE20> EVE-O btw 20:21:55 <PublicServer> *** Farden joined the game 20:21:57 <ODM> ah thought so 20:21:58 <PublicServer> <mixrin> use railguns and lasors :> 20:21:58 <ODM> addict!:P 20:22:03 <KenjiE20> and? 20:22:11 <KenjiE20> pffft layzors 20:22:23 <KenjiE20> die emperial scum 20:22:34 * KenjiE20 rips a bit of his ship and hurls it 20:22:36 <PublicServer> <Farden> EMPIRE FTW 20:22:43 <PublicServer> <mixrin> btw i used to play minmatar :3 20:22:44 <PublicServer> <Farden> I want my destroyer! 20:22:49 <PublicServer> <Farden> and to blow up some rebel scums! 20:22:56 <KenjiE20> duct taped uzis on chairs ftw 20:22:59 <PublicServer> <0DM> galactic battlegrounds! 20:23:08 <PublicServer> <Farden> \o/ 20:23:13 <PublicServer> <Farden> XWing Alliance! 20:23:15 <KenjiE20> internet space ships! 20:23:21 <PublicServer> <mixrin> all \o/ BoB 20:23:26 <KenjiE20> lolo BoB 20:23:38 <KenjiE20> that was hiralious when they died 20:23:42 <PublicServer> <mixrin> O_O 20:23:44 <mixrin> they died? 20:23:51 <KenjiE20> you not hear about that? 20:24:04 <mixrin> i've dropped eve 1 year ago 20:24:06 <KenjiE20> the leaders abdicated to Goons 20:24:09 <mixrin> lol 20:24:19 <ODM> uh 20:24:24 <KenjiE20> was most awesome 20:24:42 <mixrin> where now playing ccp stuff? 20:24:49 <mixrin> in which ally :() 20:25:07 <PublicServer> <0DM> i just play tf2:( 20:25:08 <KenjiE20> lol 20:25:49 <KenjiE20> uch, I should really pick up some T2 heavy drones for these close range BSs 20:25:57 *** PeterT has quit IRC 20:26:07 *** PeterT has joined #openttdcoop 20:26:12 *** openttdcoop sets mode: +v PeterT 20:27:15 <KenjiE20> mixrin, http://wiki.eveonline.com/wiki/Band_of_Brothers_%28Player_alliance%29#Day_of_Dissolution 20:27:16 <Webster> Title: Band of Brothers (Player alliance) - EVElopedia - The EVE Online Wiki (at wiki.eveonline.com) 20:30:00 <PublicServer> *** 0DM has left the game (leaving) 20:30:56 <mixrin> KenjiE20, Fabolous! 20:31:19 <KenjiE20> forums went utterly bezerk 20:31:35 <mixrin> =D 20:32:27 <KenjiE20> @rainbow "Royal Rainbow" 20:32:27 <Webster> KenjiE20: Royal Rainbow 20:32:30 <KenjiE20> :D 20:32:52 <mixrin> @rainbow Yahoo 20:32:52 <Webster> mixrin: Yahoo 20:37:35 *** [com]buster has quit IRC 20:40:02 <PeterT> whats the command to find a download for a version? "!dl g714743faM-car"? 20:40:19 <KenjiE20> what? 20:40:51 <PeterT> is there a command on IRC to find the download for a version? 20:40:54 <KenjiE20> you /know/ what the commands are, you asked the bot for them earlier 20:41:09 <PublicServer> *** Farden has left the game (connection lost) 20:41:11 <mixrin> !dl 20:41:12 <PublicServer> mixrin: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 20:41:15 <mixrin> !svn 20:41:15 <PublicServer> mixrin: svn update -r16782 && make (sheath) 20:41:15 <PublicServer> mixrin: svn checkout -r16782 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 20:41:15 <PublicServer> *** Nichevo has left the game (connection lost) 20:41:27 <mixrin> ahh 20:41:54 <PeterT> !help 20:41:54 <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands 20:41:58 <KenjiE20> ohffs, there's still 4 of these BSs 20:42:08 <KenjiE20> just pop already >_< 20:42:11 <PublicServer> <mixrin> CTA? 20:42:41 <KenjiE20> mm? 20:42:48 <PublicServer> <mixrin> call to arms, battle ops? 20:42:58 <PublicServer> <mixrin> or making missions? 20:43:10 <KenjiE20> level4s 20:43:20 <PublicServer> <mixrin> farmer :P 20:43:27 <KenjiE20> and? 20:43:46 <KenjiE20> if I had a abaddon it'd shoot rainbows, what of it? 20:44:02 <PublicServer> <mixrin> i hate this :E this was too boring for me :( 20:44:22 <PublicServer> <mixrin> i've done missions on my hurricane with passive-shield tank 20:44:29 <KenjiE20> we got L5s and WHs now too 20:44:43 <PublicServer> <mixrin> WH? 20:44:43 <KenjiE20> L4s got ramped up too since a year ago 20:44:47 <KenjiE20> Wormholes 20:45:02 <PublicServer> <mixrin> seems like something new 20:45:25 <KenjiE20> when they first appeared there were stories of groups of Battleships leaving and pods returning 20:45:35 <PublicServer> <mixrin> :D 20:45:45 <KenjiE20> sometimes not even that 20:45:47 <Farden> !password 20:45:48 <PublicServer> Farden: sheath 20:45:52 <KenjiE20> aparantly the npc's pod you out there 20:46:04 <PublicServer> <mixrin> lol 20:46:07 <KenjiE20> or some of them do anyway 20:46:09 <PublicServer> <mixrin> bye bye implants 20:46:18 <Farden> !password 20:46:18 <PublicServer> Farden: sheath 20:46:35 <KenjiE20> yea, it's go in a group, have a scanning ship and have nimble BCs 20:46:38 <PublicServer> *** Farden joined the game 20:46:47 <KenjiE20> else, you're probably asking for trouble 20:48:06 <PeterT> ok, i cant find it, where can i download: openttd g714743faM-car 20:49:07 <PublicServer> *** jondisti has left the game (leaving) 20:49:08 *** jonde has quit IRC 20:49:30 <KenjiE20> why would this bot know about a patched game? this one runs nightlies 20:49:34 <mixrin> PeterT, first you need to join dev server channel 20:49:50 <PeterT> ok 20:49:56 <KenjiE20> ^ yea, try asking the appropriate bot 20:50:08 <PeterT> sorry, this version is new to me 20:50:23 *** PeteT has joined #openttdcoop 20:50:29 *** openttdcoop sets mode: +v PeteT 20:50:32 *** PeteT has quit IRC 20:53:55 <KenjiE20> finally, last ship 20:54:20 <KenjiE20> (must pick up some T2 heavies) 20:54:32 <PublicServer> <Farden> supreme commander? 20:54:43 <PublicServer> <mixrin> eve online 20:54:49 <PublicServer> <Farden> oh, ok^^ 20:55:08 <PublicServer> <mixrin> Kenji, how much skill points? 20:55:14 <KenjiE20> erm.. 20:55:24 <PublicServer> <mixrin> :> 20:55:32 <KenjiE20> yea, that much 20:55:43 <PublicServer> <mixrin> duh :< 20:55:46 <KenjiE20> ooo, just clicked over 40mil 20:55:54 <PublicServer> <mixrin> wow 20:56:03 <PublicServer> <mixrin> pretty much 20:56:13 <KenjiE20> they're all over the place though 20:56:20 <KenjiE20> http://ineve.net/skills/character.php?charID=MjQ0OTYwMDUy 20:56:23 <Webster> Title: in EvE - (at ineve.net) 20:57:04 <KenjiE20> I need to grab that last damn +3 implant already 20:57:05 <mixrin> base charisma 9, wow 20:57:08 <KenjiE20> I keep forgettin 20:57:52 <KenjiE20> yea, I went oddly balanced at the start 20:57:52 <Maza> how do I install the grf pack? 20:58:06 <KenjiE20> but with all learning to 5 it doesn't make a huge impact :) 20:58:09 <PeterT> put it in the data folder of ottd 20:58:10 <KenjiE20> @quickstart 20:58:13 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=quickstart 20:58:21 <Maza> thank you 20:58:25 <PeterT> welcome 20:58:27 <KenjiE20> ^ follow that to the grf pages 20:58:29 <KenjiE20> it's on there 20:58:39 <KenjiE20> ofc, no one in the world reads anymore >_> 20:58:41 <KenjiE20> :P 20:58:48 <PeterT> yeah too bad 20:59:08 <Ammler> KenjiE20, you should make a video :P 20:59:19 <KenjiE20> lol 21:00:30 <mixrin> KenjiE20, here is mine cutie <3 http://ineve.net/skills/character.php?charID=MTI4MTUyOTA4Mg%3D%3D 21:00:32 <Webster> Title: in EvE - (at ineve.net) 21:01:11 <PublicServer> *** Farden has left the game (connection lost) 21:01:15 <KenjiE20> heh 21:01:28 <KenjiE20> you were about to go Raven weren't you? 21:01:49 <KenjiE20> salvage time 21:02:09 <mixrin> nope, i've tryed (caldari bc, doesn't remember name lol), but it sucks 21:02:14 <mixrin> hurric da best 21:02:27 <KenjiE20> heh, that's my salvager :P 21:02:34 <mixrin> those missiles awfully slow 21:02:49 <KenjiE20> they don't deviate though 21:02:54 <KenjiE20> which is good for missions 21:02:57 <Maza> ottd crashes on load "sample.cat" is missing 21:03:01 <KenjiE20> once you got a lock, you just unload 21:03:11 <mixrin> Maza, you need original ttd files 21:03:12 <KenjiE20> Maza, make a blank one 21:03:21 <KenjiE20> if you don't have TTDLX source to hand 21:03:32 <mixrin> KenjiE20, on huric after locking npc i need to lock new one :) 21:03:38 <KenjiE20> by source I mean original disc 21:03:59 <KenjiE20> heh, there is something nice about the rifter and 'cane though 21:04:04 *** PeterT has quit IRC 21:04:08 <Maza> I have a problem 21:04:15 <KenjiE20> it's that old feeling of draggin your finger F1-F8 and unleashing hell 21:04:20 <mixrin> :D 21:04:23 <Maza> I can't install the original TTD, where I can obtain the missing files? 21:04:34 <mixrin> i'am used to fly in nano-gangs 21:04:37 <KenjiE20> the ottd installer will prompt you 21:04:44 <KenjiE20> if you used it 21:04:44 <mixrin> it was pretty funny 21:04:53 <KenjiE20> if not, there IS a readme file 21:04:59 <KenjiE20> which details everything you need 21:05:05 <ODM> readmes are never read:( 21:05:05 <Maza> KenjiE20: please read that again 21:05:23 <KenjiE20> you dont NEED to install TTD 21:05:29 <Maza> I CAN'T 21:05:39 <KenjiE20> the ottd installer will ask you where the original disc files are 21:05:40 <Maza> erm sorry 21:05:55 <KenjiE20> just point it and it'll copy it for you 21:06:02 <KenjiE20> OR read the readme 21:06:43 <Maza> umm, ok ... ? 21:07:42 <KenjiE20> OpenTTD README 21:07:42 <KenjiE20> 4.0) Installing and running OpenTTD 21:09:01 <PublicServer> *** Nichevo has left the game (connection lost) 21:16:51 *** PeterT has joined #openttdcoop 21:16:56 *** openttdcoop sets mode: +v PeterT 21:18:39 <Maza> yay it works 21:18:44 <Maza> first time going with nightly 21:19:30 <PeterT> trying to get into ottd coop game? 21:20:29 <Maza> aye - can't find ANY online servers 21:20:46 <KenjiE20> There are 175 clients, 138 IPv4 servers and 1 IPv6 servers. 21:20:51 <KenjiE20> oh? 21:21:28 <Maza> KenjiE20: thank you, I did realize it is a problem in my end :) 21:21:34 <KenjiE20> not saying don't join us 21:21:46 <KenjiE20> just saying, ANY is a bit... yea odd 21:24:45 <Maza> lol 21:24:57 <Maza> just noticed I was still using mobile intenet 21:25:03 <Maza> switching to wlan helped 21:25:42 *** Kolo has joined #openttdcoop 21:25:44 <Maza> but another rather strange feature is that it didn't give any servers - it should have 21:25:47 *** openttdcoop sets mode: +v Kolo 21:25:58 <KenjiE20> not if you're mobile provider blocks ports 21:26:02 <KenjiE20> which they probably do 21:26:10 <KenjiE20> to keep bandwidth problems to a mininmum 21:26:14 <KenjiE20> -n 21:26:35 <Maza> Not in Finland ;) 21:26:54 <Maza> "2cc train set" is missing from the ottd newgrf pack 21:27:07 <KenjiE20> @bananas 21:27:07 <Webster> BaNaNaS is a content service, which services Base graphics And Newgrfs And Noais And Scenarios, see: http://wiki.openttd.org/Online_content 21:27:59 <PublicServer> *** Kolo joined the game 21:28:06 <Maza> !password 21:28:06 <PublicServer> Maza: trudge 21:28:24 <Maza> oops! 21:28:26 <PublicServer> *** Player joined the game 21:28:28 <Maza> I forgot to set a name 21:28:30 <PublicServer> *** Kolo has left the game (connection lost) 21:28:37 <PublicServer> *** Player has changed his/her name to Maza 21:29:52 <Maza> wow, a380 is there! :) 21:32:08 <Maza> lol, "stop making these slow curves" :) 21:33:26 *** mixrin_ has joined #openttdcoop 21:33:31 *** openttdcoop sets mode: +v mixrin_ 21:33:35 <PublicServer> *** Kolo joined the game 21:33:36 <PublicServer> <Fuco> add buoyes for the ship, it helps PF quite a lot 21:33:50 *** Kolo has quit IRC 21:33:51 <KenjiE20> or just don't use them >_> 21:34:02 <PublicServer> <Fuco> there's one eyecandy ship 21:34:16 <KenjiE20> uch 21:34:28 <PublicServer> <Fuco> not that bad but still a nice habit to use those ;p 21:34:33 <PublicServer> *** Kolo has left the game (connection lost) 21:34:34 *** Kolo has joined #openttdcoop 21:34:39 *** openttdcoop sets mode: +v Kolo 21:35:14 <nlhans> !password 21:35:14 <PublicServer> nlhans: crabby 21:35:27 * KenjiE20 can't think of any recent game where eyecandy moved 21:35:37 <PublicServer> *** Hans joined the game 21:36:06 *** Kolo has quit IRC 21:37:08 *** PeterT has quit IRC 21:38:26 <PublicServer> *** Fuco has left the game (leaving) 21:40:33 <PublicServer> *** Hans has left the game (leaving) 21:40:34 *** nlhans has quit IRC 21:41:10 <PublicServer> <mixrin> щр цщц, щшд куаштукн шы пщту 21:41:23 <PublicServer> <mixrin> oil refinery is gone* 21:41:40 *** Kolo has joined #openttdcoop 21:41:45 *** openttdcoop sets mode: +v Kolo 21:42:01 <PublicServer> *** Kenji has left the game (connection lost) 21:42:23 <PublicServer> *** Kolo joined the game 21:42:36 <PublicServer> *** Kolo has left the game (connection lost) 21:42:59 *** Kolo has quit IRC 21:47:25 <ODM> gnight all 21:47:33 *** ODM has quit IRC 21:48:51 <PublicServer> *** mixrin has left the game (connection lost) 21:49:13 *** mixrin_ has quit IRC 21:50:08 <Maza> is there anything I can do ? 21:51:31 *** Farden has quit IRC 21:56:42 *** mixrin has quit IRC 22:12:40 *** [com]buster has joined #openttdcoop 22:12:41 *** ChanServ sets mode: +o [com]buster 22:12:45 *** openttdcoop sets mode: +v [com]buster 22:14:24 *** StarLite has quit IRC 22:19:55 *** mixrin has joined #openttdcoop 22:20:00 *** openttdcoop sets mode: +v mixrin 22:21:42 <mixrin> !svn 22:21:42 <PublicServer> mixrin: svn update -r16782 && make (forger) 22:21:42 <PublicServer> mixrin: svn checkout -r16782 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 22:33:55 *** Progman has quit IRC 22:41:25 <PublicServer> *** ^Sp1ke^ has left the game (leaving) 22:41:26 <PublicServer> *** Game paused (not enough players) 22:42:02 *** ^Spike^ is now known as ^spike^ 22:45:01 <mixrin> !password 22:45:01 <PublicServer> mixrin: fondle 22:45:21 <PublicServer> *** Game unpaused (enough players) 22:45:23 <PublicServer> *** mixrin joined the game 22:50:23 *** Venxir has quit IRC 22:51:57 *** Wurzel49 has quit IRC 22:55:42 *** ^spike^ has quit IRC 22:56:54 *** Ridayah has quit IRC 23:01:06 *** Ridayah has joined #openttdcoop 23:01:11 *** openttdcoop sets mode: +v Ridayah 23:08:59 <PublicServer> *** mixrin has left the game (connection lost) 23:08:59 <PublicServer> *** Game paused (not enough players) 23:09:26 <PublicServer> *** ShadniX has joined spectators 23:14:52 <PublicServer> *** Maza has left the game (leaving) 23:18:01 *** `Fuco`` has joined #openttdcoop 23:18:06 *** openttdcoop sets mode: +v `Fuco`` 23:24:16 *** Fuco has quit IRC 23:48:45 *** X-BT has joined #openttdcoop 23:48:50 *** openttdcoop sets mode: +v X-BT 23:49:52 <PublicServer> *** X-BT joined the game 23:50:46 <Razaekel> !password 23:50:46 <PublicServer> Razaekel: infest 23:50:53 <PublicServer> *** Razaekel joined the game 23:54:12 <PublicServer> *** Razaekel has left the game (leaving) 23:57:45 <PublicServer> *** mixrin joined the game