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01:01:27 *** KenjiE20|LT has joined #openttdcoop 01:01:28 *** ChanServ sets mode: +o KenjiE20|LT 01:01:37 *** KenjiE20 has quit IRC 01:36:09 <PublicServer> *** Thraxian joined the game 01:37:40 <PublicServer> *** Thraxian has joined spectators 01:57:36 *** Fuco has quit IRC 02:14:49 <Zarenor> Hey Thrax 02:15:02 <Zarenor> !password 02:15:03 <PublicServer> Zarenor: elders 02:15:06 <PublicServer> <Thraxian> howdy 02:15:19 <PublicServer> *** ZarenorDarkstalker joined the game 02:15:28 <PublicServer> *** Thraxian has joined company #1 02:15:29 <PublicServer> *** Game unpaused (enough players) 02:15:39 <PublicServer> <ZarenorDarkstalker> Up for building this netork? 02:15:43 <PublicServer> <ZarenorDarkstalker> *network 02:15:44 <PublicServer> <Thraxian> sure - you on TS? 02:15:52 <PublicServer> <ZarenorDarkstalker> in a sec I will be 02:34:18 *** KenjiE20|LT has quit IRC 03:15:36 <atdt_> hello 03:15:42 *** atdt_ is now known as atdt 03:16:04 <atdt> !password 03:16:05 <PublicServer> atdt: tycoon 03:16:12 <PublicServer> *** atdt joined the game 03:16:18 <PublicServer> <ZarenorDarkstalker> Hey AT 03:16:48 <PublicServer> <atdt> hey 03:16:54 <PublicServer> <atdt> so what needs doing? 03:17:17 <PublicServer> <ZarenorDarkstalker> we're working on a SLH 03:17:37 <PublicServer> <ZarenorDarkstalker> and other than that.... checking of BBHs and main stations 03:18:10 <PublicServer> <atdt> i'm gonna go ahead and drop the power plant and steel mill 03:18:17 <PublicServer> <ZarenorDarkstalker> not yet 03:18:21 <PublicServer> <atdt> k 03:18:22 <PublicServer> <ZarenorDarkstalker> need something running to them 03:18:29 <PublicServer> <atdt> oh yeah lol 03:18:42 <PublicServer> <atdt> wheres your slh? 03:18:48 <PublicServer> <ZarenorDarkstalker> near fact 03:18:56 <PublicServer> <atdt> ah 03:19:13 <PublicServer> <atdt> i'm going to drop an SLH as well 03:19:28 <PublicServer> <ZarenorDarkstalker> go for it, find somewhere and go at it 03:36:01 <PublicServer> <atdt> im tired 03:36:12 <PublicServer> <atdt> this slh is half done but i'm goin to bed 03:36:17 <PublicServer> <atdt> gnight gentlemen 03:36:22 <PublicServer> <ZarenorDarkstalker> night 03:36:28 <PublicServer> <ZarenorDarkstalker> just sign it WIP 03:36:48 <PublicServer> *** atdt has left the game (leaving) 03:48:51 <FiCE> !password 03:48:51 <PublicServer> FiCE: steaks 03:49:02 <PublicServer> *** FiCE joined the game 03:49:16 <PublicServer> <Thraxian> heya FiCE 03:49:20 <PublicServer> <FiCE> hey 03:49:31 <PublicServer> <ZarenorDarkstalker> Hey FiCE 03:49:52 <PublicServer> <FiCE> looks like all the hard work is done (yay!) :D 03:51:50 <PublicServer> <FiCE> it's going to be hard to fit SLH's in here 04:05:11 *** themroc- has quit IRC 04:44:09 <PublicServer> *** Thraxian has left the game (connection lost) 04:44:37 <PublicServer> *** Thraxian joined the game 04:45:45 <Zarenor> !tunnels 3 16 04:45:46 <PublicServer> Zarenor: You need 4 tunnels/bridges for trainlength 3 and gap 16. 04:54:09 *** drips has joined #openttdcoop 04:54:16 <drips> !password 04:54:16 <PublicServer> drips: cloaks 04:54:30 <PublicServer> *** drips joined the game 04:57:20 <PublicServer> *** drips has left the game (leaving) 04:57:21 *** drips has quit IRC 04:59:55 <PublicServer> *** Thraxian has left the game (connection lost) 05:00:14 <PublicServer> *** Thraxian joined the game 05:01:49 <PublicServer> *** Thraxian has left the game (connection lost) 05:02:13 <PublicServer> *** Thraxian joined the game 05:09:04 *** jonde has joined #openttdcoop 05:11:26 <jonde> !password 05:11:26 <PublicServer> jonde: wowing 05:13:02 <jonde> !password 05:13:02 <PublicServer> jonde: threes 05:13:17 <PublicServer> *** jondisti joined the game 05:15:33 <PublicServer> <jondisti> wow... this has been fast 05:32:34 *** Thraxian has joined #openttdcoop 05:32:34 *** ChanServ sets mode: +o Thraxian 05:32:47 <Thraxian> !setdef 05:32:48 <PublicServer> *** Thraxian has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 05:46:58 *** Thraxian has left #openttdcoop 06:19:00 <PublicServer> *** Thraxian has left the game (connection lost) 06:21:40 <PublicServer> *** ZarenorDarkstalker has joined spectators 06:23:57 *** Polygon has joined #openttdcoop 06:40:42 *** mixrin has joined #openttdcoop 06:44:14 *** Xaroth_ has joined #openttdcoop 06:46:05 *** ^Spike^ has joined #openttdcoop 06:46:06 *** ChanServ sets mode: +o ^Spike^ 06:46:57 *** Xaroth has quit IRC 07:02:03 *** Polygon has quit IRC 07:13:38 *** ODM has joined #openttdcoop 07:13:39 *** ChanServ sets mode: +o ODM 07:15:40 *** Xaroth_ is now known as Xaroth 07:21:53 *** Webster has joined #openttdcoop 07:21:54 *** ChanServ sets mode: +o Webster 07:22:38 <PublicServer> *** jondisti has joined spectators 07:22:39 <PublicServer> *** Game paused (not enough players) 07:24:22 <PublicServer> *** jondisti has joined company #1 07:24:22 <PublicServer> *** Game unpaused (enough players) 07:27:11 <PublicServer> *** jondisti has joined spectators 07:27:11 <PublicServer> *** Game paused (not enough players) 07:32:21 *** Nickman_87 has joined #openttdcoop 08:16:50 <PublicServer> *** jondisti has left the game (leaving) 08:26:18 *** Spuuukie has joined #openttdcoop 08:31:06 <Nickman_87> !players 08:31:08 <PublicServer> Nickman_87: Client 272 is ZarenorDarkstalker, a spectator 08:31:08 <PublicServer> Nickman_87: Client 276 (Orange) is FiCE, in company 1 (Daninghall Transport) 09:16:51 <Spuuukie> !passsword 09:16:55 <Spuuukie> !password 09:16:55 <PublicServer> Spuuukie: rifles 09:17:03 <PublicServer> *** Spuuukie joined the game 09:17:25 <PublicServer> <Spuuukie> hi 09:19:58 *** Nickman_87 has quit IRC 09:26:12 <PublicServer> <FiCE> hi 09:28:56 <PublicServer> <Spuuukie> mind if connect some primarys? 09:30:38 <PublicServer> *** Spuuukie has joined company #1 09:30:39 <PublicServer> *** Game unpaused (enough players) 09:47:27 <PublicServer> <FiCE> nope :) 09:47:32 <PublicServer> *** Spuuukie has joined spectators 09:47:32 <PublicServer> *** Game paused (not enough players) 09:48:03 <PublicServer> *** Spuuukie has joined company #1 09:48:04 <PublicServer> *** Game unpaused (enough players) 10:00:06 <PublicServer> *** Spuuukie has joined spectators 10:00:06 <PublicServer> *** Game paused (not enough players) 10:11:52 <PublicServer> *** Spuuukie has left the game (leaving) 10:19:36 *** [1]Blue has joined #openttdcoop 10:20:03 <[1]Blue> !password 10:20:03 <PublicServer> [1]Blue: torsos 10:20:14 <PublicServer> *** Game unpaused (enough players) 10:20:14 <PublicServer> *** Player joined the game 10:20:14 <Webster> Player, please change your in game nick 10:20:36 <PublicServer> *** Player has left the game (leaving) 10:20:37 <PublicServer> *** Game paused (not enough players) 10:21:08 <PublicServer> *** Blue joined the game 10:27:49 *** Spuuukie has quit IRC 10:30:14 *** Spuuukie has joined #openttdcoop 10:49:08 <PublicServer> *** Blue has left the game (leaving) 10:52:30 <[1]Blue> Hey everyone 10:52:56 <[1]Blue> I have a question about the Pro Zone games 10:53:08 <[1]Blue> Is anyone here who could help me? 10:53:46 *** TrainzStoffe has joined #openttdcoop 10:54:11 <planetmaker> yup 10:54:26 *** Stoffe has quit IRC 10:54:26 *** TrainzStoffe is now known as Stoffe 10:54:27 <planetmaker> But generally a good idea is: ask the question. 10:54:43 <planetmaker> Don't ask whether you may ask a question or whether there might be one how could answer a question 10:54:47 <[1]Blue> :P sorry... here it comes 10:54:53 <planetmaker> We cannot know the answer to the latter, if we don't know the question 10:55:14 <planetmaker> s/how/who/ 10:55:18 <[1]Blue> I would like to join a PS game just to watch, not to play... How do i do that? 10:55:29 <planetmaker> PS is our PublicServer 10:55:33 <planetmaker> @quickstart 10:55:35 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 10:55:46 <[1]Blue> Sorry, I meant Pro Zone game 10:55:52 <planetmaker> The Public Server is open to every one. How to join is ... ^ 10:55:59 <[1]Blue> I did manage to watch a PSG though 10:56:01 <planetmaker> You're invited on the ProZone by us 10:56:31 <planetmaker> and that will not happen unless you proved to play well on the PublicServer. 10:57:00 <[1]Blue> But can't I just watch you guys playing in the Pro Zone, or do I have to be scouted for that too? 10:57:03 <planetmaker> Though most games are played on our PublicServer 10:57:13 <planetmaker> Oh, yes, of course, you can watch :-) 10:57:25 <[1]Blue> Well... How do I join? 10:57:28 <planetmaker> But there's one problem: we don't play too often... 10:57:40 <planetmaker> afaik it should be possible to just join the server 10:57:43 <[1]Blue> I can only find info on the current PSG ... 10:58:12 <planetmaker> ps.openttdcoop.org:3982 10:58:19 <planetmaker> ^ pro Zone server 10:58:25 <[1]Blue> ok, thnx... i'll give it a try:) 10:58:42 <[1]Blue> does it matter which version of OTTD i use? 10:59:04 <planetmaker> ... of course 10:59:18 <[1]Blue> where can i find the version? 10:59:22 <planetmaker> you always have to use exactly the same version as the server 10:59:29 <[1]Blue> or is it the same as for the current PSG? 10:59:48 <planetmaker> yes 10:59:54 <[1]Blue> ok, thnx! 11:00:12 <PublicServer> *** Blue has left the game (connection lost) 11:07:26 <[1]Blue> hmmm... I added the server for Pro Zone to the list and OTTD finds it :D 11:08:10 <[1]Blue> But I first added a server with a typo and now OTTD gets 'stuck' every few seconds... 11:08:32 <[1]Blue> Is that due to an unknown server in the list or something else? 11:09:00 <[1]Blue> If it is due to the wrong server I added, how do I delete it from the list? (The delete button seems to be missing) 11:12:00 *** Chris_Booth has joined #openttdcoop 11:13:02 <planetmaker> dunno. it shouldn't bother if there's a server which is unreachable. 11:14:10 <[1]Blue> ...strange 11:14:45 <[1]Blue> I just hope OTTD doesn't jam while I'm playing. (I know... I'm gonna watch a lot first ;) ) 11:17:13 <Chris_Booth> hello 11:17:17 <planetmaker> Moin Chris_Booth 11:17:23 <[1]Blue> Hey Chris 11:18:04 <planetmaker> [1]Blue, my personal guess would be that you learn more on the PublicServer 11:18:15 <planetmaker> It's the server frequented WAY more than the ProZone 11:19:15 <[1]Blue> Yeah I know, but I would also like to study the more complex networks built on ProZone 11:19:56 <Ammler> [13:07] <[1]Blue> If it is due to the wrong server I added, how do I delete it from the list? (The delete button seems to be missing) <-- from the openttd.cfg, when openttd is off 11:20:14 <[1]Blue> Haha, thnx Ammler :D 11:20:28 <Ammler> ? 11:20:38 <Ammler> wasn't meant to be funny :-P 11:21:07 <[1]Blue> Bit of a late reaction, but thnx anyway, I'll do that 11:21:30 <Ammler> 11 mins isn't late in IRC :-) 11:21:47 <Ammler> 11 hours might be 11:22:03 <[1]Blue> Ah okay, i'm kinda new to the whole IRC thing ;) 11:22:13 <Mark> morning folks 11:22:22 <Spuuukie> hi mark 11:22:25 <Ammler> not everyone on the userlist is watching here all the time. 11:22:26 <[1]Blue> And top of the morning to you too Mark 11:24:22 <Ammler> planetmaker: [1]Blue, it isn't possible to watch a pro game, btw., well not without invite. 11:24:25 <Mark> !password 11:24:25 <PublicServer> Mark: reined 11:24:29 <[1]Blue> I noticed the in the current PSG, the players first built a ML to several locations on the map where Factory/Sawmill/Oil Ref should be later in the game... 11:24:30 <PublicServer> *** Game unpaused (enough players) 11:24:32 <PublicServer> *** Mark joined the game 11:24:56 <planetmaker> oh, then we changed that. Sorry 11:25:00 <PublicServer> *** Mark has left the game (leaving) 11:25:00 <PublicServer> *** Game paused (not enough players) 11:25:04 <[1]Blue> Is it always done that way, or do they sometimes use existing industries instead of building them later on between tha statoins? 11:25:19 <Ammler> yeah the company_pw patch doesn't work anymore 11:25:54 <Ammler> and with the ingame move, it would be a hassle 11:25:56 <Mark> [1]Blue: have you read the quickstart? 11:26:23 <[1]Blue> yeah, multiple times ... and almost everything else on the wiki's 11:26:33 <PublicServer> *** Game paused (not enough players) 11:26:43 <Mark> then i dont think we have to answer that question 11:27:03 <Mark> !password 11:27:03 <PublicServer> Mark: reined 11:27:09 <PublicServer> *** Mark joined the game 11:27:09 <Ammler> planetmaker: of course, you can give someone the pw to join, no issue with that. 11:27:32 <planetmaker> :-) 11:27:35 <Ammler> (doesn't need to be a pro, as long as he is a spec) 11:27:46 <[1]Blue> Oh goodies :D:D 11:27:55 <Chris_Booth> Ammler: you need a password to join pz? 11:28:08 <Ammler> you don't? 11:28:17 <Chris_Booth> not to get into the IRC 11:29:01 <PublicServer> *** Blue has left the game (connection lost) 11:29:09 <Mark> !unpause 11:29:09 <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.) 11:29:09 <PublicServer> *** Game unpaused (enough players) 11:29:40 <PublicServer> *** Mark has joined spectators 11:29:40 <PublicServer> *** Game paused (not enough players) 11:29:40 <Spuuukie> !password 11:29:40 <PublicServer> Spuuukie: snaked 11:29:42 <Mark> !auto 11:29:43 <PublicServer> *** Mark has enabled autopause mode. 11:29:52 <PublicServer> *** Spuuukie joined the game 11:30:24 <[1]Blue> !password 11:30:24 <PublicServer> [1]Blue: snaked 11:30:47 <PublicServer> *** Blue joined the game 11:30:55 *** KenjiE20 has joined #openttdcoop 11:30:56 *** ChanServ sets mode: +o KenjiE20 11:30:57 <PublicServer> <Spuuukie> hmmm should i rename the stations i build at the primarys? 11:30:57 <PublicServer> *** Game unpaused (enough players) 11:30:57 <PublicServer> *** Chris Booth joined the game 11:31:23 <PublicServer> <Mark> only if you want to 11:31:37 <PublicServer> *** FiCE has left the game (connection lost) 11:31:41 <FiCE> !password 11:31:42 <PublicServer> FiCE: snaked 11:31:51 <PublicServer> <Mark> i got rid of the wagon speed limits 11:32:06 <PublicServer> *** FiCE joined the game 11:32:13 <PublicServer> <Chris Booth> aaah that sucks mark 11:32:14 <PublicServer> <Spuuukie> k... made my first steps in coop :D 11:32:24 <PublicServer> <Chris Booth> wagon limit could have been fun 11:32:42 <PublicServer> <Mark> your ideas of fun are a bit off 11:32:53 <PublicServer> <Chris Booth> no they are not 11:32:58 <PublicServer> <Mark> right 11:33:25 <PublicServer> <Chris Booth> different speed limits are fun to try and cope with 11:33:34 <[1]Blue> So if I understand correctly, I CAN get a password to WATCH a PSG, bur I CAN'T get the password to watch a ProZone game unless someone tells me what the password is?? 11:33:34 <PublicServer> <Mark> not at all 11:33:53 <Mark> [1]Blue: the password changes every 10 minutes 11:33:58 <Mark> you might have missed that part :P 11:34:22 <[1]Blue> I know it changes and I know I can get the password for a PSG by typing '!password' 11:34:38 <PublicServer> <Chris Booth> its the same in pz 11:34:57 <PublicServer> *** Blue has left the game (leaving) 11:35:07 <[1]Blue> !password 11:35:07 <PublicServer> [1]Blue: snaked 11:35:52 <[1]Blue> OTTD keeps telling me 'Network connection lost' after I enter the password for watching on the ProZone :( 11:36:08 <KenjiE20> same system, different passwords 11:36:23 <KenjiE20> and you've not been invited to PZ yet 11:36:49 <[1]Blue> So I DO have to be invited even to watch the PZ game? 11:37:39 <Chris_Booth> seriously pz game take years to finish 11:37:52 <Chris_Booth> as such slow progress so its not worth watchig them 11:37:56 <KenjiE20> to watch them live yes 11:38:13 <[1]Blue> It takes years to finish in human years??? 11:38:13 <KenjiE20> nothing to stop you from grabbing an autosave from the public_html 11:38:25 <KenjiE20> figure of speech Blue 11:38:43 <Chris_Booth> [1]Blue: we have only had 8 games in 2 years 11:39:07 <[1]Blue> Yeah, I saw the end saved games fromthe archives 11:40:02 <[1]Blue> !password 11:40:02 <PublicServer> [1]Blue: snaked 11:40:10 <PublicServer> *** Blue joined the game 11:40:17 <KenjiE20> tbh, PS is a more interesting place to play most of the time, but occasionally the 'pro's get sick of silly little things and take it out on PZ :P 11:41:57 <FiCE> yeah no one plays there anymore because the experts (such as myself) aren't there 11:42:27 <PublicServer> <Chris Booth> fice you are an expert now? 11:42:31 <PublicServer> <FiCE> lol 11:42:38 <PublicServer> <FiCE> overnight 11:43:04 <PublicServer> <FiCE> I saw one of your stations and it changed my life :p 11:43:20 <PublicServer> <Chris Booth> ooh you worked out how not to build then 11:43:43 <PublicServer> <FiCE> I already knew that :p 11:53:26 <PublicServer> <Chris Booth> BBL i got to go to uni 11:53:30 <PublicServer> *** Chris Booth has joined spectators 11:53:52 <[1]Blue> Are you going to use Frunville West and Wredinghead North (both Farms) as pickups for both Grain and Livestock, or are you going to use 1 for grain and the other for livestock? 11:54:30 <[1]Blue> (near SLH 02) 11:54:37 <KenjiE20> most likely one for each cargo, walked in such a way to pick up from both farms 11:55:05 <KenjiE20> that's a common way if two farms are really close 11:55:23 <[1]Blue> Like, you're going to use feeders for the two cargos? 11:55:43 <PublicServer> <Spuuukie> uppps... i didnt know that... 11:55:48 <KenjiE20> doubtful, we hardly use feeders 11:56:10 <PublicServer> <Spuuukie> i just builded a station next to each farm 11:56:15 *** V453000 has joined #openttdcoop 11:56:20 <KenjiE20> yea, farm cargo needs to be split 11:56:23 <V453000> hi 11:56:36 <[1]Blue> But they are intended to handle just 1 type of cargo? 11:56:47 <KenjiE20> or you end up with grain bocking livestock or viseversa 11:56:54 <KenjiE20> blocking* 11:57:10 <[1]Blue> that would mean that 1 station can only get cargo from 1 farm... 11:57:16 <PublicServer> <Spuuukie> so, fixed it 11:57:21 <[1]Blue> at leastm if u don't use feeders... 11:57:29 <KenjiE20> "@KenjiE20 | most likely one for each cargo, walked in such a way to pick up from both farms" 11:58:20 <KenjiE20> obv. depending how close they are, walking is generally accepted if they're on top of each other 11:58:36 <[1]Blue> What is 'walking'?? 11:58:44 <V453000> !info 11:58:45 <PublicServer> V453000: #:1(Orange) Company Name: 'Daninghall Transport' Year Founded: 1970 Money: 999600916 Loan: 0 Value: 999690706 (T:0, R:0, P:4, S:0) unprotected 11:58:53 <KenjiE20> @stationwalking 11:58:53 <Webster> The act of creating a station in two spots by adding and removing connecting sections, see: http://www.openttdcoop.org/wiki/Stationwalk 11:59:06 <V453000> oh a new game I see 11:59:08 <KenjiE20> aka distand join 11:59:13 <KenjiE20> distant* 11:59:20 <[1]Blue> thnx 4 the wiki link :) 11:59:25 <KenjiE20> V; it's in the topic you know? 11:59:29 <[1]Blue> Looove wiki's :P 11:59:45 <V453000> I didnt remember the number whether the last one was 162 or 3 12:00:14 <[1]Blue> Yeah, but i read a LOT of wiki's on TTD, OTTD and OTTDCOOP 12:00:19 <[1]Blue> last one was 163 12:00:43 <V453000> this is 163 12:01:57 <V453000> the only badass thing about openttd is that I have about 15 versions of it because sometimes I keep the older ones :o 12:02:50 <[1]Blue> then use OpenTTD Auto Update 2.0 ;) 12:03:37 <[1]Blue> Really handy program when maintaining and playing multiple versions of the game 12:04:45 <V453000> oh 12:04:50 <V453000> gotta check that 12:05:25 <Spuuukie> hmmm i use svn.... checkout the version i want and compile ist... the precompiled versions arent working at my system 12:06:08 <[1]Blue> just make sure to put the original data files (from the CD-ROM) in a shared dir (My Docs/OpenTTD/Data) so you don't have to copy them again for each game 12:06:14 <[1]Blue> the same goes for all the GRF's 12:06:15 <KenjiE20> yea, precomp'ed linux versions rely on libicu, which seems to be only shipped on debian 12:06:40 <Spuuukie> on fedora too... but in an unusable version 12:07:27 <KenjiE20> either way, annoying, since it makes the generic, not 12:08:44 <V453000> there is some special money cheat or am I only so lucky that I see company money as 99600916 in the info? :D 12:08:57 <V453000> *999... 12:09:22 <[1]Blue> Btw, do you guys see '[1]' in front of my name when I type a message? 12:09:29 <V453000> yeah 12:09:39 <Spuuukie> KenjiE20: i always thought its a fedora specific problem... because they take always the latest beta version 12:10:25 <KenjiE20> not really, it's more the compile farm should compile without libicu 12:13:55 <Ammler> at least for generic linux bin 12:14:02 <Ammler> that isn't really generic 12:14:08 <KenjiE20> :) 12:14:33 <KenjiE20> the generic is a .deb without the .deb :P 12:14:37 <Ammler> it is a generic debian build, which you can also get as deb already, so kinda useless. 12:14:54 <KenjiE20> out! get out of my head! 12:15:18 <Ammler> :-) 12:15:34 *** jonde has quit IRC 12:15:44 <Ammler> well, Mark can use it :-) 12:16:02 <KenjiE20> yeah but he's essentially on deb :P 12:16:14 <KenjiE20> only a slightly naffer version :P 12:16:22 <hylje> naf naf 12:17:18 <hylje> i think the generic binary should statically compile everything or at least ship with all the libraries it expects to use 12:18:26 <KenjiE20> "[1]Blue | Btw, do you guys see '[1]' in front of my name when I type a message?" <-- yes, Hydra put's it there if it can't take the original nick 12:19:03 <KenjiE20> puts* 12:19:31 <[1]Blue> Does that mean my original nick is already taken? 12:20:01 <KenjiE20> yes 12:20:12 <[1]Blue> Ah ok, thnx 12:20:17 <V453000> could mean that you connected twice? 12:20:21 <KenjiE20> yes, and he's registered 12:20:42 <V453000> happens to me sometimes that I have [1] behind the nick when I disconnect and reconnect fast 12:20:43 <KenjiE20> so 'Blue' ain't going to be available anytime soon 12:20:55 <V453000> :) 12:21:06 <[1]Blue> I only have 1 IRC connection open though 12:21:22 <V453000> yes, it is as Kenji says 12:21:42 <[1]Blue> Ok, thnx guys 12:22:12 <[1]Blue> I need some confirmation on something I read on the wiki ragarding catchment area's... 12:22:29 <V453000> I am brutal noob on IRC ... 12:23:05 <[1]Blue> Is it true I only need 1 square of a catchment area to cover an industry in order ro receive the full production in that station (when no other statoins are present)? 12:23:18 <V453000> yes 12:23:44 <V453000> oh you meant these catchment areas :) 12:23:50 <V453000> yes its true 12:24:12 <[1]Blue> But I might need to find a specific square of the industry in order to be able to deliver a certain good to that station? 12:24:31 <V453000> yes 12:24:40 <V453000> secondaries might require more 12:24:49 <V453000> but that is not much of an issue, is it? 12:25:39 <PublicServer> *** Chris Booth has left the game (connection lost) 12:25:49 <[1]Blue> thanks for the clear-up :) 12:26:03 <V453000> no problem, feel free to ask for more 12:27:27 <V453000> !password 12:27:27 <PublicServer> V453000: scalps 12:27:38 <planetmaker> [1]Blue, the password for the PZ server is obtained in #openttdcoop.pro :-) 12:27:58 <Spuuukie> damn my farm is gone :( 12:27:59 <[1]Blue> Thnx planetmaker 12:28:00 <V453000> oh 12:28:08 <V453000> !password 12:28:09 <PublicServer> V453000: exacts 12:28:09 <[1]Blue> Yes spuuukie, I saw it happening:P 12:28:31 <PublicServer> *** V453000 joined the game 12:28:37 <Spuuukie> i was afk... 12:29:56 <PublicServer> *** V453000 has left the game (leaving) 12:30:04 *** TrainzStoffe has joined #openttdcoop 12:30:07 <V453000> hmmm ... 12:30:13 <V453000> strange game this one 12:30:40 <[1]Blue> I can't find the channel #openttdcoop.pro :'( 12:31:34 <V453000> what do you need it for? 12:31:40 *** Stoffe has quit IRC 12:31:40 *** TrainzStoffe is now known as Stoffe 12:33:04 <[1]Blue> just wanted to inspect the current PZ game 12:33:26 <[1]Blue> planetmaker just told me i could get the password from that channel... 12:33:57 <Mark> yes but you're not allowed to 12:34:09 <Mark> so you'll have to ask a pro to be able to watch once 12:34:20 <planetmaker> I invited him 12:34:24 <[1]Blue> Hmmm to bad 12:34:51 <planetmaker> just type "/join #openttdcoop.pro" and you should be there, [1]Blue 12:35:12 <[1]Blue> Yeah, I'm in 12:35:14 <[1]Blue> thnx a bunch 12:35:24 <PublicServer> *** Blue has left the game (leaving) 12:36:45 <[1]Blue> But don't worry, I'm gonna watch first, then play some games on my own... I'm not going to ruin any of your genius plans ;) 12:37:51 <PublicServer> *** Spuuukie has left the game (leaving) 12:37:51 <PublicServer> *** Game paused (not enough players) 12:39:49 <[1]Blue> Can anyone tell me what MSH stands for? 12:39:58 <Spuuukie> main station hub 12:40:00 <planetmaker> @msh 12:40:00 <Webster> Main Station Hub, see: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/ 12:40:18 <V453000> what is the current PZ game? 12:44:12 <V453000> just wondering if I can find the PZ games in some archive ... the PZG archive on wiki isnt complete, is it? 12:44:27 <KenjiE20> semi 12:44:40 <KenjiE20> http://ps.openttdcoop.org/prozone 12:44:51 <KenjiE20> ^ that *should* get you to the auutosaves 12:44:53 <KenjiE20> -u 12:45:11 <V453000> Fatal error: Call to undefined function OpenTTDLib_Page_Detail_Info() in /home/openttdcoop/website/blog/wp-content/themes/dark_4coop/ActualGame.php on line 71 12:45:12 <V453000> :D 12:45:24 <V453000> the same happens on the PS page 12:45:26 <V453000> dont know why 12:45:29 *** Dr_Jekyll has joined #openttdcoop 12:45:46 <KenjiE20> n 12:45:50 <KenjiE20> http://ps.openttdcoop.org/prozone/save/ 12:45:54 <KenjiE20> silly putty 12:46:09 <V453000> wow nice 12:46:10 <V453000> thanks 12:46:54 <KenjiE20> those pages have been broke since the site move 12:47:05 <V453000> oh 12:47:26 <V453000> true that it worked some time ago :< 12:50:07 <V453000> anyways ... were there played any other PZ games than # 1 to 8? 12:50:27 *** Wolle has quit IRC 12:51:08 <[1]Blue> I don't beleive there have been more PZ games V453000 12:51:15 <V453000> me neither 12:51:17 <V453000> just asking 12:51:40 <[1]Blue> The current game is # 9 12:51:52 <[1]Blue> Think that's pretty definitive 12:52:00 <V453000> :) 12:55:41 <V453000> goddamn, two more lessons at school today :// 13:00:51 <Spuuukie> !players 13:00:52 <PublicServer> Spuuukie: Client 294 is ZarenorDarkstalker, a spectator 13:00:53 <PublicServer> Spuuukie: Client 305 (Orange) is FiCE, in company 1 (Daninghall Transport) 13:00:53 <PublicServer> Spuuukie: Client 297 is Mark, a spectator 13:01:15 *** Thraxian|Work has joined #openttdcoop 13:01:16 *** ChanServ sets mode: +o Thraxian|Work 13:01:48 <Ammler> KenjiE20: that is a task for ^Spike^ ;-) 13:02:03 <Ammler> (fixing openttdlib) 13:02:06 <Zarenor> !password 13:02:06 <PublicServer> Zarenor: tenser 13:02:14 <KenjiE20> :P 13:02:17 <PublicServer> *** ZarenorDarkstalker joined the game 13:02:24 * Zarenor is sick skipping class.. woot... ugh 13:02:33 <KenjiE20> or we could shove those pages onto the upcoming portal 13:02:43 <PublicServer> *** ZarenorDarkstalker has joined company #1 13:02:44 <PublicServer> *** Game unpaused (enough players) 13:02:46 <KenjiE20> since that's already hooking and caching ottdlib stuff 13:03:04 <PublicServer> <ZarenorDarkstalker> Mark: you said you fixed wagon speed limits? 13:03:19 <PublicServer> *** Thraxian|Work joined the game 13:05:19 <PublicServer> <ZarenorDarkstalker> Thrax: we lost a farm 13:05:45 <Spuuukie> we lost more 13:05:54 <PublicServer> <Thraxian|Work> we can rebuild it 13:05:57 <PublicServer> <Thraxian|Work> and we WILL 13:06:09 <Spuuukie> thats the spirit ;) 13:06:14 <PublicServer> <ZarenorDarkstalker> I'd not be surprised.. and I know.. hence me notifying you of this fact 13:06:28 <PublicServer> <ZarenorDarkstalker> Going to see about running the wood trains though 13:06:29 <PublicServer> <Thraxian|Work> that's why I signed them - just in case :) 13:06:52 <PublicServer> <ZarenorDarkstalker> so, dare we try the 91 again? 13:06:52 <PublicServer> <Thraxian|Work> yeah - speed limits are fixed 13:06:58 <Spuuukie> !password 13:06:58 <PublicServer> Spuuukie: tenser 13:07:02 <PublicServer> <ZarenorDarkstalker> oh, wait 13:07:11 <PublicServer> *** Spuuukie joined the game 13:07:15 <PublicServer> <ZarenorDarkstalker> 67.. 67 was the one 13:07:33 <PublicServer> <ZarenorDarkstalker> dare we try it? 13:07:41 <PublicServer> <ZarenorDarkstalker> or wait... 13:07:50 <PublicServer> <Thraxian|Work> EE AL6 13:07:53 <PublicServer> <Thraxian|Work> or the AL10 13:08:04 <PublicServer> <ZarenorDarkstalker> I like 10 13:08:05 <PublicServer> <Thraxian|Work> AL10, definitely 13:08:07 <PublicServer> <Thraxian|Work> that's new :) 13:08:09 <PublicServer> <ZarenorDarkstalker> much better... 13:08:30 <PublicServer> <Thraxian|Work> one of those will be sufficient, methinks 13:08:33 <PublicServer> <Thraxian|Work> lots of horses 13:08:40 <PublicServer> <ZarenorDarkstalker> and tons of KN 13:09:17 <PublicServer> <Thraxian|Work> are we making trains now? 13:10:04 <PublicServer> <ZarenorDarkstalker> I figured we may as well 13:10:25 <PublicServer> <ZarenorDarkstalker> all the ML is laid 13:10:36 <PublicServer> <ZarenorDarkstalker> and we've checked for any major gaps 13:10:39 <PublicServer> <Thraxian|Work> won't let me build farm there :( 13:11:06 <PublicServer> <ZarenorDarkstalker> not too hard 13:12:05 <PublicServer> <Thraxian|Work> farm is bacck 13:12:10 <PublicServer> <Thraxian|Work> with two cs :) 13:12:35 <PublicServer> <Thraxian|Work> shoot 13:12:41 <PublicServer> <Thraxian|Work> we need to destroy livestock and rebuild it 13:12:45 <PublicServer> <Thraxian|Work> since it has wood waiting 13:12:54 <PublicServer> <ZarenorDarkstalker> Ah, my bad 13:13:01 <PublicServer> <ZarenorDarkstalker> didn't finalize the orders 13:13:11 <PublicServer> <ZarenorDarkstalker> so just bomb the plat? 13:13:20 <PublicServer> <Thraxian|Work> yup 13:13:24 <PublicServer> <Thraxian|Work> and watch for missing eyecandy 13:13:30 <PublicServer> <Thraxian|Work> ouch :( 13:14:48 *** Fuco has joined #openttdcoop 13:16:01 <PublicServer> <Thraxian|Work> all better? 13:16:03 <PublicServer> <ZarenorDarkstalker> alright 13:16:06 <PublicServer> <Thraxian|Work> except crossings 13:16:07 <PublicServer> <ZarenorDarkstalker> looks like it 13:16:20 <PublicServer> <ZarenorDarkstalker> my bad on that one 13:17:23 <PublicServer> <Thraxian|Work> why did wood train go THAT way? 13:17:30 <KenjiE20> @dts 13:17:30 <Webster> Dumb Train Syndrome, for those times trains do inexplicable things (or a rather good sound system :) 13:17:33 <KenjiE20> :P 13:17:34 <PublicServer> <ZarenorDarkstalker> no idea 13:17:38 <PublicServer> <Thraxian|Work> nice :) 13:17:56 <PublicServer> <Thraxian|Work> bunch of non-e-rail 13:18:27 <PublicServer> <ZarenorDarkstalker> I thought that may happen 13:18:36 <PublicServer> <Thraxian|Work> lost the farm and coal that we made the branch for 13:18:37 <PublicServer> <ZarenorDarkstalker> TIme to build this factory too 13:18:45 <PublicServer> <ZarenorDarkstalker> ick 13:18:54 <PublicServer> <Thraxian|Work> why the inconsistent wagons? 13:18:59 <PublicServer> <Thraxian|Work> on the livestock - that looks bad :( 13:19:04 <PublicServer> <ZarenorDarkstalker> why the different wagons? 13:19:12 <PublicServer> <ZarenorDarkstalker> mkay.. so drop that tanks 13:19:17 <PublicServer> <ZarenorDarkstalker> *the 13:20:06 <PublicServer> <ZarenorDarkstalker> Trying to decide if that's just a bit too long 13:20:26 <PublicServer> <Thraxian|Work> tankers hold MUCH more 13:20:29 <PublicServer> <Thraxian|Work> 175 vs 120 13:20:36 <PublicServer> <ZarenorDarkstalker> ah 13:20:39 <PublicServer> <ZarenorDarkstalker> mkay, then tankers it is 13:20:41 <PublicServer> <Thraxian|Work> vs 128 13:21:02 <PublicServer> <Thraxian|Work> the large ones 13:21:06 <PublicServer> <Thraxian|Work> the small ones hold 150 13:21:10 <PublicServer> <Thraxian|Work> the large hold 175 total 13:21:14 <PublicServer> <Thraxian|Work> you've got the right ones 13:21:17 <PublicServer> <ZarenorDarkstalker> alright 13:21:25 <PublicServer> <ZarenorDarkstalker> then that's a valid train there 13:21:39 <PublicServer> <Thraxian|Work> looks good 13:21:50 <PublicServer> <Thraxian|Work> look at SLH01 depot if you want to compare 13:22:05 <PublicServer> <Thraxian|Work> ctrl drag the first car to the engine to switch out car types... 13:22:11 <[1]Blue> !password 13:22:11 <PublicServer> [1]Blue: dapper 13:22:20 <PublicServer> *** Blue joined the game 13:22:39 <Spuuukie> livestock in a tanker??? 13:22:56 <V453000> oh yeah 13:22:58 <V453000> liquid livestock 13:23:03 <Spuuukie> lol 13:23:22 <PublicServer> <Thraxian|Work> polybulk hopper is 150 grain 13:23:31 <PublicServer> <Thraxian|Work> we're hauling milk from the cattle :( 13:23:37 <PublicServer> <ZarenorDarkstalker> Best deal at 150? 13:24:19 <PublicServer> <Thraxian|Work> 6 has no orders 13:25:00 <V453000> no milk! crushed cows 13:25:13 <PublicServer> <Thraxian|Work> and now livestock station can see the farm 13:25:43 <V453000> nevermind ... seeyou later 13:25:46 *** V453000 has quit IRC 13:26:34 <PublicServer> <ZarenorDarkstalker> Orders look good? 13:26:43 <PublicServer> <Thraxian|Work> yup 13:26:55 <PublicServer> <ZarenorDarkstalker> goodie 13:27:04 <PublicServer> <Thraxian|Work> except no sawmill at wood/oil drop 13:27:05 <PublicServer> <ZarenorDarkstalker> now we've just got to get the "more trains 13:27:19 <PublicServer> <Thraxian|Work> there is now :) 13:27:46 *** themroc- has joined #openttdcoop 13:27:51 <PublicServer> <Thraxian|Work> factory drop doesn't accept stuff 13:28:05 <PublicServer> <Thraxian|Work> does now :) 13:28:22 <PublicServer> <ZarenorDarkstalker> Say, I had gotten interrupted eyecanding the connection 13:30:54 <atdt> !password 13:30:54 <PublicServer> atdt: fluxes 13:31:02 <PublicServer> *** atdt joined the game 13:31:49 <PublicServer> <atdt> oh for christs sake who built a sawmill there 13:32:20 <PublicServer> <Thraxian|Work> where was it supposed to go? I see no sign 13:32:33 <PublicServer> <atdt> there's just enough room for the refinery and sawmill 13:33:05 <PublicServer> <Thraxian|Work> a bit late for that now, isn't it? 13:33:13 <PublicServer> <atdt> yeah... 13:33:42 <PublicServer> <atdt> gah 13:33:45 <PublicServer> *** atdt has left the game (leaving) 13:35:45 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 13:53:02 *** Mark has quit IRC 13:53:03 <PublicServer> *** Mark has left the game (connection lost) 13:54:49 *** Mark has joined #openttdcoop 14:01:34 *** Pogos has joined #openttdcoop 14:01:43 <PublicServer> *** Thraxian|Work has left the game (leaving) 14:01:45 <Pogos> !password 14:01:45 <PublicServer> Pogos: rubble 14:01:53 <PublicServer> *** Player joined the game 14:01:53 <Webster> Player, please change your in game nick 14:01:58 <PublicServer> *** Player has left the game (leaving) 14:02:16 <PublicServer> *** Pogos joined the game 14:02:51 *** Progman has joined #openttdcoop 14:05:11 <PublicServer> *** Pogos has joined company #1 14:05:24 <PublicServer> *** Pogos has left the game (leaving) 14:05:27 *** Pogos has quit IRC 14:11:00 *** Muxy has joined #openttdcoop 14:21:48 *** Muxy has left #openttdcoop 14:22:37 <PublicServer> *** Spuuukie has left the game (leaving) 14:22:37 <PublicServer> *** Game paused (not enough players) 14:27:41 *** TrainzStoffe has joined #openttdcoop 14:31:16 <Seppel> !password 14:31:16 <PublicServer> Seppel: pacing 14:31:21 <PublicServer> *** Game unpaused (enough players) 14:31:23 <PublicServer> *** Sepp joined the game 14:34:38 *** Stoffe has quit IRC 14:34:38 *** TrainzStoffe is now known as Stoffe 14:41:49 <Chris_Booth> !password 14:41:50 <PublicServer> Chris_Booth: pacing 14:42:10 <PublicServer> *** Chris Booth joined the game 14:42:20 <Spuuukie> !password 14:42:20 <PublicServer> Spuuukie: pacing 14:42:30 <PublicServer> *** Spuuukie joined the game 14:43:08 <[1]Blue> I included 14 GRF station sets in my SP game, but roughly half of the station 'buildings' are grey in the build menu... 14:43:09 <[1]Blue> Does anyone have an idea why I can't build them? 14:43:34 <Ammler> introduction date 14:43:41 <KenjiE20> ^ 14:43:46 <[1]Blue> Good, thnx 14:44:02 <Ammler> some stations need also a special size 14:44:03 <[1]Blue> I was affraid it might be some compatibility problem... :D 14:44:19 <KenjiE20> you get a nice red box when that happens 14:44:49 <[1]Blue> Some sizes are indeed mentioned next to the station 'name' in the menu 14:44:52 <Ammler> adding station grfs isn't a issue, removing them after might crash the game. 14:45:47 <PublicServer> *** FiCE has joined spectators 14:45:50 <KenjiE20> some won't show sizes, but will grey out the tile boxes underneath, they won't grey out the name itself though 14:46:11 <PublicServer> <Chris Booth> helllo again 14:46:11 <Ammler> (so you should archive the grfs with your saves) 14:46:38 <Ammler> or use bananas and coop pack) 14:47:42 <Ammler> well, technically, you aren't allowed to use the coop pack for local games ;-) 14:48:47 <[1]Blue> Oops :o 14:52:24 <PublicServer> *** Sepp has left the game (leaving) 14:53:57 <[1]Blue> [16:45] <@KenjiE20> some won't show sizes, but will grey out the tile boxes underneath, they won't grey out the name itself though 14:53:57 <[1]Blue> [16:46] <+PublicServer> <Chris Booth> helllo again 14:53:57 <[1]Blue> [16:46] <@Ammler> (so you should archive the grfs with your saves) 14:53:57 <[1]Blue> [16:46] <@Ammler> or use bananas and coop pack) 14:54:05 <[1]Blue> sorry... 14:54:28 <Spuuukie> hello ;) 14:54:30 <[1]Blue> kenji, what do you mean by the first sentence I copied? 14:54:47 <[1]Blue> ...'will grey out boxes underneath' 14:55:10 <Ammler> the small boxes with the size numbers 14:55:16 <KenjiE20> those tile boxes underneath? yeah it'll grey those out, for invalid sizes 14:56:24 <[1]Blue> Ah yes, I see 14:58:42 <[1]Blue> Another question: Are the road tiles in the station menu functional or just eyecandy? 14:58:55 *** TrainzStoffe has joined #openttdcoop 14:59:32 <KenjiE20> if you turn on transparency, they have rails underneath 15:02:57 *** jonde has joined #openttdcoop 15:03:47 <jonde> !password 15:03:47 <PublicServer> jonde: pulley 15:03:49 <PublicServer> <Chris Booth> Why are we using AL 10? 15:03:55 <PublicServer> <Chris Booth> and not GEC class 91 15:03:56 <PublicServer> *** jondisti joined the game 15:04:13 <[1]Blue> SLH WIP 15:04:17 <[1]Blue> Wood trains jamming 15:04:33 <PublicServer> <Chris Booth> not any more 15:04:34 <KenjiE20> why are there trains in a WIP? 15:04:51 <[1]Blue> I don't know ... Just observing... 15:04:56 <PublicServer> <Chris Booth> the trains are on the ML 15:05:05 <PublicServer> <Chris Booth> the SLH is WIP 15:05:07 <PublicServer> <jondisti> doesn't look WIP anymore 15:05:10 <KenjiE20> let me rephrase 15:05:16 <PublicServer> <Chris Booth> but didnt leave the ML in a complete state 15:05:17 <KenjiE20> why are they not bypassing a work zone 15:05:46 <PublicServer> <Chris Booth> as atdt 15:05:47 <PublicServer> <Chris Booth> not me 15:06:23 *** Stoffe has quit IRC 15:06:27 <PublicServer> <Chris Booth> shall i make trains GEC class 91 (225km/h) rather than AL10 160 km/h 15:06:41 *** Stoffe has joined #openttdcoop 15:07:04 <PublicServer> <Spuuukie> well, i vote for the fast ones ;) 15:07:23 <KenjiE20> make sure they're doubled, we know the 91 is a little underpowered for cargo 15:07:32 <PublicServer> *** Chris Booth has left the game (connection lost) 15:07:48 <KenjiE20> or not 15:07:51 <Chris_Booth> at tl3 is should be fine 15:07:58 <KenjiE20> it's not 15:07:58 <Chris_Booth> !password 15:07:59 <PublicServer> Chris_Booth: pulley 15:08:01 <PublicServer> <jondisti> i think it is ok to remove steel pickup exit which is going to west? 15:08:05 <KenjiE20> go back about 3 games 15:08:17 <Chris_Booth> 6k BHP isnt fine with TL3? 15:08:29 <KenjiE20> @psgsave 160 15:08:29 <Webster> PSG 160 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_151_-_160#gameid_160 15:08:40 <KenjiE20> ^ not enough TE for decent acceleration 15:08:57 <PublicServer> *** Razaekel joined the game 15:08:57 <PublicServer> *** Chris Booth joined the game 15:08:59 <KenjiE20> they spend about 50 tiles speeding up, and slow on any climbs more than 1 tile 15:09:24 <[1]Blue> [16:59] <@KenjiE20> if you turn on transparency, they have rails underneath 15:09:34 <[1]Blue> so the rails are functional, but the roads itself? 15:09:35 <PublicServer> *** Chris Booth has left the game (connection lost) 15:09:48 <PublicServer> <Razaekel> roads nonfucntional 15:09:52 <[1]Blue> ok, thnx 15:10:23 <atdt> !password 15:10:24 <PublicServer> atdt: pulley 15:10:45 <PublicServer> <Razaekel> wtf 15:10:50 <PublicServer> *** atdt joined the game 15:10:52 <PublicServer> *** Chris Booth joined the game 15:10:54 <PublicServer> <Razaekel> steel mill drop has only 6 plats? 15:10:54 <Chris_Booth> ooh Razaekel did you want to ask me somethiung yesterday? 15:10:56 <PublicServer> <Razaekel> enough 15:10:57 <PublicServer> <Razaekel> er 15:11:01 <PublicServer> <Razaekel> that's not enough 15:11:06 <PublicServer> <Razaekel> drop needs 12 15:11:11 <PublicServer> <atdt> uhhh who tried to finish my slh? 15:11:14 <PublicServer> <atdt> and failed 15:11:28 <PublicServer> <Chris Booth> wasnt me 15:11:31 <PublicServer> <atdt> ugh 15:11:45 *** TrainzStoffe has quit IRC 15:12:06 <PublicServer> *** Chris Booth has left the game (connection lost) 15:12:13 <PublicServer> *** Razaekel has left the game (leaving) 15:14:44 *** xahodo has joined #openttdcoop 15:14:52 *** Chris_Booth is now known as Guest117 15:15:00 <xahodo> Hello 15:15:05 *** Chris_Booth has joined #openttdcoop 15:15:15 <Chris_Booth> !password 15:15:15 <PublicServer> Chris_Booth: babied 15:16:00 <PublicServer> *** Chris Booth joined the game 15:18:08 <PublicServer> *** Spuuukie has joined spectators 15:18:51 *** mixrin has quit IRC 15:19:36 *** Guest117 has quit IRC 15:20:51 <PublicServer> *** Thraxian|Work joined the game 15:22:05 <PublicServer> <Thraxian|Work> there was no train specified in the plan, so we picked something with power 15:22:33 <PublicServer> <Chris Booth> euro star? 15:23:08 <PublicServer> <Chris Booth> check train 15 15:23:15 <PublicServer> <Chris Booth> that is fast and powerfull 15:23:40 <PublicServer> *** Spuuukie has joined company #1 15:24:08 <PublicServer> <Chris Booth> can we use them train 15 style? 15:25:12 <PublicServer> <jondisti> so i remove that steel pickup exit going west 15:27:33 <PublicServer> <Spuuukie> is it alright to add trains? 15:27:39 <PublicServer> *** Chris Booth has left the game (connection lost) 15:27:51 <Chris_Booth> yeah why not 15:27:58 <Chris_Booth> we still need to decide on a loco 15:28:05 <Chris_Booth> i vote for eurostart 15:28:22 <PublicServer> <jondisti> me too 15:28:23 <Mark> !password 15:28:24 <PublicServer> Mark: franks 15:28:27 <PublicServer> <Spuuukie> me too 15:28:29 <PublicServer> <Spuuukie> ;) 15:28:30 <PublicServer> *** Mark joined the game 15:28:30 <PublicServer> <Mark> 'lo 15:28:38 <Chris_Booth> he mark 15:29:02 <PublicServer> *** Mark has joined spectators 15:29:05 <PublicServer> <Spuuukie> so is it euro star? 15:29:06 <Chris_Booth> i dont want to have to build the euro stars though 15:29:14 <Chris_Booth> they cant be cloned 15:29:22 <Chris_Booth> and have to be built in a special way 15:29:25 <PublicServer> *** atdt has left the game (connection lost) 15:29:32 <Chris_Booth> !password 15:29:33 <PublicServer> Chris_Booth: franks 15:30:02 <PublicServer> *** Chris Booth joined the game 15:30:03 <PublicServer> *** atdt joined the game 15:30:21 <PublicServer> *** Chris Booth has left the game (connection lost) 15:31:37 <PublicServer> <Spuuukie> well the euro star is a pain in the ass to build 15:33:14 <PublicServer> <jondisti> how does that even happen 15:33:42 *** Chris_Booth is now known as Guest120 15:33:55 *** Chris_Booth has joined #openttdcoop 15:34:07 <Thraxian|Work> sorry - on phone 15:34:10 <Thraxian|Work> bbiab 15:35:46 <PublicServer> <jondisti> i can't add wagons to eurostar 15:35:57 <PublicServer> <Spuuukie> me too 15:37:28 <Thraxian|Work> eurostar is a PAX train - we tried that one too 15:37:34 *** Guest120 has quit IRC 15:37:35 <Thraxian|Work> so you can't hook up cargo cars to it 15:37:42 <PublicServer> <jondisti> wow 15:37:43 <PublicServer> <atdt> why not just use the 182 15:37:46 <PublicServer> <jondisti> i could 15:38:07 <PublicServer> <jondisti> but shouldn't use that since it couldn't be cloned 15:38:52 <PublicServer> <Thraxian|Work> why is train 9 going through steel? 15:39:28 <PublicServer> <Spuuukie> so wich train to use then? 15:40:07 <PublicServer> <jondisti> i vote for class 91 15:40:46 <Chris_Booth> i9 vote eurostar 15:40:50 <Chris_Booth> like train 15 15:41:24 <PublicServer> <jondisti> thraxian: there was a signal backwards 15:41:25 <Chris_Booth> you can hook anything up to the eurostars 15:41:32 <PublicServer> <jondisti> @ !here 15:41:53 <PublicServer> <Spuuukie> hmm sounds good for me.... 15:42:07 <PublicServer> <Spuuukie> i mean... the c91 15:42:27 <PublicServer> <Thraxian|Work> CB: how? I keep getting trains incompatible 15:42:30 <Chris_Booth> no C91 sucks 15:42:39 <PublicServer> <Thraxian|Work> see train 17 15:42:39 <Chris_Booth> coz i am amazing thrax 15:42:57 <PublicServer> <jondisti> eurostar sucks if every single train has to be built like that 15:43:04 <PublicServer> <Spuuukie> jep 15:43:06 <Chris_Booth> its hard 15:43:14 *** Thraxian|Work has left #openttdcoop 15:43:15 <Chris_Booth> you have to drag the loco to the back of the wagons 15:43:16 <PublicServer> <jondisti> i figured it out too :) 15:43:18 *** Thraxian|Work has joined #openttdcoop 15:43:19 *** ChanServ sets mode: +o Thraxian|Work 15:43:24 <Thraxian|Work> how are you building it? 15:43:24 <Chris_Booth> then put the wagons in the middle 15:43:59 <PublicServer> <atdt> ok, SLH03 is righ tnow 15:44:01 <Thraxian|Work> oh - well that's a bug 15:44:02 <PublicServer> <Spuuukie> hmmm if you cant clone them is hard work.... 15:44:12 <Thraxian|Work> so, make us a trainyard 15:44:22 <Chris_Booth> you cant clone them 15:44:26 <Thraxian|Work> then let's not do it 15:44:34 <PublicServer> <jondisti> class 91? 15:44:41 <PublicServer> <atdt> yeah unclonable trains would suck 15:45:11 <Chris_Booth> AL 10 15:45:12 <PublicServer> <Thraxian|Work> does 91 have enough TE? 15:45:16 <Chris_Booth> we always use class 91 15:45:23 <Chris_Booth> 91 needs 2 locos 15:45:25 *** mixrin has joined #openttdcoop 15:45:29 <Chris_Booth> use al10 15:45:34 <Chris_Booth> or a steamer 15:45:37 <Chris_Booth> use steam 15:45:40 <PublicServer> *** Spike joined the game 15:45:43 <PublicServer> <Spuuukie> lol 15:45:48 <PublicServer> <Thraxian|Work> yup - that's why we started with AL10 15:46:08 <Chris_Booth> hi spike 15:46:18 <PublicServer> <Spike> lo 15:46:30 <PublicServer> <Spuuukie> hi 15:47:20 <Chris_Booth> use a steam loco like the A4 15:48:42 <PublicServer> <Thraxian|Work> I'm blind - where's the A4? 15:48:56 <PublicServer> <jondisti> plan says erail which maybe means it should be electric loco? 15:51:12 <PublicServer> <atdt> hmm... why are primaries not in the fund new industry list? is that just turned off for now? 15:51:44 <Thraxian|Work> yes - the current setting is none 15:51:58 <PublicServer> <atdt> gotcha 15:52:05 <Thraxian|Work> for manual primary industry construction method 15:52:58 <PublicServer> <atdt> hmm 15:53:10 <PublicServer> <atdt> my slh could have been more compact, but i wanted it to have a nice view 15:53:25 <PublicServer> <jondisti> guess it doesn't matter 15:53:40 <PublicServer> <jondisti> easier to add lanes if needed :P 15:53:46 <PublicServer> <atdt> yup :) 15:53:57 <PublicServer> <Thraxian|Work> please check signals 15:54:08 <PublicServer> <atdt> thats what im up to now 15:55:17 <PublicServer> <jondisti> why wood trains have two different types of wagons? 15:56:42 <PublicServer> *** jondisti has joined spectators 16:07:18 <PublicServer> *** Spuuukie has joined spectators 16:12:22 *** Venxir has joined #openttdcoop 16:13:00 *** themroc-- has joined #openttdcoop 16:17:35 <PublicServer> *** jondisti has left the game (leaving) 16:18:43 <PublicServer> *** atdt has left the game (leaving) 16:18:44 <PublicServer> *** Game paused (not enough players) 16:19:08 *** themroc- has quit IRC 16:19:36 <[1]Blue> I've got a question about the road next to the HQ (ZD&T Corporate Offices station): Is it (with the current roads and deopts etc) possible for road vehicles to get and drive there? Or is this road 'merely' eye-candy? 16:21:46 *** TrainzStoffe has joined #openttdcoop 16:21:54 <atdt> probably eye candy 16:22:49 <[1]Blue> i thought so...just checking ;) 16:23:17 <[1]Blue> the roads which came from the station sets are not suited for traffic right? 16:23:26 <atdt> that i dont know 16:23:46 <[1]Blue> It would be cool if road vehicles could use those as well... 16:28:43 *** Stoffe has quit IRC 16:28:43 *** TrainzStoffe is now known as Stoffe 16:30:11 <[1]Blue> ...test message... 16:30:46 <[1]Blue> ...test again... 16:30:53 <[1]Blue> !help 16:30:53 <PublicServer> [1]Blue: http://www.openttdcoop.org/wiki/IRC_Commands 16:31:57 *** themroc- has joined #openttdcoop 16:32:47 <PublicServer> *** Game unpaused (enough players) 16:32:48 <PublicServer> *** AmmIer joined the game 16:32:56 <[1]Blue> !curve 16:32:56 <PublicServer> [1]Blue: http://www.openttdcoop.org/wiki/Max_Curve_Speed 16:33:24 <PublicServer> *** AmmIer has left the game (leaving) 16:33:24 <PublicServer> *** Game paused (not enough players) 16:37:25 *** themroc-- has quit IRC 16:42:17 <Zarenor> !players 16:42:18 <PublicServer> Zarenor: Client 305 is FiCE, a spectator 16:42:19 <PublicServer> Zarenor: Client 345 is Mark, a spectator 16:42:19 <PublicServer> Zarenor: Client 330 is Spuuukie, a spectator 16:42:19 <PublicServer> Zarenor: Client 343 (Orange) is Thraxian|Work, in company 1 (Daninghall Transport) 16:42:19 <PublicServer> Zarenor: Client 318 is Blue, a spectator 16:42:20 <PublicServer> Zarenor: Client 350 is Spike, a spectator 16:42:28 <Zarenor> !password 16:42:28 <PublicServer> Zarenor: twirls 16:42:36 * Zarenor is back from the doctors... 16:42:55 <PublicServer> *** Game unpaused (enough players) 16:42:55 <PublicServer> *** ZarenorDarkstalker joined the game 16:43:47 <Thraxian|Work> wb 16:43:54 <PublicServer> <ZarenorDarkstalker> Thrax, any ideas why we can't seem to get above 74% on these stations? 16:44:02 <PublicServer> <ZarenorDarkstalker> thanks 16:44:50 <PublicServer> <Thraxian|Work> we don't have trains always waiting at plats 16:44:58 <PublicServer> <ZarenorDarkstalker> just noticed that 16:45:01 <PublicServer> <Thraxian|Work> more trains will fix that, but then we have a bunch of useless eyecandy 16:45:27 <PublicServer> <ZarenorDarkstalker> well, now I'm here to play with it... 16:45:53 <PublicServer> <ZarenorDarkstalker> eh, okay.. i figured we'd let it grow a bit, but we can leave it whereever you like 16:46:06 <PublicServer> <Thraxian|Work> whichever 16:47:08 <PublicServer> <ZarenorDarkstalker> is the station-staggering working to prioritize correctly? 16:49:15 <PublicServer> <ZarenorDarkstalker> still sticking at 74.... 16:49:18 <PublicServer> <ZarenorDarkstalker> one sec 16:49:34 <Zarenor> @Station_Ratings 16:49:56 <Zarenor> @Station Ratings 16:50:00 <Zarenor> hm 16:50:12 <Zarenor> Guess I don't remember that syntax, eh well.. manually then 16:50:31 <KenjiE20> @wiki station ratings 16:50:33 <Webster> Search results for "station ratings" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=station%20ratings 16:50:42 <KenjiE20> (since it's not an abbreviation) 16:57:40 <Ammler> HAPPY BIRTHDAY O P E N G F X :-) 16:58:18 <Ammler> someone here likes to help to make final run? 16:58:56 <^Spike^> ... 17:02:24 <PublicServer> *** tneo joined the game 17:04:49 <jonde> !password 17:04:49 <PublicServer> jonde: gunmen 17:04:59 <PublicServer> *** jondisti joined the game 17:07:15 <PublicServer> <jondisti> tneo, the exit i removed was coming only from pick up 17:07:20 *** Polygon has joined #openttdcoop 17:07:35 <PublicServer> <tneo> yes someone changed the exit 17:07:52 <PublicServer> <jondisti> well theres 1 lane for ore now anyway 17:08:03 <PublicServer> <tneo> and it is now back to 2 17:08:14 <PublicServer> <tneo> so both exit lanes ca go west 17:08:53 <PublicServer> *** tneo has left the game (leaving) 17:09:50 <PublicServer> <Thraxian|Work> ZD: still around? 17:11:00 <[1]Blue> Can anybody tell me why there is a loop construction at the end of the sideline near station Nudwood East? 17:11:33 <PublicServer> <jondisti> if train gets lost, it can go back 17:11:47 <ODM> because loops are cool:O 17:12:34 <[1]Blue> Then I think I have to inform you that at the end of the SL near Spuuukies yummie GRAIN station is still open-ended ;) 17:13:09 <PublicServer> <jondisti> it doesn't matter 17:13:27 <[1]Blue> But what if trains get lost over there? 17:13:34 <PublicServer> <jondisti> its very unlikely :P 17:13:42 <PublicServer> <Spike> that idd 17:13:45 <PublicServer> <jondisti> the loop is made for looks maybe 17:13:57 <[1]Blue> Ok then, thnx :p 17:14:01 <PublicServer> <Spike> the chance that a train enters a dead end is only there when we break up their normal route 17:14:14 <PublicServer> <Spike> aka almost never :) 17:14:36 <PublicServer> <Spike> that is depending on the person rebuilding.. :) 17:15:06 <PublicServer> *** Spike has joined company #1 17:15:08 <PublicServer> <jondisti> if train gets sent to depot, it can use that loop and it doesn't have to go through station :P 17:15:27 <PublicServer> <Spike> through station is shorter.. :) 17:15:37 <PublicServer> <jondisti> but it may be full :) 17:15:42 <[1]Blue> It might indeed 17:16:03 <PublicServer> <Spike> well.. mostly when trains get sent to depot.. it is all :) 17:16:04 <[1]Blue> But does the pathfinder 'see' whether the station is full? 17:16:07 <PublicServer> <jondisti> but as i said, it doesnt matter is there a loop or not :P 17:16:15 <PublicServer> *** ZarenorDarkstalker has joined spectators 17:16:17 <PublicServer> <jondisti> no 17:18:00 <[1]Blue> So even if the station is occupied, the pathfinder will send the train there even if there is a loop? 17:18:52 <PublicServer> <jondisti> no, it goes through loop if it isn't ordered to go to station 17:19:12 <[1]Blue> I thought the pathfinder always chooses the shortest route? 17:19:15 <PublicServer> <jondisti> unless the route is MUCH longer with loop than station 17:19:22 <[1]Blue> (meaning: through the station) 17:19:31 <PublicServer> <jondisti> stations have a certain penalty 17:19:42 <[1]Blue> Ah ok, that clears it up a bit 17:20:11 <[1]Blue> Think I'm going to experiment a bit with those loops in my SP game 17:20:43 <[1]Blue> but in coop, trains do not need servicing or anything like that right? 17:20:58 <[1]Blue> Only a new Loco every now and then i guess 17:20:59 <PublicServer> <jondisti> yeah, servicing and breakdowns are disabled 17:21:20 <PublicServer> <jondisti> and locos don't get old 17:21:25 <[1]Blue> nice...think it'll be a complete disaster if a few trains break down on such a copmlex network 17:21:27 <PublicServer> *** Thraxian|Work has joined spectators 17:21:49 <[1]Blue> They don't get old, but you might want a faster 1 in front of your trains...? 17:21:52 <PublicServer> <jondisti> yep.. it's too random 17:22:08 <[1]Blue> And totally unrealistic 17:22:16 <[1]Blue> At least, the frequency of the breakdowns 17:22:26 <PublicServer> <jondisti> yep 17:23:31 <atdt> !password 17:23:32 <PublicServer> atdt: retype 17:23:40 <PublicServer> *** atdt joined the game 17:25:32 *** xahodo has quit IRC 17:28:45 <PublicServer> <jondisti> check the loop now 17:29:20 <PublicServer> *** jondisti has left the game (leaving) 17:29:30 <[1]Blue> That's how I would've imagined the end of an eye-candy SL ;) 17:29:57 <jonde> that looks nicer 17:30:05 <jonde> but gotta go 17:30:06 <jonde> bye 17:30:10 *** jonde has quit IRC 17:30:13 <[1]Blue> bye 17:30:26 *** dr_gonzo has joined #openttdcoop 17:31:01 <PublicServer> *** atdt has left the game (leaving) 17:31:01 <PublicServer> *** Game paused (not enough players) 17:32:30 *** insulfrog has joined #openttdcoop 17:32:41 <insulfrog> !playercount 17:32:41 <PublicServer> insulfrog: Number of players: 7 17:33:03 * Thraxian|Work is lurking 17:33:13 <insulfrog> !password 17:33:13 <PublicServer> insulfrog: brides 17:33:21 <PublicServer> *** Game unpaused (enough players) 17:33:23 <PublicServer> *** insulfrog joined the game 17:34:51 <PublicServer> *** Thraxian|Work has joined company #1 17:35:47 *** KenjiE20 has quit IRC 17:36:32 *** KenjiE20 has joined #openttdcoop 17:36:32 *** ChanServ sets mode: +o KenjiE20 17:37:25 <[1]Blue> SLH03, leading to the Sawmill... Isn't that supposed to be named as a MSH??? 17:38:35 <Spuuukie> no 17:38:37 <PublicServer> <insulfrog> the main line ment to go towards the saw limm with the sideline goes south 17:38:49 <PublicServer> <insulfrog> *mill 17:39:47 <insulfrog> !players 17:39:49 <PublicServer> insulfrog: Client 353 is ZarenorDarkstalker, a spectator 17:39:49 <PublicServer> insulfrog: Client 305 is FiCE, a spectator 17:39:49 <PublicServer> insulfrog: Client 345 is Mark, a spectator 17:39:49 <PublicServer> insulfrog: Client 330 is Spuuukie, a spectator 17:39:49 <PublicServer> insulfrog: Client 343 (Orange) is Thraxian|Work, in company 1 (Daninghall Transport) 17:39:50 <PublicServer> insulfrog: Client 318 is Blue, a spectator 17:39:50 <PublicServer> insulfrog: Client 350 (Orange) is Spike, in company 1 (Daninghall Transport) 17:39:52 <PublicServer> insulfrog: Client 359 (Orange) is insulfrog, in company 1 (Daninghall Transport) 17:39:54 <PublicServer> *** Spike has left the game (leaving) 17:39:56 <[1]Blue> SO you have a Sawmill (a Main Station) directly attached to the ML, without an 'official' MSL? 17:40:27 <PublicServer> <insulfrog> that's what it says on the plan, so you have to stick to it 17:40:29 *** Donno has joined #openttdcoop 17:40:56 <[1]Blue> Yeah, i saw that (the plan) 17:40:59 <Mark> [1]Blue: mainlines may terminate at a main station 17:41:11 <Donno> !password 17:41:11 <PublicServer> Donno: brides 17:41:19 <PublicServer> *** Donno joined the game 17:41:21 <Mark> the MSL/MSH part can be ML/BBH respectively 17:41:32 <Mark> but then they have to be treated as such 17:42:16 <[1]Blue> And how are they treated differently then? I mean ... It would still look the same and serve the same function right? 17:42:24 <[1]Blue> Just the names would be different? 17:42:56 <KenjiE20> the design and way trains move through it probably change a bit too 17:43:11 <[1]Blue> Like priorities change? 17:43:14 <PublicServer> *** Spuuukie has joined company #1 17:43:21 <KenjiE20> possibly 17:43:28 <[1]Blue> Is there a wiki on that subject? 17:43:42 <Mark> MSHs often have less relevant directions, making them easier to build 17:43:46 <PublicServer> <Thraxian|Work> look at train 40 - how's that for a goods train? 17:43:53 <Mark> also, you can't connect SLHs to MSHs 17:44:01 <Mark> in fact, there is, since today.. 17:44:07 <KenjiE20> heh 17:44:19 <Mark> http://openttdcoop.org/wiki/Line_hierarchy 17:45:18 <Ammler> ie? 17:45:30 <PublicServer> <insulfrog> the freightliner conteiners do solw the train down so just use the bogie bolsters (refitted) for goods 17:45:37 <[1]Blue> thnx, i've been reading a lot of wiki's these days (started playing OTTD after 13 years of not playing TT) but i haven't come across this one before 17:45:54 <PublicServer> <Thraxian|Work> why do the rakes slow the train down? 17:45:58 <Mark> that's because i wrote it this afternoon :P 17:46:38 <Spuuukie> nice work 17:46:50 <PublicServer> <insulfrog> I have used them with a game with a double header and they slow the traind down to a crawl, even without the weight restrict options on 17:47:03 <PublicServer> <insulfrog> or off 17:47:08 <PublicServer> <insulfrog> even 17:47:20 <[1]Blue> Good work Mark :D 17:47:37 <PublicServer> <Thraxian|Work> is that only when loaded? 17:47:39 <Mark> thank you :) 17:47:46 <PublicServer> <Thraxian|Work> see train 44 17:47:47 <Ammler> very nice page Mark, just one thing ;-) 17:47:48 <PublicServer> <insulfrog> loaded and unloaded 17:48:03 <PublicServer> <Thraxian|Work> seems to get good acceleration 17:48:10 <[1]Blue> Nevertheless... I really think the OTTDCOOP wiki needs some reorganizing 17:48:10 <Ammler> we start now in the openttd.org wiki style with empty junctions as examples? 17:48:19 <PublicServer> <insulfrog> try train 40 then 17:49:11 <Ammler> [1]Blue: feel free to help ;-) 17:49:13 <PublicServer> <Thraxian|Work> seems fairly similar 17:49:16 <PublicServer> <insulfrog> hmm, odd 17:49:27 <[1]Blue> I might, if I stay addicted to the game long enough ;) 17:49:28 <Spuuukie> Mark: do you have the original screenshots? because i can't see the signals clearly 17:49:44 <Mark> click it :P 17:49:49 <[1]Blue> I'm kinda prone to get obsessed with these kind of things 17:50:03 <PublicServer> <Thraxian|Work> the rake holds 10 more goods, so more efficient to use that 17:50:15 <PublicServer> <Thraxian|Work> so I'm thinking along the lines of train 40 17:50:22 <Spuuukie> hmm on BBH2.PNG its hard to see 17:50:23 <PublicServer> <insulfrog> ok 17:50:27 *** Polygon has quit IRC 17:50:46 <Spuuukie> even if i open the pic directly 17:50:51 <[1]Blue> And it's just soooooo cool that even after 14 years, the game is still being played and improved and even new strategies are still to be developed :D 17:51:04 <[1]Blue> And all that with the original engine and gameplay 17:51:26 <[1]Blue> More classics should be like this in my opinion 17:51:30 <PublicServer> <insulfrog> mind you, i did use a class 67 to pull it with :p 17:52:04 <Ammler> very nice hubs 17:52:08 <PublicServer> <insulfrog> double headed with a TL of 7 squares on my single player game :p 17:52:08 <KenjiE20> [1]Blue: heh, I never stopped since the tto demo 17:52:09 <PublicServer> <Spuuukie> shouldn't we stick to one engine? 17:53:10 <PublicServer> <insulfrog> ok, use train 44 then mate :) 17:53:15 *** AD has joined #openttdcoop 17:54:06 <PublicServer> *** Donno has left the game (leaving) 17:55:55 <[1]Blue> Is it true I should only use odd TL's in COOP (due to the 2-tile signal spread)? 17:56:20 <[1]Blue> *odd TL's --> odd number TL's 17:56:31 <Mark> only if you plan to park as many as possible on a length of track 17:57:02 <[1]Blue> That is 1 of the optimizations you're aspiring right? 17:57:35 <Mark> we dont park trains :P 17:57:43 <Spuuukie> *g* 17:57:43 <Mark> at least not on purpose 17:57:53 <ODM> plenty by accident:D 17:58:05 <[1]Blue> No, but it could be helpful to follow that guide when trains line up before a station or split-merge? 17:58:07 <Spuuukie> or a misplaced signal :D 17:58:43 <[1]Blue> So there's actually no reason not to use odd number TL's? 17:58:56 <Mark> not really, no 17:59:09 <insulfrog> it's just what we plan that's all :) 17:59:37 <[1]Blue> but even the plan listens to reason before it's elected as a winner? 17:59:39 <Mark> for SML you'll want odd TLs 17:59:53 <Mark> because of the signal spacing 18:00:04 <Mark> but even that would work with even TLs too 18:00:04 <[1]Blue> SML=MSL? 18:00:13 <Mark> no, SML = shift mainline 18:00:19 <Mark> @sml 18:00:19 <Webster> Shift Main Line, see: http://www.openttdcoop.org/wiki/Shift_Mainlines 18:00:19 <[1]Blue> wiki? 18:00:22 <[1]Blue> :D 18:00:39 <Mark> the actual final design is not on there, i will add that sometime soon 18:00:59 <[1]Blue> You're doing a lot for the OTTDCOOP community aren't you Mark? 18:01:28 <KenjiE20> Stealth mark 18:01:36 <Mark> sometimes.. 18:01:48 <[1]Blue> Haha, keep up the good work dude! 18:02:24 <[1]Blue> It's kindof a lot to get through at first, but once you get the basics it gets the ball rolling ;) 18:02:27 <KenjiE20> he's supposed to have an @ next to him :P 18:02:44 <PublicServer> *** Spuuukie has left the game (leaving) 18:02:45 <[1]Blue> What does the @ stand for then?? 18:02:48 <^Spike^> kenji does he? 18:02:53 <KenjiE20> :P 18:03:03 <PublicServer> <Thraxian|Work> we need a refinery at oil drop 18:03:12 <^Spike^> he wasn't demoted in that meeting? :) 18:03:17 <KenjiE20> lol 18:03:24 <^Spike^> whose notes did i get on that then? :) 18:03:31 <KenjiE20> we could always kick him and see what happens when he returns :P 18:03:43 <Mark> you sure could try 18:04:07 <^Spike^> [1]Blue the @ stands for can do more then regular user on irc.. but in openttdcoop also stands for member :) 18:04:08 <KenjiE20> stealth mark is oft more fun though :) 18:04:22 <[1]Blue> ok, thnx 18:04:42 <Mark> xchat doesn't show @'s 18:04:43 <Mark> anyway 18:04:43 <Mark> @op 18:04:44 *** Webster sets mode: +o Mark 18:04:47 <^Spike^> it shows colored dots 18:04:56 <^Spike^> green for op yellow for voice 18:04:58 <KenjiE20> yes, bacuase xchat is odd :) 18:04:59 <^Spike^> if i remember correctly 18:05:16 <Mark> ^Spike^: no difference at all :P 18:05:25 <Mark> only in the users list 18:05:32 <^Spike^> well that's what i meant :) 18:05:40 <^Spike^> and in the chat well depends on preference :) 18:05:49 <KenjiE20> I think the @ and + are there if you highlight copy+paste the nicks 18:06:18 <KenjiE20> I know the <nick> appears in the clipboard if you copy/paste in xchat 18:06:46 <^Spike^> last time i used xchat was last time i installed SuSE 18:06:54 <KenjiE20> fooood 18:06:55 <^Spike^> and that is about now... 4-5 years ago :) 18:07:07 <Spuuukie> lol 18:07:15 <Spuuukie> i still use xchat sometimes... 18:07:27 <Spuuukie> got used to it somehow 18:07:38 <[1]Blue> Why don't you use seperate stations at the Sawmill/Oil Refinery? 18:07:43 * ^Spike^ got used to windows cause of the gaming he did :) 18:07:50 <Spuuukie> lol 18:07:54 <^Spike^> i just realized it's even longer ago.. 18:07:57 <^Spike^> damn i'm getting old 18:08:13 * ^Spike^ only turns 21 this year.. but.. :) 18:08:28 <^Spike^> been playing with computers for way too long.. 18:09:03 <Spuuukie> *g* don't ask how old iam 18:09:13 <PublicServer> *** insulfrog has left the game (connection lost) 18:09:14 <PublicServer> *** Game paused (not enough players) 18:09:27 <^Spike^> usually if you talk with someone alot it's easy to find out.. :) 18:09:32 <^Spike^> just by how they react and such :) 18:09:58 <Spuuukie> thats true 18:10:02 <PublicServer> *** Thraxian|Work has joined spectators 18:10:20 *** highpinger has joined #openttdcoop 18:10:29 *** insulfrog_ has joined #openttdcoop 18:10:37 <insulfrog_> !password 18:10:37 <PublicServer> insulfrog_: vitals 18:10:48 <PublicServer> *** insulfrog joined the game 18:10:52 <Mark> Spuuukie: how old are you? 18:11:08 <Spuuukie> 28 18:11:15 <^Spike^> or... do it the mark way 18:11:22 <Mark> that's about the average age here.. :P 18:11:33 <Spuuukie> puhh... thats fine 18:11:42 <^Spike^> im under avg...... 18:11:58 <insulfrog_> !playercount 18:11:58 <PublicServer> insulfrog_: Number of players: 6 18:12:02 <insulfrog_> !players 18:12:03 <PublicServer> insulfrog_: Client 353 is ZarenorDarkstalker, a spectator 18:12:04 <PublicServer> insulfrog_: Client 305 is FiCE, a spectator 18:12:04 <PublicServer> insulfrog_: Client 345 is Mark, a spectator 18:12:04 <PublicServer> insulfrog_: Client 363 (Orange) is insulfrog, in company 1 (Daninghall Transport) 18:12:04 <PublicServer> insulfrog_: Client 343 is Thraxian|Work, a spectator 18:12:04 <PublicServer> insulfrog_: Client 318 is Blue, a spectator 18:14:04 * Thraxian|Work is lurking if you want to build 18:14:47 <insulfrog_> well, there are some primary industries that still need connecting 18:14:53 <PublicServer> *** Thraxian|Work has joined company #1 18:14:53 <PublicServer> *** Game unpaused (enough players) 18:14:58 <[1]Blue> [20:07] <[1]Blue> Why don't you use seperate stations at the Sawmill/Oil Refinery? 18:15:16 <PublicServer> <Thraxian|Work> we do separate drops/pickups, but we don't split the drop based on cargo 18:15:25 *** insulfrog has quit IRC 18:15:29 <PublicServer> <Thraxian|Work> that would also require a livestock, grain, and steel drop at the factory, which is overkill 18:15:40 *** insulfrog_ is now known as insulfrog 18:15:48 <PublicServer> <Thraxian|Work> for pickups, separate platforms are needed to prevent one type of train from blocking the entire station while other cargoes accumulate 18:16:09 <[1]Blue> Okay, guess I've been doing some serious overkilling in my last SP game then :o 18:17:42 <Razaekel> there's no kill like overkill 18:18:47 <Seppel> !password 18:18:47 <PublicServer> Seppel: tempos 18:18:51 *** Zuu has joined #openttdcoop 18:18:56 <PublicServer> *** Sepp has left the game (connection lost) 18:19:08 <PublicServer> *** Sepp joined the game 18:19:52 <highpinger> !passowrd 18:19:58 <highpinger> !password 18:19:58 <PublicServer> highpinger: tempos 18:20:04 <PublicServer> *** highpinger joined the game 18:21:41 <PublicServer> <insulfrog> I only add more platforms if it's actually needed 18:21:53 <Razaekel> insulfrog 18:21:58 <Razaekel> your station needs more platforms 18:22:05 <Razaekel> minimum of 6 plats per line entering 18:22:47 <[1]Blue> Razaekel, what do you mean by your last comment about the 6 plats per entering line? 18:22:55 <[1]Blue> could you elaborate on that? 18:23:26 <PublicServer> <insulfrog> we only have a small amount of iron ore trains servicing the station 18:23:26 <Razaekel> one sec 18:23:39 <Razaekel> !password 18:23:39 <PublicServer> Razaekel: tempos 18:23:47 <PublicServer> *** Razaekel joined the game 18:24:14 <Razaekel> through previous experience with drop stations, we've come to the general agreement that drop stations should have 6 station plats per line entering the station 18:25:11 <Razaekel> not to mention that you have a bad entrance setup 18:26:05 <[1]Blue> so if it is the single dropoff for a cargo, with lets say, 2 lines (MSL) entering there should be at least 12 platforms 18:26:06 <[1]Blue> ? 18:26:12 <Razaekel> yes 18:26:39 <[1]Blue> and 1 line only has to be able to access half of the platforms (the other line serves the other half)? 18:26:51 <Razaekel> yea 18:26:58 <PublicServer> <Thraxian|Work> many would argue that giving trains a choice is better 18:27:02 *** TrainzStoffe has joined #openttdcoop 18:27:16 <PublicServer> *** highpinger has left the game (leaving) 18:27:17 <PublicServer> <Thraxian|Work> if one line is packed, and gets jammed, a lack of balancing is very noticable 18:27:20 <Razaekel> although my preference is to have the lines mix before the platforms so that each line can reach 12 platforms 18:27:29 <[1]Blue> but that would also increase the size of the tracks entering the station, right? 18:28:02 <PublicServer> <Thraxian|Work> to some degree, yes 18:28:25 <[1]Blue> ok, thnx...still learning:P 18:28:52 <PublicServer> <Razaekel> i've marked 3 !join before splits 18:29:17 <PublicServer> <insulfrog> blame tneo for them :p 18:29:30 <PublicServer> <Razaekel> also, that part about both lines going to the steel mill 18:30:26 <PublicServer> <Razaekel> it needs a 4->4 mix 18:30:44 <PublicServer> <Razaekel> or more specifically, a 2+2->2+2 mix 18:31:03 <[1]Blue> i noticed you build industreis when and where you need them... do you also do that with primary industries? 18:31:15 <PublicServer> <Razaekel> no 18:31:28 <PublicServer> <Razaekel> primaries, if we build them, are prospected, which mean they appear randomly 18:31:38 <[1]Blue> only the goods producing industries then? 18:31:45 <Razaekel> yea 18:31:51 <Razaekel> and steel mill 18:31:53 <Razaekel> ie 18:31:55 <Razaekel> secondaries 18:32:08 <[1]Blue> steel mill is the only secondary in temperate right? 18:33:00 *** FrancoBegbie has joined #openttdcoop 18:33:09 <Razaekel> well 18:33:21 <Razaekel> steel mill and factories are considered secondary 18:33:30 <PublicServer> <Thraxian|Work> the only time we place primaries is if time was spent building a station, and the industry disappeared before it could be serviced 18:33:34 <Razaekel> since farm -> factory -> town 18:33:38 <hylje> secondary industries don't produce anything by themselves 18:34:00 <PublicServer> <Thraxian|Work> but we only allow placing primaries for that short period of time, then that feature is removed again 18:34:05 <hylje> but they will produce something when feeded with stuff from primaries 18:34:11 <hylje> and other secondaries 18:34:13 *** Stoffe has quit IRC 18:34:13 *** TrainzStoffe is now known as Stoffe 18:34:57 *** highpinger has quit IRC 18:34:59 <PublicServer> *** Sepp has left the game (leaving) 18:35:47 <[1]Blue> so an oil refinery is also secondary? 18:35:54 <[1]Blue> and a sawmill...? 18:36:02 <Razaekel> yea 18:36:06 <Razaekel> forest is not 18:36:14 <[1]Blue> forest would be primary 18:36:14 <PublicServer> <Thraxian|Work> anything that accepts something is a secondary 18:36:22 <PublicServer> <Thraxian|Work> if it accepts none, it's a primary 18:36:33 <PublicServer> <Thraxian|Work> at least, with the default industry set 18:36:42 <PublicServer> <Razaekel> thrax, when what do you call primaries in FIRS or ECS? 18:36:52 <PublicServer> <Thraxian|Work> hehe 18:36:53 <PublicServer> <Razaekel> the normal primaries accept some goods 18:36:56 <[1]Blue> but i'm under the impression that tertiary industries are also present? 18:37:11 <[1]Blue> in the stadard industry set off course 18:37:12 <hylje> no need to overcomplicate 18:37:13 <PublicServer> <Razaekel> factory could be considered tertiary 18:37:18 <hylje> secondaries can feed each otther 18:37:27 <PublicServer> <Razaekel> since it goes iron mine -> steel mill -> factory 18:37:31 <[1]Blue> pfff is there a wiki on this? 18:37:34 <hylje> and even the factory is still a secondary 18:37:44 <hylje> because it accepts livestock and grain 18:37:50 <[1]Blue> factory would be both secondary as well as tertiary then right? 18:37:57 <Razaekel> yes 18:37:58 <hylje> exactly 18:38:05 <[1]Blue> yeah, i'm getting it :D 18:38:13 <hylje> which is why i advocate considering just primaries and secondaries 18:38:21 <[1]Blue> ;) good point 18:38:48 <PublicServer> <Thraxian|Work> Raz: I added the "default industry set" comment because I knew someone would bring up FIRS/ECS 18:39:04 <Razaekel> heh 18:39:09 <Razaekel> foiled! 18:39:26 <[1]Blue> yh i thought so, i have heard about it, i've seen it on PZ, but never played with it myslef 18:39:45 <[1]Blue> think i'm gonna get used to coop style playing using normal industries to begin eith;) 18:40:11 <Razaekel> sure 18:40:18 <Razaekel> do ECS at some point 18:40:21 <Razaekel> that thing is a nightmare 18:41:05 <PublicServer> <insulfrog> we need some steel trains now :) 18:41:08 <PublicServer> <Thraxian|Work> ECS can be fun, but it can be VERY overwhelming 18:41:18 <PublicServer> <Thraxian|Work> who made Daninghall Mines? 18:41:38 <PublicServer> <insulfrog> me 18:41:45 <PublicServer> <Thraxian|Work> did you see my comments? 18:42:01 <PublicServer> <insulfrog> yeah, but there was a junction already made for it 18:42:11 <PierreW> !dl win32 18:42:11 <PublicServer> PierreW: http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-windows-win32.zip 18:42:12 <PublicServer> <Thraxian|Work> that junction was actually made for a farm that used to be over here 18:42:12 <PublicServer> <insulfrog> to the south 18:42:31 <PublicServer> <Thraxian|Work> we built it "just in case" 18:42:43 <PublicServer> <Thraxian|Work> but figured that ore (and the old coal) would go east instead of south 18:42:59 <PublicServer> <Thraxian|Work> if you can get it to SLH04, that will cut months off the trip :) 18:43:11 <PublicServer> <Thraxian|Work> if you can understand SLH04, anyways :) 18:45:38 <PublicServer> <insulfrog> that's why i went soth with it :p 18:45:43 <PublicServer> <insulfrog> *south 18:46:39 <PublicServer> <Thraxian|Work> look for ML to SLH04 18:46:46 <PublicServer> <Thraxian|Work> and SLH04 back to ML 18:46:54 <PublicServer> <Thraxian|Work> that's where the SL actually starts 18:47:35 <PublicServer> *** ZarenorDarkstalker has left the game (connection lost) 18:49:26 *** Zarenor has quit IRC 18:49:37 <[1]Blue> I just saw some steel trains going through Sonbourne Bridge Woods station ... 18:49:53 <PublicServer> <Thraxian|Work> yeah - someone created them at SLH04 18:49:56 *** FrancoBegbie has left #openttdcoop 18:49:56 <PublicServer> <Thraxian|Work> so they had to get out somehow 18:50:33 <[1]Blue> Ah okay 18:50:37 <PublicServer> <insulfrog> I created them there as there is no depot that goes straight to the industry 18:50:51 <[1]Blue> just mentioning it, could have been a real ugly mistake of some sorts... 18:51:13 <PublicServer> <Thraxian|Work> nope - just convenient :) 18:51:24 <PublicServer> <Thraxian|Work> if you see #FACTORY DEPOT 18:51:31 <PublicServer> <Thraxian|Work> we need one like that at steel and oil/wood 18:52:03 *** FrancoBegbie has joined #openttdcoop 18:52:28 *** TrainzStoffe has joined #openttdcoop 18:52:56 <atdt> !password 18:52:56 <PublicServer> atdt: likest 18:53:07 <PublicServer> *** atdt joined the game 18:53:11 <[1]Blue> and then the SLH Depots could be demolished? 18:53:15 <PublicServer> <Razaekel> daninghall has bee reconnected to SLH04 18:53:22 <PublicServer> <Thraxian|Work> nope, you want depots on each SLH and each secondary 18:53:27 <PublicServer> <Thraxian|Work> so you can feed in new trains as needed 18:53:43 <PublicServer> <insulfrog> ok 18:53:44 <PublicServer> <Thraxian|Work> #SLH 01 DEPOT is for trains that pickup somewhere on SLH01 18:53:54 <PublicServer> <Thraxian|Work> just like #FACTORY DEPOT is for trains that pick up from factory station 18:54:13 <[1]Blue> okay check... never read that anywhere on the OTTDCOOP wiki ... ^hint 18:55:14 <PublicServer> <Thraxian|Work> nice work insulfrog 18:55:33 <PublicServer> <insulfrog> ty 18:56:12 <[1]Blue> Maglev near Nudwood Oil pickup is more eyecandy? 18:56:40 <PublicServer> <atdt> of course 18:56:43 <PublicServer> <Thraxian|Work> yeah - wish it were monorail 18:56:52 <PublicServer> <Thraxian|Work> monorail looks more like an oil pipeline 18:57:00 <PublicServer> <atdt> yeah it doesn't look right as maglev :p 18:57:07 <[1]Blue> you should have something riding it 18:57:13 <PublicServer> <Thraxian|Work> I didn't just want the storage sitting out there 18:57:15 <PublicServer> <Thraxian|Work> maybe roads? 18:57:23 <[1]Blue> ... or use the monorail-oilpipe idea 18:57:26 <PublicServer> <atdt> yeah roads 18:57:51 <[1]Blue> it can just be a Maglev loco 18:58:39 <PublicServer> *** atdt has left the game (leaving) 18:59:09 <PublicServer> <insulfrog> I can still see some primary industries that need connecting, connect ANY that you see 18:59:38 *** Stoffe has quit IRC 18:59:38 *** TrainzStoffe is now known as Stoffe 18:59:45 <PublicServer> <Thraxian|Work> I think we need SLH05 for stuff near coal drop 19:01:30 <PublicServer> *** Mark has left the game (connection lost) 19:02:10 <[1]Blue> Train 22 is stuck before signal 19:02:30 <[1]Blue> near ! signals ou to lunch 19:02:51 <PublicServer> <insulfrog> just spotted :p 19:03:04 <[1]Blue> ;) 19:03:19 <[1]Blue> what was it... missing signal on other track?? 19:03:30 <PublicServer> <insulfrog> yep :p 19:03:40 <[1]Blue> wow, i'm getting good at this :p 19:08:56 <[1]Blue> Heeeeyy...... When did your 'Church of Sports' disappear??? :'( 19:09:45 <Chris_Booth> omg my church of sports 19:09:47 <Chris_Booth> bring it back 19:10:22 *** Chillosophy has joined #openttdcoop 19:10:32 <Chris_Booth> !password 19:10:32 <PublicServer> Chris_Booth: pauper 19:10:56 <Chris_Booth> i know i am fat but openttd doesnt need to tell me that i am fat :'( 19:11:11 <PublicServer> *** Chris Booth joined the game 19:15:02 <PublicServer> *** Razaekel has joined spectators 19:15:06 <PublicServer> *** Chris Booth has left the game (connection lost) 19:15:09 <PublicServer> *** Razaekel has left the game (connection lost) 19:15:17 <Razaekel> hey booth 19:15:29 *** Venxir has quit IRC 19:16:53 <Chris_Booth> hello 19:17:00 <insulfrog> hi 19:17:17 <Chris_Booth> i wasnt saying hi to you insulfrog (lol) i was saying hi to Razaekel 19:17:30 *** Spuuukie1 has joined #openttdcoop 19:17:32 <insulfrog> ah 19:17:40 <Chris_Booth> hi insulfrog 19:17:59 <Razaekel> mind if i see your save for the 2048x map? 19:18:51 <Chris_Booth> yes as it isnt finshed yet 19:18:55 <Chris_Booth> and full of james 19:18:59 <Chris_Booth> i am going to blog it 19:19:03 <Chris_Booth> and attach the save though 19:19:18 <Razaekel> when? 19:19:41 <Chris_Booth> when i finish the game 19:19:45 <PublicServer> *** Chris Booth has left the game (connection lost) 19:19:57 <Chris_Booth> its only 2010 in game atm 19:20:23 <PublicServer> *** Blue has left the game (connection lost) 19:20:46 *** StarLite has quit IRC 19:21:50 *** Spuuukie has quit IRC 19:22:07 *** Spuuukie1 is now known as Spuuukie 19:25:07 *** StarLite has joined #openttdcoop 19:25:07 *** ChanServ sets mode: +o StarLite 19:28:32 *** [1]Blue has quit IRC 19:39:18 *** StarLite has quit IRC 19:40:27 *** Donno has quit IRC 19:44:36 *** StarLite has joined #openttdcoop 19:44:37 *** ChanServ sets mode: +o StarLite 19:50:49 <PublicServer> *** Thraxian|Work has left the game (leaving) 19:50:49 <PublicServer> *** Game paused (not enough players) 19:54:21 *** Thraxian|Work has left #openttdcoop 19:57:00 <PublicServer> *** insulfrog has left the game (connection lost) 19:58:14 *** insulfrog_ has joined #openttdcoop 19:58:28 <insulfrog_> cyas 19:58:29 *** insulfrog_ has quit IRC 20:03:33 *** insulfrog has quit IRC 20:18:24 *** FrancoBegbie has left #openttdcoop 21:09:15 *** mixrin has quit IRC 21:10:57 *** Zuu has quit IRC 21:14:14 *** Chillosophy has quit IRC 21:15:36 *** Zarenor has joined #openttdcoop 21:16:17 *** Xeryus|bnc is now known as XeryusTC 21:30:11 *** Kolo has joined #openttdcoop 21:32:07 <PublicServer> *** Kolo joined the game 21:43:46 *** Petert has joined #openttdcoop 21:43:54 *** Petert has left #openttdcoop 21:44:52 *** Spuuukie has quit IRC 21:49:06 *** dr_gonzo has quit IRC 22:04:43 *** MizardX- has joined #openttdcoop 22:08:12 *** MizardX has quit IRC 22:08:13 *** MizardX- is now known as MizardX 22:16:34 *** KenjiE20 has quit IRC 22:23:28 <PublicServer> *** Kolo has left the game (leaving) 22:23:36 *** Kolo has quit IRC 22:26:47 *** ODM has quit IRC 22:26:49 *** highpinger has joined #openttdcoop 22:33:38 *** orudge is now known as Guest152 22:39:33 *** KenjiE20 has joined #openttdcoop 22:39:34 *** ChanServ sets mode: +o KenjiE20 22:39:52 <Zarenor> !players 22:39:53 <PublicServer> Zarenor: Client 305 is FiCE, a spectator 22:39:58 <Zarenor> !password 22:39:58 <PublicServer> Zarenor: ripest 22:40:12 <PublicServer> *** ZarenorDarkstalker joined the game 22:53:07 <Chris_Booth> !password 22:53:08 <PublicServer> Chris_Booth: sonnet 22:53:53 <PublicServer> *** Game unpaused (enough players) 22:53:55 <PublicServer> *** Chris Booth joined the game 22:54:03 <PublicServer> <Chris Booth> hi 22:54:24 <PublicServer> <ZarenorDarkstalker> hey booth, how goes it? 22:54:34 <PublicServer> <Chris Booth> it is good thanks 22:54:51 <PublicServer> <Chris Booth> how about yourself? 22:55:22 <PublicServer> <ZarenorDarkstalker> Pretty good, all things considered.. Came down with a sinus infection yesterday oight, but I get out of school until monday 22:55:39 <PublicServer> <ZarenorDarkstalker> so I get to relax.. which is uncommon for me recently 22:55:40 *** ^Spike^ has quit IRC 22:56:06 <PublicServer> <Chris Booth> you need to go to uni/college 22:56:13 <PublicServer> <Chris Booth> all we ever do is relax 22:56:14 <PublicServer> <ZarenorDarkstalker> I do 22:56:37 <PublicServer> <ZarenorDarkstalker> College-only "joint-enrollment" 22:57:54 <PublicServer> <ZarenorDarkstalker> the less relaxing thing is still being at home and babysitting my sisters 22:58:30 <PublicServer> <Chris Booth> that sucks 22:58:58 <PublicServer> <ZarenorDarkstalker> yeanh.. but my dad is militarily deployed, and my mom works, so not a lot of choice 22:59:22 <PublicServer> <Chris Booth> aah i see 22:59:36 <PublicServer> <Chris Booth> i go to university 400 miles from home 22:59:37 <PublicServer> <ZarenorDarkstalker> yeah.... 22:59:48 <PublicServer> <Chris Booth> so i cant just go home 22:59:55 <PublicServer> <Chris Booth> which sucks a bit 23:00:11 <PublicServer> <ZarenorDarkstalker> Ahhhh, that would make a difference.. I'll only be ~100 miles when I go out-of-town next year after "graduating" 23:00:30 <PublicServer> <ZarenorDarkstalker> Yeah, I hear that, would definitely make some holidays harder to enjoy 23:00:46 <PublicServer> <Chris Booth> your american right? 23:00:51 <PublicServer> <ZarenorDarkstalker> Yes, I am... 23:01:00 <PublicServer> <ZarenorDarkstalker> Why? 23:01:02 <PublicServer> <Chris Booth> thought so 23:01:13 <PublicServer> <Chris Booth> never see you arround UK day time 23:01:19 <PublicServer> <ZarenorDarkstalker> If you're referring to a typical american worldview.. you won't find most of it here 23:01:24 <PublicServer> <ZarenorDarkstalker> Ahhh 23:01:37 *** Progman has quit IRC 23:01:41 <PublicServer> <ZarenorDarkstalker> No.. I'm busy.. lesee... 23:01:48 <PublicServer> <Chris Booth> i love america 23:01:53 <PublicServer> <ZarenorDarkstalker> probably sleeping or in class 23:02:04 <PublicServer> <Chris Booth> its the best country ever IMH 23:02:06 <PublicServer> <Chris Booth> IMO 23:02:26 <PublicServer> <Chris Booth> espcialy sanfransicso, new york and boston 23:02:37 <PublicServer> <Chris Booth> i didnt like LA and orlandon 23:02:43 <PublicServer> <ZarenorDarkstalker> Cool.. that seems atypical of a brit.... But I agree with that on some points... America has it's problems, but none that we didn't make for ourselves 23:02:44 <PublicServer> <Chris Booth> +orlando 23:02:56 <PublicServer> <ZarenorDarkstalker> Orlando is tourist,tourist,tourist 23:03:13 <PublicServer> <Chris Booth> and full of realy fat americans 23:03:26 <PublicServer> <ZarenorDarkstalker> it's all fake... There' goodentertainment and food.. but thepeople that actually live there aren'tnecessarily that well off 23:03:28 <PublicServer> <ZarenorDarkstalker> exactly 23:03:30 <PublicServer> <Chris Booth> i have never seen people as over wieght as the people of florida 23:03:38 <PublicServer> <ZarenorDarkstalker> of ORLANDO.... 23:04:03 <PublicServer> <Chris Booth> well orlando is the only place in floria i visited 23:04:04 <PublicServer> <ZarenorDarkstalker> a lot of florida has not-fat people.. but in orlando you get huge droves of people that don't fit there 23:04:09 <PublicServer> <Chris Booth> so and the cape 23:04:29 <PublicServer> <ZarenorDarkstalker> LA I can't speak for, I haven't been that far west... 23:04:31 <PublicServer> <Chris Booth> i never went to miami which i think would be nice 23:04:44 <PublicServer> <ZarenorDarkstalker> but new york and boston are some of the best cities I know 23:04:49 <PublicServer> <Chris Booth> LA is a bit fake IMO was sunny and nice 23:04:56 <PublicServer> <ZarenorDarkstalker> Miami.. I'm not surre, I've heard it's nice 23:05:03 <PublicServer> <Chris Booth> i loved the massive boston food market 23:05:15 <PublicServer> <Chris Booth> and all the wales 23:05:30 <PublicServer> <ZarenorDarkstalker> Anywhere out west tends to be sunny and nice... I lived in colorado for a year, and I miss it a little bit every day 23:05:56 <PublicServer> <ZarenorDarkstalker> Oh, and you know the movie "Mystic Pizza".. maybe not.. I've never seen it... 23:06:04 <PublicServer> <ZarenorDarkstalker> I do knw that it made a little pizza shop famous 23:06:17 <PublicServer> <ZarenorDarkstalker> But mystic pizza isn't horribly great 23:06:20 <PublicServer> <Chris Booth> i have never seen it 23:06:31 <PublicServer> <ZarenorDarkstalker> If you want pizza to die for, go to New Haven 23:06:36 <PublicServer> <Chris Booth> the cheers bar is amazing though ( in boston) 23:06:48 <PublicServer> <ZarenorDarkstalker> Is it? 23:06:53 <PublicServer> <ZarenorDarkstalker> I'll have to try and go there 23:06:54 <PublicServer> <Chris Booth> it is 23:07:09 <PublicServer> <Chris Booth> you have to book in advanced to get to the bar down stairs 23:07:14 <PublicServer> <Chris Booth> but it so cool 23:07:36 <PublicServer> <ZarenorDarkstalker> Probably some time when I visit MIT... I'm going into aerospace, starting at GA tech.. so if I go anywhere hugely far in aerospace, I'll probably visit MIT at least once 23:07:43 <PublicServer> <ZarenorDarkstalker> I'll have to remember to do that then 23:08:36 <PublicServer> <Chris Booth> i also loved the ski in loon mountain near manchester MA 23:08:37 <PublicServer> *** Chris Booth has left the game (connection lost) 23:08:37 <PublicServer> *** Game paused (not enough players) 23:08:47 <Chris_Booth> !password 23:08:47 <PublicServer> Chris_Booth: rental 23:09:06 <PublicServer> *** Game unpaused (enough players) 23:09:07 <PublicServer> *** Chris Booth joined the game 23:09:36 <PublicServer> *** Chris Booth has left the game (connection lost) 23:09:36 <PublicServer> *** Game paused (not enough players) 23:09:48 <Chris_Booth> i am sorry but i cant connect 23:09:54 <PublicServer> <ZarenorDarkstalker> I'll spectate 23:10:00 <PublicServer> <ZarenorDarkstalker> That's odd this early though 23:10:01 <Chris_Booth> my wifi is so bad 23:10:03 <PublicServer> *** ZarenorDarkstalker has joined spectators 23:10:07 <PublicServer> <ZarenorDarkstalker> Ah 23:10:10 <PublicServer> <ZarenorDarkstalker> no worries 23:10:25 *** Chris_Booth has quit IRC 23:10:52 <PublicServer> *** ZarenorDarkstalker has joined company #1 23:25:20 *** highpinger has quit IRC 23:25:41 <atdt> it seems strange to call a BBH a BBH and not a MLH 23:25:59 <atdt> hmm 23:26:01 <atdt> maybe not 23:27:39 *** XeryusTC is now known as Xeryus|bnc 23:27:53 <atdt> !password 23:27:53 <PublicServer> atdt: clacks 23:28:05 <PublicServer> *** Game unpaused (enough players) 23:28:06 <PublicServer> *** atdt joined the game 23:49:28 <PublicServer> *** atdt has left the game (leaving) 23:49:29 <PublicServer> *** Game paused (not enough players) 23:49:55 <PublicServer> <ZarenorDarkstalker> Argh, in the middle of building :P 23:50:03 <atdt> sorry, i'll come back 23:50:12 <PublicServer> <ZarenorDarkstalker> nah,. if you're going, go ahead 23:50:12 <atdt> sorry, i'll come back 23:50:15 <atdt> er 23:50:17 <atdt> !password 23:50:17 <PublicServer> atdt: clerks 23:50:29 <PublicServer> *** Game unpaused (enough players) 23:50:29 <PublicServer> *** atdt joined the game 23:50:39 <atdt> i just didnt want to idle on the server 23:51:24 <atdt> @bbh 23:51:24 <Webster> Back Bone Hub, see: http://www.openttdcoop.org/wiki/Backbone_Hub 23:51:59 <PublicServer> <ZarenorDarkstalker> awesome.. look at factory now 23:52:20 <PublicServer> <atdt> lol 23:52:27 <PublicServer> <atdt> its.... beautiful 23:52:39 <PublicServer> <ZarenorDarkstalker> I thought so.. And I'm thinking I might not be done 23:52:56 <PublicServer> <ZarenorDarkstalker> Drop has almost nothing 23:52:58 <PublicServer> <atdt> you know those road crossings are actually treated like stations right? 23:53:17 <PublicServer> <ZarenorDarkstalker> yup 23:53:18 <PublicServer> <ZarenorDarkstalker> but 23:53:25 <PublicServer> <ZarenorDarkstalker> thrax taught me this trick 23:53:26 <PublicServer> <atdt> they all have stations in front so its all good 23:53:33 <PublicServer> <ZarenorDarkstalker> because they've already stopped at the station 23:53:36 <PublicServer> <ZarenorDarkstalker> exactly 23:53:37 <PublicServer> <atdt> yup 23:53:40 <PublicServer> <ZarenorDarkstalker> the go non-stop 23:53:43 <PublicServer> <ZarenorDarkstalker> *they 23:53:46 <PublicServer> <atdt> nice 23:54:32 <PublicServer> <atdt> i love how out of proportion everything in this game is 23:54:44 <PublicServer> <ZarenorDarkstalker> hehe.. isn't it great 23:54:53 <PublicServer> <atdt> its mind blowingly awesome 23:55:05 <PublicServer> <ZarenorDarkstalker> based on speed, each of those containers are several km high, and long 23:55:08 <PublicServer> <atdt> hey take a look at the BBH wiki article and help me love it 23:55:15 <PublicServer> <atdt> lol 23:55:21 <Zarenor> @bbh' 23:55:23 <Zarenor> @bbh 23:55:23 <Webster> Back Bone Hub, see: http://www.openttdcoop.org/wiki/Backbone_Hub 23:55:49 <PublicServer> <atdt> i dont know why mark hosed 23:55:51 <PublicServer> <atdt> @mainline 23:55:55 <atdt> @mainline 23:55:59 <atdt> hmm 23:56:00 <atdt> well 23:56:05 <atdt> the article "mainline" is gone 23:56:07 <Zarenor> @wiki mainline 23:56:10 <Zarenor> ah 23:56:10 <Webster> Search results for "mainline" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=mainline 23:56:38 <atdt> i'm thinking hes going to attach it to the glossary... but it should have its own article 23:56:41 <KenjiE20> atdt; perhaps reading the reviewevent page would be prudent 23:56:46 <atdt> i did 23:57:00 <KenjiE20> clearly not hard enough 23:57:08 <Zarenor> the glossary attachment is circular 23:57:34 <atdt> ah, there it is 23:57:59 <atdt> it shouldnt just be deleted, it needs to be treated as a pagemove, because there are tons of links to mainline 23:58:50 <KenjiE20> yes, but considering we are now in full identify and occasional rewrite, redlinks aren't a major issue 23:59:15 <PublicServer> <ZarenorDarkstalker> thrax has to replace another industry... something is causing ratings issues 23:59:29 <atdt> yeah but redirects are not a particularly costly thing 23:59:34 <KenjiE20> Mainline has been superceded, anything that links to it, will be also in the process of checking and updating 23:59:40 <PublicServer> <ZarenorDarkstalker> Can't get above 74% rating unless we're lucky 23:59:44 <KenjiE20> redlinks make that obvious 23:59:49 <atdt> okie dokie