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Log for #openttdcoop on 22nd October 2009:
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01:01:27  *** KenjiE20|LT has joined #openttdcoop
01:01:28  *** ChanServ sets mode: +o KenjiE20|LT
01:01:37  *** KenjiE20 has quit IRC
01:36:09  <PublicServer> *** Thraxian joined the game
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02:14:49  <Zarenor> Hey Thrax
02:15:02  <Zarenor> !password
02:15:03  <PublicServer> Zarenor: elders
02:15:06  <PublicServer> <Thraxian> howdy
02:15:19  <PublicServer> *** ZarenorDarkstalker joined the game
02:15:28  <PublicServer> *** Thraxian has joined company #1
02:15:29  <PublicServer> *** Game unpaused (enough players)
02:15:39  <PublicServer> <ZarenorDarkstalker> Up for building this netork?
02:15:43  <PublicServer> <ZarenorDarkstalker> *network
02:15:44  <PublicServer> <Thraxian> sure - you on TS?
02:15:52  <PublicServer> <ZarenorDarkstalker> in a sec I will be
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03:15:36  <atdt_> hello
03:15:42  *** atdt_ is now known as atdt
03:16:04  <atdt> !password
03:16:05  <PublicServer> atdt: tycoon
03:16:12  <PublicServer> *** atdt joined the game
03:16:18  <PublicServer> <ZarenorDarkstalker> Hey AT
03:16:48  <PublicServer> <atdt> hey
03:16:54  <PublicServer> <atdt> so what needs doing?
03:17:17  <PublicServer> <ZarenorDarkstalker> we're working on a SLH
03:17:37  <PublicServer> <ZarenorDarkstalker> and other than that.... checking of BBHs and main stations
03:18:10  <PublicServer> <atdt> i'm gonna go ahead and drop the power plant and steel mill
03:18:17  <PublicServer> <ZarenorDarkstalker> not yet
03:18:21  <PublicServer> <atdt> k
03:18:22  <PublicServer> <ZarenorDarkstalker> need something running to them
03:18:29  <PublicServer> <atdt> oh yeah lol
03:18:42  <PublicServer> <atdt> wheres your slh?
03:18:48  <PublicServer> <ZarenorDarkstalker> near fact
03:18:56  <PublicServer> <atdt> ah
03:19:13  <PublicServer> <atdt> i'm going to drop an SLH as well
03:19:28  <PublicServer> <ZarenorDarkstalker> go for it, find somewhere and go at it
03:36:01  <PublicServer> <atdt> im tired
03:36:12  <PublicServer> <atdt> this slh is half done but i'm goin to bed
03:36:17  <PublicServer> <atdt> gnight gentlemen
03:36:22  <PublicServer> <ZarenorDarkstalker> night
03:36:28  <PublicServer> <ZarenorDarkstalker> just sign it WIP
03:36:48  <PublicServer> *** atdt has left the game (leaving)
03:48:51  <FiCE> !password
03:48:51  <PublicServer> FiCE: steaks
03:49:02  <PublicServer> *** FiCE joined the game
03:49:16  <PublicServer> <Thraxian> heya FiCE
03:49:20  <PublicServer> <FiCE> hey
03:49:31  <PublicServer> <ZarenorDarkstalker> Hey FiCE
03:49:52  <PublicServer> <FiCE> looks like all the hard work is done (yay!) :D
03:51:50  <PublicServer> <FiCE> it's going to be hard to fit SLH's in here
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04:44:09  <PublicServer> *** Thraxian has left the game (connection lost)
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04:45:45  <Zarenor> !tunnels 3 16
04:45:46  <PublicServer> Zarenor: You need 4 tunnels/bridges for trainlength 3 and gap 16.
04:54:09  *** drips has joined #openttdcoop
04:54:16  <drips> !password
04:54:16  <PublicServer> drips: cloaks
04:54:30  <PublicServer> *** drips joined the game
04:57:20  <PublicServer> *** drips has left the game (leaving)
04:57:21  *** drips has quit IRC
04:59:55  <PublicServer> *** Thraxian has left the game (connection lost)
05:00:14  <PublicServer> *** Thraxian joined the game
05:01:49  <PublicServer> *** Thraxian has left the game (connection lost)
05:02:13  <PublicServer> *** Thraxian joined the game
05:09:04  *** jonde has joined #openttdcoop
05:11:26  <jonde> !password
05:11:26  <PublicServer> jonde: wowing
05:13:02  <jonde> !password
05:13:02  <PublicServer> jonde: threes
05:13:17  <PublicServer> *** jondisti joined the game
05:15:33  <PublicServer> <jondisti> wow... this has been fast
05:32:34  *** Thraxian has joined #openttdcoop
05:32:34  *** ChanServ sets mode: +o Thraxian
05:32:47  <Thraxian> !setdef
05:32:48  <PublicServer> *** Thraxian has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
05:46:58  *** Thraxian has left #openttdcoop
06:19:00  <PublicServer> *** Thraxian has left the game (connection lost)
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07:22:39  <PublicServer> *** Game paused (not enough players)
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08:31:06  <Nickman_87> !players
08:31:08  <PublicServer> Nickman_87: Client 272 is ZarenorDarkstalker, a spectator
08:31:08  <PublicServer> Nickman_87: Client 276 (Orange) is FiCE, in company 1 (Daninghall Transport)
09:16:51  <Spuuukie> !passsword
09:16:55  <Spuuukie> !password
09:16:55  <PublicServer> Spuuukie: rifles
09:17:03  <PublicServer> *** Spuuukie joined the game
09:17:25  <PublicServer> <Spuuukie> hi
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09:26:12  <PublicServer> <FiCE> hi
09:28:56  <PublicServer> <Spuuukie> mind if connect some primarys?
09:30:38  <PublicServer> *** Spuuukie has joined company #1
09:30:39  <PublicServer> *** Game unpaused (enough players)
09:47:27  <PublicServer> <FiCE> nope :)
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10:19:36  *** [1]Blue has joined #openttdcoop
10:20:03  <[1]Blue> !password
10:20:03  <PublicServer> [1]Blue: torsos
10:20:14  <PublicServer> *** Game unpaused (enough players)
10:20:14  <PublicServer> *** Player joined the game
10:20:14  <Webster> Player, please change your in game nick
10:20:36  <PublicServer> *** Player has left the game (leaving)
10:20:37  <PublicServer> *** Game paused (not enough players)
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10:49:08  <PublicServer> *** Blue has left the game (leaving)
10:52:30  <[1]Blue> Hey everyone
10:52:56  <[1]Blue> I have a question about the Pro Zone games
10:53:08  <[1]Blue> Is anyone here who could help me?
10:53:46  *** TrainzStoffe has joined #openttdcoop
10:54:11  <planetmaker> yup
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10:54:27  <planetmaker> But generally a good idea is: ask the question.
10:54:43  <planetmaker> Don't ask whether you may ask a question or whether there might be one how could answer a question
10:54:47  <[1]Blue> :P sorry... here it comes
10:54:53  <planetmaker> We cannot know the answer to the latter, if we don't know the question
10:55:14  <planetmaker> s/how/who/
10:55:18  <[1]Blue> I would like to join a PS game just to watch, not to play... How do i do that?
10:55:29  <planetmaker> PS is our PublicServer
10:55:33  <planetmaker> @quickstart
10:55:35  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
10:55:46  <[1]Blue> Sorry, I meant Pro Zone game
10:55:52  <planetmaker> The Public Server is open to every one. How to join is ... ^
10:55:59  <[1]Blue> I did manage to watch a PSG though
10:56:01  <planetmaker> You're invited on the ProZone by us
10:56:31  <planetmaker> and that will not happen unless you proved to play well on the PublicServer.
10:57:00  <[1]Blue> But can't I just watch you guys playing in the Pro Zone, or do I have to be scouted for that too?
10:57:03  <planetmaker> Though most games are played on our PublicServer
10:57:13  <planetmaker> Oh, yes, of course, you can watch :-)
10:57:25  <[1]Blue> Well... How do I join?
10:57:28  <planetmaker> But there's one problem: we don't play too often...
10:57:40  <planetmaker> afaik it should be possible to just join the server
10:57:43  <[1]Blue> I can only find info on the current PSG ...
10:58:12  <planetmaker> ps.openttdcoop.org:3982
10:58:19  <planetmaker> ^ pro Zone server
10:58:25  <[1]Blue> ok, thnx... i'll give it a try:)
10:58:42  <[1]Blue> does it matter which version of OTTD i use?
10:59:04  <planetmaker> ... of course
10:59:18  <[1]Blue> where can i find the version?
10:59:22  <planetmaker> you always have to use exactly the same version as the server
10:59:29  <[1]Blue> or is it the same as for the current PSG?
10:59:48  <planetmaker> yes
10:59:54  <[1]Blue> ok, thnx!
11:00:12  <PublicServer> *** Blue has left the game (connection lost)
11:07:26  <[1]Blue> hmmm... I added the server for Pro Zone to the list and OTTD finds it :D
11:08:10  <[1]Blue> But I first added a server with a typo and now OTTD gets 'stuck' every few seconds...
11:08:32  <[1]Blue> Is that due to an unknown server in the list or something else?
11:09:00  <[1]Blue> If it is due to the wrong server I added, how do I delete it from the list? (The delete button seems to be missing)
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11:13:02  <planetmaker> dunno. it shouldn't bother if there's a server which is unreachable.
11:14:10  <[1]Blue> ...strange
11:14:45  <[1]Blue> I just hope OTTD doesn't jam while I'm playing. (I know... I'm gonna watch a lot first ;) )
11:17:13  <Chris_Booth> hello
11:17:17  <planetmaker> Moin Chris_Booth
11:17:23  <[1]Blue> Hey Chris
11:18:04  <planetmaker> [1]Blue, my personal guess would be that you learn more on the PublicServer
11:18:15  <planetmaker> It's the server frequented WAY more than the ProZone
11:19:15  <[1]Blue> Yeah I know, but I would also like to study the more complex networks built on ProZone
11:19:56  <Ammler> [13:07] <[1]Blue> If it is due to the wrong server I added, how do I delete it from the list? (The delete button seems to be missing) <-- from the openttd.cfg, when openttd is off
11:20:14  <[1]Blue> Haha, thnx Ammler :D
11:20:28  <Ammler> ?
11:20:38  <Ammler> wasn't meant to be funny :-P
11:21:07  <[1]Blue> Bit of a late reaction, but thnx anyway, I'll do that
11:21:30  <Ammler> 11 mins isn't late in IRC :-)
11:21:47  <Ammler> 11 hours might be
11:22:03  <[1]Blue> Ah okay, i'm kinda new to the whole IRC thing ;)
11:22:13  <Mark> morning folks
11:22:22  <Spuuukie> hi mark
11:22:25  <Ammler> not everyone on the userlist is watching here all the time.
11:22:26  <[1]Blue> And top of the morning to you too Mark
11:24:22  <Ammler> planetmaker: [1]Blue, it isn't possible to watch a pro game, btw., well not without invite.
11:24:25  <Mark> !password
11:24:25  <PublicServer> Mark: reined
11:24:29  <[1]Blue> I noticed the in the current PSG, the players first built a ML to several locations on the map where Factory/Sawmill/Oil Ref should be later in the game...
11:24:30  <PublicServer> *** Game unpaused (enough players)
11:24:32  <PublicServer> *** Mark joined the game
11:24:56  <planetmaker> oh, then we changed that. Sorry
11:25:00  <PublicServer> *** Mark has left the game (leaving)
11:25:00  <PublicServer> *** Game paused (not enough players)
11:25:04  <[1]Blue> Is it always done that way, or do they sometimes use existing industries instead of building them later on between tha statoins?
11:25:19  <Ammler> yeah the company_pw patch doesn't work anymore
11:25:54  <Ammler> and with the ingame move, it would be a hassle
11:25:56  <Mark> [1]Blue: have you read the quickstart?
11:26:23  <[1]Blue> yeah, multiple times ... and almost everything else on the wiki's
11:26:33  <PublicServer> *** Game paused (not enough players)
11:26:43  <Mark> then i dont think we have to answer that question
11:27:03  <Mark> !password
11:27:03  <PublicServer> Mark: reined
11:27:09  <PublicServer> *** Mark joined the game
11:27:09  <Ammler> planetmaker: of course, you can give someone the pw to join, no issue with that.
11:27:32  <planetmaker> :-)
11:27:35  <Ammler> (doesn't need to be a pro, as long as he is a spec)
11:27:46  <[1]Blue> Oh goodies :D:D
11:27:55  <Chris_Booth> Ammler: you need a password to join pz?
11:28:08  <Ammler> you don't?
11:28:17  <Chris_Booth> not to get into the IRC
11:29:01  <PublicServer> *** Blue has left the game (connection lost)
11:29:09  <Mark> !unpause
11:29:09  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
11:29:09  <PublicServer> *** Game unpaused (enough players)
11:29:40  <PublicServer> *** Mark has joined spectators
11:29:40  <PublicServer> *** Game paused (not enough players)
11:29:40  <Spuuukie> !password
11:29:40  <PublicServer> Spuuukie: snaked
11:29:42  <Mark> !auto
11:29:43  <PublicServer> *** Mark has enabled autopause mode.
11:29:52  <PublicServer> *** Spuuukie joined the game
11:30:24  <[1]Blue> !password
11:30:24  <PublicServer> [1]Blue: snaked
11:30:47  <PublicServer> *** Blue joined the game
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11:30:57  <PublicServer> <Spuuukie> hmmm should i rename the stations i build at the primarys?
11:30:57  <PublicServer> *** Game unpaused (enough players)
11:30:57  <PublicServer> *** Chris Booth joined the game
11:31:23  <PublicServer> <Mark> only if you want to
11:31:37  <PublicServer> *** FiCE has left the game (connection lost)
11:31:41  <FiCE> !password
11:31:42  <PublicServer> FiCE: snaked
11:31:51  <PublicServer> <Mark> i got rid of the wagon speed limits
11:32:06  <PublicServer> *** FiCE joined the game
11:32:13  <PublicServer> <Chris Booth> aaah that sucks mark
11:32:14  <PublicServer> <Spuuukie> k... made my first steps in coop :D
11:32:24  <PublicServer> <Chris Booth> wagon limit could have been fun
11:32:42  <PublicServer> <Mark> your ideas of fun are a bit off
11:32:53  <PublicServer> <Chris Booth> no they are not
11:32:58  <PublicServer> <Mark> right
11:33:25  <PublicServer> <Chris Booth> different speed limits are fun to try and cope with
11:33:34  <[1]Blue> So if I understand correctly, I CAN get a password to WATCH a PSG, bur I CAN'T get the password to watch a ProZone game unless someone tells me what the password is??
11:33:34  <PublicServer> <Mark> not at all
11:33:53  <Mark> [1]Blue: the password changes every 10 minutes
11:33:58  <Mark> you might have missed that part :P
11:34:22  <[1]Blue> I know it changes and I know I can get the password for a PSG by typing '!password'
11:34:38  <PublicServer> <Chris Booth> its the same in pz
11:34:57  <PublicServer> *** Blue has left the game (leaving)
11:35:07  <[1]Blue> !password
11:35:07  <PublicServer> [1]Blue: snaked
11:35:52  <[1]Blue> OTTD keeps telling me 'Network connection lost' after I enter the password for watching on the ProZone :(
11:36:08  <KenjiE20> same system, different passwords
11:36:23  <KenjiE20> and you've not been invited to PZ yet
11:36:49  <[1]Blue> So I DO have to be invited even to watch the PZ game?
11:37:39  <Chris_Booth> seriously pz game take years to finish
11:37:52  <Chris_Booth> as such slow progress so its not worth watchig them
11:37:56  <KenjiE20> to watch them live yes
11:38:13  <[1]Blue> It takes years to finish in human years???
11:38:13  <KenjiE20> nothing to stop you from grabbing an autosave from the public_html
11:38:25  <KenjiE20> figure of speech Blue
11:38:43  <Chris_Booth> [1]Blue: we have only had 8 games in 2 years
11:39:07  <[1]Blue> Yeah, I saw the end saved games fromthe archives
11:40:02  <[1]Blue> !password
11:40:02  <PublicServer> [1]Blue: snaked
11:40:10  <PublicServer> *** Blue joined the game
11:40:17  <KenjiE20> tbh, PS is a more interesting place to play most of the time, but occasionally the 'pro's get sick of silly little things and take it out on PZ :P
11:41:57  <FiCE> yeah no one plays there anymore because the experts (such as myself) aren't there
11:42:27  <PublicServer> <Chris Booth> fice you are an expert now?
11:42:31  <PublicServer> <FiCE> lol
11:42:38  <PublicServer> <FiCE> overnight
11:43:04  <PublicServer> <FiCE> I saw one of your stations and it changed my life :p
11:43:20  <PublicServer> <Chris Booth> ooh you worked out how not to build then
11:43:43  <PublicServer> <FiCE> I already knew that :p
11:53:26  <PublicServer> <Chris Booth> BBL i got to go to uni
11:53:30  <PublicServer> *** Chris Booth has joined spectators
11:53:52  <[1]Blue> Are you going to use Frunville West and Wredinghead North (both Farms) as pickups for both Grain and Livestock, or are you going to use 1 for grain and the other for livestock?
11:54:30  <[1]Blue> (near SLH 02)
11:54:37  <KenjiE20> most likely one for each cargo, walked in such a way to pick up from both farms
11:55:05  <KenjiE20> that's a common way if two farms are really close
11:55:23  <[1]Blue> Like, you're going to use feeders for the two cargos?
11:55:43  <PublicServer> <Spuuukie> uppps... i didnt know that...
11:55:48  <KenjiE20> doubtful, we hardly use feeders
11:56:10  <PublicServer> <Spuuukie> i just builded a station next to each farm
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11:56:20  <KenjiE20> yea, farm cargo needs to be split
11:56:23  <V453000> hi
11:56:36  <[1]Blue> But they are intended to handle just 1 type of cargo?
11:56:47  <KenjiE20> or you end up with grain bocking livestock or viseversa
11:56:54  <KenjiE20> blocking*
11:57:10  <[1]Blue> that would mean that 1 station can only get cargo from 1 farm...
11:57:16  <PublicServer> <Spuuukie> so, fixed it
11:57:21  <[1]Blue> at leastm if u don't use feeders...
11:57:29  <KenjiE20> "@KenjiE20 | most likely one for each cargo, walked in such a way to pick up from both farms"
11:58:20  <KenjiE20> obv. depending how close they are, walking is generally accepted if they're on top of each other
11:58:36  <[1]Blue> What is 'walking'??
11:58:44  <V453000> !info
11:58:45  <PublicServer> V453000: #:1(Orange) Company Name: 'Daninghall Transport'  Year Founded: 1970  Money: 999600916  Loan: 0  Value: 999690706  (T:0, R:0, P:4, S:0) unprotected
11:58:53  <KenjiE20> @stationwalking
11:58:53  <Webster> The act of creating a station in two spots by adding and removing connecting sections, see: http://www.openttdcoop.org/wiki/Stationwalk
11:59:06  <V453000> oh a new game I see
11:59:08  <KenjiE20> aka distand join
11:59:13  <KenjiE20> distant*
11:59:20  <[1]Blue> thnx 4 the wiki link :)
11:59:25  <KenjiE20> V; it's in the topic you know?
11:59:29  <[1]Blue> Looove wiki's :P
11:59:45  <V453000> I didnt remember the number whether the last one was 162 or 3
12:00:14  <[1]Blue> Yeah, but i read a LOT of wiki's on TTD, OTTD and OTTDCOOP
12:00:19  <[1]Blue> last one was 163
12:00:43  <V453000> this is 163
12:01:57  <V453000> the only badass thing about openttd is that I have about 15 versions of it because sometimes I keep the older ones :o
12:02:50  <[1]Blue> then use OpenTTD Auto Update 2.0 ;)
12:03:37  <[1]Blue> Really handy program when maintaining and playing multiple versions of the game
12:04:45  <V453000> oh
12:04:50  <V453000> gotta check that
12:05:25  <Spuuukie> hmmm i use svn.... checkout the version i want and compile ist... the precompiled versions arent working at my system
12:06:08  <[1]Blue> just make sure to put the original data files (from the CD-ROM) in a shared dir (My Docs/OpenTTD/Data) so you don't have to copy them again for each game
12:06:14  <[1]Blue> the same goes for all the GRF's
12:06:15  <KenjiE20> yea, precomp'ed linux versions rely on libicu, which seems to be only shipped on debian
12:06:40  <Spuuukie> on fedora too... but in an unusable version
12:07:27  <KenjiE20> either way, annoying, since it makes the generic, not
12:08:44  <V453000> there is some special money cheat or am I only so lucky that I see company money as 99600916 in the info? :D
12:08:57  <V453000> *999...
12:09:22  <[1]Blue> Btw, do you guys see '[1]' in front of my name when I type a message?
12:09:29  <V453000> yeah
12:09:39  <Spuuukie> KenjiE20: i always thought its a fedora specific problem... because they take always the latest beta version
12:10:25  <KenjiE20> not really, it's more the compile farm should compile without libicu
12:13:55  <Ammler> at least for generic linux bin
12:14:02  <Ammler> that isn't really generic
12:14:08  <KenjiE20> :)
12:14:33  <KenjiE20> the generic is a .deb without the .deb :P
12:14:37  <Ammler> it is a generic debian build, which you can also get as deb already, so kinda useless.
12:14:54  <KenjiE20> out! get out of my head!
12:15:18  <Ammler> :-)
12:15:34  *** jonde has quit IRC
12:15:44  <Ammler> well, Mark can use it :-)
12:16:02  <KenjiE20> yeah but he's essentially on deb :P
12:16:14  <KenjiE20> only a slightly naffer version :P
12:16:22  <hylje> naf naf
12:17:18  <hylje> i think the generic binary should statically compile everything or at least ship with all the libraries it expects to use
12:18:26  <KenjiE20> "[1]Blue | Btw, do you guys see '[1]' in front of my name when I type a message?" <-- yes, Hydra put's it there if it can't take the original nick
12:19:03  <KenjiE20> puts*
12:19:31  <[1]Blue> Does that mean my original nick is already taken?
12:20:01  <KenjiE20> yes
12:20:12  <[1]Blue> Ah ok, thnx
12:20:17  <V453000> could mean that you connected twice?
12:20:21  <KenjiE20> yes, and he's registered
12:20:42  <V453000> happens to me sometimes that I have [1] behind the nick when I disconnect and reconnect fast
12:20:43  <KenjiE20> so 'Blue' ain't going to be available anytime soon
12:20:55  <V453000> :)
12:21:06  <[1]Blue> I only have 1 IRC connection open though
12:21:22  <V453000> yes, it is as Kenji says
12:21:42  <[1]Blue> Ok, thnx guys
12:22:12  <[1]Blue> I need some confirmation on something I read on the wiki ragarding catchment area's...
12:22:29  <V453000> I am brutal noob on IRC ...
12:23:05  <[1]Blue> Is it true I only need 1 square of a catchment area to cover an industry in order ro receive the full production in that station (when no other statoins are present)?
12:23:18  <V453000> yes
12:23:44  <V453000> oh you meant these catchment areas :)
12:23:50  <V453000> yes its true
12:24:12  <[1]Blue> But I might need to find a specific square of the industry in order to be able to deliver a certain good to that station?
12:24:31  <V453000> yes
12:24:40  <V453000> secondaries might require more
12:24:49  <V453000> but that is not much of an issue, is it?
12:25:39  <PublicServer> *** Chris Booth has left the game (connection lost)
12:25:49  <[1]Blue> thanks for the clear-up :)
12:26:03  <V453000> no problem, feel free to ask for more
12:27:27  <V453000> !password
12:27:27  <PublicServer> V453000: scalps
12:27:38  <planetmaker> [1]Blue, the password for the PZ server is obtained in #openttdcoop.pro :-)
12:27:58  <Spuuukie> damn my farm is gone :(
12:27:59  <[1]Blue> Thnx planetmaker
12:28:00  <V453000> oh
12:28:08  <V453000> !password
12:28:09  <PublicServer> V453000: exacts
12:28:09  <[1]Blue> Yes spuuukie, I saw it happening:P
12:28:31  <PublicServer> *** V453000 joined the game
12:28:37  <Spuuukie> i was afk...
12:29:56  <PublicServer> *** V453000 has left the game (leaving)
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12:30:07  <V453000> hmmm ...
12:30:13  <V453000> strange game this one
12:30:40  <[1]Blue> I can't find the channel #openttdcoop.pro :'(
12:31:34  <V453000> what do you need it for?
12:31:40  *** Stoffe has quit IRC
12:31:40  *** TrainzStoffe is now known as Stoffe
12:33:04  <[1]Blue> just wanted to inspect the current PZ game
12:33:26  <[1]Blue> planetmaker just told me i could get the password from that channel...
12:33:57  <Mark> yes but you're not allowed to
12:34:09  <Mark> so you'll have to ask a pro to be able to watch once
12:34:20  <planetmaker> I invited him
12:34:24  <[1]Blue> Hmmm to bad
12:34:51  <planetmaker> just type "/join #openttdcoop.pro" and you should be there, [1]Blue
12:35:12  <[1]Blue> Yeah, I'm in
12:35:14  <[1]Blue> thnx a bunch
12:35:24  <PublicServer> *** Blue has left the game (leaving)
12:36:45  <[1]Blue> But don't worry, I'm gonna watch first, then play some games on my own... I'm not going to ruin any of your genius plans ;)
12:37:51  <PublicServer> *** Spuuukie has left the game (leaving)
12:37:51  <PublicServer> *** Game paused (not enough players)
12:39:49  <[1]Blue> Can anyone tell me what MSH stands for?
12:39:58  <Spuuukie> main station hub
12:40:00  <planetmaker> @msh
12:40:00  <Webster> Main Station Hub, see: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/
12:40:18  <V453000> what is the current PZ game?
12:44:12  <V453000> just wondering if I can find the PZ games in some archive ... the PZG archive on wiki isnt complete, is it?
12:44:27  <KenjiE20> semi
12:44:40  <KenjiE20> http://ps.openttdcoop.org/prozone
12:44:51  <KenjiE20> ^ that *should* get you to the auutosaves
12:44:53  <KenjiE20> -u
12:45:11  <V453000> Fatal error: Call to undefined function OpenTTDLib_Page_Detail_Info() in /home/openttdcoop/website/blog/wp-content/themes/dark_4coop/ActualGame.php on line 71
12:45:12  <V453000> :D
12:45:24  <V453000> the same happens on the PS page
12:45:26  <V453000> dont know why
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12:45:46  <KenjiE20> n
12:45:50  <KenjiE20> http://ps.openttdcoop.org/prozone/save/
12:45:54  <KenjiE20> silly putty
12:46:09  <V453000> wow nice
12:46:10  <V453000> thanks
12:46:54  <KenjiE20> those pages have been broke since the site move
12:47:05  <V453000> oh
12:47:26  <V453000> true that it worked some time ago :<
12:50:07  <V453000> anyways ... were there played any other PZ games than # 1 to 8?
12:50:27  *** Wolle has quit IRC
12:51:08  <[1]Blue> I don't beleive there have been more PZ games V453000
12:51:15  <V453000> me neither
12:51:17  <V453000> just asking
12:51:40  <[1]Blue> The current game is # 9
12:51:52  <[1]Blue> Think that's pretty definitive
12:52:00  <V453000> :)
12:55:41  <V453000> goddamn, two more lessons at school today ://
13:00:51  <Spuuukie> !players
13:00:52  <PublicServer> Spuuukie: Client 294 is ZarenorDarkstalker, a spectator
13:00:53  <PublicServer> Spuuukie: Client 305 (Orange) is FiCE, in company 1 (Daninghall Transport)
13:00:53  <PublicServer> Spuuukie: Client 297 is Mark, a spectator
13:01:15  *** Thraxian|Work has joined #openttdcoop
13:01:16  *** ChanServ sets mode: +o Thraxian|Work
13:01:48  <Ammler> KenjiE20: that is a task for ^Spike^ ;-)
13:02:03  <Ammler> (fixing openttdlib)
13:02:06  <Zarenor> !password
13:02:06  <PublicServer> Zarenor: tenser
13:02:14  <KenjiE20> :P
13:02:17  <PublicServer> *** ZarenorDarkstalker joined the game
13:02:24  * Zarenor is sick skipping class.. woot... ugh
13:02:33  <KenjiE20> or we could shove those pages onto the upcoming portal
13:02:43  <PublicServer> *** ZarenorDarkstalker has joined company #1
13:02:44  <PublicServer> *** Game unpaused (enough players)
13:02:46  <KenjiE20> since that's already hooking and caching ottdlib stuff
13:03:04  <PublicServer> <ZarenorDarkstalker> Mark: you said you fixed wagon speed limits?
13:03:19  <PublicServer> *** Thraxian|Work joined the game
13:05:19  <PublicServer> <ZarenorDarkstalker> Thrax: we lost a farm
13:05:45  <Spuuukie> we lost more
13:05:54  <PublicServer> <Thraxian|Work> we can rebuild it
13:05:57  <PublicServer> <Thraxian|Work> and we WILL
13:06:09  <Spuuukie> thats the spirit ;)
13:06:14  <PublicServer> <ZarenorDarkstalker> I'd not be surprised.. and I know.. hence me notifying you of this fact
13:06:28  <PublicServer> <ZarenorDarkstalker> Going to see about running the wood trains though
13:06:29  <PublicServer> <Thraxian|Work> that's why I signed them - just in case :)
13:06:52  <PublicServer> <ZarenorDarkstalker> so, dare we try the 91 again?
13:06:52  <PublicServer> <Thraxian|Work> yeah - speed limits are fixed
13:06:58  <Spuuukie> !password
13:06:58  <PublicServer> Spuuukie: tenser
13:07:02  <PublicServer> <ZarenorDarkstalker> oh, wait
13:07:11  <PublicServer> *** Spuuukie joined the game
13:07:15  <PublicServer> <ZarenorDarkstalker> 67.. 67 was the one
13:07:33  <PublicServer> <ZarenorDarkstalker> dare we try it?
13:07:41  <PublicServer> <ZarenorDarkstalker> or wait...
13:07:50  <PublicServer> <Thraxian|Work> EE AL6
13:07:53  <PublicServer> <Thraxian|Work> or the AL10
13:08:04  <PublicServer> <ZarenorDarkstalker> I like 10
13:08:05  <PublicServer> <Thraxian|Work> AL10, definitely
13:08:07  <PublicServer> <Thraxian|Work> that's new :)
13:08:09  <PublicServer> <ZarenorDarkstalker> much better...
13:08:30  <PublicServer> <Thraxian|Work> one of those will be sufficient, methinks
13:08:33  <PublicServer> <Thraxian|Work> lots of horses
13:08:40  <PublicServer> <ZarenorDarkstalker> and tons of KN
13:09:17  <PublicServer> <Thraxian|Work> are we making trains now?
13:10:04  <PublicServer> <ZarenorDarkstalker> I figured we may as well
13:10:25  <PublicServer> <ZarenorDarkstalker> all the ML is laid
13:10:36  <PublicServer> <ZarenorDarkstalker> and we've checked for any major gaps
13:10:39  <PublicServer> <Thraxian|Work> won't let me build farm there :(
13:11:06  <PublicServer> <ZarenorDarkstalker> not too hard
13:12:05  <PublicServer> <Thraxian|Work> farm is bacck
13:12:10  <PublicServer> <Thraxian|Work> with two cs :)
13:12:35  <PublicServer> <Thraxian|Work> shoot
13:12:41  <PublicServer> <Thraxian|Work> we need to destroy livestock and rebuild it
13:12:45  <PublicServer> <Thraxian|Work> since it has wood waiting
13:12:54  <PublicServer> <ZarenorDarkstalker> Ah, my bad
13:13:01  <PublicServer> <ZarenorDarkstalker> didn't finalize the orders
13:13:11  <PublicServer> <ZarenorDarkstalker> so just bomb the plat?
13:13:20  <PublicServer> <Thraxian|Work> yup
13:13:24  <PublicServer> <Thraxian|Work> and watch for missing eyecandy
13:13:30  <PublicServer> <Thraxian|Work> ouch :(
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13:16:01  <PublicServer> <Thraxian|Work> all better?
13:16:03  <PublicServer> <ZarenorDarkstalker> alright
13:16:06  <PublicServer> <Thraxian|Work> except crossings
13:16:07  <PublicServer> <ZarenorDarkstalker> looks like it
13:16:20  <PublicServer> <ZarenorDarkstalker> my bad on that one
13:17:23  <PublicServer> <Thraxian|Work> why did wood train go THAT way?
13:17:30  <KenjiE20> @dts
13:17:30  <Webster> Dumb Train Syndrome, for those times trains do inexplicable things (or a rather good sound system :)
13:17:33  <KenjiE20> :P
13:17:34  <PublicServer> <ZarenorDarkstalker> no idea
13:17:38  <PublicServer> <Thraxian|Work> nice :)
13:17:56  <PublicServer> <Thraxian|Work> bunch of non-e-rail
13:18:27  <PublicServer> <ZarenorDarkstalker> I thought that may happen
13:18:36  <PublicServer> <Thraxian|Work> lost the farm and coal that we made the branch for
13:18:37  <PublicServer> <ZarenorDarkstalker> TIme to build this factory too
13:18:45  <PublicServer> <ZarenorDarkstalker> ick
13:18:54  <PublicServer> <Thraxian|Work> why the inconsistent wagons?
13:18:59  <PublicServer> <Thraxian|Work> on the livestock - that looks bad :(
13:19:04  <PublicServer> <ZarenorDarkstalker> why the different wagons?
13:19:12  <PublicServer> <ZarenorDarkstalker> mkay.. so drop that tanks
13:19:17  <PublicServer> <ZarenorDarkstalker> *the
13:20:06  <PublicServer> <ZarenorDarkstalker> Trying to decide if that's just a bit too long
13:20:26  <PublicServer> <Thraxian|Work> tankers hold MUCH more
13:20:29  <PublicServer> <Thraxian|Work> 175 vs 120
13:20:36  <PublicServer> <ZarenorDarkstalker> ah
13:20:39  <PublicServer> <ZarenorDarkstalker> mkay, then tankers it is
13:20:41  <PublicServer> <Thraxian|Work> vs 128
13:21:02  <PublicServer> <Thraxian|Work> the large ones
13:21:06  <PublicServer> <Thraxian|Work> the small ones hold 150
13:21:10  <PublicServer> <Thraxian|Work> the large hold 175 total
13:21:14  <PublicServer> <Thraxian|Work> you've got the right ones
13:21:17  <PublicServer> <ZarenorDarkstalker> alright
13:21:25  <PublicServer> <ZarenorDarkstalker> then that's a valid train there
13:21:39  <PublicServer> <Thraxian|Work> looks good
13:21:50  <PublicServer> <Thraxian|Work> look at SLH01 depot if you want to compare
13:22:05  <PublicServer> <Thraxian|Work> ctrl drag the first car to the engine to switch out car types...
13:22:11  <[1]Blue> !password
13:22:11  <PublicServer> [1]Blue: dapper
13:22:20  <PublicServer> *** Blue joined the game
13:22:39  <Spuuukie> livestock in a tanker???
13:22:56  <V453000> oh yeah
13:22:58  <V453000> liquid livestock
13:23:03  <Spuuukie> lol
13:23:22  <PublicServer> <Thraxian|Work> polybulk hopper is 150 grain
13:23:31  <PublicServer> <Thraxian|Work> we're hauling milk from the cattle :(
13:23:37  <PublicServer> <ZarenorDarkstalker> Best deal at 150?
13:24:19  <PublicServer> <Thraxian|Work> 6 has no orders
13:25:00  <V453000> no milk! crushed cows
13:25:13  <PublicServer> <Thraxian|Work> and now livestock station can see the farm
13:25:43  <V453000> nevermind ... seeyou later
13:25:46  *** V453000 has quit IRC
13:26:34  <PublicServer> <ZarenorDarkstalker> Orders look good?
13:26:43  <PublicServer> <Thraxian|Work> yup
13:26:55  <PublicServer> <ZarenorDarkstalker> goodie
13:27:04  <PublicServer> <Thraxian|Work> except no sawmill at wood/oil drop
13:27:05  <PublicServer> <ZarenorDarkstalker> now we've just got to get the "more trains
13:27:19  <PublicServer> <Thraxian|Work> there is now :)
13:27:46  *** themroc- has joined #openttdcoop
13:27:51  <PublicServer> <Thraxian|Work> factory drop doesn't accept stuff
13:28:05  <PublicServer> <Thraxian|Work> does now :)
13:28:22  <PublicServer> <ZarenorDarkstalker> Say, I had gotten interrupted eyecanding the connection
13:30:54  <atdt> !password
13:30:54  <PublicServer> atdt: fluxes
13:31:02  <PublicServer> *** atdt joined the game
13:31:49  <PublicServer> <atdt> oh for christs sake who built a sawmill there
13:32:20  <PublicServer> <Thraxian|Work> where was it supposed to go?  I see no sign
13:32:33  <PublicServer> <atdt> there's just enough room for the refinery and sawmill
13:33:05  <PublicServer> <Thraxian|Work> a bit late for that now, isn't it?
13:33:13  <PublicServer> <atdt> yeah...
13:33:42  <PublicServer> <atdt> gah
13:33:45  <PublicServer> *** atdt has left the game (leaving)
13:35:45  <PublicServer> *** ZarenorDarkstalker has left the game (connection lost)
13:53:02  *** Mark has quit IRC
13:53:03  <PublicServer> *** Mark has left the game (connection lost)
13:54:49  *** Mark has joined #openttdcoop
14:01:34  *** Pogos has joined #openttdcoop
14:01:43  <PublicServer> *** Thraxian|Work has left the game (leaving)
14:01:45  <Pogos> !password
14:01:45  <PublicServer> Pogos: rubble
14:01:53  <PublicServer> *** Player joined the game
14:01:53  <Webster> Player, please change your in game nick
14:01:58  <PublicServer> *** Player has left the game (leaving)
14:02:16  <PublicServer> *** Pogos joined the game
14:02:51  *** Progman has joined #openttdcoop
14:05:11  <PublicServer> *** Pogos has joined company #1
14:05:24  <PublicServer> *** Pogos has left the game (leaving)
14:05:27  *** Pogos has quit IRC
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14:21:48  *** Muxy has left #openttdcoop
14:22:37  <PublicServer> *** Spuuukie has left the game (leaving)
14:22:37  <PublicServer> *** Game paused (not enough players)
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14:31:16  <Seppel> !password
14:31:16  <PublicServer> Seppel: pacing
14:31:21  <PublicServer> *** Game unpaused (enough players)
14:31:23  <PublicServer> *** Sepp joined the game
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14:41:49  <Chris_Booth> !password
14:41:50  <PublicServer> Chris_Booth: pacing
14:42:10  <PublicServer> *** Chris Booth joined the game
14:42:20  <Spuuukie> !password
14:42:20  <PublicServer> Spuuukie: pacing
14:42:30  <PublicServer> *** Spuuukie joined the game
14:43:08  <[1]Blue> I included 14 GRF station sets in my SP game, but roughly half of the station 'buildings' are grey in the build menu...
14:43:09  <[1]Blue> Does anyone have an idea why I can't build them?
14:43:34  <Ammler> introduction date
14:43:41  <KenjiE20> ^
14:43:46  <[1]Blue> Good, thnx
14:44:02  <Ammler> some stations need also a special size
14:44:03  <[1]Blue> I was affraid it might be some compatibility problem... :D
14:44:19  <KenjiE20> you get a nice red box when that happens
14:44:49  <[1]Blue> Some sizes are indeed mentioned next to the station 'name' in the menu
14:44:52  <Ammler> adding station grfs isn't a issue, removing them after might crash the game.
14:45:47  <PublicServer> *** FiCE has joined spectators
14:45:50  <KenjiE20> some won't show sizes, but will grey out the tile boxes underneath, they won't grey out the name itself though
14:46:11  <PublicServer> <Chris Booth> helllo again
14:46:11  <Ammler> (so you should archive the grfs with your saves)
14:46:38  <Ammler> or use bananas and coop pack)
14:47:42  <Ammler> well, technically, you aren't allowed to use the coop pack for local games ;-)
14:48:47  <[1]Blue> Oops :o
14:52:24  <PublicServer> *** Sepp has left the game (leaving)
14:53:57  <[1]Blue> [16:45] <@KenjiE20> some won't show sizes, but will grey out the tile boxes underneath, they won't grey out the name itself though
14:53:57  <[1]Blue> [16:46] <+PublicServer> <Chris Booth> helllo again
14:53:57  <[1]Blue> [16:46] <@Ammler> (so you should archive the grfs with your saves)
14:53:57  <[1]Blue> [16:46] <@Ammler> or use bananas and coop pack)
14:54:05  <[1]Blue> sorry...
14:54:28  <Spuuukie> hello ;)
14:54:30  <[1]Blue> kenji, what do you mean by the first sentence I copied?
14:54:47  <[1]Blue> ...'will grey out boxes underneath'
14:55:10  <Ammler> the small boxes with the size numbers
14:55:16  <KenjiE20> those tile boxes underneath? yeah it'll grey those out, for invalid sizes
14:56:24  <[1]Blue> Ah yes, I see
14:58:42  <[1]Blue> Another question: Are the road tiles in the station menu functional or just eyecandy?
14:58:55  *** TrainzStoffe has joined #openttdcoop
14:59:32  <KenjiE20> if you turn on transparency, they have rails underneath
15:02:57  *** jonde has joined #openttdcoop
15:03:47  <jonde> !password
15:03:47  <PublicServer> jonde: pulley
15:03:49  <PublicServer> <Chris Booth> Why are we using AL 10?
15:03:55  <PublicServer> <Chris Booth> and not GEC class 91
15:03:56  <PublicServer> *** jondisti joined the game
15:04:13  <[1]Blue> SLH WIP
15:04:17  <[1]Blue> Wood trains jamming
15:04:33  <PublicServer> <Chris Booth> not any more
15:04:34  <KenjiE20> why are there trains in a WIP?
15:04:51  <[1]Blue> I don't know ... Just observing...
15:04:56  <PublicServer> <Chris Booth> the trains are on the ML
15:05:05  <PublicServer> <Chris Booth> the SLH is WIP
15:05:07  <PublicServer> <jondisti> doesn't look WIP anymore
15:05:10  <KenjiE20> let me rephrase
15:05:16  <PublicServer> <Chris Booth> but didnt leave the ML in a complete state
15:05:17  <KenjiE20> why are they not bypassing a work zone
15:05:46  <PublicServer> <Chris Booth> as atdt
15:05:47  <PublicServer> <Chris Booth> not me
15:06:23  *** Stoffe has quit IRC
15:06:27  <PublicServer> <Chris Booth> shall i make trains GEC class 91 (225km/h) rather than AL10 160 km/h
15:06:41  *** Stoffe has joined #openttdcoop
15:07:04  <PublicServer> <Spuuukie> well, i vote for the fast ones ;)
15:07:23  <KenjiE20> make sure they're doubled, we know the 91 is a little underpowered for cargo
15:07:32  <PublicServer> *** Chris Booth has left the game (connection lost)
15:07:48  <KenjiE20> or not
15:07:51  <Chris_Booth> at tl3 is should be fine
15:07:58  <KenjiE20> it's not
15:07:58  <Chris_Booth> !password
15:07:59  <PublicServer> Chris_Booth: pulley
15:08:01  <PublicServer> <jondisti> i think it is ok to remove steel pickup exit which is going to west?
15:08:05  <KenjiE20> go back about 3 games
15:08:17  <Chris_Booth> 6k BHP isnt fine with TL3?
15:08:29  <KenjiE20> @psgsave 160
15:08:29  <Webster> PSG 160 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_151_-_160#gameid_160
15:08:40  <KenjiE20> ^ not enough TE for decent acceleration
15:08:57  <PublicServer> *** Razaekel joined the game
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15:08:59  <KenjiE20> they spend about 50 tiles speeding up, and slow on any climbs more than 1 tile
15:09:24  <[1]Blue> [16:59] <@KenjiE20> if you turn on transparency, they have rails underneath
15:09:34  <[1]Blue> so the rails are functional, but the roads itself?
15:09:35  <PublicServer> *** Chris Booth has left the game (connection lost)
15:09:48  <PublicServer> <Razaekel> roads nonfucntional
15:09:52  <[1]Blue> ok, thnx
15:10:23  <atdt> !password
15:10:24  <PublicServer> atdt: pulley
15:10:45  <PublicServer> <Razaekel> wtf
15:10:50  <PublicServer> *** atdt joined the game
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15:10:54  <PublicServer> <Razaekel> steel mill drop has only 6 plats?
15:10:54  <Chris_Booth> ooh Razaekel did you want to ask me somethiung yesterday?
15:10:56  <PublicServer> <Razaekel>  enough
15:10:57  <PublicServer> <Razaekel> er
15:11:01  <PublicServer> <Razaekel> that's not enough
15:11:06  <PublicServer> <Razaekel> drop needs 12
15:11:11  <PublicServer> <atdt> uhhh who tried to finish my slh?
15:11:14  <PublicServer> <atdt> and failed
15:11:28  <PublicServer> <Chris Booth> wasnt me
15:11:31  <PublicServer> <atdt> ugh
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15:12:06  <PublicServer> *** Chris Booth has left the game (connection lost)
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15:14:52  *** Chris_Booth is now known as Guest117
15:15:00  <xahodo> Hello
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15:15:15  <Chris_Booth> !password
15:15:15  <PublicServer> Chris_Booth: babied
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15:22:05  <PublicServer> <Thraxian|Work> there was no train specified in the plan, so we picked something with power
15:22:33  <PublicServer> <Chris Booth> euro star?
15:23:08  <PublicServer> <Chris Booth> check train 15
15:23:15  <PublicServer> <Chris Booth> that is fast and powerfull
15:23:40  <PublicServer> *** Spuuukie has joined company #1
15:24:08  <PublicServer> <Chris Booth> can we use them train 15 style?
15:25:12  <PublicServer> <jondisti> so i remove that steel pickup exit going west
15:27:33  <PublicServer> <Spuuukie> is it alright to add trains?
15:27:39  <PublicServer> *** Chris Booth has left the game (connection lost)
15:27:51  <Chris_Booth> yeah why not
15:27:58  <Chris_Booth> we still need to decide on a loco
15:28:05  <Chris_Booth> i vote for eurostart
15:28:22  <PublicServer> <jondisti> me too
15:28:23  <Mark> !password
15:28:24  <PublicServer> Mark: franks
15:28:27  <PublicServer> <Spuuukie> me too
15:28:29  <PublicServer> <Spuuukie> ;)
15:28:30  <PublicServer> *** Mark joined the game
15:28:30  <PublicServer> <Mark> 'lo
15:28:38  <Chris_Booth> he mark
15:29:02  <PublicServer> *** Mark has joined spectators
15:29:05  <PublicServer> <Spuuukie> so is it euro star?
15:29:06  <Chris_Booth> i dont want to have to build the euro stars though
15:29:14  <Chris_Booth> they cant be cloned
15:29:22  <Chris_Booth> and have to be built in a special way
15:29:25  <PublicServer> *** atdt has left the game (connection lost)
15:29:32  <Chris_Booth> !password
15:29:33  <PublicServer> Chris_Booth: franks
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15:31:37  <PublicServer> <Spuuukie> well the euro star is a pain in the ass to build
15:33:14  <PublicServer> <jondisti> how does that even happen
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15:34:07  <Thraxian|Work> sorry - on phone
15:34:10  <Thraxian|Work> bbiab
15:35:46  <PublicServer> <jondisti> i can't add wagons to eurostar
15:35:57  <PublicServer> <Spuuukie> me too
15:37:28  <Thraxian|Work> eurostar is a PAX train - we tried that one too
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15:37:35  <Thraxian|Work> so you can't hook up cargo cars to it
15:37:42  <PublicServer> <jondisti> wow
15:37:43  <PublicServer> <atdt> why not just use the 182
15:37:46  <PublicServer> <jondisti> i  could
15:38:07  <PublicServer> <jondisti> but shouldn't use that since it couldn't be cloned
15:38:52  <PublicServer> <Thraxian|Work> why is train 9 going through steel?
15:39:28  <PublicServer> <Spuuukie> so wich train to use then?
15:40:07  <PublicServer> <jondisti> i vote for class 91
15:40:46  <Chris_Booth> i9 vote eurostar
15:40:50  <Chris_Booth> like train 15
15:41:24  <PublicServer> <jondisti> thraxian: there was a signal backwards
15:41:25  <Chris_Booth> you can hook anything up to the eurostars
15:41:32  <PublicServer> <jondisti> @ !here
15:41:53  <PublicServer> <Spuuukie> hmm sounds good for me....
15:42:07  <PublicServer> <Spuuukie> i mean... the c91
15:42:27  <PublicServer> <Thraxian|Work> CB: how?  I keep getting trains incompatible
15:42:30  <Chris_Booth> no C91 sucks
15:42:39  <PublicServer> <Thraxian|Work> see train 17
15:42:39  <Chris_Booth> coz i am amazing thrax
15:42:57  <PublicServer> <jondisti> eurostar sucks if every single train has to be built like that
15:43:04  <PublicServer> <Spuuukie> jep
15:43:06  <Chris_Booth> its hard
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15:43:15  <Chris_Booth> you have to drag the loco to the back of the wagons
15:43:16  <PublicServer> <jondisti> i figured it out too :)
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15:43:24  <Thraxian|Work> how are you building it?
15:43:24  <Chris_Booth> then put the wagons in the middle
15:43:59  <PublicServer> <atdt> ok, SLH03 is righ tnow
15:44:01  <Thraxian|Work> oh - well that's a bug
15:44:02  <PublicServer> <Spuuukie> hmmm if you cant clone them is hard work....
15:44:12  <Thraxian|Work> so, make us a trainyard
15:44:22  <Chris_Booth> you cant clone them
15:44:26  <Thraxian|Work> then let's not do it
15:44:34  <PublicServer> <jondisti> class 91?
15:44:41  <PublicServer> <atdt> yeah unclonable trains would suck
15:45:11  <Chris_Booth> AL 10
15:45:12  <PublicServer> <Thraxian|Work> does 91 have enough TE?
15:45:16  <Chris_Booth> we always use class 91
15:45:23  <Chris_Booth> 91 needs 2 locos
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15:45:29  <Chris_Booth> use al10
15:45:34  <Chris_Booth> or a steamer
15:45:37  <Chris_Booth> use steam
15:45:40  <PublicServer> *** Spike joined the game
15:45:43  <PublicServer> <Spuuukie> lol
15:45:48  <PublicServer> <Thraxian|Work> yup - that's why we started with AL10
15:46:08  <Chris_Booth> hi spike
15:46:18  <PublicServer> <Spike> lo
15:46:30  <PublicServer> <Spuuukie> hi
15:47:20  <Chris_Booth> use a steam loco like the A4
15:48:42  <PublicServer> <Thraxian|Work> I'm blind - where's the A4?
15:48:56  <PublicServer> <jondisti> plan says erail which maybe means it should be electric loco?
15:51:12  <PublicServer> <atdt> hmm... why are primaries not in the fund new industry list? is that just turned off for now?
15:51:44  <Thraxian|Work> yes - the current setting is none
15:51:58  <PublicServer> <atdt> gotcha
15:52:05  <Thraxian|Work> for manual primary industry construction method
15:52:58  <PublicServer> <atdt> hmm
15:53:10  <PublicServer> <atdt> my slh could have been more compact, but i wanted it to have a nice view
15:53:25  <PublicServer> <jondisti> guess it doesn't matter
15:53:40  <PublicServer> <jondisti> easier to add lanes if needed :P
15:53:46  <PublicServer> <atdt> yup :)
15:53:57  <PublicServer> <Thraxian|Work> please check signals
15:54:08  <PublicServer> <atdt> thats what im up to now
15:55:17  <PublicServer> <jondisti> why wood trains have two different types of wagons?
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16:18:44  <PublicServer> *** Game paused (not enough players)
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16:19:36  <[1]Blue> I've got a question about the road next to the HQ (ZD&T Corporate Offices station): Is it (with the current roads and deopts etc) possible for road vehicles to get and drive there? Or is this road 'merely' eye-candy?
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16:21:54  <atdt> probably eye candy
16:22:49  <[1]Blue> i thought so...just checking ;)
16:23:17  <[1]Blue> the roads which came from the station sets are not suited for traffic right?
16:23:26  <atdt> that i dont know
16:23:46  <[1]Blue> It would be cool if road vehicles could use those as well...
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16:30:11  <[1]Blue> ...test message...
16:30:46  <[1]Blue> ...test again...
16:30:53  <[1]Blue> !help
16:30:53  <PublicServer> [1]Blue: http://www.openttdcoop.org/wiki/IRC_Commands
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16:32:47  <PublicServer> *** Game unpaused (enough players)
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16:32:56  <[1]Blue> !curve
16:32:56  <PublicServer> [1]Blue: http://www.openttdcoop.org/wiki/Max_Curve_Speed
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16:42:17  <Zarenor> !players
16:42:18  <PublicServer> Zarenor: Client 305 is FiCE, a spectator
16:42:19  <PublicServer> Zarenor: Client 345 is Mark, a spectator
16:42:19  <PublicServer> Zarenor: Client 330 is Spuuukie, a spectator
16:42:19  <PublicServer> Zarenor: Client 343 (Orange) is Thraxian|Work, in company 1 (Daninghall Transport)
16:42:19  <PublicServer> Zarenor: Client 318 is Blue, a spectator
16:42:20  <PublicServer> Zarenor: Client 350 is Spike, a spectator
16:42:28  <Zarenor> !password
16:42:28  <PublicServer> Zarenor: twirls
16:42:36  * Zarenor is back from the doctors...
16:42:55  <PublicServer> *** Game unpaused (enough players)
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16:43:47  <Thraxian|Work> wb
16:43:54  <PublicServer> <ZarenorDarkstalker> Thrax, any ideas why we can't seem to get above 74% on these stations?
16:44:02  <PublicServer> <ZarenorDarkstalker> thanks
16:44:50  <PublicServer> <Thraxian|Work> we don't have trains always waiting at plats
16:44:58  <PublicServer> <ZarenorDarkstalker> just noticed that
16:45:01  <PublicServer> <Thraxian|Work> more trains will fix that, but then we have a bunch of useless eyecandy
16:45:27  <PublicServer> <ZarenorDarkstalker> well, now I'm here to play with it...
16:45:53  <PublicServer> <ZarenorDarkstalker> eh, okay.. i figured we'd let it grow a bit, but we can leave it whereever you like
16:46:06  <PublicServer> <Thraxian|Work> whichever
16:47:08  <PublicServer> <ZarenorDarkstalker> is the station-staggering  working to prioritize correctly?
16:49:15  <PublicServer> <ZarenorDarkstalker> still sticking at 74....
16:49:18  <PublicServer> <ZarenorDarkstalker> one sec
16:49:34  <Zarenor> @Station_Ratings
16:49:56  <Zarenor> @Station Ratings
16:50:00  <Zarenor> hm
16:50:12  <Zarenor> Guess I don't remember that syntax, eh well.. manually then
16:50:31  <KenjiE20> @wiki station ratings
16:50:33  <Webster> Search results for "station ratings" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=station%20ratings
16:50:42  <KenjiE20> (since it's not an abbreviation)
16:57:40  <Ammler> HAPPY BIRTHDAY   O P E N G F X    :-)
16:58:18  <Ammler> someone here likes to help to make final run?
16:58:56  <^Spike^> ...
17:02:24  <PublicServer> *** tneo joined the game
17:04:49  <jonde> !password
17:04:49  <PublicServer> jonde: gunmen
17:04:59  <PublicServer> *** jondisti joined the game
17:07:15  <PublicServer> <jondisti> tneo, the exit i removed was coming only from pick up
17:07:20  *** Polygon has joined #openttdcoop
17:07:35  <PublicServer> <tneo> yes someone changed the exit
17:07:52  <PublicServer> <jondisti> well theres 1 lane for ore now anyway
17:08:03  <PublicServer> <tneo> and it is now back to 2
17:08:14  <PublicServer> <tneo> so both exit lanes ca go west
17:08:53  <PublicServer> *** tneo has left the game (leaving)
17:09:50  <PublicServer> <Thraxian|Work> ZD: still around?
17:11:00  <[1]Blue> Can anybody tell me why there is a loop construction at the end of the sideline near station Nudwood East?
17:11:33  <PublicServer> <jondisti> if train gets lost, it can go back
17:11:47  <ODM> because loops are cool:O
17:12:34  <[1]Blue> Then I think I have to inform you that at the end of the SL near Spuuukies yummie GRAIN station is still open-ended ;)
17:13:09  <PublicServer> <jondisti> it doesn't matter
17:13:27  <[1]Blue> But what if trains get lost over there?
17:13:34  <PublicServer> <jondisti> its very unlikely :P
17:13:42  <PublicServer> <Spike> that idd
17:13:45  <PublicServer> <jondisti> the loop is made for looks maybe
17:13:57  <[1]Blue> Ok then, thnx :p
17:14:01  <PublicServer> <Spike> the chance that a train enters a dead end is only there when we break up their normal route
17:14:14  <PublicServer> <Spike> aka almost never :)
17:14:36  <PublicServer> <Spike> that is depending on the person rebuilding.. :)
17:15:06  <PublicServer> *** Spike has joined company #1
17:15:08  <PublicServer> <jondisti> if train gets sent to depot, it can use that loop and it doesn't have to go through station :P
17:15:27  <PublicServer> <Spike> through station is shorter.. :)
17:15:37  <PublicServer> <jondisti> but it may be full :)
17:15:42  <[1]Blue> It might indeed
17:16:03  <PublicServer> <Spike> well.. mostly when trains get sent to depot.. it is all :)
17:16:04  <[1]Blue> But does the pathfinder 'see' whether the station is full?
17:16:07  <PublicServer> <jondisti> but as i said, it doesnt matter is there a loop or not :P
17:16:15  <PublicServer> *** ZarenorDarkstalker has joined spectators
17:16:17  <PublicServer> <jondisti> no
17:18:00  <[1]Blue> So even if the station is occupied, the pathfinder will send the train there even if there is a loop?
17:18:52  <PublicServer> <jondisti> no, it goes through loop if it isn't ordered to go to station
17:19:12  <[1]Blue> I thought the pathfinder always chooses the shortest route?
17:19:15  <PublicServer> <jondisti> unless the route is MUCH longer with loop than station
17:19:22  <[1]Blue> (meaning: through the station)
17:19:31  <PublicServer> <jondisti> stations have a certain penalty
17:19:42  <[1]Blue> Ah ok, that clears it up a bit
17:20:11  <[1]Blue> Think I'm going to experiment a bit with those loops in my SP game
17:20:43  <[1]Blue> but in coop, trains do not need servicing or anything like that right?
17:20:58  <[1]Blue> Only a new Loco every now and then i guess
17:20:59  <PublicServer> <jondisti> yeah, servicing and breakdowns are disabled
17:21:20  <PublicServer> <jondisti> and locos don't get old
17:21:25  <[1]Blue> nice...think it'll be a complete disaster if a few trains break down on such a copmlex network
17:21:27  <PublicServer> *** Thraxian|Work has joined spectators
17:21:49  <[1]Blue> They don't get old, but you might want a faster 1 in front of your trains...?
17:21:52  <PublicServer> <jondisti> yep.. it's too random
17:22:08  <[1]Blue> And totally unrealistic
17:22:16  <[1]Blue> At least, the frequency of the breakdowns
17:22:26  <PublicServer> <jondisti> yep
17:23:31  <atdt> !password
17:23:32  <PublicServer> atdt: retype
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17:28:45  <PublicServer> <jondisti> check the loop now
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17:29:30  <[1]Blue> That's how I would've imagined the end of an eye-candy SL ;)
17:29:57  <jonde> that looks nicer
17:30:05  <jonde> but gotta go
17:30:06  <jonde> bye
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17:30:13  <[1]Blue> bye
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17:31:01  <PublicServer> *** Game paused (not enough players)
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17:32:41  <insulfrog> !playercount
17:32:41  <PublicServer> insulfrog: Number of players: 7
17:33:03  * Thraxian|Work is lurking
17:33:13  <insulfrog> !password
17:33:13  <PublicServer> insulfrog: brides
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17:37:25  <[1]Blue> SLH03, leading to the Sawmill... Isn't that supposed to be named as a MSH???
17:38:35  <Spuuukie> no
17:38:37  <PublicServer> <insulfrog> the main line ment to go towards the saw limm with the sideline goes south
17:38:49  <PublicServer> <insulfrog> *mill
17:39:47  <insulfrog> !players
17:39:49  <PublicServer> insulfrog: Client 353 is ZarenorDarkstalker, a spectator
17:39:49  <PublicServer> insulfrog: Client 305 is FiCE, a spectator
17:39:49  <PublicServer> insulfrog: Client 345 is Mark, a spectator
17:39:49  <PublicServer> insulfrog: Client 330 is Spuuukie, a spectator
17:39:49  <PublicServer> insulfrog: Client 343 (Orange) is Thraxian|Work, in company 1 (Daninghall Transport)
17:39:50  <PublicServer> insulfrog: Client 318 is Blue, a spectator
17:39:50  <PublicServer> insulfrog: Client 350 (Orange) is Spike, in company 1 (Daninghall Transport)
17:39:52  <PublicServer> insulfrog: Client 359 (Orange) is insulfrog, in company 1 (Daninghall Transport)
17:39:54  <PublicServer> *** Spike has left the game (leaving)
17:39:56  <[1]Blue> SO you have a Sawmill (a Main Station) directly attached to the ML, without an 'official' MSL?
17:40:27  <PublicServer> <insulfrog> that's what it says on the plan, so you have to stick to it
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17:40:56  <[1]Blue> Yeah, i saw that (the plan)
17:40:59  <Mark> [1]Blue: mainlines may terminate at a main station
17:41:11  <Donno> !password
17:41:11  <PublicServer> Donno: brides
17:41:19  <PublicServer> *** Donno joined the game
17:41:21  <Mark> the MSL/MSH part can be ML/BBH respectively
17:41:32  <Mark> but then they have to be treated as such
17:42:16  <[1]Blue> And how are they treated differently then? I mean ... It would still look the same and serve the same function right?
17:42:24  <[1]Blue> Just the names would be different?
17:42:56  <KenjiE20> the design and way trains move through it probably change a bit too
17:43:11  <[1]Blue> Like priorities change?
17:43:14  <PublicServer> *** Spuuukie has joined company #1
17:43:21  <KenjiE20> possibly
17:43:28  <[1]Blue> Is there a wiki on that subject?
17:43:42  <Mark> MSHs often have less relevant directions, making them easier to build
17:43:46  <PublicServer> <Thraxian|Work> look at train 40 - how's that for a goods train?
17:43:53  <Mark> also, you can't connect SLHs to MSHs
17:44:01  <Mark> in fact, there is, since today..
17:44:07  <KenjiE20> heh
17:44:19  <Mark> http://openttdcoop.org/wiki/Line_hierarchy
17:45:18  <Ammler> ie?
17:45:30  <PublicServer> <insulfrog> the freightliner conteiners do solw the train down so just use the bogie bolsters (refitted) for goods
17:45:37  <[1]Blue> thnx, i've been reading a lot of wiki's these days (started playing OTTD after 13 years of not playing TT) but i haven't come across this one before
17:45:54  <PublicServer> <Thraxian|Work> why do the rakes slow the train down?
17:45:58  <Mark> that's because i wrote it this afternoon :P
17:46:38  <Spuuukie> nice work
17:46:50  <PublicServer> <insulfrog> I have used them with a game with a double header and they slow the traind down to a crawl, even without the weight restrict options on
17:47:03  <PublicServer> <insulfrog> or off
17:47:08  <PublicServer> <insulfrog> even
17:47:20  <[1]Blue> Good work Mark :D
17:47:37  <PublicServer> <Thraxian|Work> is that only when loaded?
17:47:39  <Mark> thank you :)
17:47:46  <PublicServer> <Thraxian|Work> see train 44
17:47:47  <Ammler> very nice page Mark, just one thing ;-)
17:47:48  <PublicServer> <insulfrog> loaded and unloaded
17:48:03  <PublicServer> <Thraxian|Work> seems to get good acceleration
17:48:10  <[1]Blue> Nevertheless... I really think the OTTDCOOP wiki needs some reorganizing
17:48:10  <Ammler> we start now in the openttd.org wiki style with empty junctions as examples?
17:48:19  <PublicServer> <insulfrog> try train 40 then
17:49:11  <Ammler> [1]Blue: feel free to help ;-)
17:49:13  <PublicServer> <Thraxian|Work> seems fairly similar
17:49:16  <PublicServer> <insulfrog> hmm, odd
17:49:27  <[1]Blue> I might, if I stay addicted to the game long enough ;)
17:49:28  <Spuuukie> Mark: do you have the original screenshots? because i can't see the signals clearly
17:49:44  <Mark> click it :P
17:49:49  <[1]Blue> I'm kinda prone to get obsessed with these kind of things
17:50:03  <PublicServer> <Thraxian|Work> the rake holds 10 more goods, so more efficient to use that
17:50:15  <PublicServer> <Thraxian|Work> so I'm thinking along the lines of train 40
17:50:22  <Spuuukie> hmm on BBH2.PNG its hard to see
17:50:23  <PublicServer> <insulfrog> ok
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17:50:46  <Spuuukie> even if i open the pic directly
17:50:51  <[1]Blue> And it's just soooooo cool that even after 14 years, the game is still being played and improved and even new strategies are still to be developed :D
17:51:04  <[1]Blue> And all that with the original engine and gameplay
17:51:26  <[1]Blue> More classics should be like this in my opinion
17:51:30  <PublicServer> <insulfrog> mind you, i did use a class 67 to pull it with :p
17:52:04  <Ammler> very nice hubs
17:52:08  <PublicServer> <insulfrog> double headed with a TL of 7 squares on my single player game :p
17:52:08  <KenjiE20> [1]Blue: heh, I never stopped since the tto demo
17:52:09  <PublicServer> <Spuuukie> shouldn't we stick to one engine?
17:53:10  <PublicServer> <insulfrog> ok, use train 44 then mate :)
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17:55:55  <[1]Blue> Is it true I should only use odd TL's in COOP (due to the 2-tile signal spread)?
17:56:20  <[1]Blue> *odd TL's --> odd number TL's
17:56:31  <Mark> only if you plan to park as many as possible on a length of track
17:57:02  <[1]Blue> That is 1 of the optimizations you're aspiring right?
17:57:35  <Mark> we dont park trains :P
17:57:43  <Spuuukie> *g*
17:57:43  <Mark> at least not on purpose
17:57:53  <ODM> plenty by accident:D
17:58:05  <[1]Blue> No, but it could be helpful to follow that guide when trains line up before a station or split-merge?
17:58:07  <Spuuukie> or a misplaced signal :D
17:58:43  <[1]Blue> So there's actually no reason not to use odd number TL's?
17:58:56  <Mark> not really, no
17:59:09  <insulfrog> it's just what we plan that's all :)
17:59:37  <[1]Blue> but even the plan listens to reason before it's elected as a winner?
17:59:39  <Mark> for SML you'll want odd TLs
17:59:53  <Mark> because of the signal spacing
18:00:04  <Mark> but even that would work with even TLs too
18:00:04  <[1]Blue> SML=MSL?
18:00:13  <Mark> no, SML = shift mainline
18:00:19  <Mark> @sml
18:00:19  <Webster> Shift Main Line, see: http://www.openttdcoop.org/wiki/Shift_Mainlines
18:00:19  <[1]Blue> wiki?
18:00:22  <[1]Blue> :D
18:00:39  <Mark> the actual final design is not on there, i will add that sometime soon
18:00:59  <[1]Blue> You're doing a lot for the OTTDCOOP community aren't you Mark?
18:01:28  <KenjiE20> Stealth mark
18:01:36  <Mark> sometimes..
18:01:48  <[1]Blue> Haha, keep up the good work dude!
18:02:24  <[1]Blue> It's kindof a lot to get through at first, but once you get the basics it gets the ball rolling ;)
18:02:27  <KenjiE20> he's supposed to have an @ next to him :P
18:02:44  <PublicServer> *** Spuuukie has left the game (leaving)
18:02:45  <[1]Blue> What does the @ stand for then??
18:02:48  <^Spike^> kenji does he?
18:02:53  <KenjiE20> :P
18:03:03  <PublicServer> <Thraxian|Work> we need a refinery at oil drop
18:03:12  <^Spike^> he wasn't demoted in that meeting? :)
18:03:17  <KenjiE20> lol
18:03:24  <^Spike^> whose notes did i get on that then? :)
18:03:31  <KenjiE20> we could always kick him and see what happens when he returns :P
18:03:43  <Mark> you sure could try
18:04:07  <^Spike^> [1]Blue the @ stands for can do more then regular user on irc.. but in openttdcoop also stands for member :)
18:04:08  <KenjiE20> stealth mark is oft more fun though :)
18:04:22  <[1]Blue> ok, thnx
18:04:42  <Mark> xchat doesn't show @'s
18:04:43  <Mark> anyway
18:04:43  <Mark> @op
18:04:44  *** Webster sets mode: +o Mark
18:04:47  <^Spike^> it shows colored dots
18:04:56  <^Spike^> green for op yellow for voice
18:04:58  <KenjiE20> yes, bacuase xchat is odd :)
18:04:59  <^Spike^> if i remember correctly
18:05:16  <Mark> ^Spike^: no difference at all :P
18:05:25  <Mark> only in the users list
18:05:32  <^Spike^> well that's what i meant :)
18:05:40  <^Spike^> and in the chat well depends on preference :)
18:05:49  <KenjiE20> I think the @ and + are there if you highlight copy+paste the nicks
18:06:18  <KenjiE20> I know the <nick> appears in the clipboard if you copy/paste in xchat
18:06:46  <^Spike^> last time i used xchat was last time i installed SuSE
18:06:54  <KenjiE20> fooood
18:06:55  <^Spike^> and that is about now... 4-5 years ago :)
18:07:07  <Spuuukie> lol
18:07:15  <Spuuukie> i still use xchat sometimes...
18:07:27  <Spuuukie> got used to it somehow
18:07:38  <[1]Blue> Why don't you use seperate stations at the Sawmill/Oil Refinery?
18:07:43  * ^Spike^ got used to windows cause of the gaming he did :)
18:07:50  <Spuuukie> lol
18:07:54  <^Spike^> i just realized it's even longer ago..
18:07:57  <^Spike^> damn i'm getting old
18:08:13  * ^Spike^ only turns 21 this year.. but.. :)
18:08:28  <^Spike^> been playing with computers for way too long..
18:09:03  <Spuuukie> *g* don't ask how old iam
18:09:13  <PublicServer> *** insulfrog has left the game (connection lost)
18:09:14  <PublicServer> *** Game paused (not enough players)
18:09:27  <^Spike^> usually if you talk with someone alot it's easy to find out.. :)
18:09:32  <^Spike^> just by how they react and such :)
18:09:58  <Spuuukie> thats true
18:10:02  <PublicServer> *** Thraxian|Work has joined spectators
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18:10:37  <insulfrog_> !password
18:10:37  <PublicServer> insulfrog_: vitals
18:10:48  <PublicServer> *** insulfrog joined the game
18:10:52  <Mark> Spuuukie: how old are you?
18:11:08  <Spuuukie> 28
18:11:15  <^Spike^> or... do it the mark way
18:11:22  <Mark> that's about the average age here.. :P
18:11:33  <Spuuukie> puhh... thats fine
18:11:42  <^Spike^> im under avg......
18:11:58  <insulfrog_> !playercount
18:11:58  <PublicServer> insulfrog_: Number of players: 6
18:12:02  <insulfrog_> !players
18:12:03  <PublicServer> insulfrog_: Client 353 is ZarenorDarkstalker, a spectator
18:12:04  <PublicServer> insulfrog_: Client 305 is FiCE, a spectator
18:12:04  <PublicServer> insulfrog_: Client 345 is Mark, a spectator
18:12:04  <PublicServer> insulfrog_: Client 363 (Orange) is insulfrog, in company 1 (Daninghall Transport)
18:12:04  <PublicServer> insulfrog_: Client 343 is Thraxian|Work, a spectator
18:12:04  <PublicServer> insulfrog_: Client 318 is Blue, a spectator
18:14:04  * Thraxian|Work is lurking if you want to build
18:14:47  <insulfrog_> well, there are some primary industries that still need connecting
18:14:53  <PublicServer> *** Thraxian|Work has joined company #1
18:14:53  <PublicServer> *** Game unpaused (enough players)
18:14:58  <[1]Blue> [20:07] <[1]Blue> Why don't you use seperate stations at the Sawmill/Oil Refinery?
18:15:16  <PublicServer> <Thraxian|Work> we do separate drops/pickups, but we don't split the drop based on cargo
18:15:25  *** insulfrog has quit IRC
18:15:29  <PublicServer> <Thraxian|Work> that would also require a livestock, grain, and steel drop at the factory, which is overkill
18:15:40  *** insulfrog_ is now known as insulfrog
18:15:48  <PublicServer> <Thraxian|Work> for pickups, separate platforms are needed to prevent one type of train from blocking the entire station while other cargoes accumulate
18:16:09  <[1]Blue> Okay, guess I've been doing some serious overkilling in my last SP game then :o
18:17:42  <Razaekel> there's no kill like overkill
18:18:47  <Seppel> !password
18:18:47  <PublicServer> Seppel: tempos
18:18:51  *** Zuu has joined #openttdcoop
18:18:56  <PublicServer> *** Sepp has left the game (connection lost)
18:19:08  <PublicServer> *** Sepp joined the game
18:19:52  <highpinger> !passowrd
18:19:58  <highpinger> !password
18:19:58  <PublicServer> highpinger: tempos
18:20:04  <PublicServer> *** highpinger joined the game
18:21:41  <PublicServer> <insulfrog> I only add more platforms if it's actually needed
18:21:53  <Razaekel> insulfrog
18:21:58  <Razaekel> your station needs more platforms
18:22:05  <Razaekel> minimum of 6 plats per line entering
18:22:47  <[1]Blue> Razaekel, what do you mean by your last comment about the 6 plats per entering line?
18:22:55  <[1]Blue> could you elaborate on that?
18:23:26  <PublicServer> <insulfrog> we only have a small amount of iron ore trains servicing the station
18:23:26  <Razaekel> one sec
18:23:39  <Razaekel> !password
18:23:39  <PublicServer> Razaekel: tempos
18:23:47  <PublicServer> *** Razaekel joined the game
18:24:14  <Razaekel> through previous experience with drop stations, we've come to the general agreement that drop stations should have 6 station plats per line entering the station
18:25:11  <Razaekel> not to mention that you have a bad entrance setup
18:26:05  <[1]Blue> so if it is the single dropoff for a cargo, with lets say, 2 lines (MSL) entering there should be at least 12 platforms
18:26:06  <[1]Blue> ?
18:26:12  <Razaekel> yes
18:26:39  <[1]Blue> and 1 line only has to be able to access half of the platforms (the other line serves the other half)?
18:26:51  <Razaekel> yea
18:26:58  <PublicServer> <Thraxian|Work> many would argue that giving trains a choice is better
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18:27:17  <PublicServer> <Thraxian|Work> if one line is packed, and gets jammed, a lack of balancing is very noticable
18:27:20  <Razaekel> although my preference is to have the lines mix before the platforms so that each line can reach 12 platforms
18:27:29  <[1]Blue> but that would also increase the size of the tracks entering the station, right?
18:28:02  <PublicServer> <Thraxian|Work> to some degree, yes
18:28:25  <[1]Blue> ok, thnx...still learning:P
18:28:52  <PublicServer> <Razaekel> i've marked 3 !join before splits
18:29:17  <PublicServer> <insulfrog> blame tneo for them :p
18:29:30  <PublicServer> <Razaekel> also, that part about both lines going to the steel mill
18:30:26  <PublicServer> <Razaekel> it needs a 4->4 mix
18:30:44  <PublicServer> <Razaekel> or more specifically, a 2+2->2+2 mix
18:31:03  <[1]Blue> i noticed you build industreis when and where you need them... do you also do that with primary industries?
18:31:15  <PublicServer> <Razaekel> no
18:31:28  <PublicServer> <Razaekel> primaries, if we build them, are prospected, which mean they appear randomly
18:31:38  <[1]Blue> only the goods producing industries then?
18:31:45  <Razaekel> yea
18:31:51  <Razaekel> and steel mill
18:31:53  <Razaekel> ie
18:31:55  <Razaekel> secondaries
18:32:08  <[1]Blue> steel mill is the only secondary in temperate right?
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18:33:09  <Razaekel> well
18:33:21  <Razaekel> steel mill and factories are considered secondary
18:33:30  <PublicServer> <Thraxian|Work> the only time we place primaries is if time was spent building a station, and the industry disappeared before it could be serviced
18:33:34  <Razaekel> since farm -> factory -> town
18:33:38  <hylje> secondary industries don't produce anything by themselves
18:34:00  <PublicServer> <Thraxian|Work> but we only allow placing primaries for that short period of time, then that feature is removed again
18:34:05  <hylje> but they will produce something when feeded with stuff from primaries
18:34:11  <hylje> and other secondaries
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18:35:47  <[1]Blue> so an oil refinery is also secondary?
18:35:54  <[1]Blue> and a sawmill...?
18:36:02  <Razaekel> yea
18:36:06  <Razaekel> forest is not
18:36:14  <[1]Blue> forest would be primary
18:36:14  <PublicServer> <Thraxian|Work> anything that accepts something is a secondary
18:36:22  <PublicServer> <Thraxian|Work> if it accepts none, it's a primary
18:36:33  <PublicServer> <Thraxian|Work> at least, with the default industry set
18:36:42  <PublicServer> <Razaekel> thrax, when what do you call primaries in FIRS or ECS?
18:36:52  <PublicServer> <Thraxian|Work> hehe
18:36:53  <PublicServer> <Razaekel> the normal primaries accept some goods
18:36:56  <[1]Blue> but i'm under the impression that tertiary industries are also present?
18:37:11  <[1]Blue> in the stadard industry set off course
18:37:12  <hylje> no need to overcomplicate
18:37:13  <PublicServer> <Razaekel> factory could be considered tertiary
18:37:18  <hylje> secondaries can feed each otther
18:37:27  <PublicServer> <Razaekel> since it goes iron mine -> steel mill -> factory
18:37:31  <[1]Blue> pfff is there a wiki on this?
18:37:34  <hylje> and even the factory is still a secondary
18:37:44  <hylje> because it accepts livestock and grain
18:37:50  <[1]Blue> factory would be both secondary as well as tertiary then right?
18:37:57  <Razaekel> yes
18:37:58  <hylje> exactly
18:38:05  <[1]Blue> yeah, i'm getting it :D
18:38:13  <hylje> which is why i advocate considering just primaries and secondaries
18:38:21  <[1]Blue> ;) good point
18:38:48  <PublicServer> <Thraxian|Work> Raz: I added the "default industry set" comment because I knew someone would bring up FIRS/ECS
18:39:04  <Razaekel> heh
18:39:09  <Razaekel> foiled!
18:39:26  <[1]Blue> yh i thought so, i have heard about it, i've seen it on PZ, but never played with it myslef
18:39:45  <[1]Blue> think i'm gonna get used to coop style playing using normal industries to begin eith;)
18:40:11  <Razaekel> sure
18:40:18  <Razaekel> do ECS at some point
18:40:21  <Razaekel> that thing is a nightmare
18:41:05  <PublicServer> <insulfrog> we need some steel trains now :)
18:41:08  <PublicServer> <Thraxian|Work> ECS can be fun, but it can be VERY overwhelming
18:41:18  <PublicServer> <Thraxian|Work> who made Daninghall Mines?
18:41:38  <PublicServer> <insulfrog> me
18:41:45  <PublicServer> <Thraxian|Work> did you see my comments?
18:42:01  <PublicServer> <insulfrog> yeah, but there was a junction already made for it
18:42:11  <PierreW> !dl win32
18:42:11  <PublicServer> PierreW: http://binaries.openttd.org/nightlies/trunk/r17814/openttd-trunk-r17814-windows-win32.zip
18:42:12  <PublicServer> <Thraxian|Work> that junction was actually made for a farm that used to be over here
18:42:12  <PublicServer> <insulfrog> to the south
18:42:31  <PublicServer> <Thraxian|Work> we built it "just in case"
18:42:43  <PublicServer> <Thraxian|Work> but figured that ore (and the old coal) would go east instead of south
18:42:59  <PublicServer> <Thraxian|Work> if you can get it to SLH04, that will cut months off the trip :)
18:43:11  <PublicServer> <Thraxian|Work> if you can understand SLH04, anyways :)
18:45:38  <PublicServer> <insulfrog> that's why i went soth with it :p
18:45:43  <PublicServer> <insulfrog> *south
18:46:39  <PublicServer> <Thraxian|Work> look for ML to SLH04
18:46:46  <PublicServer> <Thraxian|Work> and SLH04 back to ML
18:46:54  <PublicServer> <Thraxian|Work> that's where the SL actually starts
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18:49:37  <[1]Blue> I just saw some steel trains going through Sonbourne Bridge Woods station ...
18:49:53  <PublicServer> <Thraxian|Work> yeah - someone created them at SLH04
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18:49:56  <PublicServer> <Thraxian|Work> so they had to get out somehow
18:50:33  <[1]Blue> Ah okay
18:50:37  <PublicServer> <insulfrog> I created them there as there is no depot that goes straight to the industry
18:50:51  <[1]Blue> just mentioning it, could have been a real ugly mistake of some sorts...
18:51:13  <PublicServer> <Thraxian|Work> nope - just convenient :)
18:51:24  <PublicServer> <Thraxian|Work> if you see #FACTORY DEPOT
18:51:31  <PublicServer> <Thraxian|Work> we need one like that at steel and oil/wood
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18:52:56  <atdt> !password
18:52:56  <PublicServer> atdt: likest
18:53:07  <PublicServer> *** atdt joined the game
18:53:11  <[1]Blue> and then the SLH Depots could be demolished?
18:53:15  <PublicServer> <Razaekel> daninghall has bee reconnected to SLH04
18:53:22  <PublicServer> <Thraxian|Work> nope, you want depots on each SLH and each secondary
18:53:27  <PublicServer> <Thraxian|Work> so you can feed in new trains as needed
18:53:43  <PublicServer> <insulfrog> ok
18:53:44  <PublicServer> <Thraxian|Work> #SLH 01 DEPOT is for trains that pickup somewhere on SLH01
18:53:54  <PublicServer> <Thraxian|Work> just like #FACTORY DEPOT is for trains that pick up from factory station
18:54:13  <[1]Blue> okay check... never read that anywhere on the OTTDCOOP wiki ... ^hint
18:55:14  <PublicServer> <Thraxian|Work> nice work insulfrog
18:55:33  <PublicServer> <insulfrog> ty
18:56:12  <[1]Blue> Maglev near Nudwood Oil pickup is more eyecandy?
18:56:40  <PublicServer> <atdt> of course
18:56:43  <PublicServer> <Thraxian|Work> yeah - wish it were monorail
18:56:52  <PublicServer> <Thraxian|Work> monorail looks more like an oil pipeline
18:57:00  <PublicServer> <atdt> yeah it doesn't look right as maglev :p
18:57:07  <[1]Blue> you should have something riding it
18:57:13  <PublicServer> <Thraxian|Work> I didn't just want the storage sitting out there
18:57:15  <PublicServer> <Thraxian|Work> maybe roads?
18:57:23  <[1]Blue> ... or use the monorail-oilpipe idea
18:57:26  <PublicServer> <atdt> yeah roads
18:57:51  <[1]Blue> it can just be a Maglev loco
18:58:39  <PublicServer> *** atdt has left the game (leaving)
18:59:09  <PublicServer> <insulfrog> I can still see some primary industries that need connecting, connect ANY that you see
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18:59:45  <PublicServer> <Thraxian|Work> I think we need SLH05 for stuff near coal drop
19:01:30  <PublicServer> *** Mark has left the game (connection lost)
19:02:10  <[1]Blue> Train 22 is stuck before signal
19:02:30  <[1]Blue> near ! signals ou to lunch
19:02:51  <PublicServer> <insulfrog> just spotted :p
19:03:04  <[1]Blue> ;)
19:03:19  <[1]Blue> what was it... missing signal on other track??
19:03:30  <PublicServer> <insulfrog> yep :p
19:03:40  <[1]Blue> wow, i'm getting good at this :p
19:08:56  <[1]Blue> Heeeeyy...... When did your 'Church of Sports' disappear??? :'(
19:09:45  <Chris_Booth> omg my church of sports
19:09:47  <Chris_Booth> bring it back
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19:10:32  <Chris_Booth> !password
19:10:32  <PublicServer> Chris_Booth: pauper
19:10:56  <Chris_Booth> i know i am fat but openttd doesnt need to tell me that i am fat :'(
19:11:11  <PublicServer> *** Chris Booth joined the game
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19:15:17  <Razaekel> hey booth
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19:16:53  <Chris_Booth> hello
19:17:00  <insulfrog> hi
19:17:17  <Chris_Booth> i wasnt saying hi to you insulfrog (lol) i was saying hi to Razaekel
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19:17:32  <insulfrog> ah
19:17:40  <Chris_Booth> hi insulfrog
19:17:59  <Razaekel> mind if i see your save for the 2048x map?
19:18:51  <Chris_Booth> yes as it isnt finshed yet
19:18:55  <Chris_Booth> and full of james
19:18:59  <Chris_Booth> i am going to blog it
19:19:03  <Chris_Booth> and attach the save though
19:19:18  <Razaekel> when?
19:19:41  <Chris_Booth> when i finish the game
19:19:45  <PublicServer> *** Chris Booth has left the game (connection lost)
19:19:57  <Chris_Booth> its only 2010 in game atm
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19:58:28  <insulfrog_> cyas
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22:39:52  <Zarenor> !players
22:39:53  <PublicServer> Zarenor: Client 305 is FiCE, a spectator
22:39:58  <Zarenor> !password
22:39:58  <PublicServer> Zarenor: ripest
22:40:12  <PublicServer> *** ZarenorDarkstalker joined the game
22:53:07  <Chris_Booth> !password
22:53:08  <PublicServer> Chris_Booth: sonnet
22:53:53  <PublicServer> *** Game unpaused (enough players)
22:53:55  <PublicServer> *** Chris Booth joined the game
22:54:03  <PublicServer> <Chris Booth> hi
22:54:24  <PublicServer> <ZarenorDarkstalker> hey booth, how goes it?
22:54:34  <PublicServer> <Chris Booth> it is good thanks
22:54:51  <PublicServer> <Chris Booth> how about yourself?
22:55:22  <PublicServer> <ZarenorDarkstalker> Pretty good, all things considered.. Came down with a sinus infection yesterday oight, but I get out of school until monday
22:55:39  <PublicServer> <ZarenorDarkstalker> so I get to relax.. which is uncommon for me recently
22:55:40  *** ^Spike^ has quit IRC
22:56:06  <PublicServer> <Chris Booth> you need to go to uni/college
22:56:13  <PublicServer> <Chris Booth> all we ever do is relax
22:56:14  <PublicServer> <ZarenorDarkstalker> I do
22:56:37  <PublicServer> <ZarenorDarkstalker> College-only "joint-enrollment"
22:57:54  <PublicServer> <ZarenorDarkstalker> the less relaxing thing is still being at home and babysitting my sisters
22:58:30  <PublicServer> <Chris Booth> that sucks
22:58:58  <PublicServer> <ZarenorDarkstalker> yeanh.. but my dad is militarily deployed, and my mom works, so not a lot of choice
22:59:22  <PublicServer> <Chris Booth> aah i see
22:59:36  <PublicServer> <Chris Booth> i go to university 400 miles from home
22:59:37  <PublicServer> <ZarenorDarkstalker> yeah....
22:59:48  <PublicServer> <Chris Booth> so i cant just go home
22:59:55  <PublicServer> <Chris Booth> which sucks a bit
23:00:11  <PublicServer> <ZarenorDarkstalker> Ahhhh, that would make a difference.. I'll only be ~100 miles when I go out-of-town next year after "graduating"
23:00:30  <PublicServer> <ZarenorDarkstalker> Yeah, I hear that, would definitely make some holidays harder to enjoy
23:00:46  <PublicServer> <Chris Booth> your american right?
23:00:51  <PublicServer> <ZarenorDarkstalker> Yes, I am...
23:01:00  <PublicServer> <ZarenorDarkstalker> Why?
23:01:02  <PublicServer> <Chris Booth> thought so
23:01:13  <PublicServer> <Chris Booth> never see you arround UK day time
23:01:19  <PublicServer> <ZarenorDarkstalker> If you're referring to a typical american worldview.. you won't find most of it here
23:01:24  <PublicServer> <ZarenorDarkstalker> Ahhh
23:01:37  *** Progman has quit IRC
23:01:41  <PublicServer> <ZarenorDarkstalker> No.. I'm busy.. lesee...
23:01:48  <PublicServer> <Chris Booth> i love america
23:01:53  <PublicServer> <ZarenorDarkstalker> probably sleeping or in class
23:02:04  <PublicServer> <Chris Booth> its the best country ever IMH
23:02:06  <PublicServer> <Chris Booth> IMO
23:02:26  <PublicServer> <Chris Booth> espcialy sanfransicso, new york and boston
23:02:37  <PublicServer> <Chris Booth> i didnt like LA and orlandon
23:02:43  <PublicServer> <ZarenorDarkstalker> Cool.. that seems atypical of a brit.... But I agree with that on some points... America has it's problems, but none that we didn't make for ourselves
23:02:44  <PublicServer> <Chris Booth> +orlando
23:02:56  <PublicServer> <ZarenorDarkstalker> Orlando is tourist,tourist,tourist
23:03:13  <PublicServer> <Chris Booth> and full of realy fat americans
23:03:26  <PublicServer> <ZarenorDarkstalker> it's all fake... There' goodentertainment and food.. but thepeople that actually live there aren'tnecessarily that well off
23:03:28  <PublicServer> <ZarenorDarkstalker> exactly
23:03:30  <PublicServer> <Chris Booth> i have never seen people as over wieght as the people of florida
23:03:38  <PublicServer> <ZarenorDarkstalker> of ORLANDO....
23:04:03  <PublicServer> <Chris Booth> well orlando is the only place in floria i visited
23:04:04  <PublicServer> <ZarenorDarkstalker> a lot of florida has not-fat people.. but in orlando you get huge droves of people that don't fit there
23:04:09  <PublicServer> <Chris Booth> so and the cape
23:04:29  <PublicServer> <ZarenorDarkstalker> LA I can't speak for, I haven't been that far west...
23:04:31  <PublicServer> <Chris Booth> i never went to miami which i think would be nice
23:04:44  <PublicServer> <ZarenorDarkstalker> but new york and boston are some of the best cities I know
23:04:49  <PublicServer> <Chris Booth> LA is a bit fake IMO was sunny and nice
23:04:56  <PublicServer> <ZarenorDarkstalker> Miami.. I'm not surre, I've heard it's nice
23:05:03  <PublicServer> <Chris Booth> i loved the massive boston food market
23:05:15  <PublicServer> <Chris Booth> and all the wales
23:05:30  <PublicServer> <ZarenorDarkstalker> Anywhere out west tends to be sunny and nice... I lived in colorado for a year, and I miss it a little bit every day
23:05:56  <PublicServer> <ZarenorDarkstalker> Oh, and you know the movie "Mystic Pizza".. maybe not.. I've never seen it...
23:06:04  <PublicServer> <ZarenorDarkstalker> I do knw that it made a little pizza shop famous
23:06:17  <PublicServer> <ZarenorDarkstalker> But mystic pizza isn't horribly great
23:06:20  <PublicServer> <Chris Booth> i have never seen it
23:06:31  <PublicServer> <ZarenorDarkstalker> If you want pizza to die for, go to New Haven
23:06:36  <PublicServer> <Chris Booth> the cheers bar is amazing though ( in boston)
23:06:48  <PublicServer> <ZarenorDarkstalker> Is it?
23:06:53  <PublicServer> <ZarenorDarkstalker> I'll have to try and go there
23:06:54  <PublicServer> <Chris Booth> it is
23:07:09  <PublicServer> <Chris Booth> you have to book in advanced to get to the bar down stairs
23:07:14  <PublicServer> <Chris Booth> but it so cool
23:07:36  <PublicServer> <ZarenorDarkstalker> Probably some time when I visit MIT... I'm going into aerospace, starting at GA tech.. so if I go anywhere hugely far in aerospace, I'll probably visit MIT at least once
23:07:43  <PublicServer> <ZarenorDarkstalker> I'll have to remember to do that then
23:08:36  <PublicServer> <Chris Booth> i also loved the ski in loon mountain near manchester MA
23:08:37  <PublicServer> *** Chris Booth has left the game (connection lost)
23:08:37  <PublicServer> *** Game paused (not enough players)
23:08:47  <Chris_Booth> !password
23:08:47  <PublicServer> Chris_Booth: rental
23:09:06  <PublicServer> *** Game unpaused (enough players)
23:09:07  <PublicServer> *** Chris Booth joined the game
23:09:36  <PublicServer> *** Chris Booth has left the game (connection lost)
23:09:36  <PublicServer> *** Game paused (not enough players)
23:09:48  <Chris_Booth> i am sorry but i cant connect
23:09:54  <PublicServer> <ZarenorDarkstalker> I'll spectate
23:10:00  <PublicServer> <ZarenorDarkstalker> That's odd this early though
23:10:01  <Chris_Booth> my wifi is so bad
23:10:03  <PublicServer> *** ZarenorDarkstalker has joined spectators
23:10:07  <PublicServer> <ZarenorDarkstalker> Ah
23:10:10  <PublicServer> <ZarenorDarkstalker> no worries
23:10:25  *** Chris_Booth has quit IRC
23:10:52  <PublicServer> *** ZarenorDarkstalker has joined company #1
23:25:20  *** highpinger has quit IRC
23:25:41  <atdt> it seems strange to call a BBH a BBH and not a MLH
23:25:59  <atdt> hmm
23:26:01  <atdt> maybe not
23:27:39  *** XeryusTC is now known as Xeryus|bnc
23:27:53  <atdt> !password
23:27:53  <PublicServer> atdt: clacks
23:28:05  <PublicServer> *** Game unpaused (enough players)
23:28:06  <PublicServer> *** atdt joined the game
23:49:28  <PublicServer> *** atdt has left the game (leaving)
23:49:29  <PublicServer> *** Game paused (not enough players)
23:49:55  <PublicServer> <ZarenorDarkstalker> Argh, in the middle of building :P
23:50:03  <atdt> sorry, i'll come back
23:50:12  <PublicServer> <ZarenorDarkstalker> nah,. if you're going, go ahead
23:50:12  <atdt> sorry, i'll come back
23:50:15  <atdt> er
23:50:17  <atdt> !password
23:50:17  <PublicServer> atdt: clerks
23:50:29  <PublicServer> *** Game unpaused (enough players)
23:50:29  <PublicServer> *** atdt joined the game
23:50:39  <atdt> i just didnt want to idle on the server
23:51:24  <atdt> @bbh
23:51:24  <Webster> Back Bone Hub, see: http://www.openttdcoop.org/wiki/Backbone_Hub
23:51:59  <PublicServer> <ZarenorDarkstalker> awesome.. look at factory now
23:52:20  <PublicServer> <atdt> lol
23:52:27  <PublicServer> <atdt> its.... beautiful
23:52:39  <PublicServer> <ZarenorDarkstalker> I thought so.. And I'm thinking I might not be done
23:52:56  <PublicServer> <ZarenorDarkstalker> Drop has almost nothing
23:52:58  <PublicServer> <atdt> you know those road crossings are actually treated like stations right?
23:53:17  <PublicServer> <ZarenorDarkstalker> yup
23:53:18  <PublicServer> <ZarenorDarkstalker> but
23:53:25  <PublicServer> <ZarenorDarkstalker> thrax taught me this trick
23:53:26  <PublicServer> <atdt> they all have stations in front so its all good
23:53:33  <PublicServer> <ZarenorDarkstalker> because they've already stopped at the station
23:53:36  <PublicServer> <ZarenorDarkstalker> exactly
23:53:37  <PublicServer> <atdt> yup
23:53:40  <PublicServer> <ZarenorDarkstalker> the go non-stop
23:53:43  <PublicServer> <ZarenorDarkstalker> *they
23:53:46  <PublicServer> <atdt> nice
23:54:32  <PublicServer> <atdt> i love how out of proportion everything in this game is
23:54:44  <PublicServer> <ZarenorDarkstalker> hehe.. isn't it great
23:54:53  <PublicServer> <atdt> its mind blowingly awesome
23:55:05  <PublicServer> <ZarenorDarkstalker> based on speed, each of those containers are several km high, and long
23:55:08  <PublicServer> <atdt> hey take a look at the BBH wiki article and help me love it
23:55:15  <PublicServer> <atdt> lol
23:55:21  <Zarenor> @bbh'
23:55:23  <Zarenor> @bbh
23:55:23  <Webster> Back Bone Hub, see: http://www.openttdcoop.org/wiki/Backbone_Hub
23:55:49  <PublicServer> <atdt> i dont know why mark hosed
23:55:51  <PublicServer> <atdt> @mainline
23:55:55  <atdt> @mainline
23:55:59  <atdt> hmm
23:56:00  <atdt> well
23:56:05  <atdt> the article "mainline" is gone
23:56:07  <Zarenor> @wiki mainline
23:56:10  <Zarenor> ah
23:56:10  <Webster> Search results for "mainline" - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=mainline
23:56:38  <atdt> i'm thinking hes going to attach it to the glossary... but it should have its own article
23:56:41  <KenjiE20> atdt; perhaps reading the reviewevent page would be prudent
23:56:46  <atdt> i did
23:57:00  <KenjiE20> clearly not hard enough
23:57:08  <Zarenor> the glossary attachment is circular
23:57:34  <atdt> ah, there it is
23:57:59  <atdt> it shouldnt just be deleted, it needs to be treated as a pagemove, because there are tons of links to mainline
23:58:50  <KenjiE20> yes, but considering we are now in full identify and occasional rewrite, redlinks aren't a major issue
23:59:15  <PublicServer> <ZarenorDarkstalker> thrax has to replace another industry... something is causing ratings issues
23:59:29  <atdt> yeah but redirects are not a particularly costly thing
23:59:34  <KenjiE20> Mainline has been superceded, anything that links to it, will be also in the process of checking and updating
23:59:40  <PublicServer> <ZarenorDarkstalker> Can't get above 74% rating unless we're lucky
23:59:44  <KenjiE20> redlinks make that obvious
23:59:49  <atdt> okie dokie

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