Times are UTC Toggle Colours
00:00:09 <PublicServer> *** Spec has left the game (leaving) 00:04:20 *** Chillosophy has quit IRC 00:16:11 <Seppel> !password 00:16:11 <PublicServer> Seppel: madams 00:16:19 <PublicServer> *** Sepp joined the game 00:22:19 *** PeterT has joined #openttdcoop 00:22:38 <PublicServer> *** Sepp has left the game (leaving) 00:22:49 *** MattKrass has quit IRC 00:23:11 *** MattKrass has joined #openttdcoop 00:27:07 <PeterT> !password 00:27:08 <PublicServer> PeterT: burros 00:27:22 <PublicServer> *** Peter joined the game 00:28:52 *** Alendo has quit IRC 00:30:25 <PeterT> Razaekel (assuming your name is "Raz" in-game), there is absolutely no need to make a station SMALLER when its already been built 00:30:37 <PeterT> it didn't "suck" 00:30:49 <PeterT> it's better than the **** you built 00:32:55 <PublicServer> *** Peter has left the game (leaving) 00:33:00 *** PeterT has quit IRC 00:45:34 <Razaekel> oh hohoho 00:45:44 <Razaekel> your station was crap 00:45:54 <Razaekel> by pretty much unanimous consent 00:46:05 <Razaekel> bah 00:46:06 <Razaekel> he ran 00:46:28 *** Zuu has quit IRC 00:46:30 <MattKrass> that was interesting 00:49:53 *** Guest677 is now known as planetmaker 00:51:57 <PublicServer> *** FiCE has left the game (leaving) 00:53:36 *** valhallasw has quit IRC 01:05:03 <MattKrass> is it ok for a sideline to wriggle all over the place to dodge towns and industries? 01:07:33 <PublicServer> *** Thraxian joined the game 01:10:58 <PublicServer> *** Thraxian has left the game (connection lost) 01:24:38 *** TrainzStoffe has joined #openttdcoop 01:31:33 *** Stoffe has quit IRC 01:31:33 *** TrainzStoffe is now known as Stoffe 01:33:02 *** KenjiE20|LT has joined #openttdcoop 01:33:02 *** ChanServ sets mode: +o KenjiE20|LT 01:33:10 *** KenjiE20 has quit IRC 02:20:46 *** TrainzStoffe has joined #openttdcoop 02:23:52 *** Fuco has quit IRC 02:27:38 *** Stoffe has quit IRC 02:27:38 *** TrainzStoffe is now known as Stoffe 02:42:39 <De_Ghosty> yes 02:43:13 <De_Ghosty> it's always better to be over built then underbuilt 02:43:38 <De_Ghosty> side line doesn't need 100% speed 03:07:45 *** KenjiE20 has joined #openttdcoop 03:07:45 *** ChanServ sets mode: +o KenjiE20 03:08:34 *** Zarenor-AFK has quit IRC 03:08:49 *** Zarenor has joined #openttdcoop 03:11:11 *** Zarenor has quit IRC 03:11:26 *** Zarenor has joined #openttdcoop 03:14:27 *** KenjiE20|LT has quit IRC 03:23:37 *** TrainzStoffe has joined #openttdcoop 03:30:33 *** Stoffe has quit IRC 03:30:33 *** TrainzStoffe is now known as Stoffe 03:35:26 *** KenjiE20 has quit IRC 03:42:41 *** TrainzStoffe has joined #openttdcoop 03:46:14 *** Stoffe has quit IRC 03:46:36 *** Stoffe has joined #openttdcoop 03:52:53 *** TrainzStoffe has quit IRC 03:55:48 *** TrainzStoffe has joined #openttdcoop 04:01:53 *** TrainzStoffe has quit IRC 04:02:16 *** TrainzStoffe has joined #openttdcoop 04:02:38 *** Stoffe has quit IRC 04:02:38 *** TrainzStoffe is now known as Stoffe 04:06:30 *** Zarenor has quit IRC 04:06:44 *** Zarenor has joined #openttdcoop 04:14:48 *** Zarenor-AFK has joined #openttdcoop 04:19:50 *** Zarenor has quit IRC 04:57:44 *** Zarenor-AFK has quit IRC 04:57:58 *** Zarenor has joined #openttdcoop 05:02:57 *** MattKrass has quit IRC 05:03:08 *** MattKrass has joined #openttdcoop 05:06:00 *** Zarenor has quit IRC 05:11:17 <MattKrass> so whats going on guys? or is this too late 05:23:27 *** MattKrass has quit IRC 05:23:59 *** MattKrass has joined #openttdcoop 06:41:25 *** MattKrass has quit IRC 06:41:55 *** MattKrass has joined #openttdcoop 06:55:33 *** Condac has quit IRC 07:05:02 *** MattKrass has quit IRC 07:46:03 *** ^Spike^ has joined #openttdcoop 07:46:03 *** ChanServ sets mode: +o ^Spike^ 07:48:44 *** Polygon has joined #openttdcoop 08:10:44 *** Polygon has quit IRC 08:27:40 *** mark_ has joined #openttdcoop 08:35:16 *** ODM has joined #openttdcoop 08:35:16 *** ChanServ sets mode: +o ODM 09:32:47 *** jondisti has joined #openttdcoop 09:35:25 <jondisti> !password 09:35:25 <PublicServer> jondisti: gritty 09:35:54 <PublicServer> *** jondisti joined the game 09:35:55 *** pm has joined #openttdcoop 09:51:36 *** ODM has quit IRC 09:53:30 *** pm has quit IRC 09:53:41 *** [1]Blue has joined #openttdcoop 09:54:36 <[1]Blue> Heey everybody! Question about BBH's in the wiki: SHOULD THEY BE BALANCED OR NOT??? 09:54:54 <[1]Blue> (meaning: every incoming track should be able to choose from either outgoing track) 09:55:16 <PublicServer> *** jondisti has left the game (leaving) 09:56:04 <[1]Blue> I found a page in the wiki saying they DONT have to be balanced because trains can join either track when coming from a SL..On another page it says that BBH's ALWAY should be bakanced... 09:56:15 <[1]Blue> Anyone can clear this up for me??? 10:02:35 <[1]Blue> anyone? 10:04:30 <planetmaker> it's better, if they're balanced 10:07:30 <planetmaker> ^ [1]Blue 10:10:04 <[1]Blue> and balanced means having the choice over every outgoing track, in this context? 10:11:23 <planetmaker> yes 10:11:59 <planetmaker> http://openttdcoop.org/2009/10/05/joining-merging-balancing-chosing/ <-- most comprehensive overview IMO 10:13:51 <[1]Blue> Another question.... If I use balanced BBH's and SML's where SL only joins the outer lane... Does that result in a efficient network? 10:15:19 <[1]Blue> In the following page, BBH's should be balanced: http://www.openttdcoop.org/wiki/Line_hierarchy 10:15:58 <[1]Blue> In the following pafe, BBH's shouldn't be balanced: http://www.openttdcoop.org/wiki/Guides:Mainline_Junctions 10:16:23 <[1]Blue> those are two wiki pages which are kinda contradicting on the balancing subject... 10:16:44 <planetmaker> SL must always use a balanced join 10:16:47 <[1]Blue> Might be a good idea for someone with some experience to re-write those... 10:17:02 <planetmaker> An unbalanced SLH is worse than an unbalanced BBH 10:17:17 <[1]Blue> So, SL should be able to join every outgoing track on SLH? 10:17:17 <planetmaker> The latter is wrong IMO :-) 10:17:38 <planetmaker> The "shouldn't" is at least outdated and probably never was really correct. 10:17:43 <planetmaker> Despite that it's not always done 10:17:55 <[1]Blue> Ah ok 10:18:01 <planetmaker> But good building requires it to be done ;-) 10:18:17 <planetmaker> you may want to correct the wiki :-) 10:18:40 <planetmaker> we're kinda revising it currently anyway and help certainly is welcome 10:19:29 <[1]Blue> But when I use SML before a SLH, all trains on ML shift (if possible) to the inner lane, which would imply that the SL only has to join the outer most track on ML (with prios) 10:19:43 <[1]Blue> At least, that's what I understand of SML... 10:24:27 <[1]Blue> About the wiki... I don't think I comprehend everything as well as I should to alter the pages ;) 10:31:35 <planetmaker> If you use SML the rules concerning balancing don't apply 10:31:47 <planetmaker> you understand SML correctly then 10:32:35 <planetmaker> If you use SML, making a 'balanced' join prior to a BBH is 'interesting'. You'd need to shift one incoming ML to the left and the other to the right in that case 10:32:50 <planetmaker> But what do you do, if you have a 3ML -> 1ML merge for a 4-way BBH? 10:33:50 <planetmaker> The advantage for SML is to actually be able to skip most balancing issues. Just shift a bit more and you're done in most cases :-P 10:33:57 <[1]Blue> pffff that would still be out of my league... To be honest, I only learned about COOP a few weeks ago and I've been reading the wiki's ever since. 10:34:08 <planetmaker> :-) 10:34:22 <planetmaker> Not the worst thing to do. That's how I started here, too, I guess. 10:34:46 <[1]Blue> I have watched PS games and finished saved games and I'm currently playing my first SP game while trying to use the COOP building concepts 10:35:25 <planetmaker> Don't be afraid to join the PS and start building as well 10:35:42 <[1]Blue> Maybe you wanna help me out a bit by taking a look at my saved game so far and give me some comments about my network?? (A) 10:35:47 <planetmaker> Maybe start with smaller things (if you don't dare the 'big' ones) 10:36:18 <planetmaker> SLHs are a great way to get started. As are station entries or exits. The latter are usually neglected. 10:36:30 <planetmaker> I don't have OpenTTD at work 10:36:40 <[1]Blue> haha, ok...thnx anyway;) 10:37:33 <[1]Blue> got any building tips on where to start when building a HUB? (aside from increasing the space between the ML's) 10:37:34 <[1]Blue> ? 10:38:19 <[1]Blue> Cause I usually get in trouble with CL's and doubling tunnels (I prefer tunnels over bridges due to speed limitations) 10:38:40 <[1]Blue> Most of the time I end up with too little space :( 10:49:10 *** highpinger has joined #openttdcoop 10:55:14 *** ODM has joined #openttdcoop 10:55:14 *** ChanServ sets mode: +o ODM 11:10:34 *** ODM has quit IRC 11:33:22 <[1]Blue> !password 11:33:22 <PublicServer> [1]Blue: foster 11:33:43 <PublicServer> *** Blue joined the game 11:33:55 <PublicServer> *** Blue has joined spectators 11:46:02 <[1]Blue> !help 11:46:02 <PublicServer> [1]Blue: http://www.openttdcoop.org/wiki/IRC_Commands 11:46:21 <[1]Blue> !curve 11:46:21 <PublicServer> [1]Blue: http://www.openttdcoop.org/wiki/Max_Curve_Speed 11:59:56 <PublicServer> *** Blue has left the game (leaving) 12:02:36 *** KenjiE20 has joined #openttdcoop 12:02:36 *** ChanServ sets mode: +o KenjiE20 12:14:36 *** ODM has joined #openttdcoop 12:14:36 *** ChanServ sets mode: +o ODM 12:24:56 <PublicServer> *** Blue has left the game (connection lost) 12:50:12 *** highpinger has quit IRC 12:51:14 *** highpinger has joined #openttdcoop 13:08:59 *** [1]Blue has quit IRC 13:10:23 *** highpinger has quit IRC 13:11:46 *** TheODM has joined #openttdcoop 13:13:29 *** TheODM has quit IRC 13:15:33 *** jondisti has quit IRC 13:16:13 *** ODM has quit IRC 13:23:14 <Seppel> !password 13:23:14 <PublicServer> Seppel: starry 13:23:29 <PublicServer> *** Sepp joined the game 13:24:23 <PublicServer> *** Sepp has joined company #1 13:31:04 *** dr_gonzo has joined #openttdcoop 13:31:23 <PublicServer> *** Sepp has left the game (leaving) 13:46:58 *** highpinger has joined #openttdcoop 14:21:14 <mark_> 'lo 14:22:46 *** mark_ is now known as Mark 14:32:47 *** Progman has joined #openttdcoop 14:34:46 <PublicServer> *** Mark joined the game 14:34:52 <PublicServer> *** Mark has left the game (leaving) 14:40:44 *** Progman has quit IRC 14:44:02 *** Chris_Booth has joined #openttdcoop 14:57:17 *** Chris_Booth has quit IRC 15:03:13 *** Chris_Booth has joined #openttdcoop 15:15:28 *** pugi has joined #openttdcoop 15:16:16 <pugi> hi :) 15:16:38 *** mixrin has joined #openttdcoop 15:23:01 <Webster> Latest update from openttd: Finishing graphics and sound replacements <http://www.openttd.org/en/news/107> 15:38:03 *** mixrin has quit IRC 15:43:22 *** ODM has joined #openttdcoop 15:43:22 *** ChanServ sets mode: +o ODM 16:15:57 *** Zuu has joined #openttdcoop 16:33:46 *** highpinger has quit IRC 16:36:05 *** DJNekkid has joined #openttdcoop 16:36:08 <DJNekkid> !password 16:36:08 <PublicServer> DJNekkid: facile 16:36:15 <PublicServer> *** DJ Nekkid joined the game 16:36:56 *** highpinger has joined #openttdcoop 16:38:24 <DJNekkid> anyone wanna join in? :) 16:40:25 <pugi> no, got to go :/ 16:43:39 *** pugi has quit IRC 16:53:35 *** Fuco has joined #openttdcoop 17:34:20 <PublicServer> *** Spike joined the game 17:34:28 <PublicServer> *** Spike has joined company #1 17:34:29 <PublicServer> *** Game unpaused (enough players) 17:35:58 <PublicServer> *** Spike has left the game (leaving) 17:35:58 <PublicServer> *** Game paused (not enough players) 17:39:00 <PublicServer> *** Game unpaused (enough players) 17:39:00 <PublicServer> *** Mark joined the game 17:39:11 <PublicServer> <Mark> 'lo 17:39:41 *** damalix has joined #openttdcoop 17:39:48 <damalix> !password 17:39:48 <PublicServer> damalix: weaned 17:40:05 <PublicServer> *** Damalix joined the game 17:40:30 <PublicServer> *** Mark has left the game (leaving) 17:43:15 *** Zulan has joined #openttdcoop 17:43:51 <PublicServer> <Damalix> Hello 17:47:42 <PublicServer> *** Bibby has left the game (connection lost) 17:47:49 <PublicServer> *** Bibby has left the game (connection lost) 17:49:04 *** Alendo has joined #openttdcoop 17:50:05 <Alendo> !password 17:50:06 <PublicServer> Alendo: weaned 17:50:30 <PublicServer> *** Alendo joined the game 17:54:03 *** Liam has joined #openttdcoop 17:54:14 <PublicServer> *** Alendo has left the game (leaving) 17:54:27 <Liam> !password 17:54:27 <PublicServer> Liam: beaver 17:54:50 <PublicServer> *** Bibby joined the game 18:12:10 *** highpinger has quit IRC 18:14:28 *** Alendo has quit IRC 18:23:59 *** Polygon has joined #openttdcoop 18:26:16 *** TrainzStoffe has joined #openttdcoop 18:33:13 *** Stoffe has quit IRC 18:33:16 *** Stoffe has joined #openttdcoop 18:39:18 *** TrainzStoffe has quit IRC 18:46:09 *** cifvts_ has quit IRC 18:46:39 *** Cif has joined #openttdcoop 18:46:45 *** cifvts_ has joined #openttdcoop 18:47:01 *** cifvts_ has quit IRC 18:49:13 <Mark> damalix: you have a pm :P 18:49:27 <planetmaker> nope. I'm not available :-P 18:49:36 <damalix> ^^ a nice one :) 18:49:47 *** Cif has quit IRC 18:49:51 <Mark> so what's keeping you up? :P 18:50:05 <^Spike^> i guess the fear for the big guys.. :) 18:50:10 <Mark> hehe 19:10:53 <PublicServer> *** DJ Nekkid has left the game (connection lost) 19:10:54 <PublicServer> *** Game paused (not enough players) 19:11:00 *** TrainzStoffe has joined #openttdcoop 19:11:23 *** DJ_Nekkid has joined #openttdcoop 19:11:52 <PublicServer> *** Damalix has left the game (connection lost) 19:12:19 <PublicServer> *** Bibby has left the game (leaving) 19:12:31 *** Liam is now known as Bibby 19:13:19 *** Bibby has quit IRC 19:14:07 *** Cif has joined #openttdcoop 19:16:02 *** DJNekkid has quit IRC 19:18:18 *** Stoffe has quit IRC 19:18:18 *** TrainzStoffe is now known as Stoffe 19:26:40 *** dumbasti has joined #openttdcoop 19:32:34 *** Leward has joined #openttdcoop 19:32:49 <Leward> Hi 19:35:21 * Leward is alone : 19:35:23 <Leward> : 19:38:35 <hylje> :< 19:38:43 <hylje> hello 19:40:00 *** dumbasti has quit IRC 19:40:45 <KenjiE20> because 15secs is FOREVER 19:41:30 <KenjiE20> wait wrong timestamp, my point still stands though :P 19:41:33 <Leward> I'm new here and I would enjoy to play on the public server, but I don't find the good client version :/ 19:41:41 <KenjiE20> @quickstart 19:41:43 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 19:42:25 <Leward> Thanks :) 19:42:34 <KenjiE20> it's in the topic 19:42:41 *** jondisti has joined #openttdcoop 19:42:53 <Leward> You're right ^^ 19:43:15 <jondisti> !password 19:43:15 <PublicServer> jondisti: ticked 19:43:41 <PublicServer> *** jondisti joined the game 19:46:07 *** mixrin has joined #openttdcoop 19:49:57 <PublicServer> *** jondisti has left the game (leaving) 19:50:14 <Leward> !dl win32 19:50:14 <PublicServer> Leward: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip 20:00:40 <Leward> !password 20:00:40 <PublicServer> Leward: barter 20:00:51 <PublicServer> *** Player joined the game 20:00:52 <Webster> Player, please change your in game nick 20:01:40 <planetmaker> !info 20:01:41 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Town Scarers Inc.' Year Founded: 1970 Money: 467219484 Loan: 0 Value: 467434292 (T:18, R:6, P:3, S:0) unprotected 20:03:37 <PublicServer> *** Player has left the game (leaving) 20:03:57 <PublicServer> *** Leward joined the game 20:04:09 *** pugi has joined #openttdcoop 20:05:29 <PublicServer> *** Leward has left the game (leaving) 20:05:53 *** dr_gonzo has quit IRC 20:07:15 <Leward> !password 20:07:15 <PublicServer> Leward: furies 20:07:39 <PublicServer> *** Leward joined the game 20:09:11 <PublicServer> *** Leward has left the game (leaving) 20:09:31 *** Leward has quit IRC 20:11:31 *** Goulp has joined #openttdcoop 20:11:44 *** Goulp has left #openttdcoop 20:18:06 <damalix> !players 20:18:07 <PublicServer> damalix: There are currently no clients connected to the server 20:27:28 *** csuke has joined #openttdcoop 20:27:41 <csuke> !password 20:27:41 <PublicServer> csuke: taxing 20:27:59 <PublicServer> *** csuke joined the game 20:29:35 <PublicServer> *** csuke has left the game (leaving) 20:31:17 <DJ_Nekkid> !playerinfo 20:31:21 <DJ_Nekkid> !players 20:31:22 <PublicServer> DJ_Nekkid: There are currently no clients connected to the server 20:32:48 *** Bibby has joined #openttdcoop 20:33:36 <Bibby> !password 20:33:36 <PublicServer> Bibby: taxing 20:33:51 <PublicServer> *** Bibby joined the game 20:34:21 <PublicServer> *** csuke joined the game 20:48:57 *** pugi has quit IRC 20:49:06 *** pugi has joined #openttdcoop 20:49:10 *** highpinger has joined #openttdcoop 20:50:19 <Seppel> !password 20:50:19 <PublicServer> Seppel: spayed 20:50:41 <PublicServer> *** Game unpaused (enough players) 20:50:41 <PublicServer> *** Sepp joined the game 20:58:57 <PublicServer> *** Sepp has left the game (leaving) 20:58:58 <PublicServer> *** Game paused (not enough players) 21:00:25 <PublicServer> *** Bibby has left the game (leaving) 21:07:43 <Bibby> !password 21:07:43 <PublicServer> Bibby: wadded 21:07:57 <PublicServer> *** Bibby joined the game 21:08:11 <Bibby> !help 21:08:11 <PublicServer> Bibby: http://www.openttdcoop.org/wiki/IRC_Commands 21:09:48 <Bibby> !curve 21:09:48 <PublicServer> Bibby: http://www.openttdcoop.org/wiki/Max_Curve_Speed 21:23:10 *** Kolo has joined #openttdcoop 21:28:14 *** Chillosophy has joined #openttdcoop 21:42:38 <damalix> !players 21:42:39 <PublicServer> damalix: Client 896 is Bibby, a spectator 21:42:39 <PublicServer> damalix: Client 892 (Orange) is csuke, in company 1 (Town Scarers Inc.) 21:42:48 *** highpinger has quit IRC 21:45:37 *** Mark has quit IRC 21:46:15 <damalix> !password 21:46:15 <PublicServer> damalix: genera 21:46:41 <PublicServer> *** Game unpaused (enough players) 21:46:42 <PublicServer> *** Damalix joined the game 21:53:51 *** highpinger has joined #openttdcoop 21:55:28 *** Polygon has quit IRC 21:56:24 <PublicServer> <Damalix> G'night 21:56:35 <PublicServer> *** Damalix has left the game (leaving) 21:56:35 <PublicServer> *** Game paused (not enough players) 21:56:55 <PublicServer> *** Bibby has left the game (leaving) 21:56:56 *** damalix has quit IRC 21:57:30 <highpinger> !password 21:57:30 <PublicServer> highpinger: freest 21:57:38 <PublicServer> *** highpinger joined the game 22:05:58 *** highpinger has quit IRC 22:12:51 <PublicServer> *** csuke has left the game (leaving) 22:21:03 <Chris_Booth> !password 22:21:03 <PublicServer> Chris_Booth: hooped 22:21:12 <PublicServer> *** Chris Booth joined the game 22:21:19 <PublicServer> *** Spike joined the game 22:23:06 <PublicServer> *** Spike has joined company #1 22:23:06 <PublicServer> *** Game unpaused (enough players) 22:26:02 <PublicServer> <Chris Booth> every time i come in here BBH 02 gets worse 22:26:05 <PublicServer> <Chris Booth> why?! 22:26:07 <PublicServer> <Spike> chris check !work? 22:26:23 <PublicServer> <Spike> i get a feeling that will be a fail prio 22:26:35 <PublicServer> <Chris Booth> it would have been 22:26:39 <PublicServer> <Chris Booth> now it wont 22:26:44 <PublicServer> <Chris Booth> i put the wrong signal in 22:26:44 <PublicServer> <Spike> oh wait other wat around 22:26:49 <PublicServer> <Spike> i hate ppl using 2 ways 22:27:15 <PublicServer> <Spike> and well the part before the bridge won't work like this :) 22:27:30 <PublicServer> <Chris Booth> it will 22:27:33 <PublicServer> <Spike> cause after the bridge it just is an exit at first :) 22:27:38 <PublicServer> <Chris Booth> the part after wont 22:27:58 <PublicServer> <Chris Booth> now it will 22:28:10 <PublicServer> <Spike> that one needs to be combo aswell? :) 22:28:13 <PublicServer> <Chris Booth> exit signal is fine 22:28:15 <PublicServer> <Chris Booth> yeah 22:28:24 <PublicServer> <Spike> that is what i meant :) 22:28:47 <PublicServer> <Chris Booth> i love 2ways sometimes 22:29:19 <PublicServer> <Chris Booth> for persignals over bridges 22:29:27 <PublicServer> <Chris Booth> say 1 block of tiles 22:29:30 <PublicServer> <Spike> i meant the x 22:29:41 <PublicServer> <Spike> oh.. still 2-ways discussion :) 22:29:46 <PublicServer> <Spike> i was doing the signal check.. 22:29:51 <PublicServer> <Spike> i prefer to do bbh01 over bbh02 ;) 22:29:58 <PublicServer> <Chris Booth> thanks 22:30:29 <PublicServer> <Chris Booth> whats wrong with my 'x' @ !ouch? 22:30:31 <PublicServer> <Spike> but the ouch is really ouch? and can be moved a few tiles ahead? 22:31:17 <PublicServer> <Spike> i usually try to prevent any x's in and way :) 22:31:30 <PublicServer> <Spike> unless it's the sync idea thingie.. :) 22:32:05 <PublicServer> <Spike> oh wait.. you fixed the hub big time... 22:32:08 <PublicServer> <Spike> it's all wrong.. ;) 22:32:11 <PublicServer> <Spike> j/k :) 22:32:47 <PublicServer> <Chris Booth> now check out !ouch 22:32:55 <PublicServer> <Spike> *applauds* 22:33:03 <csuke> !password 22:33:03 <PublicServer> csuke: tiffed 22:33:13 <PublicServer> *** csuke joined the game 22:33:27 <PublicServer> <Spike> for the rest it all seems ok 22:33:33 <PublicServer> <csuke> bbh02 = big ... 22:33:53 <PublicServer> <csuke> sry, bbh01 lol 22:34:14 <PublicServer> <Chris Booth> BBH01 is big as the bisecting ML is so far apart 22:34:19 <PublicServer> <Chris Booth> was the best i could do 22:34:28 <PublicServer> <Spike> it looks good.. 22:34:35 <PublicServer> <Spike> it did give you working space :D 22:34:52 <PublicServer> <Chris Booth> spike you know me i dont need space 22:34:55 <PublicServer> <Chris Booth> i make it 22:35:06 <PublicServer> <Chris Booth> TF it flat like a city in PZ 22:35:11 <PublicServer> <Spike> xD 22:35:14 <PublicServer> <Spike> i like space... 22:35:18 <PublicServer> <Spike> the more the better.. 22:35:27 <csuke> here's a thought... 22:35:34 *** ezra has joined #openttdcoop 22:35:42 <csuke> would it make sense, since all bridges require double track 22:35:45 <PublicServer> <Spike> i remember a ps game where i just completed bombed the station exit... screw worksarounds... all the space there was nooded :D 22:35:54 <PublicServer> <Spike> needed* 22:35:58 <csuke> when building a hub just make it for twice the size and use single bridges? 22:36:28 <PublicServer> <Chris Booth> what about synced lines then csuke? 22:36:37 <PublicServer> <csuke> you make them same length? 22:36:46 <PublicServer> <Spike> that's hard 22:36:49 <PublicServer> <csuke> i know 22:36:59 <PublicServer> <csuke> but if you work symmetrically 22:37:10 <PublicServer> <Chris Booth> best hub ever is my new roundabout styled hub i built in SP 22:37:14 <PublicServer> <Spike> then you almost go back to the roundabout principle 22:37:15 <PublicServer> <csuke> ( i am talking about freeform landscaping here :) ) 22:37:21 *** Kolo_ has joined #openttdcoop 22:37:29 *** Kolo has quit IRC 22:37:33 *** Kolo_ is now known as Kolo 22:37:46 <PublicServer> <csuke> there's nothing wrong with roundabouts ... 22:37:52 <PublicServer> <Spike> that is the one of the few ways to create a symetrical hubs 22:38:01 <PublicServer> <csuke> as long as no merge before split ;) 22:38:22 <PublicServer> <Spike> it takes lots of space 22:38:28 <PublicServer> <Spike> you rarely get that on PS games.. 22:38:39 <PublicServer> <csuke> bbh01 is lot of space 22:38:50 <PublicServer> <Spike> but low TF :) 22:39:08 <PublicServer> <Chris Booth> check !roundabout 22:39:14 <PublicServer> <Spike> on desert climate you get lots of space.. prob why i like those the most 22:39:14 <PublicServer> <Chris Booth> i built a working version of that 22:39:22 <Bibby> !password 22:39:23 <PublicServer> Bibby: depict 22:39:42 <PublicServer> <csuke> does it work? 22:39:47 <PublicServer> *** Kolo joined the game 22:39:48 <PublicServer> <Chris Booth> yes 22:39:58 <PublicServer> *** Bibby joined the game 22:40:27 <PublicServer> <Chris Booth> i used tunnels @ the egdes of the roundabout 22:40:28 <PublicServer> <Spike> i'm off to bed.. 22:40:31 <PublicServer> <Chris Booth> to keep the shape 22:40:33 <PublicServer> <Spike> tomorrow wake up early again... 22:40:38 <PublicServer> <Chris Booth> but remove the merges 22:40:43 <PublicServer> <Chris Booth> nn spike 22:40:46 <PublicServer> *** Spike has left the game (leaving) 22:40:48 <^Spike^> cya 22:41:06 <PublicServer> <Chris Booth> most of BBH 01 (the part i built) is small 22:45:35 *** Progman has joined #openttdcoop 22:46:15 <csuke> Chris_Booth 22:46:20 <csuke> see !test 22:48:12 <PublicServer> <Chris Booth> will get desyncs 22:48:20 <PublicServer> <Chris Booth> at all the corners 22:48:33 <PublicServer> <csuke> how come? 22:48:57 <PublicServer> <Chris Booth> check my lines below 22:49:08 <PublicServer> <csuke> is there anyway to avoid it when changing direction? 22:49:17 <PublicServer> <Chris Booth> nope 22:51:31 <PublicServer> <csuke> see !same length 22:51:50 <PublicServer> <csuke> expand so it doesn't slow down then apply to direction changes 22:52:22 <PublicServer> <Chris Booth> then you will take up the whole map with 1 4 way BBH 22:52:29 <PublicServer> <csuke> :) 22:52:42 <PublicServer> <csuke> we don't have to apply it to all curves though 22:52:49 <PublicServer> <Chris Booth> ooh town drop is wrong 22:52:55 <PublicServer> <Chris Booth> should be a terminus 22:53:26 <PublicServer> <csuke> just once per permanent direction change 22:53:46 <PublicServer> <csuke> i'll see if i can get a concept built in single player tomorrow 22:53:51 <PublicServer> <Chris Booth> we could just wait for the signals on bridges / tunnels 22:53:58 <PublicServer> <csuke> lol 22:54:01 <PublicServer> <Chris Booth> then we will only need 1 bridge 22:54:02 <PublicServer> <Chris Booth> or tunnel 22:54:05 <PublicServer> <csuke> how long till it's coming? 22:54:13 <PublicServer> <Chris Booth> stabel 0.9 22:54:18 <PublicServer> <csuke> damn 22:54:21 <PublicServer> <csuke> loooong time 22:54:23 <PublicServer> <Chris Booth> so soon in nightly 22:54:27 <PublicServer> <csuke> rly? 22:54:34 <PublicServer> <csuke> we only on 0.7.3 22:54:47 <PublicServer> <Chris Booth> yeah expect it when 0.8 arrives 22:54:52 <PublicServer> <csuke> cool 22:55:01 <PublicServer> <csuke> alright, im gonna get some sleep 22:55:08 <PublicServer> <csuke> don't stay up too late! lol 22:55:17 <PublicServer> <Chris Booth> same i have to up @ 9am 22:55:24 <PublicServer> <Chris Booth> and its 11 here 22:55:25 <PublicServer> <csuke> me @ 6 22:55:31 <PublicServer> <Chris Booth> and to be in uni @ 9 22:55:36 <PublicServer> <Chris Booth> i need to up @ 8 22:55:44 *** csuke has quit IRC 22:55:44 <PublicServer> <Chris Booth> and i dont do mornings 22:55:48 <PublicServer> *** Chris Booth has left the game (connection lost) 22:55:53 <PublicServer> *** csuke has left the game (leaving) 22:55:54 <PublicServer> *** Game paused (not enough players) 23:03:50 *** Bibby has quit IRC 23:04:26 *** ezra has quit IRC 23:08:41 <PublicServer> *** highpinger has left the game (leaving) 23:09:11 <PublicServer> *** Bibby has left the game (leaving) 23:16:57 *** Chris_Booth has quit IRC 23:21:18 *** Zuu has quit IRC 23:24:54 <PublicServer> *** Kolo has left the game (leaving) 23:25:17 <PublicServer> Saving game... 23:25:18 <PublicServer> Game saved 23:25:35 *** Kolo has quit IRC 23:27:46 <jondisti> !password 23:27:46 <PublicServer> jondisti: squall 23:28:17 <PublicServer> *** jondisti joined the game 23:30:38 *** ODM has quit IRC 23:32:37 <PublicServer> *** jondisti has left the game (leaving) 23:33:37 *** Progman has quit IRC 23:40:50 *** jondisti has quit IRC 23:55:39 *** ^Spike^ has quit IRC