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00:03:31 *** Razaekel has joined #openttdcoop 00:05:34 *** ODM has quit IRC 00:23:41 *** Chris_Booth_ has joined #openttdcoop 00:24:13 <Chris_Booth_> hello all 00:32:17 *** Chillosophy has quit IRC 00:42:04 *** Cap_J_L_Picard has quit IRC 00:48:36 *** Chris_Booth_ has quit IRC 00:50:33 *** jondisti has joined #openttdcoop 00:50:55 *** pugi has quit IRC 00:57:21 <jondisti> !password 00:57:21 <PublicServer> jondisti: resins 00:57:37 <PublicServer> *** jondisti joined the game 00:59:57 <PublicServer> *** jondisti has left the game (leaving) 01:00:54 *** jondisti has quit IRC 01:32:49 *** KenjiE20|LT has joined #openttdcoop 01:32:50 *** ChanServ sets mode: +o KenjiE20|LT 01:33:43 *** KenjiE20 has quit IRC 01:57:20 *** Polygon has quit IRC 02:55:07 *** Barbaar has quit IRC 03:56:12 *** AlexVP has joined #openttdcoop 03:57:02 <AlexVP> !password 03:57:02 <PublicServer> AlexVP: raster 03:57:17 <PublicServer> *** Spec joined the game 03:58:08 <PublicServer> *** Spec has left the game (leaving) 04:17:03 *** AlexVP has left #openttdcoop 04:28:14 *** KenjiE20|LT has quit IRC 05:34:28 *** Fuco has quit IRC 06:17:20 *** mixrin has joined #openttdcoop 06:32:38 *** mixrin has quit IRC 07:39:47 *** mixrin has joined #openttdcoop 07:40:46 *** ODM has joined #openttdcoop 07:40:47 *** ChanServ sets mode: +o ODM 07:45:51 *** ^Spike^ has joined #openttdcoop 07:45:51 *** ChanServ sets mode: +o ^Spike^ 08:13:04 *** pugi has joined #openttdcoop 08:47:04 *** FiCE has quit IRC 09:02:44 *** Progman has joined #openttdcoop 10:18:09 *** dr_gonzo has joined #openttdcoop 10:27:19 *** csuke has joined #openttdcoop 10:27:22 <csuke> !password 10:27:22 <PublicServer> csuke: niches 10:27:34 <PublicServer> *** csuke joined the game 11:06:49 *** Polygon has joined #openttdcoop 11:10:16 *** pugi has quit IRC 11:14:55 *** Progman has quit IRC 11:21:10 *** Mark has joined #openttdcoop 11:21:10 *** Webster sets mode: +o Mark 11:27:52 *** csuke has quit IRC 11:28:01 <PublicServer> *** csuke has left the game (connection lost) 11:28:39 *** csuke has joined #openttdcoop 11:38:10 *** Polygon has quit IRC 11:40:42 <Mark> morning 11:40:56 <csuke> ello 11:41:05 <PublicServer> *** Mark joined the game 11:50:44 <PublicServer> *** Spike joined the game 11:51:13 <PublicServer> <Spike> any nice here.. 11:51:58 <PublicServer> *** Spike has joined company #1 11:51:59 <PublicServer> *** Game unpaused (enough players) 11:52:56 *** mixrin has quit IRC 11:54:45 <PublicServer> *** Spike has left the game (leaving) 11:54:45 <PublicServer> *** Game paused (not enough players) 12:06:37 <PublicServer> *** Mark has left the game (leaving) 12:08:11 *** KenjiE20 has joined #openttdcoop 12:08:12 *** ChanServ sets mode: +o KenjiE20 12:14:14 *** mixrin has joined #openttdcoop 12:48:01 *** csuke has quit IRC 12:48:17 *** csuke has joined #openttdcoop 12:53:56 *** pugi has joined #openttdcoop 12:57:14 *** Chillosophy has joined #openttdcoop 13:26:47 *** csuke has quit IRC 13:27:02 *** csuke has joined #openttdcoop 13:38:35 *** damalix has joined #openttdcoop 14:00:50 *** ODM has quit IRC 14:10:00 <PublicServer> *** tneo joined the game 14:15:48 *** Polygon has joined #openttdcoop 14:22:51 <damalix> !password 14:22:51 <PublicServer> damalix: usages 14:23:26 <damalix> !password 14:23:26 <PublicServer> damalix: usages 14:23:55 <PublicServer> *** Game unpaused (enough players) 14:23:55 <PublicServer> *** Damalix joined the game 14:24:47 <PublicServer> <Damalix> Hi there :) 14:24:55 <PublicServer> <tneo> hello 14:32:02 *** Chris_Booth is now known as Guest1195 14:32:16 *** Chris_Booth has joined #openttdcoop 14:32:21 *** csuke has quit IRC 14:33:09 *** csuke has joined #openttdcoop 14:38:11 *** Guest1195 has quit IRC 14:39:56 *** pugi has quit IRC 14:41:23 *** pugi has joined #openttdcoop 14:45:49 <csuke> !password 14:45:49 <PublicServer> csuke: eddied 14:46:07 <PublicServer> *** csuke joined the game 15:08:23 <PublicServer> <csuke> who's building? 15:08:44 <PublicServer> <tneo> not really 15:09:00 <PublicServer> <tneo> added some track to an slh and some trains :-) 15:09:50 <PublicServer> <csuke> omg it's so funny seeing trains "float" on water with invidible bridges :) 15:11:15 <PublicServer> *** tneo has left the game (leaving) 15:11:26 <tneo> coffee 15:28:30 *** Fuco has joined #openttdcoop 15:40:15 *** Polygon has quit IRC 15:49:58 <PublicServer> <csuke> why do we need servicing depots? 15:50:03 <PublicServer> <Damalix> ?? 15:50:13 <PublicServer> <Damalix> We need depots for injection 15:50:27 <PublicServer> <csuke> apart from that 15:50:37 <PublicServer> <Damalix> there is no need 15:51:14 <PublicServer> <Damalix> I built a central one, so any train can be built there, and can be sent to there when it is removed 15:51:24 <PublicServer> <csuke> oh ok 15:52:24 <PublicServer> <csuke> is there still a way to autosignal a line? 15:52:42 <PublicServer> <Damalix> a straight one yes 15:52:50 <PublicServer> <Damalix> :p 15:52:51 <PublicServer> <csuke> how? 15:52:54 <PublicServer> <csuke> :P 15:52:59 <PublicServer> <Damalix> drag 15:53:18 <PublicServer> <Damalix> set signel density to 2 15:53:26 <PublicServer> <csuke> didn't there used to be someway to do it without dragging? 15:53:31 <PublicServer> <csuke> or am i confused 15:53:43 <hylje> ctrl drag at least two tiles 15:53:51 <PublicServer> <csuke> ahah 15:54:14 <PublicServer> <csuke> :) 15:54:27 <PublicServer> <csuke> so much easier now 15:55:11 <PublicServer> <Damalix> didn't know that :p 15:55:50 <PublicServer> <csuke> also how comes terminus stations are used now? 15:55:56 <Seppel> !password 15:55:56 <PublicServer> Seppel: covert 15:56:08 <hylje> terminuses aren't terribly worse than roros these days 15:56:11 <PublicServer> *** Sepp joined the game 15:56:14 <hylje> pbs gives a lot of leeway 15:56:34 <PublicServer> <csuke> but are roro still preferable? 15:56:58 <hylje> if it fits well 15:58:13 <PublicServer> <csuke> is it eventually preferable to have everything on the main network ie no feeders? 15:58:49 <PublicServer> <Damalix> I'd say it depends 15:59:10 <PublicServer> <Damalix> Trains are more efficient if there are more production attached to them 15:59:12 <Mark> feeders are easier to control, no feeders is more effecient 16:00:15 <PublicServer> <csuke> sorry for all the q's, havent played in about 2 years lol 16:04:33 <Mark> as long as you get answers no one minds the questions :P 16:19:10 <PublicServer> *** csuke has left the game (connection lost) 16:19:35 <csuke> !password 16:19:35 <PublicServer> csuke: berets 16:20:20 <PublicServer> *** csuke joined the game 16:20:56 *** highpinger has joined #openttdcoop 16:34:24 <PublicServer> <Damalix> Traffic is beginning to increase ? 16:34:28 <PublicServer> <Damalix> :) 16:38:02 <planetmaker> still much to go, though. The CPU load of this game is negligible at 1% or 2% 16:38:33 <highpinger> !password 16:38:33 <PublicServer> highpinger: sleeve 16:38:53 <PublicServer> *** highpinger joined the game 16:38:59 <PublicServer> *** highpinger has joined spectators 16:39:34 <PublicServer> <Damalix> what happens in carninghead ? 16:42:05 <PublicServer> <csuke> it should pick up all the oil from the fields :D 16:42:55 <PublicServer> <csuke> ctrl for what? 16:43:01 <PublicServer> <Damalix> my boats aren't beautiful ? 16:43:03 <PublicServer> <Sepp> to walk a station 16:43:16 <PublicServer> <csuke> ? 16:43:31 <PublicServer> <Damalix> instead of TFing 16:43:38 <PublicServer> <csuke> oooh 16:43:43 <PublicServer> <csuke> thats easy lol 16:44:33 <PublicServer> *** highpinger has left the game (leaving) 16:44:48 <PublicServer> *** Sepp has left the game (leaving) 16:46:15 <planetmaker> damalix, do you use plenty of buoys for the boats? 16:48:23 <PublicServer> <Damalix> Why don't you use what has been built ? 16:49:10 <PublicServer> <csuke> im not replacing the boats, im just putting one train in to test the theory 16:49:32 <PublicServer> <Damalix> ok, and you know you can copy trains 16:49:35 <PublicServer> <csuke> yes 16:49:43 <PublicServer> <Damalix> ok 16:50:47 <PublicServer> *** Spike joined the game 16:50:49 <PublicServer> <csuke> but now i even doubt the theory works lol 16:51:00 <PublicServer> <csuke> it used to :( 16:51:04 <damalix> I have put no buoys 16:51:38 <PublicServer> <Spike> for ppl who just put the boats there: If you want to slow down the game quickly: Put boats without bouys.. 16:51:45 <PublicServer> <Spike> if you don't want to: Add the bouys 16:52:14 <PublicServer> <Damalix> How often are the buoys needed ? 16:52:28 <PublicServer> <Spike> roughly every 10 tiles 16:53:06 <PublicServer> <csuke> i think they fixed the catchment area bug :( 16:54:46 <PublicServer> <Damalix> your train doesn't seems to load... 16:54:53 <PublicServer> <Spike> cause it isn't the same station 16:55:05 <PublicServer> <csuke> yea it is 16:55:12 <PublicServer> <csuke> but i think they fixed the bug 16:56:26 <PublicServer> <Damalix> Is it better to add feeder boats or to use station walk in the seas ? 16:56:49 <PublicServer> <Spike> boats is OK if there are bouys 16:57:00 <PublicServer> <Damalix> ok, I'll add buoys 16:57:17 <PublicServer> <csuke> i personally always try to get everything done by rail, but i doubt that's a rule 16:57:55 <PublicServer> <Spike> it really isn't.. boats aren't preferred though.. 16:58:19 <PublicServer> <Spike> but if you do.. bouys are a must have 16:58:57 <PublicServer> <csuke> can i setup one short passenger service so we can get all cargos for company rating? 16:59:12 <PublicServer> <Damalix> not all of them are needed 16:59:24 <PublicServer> <Damalix> we need 7 or 8 16:59:30 <PublicServer> <Spike> we got 9 16:59:43 <PublicServer> <csuke> but we can't do valuables 16:59:54 <PublicServer> <Spike> check ratings.. 16:59:57 <PublicServer> <Spike> 9/8 16:59:57 <PublicServer> <csuke> oh 17:00:03 <PublicServer> <Damalix> look details 17:00:06 <PublicServer> <csuke> when did that happen lol 17:01:52 *** highpinger has quit IRC 17:02:50 *** PeterT has joined #openttdcoop 17:14:46 <PublicServer> *** Spike has left the game (leaving) 17:21:41 <PublicServer> <Damalix> There are no steel trains O__o 17:27:11 <PublicServer> *** Damalix has left the game (connection lost) 17:27:11 <PublicServer> *** Game paused (not enough players) 17:30:36 <damalix> !password 17:30:37 <PublicServer> damalix: palled 17:30:55 <PublicServer> *** Game unpaused (enough players) 17:30:56 <PublicServer> *** Damalix joined the game 17:36:38 *** Progman has joined #openttdcoop 17:54:06 <PublicServer> *** Damalix has joined spectators 17:54:06 <PublicServer> *** Game paused (not enough players) 17:54:43 *** PeterT has quit IRC 17:55:11 <PublicServer> *** Damalix has left the game (leaving) 18:17:57 <PublicServer> *** Game unpaused (enough players) 18:17:58 <PublicServer> *** tneo joined the game 18:42:53 *** Zulan has joined #openttdcoop 18:46:34 <damalix> !password 18:46:34 <PublicServer> damalix: normed 18:46:59 <PublicServer> *** Damalix joined the game 19:05:44 <PublicServer> <Damalix> SLH 04 being built near Nenfingfield... If you want to connect some raw industries... 19:06:46 *** ODM has joined #openttdcoop 19:06:46 *** ChanServ sets mode: +o ODM 19:08:22 *** kais58 has joined #openttdcoop 19:08:43 <kais58> !players 19:08:44 <PublicServer> kais58: Client 1061 (Orange) is tneo, in company 1 (Town Scarers Inc.) 19:08:44 <PublicServer> kais58: Client 1063 (Orange) is Damalix, in company 1 (Town Scarers Inc.) 19:08:44 <PublicServer> kais58: Client 1055 (Orange) is csuke, in company 1 (Town Scarers Inc.) 19:08:44 <PublicServer> kais58: Client 1064 (Orange) is Player, in company 1 (Town Scarers Inc.) 19:08:51 <kais58> !password 19:08:51 <PublicServer> kais58: sopped 19:09:01 <PublicServer> *** Player joined the game 19:09:01 <Webster> Player, please change your in game nick 19:09:13 <PublicServer> <Damalix> heh nice automessage 19:09:20 <PublicServer> *** Player has left the game (leaving) 19:09:24 <planetmaker> :-) 19:09:39 <PublicServer> *** kais58 joined the game 19:09:42 <planetmaker> kais58, you can change it also ingame from the console... 19:09:44 <planetmaker> :-) 19:10:00 <PublicServer> <kais58> it works :) 19:10:57 <damalix> @tunnels 5 19:10:57 <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4. 19:20:06 *** Zulan has quit IRC 19:20:08 <PublicServer> <kais58> so, what needs doing? 19:20:27 <PublicServer> <Damalix> connect everything, build SLH where needed :) 19:29:09 <PublicServer> <Damalix> You can connect some industries to SLH04 19:29:13 <PublicServer> <Damalix> if you want 19:29:43 <PublicServer> <kais58> I've just started at the bottom of the map if thats ok 19:30:50 <PublicServer> <Damalix> You'll need a SLH to connect those though 19:31:04 <PublicServer> <kais58> yup 19:31:57 *** A3aan has joined #openttdcoop 19:32:05 <A3aan> hi 19:32:06 <PublicServer> <Damalix> Was there a CL problem ? 19:32:09 <PublicServer> <Damalix> Hi 19:32:14 <PublicServer> <tneo> where? 19:32:15 <PublicServer> <Damalix> on BBH02 ? 19:32:31 <PublicServer> <tneo> steep climb 19:32:40 <PublicServer> <tneo> if you mean under your sign ;-) 19:32:45 <planetmaker> I indicated one CL problem at BBH02 yesterday 19:32:50 <PublicServer> <Damalix> yup 19:32:56 <A3aan> !password 19:32:56 <PublicServer> A3aan: mentor 19:33:01 <planetmaker> is it fixed? 19:33:10 <PublicServer> *** A3aan joined the game 19:33:23 <PublicServer> <Damalix> planetmaker: I don't know 19:33:29 <planetmaker> :-P 19:33:31 <PublicServer> <tneo> don't see a sign planetmaker 19:33:53 <planetmaker> hm... there was a !CL at BBH02... whatever :-) 19:38:06 <PublicServer> *** A3aan has joined company #1 19:39:17 <PublicServer> <Damalix> SLH 04 ready to operate, unless I made some mistakes 19:39:45 <PublicServer> <Damalix> Up to you to connect industries to this one 19:40:08 *** highpinger has joined #openttdcoop 19:40:22 <PublicServer> <Damalix> I'm off to eat, see you later :) 19:40:27 <PublicServer> <tneo> bye 19:41:00 <planetmaker> cu 19:41:32 <PublicServer> *** planetm4ker joined the game 19:41:46 <PublicServer> <kais58> at the bottom, you think I should carry on left or go across the water? 19:42:15 <PublicServer> <tneo> bottom? 19:42:22 <PublicServer> <planetm4ker> hey ho 19:42:28 <PublicServer> <tneo> hi planetm4ker 19:43:36 <PublicServer> <kais58> wait, oh crap, I've done it all wrong 19:43:54 <PublicServer> <planetm4ker> I think you re-worked where I put the CL sign yesterday, tneo :-) 19:44:02 <PublicServer> <tneo> :-) 19:44:47 <PublicServer> <planetm4ker> tneo: can you explain me how !here is supposed to work? 19:45:30 <PublicServer> <tneo> idea is a two way prio sort of 19:45:47 <PublicServer> <planetm4ker> isn't it supposed to be a one-way combo-signal on the prio-track? 19:46:00 <PublicServer> <tneo> when ever a train passes that tile other train should pick other track 19:46:04 <PublicServer> <planetm4ker> hm... two-way prio... 19:46:54 <PublicServer> <planetm4ker> But shouldn't X be a exit signal then? 19:47:45 <PublicServer> <tneo> dunno :-/ 19:48:32 <PublicServer> *** Damalix has joined spectators 19:48:57 <PublicServer> <planetm4ker> Hm... that way certainly works 19:49:49 <PublicServer> <planetm4ker> I just wondered whether even a train going from A to B would make signal C red: 19:50:09 <PublicServer> <planetm4ker> now it doesn't do that 19:50:14 <PublicServer> <A3aan> hmm... lag??? 19:50:24 <PublicServer> <planetm4ker> hm... apache is slowing this server severely :S 19:50:56 <PublicServer> <tneo> it only does when passing the start pre-signal 19:51:11 <PublicServer> <tneo> it is mainly meant to not let a queu start 19:51:33 <PublicServer> <tneo> kais58: 19:51:48 <PublicServer> <kais58> yeah? 19:51:49 <PublicServer> <tneo> please make stations with the correct curve lengths 19:52:03 <PublicServer> <tneo> atm this is not good at all 19:52:04 <PublicServer> <planetm4ker> The principle made and makes sense. And I think now it also works as intended ;-) 19:54:30 <PublicServer> <kais58> or that... 19:56:27 <PublicServer> <tneo> how about that kais58 :-) 19:56:43 <PublicServer> <planetm4ker> where do you build, tneo, kais58? 19:56:53 <PublicServer> <tneo> near Rarnwell 19:57:13 <PublicServer> <planetm4ker> ty 19:59:40 <PublicServer> <planetm4ker> I'll make you an SLH 20:00:35 <PublicServer> <tneo> kais58: what about that bought land path? 20:01:37 <PublicServer> <kais58> what bought land path ;) 20:01:42 <PublicServer> <tneo> :-) 20:01:58 <PublicServer> <csuke> was annoyed at town 20:01:59 <PublicServer> <csuke> lol 20:03:11 <PublicServer> *** Spike joined the game 20:07:43 <PublicServer> *** tneo has left the game (connection lost) 20:08:27 <tneo> hmm 20:08:28 <tneo> lag 20:08:44 <PublicServer> *** Spike has left the game (leaving) 20:09:44 *** Mark has quit IRC 20:14:21 *** highpinger has quit IRC 20:14:26 <PublicServer> <kais58> could one of you guys look over my signalling at rarnwell. it's either completing wrong or alright, not sure which 20:14:44 <PublicServer> <csuke> erm 20:14:54 <PublicServer> <planetm4ker> I guess it's wrong :-P 20:15:16 <PublicServer> <planetm4ker> better :-) 20:15:25 <PublicServer> <csuke> :) 20:15:26 <PublicServer> <planetm4ker> much better 20:15:35 <PublicServer> <kais58> wait, what/ 20:15:40 <PublicServer> <kais58> ?* 20:15:48 <PublicServer> <csuke> one way path signal 20:15:53 <PublicServer> <csuke> before the station 20:15:58 <PublicServer> <csuke> normal signals after 20:16:14 <PublicServer> <csuke> no need for entrance track signals, pbs takes care of that 20:16:28 <PublicServer> <kais58> oh, we're using pbs 20:16:34 <PublicServer> <csuke> but i would make the wait track much longer at x 20:17:11 *** Seppel has quit IRC 20:17:17 <PublicServer> <kais58> I didnt do that bit :) 20:17:39 <PublicServer> *** Damalix has joined company #1 20:18:02 <PublicServer> <csuke> and also the station entrance needs more room for trains to slow down 20:18:19 <PublicServer> <csuke> it's not vital on primary stations, but is good practive 20:18:22 <PublicServer> <csuke> practice* 20:18:34 *** highpinger has joined #openttdcoop 20:20:33 <PublicServer> <csuke> that's cheating! :P lol 20:21:25 <PublicServer> <csuke> that's still gonna be slow :) 20:21:41 <PublicServer> <kais58> what do you mean "slow" 20:21:59 <PublicServer> <csuke> 7 diagonal pieces 20:22:08 <PublicServer> <csuke> anything less than 9 will slow trains down 20:22:57 <PublicServer> <kais58> no are you happy 20:22:58 <PublicServer> <csuke> :) 20:23:03 <PublicServer> <kais58> now* 20:23:15 <tneo> csuke, depends on train speed the slow down 20:23:33 <PublicServer> <csuke> ? 20:23:36 <tneo> when CL = TL then they will not slow down 20:23:45 <PublicServer> <csuke> what does cl stand for? 20:23:52 <tneo> curvelength 20:23:57 <tneo> !curvelength 20:24:00 <tneo> !curvelengths 20:24:01 <PublicServer> <csuke> oh yea 20:24:02 <tneo> !curve 20:24:02 <PublicServer> tneo: http://www.openttdcoop.org/wiki/Max_Curve_Speed 20:24:09 <tneo> there ^^ 20:24:18 <PublicServer> <csuke> sorry, i didn't mean everytime, just for the TL we are playing 20:24:50 <PublicServer> <kais58> pbs is the second from end right? 20:25:36 <PublicServer> <csuke> i tend to use one way pds 20:25:45 <PublicServer> <csuke> which is the far right one 20:25:49 <PublicServer> <csuke> but i don't think it matters 20:26:00 <PublicServer> <kais58> umm, ok 20:26:15 <PublicServer> <csuke> but mot there :) 20:26:27 <PublicServer> <csuke> trains will automatically choose the right path at that point 20:26:41 <PublicServer> <csuke> you only want it when they need to pick between platforms 20:28:16 <PublicServer> <csuke> who built the slh? 20:28:25 <PublicServer> <csuke> label your work or you won't get credit :) 20:28:44 <PublicServer> <kais58> its not done yet... 20:28:58 <PublicServer> <csuke> oh, didn't even notice lol 20:30:49 <PublicServer> <A3aan> which depot do we enter trains from?? 20:31:07 <PublicServer> <csuke> i normally build one temporarily ;) 20:31:12 <PublicServer> <csuke> but there is one by the coal drop 20:31:15 <PublicServer> <A3aan> ok :-) 20:31:21 <PublicServer> <Damalix> I have built one definetly 20:31:26 <PublicServer> <planetm4ker> SLH05 done 20:31:32 <PublicServer> <kais58> ty 20:32:34 <PublicServer> <planetm4ker> with much too much TF for my liking actually. 20:32:44 <PublicServer> <planetm4ker> But otherwise it'd have taken my double time ;-) 20:32:59 <PublicServer> <planetm4ker> ? 20:33:24 <PublicServer> <csuke> sorry was just testing a curve speed 20:33:35 <PublicServer> <csuke> :) 20:33:38 <PublicServer> <planetm4ker> build a curve speed tester for that... 20:33:40 <KenjiE20> @clcalc 20:33:40 <Webster> KenjiE20: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 20:34:00 <PublicServer> <kais58> wont need anything at !here will I? 20:34:12 <PublicServer> <csuke> nope 20:34:17 <PublicServer> <planetm4ker> nope 20:34:32 <PublicServer> <planetm4ker> kais58: you should adjust your signaling length 20:34:37 <PublicServer> <planetm4ker> signaling distance 20:34:46 <PublicServer> <planetm4ker> look at the signal spacing !here 20:35:17 <PublicServer> <kais58> oh yeah, fresh install forget to set it back to 2 20:35:18 <PublicServer> <planetm4ker> and the other tracks there, too 20:35:18 <KenjiE20> hmm, " assuming TL is small enough" should say "assuming infinite TL" shouldn't it? 20:35:21 <PublicServer> <csuke> yeah make sure you set your auto signal distance to 2 20:36:35 <PublicServer> <kais58> how do you do the auto fill signal thing 20:36:46 <KenjiE20> @wiki signalling 20:36:49 <Webster> Signalling - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=signalling 20:37:03 <PublicServer> <csuke> (as i learnt today) hold down ctrl and drag at least 2 signals, 20:37:14 <PublicServer> <planetm4ker> :-) I could never do w/o 20:37:27 <PublicServer> <csuke> i know 20:37:28 <PublicServer> <planetm4ker> I actually do it already, if there's only two signals in a row ;-) 20:37:36 <KenjiE20> but DONT be lazy and rely on ir 20:37:38 <KenjiE20> it* 20:37:44 <PublicServer> <planetm4ker> indeed 20:37:57 <PublicServer> <planetm4ker> it needs checking 20:38:12 <PublicServer> <planetm4ker> especially at bridges / tunnels / splits and merges 20:38:13 <PublicServer> <kais58> its not working for me...hmm 20:38:14 <PublicServer> <csuke> i aint played for about 2 years and i had completely forgotten how to do it, so frustrating 20:38:14 <KenjiE20> use it speed building up, but check the edges 20:38:37 <PublicServer> <csuke> it won't change already singalled areas afaik 20:38:50 <PublicServer> <planetm4ker> kais58: you have to click on an existing signal, hold, press ctrl and then drag 20:38:52 <KenjiE20> it does with convert on iirc 20:39:07 <PublicServer> <planetm4ker> also true what csuke sais 20:39:12 <PublicServer> <kais58> doesnt matter, I've done it amually now 20:39:21 <PublicServer> <A3aan> crap... forget the full load order on the trains :-/ 20:39:22 <KenjiE20> I'm pretty sure I've converted a chain to PBS by mistake before 20:39:38 <PublicServer> <csuke> just tried with convert, won't let me drag at all :S 20:39:57 <PublicServer> <planetm4ker> I'm sure that doesn't work, Kenji :-) 20:40:13 <KenjiE20> meh 20:40:18 <PublicServer> <planetm4ker> but one has to be careful with remove, ctrl+drag ;-) 20:40:37 <PublicServer> <csuke> does that work as well? 20:40:38 <PublicServer> <csuke> lol 20:40:41 <PublicServer> <planetm4ker> sure :-) 20:40:42 <KenjiE20> you realise I have to test now 20:41:09 <PublicServer> <csuke> cool 20:41:23 <KenjiE20> okay, yea 20:41:37 <KenjiE20> presume I was being dumb at the time :P 20:41:50 <PublicServer> <csuke> or maybe they just changed the code lol 20:42:00 <KenjiE20> nah, I was probably being cackhanded 20:42:05 <PublicServer> <planetm4ker> Don't expect vehement contradictions, Kenji ;-) 20:42:22 * KenjiE20 blows a raspberry at planetmaker 20:42:29 <PublicServer> * planetm4ker ducks 20:42:41 <KenjiE20> how do you duck sound? 20:42:55 <PublicServer> <planetm4ker> hm... damn... false friend words :-P 20:43:01 <KenjiE20> hah 20:43:02 <PublicServer> <planetm4ker> *quack* *quack* 20:43:07 <PublicServer> <A3aan> how many trains on my first wood station? 20:43:07 <KenjiE20> @udict raspberry 20:43:07 <Webster> http://www.urbandictionary.com/define.php?term=raspberry 20:43:13 <PublicServer> <planetm4ker> two or three 20:43:19 <PublicServer> <csuke> i thought u meant you put a rasberry on the table and blew it so hard until it moved ... 20:43:22 <PublicServer> <A3aan> ok, have 2 now 20:43:52 <KenjiE20> the answer to 'how many trains' is perpetually, 'as many as needed' :P 20:44:12 <PublicServer> <csuke> and then some more if production changes :) 20:44:34 <KenjiE20> that's still 'as many as needed' 20:44:40 <PublicServer> <A3aan> lol 20:44:41 <PublicServer> <csuke> :P 20:44:46 <PublicServer> <kais58> so where do we put trains in/ 20:44:50 <PublicServer> <A3aan> forest is making 126 tons now 20:44:53 <PublicServer> <csuke> you remind me of dalestan 20:44:59 <PublicServer> <csuke> *runs for cover* 20:45:28 * KenjiE20 is tempted to paste those lines to #tycoon :P 20:45:49 <PublicServer> <csuke> :P 20:46:08 <PublicServer> <csuke> im sure he wouldn't take it as anything other than a compliment 20:46:18 <csuke> !seen dalestan 20:47:54 <planetmaker> wrong channel, csuke :-P 20:48:06 <csuke> :P 20:48:21 <planetmaker> and wrong bot command sign ;-) 20:48:26 <csuke> really?> 20:48:30 <KenjiE20> technically no 20:48:34 <KenjiE20> and technically yes 20:48:37 <KenjiE20> !help 20:48:37 <PublicServer> KenjiE20: http://www.openttdcoop.org/wiki/IRC_Commands 20:48:39 <KenjiE20> @help 20:48:39 <Webster> KenjiE20: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 20:48:56 <csuke> !help seen 20:48:56 <PublicServer> csuke: http://www.openttdcoop.org/wiki/IRC_Commands 20:49:09 <planetmaker> oh... he, raspberry... I learnt something new ;-) 20:49:23 <KenjiE20> why'm I being so pedantic today? 20:49:25 <KenjiE20> Brhetorical 20:49:31 <KenjiE20> -b 20:49:43 <csuke> lol 20:49:54 * csuke tries hard to say nothing 20:50:29 *** KenjiE20 sets mode: +q csuke!*@* 20:50:33 <KenjiE20> :P 20:50:39 <KenjiE20> that should work now 20:50:51 <PublicServer> <csuke> damn opers 20:50:53 *** KenjiE20 sets mode: -q csuke!*@* 20:50:56 <KenjiE20> heh 20:51:10 <csuke> +q bot 20:53:38 <csuke> is there still a version around that allows for many more zoom levels? 20:54:03 <KenjiE20> technically 32bpp can do one more zoom, but it's no where near complete tbh 20:54:41 <csuke> i seem to recall a version where the whole map would fit into about a 1/4 of the screen 20:54:42 <KenjiE20> not sure if it's MP safe either 20:56:07 <planetmaker> zoom *shouldn't* affect MP play 20:56:12 <planetmaker> if it does - it's a bug 20:56:49 <^Spike^> pm there are no bugs... only undocumented features... :) 20:57:02 <PublicServer> <Damalix> ^^ 20:57:05 <planetmaker> lool 20:57:16 <KenjiE20> our favorite kind :P 21:00:44 <^Spike^> who says that something isn't meant to be there.. ;) 21:00:51 <^Spike^> sometimes well you just don't know about it :D 21:04:11 *** De_Ghosty has quit IRC 21:07:30 <PublicServer> <Damalix> Is prio needed on a SL ? 21:07:44 <tneo> when entering ML yes 21:07:47 <planetmaker> Prio at SLHs should be around 2*TL+2 21:07:53 <PublicServer> <Damalix> when a station joins SL 21:07:54 <planetmaker> but it depends upon the train speed 21:07:58 <planetmaker> that's the same 21:08:05 <planetmaker> oh, station joins SL? 21:08:07 <planetmaker> No prio 21:08:32 <planetmaker> @lamo-o-meter 21:08:35 <planetmaker> hm... 21:09:20 <PublicServer> <A3aan> fixed the line 21:09:28 <PublicServer> <Damalix> :) 21:14:31 <PublicServer> <A3aan> looks like we need some more trains at Maningpool Falls 21:15:18 <PublicServer> <Damalix> I added a couple of them already 21:15:33 <PublicServer> <Damalix> maybe one or 2 more are needed, but not more 21:15:38 <PublicServer> <A3aan> :) 21:15:54 <PublicServer> <A3aan> over 1M litres of oil waiting when i looked 21:16:49 <PublicServer> <csuke> erm 21:16:56 <PublicServer> <csuke> what are the stations in the sea? 21:17:04 <PublicServer> <Damalix> where ? 21:17:11 <PublicServer> <csuke> i know what they do, but how do they not flood? :S 21:17:41 <PublicServer> <Damalix> that's the magic ! 21:17:44 <PublicServer> <kais58> its it the destroyed land/canal trick? 21:17:50 <PublicServer> <Damalix> yup 21:18:16 <PublicServer> <Damalix> build a canal on the sea, then destroy a tile of it and you're done ;) 21:18:30 <PublicServer> <csuke> lol 21:18:44 <PublicServer> <kais58> ;) 21:18:47 <PublicServer> <Damalix> you don't need to buildoze first ;) 21:18:51 <PublicServer> <csuke> that's insane 21:19:17 <Chris_Booth> !password 21:19:17 <PublicServer> Chris_Booth: kneels 21:19:28 <PublicServer> <Damalix> -__- 21:19:39 <PublicServer> <csuke> there we go 21:19:42 <PublicServer> *** kais58 has left the game (leaving) 21:19:42 <PublicServer> *** Chris Booth joined the game 21:19:51 <PublicServer> <csuke> hello chris 21:20:00 <PublicServer> <A3aan> hi chris 21:20:04 <PublicServer> <Chris Booth> wow there are only 238 trains 21:20:07 <PublicServer> <Damalix> Please stop buildozing the sae 21:20:07 <PublicServer> <Chris Booth> we need more trians 21:20:08 <PublicServer> <Chris Booth> and hi all 21:20:35 <PublicServer> <csuke> lol 21:20:38 <PublicServer> <A3aan> more trains? please think about my laptop :-P 21:21:50 <PublicServer> <Damalix> 3.7 millions thrown in the sea :p 21:22:02 <PublicServer> <Chris Booth> bombing the sea is fun 21:22:27 <PublicServer> <A3aan> it's like 2012 :-) 21:22:57 <PublicServer> <Chris Booth> what happenedin 2012? 21:23:44 <PublicServer> <A3aan> dunno still have to see it 21:23:49 <PublicServer> <csuke> do you guys get a bug when u get an error that the red square doesn't dissapear? 21:23:55 <PublicServer> <A3aan> but bombing sea should cause tsunamis :p 21:24:27 <tneo> DON'T bomb or delete sea 21:24:28 <PublicServer> <Chris Booth> csuke: red square? 21:24:44 <PublicServer> <csuke> not even for stations? 21:24:53 <PublicServer> <Chris Booth> the remove tool? 21:25:33 <PublicServer> <csuke> no, try and delete a tunnel with a train in it 21:25:34 <PublicServer> <Chris Booth> bombing the sea is expensive its like £10k ago i think 21:25:41 <planetmaker> A3aan, you have no idea HOW much energy is needed in order to create a tsunami 21:25:52 <PublicServer> <csuke> u square u click on flashes red and then should dissapear with the error message 21:26:07 <planetmaker> what is "u"? 21:26:08 <A3aan> a lot 21:26:10 <PublicServer> <csuke> but i don't get an error box and the square stays red until i make a different mistake 21:26:22 <A3aan> a nuke is making a very small one 21:26:30 <PublicServer> <Chris Booth> yes i get the error message when i try to build something wrongly 21:26:31 <planetmaker> A3aan, not even a nuke comes close 21:26:54 <PublicServer> <csuke> does the red square go away? 21:27:07 <PublicServer> <Chris Booth> A3aan: you need enough energy that you can move a entire contient 21:27:15 <PublicServer> <Chris Booth> yes 21:27:30 <A3aan> i know 21:28:14 <Chris_Booth> and planetmaker it depends howmany megatonnes the nuke is 21:28:22 <A3aan> nukes only make tiny ones, but depends where you detonate it 21:28:35 <Chris_Booth> but first you would need to know how many megatonnes it take to move a continetal plate 21:28:41 <A3aan> in middle of ocean its a no-go 21:28:48 <planetmaker> typical M6 earthquake energies are of the order of 10^25 Joules. 21:29:42 <Chris_Booth> so then you need to work out how many mega tonnes of explosive you would need to make a blast of 10^25 joules 21:29:46 <planetmaker> a megaton TNT corresponds to 10^9 Joules 21:29:57 <Chris_Booth> that a fucking lot 21:30:08 <planetmaker> there is even an order of magnitude difference in the exponent ... 21:30:33 <Chris_Booth> but it would be possible 21:30:39 <A3aan> we cant compare forces of nature with our human technology 21:30:39 <planetmaker> not really 21:30:44 <Chris_Booth> but a very big nuke would be needed 21:30:54 <Chris_Booth> one that wouldnt be moveable 21:30:58 <planetmaker> You can combine all on Earth and not achieve that 21:31:30 <A3aan> all on earth nukes = end of humantiy on this planet :p 21:31:32 <PublicServer> <csuke> chris 21:31:33 <planetmaker> oh, sorry, it's 10^15 Joules, a megaton TNT 21:31:42 <planetmaker> nevertheless, it's a billion nukes 21:31:46 <PublicServer> <csuke> in advance options turn your error message duration to 0 21:31:52 <planetmaker> if you want to have a decent earthquake 21:31:58 <PublicServer> <csuke> and then try and built a tunnel north at !tunnel 21:32:12 <PublicServer> *** Chris Booth has left the game (leaving) 21:32:16 <planetmaker> and 10 megatons are not the tiny nukes either ;-) 21:32:33 <planetmaker> Hiroshima was devastated by 50 kilotons 21:32:35 <PublicServer> <csuke> or someone who isn't chris lol 21:32:40 <PublicServer> <csuke> anyone? :) 21:32:55 <PublicServer> <Damalix> what's the problem with the tunnel ? 21:33:10 <PublicServer> <csuke> in advanced options under interface 21:33:17 <PublicServer> <csuke> turn your error duration to 0 21:33:26 <PublicServer> <csuke> and then try and build a tunnel 21:33:48 <PublicServer> <csuke> i am trying to find out if the bug i am getting is related to my setup or everyone gets it 21:34:38 <Chris_Booth> planetmaker: 25 megatonnes is the largest reported muclear war head in the world 21:34:52 <PublicServer> <csuke> or you don't even need a tunnel to test, just try and raise the land under a building/rail 21:34:56 <Chris_Booth> you would need 400 million of them 21:38:11 <A3aan> largets nuke was detonated by russians in 1961 (50 megatonnes) 21:38:32 <A3aan> google "tsar bomb" for it 21:42:53 <planetmaker> a factor of two doesn't change anything ;-) 21:43:35 <planetmaker> "good" tsunamies anyway require earth quakes more powerful than a mere 6 on seismic moment magnitude 21:43:49 <PublicServer> <csuke> alright all, im off to bed! 21:43:56 <PublicServer> <csuke> early start 21:44:01 <planetmaker> g'night. Sounds too tempting, actually 21:44:02 <planetmaker> bed... 21:44:09 <A3aan> night 21:44:19 <PublicServer> <csuke> as a parting gift... 21:45:40 *** Progman has quit IRC 21:45:59 <PublicServer> *** csuke has left the game (leaving) 21:46:10 <csuke> see !please 21:47:22 <A3aan> why would you like to make tracks like that? too much TF i guess 21:47:54 <csuke> no im just very tired and it makes me lmao to watch that train lol 21:48:55 <A3aan> well, it looks funny 21:49:25 <csuke> alright now im definately off 21:49:27 *** csuke has quit IRC 21:51:45 <planetmaker> hm... 50kg enriched uranium for a bomb at least, 0.5% abundance of U238, 5 million tons of world wide exploitable uranium ores... -> 25000 tons of U238 --> 500.000 nukes possible. 21:51:57 <planetmaker> Obviously the 400 million bombs are not possible :-P 21:52:02 *** Chillosophy has quit IRC 21:52:31 <A3aan> could still make H-bombs 21:53:00 <planetmaker> sure. But you need uranium to ignite the fusion ;-) 21:53:31 <planetmaker> the mega ton bombs are H-bombs. But they all feature uranium or plutonium as ignition bomb for the h-bomb 21:53:42 <A3aan> ah ok 21:53:47 <planetmaker> so... that's included in that estimate :-) 21:54:33 <PublicServer> <Damalix> There is a piece of non e-rail in BBH01 and no one noticed it until now xD 21:54:41 <planetmaker> :-O 21:54:44 <A3aan> lol 21:55:34 <PublicServer> <Damalix> and there were other pieces somewhere else 21:56:02 <planetmaker> did you convert the whole map? 21:56:03 <PublicServer> <Damalix> because I had a cost when I converted the whole map to e-rail 21:56:08 <planetmaker> :-) 21:56:39 <PublicServer> <Damalix> I was wondering why steel trains went through my SL 21:58:24 <damalix> I've had more than enough OTTDCoop for today, I'll go off to bed :) 21:58:31 <planetmaker> :-) good job then, I say :-) 21:58:36 <planetmaker> and good night! 21:58:58 <A3aan> i'm off too, alarm goes in 6hrs :-/ 21:59:09 <PublicServer> <Damalix> mine in 8 21:59:16 <PublicServer> *** A3aan has left the game (leaving) 21:59:20 <PublicServer> <Damalix> I'm feeling lucky :p 21:59:25 <PublicServer> <Damalix> G'noght 21:59:27 <A3aan> yeah lol 21:59:31 <PublicServer> <Damalix> night* 21:59:35 <A3aan> night all 21:59:39 *** A3aan has quit IRC 21:59:40 <PublicServer> *** Damalix has left the game (connection lost) 21:59:41 <PublicServer> *** Game paused (not enough players) 21:59:58 *** damalix has quit IRC 22:15:49 <kais58> !players 22:15:50 <PublicServer> kais58: Client 1073 (Orange) is kais58, in company 1 (Town Scarers Inc.) 22:15:51 <PublicServer> kais58: Client 1069 (Orange) is planetm4ker, in company 1 (Town Scarers Inc.) 22:15:56 <kais58> !password 22:15:56 <PublicServer> kais58: larynx 22:16:16 <kais58> !password 22:16:16 <PublicServer> kais58: larynx 22:16:30 <planetmaker> ups? I'm still online :-O 22:16:43 <PublicServer> *** planetm4ker has joined spectators 22:16:49 <kais58> !password 22:16:49 <PublicServer> kais58: larynx 22:17:03 <PublicServer> *** kais58 joined the game 22:17:10 <planetmaker> !kick 1069 22:17:20 <planetmaker> !rcon kick 1069 22:17:20 <PublicServer> planetmaker: you are not allowed to use !rcon 22:17:25 <planetmaker> meh 22:17:29 <PublicServer> *** kais58 has left the game (leaving) 22:17:30 <planetmaker> @op 22:17:30 *** Webster sets mode: +o planetmaker 22:17:32 <planetmaker> !rcon kick 1069 22:17:32 <PublicServer> planetmaker: *** planetm4ker has left the game (kicked by server) 22:17:46 <planetmaker> don't idle and be in the company, bad, bad, planetmaker 22:18:01 <planetmaker> kais58, you're going to build? 22:18:17 <planetmaker> @deop 22:18:17 *** Webster sets mode: -o planetmaker 22:19:36 <KenjiE20> weirdly, the server paused though 22:19:58 <KenjiE20> oh wait, kais would've been the lobby entry 22:20:08 <kais58> the what? 22:20:27 <KenjiE20> when you sit at the MP server screen, you're technically joined 22:35:12 <planetmaker> !revision 22:35:12 <PublicServer> planetmaker: Game version is r17847 22:43:38 *** Progman has joined #openttdcoop 22:56:13 *** kais58 has quit IRC 23:17:59 *** Pulsar has joined #openttdcoop 23:18:09 <Pulsar> !download 23:18:10 <PublicServer> Pulsar: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x 23:18:39 <Pulsar> !download win32 23:18:39 <PublicServer> Pulsar: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip 23:20:41 <Pulsar> !archive 23:20:41 <PublicServer> Pulsar: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 23:26:46 *** ODM has quit IRC 23:28:51 *** highpinger has quit IRC 23:31:21 *** Progman has quit IRC 23:53:11 *** Chris_Booth has quit IRC 23:54:03 *** pugi has quit IRC 23:55:35 *** ^Spike^ has quit IRC