Config
Log for #openttdcoop on 11th November 2009:
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00:01:15  *** ODM has quit IRC
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01:01:04  *** PeterT has joined #openttdcoop
01:01:18  <PeterT> !password
01:01:18  <PublicServer> PeterT: uneven
01:02:43  <PublicServer> *** Peter joined the game
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01:02:49  *** ChanServ sets mode: +o KenjiE20|LT
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03:42:41  <sietse> @quickstart
03:42:43  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
03:43:18  *** elmex has joined #openttdcoop
03:43:56  <sietse> !help
03:43:56  <PublicServer> sietse: http://www.openttdcoop.org/wiki/IRC_Commands
03:44:34  <sietse> !password
03:44:35  <PublicServer> sietse: zanied
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08:13:55  *** Gleeb|zZz is now known as Gleeb
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12:06:07  <damalix> !players
12:06:08  <PublicServer> damalix: There are currently no clients connected to the server
12:06:13  <damalix> !password
12:06:13  <PublicServer> damalix: fulled
12:06:58  <PublicServer> *** Damalix joined the game
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13:18:48  *** jondisti has quit IRC
14:09:57  <PublicServer> *** Damalix has left the game (connection lost)
14:10:22  *** damalix has quit IRC
14:13:57  *** highpinger has quit IRC
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14:48:24  <Jasoon> !help
14:48:24  <PublicServer> Jasoon: http://www.openttdcoop.org/wiki/IRC_Commands
15:08:28  *** Mark has joined #openttdcoop
15:08:29  *** Webster sets mode: +o Mark
15:19:17  *** ODM has quit IRC
15:21:53  <sietse> !password
15:21:53  <PublicServer> sietse: badger
15:22:37  <sietse> !status
15:22:50  *** ODM has joined #openttdcoop
15:22:50  *** ChanServ sets mode: +o ODM
15:24:10  <sietse> anyone experiencing problems with connecting to the public server?
15:25:13  <sietse> after querying for the password I got a Network - Game connection lost
15:25:30  <PublicServer> *** Kenji joined the game
15:25:30  <sietse> while my connection is fine and I can join other online servers
15:25:32  <PublicServer> <Kenji> nope
15:25:42  <ODM> maybe the password you entered was wrong:)
15:25:43  <PublicServer> *** Kenji has left the game (leaving)
15:29:10  <Mark> sietse: you are aware our password changes every 10 minutes?
15:29:56  <PublicServer> *** Mark joined the game
15:30:08  <sietse> It is not saying it is incorrect
15:30:10  *** pugi has joined #openttdcoop
15:30:13  <sietse> but I will try again
15:30:17  <sietse> !password
15:30:17  <PublicServer> sietse: canals
15:30:21  <PublicServer> <Mark> it doesn't say that
15:30:32  <PublicServer> *** Sietse joined the game
15:30:35  <sietse> nice
15:30:36  <PublicServer> <Mark> woohoo..
15:30:39  <sietse> cheers
15:31:14  <PublicServer> <Mark> what a mess
15:31:22  <PublicServer> <Sietse> checking out what you guys have built this time
15:31:30  <KenjiE20> it's a mess
15:31:43  <PublicServer> <Mark> hardly suitable as an example :P
15:31:52  <PublicServer> <Sietse> hahah
15:31:55  <KenjiE20> what they have "built"
15:32:14  <KenjiE20> looks more like someone sneezed :P
15:32:21  <PublicServer> <Mark> let's do a "nuke everything that isn't nice" game
15:32:26  <PublicServer> <Sietse> what's the problem in this case?
15:32:35  <PublicServer> <Mark> i'll volunteer to do the nuking part
15:32:42  <KenjiE20> haha
15:32:46  <PublicServer> <Sietse> big one-way station?
15:33:26  <PublicServer> <Mark> hubs are oversized, industries connected to the wrong SLH, too few SLHs, unbalanced joins, unbalanced stations
15:33:29  * KenjiE20 could go for a non-replacement game soon
15:33:44  <KenjiE20> i.e. original trains
15:33:52  <PublicServer> <Mark> good idea :P
15:34:03  <PublicServer> <Mark> get a flat map and a generic plan
15:34:19  <KenjiE20> heh
15:34:49  <PublicServer> <Mark> "rebuilt cause old one sucked"
15:34:52  <PublicServer> <Mark> that covers it
15:34:59  <PublicServer> <Sietse> rofl
15:35:29  <PublicServer> <Mark> Kenji: i got one for the quote database: "Don't be an idiot /Peter"
15:36:44  <KenjiE20> lulz
15:37:09  <KenjiE20> @quote add "(found in-game)<>Don't be an idiot /Peter"
15:37:09  <Webster> KenjiE20: The operation succeeded.  Quote #15 added.
15:37:21  <KenjiE20> @qdb
15:37:22  <Webster> #openttdcoop quotes: latest quotes - http://hyru.ath.cx:60080/~kenji/ottdcoop/quotes/
15:37:23  <PublicServer> <Mark> heh..
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16:01:14  <Chris_Booth> !password
16:01:14  <PublicServer> Chris_Booth: billow
16:01:28  <PublicServer> *** Chris Booth joined the game
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16:15:24  <jondisti> !password
16:15:24  <PublicServer> jondisti: haring
16:15:30  <PublicServer> *** Game unpaused (enough players)
16:15:31  <PublicServer> *** jondisti joined the game
16:23:06  <PublicServer> <Chris Booth> hello
16:28:03  <PublicServer> *** Chris Booth has joined spectators
16:28:03  <PublicServer> *** Game paused (not enough players)
16:34:39  <PublicServer> *** Chris Booth has left the game (leaving)
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16:52:23  <AlexanderB> !password
16:52:23  <PublicServer> AlexanderB: coffin
16:52:34  <PublicServer> *** Game unpaused (enough players)
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17:00:34  <PublicServer> *** AlexanderB has left the game (leaving)
17:00:35  <PublicServer> *** Game paused (not enough players)
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17:39:40  <damalix> !players
17:39:41  <PublicServer> damalix: Client 1158 is Sietse, a spectator
17:39:41  <PublicServer> damalix: Client 1160 (Orange) is jondisti, in company 1 (Town Scarers Inc.)
17:39:45  <damalix> !password
17:39:45  <PublicServer> damalix: toupee
17:40:27  <PublicServer> *** Damalix joined the game
17:40:50  <damalix> Hi there
17:41:02  <Razaekel> !password
17:41:02  <PublicServer> Razaekel: toupee
17:41:12  <PublicServer> *** Game unpaused (enough players)
17:41:13  <PublicServer> *** Razaekel joined the game
17:44:51  <PublicServer> *** Razaekel has left the game (connection lost)
17:44:51  <PublicServer> *** Game paused (not enough players)
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17:57:27  <PublicServer> *** Game unpaused (enough players)
17:57:27  <PublicServer> *** Mark joined the game
17:57:43  <PublicServer> <Mark> let's get those 900 trains running :D
18:03:00  <PublicServer> *** jondisti has left the game (leaving)
18:03:00  <PublicServer> *** Game paused (not enough players)
18:03:02  <PublicServer> <Mark> thanks
18:03:14  <jondisti> sry
18:03:17  *** jondisti has quit IRC
18:03:20  <PublicServer> *** Mark has joined spectators
18:04:35  <PublicServer> *** Mark has joined company #1
18:14:25  <Chris_Booth> !password
18:14:25  <Chris_Booth> here i come mark
18:14:25  <PublicServer> Chris_Booth: rubies
18:14:42  <PublicServer> *** Chris Booth joined the game
18:14:43  <PublicServer> *** Game unpaused (enough players)
18:15:55  <PublicServer> *** Chris Booth has left the game (connection lost)
18:15:55  <PublicServer> *** Game paused (not enough players)
18:16:04  <Chris_Booth> !password
18:16:04  <PublicServer> Chris_Booth: rubies
18:16:23  <PublicServer> *** Game unpaused (enough players)
18:16:24  <PublicServer> *** Chris Booth joined the game
18:22:01  <PublicServer> *** Chris Booth has left the game (connection lost)
18:22:01  <PublicServer> *** Game paused (not enough players)
18:22:15  <Chris_Booth> !password
18:22:15  <PublicServer> Chris_Booth: rascal
18:22:35  <Chris_Booth> who you calling a rascal aay?
18:22:50  <PublicServer> *** Chris Booth joined the game
18:22:54  <PublicServer> *** Game unpaused (enough players)
18:23:02  <PublicServer> <Chris Booth> jam
18:25:11  <PublicServer> *** Chris Booth has left the game (connection lost)
18:25:11  <PublicServer> *** Game paused (not enough players)
18:26:51  <PublicServer> *** Chris Booth has left the game (connection lost)
18:28:11  <PublicServer> *** Chris Booth has left the game (connection lost)
18:28:22  *** Chris_Booth is now known as Guest1671
18:28:35  *** Chris_Booth has joined #openttdcoop
18:28:55  <Chris_Booth> !password
18:28:55  <PublicServer> Chris_Booth: rascal
18:29:31  <PublicServer> *** Chris Booth joined the game
18:29:32  <PublicServer> *** Game unpaused (enough players)
18:31:02  <PublicServer> *** Chris Booth has left the game (connection lost)
18:31:02  <PublicServer> *** Game paused (not enough players)
18:32:51  *** Guest1671 has quit IRC
18:39:35  <PublicServer> *** Damalix has joined company #1
18:39:35  <PublicServer> *** Game unpaused (enough players)
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18:51:57  <damalix> @tunnels 5
18:51:57  <Webster> For trainlength 5: < 6 needs 2, 7 - 13 needs 3, 14 - 20 needs 4.
18:53:00  <avaly> @quickstart
18:53:05  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
18:53:25  <avaly> !help
18:53:25  <PublicServer> avaly: http://www.openttdcoop.org/wiki/IRC_Commands
18:54:15  <avaly> !download
18:54:15  <PublicServer> avaly: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
18:54:25  <avaly> !download win32
18:54:25  <PublicServer> avaly: http://binaries.openttd.org/nightlies/trunk/r17847/openttd-trunk-r17847-windows-win32.zip
18:54:56  <PublicServer> <Damalix> Jam !
18:55:57  <avaly> !password
18:55:57  <PublicServer> avaly: longed
18:56:13  <avaly> !players
18:56:15  <PublicServer> avaly: Client 1166 (Orange) is Mark, in company 1 (Town Scarers Inc.)
18:56:15  <PublicServer> avaly: Client 1158 is Sietse, a spectator
18:56:15  <PublicServer> avaly: Client 1165 (Orange) is Damalix, in company 1 (Town Scarers Inc.)
18:56:51  <avaly> !rules
18:56:51  <PublicServer> avaly: http://www.openttdcoop.org/wiki/Ruleset
18:58:22  <avaly> !revision
18:58:22  <PublicServer> avaly: Game version is r17847
18:58:30  <avaly> !grf
18:58:30  <PublicServer> avaly: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
18:59:35  <avaly> can I get the GRFs needed to join the public server from the Online Content inside OTTD?
19:00:59  <pugi> yes
19:01:19  <damalix> maybe not all of them
19:01:19  <pugi> well... download the openttdcoop grf first
19:01:28  <pugi> and then the rest should be
19:01:34  <avaly> ok. thanks
19:02:24  <PublicServer> *** avaly joined the game
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19:15:16  <PublicServer> <Damalix> North connection of SLH05 is now opened
19:15:24  <csuke> !password
19:15:24  <PublicServer> csuke: nerved
19:15:58  <PublicServer> *** csuke joined the game
19:19:34  <PublicServer> <Damalix> Did I forgot some signals ?
19:19:45  <PublicServer> *** avaly has left the game (leaving)
19:19:51  <PublicServer> <csuke> just trying to put in a 4th tunnel lol
19:20:04  *** avaly has left #openttdcoop
19:22:06  <PublicServer> <Damalix> I'm not sure this will really be useful
19:22:56  <PublicServer> <Damalix> and this desyncs atm
19:23:09  <PublicServer> <csuke> bah
19:23:10  <PublicServer> <Damalix> cause I made the exit the wrong way
19:23:13  <PublicServer> <csuke> forgot about that lol
19:23:31  <PublicServer> <csuke> time for cahnge ...
19:23:40  <PublicServer> <csuke> bridge the lake?
19:24:13  <PublicServer> <Damalix> We should
19:25:34  <PublicServer> <csuke> wont sync
19:25:40  <PublicServer> <csuke> i think ...
19:25:53  <PublicServer> <Damalix> because of the middle one
19:26:00  <PublicServer> <csuke> yea
19:26:03  <PublicServer> <csuke> we need to move them all
19:26:21  <PublicServer> <csuke> hrms...
19:26:46  <PublicServer> <Damalix> we need to move 'em east
19:27:38  <PublicServer> <csuke> only the east one is wrong ...
19:28:17  <PublicServer> <csuke>  i think ok..
19:28:54  <PublicServer> <Damalix> There is a slow turn
19:30:10  <PublicServer> <Damalix> that's ok :)
19:38:40  <PublicServer> <csuke> i know it's not synced at !here but i think it will work better because of pbs
19:39:36  <PublicServer> <Damalix> this way it's synced
19:39:54  <PublicServer> <Damalix> and no need for PBS here
19:39:55  <PublicServer> <csuke> i know, but only one train can go over the junction ata a time
19:40:06  <PublicServer> <Damalix> it's a SL
19:40:19  <PublicServer> <Damalix> so only one train should go at a time here
19:40:35  <PublicServer> <csuke> true
19:40:37  <PublicServer> <csuke> meh :P
19:42:18  <planetmaker> !info
19:42:19  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Town Scarers Inc.'  Year Founded: 1970  Money: 1474842711  Loan: 0  Value: 1540252167  (T:352, R:6, P:0, S:9) unprotected
19:43:44  <PublicServer> <csuke> i wasn't joking lol
19:43:54  <PublicServer> <csuke> why destroy?
19:44:11  <PublicServer> <csuke> oh
19:44:43  <PublicServer> <Damalix> only once is needed
19:46:21  <PublicServer> *** Spike joined the game
19:50:58  <PublicServer> *** Spike has joined company #1
19:51:57  <damalix> Hi spike
19:52:02  <PublicServer> <Spike> hi..
19:52:19  <planetmaker> !tunnels
19:52:19  <PublicServer> planetmaker: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
19:54:58  <PublicServer> <Spike> always like it how some ppl just throw around with signs.. and don't put there name with it
19:55:19  <PublicServer> <csuke> where?
19:56:04  <PublicServer> <csuke> lol !slow is def. wrong
19:56:17  <PublicServer> <csuke> may have been me when tired ... :P
19:56:25  <PublicServer> <Spike> and seems someone is really fond of PBS near !CL
19:56:33  <PublicServer> <csuke> yea i see
19:56:40  <PublicServer> <Spike> instead of normal signals use pbs all over the exit where there is no other path to take
19:57:12  <PublicServer> <Spike> should i go on? :)
19:57:15  <PublicServer> <csuke> im gonna put bridges over !CL
19:58:51  <PublicServer> <Damalix> I think there was a CL 4 issue there for trains taht came from westert branch to eastern tunnel
19:59:02  <PublicServer> <csuke> i know
19:59:13  <PublicServer> <csuke> that's why i removed em :)
19:59:20  <PublicServer> <Spike> Damalix:  that was one that would work without a problem..
19:59:30  <PublicServer> <csuke> trains dont slow
19:59:31  <PublicServer> <Spike> since the distance between the split was 4
19:59:45  <PublicServer> <csuke> are you sure?
19:59:50  <PublicServer> <Spike> so by the time it got into the tunnel it would be in the next s-curve
19:59:51  <PublicServer> <Spike> yes
19:59:54  <PublicServer> <Spike> simple maths :)
20:00:11  <PublicServer> <Spike> well 3..
20:00:36  <PublicServer> <csuke> i think that slow
20:00:41  <PublicServer> <Damalix> I think too
20:01:11  <PublicServer> <csuke> time to see :)
20:01:20  <PublicServer> <Mark> evening
20:01:23  <PublicServer> <Spike> just
20:01:24  <PublicServer> <Spike> oke..
20:01:29  <PublicServer> <Spike> thought it was 4
20:01:37  <PublicServer> <Spike> when it's 4 it isn't a problem
20:01:46  <PublicServer> <csuke> indeed
20:01:51  <PublicServer> * Mark adds trains
20:02:04  <PublicServer> <Mark> what's with the stopped trains?
20:02:05  <PublicServer> <Damalix> do so :)
20:02:15  <PublicServer> <Damalix> they were too much
20:02:16  <PublicServer> <csuke> stopped trains?
20:02:21  <PublicServer> <Mark> sold
20:02:49  <PublicServer> <Damalix> Sometimes I send them to depot, but don't wait for them
20:03:06  <PublicServer> <Mark> who does? :P
20:03:37  <KenjiE20> me
20:06:07  <PublicServer> <Mark> Carninghead Woods will get more oil than we really want
20:06:43  <PublicServer> <csuke> how?
20:06:53  <PublicServer> <Mark> it's walked to 8 rigs..
20:07:25  <planetmaker> "walk" is a relative terme in times of distant-join ;-)
20:07:48  <PublicServer> <csuke> 9 now :)
20:08:37  <KenjiE20> we should really use 'joined' now instead
20:08:59  <PublicServer> <Spike> ...
20:09:15  <PublicServer> <Mark> i like walked
20:09:16  <hylje> walking is ok
20:09:21  <PublicServer> <Spike> idd.. :)
20:09:23  <PublicServer> <Mark> reminds of the good old days :P
20:09:28  <hylje> joining risks confusion with track join
20:09:32  <hylje> e.g. join before split
20:10:09  <KenjiE20> I think I tend toward 'distanced' actually
20:10:25  <PublicServer> <Damalix> There is a signal problem near little sluworth ;)
20:10:43  <planetmaker> what about a simple "connect"?
20:11:00  <planetmaker> "walked" simply is... not true anymore
20:11:06  <PublicServer> <Spike> ....
20:11:11  <PublicServer> <Spike> we can do it that way.. ;)
20:11:16  <hylje> walking does not collide with other meanings
20:11:18  <PublicServer> <csuke> why can i not see sluworth in the list? :S
20:11:25  <planetmaker> then I'll insist on it, Spike ;-)
20:11:35  <PublicServer> <Damalix> I corrected it
20:11:45  <Mark> i'll just keep calling it walking :P
20:11:53  <PublicServer> * Spike is with Mark :)
20:11:56  <PublicServer> *** Mark has left the game (connection lost)
20:12:00  <planetmaker> hylje: only people who play may vote :-P
20:12:09  <PublicServer> <csuke> me likes walked :P
20:12:43  <planetmaker> :-D Dead player's society :-P
20:13:05  * planetmaker muses the morbid humor and is off ;-)
20:14:16  <PublicServer> <csuke> wow ia hadn't looked at the ML in ages, busy up to wards town!
20:14:29  <PublicServer> <Spike> this busy? :)
20:14:44  <PublicServer> <csuke> i know, i do remember the old games :P
20:16:37  <PublicServer> <csuke> omg slh03 is backed up!
20:18:46  *** CommieSi has joined #openttdcoop
20:19:10  <PublicServer> <Damalix> I'm off to eat
20:19:39  <PublicServer> *** Damalix has joined spectators
20:20:15  *** Mark has quit IRC
20:22:46  <PublicServer> <csuke> why?
20:22:53  <PublicServer> <Spike> cl?
20:23:00  <PublicServer> <csuke> damn lol
20:23:00  <PublicServer> <Spike> you pointed it to me earlier ;)
20:24:16  <PublicServer> <csuke> ok?
20:24:17  *** Chris_Booth has joined #openttdcoop
20:24:53  <PublicServer> <Spike> what would the difference be with how it was...
20:25:16  <PublicServer> <Spike> it's like trying to create a new wheel ending up with the same round thing.. :)
20:25:30  <PublicServer> <csuke> when it's backed up they dont block the junction
20:25:58  <PublicServer> <csuke> and the junction is as close to the bridges as possible
20:30:34  <PublicServer> <Spike> someone wants to get slapped..
20:30:52  <PublicServer> <csuke> what's different about that than before?
20:31:00  <PublicServer> <csuke> *waits for slap*
20:31:13  <PublicServer> <Spike> that
20:31:24  <PublicServer> <csuke> that would have happened before ...
20:31:25  <PublicServer> <Spike> when then want to cross over they'll block each other
20:31:34  <PublicServer> <csuke> they would haev done that before ...
20:31:47  <PublicServer> <csuke> SL's are only supposed to take 1 train at a time
20:31:48  <PublicServer> <Spike> true.. but when they wil cross over there is no need to block each other
20:32:14  <PublicServer> <csuke> i realise, i wasn't trying to improve the juntion, just shorten the track lol
20:34:11  <PublicServer> <csuke> ?
20:34:35  <PublicServer> *** tneo joined the game
20:35:05  <PublicServer> <Spike> sort of like that
20:35:09  <PublicServer> <Spike> just with proper TL :)
20:35:26  <PublicServer> <Spike> or am i making a mistake here
20:35:31  <PublicServer> <Spike> yes i am
20:35:35  <PublicServer> <csuke> ?
20:35:36  <PublicServer> <Spike> oh wait
20:35:37  <PublicServer> <Spike> that is a SL
20:35:45  <PublicServer> <Spike> then no i'm not :)
20:36:22  <PublicServer> <csuke> i still wanna do a bridge
20:36:29  <PublicServer> <Spike> go ahead.. :)
20:36:34  <PublicServer> <Spike> and too short?
20:36:38  <PublicServer> <csuke> it will block back up to the main line
20:36:41  <PublicServer> <Spike> and that too short
20:36:44  <PublicServer> <Spike> yep true
20:36:57  <CommieSi> !password
20:36:57  <PublicServer> CommieSi: rowing
20:37:19  <CommieSi> !password
20:37:19  <PublicServer> CommieSi: punter
20:37:32  <PublicServer> *** CommieSi joined the game
20:37:41  <PublicServer> <csuke> me likey :)
20:37:47  <PublicServer> <CommieSi> evening ppl
20:38:10  <PublicServer> <csuke> the funny thing i
20:38:13  <PublicServer> <csuke> is*
20:38:38  <PublicServer> <csuke> the junction isnt even used ... lol
20:44:43  <PublicServer> *** Spike has left the game (leaving)
20:53:21  <PublicServer> *** CommieSi has left the game (leaving)
21:00:39  <PublicServer> <csuke> frenfinghall oil connected
21:05:00  <PublicServer> <Damalix> some branches are becoming quite loady
21:08:52  <PublicServer> *** Damalix has joined company #1
21:20:01  <PublicServer> <Damalix> Wanna connect the coal ?
21:20:06  <PublicServer> <tneo> no
21:24:33  <PublicServer> <Damalix> creating a new SLH to delest the northern ML ?
21:24:41  <PublicServer> <csuke> ?
21:24:43  <PublicServer> <tneo> yes
21:25:42  <PublicServer> <tneo> plz
21:25:50  <PublicServer> <tneo> don't place signs
21:25:50  <PublicServer> <Damalix> yep ?
21:26:06  <PublicServer> <csuke> sorry
21:26:07  <PublicServer> <Damalix> ok
21:26:14  <PublicServer> <csuke> old habbit
21:28:47  <PublicServer> <Damalix> kaboom
21:35:29  <PublicServer> <Damalix> What's the problem with wronnington ? There is always plenty of trains waiting and the rating is only 40% ?
21:36:27  <PublicServer> <Damalix> I've already sent 8 trains from that station to depot O__o
21:36:32  <PublicServer> <tneo> heheh
21:37:18  <Seppel> !password
21:37:18  <PublicServer> Seppel: gobble
21:37:25  <PublicServer> *** Sepp joined the game
21:37:44  <PublicServer> <Sepp> yo
21:40:16  <PublicServer> <Sepp> mhh 500 trains to go oO
21:42:54  <PublicServer> <Damalix> Nice livework anyway ;)
21:43:19  <PublicServer> <tneo> what do you mean?
21:43:27  <PublicServer> <Damalix> working on live tracks
21:45:00  <planetmaker> !auto
21:45:00  <PublicServer> *** planetmaker has enabled autopause mode.
21:45:25  <PublicServer> <csuke> there are no oil wells?
21:45:53  <PublicServer> <Sepp> all empty maybe
21:46:00  <PublicServer> <Damalix> not left
21:46:17  <PublicServer> <csuke> do they disspear after a certain year or something?
21:51:25  <PublicServer> <Damalix> There is something abnormal : trains to wronnington goes through depot
21:51:57  <PublicServer> <tneo> might be because I changed route
22:00:29  <PublicServer> <csuke> what is the building at !eh?
22:00:54  <PublicServer> <Damalix> hostel ?
22:01:36  <PublicServer> <csuke> it just looks like someone didn't take long drwing it lol :P
22:01:50  <PublicServer> <csuke> or hmmm
22:01:51  <PublicServer> <Damalix> they keep on going through the depot
22:01:56  <PublicServer> <csuke> where?
22:02:00  <PublicServer> <tneo> yes
22:02:09  <PublicServer> <tneo> i'm following 359
22:04:15  <PublicServer> <tneo> following 204
22:04:32  <PublicServer> <Damalix> 203 is on its way to depot
22:05:59  <PublicServer> <tneo> huh
22:07:25  <PublicServer> <csuke> 203 seems fine
22:07:28  <PublicServer> <Damalix> oh, an inverted signal, maybe that's that
22:07:38  <PublicServer> <tneo> probably
22:07:45  <PublicServer> <tneo> where was that?
22:08:00  <PublicServer> <tneo> ah
22:08:01  <PublicServer> <tneo> yos
22:08:04  <PublicServer> <Damalix>     !Here
22:08:06  <PublicServer> <tneo> good :-)
22:08:14  <PublicServer> <tneo> off to bed now
22:08:21  <PublicServer> <Sepp> n8
22:08:26  <PublicServer> <Damalix> I'm gonna go too
22:08:30  <PublicServer> <Damalix> good night
22:08:47  <PublicServer> <csuke> me tring to nto TF too much :P
22:08:59  <PublicServer> * csuke cant type
22:09:01  <PublicServer> <tneo> it's ok in this case
22:09:08  <PublicServer> <csuke> *trying not to TF too much :P
22:09:40  <PublicServer> <Damalix> and BBH02 will need a good merger, but that's will be for another day :)
22:09:49  <PublicServer> <csuke> im off as well
22:09:56  <PublicServer> <Damalix> g'night
22:09:57  <PublicServer> <csuke> too many late nights playing this game
22:10:11  <PublicServer> <csuke> maybe thats why i dint play for ages ... lol
22:10:12  <PublicServer> *** tneo has left the game (leaving)
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22:10:34  *** csuke has quit IRC
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22:14:44  <PublicServer> *** Game paused (not enough players)
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22:14:57  <PublicServer> *** Damalix has left the game (leaving)
22:45:48  *** Progman has joined #openttdcoop
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23:45:50  <PublicServer> *** Sietse has left the game (connection lost)
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