Config
Log for #openttdcoop on 18th November 2009:
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00:08:39  *** csuke has quit IRC
00:11:39  <PublicServer> <A3aan> i need to go
00:11:50  <PublicServer> <Kolo> ok - me too :)
00:11:55  <PublicServer> <A3aan> :)
00:12:03  <PublicServer> *** A3aan has left the game (leaving)
00:12:04  <PublicServer> *** Game paused (not enough players)
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00:12:16  <A3aan> nite all
00:12:17  <Kolo> bye
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00:15:18  * planetmaker counts and gets about 25 at least
00:15:39  <planetmaker> oh... outdated ... nvm. good night :-)
00:18:13  <SmatZ> @seen RPharazon
00:18:13  <Webster> SmatZ: I have not seen RPharazon.
00:18:16  <SmatZ> good
00:20:56  *** Progman has quit IRC
00:22:42  <planetmaker> uh?
00:23:41  <SmatZ> that name was familiar to me
00:23:49  <KenjiE20> whu?
00:23:54  <SmatZ> RPharazon
00:24:06  <KenjiE20> above 25?
00:24:12  <KenjiE20> about*
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10:04:42  <Osai> !playercount
10:04:42  <PublicServer> Osai: Number of players: 0
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12:12:56  <bartavelle> hello
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12:59:16  <Benny> Mark?
12:59:57  <Benny> Ah, obviously not.
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13:00:01  <Benny> !players
13:00:03  <PublicServer> Benny: There are currently no clients connected to the server
13:17:55  <Paul2> !password
13:17:56  <PublicServer> Paul2: kimono
13:18:37  *** Leviathan has joined #openttdcoop
13:18:56  <Leviathan> !dl win64
13:18:56  <PublicServer> Leviathan: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win64.zip
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13:24:41  <Gleeb> !dl win32
13:24:41  <PublicServer> Gleeb: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip
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13:31:54  <Gleeb> !password
13:31:54  <PublicServer> Gleeb: garish
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13:37:34  <jondisti> !password
13:37:34  <PublicServer> jondisti: garish
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13:45:55  <PublicServer> *** Game paused (not enough players)
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14:47:21  *** Webster sets mode: +o Mark
14:49:55  <Gleeb> Haha, I've loaded an old game of mine.
14:49:59  <Gleeb> It embarresses me.
14:50:26  <Gleeb> 2x45s all over the place, poor self-regulating ML...
14:50:27  <Gleeb> :|
14:51:16  <LordAzamath> think of that, it REGULATES itself :D
14:51:22  <LordAzamath> my old games are just
14:51:35  <LordAzamath> cram everything to the mainline,
14:51:43  <LordAzamath> there aren't any jams yet
14:51:54  <LordAzamath> and then out of a sudden all places were full of jams
14:51:56  <LordAzamath> :D
14:54:55  <Gleeb> LordAzamath: I mean, they cross over each other in an effor to let trains pass eachother if they break down
14:55:06  <Mark> hello
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15:29:15  <Intexon> !download
15:29:15  <PublicServer> Intexon: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
15:29:24  <Intexon> !download win32
15:29:24  <PublicServer> Intexon: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win32.zip
15:35:39  <PublicServer> *** Intexon has left the game (connection lost)
15:35:50  <Intexon> !password
15:35:51  <PublicServer> Intexon: breded
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16:47:04  <Seppel> !password
16:47:04  <PublicServer> Seppel: etches
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16:59:13  <Chris_Booth> !password
16:59:13  <PublicServer> Chris_Booth: etches
16:59:58  <Chris_Booth> !password
16:59:58  <PublicServer> Chris_Booth: etches
17:00:20  <PublicServer> *** Chris Booth joined the game
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17:03:33  <damalix> !password
17:03:33  <PublicServer> damalix: refuel
17:04:11  <PublicServer> *** Damalix joined the game
17:05:18  <damalix> Hellow
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17:14:28  <damalix> !password
17:14:28  <PublicServer> damalix: refuel
17:14:46  <PublicServer> *** Damalix joined the game
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17:31:58  <Intexon> !password
17:31:58  <PublicServer> Intexon: shrews
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17:42:12  <Chris_Booth> !players
17:42:14  <PublicServer> Chris_Booth: Client 181 (Orange) is Damalix, in company 1 (Sindham Transport)
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18:09:06  <PublicServer> *** Mark joined the game
18:09:10  <PublicServer> <Mark> 'lo
18:09:15  <PublicServer> <Damalix> 'lo mark :)
18:09:34  <PublicServer> <Mark> the town drop is horrible
18:10:10  <PublicServer> <Damalix> yep
18:10:15  <PublicServer> <Mark> at least the roro part is
18:10:18  <PublicServer> *** Spike joined the game
18:10:33  <PublicServer> <Spike> ....
18:10:49  <PublicServer> <Spike> sorry that's the best comment i have for it
18:10:54  <PublicServer> <Damalix> Anyway, we'll need a food town drop
18:11:05  <PublicServer> <Mark> what' the TOWN DROP for?
18:11:06  <PublicServer> <Mark> goods?
18:11:17  <PublicServer> <Damalix> I think so
18:11:22  <PublicServer> <Mark> oh it has both
18:11:25  <PublicServer> <Mark> let's split it
18:11:34  <PublicServer> <Spike> does it need to be?
18:11:39  <PublicServer> <Spike> it's both drop
18:11:40  <PublicServer> <Damalix> And we'll need a diamound drop as well
18:11:49  <PublicServer> <Mark> it should be dedicated per cargo type
18:12:00  <PublicServer> <Spike> ah...
18:12:05  <PublicServer> <Mark> let's put food at Wrafingfield
18:15:21  <PublicServer> <Mark> k good job
18:15:25  <PublicServer> <Mark> now let's add trains :P
18:15:28  <PublicServer> <Damalix> Food trains destination changed :)
18:15:41  <Chris_Booth> ooh mark i have a good plan for ML expansion
18:15:47  <Chris_Booth> i will be on i an hour to explain
18:15:59  <Chris_Booth> so we dont end up with lots of random SLHs
18:23:10  <XeryusTC> !dl win64
18:23:10  <PublicServer> XeryusTC: http://binaries.openttd.org/nightlies/trunk/r18081/openttd-trunk-r18081-windows-win64.zip
18:23:55  <XeryusTC> wow
18:24:00  <XeryusTC> huge multiplayer screen
18:24:09  <PublicServer> <Damalix> Where will we put diamond drop ? In the north or in the south ?
18:24:14  <PublicServer> <Mark> yes
18:24:20  <XeryusTC> !password
18:24:20  <PublicServer> XeryusTC: motley
18:24:27  <PublicServer> *** XeryusTC joined the game
18:24:29  <PublicServer> <XeryusTC> nars and desert :)
18:24:33  <PublicServer> <XeryusTC> oh, b2b :(
18:25:06  <PublicServer> <XeryusTC> ah well, i'd guess that b2b works best with desert
18:25:40  <PublicServer> <XeryusTC> who signalled goods drop?
18:26:09  <PublicServer> <Damalix> Don't know
18:27:32  <PublicServer> *** Spike has joined company #1
18:27:35  <PublicServer> <Damalix> people love to put PBSs
18:27:42  <PublicServer> <Spike> i saw that last game.
18:27:43  <PublicServer> <Damalix> especially where it's useless
18:27:53  <PublicServer> <Spike> a PBS for 1 line entering a tunnel
18:28:02  <PublicServer> <Damalix> xD yep
18:28:08  <PublicServer> <Spike> as if another train would be in that same tunnel at the same time
18:28:49  <PublicServer> <XeryusTC> heh, jam at food plant
18:29:00  <PublicServer> <XeryusTC> guess that is what you get for only 2 platforms :P
18:29:37  <PublicServer> <Damalix> that's because the drop is now much closer
18:29:39  <PublicServer> <Spike> i would go look for a better roro design for food drop
18:29:45  <PublicServer> <Spike> eh
18:29:46  <PublicServer> <Damalix> so we have way too many trains
18:29:48  <PublicServer> <Spike> pickup*
18:30:04  <PublicServer> <Spike> that is just a dirty hack to solve it until the next time
18:30:42  <PublicServer> <Spike> also idd is better to switch it around
18:30:47  <PublicServer> <XeryusTC> that's why i call it a temporary solution until i fix it ;)
18:32:46  <PublicServer> <Spike> ... you can also overdo a pickup station..
18:32:56  <PublicServer> <Spike> 3 platforms for a 40 diamonds a month mine
18:32:57  <PublicServer> <XeryusTC> this is going to be a drop
18:33:03  <PublicServer> <Spike> i meqant something else.. :)
18:33:05  <PublicServer> <XeryusTC> oh, that :P
18:33:06  <PublicServer> <Spike> meant*
18:33:07  <PublicServer> <XeryusTC> hehe :P
18:33:39  <PublicServer> <XeryusTC> see !needs 2x2 here
18:34:00  <PublicServer> <Mark> that'd be good
18:34:11  <PublicServer> <Damalix> Yes, I was thinking about that
18:34:15  <PublicServer> <XeryusTC> and possibly have a 2x2 to/from the food plant too
18:34:26  <PublicServer> <XeryusTC> and 2x2 till bbh4
18:34:34  <PublicServer> <Mark> we could make another entry to the food plant
18:34:37  <PublicServer> <Mark> from the west
18:34:56  <PublicServer> <XeryusTC> i will be making the food plant more effeciant
18:35:48  <damalix> @tunnels 3
18:35:49  <Webster> For trainlength 3: < 2 needs 2, 3 - 7 needs 3, 8 - 12 needs 4.
18:36:15  <PublicServer> <Mark> that's still off..
18:36:21  <PublicServer> <Mark> or is it
18:36:25  <PublicServer> <Mark> uhmm
18:37:50  <Paul2> !password
18:37:50  <PublicServer> Paul2: franks
18:38:39  <PublicServer> *** Paul joined the game
18:42:36  <PublicServer> <XeryusTC> no work starting on bbh3?
18:42:52  <PublicServer> <Damalix> I started from BBH02
18:42:57  <PublicServer> <Damalix> 04*
18:43:30  <PublicServer> <XeryusTC> i think bbh 2 is currently in more dire need of a rebuild
18:43:50  <PublicServer> <XeryusTC> bbh3*
18:43:56  <PublicServer> <Damalix> This whole line is at capacity
18:44:05  <PublicServer> <XeryusTC> especially since i want to have this station up and running asap
18:49:30  <PublicServer> <Spike> paul may i ask what it fixes
18:49:42  <PublicServer> <Spike> it is just injecting the same trains later on the same line without prio
18:49:45  <PublicServer> <XeryusTC> queue capacity :o
18:49:46  <PublicServer> <Spike> removing the prio has the same effect
18:50:01  <PublicServer> <Paul> it enables the trains turning right to do it sooner
18:50:07  <PublicServer> <Paul> fair enough I'll stop
18:50:18  <PublicServer> <Paul> (bit new to this)
18:50:23  <PublicServer> <Spike> no.. just saying the the temp fix is just a delay to things.. :)
18:50:32  <PublicServer> <XeryusTC> it would've been better to build a direct line to the right then
18:50:43  <PublicServer> <Paul> mmm true
18:50:47  <PublicServer> <XeryusTC> bypassing half of the joining traffic
18:51:03  <PublicServer> <XeryusTC> you need to look at the entire area as one giant flow pattern ;)
18:51:19  <PublicServer> <Spike> what he said :)
18:51:24  <PublicServer> <Paul> ok...shall I undo what I have done?
18:51:25  <PublicServer> <Spike> cause that's why i asked what it fixed :)
18:52:14  <PublicServer> <Spike> just look atm... that what i did.. does the same as your loop :)
18:52:42  <PublicServer> <Paul> the one I just labelled?
18:52:47  <PublicServer> <Spike> no..
18:52:51  <PublicServer> <Spike> the one going N
18:53:10  <PublicServer> <XeryusTC> Spike: can't you rebuild the entire thing to be 2x2? :P
18:53:13  <PublicServer> <Paul> ok
18:53:59  <PublicServer> <Spike> XeryusTC:  if i do.. i wreckj the whole hub.. ;)
18:54:15  <PublicServer> <XeryusTC> well, it cant get that much worse ;)
18:54:21  <PublicServer> <Spike> then it really is gonna be major jam :)
18:55:43  <PublicServer> <XeryusTC> well, do it without too much jamming then :P
18:55:43  <PublicServer> <Spike> you know what the problem is..
18:55:56  <PublicServer> <Spike> if you make 1 part 2x2 you need to do the whole damn network :)
18:55:56  <PublicServer> <Paul> BBH 03?
18:56:10  <PublicServer> <Spike> or well alot of it :)
18:56:22  <PublicServer> <XeryusTC> Spike: see this as the first step then ;)
18:56:53  <PublicServer> <Spike> prob want to do whole bbh03 to bbh04
18:56:57  <PublicServer> <Spike> then
18:57:07  <PublicServer> <XeryusTC> i've said that before ;)
18:57:23  <PublicServer> <Spike> need to go first.. :)
18:57:29  <PublicServer> <Spike> but will tryto when i get back
18:57:30  <PublicServer> *** Spike has joined spectators
18:57:49  <PublicServer> <Damalix> I've added 2nd lane to the south of it
18:58:08  <PublicServer> <Mark> should have kept some space between the tracks
18:58:20  <PublicServer> <XeryusTC> oh, most of the jam is temporarily gone :D
18:58:31  <PublicServer> <Damalix> I did just expand what existed
18:58:54  <PublicServer> <Paul> yes not sure why jam has gone down...
18:59:14  <PublicServer> <Mark> because all trains are parked somewhere else :P
18:59:26  <PublicServer> <Damalix> I'll go off to eat
19:00:38  <PublicServer> <Paul> is there any protocol why bridges are used and not tunnels at most junctions?
19:00:52  <PublicServer> <XeryusTC> personal preferance
19:01:01  <PublicServer> <XeryusTC> i prefer to use tunnels as they never have a speed limit
19:01:11  <PublicServer> <XeryusTC> bridges are easier to build though
19:01:15  <PublicServer> <Paul> me too....I just wondered if there was any logic
19:01:17  <PublicServer> <Paul> ok cool :)
19:01:49  <Chris_Booth> !password
19:01:49  <PublicServer> Chris_Booth: eureka
19:02:11  <PublicServer> *** Chris Booth joined the game
19:02:28  <PublicServer> <Chris Booth> bonjour mon amegoes
19:02:41  <PublicServer> <Mark> what language is that supposed to be?
19:02:43  <PublicServer> <Paul> hi
19:02:50  <PublicServer> <Paul> frnech and spanish? :p
19:02:56  <PublicServer> <Paul> amigos ?
19:02:58  <PublicServer> <Chris Booth> chris
19:04:31  <PublicServer> <XeryusTC> where is the network plan?
19:04:34  <PublicServer> *** Chris Booth has left the game (connection lost)
19:04:41  <PublicServer> <Mark> :)
19:04:48  <Chris_Booth> its b2b
19:04:48  <PublicServer> <XeryusTC> oh, over there :P
19:04:53  <Chris_Booth> so in you head
19:04:57  <PublicServer> <Paul> is there one? i thought b2b didnt have one..
19:05:05  <PublicServer> <XeryusTC> i know that, i was wondering what the TF was on this game :P
19:05:19  <Chris_Booth> !password
19:05:19  <PublicServer> Chris_Booth: eureka
19:05:28  <Chris_Booth> what ever you want
19:05:32  <PublicServer> *** Chris Booth joined the game
19:05:33  <PublicServer> <XeryusTC> STOP DOWNLOADING SO SLOW!
19:06:02  <PublicServer> <XeryusTC> and i noticed that it isnt mentioned indeed
19:06:05  <PublicServer> *** Damalix has joined spectators
19:06:07  <PublicServer> <XeryusTC> so i'll stick to my regular TF :P
19:07:43  <Intexon> !password
19:07:43  <PublicServer> Intexon: eureka
19:07:46  <PublicServer> <XeryusTC> thought so
19:07:53  <PublicServer> *** Intexon joined the game
19:08:02  <PublicServer> <XeryusTC> tis fun how i always guess the correct number according to your calculations :P
19:13:09  <PublicServer> *** Intexon has left the game (leaving)
19:17:06  *** Barbaar has joined #openttdcoop
19:17:07  <PublicServer> <Mark> XeryusTC: you went to deep purple?
19:17:12  <PublicServer> <XeryusTC> yes :P
19:17:18  <PublicServer> <Mark> nice :P
19:17:23  <PublicServer> <XeryusTC> indeed :P
19:17:25  <Barbaar> hiya everyone
19:17:31  <PublicServer> <Mark> hello
19:17:38  <PublicServer> <XeryusTC> i thought about annoying you with that i went just a few mins ago :P
19:17:46  <PublicServer> <XeryusTC> but decided not too, since i'm such a nice guy
19:17:53  <PublicServer> <XeryusTC> also, hello barbaar
19:17:55  <Barbaar> !password
19:17:56  <PublicServer> Barbaar: riping
19:17:56  <PublicServer> <Spike> seems someone has been doing my work
19:18:02  <PublicServer> *** Barbaar joined the game
19:18:09  <PublicServer> <XeryusTC> Spike: still loads to doo
19:18:28  <PublicServer> <XeryusTC> i'm converting the map to elrail btw
19:18:33  <PublicServer> <Chris Booth> i am just working on BBH 03
19:19:01  <PublicServer> <Barbaar> uhm, what does B2B mean?
19:19:03  <PublicServer> *** Spike has joined company #1
19:19:10  <PublicServer> <XeryusTC> back to basics
19:19:41  <PublicServer> <Barbaar> ok, so just build as you like?
19:19:57  <PublicServer> <XeryusTC> yes, but do try to keep things coopy and effecient
19:20:05  <PublicServer> <Mark> within the set rules
19:20:09  <PublicServer> <Barbaar> ofcourse
19:21:01  *** LordAzamath has joined #openttdcoop
19:21:17  <PublicServer> *** Chris Booth has left the game (connection lost)
19:21:46  <Chris_Booth> !password
19:21:46  <PublicServer> Chris_Booth: riping
19:22:01  <PublicServer> *** Chris Booth joined the game
19:22:12  <PublicServer> *** Damalix has joined company #1
19:22:26  <PublicServer> *** Paul has left the game (connection lost)
19:23:10  <Paul2> !password
19:23:10  <PublicServer> Paul2: riping
19:23:20  <PublicServer> *** Paul joined the game
19:23:30  <Paul2> why does the password have to change /so/ regularly?
19:23:39  <PublicServer> <Mark> would be nice if the game was only paused above a certain mapsize
19:23:42  <PublicServer> <XeryusTC> it's only every 5 mins :P
19:23:47  <PublicServer> <Mark> 10 even
19:24:01  <PublicServer> <Mark> i think
19:24:11  <PublicServer> <Mark> it's to prevent people that are not on IRC from joining
19:25:21  <PublicServer> *** Mark has left the game (connection lost)
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19:27:34  <PublicServer> <XeryusTC> Chris Booth: we should probably let trains from food plant join after bbh3
19:27:58  <PublicServer> <Chris Booth> realy?
19:28:10  <PublicServer> <XeryusTC> it will be more effecient
19:28:24  <PublicServer> <XeryusTC> although harder to construct and a larger footprint
19:30:02  <PublicServer> <Spike> chris...
19:30:08  <PublicServer> <Chris Booth> spike...
19:30:21  <PublicServer> <Spike> why is that line the oposite of where it is disconnected
19:30:46  <PublicServer> <Chris Booth> i am going to move it
19:30:47  <PublicServer> <Paul> ok...BBH03 has backed up all the way to oil now :)
19:30:50  <PublicServer> <Spike> ah...
19:30:56  <PublicServer> <Spike> just oil?
19:30:58  <PublicServer> <Spike> not that bad
19:31:17  <PublicServer> *** Paul has left the game (connection lost)
19:31:18  <PublicServer> * Spike remembers his rebuilds just blocking the whole ML and since it was the backbone of the whole network..
19:31:20  <PublicServer> <Spike> :D
19:31:28  <Paul2> netwotk ied?
19:31:38  <Paul2> !password
19:31:38  <PublicServer> Paul2: robing
19:31:55  <PublicServer> *** Paul joined the game
19:32:18  <PublicServer> <Paul> sorry about that
19:39:02  <PublicServer> <Chris Booth> its hard to build when you dont want to stop traffice
19:39:12  <PublicServer> <Paul> yes I can see ;)
19:39:50  <PublicServer> <Spike> chris that's when i rebuilt you see traffic backing up alot more.. :)
19:39:56  <PublicServer> *** Paul has joined spectators
19:40:01  <PublicServer> <Spike> i usually like clean spaces with major rebuilts
19:40:26  <PublicServer> <XeryusTC> building without stopping traffic is quite easy
19:40:42  <PublicServer> <XeryusTC> when you accept the scars of the old stuff to remain
19:40:49  <PublicServer> <Spike> :)
19:41:38  <PublicServer> <Spike> i just prefer a clean space to work with
19:43:34  *** Zulan has joined #openttdcoop
19:43:47  <PublicServer> <XeryusTC> also, die with your syncing
19:45:24  <PublicServer> <Spike> for some reason i start disliking pbs..
19:45:41  <PublicServer> <XeryusTC> who made that bridge crossing pbs ?
19:45:59  <PublicServer> <Chris Booth> what bridge?
19:46:02  *** Kolo has joined #openttdcoop
19:46:42  <PublicServer> <XeryusTC> DIE WITH YOUR FUCKING SYNC
19:47:05  <PublicServer> <Chris Booth> no you die without syn
19:47:13  <PublicServer> <Chris Booth> XTC you should know about sync
19:47:16  <PublicServer> <Spike> syn, ack?
19:47:21  <PublicServer> <XeryusTC> :/
19:47:30  <PublicServer> <XeryusTC> sync only matters on high speed high density networks
19:47:34  <PublicServer> <XeryusTC> not on something like this
19:47:37  <PublicServer> <Spike> and this won't become one?
19:47:44  <PublicServer> <Chris Booth> it will be one
19:47:56  <PublicServer> <XeryusTC> i doubt it
19:50:56  <PublicServer> *** Kolo joined the game
19:51:41  <PublicServer> *** Spike has left the game (leaving)
19:52:05  <PublicServer> <XeryusTC> hehe, that's why i wanted trains to join after bbh3 :P
19:52:36  <PublicServer> *** Chris Booth has left the game (connection lost)
19:52:50  <Chris_Booth> why?
19:53:05  <Chris_Booth> !password
19:53:05  <PublicServer> Chris_Booth: coupon
19:53:18  <PublicServer> *** Chris Booth joined the game
19:56:34  <PublicServer> <Chris Booth> i have left all the lines so they can be expanded to LL_RR @ BBH 03
19:57:37  <PublicServer> *** jondisti joined the game
19:59:14  <PublicServer> <Chris Booth> so now we need more trains again
20:01:15  <PublicServer> <Chris Booth> shall i extend the LL_RR to refinery?
20:01:51  <PublicServer> <Barbaar> looks busy enough
20:02:39  <PublicServer> *** jondisti has joined spectators
20:03:08  <PublicServer> *** Damalix has joined company #1
20:03:12  <PublicServer> <Damalix> Re
20:07:01  <damalix> !players
20:07:03  <PublicServer> damalix: Client 181 (Orange) is Damalix, in company 1 (Sindham Transport)
20:07:03  <PublicServer> damalix: Client 205 is Paul, a spectator
20:07:03  <PublicServer> damalix: Client 209 (Orange) is Chris Booth, in company 1 (Sindham Transport)
20:07:03  <PublicServer> damalix: Client 189 (Orange) is XeryusTC, in company 1 (Sindham Transport)
20:07:03  <PublicServer> damalix: Client 207 (Orange) is Kolo, in company 1 (Sindham Transport)
20:07:04  <PublicServer> damalix: Client 210 is jondisti, a spectator
20:07:04  <PublicServer> damalix: Client 199 (Orange) is Barbaar, in company 1 (Sindham Transport)
20:21:49  <PublicServer> *** Barbaar has left the game (leaving)
20:26:52  <PublicServer> *** Mark joined the game
20:26:58  <PublicServer> <Mark> 'lo again
20:27:10  <PublicServer> <Damalix> re-'lo
20:30:28  <PublicServer> *** Chris Booth has left the game (connection lost)
20:30:39  <Chris_Booth> !password
20:30:40  <PublicServer> Chris_Booth: laxity
20:30:56  <PublicServer> *** Chris Booth joined the game
20:34:58  <PublicServer> *** XeryusTC has left the game (connection lost)
20:35:04  <PublicServer> <Damalix> The BBH02 -> Factory line would seriously need expansion to 2*2
20:35:17  <PublicServer> <Mark> that it does
20:37:06  *** pugi has joined #openttdcoop
20:44:43  <PublicServer> *** Paul has joined company #1
20:46:13  <PublicServer> *** Mark has left the game (connection lost)
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20:49:28  <PublicServer> *** Chris Booth has left the game (connection lost)
21:04:04  <PublicServer> <Damalix> why ?
21:04:25  <PublicServer> <Paul> why getting better?
21:05:52  *** valhallasw has quit IRC
21:08:56  <PublicServer> *** jondisti has left the game (leaving)
21:09:13  *** jondisti has quit IRC
21:16:15  <PublicServer> <Kolo> is there any global depot?
21:16:24  <PublicServer> <Paul> yes
21:16:41  <PublicServer> <Paul> oh wait
21:16:42  <PublicServer> <Paul> there was
21:18:17  *** Mark has quit IRC
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21:21:47  <PublicServer> <Damalix> BBH02 redesigned
21:22:18  <PublicServer> <Damalix> well still need some improvements...
21:22:20  <PublicServer> <Paul> looks good
21:24:13  <PublicServer> *** Paul has left the game (connection lost)
21:24:19  <PublicServer> <Damalix> I'm off to bed :)
21:24:23  <PublicServer> <Damalix> G'night
21:24:37  <PublicServer> <Damalix> Kolo you're building something ?
21:24:49  <Paul2> damn disconnected
21:25:00  <Paul2> !password
21:25:00  <PublicServer> Paul2: redden
21:25:11  <PublicServer> *** Paul joined the game
21:26:30  <PublicServer> *** Damalix has left the game (connection lost)
21:26:41  *** damalix has quit IRC
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21:27:39  <Kolo> not now
21:27:58  *** Stoffe has quit IRC
21:27:58  *** TrainzStoffe is now known as Stoffe
21:42:38  <PublicServer> *** Paul has left the game (leaving)
21:42:38  <PublicServer> *** Game paused (not enough players)
21:42:48  <PublicServer> *** Kolo has left the game (leaving)
21:43:01  <PublicServer> Saving game...
21:43:02  <PublicServer> Game saved
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23:24:28  <csuke> !players
23:24:29  <PublicServer> csuke: There are currently no clients connected to the server
23:24:33  <csuke> !password
23:24:33  <PublicServer> csuke: magics
23:25:10  <PublicServer> *** csuke joined the game
23:31:34  <PublicServer> *** csuke has left the game (leaving)
23:35:57  *** ODM has quit IRC
23:37:22  <Chris_Booth> !password
23:37:23  <PublicServer> Chris_Booth: vaster
23:38:03  <PublicServer> *** Chris Booth joined the game
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23:40:09  <PublicServer> *** Chris Booth has left the game (connection lost)
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