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Log for #openttdcoop on 23rd November 2009:
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00:53:55  <PeterT> hey, what was the revision used for PSG155?
00:54:00  <PeterT> I'm making the archive
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01:39:59  <Chris_Booth> PeterT: it was finished on r18081
01:40:20  <PeterT> Thanks, Chris_Booth
01:41:17  <PeterT> KenjiE20|LT, 165 is finished already...
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01:48:59  * KenjiE20|LT wonders who, besides him, decided that
01:54:51  <Razaekel> !password
01:54:51  <PublicServer> Razaekel: sluice
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01:56:53  <PublicServer> <Razaekel> i feel like im gonna barf
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01:58:36  <PublicServer> *** Game paused (not enough players)
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08:28:48  <Osai> !password
08:28:49  <PublicServer> Osai: brooms
08:29:00  <PublicServer> *** 0sai joined the game
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09:16:11  <bartavelle> hello
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09:23:40  <jondisti> !password
09:23:41  <PublicServer> jondisti: dazing
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11:39:31  <Chris_Booth> @wiki
11:39:32  <Webster> Connection refused. - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=
11:40:02  <Chris_Booth> Ammler: you know that the main openttdcoop website is down?
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13:46:09  <Nickman_87> !players
13:46:10  <PublicServer> Nickman_87: There are currently no clients connected to the server
13:58:05  <gleeb> !password
13:58:06  <PublicServer> gleeb: behead
13:58:11  <gleeb> behead who?
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15:26:37  <jondisti> !password
15:26:37  <PublicServer> jondisti: inlaid
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17:51:22  <el_B> !password
17:51:22  <PublicServer> el_B: seller
17:51:41  <PublicServer> *** Kalaidos joined the game
17:51:45  <PublicServer> <Kalaidos> hello
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18:34:02  <TD_> LOL is this working? (writing from my iPhone)
18:34:14  <Osai> yea, it is :)
18:34:17  <PublicServer> <Kalaidos> aparrantly yes.
18:34:22  <TD_> Nice
18:34:31  <Osai> using, colloquy mobile, or what?
18:34:45  <TD_> Exactomondu
18:34:55  <Osai> nice :)
18:35:01  * Osai uses that one too
18:35:19  <TD_> Now just to get openttd to work without jailbrake:-/
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18:35:31  <Osai> on the iphone?
18:35:37  <TD_> Yes
18:36:00  <TD_> !players
18:36:02  <PublicServer> TD_: Client 466 (Orange) is jondisti, in company 1 (Sindham Transport)
18:36:02  <PublicServer> TD_: Client 468 (Orange) is Kalaidos, in company 1 (Sindham Transport)
18:36:13  <TD_> Haha this is cool
18:36:41  <Osai> I think, its not possible without a jailbreak
18:37:11  <TD_> Yes thar is what i Found out...
18:37:52  <hylje> in other news ottd will probably run more or less off trunk in Linux phones
18:40:12  <TD_> I know it Will never be playable but it would be cool to just be anledning to ser whats going on in an online game for example tje PublicServer ;-)
18:41:22  <TD_> Anyways i have a q? How powerfull is the server running the PublicServer?
18:41:40  <TD_> Thinking about setting up a server...
18:44:15  <TD_> Anledning=able ser=see tje=the -->stupid iPhone spelling control
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18:59:32  <Sedontane> hello
18:59:36  <Sedontane> !version
18:59:36  <PublicServer> Sedontane: Autopilot AP+ 3.0 Beta (r740)
18:59:43  <Sedontane> !revision
18:59:44  <PublicServer> Sedontane: Game version is r18081
19:00:20  <Sedontane> @quickstart
19:00:23  <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart
19:02:05  <Sedontane> !playercount
19:02:05  <PublicServer> Sedontane: Number of players: 2
19:02:13  <Sedontane> !players
19:02:14  <PublicServer> Sedontane: Client 466 (Orange) is jondisti, in company 1 (Sindham Transport)
19:02:15  <PublicServer> Sedontane: Client 468 (Orange) is Kalaidos, in company 1 (Sindham Transport)
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19:13:11  <PublicServer> *** jondisti has left the game (leaving)
19:13:11  <PublicServer> *** Game paused (not enough players)
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19:15:20  <csuke> !players
19:15:22  <PublicServer> csuke: Client 468 (Orange) is Kalaidos, in company 1 (Sindham Transport)
19:15:30  <csuke> !password
19:15:30  <PublicServer> csuke: putrid
19:15:59  <PublicServer> *** csuke joined the game
19:19:23  <Paul2> !password
19:19:23  <PublicServer> Paul2: filler
19:19:38  <PublicServer> *** Paul joined the game
19:19:42  <PublicServer> <Paul> hi :)
19:20:31  <PublicServer> <Kalaidos> hi
19:20:41  <PublicServer> <csuke> hi
19:28:09  <Sedontane> !password
19:28:09  <PublicServer> Sedontane: filler
19:28:21  <PublicServer> *** Player joined the game
19:28:21  <Webster> Player, please change your in game nick
19:28:51  <PublicServer> * Paul checks to make sure it isn't me by mistake
19:30:52  <PublicServer> <Player> grr sorry
19:30:56  <PublicServer> <Kalaidos> ?
19:31:03  <PublicServer> *** Player has left the game (connection lost)
19:31:30  <Sedontane> !password
19:31:30  <PublicServer> Sedontane: blonds
19:31:33  <Sedontane> blonds
19:31:43  <PublicServer> *** Sedontane joined the game
19:31:45  <Sedontane> bout right
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19:35:37  <PublicServer> <Sedontane> wow were going that far with optimisation huh
19:35:44  <PublicServer> <csuke> bored
19:35:49  <PublicServer> <Kalaidos> huh?
19:35:58  <PublicServer> <Sedontane> I like the roundabout
19:36:10  <PublicServer> <csuke> it works , i think
19:36:54  <PublicServer> <Sedontane> a well designed 4-way can take up little extra room though and runs smoother in heavy load
19:37:18  <PublicServer> *** Paul has left the game (leaving)
19:38:42  <PublicServer> <Sedontane> love the concept though, was designing a solution to that myself, much more convolutd and nasty though
19:39:48  <PublicServer> <Sedontane> this game is pretty much dead
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19:40:13  <PublicServer> <Sedontane> everything is nicely connected
19:40:21  <PublicServer> <Sedontane> cya
19:40:27  <PublicServer> *** Sedontane has left the game (leaving)
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19:44:33  <Sedontane> Im just wondering if we will have another OSQC soon - I enjoyed the lst one, albeit being disqualified for using a wierd nightly
19:44:48  <sietse> !players
19:44:50  <PublicServer> sietse: Client 470 (Orange) is csuke, in company 1 (Sindham Transport)
19:44:50  <PublicServer> sietse: Client 468 (Orange) is Kalaidos, in company 1 (Sindham Transport)
19:45:09  <Mark> Sedontane: a patched one iirc?
19:45:17  <KenjiE20> there have been murmurs and whispers in the corners of coop about a new one
19:45:17  <Mark> (your weird nightly)
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19:47:56  <Mark> oh great, i broke my autostart
19:48:03  <Mark> probably because i installed a stable
19:48:47  <Sedontane> yes my wierd nightly wqas a nightly that we used as a community when testing PBS
19:49:24  <Sedontane> serves me right for compiling my own I say
19:50:10  <Mark> i still used windows at the time, had no idea how to patch my game
19:50:16  <Mark> being one of the judges
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19:51:01  <KenjiE20> oh how things have moved on
19:51:04  <KenjiE20> also lol
19:51:23  <Sedontane> At the time I could of sent you my compiled version but meh, I remember having fun and thats what matters
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19:52:55  <Sedontane> and autostart?
19:53:05  <KenjiE20> @wiki autostart
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19:53:09  <Webster> Autostart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Special:Search?go=Go&search=autostart
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19:53:33  <Sedontane> oh yeh the linux thing
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19:54:02  <Mark> worked pretty nicely untill two hours ago
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19:54:43  <KenjiE20> you should be able to add a PATH=/path/to/ottd to bash
19:55:05  <Mark> if you say so
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19:55:06  <KenjiE20> iirc "PATH=/path/to/ ./autostart" should pass the path var to the program
19:55:22  <KenjiE20> but it's been a while since I did something like that :P
19:55:41  <Mark> i can see it giving an error in my terminal but the terminal closes right away so i don't have the time to read it
19:56:57  <KenjiE20> add " > ~/debug.txt" to the shortcut
19:57:16  <KenjiE20> that'll write everything it spits out into that file in /home/you
19:57:45  <KenjiE20> or just launch a terminal :)
19:57:55  <Mark> yeah i was going to try the latter :P
20:00:08  <Mark> i'm afraid i'll break my stable now
20:00:20  <Mark> for some reason it's compiling
20:00:24  <Mark> even though it should be up to date
20:00:33  <KenjiE20> depends where you installed it / what permissions you've got
20:01:06  <Sedontane> I only found out the results of osqc today after searching my name on the blog
20:01:31  <Mark> heh
20:01:33  <sietse> why compiling it yourself, aren't the binaries enough?
20:01:46  <Mark> not if you have some exotic OS
20:01:54  <sietse> I just have a series of binaries in a directory with a shared data folder
20:01:57  <sietse> ok
20:02:05  <hylje> not if you're a ricer
20:02:10  <^Spike^> and how exotic is it mark? :)
20:02:13  <KenjiE20> binaries are only good if your sys has libicu installed
20:02:17  <Mark> opensuse :P
20:02:21  <^Spike^> yep.. :)
20:02:24  <^Spike^> that's exotic :)
20:02:31  <sietse> opensuse not that exotic imho
20:02:34  <^Spike^> got ideas of also installing it in a few months
20:02:46  <^Spike^> probably never worked with SuSE? :)
20:02:55  <KenjiE20> (Slackware)
20:02:57  <Mark> sietse: exotic enough to not have a working binary :P
20:02:57  <KenjiE20> :P
20:03:11  <sietse> hahahha
20:03:40  <^Spike^> talk about an empty distro.. :)
20:03:40  <sietse> I worked with SUSE for a short time (back in 2000 or so), but Debian based linux is the way to go imho
20:04:08  * ^Spike^ is on a 50/50 shot of which distro..
20:04:14  <^Spike^> it's either debian or opensuse...
20:04:22  <^Spike^> debian for my home server it is for sure.. :)
20:04:33  <Sedontane> Mythbuntu on mine
20:04:48  <Sedontane> serves both file storage and DVR purposes
20:04:49  <^Spike^> ubuntu.. debian for lazy ppl?
20:05:13  <Sedontane> Mythbuntu for the even lazier who cant get Lirc to work right otherwise
20:05:24  <Sedontane> * points at self
20:05:37  <^Spike^> :)
20:08:39  <Sedontane> cya later guys
20:08:44  *** Sedontane has quit IRC
20:12:58  <PublicServer> *** Kalaidos has left the game (connection lost)
20:12:58  <PublicServer> *** Game paused (not enough players)
20:13:38  <PublicServer> *** csuke has left the game (leaving)
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20:13:45  <Kalaidos> !password
20:13:45  <PublicServer> Kalaidos: typify
20:14:03  <PublicServer> *** Kalaidos joined the game
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20:23:49  <sietse> !password
20:23:49  <PublicServer> sietse: bossed
20:23:56  <PublicServer> *** Sietse joined the game
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20:31:06  <Mark> !password
20:31:06  <PublicServer> Mark: bossed
20:31:20  <Mark> !password
20:31:20  <PublicServer> Mark: silted
20:31:29  <Mark> how do i always manage to do that?
20:31:38  <PublicServer> *** Mark joined the game
20:32:30  <sietse> you are on the bot hatelist secretly?
20:32:37  <PublicServer> <Mark> yeah
20:32:46  <PublicServer> <Mark> i guess kenji could actually make that
20:33:07  <KenjiE20> you mean Amm/Osai :P
20:33:08  <PublicServer> <Mark> change the pass immediatly if a certain person requests it
20:33:18  <PublicServer> <Mark> uh yes
20:33:39  <Osai> poor Mark :D
20:33:41  <KenjiE20> I just make Webster get all testy when 'Player' joins :)
20:34:33  <Osai> dunno when we will switch to avignon, but if we do it this will never happen again :)
20:34:46  <PublicServer> <Mark> heh
20:34:49  <PublicServer> <Mark> how come?
20:34:59  <PublicServer> <Mark> it won't change for x seconds after someone requested it?
20:35:04  <Osai> no
20:35:10  <Osai> this would cause a security leak
20:35:29  <Osai> because automated password request could prevent a password change for ever
20:35:42  <Osai> therefor I check if the password will change within the next 30s
20:35:46  <Osai> and if it does
20:35:58  <Osai> I change it earlier :)
20:36:12  <Mark> i see
20:36:16  <Mark> that's nice, yes
20:36:32  <Osai> yep
20:36:52  <PublicServer> *** Mark has left the game (leaving)
20:36:55  <hylje> "password now: X (Y in Z secs)"
20:37:01  <hylje> or
20:37:18  <hylje> "password: X (changes to Y in Z secs)"
20:37:42  <Razaekel> drop the Y
20:37:50  <Razaekel> just have the 'change in Z secs'
20:38:09  <Osai> hmmm
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20:38:33  <hylje> in that case
20:38:43  <hylje> password: X (valid for Zs)
20:39:30  <Osai> hmmm
20:39:34  <Razaekel> actually
20:39:42  <Osai> its  another way to solve it
20:39:44  <Razaekel> i like osai's idea better, now that i've actually gone and read it
20:39:58  <KenjiE20> just changing it seems nicer
20:40:03  <Osai> http://codecubes.org/changeset/530
20:40:08  <Osai> ^ that was, what I did
20:40:25  <KenjiE20> though having a Zsecs thing when it's colse to running out might be nice
20:40:31  <KenjiE20> close*
20:40:45  <Osai> would be possible
20:40:55  <Chris_Booth> new game?
20:41:01  <Chris_Booth> or still b2b?
20:41:08  <KenjiE20> @topic get 2
20:41:08  <Webster> KenjiE20: PSG #166 (r18081)
20:41:33  <Chris_Booth> i dont know what game number it was last time i played (on friday)
20:41:41  <Chris_Booth> so that doesnt help KenjiE20
20:41:47  <KenjiE20> You made the save! with the number in it
20:41:49  <Chris_Booth> i can read the topic myself
20:41:59  <Chris_Booth> so
20:42:09  <Chris_Booth> i assume it is still b2b then
20:42:16  <Chris_Booth> !password
20:42:16  <PublicServer> Chris_Booth: silted
20:42:39  <PublicServer> *** Chris Booth joined the game
20:42:57  <sietse> pffff... what a crazy scripting language
20:43:01  <Osai> Chris_Booth: using twitter? then follow this one: http://twitter.com/openttdcoop
20:43:32  <PublicServer> *** Intexon joined the game
20:43:34  <Chris_Booth> Osai: i have never looked @ twitter
20:43:43  <Razaekel> what language is that?
20:44:05  <Osai> Razaekel: tcl (a quite old but high-level language)
20:44:06  <sietse> dunno
20:44:16  <Osai> btw. KenjiE20, does supybot support twitter?
20:44:24  <KenjiE20> probably
20:44:32  <sietse> i looks awful imho
20:44:54  <KenjiE20> yup, there be a few plugins out for twitter
20:45:13  <Osai> we could tweet stage and game number changes
20:45:18  <PublicServer> *** Chris Booth has left the game (connection lost)
20:45:19  <Osai> sietse: hehe, yes
20:45:28  <KenjiE20> we could, but AP+ already has that it
20:45:30  <hylje> tcl is better than bf
20:45:41  <KenjiE20> s/it/in/
20:45:45  <PublicServer> *** SmatZ joined the game
20:45:49  <sietse> must be horrible to debug
20:45:56  <sietse> bf?
20:45:58  <Osai> ever had a look at erlang?
20:46:06  <PublicServer> *** SmatZ has left the game (leaving)
20:46:19  *** Mark has quit IRC
20:46:32  <Osai> I wrote an application wrapper + irc connection (with OTP) for OpenTTD in Erlang
20:46:50  <Osai> just to test and learn that language a little bit
20:46:53  <hylje> sietse: brainfuck
20:47:00  <hylje> i like Twisted
20:47:30  <sietse> hahahah
20:47:34  <hylje> if only for the fact i can serve Django from inside it
20:47:44  <hylje> while also serving IRC and whatnot web services
20:47:46  <sietse> made to kill braincells?
20:47:47  <hylje> in the same process
20:49:36  <sietse> ok
20:49:43  <sietse> never heard of Twisted though
20:50:08  <hylje> http://twistedmatrix.com/
20:50:09  <Webster> Title: Twisted (at twistedmatrix.com)
20:50:18  <Osai> I like clojure quite much
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20:50:31  <hylje> Java in disguise
20:51:00  <Osai> sort of
20:51:43  <Chris_Booth> java is c++ in disguise
20:51:54  <hylje> c++ is c in disguise
20:52:28  <Chris_Booth> c absracts machine code
20:52:37  <sietse> I like Java
20:53:03  <Chris_Booth> java is good but not perfect
20:53:16  <hylje> >implying java is good
20:53:26  <sietse> each language has got its own advantages and disadvantages ofc
20:53:52  <Chris_Booth> java is one of the best as it is platform independant
20:54:02  <Chris_Booth> but currently my favourite is c#
20:54:04  <PeterT> which do you think is the best?
20:54:09  <Chris_Booth> just as it so easy to write in
20:54:18  <Chris_Booth> PeterT: englich
20:54:20  <Chris_Booth> PeterT: english
20:54:58  <Chris_Booth> actualy i dont think there is a best PeterT as each language has it pros and cons
20:55:20  <Chris_Booth> not all languages are sutable for all occasions
20:55:40  <PeterT> true
20:55:55  <PeterT> C++ isn't used for the internet
20:56:03  <valhallasw> google uses C++ ;)
20:56:12  <valhallasw> and quite a lot, too
20:56:29  <PeterT> how?
20:56:35  <Chris_Booth> like i couldnt run a embebed system like a fridge in JAVA as it is to heavy
20:56:45  <Chris_Booth> yet i could use C as i isnt so heavy
20:56:49  <hylje> PeterT: google does custom search engine software
20:56:56  <Chris_Booth> PeterT: how do you think it uses c++?
20:57:15  <valhallasw> they have a public search engine, more commonly known as 'google'
20:57:32  <valhallasw> and, in contrast to popular belief, it does not actually run on fairies
20:57:42  <hylje> ponies
20:57:57  <Chris_Booth> valhallasw: it would be funny if it did
20:59:09  <valhallasw> Chris_Booth: you could very well program a microcontroller in java
20:59:11  <hylje> google mining the fairy world for magical powers?
20:59:25  <hylje> that could make for a good (!) modern fairytale
20:59:27  <valhallasw> but running a JIT would be difficult, yes
21:00:19  <Chris_Booth> valhallasw: i didnt say you couldnt as in it wouldnt work atall but for JIT you need something that doesnt eat all your tiny 32Mhz CPU
21:00:25  <Chris_Booth> and all 8 meg of ram
21:00:35  <Chris_Booth> and that is a prity big board in JIT terms
21:01:04  <valhallasw> yes, but java does not have to run though a JIT
21:01:05  <hylje> if you wanna do serious embedded stuff just go ada
21:02:02  <Chris_Booth> this is only a second year university project i am making a C will be perfect for what i want
21:02:37  <hylje> making a what?
21:03:52  <Chris_Booth> a realtime clock on a PIC24
21:04:24  <valhallasw> hylje: why ADA and not, say, C or Forth?
21:04:44  <valhallasw> er, Ada.
21:09:52  <PublicServer> *** Intexon has left the game (leaving)
21:10:12  <Chris_Booth> valhallasw: Ada looks like quite a nice and easy language
21:11:03  <valhallasw> 'quite a nice and easy language' is not a reason to choose a language
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21:12:37  <Chris_Booth> i am only using C as that is what the chips came with (the compiler uses c), so it was convient to use
21:13:10  <Chris_Booth> also i can write it on my PC in visual studio then migrate it to the chip
21:13:23  <Chris_Booth> without always having to use the chip
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21:22:16  <AlexVP> !help
21:22:16  <PublicServer> AlexVP: http://www.openttdcoop.org/wiki/IRC_Commands
21:24:41  <AlexVP> !password
21:24:42  <PublicServer> AlexVP: fonded
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22:02:22  *** [1]Blue has joined #openttdcoop
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22:03:38  <[1]Blue> !password
22:03:38  <PublicServer> [1]Blue: denims
22:03:48  <PublicServer> *** Player joined the game
22:03:48  <Webster> Player, please change your in game nick
22:03:59  <PublicServer> *** Player has left the game (leaving)
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22:04:59  <Osai> oO
22:05:12  <PublicServer> *** Blue joined the game
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22:05:20  <Osai> !playercount
22:05:20  <PublicServer> Osai: Number of players: 2
22:05:22  <PublicServer> *** Blue has left the game (leaving)
22:05:22  <Osai> !players
22:05:23  <PublicServer> Osai: Client 482 is Sietse, a spectator
22:05:23  <PublicServer> Osai: Client 482 is Sietse, a spectator
22:05:33  <Osai> !players
22:05:35  <PublicServer> Osai: Client 482 is Sietse, a spectator
22:05:43  *** [1]Blue has quit IRC
22:05:56  <sietse> I am logged in multiple times :)
22:06:57  <Osai> :D
22:07:01  *** VictorOf1weden has joined #openttdcoop
22:07:13  <Osai> multiple times with the same clientid
22:07:19  <Osai> I can't believe that
22:08:15  *** VictorOf1weden has quit IRC
22:10:41  <PublicServer> *** VictorOfSweden joined the game
22:15:16  <planetmaker> !players
22:15:18  <PublicServer> planetmaker: Client 482 is Sietse, a spectator
22:15:18  <PublicServer> planetmaker: Client 503 is VictorOfSweden, a spectator
22:15:22  <Osai> hey pm
22:15:23  <Osai> :)
22:15:26  <Osai> how are you?
22:15:29  <planetmaker> salut Osai :-)
22:15:37  <planetmaker> Fine :-) How're you?
22:15:43  <Osai> fine, too :)
22:16:02  <planetmaker> I'm having fun writing a houses grf :-)
22:16:52  <Osai> saw your commits :)
22:16:59  <Osai> comic houses?
22:17:05  <Osai> how do they look like :D
22:17:15  <planetmaker> :-) Once one gets the hang of 1/2/3 actions, it's not that difficult. Same goes for awk
22:17:20  <planetmaker> nice :-D
22:18:02  <PublicServer> *** VictorOfSweden has joined company #1
22:18:08  <planetmaker> http://www.tt-forums.net/download/file.php?id=120303 <-- somewhat like that
22:18:23  <planetmaker> I have already more houses ;-)
22:19:15  <PeterT> nice, when do you think a grf is expected?
22:19:16  <planetmaker> it's a simutrans rip-off
22:19:26  <planetmaker> PeterT: it's basically playable
22:19:37  <Osai> pm: looks nice :)
22:19:45  <PeterT> hmm?
22:20:16  <planetmaker> e.g. without further graphics I see not much need for improvement.
22:20:33  <planetmaker> But I'm missing parks, stadions and churches
22:20:34  <PeterT> so do you have a grf for it?
22:20:40  <planetmaker> of course I do
22:20:49  <PeterT> uploaded somewhere?
22:20:56  <planetmaker> how do you think I generated that screenshot? :-)
22:21:03  <planetmaker> I'll upload in a few seconds
22:21:06  <PeterT> thanks
22:21:19  <PeterT> I'll switch to windows as I don't know what the GRF dir is for Linux
22:21:36  <planetmaker> ~/.openttd/data
22:21:59  <PeterT> why do they make it hidden?
22:22:50  <PeterT> thanks planetmaker :)
22:22:52  <hylje> it's something one doesn't usually want to muck about himself
22:22:54  <planetmaker> it's a config dir...
22:23:22  <sietse> you can change it in the openttd.cfg if I am not mistaken
22:24:59  <planetmaker> what do you think where the openttd.cfg is, sietse ?
22:25:12  <planetmaker> (if not in the binary dir)
22:25:44  <sietse> you have also a global one in the map of openttd itself
22:25:51  <PeterT> are you using linux planetmaker?
22:26:21  <planetmaker> http://www.tt-forums.net/viewtopic.php?f=26&t=45958&p=834441#p834441 <-- posting with grf
22:26:22  <Webster> Title: Transport Tycoon Forums • View topic - [UNIV] Comic Set (at www.tt-forums.net)
22:26:37  <planetmaker> PeterT: I own computers with windows, linux and macos
22:26:51  <PeterT> seperately?
22:27:04  <planetmaker> yes and no and yes
22:27:14  <planetmaker> all computers have two OS ;-)
22:27:21  <PublicServer> *** VictorOfSweden has left the game (leaving)
22:27:53  <PeterT> Hmm, does that mean you own a mac with windows on it?
22:28:18  <planetmaker> in a VM: yes
22:28:36  <PeterT> Ok
22:28:43  <PeterT> I see you have yet to color some houses
22:28:54  <planetmaker> No, I don't :-)
22:29:00  <planetmaker> Those are building stages
22:29:06  <PeterT> they are white on purpose?
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22:29:20  <planetmaker> Comic: they get drawn :-)
22:29:31  <PeterT> Oh, yes ofc
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22:30:21  <sietse> looks real nice
22:30:32  <PeterT> yes, its extremely good
22:30:38  <planetmaker> thx. I didn't draw anything, though :-)
22:30:46  <planetmaker> I just coded everything
22:30:54  <PeterT> a road set would look amazing with this
22:31:01  <planetmaker> well... and generated the building stages
22:31:08  <planetmaker> yes, roads would be nice.
22:31:19  <sietse> aren't it just png sprites?
22:31:22  <planetmaker> I hope to get those sprites.
22:31:53  <PeterT> anyway, great job, I love where this is headed
22:31:55  <planetmaker> sietse: grfs are not PNG - unless you use 32bpp. But then those only replace existing sprites. So: no
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22:32:05  <sietse> ok
22:32:16  <planetmaker> grfs = PCX + code
22:32:22  <sietse> planetmaker: Never worked with that
22:32:37  <planetmaker> where the code tells OpenTTD when, how and where to place the houses
22:32:41  <sietse> one thing said is that is looks nice
22:32:42  <planetmaker> and what stats they have
22:33:12  <planetmaker> what names they have etc :-)
22:33:18  <sietse> ok
22:33:28  <PeterT> sietse: you can obtain the code and pcx files with grfcodec, also
22:33:41  <planetmaker> PeterT: no need. It's an open repository
22:33:53  <planetmaker> http://dev.openttdcoop.org/projects/comic-houses
22:34:13  <sietse> I am not planning making my own grf anyways (way to lazy for that xD)
22:34:16  <planetmaker> (there you'll find the original PNGs, too)
22:34:38  <sietse> ok
22:34:49  <planetmaker> sietse: with the code I've written it's easy, if you don't want (yet) anything fancy: just put the images in the template images and edit the stats file
22:35:26  <planetmaker> I did some heavy awk scripting and pre-processor stuff - as I cannot be arsed to write everything a dozen times ;-)
22:36:07  <sietse> awk can be pretty annoying
22:36:38  <planetmaker> well... I taught myself awk for this very purpose: getting this thing easily done
22:36:57  <sietse> nice
22:37:13  <planetmaker> what you see is about 2 days work for now
22:37:19  <planetmaker> not more
22:37:47  <planetmaker> (but not less either :-P )
22:40:24  <planetmaker> http://dev.openttdcoop.org/projects/comic-houses/repository/entry/sprites/nfo/stats.list <-- easy to change the stats :-)
22:40:32  <planetmaker> Or adding new houses
22:43:29  <Osai> nite nite everyone :)
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23:03:15  <planetmaker> night from here, too
23:04:14  *** ODM has quit IRC
23:10:00  <PeterT> night planetmaker
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23:24:16  <Sedontane> !help
23:24:16  <PublicServer> Sedontane: http://www.openttdcoop.org/wiki/IRC_Commands
23:25:06  <Sedontane> !info
23:25:06  <PublicServer> Sedontane: #:1(Orange) Company Name: 'Sindham Transport'  Year Founded: 1920  Money: 690719527  Loan: 0  Value: 695997003  (T:588, R:0, P:0, S:0) unprotected
23:25:49  <Sedontane> !playercount
23:25:49  <PublicServer> Sedontane: Number of players: 1
23:25:56  <Sedontane> !players
23:25:57  <PublicServer> Sedontane: Client 482 is Sietse, a spectator
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