Config
Log for #openttdcoop on 29th November 2009:
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00:02:16  *** FrancoBegbie has left #openttdcoop
00:02:34  <sietse> anyone here able to increase the train limit?
00:04:22  <PublicServer> <ewanm89> how about we fix the jams and tailbacks first?
00:04:53  <PublicServer> <Sietse> I don't see any big jam / problem...
00:05:44  <PublicServer> <ewanm89> no, but I see one that will become big if we start adding more trains
00:05:55  <PublicServer> <Sietse> where?
00:07:13  <PublicServer> <ewanm89> it should be merging witht hte other too...
00:07:38  <PublicServer> <Sietse> only southern line has problems
00:07:43  <PublicServer> <ewanm89> not tailing back to the splitter at Guffingpool
00:08:01  <PublicServer> <ewanm89> yeah, because northern lines aren't being used
00:08:22  <PublicServer> <Sietse> ya
00:10:53  <PublicServer> <ewanm89> better with that penalty...
00:11:32  <PublicServer> <ewanm89> however, now it's just using the other two...
00:12:52  <PublicServer> <ewanm89> now we have an oil drop still to fix.
00:13:17  <PublicServer> <Sietse> that
00:13:20  <PublicServer> *** SmatZ joined the game
00:13:28  <PublicServer> <Sietse> thats a bigger issue atm yes
00:13:58  <PublicServer> <ewanm89> especially since I've just improved effeciency of trains heading to it.
00:16:31  <PublicServer> <Sietse> quickfix is easy
00:17:53  <PublicServer> <Sietse> 1/5th of the trains going from oil pickup
00:22:26  <PublicServer> *** SmatZ has left the game (leaving)
00:23:07  *** Sapakara has quit IRC
00:25:07  <PublicServer> *** Radicalimero has left the game (connection lost)
00:25:33  <PublicServer> *** Sietse has joined spectators
00:25:33  <PublicServer> *** Game paused (not enough players)
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01:04:10  <PublicServer> *** ewanm89 has left the game (connection lost)
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01:43:20  <PeterT> !password
01:43:20  <PublicServer> PeterT: revved
01:43:35  <PublicServer> *** Peter joined the game
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01:44:34  <PublicServer> <Peter> 500 trains, nice
01:44:39  <PublicServer> *** Peter has enabled autopause mode.
01:44:50  <PublicServer> <Peter> what?
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02:09:09  <PeterT> Why is it paused?
02:10:01  <PublicServer> *** Peter has left the game (connection lost)
02:10:08  <PeterT> !password
02:10:08  <PublicServer> PeterT: sizzle
02:10:18  <PublicServer> *** Peter joined the game
02:23:01  <PeterT> Anyboy care to join? Please?
02:41:12  <sietse> hey Peter
02:58:41  <PublicServer> <Peter> hey sietse!!
02:58:45  <PublicServer> <Peter> please join
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02:59:27  *** Peter_ is now known as PeterT
03:00:04  <PublicServer> <Peter> Sietse, please move to company 1!! :-)
03:01:51  <PeterT> sietse: Please join company 1
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03:50:11  <PeterT> sietse!!! ahh!!
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04:01:58  <PublicServer> *** Peter has left the game (leaving)
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04:32:10  <PeterT> @seen Sietse
04:32:10  <Webster> PeterT: Sietse was last seen in #openttdcoop 1 hour, 50 minutes, and 57 seconds ago: <sietse> hey Peter
05:23:00  <PeterT> damn this quiet channel!
05:23:07  <PeterT> :-p
05:23:10  <PeterT> Night
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07:07:41  <Intexon> !password
07:07:41  <PublicServer> Intexon: dumbed
07:07:50  <PublicServer> *** Intexon joined the game
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07:27:22  <ewanm89> hmm, why are my logic trains so slow up hill?
07:27:45  <ewanm89> acceleration seems to be lacking...
07:37:28  <ewanm89> the problem with logic trains, is they don't have the mass to carry the speed through.
07:37:47  <ewanm89> so they decelerate the moment one gives them a hill...
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08:22:12  <ewanm89> dumb AI
08:22:25  <ewanm89> A single station road route...
08:42:48  *** ODM has joined #openttdcoop
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08:50:10  <Intexon> !players
08:50:11  <PublicServer> Intexon: Client 511 is Sietse, a spectator
08:50:17  <Intexon> !password
08:50:18  <PublicServer> Intexon: detour
08:50:29  <PublicServer> *** Intexon joined the game
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09:08:58  <jondisti> !password
09:08:58  <PublicServer> jondisti: rudder
09:09:41  <PublicServer> *** jondisti joined the game
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09:42:36  *** Mark_ is now known as Mark
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10:35:21  <samorajp> !password
10:35:21  <PublicServer> samorajp: gerbil
10:36:04  <samorajp> !password
10:36:04  <PublicServer> samorajp: gerbil
10:36:11  <PublicServer> *** samorajp has left the game (connection lost)
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11:50:27  <Intexon> !úasswprd
11:50:31  <Intexon> !password
11:50:31  <PublicServer> Intexon: petals
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12:50:13  <TD> !password
12:50:13  <PublicServer> TD: nursed
12:50:19  <PublicServer> *** jondisti has joined company #1
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12:52:03  <Osai> !playercount
12:52:03  <PublicServer> Osai: Number of players: 5
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12:55:52  <PublicServer> *** Game paused (not enough players)
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13:06:15  *** samorajp has joined #openttdcoop
13:06:17  <samorajp> !password
13:06:17  <PublicServer> samorajp: newton
13:06:41  <PublicServer> *** samorajp joined the game
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13:14:41  <csuke> !players
13:14:42  <PublicServer> csuke: Client 511 is Sietse, a spectator
13:14:42  <PublicServer> csuke: Client 538 is jondisti, a spectator
13:14:42  <PublicServer> csuke: Client 551 is Intexon, a spectator
13:14:44  <csuke> !password
13:14:44  <PublicServer> csuke: blooms
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14:01:48  <LittleBoyRick> !players
14:01:49  <PublicServer> LittleBoyRick: Client 511 is Sietse, a spectator
14:01:49  <PublicServer> LittleBoyRick: Client 538 is jondisti, a spectator
14:01:49  <PublicServer> LittleBoyRick: Client 551 is Intexon, a spectator
14:01:49  <PublicServer> LittleBoyRick: Client 565 is LittleBoyRick, a spectator
14:01:51  <LittleBoyRick> !password
14:01:51  <PublicServer> LittleBoyRick: yonder
14:02:10  <PublicServer> *** LittleBoyRick joined the game
14:03:14  <PublicServer> *** jondisti has joined company #1
14:03:25  <PublicServer> *** LittleBoyRick has joined company #1
14:12:23  <Chris_Booth> !players
14:12:25  <PublicServer> Chris_Booth: Client 511 is Sietse, a spectator
14:12:25  <PublicServer> Chris_Booth: Client 538 (Orange) is jondisti, in company 1 (#openttdcoop)
14:12:25  <PublicServer> Chris_Booth: Client 551 is Intexon, a spectator
14:12:25  <PublicServer> Chris_Booth: Client 565 (Orange) is LittleBoyRick, in company 1 (#openttdcoop)
14:18:33  <PublicServer> *** LittleBoyRick has left the game (leaving)
14:18:34  <PublicServer> *** Game paused (not enough players)
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14:21:53  <PublicServer> *** jondisti has left the game (leaving)
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14:38:53  <PeterT> !password
14:38:54  <PublicServer> PeterT: woulds
14:39:07  <PublicServer> *** Peter joined the game
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15:05:20  <PublicServer> *** Intexon has left the game (leaving)
15:05:44  <PeterT> Intexon: hello
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15:13:19  <Intexon> hi :)
15:13:24  <PeterT> hey
15:13:29  <PeterT> join the game with me, PLEASE
15:13:39  <PeterT> Intexon!
15:14:02  *** Chris_Booth has quit IRC
15:14:50  <PeterT> !password
15:14:50  <PublicServer> PeterT: spared
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15:16:06  <Chris_Booth> !players
15:16:08  <PublicServer> Chris_Booth: Client 511 is Sietse, a spectator
15:16:08  <PublicServer> Chris_Booth: Client 569 (Orange) is Peter, in company 1 (#openttdcoop)
15:16:22  <Chris_Booth> !password
15:16:22  <PublicServer> Chris_Booth: spared
15:16:57  <PublicServer> *** Chris Booth joined the game
15:17:12  <PublicServer> <Peter> yes! unpaused!
15:17:18  <PublicServer> <Peter> thanks CB
15:17:31  <PublicServer> <Chris Booth> np
15:22:30  <Intexon> sorry wasn't there
15:22:35  <PublicServer> <Peter> it's ok
15:22:38  <PublicServer> <Peter> come join
15:23:32  <PublicServer> *** Intexon joined the game
15:23:40  <PublicServer> <Peter> join company 1
15:24:29  <PublicServer> *** Intexon has joined company #1
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15:34:40  <Mark> !password
15:34:40  <PublicServer> Mark: rectum
15:34:49  <PublicServer> *** Mark joined the game
15:35:28  <Mark> !trains 800
15:35:29  <PublicServer> Mark: you must be channel op to use !trains
15:35:31  <Mark> @op
15:35:32  *** Webster sets mode: +o Mark
15:35:33  <Mark> !trains 800
15:35:33  <PublicServer> *** Mark has set max_trains to 800
15:35:48  <Mark> !rcon patch town_growth_rate
15:35:48  <PublicServer> Mark: Current value for 'town_growth_rate' is: '2' (min: 0, max: 4)
15:35:51  <Mark>  0
15:35:53  <Mark> !rcon patch town_growth_rate 0
15:37:44  <PublicServer> *** Mark has left the game (leaving)
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16:00:40  <damalix> !players
16:00:42  <PublicServer> damalix: Client 511 is Sietse, a spectator
16:00:42  <PublicServer> damalix: Client 572 is Intexon, a spectator
16:00:43  *** samorajp has joined #openttdcoop
16:00:54  <samorajp> !password
16:00:54  <PublicServer> samorajp: hugest
16:01:17  <PublicServer> *** samorajp joined the game
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16:08:13  <PublicServer> *** Damalix has left the game (connection lost)
16:08:32  <damalix> !password
16:08:32  <PublicServer> damalix: hugest
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16:10:15  <PeterT> @udict wrt
16:10:15  <Webster> http://www.urbandictionary.com/define.php?term=wrt
16:14:16  <PublicServer> *** Spike joined the game
16:14:26  <PeterT> !playercount
16:14:27  <PublicServer> PeterT: Number of players: 4
16:16:11  <PublicServer> *** Spike has joined company #1
16:16:20  <PublicServer> <Damalix> Hello spike
16:16:26  <PublicServer> <Spike> ellow
16:17:05  <PublicServer> <Spike> damalix of the 4 points with big stations in this game.. which would be the first you would demolish and rebuild
16:17:12  <PublicServer> <Spike> just asking an opinion now
16:17:23  <PublicServer> <Spike> no need to do it :)
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16:19:19  <PublicServer> * Spike waits
16:19:26  <PublicServer> <Damalix> hmmm. Idon't know
16:20:00  <PublicServer> <Damalix> many of them have flaws
16:20:06  <PublicServer> <Spike> which one is the worst
16:21:02  <PublicServer> *** Mark joined the game
16:21:06  <PublicServer> <Mark> 'lo
16:21:11  <PublicServer> <Spike> ellow
16:21:40  <PublicServer> <Damalix> hi
16:21:45  <PublicServer> *** Damalix has joined spectators
16:23:03  <PublicServer> <Damalix> Designs are quite similar except for the one I built
16:23:17  <PublicServer> <Mark> the stations aren't the bad thing in this game
16:23:20  <PublicServer> <Mark> the BBHs are
16:23:47  <PublicServer> <Damalix> you mean the BBH :p
16:24:49  <PublicServer> *** Damalix has joined company #1
16:24:56  <PublicServer> <Mark> dunno, not sure how to spell abbrevations in plural
16:25:37  <PublicServer> <Spike> bbh sometimes are idd doubtfull
16:25:39  <PublicServer> <Damalix> according to the plan, this is one huge BBH
16:25:52  <PublicServer> <Mark> but in-game it is not
16:26:02  <PublicServer> <Mark> they're obviously seperated
16:26:19  <PublicServer> <Mark> if i would say all highway intersections in holland are one single hub would that make it true?
16:26:36  <PublicServer> <Spike> the thing i don't understand is why they've chosen for a LLLL_RRRR bbh with a LLL_RRR ML
16:26:50  <PublicServer> <Mark> i dont understand that either
16:26:57  <PublicServer> <Damalix> neither do I
16:26:58  <PublicServer> <Mark> would make more sense the other way around
16:27:03  <PublicServer> <Spike> idd
16:27:23  <PublicServer> <Spike> only complicates things unnecesary
16:27:44  <PublicServer> <Mark> and it makes people build 3-4 splitters, which is completely pointless
16:28:51  <PublicServer> <Spike> only thing i've added: flip-flop since ppl wanted to have 50/50 balance at some point but they tried it with signal gaps that jammed the ML :)
16:29:40  <PublicServer> <Mark> flip flops are awesome
16:30:03  <PublicServer> <Mark> damn i'm bored
16:30:16  <PublicServer> <Mark> why can't i work on sunday?
16:30:40  <PublicServer> <Spike> eh...
16:30:51  <PublicServer> <Spike> ask your boss?
16:31:05  <PublicServer> <Mark> there's nothing to do on sunday
16:31:12  <PublicServer> <Mark> only if everyone else would work too
16:31:15  <PublicServer> <Spike> :)
16:31:25  <PublicServer> <Spike> luckily i got always something to do..
16:32:08  <PublicServer> <Mark> my work depends mostly on the flower auctions, which are closed on sunday
16:32:14  <PublicServer> <Spike> ah.. true..
16:32:17  <PublicServer> <Spike> that is hard.. :)
16:33:20  <PublicServer> <Mark> oh well, 8 more weeks and i'm off to australia :)
16:33:25  <PublicServer> <Spike> nice..
16:33:38  <PublicServer> <Spike> 8 more college weeks.. and my intern stuff is done..
16:33:40  <damalix> ^^
16:33:49  <PublicServer> <Mark> also nice
16:34:02  <samorajp> !password
16:34:02  <PublicServer> samorajp: navies
16:34:20  <PublicServer> *** samorajp joined the game
16:34:20  <PublicServer> <Spike> yep.. only company that complicates my work: Dell by not giving info we want...
16:34:36  <PublicServer> <Mark> what info is that?
16:34:43  <PublicServer> <Spike> about some licensing stuff..
16:34:53  <PublicServer> <Spike> checking out several software packages and their licensing model..
16:35:08  <PublicServer> <Spike> we want to know symantecs licensing model.. but dell keeps sending us to a different package..
16:35:23  <PublicServer> <Mark> :-/
16:35:46  <PublicServer> <Spike> it also took me 2 months to get 1 laptop replaced which had the same error over and over after like 5 repairs and replacements.. :)
16:36:00  <PublicServer> <Mark> ouch
16:36:20  <PublicServer> <Spike> not my problem.. dell pays the ppl that come replace parts :)
16:36:29  <PublicServer> <Spike> not me.. only costs us some coffee :)
16:36:32  <PublicServer> <Mark> heh
16:36:50  <PublicServer> <Spike> those ppl prob cost alot more then sending that new laptop straight away
16:37:12  <PublicServer> <Mark> if they have to come 5 time, i'm sure they do
16:37:17  <PublicServer> <Mark> times
16:39:08  <PublicServer> <Damalix> oil drop is already crowded
16:39:30  <PublicServer> *** samorajp has left the game (leaving)
16:39:31  <PublicServer> <Mark> because of those crazy rig clusters
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16:40:20  <PublicServer> <Damalix> there should be a huge oil stock under those seas :p
16:41:53  <csuke> !password
16:41:53  <PublicServer> csuke: briefs
16:42:20  <PublicServer> *** csuke joined the game
16:43:53  <PublicServer> <Damalix> oooh did not the flip flop befre :p
16:44:07  <PublicServer> <Spike> who what where
16:44:36  <PublicServer> <Damalix> the flip flop at slh02
16:45:03  <PublicServer> <Spike> oh that..
16:45:12  <PublicServer> <Spike> ppl were doing strange things to get it 50/50
16:45:32  <PublicServer> <Spike> signal gaps from here to i don't know where..
16:45:49  <PublicServer> <csuke> anyone tested the cpu load of that?
16:45:58  <PublicServer> <Spike> what
16:46:13  <PublicServer> <csuke> what's the overhead for adding a flip-flop
16:46:21  <PublicServer> <Mark> 50/50 there looks completely pointless to me
16:46:32  <PublicServer> <Spike> they wanted it.. we showed them an easy way
16:46:45  <PublicServer> <csuke> it should be 33/33/33?
16:46:48  <PublicServer> <Spike> the solution they had was even worse mark
16:47:05  <PublicServer> <Mark> why would you want something like that at all?
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16:48:24  <PublicServer> <Mark> a SML ML would have been better
16:49:11  <Chris_Booth> Mark: SML in a balanced network?
16:49:35  <Chris_Booth> !password
16:49:35  <PublicServer> Chris_Booth: briefs
16:49:45  <SekiSelu> honestly we had it at about 60/40 split onto those lines before the flip-flop was added ;)
16:49:57  <Mark> Chris_Booth: what's balanced about this network?
16:50:08  <PublicServer> <Damalix> nothing at all
16:50:16  <Chris_Booth> well its supposed to be a balanced network
16:50:20  <PublicServer> <Spike> and the imaginary cookie goes to.... Damalix!
16:50:27  <PublicServer> *** Chris Booth joined the game
16:50:33  <PublicServer> <Damalix> :p
16:50:46  <Mark> your definition of balancing is still off
16:51:02  <PublicServer> *** Mark has left the game (leaving)
16:51:04  <PublicServer> <Spike> i still like the double mixing theory ppl used @ oil drop/pickup :)
16:51:10  <PublicServer> *** Chris Booth has left the game (connection lost)
16:52:02  <Chris_Booth> this is one of those games that has gone to the tits
16:52:12  <PublicServer> *** Spike has left the game (leaving)
16:52:59  <PublicServer> <csuke> someone taking ages! lol
16:53:04  <PublicServer> *** Chris Booth has left the game (connection lost)
16:53:15  <Chris_Booth> sorry that was me
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16:55:01  <damalix> I'm more tired at the end of the week end than at the begining...
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17:00:13  <csuke> !password
17:00:13  <PublicServer> csuke: clerks
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17:19:27  <PeterT> !playercount
17:19:28  <PublicServer> PeterT: Number of players: 3
17:19:32  <PeterT> !players
17:19:33  <PublicServer> PeterT: Client 511 is Sietse, a spectator
17:19:33  <PublicServer> PeterT: Client 598 (Orange) is csuke, in company 1 (#openttdcoop)
17:19:34  <PublicServer> PeterT: Client 572 is Intexon, a spectator
17:22:59  <Seppel> !password
17:22:59  <PublicServer> Seppel: dwells
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17:33:40  <PublicServer> *** Sepp has left the game (leaving)
17:33:40  <PublicServer> *** Game paused (not enough players)
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18:20:10  <pryot> !password
18:20:10  <PublicServer> pryot: calmer
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18:38:09  <jondisti> !password
18:38:09  <PublicServer> jondisti: mutant
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19:03:33  <PeterT> !players
19:03:35  <PublicServer> PeterT: Client 511 is Sietse, a spectator
19:03:35  <PublicServer> PeterT: Client 572 is Intexon, a spectator
19:03:46  <PeterT> Intexon: are you there?
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19:17:03  *** ChanServ sets mode: +o Mucht
19:25:15  <PublicServer> *** Thraxian joined the game
19:25:45  <PeterT> !players
19:25:47  <PublicServer> PeterT: Client 511 is Sietse, a spectator
19:25:47  <PublicServer> PeterT: Client 607 (Orange) is Thraxian, in company 1 (#openttdcoop)
19:25:47  <PublicServer> PeterT: Client 572 is Intexon, a spectator
19:26:40  <PublicServer> *** Peter joined the game
19:27:24  <PublicServer> <Peter> finally, unpaused game so I can fix my own damn mistakes
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19:29:11  <^Spike^> !players
19:29:12  <PublicServer> ^Spike^: Client 511 is Sietse, a spectator
19:29:12  <PublicServer> ^Spike^: Client 607 (Orange) is Thraxian, in company 1 (#openttdcoop)
19:29:12  <PublicServer> ^Spike^: Client 609 (Orange) is Peter, in company 1 (#openttdcoop)
19:29:12  <PublicServer> ^Spike^: Client 572 is Intexon, a spectator
19:31:53  <PeterT> !max_trains
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19:42:56  <PublicServer> <Peter> this system could work with well over 1,000 trains
19:44:07  *** De_Ghosty has quit IRC
19:45:43  <PublicServer> *** Sietse has joined company #1
19:45:53  <PublicServer> <Sietse> hiya
19:46:24  <PublicServer> <Peter> hey
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19:48:07  <PublicServer> <Peter> Sietse: We really need to expand stations such as: !urgent expansion needed
19:48:12  <PublicServer> <Sietse> ok
19:48:20  <PublicServer> <Sietse> just wanted to ask what you were working on
19:49:15  <PublicServer> <Sietse> we need six extra platforms  I think
19:49:54  <PublicServer> <Peter> I'm not working on that
19:49:59  <PublicServer> <Peter> I'm working on my own station
19:50:06  <PublicServer> <Peter> "Major Oil Pickup 02"
19:50:08  <PublicServer> <Sietse> what  are you doing atm?
19:50:33  <PublicServer> <Sietse> ok
19:53:00  *** `Fuco` has quit IRC
19:54:00  <PublicServer> <Sietse> major oil pickup exit jams
19:54:21  <PublicServer> <Peter> Hmm
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19:54:29  <PublicServer> <Sietse> 01 I mean
19:54:40  <PublicServer> <Sietse> I think that sideline just lacks capacity
19:55:18  <damalix> !password
19:55:18  <PublicServer> damalix: fondly
19:56:21  <PeterT> damalix you coming?
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19:57:11  <PublicServer> <Peter> OIL DROP is jammed as hell
19:57:21  <PublicServer> <Sietse> yes
19:57:26  <PublicServer> <Peter> see !JAM
19:57:31  <PublicServer> <Sietse> we could do a quickfix
19:57:34  <PublicServer> <Peter> no
19:57:39  <PublicServer> <Peter> well, wait
19:58:18  <PublicServer> <Sietse> that way 6 extra platforms can be added
19:59:07  <PublicServer> <Sietse> maybe make middle part expand to 5 then aswell
20:00:55  <PublicServer> <Sietse> or shall we change it to a full mesh?
20:01:05  <PublicServer> <Peter> full mesh?
20:01:35  <PublicServer> <Sietse> check !full mesh
20:02:42  <PublicServer> <Peter> Hmm
20:02:47  <PublicServer> <Peter> i have a feeling that this is a fail
20:03:10  *** Fuco has quit IRC
20:03:20  <PublicServer> <Sietse> ok
20:05:07  <PublicServer> <Sietse> would be nice if you have a PBS signal and presignal end combined in one
20:05:16  <PublicServer> <Peter> Why do you mean?
20:05:37  <PublicServer> <Peter> *what
20:05:55  <PublicServer> <Sietse> you can then have stations be as efficient as possible
20:10:26  *** gleeb_ has joined #openttdcoop
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20:11:24  <PublicServer> *** Peter has left the game (connection lost)
20:11:43  <PublicServer> *** Peter has left the game (connection lost)
20:11:55  <PeterT> !password
20:11:55  <PublicServer> PeterT: gassed
20:12:01  <PeterT> hehe ^
20:12:06  *** csuke has joined #openttdcoop
20:12:17  <PublicServer> *** Peter` joined the game
20:12:24  <csuke> !password
20:12:24  <PublicServer> csuke: gassed
20:12:43  <PublicServer> *** csuke joined the game
20:13:00  <PublicServer> *** Peter` has left the game (connection lost)
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20:13:59  <PublicServer> *** Peter` has left the game (connection lost)
20:14:36  <PublicServer> *** Peter` joined the game
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20:14:41  <PublicServer> *** Peter` has changed his/her name to Peter
20:14:50  <Doomah> !password
20:14:50  <PublicServer> Doomah: gassed
20:15:19  <PublicServer> *** Doomah joined the game
20:22:11  <gleeb> !password
20:22:11  <PublicServer> gleeb: gassed
20:22:30  <PublicServer> *** Gleeb joined the game
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20:22:38  <PublicServer> <Gleeb> So, how badly do you all want to kill me?
20:22:48  <PublicServer> <Damalix> alot :)
20:22:51  <PublicServer> *** Peter has left the game (connection lost)
20:23:41  <PublicServer> *** Damalix has left the game (connection lost)
20:23:58  <damalix> How cruelly do you want to die ?
20:24:08  <PeterT> why do you want to kill her
20:24:21  <PeterT> !password
20:24:21  <PublicServer> PeterT: muting
20:24:36  <hylje> gleeb: even PublicServer wants to kill you, apparently :p
20:24:43  <PublicServer> *** Peter joined the game
20:24:46  <gleeb> Haha, yeah.
20:24:59  <PublicServer> *** Damalix joined the game
20:25:14  <PublicServer> <Gleeb> This is what you get for voting for me.
20:25:24  <PublicServer> <Gleeb> I hope you've learned your lesson.
20:25:28  <PublicServer> *** Peter has left the game (connection lost)
20:25:43  <PeterT> why do you want to kill gleeb
20:25:45  <PeterT> !!!
20:26:00  <PublicServer> <Gleeb> Because the game is jamming all over the place.
20:26:08  <PublicServer> <Gleeb> I want to kill me :P
20:26:21  <PublicServer> <Damalix> because Gleeb asked :p
20:26:24  <PublicServer> <csuke> where jams?
20:26:42  <PublicServer> <Spike> gleed was it your plan for the hub using LLLL_RRRR
20:26:45  <PublicServer> <Spike> Gleeb: *
20:26:56  <PublicServer> <Gleeb> Yeah, it was. Why?
20:27:12  <damalix> !dl win32
20:27:12  <PublicServer> damalix: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip
20:27:15  <PublicServer> <Spike> do it really need to answer that or does my question speak for itself..
20:27:18  <PublicServer> <Spike> :)
20:27:28  <PublicServer> *** Damalix has left the game (connection lost)
20:27:31  <PublicServer> <Gleeb> I don't understand your point.
20:27:50  <PublicServer> <Spike> why use more lines for a hub then you have lines for the ML
20:28:01  <PublicServer> <Gleeb> Capacity.
20:28:05  <PublicServer> <Spike> but..
20:28:13  <PublicServer> <Spike> how does it work for capacity.
20:28:21  <PublicServer> <Spike> if the hub is @ capacity your ML can't handle it
20:29:17  <PublicServer> *** Spike has joined company #1
20:29:24  <PublicServer> <Gleeb> Better safe than sorry.
20:29:35  <PeterT> !password
20:29:35  <PublicServer> PeterT: muting
20:29:49  <PublicServer> *** Peter joined the game
20:29:52  <PublicServer> <Spike> next to that.. you got from 3->4 and from 4->3 basicly
20:29:59  <PublicServer> *** damalix_ joined the game
20:30:18  <PublicServer> <Peter> Gleeb: Please, fix !JAM, !the quickfix is ugly, !urgent expansion needed
20:30:45  *** Fuco has quit IRC
20:31:05  <PublicServer> <Gleeb> I'm not a miracle worker.
20:31:06  <PublicServer> * Spike gets a feeling he gets double mixing answer when he asks: Why oil station has crossings infront and after the station
20:32:34  <^Spike^> or i don't get an answer at all
20:32:41  <PublicServer> <damalix_> xD
20:32:48  <PublicServer> <Gleeb> Well, I didn't build it, I can't answer :P
20:32:53  <PublicServer> <Gleeb> I always double-mix.
20:33:27  <PublicServer> <Gleeb> However, Oil is quit a mess :o
20:33:38  <PublicServer> <Spike> that is expressed lightly
20:33:45  <PublicServer> <Gleeb> ;)
20:33:53  <PublicServer> <csuke> the exit merge is bad
20:34:14  <PublicServer> <Gleeb> I like OIL GOODS PUICKUP, though.
20:34:36  <PublicServer> <Spike> just look at what the double crossings do
20:34:45  <PublicServer> <Spike> all trains take the middle track
20:34:50  <PublicServer> <Spike> when leaving
20:35:01  <PublicServer> <Spike> that's not quite balanced is it?
20:35:28  <PublicServer> <Gleeb> That IS odd.
20:35:30  <PublicServer> <csuke> can i re-do the exit merge?
20:35:40  <PublicServer> <Spike> it isn't..
20:35:46  <PublicServer> <Spike> for the train PF it's the shortest path
20:35:58  <PublicServer> <Gleeb> I've _never_ seen that behaviour..
20:36:09  <PublicServer> <Spike> i have.. that's why i don't like the double crossings..
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20:36:19  <PublicServer> <Gleeb> That's easily fixed. Buhleet the X.
20:36:33  <PublicServer> <Spike> since you already mix/balance sort of when entering the station
20:36:54  <PublicServer> <Gleeb> Yeah, I know.
20:37:03  <PublicServer> <Gleeb> I learned this early in this game.
20:37:14  <PublicServer> <Gleeb> Before I ended up going to London for 3 days :P
20:37:19  <PublicServer> <Spike> :)
20:37:31  <PublicServer> <csuke> so, no objections to me re-doing the exit merge then?
20:37:47  <PublicServer> <Doomah> can anyone explain me what a flip-flop does?
20:37:48  <PublicServer> <Sietse> oil drop exit?
20:37:51  <PublicServer> <csuke> yea
20:37:56  <PublicServer> <Gleeb> Nope, just keep it flowing.
20:37:59  <PublicServer> <Spike> 50/50 the tracks
20:38:00  <PublicServer> <csuke> i will
20:38:04  <PublicServer> <Peter> quickfix
20:38:09  <PublicServer> <Peter> somebody fix oil drop
20:38:12  <PublicServer> <Sietse> I just changed the entry to 15 platforms
20:38:23  <PublicServer> <Peter> no, I did that
20:38:34  <PublicServer> <Peter> I added the original platforms
20:38:36  <PublicServer> <Peter> nvm
20:38:56  <PublicServer> <Spike> hmm... i guess i'm not a dog.. so i will not fix the oil drop
20:39:24  <PublicServer> <Sietse> nice reasoning xD
20:39:32  <PublicServer> <Peter> you "guess"?
20:39:50  <PublicServer> <Spike> well it seems like you thought someone here is
20:40:00  <PublicServer> <Spike> the way you said somebody fix the oil drop
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20:40:41  <KenjiE20> who's to say Spike's observation of the universe is the same as yours?
20:40:43  <KenjiE20> :P
20:40:48  <^Spike^> :)
20:41:27  <PublicServer> *** Doomah has left the game (leaving)
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20:56:26  <XeryusTC> KenjiE20: I am!
20:56:38  <XeryusTC> as i am almost omnipotent
20:57:00  *** Polygon has joined #openttdcoop
20:57:13  <KenjiE20> that doesn't make your observations right
20:57:20  <KenjiE20> you might even be changing them!
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21:02:33  <PublicServer> *** Intexon has left the game (leaving)
21:02:35  <PublicServer> <damalix_> aww the SL is signalled the wrong way
21:05:20  <PublicServer> <Spike> oil/coal area can be done so much simpler
21:05:55  <PublicServer> <Sietse> feel free to enhance :)
21:08:18  <PublicServer> <Spike> check !oil/coal idea
21:08:26  <PublicServer> <Spike> is how i would do the drop stations per line
21:08:38  <PublicServer> <Spike> and signed is the coal drop marked is the coal drop stations
21:08:46  <PublicServer> <Spike> so 6 drop platforms per line
21:08:50  *** Intexon has quit IRC
21:09:17  <PublicServer> <Sietse> that is way more efficient yes
21:09:42  <PublicServer> <Sietse> but requires complete rebuild
21:09:51  <PublicServer> <Spike> as if that would be my first time...
21:10:34  <PublicServer> <Sietse> shall we make it like that?
21:11:04  <PublicServer> <Spike> eh..
21:11:31  <XeryusTC> KenjiE20> you might even be changing them! <- no, i'm changing your observations so they comply with ^Spike^'s observations :P
21:11:32  <PublicServer> <Spike> i don't know who is doing the exit now
21:11:39  <PublicServer> <Spike> :)
21:11:58  *** Polygon has quit IRC
21:12:02  <^Spike^> dutch support each other? :)
21:12:14  <PublicServer> <Sietse> hheehe
21:12:19  <PublicServer> *** Gleeb has left the game (connection lost)
21:12:35  <PublicServer> <Sietse> we might send those oil trains to depot first?
21:12:42  <PublicServer> <Spike> why.. :)
21:12:44  <XeryusTC> !password
21:12:44  <PublicServer> XeryusTC: dearth
21:12:51  <PublicServer> *** XeryusTC joined the game
21:12:53  <PublicServer> <Sietse> just making the network blow :)
21:12:56  <PublicServer> <Spike> oh well.. ok.. can be done.. :)
21:13:05  <PublicServer> <XeryusTC> oh, normal train set :o
21:13:11  <PublicServer> <Spike> just wait with ordering
21:13:13  <PublicServer> <Spike> better idea for that
21:13:22  <PublicServer> <Sietse> I have send them to depot
21:13:24  <PublicServer> <Sietse> ohhh
21:13:25  <PublicServer> <Spike> ...
21:13:28  <PublicServer> <Spike> let it now
21:14:17  <PublicServer> <XeryusTC> oh, trains going through slh2 is ok?
21:14:36  <PublicServer> <Sietse> we are gonna rebuild oil drop
21:14:45  <PublicServer> <XeryusTC> oh
21:14:48  <PublicServer> <Sietse> so just don't create oil trains :)
21:14:50  <PublicServer> <Spike> whole oil/coal area :)
21:15:04  <PublicServer> <XeryusTC> i was thinking of giving oil pickup 1 more bandwidth
21:15:08  <PublicServer> <XeryusTC> or well, SL2 actually :P
21:15:23  <PublicServer> <Sietse> ready spike?
21:15:31  <PublicServer> <Spike> almost..
21:15:40  <PublicServer> <Spike> first wait
21:15:53  <PublicServer> <Spike> ther...
21:16:01  <PublicServer> <Sietse> you also send those goods trains to depot?
21:16:10  <PublicServer> <Spike> yep
21:16:15  <PublicServer> <Spike> need to move that station..
21:16:21  <PublicServer> <Sietse> ok
21:16:32  <PublicServer> <Sietse> I grab a fast coffee :P
21:17:14  <PublicServer> <XeryusTC> bah, network plan wasnt the top plan once again
21:17:26  <Mark> which was?
21:17:33  <PublicServer> <Sietse> so we go for 18 platforms?
21:17:39  <PublicServer> <XeryusTC> builder's board
21:17:41  <PublicServer> <Sietse> drop platforms?
21:17:44  <PublicServer> <XeryusTC> builders*
21:17:53  <PublicServer> <XeryusTC> but well, all major signs just had one space in front :o
21:18:14  <PublicServer> *** Mark joined the game
21:18:21  <PublicServer> <XeryusTC> i'm going to remove the flip flop at slh2
21:18:30  <PublicServer> <XeryusTC> that ok with you Spike?
21:18:36  <PublicServer> <Spike> sure..
21:18:40  <PublicServer> <Mark> uh, you said top plan, you meant top sign?
21:18:54  <PublicServer> <XeryusTC> yes, top sign
21:18:54  <PublicServer> <Spike> they wanted sopmething with 50/50 so gave it
21:19:04  <PublicServer> <Mark> bah, i was hoping for some proper discussion :P
21:19:13  <PublicServer> <XeryusTC> :P
21:20:01  <PublicServer> <Sietse> spike going crazy :)
21:20:26  <PublicServer> <Mark> only a tiny jam..
21:20:34  <PublicServer> <csuke> lol
21:20:34  <PublicServer> <Mark> oh we adding locos?
21:20:47  <PublicServer> <csuke> just saw the destruction ...
21:22:32  <PublicServer> <XeryusTC> NO!
21:22:38  <PublicServer> <XeryusTC> a farm in the middle of my construction area
21:22:38  <PublicServer> <Spike> i hmm...
21:22:46  <PublicServer> <Spike> forgot 1 line it seems
21:22:54  <PublicServer> <Spike> oh no
21:23:00  <PublicServer> <XeryusTC> tl = 5?
21:23:07  <PublicServer> <XeryusTC> oh 4
21:23:08  <PublicServer> <Spike> no.. 45
21:23:09  <PublicServer> <Spike> 4
21:23:10  <PublicServer> <XeryusTC> that's even better :D
21:23:21  <PublicServer> <Sietse> fuck the authority
21:23:37  <PublicServer> <Mark> ohno anarchists
21:23:48  <PublicServer> <XeryusTC> hurray, anarchists :D
21:24:05  <PublicServer> *** damalix_ has left the game (connection lost)
21:24:27  <damalix> !password
21:24:27  <PublicServer> damalix: sniffs
21:24:50  <PublicServer> *** damalix_ joined the game
21:25:48  <PublicServer> <Sietse> darn
21:25:50  <PublicServer> <Spike> what
21:25:54  <PublicServer> <Sietse> still not allowed to build stations
21:25:57  <PublicServer> <Spike> oh that
21:26:02  <PublicServer> <Spike> fix that later
21:26:04  <PublicServer> <Spike> no worries
21:26:09  <PublicServer> <Sietse> placing more trees then present on earth..
21:26:13  <PublicServer> <Spike> first get the layout ready
21:26:24  <PublicServer> <damalix_> then buy trees :)
21:26:47  <PublicServer> <Sietse> look how many trees there are :)
21:26:54  <PublicServer> <Spike> i have trees disabled
21:26:55  <PublicServer> <Spike> i hate them
21:26:58  <PublicServer> <Spike> annoys my vision
21:27:30  <PublicServer> <Mark> of course, everyone disable trees
21:28:22  <PublicServer> <Spike> now only the goods pickup left to do..
21:28:28  <PublicServer> <Spike> someone want to make a nice new design?
21:29:03  <PublicServer> <XeryusTC> what a boring construction :S
21:29:47  <PublicServer> <Mark> that it is
21:29:59  <PublicServer> <XeryusTC> at slh 2 i mean ;)
21:30:25  <PublicServer> *** Mark has left the game (leaving)
21:30:39  <PublicServer> <Spike> i liked the flip-flop.. :)
21:30:47  <PublicServer> <XeryusTC> i did not :P
21:31:23  <PublicServer> <damalix_> Wich of the joiners do we use ?
21:31:32  <PublicServer> <Spike> for what
21:31:38  <PublicServer> <damalix_> oil / Coal
21:31:42  <Mark> goodnight folks
21:31:49  <PublicServer> <damalix_> gnight Mark
21:31:49  <PublicServer> <Spike> eh... just a basic full gets prio over empty..
21:31:55  <PublicServer> <Spike> so pickup get prio over drop
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21:34:37  <PublicServer> <Sietse> there are way more oil trains than coal trains though
21:35:05  <PublicServer> <csuke> why not just combine the stations? ...
21:35:11  <PublicServer> <Sietse> bribing?
21:35:20  <PublicServer> <Spike> to save work with orders
21:35:23  <PublicServer> <Spike> yes..
21:35:27  <PublicServer> <Spike> trees didn't work :)
21:35:30  <PublicServer> <csuke> ah, sensible lol
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21:38:08  <PublicServer> <csuke> cant delete churches without bribing
21:39:25  <PublicServer> <damalix_> can't we build stations over tracks ?
21:39:37  <PublicServer> <Spike> yeah.. but i like some overview for myself :)
21:39:48  <PublicServer> <damalix_> kk
21:40:34  <PublicServer> <csuke> where'd the goods pickup going?
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21:40:46  <PublicServer> <Spike> i guess W of the big drop station :)
21:41:20  <PublicServer> <damalix_> well theplace of the former coal station is big, but far away from the refinery
21:41:30  <PublicServer> <Spike> idd..
21:41:34  <PublicServer> <Spike> or we build a new refinery.. :)
21:41:38  <PublicServer> <Spike> oh wait.. map edge
21:44:08  <PublicServer> <Spike> i can place it closer to the drop station...
21:44:15  <PublicServer> <Spike> well build 1 closer
21:45:09  <PublicServer> <Sietse> pickup doesn't need many platforms
21:45:13  <PublicServer> <Spike> nop
21:45:26  <PublicServer> <Sietse> six for each line?
21:45:42  <PublicServer> <Sietse> or even 4 enough?
21:45:55  <PublicServer> <Spike> i would go with 4 with enough waiting space
21:46:57  <PublicServer> <Spike> i started the drop trains btw
21:47:06  <PublicServer> <damalix_> :)
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21:49:42  <PublicServer> <damalix_> I'm off to bed
21:49:51  <PublicServer> <damalix_> G'd night
21:50:00  <PublicServer> <Sietse> ciao
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21:52:06  <PublicServer> <Spike> gonna restore some TF to compensate for ours..
21:52:17  <PublicServer> <Sietse> heheheh
21:52:18  <PublicServer> <Spike> cause you're not gonna tell me old coal drop had such a perfect square place :)
21:52:48  <PublicServer> <Sietse> hehehe
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21:54:08  <PublicServer> <Spike> trains aren't exactly balanced...
21:54:18  <PublicServer> <Spike> easy to spot with these stations
21:54:31  <PublicServer> <Sietse> ye
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21:59:55  <PublicServer> <Spike> can i start them>
22:00:05  <PublicServer> <Sietse> think so
22:00:08  <PublicServer> <csuke> think so...
22:00:19  <PublicServer> <Sietse> good job!
22:02:07  <PublicServer> <Sietse> one big problem is those mixed drop stations
22:02:13  <PublicServer> <Spike> cause
22:02:48  <PublicServer> <Sietse> if 3/6 are filled with oil then the 4th might turn into that section (cause an coal platform is free)
22:03:03  <PublicServer> <Spike> doesn't seem so..
22:03:18  <PublicServer> <Spike> i've seen them bypass multiple times already :)
22:03:23  <PublicServer> <Sietse> ok
22:03:34  <PublicServer> <Sietse> can't explain that behaviour :)
22:04:18  <PublicServer> <Sietse> look goods pickup
22:04:42  <PublicServer> <Sietse> or is that only now because they came from depot?
22:04:51  <PublicServer> <Spike> prob both..
22:06:19  <PublicServer> <Spike> and see why the waiting spaces..
22:06:35  <PublicServer> <Spike> also the reason why we usually put pickup AFTER the drop station :)
22:06:37  <PublicServer> <Sietse> sideline at oil pickup 01 lacks capacity
22:09:43  <PublicServer> <Spike> the lack of balancing really shows now..
22:09:57  <PublicServer> <Spike> if a network is balanced good.. al those 3 stations would have about equal load
22:10:08  <PublicServer> <Sietse> yes
22:10:21  <PublicServer> <Sietse> problem is all those 4->3
22:10:42  <PublicServer> <Sietse> they mess up all balance imo
22:10:45  <PublicServer> * Spike says nothing and just thinkgs about what he said..
22:10:51  <PublicServer> <Spike> thinks*
22:10:58  <PublicServer> <Sietse> whahaha
22:11:15  <PublicServer> <Spike> i also had the same with the double crossings..
22:12:14  <PublicServer> <Sietse> maybe we should make the ML 4 tracks wide
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22:19:18  <Paul2> evening all
22:19:58  <PublicServer> <Sietse> hiya
22:22:23  <PublicServer> <Spike> i see the problem you mean btw
22:22:34  <PublicServer> <Spike> trains wait when all oil platforms are full
22:22:35  <PublicServer> <Sietse> ok
22:22:48  <PublicServer> <Spike> but cause they get green from presigs
22:22:57  <PublicServer> <Sietse> yes, because presignals won't trigger
22:23:11  <PublicServer> <Sietse> because coal platforms are empty
22:23:16  <PublicServer> <Spike> yep..
22:23:23  <PublicServer> <Spike> like now
22:23:34  <PublicServer> <Sietse> ye
22:23:34  <PublicServer> <Spike> but well that's why there is a bypass..
22:23:41  <PublicServer> <Spike> so trains can try to unload @ 2nd set
22:23:45  <PublicServer> <Sietse> it is not a big deal
22:23:53  <PublicServer> <Sietse> if one waits, the rest can bypass
22:24:18  <PublicServer> <Spike> solution would be PBS
22:24:37  <PublicServer> <Spike> cause then trains would wait at the start for a free platform
22:24:38  <PublicServer> <Sietse> yes, but PBS isn't made for that
22:24:47  <PublicServer> <Spike> improv? ;)
22:24:51  <PublicServer> <Sietse> ok
22:25:23  <PublicServer> <Sietse> what are u doing?
22:25:58  <PublicServer> <Spike> adding pbs to one to see what it does
22:26:07  <PublicServer> <Spike> didn't think of trains taking other path :)
22:26:11  <PublicServer> <Spike> not to all
22:26:16  <PublicServer> <Spike> just 1 to test first
22:27:03  <PublicServer> <csuke> works
22:27:28  <PublicServer> <Spike> best test would be all 6 plats full :)
22:27:52  <PublicServer> <Spike> see
22:27:55  <PublicServer> <csuke> tested with all 3 oil + bypass full and next one waited
22:28:41  <PublicServer> <Sietse> it works
22:28:59  <PublicServer> <Sietse> although sometimes they stop
22:29:10  <PublicServer> <Spike> cause they wait for a free path..
22:31:21  <PublicServer> <Sietse> nice balance btw :)
22:31:30  <PublicServer> <Sietse> no trains at lowest section
22:31:39  <PublicServer> <csuke> where?
22:31:44  <PublicServer> <Spike> power/oil
22:31:50  <PublicServer> <csuke> lol
22:31:54  <PublicServer> <Sietse> yes
22:32:01  <PublicServer> <Spike> shows how balanced the ML is
22:32:19  <PublicServer> <Sietse> the other 2 lanes are pretty balanced
22:32:41  <PublicServer> <Spike> eh..
22:32:56  <PublicServer> <Spike> pretty balanced would mean all stations have roughly the same amount of trains..
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22:34:24  <PublicServer> <Sietse> SLH02 jammed like hell
22:34:37  <PublicServer> <Spike> i can tell you why..
22:34:50  <PublicServer> <Spike> EASILY
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22:35:26  <PublicServer> <Sietse> hahaha
22:35:36  <PublicServer> <Sietse> lack  of capacity imo
22:36:01  <PublicServer> <Sietse> 3 -> 1 blocks all
22:38:10  <PublicServer> <Sietse> 3M liter of oil at pickup01
22:38:38  <PublicServer> <Spike> there it goes slowly
22:38:42  <PublicServer> <Spike> it was just the lack of double tunnels
22:39:24  <PublicServer> <Sietse> I think capacity lacking or not?
22:39:50  <PublicServer> <Spike> it's already solving itself.. give it some time
22:42:39  <PublicServer> <Spike> see
22:43:00  <PublicServer> <Sietse> yep, nice work
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22:46:22  <PublicServer> <Sietse>  Iafk for some time
22:46:24  <PublicServer> *** Sietse has joined spectators
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22:48:45  <PublicServer> <Spike> time for bed
22:48:57  <PublicServer> *** Spike has joined spectators
22:49:25  <PublicServer> *** Spike has left the game (connection lost)
22:50:23  <Chris_Booth> !players
22:50:25  <PublicServer> Chris_Booth: Client 511 is Sietse, a spectator
22:50:25  <PublicServer> Chris_Booth: Client 612 (Orange) is csuke, in company 1 (#openttdcoop)
22:50:25  <PublicServer> Chris_Booth: Client 629 (Orange) is Peter, in company 1 (#openttdcoop)
22:50:34  <Chris_Booth> !password
22:50:34  <PublicServer> Chris_Booth: decked
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23:02:26  <PublicServer> *** Sietse has left the game (connection lost)
23:02:26  <PublicServer> *** csuke has left the game (connection lost)
23:02:26  <PublicServer> *** Game paused (not enough players)
23:02:26  <PublicServer> *** Peter has left the game (connection lost)
23:02:39  <csuke> !password
23:02:39  <PublicServer> csuke: pedals
23:02:57  <PublicServer> *** csuke joined the game
23:06:08  <PublicServer> *** csuke has left the game (leaving)
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23:14:01  <sietse> !password
23:14:01  <PublicServer> sietse: reeked
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