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00:02:16 *** FrancoBegbie has left #openttdcoop 00:02:34 <sietse> anyone here able to increase the train limit? 00:04:22 <PublicServer> <ewanm89> how about we fix the jams and tailbacks first? 00:04:53 <PublicServer> <Sietse> I don't see any big jam / problem... 00:05:44 <PublicServer> <ewanm89> no, but I see one that will become big if we start adding more trains 00:05:55 <PublicServer> <Sietse> where? 00:07:13 <PublicServer> <ewanm89> it should be merging witht hte other too... 00:07:38 <PublicServer> <Sietse> only southern line has problems 00:07:43 <PublicServer> <ewanm89> not tailing back to the splitter at Guffingpool 00:08:01 <PublicServer> <ewanm89> yeah, because northern lines aren't being used 00:08:22 <PublicServer> <Sietse> ya 00:10:53 <PublicServer> <ewanm89> better with that penalty... 00:11:32 <PublicServer> <ewanm89> however, now it's just using the other two... 00:12:52 <PublicServer> <ewanm89> now we have an oil drop still to fix. 00:13:17 <PublicServer> <Sietse> that 00:13:20 <PublicServer> *** SmatZ joined the game 00:13:28 <PublicServer> <Sietse> thats a bigger issue atm yes 00:13:58 <PublicServer> <ewanm89> especially since I've just improved effeciency of trains heading to it. 00:16:31 <PublicServer> <Sietse> quickfix is easy 00:17:53 <PublicServer> <Sietse> 1/5th of the trains going from oil pickup 00:22:26 <PublicServer> *** SmatZ has left the game (leaving) 00:23:07 *** Sapakara has quit IRC 00:25:07 <PublicServer> *** Radicalimero has left the game (connection lost) 00:25:33 <PublicServer> *** Sietse has joined spectators 00:25:33 <PublicServer> *** Game paused (not enough players) 00:26:51 *** Radicalimero has quit IRC 01:04:10 <PublicServer> *** ewanm89 has left the game (connection lost) 01:37:43 *** Chris_Booth has quit IRC 01:43:20 <PeterT> !password 01:43:20 <PublicServer> PeterT: revved 01:43:35 <PublicServer> *** Peter joined the game 01:44:28 <PublicServer> *** Peter has joined company #1 01:44:34 <PublicServer> <Peter> 500 trains, nice 01:44:39 <PublicServer> *** Peter has enabled autopause mode. 01:44:50 <PublicServer> <Peter> what? 01:48:53 *** KenjiE20|LT has joined #openttdcoop 01:48:53 *** ChanServ sets mode: +o KenjiE20|LT 01:49:18 *** KenjiE20 has quit IRC 02:09:09 <PeterT> Why is it paused? 02:10:01 <PublicServer> *** Peter has left the game (connection lost) 02:10:08 <PeterT> !password 02:10:08 <PublicServer> PeterT: sizzle 02:10:18 <PublicServer> *** Peter joined the game 02:23:01 <PeterT> Anyboy care to join? Please? 02:41:12 <sietse> hey Peter 02:58:41 <PublicServer> <Peter> hey sietse!! 02:58:45 <PublicServer> <Peter> please join 02:58:47 *** Peter_ has joined #openttdcoop 02:59:23 *** PeterT has quit IRC 02:59:27 *** Peter_ is now known as PeterT 03:00:04 <PublicServer> <Peter> Sietse, please move to company 1!! :-) 03:01:51 <PeterT> sietse: Please join company 1 03:38:54 *** Razaekel has joined #openttdcoop 03:50:11 <PeterT> sietse!!! ahh!! 03:55:52 *** KenjiE20|LT has quit IRC 04:01:58 <PublicServer> *** Peter has left the game (leaving) 04:23:50 *** Zulan has quit IRC 04:32:10 <PeterT> @seen Sietse 04:32:10 <Webster> PeterT: Sietse was last seen in #openttdcoop 1 hour, 50 minutes, and 57 seconds ago: <sietse> hey Peter 05:23:00 <PeterT> damn this quiet channel! 05:23:07 <PeterT> :-p 05:23:10 <PeterT> Night 05:23:14 *** PeterT has quit IRC 07:07:03 *** Intexon has joined #openttdcoop 07:07:41 <Intexon> !password 07:07:41 <PublicServer> Intexon: dumbed 07:07:50 <PublicServer> *** Intexon joined the game 07:10:35 <PublicServer> *** Intexon has left the game (leaving) 07:20:11 *** Progman has joined #openttdcoop 07:27:22 <ewanm89> hmm, why are my logic trains so slow up hill? 07:27:45 <ewanm89> acceleration seems to be lacking... 07:37:28 <ewanm89> the problem with logic trains, is they don't have the mass to carry the speed through. 07:37:47 <ewanm89> so they decelerate the moment one gives them a hill... 07:41:18 *** ^Spike^ has joined #openttdcoop 07:41:18 *** ChanServ sets mode: +o ^Spike^ 07:59:35 *** Progman has quit IRC 08:17:27 *** mixrin has joined #openttdcoop 08:21:43 *** Sapakara has joined #openttdcoop 08:22:12 <ewanm89> dumb AI 08:22:25 <ewanm89> A single station road route... 08:42:48 *** ODM has joined #openttdcoop 08:42:48 *** ChanServ sets mode: +o ODM 08:50:10 <Intexon> !players 08:50:11 <PublicServer> Intexon: Client 511 is Sietse, a spectator 08:50:17 <Intexon> !password 08:50:18 <PublicServer> Intexon: detour 08:50:29 <PublicServer> *** Intexon joined the game 08:54:15 <PublicServer> *** Intexon has left the game (leaving) 08:59:22 *** dr_gonzo has joined #openttdcoop 09:08:45 *** jondisti has joined #openttdcoop 09:08:58 <jondisti> !password 09:08:58 <PublicServer> jondisti: rudder 09:09:41 <PublicServer> *** jondisti joined the game 09:41:46 *** Mark_ has joined #openttdcoop 09:42:36 *** Mark_ is now known as Mark 09:43:47 *** LordAzamath has joined #openttdcoop 10:35:10 *** samorajp has joined #openttdcoop 10:35:21 <samorajp> !password 10:35:21 <PublicServer> samorajp: gerbil 10:36:04 <samorajp> !password 10:36:04 <PublicServer> samorajp: gerbil 10:36:11 <PublicServer> *** samorajp has left the game (connection lost) 10:36:25 *** TD has joined #openttdcoop 10:39:06 <PublicServer> *** jondisti has joined spectators 10:46:13 <PublicServer> *** Doomah has left the game (connection lost) 10:53:03 *** LordAzamath has quit IRC 10:53:40 *** FrancoBegbie has joined #openttdcoop 10:57:29 *** mixrin has quit IRC 11:05:24 *** LordAzamath has joined #openttdcoop 11:08:56 *** TD has quit IRC 11:23:23 *** pugi has joined #openttdcoop 11:50:27 <Intexon> !úasswprd 11:50:31 <Intexon> !password 11:50:31 <PublicServer> Intexon: petals 11:50:44 <PublicServer> *** Intexon joined the game 11:55:17 <PublicServer> *** tneo joined the game 11:58:03 *** samorajp has quit IRC 11:58:06 *** KenjiE20 has joined #openttdcoop 11:58:06 *** ChanServ sets mode: +o KenjiE20 12:14:12 *** TD has joined #openttdcoop 12:15:36 *** Chillosophy has joined #openttdcoop 12:18:02 <PublicServer> *** Kenji joined the game 12:27:05 <PublicServer> *** Kenji has left the game (leaving) 12:28:57 <PublicServer> *** tneo has left the game (connection lost) 12:34:09 *** VictorOfSweden has joined #openttdcoop 12:35:44 <PublicServer> *** VictorOfSweden joined the game 12:37:38 <PublicServer> *** VictorOfSweden has joined company #1 12:38:33 *** TD has quit IRC 12:50:08 *** TD has joined #openttdcoop 12:50:13 <TD> !password 12:50:13 <PublicServer> TD: nursed 12:50:19 <PublicServer> *** jondisti has joined company #1 12:50:24 <PublicServer> *** Torben Paw joined the game 12:52:03 <Osai> !playercount 12:52:03 <PublicServer> Osai: Number of players: 5 12:55:51 <PublicServer> *** jondisti has joined spectators 12:55:52 <PublicServer> *** Game paused (not enough players) 12:56:46 <PublicServer> *** VictorOfSweden has left the game (leaving) 12:56:56 <PublicServer> *** Torben Paw has left the game (leaving) 12:58:19 *** LordAzamath has quit IRC 13:06:15 *** samorajp has joined #openttdcoop 13:06:17 <samorajp> !password 13:06:17 <PublicServer> samorajp: newton 13:06:41 <PublicServer> *** samorajp joined the game 13:06:54 *** Chris_Booth has joined #openttdcoop 13:07:01 *** samorajp has quit IRC 13:12:39 *** StarLite has quit IRC 13:12:50 <PublicServer> *** samorajp has left the game (leaving) 13:14:38 *** csuke has joined #openttdcoop 13:14:41 <csuke> !players 13:14:42 <PublicServer> csuke: Client 511 is Sietse, a spectator 13:14:42 <PublicServer> csuke: Client 538 is jondisti, a spectator 13:14:42 <PublicServer> csuke: Client 551 is Intexon, a spectator 13:14:44 <csuke> !password 13:14:44 <PublicServer> csuke: blooms 13:15:13 <PublicServer> *** csuke joined the game 13:18:25 *** StarLite has joined #openttdcoop 13:18:25 *** ChanServ sets mode: +o StarLite 13:20:31 <PublicServer> *** csuke has left the game (leaving) 13:48:22 *** LordAzamath has joined #openttdcoop 13:49:21 *** PhoenixII has joined #openttdcoop 13:49:22 *** Phoenix_the_II has quit IRC 13:51:07 *** Phoenix_the_II has joined #openttdcoop 13:51:08 *** PhoenixII has quit IRC 13:51:57 *** Progman has joined #openttdcoop 14:01:12 *** LittleBoyRick has joined #openttdcoop 14:01:48 <LittleBoyRick> !players 14:01:49 <PublicServer> LittleBoyRick: Client 511 is Sietse, a spectator 14:01:49 <PublicServer> LittleBoyRick: Client 538 is jondisti, a spectator 14:01:49 <PublicServer> LittleBoyRick: Client 551 is Intexon, a spectator 14:01:49 <PublicServer> LittleBoyRick: Client 565 is LittleBoyRick, a spectator 14:01:51 <LittleBoyRick> !password 14:01:51 <PublicServer> LittleBoyRick: yonder 14:02:10 <PublicServer> *** LittleBoyRick joined the game 14:03:14 <PublicServer> *** jondisti has joined company #1 14:03:25 <PublicServer> *** LittleBoyRick has joined company #1 14:12:23 <Chris_Booth> !players 14:12:25 <PublicServer> Chris_Booth: Client 511 is Sietse, a spectator 14:12:25 <PublicServer> Chris_Booth: Client 538 (Orange) is jondisti, in company 1 (#openttdcoop) 14:12:25 <PublicServer> Chris_Booth: Client 551 is Intexon, a spectator 14:12:25 <PublicServer> Chris_Booth: Client 565 (Orange) is LittleBoyRick, in company 1 (#openttdcoop) 14:18:33 <PublicServer> *** LittleBoyRick has left the game (leaving) 14:18:34 <PublicServer> *** Game paused (not enough players) 14:18:39 *** LittleBoyRick has quit IRC 14:21:53 <PublicServer> *** jondisti has left the game (leaving) 14:28:03 *** Sapakara has quit IRC 14:35:25 *** PeterT has joined #openttdcoop 14:38:18 *** Chillosophy has quit IRC 14:38:53 <PeterT> !password 14:38:54 <PublicServer> PeterT: woulds 14:39:07 <PublicServer> *** Peter joined the game 14:48:08 <PublicServer> *** Peter has left the game (leaving) 14:55:38 *** pugi has quit IRC 14:55:48 *** pugi has joined #openttdcoop 14:56:43 *** TD has quit IRC 15:05:20 <PublicServer> *** Intexon has left the game (leaving) 15:05:44 <PeterT> Intexon: hello 15:10:00 *** Polygon has joined #openttdcoop 15:13:19 <Intexon> hi :) 15:13:24 <PeterT> hey 15:13:29 <PeterT> join the game with me, PLEASE 15:13:39 <PeterT> Intexon! 15:14:02 *** Chris_Booth has quit IRC 15:14:50 <PeterT> !password 15:14:50 <PublicServer> PeterT: spared 15:15:06 <PublicServer> *** Peter joined the game 15:15:40 *** Chris_Booth has joined #openttdcoop 15:16:06 <Chris_Booth> !players 15:16:08 <PublicServer> Chris_Booth: Client 511 is Sietse, a spectator 15:16:08 <PublicServer> Chris_Booth: Client 569 (Orange) is Peter, in company 1 (#openttdcoop) 15:16:22 <Chris_Booth> !password 15:16:22 <PublicServer> Chris_Booth: spared 15:16:57 <PublicServer> *** Chris Booth joined the game 15:17:12 <PublicServer> <Peter> yes! unpaused! 15:17:18 <PublicServer> <Peter> thanks CB 15:17:31 <PublicServer> <Chris Booth> np 15:22:30 <Intexon> sorry wasn't there 15:22:35 <PublicServer> <Peter> it's ok 15:22:38 <PublicServer> <Peter> come join 15:23:32 <PublicServer> *** Intexon joined the game 15:23:40 <PublicServer> <Peter> join company 1 15:24:29 <PublicServer> *** Intexon has joined company #1 15:25:47 <PublicServer> *** Chris Booth has left the game (connection lost) 15:32:34 *** damalix has joined #openttdcoop 15:33:13 *** VictorOfSweden has quit IRC 15:34:40 <Mark> !password 15:34:40 <PublicServer> Mark: rectum 15:34:49 <PublicServer> *** Mark joined the game 15:35:28 <Mark> !trains 800 15:35:29 <PublicServer> Mark: you must be channel op to use !trains 15:35:31 <Mark> @op 15:35:32 *** Webster sets mode: +o Mark 15:35:33 <Mark> !trains 800 15:35:33 <PublicServer> *** Mark has set max_trains to 800 15:35:48 <Mark> !rcon patch town_growth_rate 15:35:48 <PublicServer> Mark: Current value for 'town_growth_rate' is: '2' (min: 0, max: 4) 15:35:51 <Mark> 0 15:35:53 <Mark> !rcon patch town_growth_rate 0 15:37:44 <PublicServer> *** Mark has left the game (leaving) 15:43:11 <PublicServer> *** Peter has left the game (leaving) 15:43:12 <PublicServer> *** Game paused (not enough players) 15:45:09 <PublicServer> *** Intexon has joined spectators 15:48:21 *** damalix has quit IRC 15:49:49 *** damalix has joined #openttdcoop 15:57:57 *** damalix has quit IRC 15:58:28 *** damalix has joined #openttdcoop 16:00:40 <damalix> !players 16:00:42 <PublicServer> damalix: Client 511 is Sietse, a spectator 16:00:42 <PublicServer> damalix: Client 572 is Intexon, a spectator 16:00:43 *** samorajp has joined #openttdcoop 16:00:54 <samorajp> !password 16:00:54 <PublicServer> samorajp: hugest 16:01:17 <PublicServer> *** samorajp joined the game 16:03:33 <PublicServer> *** samorajp has left the game (leaving) 16:04:37 <PublicServer> *** Damalix joined the game 16:08:13 <PublicServer> *** Damalix has left the game (connection lost) 16:08:32 <damalix> !password 16:08:32 <PublicServer> damalix: hugest 16:09:37 *** Polygon has quit IRC 16:09:40 <PublicServer> *** Damalix joined the game 16:10:15 <PeterT> @udict wrt 16:10:15 <Webster> http://www.urbandictionary.com/define.php?term=wrt 16:14:16 <PublicServer> *** Spike joined the game 16:14:26 <PeterT> !playercount 16:14:27 <PublicServer> PeterT: Number of players: 4 16:16:11 <PublicServer> *** Spike has joined company #1 16:16:20 <PublicServer> <Damalix> Hello spike 16:16:26 <PublicServer> <Spike> ellow 16:17:05 <PublicServer> <Spike> damalix of the 4 points with big stations in this game.. which would be the first you would demolish and rebuild 16:17:12 <PublicServer> <Spike> just asking an opinion now 16:17:23 <PublicServer> <Spike> no need to do it :) 16:18:40 *** Dred_furst has joined #openttdcoop 16:19:19 <PublicServer> * Spike waits 16:19:26 <PublicServer> <Damalix> hmmm. Idon't know 16:20:00 <PublicServer> <Damalix> many of them have flaws 16:20:06 <PublicServer> <Spike> which one is the worst 16:21:02 <PublicServer> *** Mark joined the game 16:21:06 <PublicServer> <Mark> 'lo 16:21:11 <PublicServer> <Spike> ellow 16:21:40 <PublicServer> <Damalix> hi 16:21:45 <PublicServer> *** Damalix has joined spectators 16:23:03 <PublicServer> <Damalix> Designs are quite similar except for the one I built 16:23:17 <PublicServer> <Mark> the stations aren't the bad thing in this game 16:23:20 <PublicServer> <Mark> the BBHs are 16:23:47 <PublicServer> <Damalix> you mean the BBH :p 16:24:49 <PublicServer> *** Damalix has joined company #1 16:24:56 <PublicServer> <Mark> dunno, not sure how to spell abbrevations in plural 16:25:37 <PublicServer> <Spike> bbh sometimes are idd doubtfull 16:25:39 <PublicServer> <Damalix> according to the plan, this is one huge BBH 16:25:52 <PublicServer> <Mark> but in-game it is not 16:26:02 <PublicServer> <Mark> they're obviously seperated 16:26:19 <PublicServer> <Mark> if i would say all highway intersections in holland are one single hub would that make it true? 16:26:36 <PublicServer> <Spike> the thing i don't understand is why they've chosen for a LLLL_RRRR bbh with a LLL_RRR ML 16:26:50 <PublicServer> <Mark> i dont understand that either 16:26:57 <PublicServer> <Damalix> neither do I 16:26:58 <PublicServer> <Mark> would make more sense the other way around 16:27:03 <PublicServer> <Spike> idd 16:27:23 <PublicServer> <Spike> only complicates things unnecesary 16:27:44 <PublicServer> <Mark> and it makes people build 3-4 splitters, which is completely pointless 16:28:51 <PublicServer> <Spike> only thing i've added: flip-flop since ppl wanted to have 50/50 balance at some point but they tried it with signal gaps that jammed the ML :) 16:29:40 <PublicServer> <Mark> flip flops are awesome 16:30:03 <PublicServer> <Mark> damn i'm bored 16:30:16 <PublicServer> <Mark> why can't i work on sunday? 16:30:40 <PublicServer> <Spike> eh... 16:30:51 <PublicServer> <Spike> ask your boss? 16:31:05 <PublicServer> <Mark> there's nothing to do on sunday 16:31:12 <PublicServer> <Mark> only if everyone else would work too 16:31:15 <PublicServer> <Spike> :) 16:31:25 <PublicServer> <Spike> luckily i got always something to do.. 16:32:08 <PublicServer> <Mark> my work depends mostly on the flower auctions, which are closed on sunday 16:32:14 <PublicServer> <Spike> ah.. true.. 16:32:17 <PublicServer> <Spike> that is hard.. :) 16:33:20 <PublicServer> <Mark> oh well, 8 more weeks and i'm off to australia :) 16:33:25 <PublicServer> <Spike> nice.. 16:33:38 <PublicServer> <Spike> 8 more college weeks.. and my intern stuff is done.. 16:33:40 <damalix> ^^ 16:33:49 <PublicServer> <Mark> also nice 16:34:02 <samorajp> !password 16:34:02 <PublicServer> samorajp: navies 16:34:20 <PublicServer> *** samorajp joined the game 16:34:20 <PublicServer> <Spike> yep.. only company that complicates my work: Dell by not giving info we want... 16:34:36 <PublicServer> <Mark> what info is that? 16:34:43 <PublicServer> <Spike> about some licensing stuff.. 16:34:53 <PublicServer> <Spike> checking out several software packages and their licensing model.. 16:35:08 <PublicServer> <Spike> we want to know symantecs licensing model.. but dell keeps sending us to a different package.. 16:35:23 <PublicServer> <Mark> :-/ 16:35:46 <PublicServer> <Spike> it also took me 2 months to get 1 laptop replaced which had the same error over and over after like 5 repairs and replacements.. :) 16:36:00 <PublicServer> <Mark> ouch 16:36:20 <PublicServer> <Spike> not my problem.. dell pays the ppl that come replace parts :) 16:36:29 <PublicServer> <Spike> not me.. only costs us some coffee :) 16:36:32 <PublicServer> <Mark> heh 16:36:50 <PublicServer> <Spike> those ppl prob cost alot more then sending that new laptop straight away 16:37:12 <PublicServer> <Mark> if they have to come 5 time, i'm sure they do 16:37:17 <PublicServer> <Mark> times 16:39:08 <PublicServer> <Damalix> oil drop is already crowded 16:39:30 <PublicServer> *** samorajp has left the game (leaving) 16:39:31 <PublicServer> <Mark> because of those crazy rig clusters 16:39:35 *** samorajp has quit IRC 16:40:20 <PublicServer> <Damalix> there should be a huge oil stock under those seas :p 16:41:53 <csuke> !password 16:41:53 <PublicServer> csuke: briefs 16:42:20 <PublicServer> *** csuke joined the game 16:43:53 <PublicServer> <Damalix> oooh did not the flip flop befre :p 16:44:07 <PublicServer> <Spike> who what where 16:44:36 <PublicServer> <Damalix> the flip flop at slh02 16:45:03 <PublicServer> <Spike> oh that.. 16:45:12 <PublicServer> <Spike> ppl were doing strange things to get it 50/50 16:45:32 <PublicServer> <Spike> signal gaps from here to i don't know where.. 16:45:49 <PublicServer> <csuke> anyone tested the cpu load of that? 16:45:58 <PublicServer> <Spike> what 16:46:13 <PublicServer> <csuke> what's the overhead for adding a flip-flop 16:46:21 <PublicServer> <Mark> 50/50 there looks completely pointless to me 16:46:32 <PublicServer> <Spike> they wanted it.. we showed them an easy way 16:46:45 <PublicServer> <csuke> it should be 33/33/33? 16:46:48 <PublicServer> <Spike> the solution they had was even worse mark 16:47:05 <PublicServer> <Mark> why would you want something like that at all? 16:47:05 *** TD has joined #openttdcoop 16:48:24 <PublicServer> <Mark> a SML ML would have been better 16:49:11 <Chris_Booth> Mark: SML in a balanced network? 16:49:35 <Chris_Booth> !password 16:49:35 <PublicServer> Chris_Booth: briefs 16:49:45 <SekiSelu> honestly we had it at about 60/40 split onto those lines before the flip-flop was added ;) 16:49:57 <Mark> Chris_Booth: what's balanced about this network? 16:50:08 <PublicServer> <Damalix> nothing at all 16:50:16 <Chris_Booth> well its supposed to be a balanced network 16:50:20 <PublicServer> <Spike> and the imaginary cookie goes to.... Damalix! 16:50:27 <PublicServer> *** Chris Booth joined the game 16:50:33 <PublicServer> <Damalix> :p 16:50:46 <Mark> your definition of balancing is still off 16:51:02 <PublicServer> *** Mark has left the game (leaving) 16:51:04 <PublicServer> <Spike> i still like the double mixing theory ppl used @ oil drop/pickup :) 16:51:10 <PublicServer> *** Chris Booth has left the game (connection lost) 16:52:02 <Chris_Booth> this is one of those games that has gone to the tits 16:52:12 <PublicServer> *** Spike has left the game (leaving) 16:52:59 <PublicServer> <csuke> someone taking ages! lol 16:53:04 <PublicServer> *** Chris Booth has left the game (connection lost) 16:53:15 <Chris_Booth> sorry that was me 16:53:47 <PublicServer> *** Damalix has joined spectators 16:53:48 <PublicServer> *** Game paused (not enough players) 16:54:36 <PublicServer> *** Damalix has left the game (connection lost) 16:55:01 <damalix> I'm more tired at the end of the week end than at the begining... 16:55:47 *** LordAzamath has quit IRC 16:56:16 *** damalix has quit IRC 16:59:13 *** TD has quit IRC 16:59:49 <PublicServer> *** csuke has left the game (leaving) 17:00:13 <csuke> !password 17:00:13 <PublicServer> csuke: clerks 17:00:30 <PublicServer> *** csuke joined the game 17:11:40 *** pugi has quit IRC 17:14:22 *** TD has joined #openttdcoop 17:19:27 <PeterT> !playercount 17:19:28 <PublicServer> PeterT: Number of players: 3 17:19:32 <PeterT> !players 17:19:33 <PublicServer> PeterT: Client 511 is Sietse, a spectator 17:19:33 <PublicServer> PeterT: Client 598 (Orange) is csuke, in company 1 (#openttdcoop) 17:19:34 <PublicServer> PeterT: Client 572 is Intexon, a spectator 17:22:59 <Seppel> !password 17:22:59 <PublicServer> Seppel: dwells 17:23:02 *** pugi has joined #openttdcoop 17:23:36 <PublicServer> *** Sepp joined the game 17:25:53 *** pugi_ has joined #openttdcoop 17:26:32 *** TD has quit IRC 17:31:03 *** pugi has quit IRC 17:33:40 <PublicServer> *** Sepp has left the game (leaving) 17:33:40 <PublicServer> *** Game paused (not enough players) 17:33:58 *** pugi_ has quit IRC 17:35:04 *** pugi has joined #openttdcoop 17:40:42 *** Kupuham has joined #openttdcoop 18:01:08 *** Razaekel has quit IRC 18:13:02 *** Kupuham has quit IRC 18:19:42 *** pryot has joined #openttdcoop 18:20:10 <pryot> !password 18:20:10 <PublicServer> pryot: calmer 18:21:42 *** pryot has quit IRC 18:22:43 *** FrancoBegbie has quit IRC 18:29:37 <PublicServer> *** csuke has left the game (leaving) 18:29:39 *** csuke has quit IRC 18:30:22 *** StarLite has quit IRC 18:38:09 <jondisti> !password 18:38:09 <PublicServer> jondisti: mutant 18:38:20 <PublicServer> *** jondisti joined the game 18:38:20 *** De_Ghosty has quit IRC 18:46:59 <PublicServer> *** jondisti has left the game (leaving) 18:49:44 *** jondisti has quit IRC 19:03:33 <PeterT> !players 19:03:35 <PublicServer> PeterT: Client 511 is Sietse, a spectator 19:03:35 <PublicServer> PeterT: Client 572 is Intexon, a spectator 19:03:46 <PeterT> Intexon: are you there? 19:17:03 *** Mucht has joined #openttdcoop 19:17:03 *** ChanServ sets mode: +o Mucht 19:25:15 <PublicServer> *** Thraxian joined the game 19:25:45 <PeterT> !players 19:25:47 <PublicServer> PeterT: Client 511 is Sietse, a spectator 19:25:47 <PublicServer> PeterT: Client 607 (Orange) is Thraxian, in company 1 (#openttdcoop) 19:25:47 <PublicServer> PeterT: Client 572 is Intexon, a spectator 19:26:40 <PublicServer> *** Peter joined the game 19:27:24 <PublicServer> <Peter> finally, unpaused game so I can fix my own damn mistakes 19:28:50 *** `Fuco` has joined #openttdcoop 19:29:11 <^Spike^> !players 19:29:12 <PublicServer> ^Spike^: Client 511 is Sietse, a spectator 19:29:12 <PublicServer> ^Spike^: Client 607 (Orange) is Thraxian, in company 1 (#openttdcoop) 19:29:12 <PublicServer> ^Spike^: Client 609 (Orange) is Peter, in company 1 (#openttdcoop) 19:29:12 <PublicServer> ^Spike^: Client 572 is Intexon, a spectator 19:31:53 <PeterT> !max_trains 19:35:15 *** Fuco has quit IRC 19:36:02 *** De_Ghosty has joined #openttdcoop 19:38:16 *** TD has joined #openttdcoop 19:42:56 <PublicServer> <Peter> this system could work with well over 1,000 trains 19:44:07 *** De_Ghosty has quit IRC 19:45:43 <PublicServer> *** Sietse has joined company #1 19:45:53 <PublicServer> <Sietse> hiya 19:46:24 <PublicServer> <Peter> hey 19:47:49 *** Fuco has joined #openttdcoop 19:48:07 <PublicServer> <Peter> Sietse: We really need to expand stations such as: !urgent expansion needed 19:48:12 <PublicServer> <Sietse> ok 19:48:20 <PublicServer> <Sietse> just wanted to ask what you were working on 19:49:15 <PublicServer> <Sietse> we need six extra platforms I think 19:49:54 <PublicServer> <Peter> I'm not working on that 19:49:59 <PublicServer> <Peter> I'm working on my own station 19:50:06 <PublicServer> <Peter> "Major Oil Pickup 02" 19:50:08 <PublicServer> <Sietse> what are you doing atm? 19:50:33 <PublicServer> <Sietse> ok 19:53:00 *** `Fuco` has quit IRC 19:54:00 <PublicServer> <Sietse> major oil pickup exit jams 19:54:21 <PublicServer> <Peter> Hmm 19:54:28 *** damalix has joined #openttdcoop 19:54:29 <PublicServer> <Sietse> 01 I mean 19:54:40 <PublicServer> <Sietse> I think that sideline just lacks capacity 19:55:18 <damalix> !password 19:55:18 <PublicServer> damalix: fondly 19:56:21 <PeterT> damalix you coming? 19:56:37 *** Chillosophy has joined #openttdcoop 19:57:11 <PublicServer> <Peter> OIL DROP is jammed as hell 19:57:21 <PublicServer> <Sietse> yes 19:57:26 <PublicServer> <Peter> see !JAM 19:57:31 <PublicServer> <Sietse> we could do a quickfix 19:57:34 <PublicServer> <Peter> no 19:57:39 <PublicServer> <Peter> well, wait 19:58:18 <PublicServer> <Sietse> that way 6 extra platforms can be added 19:59:07 <PublicServer> <Sietse> maybe make middle part expand to 5 then aswell 20:00:55 <PublicServer> <Sietse> or shall we change it to a full mesh? 20:01:05 <PublicServer> <Peter> full mesh? 20:01:35 <PublicServer> <Sietse> check !full mesh 20:02:42 <PublicServer> <Peter> Hmm 20:02:47 <PublicServer> <Peter> i have a feeling that this is a fail 20:03:10 *** Fuco has quit IRC 20:03:20 <PublicServer> <Sietse> ok 20:05:07 <PublicServer> <Sietse> would be nice if you have a PBS signal and presignal end combined in one 20:05:16 <PublicServer> <Peter> Why do you mean? 20:05:37 <PublicServer> <Peter> *what 20:05:55 <PublicServer> <Sietse> you can then have stations be as efficient as possible 20:10:26 *** gleeb_ has joined #openttdcoop 20:10:31 <PublicServer> *** Spike joined the game 20:10:49 *** gleeb_ has quit IRC 20:11:24 <PublicServer> *** Peter has left the game (connection lost) 20:11:43 <PublicServer> *** Peter has left the game (connection lost) 20:11:55 <PeterT> !password 20:11:55 <PublicServer> PeterT: gassed 20:12:01 <PeterT> hehe ^ 20:12:06 *** csuke has joined #openttdcoop 20:12:17 <PublicServer> *** Peter` joined the game 20:12:24 <csuke> !password 20:12:24 <PublicServer> csuke: gassed 20:12:43 <PublicServer> *** csuke joined the game 20:13:00 <PublicServer> *** Peter` has left the game (connection lost) 20:13:32 <PublicServer> *** Damalix joined the game 20:13:43 <PublicServer> *** Peter` joined the game 20:13:59 <PublicServer> *** Peter` has left the game (connection lost) 20:14:36 <PublicServer> *** Peter` joined the game 20:14:40 *** Doomah has joined #openttdcoop 20:14:41 <PublicServer> *** Peter` has changed his/her name to Peter 20:14:50 <Doomah> !password 20:14:50 <PublicServer> Doomah: gassed 20:15:19 <PublicServer> *** Doomah joined the game 20:22:11 <gleeb> !password 20:22:11 <PublicServer> gleeb: gassed 20:22:30 <PublicServer> *** Gleeb joined the game 20:22:35 *** Fuco has joined #openttdcoop 20:22:38 <PublicServer> <Gleeb> So, how badly do you all want to kill me? 20:22:48 <PublicServer> <Damalix> alot :) 20:22:51 <PublicServer> *** Peter has left the game (connection lost) 20:23:41 <PublicServer> *** Damalix has left the game (connection lost) 20:23:58 <damalix> How cruelly do you want to die ? 20:24:08 <PeterT> why do you want to kill her 20:24:21 <PeterT> !password 20:24:21 <PublicServer> PeterT: muting 20:24:36 <hylje> gleeb: even PublicServer wants to kill you, apparently :p 20:24:43 <PublicServer> *** Peter joined the game 20:24:46 <gleeb> Haha, yeah. 20:24:59 <PublicServer> *** Damalix joined the game 20:25:14 <PublicServer> <Gleeb> This is what you get for voting for me. 20:25:24 <PublicServer> <Gleeb> I hope you've learned your lesson. 20:25:28 <PublicServer> *** Peter has left the game (connection lost) 20:25:43 <PeterT> why do you want to kill gleeb 20:25:45 <PeterT> !!! 20:26:00 <PublicServer> <Gleeb> Because the game is jamming all over the place. 20:26:08 <PublicServer> <Gleeb> I want to kill me :P 20:26:21 <PublicServer> <Damalix> because Gleeb asked :p 20:26:24 <PublicServer> <csuke> where jams? 20:26:42 <PublicServer> <Spike> gleed was it your plan for the hub using LLLL_RRRR 20:26:45 <PublicServer> <Spike> Gleeb: * 20:26:56 <PublicServer> <Gleeb> Yeah, it was. Why? 20:27:12 <damalix> !dl win32 20:27:12 <PublicServer> damalix: http://binaries.openttd.org/nightlies/trunk/r18279/openttd-trunk-r18279-windows-win32.zip 20:27:15 <PublicServer> <Spike> do it really need to answer that or does my question speak for itself.. 20:27:18 <PublicServer> <Spike> :) 20:27:28 <PublicServer> *** Damalix has left the game (connection lost) 20:27:31 <PublicServer> <Gleeb> I don't understand your point. 20:27:50 <PublicServer> <Spike> why use more lines for a hub then you have lines for the ML 20:28:01 <PublicServer> <Gleeb> Capacity. 20:28:05 <PublicServer> <Spike> but.. 20:28:13 <PublicServer> <Spike> how does it work for capacity. 20:28:21 <PublicServer> <Spike> if the hub is @ capacity your ML can't handle it 20:29:17 <PublicServer> *** Spike has joined company #1 20:29:24 <PublicServer> <Gleeb> Better safe than sorry. 20:29:35 <PeterT> !password 20:29:35 <PublicServer> PeterT: muting 20:29:49 <PublicServer> *** Peter joined the game 20:29:52 <PublicServer> <Spike> next to that.. you got from 3->4 and from 4->3 basicly 20:29:59 <PublicServer> *** damalix_ joined the game 20:30:18 <PublicServer> <Peter> Gleeb: Please, fix !JAM, !the quickfix is ugly, !urgent expansion needed 20:30:45 *** Fuco has quit IRC 20:31:05 <PublicServer> <Gleeb> I'm not a miracle worker. 20:31:06 <PublicServer> * Spike gets a feeling he gets double mixing answer when he asks: Why oil station has crossings infront and after the station 20:32:34 <^Spike^> or i don't get an answer at all 20:32:41 <PublicServer> <damalix_> xD 20:32:48 <PublicServer> <Gleeb> Well, I didn't build it, I can't answer :P 20:32:53 <PublicServer> <Gleeb> I always double-mix. 20:33:27 <PublicServer> <Gleeb> However, Oil is quit a mess :o 20:33:38 <PublicServer> <Spike> that is expressed lightly 20:33:45 <PublicServer> <Gleeb> ;) 20:33:53 <PublicServer> <csuke> the exit merge is bad 20:34:14 <PublicServer> <Gleeb> I like OIL GOODS PUICKUP, though. 20:34:36 <PublicServer> <Spike> just look at what the double crossings do 20:34:45 <PublicServer> <Spike> all trains take the middle track 20:34:50 <PublicServer> <Spike> when leaving 20:35:01 <PublicServer> <Spike> that's not quite balanced is it? 20:35:28 <PublicServer> <Gleeb> That IS odd. 20:35:30 <PublicServer> <csuke> can i re-do the exit merge? 20:35:40 <PublicServer> <Spike> it isn't.. 20:35:46 <PublicServer> <Spike> for the train PF it's the shortest path 20:35:58 <PublicServer> <Gleeb> I've _never_ seen that behaviour.. 20:36:09 <PublicServer> <Spike> i have.. that's why i don't like the double crossings.. 20:36:16 *** Fuco has joined #openttdcoop 20:36:19 <PublicServer> <Gleeb> That's easily fixed. Buhleet the X. 20:36:33 <PublicServer> <Spike> since you already mix/balance sort of when entering the station 20:36:54 <PublicServer> <Gleeb> Yeah, I know. 20:37:03 <PublicServer> <Gleeb> I learned this early in this game. 20:37:14 <PublicServer> <Gleeb> Before I ended up going to London for 3 days :P 20:37:19 <PublicServer> <Spike> :) 20:37:31 <PublicServer> <csuke> so, no objections to me re-doing the exit merge then? 20:37:47 <PublicServer> <Doomah> can anyone explain me what a flip-flop does? 20:37:48 <PublicServer> <Sietse> oil drop exit? 20:37:51 <PublicServer> <csuke> yea 20:37:56 <PublicServer> <Gleeb> Nope, just keep it flowing. 20:37:59 <PublicServer> <Spike> 50/50 the tracks 20:38:00 <PublicServer> <csuke> i will 20:38:04 <PublicServer> <Peter> quickfix 20:38:09 <PublicServer> <Peter> somebody fix oil drop 20:38:12 <PublicServer> <Sietse> I just changed the entry to 15 platforms 20:38:23 <PublicServer> <Peter> no, I did that 20:38:34 <PublicServer> <Peter> I added the original platforms 20:38:36 <PublicServer> <Peter> nvm 20:38:56 <PublicServer> <Spike> hmm... i guess i'm not a dog.. so i will not fix the oil drop 20:39:24 <PublicServer> <Sietse> nice reasoning xD 20:39:32 <PublicServer> <Peter> you "guess"? 20:39:50 <PublicServer> <Spike> well it seems like you thought someone here is 20:40:00 <PublicServer> <Spike> the way you said somebody fix the oil drop 20:40:08 *** Chillosophy has quit IRC 20:40:41 <KenjiE20> who's to say Spike's observation of the universe is the same as yours? 20:40:43 <KenjiE20> :P 20:40:48 <^Spike^> :) 20:41:27 <PublicServer> *** Doomah has left the game (leaving) 20:41:31 <PublicServer> *** Thraxian has left the game (connection lost) 20:52:26 *** Chris_Booth has quit IRC 20:56:26 <XeryusTC> KenjiE20: I am! 20:56:38 <XeryusTC> as i am almost omnipotent 20:57:00 *** Polygon has joined #openttdcoop 20:57:13 <KenjiE20> that doesn't make your observations right 20:57:20 <KenjiE20> you might even be changing them! 20:59:35 *** Dred_furst has quit IRC 21:02:33 <PublicServer> *** Intexon has left the game (leaving) 21:02:35 <PublicServer> <damalix_> aww the SL is signalled the wrong way 21:05:20 <PublicServer> <Spike> oil/coal area can be done so much simpler 21:05:55 <PublicServer> <Sietse> feel free to enhance :) 21:08:18 <PublicServer> <Spike> check !oil/coal idea 21:08:26 <PublicServer> <Spike> is how i would do the drop stations per line 21:08:38 <PublicServer> <Spike> and signed is the coal drop marked is the coal drop stations 21:08:46 <PublicServer> <Spike> so 6 drop platforms per line 21:08:50 *** Intexon has quit IRC 21:09:17 <PublicServer> <Sietse> that is way more efficient yes 21:09:42 <PublicServer> <Sietse> but requires complete rebuild 21:09:51 <PublicServer> <Spike> as if that would be my first time... 21:10:34 <PublicServer> <Sietse> shall we make it like that? 21:11:04 <PublicServer> <Spike> eh.. 21:11:31 <XeryusTC> KenjiE20> you might even be changing them! <- no, i'm changing your observations so they comply with ^Spike^'s observations :P 21:11:32 <PublicServer> <Spike> i don't know who is doing the exit now 21:11:39 <PublicServer> <Spike> :) 21:11:58 *** Polygon has quit IRC 21:12:02 <^Spike^> dutch support each other? :) 21:12:14 <PublicServer> <Sietse> hheehe 21:12:19 <PublicServer> *** Gleeb has left the game (connection lost) 21:12:35 <PublicServer> <Sietse> we might send those oil trains to depot first? 21:12:42 <PublicServer> <Spike> why.. :) 21:12:44 <XeryusTC> !password 21:12:44 <PublicServer> XeryusTC: dearth 21:12:51 <PublicServer> *** XeryusTC joined the game 21:12:53 <PublicServer> <Sietse> just making the network blow :) 21:12:56 <PublicServer> <Spike> oh well.. ok.. can be done.. :) 21:13:05 <PublicServer> <XeryusTC> oh, normal train set :o 21:13:11 <PublicServer> <Spike> just wait with ordering 21:13:13 <PublicServer> <Spike> better idea for that 21:13:22 <PublicServer> <Sietse> I have send them to depot 21:13:24 <PublicServer> <Sietse> ohhh 21:13:25 <PublicServer> <Spike> ... 21:13:28 <PublicServer> <Spike> let it now 21:14:17 <PublicServer> <XeryusTC> oh, trains going through slh2 is ok? 21:14:36 <PublicServer> <Sietse> we are gonna rebuild oil drop 21:14:45 <PublicServer> <XeryusTC> oh 21:14:48 <PublicServer> <Sietse> so just don't create oil trains :) 21:14:50 <PublicServer> <Spike> whole oil/coal area :) 21:15:04 <PublicServer> <XeryusTC> i was thinking of giving oil pickup 1 more bandwidth 21:15:08 <PublicServer> <XeryusTC> or well, SL2 actually :P 21:15:23 <PublicServer> <Sietse> ready spike? 21:15:31 <PublicServer> <Spike> almost.. 21:15:40 <PublicServer> <Spike> first wait 21:15:53 <PublicServer> <Spike> ther... 21:16:01 <PublicServer> <Sietse> you also send those goods trains to depot? 21:16:10 <PublicServer> <Spike> yep 21:16:15 <PublicServer> <Spike> need to move that station.. 21:16:21 <PublicServer> <Sietse> ok 21:16:32 <PublicServer> <Sietse> I grab a fast coffee :P 21:17:14 <PublicServer> <XeryusTC> bah, network plan wasnt the top plan once again 21:17:26 <Mark> which was? 21:17:33 <PublicServer> <Sietse> so we go for 18 platforms? 21:17:39 <PublicServer> <XeryusTC> builder's board 21:17:41 <PublicServer> <Sietse> drop platforms? 21:17:44 <PublicServer> <XeryusTC> builders* 21:17:53 <PublicServer> <XeryusTC> but well, all major signs just had one space in front :o 21:18:14 <PublicServer> *** Mark joined the game 21:18:21 <PublicServer> <XeryusTC> i'm going to remove the flip flop at slh2 21:18:30 <PublicServer> <XeryusTC> that ok with you Spike? 21:18:36 <PublicServer> <Spike> sure.. 21:18:40 <PublicServer> <Mark> uh, you said top plan, you meant top sign? 21:18:54 <PublicServer> <XeryusTC> yes, top sign 21:18:54 <PublicServer> <Spike> they wanted sopmething with 50/50 so gave it 21:19:04 <PublicServer> <Mark> bah, i was hoping for some proper discussion :P 21:19:13 <PublicServer> <XeryusTC> :P 21:20:01 <PublicServer> <Sietse> spike going crazy :) 21:20:26 <PublicServer> <Mark> only a tiny jam.. 21:20:34 <PublicServer> <csuke> lol 21:20:34 <PublicServer> <Mark> oh we adding locos? 21:20:47 <PublicServer> <csuke> just saw the destruction ... 21:22:32 <PublicServer> <XeryusTC> NO! 21:22:38 <PublicServer> <XeryusTC> a farm in the middle of my construction area 21:22:38 <PublicServer> <Spike> i hmm... 21:22:46 <PublicServer> <Spike> forgot 1 line it seems 21:22:54 <PublicServer> <Spike> oh no 21:23:00 <PublicServer> <XeryusTC> tl = 5? 21:23:07 <PublicServer> <XeryusTC> oh 4 21:23:08 <PublicServer> <Spike> no.. 45 21:23:09 <PublicServer> <Spike> 4 21:23:10 <PublicServer> <XeryusTC> that's even better :D 21:23:21 <PublicServer> <Sietse> fuck the authority 21:23:37 <PublicServer> <Mark> ohno anarchists 21:23:48 <PublicServer> <XeryusTC> hurray, anarchists :D 21:24:05 <PublicServer> *** damalix_ has left the game (connection lost) 21:24:27 <damalix> !password 21:24:27 <PublicServer> damalix: sniffs 21:24:50 <PublicServer> *** damalix_ joined the game 21:25:48 <PublicServer> <Sietse> darn 21:25:50 <PublicServer> <Spike> what 21:25:54 <PublicServer> <Sietse> still not allowed to build stations 21:25:57 <PublicServer> <Spike> oh that 21:26:02 <PublicServer> <Spike> fix that later 21:26:04 <PublicServer> <Spike> no worries 21:26:09 <PublicServer> <Sietse> placing more trees then present on earth.. 21:26:13 <PublicServer> <Spike> first get the layout ready 21:26:24 <PublicServer> <damalix_> then buy trees :) 21:26:47 <PublicServer> <Sietse> look how many trees there are :) 21:26:54 <PublicServer> <Spike> i have trees disabled 21:26:55 <PublicServer> <Spike> i hate them 21:26:58 <PublicServer> <Spike> annoys my vision 21:27:30 <PublicServer> <Mark> of course, everyone disable trees 21:28:22 <PublicServer> <Spike> now only the goods pickup left to do.. 21:28:28 <PublicServer> <Spike> someone want to make a nice new design? 21:29:03 <PublicServer> <XeryusTC> what a boring construction :S 21:29:47 <PublicServer> <Mark> that it is 21:29:59 <PublicServer> <XeryusTC> at slh 2 i mean ;) 21:30:25 <PublicServer> *** Mark has left the game (leaving) 21:30:39 <PublicServer> <Spike> i liked the flip-flop.. :) 21:30:47 <PublicServer> <XeryusTC> i did not :P 21:31:23 <PublicServer> <damalix_> Wich of the joiners do we use ? 21:31:32 <PublicServer> <Spike> for what 21:31:38 <PublicServer> <damalix_> oil / Coal 21:31:42 <Mark> goodnight folks 21:31:49 <PublicServer> <damalix_> gnight Mark 21:31:49 <PublicServer> <Spike> eh... just a basic full gets prio over empty.. 21:31:55 <PublicServer> <Spike> so pickup get prio over drop 21:34:16 *** Mark has quit IRC 21:34:37 <PublicServer> <Sietse> there are way more oil trains than coal trains though 21:35:05 <PublicServer> <csuke> why not just combine the stations? ... 21:35:11 <PublicServer> <Sietse> bribing? 21:35:20 <PublicServer> <Spike> to save work with orders 21:35:23 <PublicServer> <Spike> yes.. 21:35:27 <PublicServer> <Spike> trees didn't work :) 21:35:30 <PublicServer> <csuke> ah, sensible lol 21:36:06 *** De_Ghosty has joined #openttdcoop 21:38:08 <PublicServer> <csuke> cant delete churches without bribing 21:39:25 <PublicServer> <damalix_> can't we build stations over tracks ? 21:39:37 <PublicServer> <Spike> yeah.. but i like some overview for myself :) 21:39:48 <PublicServer> <damalix_> kk 21:40:34 <PublicServer> <csuke> where'd the goods pickup going? 21:40:38 *** TD has quit IRC 21:40:46 <PublicServer> <Spike> i guess W of the big drop station :) 21:41:20 <PublicServer> <damalix_> well theplace of the former coal station is big, but far away from the refinery 21:41:30 <PublicServer> <Spike> idd.. 21:41:34 <PublicServer> <Spike> or we build a new refinery.. :) 21:41:38 <PublicServer> <Spike> oh wait.. map edge 21:44:08 <PublicServer> <Spike> i can place it closer to the drop station... 21:44:15 <PublicServer> <Spike> well build 1 closer 21:45:09 <PublicServer> <Sietse> pickup doesn't need many platforms 21:45:13 <PublicServer> <Spike> nop 21:45:26 <PublicServer> <Sietse> six for each line? 21:45:42 <PublicServer> <Sietse> or even 4 enough? 21:45:55 <PublicServer> <Spike> i would go with 4 with enough waiting space 21:46:57 <PublicServer> <Spike> i started the drop trains btw 21:47:06 <PublicServer> <damalix_> :) 21:47:33 *** Polygon has joined #openttdcoop 21:49:42 <PublicServer> <damalix_> I'm off to bed 21:49:51 <PublicServer> <damalix_> G'd night 21:50:00 <PublicServer> <Sietse> ciao 21:50:06 <PublicServer> *** damalix_ has left the game (connection lost) 21:50:56 *** damalix has quit IRC 21:52:06 <PublicServer> <Spike> gonna restore some TF to compensate for ours.. 21:52:17 <PublicServer> <Sietse> heheheh 21:52:18 <PublicServer> <Spike> cause you're not gonna tell me old coal drop had such a perfect square place :) 21:52:48 <PublicServer> <Sietse> hehehe 21:52:55 <PublicServer> *** XeryusTC has left the game (connection lost) 21:54:08 <PublicServer> <Spike> trains aren't exactly balanced... 21:54:18 <PublicServer> <Spike> easy to spot with these stations 21:54:31 <PublicServer> <Sietse> ye 21:58:26 *** Polygon has quit IRC 21:59:55 <PublicServer> <Spike> can i start them> 22:00:05 <PublicServer> <Sietse> think so 22:00:08 <PublicServer> <csuke> think so... 22:00:19 <PublicServer> <Sietse> good job! 22:02:07 <PublicServer> <Sietse> one big problem is those mixed drop stations 22:02:13 <PublicServer> <Spike> cause 22:02:48 <PublicServer> <Sietse> if 3/6 are filled with oil then the 4th might turn into that section (cause an coal platform is free) 22:03:03 <PublicServer> <Spike> doesn't seem so.. 22:03:18 <PublicServer> <Spike> i've seen them bypass multiple times already :) 22:03:23 <PublicServer> <Sietse> ok 22:03:34 <PublicServer> <Sietse> can't explain that behaviour :) 22:04:18 <PublicServer> <Sietse> look goods pickup 22:04:42 <PublicServer> <Sietse> or is that only now because they came from depot? 22:04:51 <PublicServer> <Spike> prob both.. 22:06:19 <PublicServer> <Spike> and see why the waiting spaces.. 22:06:35 <PublicServer> <Spike> also the reason why we usually put pickup AFTER the drop station :) 22:06:37 <PublicServer> <Sietse> sideline at oil pickup 01 lacks capacity 22:09:43 <PublicServer> <Spike> the lack of balancing really shows now.. 22:09:57 <PublicServer> <Spike> if a network is balanced good.. al those 3 stations would have about equal load 22:10:08 <PublicServer> <Sietse> yes 22:10:21 <PublicServer> <Sietse> problem is all those 4->3 22:10:42 <PublicServer> <Sietse> they mess up all balance imo 22:10:45 <PublicServer> * Spike says nothing and just thinkgs about what he said.. 22:10:51 <PublicServer> <Spike> thinks* 22:10:58 <PublicServer> <Sietse> whahaha 22:11:15 <PublicServer> <Spike> i also had the same with the double crossings.. 22:12:14 <PublicServer> <Sietse> maybe we should make the ML 4 tracks wide 22:19:12 *** Paul2 has joined #openttdcoop 22:19:18 <Paul2> evening all 22:19:58 <PublicServer> <Sietse> hiya 22:22:23 <PublicServer> <Spike> i see the problem you mean btw 22:22:34 <PublicServer> <Spike> trains wait when all oil platforms are full 22:22:35 <PublicServer> <Sietse> ok 22:22:48 <PublicServer> <Spike> but cause they get green from presigs 22:22:57 <PublicServer> <Sietse> yes, because presignals won't trigger 22:23:11 <PublicServer> <Sietse> because coal platforms are empty 22:23:16 <PublicServer> <Spike> yep.. 22:23:23 <PublicServer> <Spike> like now 22:23:34 <PublicServer> <Sietse> ye 22:23:34 <PublicServer> <Spike> but well that's why there is a bypass.. 22:23:41 <PublicServer> <Spike> so trains can try to unload @ 2nd set 22:23:45 <PublicServer> <Sietse> it is not a big deal 22:23:53 <PublicServer> <Sietse> if one waits, the rest can bypass 22:24:18 <PublicServer> <Spike> solution would be PBS 22:24:37 <PublicServer> <Spike> cause then trains would wait at the start for a free platform 22:24:38 <PublicServer> <Sietse> yes, but PBS isn't made for that 22:24:47 <PublicServer> <Spike> improv? ;) 22:24:51 <PublicServer> <Sietse> ok 22:25:23 <PublicServer> <Sietse> what are u doing? 22:25:58 <PublicServer> <Spike> adding pbs to one to see what it does 22:26:07 <PublicServer> <Spike> didn't think of trains taking other path :) 22:26:11 <PublicServer> <Spike> not to all 22:26:16 <PublicServer> <Spike> just 1 to test first 22:27:03 <PublicServer> <csuke> works 22:27:28 <PublicServer> <Spike> best test would be all 6 plats full :) 22:27:52 <PublicServer> <Spike> see 22:27:55 <PublicServer> <csuke> tested with all 3 oil + bypass full and next one waited 22:28:41 <PublicServer> <Sietse> it works 22:28:59 <PublicServer> <Sietse> although sometimes they stop 22:29:10 <PublicServer> <Spike> cause they wait for a free path.. 22:31:21 <PublicServer> <Sietse> nice balance btw :) 22:31:30 <PublicServer> <Sietse> no trains at lowest section 22:31:39 <PublicServer> <csuke> where? 22:31:44 <PublicServer> <Spike> power/oil 22:31:50 <PublicServer> <csuke> lol 22:31:54 <PublicServer> <Sietse> yes 22:32:01 <PublicServer> <Spike> shows how balanced the ML is 22:32:19 <PublicServer> <Sietse> the other 2 lanes are pretty balanced 22:32:41 <PublicServer> <Spike> eh.. 22:32:56 <PublicServer> <Spike> pretty balanced would mean all stations have roughly the same amount of trains.. 22:33:07 *** De_Ghosty has quit IRC 22:34:24 <PublicServer> <Sietse> SLH02 jammed like hell 22:34:37 <PublicServer> <Spike> i can tell you why.. 22:34:50 <PublicServer> <Spike> EASILY 22:34:56 *** Progman has quit IRC 22:35:26 <PublicServer> <Sietse> hahaha 22:35:36 <PublicServer> <Sietse> lack of capacity imo 22:36:01 <PublicServer> <Sietse> 3 -> 1 blocks all 22:38:10 <PublicServer> <Sietse> 3M liter of oil at pickup01 22:38:38 <PublicServer> <Spike> there it goes slowly 22:38:42 <PublicServer> <Spike> it was just the lack of double tunnels 22:39:24 <PublicServer> <Sietse> I think capacity lacking or not? 22:39:50 <PublicServer> <Spike> it's already solving itself.. give it some time 22:42:39 <PublicServer> <Spike> see 22:43:00 <PublicServer> <Sietse> yep, nice work 22:46:10 *** De_Ghosty has joined #openttdcoop 22:46:22 <PublicServer> <Sietse> Iafk for some time 22:46:24 <PublicServer> *** Sietse has joined spectators 22:46:49 *** Chris_Booth has joined #openttdcoop 22:48:45 <PublicServer> <Spike> time for bed 22:48:57 <PublicServer> *** Spike has joined spectators 22:49:25 <PublicServer> *** Spike has left the game (connection lost) 22:50:23 <Chris_Booth> !players 22:50:25 <PublicServer> Chris_Booth: Client 511 is Sietse, a spectator 22:50:25 <PublicServer> Chris_Booth: Client 612 (Orange) is csuke, in company 1 (#openttdcoop) 22:50:25 <PublicServer> Chris_Booth: Client 629 (Orange) is Peter, in company 1 (#openttdcoop) 22:50:34 <Chris_Booth> !password 22:50:34 <PublicServer> Chris_Booth: decked 22:51:25 <PublicServer> *** Chris Booth joined the game 22:52:42 <PublicServer> *** Chris Booth has left the game (connection lost) 23:02:26 <PublicServer> *** Sietse has left the game (connection lost) 23:02:26 <PublicServer> *** csuke has left the game (connection lost) 23:02:26 <PublicServer> *** Game paused (not enough players) 23:02:26 <PublicServer> *** Peter has left the game (connection lost) 23:02:39 <csuke> !password 23:02:39 <PublicServer> csuke: pedals 23:02:57 <PublicServer> *** csuke joined the game 23:06:08 <PublicServer> *** csuke has left the game (leaving) 23:06:27 *** De_Ghosty has quit IRC 23:07:16 *** De_Ghosty has joined #openttdcoop 23:14:01 <sietse> !password 23:14:01 <PublicServer> sietse: reeked 23:14:19 <PublicServer> *** Sietse joined the game 23:15:20 *** Chris_Booth has quit IRC 23:15:55 *** Radicalimero has joined #openttdcoop 23:19:07 <PublicServer> *** Radicalimero has left the game (connection lost) 23:19:42 *** Radicalimero has quit IRC 23:26:52 *** Razaekel has joined #openttdcoop 23:30:32 *** csuke has quit IRC 23:32:48 *** Razaekal has joined #openttdcoop 23:32:50 *** Razaekel has quit IRC 23:32:51 *** PeterT has quit IRC 23:36:39 *** ODM has quit IRC 23:42:34 *** PeterT has joined #openttdcoop 23:55:35 *** ^Spike^ has quit IRC