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00:21:17 <Trapdoor> ok so about SRNW 00:21:33 <Trapdoor> i have 2 stations and an overflow track 00:21:43 <Trapdoor> but trains only go to the two stations 00:21:48 <Trapdoor> they never go to the overflow track 00:24:34 <Trapdoor> probably because they cant ever reach the exit... 00:29:59 *** Webster has joined #openttdcoop 00:29:59 *** ChanServ sets mode: +o Webster 00:37:37 *** pugi has quit IRC 00:43:02 *** mixrin has quit IRC 00:55:52 <Webster> Latest update from devzone: OpenSFX - OpenSFX 0.2.0 <http://dev.openttdcoop.org/news/20> 01:26:29 <Trapdoor> quick question if you dont mind hylje 01:26:59 <Trapdoor> wait nm im dumb 01:45:27 <Trapdoor> actually i do have a question 01:45:33 <PeterT> Go ahead 01:45:53 <Trapdoor> do you know SNRW? 01:45:55 <Trapdoor> SRNW* 01:47:23 <PeterT> Not really, no 01:47:29 <PeterT> but just ask the question 01:47:43 <Trapdoor> i cant get it to work 01:47:57 <Trapdoor> it's set up just like in the example 01:48:25 <Trapdoor> the train's orders are go to station and transfer, leave empty 01:48:28 <Trapdoor> then go to waypoint 01:48:40 <PeterT> Wiki isn't loading for me 01:48:54 <Trapdoor> srnw isn't that very well documented 01:51:45 <Trapdoor> what does say... 01:51:49 <Trapdoor> LLLL_RRRR mean? 01:53:40 <Trapdoor> im guessing it's a 4 tile wide mainline with a single tile dividing them? 01:54:59 <PeterT> Yeap 01:55:01 <PeterT> You guessed it 01:57:57 <KenjiE20> define: ll 01:57:57 <Webster> ll: LL / RR or variations thereof are indicating directions on a main- or sideline 01:58:29 <Trapdoor> ah ok 01:58:31 <PeterT> webster doesn't use "@" anymore? 01:58:40 <PeterT> just 'define'? 01:58:46 <Trapdoor> kenji can you help me with a srnw? 01:58:49 <KenjiE20> @config reply.whenAddressedBy.chars 01:58:49 <Webster> KenjiE20: Global: @; #openttdcoop: @ 01:58:53 <KenjiE20> @config reply.whenAddressedBy.strings 01:58:53 <Webster> KenjiE20: Global: ?: j: def: jargon: d: define:; #openttdcoop: ?: j: def: jargon: d: define: 01:59:01 <KenjiE20> Trapdoor: maybe 01:59:10 <Trapdoor> should be simple enough 01:59:25 <PeterT> Ahh 01:59:27 <Trapdoor> i made a small srnw servicing a city, just to try it out small scale first 01:59:30 <PeterT> jargon: LL_RR 01:59:43 <PeterT> jargon: PSG 01:59:43 <Webster> psg: Public Server Game 01:59:51 <PeterT> jargon: SRNW 01:59:51 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 02:00:07 <PeterT> Quite a good bot you have Kenji 02:00:08 <KenjiE20> yes, we've proved it works 02:00:10 <KenjiE20> shut up now 02:00:17 <PeterT> :-) 02:00:20 <PeterT> Ok 02:00:25 <Trapdoor> trains all share the order "transfer and leave empty" at the dropoff station, and then go to the srnw entrance 02:00:38 <Trapdoor> from there it has 3 options, station 1, station 2 or the overflow 02:00:49 <Trapdoor> however they never go to the overflow even though both stations are taken 02:00:52 <Trapdoor> and signals are red 02:01:02 <Trapdoor> they'd rather just wait at the first or second station 02:01:23 <Trapdoor> signalling is correct as i've sent one train to the depot and it found it just fine 02:01:28 <KenjiE20> without seeing it; make the signals controling the stations two-ways 02:01:44 <Trapdoor> oh shit 02:01:53 <Trapdoor> is there a reason that works? 02:02:02 <KenjiE20> two-way red's act as EOL 02:02:19 *** ARGinianPeon26197 is now known as Zarenor 02:02:20 <KenjiE20> i.e. maximum penalty / last resort 02:02:23 <Trapdoor> interesting 02:02:24 <Zarenor> !info 02:02:24 <PublicServer> Zarenor: #:1(Orange) Company Name: 'Cafingway Transport' Year Founded: 1950 Money: 1187002494 Loan: 0 Value: 1198091922 (T:725, R:0, P:3, S:0) unprotected 02:02:55 *** Zarenor is now known as Guest835 02:03:13 <KenjiE20> generally it's wise to use two-ways as flow control on a SRNW 02:03:31 <Trapdoor> kenji, by penalty you mean it's the least preferred route for the pathfinding system? 02:03:38 <KenjiE20> without, they tend to hunt down the 'nicest' route back 02:03:41 *** Guest835 is now known as Zarenor 02:03:46 <KenjiE20> yep 02:04:19 <KenjiE20> the less pens a line has the 'nicer' it is 02:04:29 <Zarenor> Nicest being least tiles and least signals and least stations 02:04:40 <KenjiE20> least hills 02:04:45 <KenjiE20> least other trains 02:04:46 <KenjiE20> etc 02:04:49 <Zarenor> Hills are accounted for? 02:04:53 <KenjiE20> very slightly 02:05:02 <Zarenor> I didn't remember that.. trains are a good bit of penalty.. 02:05:10 <KenjiE20> LCs too 02:05:29 <Trapdoor> so if i see a pattern with a train repeadetly going into the overflow track it's a good idea to depot it until i expand the srnw? 02:05:35 <Zarenor> but the twoway exit is essentially infinite penalty, correct? 02:05:48 <KenjiE20> twoway red, yes 02:05:59 <KenjiE20> Trapdoor: depends on the SRNW 02:06:11 <KenjiE20> might be better to run less, or time the re-injection 02:06:20 <Trapdoor> yea i have it at 1 train per 20 days 02:06:55 <Trapdoor> what im noticing though is that the train that's waiting to be injected feels it's been waiting for long enough and turns around 02:07:05 <Trapdoor> and just as it turns around, it's supposed to be injected 02:07:07 <KenjiE20> @setdef 02:07:07 <Webster> setdef: Command used to make a preset selection of settings revert to #openttdcoop defaults, see also: http://wiki.openttdcoop.org/setdef 02:07:15 <KenjiE20> ^ have a look at those 02:07:27 <Trapdoor> and if it's not my server im out of luck, yea? 02:07:29 <KenjiE20> iirc you want the wait_for_path ones 02:07:31 <KenjiE20> nope 02:07:35 <KenjiE20> @man console 02:07:37 <Webster> Console - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=console 02:07:39 <Trapdoor> really? 02:07:49 <KenjiE20> should work 02:08:03 <PeterT> Wiki doesn't load for me, does it for you? 02:08:11 <PeterT> #openttdcoop wiki 02:08:19 <Trapdoor> loads for me 02:08:21 <KenjiE20> @wiki Main Page 02:08:25 <Webster> #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=Main%20Page 02:08:29 <KenjiE20> ^ that's loading 02:09:30 <Trapdoor> it's a server setting or what? 02:10:39 <KenjiE20> the path ones are YAPF, so shouldn't be server dependant 02:12:00 <Trapdoor> AHA! 02:12:01 <Trapdoor> Fifth, if you have been around some time on our Public Server and built some nice hubs and stations (don't forget to name them), you have proven your construction, creative skills and cooperative spirit and therefore got promoted by a two-third majority of active #optenttdcoop-members to a full member of #openttdcoop. Writing some blogposts or contributing content to our wiki is very helpful in order to increase the speed of this process! 02:12:09 <Trapdoor> #optenttdcoop-members 02:12:19 <Trapdoor> i spotted a typo, so i've contributed content to the wiki yea+ 02:12:20 <Trapdoor> ? 02:12:35 <KenjiE20> lol 02:15:06 *** Fuco has quit IRC 02:18:33 <Trapdoor> man, some fucker in a game im on put his lanes so retarded that i had to make 19 tile wide tunnels to pass it 02:19:10 <Trapdoor> yea, my LR ml has 19 tile wide tunnels that had to be quadrupled 02:19:56 *** De_Ghosty has quit IRC 02:21:49 <Trapdoor> is it a good idea to give the sl prio over the sl stations joining it? 02:21:55 <Trapdoor> is it best practice? 02:22:17 <PeterT> No, where did you read that? 02:22:29 <Trapdoor> i just figured it'd be a good idea 02:22:36 <PeterT> It good practice to give prio to SL in SLHs 02:22:48 <Trapdoor> what? 02:23:18 <Trapdoor> isnt a sideline hub for joining sidelines with mainlines? 02:23:22 <PeterT> Yes, 02:23:43 <Trapdoor> then wouldnt it be best to give prio to ml? 02:23:45 <PeterT> and when the SL joins the ML, the ML has to have priority 02:23:48 <PeterT> Yeah 02:23:55 <PeterT> Oh, sorry 02:24:01 <PeterT> disregard what I said above 02:24:08 <PeterT> o_0 02:24:11 <Trapdoor> lol 02:24:22 <Trapdoor> yea i was about to ask if you were on drugs 02:24:49 <Trapdoor> anyways back to my question, it's a good idea to give the SL prio over the sl station exits? 02:24:59 <PeterT> No 02:25:05 <PeterT> There's no reason to 02:25:40 <Trapdoor> even just to be nice? :P 02:25:55 <PeterT> go ahead 02:26:18 <Trapdoor> this isnt in a ottdcoop game by the way, just in a game im in 02:26:36 <Trapdoor> it's mostly for waving my dick around 02:27:56 <Zarenor> SL versus station joining the SL has no preference in #openttdcoop, because the SLs have nowhere else to go, and if we clog the station, we clog the sideline, which causes MAJOR issues 02:28:14 <PeterT> I hope you were speaking metaphorically 02:28:34 <Zarenor> Don't we all.... 02:28:37 <Trapdoor> so it's preferably to just get trains out on the SL no matter how? 02:29:17 <Zarenor> it's preferable that there is no priority one way or the other between trains already on the SL, and trains not on the SL 02:29:28 <Trapdoor> ah ok 02:29:35 <Trapdoor> so SL should just be point to point no bullshit? 02:30:01 <Zarenor> such that if a train farther out on the sideline becomes clogged, there is minimal effect on earlier stations, so that we can fix one station, instead of bandaid-aid 10 to fix one 02:30:12 <Zarenor> yes, bandaid-aid 02:30:15 *** KenjiE20|LT has joined #openttdcoop 02:30:15 *** ChanServ sets mode: +o KenjiE20|LT 02:31:03 *** KenjiE20 has quit IRC 02:36:55 <AdTheRat> okie.. 02:37:14 <AdTheRat> NOW I understand why you guys tend to perfer 3 way junctions over 4 02:37:16 <AdTheRat> hee 02:37:20 <AdTheRat> *falls over* 02:38:05 <KenjiE20|LT> yep, 6 more connections * by however many lines 02:38:36 <AdTheRat> hee.. and my current design has two 4 ways 02:38:48 <AdTheRat> I just converrted one of them to a better junction 02:38:52 <AdTheRat> <_< 02:39:14 *** Zarenor has quit IRC 02:39:30 *** Zarenor has joined #openttdcoop 02:39:57 <KenjiE20|LT> still, better a 4-way than two 3-ways with a bottleneck in the middle 02:40:28 <AdTheRat> insane amount of space needed thou 02:40:29 <AdTheRat> o_o; 02:41:15 <AdTheRat> much has changed on coldfront one, hee 02:42:50 *** Zarenor has quit IRC 02:51:12 <PeterT> is there a way to see what other networks a user is on using /whois? 02:51:48 <AdTheRat> no 02:52:14 <PeterT> Is there a way at all? 02:52:31 <AdTheRat> as IRC networks are like indivial servers, /whois belong to that network only 02:52:36 <AdTheRat> hmmm.. no 02:52:53 <PeterT> What was the network you were on yesterday? 02:52:57 <AdTheRat> Coldfront 02:53:00 <PeterT> ahh 02:53:01 <AdTheRat> irc.coldfront.net 02:53:04 *** PeterT has quit IRC 02:53:10 <AdTheRat> He did it again! 02:53:23 *** PeterT has joined #openttdcoop 02:56:42 *** PeterT has quit IRC 02:56:49 *** PeterT has joined #openttdcoop 02:56:56 *** SineDeviance|LT has quit IRC 03:24:45 <Trapdoor> where is north? 03:24:52 <Trapdoor> is that up to the left? 03:30:09 <Trapdoor> oh man have i got a screenshot for you guys 03:31:21 <Trapdoor> http://www.raidchan.org/gallery/pics/pro.png 03:31:33 <Trapdoor> gentlemen, i give you, "The Pro" 03:32:37 <PeterT> http://www.raidchan.org/gallery/pics/pro.png <--- Leave the poor guy alone... or at least give him some help 03:39:13 <PeterT> Night all 03:39:44 *** PeterT has quit IRC 04:15:45 *** KenjiE20|LT has quit IRC 04:16:14 *** KenjiE20|LT has joined #openttdcoop 04:16:14 *** ChanServ sets mode: +o KenjiE20|LT 04:40:29 <starbuck> !password 04:40:29 <PublicServer> starbuck: chintz 04:55:46 *** De_Ghosty has joined #openttdcoop 05:04:44 *** De_Ghosty has quit IRC 05:07:39 *** KenjiE20|LT has quit IRC 05:08:13 *** De_Ghosty has joined #openttdcoop 05:26:27 *** AdTheRat has quit IRC 06:31:03 *** JeromeBlackridge has joined #openttdcoop 06:53:32 *** JeromeBlackridge has left #openttdcoop 07:09:33 *** mixrin has joined #openttdcoop 07:41:26 *** ^Spike^ has joined #openttdcoop 07:41:26 *** ChanServ sets mode: +o ^Spike^ 07:41:37 *** Polygon has joined #openttdcoop 07:46:09 <HamSandwich> !password 07:46:09 <PublicServer> HamSandwich: hooves 07:46:25 <PublicServer> *** HamSandwich joined the game 07:48:24 <PublicServer> *** HamSandwich has left the game (connection lost) 07:50:23 *** ODM has joined #openttdcoop 07:50:23 *** ChanServ sets mode: +o ODM 08:09:58 *** Polygon has quit IRC 08:17:05 *** Progman has joined #openttdcoop 08:25:43 *** Progman has quit IRC 09:13:31 *** Yexo has quit IRC 09:19:54 *** bartaway is now known as bartavelle 09:20:15 <bartavelle> hello 09:32:21 *** TD has joined #openttdcoop 09:58:56 *** Yexo has joined #openttdcoop 11:15:17 <PublicServer> *** Sietse has left the game (connection lost) 11:24:40 *** mixrin has quit IRC 11:24:40 *** valhallasw has joined #openttdcoop 11:46:19 *** KenjiE20 has joined #openttdcoop 11:46:19 *** ChanServ sets mode: +o KenjiE20 11:59:00 *** mixrin has joined #openttdcoop 12:06:12 *** Ammler has quit IRC 12:06:12 *** Hirundo has quit IRC 12:06:49 *** mib_ur2i7n has joined #openttdcoop 12:11:01 *** Hirundo has joined #openttdcoop 12:11:10 *** Ammler has joined #openttdcoop 12:11:10 *** ChanServ sets mode: +o Ammler 12:40:02 *** TD has quit IRC 12:51:18 *** mib_ur2i7n has quit IRC 12:53:33 *** Wheatbix has quit IRC 13:48:24 <PublicServer> *** Sepp joined the game 13:53:24 <PublicServer> *** Sepp has left the game (leaving) 13:57:22 *** mixrin has quit IRC 14:05:26 *** Mark has joined #openttdcoop 14:05:26 *** Webster sets mode: +o Mark 14:12:32 *** Progman has joined #openttdcoop 14:13:17 *** Razaekel has quit IRC 14:29:29 *** AdTheRat has joined #openttdcoop 14:55:46 *** Dred_furst has joined #openttdcoop 15:05:58 *** Benny has joined #openttdcoop 15:15:03 *** sparr has joined #openttdcoop 15:17:17 <PublicServer> *** Mark joined the game 15:18:01 *** pugi has joined #openttdcoop 15:29:12 *** De_Ghosty has quit IRC 15:44:59 *** TD has joined #openttdcoop 15:52:10 <PublicServer> *** Mark #1 has left the game (connection lost) 15:52:27 <PublicServer> *** Mark has left the game (leaving) 16:00:16 *** Fuco has joined #openttdcoop 16:01:13 *** TD has quit IRC 16:14:51 *** insulfrog has joined #openttdcoop 16:15:12 <insulfrog> !password 16:15:12 <PublicServer> insulfrog: worsen 16:15:27 <PublicServer> *** insulfrog joined the game 16:15:57 <insulfrog> !players 16:15:58 <PublicServer> insulfrog: Client 459 (Orange) is insulfrog, in company 1 (Cafingway Transport) 16:19:07 <sparr> I notice in the tutorial savegame that some stations connect to sidelines in only one direction... Is that usual? 16:21:07 *** insulfrog has quit IRC 16:21:11 <PublicServer> *** insulfrog has left the game (leaving) 16:24:14 *** TD has joined #openttdcoop 16:24:57 *** Razaekel has joined #openttdcoop 16:25:18 <Mark> sparr: as there are no drops at the other end of the sideline connecting it to both would be quite pointless 16:25:23 <Mark> so yes, it's usual 16:32:17 *** TD has quit IRC 16:41:46 *** LordAzamath has joined #openttdcoop 16:51:59 *** Techinica has joined #openttdcoop 16:52:04 <Techinica> !password 16:52:04 <PublicServer> Techinica: marted 16:52:22 <PublicServer> *** Techinica joined the game 16:56:34 *** Intexon has joined #openttdcoop 16:56:38 <Intexon> !clients 16:56:41 <Intexon> !password 16:56:42 <PublicServer> Intexon: marted 16:56:55 <PublicServer> *** Intexon joined the game 16:58:10 *** bartavelle is now known as bartaway 17:02:24 *** jondisti has joined #openttdcoop 17:02:28 *** ldf has joined #openttdcoop 17:03:52 <PublicServer> *** loupdefer joined the game 17:04:03 <jondisti> !password 17:04:04 <PublicServer> jondisti: marted 17:05:48 <jondisti> !password 17:05:48 <PublicServer> jondisti: aromas 17:06:05 <PublicServer> *** jondisti joined the game 17:10:28 *** ewanm89 has quit IRC 17:10:31 *** ewanm89 has joined #openttdcoop 17:17:59 <PublicServer> *** loupdefer has left the game (leaving) 17:18:27 *** ldf has left #openttdcoop 17:18:55 <sparr> on the tutorial savegame, I am trying to copy the track layout for the Rumblegate Woods terminus 17:19:40 <sparr> The signals nearest the station are Exit Signals, yes? I am noticing in my copy that a train entering or leaving the station blocks another train from doing the same at the same time. Why not path signals there? 17:20:06 <sparr> err, from doing the opposite 17:20:08 <Trapdoor> !password 17:20:09 <PublicServer> Trapdoor: camels 17:20:18 <PublicServer> *** Trapdoor joined the game 17:21:17 <PublicServer> *** Techinica has left the game (connection lost) 17:22:04 <Techinica> !password 17:22:04 <PublicServer> Techinica: camels 17:22:18 <PublicServer> *** Techinica joined the game 17:23:06 <Techinica> hmmm 17:23:22 <Techinica> something hates me 17:23:44 <PublicServer> *** Techinica has left the game (connection lost) 17:23:57 <Techinica> !password 17:23:58 <PublicServer> Techinica: camels 17:24:14 <PublicServer> *** Techinica joined the game 17:28:23 <PublicServer> <jondisti> fuck 17:28:30 <PublicServer> <Techinica> ? 17:29:14 <PublicServer> <jondisti> crash 17:29:22 *** ewanm89 has quit IRC 17:29:22 *** jondisti has quit IRC 17:29:22 *** pugi has quit IRC 17:29:22 *** Ammler has quit IRC 17:29:22 *** Hirundo has quit IRC 17:29:22 *** KenjiE20 has quit IRC 17:29:22 *** Yexo has quit IRC 17:29:22 *** ChoHag has quit IRC 17:29:22 *** ccfreak2k has quit IRC 17:29:22 *** Trapdoor has quit IRC 17:29:22 *** Fuco has quit IRC 17:29:22 *** Seppel has quit IRC 17:29:22 *** Mucht has quit IRC 17:29:22 *** murr4y has quit IRC 17:29:22 *** hylje has quit IRC 17:29:22 <PublicServer> <Techinica> :( 17:29:22 <PublicServer> <Trapdoor> hahah where? 17:29:25 *** ewanm89 has joined #openttdcoop 17:29:25 *** jondisti has joined #openttdcoop 17:29:25 *** Fuco has joined #openttdcoop 17:29:25 *** pugi has joined #openttdcoop 17:29:25 *** Ammler has joined #openttdcoop 17:29:25 *** Hirundo has joined #openttdcoop 17:29:25 *** KenjiE20 has joined #openttdcoop 17:29:25 *** Yexo has joined #openttdcoop 17:29:25 *** ChoHag has joined #openttdcoop 17:29:25 *** ccfreak2k has joined #openttdcoop 17:29:25 *** Trapdoor has joined #openttdcoop 17:29:25 *** Seppel has joined #openttdcoop 17:29:25 *** Mucht has joined #openttdcoop 17:29:25 *** joule.oftc.net sets mode: +ooov Ammler KenjiE20 Mucht Mucht 17:29:25 *** murr4y has joined #openttdcoop 17:29:25 *** hylje has joined #openttdcoop 17:29:25 *** joule.oftc.net sets mode: +ov hylje hylje 17:29:33 *** ChanServ sets mode: +v Ammler 17:29:33 *** ChanServ sets mode: +v KenjiE20 17:29:36 <PublicServer> <jondisti> print works 17:29:38 <PublicServer> <Trapdoor> sign? 17:29:56 <PublicServer> <jondisti> main station called print works :P 17:30:08 <PublicServer> <Techinica> bah what'd you do to my station? 17:30:14 <PublicServer> <Techinica> lol 17:30:40 <PublicServer> <Trapdoor> way to go jondist :P 17:30:51 <PublicServer> <Techinica> still don't think you should have swapped the drop and pickup... 17:31:10 <PublicServer> <jondisti> that's the way it has always been 17:31:17 <PublicServer> <jondisti> drop has more platforms than pickup 17:31:21 <PublicServer> <Techinica> but drop is like waaay quicker 17:32:02 <PublicServer> <Techinica> especially when pickup only fills one train at a time... 17:32:09 <PublicServer> <Techinica> but whatever. 17:33:29 *** Polygon has joined #openttdcoop 17:33:31 <PublicServer> <jondisti> both stations would need balancing before station 17:34:31 <PublicServer> <jondisti> bah 17:34:39 <PublicServer> <jondisti> maybe i don't mess things up anymore :P 17:34:42 <PublicServer> <jondisti> -> 17:34:44 <PublicServer> *** jondisti has joined spectators 17:35:36 <sparr> does the PublicServer bot repeat irc to the game, or only game to irc? 17:35:44 <PublicServer> <Techinica> both ways 17:35:57 <sparr> ok, well, for people in IRC who can click the link... http://sparr.homeip.net/Tutorial_0001.png 17:36:17 <Techinica> what about it? 17:36:21 <sparr> Is there a better way to add that station, within the network already built in the tutorial game? Any simple solutions to the problems I noted with signs? 17:36:53 <KenjiE20> game dates back to pre-PBS, and pre-realistic accel 17:37:04 <sparr> KenjiE20: ahh, ok, so not as helpful then :( 17:37:13 <sparr> I'm trying to learn some things about signaling and such 17:37:19 <Techinica> change it to RoRo with more platforms... 17:37:19 <KenjiE20> It's still all valid 17:37:33 <KenjiE20> think of it as a concept diagram 17:37:54 <sparr> Techinica: it does handle the 7 trains necessary to carry the full load of the industries there 17:38:03 <sparr> the incoming queue actually doesn't back up more than 1 train 17:38:35 <sparr> the 'fake station' is new to me, did I use it right? 17:39:02 <PublicServer> <Techinica> so long as the 'coverage area' touches the coal mine.. 17:39:14 <KenjiE20> it's right on the corner so yea 17:39:17 <PublicServer> <Techinica> probably does. 17:40:03 <sparr> within the "rules" of coop games, would it be inappropriate to avoid the top tight curve and the very tight curve by connecting to the northeast-ward track above "Tight curve"? that train never needs to go west on the mainline 17:41:20 <Techinica> if trains from there never need to go west, then yeah, its pointless slowing the train down like that. 17:41:24 <sparr> that is, instead of "very tight curve" just continue the track northward towards the rocks and connect near the tail end of that livestock train 17:41:47 <Techinica> though you'd probably want a priority on it if you did. 17:41:55 <KenjiE20> and if you need to add another industry later? 17:42:10 <KenjiE20> I'd loop it the opposite way 17:42:24 <sparr> KenjiE20: that is why I ask. I asked about something similar earlier and was surprised to hear someone say that such decisions were usual 17:42:32 *** damalix has joined #openttdcoop 17:43:02 <sparr> Rumblegate Woods can't go south on the sideline 17:43:10 <sparr> or be entered from the south 17:43:25 <sparr> it seems like most of the stations connect to sidelines in one direction only 17:43:40 <PublicServer> *** damalix_ joined the game 17:43:40 <PublicServer> <damalix_> 'lo 17:43:41 <sparr> but I was curious if that same attitude applied to mainline connections 17:45:51 <sparr> Techinica: still trying to wrap my head around the signaling mechanics involved in a priority 17:47:31 <PublicServer> *** Techinica has left the game (connection lost) 17:48:49 <Techinica> I'm still trying to figure out the mechanics of my internet connection :P 17:48:55 <Techinica> !password 17:48:55 <PublicServer> Techinica: rustic 17:49:00 <PublicServer> <damalix_> :) 17:49:08 <PublicServer> *** Techinica joined the game 17:49:17 <PublicServer> <damalix_> It's a rustic internet connection :p 17:49:28 <PublicServer> <Techinica> rusty more like it... 17:49:42 <PublicServer> <Techinica> its dropped me like 5 times in the last 30 minutes. 17:51:54 <PublicServer> *** Mark joined the game 17:51:55 <PublicServer> <Mark> evening 17:52:02 <PublicServer> <damalix_> 'evening Mark 17:52:03 <PublicServer> <Techinica> hey 17:52:40 <PublicServer> <Mark> let's double the paper mill bound ML 17:52:56 <PublicServer> <Techinica> agreed. 17:54:27 <sparr> ok, I think I understand the simple two-way signal prio 17:54:39 <PublicServer> <Techinica> there's already 250-odd trains on that route now... 17:54:40 <PublicServer> <Mark> :) 17:54:45 <PublicServer> <Techinica> sure to be more... 17:54:57 <PublicServer> <Techinica> I'm still adding more as required actually. 17:58:12 <PublicServer> <Techinica> I have a theory that the trains coming into the Print Works might be better balanced by actually removing the balancing at the entry... 17:58:31 <PublicServer> <Mark> well of course 17:58:41 <PublicServer> <Mark> i'm not going to do a 2+2->4 :P 17:59:20 <PublicServer> <Techinica> just going to destroy some things there :P 18:02:55 <sietse> !password 18:02:55 <PublicServer> sietse: darned 18:03:04 <PublicServer> *** Sietse joined the game 18:03:09 <PublicServer> <Sietse> hello 18:03:18 <PublicServer> <Mark> hello 18:05:06 <PublicServer> <damalix_> hello Sietse 18:05:25 <PublicServer> <Sietse> quite some traffic atm 18:05:40 <PublicServer> <Mark> yep 18:06:11 <PublicServer> <Sietse> northern part barely contains any load though 18:06:32 <PublicServer> <Mark> yeah.. poorly balanced arctic industries 18:07:20 <Seppel> all hail the wood 18:07:23 <PublicServer> <damalix_> Many farms are not connected 18:07:28 <PublicServer> *** jondisti has joined company #1 18:07:34 <PublicServer> <Mark> yeah, go connect some farms 18:07:36 <PublicServer> <jondisti> what's exactly happening @ printworks? 18:07:48 <PublicServer> <Sietse> there is clearly one route 18:08:03 <PublicServer> <Mark> jondisti: doubling that ML 18:08:09 <PublicServer> <damalix_> SLH are more centered on mountains, where are the forests, but not many of them in valleys where the farms are 18:08:20 <PublicServer> <Techinica> removing the balance on the incoming to try and force them to use both the ML lines a bit better... 18:08:34 <PublicServer> <jondisti> Techinica: 18:08:48 <PublicServer> *** Sepp joined the game 18:08:49 <PublicServer> <jondisti> now they have to choose lanes in BBH 18:09:07 <PublicServer> <jondisti> paper goes to left side and goods other 18:09:55 <PublicServer> <Techinica> well thats still better than it was before. 18:10:04 <PublicServer> <Techinica> 75% of the trains on one line and 25% on the other 18:10:35 <PublicServer> <jondisti> well the BBH isn't balanced now 18:10:46 <PublicServer> <jondisti> it's forcing different trains to pick different tracks 18:12:15 <sparr> does it bother you guys that I am asking newbie questions here? 18:12:28 <PublicServer> <damalix_> T connect everything in Great Bentbourne Bridge valley, is it better to extend SLH04 or to build a newSLH ? 18:12:55 <PublicServer> *** Techinica has left the game (connection lost) 18:13:18 <PublicServer> <jondisti> wait for SLH10 to be ready :) 18:13:41 <Techinica> !password 18:13:41 <PublicServer> Techinica: malice 18:13:42 <PublicServer> <damalix_> it's even further than 04 18:13:53 <PublicServer> *** Techinica joined the game 18:13:58 <PublicServer> <jondisti> it's on 3 lane ML 18:14:00 <damalix> sparr: Go ahead, but be sure to have a look to the wiki and/or the quickstart page before ;) 18:14:02 <PublicServer> <jondisti> which doesn't have that much traffic 18:14:19 <sparr> damalix: have. trying to put that book-learning into action :) 18:14:36 <PublicServer> <damalix_> Let's go farming then, we'll make a dedicated hub if needed later n 18:14:59 <PublicServer> <jondisti> i don't say no, that was just a suggestion 18:15:08 <PublicServer> <jondisti> go ahead and build a new one if you want to :) 18:15:34 <sparr> so, here's that same bit of the tutorial save, but connected to part of the junction instead of squeezed onto the sideline, also with a (not long enough) prio 18:15:39 <sparr> http://sparr.homeip.net/Tutorial_0002.png 18:16:10 <sparr> is there a good way to make the prio longer, without doing a lot of landscaping and bridging? 18:16:49 <Mark> you don't really want to extend prios past splits 18:17:03 <Mark> trains not even using the track recieving prio will also trigger it, blocking the merging lane 18:17:34 <damalix> We don't use PBS for prios 18:18:04 <PublicServer> <jondisti> but it works 18:18:13 <PublicServer> <damalix_> It's CPU wastage :) 18:18:53 <PublicServer> <jondisti> that's true also 18:19:15 <PublicServer> <Mark> and it doesn't allow for usage together with twoways 18:19:45 <sparr> damalix: good to know. the wiki doesn't make that distinction when it mentions pbs prios 18:20:09 <damalix> @prio 18:20:10 <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities 18:20:13 <sparr> Mark: i know, would have to extend the prio and the connecting point for the incoming track forward, building a bridge over the east end of the tunnels 18:20:36 <sparr> damalix: right... "preferred" doesn't imply "only accepted" to me, but now i know 18:20:43 <Mark> if you'd change it to regular prios you could add some twoways 18:20:46 <jondisti> sparr: or make the split earlier 18:21:20 <sparr> jondisti: I am, for now, trying to disturb the existing track network as little as possible 18:21:31 <sparr> with the assumption that the people who laid it down know more than I do, for now :) 18:21:49 <Mark> don't put too much trust in mucht :P 18:22:06 <Mucht> oO 18:22:12 <Mark> or isn't that in the tutorial savegame? 18:22:17 <Mark> hello Mucht :) 18:22:39 <jondisti> sparr: easiest way would be putting the split earlier 18:22:43 <jondisti> and no TF at all :) 18:23:00 <Mucht> don't remeber that being in the tutorial savegame 18:23:13 <sparr> ok, so on a standard prio, the secondary track is blocked by the entry signal as long as any of the exit signals on the parallel main track are red, and they are red as long as there is a train on any of the segments of the main track where the parallel track connects 18:23:26 <sparr> ? 18:24:39 <Mark> the paralel track should not have only exit signals 18:24:54 <Mark> imho the wiki page is pretty clear 18:25:35 <Mark> only the pbs prio over bridge is wrong.. should remove that 18:28:29 *** mixrin has joined #openttdcoop 18:31:54 <PublicServer> <Techinica> optimum station rating is between 65 and 75% yea? 18:32:06 <PublicServer> <Mark> it was... 3 years ago 18:32:09 <jondisti> Mark: hows that wrong? 18:32:19 <PublicServer> <Techinica> lol 18:32:31 <PublicServer> <Techinica> so it doesnt matter anymore? 18:32:38 <PublicServer> <Mark> it triggers the twoway when one bridge is taken making it an infinite penalty 18:32:48 *** V453000 has joined #openttdcoop 18:33:01 <PublicServer> <Mark> Techinica: higher is better, ie higher chance to increase productien 18:33:09 <PublicServer> <Techinica> okay 18:33:14 <V453000> hi! :) 18:33:23 <PublicServer> <Sietse> heya 18:33:31 <PublicServer> <Techinica> so basically just keep dumping in trains so long as the station is producing.... 18:33:36 <PublicServer> <Mark> though it might be wise to keep it a bit lower to compensate for industry changes without getting a pile of trains at the entry 18:33:45 <PublicServer> <Techinica> okay 18:33:45 <PublicServer> <Mark> especially for bigger industries 18:34:08 <PublicServer> <Techinica> been 'caretaking' for New Pratown Woods... 18:34:10 <V453000> !password 18:34:10 <PublicServer> V453000: bigamy 18:34:28 <PublicServer> <Techinica> That thing's massive... 18:34:32 <PublicServer> *** V453000 joined the game 18:34:55 <PublicServer> <Techinica> been checking it every now and again 18:34:59 <PublicServer> <Mark> and walked 50 tiles 18:35:04 <PublicServer> <Mark> ugly as hell imho 18:35:07 <PublicServer> <Techinica> yeah.. 18:35:17 <PublicServer> <Techinica> Certainly wasn't me that made that slh... 18:35:20 <sparr> Mark: my problem with the wiki page is that I find the default signal graphics very very hard to distinguish because they are so small. The illustration is probably adequate other than that 18:35:57 <Mark> i assume you tried clicking the image :P 18:36:33 <Mark> and they're not default, they're OpenGFX 18:36:41 <PublicServer> <jondisti> hmm i might remove west connection of SLH since the one who built it isn't doing it 18:36:50 <PublicServer> <jondisti> SLH11 i mean 18:37:00 <PublicServer> <Mark> yeah you could 18:37:09 <PublicServer> <Mark> it's only sitting there being ugly now :P 18:39:02 <sparr> Mark: sorry, that 18:39:07 <PublicServer> <jondisti> i actually told him that SLHs DONT need connection to town drop 18:39:36 <PublicServer> <Mark> i wrote a way too big wiki page on that matter :P 18:41:06 <PublicServer> <V453000> just synced these two... 18:41:12 <PublicServer> <V453000> but whatever there 18:41:21 <PublicServer> <jondisti> ? 18:41:33 <PublicServer> <V453000> nevermind 18:43:38 <PublicServer> <Techinica> looks like BBH09 needs some help... 18:43:58 <PublicServer> <Techinica> nvm, somebody's on it. 18:43:59 <PublicServer> *** Sepp has left the game (leaving) 18:44:27 <PublicServer> <V453000> Techinica: can I edit your future-merger before the wood drop? 18:44:29 <PublicServer> <V453000> it jams 18:44:42 <PublicServer> <V453000> would just move the middle bridges one tile to the bottom 18:44:45 <PublicServer> <Techinica> someones hacking away at it now. 18:44:51 <PublicServer> *** Sepp joined the game 18:44:58 <PublicServer> <V453000> oh right 18:45:01 <PublicServer> <V453000> Mark 18:45:04 <PublicServer> <Techinica> yeah :) 18:45:06 <PublicServer> *** Sepp has left the game (leaving) 18:45:08 <PublicServer> <Mark> who else :) 18:45:10 <PublicServer> <Techinica> probably upgrading it to 3 line? 18:45:23 <PublicServer> <Mark> 4 even 18:45:26 <PublicServer> <Techinica> even 18:45:30 <PublicServer> <V453000> :D 18:46:00 <PublicServer> <Techinica> gonna do the BBH aswell? :P 18:46:09 <PublicServer> <Mark> sure, that's the easy part :P 18:50:07 *** LordAzamath has quit IRC 18:53:19 <PublicServer> <Mark> woohoo 18:53:29 <PublicServer> <V453000> :D 18:53:54 <PublicServer> <V453000> geez 18:54:34 <PublicServer> <jondisti> can i remove airport? 18:54:36 <PublicServer> <jondisti> it's ugly 18:54:46 <PublicServer> <Mark> yeah 18:54:51 <PublicServer> <Techinica> dont think there's any planes now anyway 18:55:04 <PublicServer> <jondisti> in hangars there was 18:55:08 <PublicServer> <jondisti> :P 18:55:16 <PublicServer> <Techinica> load of good they are there :P 18:56:22 <PublicServer> <Mark> we can keep the old ML for the outbound track 18:56:40 <PublicServer> <V453000> yes 18:56:53 <PublicServer> <Mark> now we need 4 to 2+2 splitter at BBH09 18:57:25 <PublicServer> <V453000> should I make it? 18:57:40 <PublicServer> <Mark> she's all yours :P 18:57:44 <PublicServer> <V453000> okay 18:59:06 <Mark> woohoo ryanair has 5 euro tickets again.. 18:59:13 <PublicServer> <V453000> ?:? :D 18:59:14 <PublicServer> <Techinica> hmmm... 18:59:36 <PublicServer> <Techinica> all destinations? 18:59:49 <Mark> not really.. 18:59:56 <Mark> eindhoven - barcelona is tempting though 19:00:14 <PublicServer> <Techinica> I'd have to have something out of Gothenburg, Sweden 19:01:08 <Mark> dunno about those, i only subscribed for offers departing close from here 19:01:13 <PublicServer> <Techinica> ah 19:01:26 <PublicServer> <Techinica> might check their site.. 19:02:34 <Mark> too bad it's such a crappy site 19:02:52 <Mark> guess that's what one can expect :P 19:05:27 <sparr> @quickstart 19:05:30 <Webster> Quickstart - #openttdcoop Wiki - http://www.openttdcoop.org/wiki/Quickstart 19:05:38 <sparr> of course 19:05:47 <Mark> @slowstart 19:05:48 <Webster> Read everything on the wiki, and I mean everything 19:06:10 <sparr> I read a lot of it... 19:06:14 <sparr> including one page I cannot find now 19:06:16 <Mark> hehe 19:06:20 <Mark> about what? 19:06:31 <sparr> which included the address of the server and a link to the GRF pak and such 19:06:54 <sparr> which is not on [[quickstart]] or [[Public Server]] 19:08:58 <Mark> can't help you there 19:09:16 <PublicServer> <Mark> coffee time 19:09:19 <PublicServer> *** Mark has joined spectators 19:09:20 <PublicServer> <V453000> enjoy 19:09:32 <PublicServer> *** jondisti has joined spectators 19:09:52 <PublicServer> <V453000> wow 19:09:55 <PublicServer> *** V453000 has left the game (connection lost) 19:10:02 <V453000> o_O 19:10:13 <V453000> !password 19:10:13 <PublicServer> V453000: chalky 19:10:23 <PublicServer> *** V453000 joined the game 19:12:59 <PublicServer> *** Spike joined the game 19:13:05 <PublicServer> <V453000> hi spike 19:13:08 <PublicServer> <Spike> ellow 19:13:34 <PublicServer> * Spike sees jam? 19:13:55 <PublicServer> <Techinica> if its near the town drop... yeah, thats my bad. 19:13:56 <PublicServer> <V453000> O_o not enough wood 19:14:01 <PublicServer> <Spike> ... 19:14:04 <PublicServer> <V453000> oh there too 19:14:08 <PublicServer> <Spike> 90 trains.... for 1 wood station... 19:14:13 <PublicServer> <Techinica> blame the delete there :P 19:14:38 <PublicServer> <Spike> what delete... 19:14:55 <PublicServer> <Techinica> I accidently deleted the station entirely :( 19:15:32 <PublicServer> <Techinica> hence why theres a conciderable backup. 19:15:38 <PublicServer> <Techinica> I'll sort it out 19:16:22 <sparr> This content is unknown and can't be downloaded inside OpenTTD 19:16:23 <sparr> :( 19:16:29 <PublicServer> <V453000> ? 19:16:35 <PublicServer> <V453000> which 19:17:19 <sparr> a lot of the GRFs, I was going to try to use the content service for all of them 19:17:31 <sparr> i guess I need to install the pack from the wiki THEN use the content service 19:17:51 <PublicServer> <V453000> hmmm 19:17:59 <PublicServer> <V453000> that is a good way to do it 19:18:08 <PublicServer> <V453000> mainly get the coop package 19:20:55 <PublicServer> *** Spike has joined company #1 19:22:10 <sparr> ok, better now 19:22:16 <sparr> only 3 missing from the coop package 19:22:24 <sparr> and those are available on the content service 19:22:33 <PublicServer> <V453000> :) 19:22:44 <PublicServer> <Spike> never underestimate the wiki power.. ;) 19:22:56 <sparr> :( @ coop package having the files all unarchived, instead of in tars like downloaded packages 19:23:10 <sparr> also, funny numerical coincidence, the 3 missing packages total 1.00 MiB :) 19:23:27 <sparr> !password 19:23:28 <PublicServer> sparr: canter 19:23:46 <PublicServer> *** Player joined the game 19:23:46 <Webster> Player, please change your in game nick 19:24:16 <PublicServer> *** Player has changed his/her name to sparr 19:24:59 <PublicServer> <sparr> is there a way to suppress the "vehicle is getting old" popups? 19:25:12 <PublicServer> <V453000> yes 19:25:15 <PublicServer> <Techinica> yeah, you need to change your message settings 19:25:22 <PublicServer> <V453000> :) 19:25:22 <PublicServer> <Spike> check !stuck train 19:25:56 <PublicServer> <Techinica> the prio is holding it there... 19:26:03 <PublicServer> <Spike> i get a feeling it's there for years already 19:26:08 <PublicServer> <Techinica> probably 19:26:18 <PublicServer> <V453000> :D oh 19:26:30 <PublicServer> <sparr> sorry, how does that work? 19:26:37 <PublicServer> <Spike> in your signs list 19:26:46 <PublicServer> <Spike> the signs with ! are up higher 19:26:54 <PublicServer> <Spike> so sometimes when signing stuff it's easier 19:27:18 <PublicServer> <Spike> to find it in that list 19:28:01 <PublicServer> <Techinica> I'm going to do something with SLH03B... 19:28:15 <PublicServer> <Techinica> its really not adequate for the amount of wood trains there... 19:28:24 <PublicServer> <Techinica> and the prios are really on the wrong track 19:28:30 <PublicServer> <Spike> oh man.. and then wonder why trains are stuck with prios 12 tiles long.. 19:29:02 <PublicServer> <Techinica> probably fix SLH03 while I'm at it too. 19:30:09 <PublicServer> <sparr> what is the purpose of the \ oriented tracks along the northmost track at SLH03b? looks like an unfinished or demolished prio extension? 19:30:47 <PublicServer> <Spike> these? 19:30:53 <PublicServer> <sparr> yes 19:31:03 <PublicServer> <Spike> seems like a ripped up prio 19:31:12 <PublicServer> <Techinica> the prio was longer, but it was holding up the wood trains so much that it was jamming on at SLH03a 19:31:25 <PublicServer> <Techinica> so I just quickly deleted a couple of tiles to get things moving again 19:31:32 <PublicServer> <Spike> actually that prio was the right length.. 19:31:41 <PublicServer> <Techinica> that prio is on the wrong track. 19:31:45 <PublicServer> <Spike> just too dense on that track 19:31:47 <Benny> !players 19:31:48 <PublicServer> Benny: Client 490 (Orange) is Techinica, in company 1 (Cafingway Transport) 19:31:48 <PublicServer> Benny: Client 499 (Orange) is sparr, in company 1 (Cafingway Transport) 19:31:48 <PublicServer> Benny: Client 463 is Intexon, a spectator 19:31:48 <PublicServer> Benny: Client 472 (Orange) is Trapdoor, in company 1 (Cafingway Transport) 19:31:48 <PublicServer> Benny: Client 470 is jondisti, a spectator 19:31:50 <PublicServer> Benny: Client 481 (Orange) is damalix_, in company 1 (Cafingway Transport) 19:31:50 <PublicServer> Benny: Client 484 is Mark, a spectator 19:31:52 <PublicServer> Benny: Client 486 is Sietse, a spectator 19:31:52 <PublicServer> Benny: Client 496 (Orange) is V453000, in company 1 (Cafingway Transport) 19:31:54 <PublicServer> Benny: Client 497 (Orange) is Spike, in company 1 (Cafingway Transport) 19:31:54 <PublicServer> <Spike> cause 19:31:56 <PublicServer> <Techinica> shouldn't be prioritising empty trains 19:31:57 <Benny> !dl win32 19:31:57 <PublicServer> Benny: http://binaries.openttd.org/nightlies/trunk/r18400/openttd-trunk-r18400-windows-win32.zip 19:31:58 <PublicServer> <Spike> oh wait 19:31:58 <PublicServer> <Spike> true 19:32:24 <Benny> !password 19:32:24 <PublicServer> Benny: canter 19:32:26 <PublicServer> <Techinica> I'm gonna practically rip up the whole thing in a minute anyway 19:32:33 <PublicServer> <Spike> be my guest... 19:32:34 <PublicServer> *** Benny joined the game 19:32:45 <PublicServer> <sparr> i'm going to watch :) 19:32:49 <PublicServer> <Techinica> just pre-planning :P 19:33:18 <PublicServer> <sparr> it seems like more of the wood trains should be taking the right side outbound track there 19:33:28 <PublicServer> <Techinica> yeah 19:33:40 <PublicServer> <sparr> i see some stopping on the connector to wait for the left side when the right side is empty(er) 19:33:45 <PublicServer> <Techinica> the wood and gold trains there only have access to one line. 19:34:11 <PublicServer> <Techinica> er, nevermind, they've got both 19:34:15 <PublicServer> <Techinica> either way, its a mess. 19:34:22 <PublicServer> <sparr> also, unfinished prio here? 19:34:45 <PublicServer> <Techinica> must be. 19:34:56 <PublicServer> <Techinica> but to which line I've got no idea :P 19:34:59 <PublicServer> <Spike> i turned that one of 19:35:19 <PublicServer> *** damalix_ has joined spectators 19:35:23 <PublicServer> <sparr> i rarely play single player past 1980... why do we have trains with 3 of one type of car and one of another? 19:35:37 <PublicServer> <sparr> the same resource, just different cars 19:35:38 <PublicServer> <Spike> cause we can? :) 19:35:45 <PublicServer> <Spike> just eyecandying probably 19:35:48 <PublicServer> <V453000> why not :D 19:35:55 <PublicServer> <V453000> it is even less effective 19:36:13 <PublicServer> <sparr> i figured there was some super-technical answer like trying to make all the empty trains weigh the same :) 19:36:14 <PublicServer> *** Spike has joined spectators 19:37:33 <PublicServer> <sparr> is that part of the final structure or just a temporary bypass? 19:37:41 <PublicServer> <Techinica> bypass 19:37:50 <PublicServer> <Techinica> so I can delete stuff without causing more jams :P 19:38:58 <PublicServer> <V453000> ok BBH09 should be complete now 19:40:42 <PublicServer> *** Spike has joined company #1 19:41:23 <PublicServer> <sparr> at BBH09 why does the south pair of bridges use path signals and the north pair use normal signals? (sign "Signaling?") 19:42:05 <PublicServer> <Spike> cause of space... 19:42:14 *** Yexo has quit IRC 19:42:23 <PublicServer> <Spike> there is no space to place normal signals at the path based one 19:42:25 <PublicServer> <sparr> the south pair is two tiles shorter, what effect does that have? 19:42:27 *** Yexo has joined #openttdcoop 19:42:47 <PublicServer> <Spike> none? 19:42:52 <PublicServer> <sparr> ahh, i see 19:43:19 <PublicServer> <sparr> because there's not an empty tile between the split and the east end of the bridges 19:43:29 <PublicServer> <Spike> y 19:44:14 <PublicServer> <sparr> sorry for all the stupid newbie questions, thanks for answering 19:44:19 <PublicServer> <Spike> it's ok 19:44:20 <PublicServer> *** sparr has left the game (connection lost) 19:44:31 <sparr> drat 19:44:51 <sparr> !password 19:44:51 <PublicServer> sparr: blazer 19:45:01 <PublicServer> *** sparr joined the game 19:45:39 <PublicServer> <sparr> thanks for answering newbie questions, have learned more in an hour in #openttdcoop than in days of playing with signals alone 19:46:05 <PublicServer> <Benny> #openttdcoop - internet superheroes 19:46:31 *** Intexon has quit IRC 19:46:51 <PublicServer> <Benny> LL_RR MLs are startingto bottleneck byw. 19:46:57 <PublicServer> <Benny> btw * 19:47:48 *** Intexon has joined #openttdcoop 19:48:03 <PublicServer> <sparr> test 19:48:22 <PublicServer> <sparr> next newbie question, at sign "Why??", why the little bump? 19:48:49 <PublicServer> <Benny> Bump`? 19:49:21 <PublicServer> <sparr> terraformed rise in the track, 3-5 tiles long, for no apparent reason 19:49:36 <PublicServer> <Benny> Probably was opposite. 19:49:48 <PublicServer> <Spike> and the bump doesn't matter 19:50:04 <PublicServer> <sparr> still learning the acceleration rules... why doesn't that bump slow them down? 19:50:07 <PublicServer> <Spike> with the usual acceleration model we use 19:50:32 <PublicServer> <Benny> These trains have 12000 horsepower and they are 3 tiles long. 19:50:40 <PublicServer> <Benny> They DO NOT slow down :P 19:50:41 <PublicServer> <Spike> and that 19:51:09 <PublicServer> <sparr> ok, well, question was two parts :) wasn't sure if the bump was a problem. and if not a problem, wasn't sure if it was intentional for some reason 19:51:14 <PublicServer> <Spike> but also the acceleration model we usually use they don't slow down even if they go up a 12 tile mountain 19:51:41 *** Yexo has quit IRC 19:51:46 *** Yexo has joined #openttdcoop 19:52:48 <PublicServer> <Benny> Why are there 11 tiles long priosat SLH05? o.O 19:53:05 <PublicServer> <Benny> prios at * 19:53:22 <PublicServer> <Spike> decrease with 3? 19:53:36 <PublicServer> <Benny> what 19:53:41 <PublicServer> <Spike> the prio? 19:53:45 <PublicServer> <Benny> oh 19:53:49 <PublicServer> <Benny> dunno 19:54:00 <PublicServer> <Benny> just wondered if it was intentional? 19:54:06 <PublicServer> <sparr> does look like that prio is stopping incoming traffic when it shouldnt 19:54:09 <PublicServer> <sparr> was :) 19:54:17 <PublicServer> <Spike> let's just test it out 19:54:44 <PublicServer> <Benny> lol 19:54:51 <PublicServer> <Benny> Only one station at that SLH 19:55:10 <PublicServer> <Benny> Well, two due to livestock/grain, bt still 19:55:38 <PublicServer> <Sietse> jam at slh03 19:55:56 <PublicServer> <sparr> livestock and wheat there are under-delivered... would more trains be appropriate? 19:56:11 <PublicServer> <Benny> Go ahead. 19:56:18 <PublicServer> <Spike> not really jam if someone is building on the other side :) 19:56:34 <PublicServer> <sparr> looks like someone was building farther north towards Prontown but stopped 19:57:22 <PublicServer> <Benny> Oh shoot 19:57:39 *** Kolo has joined #openttdcoop 19:57:40 <PublicServer> <Benny> New Pratown Woods goes crazy 19:59:23 <PublicServer> <Spike> it's not gonna fit 19:59:31 <PublicServer> <Benny> Sure it will 19:59:36 <PublicServer> <Benny> If we make it 19:59:47 <PublicServer> <Spike> now it will 19:59:51 <PublicServer> <sparr> so, super-newbie question... never needed to know on small single player maps... how do i find a depot? 20:00:14 <PublicServer> <Spike> by looking :) 20:00:24 <PublicServer> <Spike> sometimes they are signed.. 20:00:26 <PublicServer> <Spike> sometimes not.. 20:00:34 <PublicServer> <Spike> sometimes we have a service center.. most times not 20:01:05 <PublicServer> <Benny> I usually built a temp one when I need trains, but I usually build one near my SLH entries. 20:01:54 <PublicServer> <Benny> Spike; 3-line from BBH07 or still use 2-line? 20:02:26 <PublicServer> <Spike> let's also wait for the exit lines to be done 20:02:30 <PublicServer> <Spike> before we judge that 20:02:41 <PublicServer> <Benny> k 20:04:06 <PublicServer> *** Kolo joined the game 20:06:01 <PublicServer> <sparr> SLH03b is looking nice 20:06:15 <PublicServer> <Techinica> its not great... 20:06:23 <PublicServer> <Techinica> bit space limited really 20:06:30 <PublicServer> <Techinica> its not quite balanced properly either 20:06:49 <PublicServer> <sparr> already better than before 20:07:23 <Techinica> !password 20:07:30 <PublicServer> <Techinica> yeah, well thats the objective 20:07:30 <PublicServer> *** Techinica has left the game (connection lost) 20:07:30 <PublicServer> Techinica: softer 20:09:06 <PublicServer> *** Techinica joined the game 20:09:46 <PublicServer> <sparr> full gold trains should have priority over empty trains, i think? 20:10:06 <Techinica> anything carrying a load should have priority.. 20:10:14 <Techinica> my internet connection hates me 20:11:18 <Techinica> !password 20:11:32 *** Techinica has quit IRC 20:11:38 *** Techinica has joined #openttdcoop 20:11:42 <Techinica> !password 20:12:33 <sparr> Techinica: I got booted once, and my connection is solid otherwise 20:12:46 <Techinica> is the bot dead? 20:12:49 <Techinica> !password 20:12:52 <Techinica> hmm 20:13:05 <Techinica> cant get the password now 20:13:07 <sparr> :( 20:13:22 <sparr> bot isnt sending chat in/out of game 20:13:54 <KenjiE20> !ping 20:13:57 <KenjiE20> @ping 20:13:57 <Webster> pong 20:13:58 <^Spike^> pass: softer 20:14:05 <KenjiE20> I feel a netsplit 20:14:16 <Techinica> ah 20:14:17 <Techinica> figures 20:14:18 <^Spike^> hmm 20:14:20 <Techinica> thanks for the pass 20:14:33 <^Spike^> seems so KenjiE20 20:14:44 <KenjiE20> hmm, who else is on solenoid... 20:15:07 <^Spike^> not me? 20:15:20 <Techinica> I'm connected to -osmotic.oftc.net- 20:15:52 <KenjiE20> meh 20:16:16 <^Spike^> charm 20:16:22 <hylje> bot's just stoned 20:16:22 <KenjiE20> find out soon enough :P 20:16:39 *** Polygon has quit IRC 20:16:39 *** ODM has quit IRC 20:16:39 *** XeryusTC has quit IRC 20:16:39 *** SmatZ has quit IRC 20:16:39 *** Osai has quit IRC 20:16:39 *** tneo has quit IRC 20:16:39 *** floffe has quit IRC 20:16:39 *** PublicServer has quit IRC 20:16:39 *** Cif has quit IRC 20:16:39 *** welterde has quit IRC 20:16:39 *** neofutur has quit IRC 20:16:39 *** orudge has quit IRC 20:16:39 *** Born_Acorn has quit IRC 20:16:43 <Techinica> there it is 20:20:52 *** Benny has left #openttdcoop 20:22:03 <Techinica> !password 20:22:15 <Techinica> still not getting it... 20:22:18 <KenjiE20> there they go 20:22:23 <Techinica> stupid net-split 20:22:40 <Techinica> KenjiE20: are you getting the pass from Webster? 20:22:49 *** Polygon has joined #openttdcoop 20:22:49 *** ODM has joined #openttdcoop 20:22:49 *** XeryusTC has joined #openttdcoop 20:22:49 *** SmatZ has joined #openttdcoop 20:22:49 *** Osai has joined #openttdcoop 20:22:49 *** solenoid.oftc.net sets mode: +oooo ODM XeryusTC SmatZ Osai 20:22:49 *** tneo has joined #openttdcoop 20:22:49 *** floffe has joined #openttdcoop 20:22:49 *** PublicServer has joined #openttdcoop 20:22:49 *** Cif has joined #openttdcoop 20:22:49 *** welterde has joined #openttdcoop 20:22:49 *** orudge has joined #openttdcoop 20:22:49 *** Born_Acorn has joined #openttdcoop 20:22:49 *** neofutur has joined #openttdcoop 20:22:49 *** solenoid.oftc.net sets mode: +ov tneo PublicServer 20:22:50 <PublicServer> <Techinica> only problem is space really :P 20:22:51 <PublicServer> <sparr> so if you add the prio on the right, then you also need one in the middle 20:22:51 <PublicServer> <Techinica> gotta move everything back a couple of tiles 20:22:51 <PublicServer> <sparr> where the gold trains split, before that demo. why not move the split ahead by 3 tiles so the distances are more similar? 20:22:51 <PublicServer> <Techinica> need to do more terraform to put the split there 20:22:51 <PublicServer> *** Mark has joined company #1 20:22:51 <PublicServer> <Mark> 'lo 20:22:51 <PublicServer> <sparr> yeah, would cut into the mountain on the south 20:22:51 <PublicServer> <sparr> but it would make the prios easier too 20:22:51 <PublicServer> <sparr> if you just lower the north face of the mountain by one level 20:22:51 <PublicServer> *** Techinica has left the game (connection lost) 20:22:51 <PublicServer> Techinica: fiddly 20:22:52 *** ChanServ sets mode: +v ODM 20:22:52 *** ChanServ sets mode: +v XeryusTC 20:22:52 *** ChanServ sets mode: +v SmatZ 20:22:52 *** ChanServ sets mode: +v Osai 20:22:52 *** ChanServ sets mode: +v tneo 20:22:57 <Techinica> woh, there it is 20:23:00 <KenjiE20> nope 20:23:03 <Webster> The third coop bot 20:23:37 <PublicServer> <sparr> anyone in game, help at !help, Techinica left a broken track and I can't figure out how to fix it 20:24:11 <Techinica> I'll sort it so long as my connection allows it 20:25:15 <Techinica> Argh! 20:25:28 *** Cif has quit IRC 20:25:29 *** PublicServer has quit IRC 20:25:29 *** floffe has quit IRC 20:25:29 *** ODM has quit IRC 20:25:29 *** welterde has quit IRC 20:25:29 *** Polygon has quit IRC 20:25:29 *** XeryusTC has quit IRC 20:25:29 *** Born_Acorn has quit IRC 20:25:29 *** tneo has quit IRC 20:25:29 *** neofutur has quit IRC 20:25:29 *** orudge has quit IRC 20:25:29 *** SmatZ has quit IRC 20:25:29 *** Osai has quit IRC 20:25:29 *** Kolo has quit IRC 20:25:29 *** Yexo has quit IRC 20:25:29 *** V453000 has quit IRC 20:25:29 *** damalix has quit IRC 20:25:29 *** Trapdoor has quit IRC 20:25:29 *** pugi has quit IRC 20:25:29 *** jondisti has quit IRC 20:25:29 *** ewanm89 has quit IRC 20:25:29 *** ccfreak2k has quit IRC 20:25:29 *** ChoHag has quit IRC 20:25:29 *** KenjiE20 has quit IRC 20:25:29 *** Hirundo has quit IRC 20:25:29 *** Ammler has quit IRC 20:25:29 *** hylje has quit IRC 20:25:29 *** Seppel has quit IRC 20:25:29 *** murr4y has quit IRC 20:25:29 *** Fuco has quit IRC 20:25:29 *** Mucht has quit IRC 20:25:49 *** neofutur has joined #openttdcoop 20:25:49 *** Born_Acorn has joined #openttdcoop 20:25:49 *** orudge has joined #openttdcoop 20:25:49 *** welterde has joined #openttdcoop 20:25:49 *** Cif has joined #openttdcoop 20:25:49 *** PublicServer has joined #openttdcoop 20:25:49 *** floffe has joined #openttdcoop 20:25:49 *** tneo has joined #openttdcoop 20:25:49 *** Osai has joined #openttdcoop 20:25:49 *** joule.oftc.net sets mode: +vovo PublicServer tneo tneo Osai 20:25:49 *** SmatZ has joined #openttdcoop 20:25:49 *** XeryusTC has joined #openttdcoop 20:25:49 *** joule.oftc.net sets mode: +vovo Osai SmatZ SmatZ XeryusTC 20:25:49 *** ODM has joined #openttdcoop 20:25:49 *** Polygon has joined #openttdcoop 20:25:49 *** Kolo has joined #openttdcoop 20:25:49 *** Yexo has joined #openttdcoop 20:25:50 *** V453000 has joined #openttdcoop 20:25:50 *** damalix has joined #openttdcoop 20:25:50 *** ewanm89 has joined #openttdcoop 20:25:50 *** jondisti has joined #openttdcoop 20:25:50 *** Fuco has joined #openttdcoop 20:25:50 *** pugi has joined #openttdcoop 20:25:50 *** Ammler has joined #openttdcoop 20:25:50 *** joule.oftc.net sets mode: +vovo XeryusTC ODM ODM Ammler 20:25:50 *** Hirundo has joined #openttdcoop 20:25:50 *** KenjiE20 has joined #openttdcoop 20:25:50 *** ChoHag has joined #openttdcoop 20:25:50 *** ccfreak2k has joined #openttdcoop 20:25:50 *** Trapdoor has joined #openttdcoop 20:25:50 *** Seppel has joined #openttdcoop 20:25:50 *** Mucht has joined #openttdcoop 20:25:50 *** joule.oftc.net sets mode: +vovo Ammler KenjiE20 KenjiE20 Mucht 20:25:50 *** murr4y has joined #openttdcoop 20:25:50 *** hylje has joined #openttdcoop 20:25:50 *** joule.oftc.net sets mode: +vov Mucht hylje hylje 20:26:00 <PublicServer> <sparr> err, what? no ML here? 20:26:10 <PublicServer> <sparr> oh 20:26:11 <KenjiE20> hm 20:26:15 <PublicServer> <Mark> of course there's a ML 20:26:16 <PublicServer> <sparr> didnt even realize that was part of the ML :) 20:26:43 *** Techinica has quit IRC 20:26:45 *** Techinica has joined #openttdcoop 20:26:50 <PublicServer> <Mark> well i'll fix it if no one else is going to 20:26:52 <PublicServer> <sparr> only place i suggested touching the ML was to add prios on the southeast side, so the incoming lines didnt interfere 20:27:06 <PublicServer> <sparr> none of the construction there is mine except the little ) on the right that doesn't do anything 20:27:06 <Techinica> I'll fix that SLH so long as my internet connection allows it 20:27:34 <Techinica> !password 20:27:38 <PublicServer> Techinica: fiddly 20:27:55 <PublicServer> *** Techinica joined the game 20:28:24 <PublicServer> <Mark> dont 20:28:28 <PublicServer> <Mark> why cross the ML? 20:28:36 <PublicServer> <Sepp> mhh town drop looks busys ;) 20:28:38 <PublicServer> <sparr> this is the end of the ML, right? 20:28:48 <PublicServer> <Mark> no it's actually a SL 20:28:53 <PublicServer> <Mark> a very ugly one even 20:29:13 <PublicServer> <Sepp> oh the uber walk wood station was upgraded ;) 20:29:18 <PublicServer> <Mark> dont mix the mainlines 20:29:35 <PublicServer> <sparr> you should have seen it before Techinica started, SLH03b was a mess... it was better at one point, but is worse now 20:30:13 <PublicServer> <Mark> ok let me fix it 20:30:13 <PublicServer> <Mark> this is going nowhere 20:30:28 <PublicServer> <sparr> am I correct in saying that we are trying to merge all 3 of the incoming lines onto the two SLs, with priority to the lines will full trains? 20:31:00 <PublicServer> *** Techinica has left the game (connection lost) 20:32:13 <PublicServer> <Mark> it's as simple as that 20:32:22 <PublicServer> <Mark> sparr: we're merging one SL into two MLs 20:32:34 <PublicServer> <Mark> which is very common and very straightforward 20:32:36 <PublicServer> <Mark> as you can see 20:33:38 <PublicServer> <Mark> and this is also why we don't make huge primary pickup stations 20:34:03 <PublicServer> <sparr> the Oil Goods trains don't have access to the right track now 20:34:20 <PublicServer> *** Spike has left the game (connection lost) 20:34:34 <PublicServer> <Mark> sparr: why exactly would they need to? 20:34:50 <Ammler> @seen peter* 20:34:50 <Webster> Ammler: peter* could be PeterT (16 hours, 55 minutes, and 36 seconds ago), Peter_ (1 week, 5 days, 2 hours, 21 minutes, and 35 seconds ago), Peter (12 weeks, 2 days, 21 hours, 22 minutes, and 20 seconds ago), or PeterP (14 weeks, 3 days, 2 hours, 43 minutes, and 47 seconds ago) 20:35:01 <PublicServer> <Mark> we don't randomly mix mainlines, have a look at the balancing page on the wiki 20:35:07 <PublicServer> <Sietse> isn't the BBH idea broken at BBH09 now? 20:35:18 <PublicServer> <Mark> not really.. 20:35:33 <PublicServer> <Mark> you should also read the balancing page :P 20:35:39 <PublicServer> <Sietse> whahahah 20:35:52 <PublicServer> <Sietse> I am not talking about balancing :) 20:35:53 <PublicServer> <Mark> also, it's a WIP 20:36:27 <PublicServer> <Sietse> now it is 2 -> 2 and 2 -> 2 instead of 2 + 2 -> 4 or not? 20:36:37 <PublicServer> <sparr> ok, i see now that two of the incoming lines are always empty, i thought one of them carried full trains sometimes when i saw Techinica start working 20:36:47 <PublicServer> <Mark> Sietse: basically 20:36:57 <PublicServer> <Mark> no need to merge if you don't reduce the number of tracks 20:37:03 <PublicServer> <Sietse> true 20:37:10 <PublicServer> <sparr> on the north side we need a prio so that the full trains arent stopped 20:37:11 <PublicServer> <Mark> that's also why so called decompressors are useless 20:37:34 <PublicServer> <Mark> sparr: empty or full is irrelevant in coop, higher traffic should recieve prio 20:38:02 <PublicServer> *** Mirko has left the game (connection lost) 20:38:12 <PublicServer> <sparr> ahh, priorities :) 20:38:18 <PublicServer> <sparr> of the value sort, not the track sort 20:40:07 <PublicServer> <sparr> ok... if I wanted to alleviate the congesion there, would a 3rd track toward BBH07 be appropriate? 20:40:28 <PublicServer> *** damalix_ has joined company #1 20:41:23 <PublicServer> <Mark> sparr: it would only make sense if you'd add it to both directions 20:43:28 <PublicServer> *** Trapdoor has left the game (connection lost) 20:43:32 <PublicServer> <sparr> it's backing up in both directions, but not much 20:43:42 <PublicServer> <Mark> BBH09 has bigger problems :P 20:43:58 <PublicServer> <sparr> too big for me to even think about tackling. want to start smallish :) 20:44:24 <PublicServer> <Mark> heh, good idea i guess 20:44:35 <PublicServer> *** Intexon has left the game (leaving) 20:45:22 <PublicServer> <sparr> east of BBH09, why combine tracks before splitting for the tunnels? 20:45:49 <PublicServer> <Mark> it doesn't matter 20:45:59 <PublicServer> <Mark> tunnels are no slowdown anyway 20:46:04 <PublicServer> <Mark> as long as they're synced, that is 20:47:46 <PublicServer> <sparr> it just seems like the join would be smoother to only do once, instead of twice 20:48:04 <PublicServer> <Mark> well, do you see any trains stopping at the second join? :) 20:48:39 <PublicServer> <sparr> no, but what's to say that the same number would stop at the only join as currently stop at the first? 20:49:39 <PublicServer> <Mark> in that case we'd need 6 tunnels and the BBH footprint would be bigger without any real gain 20:49:46 <PublicServer> <Mark> can't see the point in that 20:50:20 <PublicServer> <sparr> would be handy if the game had benchmarking tools... "average time from point A to point B" for custom points 20:51:02 <PublicServer> <Mark> possibly 20:51:13 <PublicServer> <Sepp> huh whos building bentborne ? xD 20:51:25 <PublicServer> <sparr> so, diferent question, same tunnels... why are the middle trains only allowed to merge to the right? 20:51:26 <PublicServer> <damalix_> I am... 20:51:50 <PublicServer> <Mark> sparr: that is a good question 20:51:54 <PublicServer> <Sepp> new slh going up for all the farms here ;) 20:51:59 <PublicServer> <Mark> balancing is a bit messed up there 20:52:02 <PublicServer> <sparr> could i try adding a split to the left track, and a prio on the left track? 20:52:09 <PublicServer> <Mark> yeah 20:52:36 <PublicServer> <Mark> in fact, there is a join to the left track towards the BBH center 20:52:41 <PublicServer> <Mark> could do with a clean up 20:53:15 <PublicServer> <sparr> i'm not seeing it. sign? 20:53:15 <PublicServer> <Mark> a proper 2+2+2->2 would be nice 20:53:24 <PublicServer> <Mark> "here" 20:53:41 <PublicServer> <sparr> that only splits half the traffic 20:54:05 <PublicServer> <Mark> well it doesn't really matter 20:54:09 <PublicServer> <sparr> that is, there are effectively 4 paths there, and #3 has the option of splitting to #1 there. I want #2 to also connect to #1 20:54:11 <PublicServer> <Mark> it's keeping up pretty well 20:55:02 <PublicServer> <Mark> there is no need in splitting a track which isn't going to terminate 20:55:13 <PublicServer> <damalix_> isn't SLH12 abit close to 04 ? 20:55:14 <PublicServer> <sparr> just before the tunnels the middle train has to stop about 1/3 of the time, and the right train about 1/10 of the time 20:56:38 <PublicServer> <sparr> ok, Mark, check out !signal snafu? 20:56:55 <PublicServer> <sparr> the left bridge is causing a jam 20:57:04 <PublicServer> <Mark> yeah 20:57:07 *** Intexon has quit IRC 20:57:10 <PublicServer> <Mark> obviously an oopsy 20:57:17 <PublicServer> <damalix_> there is a missing signal 20:57:25 <PublicServer> <sparr> that's the cause of most of the trouble where we were discussing just previously 20:58:06 <PublicServer> <Mark> feeding time 20:58:10 <PublicServer> *** Mark has joined spectators 20:58:18 <PublicServer> <damalix_> bon apetite :) 20:58:30 <PublicServer> <Mark> merci 20:58:40 <PublicServer> <damalix_> ^^ 21:01:40 <PublicServer> *** Sietse has joined company #1 21:02:04 <PublicServer> *** V453000 has left the game (leaving) 21:05:05 *** PeterT has joined #openttdcoop 21:07:37 <V453000> !password 21:07:37 <PublicServer> V453000: booted 21:08:05 <PublicServer> *** V453000 joined the game 21:09:42 <PublicServer> *** Techinica joined the game 21:11:18 <PublicServer> *** Peter joined the game 21:12:20 <PublicServer> <sparr> should there be a signal at !?? 21:12:25 <PublicServer> <sparr> ? 21:12:35 <PublicServer> <Peter> yeah 21:12:52 <PublicServer> <Peter> fixed 21:12:52 <PublicServer> <damalix_> Many missing signals it seems 21:13:03 <PublicServer> <sparr> randomly scrolling the map looking for jams, so far it's been a missing signal every time 21:13:04 <PublicServer> <damalix_> people were distracted when they built :p 21:13:21 <PublicServer> <Peter> distracted by boobs 21:13:27 <PublicServer> <Peter> :-P 21:18:32 <PublicServer> <Peter> anyone doing anything? 21:19:11 <PublicServer> *** Peter has left the game (leaving) 21:19:31 <PeterT> Brb, switching to Windows 21:19:38 *** PeterT has quit IRC 21:22:35 <PublicServer> *** Kolo has left the game (connection lost) 21:23:48 *** PeterT has joined #openttdcoop 21:24:42 <PublicServer> <sparr> entering BBH04 from the north, heading west toward BBH08, there seems to be minimal balancing. the middle line is very lightly used 21:25:09 <PublicServer> <sparr> and occasional delays on the other two lines 21:25:34 <PeterT> Back 21:26:15 <PublicServer> <Mark> goodnight 21:26:19 <PublicServer> <V453000> bye 21:26:21 <PublicServer> <damalix_> gn 21:26:24 <PublicServer> *** Mark has left the game (leaving) 21:27:20 <PublicServer> *** sparr has left the game (leaving) 21:27:22 <PeterT> Night 21:29:17 <PublicServer> *** jondisti has left the game (leaving) 21:29:35 <PublicServer> *** damalix_ has left the game (connection lost) 21:29:49 <damalix> Good night 21:29:55 <PublicServer> <V453000> bye 21:29:57 *** damalix has quit IRC 21:29:59 *** TD has joined #openttdcoop 21:31:09 *** jondisti has quit IRC 21:33:22 *** Mark has quit IRC 21:33:31 <Osai> !playercount 21:33:31 <PublicServer> Osai: Number of players: 4 21:33:35 <Osai> hi guys 21:33:39 <PublicServer> <V453000> hi 21:33:58 <PublicServer> <V453000> havent seen you in quite a while 21:36:40 <Osai> true :P 21:36:45 <PublicServer> <V453000> :) 21:36:47 <Osai> but I am here quite frequently 21:37:03 <sparr> !password 21:37:03 <PublicServer> sparr: heeded 21:37:12 <PublicServer> *** sparr joined the game 21:37:20 <PublicServer> <V453000> well ... have a nice time, im off 21:37:21 <PublicServer> <V453000> cya 21:37:25 <Osai> byebye 21:37:26 <PublicServer> *** V453000 has left the game (leaving) 21:37:31 *** V453000 has quit IRC 21:37:49 <PublicServer> <sparr> :) 21:38:17 <PublicServer> <sparr> i feel wasteful being in here alone 21:39:02 <Osai> hmm 21:40:14 <PublicServer> <sparr> 12 tile prio?? 21:40:24 <PublicServer> <sparr> at least i'm confident enough to fix that :) 21:42:33 <PublicServer> <sparr> anyone still active in game? 21:42:40 <PublicServer> <Sietse> I am here 21:42:46 <PublicServer> <Sietse> just returned back 21:43:44 <PublicServer> <sparr> just realized that on northwest-bound track the electric poles block the signals 21:44:11 <PublicServer> <Sietse> where? 21:47:58 <PublicServer> <sparr> SLH07 seems to have a lot of very long prios when joining the ML 21:48:12 <PublicServer> <sparr> specifically one at 01-05 ML /Techinica 21:48:38 <PublicServer> <Sietse> yes 21:48:48 <PublicServer> <sparr> is that normal? 21:48:53 <PublicServer> <Sietse> not much incoming traffic so not a really big issue 21:49:08 <PublicServer> <Sietse> but is way too long 21:49:27 <PublicServer> <sparr> the one north of the power plant i shortened by 2 tiles and resignaled 21:49:46 *** Ammler has quit IRC 21:49:46 *** Hirundo has quit IRC 21:49:47 <PublicServer> <sparr> it's about half a tile too short now :( the ML never stops, but it can slow down about 20% 21:50:41 *** Hirundo has joined #openttdcoop 21:51:09 *** Ammler has joined #openttdcoop 21:51:09 *** ChanServ sets mode: +o Ammler 21:51:17 <PublicServer> <sparr> now i think that one is a tiny bit too short... will see 21:51:54 <PublicServer> <Sietse> change it if needed 21:52:00 <PublicServer> <Sietse> I think it is exactly fine now 21:52:08 <PublicServer> <Sietse> but could easily be wrong 21:52:39 <PublicServer> <sparr> there's no prio on the west side of that same bit of the junction, so the ML coming out of the tunnel is often interrupted by the incoming traffic 21:52:47 <PublicServer> <sparr> oftenER anyway, still not often 21:53:46 <PublicServer> <Sietse> tunnels prevent to make a longer prio there 21:54:24 <PublicServer> <Sietse> plus a slow corner afterwards 21:55:19 <PublicServer> <sparr> could have a silly-long prio there, back to before the tunnel, but i get the feeling aesthetics wins over efficiency there 21:55:42 <PublicServer> <Sietse> that would be too much 21:55:47 <PublicServer> <Sietse> it is not interfering that much 21:56:05 <PublicServer> <sparr> could move the join forward 6-8 tiles, so there's room for a short prio 21:56:23 <PublicServer> <Sietse> that would be nicer 21:56:46 <PublicServer> <sparr> i've got to go or i would give it a try :) enjoy 21:56:53 <PublicServer> <sparr> good meeting you, i'll be back 21:57:11 <PublicServer> <Sietse> ok 21:57:14 <PublicServer> *** sparr has left the game (leaving) 21:57:36 <sparr> I was thinking of only going half that far, to avoid having to demolish the city for the prio... but with that far you can probably have a full prio 22:00:53 *** PeterT has quit IRC 22:02:33 *** TD has quit IRC 22:08:17 *** starbuck has left #openttdcoop 22:10:54 *** De_Ghosty has joined #openttdcoop 22:11:36 <PublicServer> *** Sietse has joined spectators 22:12:46 <PublicServer> *** Kolo joined the game 22:13:09 <PublicServer> *** Sepp has left the game (leaving) 22:13:12 <pugi> http://www.dailymail.co.uk/news/worldnews/article-1234430/Mystery-spiral-blue-light-display-hovers-Norway.html 22:13:13 <pugi> o0 22:13:13 <Webster> Title: Mystery as spiral blue light display hovers above Norway | Mail Online (at www.dailymail.co.uk) 22:14:08 <De_Ghosty> obviously aliens 22:14:50 <pugi> must be 22:15:56 <hylje> who said magic is gone? 22:17:32 <Paul2> this is the dailyfail you are talking about...I assume it's some prank 22:17:53 <pugi> no 22:18:05 <hylje> it's been reported elsewhere 22:18:10 *** starbuck has joined #openttdcoop 22:18:11 <pugi> [23:14:06] <Baughn> Navian: The photo was closer to reality 22:18:12 <pugi> [23:14:25] <Baughn> Navian: From what I can tell, videos were taken on cellphone cameras or something. Very bad dynamic range. 22:18:12 <pugi> [23:14:36] <Baughn> (And yes, I saw it 22:18:12 <pugi> [23:14:40] <Baughn> ) 22:18:26 <hylje> just the yellow press tends to be awake at night 22:18:49 *** csuke has joined #openttdcoop 22:19:06 <csuke> !password 22:19:06 <PublicServer> csuke: puring 22:19:21 <PublicServer> *** csuke joined the game 22:19:44 *** Dred_furst has quit IRC 22:22:41 <PublicServer> *** Techinica has left the game (leaving) 22:22:44 *** Techinica has quit IRC 22:41:07 <PublicServer> *** Kolo has left the game (leaving) 22:41:07 <PublicServer> *** Game paused (not enough players) 22:41:30 *** Kolo has quit IRC 22:43:01 *** ModeSix has quit IRC 22:43:13 *** ODM has quit IRC 22:43:16 *** ModeSix has joined #openttdcoop 22:44:05 *** sparrL has joined #openttdcoop 22:49:25 <sparrL> !password 22:49:25 <PublicServer> sparrL: yowled 22:50:16 <sparrL> I am getting "Network Game - Connection Lost" as soon as i submit the password 22:50:25 <sparrL> any thoughts on what might cause that? 22:50:45 <PublicServer> <csuke> caps lock? 22:51:40 <sparrL> !password 22:51:40 <PublicServer> sparrL: heckle 22:51:49 <sparrL> maybe it changed right after i asked 22:51:51 <PublicServer> *** Player joined the game 22:51:51 <Webster> Player, please change your in game nick 22:51:57 <PublicServer> *** Player has changed his/her name to sparr 22:53:49 <PublicServer> <sparr> what happened to the prio you were building when i left? 22:54:21 <PublicServer> <sparr> nm, i see it 23:01:19 <PublicServer> *** sparr has left the game (leaving) 23:01:20 <PublicServer> *** Game paused (not enough players) 23:09:30 *** sparr has quit IRC 23:10:07 <PublicServer> *** csuke has left the game (leaving) 23:11:46 *** ModeSix has quit IRC 23:12:01 *** ModeSix has joined #openttdcoop 23:12:28 <PublicServer> *** SmatZ joined the game 23:13:16 <PublicServer> <SmatZ> I like arctic :) 23:14:23 <PublicServer> *** SmatZ has left the game (leaving) 23:15:01 <SmatZ> huh 23:15:03 <SmatZ> ? 23:15:47 *** csuke has quit IRC 23:20:08 <Ammler> kicked? 23:22:59 <SmatZ> nope, just BNC stopped responding for ~2 minutes 23:26:18 *** Chris_Booth has joined #openttdcoop 23:27:01 *** Chris_Booth has quit IRC 23:27:40 <Paul2> !password 23:27:40 <PublicServer> Paul2: likest 23:28:45 <PublicServer> *** Paul joined the game 23:29:10 *** Progman has quit IRC 23:32:39 <PublicServer> *** Paul has left the game (leaving) 23:35:45 *** Trapdoor has quit IRC 23:38:48 *** starbuck_ has joined #openttdcoop 23:41:15 *** starbuck has quit IRC 23:42:36 *** Trapdoor has joined #openttdcoop 23:49:38 *** Trapdoor has quit IRC 23:50:06 *** Trapdoor has joined #openttdcoop 23:52:07 *** valhallasw has quit IRC 23:55:38 *** ^Spike^ has quit IRC 23:57:03 *** pugi has quit IRC 23:57:23 *** starbuck_ has quit IRC 23:58:11 *** starbuck has joined #openttdcoop