Config
Log for #openttdcoop on 13th December 2009:
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02:34:16  <PublicServer> Autopilot engaged
02:34:16  <PublicServer> Loading default savegame
02:34:16  *** ChanServ sets mode: +v PublicServer
02:34:16  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #169 (r18461) | STAGE: Planning & Voting | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
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05:26:59  <PeterT> Night
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07:55:17  <Mark> morning
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07:56:06  <Mark> !unpause
07:56:06  <PublicServer> *** Mark has unpaused the server. (Use !auto to set it back.)
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08:02:33  <PublicServer> *** Mark has joined spectators
08:02:33  <PublicServer> *** Game paused (not enough players)
08:02:37  <Mark> !auto
08:02:37  <PublicServer> *** Mark has enabled autopause mode.
08:07:05  <Intexon> !password
08:07:05  <PublicServer> Intexon: helper
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08:59:03  <Bobbysepp> @quickstart & ihelp!
08:59:05  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
09:00:49  <Mark> lol.
09:01:43  <Bobbysepp> Hey, I was just doing what the texty thingy told me to =P
09:03:38  *** AXE has joined #openttdcoop
09:03:44  <AXE> hi everyone
09:04:06  <Mark> hello
09:04:17  <Bobbysepp> Hi Axe.
09:04:28  <AXE>  ^^
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09:36:35  <Bobbysepp> !dl | Win32
09:36:35  <PublicServer> Bobbysepp: unknown option "|"
09:36:47  <Bobbysepp> !dl Win32
09:36:47  <PublicServer> Bobbysepp: unknown option "Win32"
09:37:35  <Bobbysepp> !dl
09:37:36  <PublicServer> Bobbysepp: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
09:37:50  <Bobbysepp> !dl win32
09:37:50  <PublicServer> Bobbysepp: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip
09:41:12  <Bobbysepp> !password
09:41:12  <PublicServer> Bobbysepp: pelvic
09:41:51  <PublicServer> *** Player joined the game
09:41:51  <Webster> Player, please change your in game nick
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09:45:49  <csuke> !password
09:45:49  <PublicServer> csuke: pelvic
09:46:00  <PublicServer> *** csuke joined the game
09:46:25  <PublicServer> <csuke> hello
09:46:42  <PublicServer> <Bobbysepp> Hi
09:53:02  <PublicServer> <Bobbysepp> Hmmm.. Nice plans..
09:57:20  <Intexon> !password
09:57:21  <PublicServer> Intexon: quaked
09:57:28  <PublicServer> *** Intexon joined the game
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09:58:07  <PublicServer> <Bobbysepp> Ahllo?
09:58:33  <PublicServer> <planetm4ker> olla!
09:59:02  <PublicServer> <Bobbysepp> How long have you been playing co-op?
09:59:15  <PublicServer> <planetm4ker> this map? or myself?
09:59:29  <PublicServer> <Bobbysepp> Yoruself.
09:59:40  <PublicServer> <planetm4ker> approx two years
10:00:07  <PublicServer> <Bobbysepp> Cool. Didn't know the game existed then..
10:00:18  <PublicServer> <Bobbysepp> But this looks like fun
10:00:23  <PublicServer> <planetm4ker> it existed even in 2005 when the first coop games were made
10:00:37  <PublicServer> <planetm4ker> I guess OpenTTD dates back to... 2002 or so
10:00:56  <PublicServer> <planetm4ker> the wiki will know
10:01:22  <PublicServer> <Bobbysepp> I know that, but I guess i'm kinda young to be knowing about most niche games.
10:01:40  <PublicServer> <planetm4ker> it wasn't really niche back in the 90s ;-)
10:01:54  <PublicServer> <planetm4ker> TT(D) was quite popular
10:03:05  <PublicServer> <Bobbysepp> Yeah, but back then I was an infant/playing starsiege.
10:03:12  <PublicServer> <planetm4ker> hehe :-)
10:03:43  <PublicServer> <planetm4ker> back then I was in secondary school
10:03:50  <PublicServer> <Bobbysepp> though in retrospect, i should of been playing Earthsiege.
10:04:16  <PublicServer> <Bobbysepp> Well, now i am in highschool soo...
10:05:42  <PublicServer> <planetm4ker> I kinda re-discovered it somewhen 2007 - and found this enhanced variant of TTD.
10:06:01  <PublicServer> <planetm4ker> Got stuck with it ;-) But then I mostly play retro games... :-P
10:06:20  <PublicServer> <planetm4ker> *if* I play
10:06:40  <PublicServer> <Bobbysepp> yeah, I found it then too. I really just wanted a good tycoon game that i could use on multiple computers.
10:06:49  <PublicServer> <Bobbysepp> This was it.
10:06:58  <PublicServer> <planetm4ker> yeah... that's what OpenTTD is good in, indeed
10:07:17  <PublicServer> <planetm4ker> just put it onto an USB and done. Or install it everywhere ... no matter the OS and so on
10:07:35  <PublicServer> <planetm4ker> played it on win/lin/mac - all nice :-)
10:07:50  <PublicServer> <Bobbysepp> And, the admins of my school don't care when i use up precious resources on the game cause it's so freaking small.
10:14:56  <PublicServer> <Mark> so let's build?
10:17:04  *** Octi has joined #openttdcoop
10:17:15  <PublicServer> <Mark> k i declare myself winner, once again
10:17:18  <PublicServer> *** Mark has joined company #1
10:17:27  <PublicServer> <Mark> now get building
10:17:47  <Mark> @stage Building
10:17:47  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #169 (r18461) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
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10:20:34  <PublicServer> <Mark> lots of new faces, nice
10:20:57  <PublicServer> <Mark> k first stretch of ML done, fits pretty nicely
10:21:08  <PublicServer> <Mark> off to my grandparents now, enjoy
10:21:23  <PublicServer> *** Mark has joined spectators
10:26:17  <PublicServer> <planetm4ker> I build coal drop
10:27:07  <PublicServer> <Bobbysepp> I see.
10:27:14  <PublicServer> <planetm4ker> thinking of it... I prefer to build oil drop :-P
10:29:20  <PublicServer> *** Bobbysepp has left the game (connection lost)
10:31:06  <Bobbysepp> !password
10:31:06  <PublicServer> Bobbysepp: pokier
10:31:45  <Bobbysepp> !password
10:31:46  <PublicServer> Bobbysepp: rumped
10:32:00  <Bobbysepp> !password
10:32:00  <PublicServer> Bobbysepp: rumped
10:33:37  <PublicServer> *** Bobbysepp joined the game
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10:36:14  <PublicServer> <Bobbysepp> I have a question, why do you use a station right there?
10:36:32  <PublicServer> <planetm4ker> why not?
10:36:34  <PublicServer> *** Spike joined the game
10:36:40  <PublicServer> <planetm4ker> it's near a refinery
10:36:51  <PublicServer> <planetm4ker> and I don't see positions defined in the plan
10:36:59  <PublicServer> <planetm4ker> and the place looked nice
10:37:08  <PublicServer> <planetm4ker> so that I can build one without too much terraforming
10:37:12  <PublicServer> <Spike> i like that station design for some reason... :)
10:37:34  <PublicServer> <planetm4ker> quite old-school design ;-)
10:37:37  <PublicServer> <Spike> :)
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10:37:47  <PublicServer> <Bobbysepp> okay, but it just seems a little far from the refinery to me...
10:37:59  <PublicServer> <Spike> as long as there is waiting space and places for signals it's a great design
10:38:09  <PublicServer> <planetm4ker> better, Bobbysepp? ;-)
10:38:24  <PublicServer> <Bobbysepp> Okay, I'm good ;)
10:39:11  <PublicServer> <Spike> hmm LR start and do expand later sounds like few PZ games ago?
10:39:27  <PublicServer> <Spike> where we had like 600-700 trains before we started expanding if i was right
10:39:32  <PublicServer> <planetm4ker> spike: yes. the plan also mentions PZ ;-)
10:39:44  <PublicServer> <Octi> Bobby: If you look at the airports they are also both pretty far away from the actual cities.
10:43:28  <PublicServer> *** Spike has joined company #1
10:48:34  <PublicServer> <Spike> hope the first bbh is ok like that..
10:49:03  <PublicServer> <Spike> since it says proper not gonna do it like we did on PZ :)
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10:51:11  <PublicServer> * Spike hears no comments so..
10:51:23  <PublicServer> <csuke> i dont see how it could be wrong
10:51:38  <PublicServer> <Spike> me neither.. but well... i missed more stuff :)
10:51:47  <PublicServer> * planetm4ker is busy building {;-)}
10:52:57  <PublicServer> <Spike> i do see i could've placed it somewhere else.. but there it is a nice place
10:53:00  <PublicServer> <Spike> almost no TF so :)
10:53:29  <PublicServer> <csuke> tf isnt actually specified :)
10:53:37  <PublicServer> <Spike> i try to keep it low..
10:53:46  <PublicServer> <Spike> and i guess this goes into ppls logs and wil haunt me..
10:53:50  <PublicServer> <Spike> cause i rarely say that.. :)
10:54:22  <PublicServer> <csuke> islands are bridged :)
10:54:42  <PublicServer> <Spike> it's still connected
10:54:47  <PublicServer> <Spike> only by a small part :)
10:54:55  <PublicServer> <Spike> so technically it isn't an island :D
10:55:08  <PublicServer> <csuke> :S
10:55:28  <PublicServer> <csuke> there's 2 big islands :P
10:56:30  <PublicServer> <Bobbysepp> Yeah, the islands were not connected till now.
10:57:02  <PublicServer> <csuke> what is pz-like?
10:58:02  <PublicServer> <Spike> pm i see a CL problem @ your station?
10:58:13  <PublicServer> <planetm4ker> dunno?
10:58:20  <PublicServer> <planetm4ker> true. ty
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10:58:36  <PublicServer> <Spike> why those crossings to 1 side btw
10:59:02  <PublicServer> <Spike> amd yes i see experimental :)
10:59:03  <PublicServer> <Bobbysepp> I was wondering that myself..
10:59:07  <PublicServer> <Spike> and*
10:59:46  <PublicServer> <planetm4ker> hm...
11:00:16  <PublicServer> *** Anb joined the game
11:00:30  <PublicServer> <planetm4ker> they *could* be two-way, but then they would need waiting space prior to it.
11:00:43  <PublicServer> <planetm4ker> i was actually thinking of leaving them out altogether
11:01:22  <PublicServer> <Spike> true
11:01:48  <PublicServer> <planetm4ker> na. I  would create slow tracks, if I made X of it
11:02:01  <PublicServer> <Spike> yep
11:02:02  <PublicServer> <planetm4ker> actually. I wouldn't.
11:02:06  <PublicServer> <Spike> well..
11:02:09  <PublicServer> <Spike> problem with this
11:02:12  <PublicServer> *** Anb has left the game (connection lost)
11:02:15  <PublicServer> <Spike> they might see it as a shorter path
11:02:22  <PublicServer> <planetm4ker> yes
11:02:29  <PublicServer> <Spike> so cross all the way from the beginning to the other side
11:02:30  *** Anb has quit IRC
11:02:32  <PublicServer> <planetm4ker> I leave it as is
11:02:34  *** Anb has joined #openttdcoop
11:02:35  <PublicServer> <Spike> blocking all leaving trains
11:03:31  *** Anb is now known as Guest1529
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11:04:15  <PublicServer> *** Anb joined the game
11:07:17  <PublicServer> <planetm4ker> uh
11:07:25  <PublicServer> <planetm4ker> I wouldn't advocate a bbh there, spike
11:07:33  <PublicServer> <Spike> not? :)
11:07:36  <PublicServer> <csuke> not spike
11:07:38  <PublicServer> <Spike> all that hard work.. :)
11:07:41  <PublicServer> <planetm4ker> the pickup is still missing
11:07:46  <PublicServer> <csuke> o.O
11:07:47  <PublicServer> <csuke> lol
11:07:48  <PublicServer> <csuke> my bad
11:08:00  <PublicServer> <planetm4ker> just go the long way. bridges to the East
11:08:03  <PublicServer> <Spike> oh..
11:08:18  <PublicServer> <Spike> thought you was talking to me PM :)
11:08:27  <PublicServer> <csuke> he thought u were building lol
11:08:32  <PublicServer> <planetm4ker> I thought you were building it :-P
11:08:43  <PublicServer> <Spike> i was looking at the bridges.. :)
11:08:52  <PublicServer> <Spike> built my bbh more N :)
11:08:59  <PublicServer> <csuke> where's the pickup going?
11:09:19  <PublicServer> <planetm4ker> somewhere where you built the BBH ;-)
11:09:37  <PublicServer> <csuke> :P
11:09:40  <PublicServer> <planetm4ker> say... it's easier, if entry + exit is where it's now
11:10:00  <PublicServer> <planetm4ker> then I can re-use it for that station w/o trouble
11:10:01  <PublicServer> <csuke> hrms
11:10:08  <PublicServer> <csuke> v.long route
11:10:17  <PublicServer> <planetm4ker> not really
11:10:27  <PublicServer> <planetm4ker> well...
11:10:42  <PublicServer> <Spike> hmm i just realized i miss 2 connections
11:10:46  <PublicServer> <csuke> lol
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11:10:50  <PublicServer> <csuke> i was gonna say ...
11:10:57  <PublicServer> <planetm4ker> well... let's do it *first* that way. and we might add a short cut to the existing bridges when the pickup exists?
11:11:00  <PublicServer> <csuke> but thought u were thinking about it or something
11:11:07  <PublicServer> <csuke> ok
11:11:38  <PublicServer> <planetm4ker> with TL3 it most probably is possible
11:12:05  <PublicServer> <planetm4ker> point is: I want to leave space for future extension
11:12:28  <PublicServer> <planetm4ker> oil drop can be HUGE. I recall one game where it had, dunno 50k turnover monthly or so
11:19:53  <PublicServer> <Spike> there now my hub is good.. :)
11:20:40  <PublicServer> <Spike> csuke: and you saw nothing wrong about it.... ;)
11:20:52  <PublicServer> <Bobbysepp> Looks good to me... now
11:20:52  *** Progman has quit IRC
11:20:56  <PublicServer> <csuke> nothing wrong with what ... ?
11:21:01  <PublicServer> <Spike> with my hub.. :)
11:21:07  <PublicServer> <Spike> i was missing 2 connections :)
11:21:12  <PublicServer> <csuke> :P
11:21:17  *** V453000 has joined #openttdcoop
11:21:26  <V453000> !players
11:21:26  <PublicServer> <csuke> i was being polite (its a rare occurence)
11:21:27  <PublicServer> V453000: Client 123 is Mark, a spectator
11:21:27  <PublicServer> V453000: Client 149 (Orange) is Bobbysepp, in company 1 (Drinfingley Market Transport)
11:21:28  <PublicServer> V453000: Client 132 (Orange) is csuke, in company 1 (Drinfingley Market Transport)
11:21:28  <PublicServer> V453000: Client 136 is Intexon, a spectator
11:21:28  <PublicServer> V453000: Client 137 (Orange) is planetm4ker, in company 1 (Drinfingley Market Transport)
11:21:28  <PublicServer> V453000: Client 141 is Octi, a spectator
11:21:30  <PublicServer> V453000: Client 150 (Orange) is Spike, in company 1 (Drinfingley Market Transport)
11:21:30  <PublicServer> V453000: Client 158 is Anb, a spectator
11:21:31  <V453000> wow so many
11:21:32  <PublicServer> <Spike> ....
11:21:33  <V453000> hi
11:21:41  <PublicServer> <Bobbysepp> Hello
11:21:54  <PublicServer> <csuke> lol
11:21:57  <PublicServer> <csuke> hi
11:23:56  <PublicServer> <csuke> north route done
11:24:54  <PublicServer> *** Intexon has left the game (connection lost)
11:25:29  <PublicServer> <Octi> With those tracks leading right into the water I wonder if anyone is going to create a set of submerging trains. :-D
11:25:36  <V453000> !password
11:25:36  <PublicServer> V453000: hovels
11:25:47  <PublicServer> <Bobbysepp> That sounds awesome!!
11:25:51  <PublicServer> *** V453000 joined the game
11:26:43  <PublicServer> <planetm4ker> hm... maybe I should do a terminus for once ;-)
11:27:03  *** Intexon has quit IRC
11:27:04  <PublicServer> <Bobbysepp> Crazy talk
11:27:18  <PublicServer> <Spike> who what where
11:27:33  <PublicServer> <Bobbysepp> Says the guy who pretty much only does terminals.
11:29:14  <PublicServer> <csuke> lol
11:29:29  <PublicServer> <csuke> that's 1 way to do it ...
11:29:30  <PublicServer> <planetm4ker> :-P
11:29:51  <PublicServer> <planetm4ker> there are others?
11:30:48  <PublicServer> <V453000> what can I do?
11:30:52  <PublicServer> <csuke> build!
11:30:53  <PublicServer> <planetm4ker> build ;-)
11:31:10  <PublicServer> <V453000> okay for example the left top branch is free?
11:31:14  <PublicServer> <Spike> no missing connections! whie!
11:31:22  <PublicServer> <Spike> only an annoying loop
11:31:31  <PublicServer> <Spike> and a desync
11:32:05  <PublicServer> <Spike> there.. :)
11:32:11  <PublicServer> <planetm4ker> hm... I think refinery goods pickup will be destroyed
11:32:24  <PublicServer> <planetm4ker> and replaced by a boring pbs terminus
11:32:27  <PublicServer> <csuke> what about the desync on 01? :P
11:32:45  <PublicServer> <Spike> where..
11:33:00  <PublicServer> <csuke> :)
11:33:03  <PublicServer> <Spike> so that is desync
11:33:10  <PublicServer> * Spike slaps csuke
11:33:15  <PublicServer> <Spike> back to school.. :)
11:33:43  <PublicServer> <csuke> it
11:33:52  <PublicServer> <csuke> bridges still desync tho lol
11:34:06  <PublicServer> <Spike> where
11:34:17  <PublicServer> <csuke> sync
11:34:24  <PublicServer> <csuke> before not
11:35:07  <PublicServer> <Spike> oh well..
11:35:23  <PublicServer> <Spike> pm goes madness on the oil pickup?
11:35:42  <PublicServer> <planetm4ker> oh well.
11:35:48  <PublicServer> <csuke> o.O
11:36:00  <PublicServer> <Bobbysepp> Actually, it is Sparta.
11:36:18  <PublicServer> <V453000> madness?
11:37:08  <PublicServer> <Spike> i try to keep my bbhs compact.. and suddenly i see a bbh very very big..
11:37:11  <PublicServer> <Spike> not that it is wrong.. :)
11:37:26  *** pryot has joined #openttdcoop
11:37:34  <PublicServer> <V453000> I know what you mean
11:37:44  <pryot> !password
11:37:45  <PublicServer> pryot: sloped
11:37:50  <PublicServer> <Spike> it's not wrong... just.. well.. big... :)
11:37:53  <PublicServer> *** Pryot joined the game
11:38:20  <PublicServer> <V453000> we will not have to rebuild it THAT much as the others ;)
11:38:32  <^Spike^> :)
11:44:37  <PublicServer> <V453000> :D
11:46:18  <PublicServer> *** Anb has left the game (connection lost)
11:47:05  *** Yexo_ is now known as Yexo
11:49:16  * AXE waves everyone Goodbye
11:49:21  <PublicServer> <V453000> bye
11:49:23  <PublicServer> <csuke> *WAVES
11:49:34  *** AXE has quit IRC
11:51:31  <PublicServer> <Spike> V453000: you're useing semaphore signals
11:51:34  <PublicServer> <V453000> yeah D:
11:52:05  <PublicServer> <Spike> it could be me.. but we usually just use the normal ones?
11:52:14  <PublicServer> * Spike looks @ pm
11:52:15  <PublicServer> <V453000> yes usually
11:52:20  <PublicServer> <V453000> :D
11:52:28  <PublicServer> <planetm4ker> please use light signals
11:52:40  <PublicServer> <V453000> aight :o
11:52:55  <PublicServer> <planetm4ker> I simply cannot read semaphores :-P
11:53:10  <PublicServer> <Spike> i guess almost nobody pm :)
11:53:26  <planetmaker> hehe
11:53:31  <PublicServer> <V453000> me neither :P just looked nice with the one hub
11:54:46  *** Techinica has joined #openttdcoop
11:54:50  <Techinica> !password
11:54:51  <PublicServer> Techinica: pokers
11:55:09  <Techinica> guess 'building' means Marks plan won :)
11:55:17  <PublicServer> <V453000> yes
11:55:25  <PublicServer> *** Techinica joined the game
11:56:17  <PublicServer> <csuke> anyone wanna build at !hub here?
11:56:35  <PublicServer> <Techinica> I'll take a look
11:56:58  <PublicServer> <csuke> tx
11:59:28  <PublicServer> <Techinica> TF? Medium?
11:59:33  <PublicServer> <planetm4ker> I guess
11:59:37  <PublicServer> <csuke> not specified so yes
11:59:47  <PublicServer> <Techinica> k
11:59:52  <PublicServer> <csuke> but the plan does say follow coasts and ridges
11:59:59  <PublicServer> <csuke> so implies low TF for mainlines
12:00:11  <PublicServer> <planetm4ker> as usual: try to avoid it large-scale, but do it for a tile or two or thre
12:01:52  <PublicServer> <planetm4ker> hm... well. refinery pickup done. In a strange fashion
12:02:11  <PublicServer> <csuke> cool
12:03:06  <PublicServer> <planetm4ker> he. I shouldn't put my name in the station name ;-)
12:03:54  <floffe> "refinery p(m)ickup"?
12:04:03  <PublicServer> <planetm4ker> :-P
12:04:09  <PublicServer> <planetm4ker> hello floffe :-)
12:04:40  <floffe> hello, and i just realised that with my new computer i might be able to join again
12:04:49  <PublicServer> <planetm4ker> :-D
12:04:53  <floffe> shall try when i get proper internet here in the new apartment
12:05:10  <floffe> my old athlonxp crapped out with 1000 trains
12:05:23  <PublicServer> <planetm4ker> well. It's not like we usually have more
12:05:47  <PublicServer> <csuke> pm, how can i mkae this hub lol
12:06:14  <PublicServer> <V453000> this hub is insane :D
12:06:24  <floffe> really? it felt like we always got up to that when stuff started to be fully built
12:06:30  <PublicServer> <planetm4ker> csuke: I think there's no good way :-(
12:06:47  <PublicServer> <planetm4ker> floffe: yes... approx.
12:06:48  <PublicServer> <csuke> can i fluff it and you shout at me till we get it right?
12:07:01  <PublicServer> *** Spike has joined spectators
12:07:33  <PublicServer> <planetm4ker> at !here is a good position, though
12:07:46  <PublicServer> <planetm4ker> but I don't see that strong need
12:07:53  <PublicServer> <V453000> what can I do when my screen is scrolling all the way to the left and stops only with chat window on?
12:07:54  <PublicServer> <planetm4ker> I'd rather build a bridghe at !here2
12:08:08  <PublicServer> <planetm4ker> and the way is just as long ;-)
12:08:16  <PublicServer> <csuke> you got an arrow key stuck
12:08:21  <PublicServer> <V453000> oh
12:08:23  <PublicServer> <V453000> ok now :D
12:08:27  <PublicServer> <V453000> just smashed it
12:08:30  <PublicServer> <csuke> lol
12:08:39  <PublicServer> <V453000> if power is not the solution, use more power.
12:09:04  *** KenjiE20 has joined #openttdcoop
12:09:04  *** ChanServ sets mode: +o KenjiE20
12:09:07  <PublicServer> <V453000> works remarkably well :D
12:09:12  <PublicServer> <csuke> where is goods drop going?
12:09:17  *** EDIK has joined #openttdcoop
12:09:28  <PublicServer> <csuke> from oil*
12:10:04  <PublicServer> <planetm4ker> no idea
12:10:28  <PublicServer> <planetm4ker> on thing which could be done, though, csuke: have pickup connect to the bridges you built
12:10:37  <PublicServer> <planetm4ker> it's not needed to be connected the same way as drop
12:11:17  <PublicServer> <csuke> sounds ok, will have to check under load
12:11:44  <PublicServer> *** Pryot has left the game (leaving)
12:14:04  <PublicServer> <V453000> just moved the one for you
12:14:10  <PublicServer> <V453000> so there is enough space
12:14:15  <EDIK> !help
12:14:15  <PublicServer> EDIK: http://www.openttdcoop.org/wiki/IRC_Commands
12:14:25  <EDIK> !password
12:14:25  <PublicServer> EDIK: milled
12:14:26  <PublicServer> <V453000> rebuild it back
12:14:30  <PublicServer> <V453000> now it fits
12:14:35  <PublicServer> *** Edik joined the game
12:14:36  <PublicServer> <Techinica> just trying to figure out what I'm going to do on the other side..
12:14:44  <PublicServer> <csuke> lol pm
12:14:51  <PublicServer> <csuke> i was not watching you at all
12:14:56  <PublicServer> <planetm4ker> :-P
12:15:04  <PublicServer> <planetm4ker> looks nicer, I think
12:15:08  <PublicServer> <V453000> yes
12:15:09  <PublicServer> <csuke> indeed
12:15:41  <PublicServer> <planetm4ker> he... and I wasn't watching you actually
12:17:25  <PublicServer> <V453000> geez :D
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12:19:34  <PublicServer> <V453000> ok this is done
12:19:38  <PublicServer> <V453000> sign it
12:20:11  <PublicServer> <V453000> ok did it for you
12:20:17  <PublicServer> <Techinica> lol yeah...
12:20:23  <PublicServer> <Techinica> you're too quick :P
12:20:29  <PublicServer> <V453000> :o
12:20:43  <PublicServer> <V453000> my numpad was off though :p
12:22:04  <Techinica> @tunnels
12:22:04  <Webster> Techinica: (tunnels <an alias, 1 argument>) -- Alias for "echo For trainlength : <[math calc (2*)-4]needs 2,[math calc (2*)-3]-[math calc (3*)-2]needs 3,[math calc (3*)-1]-[math calc (4*)]needs 4.".
12:22:22  <Techinica> @tunnels 4 28
12:22:25  <Techinica> !tunnels
12:22:26  <PublicServer> Techinica: !tunnels <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
12:22:29  <Techinica> !tunnels 4 28
12:22:29  <PublicServer> Techinica: You need 5 tunnels/bridges for trainlength 4 and gap 28.
12:22:34  <PublicServer> <planetm4ker> csuke your hub there needed still quite a lot of signals
12:22:34  <Techinica> gees..
12:23:33  <PublicServer> <Techinica> doesnt look good at :o
12:23:52  <PublicServer> <Techinica> going to need like 10 bridges there.
12:30:27  <PublicServer> <planetm4ker> :-O DBXL?
12:30:36  <PublicServer> <V453000> hm?
12:30:51  <PublicServer> <V453000> dont like ?
12:31:29  <PublicServer> *** Edik has left the game (leaving)
12:31:51  <planetmaker> !info
12:31:51  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Drinfingley Market Transport'  Year Founded: 1970  Money: 102051325  Loan: 0  Value: 102956367  (T:1, R:0, P:5, S:0) unprotected
12:31:53  <EDIK> !password
12:31:53  <PublicServer> EDIK: dearth
12:31:56  <planetmaker> !trains 500
12:31:56  <PublicServer> *** planetmaker has set max_trains to 500
12:31:56  <KenjiE20> !tweet PSG 169 now being built :)
12:31:58  <PublicServer> KenjiE20: Tweet sent: http://twitter.com/openttdcoop
12:32:06  <PublicServer> *** Edik joined the game
12:32:22  <PublicServer> *** Player has left the game (connection lost)
12:32:28  <PublicServer> <Bobbysepp> I thoughtt the train goal was 1200
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12:35:41  <planetmaker> yes, it is, Bobbysepp
12:35:54  <planetmaker> But no point to increase the amount of allowed trains that quickly
12:36:08  <PublicServer> <Bobbysepp> Ah, okay.
12:36:13  <planetmaker> like "first fix the ugly things before you get more trains to play with"
12:38:18  <PublicServer> <csuke> :)
12:38:32  <PublicServer> <planetm4ker> what's the purpose, csuke?
12:38:44  *** Puk has joined #openttdcoop
12:38:58  <PublicServer> <csuke> loop removed
12:39:10  <Puk> !password
12:39:10  <PublicServer> Puk: dearth
12:39:17  <PublicServer> <planetm4ker> right. good
12:39:21  <PublicServer> <csuke> :)
12:39:23  <PublicServer> *** Player joined the game
12:39:23  <Webster> Player, please change your in game nick
12:40:06  <PublicServer> <planetm4ker> ingame console. left of 1
12:40:28  *** pryot has quit IRC
12:42:48  <PublicServer> <csuke> missing connection added at oil hub
12:42:50  <Ammler> @seen petert
12:42:50  <Webster> Ammler: petert was last seen in #openttdcoop 7 hours, 15 minutes, and 50 seconds ago: <PeterT> Night
12:43:01  <PublicServer> <planetm4ker> hasn't been missing
12:43:19  <PublicServer> <planetm4ker> because there's no way for the other direction ;-)
12:43:27  <PublicServer> <csuke> o.
12:43:31  <PublicServer> <csuke> hrms
12:43:56  <PublicServer> <csuke> :)
12:46:13  *** Phoenix_the_II has quit IRC
12:46:29  <PublicServer> *** Player has left the game (connection lost)
12:47:01  <PublicServer> <V453000> I have made an original Builders board ... could you please have a look at it and tell me whether it is a B.A.D. or not-so-bad idea?
12:48:25  <PublicServer> <csuke> doesnt seem bad, tho me no good at arty eye candy stuffies
12:48:39  <PublicServer> <V453000> doesnt matter whether good or bad at it
12:48:56  <PublicServer> <V453000> because you are adding just a few tiles
12:48:59  <PublicServer> <V453000> not a whole complex
12:51:40  <PublicServer> *** Bobbysepp has left the game (leaving)
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12:52:33  <Puk> !password
12:52:33  <PublicServer> Puk: rudely
12:52:48  <PublicServer> *** Puk joined the game
12:53:09  <PublicServer> <csuke> tunnels for?
12:53:35  <PublicServer> <planetm4ker> full hub
12:54:10  <PublicServer> <csuke> doesn't that loop it?
12:54:27  <PublicServer> <planetm4ker> if all three is ML...
12:54:44  <PublicServer> <planetm4ker> or rather: if North-South ...
12:54:57  <PublicServer> <planetm4ker> but yes, it loops it
12:55:02  <PublicServer> <csuke> i was doing it as 1 hub in 2 parts
12:55:52  <PublicServer> *** Spike has joined company #1
12:56:07  <PublicServer> <planetm4ker> hm... I need an SLH somewhere on this island
12:56:13  <PublicServer> <planetm4ker> that's the point of my building
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12:56:27  <PublicServer> <planetm4ker> maybe then this way
12:56:28  <PublicServer> <Spike> the !hub here? and !crossing here? are ideas?
12:57:57  <PublicServer> <csuke> pm: ok, just please try not to loop :P
12:58:00  <PublicServer> <csuke> spike: yes
12:58:30  <PublicServer> <planetm4ker> btw, csuke NAME and SIGN your work ;-)
12:58:35  <PublicServer> <csuke> where?
12:58:42  <PublicServer> <planetm4ker> nvm. now it is
12:58:44  <PublicServer> <csuke> lol
12:58:45  <PublicServer> <planetm4ker> just didn't see it ;-)
12:59:11  <Puk> Is it possible to join you guys ? =)
12:59:26  <PublicServer> <csuke> i think that a slh should maybe just join the bbh
12:59:35  <PublicServer> <V453000> Puk: of course, welcome
12:59:59  <Puk> Ahah! I'm a first timer =o
13:00:25  <Puk> I mean, in coop games
13:00:27  <PublicServer> <Mark> hello again
13:00:31  <PublicServer> <planetm4ker> salut
13:00:32  <PublicServer> *** Mark has joined company #1
13:00:54  <Puk> salut
13:00:59  <PublicServer> *** Puk has joined company #1
13:01:13  <PublicServer> <csuke> i know :P
13:01:28  <PublicServer> <csuke> gimme 1 min lol
13:01:35  <PublicServer> <csuke> :P
13:01:40  <PublicServer> <Mark> i'd put two BBHs at !hub here
13:01:52  <PublicServer> <planetm4ker> ... no. tell me what you wanna do before you re-built a not yet built hub
13:01:53  <PublicServer> <Mark> one to complete the loop and one to cross the bay
13:01:57  <PublicServer> <planetm4ker> no
13:02:06  <PublicServer> <planetm4ker> I don't want that either!
13:02:16  *** Intexon has joined #openttdcoop
13:02:31  <PublicServer> <V453000> hub there?
13:02:36  <PublicServer> <V453000> that is insane
13:02:49  <PublicServer> <V453000> oh I see now
13:02:50  <PublicServer> <V453000> hmm
13:03:10  <PublicServer> <Mark> i'll make it if no one else does..
13:03:24  <PublicServer> <V453000> ok :)
13:03:29  <PublicServer> <Mark> otherwise it's going to be a huge bottleneck
13:05:05  <Puk> Are you going to double the mainlines ?
13:05:10  <PublicServer> <V453000> later
13:05:13  <PublicServer> <Mark> who knows
13:05:15  <PublicServer> <Mark> read the plan
13:05:17  <Puk> ok :)
13:05:49  <PublicServer> <Spike> it is possible we can get lots of trains without doubling
13:05:54  <PublicServer> <Spike> just depends on traffic
13:06:06  <PublicServer> <V453000> if we want 1200
13:06:50  <PublicServer> <V453000> Mark: nice hub again
13:06:55  <PublicServer> <Mark> thanks
13:08:03  <Puk> Isn't it too narrow at the SLH 02c ? I mean, that's a lot of tracks merging at the same time
13:08:10  <PublicServer> <planetm4ker> csuke: see: that way it makes perfect sense
13:08:43  <PublicServer> <planetm4ker> and less would be wrong
13:08:56  <PublicServer> *** Intexon has left the game (connection lost)
13:08:58  <PublicServer> <Spike> mark shame you want proper building.. i liked the PZ way with single bridges to start with.. ;)
13:09:04  <Intexon> !password
13:09:04  <PublicServer> Intexon: sneers
13:09:12  <PublicServer> *** Intexon joined the game
13:09:21  <PublicServer> <Mark> Spike: no way that'd work here
13:09:25  <PublicServer> <Spike> true.. :)
13:09:40  <PublicServer> <csuke> what is pz way?
13:09:53  <PublicServer> <V453000> pro zone way
13:10:10  <PublicServer> <V453000> isnt it?
13:10:13  <PublicServer> <Spike> y
13:12:21  <PublicServer> <csuke> pm: all i was going to do earlier was !this
13:13:47  <PublicServer> <planetm4ker> yes, that might work
13:13:56  <PublicServer> <csuke> can i?
13:13:58  <PublicServer> <csuke> :)
13:14:11  <PublicServer> <planetm4ker> if you feel that it's necessary. I don't think it is.
13:14:33  <PublicServer> <csuke> i just really dislike splits that close to joins without doing it
13:14:36  <PublicServer> *** Spike has left the game (leaving)
13:14:57  <PublicServer> <planetm4ker> technically it's not a joing before split, though
13:15:37  <PublicServer> <csuke> i know, but there's not a big gap between the junctions so jams impact more
13:15:59  <PublicServer> <V453000> Mark: that was jut to make it look natural? :D
13:16:04  <PublicServer> <Mark> indeed
13:16:06  <PublicServer> <V453000> :)
13:16:19  <PublicServer> <planetm4ker> yes, true, csuke
13:16:45  <Puk> What can I do ? I don't wanna destroy everything xD
13:17:37  <planetmaker> just next time please tell what you want to change before before you re-build something which is currently being built, csuke
13:18:38  <PublicServer> <csuke> i know, im osrry
13:19:23  <PublicServer> <planetm4ker> I'm often ready to listen. I get irritated, though, if someone modifies what I'm building w/o telling me why :-)
13:19:33  <PublicServer> <planetm4ker> but we solved it :-)
13:19:36  <PublicServer> <csuke> its a very bad habbit of mine
13:19:58  <PublicServer> <planetm4ker> and coop is about talking and finding a good solution jointly
13:20:11  <PublicServer> <csuke> in the end i saved the game, opened a new window and rebuilt it how it is now to make sure it worked lol
13:20:21  <PublicServer> <V453000> lol.
13:20:22  <PublicServer> <planetm4ker> :-D
13:20:36  <PublicServer> <planetm4ker> it's not bad thing to do actually
13:20:48  <PublicServer> <csuke> i know, i have done so many times
13:21:00  <PublicServer> <csuke> especially when doing major hub surgery
13:21:03  <PublicServer> <V453000> Mark: could you please have a look at the builders board? I did something but I would like to ask you whether it is ok or not
13:21:18  <PublicServer> <planetm4ker> ... what about that V453000?
13:21:20  <PublicServer> <Mark> it's not
13:21:23  <PublicServer> <V453000> :)
13:21:30  <PublicServer> <Mark> why would you do that?
13:21:39  <PublicServer> <V453000> why not?
13:21:48  <PublicServer> <Mark> because it's ugly and pointless
13:21:49  <PublicServer> <planetm4ker> a station in the sea for no reason?
13:21:59  <PublicServer> <V453000> alright :) I wont argue
13:22:23  <PublicServer> <V453000> feel free to delete it
13:22:25  <PublicServer> <planetm4ker> you could eye candy the refinery. There's much space left for all kind of fancy stuff :-P
13:23:20  <Zuu> Are you doing a back to basics game?
13:23:42  <PublicServer> <Mark> sort of
13:23:51  <PublicServer> <planetm4ker> kind of, yes
13:24:05  <Zuu> Sounds fun. I might join after I have been out and got some sunlight before the sun sets within an hour or so.
13:24:21  <PublicServer> <planetm4ker> :-) yes, feel free to join. Much to do, still
13:24:41  <PublicServer> <planetm4ker> will be nice to see you building here again
13:25:02  <PublicServer> <Mark> yeah we can use some oldtimers
13:25:06  <ODM> !password
13:25:06  <PublicServer> ODM: octave
13:25:10  *** pugi has joined #openttdcoop
13:25:12  <PublicServer> *** 0DM joined the game
13:25:26  <PublicServer> <0DM> ellow
13:25:32  <PublicServer> <Mark> ellow
13:25:34  <V453000> hi
13:25:36  <PublicServer> <csuke> ellow
13:26:00  <pugi> ellow
13:26:17  <PublicServer> <0DM> heh whats with the text only plans?
13:26:30  <PublicServer> <csuke> not a lot of space
13:26:45  <PublicServer> <csuke> plus i made the first plan when the game was paused so couldnt build anything lol
13:26:45  <PublicServer> <0DM> creative
13:27:10  <PublicServer> <csuke> i blame everyone for copying me :P
13:27:18  <PublicServer> <0DM> aah nice one mark, an upgrade game
13:27:25  <PublicServer> <Mark> :)
13:27:31  <V453000> :)
13:27:35  <PublicServer> <0DM> couldnt you have done that like next week or so?:p
13:27:40  <PublicServer> <Puk> Where is going bbh09 N? =)
13:27:52  <PublicServer> <Mark> you'll see
13:28:01  <PublicServer> <Mark> 0DM: dunno, maybe :P
13:28:05  <PublicServer> <0DM> 10$ over the long island that seems made for it
13:28:23  <PublicServer> <0DM> then connect at chunbourne cross:p
13:28:44  <PublicServer> <Puk> Will it be really useful ?
13:28:49  <PublicServer> <0DM> #care
13:28:58  <PublicServer> <planetm4ker> is there one goods drop or several planned?
13:29:07  <PublicServer> <csuke> plan does say lots of mainlines :)
13:29:10  <PublicServer> <Mark> there should be 3
13:29:22  <PublicServer> <planetm4ker> ok. Is there a refinery-related goods drop already?
13:29:38  <PublicServer> <csuke> not afacs
13:29:47  <PublicServer> <csuke> afaics*
13:29:50  <PublicServer> <Puk> should i join loding head cross to the ml next to it ?
13:30:01  <PublicServer> <planetm4ker> say again, Puk?
13:30:14  <PublicServer> <csuke> yeah, lost me there as well
13:30:21  <PublicServer> <Puk> I'm talking of a  platform
13:30:28  <PublicServer> *** V453000 has joined spectators
13:30:30  <PublicServer> <Puk> offshore
13:30:39  <PublicServer> <planetm4ker> what about them?
13:30:54  <PublicServer> <Puk> Can i join it to the ML next to it ? :)
13:31:03  <PublicServer> <csuke> for a goods drop?
13:31:04  <PublicServer> <planetm4ker> you need to build a proper SLH
13:31:13  <PublicServer> <csuke> o.
13:31:14  <PublicServer> <Puk> Can i give it a try ?
13:31:18  <PublicServer> <planetm4ker> sure
13:31:28  <hylje> Belgian Roulette
13:31:31  <PublicServer> <planetm4ker> that's what we're here for: having fun building :-)
13:31:48  <PublicServer> <Puk> Don't wanna ruin everything by  being a noob :p
13:31:57  <hylje> you learn best by doing
13:32:01  <PublicServer> <csuke> noobs never ruin anything ...
13:32:03  <hylje> make mistakes and take notes
13:32:06  <PublicServer> <planetm4ker> Just make the SLH such that also other industries could be attached at the same place to the ML, not only the oil platform
13:32:16  <PublicServer> <Puk> allright
13:32:18  <PublicServer> <planetm4ker> you find examples already on the map, if you need reference
13:32:37  <PublicServer> <0DM> lets see if i can build atleast one thing before going again:p
13:32:41  <PublicServer> <Puk>  ok do we use forests ?
13:32:49  <hylje> everything can be un-built, so don't worry about messing stuff up
13:32:51  <PublicServer> <planetm4ker> everything
13:32:57  <PublicServer> <Puk> allright
13:32:57  <PublicServer> <csuke> we use everything cept pax mail and valuables
13:33:03  <PublicServer> <0DM> CL3?
13:33:06  <PublicServer> <csuke> yes
13:33:08  <PublicServer> <planetm4ker> yes and yes
13:33:10  <PublicServer> <0DM> tyvm
13:33:10  <PublicServer> <planetm4ker> gah
13:33:23  <PublicServer> <csuke> ?
13:33:28  <PublicServer> <csuke> what did u do?
13:33:30  <PublicServer> <planetm4ker> you're too fast for me, csuke
13:33:31  <PublicServer> <0DM> dont think gah is a word, technically
13:33:34  <PublicServer> <csuke> lol
13:33:46  <PublicServer> <planetm4ker> gah = damn = bugger = ...
13:34:39  *** Simozzz has joined #openttdcoop
13:34:40  <PublicServer> <0DM> max gap for 2 bridges at tl5? been a long while since i used the commands:p
13:34:52  <PublicServer> <planetm4ker> then use them again
13:35:34  <Simozzz> !password
13:35:35  <PublicServer> Simozzz: molted
13:35:37  <PublicServer> *** Sepp joined the game
13:35:59  <PublicServer> *** simozzz joined the game
13:36:01  <PublicServer> <simozzz> Hi
13:36:04  <PublicServer> <csuke> hi
13:36:10  <V453000> hy
13:36:14  <PublicServer> <0DM> ellow
13:37:10  <PublicServer> *** Sepp has left the game (leaving)
13:37:59  <PublicServer> *** 0DM has left the game (leaving)
13:38:17  *** sietse_ has quit IRC
13:38:53  <PublicServer> <csuke> what does MSH mean?
13:38:59  <PublicServer> <V453000> main station hub
13:39:02  <PublicServer> <csuke> ah
13:39:14  <KenjiE20> define: msh
13:39:14  <Webster> msh: Main Station Hub, see also: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/
13:39:42  <PublicServer> <planetm4ker> I thought it fit the hub better :-)
13:40:00  <PublicServer> <csuke> :)
13:40:17  <PublicServer> <csuke> i thought it was short for messy hub or something lol
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13:40:33  <PublicServer> <V453000> I gues this is going to be the game with the highest amount of BBHs :
13:40:35  <PublicServer> <V453000> :)
13:40:49  <PublicServer> <planetm4ker> it will have a few
13:41:03  <PublicServer> <V453000> ?
13:41:06  <PublicServer> <V453000> 10 already
13:42:12  <yashkir> !password
13:42:12  <PublicServer> yashkir: molted
13:42:22  <PublicServer> *** Kenji joined the game
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13:42:26  <PublicServer> <V453000> hi kenji
13:42:42  <PublicServer> <simozzz> I'm going to build oil pickup station near lardtown.
13:43:16  <PublicServer> <csuke> ok
13:43:16  <PublicServer> <planetm4ker> you mean to connect a oil platform?
13:43:22  <PublicServer> <simozzz> Yes
13:43:22  <PublicServer> <csuke> 3*
13:43:23  <PublicServer> <planetm4ker> then go ahead :-)
13:43:36  <PublicServer> <Kenji> ew evil X in bbh4
13:43:46  <PublicServer> <Kenji> also, slooooow
13:44:17  <PublicServer> <csuke> sorted
13:44:20  <PublicServer> <Kenji> sync
13:44:21  <PublicServer> <Mark> i'm guessing 04 is about 3 times bigger than it could be
13:44:39  <PublicServer> <csuke> bah
13:44:47  <PublicServer> <Kenji> the opposite mark :)
13:45:06  <PublicServer> <Mark> huh?
13:45:18  <PublicServer> <csuke> synced
13:45:18  <PublicServer> <Kenji> tiny, almost too tiny :P
13:45:23  <PublicServer> <Kenji> nice csuke
13:45:32  <PublicServer> <V453000> it was synced before
13:45:35  <PublicServer> <V453000> I did it myself
13:45:44  <PublicServer> <csuke> there was evil X
13:45:46  <PublicServer> <Kenji> you had slows and an evil x
13:45:56  <PublicServer> <V453000> the X was the sync actually
13:46:04  <PublicServer> <Kenji> but it wasn't
13:46:07  <PublicServer> <V453000> oh
13:46:11  <PublicServer> <csuke> it causes signal gap
13:46:12  <PublicServer> <Mark> it was sync with the X
13:46:15  <PublicServer> <Kenji> because it was a choice ot a synv cross
13:46:21  <PublicServer> <Kenji> not*
13:46:28  <PublicServer> <V453000> oh
13:46:32  <PublicServer> <V453000> maybe you are right
13:46:38  <PublicServer> <V453000> ok thanks for correcting that
13:46:58  <PublicServer> <V453000> yeye
13:47:11  <PublicServer> <Puk> What do you think of the SLH  ? it up north east
13:47:27  <PublicServer> <csuke> its not finished :P
13:47:34  <PublicServer> <csuke> but good so far
13:47:35  <PublicServer> <Puk> almost
13:47:54  <PublicServer> <planetm4ker> looks fine. The other direction is missing, though
13:47:59  <PublicServer> <V453000> one note: put there no presignals or both at the bridge
13:48:10  <PublicServer> <planetm4ker> and I'd make the prio slightly longer
13:48:10  <PublicServer> <Puk> ok
13:48:15  <PublicServer> <Puk> Oh i forgot right
13:48:33  <PublicServer> <planetm4ker> like that or so
13:49:11  <PublicServer> <Puk> what is CL?  ?
13:49:15  <PublicServer> <csuke> curve length
13:49:15  <PublicServer> <planetm4ker> curve length
13:49:16  <KenjiE20> define: cl
13:49:16  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed
13:49:21  <PublicServer> <Puk> oh ok
13:49:22  <PublicServer> <planetm4ker> :-P
13:49:23  <PublicServer> <V453000> who cares about CL there?
13:49:27  <PublicServer> <csuke> too quick ;)
13:49:32  <PublicServer> <Kenji> V, CL of 1?
13:49:35  <PublicServer> *** Edik has left the game (leaving)
13:49:35  <PublicServer> <Puk> I tried not to terraform too much that's why
13:49:36  <PublicServer> *** Mark has joined spectators
13:49:39  <PublicServer> <V453000> yes, 1 is too low
13:49:44  <PublicServer> *** V453000 has joined company #1
13:49:53  <PublicServer> <V453000> fast fix like this ...
13:50:11  <PublicServer> <V453000> but I would keep 2 there with no regret
13:50:46  <PublicServer> <planetm4ker> agreed
13:50:56  <PublicServer> <Kenji> depends how much traffic ends up, but yea, it'll suffice
13:51:04  <PublicServer> <V453000> exactly
13:51:14  <PublicServer> <csuke> it's just good practice
13:51:14  <PublicServer> <Puk> it's not that much traffic there :)
13:51:35  <PublicServer> <planetm4ker> Puk: do you build the SLH the other direction, too?
13:51:44  <PublicServer> <csuke> if you always keep cl you get very good at the places it is hard to do
13:51:44  <PublicServer> <Puk> no yet i'm thinking to it ^^
13:51:59  <PublicServer> <planetm4ker> ok... but you will? :-)
13:52:16  <PublicServer> <Puk> I'll do but it doesn't look easy to build
13:52:24  <PublicServer> <planetm4ker> I'll propose a start, ok?
13:52:33  <PublicServer> <Puk> ok :)
13:52:35  <PublicServer> <Puk> thx
13:52:51  <PublicServer> <Puk> Ahah sweet ^^
13:53:06  <PublicServer> <planetm4ker> :-)
13:53:33  <PublicServer> <Kenji> those ! signals will cause issues
13:53:39  <PublicServer> <Kenji> (Lardtown)
13:53:43  <PublicServer> <simozzz> Why?
13:53:52  <PublicServer> <Kenji> because a train will just queue at it
13:54:12  <PublicServer> <V453000> yeah
13:54:20  <PublicServer> <planetm4ker> Puk: what about a bridge rather?
13:54:27  <PublicServer> <Puk> why not
13:54:35  <PublicServer> <Puk> i'll try
13:54:47  <PublicServer> <planetm4ker> that way :-)
13:54:57  <PublicServer> <csuke> that is an interesting bridge concept
13:55:08  <PublicServer> <Puk> oh thx that's beeter*
13:55:14  <PublicServer> <csuke> crashed plane replaced
13:55:23  <PublicServer> <Kenji> should work nice, once the signals are better :)
13:55:30  <PublicServer> <V453000> yes
13:55:37  <PublicServer> <V453000> I will fix the one CL, k?
13:55:45  <PublicServer> <V453000> hmm no response :)
13:55:59  <PublicServer> <V453000> fixd
13:56:06  <PublicServer> <csuke> lol
13:56:43  <PublicServer> <Puk> thank you pm :D
13:57:06  <PublicServer> <planetm4ker> I hope I'm not too fast for you and spoiling the fun ;-)
13:57:18  <PublicServer> <Puk> No don't worry.
13:57:46  <PublicServer> <simozzz> I can't understand why these signals will cause queuing...
13:58:02  <PublicServer> <V453000> because the trains will wait at them for the free bridge
13:58:11  <PublicServer> <V453000> and btw you dont need to go INto depot
13:58:12  <PublicServer> <csuke> cause a train at the pbs will see it as a free path even if it is red next signal
13:58:13  <PublicServer> <V453000> just OUT
13:58:22  <PublicServer> <V453000> and you dont have it connected to the network yet ;)
13:58:36  <PublicServer> *** Techinica has left the game (connection lost)
13:58:44  <PublicServer> <V453000> can I remove those signals?
13:58:47  <PublicServer> <planetm4ker> let's add trains to the oil rig, Puk:-)
13:58:52  <PublicServer> <simozzz> Of course
13:59:05  <PublicServer> <Puk> Where you should I build the depot ? :)
13:59:06  <PublicServer> <planetm4ker> and the other stations, if we can? already drop the stuff
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13:59:15  <PublicServer> <planetm4ker> somewhere on your side line
13:59:34  <PublicServer> <Kenji> like that
13:59:39  <PublicServer> <planetm4ker> yes
13:59:55  <PublicServer> <csuke> always use elrail ;)
13:59:56  <PublicServer> <V453000> wtf?
14:00:34  <PublicServer> <planetm4ker> 90° doesn't work :-)
14:00:39  <PublicServer> <V453000> we have no trainyard yet?
14:00:44  <PublicServer> <Puk> yes of course ^^ unrealistic :D
14:00:58  <PublicServer> <planetm4ker> it really doesn't work :-)
14:01:07  <PublicServer> <Puk> What train should I use
14:01:09  <PublicServer> <planetm4ker> our trains don't drive 90°
14:01:13  <PublicServer> <V453000> BR182
14:01:14  <PublicServer> <Puk> ok :)
14:01:23  <PublicServer> <planetm4ker> easiest would be to copy one existing oil train
14:01:30  <PublicServer> <V453000> this one
14:01:32  <PublicServer> <Puk> sure :)
14:01:39  <PublicServer> <V453000> but we should make a trainyard
14:01:44  <PublicServer> <Kenji> I'll do it
14:01:46  <PublicServer> <V453000> ok
14:02:39  <PublicServer> <csuke> are we double locoing?
14:02:41  <PublicServer> <planetm4ker> :-D
14:02:44  <PublicServer> <V453000> no
14:02:45  <PublicServer> <Puk> Is that right, PM ?
14:02:53  <PublicServer> <planetm4ker> Puk: you send trains which carry goods. Not oil ;-)
14:03:00  <PublicServer> <planetm4ker> you'd need to have refitted them
14:03:05  <PublicServer> <csuke> lol
14:03:06  <PublicServer> <Puk> Oh ruck -_-
14:03:10  <PublicServer> <Puk> Gonna fix it
14:03:16  <PublicServer> <V453000> hehe DB
14:03:18  <PublicServer> <planetm4ker> shit happens.
14:04:12  <PublicServer> <Puk> better ?
14:04:23  <PublicServer> <V453000> yas
14:04:38  <PublicServer> <planetm4ker> yup
14:05:00  <PublicServer> <Puk> Should I add more trains for them to carry 70% of the production ?
14:05:11  <PublicServer> <planetm4ker> I added 3 to each rig. Works fine
14:05:25  <PublicServer> <Puk> ok :)
14:05:26  <PublicServer> <V453000> this one is kinda further away
14:05:33  <PublicServer> <Puk> I'm gonna eat now ! I'll be back
14:05:39  <PublicServer> <planetm4ker> enjoy
14:05:59  <PublicServer> <Puk> Should I leave the serv ?
14:06:05  <PublicServer> <planetm4ker> move to specatators
14:06:07  <PublicServer> *** V453000 has joined spectators
14:06:15  <PublicServer> *** Puk has joined spectators
14:06:19  <PublicServer> <Puk> ok :)
14:06:25  <PublicServer> <planetm4ker> :-)
14:10:11  <Techinica> !password
14:10:11  <PublicServer> Techinica: dampen
14:10:22  <PublicServer> *** Techinica joined the game
14:13:17  <Techinica> !tunnels 3 11
14:13:17  <PublicServer> Techinica: You need 3 tunnels/bridges for trainlength 3 and gap 11.
14:13:24  <PublicServer> <Kenji> BAD naming
14:15:30  <Techinica> !tunnels 3 9
14:15:30  <PublicServer> Techinica: You need 2 tunnels/bridges for trainlength 3 and gap 9.
14:16:57  <PublicServer> <Kenji> aw poo
14:17:09  <PublicServer> <Kenji> stations dropdown borked?
14:17:16  <PublicServer> <planetm4ker> how so?
14:17:22  <PublicServer> <Kenji> oh, just layering messed up
14:17:33  <PublicServer> <Kenji> drop down was under the station window that once
14:18:30  <PublicServer> <Kenji> hm does it wuite often though
14:18:32  <PublicServer> <Kenji> quite*
14:20:42  <PublicServer> <planetm4ker> ok, enjoy guys, and send MANY more oil trains :-)
14:20:58  <PublicServer> *** planetm4ker has left the game (leaving)
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14:28:31  <De_Ghosty> http://www.youtube.com/watch?v=o4nwe7cW_og
14:28:32  <Webster> Title: YouTube - student brings typewriter to class (CS 1301 @ GT) (at www.youtube.com)
14:33:29  <PublicServer> *** Kenji has left the game (leaving)
14:33:43  <yashkir> hey, i haven't played on this server before, what should I start with?
14:33:51  <KenjiE20> @quickstart
14:33:56  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:34:11  <yashkir> i read most of the wiki
14:34:21  <KenjiE20> @slowstart
14:34:21  <Webster> Read everything on the wiki, and I mean everything
14:34:24  <yashkir> i meant something specific :)
14:34:28  <KenjiE20> @quickstart
14:34:31  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
14:39:34  <planetmaker> lol
14:46:03  <PublicServer> <simozzz> Maybe drop our oil goods in Ludinghead?
14:46:45  <PublicServer> *** Yashkir has joined spectators
14:50:17  <De_Ghosty> you can do anything
14:50:29  <De_Ghosty> except destroy other people's work or flatten the map
14:52:03  <PublicServer> <V453000> WTF ICE IS ABLE TO HAUL OIL TANKERS? :D
14:52:20  <PublicServer> <simozzz> You didn't  know that?
14:52:22  <PublicServer> <V453000> no
14:52:34  <PublicServer> <V453000> I play with DB se t very rarely
14:52:51  <PublicServer> <csuke> are we upgrading?
14:53:09  <PublicServer> <csuke> coz otherwise we need to keep same engines
14:53:12  <PublicServer> *** Puk has joined company #1
14:53:16  <PublicServer> <simozzz> It'll take to much time to upgrade to ICE
14:53:17  <PublicServer> <V453000> there is only one ice
14:53:35  <PublicServer> <simozzz> You can't do it via autoreplace
14:53:44  <PublicServer> <V453000> oh
14:53:57  <PublicServer> <csuke> why not?
14:54:55  <PublicServer> <simozzz> There is one trick (you may call this cheating) how to add cargo wagons to any loc in game.
14:55:02  <PublicServer> <Mark> use the BR182
14:55:05  <PublicServer> <Mark> ice sucks
14:55:51  <PublicServer> <simozzz> This trick works with TGVs in 2ccset.
14:56:21  <V453000> mark is right ... anyway, how do you do it?
14:57:07  <PublicServer> <simozzz> Look at Lardtown depot
14:57:48  <PublicServer> <V453000> oh
14:57:51  <PublicServer> <V453000> yes I thought so
14:58:06  <PublicServer> <simozzz> see?
14:58:33  <PublicServer> <csuke> lol
14:58:40  <PublicServer> <Mark> what's with the ship depots?
14:58:51  <PublicServer> <simozzz> But you won't be able to copy ICE without other loc if front of it
14:58:52  <PublicServer> <V453000> dont ask me
14:58:59  <PublicServer> *** Mark has joined company #1
14:59:07  <PublicServer> <V453000> simozzz: okay thanks, didnt know that
14:59:16  <Mark> !setdef
14:59:16  <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1
14:59:20  <PublicServer> <simozzz> Always welcome.
14:59:43  <Zuu> !password
14:59:43  <PublicServer> Zuu: bummer
14:59:51  <PublicServer> *** Zuuu joined the game
15:00:40  <PublicServer> <simozzz> Have to go, I leave Ludinghead goods drop unfinished...
15:00:47  <PublicServer> <simozzz> Bye.
15:00:53  <PublicServer> *** simozzz has left the game (leaving)
15:01:49  <PublicServer> <csuke> slh03 needs the other direction
15:01:56  <PublicServer> <Mark> yeah it does
15:02:11  <PublicServer> <Mark> SLH02 is a mess
15:02:44  <PublicServer> <csuke> it is, but it works
15:02:57  <PublicServer> <V453000> yet
15:03:16  *** Simozzz has quit IRC
15:03:25  <PublicServer> <V453000> it will become mad later
15:05:14  <Puk> I add SLH04
15:05:18  <Puk> Is the name correct ?
15:05:44  <PublicServer> <Mark> it already exists
15:05:48  <PublicServer> <Mark> oh
15:05:57  <PublicServer> <Mark> no it's wrong, get rid of the space
15:06:06  <PublicServer> <Mark> OR add spaces to all other hubs too
15:06:10  <PublicServer> <Puk> Which one ? xD
15:06:22  <PublicServer> <csuke> all other hubs do have spaces :P
15:06:38  <PublicServer> <V453000> not all
15:06:39  <PublicServer> <V453000> some
15:06:39  <PublicServer> <Zuuu> Is it a good idea to build a ML at "Zuu plans ML here" ?
15:06:54  <PublicServer> <Puk>  Yeah I know  that's why I added a space :o
15:06:55  <PublicServer> <csuke> o
15:06:57  <PublicServer> <csuke> nvm
15:07:02  <PublicServer> <csuke> ignore mel ol
15:07:10  <PublicServer> <Puk> XD
15:07:37  <PublicServer> <Zuuu> Any objections?
15:08:14  *** Fuco has joined #openttdcoop
15:08:15  <PublicServer> <Mark> Zuuu: what good would that be?
15:08:26  <PublicServer> <Zuuu> To connect the industries up there?
15:08:29  <PublicServer> <Mark> it's not like it's a shortcut or bottleneck relief
15:08:34  <PublicServer> <Mark> then make a SLH
15:08:58  <PublicServer> <Zuuu> Ok, call it a SL, but is it ok to connect it at two places of an ML?
15:09:02  <PublicServer> <Mark> no
15:09:07  <PublicServer> <Mark> just make a single SLH
15:09:11  <PublicServer> <Zuuu> Ok
15:09:14  *** pryot has joined #openttdcoop
15:09:21  <pryot> !password
15:09:21  <PublicServer> pryot: saning
15:09:30  <PublicServer> *** Pryot joined the game
15:10:43  <PublicServer> <Puk> Did we join every oil industry ?
15:12:23  <PublicServer> <Zuuu> Is TF strictly forbidden or can I do small adjustments?
15:12:31  <PublicServer> <Mark> sure you can
15:12:52  <PublicServer> <csuke> if plan does not state TF then assume medium
15:13:09  <PublicServer> *** Mark has joined spectators
15:15:55  *** Mitcian has joined #openttdcoop
15:16:45  <PublicServer> <csuke> im outta here for awhile, need food!
15:16:55  <PublicServer> <Puk> ok enjoy :)
15:17:03  <PublicServer> *** csuke has joined spectators
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15:20:49  <PublicServer> *** Spike joined the game
15:23:34  <PublicServer> *** Spike has joined company #1
15:31:17  <PublicServer> <Puk> Oh i'm so dumb
15:32:13  <PublicServer> *** V453000 has left the game (leaving)
15:32:21  <V453000> bye everybody
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15:43:27  <PublicServer> <csuke> Zuu you have a lot of slows in your SL
15:43:42  <PublicServer> <Zuuu> Yes, but it is a SL.
15:43:55  <PublicServer> <csuke> thats not excuse :P
15:44:17  <PublicServer> <Zuuu> Sure, but it has to follw the mountain nicely too.
15:44:18  <PublicServer> <Puk> actually that is ^^
15:44:39  <PublicServer> <csuke> there isnt a ban on TF
15:46:04  <PublicServer> <Zuuu> Sure, but I like following the mountain.
15:47:20  <PublicServer> <Spike> Zuuu: try to fix the slows a bit..
15:47:28  <PublicServer> <Zuuu> I'll do
15:47:56  <PublicServer> <Spike> will sign when you've done that...
15:48:05  <PublicServer> <Spike> atm there isn't a sign long enough.. :)
15:48:27  <PublicServer> <Puk> Finaly did this SLH
15:48:31  <PublicServer> <Puk> Pretty ugly xD
15:48:45  <PublicServer> <Spike> 05?
15:48:46  <PublicServer> <Zuuu> A bit of slowness just after astation should be okay right? The trains have just started anyways..
15:49:00  <PublicServer> <Puk> yes
15:49:28  <PublicServer> <Zuuu> Uhm?
15:49:38  <PublicServer> *** csuke has joined company #1
15:50:25  <PublicServer> <csuke> puk: 1 slow otherwise looks ok
15:50:32  <PublicServer> <Spike> trying to help a bit Zuuu
15:50:38  <PublicServer> <Puk> where is the slow ?
15:50:42  <PublicServer> <Spike> and also fixes some slows :)
15:50:51  <PublicServer> <csuke> signed
15:51:09  <PublicServer> <Puk> Oh yes
15:51:35  <PublicServer> <csuke> also, trains entering the slh will block ones leaving
15:51:48  <PublicServer> <Spike> yep
15:51:51  <PublicServer> <Spike> that is also a problem there
15:51:58  <PublicServer> <Puk> What do you mean ?
15:52:00  <PublicServer> <Spike> since they trigger the prio
15:52:16  <PublicServer> <Zuuu> Ah, you didn't talk about my SLH :-)
15:52:17  <PublicServer> <Spike> that
15:52:30  <PublicServer> <Spike> if that trains goes to enter SLH
15:52:40  <PublicServer> <Puk> Oh yes
15:53:14  <PublicServer> <Puk> Sould I move the entrance further ?
15:53:20  <PublicServer> <csuke> one more slow
15:53:31  <PublicServer> <csuke> probably the best bet, either of them
15:54:23  <PublicServer> <Spike> let the exit follow the coast?
15:54:28  <PublicServer> <Spike> just through the town?
15:54:43  <PublicServer> <csuke> bulldozing a town? is that allowed:? :P
15:55:54  <PublicServer> <csuke> poor fish :( lol
15:57:24  <PublicServer> <Spike> wait a moment..
15:57:29  <PublicServer> <Puk> lol
15:57:35  <PublicServer> <csuke> hehe
15:57:53  <PublicServer> <Spike> there.. :)
15:58:06  <PublicServer> <Puk> Well done :)
15:58:46  <PublicServer> <Spike> i did 4 tiles.. common.. :)
15:58:54  <PublicServer> <Puk> ahah ok
15:59:08  <PublicServer> <csuke> better? :P
15:59:23  <PublicServer> <Puk> Yeah that should work properly now
15:59:25  <PublicServer> <csuke> still same problem?
15:59:30  <PublicServer> <Spike> just to show :)
15:59:33  <PublicServer> <Spike> hey..
15:59:34  <PublicServer> <Spike> hmm :)
15:59:56  <PublicServer> <csuke> is prio long enough
16:00:04  <PublicServer> <Spike> eh..
16:00:05  <PublicServer> <Puk> wait
16:00:18  <PublicServer> <csuke> :)
16:00:29  <PublicServer> <Spike> it shouldn't be needed like that
16:00:43  <PublicServer> <Spike> let me try
16:01:36  <PublicServer> <Puk> It was just for the prio to be longer =p
16:01:49  <PublicServer> <csuke> bah
16:01:51  <PublicServer> <Spike> it is long enough
16:01:54  <PublicServer> <csuke> i was too late start
16:01:56  *** elmz has joined #openttdcoop
16:02:09  <PublicServer> <Puk> Ok perfect :D
16:02:26  <PublicServer> <Spike> what i did was for making the prio 10 long instead of 8
16:02:33  <PublicServer> <Spike> and that was wrong
16:02:42  <PublicServer> <csuke> is there a prio calc?
16:02:56  <PublicServer> <Spike> usually use TL*2+2
16:03:02  <PublicServer> <csuke> ah ok
16:03:20  <PublicServer> <Spike> don't know if that is an perfect one.. but seems most ppl use it :)
16:03:21  <PublicServer> <Puk> me too but some people here seem to prefer TLx3
16:03:54  <PublicServer> <Spike> btw i don't mind ppl building all SL stuff and such..
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16:04:01  <PublicServer> <Spike> but we only seem to have an oil drop/pickup
16:04:17  <PublicServer> <csuke> yeah i noticed, was gonna see when people realised
16:04:33  <PublicServer> <Puk> I know but as I just started  coops...
16:04:39  <PublicServer> <Puk> I feel like it won't be good enough
16:04:48  <PublicServer> <Spike> just try...
16:05:00  <PublicServer> <csuke> if it aint good enough then we'll nuke it and start again, the only way to tell tho is to try :)
16:05:04  <PublicServer> <csuke> ;)
16:05:19  <PublicServer> <Puk> I did a very big drop once it took me so much time to merge two ML RRR LLL
16:05:36  <PublicServer> <csuke> that's what pbs is for :P
16:05:37  <PublicServer> <Spike> Puk: when i first started they asked me to build a SLH for a LL_RR ML which i've had never done.. but just by doing it.. you get better at it
16:06:12  <PublicServer> <csuke> puk: wanna finish the "goods drop"
16:06:17  <PublicServer> <Puk> So we should find a coal drop :p
16:06:20  <PublicServer> <csuke> /relocate
16:06:31  <PublicServer> <Spike> well csuke first question would be: What is wrong @ the goods drop
16:06:43  <PublicServer> <Spike> not that one near Ludinghead Cross
16:06:46  <PublicServer> <csuke> thats why i said /relocate :P
16:06:52  <PublicServer> <Spike> there is one SW
16:06:52  <PublicServer> <csuke> oh
16:07:00  <PublicServer> <Puk> I think it's pretty narrow for 1200 train xD
16:07:08  <PublicServer> <Zuuu> Is zig-zak ok?
16:07:16  <PublicServer> <csuke> i cant see any goods drop spike?
16:07:29  <PublicServer> <csuke> oh
16:07:37  <PublicServer> <csuke> we need 3 tho
16:07:40  <PublicServer> <Spike> but there is something wrong there.. :)
16:07:49  <PublicServer> <Puk> Sendtown ?
16:07:56  <PublicServer> <csuke> yeah it's wrong way round
16:08:07  <PublicServer> <Spike> nah.. much easier..
16:08:12  <PublicServer> <csuke> built for left hand traffic
16:08:12  <PublicServer> <Spike> it starts with ML basics.. :)
16:08:13  <PublicServer> <csuke> ?
16:08:33  <PublicServer> <Spike> i have 1 track and need to cross a few tiles of water..
16:08:37  <PublicServer> <Spike> how many bridges do i use..
16:08:42  <PublicServer> <csuke> oh yeah
16:08:43  <PublicServer> <csuke> lol
16:09:09  <PublicServer> <Spike> the Ludinghead Cross one was a very small area btw
16:09:16  <PublicServer> <csuke> maybe thats why there are 2 bridges?
16:09:20  <PublicServer> <csuke> lol
16:09:46  <PublicServer> <Puk> and trenthattan springs ?
16:09:50  <PublicServer> <Spike> there are 2 bridges.. but it's not ideal ofcourse but well that's just my vision on it
16:10:05  <PublicServer> <Spike> it does have a nice clear area W of it..
16:10:09  <PublicServer> <Spike> try it i would say Puk :)
16:10:12  <PublicServer> <csuke> i know, i was attempting sarcasm :P
16:10:30  <PublicServer> <Puk> That would do a giant MBBH with good drop ahah ^^
16:10:47  <PublicServer> <Spike> just first build the station..
16:10:53  <PublicServer> <Spike> that later look @ how to connect
16:10:59  <PublicServer> <Puk> lol ok
16:14:00  <PublicServer> <Puk> Ok
16:14:08  <PublicServer> <Puk> let's think ^^
16:14:30  <PublicServer> <Spike> tip: try to only use a crossing infront or after the station...
16:16:25  <PublicServer> <Zuuu> Okay, I've tidied up my SL a bit now.
16:16:57  <PublicServer> <Zuuu> The SLH becomes SLH06 right?
16:17:07  <PublicServer> <Spike> y
16:17:08  <PublicServer> <csuke> if thats the next number, yes :)
16:18:10  <PublicServer> <Spike> only 2 signs left on your SL :)
16:18:45  <PublicServer> <Puk> better
16:18:57  <PublicServer> <Puk> but i'm too close from the mountain -_-
16:19:05  <PublicServer> <Zuuu> How bad is a long down-slope?
16:19:10  <PublicServer> <Spike> not?
16:19:20  <PublicServer> <Spike> Puk:  try to turn the bridges around?
16:19:31  <PublicServer> <Spike> if you enter from the S that is
16:19:36  <PublicServer> <Zuuu> hmm, could work.
16:19:57  <PublicServer> <Puk> What do you mean ?
16:20:20  <PublicServer> <Spike> that?
16:20:49  <PublicServer> <Spike> if you enter from this side that is a better way to go
16:21:04  <PublicServer> <Spike> see? :)
16:21:10  <PublicServer> <Puk> Yes that's far getter
16:22:41  <PublicServer> <Puk> wait
16:23:04  <PublicServer> <Puk> that's ok now
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16:26:09  <PublicServer> <csuke> SW Goods drop done
16:26:32  <PublicServer> <Zuuu> Fixed?
16:26:43  <PublicServer> <csuke> yup
16:26:45  <PublicServer> <Spike> yep
16:27:00  <PublicServer> <Zuuu> Nice :-)
16:27:28  <PublicServer> <csuke> would you hate me if i said there was 1 more slow lol?
16:27:38  <PublicServer> <Zuuu> hehe :-p
16:27:40  <PublicServer> <Puk> Why do you use presignal ?
16:27:49  <PublicServer> <Spike> Puk: for the entrance?
16:27:50  <PublicServer> <csuke> frinhead west slow
16:27:55  <PublicServer> <Zuuu> Because I saw them was used at other places.
16:27:58  <PublicServer> <Puk> PBS for the entrance could be real cool
16:28:07  <PublicServer> <Spike> but also used more CPU
16:28:11  <PublicServer> <csuke> pbs = more cpu load
16:28:18  <PublicServer> <Puk> Yeah you're right
16:28:21  <PublicServer> <Zuuu> Personally I use PBS, but I know that sometimes PS use presignals instead to save on CPU.
16:28:22  <PublicServer> <csuke> damn spike u too quick sometimes
16:28:42  <PublicServer> <Spike> that is a good spot for PBS on the entrances..
16:28:48  <PublicServer> <Spike> but for the rest i would use presigs
16:29:26  <PublicServer> <Spike> in this case shamefully.... :?
16:29:33  <PublicServer> <Spike> not enough waiting space
16:29:37  <PublicServer> <csuke> any objections to sending oil goods to the west drop?
16:29:44  <PublicServer> <Spike> nope?
16:30:31  <PublicServer> <Zuuu> @ !V slow, yes but it is close to a station + steep mountain :-)
16:30:48  <PublicServer> <Zuuu> But I could change it.
16:31:03  <PublicServer> <Spike> Puk:  normally i would prefer atleast 1 TL waiting space on the line that goes under the bridges so that presigs can be used.. but in this case we can use PBS
16:31:38  <PublicServer> <Puk> oh ok
16:31:47  <PublicServer> <Puk> You xwant me to rebuild everything ? ^^
16:31:49  <PublicServer> <Spike> but it's ok for now.. :)
16:31:50  <PublicServer> <Spike> nah.. :)
16:32:08  <PublicServer> <Spike> next to the few helps you got.. it's a pretty good station
16:32:11  <PublicServer> <Zuuu> Spike: Did you place teh "!V slow" sign?
16:32:14  <PublicServer> <Puk> Ok now we have to merge everything ?
16:32:23  <PublicServer> <Puk> yhx you
16:32:32  <PublicServer> <Spike> well for now.. it all goes into 1 line
16:32:53  <PublicServer> <Puk> like that ?
16:33:08  <PublicServer> <Spike> yep
16:33:29  <PublicServer> <Puk> Smae for the entrance ?
16:33:32  <PublicServer> <Spike> yep...
16:33:36  <PublicServer> <Zuuu> Hmm, well, now the industry at "!V slow" died...
16:33:38  <PublicServer> <Spike> and then connect to ML
16:33:57  <PublicServer> <Spike> can be done with a MSH that is a bit apart.. or 1 MSH close together
16:34:06  <PublicServer> <csuke> lol
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16:34:23  <PublicServer> <Spike> or modify BBH03 to be a MSH/BBH
16:34:26  <PublicServer> <csuke> goods trains running
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16:46:40  <PublicServer> <Puk> what do you think, spike ?
16:49:12  <Puk> Is there anyone ?
16:49:13  <Puk> :)
16:49:37  <PublicServer> <csuke> ?
16:50:07  <Puk> Take a look at the goods drop
16:50:17  <Puk> And the different junctions with the ML
16:50:47  <PublicServer> <csuke> cool
16:51:05  <PublicServer> <csuke> now u just gotta get a sawmill or factory built and u can send stuff to it :)
16:51:18  <PublicServer> <Puk> already have ^^
16:52:30  <Puk> Oh no
16:52:31  <Puk> -_-
16:52:48  <PublicServer> <csuke> ?
16:53:01  <PublicServer> <csuke> i cant see factory or sawmill lol
16:53:12  <PublicServer> <Puk> I thought we did have a saw mill or a factory and I was already building a train XD
16:53:16  <PeterT> Good morning all
16:53:24  <PublicServer> <Puk> Hi :)
16:53:25  <PublicServer> <csuke> evening!
16:54:55  *** elmz_ has joined #openttdcoop
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17:00:28  <nounours> Hello / Bonjour
17:00:34  <PeterT> Hello
17:00:46  <PublicServer> <Puk> salut/ hi :)
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17:05:54  <PublicServer> <Octi> Train 43 is stuck at some mainline end. Seems it forgot the scuba gear. :-P
17:06:39  <PublicServer> <csuke> it shouldn't take that route unless there is a problem
17:07:08  <PublicServer> <csuke> keep an eye on it make sure it gets back on track
17:07:48  <Puk> Should we try to do another drop ?
17:08:52  <PublicServer> <Puk> I mean, we no goods to drop :p
17:09:30  <PublicServer> *** Spike has joined company #1
17:09:50  <PublicServer> <Spike> can someone tell me @ the sign why?
17:10:00  <PublicServer> <csuke> coz they slow loading
17:10:01  <SekiSelu> !dl win32
17:10:02  <PublicServer> SekiSelu: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip
17:10:07  <PublicServer> <csuke> i built by mistake without looking at train yard
17:10:15  <PublicServer> <Spike> ah...
17:10:20  <PublicServer> <Spike> same with your goods trains?
17:10:32  <PublicServer> <csuke> those *are* my goods trains :P
17:10:42  <PublicServer> <Spike> wtf train 40?
17:10:47  <PublicServer> <Spike> and you didn't group them
17:10:48  <PublicServer> <Spike> so.. hf :)
17:10:59  <PublicServer> <csuke> new ones are grouped
17:11:08  <PublicServer> <csuke> i replacing them as they come in lol
17:11:08  <SekiSelu> !password
17:11:08  <PublicServer> SekiSelu: rooted
17:11:17  <PublicServer> *** SekiSelu joined the game
17:11:18  <PublicServer> <Spike> the ones you let leave?
17:11:37  <PublicServer> <Spike> well.. you can consider: Not grouped as a group :)
17:11:40  <PublicServer> <csuke> oh, grouping ... yeah
17:11:57  <PublicServer> <csuke> hrms!
17:12:27  <Puk> I joined the goods drop, Spike
17:12:43  <PublicServer> <Spike> looks good
17:12:53  <PublicServer> <Spike> only forgot to sign the MSH :)
17:13:03  <PublicServer> <Puk> MSH ?
17:13:10  <PublicServer> <Puk>  what it means ^^
17:13:14  <PeterT> @MSH
17:13:14  <Webster> msh: Main Station Hub, see also: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/
17:13:24  <PublicServer> <Spike> what he said..
17:13:34  <PublicServer> <Spike> just means a hub that will not have any sidelines
17:13:37  <PublicServer> *** Mark has joined company #1
17:13:44  <PublicServer> <Puk> ok
17:13:50  <PublicServer> <Spike> and only have 1 station connected to it
17:13:53  <PublicServer> <Spike> usually a drop or pickup
17:13:56  <PublicServer> <csuke> or 2
17:14:01  <PublicServer> <Puk> Ok somebody did for me ^^
17:14:03  <PublicServer> <Spike> or both idd
17:14:06  <PublicServer> <Spike> i signed it
17:14:12  <PublicServer> <Puk> Thx :)
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17:15:17  <PublicServer> <Peter> Lol @ BBH03
17:16:09  <Puk> If I got right, we'll have several drops, right ?
17:16:14  <PublicServer> <Peter> Yeap
17:17:39  <PublicServer> <csuke> trains replaced :)
17:18:34  <PublicServer> <Puk> Should we build Main station for a factory ?
17:18:43  <PublicServer> <csuke> go ahead
17:18:49  <PublicServer> <csuke> where do you want to put it?
17:19:00  <PublicServer> <Puk> That's what I'm trying to find
17:19:13  <PublicServer> <csuke> i think where the coal drop is may suit
17:19:27  <PublicServer> <csuke> to fit be on the other end of the map to the drop
17:19:46  <PublicServer> <csuke> or on the east edge
17:19:51  <PublicServer> <Puk> I should build a factory
17:20:02  <PublicServer> <csuke> station first
17:20:09  <PublicServer> <Spike> what he said
17:20:09  <PublicServer> <Puk> ok
17:20:15  <PublicServer> <Spike> can always place factory in the surrounding area
17:20:19  <PublicServer> <csuke> only build a factory when everything else is done and trains are ready to run
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17:29:53  <PublicServer> <csuke> im off for awhile
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17:29:58  <PublicServer> <Puk> ok
17:30:01  <PublicServer> <Peter> Bye
17:33:30  <PublicServer> <Puk> Maybe mu food drop's entrance looks weird and unefficient
17:40:38  <PublicServer> *** Peter has left the game (leaving)
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18:00:46  <Puk> So
18:00:47  <PublicServer> *** Spike has joined spectators
18:00:55  <PublicServer> *** Mark has joined spectators
18:00:55  <PublicServer> *** Game paused (not enough players)
18:01:04  <PublicServer> <Mark> were you building anything?
18:01:09  <Puk> Yes
18:01:13  <PublicServer> *** Mark has joined company #1
18:01:14  <Puk> Livestock drop
18:01:15  <Puk> :)
18:01:15  <PublicServer> <Mark> sorry
18:01:20  <Puk> It's ok
18:01:26  <Puk> Tell me if you think that's crappy
18:01:49  <PublicServer> <Mark> if it's crappy we'll find out soon enough
18:05:09  *** elmz_ has joined #openttdcoop
18:12:03  <Puk> Ok, it's finished. We can now have grain, and goods :)
18:12:15  <PublicServer> <Mark> we call that a factory drop
18:12:16  *** elmz has quit IRC
18:12:30  <PublicServer> <Mark> are both parts drop?
18:12:37  <Puk> Ok :) A factory drop then
18:12:48  <Puk> No
18:13:02  <PublicServer> <Mark> then it should be two stations
18:13:06  <Puk> But the good drop is not assigned yet
18:13:24  <Puk> Well, the factory drop is splitted already
18:13:37  <PublicServer> *** Puk has left the game (connection lost)
18:13:37  <PublicServer> *** Game paused (not enough players)
18:13:38  <PublicServer> <Mark> yes but they're both part of the same station
18:15:07  <PublicServer> *** Mark has joined spectators
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18:23:32  <PublicServer> *** Mark has joined company #1
18:23:38  <PublicServer> *** Mark has joined spectators
18:23:53  <damalix> !players
18:23:54  <PublicServer> damalix: Client 123 is Mark, a spectator
18:23:54  <PublicServer> damalix: Client 209 is nounours, a spectator
18:23:54  <PublicServer> damalix: Client 141 is Octi, a spectator
18:23:54  <PublicServer> damalix: Client 199 is Spike, a spectator
18:23:54  <PublicServer> damalix: Client 184 is Intexon, a spectator
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18:33:50  <PublicServer> *** tneo joined the game
18:33:59  <damalix> !password
18:33:59  <PublicServer> damalix: gorier
18:34:24  <damalix> !svn
18:34:24  <PublicServer> damalix: svn update -r18461 && make (gorier)
18:34:24  <PublicServer> damalix: svn checkout -r18461 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
18:35:08  <damalix> !dl win32
18:35:08  <PublicServer> damalix: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip
18:37:12  <PublicServer> *** tneo has left the game (leaving)
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18:41:42  <PeterT> !help
18:41:42  <PublicServer> PeterT: http://www.openttdcoop.org/wiki/IRC_Commands
18:43:00  <PeterT> !ip
18:43:00  <PublicServer> PeterT: ps.openttdcoop.org
18:43:38  <PeterT> monologue #openttdcoop
18:43:41  <PeterT> @monologue #openttdcoop
18:43:41  <Webster> PeterT: Your current monologue is at least 2 lines long.
18:45:48  <PublicServer> <Damalix> :)
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18:53:52  <Puk> !password
18:53:52  <PublicServer> Puk: wholes
18:54:01  <PublicServer> *** Puk joined the game
18:54:37  <Puk> Stupid connexion
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19:20:32  <Techinica> !password
19:20:32  <PublicServer> Techinica: jailed
19:20:41  <PublicServer> *** Techinica joined the game
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19:22:48  <Techinica> !tunnels 3 10
19:22:48  <PublicServer> Techinica: You need 3 tunnels/bridges for trainlength 3 and gap 10.
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19:29:28  <yashkir> !password
19:29:28  <PublicServer> yashkir: jailed
19:29:39  <PublicServer> *** Yashkir joined the game
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19:32:57  <Puk> !password
19:32:58  <PublicServer> Puk: sanest
19:33:07  <PublicServer> *** Puk joined the game
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19:34:50  <jondisti> !password
19:34:50  <PublicServer> jondisti: sanest
19:35:18  <jondisti> !password
19:35:18  <PublicServer> jondisti: sanest
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19:43:02  <Doomah> !password
19:43:02  <PublicServer> Doomah: sanest
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19:49:45  <csuke> !password
19:49:45  <PublicServer> csuke: girdle
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19:50:21  *** ChanServ sets mode: +o KenjiE20
19:51:06  <Zuu> !password
19:51:06  <PublicServer> Zuu: girdle
19:51:22  <PublicServer> *** Zuuu joined the game
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19:55:49  *** Nickman_87 has joined #openttdcoop
19:56:12  <Nickman_87> hi all :)
19:56:20  <PublicServer> *** Zuuu has joined company #1
19:56:27  <PublicServer> <Zuuu> Hi Nickman
19:56:40  *** Meuk has joined #openttdcoop
19:56:51  <Meuk> @quickstart
19:56:53  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:59:48  <Meuk> !dl win32
19:59:48  <PublicServer> Meuk: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip
20:00:40  <PublicServer> <Zuuu> lol, more and more bot-tools :-)
20:05:17  *** VictorOfSweden has joined #openttdcoop
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20:06:35  <PeterT> Zuu: Thank you for OpenTTDAU
20:06:39  <PeterT> It's a great program
20:06:45  <PublicServer> <Zuuu> Glad you like it :-)
20:06:54  <Meuk> !password
20:06:54  <PublicServer> Meuk: tenths
20:06:56  <Zuu> Many hours of sometimes fun programming :-)
20:07:09  <PublicServer> *** Player joined the game
20:07:09  <Webster> Player, please change your in game nick
20:07:54  <Zuu> Thank you by the way for saying thanks. I know there is a buch of people using it but most of them don't say anything.
20:08:02  <PublicServer> *** Intexon joined the game
20:08:06  <PeterT> :-)
20:08:58  <PeterT>  I love it, I use it for #openttdcoop, latest nightly, new grfports
20:09:28  <PeterT> Btw, thanks for the "open install directory (cmd)", it's great when opening openttd.exe with parameters
20:09:33  <PublicServer> *** Player has changed his/her name to Meuk
20:09:44  <Zuu> PeterT: That is why I added it :-)
20:09:47  <Razaekel> OTTDAU is awesome
20:10:02  <Razaekel> just needs a command line modification for startup
20:10:13  <PeterT> Startup?
20:10:20  <PeterT> So it starts when windows starts?
20:10:21  <Zuu> I needed it for NoAI testing, and so it ended up there. :-)
20:10:33  <Razaekel> no
20:10:37  <Razaekel> got starting OTTD
20:10:38  <Razaekel> for*
20:10:49  <Zuu> There is one I think.
20:11:16  <PublicServer> <Meuk> Hi All
20:11:23  <Zuu> My last nightly shortcut on the destkop uses "--update --play"
20:11:44  <Zuu> After the --select command.
20:11:53  <Razaekel> not what i meant, sorry
20:12:07  <Zuu> What do you mean?
20:12:21  <Razaekel> was thinking of something in the main program that let's you add command switches for OTTD.exe
20:12:32  <Razaekel> like selecting company to start in, or spectator
20:13:11  <PeterT> Razaekel: Start openttd.exe with --help
20:13:15  <PeterT> and you will find some
20:13:20  <Razaekel> ...
20:13:34  <Razaekel> nobody understands me! *cries*
20:13:41  <Zuu> PeterT: He wants to have an option in OpenTTDAU to specify the CLI arguments without having to open the cmd prompt.
20:13:52  <PeterT> Ah
20:14:08  <PeterT> Why?
20:14:48  <Zuu> That option actually exist, but only on the server, not on the clients. That is how it "magically" works for #openttdcoop.
20:17:19  <PublicServer> *** Meuk has left the game (leaving)
20:17:42  <PeterT> Does OTTDAU have a wiki page?
20:18:05  <Zuu> Not its own, but it is listed on teh OpenTTD Updaters wiki page.
20:18:17  <PeterT> aHH
20:19:01  <Meuk> !password
20:19:01  <PublicServer> Meuk: reefed
20:19:21  <Zuu> But that one is basicly a feature list of the different updaters.
20:19:23  <PublicServer> *** Meuk joined the game
20:19:38  <Meuk> ok guys, where can I start in game :x
20:19:46  <Meuk> I'm fairly new to the coop concept
20:19:52  <Ammler> Zuu: btw, openttd cli now supports passwort per argument ;-)
20:19:58  <KenjiE20> @quickstart
20:20:00  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:20:02  <Ammler> d*
20:20:04  <KenjiE20> ^Meuk see link at the end
20:20:09  <Zuu> Ammler: Oh, didn't knew that. :-)
20:20:25  <Zuu> Nice to hear.
20:20:45  <Meuk> I've read that, I am in game now, just unsure what to build lol
20:21:14  <PeterT> For the first few games, just watch
20:21:24  <PeterT> Or read the !! NETWORK PLAN
20:21:25  <KenjiE20> You read the log article?
20:21:29  <KenjiE20> blog*
20:21:42  <PublicServer> <Zuuu> Perhaps somewhere where there is unconnected industries?
20:21:56  <Meuk> found it :)
20:22:08  <PublicServer> *** Zuuu has joined spectators
20:22:09  <Ammler> Zuu: the coop servers have the password hidden in the webserver, you could add that to your app :-)
20:22:25  <PublicServer> *** Zuuu has joined company #1
20:22:35  <KenjiE20> is that wise?
20:23:03  <Zuu> Yes I know, altrgouh you revoked by secret link hehe. But I wonder is that really desirable? Don't you want to force people to join the IRC.
20:23:07  *** Dred_furst has joined #openttdcoop
20:23:26  <Ammler> well, the player would need to know the key
20:23:52  <Zuu> Also they could just open the ottdau.exe with gvim or any other editor and find their way to the secret URL. :-)
20:24:08  <Ammler> I wouldn't give you the key :-P
20:24:13  <KenjiE20> Oh I see what Ammler means, a "Get password from URL" option?
20:24:23  <Ammler> KenjiE20: yes
20:24:29  <Zuu> Oh, so there is a key that you send with HTTP GET/POST and you get the password back?
20:24:32  <KenjiE20> that's less stupid :)
20:24:56  <Ammler> Zuu: no, you just add a textfiled where someone could input the url to our password
20:25:32  <PeterT> Zuu: http://wiki.openttd.org/Nightly_build#Automatic_Updaters
20:25:33  <Ammler> autostart users have that since years :-)
20:25:55  <PublicServer> *** Mark has joined company #1
20:25:59  <PublicServer> <Mark> 'lo
20:26:12  <Mark> !rcon patch raw_industry_construction 2
20:26:41  <Xaroth> poor Zuu :P
20:26:50  <Xaroth> getting harassed by Ammler :P
20:26:50  <Zuu> PeterT: Good you do the spam work, otherwise it would look bad if I did it hehe :-p
20:27:05  <PeterT> :-)
20:27:32  <Zuu> Xaroth: I still have the password for the Pro server unless that one has been changed.
20:27:44  * Xaroth shrugs
20:27:53  <Xaroth> havent' done anything to autottd since I started with OpenDUNE
20:28:14  <PublicServer> <Mark> made a nice bunch of industries
20:28:35  <Ammler> Xaroth: I stocked on level 2 there :-)
20:28:46  <PublicServer> <Mark> we're missing a lot of drops
20:29:08  <Xaroth> Ammler: there been a lot of updates, manually compiling will most likely improve your experience
20:29:09  <Ammler> or was ist level 3, don't remember
20:29:19  <PublicServer> <Zuuu> Mark, nice, so I have to rebuild that station again hehe :-)
20:29:35  <Ammler> oh, I didn't stock because of bugs, just gameplay ;-)
20:29:47  <Xaroth> wait what?
20:29:51  <Xaroth> it was too hard for you? :P
20:29:53  <Ammler> too dificult :-P
20:29:54  <PublicServer> *** Mark has left the game (leaving)
20:30:03  <PublicServer> <Meuk> Why are you building the track in to the water? ^_^
20:30:33  <Ammler> well, more too boring
20:30:35  <PublicServer> <Octi> Meuk: New GRF set: submerging trains *lol*
20:30:40  *** elmz has left #openttdcoop
20:30:42  <Ammler> if you need to repeat a level
20:31:02  <Ammler> but I will sometime continue....
20:32:08  <Ammler> Xaroth: for instance, I would like to group the units, dunno if possible
20:32:30  <PublicServer> <Meuk> Octi: You're joking right? :\
20:32:33  *** Dred_furst has quit IRC
20:32:47  <Xaroth> Ammler: not until we complete c-ifying
20:33:17  <PublicServer> <csuke> meuk: not sure where to go with it yet
20:33:18  <PublicServer> <Octi> Meuk: Yes, would be an interesting thing though.
20:33:46  <PublicServer> <Meuk> English Channel like.. would make sense =b
20:33:53  *** Dred_furst has joined #openttdcoop
20:33:53  <Ammler> bugs, I had only the known one on the buy menu.
20:34:13  <Xaroth> bugs will be a plenty until we're done c-ifying as well
20:34:36  <Xaroth> seeing now we're using both the ASM-esque stuff and the C-ified stuff
20:34:41  <Xaroth> things get messy sometimes
20:37:00  <PublicServer> *** Intexon has left the game (leaving)
20:41:02  *** Intexon has quit IRC
20:42:09  <PublicServer> <Meuk> thats quiet some changing around there =b
20:42:57  <PublicServer> *** jondisti has left the game (leaving)
20:43:06  *** jondisti has quit IRC
20:51:29  <PublicServer> *** Zuuu has joined spectators
20:52:58  <PublicServer> *** VictorOfSweden has left the game (leaving)
20:56:29  *** Polygon has joined #openttdcoop
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20:58:38  <Bobbysepp> !password
20:58:38  <PublicServer> Bobbysepp: fliers
20:59:41  <PublicServer> *** Bobbysepp joined the game
21:01:53  <PublicServer> *** Bobbysepp has joined company #1
21:02:36  *** LordAzamath has quit IRC
21:03:51  <PublicServer> <Octi> Hm, there seems to be a small glitch at BBH04
21:04:38  <PublicServer> <csuke> sync?
21:05:17  <PublicServer> <Octi> Trains from W to E blocking trains S to N sometimes an vice versa.
21:05:36  <PublicServer> *** Zuuu has joined company #1
21:07:10  <PublicServer> <csuke> mark didnt do a v good job with sync either
21:07:30  <Mark> oh really?
21:07:42  <PublicServer> <Octi> Not the best place for a hub at all.
21:07:43  <PublicServer> <csuke> yeah BBH04 had 2 desyncs
21:07:55  <Mark> 04?
21:07:57  <Mark> not mine
21:08:28  <PublicServer> <csuke> sorry if  i misblame, it said u re-worked it
21:08:48  <PublicServer> *** Mark joined the game
21:08:51  *** VictorOfSweden has quit IRC
21:09:09  <PublicServer> <Mark> somewhat smaller, yeah :P
21:09:12  <PublicServer> <Mark> oh that
21:09:15  <PublicServer> <Mark> muh
21:09:17  <PublicServer> <csuke> lol
21:09:22  <PublicServer> <Mark> it still sucks
21:10:00  *** ODM has quit IRC
21:10:35  <PublicServer> <Mark> to be honest sync is completely irrelevant in networks like these
21:10:44  <PublicServer> <Mark> it's only relevant when using SML or compressors
21:11:07  <PublicServer> <Mark> sync is overrated and much more important stuff is neglected
21:11:35  <PublicServer> *** Mark has left the game (leaving)
21:14:55  <yashkir> should the grain/livestock drop be separate? or is it fine that they're on one station
21:15:06  <Mark> it's fine
21:15:14  <Mark> steel drop is also the same station
21:16:06  <PublicServer> *** Zuuu has left the game (leaving)
21:16:24  <PublicServer> *** Bobbysepp has left the game (connection lost)
21:17:15  <Razaekel> mark has spoken
21:17:17  <Razaekel> all hail mark
21:17:23  <Razaekel> his word is law
21:17:30  <Mark> you know it
21:17:47  <Razaekel> !password
21:17:47  <PublicServer> Razaekel: humped
21:18:29  <PublicServer> *** Razaekel joined the game
21:18:41  <PublicServer> *** Razaekel has left the game (connection lost)
21:20:07  <Razaekel> !password
21:20:08  <PublicServer> Razaekel: humped
21:20:17  <PublicServer> *** Razaekel joined the game
21:21:06  <PublicServer> <Meuk> What is happening with wood? I see stations at forests, but no trains
21:21:20  <PublicServer> *** Razaekel has left the game (connection lost)
21:21:30  <Razaekel> wtf
21:21:33  *** ODM has joined #openttdcoop
21:21:33  *** ChanServ sets mode: +o ODM
21:22:32  <Zuu> Meuk: There is probably not a sawmill station yet.
21:23:48  <Meuk> as in not yet invented or none placed?
21:24:02  <Zuu> Not yet built.
21:24:39  <PublicServer> <Meuk> Alright, so it's not a problem if new stations and lines will be build to forests? =]
21:24:44  <Zuu> There will be only one station for each secondary industry, it has to be massive to handle all the trains.
21:24:57  <Zuu> Since there*
21:25:14  <Zuu> Was not a good idea to remove "since" without changing the sentence structure. :-p
21:25:56  *** sietse has joined #openttdcoop
21:26:29  <Meuk> hehe
21:35:15  *** Puk has joined #openttdcoop
21:35:29  <Puk> !password
21:35:29  <PublicServer> Puk: cutest
21:35:39  <PublicServer> *** Puk joined the game
21:35:44  <Puk> Ahah yeah I am ^^
21:38:26  *** Mark has quit IRC
21:41:35  <PublicServer> *** Yashkir has joined spectators
21:44:22  <PublicServer> <Meuk> Ima try something! :x
21:44:41  <PublicServer> <Puk> What ?
21:44:57  <PublicServer> <Meuk> Build something =D
21:45:01  <PeterT> !playercount
21:45:01  <PublicServer> PeterT: Number of players: 7
21:45:03  <PublicServer> <Puk> I w
21:45:06  <PublicServer> <Puk> I want to
21:45:36  <PublicServer> <Puk> Help me expand the factory drop
21:46:19  <PublicServer> <Meuk> ok
21:46:32  *** damalix has quit IRC
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21:47:35  <PublicServer> <Puk> We need a good pick up at the factory drop
21:47:39  <PublicServer> <Puk> he map
21:48:10  <PublicServer> <Puk> If you wanna start, I'll help you after my phone call
21:48:31  <PublicServer> <Meuk> I'm fairly new with this, i don't have a clue where to start =b
21:48:52  <PublicServer> <Puk> Well
21:49:10  <PublicServer> <Puk> I guess you'll have to expand the factory drop (grain)
21:49:23  <PublicServer> <Puk> So it becomes a drop for live  stock
21:49:47  <PublicServer> <Puk> Livestock we'll become the goods pick up ? :
21:49:50  <PublicServer> <Puk> :)
21:50:05  *** HamSandwich has joined #openttdcoop
21:50:12  <KenjiE20> O.o why is there two drops?
21:50:25  <HamSandwich> !password
21:50:25  <PublicServer> HamSandwich: reaper
21:50:51  <HamSandwich> Is there any way to downgrade my nightly build?
21:51:14  <HamSandwich> I have 18485 and server is running at 18461.
21:51:33  <PublicServer> <Meuk> Do you mean expanding it to the livestock drop so it becomes one station?
21:51:40  <KenjiE20> iirc svn revert or svn up can do that for you
21:52:00  <KenjiE20> --> O.o why is there two drops? <--
21:53:10  <Meuk> I don't know Oo
21:53:38  <KenjiE20> a drop is a drop, who cares what goes to what, it all goes to the same indy
21:54:46  <Meuk> I'm still watching the game, trying to get a better understanding of what's happening. Plus i'm trying to help out if possible =b
21:59:28  <dlr365> !password
21:59:28  <PublicServer> dlr365: reaper
21:59:43  <PublicServer> *** dlr365 joined the game
22:00:36  <PublicServer> *** Techinica has left the game (connection lost)
22:05:15  <PublicServer> *** Octi has left the game (leaving)
22:05:21  *** Octi has quit IRC
22:05:53  <De_Ghosty> !playercount
22:05:53  <PublicServer> De_Ghosty: Number of players: 6
22:06:03  <De_Ghosty> !dl win64
22:06:04  <PublicServer> De_Ghosty: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win64.zip
22:06:42  <De_Ghosty> !password
22:06:43  <PublicServer> De_Ghosty: medals
22:07:07  <PublicServer> *** De_Ghost joined the game
22:07:51  *** Polygon has quit IRC
22:09:25  <PublicServer> *** De_Ghost has left the game (leaving)
22:11:18  <PublicServer> *** Meuk has left the game (leaving)
22:19:09  <Techinica> !password
22:19:09  <PublicServer> Techinica: weeded
22:19:22  <PublicServer> *** Techinica joined the game
22:22:22  <PublicServer> *** csuke has joined spectators
22:22:44  <PublicServer> *** csuke has joined company #1
22:23:19  *** planetmaker has joined #openttdcoop
22:23:19  *** ChanServ sets mode: +o planetmaker
22:24:59  <planetmaker> !players
22:25:00  <PublicServer> planetmaker: Client 257 (Orange) is Puk, in company 1 (Drinfingley Market Transport)
22:25:01  <PublicServer> planetmaker: Client 263 (Orange) is Techinica, in company 1 (Drinfingley Market Transport)
22:25:01  <PublicServer> planetmaker: Client 221 is Yashkir, a spectator
22:25:01  <PublicServer> planetmaker: Client 230 (Orange) is csuke, in company 1 (Drinfingley Market Transport)
22:25:01  <PublicServer> planetmaker: Client 259 (Orange) is dlr365, in company 1 (Drinfingley Market Transport)
22:25:01  <PublicServer> planetmaker: Client 199 is Spike, a spectator
22:25:09  <planetmaker> wow... many people still on :-)
22:25:47  <PublicServer> *** planetm4ker joined the game
22:27:11  <PublicServer> *** Spike has joined company #1
22:28:00  <PublicServer> <Spike> Puk:
22:28:09  <PublicServer> <Spike> you forgot to build the actual factory?
22:28:27  <PublicServer> <csuke> LOL
22:28:35  <PublicServer> <Spike> i did it already now..
22:28:52  <Puk> no
22:29:23  <PublicServer> <Spike> when i checked factory drop (livestock/grain) 2 mins ago
22:29:26  <PublicServer> <Spike> there was no factory
22:29:31  <Puk> I did actually, but i destroyed a part of the station
22:29:40  <Puk> And forgot to put te station back close to the factory
22:29:51  <Puk> the factory
22:29:55  <Puk> is under the station
22:29:57  <Puk> on the coast
22:29:59  <Puk> ::)
22:30:27  <Puk> It's kind of a weird station, right ? xD
22:30:33  <PublicServer> <Spike> well.. it didn't work for some reason..
22:30:46  <Puk> why ? :D
22:30:48  <PublicServer> <Spike> cause all ended up on the platform
22:30:51  <PublicServer> <Spike> don't know..
22:30:56  <PublicServer> <Spike> hope it's fixed now..
22:31:25  <PublicServer> <Spike> why Flindingstone Hieghts?
22:31:27  <PublicServer> <Spike> heights*
22:31:28  <PublicServer> <csuke> transfering existing stuff
22:31:29  *** mpryot has joined #openttdcoop
22:31:37  <PublicServer> <Spike> and you can't use same station for that?
22:31:40  <mpryot> !password
22:31:41  <PublicServer> mpryot: jotted
22:31:51  <PublicServer> <csuke> can you?
22:31:53  <PublicServer> *** Pryot joined the game
22:31:53  <PublicServer> <Spike> yes
22:31:54  <PublicServer> <csuke> o
22:31:56  <PublicServer> <Spike> just WP in between
22:31:57  <PublicServer> <csuke> lol
22:32:04  <PublicServer> <Spike> can unload/load
22:32:05  <PublicServer> <Spike> saves time
22:32:22  <PublicServer> <Spike> and..
22:32:24  <PublicServer> <Spike> you just did
22:32:25  <PublicServer> <Spike> it
22:32:28  <PublicServer> <Spike> GOODS on DROP
22:32:31  <PublicServer> <Puk> we need a goods pick up at the factory drop, right ?
22:32:50  <PublicServer> <Puk> I see we're on thez same page
22:36:15  <PublicServer> <Puk> anyone wants to help me build the goods pick up ?
22:36:16  <PublicServer> <csuke> are we gonna still need it?
22:36:22  <PublicServer> <csuke> the farm is sending stuff to the stations
22:36:23  <PublicServer> <Spike> nah..
22:36:36  <PublicServer> <Spike> i now see why we had so much grain/livestock
22:36:38  <PublicServer> <Spike> so maybe yes...
22:36:42  <PublicServer> <Spike> but...
22:37:19  *** nounours has quit IRC
22:37:20  <PublicServer> <csuke> trains do not have leave empty order
22:37:23  <PublicServer> <csuke> me fixing
22:38:38  <PublicServer> <csuke> ratings should drop now
22:38:50  <PublicServer> <csuke> oh, nvm
22:41:40  <PublicServer> <Spike> but goods pickup will be a nice one.. would love to see where you built it :)
22:42:17  <PublicServer> <Spike> i see a spot.. but it has a iron mine and forest in the way
22:43:13  <V453000> hi
22:43:17  <V453000> !password
22:43:17  <PublicServer> V453000: jotted
22:43:31  <PublicServer> *** V453000 joined the game
22:43:42  <Puk> Under the coal power station ?
22:43:47  <Puk> hi :)
22:44:29  <PublicServer> <Spike> yep..
22:44:36  <PublicServer> <planetm4ker> do we have somewhere ML depots for starting trains?
22:44:42  <PublicServer> <Spike> seems not
22:44:53  * PeterT just discovered "/cycle"
22:46:02  <PublicServer> *** Techinica has left the game (leaving)
22:46:05  *** Techinica has quit IRC
22:48:29  <PublicServer> <Spike> pm: !eh slh?
22:49:01  *** HamSandwich has quit IRC
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22:50:56  <PublicServer> <Spike> why Flindingstone heights?
22:51:04  <PublicServer> <csuke> coz it aint working
22:51:08  <PublicServer> <csuke> look at amounts
22:51:25  <PublicServer> <csuke> no money being made, just being transferred back and forth
22:51:26  <PublicServer> <Spike> then orders aren't working
22:51:32  *** PeterT has quit IRC
22:52:11  <PublicServer> <Spike> and else i don't know anymore
22:52:12  <PublicServer> <planetm4ker> spike: not mine. Looks... too small for me
22:52:19  <PublicServer> <Spike> could be
22:52:26  <PublicServer> <planetm4ker> though... isn't that SL anyway?
22:52:31  <PublicServer> <Spike> but it just is hooked up to ML
22:52:40  <PublicServer> <Spike> it's connected to a BBH
22:53:13  <PublicServer> <planetm4ker> well... by all practical means it's a SL at that point. If it's a ML, the station is, of course, not appropriately attached as it'd need a SLH
22:53:39  <PublicServer> <Puk> which SL ?
22:53:48  <PublicServer> <planetm4ker> South of factory
22:54:13  <PublicServer> <Puk> i don't know for the ml
22:54:33  <PublicServer> *** dlr365 has left the game (leaving)
22:54:35  <PublicServer> <Puk> just put the sstation there, don't knowing whether it was a ML or not
22:55:33  *** De_Ghosty has quit IRC
22:55:38  <PublicServer> <V453000> is anyone planning to do anything at !SLH?
22:55:39  <PublicServer> <planetm4ker> well... main stations are connected to a ML via a MSH. That you did.
22:55:53  <PublicServer> <planetm4ker> The question only is: is it still a ML beyond the factory? :-)
22:56:02  <PublicServer> <Puk> yeah i mean the oil station
22:56:20  <PublicServer> <V453000> why dont we have all the drops yet? :o
22:56:26  <PublicServer> <Spike> basicly a MSH doesn't have more ML connected to it.. but that makes bbh04 a msh
22:56:29  <PublicServer> <Puk> I wondering if it was a ML so i put the station here juste to bring up more oil to the drop
22:57:01  <PublicServer> <Spike> so i guess it is still all ML and that there is no SLH built there..
22:57:10  <PublicServer> <planetm4ker> Spike: not really, if we define it ML till the MSHs as they're now
22:57:17  <PublicServer> <Spike> true..
22:57:27  <PublicServer> <planetm4ker> as the MSH work as a SLH at the same time - as with oil island, too
22:58:34  <Zuu> Maybe a MPH? Multi Purpose Hub :-)
22:58:37  <PublicServer> *** Yashkir has joined company #1
22:58:38  <PublicServer> <planetm4ker> uh... already 70 oil trains and 35 good trains for the refinery :-)
22:58:39  <^Spike^> oh well i'll let you decide.. time for bed.. tomorrow work again
22:58:45  <PublicServer> <planetm4ker> hehe @ Zuu :-)
22:58:56  <PublicServer> <planetm4ker> probably would fit the thing best
22:59:01  <PublicServer> <V453000> I would build a steel mill complex at !STEEL MILL? ... what do you say?
22:59:04  <hylje> Cthulhu Hub
22:59:28  <PublicServer> *** Puk has left the game (connection lost)
23:00:58  <PublicServer> <V453000> I am building the Steel mill, okay?
23:01:05  <PublicServer> <planetm4ker> go for it
23:01:05  <PublicServer> <V453000> at !STEEL MILL?
23:01:07  <PublicServer> <V453000> okay
23:01:13  *** Chillosophy has quit IRC
23:01:18  <hylje> or rather
23:01:20  <PublicServer> *** Spike has left the game (leaving)
23:01:21  <hylje> CtHulHub
23:01:41  <PublicServer> <planetm4ker> allow yourself sufficient space to the bub to the West :-)
23:02:59  <PublicServer> <V453000> shut up
23:03:05  <PublicServer> <V453000> :p
23:03:05  <PublicServer> <planetm4ker> not a bit
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23:06:08  <sietse> !password
23:06:08  <PublicServer> sietse: dressy
23:06:15  <PublicServer> *** Sietse joined the game
23:06:29  <PublicServer> <Sietse> howdy folks?
23:06:43  <PublicServer> <csuke> yo
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23:25:20  <PublicServer> <planetm4ker> good night folks
23:25:23  <PublicServer> *** planetm4ker has left the game (leaving)
23:25:24  <PublicServer> <V453000> bye
23:25:32  <Zuu> Good night pm
23:25:33  *** sparrL has joined #openttdcoop
23:25:37  <sparrL> !playercount
23:25:37  <PublicServer> sparrL: Number of players: 5
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23:26:06  <sparrL> !password
23:26:06  <PublicServer> sparrL: eddied
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23:27:17  <PublicServer> <csuke> whos building steel pickup
23:27:21  <PublicServer> <V453000> me
23:27:34  <PublicServer> <csuke> what are you trying to do?
23:27:39  <PublicServer> <V453000> overflow...
23:27:59  <PublicServer> <csuke> can i show you something i invented?
23:28:10  <PublicServer> <V453000> feel free
23:28:58  <PublicServer> <sparr> is there a good explanation online for signal timing and length on split bridges, etc?
23:29:34  <PublicServer> <Zuuu> sparr: There is a bot command for bridge splits, but I don't remember the command.
23:29:46  <PublicServer> <sparr> im more interested in the theory
23:29:55  <KenjiE20> there is no definitive rule
23:30:15  <PublicServer> <sparr> for train slowdown on curves, do diagonals count as 1 tile or 1/2 tile?
23:30:21  <KenjiE20> it relies on experience, and a vague guide
23:30:31  <KenjiE20> half tile
23:30:34  <KenjiE20> see @clcalc
23:30:40  <PublicServer> <Zuuu> sparr: You can enable the measurement tooltip it is quite handy.
23:30:47  <PublicServer> <sparr> where/how?
23:30:51  <KenjiE20> @quickstart
23:30:53  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
23:30:54  <KenjiE20> ^ there
23:30:54  <PublicServer> <Zuuu> Advanced setttings.
23:31:34  <PublicServer> <csuke> done
23:31:41  <PublicServer> <V453000> i see
23:31:49  <PublicServer> <csuke> and it works
23:31:54  <PublicServer> <V453000> this works too
23:31:57  <PublicServer> <csuke> trains flow through un-obstructed
23:32:11  <PublicServer> <csuke> and just go into the depot if not tracks free
23:32:27  <PublicServer> <sparr> well, i have it on, but im not sure what it does
23:32:32  <PublicServer> <csuke> the secret is the centre pbs
23:32:37  <KenjiE20> drag some track
23:32:43  <PublicServer> <sparr> ahh
23:32:51  <PublicServer> <V453000> yes that is interesting
23:32:54  <PublicServer> <sparr> thought it might measure existing track somehow
23:33:00  <PublicServer> <sparr> csuke, where are you working?
23:33:16  <PublicServer> <csuke> ludinghead cross
23:33:28  <PublicServer> <V453000> build wood drop and add this to the pickup
23:33:37  <PublicServer> <V453000> would like to see that working
23:34:02  <PublicServer> <csuke> i got a loop operating without jams, about 50 tile length total, 2000 trains without jams
23:35:31  <PublicServer> <sparr> is it my imagination or are there way too many trains going to Lardtown Oil?
23:35:55  <KenjiE20> ships drop a metric crap ton of oil
23:36:04  <KenjiE20> that's proabably whys there's so many
23:36:08  <KenjiE20> -a
23:36:12  <PublicServer> <sparr> ahh, so it's a timing thing?  the trains are backing up way past the bridges
23:36:26  <KenjiE20> yea, a ship will probably fill 5 or 6
23:36:32  <KenjiE20> easy
23:37:20  <PublicServer> <sparr> ok, well, there are 9 waiting most of the time... 2 more and they will jam Lardtown Halt too
23:37:52  <PublicServer> <Zuuu> Though all ships are stopped in the ship yard atm
23:38:03  <PublicServer> <sparr> ahh
23:38:08  <PublicServer> <sparr> that would do it :)
23:38:12  <KenjiE20> ah, switched to distant join?
23:38:32  <PublicServer> <sparr> i'm a little unclear on how the ships are to work, wrt to buoys, so sorry for the stupid questions
23:38:35  <PublicServer> <Zuuu> well there is some oil rigs further away that could be served by ships.
23:38:38  <KenjiE20> badly
23:40:01  <PublicServer> <sparr> so, signaling question near Lardtown Oil: an inbound train is allowed on the south middle bridge, but it can't get there if there is a train on the north west bridge
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23:40:26  <PublicServer> <sparr> like right now, the northwest train wont move forward to south middle, and the newest incoming train gets backed up
23:40:41  <PublicServer> <sparr> of the 6 water bridges, not talking about the 2 land bridges
23:40:52  <KenjiE20> that's the inherent flaw in that design
23:41:05  <KenjiE20> oh, sounds like it's changed
23:41:32  <PublicServer> <sparr> when the last inbound train on the middle rail moves up, is there a way to get the southwest water bridge to feed next instead of the southmiddle water bridge?
23:41:37  <PublicServer> <sparr> that would help a little
23:43:14  <Zuu> The reason why they don't turn to the middle bridge is because of the penalty of passing the signal from the back at the middle-bridge.
23:43:30  <PublicServer> <sparr> Don't want to step on toes too much being the new guy, and unsure if I can rebuild it as it sits now if I screw up
23:43:36  <PublicServer> *** Kenji joined the game
23:43:40  <PublicServer> <sparr> but I'd like to play around with it
23:43:48  <PublicServer> *** Zuuu has joined company #1
23:44:10  <PublicServer> <Kenji> I see
23:44:13  <Trapdoor> is there a faster way to have a train wait for a station to have a full load?
23:44:40  <Trapdoor> i've experience that the working concept of having a dummy train full load and unload a little slow
23:44:57  <Trapdoor> i am talking about srnw of course
23:45:00  <PublicServer> <Zuuu> No, the sign would be placed backwards as the other sign on the middle-track.
23:45:14  <PublicServer> <Kenji> that might work
23:45:29  <PublicServer> <Kenji> poo
23:45:47  <PublicServer> <Zuuu> Though, you shouldn't do that with trains in the junction ... :-)
23:45:55  <PublicServer> <Kenji> try to be clever, late at night
23:46:19  <PublicServer> <Kenji> it does work though
23:46:25  <PublicServer> <Kenji> WTF?!
23:46:32  <PublicServer> <Kenji> why is there ICE oil?
23:46:48  <PublicServer> <sparr> ICE?
23:46:55  <PublicServer> <Zuuu> The german trains.
23:47:12  <PublicServer> * Kenji bins it
23:47:26  <PublicServer> <sparr> so how long does it take for the train wreck to disappear?
23:47:34  <PublicServer> <Kenji> couple months
23:48:04  <PublicServer> <Zuuu> And then some time to rebuild the station rating.
23:48:26  <PublicServer> <Zuuu> But eventually it will be back up again.
23:49:27  <PublicServer> <Kenji> competing stations doesn't help
23:50:26  <PublicServer> <Kenji> yep, production's been dropping
23:51:04  <PublicServer> <sparr> by definition, any lines leaving a BBH are MLs, yes?
23:51:22  <PublicServer> <Kenji> if they weren't it'd be a slh :P
23:51:38  <PublicServer> <sparr> ok, so i know what a bbh and a slh are.  what's a msh?
23:51:42  <KenjiE20> define: msh
23:51:42  <Webster> msh: Main Station Hub, see also: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/
23:51:46  <PublicServer> <Zuuu> Yes, though they have some MSH where the ML ends at the hub and at the other end it is a SL.
23:51:52  <PublicServer> <sparr> oh, yeah...  forgot about that post
23:51:57  <PublicServer> <sparr> some of the wiki pages still dont reflect that change
23:52:40  <KenjiE20> some of the wiki isn't updated yet :)
23:52:58  <KenjiE20> see the review event page
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23:53:37  <Bobbysepp> !password
23:53:37  <PublicServer> Bobbysepp: backer
23:54:15  <PublicServer> <sparr> the loops on the north side of SLH03...  is that a prio?  having trouble following the signal logic
23:54:18  <PublicServer> *** Bobbysepp joined the game
23:55:23  <PublicServer> <Zuuu> Yes that is a prio, adopted to the limited of space. Or for 13 dec. I don't know.
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23:55:48  <PublicServer> <sparr> looks like someone tried to make a prio in the middle of the SLH and didnt finish/connect it
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23:56:01  <PublicServer> <csuke> where?
23:56:15  <PublicServer> <Zuuu> Though I think the Lussekatter is not something that are eaten at that many other places than Sweden on dec 13.
23:56:27  <PublicServer> <sparr> the one under the signs...  it seems to work mostly, but i've seen it fail a few times now
23:56:31  <PublicServer> <Zuuu> Though,  I could be wrong.
23:56:45  <PublicServer> <csuke> the loops look ok
23:56:49  <PublicServer> <Kenji> probably not big enough is all
23:56:55  <PublicServer> <sparr> not the loops, the other prio, under the SLH03 sign
23:57:29  <PublicServer> <sparr> could be a length problem there too, what would explain why it fails so rarely
23:57:34  <PublicServer> <Zuuu> Isn't that just a prio for dual-lane main-line?
23:57:46  <PublicServer> <Kenji> no
23:57:51  <PublicServer> <V453000> guys shouldnt we make some more drop stations?
23:58:12  <PublicServer> <Zuuu> (regarding the stuff under the SLH03 sign)
23:58:21  <PublicServer> <Kenji> why does factory have two drops?
23:58:43  <PublicServer> <Kenji> so amazingly pointless
23:59:05  <PublicServer> <csuke> fixed
23:59:52  <PublicServer> <sparr> is there a miniature visual network plan on this map like on the last one?
23:59:59  <PublicServer> <V453000> no

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