Config
Log for #openttdcoop on 18th December 2009:
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07:08:14  <planetmaker> [23:28]	<sparrL>	other than the oqsc(?), are there any for openttd? <-- not that I know of directly. There's some sort of it in the German community. And there are the goal servers. But both is different as they don't offer construction challanges in that direct way
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10:23:11  <pryot> !password
10:23:11  <PublicServer> pryot: convex
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11:06:59  <Chris_Booth> !password
11:06:59  <PublicServer> Chris_Booth: boning
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11:31:14  <jondisti> !password
11:31:14  <PublicServer> jondisti: reuses
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11:54:29  <sietse> !info
11:54:30  <PublicServer> sietse: #:1(Orange) Company Name: 'Drinfingley Market Transport'  Year Founded: 1970  Money: 8304004030  Loan: 0  Value: 8337948325  (T:925, R:14, P:4, S:54) unprotected
11:54:39  <sietse> !players
11:54:40  <PublicServer> sietse: Client 594 is jondisti, a spectator
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12:02:31  <Puk> !password
12:02:31  <PublicServer> Puk: guises
12:02:36  <Puk> !tunnel 3 13
12:02:36  <PublicServer> Puk: You need 3 tunnels/bridges for trainlength 3 and gap 13.
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12:34:36  <Puk> !tunnel 3 11
12:34:36  <PublicServer> Puk: You need 3 tunnels/bridges for trainlength 3 and gap 11.
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12:46:49  <Ammler> Puk: you could use that command ingame, too ;-)
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13:17:02  <Puk> sure but I was playing on my own game ahah ^^
13:17:16  <Puk> As there is nobody on the coop game
13:38:45  <highpinger> !win32
13:38:50  <highpinger> !download win32
13:38:50  <PublicServer> highpinger: http://binaries.openttd.org/nightlies/trunk/r18461/openttd-trunk-r18461-windows-win32.zip
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15:01:21  <Intexon> !password
15:01:21  <PublicServer> Intexon: spayed
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15:28:09  <sietse> !players
15:28:11  <PublicServer> sietse: Client 600 (Orange) is Intexon, in company 1 (Drinfingley Market Transport)
15:29:07  <sietse> !password
15:29:07  <PublicServer> sietse: sailor
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15:33:48  <PublicServer> <Sietse> someone stopped the ships
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16:46:31  <starbuck> !password
16:46:31  <PublicServer> starbuck: quails
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16:54:01  <Intexon> !tunnels 3 15
16:54:01  <PublicServer> Intexon: You need 4 tunnels/bridges for trainlength 3 and gap 15.
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16:58:42  <pryot> !password
16:58:42  <PublicServer> pryot: quails
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17:02:36  <sietse> !password
17:02:36  <PublicServer> sietse: barged
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18:34:06  <sparrL> !playercount
18:34:06  <PublicServer> sparrL: Number of players: 3
18:34:31  <sparrL> I have still yet to see a LLL_RRR hub smaller than 40x40 tiles
18:34:56  <SmatZ> depends on needed CL
18:35:45  <SmatZ> with CL3 it would be probably possible
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18:39:55  <PublicServer> <SmatZ> evening
18:39:59  <PublicServer> <SmatZ> how are things going?
18:40:46  <sparrL> SmatZ: CL3 seems to the most common around here, so it's what i am practicing with.  I like small strict-requirement puzzles, and I was working on building a hub small enough to replace BBH04 and BBH14 within the confines of the lake near them, so no mountains have to be touched
18:41:50  <SmatZ> nice :)
18:42:09  <SmatZ> I like challenging problems :)
18:47:33  <sparrL> i've got it down to 46x46 using a spiral hub similar to a post on the openttdcoop blog
18:48:06  <sparrL> !password
18:48:06  <PublicServer> sparrL: mutant
18:48:18  <PublicServer> *** sparr joined the game
18:48:24  <sparrL> not a lot of LLL_RRR examples in previous games that i can find
18:53:43  <PublicServer> <sparr> at BBH14, someone labeled two W->S tracks as 'south only'...
18:53:50  <PublicServer> <sparr> one doesnt merge north, the other merges north but is never used
18:54:33  <PublicServer> <sparr> there's some ugly TF on the bridges, which could be easily eliminated if the unused northbound connection was removed
18:55:09  <PublicServer> <sparr> thoughts on aesthetics vs preserve-every-option BBH rule?
18:55:32  <PublicServer> *** SmatZ has left the game (leaving)
18:56:06  <SmatZ> sorry, I haven't played this map yet :(
19:05:40  <sparrL> just thoughts in general then?
19:05:52  <sparrL> we have a BBH with a connection that is not used by the trains
19:05:59  <sparrL> someone else signed it as such, and i've been watching to verify it
19:06:23  <sparrL> that connection uses some valuable real estate in the middle of the hub, which would serve to make a different part of the hub a lot prettier
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19:08:18  <PublicServer> <sparr> pm, your thoughts on what i said on irc, regarding BBH14?
19:08:23  <PublicServer> <planetm4ker> hi
19:09:36  <PublicServer> <planetm4ker> what's the question, sparr?
19:09:49  <PublicServer> <sparr> at BBH14 there are connections for W->N that are completely unused
19:10:01  <PublicServer> <sparr> someone else labeled them, and i've been watching to verify
19:10:41  <PublicServer> <planetm4ker> hm
19:10:44  <PublicServer> <sparr> the space they take up in the middle of the hub could be used to move the N->W split off the fake-canals by the bridges
19:10:52  <PublicServer> <planetm4ker> I don't like hubs with amputated connections ;-)
19:11:27  <PublicServer> <sparr> i don't like hubs that could be 2->3 and are 2->1 instead :)
19:11:30  <PublicServer> <planetm4ker> but then... we should look at the overall network and verify that it will *never* be used
19:11:39  <PublicServer> <planetm4ker> then we can scrap the connection
19:12:44  <PublicServer> <sparr> ok, W-> BBH14 is full oil trains, empty goods trains, and a ML from BBH09 that is also completely unused
19:13:03  <PublicServer> <sparr> that ML will remain unused because the ML from BBH09 directly to BBH10 is a better path
19:13:27  <PublicServer> <planetm4ker> sparr: the question is: if we add all kind of primary trains to that piece of ML to the oil harbour there. Where would they go?
19:13:53  <PublicServer> <planetm4ker> and I think ore trains would take it.
19:14:06  <PublicServer> <sparr> why are ore trains coming from the oil harbor?
19:14:18  <PublicServer> <sparr> i mean, what is the scenario in which that is possible?
19:15:10  <PublicServer> <planetm4ker> I'll make you a few trains to be happy :-P
19:15:26  <PublicServer> <planetm4ker> see !from here
19:15:55  <PublicServer> <planetm4ker> and !from here could be elsewhere in the vicinity of that line, too
19:16:00  <PublicServer> <sparr> why would you connect that to the oil side instead of to the SL that serves feburg woods?
19:16:03  <PublicServer> <planetm4ker> just add a new SLH and you'd be screwed
19:16:26  <PublicServer> <planetm4ker> so... the analysis shows: potential screw up --> connection has to stay
19:16:44  <PublicServer> <planetm4ker> just have someone add a SLH there.
19:16:49  <PublicServer> <planetm4ker> It's not forbidden
19:16:49  <PublicServer> <sparr> also, lol @ 0 tonnes of ore produced :)
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19:17:28  <PublicServer> <planetm4ker> like say !from here2
19:17:33  <PublicServer> <sparr> ok, i'm going to try to see ways to move that problem track without breaking things
19:17:39  <PublicServer> <planetm4ker> where would those go? You would build a SLH.
19:17:49  <PublicServer> <sparr> i dont see anything at !from here2
19:18:11  <PublicServer> <planetm4ker> if there would be an ore mine. Where would you build tracks?
19:18:22  <PublicServer> <sparr> if??
19:18:25  <PublicServer> <planetm4ker> I would build a SLH and route ore trains there. And assume that BBHs work
19:19:15  <PublicServer> <planetm4ker> industries may appear everywhere.
19:19:19  <PublicServer> <sparr> orly
19:19:22  <PublicServer> <sparr> never seen that
19:19:28  <PublicServer> <planetm4ker> And network building is a building for all kind of contingencies
19:19:31  <PublicServer> <sparr> other than the date-based ones
19:20:04  <PublicServer> <planetm4ker> well... my prospecting had them appear in other places. I was out of luck. But in principle, they could
19:20:17  <PublicServer> <planetm4ker> We have 20 ore mines to connect now :-P
19:20:57  <PublicServer> <sparr> what are your thoughts on replacing BBH04 and BBH14 with a single hub?
19:21:42  <PublicServer> <planetm4ker> hm, a bit big, isn't it?
19:22:07  <PublicServer> <planetm4ker> though I don't mind, if you do.
19:22:09  <PublicServer> <sparr> they actually don't collide...  but there are a lot of merge and balance problems
19:22:18  <PublicServer> <sparr> would be half as many with one hub :)
19:22:21  <Razaekel> !password
19:22:21  <PublicServer> Razaekel: disown
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19:22:50  <PublicServer> <planetm4ker> well, sure there are many merges...
19:23:29  <PublicServer> <planetm4ker> but if one takes the "one hub idea" to an extrem one would be again nearly at a p2p network with no junctions needed ;-)
19:23:40  <PublicServer> <sparr> :)
19:23:40  <PublicServer> <planetm4ker> or a HUGE spider network. Whatever extrem you prefer.
19:23:51  <PublicServer> <sparr> sure, but that area has no SLHs or MSHs
19:24:02  <PublicServer> <sparr> it's just two LLL_RRR / LL_RR T-junctions sitting next to each other
19:24:29  <PublicServer> <sparr> well, more LL_RR now, but someone is already prepping for more incoming lines from the southeast
19:24:44  <PublicServer> <planetm4ker> well. as are BBH14 + BBH10
19:25:01  <PublicServer> <planetm4ker> BBH11 + sMSH03b
19:25:08  <PublicServer> <planetm4ker> +BBH03
19:25:11  <PublicServer> <sparr> yes, but the water makes 14+10 a lot harder
19:25:19  <PublicServer> <planetm4ker> not really
19:25:21  <PublicServer> <sparr> well, harder without a lot of TF
19:25:46  <PublicServer> <planetm4ker> though they definitely pose a challange due to both combined, traffic amount and relief
19:26:10  <PublicServer> <planetm4ker> s/relief/morphology or terrain shape/
19:26:13  <PublicServer> <sparr> seems like a lot of the merge problems are fixed today
19:26:30  <PublicServer> <Razaekel> not really
19:26:39  <PublicServer> <planetm4ker> that's what this game stage is about :-)
19:26:47  <PublicServer> <planetm4ker> fixing the problems of the initial building :-)
19:27:00  <PublicServer> <sparr> there are still a lot of places where we have non-balanced 2->1 and 3->2 and...
19:27:20  <PublicServer> <planetm4ker> yes, there are
19:27:26  <PublicServer> <planetm4ker> though you cannot balance 2->1
19:28:30  <PublicServer> <sparr> i mean there is 2->1 where there should be 2->3
19:28:46  <PublicServer> <Razaekel> there's one section with a join before split
19:28:51  <PublicServer> <sparr> one?  :)
19:29:00  <PublicServer> <Razaekel> that i know of
19:29:03  <PublicServer> <planetm4ker> go and fix them all :-P
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19:30:16  <PublicServer> <sparr> lol @ !! FIX TRAINS !!
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19:30:22  <PublicServer> <sparr> talked to Kenji about those yesterday
19:32:15  <PublicServer> <sparr> why are iron ore trains waiting at Gunttown Woods?
19:33:04  <PublicServer> <planetm4ker> wow. nearly 1k trains already
19:33:16  <PublicServer> <planetm4ker> that's why my fan is so loud :-P
19:33:24  <PublicServer> <sparr> also the ships still
19:35:40  <PublicServer> <planetm4ker> nice. My oil stations are still sufficient :-)
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19:38:34  <PublicServer> <planetm4ker> though drop definitely is nearly at its limit with two fully loaded entries...
19:38:53  <PublicServer> <planetm4ker> ... but then: that's what I designed it for ;-)
19:43:32  <PublicServer> *** planetm4ker has left the game (leaving)
19:44:35  * Ammler does update the server...
19:45:04  <planetmaker> !info
19:45:04  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Drinfingley Market Transport'  Year Founded: 1970  Money: 9106401370  Loan: 0  Value: 9117321899  (T:929, R:14, P:4, S:54) unprotected
19:45:09  <planetmaker> !players
19:45:11  <PublicServer> planetmaker: Client 604 is starbuck, a spectator
19:45:11  <PublicServer> planetmaker: Client 600 (Orange) is Intexon, in company 1 (Drinfingley Market Transport)
19:45:11  <PublicServer> planetmaker: Client 608 is Sietse, a spectator
19:45:11  <PublicServer> planetmaker: Client 614 (Orange) is sparr, in company 1 (Drinfingley Market Transport)
19:45:11  <PublicServer> planetmaker: Client 616 (Orange) is Razaekel, in company 1 (Drinfingley Market Transport)
19:45:32  <Ammler> he, you did?
19:45:35  <Ammler> !revision
19:45:35  <PublicServer> Ammler: Game version is r18461
19:45:36  <PublicServer> <sparr> Gunttown appears to no longer have an iron ore mine
19:45:42  <PublicServer> <sparr> Gunttown Woods that is
19:45:43  <planetmaker> I didn't
19:46:12  <PublicServer> <sparr> i am sending the trains to drop with about 50% load
19:46:23  <planetmaker> uh?
19:46:27  <planetmaker> which trains?
19:46:28  <PublicServer> <sparr> if they stay parked with an empty load next time then i'm going to re-purpose that station to wood
19:46:31  <planetmaker> oh... nvm
19:46:37  <PublicServer> <sparr> there were two iron ore trains sitting at Gunttown Woods
19:47:09  <Ammler> !playercount
19:47:09  <PublicServer> Ammler: Number of players: 5
19:47:59  <PublicServer> <sparr> i can't see train loading %s, i might have hit a hotkey...  how do i turn that back on?
19:51:01  <PublicServer> <sparr> awful lot of non-doubled bridges on SLs
19:51:05  <PublicServer> <sparr> is that usual?
19:51:42  <planetmaker> yes. SL don't need doubling usually
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19:51:58  <planetmaker> you may, if they get very busy. But then it's SL
19:52:09  <PublicServer> <sparr> serious jam at SLH11
19:52:25  <PublicServer> <sparr> backed up to the south edge of the map
19:53:31  <V453000> !password
19:53:31  <PublicServer> V453000: marrow
19:53:41  <PublicServer> <V453000> hi
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19:54:16  <PublicServer> <sparr> pausing the eastmost line at SLH11 to let the jam clear
19:54:21  <PublicServer> *** Kenji joined the game
19:54:31  <Ammler> !content
19:54:41  <PublicServer> *** Ammler has updated content from BaNaNaS.
19:54:41  <PublicServer> <Razaekel> sparr, it'll just jam up again
19:54:46  <PublicServer> <sparr> there are signal problems there causing the jam
19:54:51  <PublicServer> <sparr> in addition to too much traffic, of course
19:55:03  <PublicServer> <V453000> only too much traffic
19:56:25  <PublicServer> <sparr> it would be bad if a SLH connected to both sides of a BBH, right?
19:56:58  <PublicServer> <sparr> SLH11 is ostensibly "west" of BBH04...  but it's very close to the southeast-bound tracks from BBH04
19:57:37  <PublicServer> <Razaekel> what's wrong with that?
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19:58:45  *** Webster sets mode: +o Mark
19:58:58  <Ammler> you don't want me to update? :'-(
19:59:52  <PublicServer> <Kenji> stopping ML trains :'(
19:59:57  <Mark> still 169
20:00:01  <PublicServer> <Razaekel> i feel like an old man
20:00:05  <PublicServer> <Razaekel> im so slow
20:00:18  <Mark> !info
20:00:18  <PublicServer> Mark: #:1(Orange) Company Name: 'Drinfingley Market Transport'  Year Founded: 1970  Money: 9192556196  Loan: 0  Value: 9203759519  (T:929, R:14, P:4, S:54) unprotected
20:00:20  <PublicServer> <Razaekel> *totters around on his walker
20:00:27  <Mark> you need 270 more trains :P
20:01:53  <PublicServer> <sparr> nothing wrong with it, but i'm implying that it would reduce traffic if SLH11 connected there too
20:02:01  <PublicServer> <sparr> but i think that would be against network rules in some way
20:02:04  <PublicServer> <Razaekel> i dunno
20:02:16  <PublicServer> <V453000> it is not the solution imo
20:02:19  <PublicServer> <sparr> can one SLH connect to two different ML?
20:02:24  <PublicServer> <Kenji> no
20:02:32  <PublicServer> <Kenji> because then it'd be a shortcut not an SLH
20:02:39  <PublicServer> <V453000> y
20:03:05  <PublicServer> <sparr> *ponders expanding BBH04 across the voting lake to make that shortcut real*
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20:03:47  <PublicServer> <V453000> man solution is to expand the ML to LLL_RRR at SLH11 so the trains would be able to join the traffic
20:04:00  <PublicServer> <V453000> if you shortcut it you will not reach anything
20:04:15  <PublicServer> <Razaekel> there's no room for LLL_RRR
20:04:24  <PublicServer> <Razaekel> LL_RR is cramped enough
20:04:45  <PublicServer> <Kenji> you could divert traffic
20:05:06  <PublicServer> <Kenji> move the forest, ore and oil onto slh03
20:06:03  <PublicServer> <sparr> another good place to point out the silly plan to replace BBH04 and BBH14 with a single LLL_RRR hub :)
20:06:08  <PublicServer> <Kenji> and move fundworth falls onto the msh06 lines
20:06:43  <PublicServer> <V453000> I think merging two hubs together is going to be hell
20:07:11  <PublicServer> <sparr> would be so easy with copy and paste...  could do all the work in single player, stop incoming trains here and paste the whole new thing in
20:07:18  *** Guest551 is now known as SekiSelu
20:07:51  <PublicServer> <sparr> the difficulty depends on where you put the new hub
20:07:51  *** SekiSelu is now known as Guest611
20:07:57  *** Guest611 is now known as SekiSelu
20:08:34  <PublicServer> <sparr> there's a huge open space by the lake with my little paragraph
20:08:39  <PublicServer> <V453000> anyways ... why to do that
20:09:32  <PublicServer> *** Razaekel has left the game (leaving)
20:11:24  <PublicServer> <sparr> one reason is because it would be all at once, instead of upgrading all of the lines one at a time
20:12:12  <PublicServer> <sparr> there is something to be said for organic growth, but I'm not as good at it so I can't advocate it
20:16:39  *** DarkED has quit IRC
20:20:19  <PublicServer> *** V453000 has left the game (connection lost)
20:21:32  <Ammler> !playercount
20:21:32  <PublicServer> Ammler: Number of players: 5
20:21:36  <Ammler> !players
20:21:38  <PublicServer> Ammler: Client 604 is starbuck, a spectator
20:21:38  <PublicServer> Ammler: Client 600 (Orange) is Intexon, in company 1 (Drinfingley Market Transport)
20:21:38  <PublicServer> Ammler: Client 608 is Sietse, a spectator
20:21:38  <PublicServer> Ammler: Client 614 (Orange) is sparr, in company 1 (Drinfingley Market Transport)
20:21:38  <PublicServer> Ammler: Client 620 (Orange) is Kenji, in company 1 (Drinfingley Market Transport)
20:21:49  <Ammler> still not allowed to update?
20:22:02  <Ammler> uptime time is around 3 secs
20:22:08  <Ammler> update*
20:22:44  <Ammler> pls, let me update :'-(
20:23:00  <Ammler> please....
20:23:10  <Paul2> !password
20:23:10  <PublicServer> Paul2: callus
20:23:30  <PublicServer> <Kenji> why the rush?
20:23:44  <Ammler> just updating the server
20:23:50  <Paul2> !server
20:23:51  <Ammler> we can still play the same game
20:24:02  <Paul2> @server
20:24:02  <Webster> Paul2: osmotic.oftc.net
20:24:10  <PublicServer> <Kenji> no why the rush to update?
20:24:15  <Ammler> what a silly command is that?
20:24:31  <Ammler> because the current ps rev isn't complete
20:24:51  <PublicServer> <Kenji> eh?
20:25:02  <Ammler> well, I could build the package self, but....
20:25:14  <Paul2> hmm why wont openttd connect?
20:25:16  <Paul2> wwierd
20:25:27  <Ammler> Paul2: don't use @commands
20:25:35  <Ammler> try !ip
20:27:34  <PublicServer> *** Intexon has joined spectators
20:27:36  <Ammler> or !help
20:27:40  <PublicServer> *** Kenji has left the game (leaving)
20:27:40  <PublicServer> *** Game paused (not enough players)
20:28:07  <Paul2> Ammler: ok cheers
20:28:37  *** georg has joined #openttdcoop
20:30:31  <Paul2> ok anyone else having a problem with r18461 taht it closes when you click on 'check online content'
20:30:57  <PublicServer> *** sparr has left the game (connection lost)
20:31:24  <KenjiE20> no
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20:31:44  <Paul2> !ip
20:31:44  <PublicServer> Paul2: ps.openttdcoop.org
20:37:41  <Ammler> Paul2: you like to test new rev?
20:37:44  <Ammler> :-)
20:38:03  <PublicServer> Server closed down by admin
20:38:03  <PublicServer> Saving game...
20:38:04  <PublicServer> Game saved
20:38:06  <PublicServer> Server has exited
20:38:07  *** PublicServer has quit IRC
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20:38:22  <PublicServer> Autopilot engaged
20:38:22  <PublicServer> Loading default savegame
20:38:22  *** ChanServ sets mode: +v PublicServer
20:38:22  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #169 (r18529) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev"
20:41:16  <Paul2> Ammler: ok
20:41:19  <Paul2> !dl win32
20:41:19  <PublicServer> Paul2: http://binaries.openttd.org/nightlies/trunk/r18529/openttd-trunk-r18529-windows-win32.zip
20:45:17  <Paul2> ok i think just my laptop is buggered
20:45:47  <Paul2> firewall is playing silly buggers
20:46:33  <Paul2> *Sigh* ok. firewall is ruining it
20:47:23  <Paul2> brb restarting
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20:53:41  <Intexon> !dl win32
20:53:41  <PublicServer> Intexon: http://binaries.openttd.org/nightlies/trunk/r18529/openttd-trunk-r18529-windows-win32.zip
20:54:43  <Intexon> !password
20:54:43  <PublicServer> Intexon: afloat
20:54:51  <PublicServer> *** Intexon joined the game
20:56:09  <Paul2> fucks sake
20:57:58  *** dr_gonzo has quit IRC
20:59:25  <sparrL> !ip
20:59:25  <PublicServer> sparrL: ps.openttdcoop.org
20:59:52  <sparrL> anyone have the ip?
21:01:02  <sparrL> nm, no time to install a new version
21:02:57  *** Intexon has quit IRC
21:03:19  <Paul2> !password
21:03:19  <PublicServer> Paul2: afloat
21:03:33  <Paul2> !password
21:03:33  <PublicServer> Paul2: afloat
21:03:49  <PublicServer> *** Paul joined the game
21:06:19  <Paul2> anyone going to join? :p
21:10:12  *** Mark has quit IRC
21:20:38  <Paul2> so yeah...
21:21:11  <Paul2> does anyone else think that building airports miles from cities and having a one square station in the city a complete cheat
21:25:18  <Paul2> (and the same with other industries)
21:25:22  <PublicServer> *** Paul has left the game (leaving)
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21:32:32  <Ammler> !grf
21:32:32  <PublicServer> Ammler: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
21:33:55  <Ammler> meh, is the grfpack huge...
21:35:42  <Ammler> !password
21:35:42  <PublicServer> Ammler: scurry
21:35:52  <PublicServer> *** AmmIer joined the game
21:36:18  <Ammler> !unpause
21:36:18  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
21:36:30  <PublicServer> <AmmIer> he, dbset
21:36:43  <PublicServer> <AmmIer> scenario from Mark?
21:39:18  <PublicServer> <AmmIer> nice map
21:41:29  *** Webster has joined #openttdcoop
21:41:29  *** ChanServ sets mode: +o Webster
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21:42:45  <PublicServer> <AmmIer> I see a sign "added load balancer /puk" but no balancer ;-)
21:42:52  <PublicServer> *** AmmIer has enabled autopause mode.
21:42:53  <PublicServer> *** Game paused (not enough players)
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21:43:34  *** Webster sets mode: +o ^ekipS^
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21:44:07  <georg> !dl
21:44:07  <PublicServer> georg: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
21:44:15  <georg> !dl lin
21:44:15  <PublicServer> georg: http://binaries.openttd.org/nightlies/trunk/r18529/openttd-trunk-r18529-linux-generic-i686.tar.bz2
21:44:57  *** Guest629 has quit IRC
21:45:01  <PublicServer> *** AmmIer has left the game (leaving)
21:45:20  <Ammler> well, ping, if you want play...
21:45:32  *** Meuk has quit IRC
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21:46:47  <georg> !password
21:46:47  <PublicServer> georg: skimpy
21:47:00  <PublicServer> *** georg joined the game
21:47:10  <PublicServer> *** Intexon has left the game (leaving)
21:48:02  *** Intexon has quit IRC
21:49:07  <KenjiE20> http://acorpse.orconhosting.net.nz/xmasdecoration.jpg <- heh
21:49:42  <georg> that's the spirit, taking a photo before helping! ;)
21:56:34  *** FiCE has joined #openttdcoop
22:02:06  <PublicServer> *** georg has left the game (leaving)
22:03:56  <Ammler> http://software.opensuse.org/ymp/home:openttdcoop/openSUSE_11.2/openttdcoop.ymp <-- automatically install openttdcoop ps version :-)
22:04:09  <Ammler> (for openSUSE)
22:07:10  <Ammler> well, for all rpm based distros: http://software.opensuse.org/search?q=openttdcoop
22:08:05  <georg> i just use the .deb from the page :)
22:08:25  <Ammler> for which distro?
22:08:39  <georg> ubuntu
22:08:55  <Ammler> hmm, I thought, they should use the generic bundle
22:09:11  <georg> dunno, the .deb for lenny works fine
22:09:20  <Ammler> no issues with libicu?
22:09:25  <^Spike^> as far as i know.. usually.. .deb files work flawlessly on ubuntu
22:09:33  <georg> didn't have any troubles so far
22:09:57  <Ammler> we could add then deb to the !dl
22:10:17  <Ammler> I once removed it because some reported issues with it.
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23:16:22  <V453000> !players
23:16:23  <PublicServer> V453000: There are currently no clients connected to the server
23:16:28  <V453000> O_o
23:23:16  *** Dred_furst has quit IRC
23:23:38  <sparrL> was a server update earlier
23:23:46  <sparrL> some folks didn't [want to] upgrade
23:23:50  <sparrL> !dl win64
23:23:50  <PublicServer> sparrL: http://binaries.openttd.org/nightlies/trunk/r18529/openttd-trunk-r18529-windows-win64.zip
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