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00:00:15 *** Polygon has quit IRC 00:04:24 <Webster> Latest update from openttd: OpenTTD 1.0.0-beta1 <http://www.openttd.org/en/news/113> 00:14:01 *** hnrgrgr has joined #openttdcoop 00:15:07 *** hnrgrgr has quit IRC 00:17:36 *** maxbilh has quit IRC 01:34:51 *** PeterT has quit IRC 01:37:54 *** Progman has quit IRC 01:49:12 *** highpinger has joined #openttdcoop 01:50:27 *** Fuco has quit IRC 01:54:47 *** pugi has quit IRC 02:23:04 *** snowbeard has joined #openttdcoop 02:30:58 *** highpinger has quit IRC 03:00:23 *** snowbeard has quit IRC 03:08:08 *** AdTheRat has quit IRC 03:16:04 <sparr> is there a better way to signal this station entrance? http://sparr.homeip.net/station_0001.png 03:16:46 <Razaekel> hell yea 03:18:09 <sparr> to increase throughput and/or reduce succeptibility to breakdown jams 03:18:41 <Razaekel> yes 03:18:53 <sparr> how? 03:19:18 <sparr> without making it larger 03:19:20 <Razaekel> get on the public server? 03:19:25 <Razaekel> !password 03:19:25 <PublicServer> Razaekel: greens 03:19:35 <PublicServer> *** Razaekel joined the game 03:20:29 * Razaekel whistles while he waits 03:21:41 <sparr> !password 03:21:42 <PublicServer> sparr: greens 03:22:05 <PublicServer> *** sparr joined the game 03:22:27 <PublicServer> <sparr> where are you at? 03:22:31 <PublicServer> <sparr> on the map, that is 03:23:35 <PublicServer> <sparr> ? 03:23:40 <PublicServer> <sparr> *watches* 03:23:57 <PublicServer> <sparr> ok, no-brainer there, i feel dumb 03:24:48 <PublicServer> <Razaekel> that's how i do it 03:26:33 *** Puk has joined #openttdcoop 03:26:37 <Puk> !password 03:26:37 <PublicServer> Puk: greens 03:26:51 <PublicServer> *** Puk joined the game 03:27:58 <PublicServer> <sparr> annoying to test examples like this... need a magic train producing widget :) 03:28:47 <PublicServer> <sparr> probably not going to see my concern here... 03:28:50 <PublicServer> <Razaekel> if you REALLY want throughput, though 03:28:57 <PublicServer> <sparr> with this signaling, i am worried about trains exiting the station getting stuck on an X 03:28:57 <PublicServer> <Razaekel> it should be a RORO 03:29:05 <PublicServer> <sparr> and blocking other trains that could have good exits 03:29:33 <PublicServer> <Razaekel> then you just need to move the tracks so that there's waiting space 03:30:07 <PublicServer> <sparr> RoRo and waiting space makes the whole thing much bigger 03:30:15 <PublicServer> <Razaekel> well 03:30:25 <PublicServer> <Razaekel> waiting space would only need 1 tile 03:30:27 <PublicServer> <Razaekel> more 03:30:56 <PublicServer> <sparr> RoRo is no good, i was putting stations in the corners of a 64x64 map :) 03:31:25 <PublicServer> <sparr> drat, i have to go for a bit. if this is still here when i get back then i'll try to illustrate some other things i was curious about 03:32:22 <PublicServer> <sparr> thanks for the help, though 03:32:33 <PublicServer> *** sparr has left the game (leaving) 03:34:31 <PublicServer> <Puk> what is the interest of the not gate ? 03:36:58 <PublicServer> *** Puk has left the game (connection lost) 03:36:58 <PublicServer> *** Game paused (not enough players) 03:37:02 *** Puk has quit IRC 03:52:39 <PublicServer> *** Razaekel has left the game (leaving) 04:16:23 *** ccfreak2k has joined #openttdcoop 04:44:12 <sparr> a not gate "outputs" a green signal when the "input" is a red signal, right? 04:47:18 <Razaekel> yea 04:47:30 <Razaekel> i think 05:41:27 *** weaselboy246 has joined #openttdcoop 06:28:23 *** weaselboy246 has quit IRC 06:42:30 *** SekiSelu has quit IRC 07:26:39 *** ODM has joined #openttdcoop 07:26:40 *** ChanServ sets mode: +o ODM 07:46:26 *** ^Spike^ has joined #openttdcoop 07:46:26 *** Webster sets mode: +o ^Spike^ 08:08:31 *** maxbilh has joined #openttdcoop 08:09:06 *** valhallasw has joined #openttdcoop 08:24:06 *** ODM has quit IRC 08:24:30 *** ODM has joined #openttdcoop 08:24:30 *** ChanServ sets mode: +o ODM 08:31:22 *** maxbilh has quit IRC 08:34:59 *** Zuu has joined #openttdcoop 08:35:58 <sietse> !info 08:35:58 <PublicServer> sietse: #:1(Orange) Company Name: 'Tonbrücken Transport' Year Founded: 1996 Money: 2457228343 Loan: 0 Value: 2624595215 (T:474, R:78, P:7, S:0) unprotected 08:36:14 <sietse> !players 08:36:16 <PublicServer> sietse: There are currently no clients connected to the server 08:46:11 *** jondisti has joined #openttdcoop 08:46:32 <jondisti> !password 08:46:32 <PublicServer> jondisti: badger 08:48:03 <PublicServer> *** jondisti has left the game (connection lost) 08:48:15 <PublicServer> *** jondisti joined the game 09:15:49 *** Mark has joined #openttdcoop 09:15:49 *** Webster sets mode: +o Mark 09:22:02 *** Phazorx has joined #openttdcoop 09:23:16 <PublicServer> *** Spike joined the game 09:23:33 <PublicServer> *** Spike has joined company #1 09:23:53 <Phazorx> err... what was the funky new net type i needed to read about... 09:23:55 <Phazorx> srmn? 09:24:37 <hylje> self regulating network 09:27:37 <Phazorx> heya hylje :) 09:28:34 <Phazorx> what does w in srnW mean ? 09:29:58 <hylje> netWork 09:32:41 <Phazorx> so i guess it emphasize amount of work needed to make it happen :) 09:32:48 <hylje> i guess 09:32:57 <hylje> or whoever coined it didnt like TLAs 09:36:55 *** TrapdoorOFF is now known as Trapdoor 09:38:35 <PublicServer> <Spike> woops 09:38:38 <PublicServer> <Spike> wrong button.. :) 09:47:09 *** kratt has joined #openttdcoop 09:47:17 <kratt> !password 09:47:17 <PublicServer> kratt: madams 09:47:45 <PublicServer> *** Player joined the game 09:47:45 <Webster> Player, please change your in game nick 09:48:18 <^Spike^> kratt you're name.. :) 09:48:51 <kratt> o 09:48:57 <PublicServer> *** Player has changed his/her name to kratt 09:49:04 <kratt> anyways 09:49:13 <kratt> i wanted to see how that thing is builded 09:49:16 <kratt> but it is deleted already 09:49:36 <PublicServer> <Spike> what 09:50:25 <PublicServer> <kratt> look bremen woods station 09:50:54 <PublicServer> <kratt> something like that 09:51:00 <PublicServer> <kratt> but i dont know 09:51:50 <PublicServer> <Spike> you mean your goods drop? 09:52:02 <PublicServer> <kratt> or pickup 09:52:36 <PublicServer> <kratt> and what does those signals do 09:52:43 <Phazorx> the drop was actualy very easy 09:52:58 <Phazorx> no balancing just 5 platfroms per with only basic presignals 09:54:51 <PublicServer> <kratt> check bremen woods 09:56:08 <Phazorx> !password 09:56:08 <PublicServer> Phazorx: madams 09:56:20 <PublicServer> *** Phazorx joined the game 09:56:56 <PublicServer> <Phazorx> it's a terminus station 09:57:00 <PublicServer> <Phazorx> with PBS 09:57:55 <PublicServer> <Phazorx> these signals let more than one train to be at same "signal zone" 09:58:06 <PublicServer> <Phazorx> as long as their paths do not intersect 09:58:21 <PublicServer> <Phazorx> so it is an el-cheapo solution to simple station building 09:58:59 <PublicServer> <kratt> but is it builded correctly? 10:03:01 *** Zuu has quit IRC 10:04:43 <PublicServer> <Phazorx> do not add good trains plz 10:04:49 <PublicServer> <Phazorx> whil i am upgrading them 10:06:30 <PublicServer> <Phazorx> 473... who made that one? 10:06:49 <PublicServer> <Spike> don't know 10:13:59 *** Intexon has joined #openttdcoop 10:14:38 <Intexon> !password 10:14:38 <PublicServer> Intexon: tousle 10:14:52 <PublicServer> *** Intexon joined the game 10:15:18 <Mark> morning 10:15:26 <PublicServer> <Spike> morning 10:15:33 <PublicServer> <Phazorx> morning :) 10:15:40 <Mark> !password 10:15:40 <PublicServer> Mark: tousle 10:15:42 <PublicServer> <Intexon> hi 10:15:50 <PublicServer> *** Mark joined the game 10:16:10 <PublicServer> <Spike> hold ctrl when you drag wagons.. :) 10:16:14 <PublicServer> <Spike> works quicker :) 10:16:18 <PublicServer> <Phazorx> i was color matching 10:16:19 <PublicServer> <Mark> Spike: your counter is cheating :P 10:16:22 *** Progman has joined #openttdcoop 10:16:25 <PublicServer> <Mark> it should count before the injection 10:16:31 <PublicServer> <Spike> cause 10:16:43 <PublicServer> <Mark> now it also counts trains that don't actually do anything 10:16:48 <PublicServer> <Mark> not that it matters 10:17:06 <PublicServer> <Spike> :) 10:17:30 <PublicServer> <Phazorx> spike thanks for the tip 10:17:37 <PublicServer> <Phazorx> i was aware about xtrl+drag 10:17:46 <PublicServer> <Phazorx> yet i was trying to make more yllo/white trains 10:17:53 <PublicServer> <Spike> ah... :) 10:17:54 <PublicServer> <Phazorx> cuz it is is to many red ones :) 10:18:03 <PublicServer> <Mark> i might throw in a compressor at the wood drop 10:18:10 <PublicServer> <Mark> trains hardly get injected now 10:18:19 <PublicServer> <Spike> the 03 drop? 10:18:22 <PublicServer> <Mark> yes 10:18:30 <PublicServer> <Spike> it's an idea 10:18:33 <PublicServer> <Phazorx> could it be affeced by goods overflow? 10:18:48 <PublicServer> <Spike> also the latter stations hardly get serviced.. :/ 10:19:08 <PublicServer> <Mark> yeah, because trains don't get injected 10:19:14 <PublicServer> <Mark> i'll shorten the prio first 10:19:51 <PublicServer> <Spike> compressor also is a nice idea 10:20:24 <PublicServer> <Spike> also my not gate was a bit too harsh.. :) 10:20:31 <PublicServer> <Spike> starts flowing again 10:20:49 <PublicServer> <Mark> oh huge jam 10:20:51 <PublicServer> <Phazorx> can you guys just program in a proper gate 10:20:54 <PublicServer> <Mark> single brideg :P 10:20:57 <PublicServer> <Spike> being solved already mark 10:20:58 <PublicServer> <Phazorx> like instant one rather than 2 train powreed 10:22:22 <PublicServer> <Mark> good thing it'll solve the jam itself :) 10:22:23 <PublicServer> *** Intexon has joined company #1 10:22:25 <PublicServer> <Mark> got to love srnw 10:22:30 <PublicServer> <Spike> :) 10:23:02 <PublicServer> <Spike> that's why i want a total srnw game again sometime.. :) 10:24:12 <PublicServer> *** Intexon has left the game (connection lost) 10:26:21 *** Intexon has quit IRC 10:30:13 <Mark> !setdef 10:30:13 <PublicServer> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 10:30:32 <PublicServer> <Phazorx> disable forbit 90 deg turns 10:30:37 <PublicServer> <Phazorx> why? 10:31:04 <PublicServer> <Mark> dunno 10:31:20 <PublicServer> <Mark> it's enabled 10:31:35 <Phazorx> it says u disabled them :/ 10:31:43 *** valhallasw has quit IRC 10:31:44 <PublicServer> <Phazorx> lies? 10:31:55 <Mark> Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer 10:32:01 <Mark> enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg 10:32:09 <Mark> and set path_backoff_interval to 1, train_acceleration_model to 1 10:32:13 <Mark> -1 reading skills : P 10:32:52 <Phazorx> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 10:32:58 <Phazorx> ahh 10:33:09 <Phazorx> lol i could not see enabled w/o _ in front of it :) 10:33:10 <^Spike^> *** Mark has disabled wait_for_pbs_path, wait_twoway_signal, wait_oneway_signal, ai_in_multiplayer enabled no_servicing_if_no_breakdowns, extra_dynamite, mod_road_rebuild, forbid_90_deg and set path_backoff_interval to 1, train_acceleration_model to 1 10:33:15 <^Spike^> :) 10:35:22 <PublicServer> <Spike> Mark: even with the shortened prio trains get hardly injected 10:35:47 <PublicServer> <Mark> yeah it's almost at capacity 10:36:55 <PublicServer> <Mark> oh depots empty 10:37:06 <PublicServer> <Spike> true.. 10:37:24 <PublicServer> <Mark> filled :) 10:37:34 <PublicServer> <Mark> 109 trains on the SRNW 10:37:35 <PublicServer> <Spike> :) 10:38:02 <PublicServer> <Spike> just 109? :) 10:38:07 <PublicServer> <Mark> yeah 10:38:16 <PublicServer> <Mark> look at the amount servicing wood drop 03 10:38:25 <PublicServer> <Spike> i know 10:38:51 <PublicServer> <Phazorx> looks like 02 drop needs expanding 10:39:15 <PublicServer> <Mark> i see no problems 10:39:20 <PublicServer> <Spike> what he said 10:39:26 <PublicServer> <Phazorx> it borks once in while 10:39:34 <PublicServer> <Phazorx> and i just removed some extra trains on it 10:39:45 <PublicServer> <Mark> nothing a buffer can't solve :P 10:39:54 <PublicServer> <Spike> :) 10:39:57 <PublicServer> *** kratt has left the game (leaving) 10:40:14 <PublicServer> <Mark> there 10:40:22 <PublicServer> <Phazorx> errr... 10:40:27 <PublicServer> <Phazorx> i was talking about 02 10:40:30 <PublicServer> <Phazorx> not 03 10:40:34 <PublicServer> <Mark> so am i 10:40:37 <PublicServer> <Spike> we are @ 02 10:40:51 <PublicServer> <Phazorx> kk 10:41:44 <PublicServer> <Phazorx> i see some extra signals ner latforms there 10:41:48 <PublicServer> <Phazorx> is there a point? 10:41:53 <PublicServer> <Mark> yeah, buffers 10:41:58 <PublicServer> <Phazorx> huh? 10:42:14 <PublicServer> <Phazorx> wouldnt that lead to picking a bad platform then 10:42:17 <PublicServer> <Mark> allows a train to wait at a platform if all platforms are full 10:42:19 <PublicServer> <Mark> nah 10:42:24 <PublicServer> <Mark> they'll prefer empty routes 10:42:34 <PublicServer> <Phazorx> is there any reason full trains should wait? 10:43:06 <PublicServer> <Mark> they're only waiting in surge times 10:43:14 <PublicServer> <Mark> i haven't seen one waiting yet 10:44:07 <PublicServer> <Mark> you see? 10:44:08 <PublicServer> <Phazorx> i saw 2 bad choices just now 10:44:16 <PublicServer> <Mark> no not at all 10:44:21 <PublicServer> <Mark> those choices were perfect 10:44:26 <PublicServer> <Mark> because i disconnected two platforms 10:44:33 <PublicServer> <Phazorx> hows picking a platform with train 10:44:42 <PublicServer> <Phazorx> is pefect compared to picking one w/o 10:44:47 <PublicServer> <Mark> there were no empty platforms 10:45:00 <PublicServer> <Phazorx> which means 10:45:03 <PublicServer> <Mark> ? 10:45:06 <PublicServer> <Phazorx> A wait till 1st available 10:45:12 <PublicServer> <Phazorx> B get more platforms 10:45:30 <PublicServer> <Mark> please have a close look and think about it for 10 seconds 10:45:49 <PublicServer> <Phazorx> i still see bad choices 10:45:54 <PublicServer> <Mark> i don't 10:46:04 <PublicServer> <Phazorx> 447 just rolled in after a another train 10:46:05 <PublicServer> <Mark> are you talking about wood drop 02? 10:46:10 <PublicServer> <Phazorx> with 2 platforms empty and available 10:46:15 <PublicServer> <Phazorx> yes 10:46:25 <PublicServer> <Mark> you noticed i disconnected the two outer platforms right? 10:46:37 <PublicServer> <Mark> just to show you 10:46:45 <PublicServer> <Phazorx> i was lookig at eastern part 10:46:46 <PublicServer> <Mark> reconnected 10:46:58 <PublicServer> <Phazorx> and dsconnect is on west ones 10:47:18 <PublicServer> <Phazorx> 193 10:47:23 <PublicServer> <Mark> no not at all 10:47:23 <PublicServer> <Phazorx> same mistake as 447 10:47:30 <PublicServer> <Mark> the choices were equal when it entered 10:47:37 <PublicServer> <Phazorx> it should have taken east most 10:47:40 <PublicServer> <Phazorx> which were empty 10:47:43 <PublicServer> <Mark> it just picked the platform with a train that had to wait a bit before leaving 10:47:52 <PublicServer> <Phazorx> but it rolled straight ontpo another train 10:48:03 <PublicServer> <Mark> imho it's perfectly fine 10:48:06 <PublicServer> <Phazorx> well it should NOT pick a platfrom with a train 10:48:12 <PublicServer> <Phazorx> especialy if there are ones w/o 10:48:17 <PublicServer> <Spike> if all is full it shouldn't? 10:48:23 <PublicServer> <Mark> sure it should 10:48:27 <PublicServer> <Phazorx> nope 10:48:35 <PublicServer> <Phazorx> waiting is awayays bad 10:48:42 <PublicServer> <Spike> so trains should block ALL incoming trains if all platforms are full 10:48:45 <PublicServer> <Phazorx> if it can be avoided - it's double bad 10:48:54 <PublicServer> <Mark> you can't solve that without adding platforms 10:48:55 <PublicServer> <Phazorx> Spike: they still do 10:49:10 <PublicServer> <Spike> they don't block trains if they are inn the buffer since it frees a path 10:49:29 <PublicServer> <Phazorx> actually buffers are not long enough 10:49:34 <PublicServer> <Mark> yes they are 10:49:39 <PublicServer> <Mark> think again 10:49:39 <PublicServer> <Phazorx> so it could pick wrong one and block all trains 10:49:43 <PublicServer> <Mark> no it couldn't 10:50:10 <PublicServer> <Phazorx> i see cases when they ould :) 10:50:11 <PublicServer> <Mark> i'll disconnect both exits to show you 10:50:40 <PublicServer> <Mark> nothing blocked 10:50:50 <PublicServer> <Mark> you see now? 10:51:05 <PublicServer> <Phazorx> yeah 10:51:07 <PublicServer> <Mark> good 10:51:49 <PublicServer> <Mark> so you agree, right? 10:52:03 <PublicServer> <Mark> agree with this being a solution without adding platforms 10:52:10 <PublicServer> <Phazorx> i agree that with pbs and current buffers it does not block in bad cases 10:52:19 <PublicServer> <Phazorx> i do not agree that it is a good idea to let trains wait 10:52:30 <PublicServer> <Mark> yes but you cant solve that WITHOUT ADDING PLATFORMS 10:52:34 <PublicServer> <Phazorx> especially if they wait while they could unload 10:52:51 <PublicServer> <Phazorx> which probably means there is a need for more platforms regardless 10:52:59 <PublicServer> <Phazorx> whoch is what i said in very beggigng 10:53:20 <PublicServer> <Mark> of course, but it's only needed in very rare surge times 10:53:23 <PublicServer> <Phazorx> PBS does help tho 10:53:36 <PublicServer> <Mark> for those few moments this is is a valid solution imho 10:53:41 <PublicServer> <Phazorx> but i dont like buffers atm 10:53:57 <PublicServer> <Phazorx> they do extend amount of time needed to unl;oad per train 10:54:08 <PublicServer> <Phazorx> due to decceleration and acceleration 10:54:11 <PublicServer> <Phazorx> plus wrong choices 10:54:23 <PublicServer> <Phazorx> which makes even more unncesseary deccel/accel 10:54:28 <PublicServer> <Mark> of course it's not ideal but it's a good temp solution 10:54:51 <PublicServer> <Phazorx> Mark: bump train cap plz 10:54:55 <PublicServer> <Phazorx> used to be 500 10:54:58 <PublicServer> <Phazorx> now 400 ? 10:55:04 <PublicServer> <Mark> it's still 500 10:55:07 <PublicServer> <Mark> we have 500 10:55:12 <PublicServer> <Phazorx> oh 10:55:13 <Mark> !trains 700 10:55:13 <PublicServer> *** Mark has set max_trains to 700 10:55:34 <PublicServer> <Phazorx> i'll check for extras 10:56:33 <PublicServer> <Mark> is the snowline height in alpine configurable in any way? 10:56:38 <PublicServer> <Mark> ie by parameter 10:56:49 <PublicServer> <Phazorx> no idea :) 10:56:54 <PublicServer> <Phazorx> and it for sure is annoying 10:56:56 <PublicServer> <Phazorx> y 10:57:06 <PublicServer> <Phazorx> with all season changes i mean 10:57:27 <PublicServer> <Phazorx> yay finally all good trains upgraded 10:58:02 <PublicServer> <Mark> the farm production changes are interesting 10:58:14 <PublicServer> <Mark> but with the current wood-only it's nothing but annoying 11:00:41 <PublicServer> <Phazorx> check Flenshaven Heights 11:00:47 <PublicServer> <Phazorx> why fullt rains arrive there 11:01:10 <PublicServer> <Mark> they have unload and take cargo orders.. 11:01:26 <PublicServer> <Spike> check wood drop 11:01:27 <PublicServer> <Spike> there 11:01:30 <PublicServer> <Mark> fixed, i think 11:01:30 <PublicServer> <Phazorx> uh ugh 11:01:39 <PublicServer> <Phazorx> 01 borked 11:01:44 <PublicServer> <Mark> no 11:01:50 <PublicServer> <Phazorx> it has wood waiting 11:01:55 <PublicServer> <Phazorx> is that intentional ? 11:02:18 <PublicServer> <Mark> i figured it'd have a forest within reach 11:02:21 <PublicServer> <Mark> but it doesn't 11:05:01 <PublicServer> <Phazorx> still plentty of wood coming 11:05:05 <PublicServer> <Phazorx> unshared orders? 11:05:20 <PublicServer> <Mark> check for trains not leaving empty 11:05:33 <PublicServer> <Phazorx> they all unload there 11:05:34 <PublicServer> <Phazorx> why 11:05:44 <PublicServer> <Mark> because those are taking wood 11:05:53 <PublicServer> <Phazorx> where to ? 11:06:04 <PublicServer> <Mark> for another loop i'd guess 11:06:08 <PublicServer> <Phazorx> nope 11:06:12 <PublicServer> <Phazorx> this is drop 11:06:27 <PublicServer> <Mark> they don't unload wood they took from the drop it seems 11:06:39 <PublicServer> <Phazorx> i'll remove unload order 11:06:44 <PublicServer> <Phazorx> they should deliver not transfer 11:06:52 <PublicServer> <Phazorx> look at pickup 11:07:00 <PublicServer> <Mark> if you remove the unload order they'll load wood 11:07:35 <PublicServer> <Phazorx> i make it unload if accepting 11:07:40 <PublicServer> <Phazorx> and they leave empty 11:07:45 <PublicServer> <Phazorx> if you set to unload 11:07:53 <PublicServer> <Phazorx> they unload and it doesnt get to sawmill 11:08:25 <PublicServer> <Phazorx> the problem is some already took wood from drop 11:08:30 <PublicServer> <Phazorx> and have nowhere to deliver it 11:09:28 <PublicServer> <Phazorx> what can we do about these? 11:09:34 <PublicServer> <Phazorx> which took wood from drop 11:09:48 <PublicServer> <Phazorx> i dont even get why it got resourced :/ 11:09:49 <PublicServer> <Phazorx> bug? 11:09:56 <PublicServer> <Mark> i dont know.. 11:11:06 <PublicServer> <Phazorx> we can sell badvagons i guess 11:11:17 <PublicServer> <Mark> yeah.. 11:11:39 <PublicServer> <Mark> or kill the entire train and clone a new one 11:12:19 <PublicServer> <Phazorx> look at !!! wood 01 bug fixer 11:12:24 <PublicServer> <Phazorx> i'll route trains 11:12:25 <PublicServer> <Phazorx> you fix 11:12:26 <PublicServer> <Phazorx> :) 11:12:53 <PublicServer> <Mark> some trains exit to the other direction 11:13:02 <PublicServer> <Phazorx> will deal with them later too :) 11:13:05 <PublicServer> <Mark> and i've got to go to town with my girlfriend, so i'm off 11:13:10 <PublicServer> <Mark> you find another victim :P 11:13:13 <PublicServer> <Phazorx> lol 11:13:21 <PublicServer> *** Mark has joined spectators 11:13:22 <PublicServer> <Phazorx> it's all your fault 11:13:29 <PublicServer> <Mark> lol, i didn't make any order 11:13:29 <sietse> !password 11:13:30 <PublicServer> sietse: mutant 11:13:37 <PublicServer> <Phazorx> doesnt matter 11:13:38 <PublicServer> *** Sietse joined the game 11:13:41 <PublicServer> <Sietse> hello all 11:13:46 <PublicServer> <Phazorx> you been here for 2 years i wasnt 11:13:49 <PublicServer> <Phazorx> and it all went bad 11:13:53 <PublicServer> <Phazorx> so i blame you :) 11:13:56 <PublicServer> <Phazorx> have fun with GF 11:14:01 <PublicServer> <Phazorx> happy shopping Mark 11:14:04 <PublicServer> <Phazorx> heya Sietse 11:14:20 <PublicServer> *** Mark has left the game (connection lost) 11:14:46 <PublicServer> <Sietse> nice jam :) 11:15:04 <PublicServer> <Phazorx> where @ 11:15:13 <PublicServer> <Sietse> MSH01 11:15:30 <PublicServer> <Phazorx> oh wow 11:15:37 <PublicServer> <Phazorx> someone added way too many rais ? 11:16:06 <PublicServer> <Spike> nah.. just a srnw jam 11:16:09 <PublicServer> <Spike> solving now 11:16:30 <PublicServer> <Sietse> capacity? 11:16:39 <PublicServer> <Phazorx> i sacked some trains at 03 pickup 11:16:53 <PublicServer> <Phazorx> sellf regulating my ass 11:17:00 <PublicServer> <Phazorx> got ML blocked to drop 11:17:18 <PublicServer> <Sietse> heheeh 11:19:19 <PublicServer> <Sietse> that SNRW needs expansion to a 2nd line 11:21:27 <PublicServer> *** Spike has left the game (leaving) 11:22:35 <PublicServer> <Phazorx> someone put uncloned trains onto 01 11:22:38 <PublicServer> <Phazorx> please dont 11:22:50 <PublicServer> <Phazorx> they borked the drop :/ 11:25:39 <PublicServer> <Phazorx> i gotta go soon :/ 11:25:47 <PublicServer> <Phazorx> 02 drop needs expanding 11:29:01 <PublicServer> <Phazorx> 03 looks bad :/ 11:38:30 <PublicServer> *** Phazorx has left the game (leaving) 11:38:30 <PublicServer> *** Game paused (not enough players) 11:42:03 *** Techinica has joined #openttdcoop 11:42:08 <Techinica> !password 11:42:09 <PublicServer> Techinica: yowled 11:42:24 <PublicServer> *** Techinica joined the game 11:43:44 *** Mucht_home has joined #openttdcoop 11:55:29 *** Mitcian has joined #openttdcoop 11:55:49 <PublicServer> *** Mitcian has left the game (connection lost) 11:55:55 <Mitcian> !password 11:55:55 <PublicServer> Mitcian: strand 11:56:06 <Mitcian> !players 11:56:08 <PublicServer> Mitcian: Client 229 (Orange) is jondisti, in company 1 (Tonbrücken Transport) 11:56:08 <PublicServer> Mitcian: Client 242 (Orange) is Techinica, in company 1 (Tonbrücken Transport) 11:56:08 <PublicServer> Mitcian: Client 240 is Sietse, a spectator 11:56:08 <PublicServer> Mitcian: Client 245 (Orange) is Mitcian, in company 1 (Tonbrücken Transport) 11:56:10 <PublicServer> *** Mitcian joined the game 12:00:31 *** Mucht_home has quit IRC 12:04:42 *** valhallasw has joined #openttdcoop 12:12:46 <PublicServer> *** Mitcian has left the game (connection lost) 12:12:49 *** Mitcian has quit IRC 12:15:21 *** Fuco has joined #openttdcoop 12:38:51 *** pugi has joined #openttdcoop 12:41:46 <Phazorx> !players 12:41:48 <PublicServer> Phazorx: Client 229 (Orange) is jondisti, in company 1 (Tonbrücken Transport) 12:41:48 <PublicServer> Phazorx: Client 242 (Orange) is Techinica, in company 1 (Tonbrücken Transport) 12:41:48 <PublicServer> Phazorx: Client 240 is Sietse, a spectator 12:42:36 <Osai> hey Phazorx 12:42:38 <Osai> :) 12:42:46 <Phazorx> hola Osai 12:42:52 <Phazorx> i'm still here 12:42:57 <Phazorx> how's you xmas tree? 12:43:02 <Osai> nice 12:43:08 <Osai> wanna see a picture? :D 12:43:10 <Phazorx> yup 12:43:19 <Phazorx> with your dressed up as santa next to it 12:43:30 <Phazorx> better yet dressed as santa in kimono with katana 12:43:35 <Osai> yea :P 12:43:43 <Phazorx> or wkazachi at least 12:44:20 <Osai> but kimono is more for the girls 12:44:44 <Phazorx> well may be in some disciplines 12:47:51 <Ammler> Phazorx: no santa claus in europe :-) 12:47:58 <Ammler> or is there one in Germany? 12:48:22 <Phazorx> it's named something else 12:48:28 <Phazorx> but still same pagan tradition 12:49:11 <Phazorx> and he is believed to live in laplandia, somehwree close to hylje i guess :) 12:49:59 <Ammler> we have a something similar but that is already gone (at December 6 12:51:48 <Phazorx> dont you have weihnachtsmann in .ch? 12:51:57 <Ammler> no 12:52:04 <Phazorx> interesting 12:52:12 <Ammler> we have "Christchindli" 12:52:20 <Ammler> christ child 12:52:26 <Ammler> angel like 12:52:54 <Osai> Phazorx: http://dl.dropbox.com/u/2508940/IMG_0081.JPG 12:53:10 <Ammler> the men,. who looks like a santa claus is here at dec 6 and can also be evil. 12:53:17 <Osai> in germany we have both :P 12:53:18 <Phazorx> Ammler: what canton you are in? 12:53:25 <Osai> buts its mainly santa clause 12:53:30 <Osai> bbl 12:53:33 <Osai> small lunch 12:53:33 <Osai> :D 12:53:39 <Phazorx> Osai: very nice 12:53:41 <pugi> eek osai 12:53:43 <pugi> no 12:53:50 <Osai> what? 12:53:51 <Phazorx> the lights seem like heyare kinda big :) 12:53:53 <pugi> use real candles 12:53:56 <Phazorx> bon appetite 12:53:58 <Osai> no, we can't 12:54:01 <Osai> its dangerous :( 12:54:08 <pugi> and not fucking lametta (or whatever it is called in english :P) 12:54:14 <pugi> no* 12:54:18 <Ammler> Phazorx: doesn't matter which canton, it is in the whole CH the same 12:54:20 <Osai> depends on your taste 12:54:26 <pugi> it's not dangerous 12:54:31 <Osai> real candles are 12:54:31 <Ammler> me is in St. Gallen 12:54:34 <Osai> but 12:54:34 <pugi> no 12:54:35 <Phazorx> Ammler: i would expect these close to saxony to use same tradition as germans 12:54:38 <Osai> I am back later 12:54:40 <Osai> lunch first 12:54:41 <pugi> only if you are 80+ 12:55:18 <pugi> most christmas fires start from the small candle stuff on the table, not the christmas tree 12:55:43 <Ammler> http://en.wikipedia.org/wiki/Christkind 12:55:44 <Webster> Title: Christkind - Wikipedia, the free encyclopedia (at en.wikipedia.org) 12:56:03 <pugi> but i have to say the tree itself looks good :) 12:56:03 <PublicServer> *** Phazorx has left the game (connection lost) 12:56:10 <Ammler> Phazorx: germans tend to simulate America in everything... 12:56:26 <Ammler> Swiss likes to keep traditions 12:56:38 <pugi> no ammler 12:56:44 <Phazorx> Ammler: they seem to be much smarter in general than USaers are 12:57:09 <Phazorx> may be i chould have went to zurich instead of dundee 12:57:39 <Ammler> Phazorx: that might be true about the Goverment :-) 13:00:01 * Phazorx wonders when time for #171 comes 13:00:27 <Phazorx> !password 13:00:27 <PublicServer> Phazorx: warble 13:00:38 <PublicServer> *** Phazorx joined the game 13:01:39 <Ammler> Phazorx: you are great in making Scenarios ;-) 13:03:08 <Ammler> pugi: true, swiss does it too ;-) 13:03:38 <Ammler> just mostly a bit slower.... 13:05:50 <PublicServer> <Phazorx> 03 Freiberg heights 13:06:01 <PublicServer> <Phazorx> is it badly designed or just doesnt work? 13:06:48 <^Spike^> Phazorx what 13:07:58 <Phazorx> it has 700+ wood waiting and worst stattion rating 13:08:07 <Phazorx> and trains often wait before they get to it 13:08:10 <Phazorx> for fwe weeks 13:08:21 <^Spike^> !password 13:08:21 <PublicServer> ^Spike^: bribed 13:09:49 <PublicServer> <Phazorx> and am i correct in understanding that if there is nothing on overflow = not rnough trains? 13:09:59 <PublicServer> *** Spike joined the game 13:10:55 <PublicServer> <Phazorx> the whole srn need to be redone basedon on more than one lane me thinks 13:11:05 <PublicServer> <Phazorx> or used only for smaller scale 13:11:51 <PublicServer> <Phazorx> why 347 was standing there for a month now? 13:12:05 <PublicServer> <Phazorx> before rolling into station 13:12:15 <PublicServer> <Phazorx> 477now 13:12:23 <PublicServer> <Spike> cause it's a SRNW station? 13:12:34 <PublicServer> <Spike> it enters when there is a full load waiting from the dummy train 13:12:41 <PublicServer> <Phazorx> i see other ones 13:12:44 <PublicServer> <Phazorx> which work much better 13:12:55 <PublicServer> <Phazorx> like one next to it a bit SE 13:13:18 <PublicServer> Saving game... 13:13:19 <PublicServer> Game saved 13:13:28 <PublicServer> *** Spike has left the game (leaving) 13:15:04 <PublicServer> <Phazorx> there is definatly some error with it 13:15:13 <PublicServer> <Phazorx> trains skip it sometimes all together 13:15:50 <^Spike^> go fix it.. you seem to know it all better 13:15:57 <PublicServer> <Phazorx> nope 13:16:02 <PublicServer> <Phazorx> i'm unfamiliar with concept 13:16:10 <PublicServer> <Phazorx> although i read how it supposed to work 13:16:16 <PublicServer> <Phazorx> but i can see it doesnt 13:16:20 <^Spike^> you are unfamiliar with it.. but are critising it.. 13:16:28 <PublicServer> <Phazorx> well i read the spec 13:16:30 <PublicServer> <Phazorx> which made sense 13:16:35 <PublicServer> <Phazorx> i seen example whic made sense 13:16:45 <PublicServer> <Phazorx> what i see now seems like a faulty implementation 13:16:52 <PublicServer> <Phazorx> since it does not work as expected 13:21:33 <PublicServer> <Phazorx> i wonder if 03 can be upgraded to 2 lanes at all :/ 13:28:39 *** Hribek has joined #openttdcoop 13:28:46 <PublicServer> *** Spike has left the game (connection lost) 13:29:11 <PublicServer> *** Hribek joined the game 13:32:14 <^Spike^> !dl win32 13:32:14 <PublicServer> ^Spike^: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip 13:34:21 *** pugi has quit IRC 13:42:20 <PublicServer> <Hribek> Sawmill network 03 is at capacity 13:43:04 <^Spike^> big chance 13:43:07 <PublicServer> *** Spike joined the game 13:43:39 <PublicServer> *** Spike has joined company #1 13:44:21 <PublicServer> <Phazorx> i'm adding prios 13:44:32 <PublicServer> <Phazorx> to streamline full train delivery 13:44:36 <PublicServer> <Hribek> Yeah, the track to wood drop 03 is not robust enough 13:44:39 <PublicServer> <Phazorx> cuss stop-n-go kinda suxx 13:44:57 <PublicServer> <Phazorx> we can try to sml full lanes 13:45:10 <PublicServer> <Phazorx> and empty ones can be just split odd/even fasion 13:45:13 <PublicServer> <Hribek> The drop looks okay (though the side platforms are not being used) 13:45:26 <PublicServer> <Phazorx> Hribek: tranes can not get there 13:45:31 <PublicServer> <Phazorx> because they are slowed 13:45:51 <PublicServer> <Phazorx> there are also many signal gaps 13:45:59 <PublicServer> <Phazorx> some i fixed but there are more most likely 13:46:03 <PublicServer> <Hribek> Huh, ok. I'll get back to 02. 13:46:15 <PublicServer> <Hribek> I'm not touching 03 :P 13:49:22 <PublicServer> <Hribek> What is that "near/middle/far end" in the train orders for? 13:49:52 <PublicServer> <Spike> it is where the train stops 13:49:55 <PublicServer> <Spike> when they enter a station 13:50:05 <PublicServer> <Phazorx> enter what statipon? 13:50:20 <PublicServer> <Spike> Hribek asked about the things @ the orders 13:50:31 <PublicServer> <Phazorx> ah sry 13:50:39 <PublicServer> <Hribek> Yes, I don't understand how it affects the choices. 13:50:49 <PublicServer> <Spike> it doesn't.. 13:50:59 <PublicServer> <Spike> it just let's you choose where you want a train to stop 13:51:14 <PublicServer> <Spike> let's say you want to stop a TL2 train in a TL10 station 13:51:20 <PublicServer> <Spike> you can let it stop @ the beginning of the platform 13:51:21 <PublicServer> <Hribek> Ah, ok, get it now. 13:51:34 <PublicServer> <Spike> that way it doesn't have to go through the whole station 13:55:12 *** Intexon has joined #openttdcoop 13:55:51 <Intexon> !password 13:55:51 <PublicServer> Intexon: gruffs 13:56:01 <PublicServer> *** Intexon joined the game 13:56:55 *** PeterT has joined #openttdcoop 14:01:14 <PublicServer> <Phazorx> 03 is still borked but backlog seems to be resolving slowly now 14:01:28 *** gerard-majax has joined #openttdcoop 14:01:33 <gerard-majax> Hello everyone. 14:02:01 <PublicServer> <Phazorx> heya 14:02:09 <gerard-majax> I'm having troubles to reach the website :( 14:02:18 <gerard-majax> It was working a couple of hours ago 14:02:31 <gerard-majax> Now, all I get is this : « Die Domain openttdcoop.org wurde über den Domain Registrar regfish GmbH registriert. Bitte haben Sie ein wenig Geduld, bis ein Angebot hinterlegt wird. » 14:02:34 <^Spike^> It is known, and we are working on it 14:02:39 <gerard-majax> ok cool 14:03:11 <Phazorx> http://blog.openttdcoop.org/ 14:03:13 <Phazorx> doesnt work either? 14:03:19 <gerard-majax> nop 14:03:32 <^Spike^> it is a known issue 14:03:39 <^Spike^> little fight with the dns servers 14:05:02 <PublicServer> <Spike> Phazorx: and what solution should the prio give to the bad station rating 14:08:05 <gerard-majax> Cool it's back for me 14:08:28 <gerard-majax> Thanks for OpenGFX & OpenSFX anyway :) 14:08:30 *** gerard-majax has left #openttdcoop 14:17:10 *** kratt has quit IRC 14:17:42 *** PeterT has quit IRC 14:19:06 *** Cif has quit IRC 14:19:22 *** csuke has joined #openttdcoop 14:19:25 <csuke> !password 14:19:25 <PublicServer> csuke: yokels 14:19:40 <PublicServer> *** csuke joined the game 14:19:44 <PublicServer> <csuke> yohoho! 14:20:02 <PublicServer> <Hribek> What's up? 14:20:43 <PublicServer> <Phazorx> Spike: at this point of time we just have to wait for backlog of trains to clear 14:20:59 <PublicServer> <Phazorx> prios only improve bottleneck with insertions to full loop 14:20:59 <PublicServer> <Spike> they'been there for eh.. 14:21:00 <PublicServer> <Hribek> in 03 network? 14:21:07 <PublicServer> <Spike> almost a year 14:21:17 <PublicServer> <Phazorx> last prio been built 20 min ago 14:21:21 <PublicServer> <Spike> more even 14:21:23 <PublicServer> <Phazorx> i'm tuning some intervals now 14:21:24 <PublicServer> <csuke> why dont we just build a 2nd line to the drop? 14:21:32 <PublicServer> <csuke> it's clearly at capacity 14:21:35 <PublicServer> <Phazorx> csuke: it will be hard 14:21:42 <PublicServer> <Phazorx> and you need 2nd line for empty ones too 14:21:55 <PublicServer> <Phazorx> Spike as far as i can tell by sawmill 14:21:59 <PublicServer> <Phazorx> there is more wood moved now 14:22:05 <PublicServer> <Phazorx> so it is better somewhat 14:22:13 <PublicServer> <Phazorx> but there are too many trains 14:22:22 <PublicServer> <Spike> but also more then 10mil in losses of running trains that are in a prio 14:22:24 <PublicServer> <Phazorx> for single lane net of this size 14:22:37 <PublicServer> <Phazorx> Spike: was same before 14:22:42 <PublicServer> <Phazorx> but instead of waiting in prio 14:22:53 <PublicServer> <Phazorx> they were cloging up other trains from other statios 14:23:00 <PublicServer> <Phazorx> there is more wood delivered now 14:23:08 <PublicServer> <Phazorx> means throughput was increased 14:23:23 <PublicServer> <Phazorx> 4100 now 14:23:34 <PublicServer> <Phazorx> was 3525 last time i checked before prios 14:23:41 <PublicServer> <Phazorx> so +20% 14:24:24 <PublicServer> <Phazorx> and some prios are bad :/ 14:24:42 <PublicServer> <Phazorx> 2 are very close at 03 Kulmbrück west 14:24:59 <PublicServer> <Phazorx> migh merge them 14:25:17 <PublicServer> <Hribek> What's wrong with my wannabe MSH 02 exactly? 14:25:55 <PublicServer> <Phazorx> at this time i dont know 14:26:02 <PublicServer> <Phazorx> but it was not a hub before 14:26:13 <PublicServer> <Phazorx> as in there were just tracks running side by side 14:26:21 <PublicServer> <Phazorx> no junctions no balancers no mergers 14:26:24 <PublicServer> <Hribek> I don't see any modifications. 14:26:30 *** PeterT has joined #openttdcoop 14:26:31 <PublicServer> <Phazorx> probably none was done 14:26:40 <PublicServer> <Phazorx> Osai said he just made few turns full speed 14:26:45 <PublicServer> <Hribek> Well does it need them when it's a LL_RR to LR & LR split? 14:26:56 <PublicServer> <Phazorx> Hribek: it needs them to be a hub 14:27:08 <PublicServer> <Phazorx> at this time only hub on whole map is BBH 14:27:17 <PublicServer> <Phazorx> it pretends to be 3 way BBH at least 14:27:24 <PublicServer> <Hribek> Eheh, ok. 14:27:52 <PublicServer> <Phazorx> this isnt really your problem 14:28:03 <PublicServer> <Phazorx> it's just the netplan had no plans for hubs 14:28:12 <PublicServer> <Phazorx> but required them being there 14:31:25 *** AdTheRat has joined #openttdcoop 14:35:02 <PublicServer> <csuke> wahey trains are moving! 14:35:05 <PublicServer> <csuke> *slightly 14:35:16 <PublicServer> <Phazorx> where what? 14:35:41 <PublicServer> <csuke> nah i just saw some trains move at the prio @ kumlmbrook 14:35:56 <PublicServer> <Phazorx> well bad design again 14:36:02 <PublicServer> <Phazorx> why do they both move at once lol 14:36:12 <PublicServer> <Phazorx> i need some logic for only letting one 14:36:39 <PublicServer> <csuke> i think we just need to upgrade it, how card can it be? 14:36:54 <PublicServer> <Phazorx> well once ifigure out what eneds to be done 14:36:59 <PublicServer> <Phazorx> not hard at all 14:37:27 <PublicServer> <csuke> i think the only thing i would get confused with is the timer 14:37:41 <PublicServer> <Phazorx> timer isnt needed 14:37:47 <PublicServer> <Spike> injection timer? 14:39:15 <PublicServer> <csuke> what is the counter? 14:39:30 <PublicServer> <Phazorx> things spike makes for srnw 14:40:10 <PublicServer> <Spike> csuke: it does what it says.. count the trains that come by 14:40:29 <PublicServer> <csuke> has it past 10k yet and looped? 14:40:36 <PublicServer> <Spike> nop 14:41:03 <PublicServer> <csuke> how easy would it be to adjust that for 2-line traffic? 14:41:23 <PublicServer> <Spike> not at all... 14:41:29 <PublicServer> <Spike> can also be disable easily 14:43:04 <PublicServer> <Phazorx> amyone esle doing anything else on 03 ? 14:43:13 <PublicServer> <csuke> me just looking 14:43:16 <PublicServer> <Spike> mop 14:43:23 <PublicServer> <Spike> nop* 14:43:30 <PublicServer> <Phazorx> bottleneck someow miraculously resovled 14:43:34 <PublicServer> <Phazorx> i wonder why 14:43:35 <PublicServer> <csuke> hmm 14:44:04 <PublicServer> <Phazorx> oh 14:44:06 <PublicServer> <Techinica> a whole heap of trains in the depot 14:44:07 <PublicServer> <Spike> cause 90% of the trains have overflow 14:44:07 <PublicServer> <Phazorx> i know why 14:44:08 <PublicServer> <Techinica> thats why 14:44:09 <PublicServer> <Phazorx> yeah 14:44:15 <PublicServer> <Phazorx> so too many trains it was 14:44:32 <PublicServer> <Phazorx> srnw was jamming like ray charles 14:45:09 <PublicServer> <Phazorx> 35ish extra trains 14:45:17 <PublicServer> <Techinica> I think it was just connected to too many forests 14:45:28 <PublicServer> <Techinica> for one line traffic anyway 14:45:37 <PublicServer> <Phazorx> Techinica: it still is 14:45:41 <PublicServer> <Techinica> yep 14:45:42 <PublicServer> <Phazorx> connected to as many forests 14:46:07 <PublicServer> <Phazorx> but it kills ML now :/ 14:46:20 <PublicServer> <Techinica> need doubling 14:46:41 <PublicServer> <Phazorx> not yet it looks like 14:46:54 <PublicServer> <Techinica> not now with all those trains in the depot anyway 14:47:05 <PublicServer> <Phazorx> well something has to have changed 14:47:13 <PublicServer> <Phazorx> swamill production dropped too 14:47:37 <PublicServer> <Spike> cause most trains went to overflow when you're prios were holding up stations 14:48:00 <PublicServer> <Phazorx> so it will level itself back eventually then ? 14:48:01 <PublicServer> <csuke> slow the timer down 14:48:03 <PublicServer> <csuke> ? 14:48:13 <PublicServer> <Spike> it should 14:48:34 <PublicServer> <Phazorx> Spike: it's not like there is wood waiting anywhere now 14:48:55 <PublicServer> <Phazorx> so these in overflow are really just extras 14:48:56 <PublicServer> <csuke> so if we slow the timer it should slow the release of un-neccesary trains? 14:49:12 <PublicServer> <Phazorx> csuke: counter just counts 14:49:17 <PublicServer> <csuke> not the counter 14:49:18 <PublicServer> <Phazorx> it does not affect the flow 14:49:19 <PublicServer> <csuke> the timer 14:49:27 <PublicServer> <Phazorx> ahh no need 14:49:33 <PublicServer> <csuke> why not? 14:49:38 <PublicServer> <Phazorx> if there is room in empty loop 14:49:43 <PublicServer> <Phazorx> trains will get there from depots 14:49:50 <PublicServer> <Phazorx> but does not look that way now 14:50:10 <PublicServer> <Phazorx> wait 14:50:12 <PublicServer> <Techinica> the empty trains were'nt the problem... 14:50:12 <PublicServer> <Phazorx> who made it loading 14:50:20 <PublicServer> <Techinica> so looking at the timer isn't going to fix it. 14:50:23 <PublicServer> <csuke> ? 14:50:33 <PublicServer> <Techinica> its full trains coming into the drop that were jamming 14:50:36 <PublicServer> <Phazorx> why timer train is loading now 14:50:46 <PublicServer> <csuke> it always has 14:50:47 <PublicServer> <Phazorx> Techinica: drop is like empty now 14:50:54 <PublicServer> <Techinica> yeah, now it is. 14:51:07 <PublicServer> <Techinica> give it a while and it'll get back to where it was 14:51:19 <PublicServer> <Phazorx> a long while 14:51:28 <PublicServer> <Phazorx> because forests need to double poduction 14:51:32 <PublicServer> <Phazorx> or it wont 14:52:17 <PublicServer> *** Intexon has left the game (connection lost) 14:52:55 <PublicServer> *** Spike has left the game (leaving) 14:52:57 <PublicServer> <Phazorx> i tihnk i like it more now 14:53:13 *** De_Ghosty has quit IRC 14:54:26 *** Intexon has quit IRC 14:57:41 <PublicServer> <Phazorx> i'm surprised double entry prio works 14:57:43 <PublicServer> <csuke> just connected about another 10 forests to 03 14:57:51 <PublicServer> <Phazorx> lol 14:57:57 <PublicServer> <Phazorx> you think it wasnt busy enough? 14:58:02 <PublicServer> <csuke> nope :P 14:58:55 <PublicServer> <Phazorx> are they properly srnw connected i presume? 14:59:36 <PublicServer> <csuke> i just added them to existing stations 14:59:46 <PublicServer> <Phazorx> oh, lol 14:59:49 <PublicServer> <Phazorx> tht is bad 14:59:50 <PublicServer> <csuke> :) 14:59:54 <PublicServer> <csuke> why? 15:00:09 <PublicServer> <Phazorx> a station capacity with this design is very low 15:00:17 <PublicServer> <Phazorx> <300/mo 15:00:32 <PublicServer> <csuke> so we improve station design? :D 15:00:45 <PublicServer> <Phazorx> it is by design i'm affraid 15:01:26 <PublicServer> <Hribek> Hm, can some of the goods trains be self-regulated? 15:01:40 <PublicServer> <csuke> they all can? 15:01:41 <PublicServer> <Techinica> must be possible to double those stations somehow.. 15:01:47 <PublicServer> <Hribek> 02 pickup probably needs some sort of train buffer 15:02:08 <PublicServer> <Phazorx> 03 pickup you mean ? 15:02:23 <PublicServer> <Hribek> because right now it oscillates between a) ton of goods b) almost clogging the ML 15:02:31 <PublicServer> <Hribek> No, I mean 02 15:02:49 <PublicServer> <Phazorx> 02 can not possible clog ml 15:02:56 <PublicServer> <Phazorx> it needs 100 tains there 15:03:02 <PublicServer> <Hribek> Wana bet? 15:03:09 <PublicServer> <Hribek> There were like 74 trains 15:03:10 <PublicServer> <Phazorx> whole strech from MSH ? 15:03:24 <PublicServer> <Hribek> there was a queue all the way up to the wannabehub 15:03:29 <PublicServer> <Phazorx> ahh 15:03:34 <PublicServer> <Phazorx> well that was due to 03 15:03:39 <PublicServer> <Phazorx> it blocked msh01 15:03:44 <PublicServer> <Hribek> Not really 15:03:46 <PublicServer> <csuke> i will build a waiting area 15:03:51 <PublicServer> <Hribek> these 02 trains were waiting for goods 15:04:03 <PublicServer> <Phazorx> 03 needs one 15:04:10 <PublicServer> <Hribek> oh yes, that. 15:04:13 <PublicServer> <Hribek> Sure. 15:10:03 <PublicServer> <csuke> sawmill 02 waiting area finished 15:11:48 <PublicServer> <Hribek> Huh, how does that work? 15:11:59 <PublicServer> <Phazorx> i'm mamking soemthing funky for 03 overflow 15:12:04 <PublicServer> <csuke> it allows trains through if mainline is empty 15:12:19 <PublicServer> <csuke> if not it will queue one one each track and everthing else in depot 15:12:30 <PublicServer> <csuke> depot will only allow leaving if space on mainline 15:12:59 <PublicServer> <Hribek> Eh, thanks. I got that already, just need to comprehend the signals. 15:13:18 <PublicServer> <Techinica> 03 is jamming up again 15:13:30 <PublicServer> <Techinica> most of the trains have left the depots 15:13:31 <PublicServer> <csuke> A = to turn the tracks into pbs blocks 15:13:53 <PublicServer> <Phazorx> i'll check 03 after i'm done with goods part 15:13:57 <PublicServer> <csuke> the rest are just ps 15:14:13 <PublicServer> <Techinica> your double prio has like 100 trains there :P 15:14:39 <PublicServer> <Techinica> 15 really 15:14:44 <PublicServer> <Phazorx> too many trains on net 15:14:49 <PublicServer> <Phazorx> nothing prio can do with that 15:15:02 <PublicServer> <Techinica> too much production for single rail 15:17:09 <PublicServer> <Phazorx> the intervals are bad 15:17:16 <PublicServer> <Phazorx> need to optimize prios 15:17:21 <PublicServer> <Phazorx> or make a traffic packer 15:18:07 <PublicServer> <Techinica> going to double rail shouldn't be too hard... 15:18:16 <PublicServer> <Techinica> being that it doesn't need to be balanced. 15:18:23 <PublicServer> <Phazorx> very hard 15:18:29 <PublicServer> <Phazorx> means either sml 15:18:32 <PublicServer> <Phazorx> or double prios 15:21:06 <PublicServer> <Phazorx> fixed some bad signaling and prio mistakes 15:22:08 <PublicServer> <Phazorx> ugh oh 15:22:13 <PublicServer> <Phazorx> mircles are not hapenin 15:22:16 <PublicServer> <csuke> ? 15:22:23 <PublicServer> <Techinica> nah, its letting in two trains 15:22:28 <PublicServer> <Phazorx> yeah 15:22:45 *** PeterT has quit IRC 15:22:50 *** PeterT has joined #openttdcoop 15:22:57 <PublicServer> <Phazorx> can we stop season changes 15:23:00 <PublicServer> <Phazorx> i'll get add soon 15:23:07 <PublicServer> <Hribek> There is still wood appearing at wood drop 01... 15:23:38 <PublicServer> <Phazorx> appearing or not dissapearing fast enough? 15:23:44 <PublicServer> <Phazorx> some bad orders prouuly 15:23:51 <PublicServer> <Phazorx> someone added manually ~10 trans 15:23:54 <PublicServer> <Phazorx> with bad orders 15:24:00 <PublicServer> <Phazorx> instead of cloning 15:24:04 <PublicServer> <Phazorx> which were unloading 15:24:24 <PublicServer> <Hribek> so if there's "unload and leave empty" it's bad? 15:24:35 <PublicServer> <Phazorx> that means transfer 15:25:06 <PublicServer> <Hribek> so change that to unload if accepted? 15:25:08 <PublicServer> <csuke> no it doesnt 15:25:13 <PublicServer> <csuke> transfer means transfer 15:25:24 <PublicServer> <Hribek> I'm a bit confuzzled. 15:27:03 <PeterT> ottdcoop.org works now, nice article 15:27:16 <PublicServer> <Hribek> There were two droups of trains 15:27:24 <PublicServer> <Hribek> I mean, two grouped orders 15:28:01 <PublicServer> <Hribek> Erm 15:28:05 *** pugi has joined #openttdcoop 15:29:18 <PublicServer> <Hribek> It's fubar 15:31:41 <PublicServer> <Hribek> Well there is a small train ferrying wood between wood drop and goods pickup 01... 15:31:47 <PublicServer> <Phazorx> yeah 15:31:55 <PublicServer> <Phazorx> i put it there :) 15:31:56 <PublicServer> <Hribek> I stopped it now 15:32:07 <PublicServer> <Phazorx> wood is gone ? 15:32:12 <PublicServer> <Hribek> No 15:32:19 <PublicServer> <Phazorx> why stopping i then? 15:32:20 <PublicServer> <Hribek> But to see where the problem is 15:32:33 <PublicServer> <Phazorx> some bad ordered train most likely 15:32:52 <PublicServer> <Hribek> Well come see 15:33:06 *** seandasheep has joined #openttdcoop 15:33:12 <PublicServer> <Phazorx> i'm fixing 03 atm 15:33:18 <PublicServer> <Hribek> Ok. 15:33:21 <PublicServer> <Phazorx> will come after i update few things 15:33:40 <seandasheep> !dl win32 15:33:40 <PublicServer> seandasheep: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip 15:34:21 <PublicServer> <Hribek> Ithink there's rather a forest dumping wood there 15:34:39 <PublicServer> <Hribek> It's not appeating in large chunks but gradually 15:35:02 <PublicServer> <Phazorx> some forest hooked? 15:35:21 <PublicServer> <Hribek> It's the only explanation 15:35:46 <PublicServer> <Hribek> Found it 15:35:56 <PublicServer> <Hribek> LOL 15:36:01 <PublicServer> <Phazorx> csuke: can you look at 03 Klein Eichenmünster woods? 15:36:09 <PublicServer> <Phazorx> plz 15:36:19 <PublicServer> <Hribek> At Südfurt XD 15:36:29 <PublicServer> <Phazorx> Hribek: disconnect plz 15:36:49 <PublicServer> <Hribek> Ok. 15:37:07 <PublicServer> <Hribek> It§s š forests actually 15:37:12 <PublicServer> <Hribek> # I mean 15:37:13 <PublicServer> <Phazorx> it's not like we are lacking issues now :) 15:37:16 <PublicServer> <Hribek> 3 15:37:25 <PublicServer> <Hribek> yaya 15:37:27 <PublicServer> <Phazorx> well someone been silly 15:39:15 <PublicServer> <Phazorx> mircale only works half way :/ 15:39:20 <PublicServer> <Phazorx> but better than before 15:40:10 <seandasheep> !password 15:40:10 <PublicServer> seandasheep: rifted 15:40:33 <PublicServer> <Hribek> That should do it. 15:40:35 <PublicServer> *** seandasheep joined the game 15:40:43 <PublicServer> <seandasheep> hi guys :) 15:41:47 <PublicServer> <csuke> what happened to Klein Elstermunster?> 15:41:56 <PublicServer> <Phazorx> csuke: no idea 15:42:03 <PublicServer> <Phazorx> it lookes stuck or something 15:42:10 <PublicServer> <csuke> sorted 15:42:10 <PublicServer> <Techinica> bad signal 15:42:13 <PublicServer> <csuke> lack of* 15:42:20 <PublicServer> <csuke> or just too much track 15:42:55 <PublicServer> <seandasheep> is this just a wood game? 15:43:06 <PublicServer> <csuke> yes 15:43:09 <PublicServer> <csuke> + goods 15:43:20 <PublicServer> <seandasheep> ah 15:43:51 <PublicServer> <seandasheep> how many sawmills do we have? 15:43:56 <PublicServer> <csuke> 4 15:44:24 <PublicServer> <Phazorx> check the netplan? 15:44:49 <PublicServer> <seandasheep> ah 15:45:02 <PublicServer> <seandasheep> i was looking at the network scheme 15:45:09 <PublicServer> <Phazorx> 03 is very slowly aproaches balancing 15:45:18 <PublicServer> <Phazorx> no more forests csuke, lol 15:45:49 <PublicServer> <Hribek> Yay! Looks like wood is gone on 01 15:45:54 <PublicServer> <csuke> why? 15:46:13 <PublicServer> <Phazorx> capacity 15:46:36 <PublicServer> <Phazorx> this self regulating "idea" is not regulating much :) 15:46:54 <PublicServer> <seandasheep> the trains just next to 03 aren't getting out :/ 15:47:07 <PublicServer> <Phazorx> too bad 15:47:25 <PublicServer> <Phazorx> check miracle double prio 15:47:30 <PublicServer> <Phazorx> these are realy stuck 15:47:41 <PublicServer> <seandasheep> and the ones before too 15:48:05 <PublicServer> <seandasheep> shessh 15:48:08 <PublicServer> <Phazorx> it is sort of getting beter 15:48:14 <PublicServer> <Phazorx> but not fast at all 15:48:22 <PublicServer> <seandasheep> well, some are getting out :) 15:48:39 <PublicServer> <seandasheep> maybe it's too long? 15:48:43 <PublicServer> <Phazorx> nope 15:48:47 <PublicServer> <Phazorx> too many trains 15:48:50 <PublicServer> <Phazorx> for single lane 15:49:00 <PublicServer> <seandasheep> ah 15:49:04 <PublicServer> <Phazorx> look at wood drop 15:49:09 <PublicServer> <Phazorx> can you fit more trains there? 15:49:18 <PublicServer> <Phazorx> actually 15:49:26 <PublicServer> <Phazorx> why are they slowing down in front of drop now ? 15:49:35 <PublicServer> <seandasheep> 01? 15:49:38 <PublicServer> <Phazorx> 03 15:49:55 <PublicServer> <seandasheep> idk 15:50:00 <PublicServer> <seandasheep> maybe 15:50:10 <PublicServer> <seandasheep> it looks like you can fit some in between 15:50:27 <PublicServer> <Phazorx> seandasheep: minimal distance is 2 signals between 15:50:31 <PublicServer> <Phazorx> means 5 tiles 15:50:45 <PublicServer> <Phazorx> and that is unachievable 15:50:46 <PublicServer> <seandasheep> hmm, maybe not then 15:50:52 <PublicServer> <Phazorx> so 6-7 is realistic 15:51:11 <PublicServer> <Phazorx> actually i see them come at 5 15:51:14 <PublicServer> <seandasheep> it looks pretty close to 5 15:51:15 <PublicServer> <Phazorx> so it works even better 15:51:21 <PublicServer> <seandasheep> if not 5 15:51:28 <PublicServer> <seandasheep> yh 15:51:34 <PublicServer> <Phazorx> but yeah you can not make them closer 15:51:43 <PublicServer> <seandasheep> can we actually double track this? 15:51:49 <PublicServer> <Phazorx> very hard 15:52:01 <PublicServer> <Phazorx> unless we split it into 2 15:52:03 <PublicServer> <seandasheep> hmm 15:52:09 <PublicServer> *** Hribek has joined spectators 15:52:15 <PublicServer> <Phazorx> there is no concept on multiline srnw 15:52:16 <PublicServer> *** Hribek has left the game (leaving) 15:52:23 <PublicServer> <seandasheep> that's prbbly a good idea 15:52:24 <PublicServer> <Phazorx> but it is possibkle 15:52:32 <PublicServer> <Phazorx> to make SML for full 15:52:39 <PublicServer> <Phazorx> and 2 splits odd/even for empty 15:53:04 <PublicServer> <seandasheep> ? 15:53:11 <PublicServer> <seandasheep> ya lost me thr :/ 15:53:22 <PublicServer> <Phazorx> well empty trains 15:53:31 <PublicServer> <Phazorx> they just run till they see a gap 15:53:42 <PublicServer> <seandasheep> yh 15:53:42 <PublicServer> <Phazorx> you can have them on 2 lanes unblanaced easy 15:53:52 <PublicServer> <Phazorx> and they have no target stations with SRNW 15:53:57 <PublicServer> <Phazorx> so balancing is really not an issue 15:54:05 <PublicServer> <Phazorx> with full ones you need to insert them 15:54:11 <PublicServer> <seandasheep> yh 15:54:19 <PublicServer> <Phazorx> in order to make it single net - you need to insert them in very good way 15:54:27 <PublicServer> <Phazorx> like with proper prios and such 15:54:32 <PublicServer> <csuke> i have NO idea what is going on with Klein Elstermunster 15:54:33 <PublicServer> <seandasheep> but if we have a better empty system, it's gonna make the full one harder 15:54:43 <PublicServer> <Phazorx> csuke: still borked? 15:54:45 <PublicServer> <csuke> yup 15:54:50 <PublicServer> <Phazorx> seandasheep: exactly 15:54:54 <PublicServer> <csuke> trains will just not choose it as a path 15:54:58 <PublicServer> <Phazorx> so SML is like only option for full 15:55:05 <PublicServer> <Phazorx> unless we make it 3 lanes 15:55:13 <PublicServer> <seandasheep> 3 lanes? 15:55:55 <PublicServer> <Phazorx> well you see 15:56:07 <PublicServer> <Phazorx> with regular aproach and trains guessing which lane they need to join 15:56:15 <PublicServer> <Phazorx> they make 50% errors on average 15:56:20 <PublicServer> <Phazorx> so they wait more 15:56:28 <PublicServer> <Phazorx> so 2 lane regular is like 1.5 capacity 15:56:40 <PublicServer> <seandasheep> ok 15:56:41 <PublicServer> <Phazorx> 3 lane is even more prone to mistakes 15:56:53 <PublicServer> <Phazorx> so it is close to 2 full lanes capacity 15:57:07 <PublicServer> <seandasheep> so would be 2 capacity 15:57:08 <PublicServer> <Phazorx> to match 2 perfect empty you need 3 okay full ones 15:57:10 <PublicServer> <seandasheep> yh 15:57:38 <PublicServer> <Phazorx> and it is a very big poject 15:57:44 <PublicServer> <Phazorx> even with 2 lane SLH 15:57:59 <PublicServer> <Phazorx> but 3 lane are quite big indeed 15:58:18 <PublicServer> <Phazorx> since it is loopy design SML comes to mind :) 15:58:57 <PublicServer> <seandasheep> hmm, wiki isn't working :( 15:59:08 <PublicServer> <seandasheep> was gonna refresh myself on sml's 16:00:14 <PublicServer> <seandasheep> splitting the lines further sounds like the easiest option 16:00:43 <PublicServer> <seandasheep> so have 3 in/out lines independant of each other 16:01:37 <PublicServer> <csuke> i HATE this station! ARGH! 16:04:07 <PublicServer> <csuke> it be working :) 16:04:26 <PublicServer> <csuke> it just really counldn't figure out the path through the terminus 16:08:01 *** highpinger has joined #openttdcoop 16:10:04 <PublicServer> <csuke> counter upgraded to 10000 16:11:06 <PublicServer> <Phazorx> balancing 3 independantly isnt really working seandasheep 16:11:30 <PublicServer> <Phazorx> so unless it is 3 distinct nets (which is boring) you cant easily make it happen here 16:11:46 <PublicServer> <seandasheep> i was planning to go with the nets 16:12:00 <PublicServer> <seandasheep> but i spose we could try balancing 3 16:12:20 <PublicServer> <Phazorx> have you done make SLHs on 3 lame MLs? 16:12:39 <PublicServer> <seandasheep> yep 16:12:42 <PublicServer> <Phazorx> good :) 16:12:49 <PublicServer> <Phazorx> the nice thing about this setup 16:12:55 <PublicServer> <seandasheep> i did a 5 way bbh a long time ago :) 16:12:58 <PublicServer> <Phazorx> you on;ly need balancer part from slh 16:13:10 <PublicServer> <Phazorx> cuz trains dont exit 16:13:13 <PublicServer> <seandasheep> shouldn't be too hard 16:13:13 <PublicServer> <Phazorx> they only enter 16:13:25 <PublicServer> <Phazorx> and you can also do it in funky way with adding new lanes close to drop 16:13:36 <PublicServer> <Phazorx> so half net is 3 lane 16:13:47 <PublicServer> <Phazorx> which is from drop to 1/2 of entry points 16:13:56 <PublicServer> <seandasheep> ? 16:13:58 <PublicServer> <Phazorx> 1/4 after hat is 2 lanes and last 1/4 s one 16:14:16 <PublicServer> <Phazorx> i mean you dont need 3 lanes for full traffic very far from drop 16:14:21 <PublicServer> <seandasheep> ah 16:14:23 <PublicServer> <Phazorx> there will be only few trains 16:14:27 <PublicServer> <seandasheep> i see 16:14:33 <highpinger> !password 16:14:33 <PublicServer> highpinger: birded 16:14:42 <PublicServer> *** Player joined the game 16:14:42 <Webster> Player, please change your in game nick 16:14:42 <PublicServer> <seandasheep> so which side first? into drop, or out of drop? 16:14:50 <PublicServer> <Phazorx> into drop 16:14:55 <PublicServer> <Phazorx> which is where issue is now 16:14:59 <PublicServer> <seandasheep> ok 16:15:06 <PublicServer> <Phazorx> i wont be able to help much 16:15:09 <PublicServer> <seandasheep> are we making the station bigger? 16:15:13 <PublicServer> <Phazorx> got guests comming like in 20 min 16:15:18 <PublicServer> <seandasheep> k 16:15:23 <PublicServer> <Phazorx> seandasheep: more like replicate 16:15:37 <PublicServer> <Phazorx> check out goods drop 16:15:40 <PublicServer> <Phazorx> simple 16:15:54 <PublicServer> <Phazorx> i'd say even too simple so i'd suggest making some shared tracks 16:16:02 <PublicServer> <Phazorx> similar to 03 pickup 16:16:17 <PublicServer> <seandasheep> ok 16:16:25 <PublicServer> <csuke> what happened? 16:16:30 <PublicServer> <Phazorx> i'll try to do the station in tame given 16:16:35 <PublicServer> <Phazorx> csuke: we are nuking 03 16:16:38 <PublicServer> <seandasheep> dno 16:16:43 <PublicServer> <Phazorx> oh 16:16:44 <PublicServer> <csuke> there was a train crash up north 16:16:45 <PublicServer> <Phazorx> that i dont know 16:16:52 <PublicServer> <seandasheep> looks like someone accidentally clicked on the bulldozer 16:17:12 <PublicServer> <Phazorx> hrm 16:17:21 <PublicServer> <Phazorx> csuke: i hope you can fix that one 16:17:23 <PublicServer> <csuke> Technicia, did your playground go wrong? :P 16:17:26 <PublicServer> <Phazorx> and whoever did it - dont plz 16:17:34 <PublicServer> <csuke> i think its a sandbox 16:17:41 <PublicServer> <Phazorx> oh 16:19:27 <PublicServer> <Phazorx> more platforms 16:19:36 <PublicServer> <Phazorx> 15 for 3 16:20:31 <PublicServer> <Phazorx> ugly 16:20:36 <PublicServer> <Phazorx> but functional :) 16:20:45 <PublicServer> <seandasheep> :) 16:21:21 <PublicServer> <Phazorx> anyway brb:) 16:21:24 <PublicServer> <seandasheep> k 16:21:28 <PublicServer> <Phazorx> this is gonna be one big mess 16:21:54 <PublicServer> *** Phazorx has left the game (leaving) 16:22:06 <Phazorx> oh... make a sign plz 16:22:16 <Phazorx> so other would know wth is happening there 16:22:19 <Phazorx> on message board i mean 16:22:28 <PublicServer> <seandasheep> ok 16:27:03 <PublicServer> *** csuke has joined spectators 16:34:33 <PublicServer> *** Player has left the game (leaving) 16:37:25 *** Cif has joined #openttdcoop 16:41:32 <sparr> !playercount 16:41:32 <PublicServer> sparr: Number of players: 5 16:41:58 <sparr> !password 16:41:58 <PublicServer> sparr: relent 16:42:22 <PublicServer> *** sparr joined the game 16:45:23 <PublicServer> <seandasheep> are we allowed to bribe towns? 16:45:35 <PublicServer> <Techinica> why? 16:45:37 <PublicServer> <sparr> i've always assumed no 16:45:50 <PublicServer> <seandasheep> need to try and get past with 3 lines 16:45:52 <PublicServer> <csuke> just use trees 16:45:59 <PublicServer> <seandasheep> but not much room 16:46:09 <PublicServer> <seandasheep> i have been 16:46:10 <PublicServer> <csuke> only use bribe when there are churches left 16:46:15 <PublicServer> <csuke> if absolutely neccessary 16:46:32 <PublicServer> <seandasheep> ok 16:46:34 <PublicServer> <csuke> but why do you need to move a town on a map with as much space as this? 16:46:36 <PublicServer> <sparr> someone should write a wiki page about improving local authority rating 16:46:47 <PublicServer> <csuke> sounds like a volunteer! 16:46:50 <PublicServer> <csuke> ;) 16:46:57 <PublicServer> <sparr> someone who knows how 16:55:01 *** De_Ghosty has joined #openttdcoop 16:56:26 <PublicServer> <sparr> 01 Bamborg Woods looks pretty awesome :) 16:56:30 <PublicServer> <sparr> hooray eye candy 17:01:07 <PublicServer> <sparr> is wood production seasonal? 17:01:09 <PublicServer> *** csuke has joined company #1 17:01:16 <PublicServer> *** csuke has joined spectators 17:01:24 <PublicServer> <csuke> no idea 17:01:33 <PublicServer> <seandasheep> I'm fairly sure it isn't 17:01:53 <PublicServer> *** csuke has joined company #1 17:02:06 <PublicServer> *** csuke has joined spectators 17:02:52 *** maxbilh has joined #openttdcoop 17:02:59 <PublicServer> <sparr> just amazed to see some 1000+/mo wood productions 17:03:22 <Mark> evening 17:03:26 <PublicServer> <csuke> im just glad no-one has tried to build any ships yet! 17:03:41 <PublicServer> <csuke> hi Mark! 17:03:53 <PublicServer> <seandasheep> hi 17:03:58 <Mark> !password 17:03:58 <PublicServer> Mark: slumps 17:04:07 <PublicServer> *** Mark joined the game 17:05:26 <maxbilh> !password 17:05:26 <PublicServer> maxbilh: slumps 17:06:21 <PublicServer> *** Polytan joined the game 17:06:24 <PublicServer> <csuke> hi 17:06:30 <PublicServer> <Polytan> hi all 17:06:33 <PublicServer> <seandasheep> hi 17:06:45 <PublicServer> <Mark> wow, counter at 6812 17:06:56 <PublicServer> <Mark> going to take a while to get 100k though.. :P 17:07:08 <PublicServer> <csuke> yeah, we had to upgrade to 10000 in preparation! 17:07:19 <PublicServer> <Polytan> it is the same game as yesterday, isn't it ? 17:07:22 <PublicServer> <seandasheep> actually, it doesn't count all of the trains yet 17:07:23 <PublicServer> <csuke> *is thinking about 1mil 17:07:33 <PublicServer> <sparr> yess Polytan 17:07:39 <PublicServer> <seandasheep> see the other line to the right 17:08:05 <PublicServer> <seandasheep> idk how to adapt the counter tho 17:08:24 <PublicServer> <Mark> connecting it to both tracks won't work properly 17:08:27 <PublicServer> <seandasheep> no 17:08:48 <PublicServer> <Mark> you could make both tracks trigger dummies on the same loop and count those instead 17:09:23 <PublicServer> <Mark> guess that's the only flawless way 17:09:23 <PublicServer> <seandasheep> i spose, but idk how to do that 17:09:24 <PublicServer> <csuke> what if a train on each track triggers at the same time? it will count once? 17:09:49 <PublicServer> <Mark> no, just make it release two dummies and have the dummies wait for each other to clear 17:09:54 <PublicServer> <seandasheep> exactly, that's why it needs the dummies 17:10:00 <PublicServer> <Mark> of course it only works to a certain amount of tracks 17:10:03 <PublicServer> <Polytan> I'm leaving 17:10:08 <PublicServer> <Mark> but with 2 it'd be doable 17:10:13 <PublicServer> <Polytan> merry christmas to everybody 17:10:17 <PublicServer> <csuke> merry xmas 17:10:22 <PublicServer> <Mark> dinner time 17:10:23 <PublicServer> *** Mark has joined spectators 17:10:30 <PublicServer> <sparr> wood drop 02 is at capacity 17:10:31 <PublicServer> <seandasheep> merry xams 17:10:44 <PublicServer> <csuke> is it sparr? 17:10:45 <PublicServer> *** Polytan has left the game (leaving) 17:11:10 <PublicServer> <sparr> 50% of lanes have an incoming train waiting constantly 17:11:21 <orudge> Has somebody buggered up/forgotten to renew/similar the openttdcoop.org domain? :) 17:11:29 <orudge> "Die Domain openttdcoop.org wurde über den Domain Registrar regfish GmbH registriert. Bitte haben Sie ein wenig Geduld, bis ein Angebot hinterlegt wird." 17:11:46 <PublicServer> <sparr> resolves fine from here orudge 17:11:56 <PublicServer> <seandasheep> mine doesn't work either 17:12:15 <orudge> hmm, looking at the WHOIS, one of the nameservers is still set to an openttdcoop nameservers, but three of them are set to "regfish-ns.net" 17:12:19 <orudge> Last Updated On:24-Dec-2009 12:54:09 UTC 17:12:38 <PublicServer> <sparr> csuke, drop 02 could probably have its throughput improved. i'm not saying it can't, just that it is at capacity for its current design 17:14:35 <PublicServer> <sparr> LL_RR SLs are going to be funny to see :) 17:16:10 <PublicServer> *** csuke has joined company #1 17:19:01 <PublicServer> <sparr> thanks whoever is enlarging drop 02 17:19:05 <PublicServer> <csuke> moi 17:19:23 <PublicServer> <csuke> seems better for now 17:19:33 <PublicServer> <sparr> it's gonna need a major reworking 17:19:42 <PublicServer> <sparr> that network has a LOT more wood available 17:19:50 <PublicServer> <csuke> just use the space to the west 17:20:27 <PublicServer> <sparr> I wish there was a "50% speed if the next signal is red" signal 17:20:41 <PublicServer> <csuke> there is a way... i think 17:23:26 <PublicServer> <csuke> see !Yellow 17:23:40 <PublicServer> <csuke> signal A will quickly flick from red to green if the next is red 17:24:04 <PublicServer> <csuke> so trains will half slow down 17:24:11 <PublicServer> <csuke> works better with the logic train 17:24:30 <PublicServer> <sparr> in a sec, sorry 17:25:14 <Phazorx> oh... Owen here 17:25:15 <PublicServer> <sparr> ha 17:25:18 <PublicServer> <sparr> nice, but kinda large 17:25:26 <Phazorx> merry xmas Mr Rudge :) 17:25:29 <orudge> Merry Christmas :) 17:25:59 <Phazorx> we are aware of DNS issue 17:26:04 <Phazorx> not sure who is in charge 17:26:14 <Phazorx> but someone said it is being looked at 17:26:52 <Phazorx> on the other hand i'm in properly propagated half of world so i can not even see what's the trouble 17:26:58 <Phazorx> and for others it is intermittent :/ 17:29:07 <PublicServer> <csuke> sparr -> it can also be done for every signal on a piece of track with just one logic train 17:29:08 <PublicServer> <seandasheep> brb 17:29:28 <PublicServer> *** seandasheep has joined spectators 17:30:12 <Phazorx> it is kinda bad that we still need gate logic made with duct-tape and hammer instead of implementing proper one in code 17:30:29 <PublicServer> <sparr> that would be a major change... but i'd love to see it 17:30:33 <PublicServer> <sparr> some sort of orders interface for signals 17:31:18 <PublicServer> <csuke> you like? :) 17:32:18 <Ammler> :'-( Phazorx doesn't like my logic train 17:34:23 <^Spike^> it is much more fun to create our own logic stuff.. 17:34:26 <^Spike^> it's challenging.. 17:34:35 <^Spike^> compared to a simple signal that would do it for instance 17:34:39 <PublicServer> <csuke> and it produces pretty results 17:35:02 <PublicServer> <csuke> i would love to see the reaction if i aksed to make my yellow signals standard :P 17:41:56 <PublicServer> <sparr> jam at !jam, i can't fix it, need someone to resignal some merges and bridges 17:41:57 <Phazorx> Ammler: i have nothing aginst logic, but it should be powered by something more logical than train :) 17:42:16 <Phazorx> Spike i like logic very much 17:42:26 <Phazorx> and all funky functions you can do with it is great 17:42:42 <Phazorx> but some reasonable clock mechanism in form of one tile object would make so much more sense 17:43:04 <Phazorx> you just need a ticker and a counter and you can do so many great things 17:44:46 <PublicServer> <sparr> it's pretty bad when one bridge jams less than two... 17:49:59 <PublicServer> <sparr> temporarily resolved the jam with some 1-tile signal spacing 17:52:17 <PublicServer> <sparr> WHOA 17:52:30 <PublicServer> <sparr> wood drop 02 17:52:41 <PublicServer> <sparr> trains entering from the north are forced to exit heading south and turn around in a station 17:54:10 <PublicServer> <sparr> that was the root cause of the jam, empty trains having to circle back through the drop 17:54:11 <Webster> Latest update from devzone: OpenGFX - OpenGFX 0.2.1 released <http://dev.openttdcoop.org/news/22> || OpenGFX - OpenGFX 0.2.0 <http://dev.openttdcoop.org/news/21> || OpenSFX - OpenSFX 0.2.0 <http://dev.openttdcoop.org/news/20> 17:55:37 <PublicServer> <sparr> csuke? 17:57:08 *** Intexon has joined #openttdcoop 18:09:05 <PublicServer> <seandasheep> bk 18:09:11 <PublicServer> *** seandasheep has joined company #1 18:16:43 <PublicServer> <sparr> i'm trying to clear jams at Wood Drop 02 with different signaling, and failing 18:17:28 <PublicServer> <seandasheep> not good 18:17:56 *** Intexon has quit IRC 18:18:55 <PublicServer> *** Spike joined the game 18:19:25 <PublicServer> <csuke> who crashed? 18:19:29 <PublicServer> <sparr> i did 18:19:31 <PublicServer> <csuke> lol 18:20:01 <PublicServer> <sparr> bypass has some CL issues... but no more so than the whole drop has jam issues 18:20:33 <PublicServer> *** Spike has joined company #1 18:21:07 <PublicServer> <sparr> i think the lines coming into wood drop 02 are saturated, or darn close 18:21:37 <PublicServer> <seandasheep> needs more exit lines i think 18:21:51 <PublicServer> <seandasheep> see them queueing in the station 18:22:24 <PublicServer> <sparr> right now it has 3 entrance lines and 2 exit lines 18:22:29 <PublicServer> <sparr> and the mixing is not great 18:25:54 <PublicServer> <sparr> lol @ long tunnels under unecessary station tiles :) 18:25:58 <PublicServer> *** Spike has left the game (leaving) 18:26:51 <PublicServer> *** sparr has left the game (leaving) 18:36:02 <PublicServer> <Sietse> why mixing a 2 + 1 -> 3 ? 18:36:25 <PublicServer> <Sietse> that only introduces unnecesary jams 18:36:50 <PublicServer> <seandasheep> where? 18:37:06 <PublicServer> <Sietse> BBH01 18:37:32 <PublicServer> <csuke> coz if one line has more traffic than the others then the mainline beceomes unbalanced 18:42:51 *** mixrin has joined #openttdcoop 18:46:13 <sietse> that is not possible 18:47:14 <sietse> not a single line can be over capacity since the input equals the output amount of lines 18:53:00 *** StarLite has quit IRC 19:08:18 <sparr> sietse: take 2 lines near capacity, mix them to 2 lines, throughput goes down 19:08:43 <PublicServer> *** jondisti has joined spectators 19:08:47 <sparr> 2->2 and 1->1 will have higher throughput than 2+1->3 19:12:04 <sietse> that is exactly what I am stating 19:12:17 <sietse> there are only negative effects on mixing there 19:12:36 <sparr> *however*, this assumes that the lines stay distinct for their length, which is unlikely 19:12:47 <sparr> wood drop 02 is a good example... 19:12:54 <sparr> it's really two separate stations 19:13:05 <sparr> one for the stations to the south, one for the stations to the north 19:13:47 <sparr> but if those stations aren't equally loaded, then mixing the inputs (and splitting the outputs) could increase overall throughput, even when the mixing decreases it 19:14:38 <PublicServer> <seandasheep> just need to put penalties for the shared platforms and it will work fine 19:28:41 *** [com]buster has joined #openttdcoop 19:28:41 *** ChanServ sets mode: +o [com]buster 19:39:11 *** PeterT has quit IRC 19:39:47 <PublicServer> *** seandasheep has left the game (connection lost) 19:40:29 *** seandasheep has quit IRC 19:42:12 *** PeterT has joined #openttdcoop 19:42:16 *** PeterT has quit IRC 19:53:55 *** [com]buster has quit IRC 19:54:19 *** [com]buster has joined #openttdcoop 19:54:19 *** ChanServ sets mode: +o [com]buster 19:54:21 <PublicServer> *** Hribek joined the game 20:03:59 *** [com]buster has quit IRC 20:04:22 *** [com]buster has joined #openttdcoop 20:04:22 *** ChanServ sets mode: +o [com]buster 20:04:58 <sparr> !password 20:04:58 <PublicServer> sparr: rarity 20:05:02 *** highpinger has quit IRC 20:05:08 <PublicServer> *** sparr joined the game 20:12:05 <PublicServer> *** csuke has joined spectators 20:12:07 <PublicServer> *** csuke has left the game (leaving) 20:12:12 *** csuke has quit IRC 20:14:15 <PublicServer> <sparr> is there a way to set a default set of windows to open when loading/starting a game? 20:14:20 <PublicServer> <sparr> i hate having to position everything every time 20:15:44 <PublicServer> <sparr> what's up with stopped trains at 01 Bamborg Woods? 20:15:57 <PublicServer> <sparr> Bamburg 20:17:39 <PublicServer> <Techinica> they've got no orders... 20:17:46 <PublicServer> <Techinica> probably meant to be eye candy 20:24:07 <PublicServer> *** Sietse has left the game (connection lost) 20:26:55 *** PeterT has joined #openttdcoop 20:29:18 <PublicServer> <sparr> was trying to convert a terminus station 20:29:28 <PublicServer> <sparr> screwed up the signaling as i changed the entrance from two-way to one-way 20:29:33 <PublicServer> <Hribek> Ok.. 20:29:36 <sietse> !password 20:29:36 <PublicServer> sietse: bushel 20:29:44 <PublicServer> *** Sietse joined the game 20:34:41 *** LittleBoyRick has joined #openttdcoop 20:35:15 <LittleBoyRick> !password 20:35:15 <PublicServer> LittleBoyRick: runway 20:35:34 <PublicServer> <sparr> it's just not my day :( 20:35:57 <PublicServer> <Hribek> Apparently not 20:36:04 <PublicServer> *** LittleBoyRick joined the game 20:36:05 <PublicServer> <Hribek> 02 wood network is kinda messed atm 20:36:23 <PublicServer> <sparr> which part? 20:36:30 <PublicServer> <Hribek> Check 02 Hildesberg Heights 20:36:53 <PublicServer> <Hribek> The entire area around hildesberg is overcomplicated... 20:37:05 <PublicServer> <Hribek> This is what one gets from that 20:37:26 <PublicServer> <sparr> there were massive jams at wood drop 02 when all the lines were mixed. csuke separated them 20:37:35 <PublicServer> <Hribek> Yes that's good 20:37:46 <PublicServer> <Hribek> In a way 20:37:59 <PublicServer> <Hribek> Originally I planned to optimize the entrance to the drop big time 20:38:21 <PublicServer> <Hribek> Anyway, there's still a problem with the southern network now, some trains are lost 20:39:28 <PublicServer> <Hribek> Uh, this forest produces 828 tons of wood per month 20:39:42 <PublicServer> <sparr> there are some 1300+/mo forests 20:39:55 <PublicServer> <Hribek> /mo? 20:40:00 <PublicServer> <sparr> per month 20:41:24 <PublicServer> <sparr> i think at one point there was a single wood station serving 2400 wood per month 20:41:27 <PublicServer> <sparr> from 4 forests 20:42:39 <PublicServer> <sparr> wood production on this map is crazy 20:42:52 <PublicServer> <sparr> i've never seen an industry produce over 1000 per month 20:43:11 <PublicServer> <sparr> but my "never" isn't very long :) 20:43:31 <PublicServer> <Hribek> So, if I see a MSL at capacity, like for 02 goods pickup, if it ok if I add a track? 20:43:48 <PublicServer> <Hribek> Like, if it's not against the plan :) 20:52:21 <PublicServer> <Hribek> Aha! 20:52:34 <PublicServer> <sparr> figure out why they are getting lost? 20:52:34 <PublicServer> <Hribek> Is someone working on 02 wood net South? 20:52:45 <PublicServer> <sparr> i haven't recently 20:52:54 <PublicServer> <sparr> but i'd love to see the problem before you fix it 20:53:16 <PublicServer> <Hribek> The problem is, there's a 2 track SL heading out, but trains in the right one can't 20:53:21 <PublicServer> <Hribek> go to hildesburg valley 20:53:54 <PublicServer> <sparr> yeah, that happened once before there, but much worse 20:54:08 <PublicServer> <Hribek> I'll add an ugly, bt working fix. 20:54:09 <PublicServer> <sparr> 10% of the trains going through the drop were empty, making a huge S-shaped loop 20:54:36 <PublicServer> <Hribek> I hate the way the network looks. 20:54:37 *** mixrin has quit IRC 20:54:49 <PublicServer> <sparr> networks 1 2 4 are very similar... 20:55:03 <PublicServer> <sparr> it would be neat if someone rebuilt one of them in a different fashion 20:55:10 <PublicServer> <sparr> like maybe ML+SL 20:55:36 <PublicServer> <Hribek> Yeah, but it's near suicide with all the traffic. 20:55:54 <PublicServer> <Hribek> Well 02 south actually has a ML 20:56:08 <PublicServer> <Hribek> Sortof. 20:56:28 <PublicServer> <Hribek> It's quite nice all thw way ot the cloppenbach area 20:56:46 <PublicServer> <Hribek> Looks fine, works fine. 20:57:15 <PublicServer> <sparr> we are actually pretty close to handling all the wood on the map 20:57:22 <PublicServer> <Hribek> Eh, can industries spawn right in the middle of a railroad, breaking it? 20:57:47 <PublicServer> <sparr> i don't think so, but make forests transparent, some of the rails run through the middle of the 4-square forests 20:59:30 <PublicServer> <sparr> the problem around hildesberg now is that some trains got "trapped" on the wrong side of the split when csuke rebuilt it 20:59:36 <PublicServer> <sparr> thats why empty trains keep looping 21:00:02 <PublicServer> <Mark> evening 21:00:31 <PublicServer> <sparr> i think the south exit from drop 02 just needs to be mixed better 21:00:57 <PublicServer> <sparr> im going to follow a trapped train and see what's up with it 21:01:30 <PublicServer> <LittleBoyRick> like 127? 21:02:01 <PublicServer> <sparr> check out " !split?" 21:02:15 <PublicServer> <sparr> some trains are continuing straight that should be splitting southeast 21:03:07 <PublicServer> <sparr> particularly ones destined for Muhlhelm 21:03:20 <PublicServer> <sparr> they loop back around through Hildesberg Heights 21:03:25 <PublicServer> <sparr> then through the drop again to try again 21:04:13 <PublicServer> <LittleBoyRick> Train 127 wants to go to 02 Muhlheim South. But for some reason it cant get there. 21:04:15 <PublicServer> <sparr> there we go, Muhlheim trains are escaping now 21:04:38 <PublicServer> <LittleBoyRick> nice 21:04:47 *** mixrin has joined #openttdcoop 21:05:02 <PublicServer> <sparr> if you follow back, they SHOULD have waited for the southeast split at " !split?" 21:05:10 <PublicServer> <sparr> but they continued south, continuously looping 21:07:02 <PublicServer> <sparr> i want signs with hyperlinks to map locations or viewports :) 21:11:32 <PublicServer> <sparr> Goods Pickup 01 has some CL3 areas 21:11:49 *** PierreW has quit IRC 21:11:50 *** PierreW has joined #openttdcoop 21:13:47 <PublicServer> <Hribek> Ok, I pimped the Muhlheim area 21:13:52 <PublicServer> <Hribek> Should be proper now 21:14:07 <PublicServer> <Hribek> Erm, Hildesberg, sorry 21:15:57 <PublicServer> <sparr> i am surprised that our train running costs are so high 21:17:00 <PublicServer> <sparr> hello train limit 21:17:35 <PublicServer> <Hribek> You were adding trains? 21:17:40 <PublicServer> <sparr> one 21:17:45 <PublicServer> <Hribek> To Hildes Heights? 21:17:58 <PublicServer> <sparr> Hildes? 21:18:02 <PublicServer> <Hribek> I just built that depot XD 21:18:07 <PublicServer> <Hribek> Hildesberg 21:18:30 <PublicServer> <LittleBoyRick> damnit.. i saw those oil wells while i was zoomed out a little and i thought: "Did they add mountain goats to this game?" 21:18:35 <PublicServer> <sparr> good location for a depot... they are randomly placed around the map, hard to find the right one for a particular station 21:19:08 <PublicServer> <sparr> but yes, i added train #700 to hildesberg heights 21:19:15 <PublicServer> <Hribek> So train limit now? 21:19:47 <PublicServer> <Hribek> Too many vehicles in game. Guess so. 21:19:59 <PublicServer> <sparr> there's a logic sandbox illustration at !Yellow 21:20:04 <PublicServer> <sparr> 4 trains 21:20:59 <PublicServer> <Hribek> Or we nuke network 03 because it uses 2 extra trains per station :D 21:21:23 <PublicServer> <sparr> Techinica has a sandbox coal logic network on the north edge of the map 21:21:43 *** PeterT has quit IRC 21:22:02 <PublicServer> <Hribek> Uhh 21:22:13 <PublicServer> <Hribek> Take a look at !this 21:22:36 <PublicServer> <sparr> heh, saw that earlier 21:22:51 <PublicServer> <sparr> a lot of folks have been using this map as a sandbox to ask questions, see examples of things. i'm guilty myself 21:22:56 <PublicServer> <Hribek> I vote for a nuclear solution. 21:23:16 <PublicServer> <Hribek> At least if it was signed :( 21:23:29 <PublicServer> <sparr> prettier :) 21:23:32 <PublicServer> <Hribek> lol. Nuclear, not convert to maglev 21:24:10 <PublicServer> <sparr> i sign all my stuff so people can blame me 21:24:20 <PublicServer> <Hribek> We're nowhere near handling all wood on the map 21:24:37 <PublicServer> <sparr> nowhere near? i'd guess 70-80% 21:24:44 <PublicServer> <sparr> ignoring network 3 21:24:49 <PublicServer> <Hribek> Ehh... and 4 21:24:58 <PublicServer> <Hribek> Look east of the network plan 21:24:59 <PublicServer> <sparr> what's wrong with 4? 21:25:25 <PublicServer> <Hribek> oh, stationwalked 21:25:29 <PublicServer> <sparr> 04 Oldenfeld Woods is walked to all of those forests but one 21:25:36 <PublicServer> <Hribek> nevermind, just one forest left unattended to 21:25:38 <PublicServer> <sparr> scratch that, to all of them 21:25:51 <PublicServer> <Hribek> Klen Andermund is not, fixing 21:26:11 <PublicServer> <Hribek> Well, Alsbach Woods is at 800 Wood 21:26:18 <PublicServer> <Hribek> (already) 21:26:36 <PublicServer> <sparr> i've been using the station list sorted by waiting cargo value to decide where to add trains 21:26:55 <PublicServer> <Hribek> Sometimes adding trains doesn't help due to bottlenecks 21:27:18 <PublicServer> <Hribek> Like, the wood raild to DROP 04 are not capable of handling more 21:27:19 <PublicServer> <sparr> of course, and i depoted some when that happened, but thanks to you and csuke drop 02 is back on track 21:27:40 <PublicServer> <Hribek> The station is big enough, but the line can never fill it 21:27:45 <PublicServer> <sparr> i agree 21:28:06 <PublicServer> <Hribek> maglevs? 21:28:08 <PublicServer> <Hribek> Haha. 21:28:24 <PublicServer> <sparr> forgot i was set to that from the example station :) 21:28:51 <PublicServer> <Hribek> I'd blame it on bad network plan, which I voted for. 21:29:14 <PublicServer> <Hribek> Zones 02 and 04 are noodles. 21:29:42 <PublicServer> <Hribek> What the hell 21:29:48 <PublicServer> <sparr> ? 21:29:59 <PublicServer> <Hribek> I pressed something and my grafics swithed from opengfx to original 21:30:08 <PublicServer> <sparr> wish i knew that key 21:30:12 <PublicServer> <sparr> i hate these graphics, esp the snow 21:31:35 <PublicServer> <sparr> so much for symmetry :) 21:32:14 <PublicServer> *** Hribek has left the game (leaving) 21:32:23 <Hribek> I'm outta here. 21:32:25 <PublicServer> *** Mark has left the game (connection lost) 21:32:55 *** Hribek has quit IRC 21:33:31 <PublicServer> <LittleBoyRick> I dont think that is a proper solution at Wood drop 04 :/ 21:33:54 <PublicServer> <sparr> just a start 21:33:59 <PublicServer> <LittleBoyRick> true 21:34:00 <PublicServer> <sparr> will end up doubling the line farther back 21:34:52 <PublicServer> <LittleBoyRick> We can rebuild it.. We have the technology!! 21:36:26 *** PeterT has joined #openttdcoop 21:39:37 <PublicServer> <sparr> doubled it going out one to the first "hub", so it's under capacity now 21:40:32 <PublicServer> <LittleBoyRick> It works. So you wont hear me complaining :P 21:42:19 <PublicServer> <LittleBoyRick> You could always extend that LLRR to the entire network. 21:42:34 <PublicServer> <sparr> i think i'm going to fake a ML there :) 21:42:38 <PublicServer> <sparr> connect less things to it 21:42:45 <PublicServer> <sparr> connect more of the stations to their own "SL"s 21:43:11 <PublicServer> <LittleBoyRick> Its an option. 21:46:45 <PublicServer> <LittleBoyRick> Everytime i view there games i keep being amazed by the complexity of these networks. 21:48:45 *** Mark has quit IRC 21:49:30 <PublicServer> <sparr> meh @ terminus! :) 21:49:35 <PublicServer> <sparr> seriously though, people yell at me when i do that 21:49:58 <PublicServer> <LittleBoyRick> really? 21:50:50 <planetmaker> sparr: LittleBoyRick : usual terminus are less efficient than roro. There are only few quite ocmplicated terminus which work well. One of the was oil good pickup in the last game ;-) </shameless plug> 21:51:39 *** Zuu has joined #openttdcoop 21:53:21 <PublicServer> <sparr> Wood Drop 04 is well under capacity now 21:53:44 <PublicServer> <LittleBoyRick> yep. Good work. 21:53:52 <PublicServer> <sparr> extended RR almost to the second "hub" 21:53:57 <PublicServer> <sparr> LL only to the first "hub" 21:54:35 *** PeterT has quit IRC 21:57:20 <PublicServer> <sparr> done for now, network 4 can handle a lot more trains when the limit goes up and more stations get built 21:57:42 <PublicServer> <sparr> if it sits untouched overnight then i'll probably finish converting it to ML+SL architecture 21:58:15 <PublicServer> *** sparr has left the game (leaving) 21:58:21 <PublicServer> *** LittleBoyRick has left the game (leaving) 21:58:21 <PublicServer> *** Game paused (not enough players) 22:17:41 *** LittleBoyRick has quit IRC 22:55:39 *** kratt has joined #openttdcoop 22:56:36 <kratt> how can i merge 2 HDDs 22:57:20 <kratt> i have 250 gb and 500 and i want them to be 750 in my computer 22:59:25 <planetmaker> uhm... you don't? 23:00:29 *** maxbilh has quit IRC 23:02:19 *** [com]buster has quit IRC 23:06:06 *** maxbilh has joined #openttdcoop 23:07:06 *** Intexon has joined #openttdcoop 23:07:20 <Intexon> !password 23:07:20 <PublicServer> Intexon: haloed 23:07:41 <PublicServer> *** Intexon joined the game 23:07:57 <PublicServer> *** Intexon has joined company #1 23:10:02 <PublicServer> *** Intexon has left the game (leaving) 23:10:03 <PublicServer> *** Game paused (not enough players) 23:10:06 *** Intexon has quit IRC 23:11:43 <maxbilh> !players 23:11:45 <PublicServer> maxbilh: Client 229 is jondisti, a spectator 23:11:45 <PublicServer> maxbilh: Client 242 (Orange) is Techinica, in company 1 (Tonbrücken Transport) 23:11:45 <PublicServer> maxbilh: Client 274 is Sietse, a spectator 23:18:58 <Osai> !playercount 23:18:58 <PublicServer> Osai: Number of players: 3 23:19:01 <Osai> !players 23:19:03 <PublicServer> Osai: Client 229 is jondisti, a spectator 23:19:03 <PublicServer> Osai: Client 242 (Orange) is Techinica, in company 1 (Tonbrücken Transport) 23:19:03 <PublicServer> Osai: Client 274 is Sietse, a spectator 23:19:49 *** PeterT has joined #openttdcoop 23:25:48 *** Zuu has quit IRC 23:28:42 *** mixrin has quit IRC 23:29:01 *** pugi has quit IRC 23:37:57 *** ODM has quit IRC 23:41:47 *** maxbilh has quit IRC 23:44:15 *** maxbilh has joined #openttdcoop 23:53:36 *** Polygon has joined #openttdcoop 23:55:00 *** Phazorx has left #openttdcoop 23:55:30 *** ^Spike^ has quit IRC