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00:00:16 *** weaselboy246 has joined #openttdcoop 00:05:56 *** Zuu has quit IRC 00:16:52 *** Techinica has quit IRC 00:19:50 <PublicServer> <sparr> bridge penalties are annoying when you have split bridges 00:36:49 <JinGleeBell> split bridges? 00:37:01 <PublicServer> <sparr> multiple bridges to avoid a signal gap 00:37:17 <JinGleeBell> Oh... 00:37:32 <JinGleeBell> I didn't think they were special enough to warrant a name. 00:37:55 <PublicServer> <sparr> well, i think that part of the reason bridges get a pathfinding penalty is because most normal players don't do that 00:38:58 <JinGleeBell> I really should finish my pathfinder model :| 00:44:45 <De_Ghosty> normal? 00:44:46 <De_Ghosty> this 00:44:47 <De_Ghosty> IS 00:44:52 <De_Ghosty> OTTDCOOP 00:45:54 <KenjiE20> One does not simply "SPARTA" into #openttdcoop 00:53:09 <JeromeBlackridge> Wait Sparta is DoWing on TPF tonight? 00:53:46 *** JeromeBlackridge has left #openttdcoop 00:53:53 *** Dred_furst has quit IRC 00:56:43 *** Progman has quit IRC 01:05:47 <Lillefix> !password 01:05:47 <PublicServer> Lillefix: flakes 01:06:02 <PublicServer> *** Lillefix joined the game 01:10:59 <PublicServer> <sparr> what is the optimal packing for TL3? 01:11:04 <PublicServer> <sparr> 5 tiles between them? 01:11:17 <JinGleeBell> Optimal packing? 01:11:34 <PublicServer> <sparr> the closest that consecutive trains can be together without producing traffic problems 01:11:58 <JinGleeBell> Pah, they spread out over time anyway. 01:12:04 <PublicServer> <sparr> why? 01:12:57 <PublicServer> <sparr> i'm building a train packer 01:13:04 <PublicServer> <sparr> so that SLs can merge more effectively 01:13:04 <JinGleeBell> It's an intrinsic inherant behaviour of the trains. 01:13:31 <PublicServer> <sparr> seems like trains stay the same distance apart as long as nothing hinders them 01:13:35 * JinGleeBell <3 emergant behaviours. 01:22:24 *** weaselboy246 has quit IRC 01:22:40 *** weaselboy246 has joined #openttdcoop 01:22:48 *** KenjiE20|LT has joined #openttdcoop 01:22:48 *** ChanServ sets mode: +o KenjiE20|LT 01:23:18 *** valhallasw has quit IRC 01:24:59 *** Dred_furst has joined #openttdcoop 01:27:54 <PublicServer> *** Lillefix has left the game (leaving) 01:28:05 *** Lillefix has left #openttdcoop 01:32:46 *** KenjiE20 has quit IRC 02:02:50 *** pugi has quit IRC 02:06:16 <PublicServer> <sparr> wood production plummeted again 02:06:18 <PublicServer> <sparr> and rose again 02:06:22 <PublicServer> <sparr> around 2278-2280 02:08:23 <PublicServer> <sparr> I added a train packer to the ML in network 4, on one of two lines 02:08:50 <PublicServer> <sparr> my theory is that a 1-4 day delay in every delivery is LESS impact than the delays caused by inefficient merging in SLHs 02:09:01 <PublicServer> <sparr> a train can wait at a SLH prio for a month+ 02:09:14 <PublicServer> <sparr> while 6-8 tile gaps go past 02:17:06 <PublicServer> *** sparr has left the game (leaving) 02:17:06 <PublicServer> *** Game paused (not enough players) 02:17:24 <sparr> anyone around? 02:51:26 *** weaselboy246 has quit IRC 02:51:47 *** weaselboy246 has joined #openttdcoop 03:11:29 *** DarkED has quit IRC 03:11:45 *** DarkED has joined #openttdcoop 03:14:50 *** Zulan__ has joined #openttdcoop 03:21:36 *** Zulan_ has quit IRC 03:25:28 *** mixrin has quit IRC 03:40:13 *** Fuco has quit IRC 03:46:10 *** KenjiE20|LT has quit IRC 03:46:21 *** weaselboy246 has quit IRC 04:35:08 <De_Ghosty> if you need to pack em 04:35:15 <De_Ghosty> it's time to build another line 04:35:17 <De_Ghosty> :o 04:35:39 <De_Ghosty> the last packer i saw was huge 04:35:48 <De_Ghosty> and timing it i think was a fluk 04:36:37 <De_Ghosty> imo 04:36:45 <De_Ghosty> i think you should never run a line past 80% 04:36:54 <De_Ghosty> sometimes there is flux of trains :o 05:05:52 *** PeterT has quit IRC 05:28:03 *** Zulan__ has quit IRC 05:56:28 *** DarkED has quit IRC 06:47:54 *** ODM has joined #openttdcoop 06:47:54 *** ChanServ sets mode: +o ODM 06:50:37 <PublicServer> *** Hribek has left the game (connection lost) 06:52:43 *** Hribek has quit IRC 07:00:25 <sparr> De_Ghosty: oh, the packer isn't necessary 07:00:30 <sparr> the network is under-loaded 07:00:35 <sparr> i just felt like building one :) 07:00:53 <sparr> the packer on wood drop 03 might be needed... 07:00:56 <sparr> but the one i built, no 07:12:52 *** Grayson has joined #openttdcoop 07:14:12 <PublicServer> *** Grayson joined the game 07:14:25 *** leila has joined #openttdcoop 07:14:50 <leila> !players 07:14:52 <PublicServer> leila: Client 178 is Grayson, a spectator 07:18:47 <sparr> also... a packer makes the line more efficient even when it's not fully loaded 07:19:16 <sparr> or, it can 07:19:25 <sparr> whether it does overall is something id love to come up with a good way to test 07:20:20 <leila> @packer 07:20:25 <sparr> my theory is that it is less time-wasting to delay every train on the ML by a small number of days than it is to leave the ML unpacked and incur much longer delays on SLH prios 07:21:13 <leila> I am guessing that packer thing is a very new construction ? 07:21:20 <sparr> apparently it's been done before 07:21:23 <sparr> today is the first i saw one 07:21:37 <sparr> basically you take incoming trains and split them onto parallel tracks 07:21:53 <sparr> then release them in such a fashion that they merge into an optimally dense full-speed line 07:22:01 <sparr> with minimal gaps between trains 07:22:17 <leila> Sounds rather hard to accomplish 07:22:29 <sparr> easy with enough space :) 07:22:32 <sparr> making it smaller is hard 07:23:08 <leila> but basically you buffer up a bunch of trains 07:23:13 <sparr> side by side 07:23:24 <sparr> -<EEEE 07:23:53 <sparr> then you release them in such a way that when they get to the merge they are the right distance apart 07:24:19 <sparr> the two i've seen so far used same-length parallel tracks, with bridges to slow down some of the trains 07:24:33 <sparr> I am going to try to build one where the buffer is staggered 07:24:47 <sparr> will be longer, but more accurate and easy to build 07:25:19 <sparr> if you want to see one, spectate the current game and look at WOOD DROP 03 07:25:28 <leila> At work atm :) 07:25:37 <sparr> pshaw 07:29:15 <leila> but a horrible inefficient would be one where there is like X parallell tracks that can have the the max tl trains, making them stop, and then release them one at a time, hoping that the acceleration of all trains would be the same. 07:31:19 <sparr> would also be much harder to build 07:31:38 <sparr> releasing them all at requires *relatively* trivial "logic" train construction 07:31:41 <sparr> all at once 07:32:04 <leila> ah logic trains, those make me smile :) 07:32:24 <leila> First time encountered those I went: Aha... that actually looks like a timer ... 07:33:12 <leila> but with a logic train you could just trigger a green light at the right interval I suppose 07:34:56 <leila> Maybe I should get out of my lazy ass, brush up the c++ skills and add "logic signals" to the game ;) 07:39:11 <leila> But. I am realy getting stuck on the "And how is a normal user actually going to understand the workings" 07:40:45 <Grayson> I guess no one had that in mind when they programmed the Street Fighter II move combos. :-P 07:41:44 *** ^Spike^ has joined #openttdcoop 07:41:44 *** ChanServ sets mode: +o ^Spike^ 07:41:55 <De_Ghosty> logc train would be betterif we can link em without useing tracks 07:42:06 <De_Ghosty> sometimes its hard getting the tracks to the palce 07:43:09 *** Hribek has joined #openttdcoop 07:43:55 <leila> Grayson: XD 07:45:05 <sparr> leila: i think programmable signals could be implemented in a way that is no more complicated than the current conditional order interface 07:45:19 <leila> De_Ghosty: the way I thought it would work was with: A logic sign can be "Tagged" wit a name. Another logic signal can then use the simple boolean operators (or, and, xor, not) in combination with the tags. 07:45:40 <sparr> i envision an orders interface for signals, and each signal "knows" how many reds and greens are visible ahead and behind it 07:46:05 <sparr> with just that we could eliminate 99% of the logic trains and tracks currently in use 07:46:25 <sparr> what currently takes a hundred tiles of track and 4 trains could be done with one train and ten tiles of track 07:46:50 <leila> sparr: I am not familier with this "conditional orders interface". 07:46:54 <sparr> so the signal would be a state machine (like trains are now) 07:46:59 <leila> sparr: yes that would nullify the prios 07:47:09 <sparr> leila: heh, i used conditional orders for the first time today, have you not? 07:47:31 <leila> Today was wake-up, groan, shower and go to work :) 07:47:44 <sparr> in the train orders dialog, click the dropdown by GO TO, then "conditional order jump". basically you have one construct "IF _____ THEN GOTO ORDER #X" 07:48:01 <sparr> and _____ has a half dozen variables and a few comparison operators 07:48:07 <leila> where ____ can be full / empty and such ? 07:48:52 <sparr> IF [age / speed / load / a few other things] [=, !=, <=, <, >, >=] [text field] THEN... 07:49:09 <sparr> full is "load = 100" 07:49:23 <leila> that is pretty neat. 07:49:35 <sparr> yeah, i hadnt used it, was only somewhat aware of it 07:49:36 <leila> That at least means there is an interperter in the code :) 07:49:44 <sparr> needed it today 07:49:54 <sparr> had a loop around 4 train stations to shuttle pax to an airport 07:50:05 <sparr> used conditional orders to make the trains bypass stations when they were full 07:50:09 <sparr> go directly to the airport 07:50:36 <leila> and each trains starts at a different station ? 07:50:45 <sparr> nah 07:50:50 <sparr> they all share the orders 07:50:56 <sparr> PITA to do it otherwise 07:51:10 <sparr> so the first station had to be a bit bigger 07:51:28 <leila> that is true. Was just thinking that it could be possible that the last station was never serviced 07:51:34 <sparr> what I'd love to see is "random" as a conditional variable :) 07:51:52 <sparr> THAT is a patch that I could probably write 07:52:15 <sparr> oh 07:52:18 <sparr> someone already wrote it :( 07:52:23 <leila> XD 07:52:40 <sparr> http://bugs.openttd.org/task/1989 07:53:13 <leila> well it makes it easier. 07:53:19 <sparr> which is a dupe of a previous patch :) 07:53:34 <leila> I think it would be nice to regulate the trains speed as well... 07:55:30 <sparr> heh 07:55:42 <sparr> someone built a "yellow light" with a logic train 07:55:50 <sparr> flashes red, causes a train to proceed at a certain % speed 07:56:20 <leila> well.. that is it basically. Just without the need for the logic train 07:56:46 <sparr> http://www.tt-forums.net/viewtopic.php?t=38317 07:56:47 <Webster> Title: Transport Tycoon Forums • View topic - Patch: More conditonal orders (r15271) (at www.tt-forums.net) 07:56:48 <sparr> ooooh, i want 07:57:04 <sparr> 'Next station accepts' and 'Waiting at next station' as conditions 07:57:21 <sparr> SRNW would be SO much easier to build with that sort of stuff 07:58:39 <leila> indeed 07:59:37 <leila> if (coal transported >= 74%) skip station :) 08:01:06 <sparr> Jump if next station has X platforms free 08:01:49 <sparr> it seems like so many of the things i want to see in openttd are already written 08:01:56 <sparr> just not polished enough to make it into trunk 08:02:52 <leila> tho.. this all might make the game to easy :) 08:04:02 <sparr> meh 08:04:14 <sparr> the game, overall, is easy to the point of being broken 08:04:26 <Razaekel> heh 08:04:50 <sparr> the only challenge to playing the whole game is in friendly multiplayer 08:04:51 <Razaekel> yea, once you hit the teetering point between profitability and brokeness into profitability, you never look back 08:04:56 <sparr> so i prefer to play subsets of the game 08:05:00 <sparr> attacking small bits like puzzles 08:14:35 *** Zuu has joined #openttdcoop 08:32:54 <PublicServer> *** Grayson has left the game (leaving) 08:54:49 *** Obli has joined #openttdcoop 08:54:58 <Obli> !password 08:54:58 <PublicServer> Obli: ratted 08:55:35 <Obli> mornin people! 08:55:51 <PublicServer> *** Obli joined the game 08:59:14 <PublicServer> *** Obli has left the game (leaving) 08:59:19 <Obli> :) 09:02:35 *** pugi has joined #openttdcoop 09:12:10 <leila> Good morning. 09:15:57 *** Obli1 has joined #openttdcoop 09:15:57 *** Obli has quit IRC 09:22:56 *** pugi has quit IRC 09:24:11 *** pugi has joined #openttdcoop 09:25:33 *** Grayson has quit IRC 09:34:08 *** Phazorx has joined #openttdcoop 09:48:11 <Xaroth> sparr: TTD, by design, has always been -too easy- for it to be challenging 09:52:02 <Phazorx> password 09:52:06 <Phazorx> !password 09:52:06 <PublicServer> Phazorx: salute 09:52:56 <PublicServer> *** Phazorx joined the game 09:53:18 <PublicServer> *** Phazorx has left the game (connection lost) 09:54:30 <PublicServer> *** Phazorx joined the game 09:54:51 <PublicServer> *** Phazorx has left the game (connection lost) 09:54:54 <Phazorx> !players 09:54:55 <PublicServer> Phazorx: There are currently no clients connected to the server 09:55:01 <Phazorx> err... 09:55:30 <Phazorx> why it fails to sync then 09:57:20 <Zuu> Phazorx: Do you have any static grfs in your openttd.cfg? 09:58:18 <Zuu> Also, the sync is done between your client and the server. The number of clients connected to the server shouldn't matter. Only inconcistencies between your client and the server. 10:01:27 <pugi> Phazorx is just failing :D 10:02:23 <Ammler> hmm, is it still possible to crash when you use problematic statig grfs? 10:06:05 *** persil has joined #openttdcoop 10:06:16 <persil> !password 10:06:16 <PublicServer> persil: ginned 10:06:24 <Phazorx> Ammler: noidea but there were no changes since yesterday anywhere near openttd 10:06:43 <PublicServer> *** persil joined the game 10:07:00 *** Polygon has joined #openttdcoop 10:07:21 <PublicServer> *** persil has joined spectators 10:11:27 <Ammler> well, it looks more like connection issues (slow) 10:12:48 <PublicServer> *** persil has left the game (leaving) 10:13:01 <persil> @logs 10:13:01 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 10:13:06 *** persil has quit IRC 10:15:17 *** Polygon has quit IRC 10:16:27 <Phazorx> !password 10:16:27 <PublicServer> Phazorx: wrests 10:16:38 <PublicServer> *** Phazorx joined the game 10:19:24 <PublicServer> <Phazorx> too bad osai will not see his idea powering this exit 10:22:20 <PublicServer> <Phazorx> damn who broke mlh01 10:22:28 <Phazorx> !unpause 10:22:28 <PublicServer> Phazorx: you must be channel op to use !unpause 10:22:59 *** Phazorx has left #openttdcoop 10:22:59 *** Phazorx has joined #openttdcoop 10:22:59 *** ChanServ sets mode: +o Phazorx 10:23:04 <Phazorx> unpause 10:23:08 <Phazorx> !unpause 10:23:09 <PublicServer> *** Phazorx has unpaused the server. (Use !auto to set it back.) 10:23:10 <PublicServer> *** Phazorx has left the game (connection lost) 10:23:11 <PublicServer> *** Game paused (not enough players) 10:23:28 <Phazorx> !password 10:23:28 <PublicServer> Phazorx: wrests 10:23:37 <PublicServer> *** Phazorx joined the game 10:23:39 <PublicServer> *** Phazorx has left the game (connection lost) 10:23:40 <PublicServer> *** Game paused (not enough players) 10:23:45 <Phazorx> interestic 10:23:49 <Phazorx> now i get desyncs 10:24:07 <PublicServer> *** Phazorx joined the game 10:24:08 <PublicServer> *** Phazorx has left the game (connection lost) 10:24:08 <PublicServer> *** Game paused (not enough players) 10:24:18 <Phazorx> can anyone else join? 10:25:20 <Phazorx> !date 10:25:20 <PublicServer> Phazorx: 21 Feb 2281 10:29:00 <pugi> !dl win32 10:29:00 <PublicServer> pugi: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip 10:29:18 <pugi> !password 10:29:18 <PublicServer> pugi: fonder 10:29:46 <pugi> one moment :D 10:29:53 <Phazorx> k thx 10:30:31 <PublicServer> *** pugi has left the game (connection lost) 10:30:31 <PublicServer> *** Game paused (not enough players) 10:30:32 <PublicServer> *** pugi joined the game 10:30:37 <pugi> :O 10:30:47 <pugi> can't sync 10:30:48 <pugi> hmm 10:30:49 <Phazorx> Ammler: out of luck 10:31:00 <Phazorx> it's server not my client it seems 10:31:09 <Phazorx> but we both on win 10:31:25 <PublicServer> *** pugi joined the game 10:31:27 <PublicServer> *** pugi has left the game (connection lost) 10:31:27 <PublicServer> *** Game paused (not enough players) 10:31:30 <pugi> hmm 10:31:33 <pugi> i'll stay in 10:31:36 <pugi> until i click :D 10:32:09 <PublicServer> *** pugi joined the game 10:32:10 <Phazorx> i tried to zoom in 10:32:26 <pugi> works as spec 10:32:37 <Phazorx> !unpause 10:32:37 <PublicServer> *** Phazorx has unpaused the server. (Use !auto to set it back.) 10:32:41 <PublicServer> *** pugi has joined company #1 10:32:43 <Phazorx> runs? 10:32:46 <pugi> ah 10:32:47 <pugi> nw 10:32:48 <pugi> now 10:32:50 <pugi> join as spec 10:32:54 <pugi> and then join company 10:32:56 <pugi> worked for me 10:33:06 <Phazorx> !pause 10:33:06 <PublicServer> *** Phazorx has paused the server. 10:33:07 <PublicServer> *** Game paused (not enough players) 10:33:13 <Phazorx> !password 10:33:13 <PublicServer> Phazorx: fonder 10:33:24 <PublicServer> *** Phazorx joined the game 10:33:37 <Phazorx> !unpause 10:33:37 <PublicServer> *** Phazorx has unpaused the server. (Use !auto to set it back.) 10:33:45 <PublicServer> *** Phazorx has left the game (connection lost) 10:33:48 <pugi> hmm 10:33:51 <Phazorx> click and death 10:33:57 <Phazorx> !auto 10:33:57 <PublicServer> *** Phazorx has enabled autopause mode. 10:33:58 <PublicServer> *** Game paused (not enough players) 10:34:00 <pugi> did you join as spec first? 10:34:06 <Phazorx> yes 10:34:08 <pugi> okay 10:34:10 <Phazorx> i was joined as spec 10:34:13 <Phazorx> when i dced 10:34:14 <pugi> then i am out of ideas :D 10:34:15 <pugi> ah 10:34:15 <pugi> okay 10:34:21 <PublicServer> *** pugi has left the game (leaving) 10:36:38 *** Progman has joined #openttdcoop 10:45:52 <floffe> !password 10:45:52 <PublicServer> floffe: verged 10:46:02 <floffe> !grf 10:46:02 <PublicServer> floffe: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 10:46:24 *** cep has joined #openttdcoop 10:46:29 <cep> !password 10:46:29 <PublicServer> cep: verged 10:46:45 <PublicServer> *** Cep joined the game 10:48:00 <PublicServer> *** Cep has left the game (leaving) 10:48:06 *** cep has quit IRC 10:51:20 <Phazorx> !ïàññâîðä 10:51:25 <Phazorx> !password 10:51:25 <PublicServer> Phazorx: verged 10:51:34 <PublicServer> *** Phazorx joined the game 10:52:13 <Phazorx> !unpase 10:52:14 *** valhallasw has joined #openttdcoop 10:52:17 <Phazorx> !unpause 10:52:17 <PublicServer> *** Phazorx has unpaused the server. (Use !auto to set it back.) 10:52:32 <Phazorx> !pause 10:52:32 <PublicServer> *** Phazorx has paused the server. 10:52:34 <Phazorx> !unpause 10:52:34 <PublicServer> *** Phazorx has unpaused the server. (Use !auto to set it back.) 10:52:43 <PublicServer> <Phazorx> interesting 10:52:48 <PublicServer> *** Phazorx has joined company #1 11:01:24 *** Cif has quit IRC 11:01:48 *** Cif has joined #openttdcoop 11:09:19 <floffe> !ip 11:09:24 <floffe> !password 11:11:12 *** Cif has quit IRC 11:11:12 *** Phazorx has quit IRC 11:11:12 *** Obli1 has quit IRC 11:11:12 *** uliko has quit IRC 11:11:12 *** PublicServer has quit IRC 11:11:12 *** planetmaker has quit IRC 11:11:12 *** XeryusTC has quit IRC 11:11:12 *** SmatZ has quit IRC 11:11:13 *** Osai has quit IRC 11:11:13 *** tneo has quit IRC 11:11:13 *** bartaway has quit IRC 11:11:13 *** ccfreak2k has quit IRC 11:11:13 *** murr4y has quit IRC 11:12:18 *** murr4y has joined #openttdcoop 11:12:18 *** ccfreak2k has joined #openttdcoop 11:12:18 *** bartaway has joined #openttdcoop 11:12:18 *** tneo has joined #openttdcoop 11:12:18 *** Osai has joined #openttdcoop 11:12:18 *** SmatZ has joined #openttdcoop 11:12:18 *** XeryusTC has joined #openttdcoop 11:12:18 *** planetmaker has joined #openttdcoop 11:12:18 *** joule.oftc.net sets mode: +oooo tneo Osai XeryusTC planetmaker 11:12:18 *** PublicServer has joined #openttdcoop 11:12:18 *** uliko has joined #openttdcoop 11:12:18 *** Obli1 has joined #openttdcoop 11:12:18 *** Phazorx has joined #openttdcoop 11:12:18 *** Cif has joined #openttdcoop 11:12:18 *** joule.oftc.net sets mode: +vo PublicServer Phazorx 11:12:20 *** ChanServ sets mode: +v tneo 11:12:20 *** ChanServ sets mode: +v Osai 11:12:20 *** ChanServ sets mode: +o SmatZ 11:12:20 *** ChanServ sets mode: +v XeryusTC 11:12:20 *** ChanServ sets mode: +v planetmaker 11:12:20 *** ChanServ sets mode: +v Phazorx 11:12:37 <Webster> The third coop bot 11:13:06 <PublicServer> *** Player has left the game (connection lost) 11:14:07 <floffe> !password 11:14:07 <PublicServer> floffe: crazes 11:15:00 <PublicServer> *** Player joined the game 11:15:00 <Webster> Player, please change your in game nick 11:18:13 <PublicServer> <Phazorx> player name yourself plz 11:20:04 <PublicServer> *** Player has left the game (leaving) 11:22:23 <PublicServer> *** Hribek joined the game 11:22:24 <PublicServer> *** Hribek has left the game (connection lost) 11:22:43 <Phazorx> desync issues? 11:22:48 <Hribek> Yes. 11:22:51 <Phazorx> same here 11:22:54 <Phazorx> i'll pause 11:22:57 <Phazorx> join as spec 11:22:59 <Phazorx> !pause 11:22:59 <PublicServer> *** Phazorx has paused the server. 11:22:59 <PublicServer> *** Game paused (not enough players) 11:23:03 <Hribek> Ok 11:23:09 <PublicServer> <Phazorx> then switch 11:23:12 <PublicServer> <Phazorx> then i unpau 11:23:26 <PublicServer> *** Hribek joined the game 11:23:49 <PublicServer> <Phazorx> all good so far? 11:23:54 <PublicServer> <Hribek> Seems to be. 11:24:00 <PublicServer> <Phazorx> switch to company? 11:24:32 <PublicServer> *** Hribek has joined company #1 11:24:38 <Phazorx> !unpause 11:24:38 <PublicServer> *** Phazorx has unpaused the server. (Use !auto to set it back.) 11:24:48 <PublicServer> <Phazorx> no idea why 11:24:57 <PublicServer> <Phazorx> but i had desync issues too 11:25:06 <PublicServer> <Hribek> huh. 11:39:26 <sietse> !password 11:39:26 <PublicServer> sietse: pueblo 11:39:36 <PublicServer> *** Sietse joined the game 11:39:37 <PublicServer> <Sietse> hello 11:39:56 <PublicServer> <Hribek> Hello/ 11:40:19 <PublicServer> <Hribek> I think I've done the train overflow buffer for 02 pickup 11:40:25 <PublicServer> <Hribek> Want to check it? 11:40:48 <PublicServer> <Phazorx> well you know how can it be checked very easy? 11:40:55 <PublicServer> <Hribek> I know. 11:43:22 <PublicServer> <Phazorx> what is !WTF? 11:45:08 <PublicServer> <Phazorx> it blocks ML 11:45:27 <PublicServer> <Phazorx> i mean your contaption 11:45:52 <PublicServer> <Hribek> Because I'm testing it and it's not working that great. 11:45:57 <PublicServer> <Phazorx> and tbhi dont get the idea 11:46:09 <PublicServer> <Phazorx> i'll check when you say it is done then :) 11:46:12 <PublicServer> <Hribek> That's why I asked 11:46:38 <PublicServer> <Hribek> Ehh, can you give me a hint or so? 11:46:47 <PublicServer> <Phazorx> well check 03 pickup 11:46:56 <PublicServer> <Hribek> The crucial element of this is a depot that doesn't release trains when there are trains incoming 11:46:57 <PublicServer> <Phazorx> if train can not enter station 11:46:59 <PublicServer> <Phazorx> it should depoyt 11:47:16 <PublicServer> <Phazorx> well that can be done with easy prio 11:47:23 <PublicServer> <Hribek> Show me, please. 11:47:28 <PublicServer> <Phazorx> a longer one tho 11:47:45 *** KenjiE20 has joined #openttdcoop 11:47:45 *** ChanServ sets mode: +o KenjiE20 11:49:50 <PublicServer> <Phazorx> too long now 11:50:46 <PublicServer> <Phazorx> but whatever you do it should be much closer to station 11:50:51 <PublicServer> <Phazorx> basicaly like 03 has it 11:50:55 <PublicServer> <Sietse> lacking balance imo 11:51:02 <PublicServer> <Phazorx> one train in queue - rest go to depots 11:51:29 <PublicServer> <Phazorx> i also dont se how this can force trains to depot continuously 11:51:34 <PublicServer> <Sietse> all trains are on the northern most track 11:51:41 <PublicServer> <Phazorx> w/o blocking 11:51:50 <PublicServer> <Phazorx> Sietse: that doesnt really matter 11:51:55 <PublicServer> <Phazorx> but interesting why :) 11:52:12 <PublicServer> <Hribek> I think I know why 11:52:21 <PublicServer> <Sietse> it does, since that line is at 100% capacity at certain times 11:52:25 <PublicServer> <Sietse> BBH01 11:52:26 <PublicServer> <Hribek> because the trains are mostly departing using the southernmost track 11:52:41 <PublicServer> <Phazorx> bbh does no mixing 11:52:41 <PublicServer> <Hribek> Since the switcher was added 11:52:45 <PublicServer> <Phazorx> it is not a hub eve 11:52:52 <PublicServer> <Phazorx> just 3 lanes pass through same spot 11:53:29 <PublicServer> <Hribek> Well there is aomse attempt at balancing by csuke after it 11:53:35 <PublicServer> <Hribek> *some 11:53:44 <PublicServer> <Phazorx> well these attempts are disconnected 11:53:50 <PublicServer> <Phazorx> as they are unneded 11:54:11 <PublicServer> <Phazorx> till we get 4th lane between mslh01 and bbh 11:54:34 <PublicServer> <Hribek> third. you mean? 11:55:00 <PublicServer> <Phazorx> yeah 3rd 11:55:31 *** Varan has joined #openttdcoop 11:55:38 <PublicServer> <Phazorx> check 03 pickup 11:55:41 <PublicServer> <Phazorx> S side 11:55:42 <PublicServer> <Phazorx> i stoped train 11:55:43 <PublicServer> <Sietse> there should be mixing before goods drop imo 11:55:48 <PublicServer> <Phazorx> so now all incomming go to depots 11:55:49 <PublicServer> <Sietse> or after 11:55:56 <PublicServer> <Phazorx> Sietse: no point really 11:56:10 <PublicServer> <Phazorx> untill there is difference between incomming and outgoing lines 11:56:11 <PublicServer> <Hribek> Oh regarding !WTF? 11:56:26 <PublicServer> <Phazorx> and yeah wtf is very wtfy 11:56:35 <PublicServer> <Phazorx> but see that stopped train there 11:56:35 <PublicServer> <Hribek> That's something I temp added there because some depoted goods trains were in the 03 overflow 11:56:44 <PublicServer> <Hribek> I forgot to remove it 11:57:05 <Varan> !help 11:57:05 <PublicServer> Varan: http://www.openttdcoop.org/wiki/IRC_Commands 11:57:12 <PublicServer> <Phazorx> Hribek: one more reason to name/sign things 11:57:19 <PublicServer> <Phazorx> so people know why it is there 11:57:24 <PublicServer> <Hribek> It was not supposed to be there. 11:57:34 <PublicServer> <Phazorx> probably true too 11:57:35 <Varan> !dl windows 11:57:35 <PublicServer> Varan: unknown option "windows" 11:57:39 <PublicServer> <Phazorx> but regardless 11:57:45 <PublicServer> <Hribek> Noted. 11:57:48 <PublicServer> <Phazorx> see south side of 03 pickup 11:57:51 <PublicServer> <Phazorx> it has stopped train 11:58:04 <Varan> !dl win 11:58:04 <PublicServer> Varan: unknown option "win" 11:58:13 <PublicServer> <Phazorx> it could be stopped because all platforms are taken 11:58:18 <PublicServer> <Phazorx> so rest of trains should depot 11:58:22 <PublicServer> <Phazorx> as they do now 11:58:57 <PublicServer> <Phazorx> so this is a very simple way to do what you we trying 11:59:18 <PublicServer> <Hribek> Wait a bit. 11:59:30 <PublicServer> <Hribek> I stopped the train in the overflow track as well. 11:59:55 <PublicServer> <Hribek> I see. PBS. 11:59:59 <PublicServer> <Phazorx> magic 12:00:06 <Varan> !dl win32 12:00:06 <PublicServer> Varan: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-windows-win32.zip 12:00:19 <PublicServer> <Hribek> How it that block PB? 12:00:49 <PublicServer> <Hribek> this signal? 12:00:49 <PublicServer> <Sietse> penalty signal 12:00:50 <PublicServer> <Phazorx> it is penalty 12:01:03 <PublicServer> <Phazorx> so trains dot go there unless they can not pic other way 12:01:06 <PublicServer> <Sietse> if both free, it takes upper one 12:01:39 <PublicServer> <Sietse> just add 2 PBS signals to the other line to see the effect 12:01:46 <PublicServer> <Hribek> So that one is a penalty signal? 12:01:48 <PublicServer> *** Sietse has joined company #1 12:01:56 <PublicServer> <Hribek> Hm. 12:02:13 <PublicServer> <Phazorx> may be 3 12:02:26 <PublicServer> <Sietse> wtf 12:02:30 <PublicServer> <Hribek> heh 12:02:34 <PublicServer> <Sietse> how much do PBS count for? 12:02:36 <Varan> !password 12:02:36 <PublicServer> Varan: jovial 12:02:39 <PublicServer> <Phazorx> there 12:02:39 <leila> 500 12:02:41 <PublicServer> <Phazorx> 500 i tihnk 12:02:44 <leila> last time I heared 12:02:45 <PublicServer> <Phazorx> depot is 500 too 12:02:55 <PublicServer> *** Player joined the game 12:02:55 <Webster> Player, please change your in game nick 12:02:55 <PublicServer> <Sietse> ok, did not know that 12:03:13 <leila> (reverse facing pbs iirc) 12:03:23 <leila> station is 1000 ? 12:03:28 <PublicServer> <Phazorx> per tile 12:03:34 <PublicServer> <Sietse> ok 12:03:36 <PublicServer> <Phazorx> unless it is shorter 12:03:40 <PublicServer> <Phazorx> then there is more 12:04:00 <PublicServer> <Sietse> so the PBS penalty is not needed now because depot will cause penalty right? 12:04:29 <PublicServer> <Sietse> let's see\ 12:04:33 <PublicServer> <Phazorx> well just to make sure :) 12:04:41 <PublicServer> <Sietse> ok 12:04:54 <PublicServer> <Sietse> I didn't know that depots were penalties 12:04:54 <leila> I still dont like doing stuff like that :) 12:04:58 <PublicServer> <Phazorx> the thing is it matter which platform it is going to take 12:05:10 <PublicServer> <Phazorx> because RR crossings are +50 12:05:14 <PublicServer> <Phazorx> signals have value too 12:05:34 <PublicServer> <Phazorx> so if it picks a platfrom which has lots of X to get to 12:05:40 <PublicServer> <Phazorx> it might weight more than depot 12:05:57 <PublicServer> <Sietse> ok 12:06:00 <PublicServer> <Phazorx> and penalties are fair game imo leila 12:06:10 <PublicServer> <Phazorx> you can not force PF to do what yo want any other way sometimes 12:06:36 <leila> I agree to that. But its so obfusciating 12:06:58 <PublicServer> <Phazorx> i'm all for a dedicated penaty device 12:07:00 <PublicServer> <Phazorx> with a set value 12:07:20 <PublicServer> <Phazorx> that would be as usefull as timer for gates 12:07:43 <leila> logic signals would be a boon too. 12:07:56 <PublicServer> <Phazorx> hmmm 12:07:59 <PublicServer> <Phazorx> packer got out of whack 12:08:17 <leila> I realy would like a screenshot of a packer :) 12:08:29 <PublicServer> <Phazorx> join the game ? 12:08:38 <leila> at work ;) 12:08:57 <leila> the wiki does not have an article about it 12:09:13 <leila> (or I was unable to locate one) 12:09:20 <PublicServer> <Phazorx> it's like the 2nd ever made 12:09:33 <PublicServer> <Phazorx> so there is no article 12:09:41 <leila> I heared that, so that is why I am curious 12:09:49 <PublicServer> <Phazorx> since current release is borderline magic operated 12:10:00 <PublicServer> <Phazorx> join and see :) 12:10:02 <leila> will join the game when I get home and stuff does not foobar all over 12:10:03 *** persil has joined #openttdcoop 12:10:36 <PublicServer> <Phazorx> well i'll make SS once i uned it back to function 12:11:58 <PublicServer> *** persil joined the game 12:13:07 <PublicServer> <Phazorx> man 12:13:08 <PublicServer> <Sietse> it looks awesome PhazorX 12:13:10 <PublicServer> <Phazorx> missing signals 12:13:17 <PublicServer> <Phazorx> at 03 Dannenmünster 12:13:32 <PublicServer> <Phazorx> are cause of L2 packer failure lol 12:15:04 <PublicServer> <Sietse> but no clue how it works :) 12:15:20 <Phazorx> ug h 12:15:24 <Phazorx> i got DCed 12:15:32 <PublicServer> <Phazorx> or not 12:15:32 <PublicServer> <persil> MSH 01 still jamming 12:15:43 <PublicServer> <Phazorx> persil: not it isnt ? 12:15:50 <PublicServer> <Phazorx> it is packed 12:16:00 <PublicServer> <Phazorx> but it works as good as it can 12:16:01 <PublicServer> <Phazorx> with 2 lanes 12:16:31 <PublicServer> <Phazorx> trains do come through 12:16:40 <PublicServer> <Phazorx> just not as good as we would like 12:16:57 <PublicServer> <Phazorx> since gaps between trains are not 5 tiles :( 12:17:09 <PublicServer> <persil> ok. But their is q long queue comming from GOOD PICKUP 03 12:17:22 <PublicServer> *** Thraxian joined the game 12:17:25 <PublicServer> <Phazorx> someone removed one of signals there too 12:18:25 <PublicServer> <Phazorx> prios work quite decent now 12:19:22 <PublicServer> <persil> yep 12:19:28 <PublicServer> <Phazorx> fixed some missing signals at bbh 12:19:33 <PublicServer> <Phazorx> should be better now' 12:19:54 <PublicServer> <Phazorx> since timed trained from 01 were catching tails of leading ones further down 12:19:59 <PublicServer> <Phazorx> causing whole lane to halt 12:20:08 <PublicServer> <Sietse> traffic is predictable atm at BBH01 12:20:15 <PublicServer> <Phazorx> bad signaling is numberu uno cause of issues on busy nets 12:21:03 <PublicServer> <Sietse> trains coming from east (line 2 and 3) all go north for example 12:21:19 <PublicServer> *** Player has left the game (leaving) 12:21:21 <PublicServer> <Phazorx> huh? 12:21:30 <PublicServer> <Phazorx> well as i said before 12:21:33 <PublicServer> <Phazorx> bbh is just a name 12:21:37 <PublicServer> <Phazorx> there is no hubbing there 12:21:45 <PublicServer> <Phazorx> just 3 lanes running along 12:22:06 <PublicServer> <Sietse> yep, but a little mixing occurs at GOODS DROP entry atm 12:22:22 <PublicServer> <persil> SAWMILL 03 is only transported at 30%... but ML is quiet 100% 12:22:25 <PublicServer> <Phazorx> more like exit there 12:22:33 <PublicServer> <Phazorx> actually there is no mixing anywhere 12:22:42 <PublicServer> <Sietse> that's what I meant yes 12:22:55 <PublicServer> <Phazorx> persil: ML is kinda busy 12:23:22 <PublicServer> <Phazorx> may be 01 should be mixed to all 3 lanes :) 12:24:34 *** Hirundo has quit IRC 12:24:34 *** Ammler has quit IRC 12:24:38 <PublicServer> <Phazorx> hmm 12:24:41 <PublicServer> <Phazorx> i have an idea 12:26:09 <PublicServer> <Phazorx> no room there 12:26:10 <PublicServer> <Phazorx> hmm 12:27:46 *** Grayson has joined #openttdcoop 12:30:01 <PublicServer> *** persil has joined company #1 12:30:31 *** Hirundo has joined #openttdcoop 12:30:44 *** Ammler has joined #openttdcoop 12:30:44 *** ChanServ sets mode: +o Ammler 12:31:27 <PublicServer> <Phazorx> some trains got lost due to contruction 12:31:34 <PublicServer> <Phazorx> but they will be fine 12:31:39 <PublicServer> <Phazorx> just dont add new ones to 04 yet 12:32:52 <PublicServer> <Phazorx> lol 12:34:23 <PublicServer> *** Grayson joined the game 12:34:30 <PublicServer> *** Thraxian has left the game (connection lost) 12:35:08 <PublicServer> <Phazorx> oh 12:35:15 <PublicServer> <Phazorx> thanks for laying not electrified tracks 12:35:57 <PublicServer> <Phazorx> some of it still makes no sense tho 12:36:37 <PublicServer> <Sietse> hehe, that is annoying when you have electric cables to transparency 12:36:45 <PublicServer> <Sietse> what makes no sense btw? 12:37:15 <PublicServer> <Phazorx> trains were moving passed presignal 12:37:24 <PublicServer> <Phazorx> even when there was no green on any exits 12:37:34 <PublicServer> <persil> oh... sorry for the unelectrified lines 12:37:47 <PublicServer> <Sietse> hehe 12:37:54 <PublicServer> <Sietse> fooled trains 12:38:11 <PublicServer> <Hribek> Happens to me as well sometimes. 12:38:12 <PublicServer> <Phazorx> missing singals FTW 12:38:21 <PublicServer> <Phazorx> now after bbh to drop 12:42:26 *** persil has quit IRC 12:42:51 <PublicServer> <Phazorx> why 375 did what it did ? 12:43:05 <PublicServer> <Phazorx> 67 now 12:43:08 <PublicServer> <Phazorx> msh01 12:44:23 <PublicServer> <Phazorx> wth 12:44:46 <PublicServer> <Sietse> u ne 12:44:55 <PublicServer> <Sietse> you need an exit signal 12:45:00 <PublicServer> <Phazorx> there are 3 12:45:03 <PublicServer> <Sietse> instead of that combo 12:45:12 <PublicServer> <Phazorx> i need combo on last 12:45:29 <PublicServer> <Sietse> ok 12:45:30 <PublicServer> <Phazorx> and combo means exit and entry 12:45:32 <PublicServer> <Phazorx> so it is exit 12:45:38 <PublicServer> <Sietse> true 12:46:01 <PublicServer> <Sietse> I thought it was interfering with that prio, but it is bridged (transparent here ) 12:46:07 <PublicServer> <Sietse> sorry 12:48:46 <PublicServer> <Phazorx> seems to be working 12:48:50 <PublicServer> <Sietse> ye 12:48:52 <PublicServer> <Sietse> nice work 12:50:30 <PublicServer> <Phazorx> need 5th platfrom on goods drop 12:50:48 <PublicServer> <Phazorx> can someone extend that station south to add 1/2 platfroms 12:50:51 <PublicServer> <Phazorx> plz 12:54:08 *** kratt has joined #openttdcoop 12:54:40 <kratt> !password 12:54:40 <PublicServer> kratt: tonics 12:54:55 <PublicServer> <Sietse> we should rebuild BBH01 and add an extra (3rd) line north 12:55:00 <PublicServer> *** kratt joined the game 12:55:09 <PublicServer> <Phazorx> do that :) 12:55:17 <PublicServer> <Phazorx> but it isnt necessary 12:55:18 <PublicServer> <kratt> hey phaz 12:55:22 <PublicServer> <Phazorx> yo 12:55:41 <PublicServer> <kratt> i wanted to ask you before u leave yesterday 12:55:51 <PublicServer> <Sietse> there are many unused tracks now 12:55:53 <PublicServer> <Phazorx> i tihnk you missed the window on that one :) 12:56:02 <PublicServer> <kratt> if srnw only have drop, how trains can get full load 12:56:12 <PublicServer> <Phazorx> Sietse: make some of themused 12:56:22 <PublicServer> <Phazorx> kratt: funky station design 12:56:31 <PublicServer> <Phazorx> look at some SRN station 12:56:36 <PublicServer> <Phazorx> it has 2 sets of platforms 12:56:40 <PublicServer> <Phazorx> one for regulating train 12:56:44 <PublicServer> <Phazorx> which doesnt move much 12:56:49 <PublicServer> <Phazorx> but measures the loads 12:57:02 <PublicServer> <Phazorx> it is Nxsize of regular 12:57:07 <PublicServer> <Phazorx> where N is number of pltforms served 12:57:14 <PublicServer> <Phazorx> so for one platfrom it is same train 12:57:36 <PublicServer> <Phazorx> what it does is loading to full then leaves comes back right awaya and unloads 12:57:47 <PublicServer> <Phazorx> thus making sure statin DOES have full load worth of cargo 12:58:13 <PublicServer> <Phazorx> and by moving in/out of station via logic trains it lets dummies onto their platform 12:58:17 <PublicServer> <Phazorx> which is same station 12:58:18 <PublicServer> <kratt> and all load stations must have 1 trains what loads same place and then unloads 12:58:31 <PublicServer> <Phazorx> so as it unloads FULL cargo wich is N x load 12:58:45 <PublicServer> <Phazorx> yes 12:58:48 <PublicServer> <Phazorx> with this design they do 12:59:15 <PublicServer> <kratt> this is also a waste of trains :D 12:59:22 <PublicServer> <Phazorx> and we also do not care 12:59:31 <PublicServer> <Phazorx> you cant imagine how much time it saves 12:59:42 <PublicServer> <Phazorx> you can have 100 stations onSRN network 12:59:48 <PublicServer> <Phazorx> and one set of dummies 12:59:55 <PublicServer> <Phazorx> and no matter what production changes happen 13:00:02 <PublicServer> <Phazorx> orwhat gets connected 13:00:10 <PublicServer> <Phazorx> you ned NOT worry about making any special train 13:00:13 <PublicServer> <Phazorx> or manageing them 13:00:23 <PublicServer> <Phazorx> in terms of adding new ones removing unused 13:00:34 <PublicServer> <Phazorx> it DOES manage itsefl as name suggests 13:00:45 <PublicServer> <Phazorx> when you have 100 stations and 1000 trains on it 13:00:55 <PublicServer> <Phazorx> train management is where most time goes 13:01:08 <PublicServer> <Phazorx> we had some fluctuations on wood production a while ago 13:01:12 <PublicServer> <Phazorx> not sure what was the reason 13:01:21 <PublicServer> <Phazorx> but it droped to 20% on all foressts 13:01:28 <PublicServer> <Phazorx> when came back for a year 13:01:43 <PublicServer> <Phazorx> all other nets had issues with long tails of loading trains blocking some other trains 13:01:54 <PublicServer> <Phazorx> SRN just depoted 70% of them into overflow depots 13:01:57 <PublicServer> <Phazorx> automatically 13:02:21 <PublicServer> <kratt> can you make dummy station to the dolphin 13:02:30 <PublicServer> <kratt> where the simulation is 13:02:31 <PublicServer> <Phazorx> ??? 13:02:39 <PublicServer> <Phazorx> hang on 13:02:43 <PublicServer> <Phazorx> working on somertihng here 13:02:45 <PublicServer> <kratt> k 13:04:30 <leila> thus.. you basically have 1 train on each station ensuring that there is a full load... how does that scale to stations with more than 1 track ? 13:04:41 <PublicServer> <Phazorx> yup 13:04:51 <PublicServer> <Phazorx> you have one station that measuer full load 13:05:00 <PublicServer> <Phazorx> which has size of as many trains you want to load at same time 13:05:46 <leila> at that station or on the entire network ? 13:05:57 <PublicServer> <Sietse> is it possible to double the load trains? 13:06:00 <PublicServer> <Phazorx> each 13:06:09 <PublicServer> <Phazorx> Sietse: check some stations on SRN 13:06:14 <PublicServer> <Phazorx> there are double and tripple 13:07:45 <PublicServer> <Sietse> but I mean the load train (dummy) 13:08:10 <PublicServer> <Phazorx> well diff length trains are normally are not allowed to same net 13:08:15 <PublicServer> <Sietse> to decrease the interval to trains coming in to deliver 13:08:18 <PublicServer> <Phazorx> because that breaks every network element 13:08:42 <PublicServer> <Sietse> true 13:08:59 <leila> and when the dummy train is loading the trains skip the station ? 13:09:01 <PublicServer> <Phazorx> so who was adding lane 3 to MSH01? 13:09:14 <PublicServer> <Phazorx> leila there is a forced queue of 1 train 13:09:30 <PublicServer> <Sietse> not me :) 13:09:38 <PublicServer> <Phazorx> once it occupied rest of dummies can not enter anymore 13:10:03 <leila> !srnw 13:10:08 <leila> @srnw 13:10:08 <Webster> srnw: Self-regulating Network, see also: http://wiki.openttdcoop.org/SRNW 13:10:27 <leila> hmm forbidden 13:10:51 <Phazorx> XeryusTC 13:11:03 <Phazorx> we still got issues with webserver? 13:11:07 <KenjiE20> @topic set 4 www.openttdcoop.org (down) 13:11:07 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Building | www.openttdcoop.org (down) | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | report issues with website to XeryusTC" 13:11:17 <KenjiE20> Phazorx: see .devzone 13:11:21 <Phazorx> heya KenjiE20 13:11:22 <Phazorx> okai 13:11:35 <Phazorx> as in a51? 13:11:43 <KenjiE20> as in the channel 13:11:45 <KenjiE20> -_- 13:11:52 <Obli1> !password 13:11:52 <PublicServer> Obli1: antics 13:11:53 <Phazorx> heh 13:11:58 <Phazorx> leila: http://blog.openttdcoop.org/2008/12/15/the-magic-of-srnw-self-regulating-networks/ 13:12:02 <Phazorx> oh damn 13:12:03 <PublicServer> *** Obli joined the game 13:12:09 <Phazorx> but you can get it from google cache 13:12:25 <PublicServer> <Hribek> Hm, I guess this is my first working load balancer... 13:12:31 <Phazorx> http://74.125.77.132/search?q=cache:J5KyMXPv6loJ:openttdcoop.org/2008/12/15/the-magic-of-srnw-self-regulating-networks/+the-magic-of-srnw-self-regulating-networks&cd=1&hl=en&ct=clnk&gl=ru&ie=UTF-8 13:12:32 <KenjiE20> 12:11:00 Ammler | hmm, server is again over limit, can't run any shell command anymore 13:12:33 <KenjiE20> 12:34:37 Ammler | disabled openttdcoop.org 13:12:46 <Phazorx> are we traffic limitted? 13:12:50 <Ammler> no 13:12:52 <KenjiE20> memory 13:12:58 <Phazorx> ouch 13:13:05 <Phazorx> kill apache 13:13:07 <Phazorx> put lighty 13:13:45 <Phazorx> as in lighttpd :) 13:14:53 <Phazorx> KenjiE20/Ammler throw me an invite plz 13:15:09 <Ammler> the channel doesn't have +i anymore 13:15:29 <Phazorx> well i cant find it anyway :) 13:16:19 <PublicServer> <Phazorx> kratt: what was i supposed to look at ? 13:16:24 <KenjiE20> invite sent from webster, apparently you fail at them too :P 13:18:26 *** Varan has quit IRC 13:19:31 <PublicServer> <Phazorx> add mroe platforms 13:19:35 <PublicServer> <Phazorx> make it better? 13:19:57 *** kratt has quit IRC 13:19:58 <PublicServer> *** kratt has left the game (connection lost) 13:20:31 <PublicServer> <Hribek> The platforms are 7-6-5 13:20:45 <PublicServer> <Hribek> and those presignals weren't ideal either. 13:20:56 <PublicServer> <Phazorx> it needs 6 13:21:14 <PublicServer> <Obli> stupid question: when building SRN stations (like 03 ingolsdorf woods), how are the stations built so that all 3 are the "same" station? are they connected when built? or is there an option to link them? 13:22:03 <PublicServer> <Hribek> bbl 13:22:09 <PublicServer> *** Hribek has left the game (leaving) 13:23:13 <JinGleeBell> Obli: The Megic CTRL button, when placing the item. 13:23:44 <PublicServer> <Obli> jinglee: ty :P 13:23:55 <Paul2> !password 13:23:55 <PublicServer> Paul2: swines 13:23:57 <PublicServer> <Obli> I shall try this! 13:24:21 <JinGleeBell> NOT JINGLEE 13:24:22 <JinGleeBell> GLEEB 13:24:25 <JinGleeBell> >:( 13:24:47 <PublicServer> <Obli> yes mr (ms? ;)) Bell 13:25:05 <JinGleeBell> Mr >:( 13:25:12 <JinGleeBell> AND NOT BELL 13:25:14 <PublicServer> *** Paul joined the game 13:25:14 <PublicServer> <Obli> :x 13:25:24 <PublicServer> *** Paul has left the game (connection lost) 13:25:27 <JinGleeBell> JINGLE BELL. GLEEB. JINGLEEBELL 13:25:44 <PublicServer> *** Paul joined the game 13:25:51 <PublicServer> *** Paul has left the game (connection lost) 13:26:13 <PublicServer> *** Paul joined the game 13:26:24 <PublicServer> *** Paul has left the game (connection lost) 13:26:28 <Paul2> wtf? 13:26:32 <Paul2> why cant I join? 13:27:15 <Phazorx> some sync issues 13:27:16 <Phazorx> !pause 13:27:17 <PublicServer> *** Phazorx has paused the server. 13:27:18 <PublicServer> *** Game paused (not enough players) 13:27:19 <Phazorx> join as spec 13:27:25 <Phazorx> as in NOW 13:27:50 <Phazorx> or not... 13:27:51 <Paul2> !password 13:27:51 <PublicServer> Paul2: swines 13:27:52 <Paul2> sorry 13:27:54 <KenjiE20> # [2009-12-28 14:26:22] dbg: [net] send failed with error 104 13:28:00 <KenjiE20> that's not sync issue 13:28:10 <PublicServer> *** Paul joined the game 13:28:15 <Phazorx> KenjiE20: was sync with me 13:28:20 <Paul2> ok joined :) 13:28:23 <Phazorx> Paul2: switch to company 13:28:24 <Paul2> cheers muchly 13:28:30 <Phazorx> !unpause 13:28:30 <PublicServer> *** Phazorx has unpaused the server. (Use !auto to set it back.) 13:28:32 <PublicServer> *** Obli has joined company #1 13:28:32 <KenjiE20> !auto 13:28:32 <PublicServer> *** KenjiE20 has enabled autopause mode. 13:28:35 <Phazorx> !auto 13:28:35 <PublicServer> *** Phazorx has enabled autopause mode. 13:30:42 <PublicServer> *** Obli has joined spectators 13:34:23 <PublicServer> <Paul> i just repaid £1.5m loan....seemed no point in it? 13:34:59 <PublicServer> <Sietse> we could borrow 40M =P 13:35:06 <PublicServer> <Sietse> that bank has loads of trust in us 13:35:34 <JinGleeBell> MOAR LOAN >:( 13:35:54 <PublicServer> <Paul> max loan says "20m for me... 13:36:11 <PublicServer> <Sietse> 40.1M here 13:36:27 <PublicServer> <Sietse> euro's 13:37:26 <PublicServer> <Paul> bah. Pounds ftw 13:37:29 <PublicServer> <Paul> ;) 13:37:37 <PublicServer> <Sietse> hehee 13:38:02 <PublicServer> <Sietse> maybe the british should get euros aswell 13:38:14 <PublicServer> <Phazorx> i'm busy elsewhere but 03 pickup would really appreciate extra lane 13:38:17 <PublicServer> <Sietse> instead of having a weak those weak pounds 13:38:27 <Grayson> Sietse: They were clever enough not do so... 13:39:54 <PublicServer> <Sietse> since 2002 (start of the euro), the euro/pound exchange rate has been changed in favor to the euro 13:40:37 <PublicServer> <Obli> since the euro, everything got wayyyy more expensive :P 13:40:39 <hylje> at first 1£ was like 1.5€ 13:40:47 <hylje> now it's more like 1:1 13:41:08 <hylje> obli, inflation has been around all the time 13:41:09 <PublicServer> <Paul> apparently pints in france are now like €6!! 13:41:10 <PublicServer> <Sietse> inflation 13:41:12 <hylje> euro doesn't cause it 13:41:30 <PublicServer> <Sietse> also salary increased like that :) 13:41:52 <PublicServer> <Obli> hylje: inflation should be around 2% per year, not price doubling in < 7 years 13:42:35 <PublicServer> <Obli> especially in restaurants/bars/clubs, etc 13:42:50 *** Polygon has joined #openttdcoop 13:46:30 *** PeterT has joined #openttdcoop 13:46:40 <Paul2> why do you use train packers? 13:47:36 <hylje> to pack more trains 13:48:07 <Paul2> afaict it just makes them closer together by delaying the ones infront... 13:48:17 <PublicServer> <Phazorx> Paul: it makes a nice train stream on 2 lanes 13:48:25 <PublicServer> <Phazorx> rather than have 3 which it feeds from 13:48:37 <PublicServer> <Phazorx> so it makes it possible to have only 2 output lines where are 3 inputs 13:48:56 <PublicServer> <Paul> right ok 13:49:38 <PublicServer> <Paul> i understand that I think, but why the one next to 04 schwein bruken woods ? 13:49:47 <PublicServer> <Paul> thats just one track in, one track out 13:49:48 <PublicServer> <Phazorx> exaple case 13:50:03 <PublicServer> <Phazorx> it just shows a different and much easier way to do it 13:50:12 <PublicServer> <Paul> ah ok cool :) 13:53:36 *** De_Ghosty has quit IRC 13:55:02 <PublicServer> <Phazorx> marks' copressor does not seem to work to me 13:55:06 *** Fuco has joined #openttdcoop 13:55:30 <PublicServer> <Obli> where? 13:56:48 <PublicServer> <Phazorx> i just stopped it tho 14:01:26 <leila> is a packer working by holding back a train until one comming from behind has closed the gap ? 14:02:19 <PublicServer> <Obli> leila: as far as I can work out it basically holds/queues the trains and releases them based on a timer at different speeds (length/bridges) so they are packed together when then hit the ML 14:02:50 <PublicServer> <Phazorx> i can make SS now actually 14:02:55 <PublicServer> <Phazorx> or a video 14:03:10 <PublicServer> <Sietse> from what? 14:03:17 <PublicServer> <Sietse> packer? 14:03:20 <PublicServer> <Phazorx> yuo 14:03:23 <PublicServer> <Phazorx> yup 14:03:26 <PublicServer> <Sietse> ok 14:03:32 <leila> nah, will leave for home in about one hour :) If you can keep the game up for at least 2.5 hours I will observe it in action 14:04:23 <PublicServer> *** Phazorx has left the game (connection lost) 14:05:15 <Phazorx> !password 14:05:15 <PublicServer> Phazorx: pauper 14:05:26 <PublicServer> *** Phazorx joined the game 14:05:43 <PublicServer> *** Hribek joined the game 14:06:54 <PublicServer> *** Obli has left the game (connection lost) 14:06:56 <Paul2> when is this game due to end 14:07:00 *** Obli1 has left #openttdcoop 14:07:02 <Paul2> ? 14:07:16 <PublicServer> <Phazorx> 3467 december 2nd 14:07:25 <PublicServer> <Hribek> When everyone is satisfied with the network I think. 14:07:44 <JinGleeBell> Games end when they're done. 14:07:54 <PublicServer> <Paul> I think this one is done tbh 14:07:55 <PublicServer> <Phazorx> who killed overflow platforms on 03 pikup 14:07:57 <PublicServer> <Phazorx> and why 14:08:00 <PublicServer> <Paul> (aka I'm bored) 14:08:08 <PublicServer> <Sietse> I did 14:08:12 <PublicServer> <Sietse> rebuilding it later on 14:08:20 <PublicServer> <Phazorx> hrm 14:08:25 <PublicServer> <Sietse> expanding BBH -> MSH to 3 tracks 14:08:34 <PublicServer> <Phazorx> ahh 14:09:01 <PublicServer> <Sietse> and a 3rd entrance looked nicer then joining the other 2 14:09:10 <PublicServer> <Hribek> Wwe could expand MSH-MSH section to 3 as well. 14:12:16 *** mr-retard_ has joined #openttdcoop 14:13:37 <PublicServer> <Phazorx> is there need for 3 there? 14:13:48 <PublicServer> <Phazorx> doesnt look like it can saturate 2 14:14:01 <PublicServer> <Phazorx> if MSH1 still makes trains enter these lanes 14:15:09 <PublicServer> <Sietse> there are more than enough goods waiting 14:15:25 <PublicServer> <Phazorx> which is trains issue not lanes :) 14:15:41 <PublicServer> <Sietse> but trains needs capacity 14:15:48 <PublicServer> <Phazorx> but ues we definaly could expand 14:16:04 <PublicServer> <Phazorx> but then it would mean that SLH needs to become peroper 14:16:06 <PublicServer> <Phazorx> proper 14:16:14 <PublicServer> <Phazorx> since it will have 2+2>3 14:16:23 <PublicServer> <Sietse> also one exiting line will cause problems soon 14:16:40 <PublicServer> <Phazorx> Hribek: why did you added that to msh02 14:17:03 <PublicServer> <Phazorx> check !unbalancver 14:17:55 <KenjiE20> @topic set 4 www.openttdcoop.org 14:17:55 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | report issues with website to XeryusTC" 14:18:32 <Phazorx> KenjiE20: what's the long term solution then? 14:18:42 <KenjiE20> dunno 14:19:11 <KenjiE20> seperating dev/redmine from web/wpress/wiki probably 14:19:12 <PublicServer> <Hribek> Phazorx, the split there is actually useful 14:19:18 <PublicServer> <Phazorx> Hribek: you kinda broke merger 14:19:25 <PublicServer> <Phazorx> the accel not long enough 14:19:26 *** mr-retard has quit IRC 14:19:32 *** Polygon has quit IRC 14:19:32 <PublicServer> <Hribek> In case more trains come using the left MSL 14:19:48 <PublicServer> <Hribek> How come? 14:19:51 <KenjiE20> but that doesn't seem feesable in the immediate future 14:19:53 <PublicServer> <Phazorx> you shrunk it 14:19:54 <Paul2> what are the requirements for the website? I've got a VM that has loads of free capacity 14:19:57 <PublicServer> <Phazorx> now it is too short 14:20:10 <PublicServer> <Hribek> Let me observe for a moment 14:20:14 <PublicServer> <Phazorx> k 14:20:22 <PublicServer> <Phazorx> watch speed of merginf train 14:20:27 <KenjiE20> Paul2: fairly high traffic wise 14:20:51 <PublicServer> <Hribek> Well the train that was at full speed didn't decelerate 14:21:11 <PublicServer> <Hribek> are you suggesting the train that's speeding up is not accelerating fast enough? 14:21:12 <PublicServer> <Phazorx> the one i saw before did 14:21:21 <PublicServer> <Phazorx> nope 14:21:24 <PublicServer> <Phazorx> it speeds up 14:21:27 <PublicServer> <Phazorx> when sees red 14:21:35 <PublicServer> <Phazorx> when speeds up again 14:21:39 <PublicServer> <Phazorx> so ther eis a hicup now 14:21:53 <PublicServer> <Sietse> does the 3rd track needs to go all the way to MSH02? 14:21:55 <Paul2> KenjiE20: fair enough. well if you need to offload some stuff I have about 100gig traffic a month istr 14:22:01 <PublicServer> <Phazorx> Sietse: not yet 14:22:04 <PublicServer> <Hribek> Then it was there before as well 14:22:12 <PublicServer> <Hribek> Sietse: why not 14:22:16 <PublicServer> <Hribek> ok/ 14:22:46 <PublicServer> <Phazorx> there is enough room to make merger to second line w/o breaking 1st tho 14:22:52 <PublicServer> <Phazorx> so should be easy to revert and fix 14:23:13 <PublicServer> <Hribek> Ok, see it now. 14:23:31 <PublicServer> <Phazorx> thatas dangerous lol 14:23:36 <PublicServer> <Hribek> :P 14:24:01 <PublicServer> <Phazorx> now your split wont work 14:24:10 <PublicServer> <Phazorx> tail of merging trin will be blocking it 14:24:11 <PublicServer> <Hribek> Yeah, yeah 14:24:14 <PublicServer> <Hribek> getting to that. 14:24:44 <PublicServer> <Hribek> I knoow, thx 14:27:53 *** Mucht has joined #openttdcoop 14:27:53 *** ChanServ sets mode: +o Mucht 14:29:45 *** Polygon has joined #openttdcoop 14:31:15 <PublicServer> <Sietse> lacking space for merging there 14:31:22 <PublicServer> <Phazorx> where? 14:31:26 <PublicServer> <Sietse> MSH01 14:32:14 <PublicServer> <Phazorx> dont really see which merger you mean 14:32:17 <PublicServer> <Phazorx> what i am doing? 14:32:21 <PublicServer> <Phazorx> or sometihng else 14:32:24 <PublicServer> <Sietse> someone is building it 14:32:29 <PublicServer> <Sietse> probably you 14:32:33 <PublicServer> <Phazorx> it'll be fine 14:32:57 <PublicServer> <Sietse> ok 14:33:12 <PublicServer> <Phazorx> what i dont get is why trains still make bad choices there 14:33:18 <PublicServer> <Phazorx> but may be it will get resovled too 14:35:07 *** damalix has joined #openttdcoop 14:35:53 <PublicServer> <persil> feedback from BBH to MSH01 won't be usefull anymore if we add a third line between MSH01 and BBH 14:36:02 <PublicServer> <Phazorx> ptrue 14:36:17 <damalix> !svn 14:36:17 <PublicServer> damalix: svn update -r18594 && make (scents) 14:36:17 <PublicServer> damalix: svn checkout -r18594 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 14:36:32 <PublicServer> <Sietse> are you done Phazorx? 14:36:52 <PublicServer> <Sietse> i.e. Can I flip the signal and route trains over the new path? 14:36:53 <PublicServer> <Phazorx> i hope so 14:37:08 <PublicServer> <Sietse> let's give it a shot 14:38:14 <PublicServer> <Phazorx> why no middle now 14:38:17 <PublicServer> <Phazorx> oh 14:38:30 <PublicServer> <Phazorx> damn 14:38:34 <PublicServer> <Phazorx> need combo there 14:38:40 <PublicServer> <Sietse> ye 14:39:14 <PublicServer> <Phazorx> oh 14:39:22 <PublicServer> <Phazorx> need no signal there ? 14:39:42 <PublicServer> <Sietse> just a path is sufficient 14:39:48 <PublicServer> <Sietse> to the next signal 14:40:00 <PublicServer> <Phazorx> looks like it isnt 14:40:20 <PublicServer> <Sietse> so need one TL after the cross imo 14:40:58 <PublicServer> <Phazorx> why no middle again ? 14:41:24 <PublicServer> *** Hribek has left the game (connection lost) 14:41:31 <PublicServer> <Sietse> hmmm 14:41:40 <PublicServer> <Sietse> looks like it needs time to think 14:41:41 <PublicServer> <Phazorx> pbs is a fail as usual 14:41:54 <PublicServer> <Sietse> whahaha 14:41:56 <PublicServer> <Phazorx> i shall make reg cross there 14:42:55 <PublicServer> <Sietse> out for a while, need to shop 14:42:56 <PublicServer> <Sietse> ciao 14:43:01 <PublicServer> *** Sietse has joined spectators 14:43:05 <PublicServer> <Phazorx> have fun 14:50:07 <PublicServer> <Phazorx> oops 14:51:53 <leila> 1000 trains collide ? 14:52:03 <PublicServer> <Phazorx> 2 14:52:05 <PublicServer> <Phazorx> still bad 14:55:33 *** Polygon has quit IRC 14:57:27 <PublicServer> <Paul> i dont know if its all the PBS or what but this game is really laggy on my machine 15:02:52 <PublicServer> <Phazorx> 1000 trains make many things laggy 15:03:16 *** leila has quit IRC 15:04:29 <PublicServer> *** Hribek joined the game 15:04:33 <PublicServer> <Phazorx> why someone always messes up my prios lo; 15:05:04 <PublicServer> <Phazorx> and i spend 20 minus signaling something while all the funkiness is deriveded from bad catchment area 15:05:09 <PublicServer> <Phazorx> which someone else touched :/ 15:05:25 <PublicServer> <Hribek> Can I help? 15:05:47 <PublicServer> *** Paul has left the game (connection lost) 15:05:57 <PublicServer> <Phazorx> 3rd lane into 03 pickup 15:06:01 <PublicServer> <Phazorx> needs hook to overflow 15:06:10 <PublicServer> <Phazorx> better yet - dedicated one 15:06:42 <PublicServer> <Hribek> hook to overflow? 15:06:57 <PublicServer> <Phazorx> well it needs depots like other 2 lanes have 15:07:02 <PublicServer> <Phazorx> so if too many trains there 15:07:05 <PublicServer> <Phazorx> it wont block ML 15:07:18 <PublicServer> <Hribek> got that 15:13:11 <PublicServer> <Phazorx> errr 15:13:19 <PublicServer> <Phazorx> you have to ctrl+make station 15:13:25 <PublicServer> <Phazorx> cuz these 2 are diofferent statoons 15:13:33 <PublicServer> <Hribek> don't worry, I'll fix that. 15:13:45 <PublicServer> <Phazorx> well i just released 5 trains to that track 15:14:00 <PublicServer> <Phazorx> and wondered why there are empty trains on full god net 15:14:15 <PublicServer> <Hribek> Ehh 15:15:02 <PublicServer> <Phazorx> heh 15:15:07 <PublicServer> <Phazorx> no goods there platform :) 15:15:22 <PublicServer> <Hribek> DIY then? 15:15:27 <PublicServer> <Phazorx> nah 15:15:32 <PublicServer> <Phazorx> you are doing fine 15:15:38 <PublicServer> <Hribek> I wanted to help, not interfere with what you are doing. 15:15:45 <PublicServer> <Phazorx> i just didnt pay attention to station someone esle made before 15:19:45 *** Techinica has joined #openttdcoop 15:20:32 <Techinica> !password 15:20:32 <PublicServer> Techinica: embody 15:20:39 <PublicServer> *** Spike joined the game 15:20:54 <PublicServer> *** Techinica joined the game 15:21:07 <PublicServer> *** Techinica has left the game (connection lost) 15:21:23 <PublicServer> * Phazorx wonders about sync issues 15:21:24 <PublicServer> *** Techinica joined the game 15:30:18 <PublicServer> <Phazorx> you need combo/exit 15:30:34 *** ^Spike^ has quit IRC 15:31:12 <PublicServer> <Phazorx> added more traint to 03 15:31:19 <PublicServer> <Phazorx> let's see if we can make 10k 15:31:30 <PublicServer> <Hribek> The overflow is in place 15:31:35 <PublicServer> <Phazorx> 10x 15:38:37 <PublicServer> *** Spike has left the game (connection lost) 15:43:44 *** Polygon has joined #openttdcoop 15:45:52 <PublicServer> *** Sietse has joined company #1 15:46:31 *** leila has joined #openttdcoop 15:46:37 <leila> !down lin64 15:46:42 <leila> !dl lin64 15:46:42 <PublicServer> leila: http://binaries.openttd.org/nightlies/trunk/r18594/openttd-trunk-r18594-linux-generic-amd64.tar.bz2 15:48:36 <leila> not all grfs are downloadable with the gameclient ? 15:48:46 <Phazorx> grab the pack 15:48:48 <Phazorx> !grf 15:48:48 <PublicServer> Phazorx: http://www.openttdcoop.org/wiki/GRF (Version 7.3) 15:49:03 <PublicServer> *** Phazorx has left the game (connection lost) 15:49:06 <leila> that one is listed in the client tho 15:49:08 <KenjiE20> @quickstart 15:49:10 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:49:30 <Phazorx> !password 15:49:30 <PublicServer> Phazorx: urchin 15:49:40 <PublicServer> *** Phazorx joined the game 15:49:59 <PublicServer> <Sietse> not enough capacity 15:50:07 <PublicServer> <Phazorx> what wher ? 15:50:12 <Ammler> he, I have a new idea for server password 15:50:27 <Phazorx> captcha? 15:50:27 <PublicServer> <Sietse> the LLL_RRR to / from GOODS DROP is completely filled 15:50:42 <leila> !password 15:50:42 <PublicServer> leila: urchin 15:50:42 <PublicServer> <Phazorx> there are gaps 15:50:46 *** JinGleeBell is now known as Gleeb 15:50:48 <Ammler> the answer to "!password" is a question where the answer is in our wiki :-) 15:50:51 <PublicServer> <Hribek> Not much of gaps. 15:50:53 <PublicServer> *** Player joined the game 15:50:53 <Webster> Player, please change your in game nick 15:50:57 <PublicServer> *** Player has changed his/her name to leila 15:51:13 <PublicServer> <Phazorx> well we can make it LLLL_RRRR :) 15:51:17 <PublicServer> <Phazorx> if we wish to continue 15:51:22 <PublicServer> <Sietse> there are just a few gaps 15:51:39 <PublicServer> <Sietse> hmmm 15:51:54 <PublicServer> <Techinica> the line up to 01 could use doubling... 15:52:01 <PublicServer> <Phazorx> may be it needs a packer :) 15:52:02 <PublicServer> <Sietse> I have only 15 mins so can't do much 15:52:06 <Ammler> something like "what is default 'stop' setting for orders" 15:52:22 <PublicServer> <Phazorx> Ammler we will have feweer players :) 15:52:26 <PublicServer> <Phazorx> password is fine :) 15:53:17 <KenjiE20> 'non-stop', 'full-load', 'no unloading' it could be many 15:54:04 <Ammler> that is why added "stop" :-P 15:55:53 *** ^Spike^ has joined #openttdcoop 15:55:53 *** ChanServ sets mode: +o ^Spike^ 15:58:22 <PublicServer> <Phazorx> leila: watching magic yet? 15:58:34 <PublicServer> <Phazorx> Ammler what shall we do... archive or make a monster? 15:59:05 <PublicServer> <Hribek> Btw I removed Rottwald woods 15:59:12 <PublicServer> <Phazorx> no idea what it is 15:59:15 <PublicServer> <Phazorx> which net? 15:59:24 <PublicServer> <Hribek> the station was too close to wood drop and trains were losing money. 15:59:28 <PublicServer> <Hribek> 02 south. 15:59:40 <PublicServer> <Phazorx> not like we care 16:00:15 <PublicServer> <Hribek> Well paul did care to transform my balanced terminus station to roro :P 16:00:22 <PublicServer> <Phazorx> lols 16:00:30 <PublicServer> <Hribek> So I figured rather than make them lose even more money... 16:01:12 <PublicServer> <Phazorx> there is rally not much to do left 16:01:17 <PublicServer> <Hribek> btw we might need to replace the trains again... 16:01:20 <PublicServer> <Phazorx> unless we feel like adding lanes to ML 16:01:27 <PublicServer> <Sietse> I started with a fourth track 16:01:36 <Ammler> [16:58] <PublicServer> <Phazorx> Ammler what shall we do... archive or make a monster? <-- with current map? 16:01:42 <PublicServer> <Phazorx> yeah 16:01:55 <PublicServer> *** AmmIer joined the game 16:02:22 <PublicServer> <AmmIer> isn't it already a monster? 16:02:44 <PublicServer> <Sietse> I am out 16:02:44 <sparr> !password 16:02:45 <PublicServer> sparr: enzyme 16:02:50 <leila> hmm using bridges and track length yo merge trains proper at the dolphin ? 16:02:52 <PublicServer> <Sietse> might work on it later on tonight 16:03:03 <PublicServer> <Sietse> but ofcourse feel free to finish :) 16:03:08 <PublicServer> <Sietse> ciao 16:03:11 <PublicServer> <Phazorx> it's a baby monster 16:03:14 <PublicServer> *** Sietse has left the game (connection lost) 16:03:15 <PublicServer> <Phazorx> see ya 16:03:29 <PublicServer> <AmmIer> oh, mark did a compressor example 16:03:36 <PublicServer> <Phazorx> AmmIer: it fails 16:03:43 <PublicServer> <Phazorx> as in trains block each other 16:03:44 <PublicServer> <AmmIer> it does? 16:03:51 <PublicServer> <AmmIer> hmm 16:03:56 <PublicServer> <Phazorx> run it 16:04:01 <leila> also packer was near wood 3 or something ? 16:04:06 <PublicServer> <AmmIer> this system is running on another map 16:04:17 <PublicServer> <Phazorx> may be it is running 16:04:22 <PublicServer> <Phazorx> as it is functional 16:04:28 <PublicServer> <Phazorx> but it doesnt do what packer needs to 16:05:31 <PublicServer> <Phazorx> i guess signaling on curve can be much btter 16:05:36 <PublicServer> <Phazorx> it obstructs traffic 16:05:56 <PublicServer> *** sparr joined the game 16:07:12 <PublicServer> <Phazorx> how is it different in the way it acts 16:07:18 <PublicServer> <Phazorx> from say good drop exit? 16:07:59 <PublicServer> <Phazorx> aside of having to wait for whole set of trains 16:08:22 *** Polygon has quit IRC 16:08:30 <PublicServer> <Phazorx> we can even do a competition if we should care :) 16:08:46 <PublicServer> <Phazorx> like a face of one packer feeding another 16:08:49 <PublicServer> <leila> I am wtf'd 16:09:00 <PublicServer> <Phazorx> leila? 16:09:12 <PublicServer> <leila> Looking at the !compressor 16:09:25 <PublicServer> <Phazorx> ahh sorry jut stopped it 16:09:42 <PublicServer> <Phazorx> it does do something 16:09:46 <PublicServer> <sparr> closest station to wood drop 04 is negative income again at train age ~45 years 16:10:11 * Ammler is listening OpenMuSiX 16:10:28 <PublicServer> <leila> stopped as in game closed ? 16:10:36 <PublicServer> *** persil has left the game (leaving) 16:10:42 <PublicServer> <Phazorx> nope, i stopped trains at !compressor 16:10:57 <PublicServer> <Phazorx> bk to watching packer :) 16:11:00 <PublicServer> <Phazorx> back 16:11:03 <PublicServer> <leila> aha, no worries, just figuring out how the signals propagate 16:14:06 <PublicServer> <leila> also those little circles of trains is also quite mind boggeling 16:14:29 <PublicServer> <Phazorx> think of it as a NOT logic 16:14:35 <PublicServer> <Phazorx> they see green - they run 16:14:44 <PublicServer> <Phazorx> and something what sees them sees red 16:14:49 <PublicServer> <Phazorx> but when they see red 16:14:51 <PublicServer> <Phazorx> they stop 16:14:59 <PublicServer> <Phazorx> so something what sees them - goes 16:15:30 * ^Spike^ misses his znc already 16:16:16 <PublicServer> *** AmmIer has left the game (connection lost) 16:19:43 <PublicServer> <Phazorx> the entrance to 03 drop is holding ML 16:19:58 <PublicServer> <Phazorx> err not ML 16:20:00 <PublicServer> <sparr> 1344 wood per month, biggest forest i've seen so far 16:20:00 <PublicServer> <Phazorx> SRN 16:20:12 <PublicServer> <Phazorx> 1460 was around somewhere 16:20:57 <PublicServer> <Phazorx> too bad osai is gone till 02 16:21:31 <PublicServer> <Phazorx> cuz his entrace is majorly bottlenecking atm 16:23:11 <PublicServer> <Phazorx> check t496 16:23:19 <PublicServer> <Phazorx> been standing there for more than a year 16:24:16 <PublicServer> <sparr> if it was a normal network i would say the entrance needs to be balanced 16:24:21 <PublicServer> <sparr> the west side is under-utilized 16:24:44 <PublicServer> <Phazorx> it is a normal entrance 16:24:52 *** Obli has joined #openttdcoop 16:24:58 <Obli> !password 16:24:58 <PublicServer> Obli: volley 16:25:24 <PublicServer> *** Obli joined the game 16:25:29 <PublicServer> <Phazorx> redo time 16:25:30 <PublicServer> <Obli> heya 16:25:42 <PublicServer> *** Hribek has left the game (connection lost) 16:25:43 <PublicServer> <sparr> I am ready to call this game a learning experience :) 16:26:18 *** Hribek has quit IRC 16:26:43 <PublicServer> <sparr> Phazorx, I stopped WOOD 03 and WOOD 03 dummies while you're working 16:27:01 <PublicServer> <Phazorx> kk 16:27:26 <PublicServer> <sparr> not stopping logic, someone said that broke last time 16:27:33 <PublicServer> <Phazorx> i did 16:28:55 <PublicServer> <sparr> 4x4 doesn't divide by 3 :) 16:29:14 <PublicServer> <Obli> :) 16:30:06 <PublicServer> <sparr> sorry 16:33:00 <leila> is there a place on a wiki where those lil not logics are explained step-by-step 16:33:09 <PublicServer> <sparr> dont think so 16:33:10 <pugi> which ones? 16:33:28 <leila> the ones with 2 trains 16:33:45 <leila> 3x3 roundabounds 16:33:57 <pugi> mostly watching them in action helps :P 16:34:08 <leila> trai ns to fast :) 16:34:12 <PublicServer> <Phazorx> let them run 16:34:28 <leila> looking at the srnw now 16:35:47 <leila> seems that if the exit signal of the dummy train triggers it sets of the trains waiting to load 16:36:06 <leila> ilsenhaven forest is death 16:37:00 <leila> seems that the little trains is keeping the lights on red untill they are stopped 16:37:39 <PublicServer> <sparr> phazor, the west line is the lightest, you're not mixing anything to the west-most 3 platforms 16:38:00 <leila> "As long as the lil trains are moving the lights they control will be red" 16:38:30 <^Spike^> !password 16:38:30 <PublicServer> ^Spike^: nomads 16:38:33 <PublicServer> <Phazorx> wth 16:38:36 <PublicServer> <Phazorx> stop breaking stuff 16:38:39 <PublicServer> *** Spike joined the game 16:38:41 <PublicServer> <sparr> you said put it back 16:38:42 <PublicServer> <Phazorx> nbot helping 16:39:01 <PublicServer> <Phazorx> look at packer 16:39:08 <PublicServer> <Techinica> yeah, something boned there 16:39:13 <PublicServer> *** Spike has joined company #1 16:39:47 <PublicServer> <Techinica> there was a train up on the station there... 16:39:55 <PublicServer> <Spike> then someone removed the signal there 16:39:58 <PublicServer> <Phazorx> how did it get there 16:40:05 <PublicServer> <Spike> cause that is a simple PF trap 16:40:13 <PublicServer> <Spike> trains will not go there if that signal is there 16:40:30 <PublicServer> *** Spike has left the game (connection lost) 16:40:36 <PublicServer> *** leila has left the game (connection lost) 16:41:07 <PublicServer> <sparr> that entrance needs a 3->16 balancer 16:41:17 <PublicServer> <sparr> call it 3->4 for simplicity 16:42:04 <PublicServer> <sparr> but w/e, this network is a lost cause anyway 16:43:10 <PublicServer> <Phazorx> k 16:43:18 <PublicServer> <Phazorx> shouldb fine once mess clears 16:43:26 <PublicServer> *** sparr has left the game (leaving) 16:43:43 <PublicServer> <Phazorx> overflow is working overtime :/ 16:44:23 <PublicServer> <Phazorx> tickers should never be stopped btw 16:44:29 <PublicServer> <Phazorx> they have lapsided timers 16:44:45 <PublicServer> <Phazorx> so if they stop at wrong phase - pools will be flushed bad 16:45:47 <PublicServer> <Phazorx> oh boy 16:45:57 <PublicServer> <Phazorx> someone did stop them, 16:47:11 <PublicServer> <Phazorx> and removed signals 16:47:18 <PublicServer> <Phazorx> this is like sabotage 16:47:20 <PublicServer> <Phazorx> :/ 16:48:13 <Mark> Phazorx: you know we can check who did it right? 16:48:31 <^Spike^> if you know the tile where signal is removed 16:48:32 <^Spike^> easily 16:48:34 <PublicServer> <Phazorx> for every piece? 16:48:40 <PublicServer> <Phazorx> well i just fixed them 16:48:44 <Mark> yeah 16:48:44 <^Spike^> just check what tile it is 16:48:56 <PublicServer> <Phazorx> not is - was 16:49:02 <Mark> what are the coordinates? 16:49:08 <^Spike^> Phazorx get the HEX of the tile where the signal was removed? 16:49:47 <sparr> I was arguing with #openttd folks about accountability in multiplayer games yesterday, they insisted you couldn't track which player in a company did something. how are you tracking it? 16:49:59 <KenjiE20> with maguc 16:50:01 <KenjiE20> magic* 16:50:05 <PublicServer> <Phazorx> hang on 16:52:30 <Ammler> sparr: the server is patched a bit... 16:52:40 <PublicServer> <Phazorx> 1A297 or 1A296 16:52:54 <Ammler> a bit more than that company watch gui 16:53:59 <PublicServer> <Phazorx> there is more mess 16:54:07 <PublicServer> <Phazorx> but i cant figure out why it happened 16:54:26 <Mark> kratt cleared the area for 36k this morning 16:54:43 <PublicServer> <Phazorx> 36k? 16:54:49 <Ammler> http://ps.openttdcoop.org/public/stats/ 16:54:57 <Mark> well i'm guessing that's caused by inflation 16:55:04 <PublicServer> <Phazorx> 1 tile of rail s 61k 16:55:34 <PublicServer> <Phazorx> last editr of 188EF plz 16:55:46 <PublicServer> <Phazorx> that is something ugly too 16:56:13 <Mark> nothing 16:56:47 <PublicServer> <Phazorx> well tha tile has rail on it 16:56:53 <PublicServer> <Phazorx> means it has been touched 16:57:05 <KenjiE20> build didn't start on that tile then 16:57:11 <PublicServer> <Phazorx> nope 16:57:14 <PublicServer> <Phazorx> might have end there 16:57:53 <PublicServer> <Phazorx> 188EE 18AEE 18CEE 16:57:59 <Ammler> KenjiE20: improve your analyzer script :-P 16:58:12 <KenjiE20> yea, been thinking about area scanning :) 16:58:12 <PublicServer> <Phazorx> 18EEE 190EE 192EE 17:04:28 <Obli> phazorx: what's the name of that script (that shows hex loc) 17:04:52 <PublicServer> <Phazorx> no idea 17:04:57 <PublicServer> <Phazorx> 1st time i hear about it 17:05:05 <PublicServer> <Phazorx> i been away for like 2 years 17:05:12 <KenjiE20> Obli: it's on the query tool 17:05:13 <Obli> 18EEE 190EE 192EE <-- how do you know those locations? 17:05:18 <PublicServer> <Phazorx> last PS i played before that was 78 17:05:19 <PublicServer> <Phazorx> oh 17:05:19 <Obli> Kenji: ? 17:05:25 <KenjiE20> big red ? 17:05:28 <PublicServer> <Phazorx> see question mark tool? 17:05:39 <PublicServer> <Phazorx> land area info 17:05:45 <PublicServer> <Obli> got it. 17:07:27 <PublicServer> <Phazorx> errr 17:07:34 <PublicServer> <Phazorx> some more pbs mistery :/ 17:08:09 <sparr> Obli: use the query tool (last toolbar button) on a tile 17:10:15 <PublicServer> <Obli> sparr: got it, ty 17:14:05 <PublicServer> <Phazorx> can you check who stopped train? 17:14:16 <KenjiE20> yes 17:14:24 <PublicServer> <Phazorx> t260 17:14:38 <KenjiE20> Phazorx: get an IRC with highlighting 17:14:56 <Phazorx> lol it does high light 17:15:00 <Phazorx> but sound is disabled 17:19:00 <PublicServer> *** Obli has left the game (connection lost) 17:19:12 <Obli> ? 17:19:23 <PublicServer> *** Grayson has left the game (leaving) 17:19:24 <Obli> !password 17:19:24 <PublicServer> Obli: cellar 17:19:35 <PublicServer> *** Obli joined the game 17:24:47 *** weaselboy246 has joined #openttdcoop 17:28:55 <PublicServer> <Obli> is there a way to see track&station statistics? (# of trains per day, avg speed of ML track, etc) ? 17:29:29 <PublicServer> <Phazorx> not really 17:29:41 <PublicServer> <Phazorx> ther are patches for that 17:29:50 <PublicServer> <Phazorx> and i really would like for that info to be visible 17:30:05 <PublicServer> <Phazorx> cuz it makes sense to be used as metrics of network quality 17:30:44 <PublicServer> <Phazorx> L1 just failed :/ 17:33:49 *** Dred_furst has joined #openttdcoop 17:38:26 <PublicServer> <Obli> MSH 01 Ext (sign) prio seems too long (enough room?) 17:38:50 <PublicServer> <Phazorx> well it needs to have 3 trains there 17:38:57 <PublicServer> <Phazorx> in case of secuential gaps 17:39:05 <PublicServer> <Obli> hmmk 17:39:07 <PublicServer> <Phazorx> and 3d acts as blocker for chooser 17:47:58 *** Polygon has joined #openttdcoop 17:53:01 <PublicServer> *** Grayson joined the game 18:00:19 *** weaselboy246 has quit IRC 18:01:41 <PublicServer> *** Obli has left the game (leaving) 18:01:45 *** Obli has left #openttdcoop 18:15:21 <PublicServer> *** Grayson has joined company #1 18:18:02 *** Dwarden has joined #openttdcoop 18:19:02 <Dwarden> i got q, is there updated openttdcoop pack since year ago (e.g. this month ECS vectors ?) 18:19:10 <PublicServer> <Phazorx> blah 18:19:35 <PublicServer> <Phazorx> Dwarden, i tihnk development of coop pack stoped since bananes got intorduced 18:19:39 <PublicServer> <Phazorx> since it is more convinient 18:19:56 <Dwarden> ...? 18:20:11 <PublicServer> <Phazorx> BaNaNas, ingame grf distribution 18:20:17 <KenjiE20> @bananas 18:20:17 <Webster> bananas: The online content service, which services Base graphics And Newgrfs And Noais And Scenarios, see also: http://wiki.openttd.org/Online_content 18:20:54 <Dwarden> yeah but for some reaon e.g. ECS Houses are missing 18:21:06 <Dwarden> or is this online content also 'pushable' by server ? 18:21:24 <PublicServer> <Phazorx> well for coop server it is unlikely to be missing 18:21:34 <KenjiE20> @quickstart 18:21:36 <Ammler> Phazorx: https://dev.openttdcoop.org/projects/grfpack/issues <-- I once started to plan grfpack 8.0 :-) 18:21:37 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:21:43 <KenjiE20> ^ make sure to use those buttons 18:21:44 <PublicServer> <Phazorx> and for other servers - it's up to admins of them to make sure they got their content available 18:21:53 <KenjiE20> and not the ones on the main menu 18:22:05 <PublicServer> <Phazorx> Ammlaer should make one 18:22:10 <PublicServer> <Phazorx> imho more convinient 18:22:24 <Ammler> well, bananas grf won't be in the new pack 18:23:32 <PublicServer> <Techinica> goods entry into Sawmill 02 needs help 18:23:44 <PublicServer> <Phazorx> well i'm messing 03s drop entrance 18:23:49 <PublicServer> <Phazorx> time consuming :/ 18:23:55 <PublicServer> <Techinica> okay 18:29:32 <PublicServer> <Phazorx> heh my activity resulted in steady decline of profit 18:30:50 <leila> !password 18:30:50 <PublicServer> leila: spouts 18:31:01 <PublicServer> *** leila joined the game 18:32:44 *** Chillosophy has joined #openttdcoop 18:33:05 <PublicServer> <leila> I wish I could zoom in more 18:33:13 <PublicServer> <Phazorx> why cant you ? 18:33:24 <PublicServer> <leila> Game does not let me :) 18:33:27 <PublicServer> <Phazorx> or ctrl+D doesnt work anymore 18:33:28 <PublicServer> <Phazorx> lol 18:33:51 <PublicServer> <Phazorx> like how far exactly you want to zoom in 18:33:52 <PublicServer> <Grayson> Do you want to watch the grass growing? ;-) 18:34:08 <PublicServer> <leila> clearer view on the sign would ne nice 18:34:35 *** Madis has joined #openttdcoop 18:34:48 *** seandasheep has joined #openttdcoop 18:35:02 <seandasheep> !players 18:35:03 <PublicServer> seandasheep: Client 243 (Orange) is Phazorx, in company 1 (Tonbrücken Transport) 18:35:03 <PublicServer> seandasheep: Client 258 is leila, a spectator 18:35:03 <PublicServer> seandasheep: Client 256 (Orange) is Grayson, in company 1 (Tonbrücken Transport) 18:35:03 <PublicServer> seandasheep: Client 242 (Orange) is Techinica, in company 1 (Tonbrücken Transport) 18:35:23 <seandasheep> !password 18:35:23 <PublicServer> seandasheep: spouts 18:36:33 <PublicServer> <Phazorx> ... 18:36:38 <PublicServer> *** seandasheep joined the game 18:36:57 <PublicServer> <seandasheep> hi 18:37:06 <PublicServer> <Phazorx> hey 18:38:34 <PublicServer> <Phazorx> leila: just making sure you are at 1x zoom ? 18:38:47 <PublicServer> <leila> at MSH 01 every train is waiting to pass the bridge 18:39:04 <PublicServer> <Phazorx> bridge? 18:39:19 <PublicServer> <Phazorx> there is a lot of waiting indeed 18:39:22 <PublicServer> <leila> the (+) is grayed, that should mean I am at max zoom 18:39:23 <PublicServer> <Phazorx> ML is busy 18:39:50 <PublicServer> <leila> N to Z is clogged as well 18:40:02 <PublicServer> <leila> well N to E 18:40:36 <PublicServer> <Phazorx> msh01 doesnt have N to E... 18:40:49 <PublicServer> <Phazorx> actually 18:40:57 <PublicServer> <Phazorx> goods drop is failing 18:41:09 <PublicServer> <Phazorx> lanes are stopping 18:42:03 <PublicServer> <Phazorx> hmm 18:42:06 <PublicServer> <Phazorx> Ammler 18:42:16 <PublicServer> <Phazorx> apparently 7 platforms is not enough for full unload 18:42:41 <PublicServer> <Phazorx> which is insane 18:45:00 <Ammler> Mäh? 18:45:15 <PublicServer> <Phazorx> check goods drop 18:45:23 <PublicServer> <Phazorx> there is on lane per 7 platforms 18:45:31 <PublicServer> <Phazorx> and they bork 18:47:48 <PublicServer> <Phazorx> works now ? 18:47:53 <PublicServer> <seandasheep> should do 18:49:01 <PublicServer> <Phazorx> other lane is fine with 6 ? 18:49:06 <PublicServer> *** AmmIer joined the game 18:49:18 <PublicServer> <seandasheep> looks like it 18:49:26 <PublicServer> <AmmIer> is this game archiveable? 18:49:31 <PublicServer> <Phazorx> lol 18:49:34 <PublicServer> <Phazorx> i think so 18:49:38 <PublicServer> <Phazorx> 03 is the gem 18:50:37 <PublicServer> <Phazorx> and we even makingprofit 18:51:32 <PublicServer> <leila> what is an accelerated prio ? 18:51:59 <PublicServer> <Phazorx> the one that has room for train to start acelerating 18:52:06 <PublicServer> <Phazorx> in order to need less of a gap 18:52:13 <PublicServer> <seandasheep> a prio that allows the train entering to accelerate to full speed before joining the mainline 18:52:45 <PublicServer> <leila> More fiddeling to get right I presume 18:53:50 <PublicServer> <Phazorx> well to be even more precise 18:54:09 <PublicServer> <Phazorx> a prio which lets train to accelerate to full speed when END of the train gets to ML 18:54:23 <PublicServer> <Phazorx> looking for my post on this 18:54:43 <PublicServer> <leila> exit of wooddrop 3 is fun to watch as well. 18:55:02 <PublicServer> <AmmIer> Phazorx: that reminds me of your first coop game 18:55:09 <PublicServer> <AmmIer> a tropic one 18:55:19 <Phazorx> http://blog.openttdcoop.org/2007/04/28/non-blocking-sl-to-ml-mergers/ 18:55:33 <Phazorx> Ammler: oh you remember that one? 18:55:42 <Phazorx> you know the funky thing about that game 18:55:46 <PublicServer> <AmmIer> yes :-) 18:55:55 <Phazorx> it was my first one indeed... and we used my plan :) 18:55:56 <PublicServer> <AmmIer> hmm 18:56:18 <PublicServer> <AmmIer> and I gave you the idea about accleration room 18:57:01 <leila> you get the credits :) 18:58:57 <Ammler> well, phazorx somehow optimised the idea, I just used it. 18:59:24 <Mark> isn't that concept pretty ancient? 18:59:32 <Ammler> yes 18:59:35 <Phazorx> yeah accel prio wasnt even mine 18:59:54 <Phazorx> Mark: very much so, but i forgot that it roots in very first game i played :) 19:00:08 <leila> and, since I am a programmer, not being able to understand most of it makes me sad :) 19:00:13 <Webster> Latest update from blog: SRNW with subnetworks <http://blog.openttdcoop.org/2009/12/28/srnw-with-subnetworks/> 19:00:29 <Ammler> playing openttd is programming for non coders 19:00:36 <Mark> :D 19:00:48 <Phazorx> it's engineering :) 19:00:51 <Phazorx> actualy 19:01:01 <Phazorx> network coders can have a field day on it 19:01:02 *** Madis has quit IRC 19:01:17 <Phazorx> the way we optimize nets is similar to packet trafficking and routing 19:01:18 <PublicServer> *** AmmIer has left the game (connection lost) 19:01:38 <Mark> coffee time 19:02:39 <leila> its more the logic constructs that I am referring to. As to what they actually (try) to accomplish is not the issue :) 19:03:28 <Phazorx> well in TTD world you just have much differnt "lego pieces" 19:03:41 <Phazorx> can see it is as very high level language 19:05:24 <leila> Yet I still dont know how to put them things together, let alone spot a wrong signal. 19:05:32 <PublicServer> <seandasheep> guh, just read the new blog post and it went pretty much totally over my head :L 19:05:37 <Ammler> Phazorx: you should make a "comeback" blog ;-) 19:05:39 <leila> I like your new srnw setup from the post better. 19:05:57 <leila> less logic trains and more trains doing something 19:07:21 <leila> then again. I still boggle my mind when it comes to the difference between a 2way and a 1way signal 19:07:31 <PublicServer> <Phazorx> Ammler hat requirs something to blog abou 19:07:41 <PublicServer> <Phazorx> may be i'll design a neat packer :) 19:07:50 <PublicServer> <Phazorx> this one is uber fugly 19:08:03 <PublicServer> <leila> referring to wood drop 03 ? 19:08:07 <Ammler> do you have a scenario ready to restart the server? 19:08:20 <PublicServer> <seandasheep> goods pickup 03 exit is fairly clogged up 19:08:56 <PublicServer> <leila> more like not moving at all 19:09:09 <PublicServer> <seandasheep> moves rarely 19:09:56 <Phazorx> Mark: i have a suggestion for a device needed for SRN+ :) 19:10:14 <Phazorx> counter that measure amount of trains exiting after conditional filtering 19:10:54 <Phazorx> if they are rarely flushed to another pickup tour - time to add trains 19:11:01 <Phazorx> even that can be automatical :) 19:12:40 *** valhallasw has quit IRC 19:14:33 <PublicServer> <Phazorx> i tihnk investing more time and making ML wider is pointless actually 19:14:54 <PublicServer> <Phazorx> and i cant see a way to improve 03 pickup in any other way 19:15:08 <PublicServer> <seandasheep> adding a dedicated line would be quickest 19:15:31 <PublicServer> <Phazorx> not fun :) 19:15:36 <PublicServer> <Phazorx> dedicated is not coopish 19:15:40 <PublicServer> <seandasheep> but then it wouldn't be a netwrok 19:15:50 <PublicServer> <Phazorx> yeah count number of stations 19:15:55 <PublicServer> <Phazorx> then double it 19:16:09 <PublicServer> <seandasheep> ? 19:16:10 <PublicServer> <Phazorx> and that would be number of dedicated lanes needed to feed wood to sawmills 19:16:36 <PublicServer> <seandasheep> are we on about different things? 19:16:38 <PublicServer> <Phazorx> not to mention that would be borring to - tracks will cover most of maps 19:16:45 <PublicServer> <Phazorx> well no same thing 19:16:52 <PublicServer> <Phazorx> but i'm extrapolating dedicated lanes idea 19:16:53 <PublicServer> <seandasheep> see sign this??? 19:17:00 <PublicServer> <seandasheep> ah 19:17:02 <PublicServer> <seandasheep> ok 19:17:07 <PublicServer> <Phazorx> ohi se that 19:18:25 <PublicServer> <Phazorx> we need to come with some general aproach to stations that feed traffic into mergable lanes 19:18:42 <PublicServer> <Phazorx> as in they should try to do it with nimimal gaps 19:18:57 <PublicServer> <Phazorx> basically there is enough capacity on ML for mroe trains 19:19:06 <PublicServer> <Phazorx> but they are spaced in way so new trains cant join 19:19:12 <PublicServer> <seandasheep> mark said a while ago that station desync if the (un)load time is the same 19:19:31 <PublicServer> <Phazorx> desync? 19:19:38 <PublicServer> <seandasheep> yh, like tunnels desync 19:19:49 <PublicServer> <Phazorx> that shouldnt matter 19:19:57 <PublicServer> <seandasheep> stations do in the same way if the load time is the same 19:19:58 <PublicServer> <Phazorx> by aproach i mean forming train stream 19:20:02 <PublicServer> <Phazorx> like packer does 19:20:07 <PublicServer> <leila> I think you want gaps to happen. Just that if a gap happens, it should be big enough. 19:20:17 <PublicServer> <Phazorx> leila: yes 19:20:18 <PublicServer> <leila> Maybe it is possible to slow a train to close a gap 19:20:23 <PublicServer> <seandasheep> yh, if trains are entered in a stream, they should be able to leave in the same stream 19:20:29 <PublicServer> <Phazorx> leila: that skida beyond TTD 19:20:39 <PublicServer> <leila> like 2 prios and a slowing bridge might actually be used to make that happen 19:20:48 <PublicServer> <Phazorx> because it would require figuring out if that train is a part of a problem or solution 19:20:59 <PublicServer> <Phazorx> since it uses group of trains that is purely virtual 19:21:06 <PublicServer> <Phazorx> where as network elements deal with individual trains 19:21:23 <PublicServer> <Phazorx> packer is ecxlusive in a way that it affects ALL trains 19:21:29 <PublicServer> <Phazorx> not just these that hve b gaps 19:21:55 <leila> I am just thinking in space between trains here. 19:22:05 <PublicServer> <Phazorx> yeah 19:22:07 <leila> If space is to small, make it smaller 19:22:21 <PublicServer> <Phazorx> heh 19:22:29 <PublicServer> <Phazorx> space is usually too big :) 19:22:30 <leila> Just need 1) a way to measure to small and 2) a way to slow down a train 19:22:32 <PublicServer> <seandasheep> but you can't make it smaller though 19:22:43 <PublicServer> <Phazorx> leila: okay think about this one 19:22:50 <PublicServer> <Phazorx> you have 3 trains folowing each other 19:23:10 <PublicServer> <Phazorx> train A B C and gaps G between 19:23:16 <PublicServer> <Phazorx> A g g B g g C 19:23:32 <PublicServer> <Phazorx> if it would be ggg - that is enough for D to enter 19:23:40 <PublicServer> <Phazorx> and idea would be A g D g B g C 19:23:47 <PublicServer> <Phazorx> or A g B g D g C 19:23:58 <PublicServer> <Phazorx> so basicaly B needs to be moved back or forward 19:24:07 <PublicServer> <seandasheep> and it can't go forward 19:24:13 <PublicServer> <Phazorx> however when you take that example and implement it 19:24:28 <PublicServer> <Phazorx> it turns out that B quickly becomes A of next train pack 19:24:39 <PublicServer> <Phazorx> and your device which decided to move B a second ago is confused 19:24:52 <PublicServer> <Phazorx> since another group of trains is considered "active" now 19:25:27 <PublicServer> <Phazorx> that's what meant a part of problem or solution :) 19:25:33 <leila> A gg B gg C would need to become A g B ggg C yes. Point is that the device should only do something with gg and with ggg. 19:25:46 <PublicServer> <Phazorx> posible 19:25:55 <PublicServer> <Phazorx> i tryed to do similar things 19:25:57 <leila> tho I do see a cascading problem in that.. 19:26:12 <PublicServer> <Phazorx> issues is while you are dealing with A B C traisn there is X on horizont 19:26:33 <leila> like X A B C? 19:26:39 <PublicServer> <Phazorx> so as trains move (B rolls where A was) 19:27:09 <PublicServer> <Phazorx> it turns from (A gg B gg C) gg X to A gg (B gg C gg X) 19:27:21 <PublicServer> <Phazorx> and now you are slowing down/speeding up different trains 19:27:48 <PublicServer> <seandasheep> what is the minimum gap between trains anyway? 19:27:55 <leila> well ... it would only need to pick B once, does it not ? 19:28:00 <PublicServer> <Phazorx> depends if you have diagonals seandasheep 19:28:05 <PublicServer> <Phazorx> minimal is 3 tiles 19:28:05 <leila> After B is selected it can not be selected again. 19:28:11 <PublicServer> <Phazorx> but trains grow when they enter curves 19:28:22 <PublicServer> <Phazorx> so it is 5 unlesstrains are longer than 7 tiles 19:28:35 <PublicServer> <Phazorx> leila: there is no selection like that in TTD 19:28:42 <PublicServer> <Phazorx> all trains are individual 19:28:47 <PublicServer> <Phazorx> and engine treats them that way 19:29:26 <PublicServer> <Phazorx> gotta go for a few... 19:29:31 <leila> My basic thought was: If I could make B go on a "parallel" track and slow it down, then merge it back it would be the same stream of trains, just with the g moved 19:30:03 <leila> and that should be possible with signaling, somehow 19:32:19 <leila> basicall if there is gg behind a train it should take the slow down track, else move on. 19:33:06 <leila> now I should probably work this out on paper. Perhaps with math 19:35:38 <PublicServer> *** Grayson has left the game (leaving) 19:36:47 <PublicServer> *** leila has left the game (leaving) 19:38:33 <seandasheep> gtg, bye 19:38:36 *** seandasheep has quit IRC 19:38:40 <PublicServer> *** seandasheep has left the game (connection lost) 19:47:34 *** ^Spike^ is now known as ^ekipS^ 19:48:09 *** ^ekipS^ has quit IRC 19:48:24 *** ^Spike^ has joined #openttdcoop 19:48:25 *** Webster sets mode: +o ^Spike^ 19:52:16 <Mark> [20:10] <@Phazorx> counter that measure amount of trains exiting after conditional filtering -> we already developed an injection that adds a train if none has overflowed for x days 19:52:25 <Mark> assuming that's what you mean :) 19:54:27 <Mark> hmm, i doubt i can join while unpacking, going to try anyway 19:54:29 <Mark> !password 19:54:29 <PublicServer> Mark: fezzes 19:55:03 <PublicServer> *** Mark joined the game 19:55:31 <PublicServer> *** Phazorx has left the game (connection lost) 19:55:58 <Phazorx> Mark: sometihng like that is what i meant actually 19:56:14 <Mark> http://wiki.openttdcoop.org/Self-regulating_Network 19:56:20 <Mark> have a look at the injection part 19:56:24 <Mark> the second method 19:56:44 <Phazorx> but that is not taking to consideration goods fluctuation 19:56:53 <Phazorx> i tihnk you missed it but on this map we had something 19:56:55 <Phazorx> very severe 19:56:59 <PublicServer> <Mark> i just realised it can be much simpler using timetables 19:57:06 <Phazorx> all forests dropeed to 20% output 19:57:18 <Phazorx> and all networks but 03 required manual tuning 19:57:30 <Phazorx> because of all train pileups 19:57:48 <Phazorx> but it also fluctated back to 100% of what production was before 19:58:00 <PublicServer> <Mark> you mean it should remember the average load and slowly add trains 19:58:22 <Phazorx> well depends what you want to achieve 19:58:40 <PublicServer> <Mark> well, full service and minimal overflow 19:58:55 <Phazorx> in this map case 03 reacted very good to drop down 19:59:07 <Phazorx> but adding them was much slowe than required 19:59:20 <PublicServer> <Mark> i see 19:59:31 <Phazorx> timed criteria was not good enough to react 19:59:39 <PublicServer> <Mark> yeah 19:59:57 <PublicServer> *** Spike joined the game 20:00:10 <Phazorx> what i meant is simply count how many go right to how many go left 20:00:20 <Phazorx> if it passes some threshold - add trains 20:01:02 <PublicServer> <Mark> well, counting is not exactly simple :P 20:02:51 <PublicServer> *** Spike has left the game (connection lost) 20:02:52 *** jondisti has joined #openttdcoop 20:03:14 <jondisti> !password 20:03:14 <PublicServer> jondisti: wanner 20:03:26 <PublicServer> <Mark> you could have a timer that releases a train every day and pauses for, say, 30 days when one overflow 20:03:56 <PublicServer> *** jondisti joined the game 20:06:31 <PublicServer> <Mark> oh that's very simple actually 20:06:36 <PublicServer> <Mark> lovely 20:12:36 *** Progman has quit IRC 20:12:54 <PublicServer> *** Spike joined the game 20:16:04 <PublicServer> <Mark> heh i'm loving it 20:22:28 <PublicServer> <Mark> Spike: you here? 20:22:36 <^Spike^> sort of 20:22:36 <^Spike^> why 20:22:45 <PublicServer> <Mark> have a look at !injection concept 20:25:36 *** cep has joined #openttdcoop 20:25:55 <cep> !password 20:25:55 <PublicServer> cep: dammed 20:26:09 <PublicServer> *** jondisti has left the game (leaving) 20:26:11 <PublicServer> *** Cep joined the game 20:26:16 <PublicServer> <Cep> hi 20:26:22 <PublicServer> <Mark> hello 20:26:33 <PublicServer> <Mark> you're not going to build random coal lines anymore are you? 20:30:05 <PublicServer> <Mark> i wonder how much CPU SRNW eats compared to regular networks 20:30:29 <PublicServer> <Mark> i'm guessing it's lower because trains always think they're going to pick a short route 20:30:36 <PublicServer> <Spike> looks nice btw mark 20:30:42 <PublicServer> <Mark> thanks 20:35:25 <PublicServer> *** Cep has joined company #1 20:37:15 <PublicServer> <Cep> How do you call this mechanism ? I created a sign for it. 20:37:22 <PublicServer> <Mark> what sign? 20:37:30 <PublicServer> <Cep> thi first one 20:38:00 <PublicServer> <Mark> that's actually quite a few mechanisms used together to create selfregulating stations 20:38:10 <PublicServer> <Mark> the 3 by 3 loop is a not-gate 20:38:32 <PublicServer> <Mark> the 3 tile train moving back and forth is a dummy train 20:38:47 <PublicServer> <Mark> it allows a train to enter the real station only if a full load is waiting 20:38:53 *** Polygon has quit IRC 20:39:01 <PublicServer> <Mark> even though it's not working atm because productions are too high 20:39:35 <PublicServer> <Cep> thanks for the info 20:39:44 <PublicServer> <Cep> it is fascinating 20:39:52 <PublicServer> <Mark> you could look up SRNW on our wiki 20:39:56 <damalix> !svn 20:39:56 <PublicServer> damalix: svn update -r18594 && make (fiddly) 20:39:56 <PublicServer> damalix: svn checkout -r18594 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 20:40:01 *** jondisti has quit IRC 20:40:02 <PublicServer> <Mark> or did you mean just the not-gate? 20:40:09 <PublicServer> <Cep> yes, the gate 20:40:41 <PublicServer> <Mark> basically it makes the output the opposite of the input 20:41:19 <PublicServer> *** Damalix joined the game 20:41:33 <PublicServer> *** Damalix has left the game (connection lost) 20:41:43 <PublicServer> *** Mark has left the game (leaving) 20:58:04 <PublicServer> *** Perfk has left the game (connection lost) 21:00:40 <PublicServer> *** Spike has joined company #1 21:01:23 <^Spike^> mark did you change something on your concept thingie? 21:13:55 <PublicServer> *** Cep has left the game (leaving) 21:14:03 *** cep has quit IRC 21:27:57 *** DarkED has joined #openttdcoop 21:30:53 *** cep has joined #openttdcoop 21:31:05 <cep> !password 21:31:05 <PublicServer> cep: forage 21:31:21 <PublicServer> *** Cep joined the game 21:42:10 *** persil has joined #openttdcoop 21:42:27 <persil> !password 21:42:27 <PublicServer> persil: forage 21:43:09 <PublicServer> *** persil joined the game 21:45:09 <PublicServer> *** persil has joined company #1 21:45:21 <PublicServer> *** persil has left the game (leaving) 21:45:29 *** persil has quit IRC 21:45:45 <PublicServer> *** Cep has left the game (leaving) 21:45:50 *** cep has quit IRC 21:46:39 *** Dreamxtreme has joined #openttdcoop 21:46:45 *** Polygon has joined #openttdcoop 21:54:48 <Phazorx> !players 21:54:49 <PublicServer> Phazorx: Client 266 (Orange) is Spike, in company 1 (Tonbrücken Transport) 21:54:49 <PublicServer> Phazorx: Client 242 (Orange) is Techinica, in company 1 (Tonbrücken Transport) 21:59:49 <PublicServer> <Techinica> forest outputs are dropping again... 21:59:56 <PublicServer> <Techinica> like they did yesterday 22:01:18 <PublicServer> <Techinica> networks are grinding to a halt again... 22:01:39 <PublicServer> <Techinica> couldn't be bothered depo'ing trains though... it'll probably pickup like it did yesterday in like 10 mins 22:07:00 *** mixrin has joined #openttdcoop 22:07:39 <sparr> yeah, whatever that is, we either have to account for it next time we do a wood network, or not do a wood network again 22:07:57 <sparr> "account for it" == buffer depots at every station 22:11:04 <Phazorx> or SRNW it :) 22:11:14 <sietse> !passworsd 22:11:17 <sietse> !password 22:11:17 <PublicServer> sietse: dourer 22:11:25 <PublicServer> *** Sietse joined the game 22:11:27 <PublicServer> <Sietse> heya 22:11:38 <PublicServer> <Sietse> or goodnight all! 22:13:59 <sparr> and that's still not a great plan 22:14:18 <sparr> unless the trains are stopped or really-depoted (as opposed to buffered), they are costing money 22:14:23 <sparr> money you arent making back while production is down 22:14:55 <PublicServer> <Techinica> one hell of a ML jam now :P 22:15:43 <PublicServer> <Techinica> picked up again now 22:15:46 <PublicServer> <Techinica> forest production 22:16:01 <sparr> forest production goes down 22:16:09 <sparr> goods production goes down shortly afterward 22:16:18 <sparr> goods pickup fills with trains 22:16:22 <sparr> jam moves backwards to ML 22:16:33 <sparr> predictable, fixable, pain in the ass 22:16:45 <sparr> also, all those goods trains are also bleeding money while they sit idle 22:17:29 *** damalix has quit IRC 22:19:36 *** Polygon has quit IRC 22:19:53 *** mixrin has quit IRC 22:20:29 *** Lillefix has joined #openttdcoop 22:20:37 <Lillefix> !players 22:20:39 <PublicServer> Lillefix: Client 278 is Sietse, a spectator 22:20:39 <PublicServer> Lillefix: Client 266 (Orange) is Spike, in company 1 (Tonbrücken Transport) 22:20:39 <PublicServer> Lillefix: Client 242 (Orange) is Techinica, in company 1 (Tonbrücken Transport) 22:20:46 <Lillefix> !password 22:20:47 <PublicServer> Lillefix: elites 22:21:21 <PublicServer> *** Lillefix joined the game 22:22:44 *** Grayson has quit IRC 22:23:11 * Phazorx votes to archive it 22:26:14 <^Spike^> @stage Finalizing 22:26:14 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #170 (r18594) | STAGE: Finalizing | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://mz.openttdcoop.org/img/ | Coopetition ladder: http://mz.openttdcoop.org/ladder | IS2/FIRS game at #openttdcoop.dev | report issues with website to XeryusTC" 22:26:19 <PublicServer> *** Spike has left the game (leaving) 22:26:49 <PublicServer> *** Lillefix has left the game (connection lost) 22:26:49 <PublicServer> *** Game paused (not enough players) 22:27:11 <Phazorx> well i love this european democracy now 22:27:27 <Lillefix> !password 22:27:27 <PublicServer> Lillefix: elites 22:28:07 <^Spike^> i've been wanting to archive it for days :) 22:28:13 <^Spike^> and seems done mostly 22:28:17 <Techinica> bah @ pause 22:28:31 <PublicServer> *** Lillefix joined the game 22:28:35 <^Spike^> no real big projects needed anymore on this map 22:28:38 <PublicServer> *** Lillefix has left the game (connection lost) 22:28:39 <PublicServer> *** Game paused (not enough players) 22:28:55 <Lillefix> Are we thinking of starting a new game? 22:29:01 <Phazorx> Spike it would have be archived w/o packer then :| 22:29:09 <sparr> i hope so, this one was done days ago 22:29:10 <^Spike^> what packer who where 22:29:18 <Phazorx> traffic packer 22:29:21 <Phazorx> OUR traffic packer! 22:29:26 <Techinica> its a monster... 22:29:28 <^Spike^> oh that thing 22:29:54 <sparr> Phazorx: have you considered a traffic packer that doesn't have delays, but instead releases the trains in an already-spaced-out configuration? that is, stagger the staging and buffer areas 22:30:27 <Techinica> do you guys have a sandbox server somewhere? 22:30:45 <planetmaker> this is the sandbox server so to speak 22:31:01 <Techinica> okay 22:31:17 <Phazorx> sparr: i'm tring to make one 22:31:19 <sparr> it would be nifty to have a server running that autocleaned regularly, on a "sandbox" map with regularly spaced industries and such 22:31:23 <Phazorx> together with staggered station design 22:31:28 <Phazorx> but it has to be timed 22:31:32 <Phazorx> if i want to mix them 22:31:38 <Phazorx> and pooled so trains dont interfere 22:32:55 <sparr> one of the most annoying parts of testing new designs is producing the regular-ish stream of trains of a full network 22:33:10 <Phazorx> heh loop and let them go :) 22:33:12 <sparr> i keep testing things on saves from old public server maps, but that's less useful than multiplayer would be 22:34:45 <PublicServer> *** Phazorx has left the game (connection lost) 22:35:15 <Phazorx> huh 22:35:19 <Phazorx> that wasnt me 22:36:46 <PublicServer> *** Techinica has left the game (leaving) 22:39:51 *** Lillefix has quit IRC 22:43:55 *** Techinica has quit IRC 22:45:32 <PublicServer> *** Sietse has left the game (leaving) 22:47:35 *** Progman has joined #openttdcoop 22:48:33 *** Polygon has joined #openttdcoop 22:50:23 <leila> hmm it is possible to measure "gaps" right ? 22:55:33 <Phazorx> pause + count ? 22:55:52 <leila> with some magic rails :0 22:56:00 <Phazorx> shift + place 22:56:16 <Phazorx> it counts for you 23:00:24 <Paul2> !password 23:00:24 <PublicServer> Paul2: cloudy 23:03:20 <Phazorx> err... how do you get to cheat menu? 23:05:17 <sparr> ctrl alt c 23:06:14 <planetmaker> but not in multiplayer 23:07:33 <Phazorx> oh... it was system intercepted here 23:07:48 <Phazorx> had to use ctrl+alt+win + c 23:13:27 *** ODM has quit IRC 23:20:05 <leila> can you mass edit trains ? 23:20:57 *** Polygon has quit IRC 23:20:57 <Phazorx> replace engins? 23:21:13 <leila> add more wagons 23:22:54 *** Progman has quit IRC 23:23:07 <planetmaker> not possible afaik. Missed it also once :-) 23:23:19 <planetmaker> but you can refit existing wagons... 23:23:44 <leila> sell all, and just rebuild them 23:25:42 <leila> right retry to see if I can make build a prio myself 23:28:04 <leila> so the first sign on the prio is an exit.. then cascade for each prio segment ? 23:30:22 *** Phazorx has left #openttdcoop 23:35:02 <sparr> parallel track prio, or not? 23:35:15 <leila> yes 23:42:54 <leila> good night 23:43:03 *** leila has quit IRC