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Log for #openttdcoop on 21st January 2010:
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00:27:15  <dexter311> !password
00:27:21  <PublicServer> dexter311: crimed
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00:33:16  <Webster> Latest update from openttd: OpenTTD 1.0.0-beta3 <http://www.openttd.org/en/news/116>
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01:24:28  <jondisti> !password
01:24:28  <PublicServer> jondisti: soften
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01:39:26  <V453000> !password
01:39:26  <PublicServer> V453000: eddied
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01:39:52  <PublicServer> <V453000> hi
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01:42:43  <PublicServer> <jondisti> howdy
01:43:06  <PublicServer> <V453000> I think I will give a try to the hub I once started
01:43:56  <PublicServer> <jondisti> the one you nuked? :P
01:44:00  <PublicServer> <V453000> yes
01:44:09  <PublicServer> <V453000> I was too tired
01:44:12  <PublicServer> <V453000> it sucked hard
01:45:54  <PublicServer> <jondisti> wonder if anyone decided if we use lev3 or lev4 and only tunnels?
01:46:03  <PublicServer> <V453000> lev 4
01:46:13  <PublicServer> <V453000> well ... nobody said only tunnels :)
01:46:42  <PublicServer> <V453000> I think the 32 kmh will not matter as it is less than 5 percent from the 643
01:46:54  <PublicServer> <jondisti> but it affects the traffic a lot
01:47:21  <PublicServer> <jondisti> slowdowns all the time
01:47:21  <PublicServer> <V453000> depends
01:47:44  <PublicServer> <jondisti> at least i like smooth traffic :P
01:48:04  <PublicServer> <V453000> I think when it is placed in the bridge/tunnel position that will not be SO heavy traffic, I think it will be fine
01:48:30  <PublicServer> <V453000> I almost dont recognize 643 and 611
01:49:19  <PublicServer> <jondisti> still would be better if we would limit lev4's speed @ 611
01:49:26  <PublicServer> <jondisti> or could
01:49:29  <PublicServer> <V453000> yeah
01:49:30  <PublicServer> <V453000> for sure
01:49:48  <PublicServer> <V453000> did you know that LevA doesnt slow on any bridges?
01:49:49  <PublicServer> <V453000> :D
01:50:02  <PublicServer> <jondisti> oh
01:50:04  <PublicServer> <jondisti> :D
01:50:14  <PublicServer> <jondisti> didn't notice that one
01:50:21  <PublicServer> <V453000> I tried it as I wanted to do some mechanism and I wanted to slow it down
01:50:25  <PublicServer> <V453000> and it didnt! :D
01:50:39  <PublicServer> <jondisti> is it possible to  limit levA's speed with grf parameters?
01:50:46  <PublicServer> <V453000> yes
01:50:55  <PublicServer> <jondisti> that's the solution
01:50:56  <PublicServer> <V453000> you set the speed actually with the parameter
01:51:00  <PublicServer> <V453000> yes that is :)
01:51:05  <PublicServer> <V453000> though not really
01:51:08  <PublicServer> <V453000> in taht situation
01:51:15  <PublicServer> <jondisti> ?
01:51:22  <PublicServer> <V453000> I needed them to slow down only in a particular area
01:51:36  <PublicServer> <V453000> I needed them to pass hell quickly through another
01:51:41  <PublicServer> <jondisti> i meant for this game
01:51:47  <PublicServer> <V453000> oh
01:51:56  <PublicServer> <V453000> you mean set LevA to 611
01:51:59  <PublicServer> <V453000> that would suck though
01:52:11  <PublicServer> <V453000> as they have fixed horsepower about 65k
01:52:16  <PublicServer> <jondisti> it is uglier than lev4 but who cares :P
01:52:25  <PublicServer> <jondisti> didn't think about that
01:55:43  <PublicServer> <jondisti> hmm. in my test game i have parameter "2233" for levA and their topspeed is 2245
01:55:51  <PublicServer> <V453000> yes
01:55:56  <PublicServer> <V453000> it is not the exact number
01:56:06  <PublicServer> <V453000> I dont know how exactly it is related
01:56:11  <PublicServer> <V453000> but it is just close
01:56:34  <PublicServer> <jondisti> okay.. don't know that much about game mechanics
02:00:34  <PublicServer> <V453000> this hub just HAS to be weird.
02:01:42  <PublicServer> <V453000> :)
02:01:52  <PublicServer> <V453000> I just wanted to make it different :)
02:02:17  <PublicServer> <jondisti> creative building is good
02:02:54  <PublicServer> <V453000> in this case it is pretty useless :P
02:04:09  <PublicServer> <jondisti> but doesn't matter since it's cool
02:04:14  <PublicServer> <V453000> yeah :D
02:04:53  <Razaekel> !password
02:04:53  <PublicServer> Razaekel: wining
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02:05:19  <PublicServer> <V453000> hi Raz
02:05:32  <PublicServer> <Razaekel> yo
02:06:22  <PublicServer> <V453000> I am starting to likie it
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02:09:04  <PublicServer> <jondisti> wait till you get to build merges
02:09:09  <PublicServer> <V453000> ye
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02:10:16  <PublicServer> <V453000> oh
02:10:24  <PublicServer> <V453000> :D ok it will need some moving
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02:14:07  <PublicServer> <jondisti> i guess i try one @ 700x100
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02:14:12  <PublicServer> <V453000> _
02:14:13  <PublicServer> <V453000> :)
02:14:16  <PublicServer> <jondisti> north of you
02:15:06  <PublicServer> <V453000> 3way :) not enough oldschool :P
02:15:27  <PublicServer> <jondisti> this is gonna be my first bbh so it's enough for me
02:15:36  <PublicServer> <V453000> really?
02:15:50  <PublicServer> <V453000> I thought you are a long term user
02:16:03  <PublicServer> <jondisti> yeah... im a bit of a perfectionist so never really wanted to try
02:16:10  <PublicServer> <V453000> oh wow
02:16:44  <PublicServer> <jondisti> i've been hangig around for about a year and been wanting to learn good first :)
02:16:57  <PublicServer> <V453000> me too about a year
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02:20:30  <PublicServer> <V453000> I will probably also try a roundabout type hub this game :D to keep the controversy
02:24:56  <PublicServer> <V453000> I always prefered tunnels over bridges but I think that after this game it is going to turn around :D
02:25:25  <PublicServer> <jondisti> i've preferred bridges but now i'm gonna try using only tunnels :)
02:26:21  <PublicServer> <V453000> it has the disadvantage when they are up-and-down as then they need to be longer than they effectively are :|
02:26:54  <PublicServer> <jondisti> bridges?
02:27:03  <PublicServer> <V453000> tunnels have disadvantage
02:27:06  <PublicServer> <jondisti> yeah
02:27:12  <PublicServer> <V453000> but they have unlimited speed :)
02:27:42  <PublicServer> <jondisti> and you can build a station on top of them
02:27:48  <PublicServer> <jondisti> but not under a bridge
02:28:05  <PublicServer> <V453000> for example when I played my map since 1920 till about 2090 and I got the TD DP plus trains that go 300 kmh I had to renew all of the bridges :Z
02:28:05  <PublicServer> <jondisti> which isn't a problem in BBHs
02:28:12  <PublicServer> <V453000> yeah
02:28:15  <PublicServer> <V453000> that is true
02:28:19  <PublicServer> <V453000> cities the same :)
02:29:03  <PublicServer> <V453000> plus tunnels look cool as they are basically not seen from the surface :]
02:29:28  <PublicServer> <jondisti> yep
02:29:31  <PublicServer> <V453000> often it makes an impression of "lower mess" than it could actually be :D
02:30:46  <PublicServer> <jondisti> i like some messy systems which have lot of bridges and even lot of tunnels going under them :P
02:31:00  <PublicServer> <V453000> ye
02:31:09  <PublicServer> <jondisti> 1 station exit in last game was like that
02:31:17  <PublicServer> <V453000> mine ;)
02:31:27  <PublicServer> <V453000> the maize one
02:31:32  <PublicServer> <V453000> with about 20 bays
02:31:33  <PublicServer> <jondisti> yeah that one too
02:31:39  <PublicServer> <jondisti> mega station
02:32:30  <PublicServer> <V453000> I just like the Bridge-over-tunnel-on-one-tile thingy _
02:33:05  <PublicServer> <jondisti> yeah that looks cool
02:33:32  <PublicServer> <jondisti> and gives impression that the one who build it had to think about what he's doing
02:33:57  <PublicServer> <V453000> mostly :) that station in last game made me really happy about :)
02:40:48  <PublicServer> <jondisti> game doesn't tell anymore which tracks are in way of TF with those red borders on that tile
02:41:00  <PublicServer> <V453000> yeah I already noticed :d
02:41:03  <PublicServer> <V453000> sucks
02:41:07  <PublicServer> <jondisti> yep
02:41:20  <PublicServer> <V453000> I have no idea why that was removed
02:41:39  <PublicServer> <V453000> not that annoying and in situations like these it was helpful
02:41:49  <PublicServer> <jondisti> yep
02:43:49  <PublicServer> <V453000> nice chaos here :D
02:44:14  <PublicServer> <jondisti> tunnel chaos
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02:44:21  <PublicServer> <V453000> ye
02:46:26  <PublicServer> <V453000> these transmitters dont really help me at all :D
02:47:07  <PublicServer> <jondisti> that's not their purpose :P
02:47:14  <PublicServer> <V453000> signal freaks
02:48:06  <PublicServer> <V453000> the purpose of every game is that I must win! so it is their purpose to help me achieve that! as they are a feature of the game
02:48:16  <PublicServer> <V453000> true that it is kinda hard to win openttd :D
02:48:38  <PublicServer> <jondisti> when it's year 2050
02:48:45  <PublicServer> <jondisti> it's nice that everybody can win :D
02:48:49  <PublicServer> <V453000> that is not the win in my opinion
02:49:34  <PublicServer> <V453000> you basically challenge yourself or your maniacal imaginations of a "better" network ... or just do weird things with a bunch of geeks :P :D
02:56:04  <PublicServer> <V453000> 6->2 also a really amazing idea :D
02:57:06  <PublicServer> <jondisti> and built like that mark's blog entry says
02:57:19  <PublicServer> <V453000> the merging?
02:57:26  <PublicServer> <jondisti> yes
02:57:36  <PublicServer> <V453000> :)
02:57:51  <PublicServer> <V453000> I got pretty lazy lately so I help myself with SML a LOT
02:59:27  <PublicServer> <jondisti> with this hub?
02:59:35  <PublicServer> <V453000> no
02:59:38  <PublicServer> <V453000> in general
02:59:45  <PublicServer> <jondisti> it's a smart system
02:59:49  <PublicServer> <V453000> yes
03:00:00  <PublicServer> <V453000> very useful, expandable, space saving
03:00:23  <PublicServer> <V453000> where you would need the space for a complicated and relatively uneffective merger, you can have the merger all along the straight track
03:00:38  <PublicServer> <jondisti> yeah
03:00:59  <PublicServer> <jondisti> but shifters take quite a lot of space with a lot of lanes
03:01:07  <PublicServer> <V453000> depends
03:01:38  <PublicServer> <V453000> good is that it is fixed ... however high amount of lanes you have, the distance between possible joins is still kept
03:03:36  <PublicServer> <V453000> I gues it is not 4 a. m. at your place
03:03:43  <PublicServer> <jondisti> 5
03:03:46  <PublicServer> <V453000> ok fine :D
03:03:49  <PublicServer> <jondisti> heh :D
03:04:12  <PublicServer> <V453000> ok I got everything
03:04:14  <PublicServer> <V453000> now the merges
03:04:19  <PublicServer> <jondisti> that was fast
03:04:40  <PublicServer> <V453000> the merges will be long probably :)
03:04:50  <PublicServer> <jondisti> i thought you meant them too
03:04:55  <PublicServer> <V453000> no no
03:04:58  <PublicServer> <jondisti> but then i checked :P
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03:08:45  <cornjuliox> !password
03:08:45  <PublicServer> cornjuliox: truism
03:08:50  <cornjuliox> al-trusim?
03:08:51  <cornjuliox> :-)
03:08:55  <PublicServer> <V453000> hm?
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03:11:36  <PublicServer> <V453000> hy
03:13:16  <PublicServer> <cornjuliox> hello
03:13:35  <PublicServer> <V453000> hi hi
03:15:42  <PublicServer> <V453000> WTF :D
03:15:54  <PublicServer> <V453000> I got a track leading from nowhere to the merger
03:16:11  <PublicServer> <V453000> oh ok
03:16:17  <PublicServer> <V453000> damn
03:16:17  <PublicServer> <cornjuliox> my god i wish i could build like this.
03:16:29  <PublicServer> <V453000> it is simplier than you think
03:16:52  <PublicServer> <V453000> it only requires some experience with the game
03:16:59  <PublicServer> <V453000> basically...
03:19:05  <PublicServer> <V453000> check BBH 01 :)
03:19:07  <PublicServer> <V453000> that rocks
03:19:18  <PublicServer> <V453000> I dont know who invented that style but that simply rocks
03:19:56  <PublicServer> <cornjuliox> i know bbh01 looks awesome
03:20:11  <PublicServer> <cornjuliox> i'll stick to watching for now.
03:20:25  <PublicServer> <V453000> ;)
03:21:04  <PublicServer> <cornjuliox> theres a lake here at 300x700, would you bridge it or just tf it?
03:21:42  <PublicServer> <jondisti> prefer bridging
03:21:49  <PublicServer> <jondisti> depends who's gonna build there
03:21:56  <PublicServer> <V453000> y
03:22:05  <PublicServer> <cornjuliox> just curious
03:22:22  <PublicServer> <V453000> that is actually the least that matters :PP
03:23:36  <PublicServer> <cornjuliox> bbh01 reminds me of that spaghetti junction from openttd wiki
03:23:55  <PublicServer> <V453000> openttd wiki has terrible hubs :D
03:24:11  <PublicServer> <jondisti> no coop hubs there :P
03:24:38  <PublicServer> <V453000> I think the "ultimate 3way" there is PeterTs
03:25:18  <PublicServer> <jondisti> when i saw those hubs @ that wiki for the first time i was amazed
03:25:31  <PublicServer> <V453000> of course me too
03:25:40  <PublicServer> <cornjuliox> me too. right up until then I was doing p2p style networks
03:25:47  <PublicServer> <cornjuliox> no real "network" per se
03:26:40  <PublicServer> <V453000> I always tried for the net ... though it is real pity I dont have the saves anymore ... would be really ridiulous todays
03:28:17  <PublicServer> <jondisti> bah i use 1 bridge to decrease amount of TF a little
03:28:25  <PublicServer> <V453000> :D
03:28:42  <PublicServer> <V453000> dont look at me then
03:29:15  <PublicServer> <jondisti> :)
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03:34:19  <PublicServer> <V453000> my mergers sucks but work :D
03:34:34  <PublicServer> <jondisti> that would mean they don't suck
03:34:45  <PublicServer> <V453000> they are unnecessarily big
03:43:57  <PublicServer> <V453000> half the mergers done
03:45:33  <PublicServer> <cornjuliox> hey i was able to open the last PSG game save in 1.0.0 beta2
03:45:36  <PublicServer> <cornjuliox> neat
03:45:39  <PublicServer> <cornjuliox> using opengfx no less
03:45:50  <PublicServer> <V453000> what do you mean
03:46:17  <PublicServer> <cornjuliox> the last psg game was new safingley transport right?
03:46:25  <PublicServer> <V453000> I think yes
03:46:38  <PublicServer> <V453000> tropical, madness?
03:46:45  <PublicServer> <cornjuliox> i mean that the save will open in 1.0 beta2, not just the nightly that it was played on
03:46:54  <PublicServer> <V453000> yes
03:47:15  <PublicServer> <V453000> I thought stables have no problem with older nightlies
03:47:20  <PublicServer> <V453000> I hever used stable
03:49:01  <PublicServer> <jondisti> magic bulldozer please
03:49:12  <PublicServer> <V453000> dont ask me :p
03:49:35  <PublicServer> <V453000> I doubt there is anyone to enable it at this time :)
03:50:10  <PublicServer> <jondisti> true
03:51:07  <PublicServer> <cornjuliox> don't we need to mark the stuff we build with a sign that has our name on it?
03:51:22  <PublicServer> <jondisti> yes
03:51:25  <PublicServer> <V453000> we do it, dont we
03:53:56  <PublicServer> <V453000> I dont like high TF in general ... though with this unfriendly environment I enjoy that :D
03:54:40  <PublicServer> <V453000> because this original generator really is hell :D
03:54:54  <PublicServer> <jondisti> not too natural
03:57:12  <dexter311> !password
03:57:12  <PublicServer> dexter311: camper
03:57:28  <PublicServer> <V453000> why is my hub about TEN times bigger than BBH 01?
03:57:31  <PublicServer> <V453000> :D
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04:06:12  <PublicServer> <jondisti> ahh
04:06:13  <PublicServer> <jondisti> that's it
04:06:31  <PublicServer> <V453000> done?
04:06:34  <PublicServer> <jondisti> yep
04:06:43  <PublicServer> <V453000> :) I will be in a minute
04:06:46  <PublicServer> <jondisti> except couple of tunnels beucause of that stupid coal mine
04:06:51  <PublicServer> <jondisti> power plant i mean
04:07:18  <PublicServer> <V453000> ye
04:07:19  <PublicServer> <V453000> ok
04:07:22  <PublicServer> <V453000> there it goes
04:09:10  <PublicServer> <V453000> now sleep. I am half-zombie already
04:09:18  <PublicServer> <V453000> seeya later
04:09:23  <PublicServer> <jondisti> nite
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04:12:16  <jondisti> yeah night
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05:47:48  <Lapsus> Hello! :3
05:48:15  <Zarenor> Hello there
05:54:46  <cornjuliox> hi
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06:52:28  * Lapsus just made his first working priority merge :D
06:52:32  <Lapsus> lol
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09:26:12  * Phazorx was playin Hearts of Iron the other day and got a cool idea for GRF/Industry set
09:27:53  <Phazorx> i'm surpized i never seen the concept implemented in OTTD - military industrious emulating an ongoing war theatre with rapid changes in amounts and demands
09:28:14  <Phazorx> that should make a very approriate seting for SRNW kind of nets
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09:40:08  <purple81> @quickstart
09:40:11  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
09:41:03  <planetmaker> Phazorx, it's not surprising, given the mission statement of OpenTTD: "...free of war..."
09:47:49  <Phazorx> planetmaker: the focus is not on war but the war machina actually
09:48:24  <Phazorx> perhaps it does contradict mission statement though
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09:50:03  <Phazorx> but denying importance of logistics in applying arms race into growth of power isnt realisic and it would be a miss not to develop something meaningful and fun on that with OTTD
09:50:11  <Phazorx> i'll ask devs tho
09:51:49  <planetmaker> Phazorx, that's not much different, is it. As it's now it's a violence free game. Completely (except the hint to UFO with the avanger, the ufos and the apache)
09:52:09  <planetmaker> besides the aim of this game is by no means realism, but fun of playing
09:58:00  <Phazorx> planetmaker: i wasnt suggesting bringing up battles and nukes into OpenTTD...just sets of military cargo and changes to industries so consumption level tiers have much more noticeable changes in amounts of theings they need... perhaps with a "efficiency" criteria reflecting how well players cope with presented issues
10:01:09  <planetmaker> I understood. But I wouldn't like that.
10:01:19  <planetmaker> Also it wouldn't add to gameplay
10:01:31  <planetmaker> The same can be done with non-military industries
10:03:13  <planetmaker> actually _is_ already done in some of the three, four industry replacements.
10:04:17  <Phazorx> planetmaker: it is the industry replacement what i m suggestig... just instead of cattle and wheat it would be canned beans and medikits :)
10:05:26  <planetmaker> yes :-) Still I think it's unfit for this game
10:05:56  <planetmaker> And I'm 95% sure that the devs think so, too
10:06:30  <planetmaker> besides: the idea needs just implementation. No one stops you doing it :-)
10:06:42  <planetmaker> everything needed for that to happen is implemented.
10:07:26  <Phazorx> planetmaker: they way i tihnk of it game might needs some additions to it in order to become something fun... but yes things are mostly there
10:07:36  <Phazorx> yet id devs dont like the idea - there is no point in making them angry  ithink
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11:10:43  <V453000> !players
11:10:45  <PublicServer> V453000: There are currently no clients connected to the server
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11:21:16  <jondisti> !password
11:21:16  <PublicServer> jondisti: mooned
11:21:46  <PublicServer> *** jondisti joined the game
11:34:20  <V453000> hi
11:34:55  <V453000> !password
11:34:55  <PublicServer> V453000: truism
11:35:07  <PublicServer> *** V453000 joined the game
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11:44:56  <PublicServer> <V453000> you building anything?
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11:53:18  <PublicServer> *** Game paused (not enough players)
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11:58:10  <PublicServer> *** Game paused (not enough players)
11:58:16  <PublicServer> <jondisti> had to fix one thing :P
11:58:17  <PublicServer> <jondisti> now i'm off
12:25:14  <Webster> Latest update from blog: Bon Voyage, Mark <http://blog.openttdcoop.org/2010/01/21/bon-voyage-mark/>
12:26:59  <PublicServer> *** V453000 has joined spectators
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12:46:07  <psnailin> !download lin
12:46:07  <PublicServer> psnailin: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-linux-generic-i686.tar.bz2
12:48:56  <psnailin> !password
12:48:56  <PublicServer> psnailin: neuter
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14:04:15  <sietse> !players
14:04:16  <PublicServer> sietse: Client 181 is jondisti, a spectator
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14:11:42  <pryot> !password
14:11:42  <PublicServer> pryot: morass
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14:17:49  <dexter311> !password
14:17:49  <PublicServer> dexter311: sneeze
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14:50:42  <sietse> !players
14:50:43  <PublicServer> sietse: Client 181 is jondisti, a spectator
14:50:43  <PublicServer> sietse: Client 190 (Orange) is Thraxian, in company 1 (Pile Transport)
14:51:49  <PublicServer> *** jondisti has joined company #1
14:51:55  <PublicServer> <jondisti> hello
14:51:59  <sietse> !password
14:51:59  <PublicServer> <Thraxian> wb
14:51:59  <PublicServer> sietse: thresh
14:52:10  <PublicServer> *** Sietse joined the game
14:52:12  <PublicServer> <Sietse> heya
14:52:15  <PublicServer> <jondisti> don't know what that stands for :P
14:52:34  <PublicServer> <jondisti> hello Sietse
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14:56:51  <PublicServer> <jondisti> still 5 4-way BBHs need someone to build them :P
15:11:41  <PublicServer> *** Sepp joined the game
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15:26:07  <cornjuliox_1> 4-way bbh's are hard to build
15:26:15  <cornjuliox_1> i'm trying to do it in SP
15:26:21  <cornjuliox_1> holy jesus its hard
15:26:29  <PublicServer> <jondisti> at least they are if you want to build proper mergers
15:30:24  <cornjuliox_1> is anyone building a bbh right now? id like to watch
15:30:29  *** cornjuliox_1 is now known as cornjuliox
15:30:31  <PublicServer> <jondisti> me
15:30:36  <cornjuliox> !password
15:30:36  <PublicServer> cornjuliox: median
15:30:42  <PublicServer> <jondisti> @ sign 300x900
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15:32:41  <PublicServer> <cornjuliox> nice
15:33:02  <PublicServer> <jondisti> this is gonna take long i gues
15:33:08  <PublicServer> <jondisti> im not that fast builder :P
15:33:14  <PublicServer> <cornjuliox> me neither
15:34:27  <PublicServer> <cornjuliox> wow you killed a town
15:35:41  <PublicServer> <cornjuliox> tunnels
15:35:46  <PublicServer> <cornjuliox> i didn't think of that.
15:35:55  <PublicServer> <cornjuliox> i should use those in my SP gam
15:36:20  <PublicServer> <jondisti> bridges would have worked better but tunnels look nicer and this game we have faster loco than any of the bridges are
15:36:33  <PublicServer> <cornjuliox> oh yeah thats right, tunnels don't have sped limits
15:36:38  <PublicServer> <cornjuliox> speed* limits
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15:51:10  <PublicServer> <jondisti> fucking antenna
15:51:30  <PublicServer> <jondisti> didn't think about that when i had transparency on :P
15:51:39  <PublicServer> <cornjuliox> lol yeah
15:51:46  <PublicServer> <cornjuliox> i didn't see that either
15:52:43  <PublicServer> <cornjuliox> nice save
15:53:12  <PublicServer> <jondisti> except now that path is gonna be longer than i thought but it doesn't matter that much :)
15:54:22  <Razaekel> !password
15:54:23  <PublicServer> Razaekel: ganged
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15:57:06  <PublicServer> <jondisti> first merger done
15:57:47  <PublicServer> <Razaekel> wtbf
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15:58:00  <PublicServer> <jondisti> ?
15:58:02  <iEatFiles> @quickstart
15:58:04  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
15:58:20  <PublicServer> <Razaekel> that is a insane 4-way at 700x300
15:58:46  <PublicServer> <jondisti> quite big :P
15:59:40  <PublicServer> *** Razaekel has left the game (leaving)
15:59:51  <V453000> !password
15:59:51  <PublicServer> V453000: covert
16:00:22  <PublicServer> *** V453000 joined the game
16:00:29  <PublicServer> <V453000> hi
16:00:32  <PublicServer> <jondisti> hello!
16:00:39  <PublicServer> <V453000> how is the situation?
16:00:48  <PublicServer> <jondisti> fine i think
16:01:06  <PublicServer> <jondisti> had to destroy a town which was in way of bbh :(
16:01:07  <PublicServer> <jondisti> (progress)
16:02:54  <V453000> taht doesnt matter much imo :P
16:05:26  <PublicServer> *** Sietse has joined company #1
16:06:40  <PublicServer> <jondisti> 2 mergers done
16:06:49  <PublicServer> <V453000> wher?
16:06:54  <PublicServer> <jondisti> 300x900
16:07:19  <PublicServer> <V453000> :)
16:07:29  <PublicServer> <V453000> I see you favorized the 3ways :p
16:07:53  <PublicServer> <jondisti> well since the last one was my first, i can build 4-ways some other time :P
16:07:57  <PublicServer> *** purple has left the game (connection lost)
16:08:06  <PublicServer> <V453000> 4ways suck :D
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16:08:28  <PublicServer> <V453000> I just enjoy it in this game because it is so weird and bad that we use it so rarely tha I even enjoy it after all :D
16:08:35  <PublicServer> <jondisti> they're challenging :P
16:08:53  <PublicServer> <V453000> needless ;)
16:09:18  <V453000> I think I will just try another one in a short while
16:09:39  <PublicServer> <V453000> as the first one is just too big
16:10:03  <PublicServer> <jondisti> but it's not ugly
16:10:16  <V453000> hmmm
16:10:25  <PublicServer> <jondisti> some bbhs which are big and not crowded are ugly
16:10:46  <V453000> I wanted to make the crossover Mark did but I dont want to copy when now it is built
16:11:01  <PublicServer> <jondisti> which?
16:11:02  <V453000> though I doubt copying from Mark is a shame :D
16:11:43  <V453000> BBH 01
16:11:46  <V453000> I call it crossover
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16:12:23  <PublicServer> <jondisti> i'd like to copy your cool split
16:12:31  <PublicServer> <jondisti> but it would be lame so i won't
16:12:43  <V453000> bah
16:12:49  <V453000> nothing so original in it
16:13:02  <V453000> but the "crossover" is a completely different solution of a hub
16:13:39  <PublicServer> <V453000> additionally ... there is just one such split ... you could make multiple in one hub so make it in-that-style ;)
16:14:06  <PublicServer> <jondisti> maybe in my future 4-way :P
16:14:41  <V453000> :)
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16:15:57  <Intexon> !players
16:15:58  <PublicServer> Intexon: Client 181 (Orange) is jondisti, in company 1 (Pile Transport)
16:15:58  <PublicServer> Intexon: Client 190 is Thraxian, a spectator
16:15:58  <PublicServer> Intexon: Client 192 (Orange) is Sietse, in company 1 (Pile Transport)
16:15:58  <PublicServer> Intexon: Client 199 (Orange) is V453000, in company 1 (Pile Transport)
16:15:58  <PublicServer> Intexon: Client 196 (Orange) is cornjuliox, in company 1 (Pile Transport)
16:16:19  <Intexon> !password
16:16:20  <PublicServer> Intexon: papacy
16:16:30  <PublicServer> *** Intexon joined the game
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16:19:26  <PublicServer> <jondisti> bbh ready
16:19:31  <PublicServer> <V453000> cool
16:19:42  <PublicServer> <jondisti> i managed to keep it almost 100% inside ML :)
16:19:46  <PublicServer> <V453000> I just took the 300 300 spot
16:19:56  <PublicServer> <V453000> hehe :)
16:20:11  <PublicServer> <V453000> yeah, quite
16:20:46  <PublicServer> <jondisti> you need to kill town?
16:20:54  <PublicServer> <V453000> I will probably in time ...
16:21:01  <PublicServer> <V453000> but feel free to aid me in that way
16:21:05  <Karou> !dl win32
16:21:05  <PublicServer> Karou: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
16:21:38  <PublicServer> <jondisti> it's easy to lose bbhs in this map
16:21:51  <PublicServer> <V453000> lose?
16:21:55  <PublicServer> <jondisti> everytime i scroll around somewhere i don't find one i was looking
16:22:00  <PublicServer> <V453000> :D
16:22:01  <PublicServer> <V453000> yeah
16:22:23  <PublicServer> <V453000> yesterday I was looking around all the time ZD built somewhere and discussed it :D
16:22:43  <PublicServer> <V453000> I looked very quickly bcuz I was building my own but anyways chaos :D
16:22:56  <PublicServer> <jondisti> heh
16:23:30  <PublicServer> <V453000> YEAH! Nuclear Wasteland Mk. II
16:23:59  <PublicServer> <jondisti> lots of bombing here
16:26:02  <PublicServer> <jondisti> wanna leave church in middle of nuclear wasteland? :D
16:26:14  <PublicServer> <V453000> YEAH§
16:26:42  <PublicServer> <V453000> oh for fucks sake :D
16:26:51  <PublicServer> <V453000> ok, I will nuke it too
16:30:43  <PublicServer> <V453000> oh damn :D
16:30:55  <PublicServer> <jondisti> what happened
16:31:10  <PublicServer> <V453000> another WRONGLY living people
16:31:21  <PublicServer> <jondisti> :D
16:31:59  <PublicServer> <V453000> they must be utter idiots ... they know they got nuked in the last Pile Transport and now they live there again ... retards
16:32:41  <KenjiE20> heh, full install of AoEI 187Mb :)
16:32:48  <KenjiE20> My GRFs dir is bigger than that
16:32:50  <PublicServer> <V453000> :D
16:32:51  <PublicServer> <V453000> yea
16:32:54  <PublicServer> <jondisti> after first nuke they didn't have anyone to tell future nuclear people :(
16:32:55  <PublicServer> <V453000> mine too
16:33:09  <PublicServer> <V453000> my OpenTTD has 1.4 GB actuall y:D
16:33:32  * KenjiE20 dumps RoR in the drive, and goes hunting for the mini-img
16:33:41  <PublicServer> <V453000> yeah
16:33:45  <PublicServer> <jondisti> heh, mine ottd folder is 185MB
16:34:02  <PublicServer> <V453000> only my GRF has about 270 MB
16:34:04  <Karou> !password
16:34:04  <PublicServer> Karou: digger
16:34:10  <KenjiE20> hehe 44Mb for RoR
16:34:11  <PublicServer> <V453000> the rest is wtf ... maybe savegames
16:34:14  <PublicServer> <V453000> :D
16:34:22  <PublicServer> *** Karou {[Observing]} joined the game
16:34:50  <PublicServer> <jondisti> if you have autosave on, no wonder
16:35:03  <PublicServer> <V453000> that is only 15 last savegames
16:35:08  <PublicServer> <V453000> overwriting in a cycle
16:35:16  <PublicServer> <jondisti> oh
16:35:47  <PublicServer> <V453000> kinda "insurance" that you can load the last 15 months/years/ etc.  ... depends on settings
16:35:52  <PublicServer> <V453000> very useful sometimes :D
16:36:12  <KenjiE20> coops is 256 files iirc
16:36:21  <PublicServer> <V453000> :)
16:36:43  <PublicServer> <V453000> how long is the save period?
16:36:55  <KenjiE20> depends how active it is
16:37:03  <PublicServer> <V453000> oh
16:37:04  <PublicServer> <V453000> nice
16:37:07  <PublicServer> <jondisti> V453000: can i fix a desync at your previous hub?
16:37:13  <KenjiE20> if it's paused it doesn't save
16:37:19  <PublicServer> <V453000> jondisti: lets see that
16:37:36  <PublicServer> <jondisti> it's quite obvious
16:37:37  <PublicServer> <V453000> oh :D
16:37:41  <PublicServer> <V453000> yea
16:37:50  <PublicServer> <V453000> oh that explains a lot
16:37:59  <PublicServer> <V453000> that explains why there was the "dead end" track
16:38:09  <PublicServer> <V453000> I wanted to swap the entrance and add the track
16:38:16  <PublicServer> <V453000> but the tunnels came and disabled it
16:38:17  <PublicServer> <V453000> yeah
16:38:35  <PublicServer> <jondisti> heh
16:38:48  <PublicServer> <V453000> now it has also good CL
16:38:55  <PublicServer> <V453000> thx
16:39:02  <PublicServer> <jondisti> wasn't looking that far yet :P
16:39:13  <PublicServer> <V453000> :D
16:40:07  <KenjiE20> pfft, nuts to mini-img, I'll just iso :P
16:40:23  <PublicServer> <V453000> hah
16:40:39  <PublicServer> <V453000> :( my mouse is getting fucked up :( the connector
16:40:48  <KenjiE20> disc's are only about 300Mb
16:41:26  <PublicServer> <V453000> Kenji: yeah, very comfortable especially for downloading :D
16:42:13  <KenjiE20> who's talking about d/ling, I'm looking at the original discs
16:42:22  <PublicServer> <V453000> pfft :D
16:42:22  <KenjiE20> I just cba to leave them in my drive
16:42:29  <PublicServer> <V453000> :)
16:44:03  <KenjiE20> "dd if=/dev/cdrom of=~/aoeror.iso" :D
16:44:19  <V453000> very nice
16:46:13  * KenjiE20 flips page, drops AoEII in
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16:47:54  <KenjiE20> Great New Features in <s>XP</s> Age of Empires II
16:49:48  <PublicServer> *** Karou [Observing] has left the game (leaving)
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16:54:22  <PublicServer> <V453000> I am starting to hate people
16:54:34  <PublicServer> <Sietse> lol
16:54:57  <PublicServer> <V453000> especially the crowding idiots in towns and cities
16:55:22  <PublicServer> <V453000> mainly when they live just under my hub
16:56:08  <PublicServer> <V453000> fok
16:56:16  <PublicServer> <Sietse> someone bribing :)
16:56:19  <PublicServer> <V453000> me
16:56:36  <PublicServer> <jondisti> good
16:56:38  <PublicServer> <V453000> when I tree up, I can delete just about 2 buildings per turn
16:57:08  <PublicServer> <jondisti> 2 buildings and at least 2 pieces of road
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16:58:32  <PublicServer> <V453000> ok now the Fanatics Center
16:58:54  <PublicServer> <Sietse> screw hills
16:59:50  <PublicServer> <Sietse> anyone knows a nice low TF solution at the join of the second line !here ?
17:00:21  <PublicServer> <V453000> whats wrong with it
17:00:24  <PublicServer> <V453000> oh the CL
17:00:27  <PublicServer> <V453000> hmmm
17:00:34  <PublicServer> <V453000> I say bulldoze :p
17:00:40  <PublicServer> <Sietse> CL is fine imo
17:00:43  <PublicServer> <V453000> 2?
17:00:52  <PublicServer> <Sietse> but need that 2nd line to join
17:01:00  <PublicServer> <V453000> oh i see
17:01:03  <PublicServer> <V453000> hmmm
17:01:05  <PublicServer> <Sietse> CL 2 where?
17:01:06  <PublicServer> <V453000> bsd
17:01:19  <PublicServer> <Sietse> ok
17:02:21  <PublicServer> <Sietse> problem is to get the 2nd lin in
17:02:24  <PublicServer> <Sietse> line*
17:02:25  <PublicServer> <V453000> yes
17:02:30  <PublicServer> <V453000> that is an issue
17:02:58  <PublicServer> <Sietse> I don't want to abuse nature too much :)
17:03:31  <PublicServer> <V453000> I already forced nature to face its annihilation
17:03:44  <PublicServer> <Sietse> heheh
17:03:51  <PublicServer> <Sietse> all wildlife terminated?
17:04:04  <PublicServer> <V453000> ALL.
17:04:11  <PublicServer> <V453000> (wild people)
17:06:36  <PublicServer> <V453000> Sietse: I think the solution could be at the top
17:06:45  <PublicServer> <V453000> there
17:07:07  <PublicServer> <V453000> tunnel there
17:07:10  <PublicServer> <V453000> something like that
17:07:19  <PublicServer> <Sietse> I don't see it :)
17:07:20  <PublicServer> <V453000> you know what I mean?
17:07:28  <PublicServer> <V453000> I will try, k?
17:07:33  <PublicServer> <Sietse> go ahead
17:09:00  <PublicServer> <V453000> hmmm
17:09:03  <PublicServer> <V453000> almost there
17:09:24  <Phoenix_the_II> !password
17:09:24  <PublicServer> Phoenix_the_II: paving
17:09:39  <PublicServer> *** Phoenix_the_II joined the game
17:10:10  <PublicServer> <Sietse> nice :)
17:10:13  <PublicServer> <V453000> :)
17:10:48  <PublicServer> <Sietse> no sync now
17:11:00  <PublicServer> <V453000> Y solving this
17:11:21  <PublicServer> <V453000> weird but operational
17:11:22  <PublicServer> <Sietse> plus join is not a doubled track
17:11:33  <PublicServer> <V453000> hm?
17:11:34  <PublicServer> <Sietse> that might result in strange behaviour
17:11:44  <PublicServer> <V453000> yes looking at it now
17:12:11  <PublicServer> <V453000> ok
17:12:14  <PublicServer> <V453000> got it
17:12:49  <PublicServer> <V453000> I think this is fine
17:12:52  <PublicServer> <V453000> not perfect
17:12:57  <PublicServer> <V453000> but I think it will work
17:13:15  <PublicServer> <V453000> yes
17:13:18  <PublicServer> <V453000> I know
17:13:20  <PublicServer> <Sietse> "this join" is dangerous maybe
17:13:23  <PublicServer> <V453000> it joins only one line
17:13:26  <PublicServer> <Sietse> ye
17:13:27  <PublicServer> <V453000> also it has only one prio
17:13:30  <PublicServer> <V453000> I think it will do
17:13:37  <PublicServer> <V453000> lets add a penalty
17:13:48  <PublicServer> <V453000> so the incoming trains would choose preferably the other tunnel
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17:14:21  <PublicServer> <V453000> but where :D
17:14:26  <PublicServer> <Sietse> we can always change it later on if it becomes on issue
17:14:31  <PublicServer> <V453000> yes
17:14:35  <PublicServer> <V453000> lets just keep it
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17:21:16  <PublicServer> <jondisti> wonder what factory will be like
17:21:33  <PublicServer> <V453000> I always say it depends only on us
17:21:50  <PublicServer> <jondisti> pretty much on who builds it :P
17:21:59  <PublicServer> <V453000> in the latest games we lack connecting primaries ... that results in drops :p
17:22:04  <PublicServer> <V453000> imo
17:22:42  <PublicServer> <jondisti> i guess it's not gonna be a problem in this game
17:22:49  <PublicServer> <V453000> why
17:23:27  <PublicServer> <jondisti> first of all it's not SRNW so it's easy
17:24:00  <PublicServer> <V453000> I think that was not the problem
17:24:17  <PublicServer> <V453000> it happened also for example in the game where we had the "pz-like-plan"
17:24:24  <PublicServer> <V453000> that plan was good
17:24:54  <PublicServer> <jondisti> that made people focus on MLs
17:24:55  <PublicServer> <V453000> but people got way lazy so I built all the drops ... though I was not able to be so fast to complete it before the first drop grows into heaven
17:25:18  <PublicServer> <V453000> most of all cargos was oil
17:25:23  <PublicServer> <V453000> which made the network suck
17:25:35  <PublicServer> <jondisti> that's what sucks the most i think
17:25:37  <PublicServer> <V453000> because one particular way was used too much
17:25:47  <PublicServer> <jondisti> and those "major pickups"
17:26:07  <PublicServer> <V453000> major pickups in SRNW are a great fail
17:26:22  <PublicServer> <jondisti> that 1 game had a station which had around 20 oil rigs walked to it and needed almost 200 trains
17:26:25  <PublicServer> <V453000> like seen last time ...
17:26:32  <PublicServer> <V453000> hmm
17:26:33  <PublicServer> <V453000> :)
17:26:48  <PublicServer> <jondisti> at leat i didn't like it
17:26:57  <PublicServer> <V453000> the last game?
17:27:42  <PublicServer> <jondisti> i'll find it
17:28:12  <PublicServer> <jondisti> 167 with Gleeb's plan
17:28:27  <PublicServer> <jondisti> ugly BBHs also in that
17:28:29  <PublicServer> <V453000> oh yes
17:29:32  <V453000> I didnt like 167 from the sketch
17:29:40  <PublicServer> <jondisti> 168 was last "normal" game
17:29:53  <gleeb> I'm the Master of crappy plans, quit voting for me.
17:29:55  <PublicServer> <jondisti> and worked out pretty well
17:30:26  <PublicServer> <jondisti> gleeb: at least crappy primary stations weren't your fault :P
17:30:45  <gleeb> ;)
17:30:50  <V453000> heh
17:31:39  <PublicServer> <jondisti> i think a primary pickup shouldn't have more than 4 platforms
17:31:48  <PublicServer> <Phoenix_the_II> slow client
17:31:49  <PublicServer> <Phoenix_the_II> -_-
17:31:55  <KenjiE20> 2mb d/l
17:31:56  <PublicServer> <jondisti> if ratings go down, fuck it
17:32:07  <PublicServer> <Phoenix_the_II> get DSL kenji...
17:32:11  <KenjiE20> I do
17:32:17  <KenjiE20> all 1044kbps of it
17:32:24  <PublicServer> <Phoenix_the_II> wth
17:32:25  <PublicServer> *** Kenji joined the game
17:32:37  <PublicServer> <Phoenix_the_II> you live like 10km from the phone central? :o
17:32:39  <PublicServer> <jondisti> how's that possible? :P
17:32:40  <KenjiE20> 2km of copper between me and the exchange
17:32:54  <KenjiE20> hey, it used to be 544kbps
17:33:11  <PublicServer> <Phoenix_the_II> ugh
17:33:15  <PublicServer> <Kenji> yup
17:33:29  <PublicServer> <jondisti> can we have magic bulldozer?
17:33:38  <PublicServer> <jondisti> and decide to use it only on industries :)
17:33:49  <PublicServer> <Kenji> there a power station in the way?
17:33:51  <PublicServer> <jondisti> yep
17:34:05  <dexter311> !password
17:34:05  <PublicServer> dexter311: erects
17:34:16  <PublicServer> <Kenji> where abouts?
17:34:19  <PublicServer> <jondisti> bbh09
17:34:22  <PublicServer> <Phoenix_the_II> another slow client -_-
17:34:27  <PublicServer> *** dexter311 joined the game
17:34:39  <PublicServer> <V453000> Phoenix: everyone is slow here
17:34:41  <PublicServer> <V453000> big map
17:34:46  <PublicServer> <Kenji> Phoenix, it's a 2mb download
17:34:46  <PublicServer> <Phoenix_the_II> lol =P now me
17:34:49  <PublicServer> <Phoenix_the_II> not me
17:34:49  <PublicServer> <V453000> wait when there is trains
17:34:53  <PublicServer> <Kenji> everyones gonna be fairly slow
17:35:13  <PublicServer> <Kenji> hmmm
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17:35:22  <PublicServer> <Kenji> you could *probably* go around it
17:35:30  <PublicServer> <Kenji> but it wouldn't be pretty
17:35:38  <PublicServer> <jondisti> that's why i wont :)
17:35:41  <PublicServer> <V453000> I say destroy
17:35:55  <PublicServer> <jondisti> i already had to build my merger outside of ML because of that
17:36:11  <tkjacobsen> !password
17:36:11  <PublicServer> tkjacobsen: erects
17:36:23  <PublicServer> *** tkjacobsen joined the game
17:36:47  <KenjiE20> !magic_bulldozer 1
17:36:55  <KenjiE20> hm
17:36:59  <KenjiE20> !magic_bulldozer
17:37:23  <PublicServer> <jondisti> which really isn't an issue, just wanted the hub to be smaller :)
17:37:38  <KenjiE20> !rcon magic_bulldozer 1
17:37:38  <PublicServer> KenjiE20: ERROR: command or variable not found
17:37:42  <KenjiE20> oh poo
17:37:58  <V453000> nice
17:38:17  <KenjiE20> looks like you'll have to make do for now
17:38:39  <PublicServer> <V453000> I think as long as we are not building it is ok
17:38:53  <KenjiE20> yay, my cd drive just span up
17:39:02  <KenjiE20> damn dummy sectors on the AoEII disc
17:39:09  <PublicServer> <V453000> hehe
17:39:18  <KenjiE20> 18Mb of them at 10kB/s
17:39:28  <PublicServer> <V453000> I see you just got and AoE revival illness :P
17:39:36  <PublicServer> <V453000> an
17:39:53  <KenjiE20> I got a "Can't run half my games in WINE" illness :P
17:40:04  <PublicServer> <V453000> heh
17:40:13  <jondisti> come build a hub so you don't have to run other games
17:40:34  <PublicServer> <jondisti> :P
17:40:41  <dexter311> hmm... should I give my first 3-way hub a try?
17:40:46  * KenjiE20 would make a flat one :P
17:40:56  <PublicServer> <V453000> :D
17:41:02  <KenjiE20> crap, more dummys
17:41:08  <PublicServer> <V453000> try dexter
17:41:21  <PublicServer> <Kenji> dexter, nows a good time
17:41:30  <PublicServer> <Kenji> no trains to get in the way
17:41:36  <dexter311> suppose it can always be nuked hehe
17:41:41  <PublicServer> <V453000> y
17:41:42  <PublicServer> <jondisti> all the easy spots are taken :P
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17:41:50  <PublicServer> <Kenji> though I recommened you build in monorail
17:42:01  <PublicServer> <Kenji> so you can see what the bugger you're actually doing
17:42:05  <dexter311> yeah I was planning on building in regular rail first
17:42:16  <dexter311> maglev is hard to pick sometimes
17:42:18  <PublicServer> <Kenji> ARG!
17:42:19  <PublicServer> <V453000> maglev sucks
17:42:20  <PublicServer> <Kenji> I see gaps!
17:42:24  <PublicServer> <Sietse> can anyone comment on BBH11 please
17:43:03  <dexter311> I might attack 900x300
17:43:24  <PublicServer> <Kenji> grrrrr
17:43:25  <PublicServer> <jondisti> i think 100x500 would be easier
17:43:32  <PublicServer> <jondisti> Kenji: where?
17:43:39  <PublicServer> <V453000> I dont
17:43:51  <PublicServer> <Kenji> using autosignal and not checking should be punishable by .... something evil
17:43:56  <PublicServer> <V453000> 900 x 300 looks fine imo
17:44:00  <PublicServer> <Kenji> 500x100
17:44:05  <PublicServer> *** dexter311 has joined company #1
17:44:25  <PublicServer> <jondisti> Sietse: have you read Mark's article on merging? :)
17:44:42  <PublicServer> <Kenji> where the two 'sign's are
17:44:44  <PublicServer> <Sietse> I think I did some time ago
17:44:51  <PublicServer> <Kenji> were missing
17:45:20  <PublicServer> <Sietse> why?
17:46:58  <PublicServer> <jondisti> i put some signs on E->S merge
17:47:56  <PublicServer> <V453000> power plant on the hill is kinda fuckup :D
17:48:01  <PublicServer> <Sietse> It is just choice for both lines right?
17:48:08  <PublicServer> <Sietse> what is the problem with that?
17:48:44  <PublicServer> <Sietse> only one has advantage over the other
17:48:53  <PublicServer> <jondisti> yeah
17:48:56  <PublicServer> <jondisti> that was my point
17:49:12  <PublicServer> <Sietse> fixed now
17:49:14  <PublicServer> <jondisti> but that will do :)
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17:49:39  <PublicServer> <Sietse> cheers
17:50:18  <PublicServer> <jondisti> same thingie at ones going east
17:52:34  <PublicServer> <Kenji> hmmmm
17:52:45  <PublicServer> <Kenji> half tempted to have a go at the Sawmill junctions
17:53:09  <PublicServer> <jondisti> cool, go ahead
17:53:18  <PublicServer> <Kenji> yea, think I might
17:53:25  <PublicServer> <V453000> yass
17:54:13  <PublicServer> <jondisti> all the main stations need to be 2 way?
17:54:20  <PublicServer> <jondisti> and factory 2* 2-way?
17:54:21  <PublicServer> <Kenji> hmm
17:54:26  <PublicServer> <jondisti> dunno
17:54:33  <PublicServer> <Kenji> that won't work, it create a join before split
17:54:41  <PublicServer> <V453000> pile transport were not 2wai I think
17:54:44  <PublicServer> <Kenji> factory joins NSEW
17:55:29  <PublicServer> <Kenji> think I need to remind myself of original
17:56:09  <PublicServer> <Kenji> actually meh
17:56:22  <PublicServer> <Kenji> the point was same plan, not same build
17:56:33  <PublicServer> <jondisti> :)
17:56:39  <PublicServer> <V453000> yeah
17:57:14  <PublicServer> *** Sietse has joined spectators
17:57:22  <PublicServer> <Sietse> food =P
17:57:35  <PublicServer> <V453000> bon apetite
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17:58:35  <PublicServer> <V453000> I guess what I will construct myself for dinner ... a hub is not very addible afterall
18:02:54  <PublicServer> <Kenji> hmm lack of bridging, makes this more interesting that first anticipated
18:03:01  <PublicServer> <V453000> yes
18:03:27  <PublicServer> <Kenji> at least to _10_ helps
18:03:38  <PublicServer> <V453000> :)
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18:04:20  <PublicServer> <Kenji> hm, I appear to be confusing myself
18:04:28  <PublicServer> <V453000> haha :D
18:04:35  <PublicServer> <V453000> how come?
18:04:50  <PublicServer> <Kenji> changing wrong bits of land
18:04:57  <PublicServer> <V453000> hmmm
18:07:36  <PublicServer> <Kenji> that's split 1
18:10:08  <PublicServer> <Kenji> poo, one tile out
18:10:21  <PublicServer> <V453000> lucky day Kenji? :D
18:10:29  <Thraxian|Work> holy terraform, batman (bbh12)
18:10:41  <PublicServer> <V453000> batman?
18:10:42  <PublicServer> <Kenji> 12?
18:11:05  <PublicServer> <Kenji> or you mean me at the sawmill?
18:11:08  <PublicServer> <V453000> it is me
18:11:31  <PublicServer> <Kenji> ooh, brown
18:11:38  <PublicServer> <V453000> DEAD.
18:12:50  <PublicServer> <Kenji> split 2
18:13:13  <PublicServer> <Kenji> now the interesting ones
18:17:05  <PublicServer> <jondisti> wonder who's building on 500x100
18:17:46  <PublicServer> <V453000> I think some "newer" player
18:17:50  <PublicServer> <V453000> but I dont remember who
18:18:08  <PublicServer> <V453000> I think MeisterMarcus but I dont want to state something I am not sure about
18:18:15  <PublicServer> <Kenji> hm
18:18:22  <PublicServer> * Kenji thinks
18:18:45  <PublicServer> <jondisti> doesn't look like another one that meistermarkus built at all
18:19:02  <PublicServer> <V453000> dunno
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18:23:15  <PublicServer> <Kenji> hm, that worked out quite neat
18:23:36  <PublicServer> <V453000> what where when who?
18:23:47  <PublicServer> <Kenji> the first sawmill merge
18:24:09  <PublicServer> <V453000> oh here
18:24:22  <PublicServer> <Kenji> um, in the sawmill square?
18:24:33  <PublicServer> <Kenji> oh, thought there was a w in that
18:24:41  <PublicServer> <V453000> ;)
18:25:12  <PublicServer> <Kenji> there are patterns and things in it
18:25:17  <PublicServer> <Kenji> thus I am happy :P
18:25:31  <PublicServer> <V453000> haha
18:25:44  <PublicServer> <V453000> 15 ways to satisfy the madman
18:26:22  <PublicServer> <Kenji> he Sawyer did garauntee to satisfy the megalomanic in everyone
18:26:24  <PublicServer> <Kenji> :P
18:26:33  <PublicServer> <V453000> true :D
18:26:52  <PublicServer> <V453000> that man is the primal evil
18:27:02  <PublicServer> <Kenji> hehe, there are still trees on that junction
18:27:11  <PublicServer> <Kenji> so I didn't hit every tile :)
18:27:17  <PublicServer> <Kenji> that's a good sign
18:27:18  <PublicServer> <V453000> :D
18:28:09  <PublicServer> <V453000> if there is any tree on my hubs then it means there was a town and I needed some friendship from them
18:28:18  <PublicServer> <Kenji> heh
18:28:41  <PublicServer> <jondisti> otherwise TF destroyed them
18:28:42  <PublicServer> <Kenji> I like 01 A, there's not movement of the ML
18:28:52  <PublicServer> <V453000> :)
18:28:58  <PublicServer> <Kenji> 01 B doesn't have that luxury :(
18:29:11  <PublicServer> <V453000> :D
18:29:50  <PublicServer> <V453000> fucking transmitter!!!
18:29:51  <PublicServer> <V453000> my ass
18:30:12  <PublicServer> <Kenji> stop putting it there then -_-
18:30:24  <PublicServer> <V453000> no
18:30:27  <PublicServer> <V453000> conflict§
18:34:01  <PublicServer> <jondisti> bah maybe it's enough for me for today
18:34:18  <PublicServer> <Kenji> hm 01 B turened out nicer than I thought too
18:34:20  <PublicServer> <V453000> what does it mean "enough" ?
18:34:35  <PublicServer> <jondisti> never heard
18:34:38  <PublicServer> <jondisti> :P
18:34:38  <PublicServer> <V453000> :D
18:34:44  <PublicServer> <jondisti> see ya
18:34:47  <PublicServer> <V453000> cya
18:34:50  <PublicServer> *** jondisti has left the game (leaving)
18:34:56  *** jondisti has quit IRC
18:36:08  <PublicServer> <Kenji> V, wanna check over MSH01a/b for stupidities for me?
18:36:25  <PublicServer> <V453000> you mean you made stupidities?
18:36:29  <PublicServer> <V453000> you kidding? :D
18:36:45  <PublicServer> <Kenji> not that I can spot, but another pair of eyes is always good
18:36:58  <PublicServer> <V453000> I am there in a minute ;)
18:38:12  <PublicServer> <V453000> I dont see any issues
18:38:23  <PublicServer> <V453000> it only has no choices
18:38:25  <PublicServer> <Kenji> good
18:38:26  <PublicServer> <V453000> but whatever
18:40:24  <PublicServer> <Kenji> right, someone else can have fun with the station :)
18:40:29  <PublicServer> <V453000> :D)
18:42:41  <Chris_Booth> hello all
18:43:03  <PublicServer> <V453000> Hi CB
18:43:40  *** puny has joined #openttdcoop
18:45:13  <Chris_Booth> !password
18:45:13  <PublicServer> Chris_Booth: angers
18:45:40  <PublicServer> *** Chris Booth joined the game
18:47:10  <puny> !password
18:47:10  <PublicServer> puny: angers
18:47:58  <PublicServer> <V453000> wow
18:48:01  <PublicServer> *** puny joined the game
18:48:35  <PublicServer> <V453000> realized as well, thx
18:50:23  <PublicServer> <Kenji> heh, I like the three way split in BBH12
18:50:54  <PublicServer> <V453000> :)
18:51:07  <PublicServer> <V453000> Mark...
18:52:42  <PublicServer> *** Sepp joined the game
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18:54:50  <dexter311> dayum... these big hills make it even harder to build a hub...
18:55:06  <PublicServer> <V453000> ye
18:55:39  <Phoenix_the_II> fun huh? :D
18:56:00  <Phoenix_the_II> blame me though for the hilly map :D
18:56:05  <Phoenix_the_II> i kinda requested it
18:56:06  <Phoenix_the_II> hehe
19:00:06  <PublicServer> *** Chris Booth has left the game (connection lost)
19:07:23  <PublicServer> <V453000> I think I should stop building hubs as they just simply suck :D
19:07:42  <PublicServer> <Phoenix_the_II> mine sucks too ;p
19:07:45  <PublicServer> *** puny has left the game (leaving)
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19:13:32  <PublicServer> <V453000> done
19:13:49  <PublicServer> <V453000> finally
19:23:42  <PublicServer> <V453000> how many platforms per line for lev4 TL3?
19:24:04  <PublicServer> *** Sepp has left the game (leaving)
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19:28:02  <KenjiE20> "310767616 bytes (311 MB) copied, 6862.41 s, 45.3 kB/s" O.o
19:30:12  <V453000> what? :d
19:30:26  <KenjiE20> AoEII:AoC disc
19:30:32  <V453000> hehr
19:30:36  <KenjiE20> all those dummy sectors
19:30:44  <V453000> hmmm
19:30:50  <hylje> half the disc is redbook music
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19:31:22  <KenjiE20> hylje: I know, but there's about 10Mb of dummys at the start and end of the disc
19:31:23  <hylje> i think half-half data/music is called yellow book though
19:32:03  <KenjiE20> which causes read errors when you try to read/copy, so everything slows right down
19:32:28  <KenjiE20> by comparison AoE:RoR took about 5 mins to dd
19:32:39  <hylje> probably some neat copy protection
19:32:42  <KenjiE20> yup
19:34:32  <KenjiE20> I remember it did it when I first made backups
19:37:30  <Chris_Booth> !password
19:37:30  <PublicServer> Chris_Booth: tattle
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19:37:52  <csuke> !password
19:37:52  <PublicServer> csuke: tattle
19:37:54  <PublicServer> *** Chris Booth joined the game
19:37:58  <csuke> !dl win32
19:37:58  <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
19:39:36  <csuke> PILE?
19:39:45  <PublicServer> <Chris Booth> pilr
19:39:50  <PublicServer> <Chris Booth> pile
19:39:56  <csuke> sorry, caps lol
19:39:57  <PublicServer> *** csuke joined the game
19:40:16  <KenjiE20> @pilesave
19:40:16  <Webster> http://wiki.openttdcoop.org/MemberZone:Archive#gameid_04
19:41:01  <csuke> didn't pile use flat mainlines ;)
19:41:37  <PublicServer> <Chris Booth> yeah
19:41:40  <PublicServer> <Chris Booth> but this is pile again
19:41:42  <KenjiE20> 17:56:40 <+PublicServer> <Kenji> the point was same plan, not same build
19:41:50  <PublicServer> <Phoenix_the_II> hmm chris?
19:42:01  <PublicServer> <Chris Booth> hi Phoenix_the_II
19:42:09  <PublicServer> <Phoenix_the_II> i did some more stuff on the hub
19:42:32  <PublicServer> <Chris Booth> i saw it looks quite nice
19:42:39  <PublicServer> <Chris Booth> i am building MHS 02 at the momen
19:42:45  <PublicServer> <csuke> is TF actually specified though? ( i wanna do the factory drop)
19:42:50  <PublicServer> <Phoenix_the_II> still missing 2 connections
19:43:37  <PublicServer> <Phoenix_the_II> these from 1 to 1
19:43:41  <PublicServer> <Phoenix_the_II> and 2 to 2
19:43:49  <KenjiE20> csuke: defaults to medium, TF where needed, and preferrably not to excess
19:48:08  <PublicServer> <Chris Booth> wow i have run out of space
19:48:20  <PublicServer> *** Sietse has joined company #1
19:50:03  <PublicServer> <Chris Booth> can someone look at MSH 02 and comment please?
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19:51:16  <PublicServer> <csuke> there's a desync
19:51:31  <^Spike^> eh.. the submarine thingie?
19:52:01  <MeisterMarkus> !password
19:52:01  <PublicServer> MeisterMarkus: recoup
19:52:01  <PublicServer> <Chris Booth> thanks for the pointer didnt see that
19:52:06  <PublicServer> <csuke> :)
19:52:33  <PublicServer> *** MeisterMarkus joined the game
19:53:17  <PublicServer> <Chris Booth> csuke: was that my only issue?
19:53:24  <PublicServer> <csuke> as far as i can see
19:53:40  <PublicServer> <Chris Booth> now just my mergers
19:53:51  <PublicServer> <Chris Booth> mixing will be done at station so i am not going to build them
19:55:21  <PublicServer> *** V453000 joined the game
19:55:23  <PublicServer> <V453000> how slow was that ?
19:55:33  <PublicServer> *** V453000 has left the game (desync error)
19:55:35  <PublicServer> <Chris Booth> not very slow
19:55:36  <PublicServer> <Phoenix_the_II> lol
19:55:37  <PublicServer> <Phoenix_the_II> fail
19:55:44  <V453000> LOL
19:55:49  <V453000> CB: thx
19:56:00  <PublicServer> <Phoenix_the_II> faster than kenji!
19:56:03  <PublicServer> <Phoenix_the_II> *lol*
19:56:04  <V453000> got about 80Mbit here so I was just wondering
19:56:06  <PublicServer> <Chris Booth> well it was a quit desync
19:56:20  <PublicServer> *** V453000 joined the game
19:56:23  <V453000> ye
19:56:27  <V453000> after the join
19:57:57  <KenjiE20> -_-
19:58:27  <PublicServer> <MeisterMarkus> interresting hub design dexter311, especially the switch from maglev to rail
19:58:36  <PublicServer> <V453000> ...
19:58:47  <PublicServer> <V453000> it is just that you can see better what you are building
19:58:58  <dexter311> lol... yeah
19:59:04  <dexter311> maglev's pretty tough to see sometimes
19:59:06  <PublicServer> <MeisterMarkus> lol
19:59:15  <PublicServer> <MeisterMarkus> yeah
19:59:17  <PublicServer> <csuke> agreed
19:59:36  <PublicServer> <V453000> I like to apply the narrow gauges on it :)
19:59:39  <PublicServer> <Chris Booth> its a big hub that is for sure
19:59:53  <dexter311> yup... it ain't pretty
20:00:18  <KenjiE20> the half I saw was looking decent
20:00:38  <PublicServer> <Phoenix_the_II> chris care to plot out some signs on how to connect 1->1 and 2->2? :D
20:00:41  <PublicServer> <Phoenix_the_II> for my hub
20:00:56  <PublicServer> <V453000> :D
20:00:57  <PublicServer> <V453000> oh
20:01:12  <PublicServer> <Phoenix_the_II> Evil X works :D
20:01:21  <PublicServer> <V453000> wtf?
20:01:30  <PublicServer> <Chris Booth> no it doesnt
20:01:31  <PublicServer> <V453000> oh there
20:01:34  <PublicServer> <V453000> hmm wtf
20:01:58  <PublicServer> <Chris Booth> you are mixing that line twice kinda
20:02:23  <PublicServer> <Chris Booth> the mixer is in the wrong place and could cause jams
20:02:33  <PublicServer> <Phoenix_the_II> :o
20:02:45  <PublicServer> <Phoenix_the_II> wasnt too happy about that one though
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20:03:45  <PublicServer> <Chris Booth> that will fix 1
20:03:56  <PublicServer> <V453000> :D
20:04:07  <PublicServer> <Phoenix_the_II> 2 to 2 is harder
20:04:08  <PublicServer> <Chris Booth> 2 is a bit harder due to the mountain
20:04:44  <PublicServer> <V453000> oh now I see :)
20:04:59  <PublicServer> <V453000> pfff :o
20:05:16  <PublicServer> <V453000> bad that
20:05:21  <PublicServer> <V453000> no other way though
20:06:05  <PublicServer> <Chris Booth> 2 you will have to loop arround the entier hub
20:06:21  <PublicServer> <Phoenix_the_II> ugly :(
20:06:22  <PublicServer> <V453000> why not to make it the clockwise way?
20:06:41  <PublicServer> <V453000> like this
20:06:57  <PublicServer> <Chris Booth> the mountain agian
20:07:04  <PublicServer> <Chris Booth> and the 6 - 2 mixer
20:07:05  <PublicServer> <V453000> true ...
20:07:06  <PublicServer> <V453000> ok wahtever
20:07:20  <PublicServer> <V453000> it doesnt matter which way afterall
20:07:36  <PublicServer> <Chris Booth> does that help Phoenix_the_II?
20:08:00  <PublicServer> <Phoenix_the_II> huge bridge gap sign?
20:08:28  <PublicServer> <Chris Booth> no its fine i think
20:08:40  <PublicServer> <Phoenix_the_II> 2x3tunnels?
20:08:48  <PublicServer> <Phoenix_the_II> err bridges
20:08:53  <PublicServer> <Chris Booth> yeah 2x2 is still fine
20:08:57  <PublicServer> <Phoenix_the_II> oh
20:08:58  <PublicServer> <Phoenix_the_II> ok :)
20:09:08  <PublicServer> <Chris Booth> bridges / tunnels are the same
20:09:36  <PublicServer> <Chris Booth> i should use gap but tunnels does the same
20:10:11  <PublicServer> <Chris Booth> ok i am off now
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20:10:17  <PublicServer> <Chris Booth> night all
20:10:20  <PublicServer> <Phoenix_the_II> :)
20:10:21  <PublicServer> <Phoenix_the_II> bb
20:10:22  <PublicServer> *** Chris Booth has joined spectators
20:10:34  <PublicServer> <V453000> cya
20:10:43  <dexter311> later chris
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20:22:13  <PublicServer> <Phoenix_the_II> meh
20:22:14  <PublicServer> <Phoenix_the_II> gtg
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20:32:28  <LittleBoyRick> !password
20:32:28  <PublicServer> LittleBoyRick: warded
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20:35:14  <planetmaker> !players
20:35:16  <PublicServer> planetmaker: Client 223 (Orange) is csuke, in company 1 (Pile Transport)
20:35:16  <PublicServer> planetmaker: Client 190 is Thraxian, a spectator
20:35:16  <PublicServer> planetmaker: Client 192 (Orange) is Sietse, in company 1 (Pile Transport)
20:35:16  <PublicServer> planetmaker: Client 229 is LittleBoyRick, a spectator
20:35:16  <PublicServer> planetmaker: Client 202 (Orange) is Intexon, in company 1 (Pile Transport)
20:35:17  <PublicServer> planetmaker: Client 224 (Orange) is MeisterMarkus, in company 1 (Pile Transport)
20:35:17  <PublicServer> planetmaker: Client 212 (Orange) is dexter311, in company 1 (Pile Transport)
20:35:19  <PublicServer> planetmaker: Client 214 (Orange) is tkjacobsen, in company 1 (Pile Transport)
20:35:19  <PublicServer> planetmaker: Client 228 is V453000, a spectator
20:35:53  <planetmaker> !info
20:35:54  <PublicServer> planetmaker: #:1(Orange) Company Name: 'Pile Transport'  Year Founded: 1950  Money: 1603856167  Loan: 0  Value: 1604303868  (T:3, R:0, P:0, S:0) unprotected
20:35:55  <Yexo> planetmaker: http://mz.openttdcoop.org/opengfx/authors/script.php?feature=objectives (advertised on http://dev.openttdcoop.org/projects/opengfx) gives an "Access denied" error
20:36:38  <planetmaker> oh, right. The script for the missing files. Thanks for the hint.
20:36:56  <planetmaker> I guess it can stay offline... though it's a nice online viewer of the sprites. Not files ;-)
20:37:27  <planetmaker> You think it's worth to re-activate?
20:37:29  <Yexo> if it stays offline you should remove the link from the opengfx dev page
20:37:43  <Yexo> I have no idae about the content, was just browsing
20:37:43  <planetmaker> yes, of course :-) It got forgotten when we moved server
20:38:00  <planetmaker> but I have no idea about that script myself...
20:41:02  *** Progman has quit IRC
20:41:06  <planetmaker> removed for now
20:41:39  <PublicServer> *** planetm4ker joined the game
20:41:44  <PublicServer> <V453000> hi pm,
20:41:52  <PublicServer> <planetm4ker> hi V453000 :-)
20:42:01  <PublicServer> <Intexon> hello
20:42:08  <PublicServer> <planetm4ker> and hello all :-)
20:42:15  <dexter311> hey
20:42:30  <PublicServer> <Sietse> heya
20:42:51  <PublicServer> <planetm4ker> :-O
20:42:54  <dexter311> gah... my hub turned out so damn big...
20:43:01  <PublicServer> <planetm4ker> what's with the rail hub in the maglev network?
20:43:11  <dexter311> yeah that's me... it's getting converted
20:43:17  <dexter311> it's easier to see while I build it
20:43:24  <PublicServer> <planetm4ker> true that
20:43:27  <PublicServer> <planetm4ker> good point
20:43:40  <PublicServer> <planetm4ker> don't worry about size. BBH are usually huge
20:43:53  <dexter311> gotta signal it now
20:44:17  <PublicServer> <planetm4ker> TL=3?
20:44:20  <PublicServer> <V453000> y
20:45:34  <PublicServer> *** Grayson joined the game
20:46:00  <PublicServer> <planetm4ker> so... this is the re-play of pile transport? :-)
20:46:09  <PublicServer> <V453000> yarr
20:46:15  <PublicServer> <planetm4ker> :-) :-)
20:46:36  <PublicServer> <V453000> I just still dont see the point why is it so legendary
20:46:51  <PublicServer> <planetm4ker> it was BIG cargo. Biggest till that time, I think
20:47:04  <PublicServer> <V453000> ok :)
20:47:24  <PublicServer> <planetm4ker> so our goal must be: highest cargo amount in order to produce BIG piles of cargo
20:47:31  <PublicServer> <V453000> :D
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20:47:50  <PublicServer> <V453000> the hubs look B.I.G. so far
20:48:02  <dexter311> ;-)
20:48:06  <PublicServer> <V453000> big does not mean efficient though
20:48:07  <PublicServer> <planetm4ker> urgs. But terrain with the original terrain generator is... interesting
20:48:14  <PublicServer> <V453000> yes
20:48:25  <PublicServer> <V453000> it is a brain fuckage then building hubs
20:49:06  <PublicServer> <planetm4ker> uh.... why are the main stations two-way RORO?
20:49:15  <PublicServer> <V453000> twoway?
20:49:24  <PublicServer> <planetm4ker> look at steel mill and its MSHs
20:49:41  <PublicServer> <V453000> I saw that
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20:49:53  <PublicServer> <Sietse> not according to plan?
20:49:53  <PublicServer> <V453000> no support from BBH11
20:49:55  <PublicServer> <MeisterMarkus> probably one hub as entrance and the other as exit
20:49:56  <PublicServer> <planetm4ker> looks unnecessary complicated :-)
20:50:07  <PublicServer> <MeisterMarkus> so one way roro
20:50:08  <PublicServer> <planetm4ker> I don't mind actually.
20:50:19  <PublicServer> <planetm4ker> The plan doesn't specify, so it's ok :-)
20:50:32  <PublicServer> <planetm4ker> I just thought to build a station. But not a two-way roro ;-)
20:50:41  <PublicServer> <V453000> well ok but the trains cant get there from BBH11
20:50:52  <PublicServer> <Sietse> true
20:51:06  <PublicServer> <Sietse> this is what I deduced from plan though
20:51:21  <PublicServer> <Intexon> someone please take a look at BBH14
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20:51:36  <PublicServer> <Intexon> this is my first BBH so far, so please comment :)
20:51:38  <PublicServer> <planetm4ker> k, I'm there
20:51:55  <PublicServer> <planetm4ker> mergers are missing :-P
20:52:01  <PublicServer> <Intexon> I know ;)
20:52:16  <PublicServer> <Intexon> I will try to build them as I see them in other hubs
20:53:27  <PublicServer> <planetm4ker> personally I wouldn't have used path signals before the bridge splits, if I can put after the split still a normal signal
20:53:36  <PublicServer> <Sietse> BBH14 looks good
20:53:39  <PublicServer> <planetm4ker> But your way is ok, too. It's rather a matter of taste
20:53:42  <PublicServer> <Sietse> gl with mergers :)
20:53:53  <PublicServer> <planetm4ker> yeah, they're 50% of the fun :-P
20:54:20  <PublicServer> <planetm4ker> well... I might try to build one.
20:54:23  <PublicServer> <Sietse> working backwards really helps imo
20:54:31  <PublicServer> <Intexon> I'm gonna watch
20:54:38  <PublicServer> <planetm4ker> problem then: you need to know your space ;-)
20:54:58  <PublicServer> <planetm4ker> what's the TF rules?
20:55:07  <PublicServer> <Sietse> unspecified :)
20:57:23  <PublicServer> <csuke> im gonna go sleep and give my brain a rest
20:57:33  <PublicServer> <Sietse> gnight
20:57:44  <PublicServer> *** Sietse has joined spectators
20:57:45  <PublicServer> <Intexon> bye
20:57:46  <PublicServer> * csuke hates hills
20:57:57  <PublicServer> *** csuke has left the game (leaving)
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21:02:00  <PublicServer> <MeisterMarkus> hmm for some reason i just merged an entry and an exit line on the SW town MSH...
21:03:30  <PublicServer> <Intexon> thanks for the show ;)
21:03:55  <PublicServer> <planetm4ker> no worries :-)
21:04:04  <PublicServer> <planetm4ker> there are much more intricate versions of mergers, though
21:04:22  <PublicServer> <planetm4ker> but this one does well a long time still
21:04:30  *** Bluelight has joined #openttdcoop
21:04:41  <PublicServer> <planetm4ker> but not all entries are treated equal as you'll note ;-)
21:04:53  <PublicServer> *** Grayson has left the game (leaving)
21:04:56  *** Grayson has quit IRC
21:05:23  <PublicServer> <Intexon> yes, the first line merges to less traffic
21:05:39  <PublicServer> <planetm4ker> yes, indeed. One of this design's backdraws
21:05:49  <PublicServer> <planetm4ker> somewhere in the blog is - afaik - an article on mergers
21:05:58  <PublicServer> <planetm4ker> I even once wrote one myself quite some time ago...
21:06:15  <Intexon> http://blog.openttdcoop.org/2008/03/23/main-line-mergers/
21:06:21  <PublicServer> <planetm4ker> but I don't recall the better designes and I'm tired ;-)
21:06:24  <Intexon> I'll read through it
21:06:33  <PublicServer> <planetm4ker> date sounds like my article :-P
21:07:06  <Intexon> :D
21:07:15  <PublicServer> <planetm4ker> best advice I can give wrt mergers is though: allow yourself space
21:07:38  <PublicServer> <planetm4ker> Worry about space only when you're done
21:07:46  <PublicServer> <Intexon> ok
21:07:51  <PublicServer> <planetm4ker> If you feel like you can then see how to make it smaller
21:08:04  <PublicServer> <planetm4ker> if not. No problem. It if it works :-)
21:08:17  <PublicServer> <Intexon> I'm lucky, the forest closed down ;)
21:08:22  <PublicServer> <planetm4ker> :-D
21:09:11  <PublicServer> <Intexon> I saw how V453000 demolished two cities to build a 4-way hub
21:09:26  <planetmaker> :-D he
21:09:27  <PublicServer> <Intexon> I actually have no idea how to build these :P
21:09:37  <planetmaker> what? 4-way?
21:09:51  <PublicServer> <Intexon> I'll try somewhere far away in singleplayer :P
21:09:56  <planetmaker> persistance :-)
21:10:00  *** einKarl has joined #openttdcoop
21:10:17  <planetmaker> And don't worry. You can give it a try. Though building one, two 3-way before helps a lot
21:10:38  <planetmaker> as it gives you a feeling for curve lengths and "how to build LL_RR splits and merges"
21:10:46  <planetmaker> which you need a lot more in a 4-way
21:11:06  <planetmaker> but it's the same, just 3 times as much as a 3-way
21:12:47  <PublicServer> <MeisterMarkus> i REALLY shoud stop playing... now i've merged the other entry with the exit...
21:13:02  <PublicServer> <planetm4ker> and sietse's advice building merges backwards probably helps, too :-)
21:13:13  <PublicServer> <planetm4ker> hehe @ MeisterMarkus
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21:17:30  <PublicServer> <Intexon> so now the presignals
21:19:50  <PublicServer> <Intexon> I have a question: why is there that combo-presignal before the merge?
21:20:06  <PublicServer> <planetm4ker> at 14?
21:20:17  <PublicServer> <Intexon> yes
21:20:32  <PublicServer> <planetm4ker> please make a sign for the signal. Like X or so
21:20:43  <Bluelight> I wish I could see what you guys are doing..
21:20:52  <PublicServer> <planetm4ker> ah, those?
21:21:04  <Bluelight> But this server requires something more then just 0.7.5.. Right?
21:21:06  <PublicServer> <planetm4ker> well. It's kinda a prio
21:21:21  <PublicServer> <Intexon> prio in a BBH?
21:21:24  <KenjiE20> @quickstart
21:21:24  <PublicServer> <planetm4ker> hm... it *should* have been.
21:21:26  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:21:30  <PublicServer> <planetm4ker> But I failed in that :-P
21:22:31  <PublicServer> <planetm4ker> that way it might work like intended
21:22:46  <PublicServer> <planetm4ker> hm...no. Neither
21:22:57  <PublicServer> <planetm4ker> now
21:23:01  <PublicServer> <Intexon> oh, now I understand
21:23:35  <PublicServer> <planetm4ker> thanks for spotting and asking
21:23:47  <PublicServer> <Intexon> anyway, thanks for the guideline ;) I have to go now
21:23:57  <PublicServer> <planetm4ker> and two-way signal as a train considers a red two-way signal as not passable
21:23:59  <PublicServer> <Intexon> I'll finish it tomorrow
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21:24:04  <Chris_Booth> !password
21:24:04  <PublicServer> Chris_Booth: remade
21:24:19  <PublicServer> *** Chris Booth joined the game
21:24:20  <PublicServer> <Intexon> interesting
21:24:36  <PublicServer> <Intexon> so it will wait at the entry sig?
21:25:15  <PublicServer> <Intexon> and that entry signal is also twoway
21:25:26  <PublicServer> <planetm4ker> yes
21:25:46  <PublicServer> <planetm4ker> actually the two-way which goes straight might be a one-way...
21:25:52  <PublicServer> <planetm4ker> should probably even
21:26:01  <PublicServer> <planetm4ker> that way is already penalized by the reverse PBS signal
21:26:07  <PublicServer> <Intexon> I see
21:26:17  <PublicServer> <Chris Booth> MSH03 is wrong IMO
21:26:21  <PublicServer> <Chris Booth> or am i wrong?
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21:27:07  <PublicServer> <Chris Booth> train that enter cant go back the way they came
21:27:27  <dexter311> yeah I was thinking that too CB
21:27:48  <PublicServer> <Intexon> so my first merger is done
21:28:02  <PublicServer> <Intexon> please check it, especially for the signals
21:28:07  <PublicServer> <Chris Booth> also trains cant access it from BBH 11
21:28:15  <PublicServer> <Intexon> good night everyone
21:28:36  <PublicServer> <planetm4ker> night Intexon
21:28:36  <PublicServer> <Chris Booth> night
21:28:39  <dexter311> chow
21:28:46  <PublicServer> <Chris Booth> is caio
21:28:48  <PublicServer> <Chris Booth> not chow
21:28:52  <PublicServer> *** Intexon has left the game (leaving)
21:28:54  <dexter311> yeah I know
21:28:57  *** Intexon has quit IRC
21:29:06  <dexter311> but chow is funnier
21:29:46  <PublicServer> <Chris Booth> slow client
21:29:50  <dexter311> yup
21:30:06  <PublicServer> <Chris Booth> dexter311: why you talking in IRC and not ingame?
21:30:23  <PublicServer> *** Kenji joined the game
21:30:31  <dexter311> I have irc on another computer and ottd on an older laptop
21:30:33  <PublicServer> <Chris Booth> Kenji: MSH01 is wrong i think
21:30:47  <PublicServer> <Kenji> wrong how?
21:30:58  <PublicServer> <Chris Booth> well you may dissagree
21:31:07  <PublicServer> <Chris Booth> but its not a huge issue
21:31:16  <PublicServer> <Chris Booth> and depends on how youbuild the staion
21:31:28  <PublicServer> <Chris Booth> but trains can return the same way they entered
21:31:49  <PublicServer> <Kenji> well that's up to whomever builds the station
21:32:31  <PublicServer> <Chris Booth> well it is/ isnt
21:32:37  <PublicServer> <planetm4ker> well... The other two dirs are missing in that sense, Kenji :-)
21:32:45  <PublicServer> <Chris Booth> as in the orginal game the hub was built differently
21:32:52  <PublicServer> <planetm4ker> you cannot go to E or come from there
21:32:53  <PublicServer> <Kenji> so?
21:33:02  <PublicServer> <Kenji> the point was to replay, not rebuild
21:33:04  <PublicServer> <planetm4ker> oh. A and B :-P nvm
21:33:08  <Osai> !password
21:33:08  <PublicServer> Osai: jerked
21:33:21  <PublicServer> *** 0sai joined the game
21:33:41  <PublicServer> <Chris Booth> i know it was Kenji and it was only my opinion
21:33:52  <PublicServer> <Chris Booth> I am not saying it is wrong
21:34:10  <PublicServer> <Kenji> meh, well depending on the station design, I, you, *someone* can modify
21:34:21  <PublicServer> <Chris Booth> that is ture
21:34:26  <PublicServer> <planetm4ker> well, you're both right IMO. It depends upon the station. That will decide who is right
21:34:47  <PublicServer> <Chris Booth> its not as wrong as MSH03
21:34:55  <PublicServer> <Chris Booth> which cant access BBH 11
21:35:08  <PublicServer> <planetm4ker> I dislike the word "wrong" ;-)
21:35:19  <PublicServer> <Chris Booth> well incomplete then
21:35:19  <PublicServer> <Kenji> it's only half done
21:35:28  <PublicServer> <planetm4ker> but you're right with BBH11
21:35:29  <PublicServer> <Kenji> who's to say pm won't go utterly bonkers in the intermin
21:35:33  <PublicServer> <Chris Booth> it need access to BBH 11 atleast
21:35:36  <PublicServer> <Kenji> and add 3billion miles of track
21:35:46  <PublicServer> <0sai> you decided to not use bridges??
21:35:56  <PublicServer> <Kenji> that however is wrong
21:35:56  <PublicServer> <planetm4ker> hm? with what? Me?
21:36:05  <PublicServer> <Chris Booth> i used bridges
21:36:29  <PublicServer> <Chris Booth> i thought that in the places i was using them the track wouldnt beat 100%
21:36:42  <PublicServer> <Kenji> guess we'll find out :)
21:36:47  <PublicServer> <Chris Booth> so a slight speed loss shouldnt cause to many issues
21:36:58  <dexter311> hey Chris, you wouldn't mind having a look over my hub would you?
21:37:21  <PublicServer> <Chris Booth> no i can look at it
21:37:40  <PublicServer> <Chris Booth> if bridges cause an issue i have made a major issue at MSH 02
21:37:41  <PublicServer> <Kenji> I see a missing signal
21:37:48  <PublicServer> <Kenji> just above the coal mine
21:38:01  <PublicServer> <Kenji> on the top most last merge
21:38:10  <dexter311> ah...
21:38:21  <PublicServer> <Kenji> yup that one
21:38:36  <PublicServer> <Chris Booth> dexter311: there are quite a few sync issues
21:38:39  <PublicServer> <Kenji> yea
21:38:42  <PublicServer> <Kenji> just seen one
21:38:46  <PublicServer> *** Kenji has joined company #1
21:38:48  <PublicServer> <Chris Booth> and sync is very important in a high speed game like this
21:38:56  <PublicServer> <Kenji> on A to B
21:39:14  <dexter311> ah yep
21:39:34  <PublicServer> <Chris Booth> just those to and the slow
21:40:12  <PublicServer> <Kenji> other than that, it's nicely done
21:40:23  <PublicServer> <Chris Booth> the slow can be fixed by making the tunnels use a dedicated line
21:40:27  <dexter311> thanks ;-)
21:40:42  <PublicServer> <Chris Booth> so tunnel 1 uses track 1
21:40:47  <PublicServer> <Kenji> yea, that'd do it
21:40:48  <PublicServer> <Chris Booth> and tunnel 2 uses track 2
21:40:57  <dexter311> ah okey
21:42:36  <PublicServer> <Chris Booth> dexter311: look at my land i bought to fix one sync issue
21:43:06  <dexter311> ah... right that land
21:43:12  <PublicServer> <Chris Booth> yeah
21:43:14  <PublicServer> <Chris Booth> i the hub
21:43:18  <dexter311> thoguht you meant the land near the coal mine hehe
21:43:32  <PublicServer> <Chris Booth> no
21:44:17  <PublicServer> <Chris Booth> like that
21:44:20  <PublicServer> <Chris Booth> you got it
21:44:23  <dexter311> yup, makes sense now
21:44:36  <dexter311> that split must have been long enough that I missed it hehe
21:44:56  <PublicServer> <planetm4ker> hehe pm-like prios ingame
21:44:57  <PublicServer> <Chris Booth> a second or third set of eyes helps
21:45:08  <PublicServer> <Chris Booth> when you look at something for to long you dont see things
21:45:21  <PublicServer> <Kenji> pm like?
21:45:28  <PublicServer> <planetm4ker> convoluted ;-)
21:45:33  <PublicServer> <Kenji> oh those
21:45:35  <PublicServer> <Kenji> :P
21:46:00  <PublicServer> <Chris Booth> can i just ask, why should BBHs have priors?
21:46:10  <PublicServer> <Chris Booth> when we dont know traffis flows yet?
21:46:15  <PublicServer> <Kenji> that's an msh
21:46:22  <dexter311> yeah the prio's I was unsure about
21:46:33  <PublicServer> <Chris Booth> same with an MSH
21:46:35  <dexter311> I saw prio's in the other BBHs and thought they needed them
21:46:39  <PublicServer> <Kenji> oh those
21:46:40  <PublicServer> <Chris Booth> all the train on the line could leave there
21:46:52  <PublicServer> <Chris Booth> makeing the priors wrong as it stops the main flow
21:46:53  <PublicServer> <Kenji> keyword being 'could'
21:48:02  *** Zarenor has joined #openttdcoop
21:48:13  <PublicServer> <planetm4ker> gah. Too tired
21:48:14  <PublicServer> <Chris Booth> i am alwasy reluctant to build priors until we know traffic issues
21:48:21  <PublicServer> <planetm4ker> I guess I'll have to leave it for others
21:48:26  <PublicServer> <Chris Booth> priors are there to help the main flow
21:48:39  <PublicServer> <planetm4ker> good night folks
21:48:40  <dexter311> so like that for the slowdown chris?
21:48:41  <PublicServer> *** planetm4ker has left the game (leaving)
21:48:47  <PublicServer> <Chris Booth> where you building PM?
21:48:48  *** heffer has quit IRC
21:48:59  <planetmaker> MSH 04A/B
21:49:03  <PublicServer> <Chris Booth> yeah
21:49:14  <planetmaker> B is quite unfinished. Joined only on of 4 lines ;-)
21:49:20  <planetmaker> or rather 1/2 of two
21:49:50  <PublicServer> <Chris Booth> i can see that
21:50:05  <PublicServer> <Chris Booth> PM that kind of merge can cause issues though
21:50:12  <PublicServer> <Chris Booth> unless you unbalance the lines
21:50:13  <planetmaker> can it?
21:50:20  <planetmaker> hm?
21:50:23  <PublicServer> <Chris Booth> as one line will join the ML first
21:50:31  <PublicServer> <Chris Booth> then the ML has more traffic
21:50:33  <planetmaker> yes, that will happen
21:50:56  <PublicServer> <Chris Booth> so you may want to rethink them
21:51:01  <planetmaker> And yes, there are better ways than that simple merge I build :-)
21:51:19  <PublicServer> *** Kenji has left the game (leaving)
21:51:24  <planetmaker> I won't re-think it till late Saturday. So I hope someone has built it properly
21:51:38  <planetmaker> besides it's not that bad usually.
21:51:58  <PublicServer> <Chris Booth> its not that bad if you unbalance the lines
21:52:12  <PublicServer> <Chris Booth> or mixe lines befor the mergers
21:52:15  <planetmaker> yeah :-) go for it ;-) As said... I fall asleep right now ;-)
21:52:27  <PublicServer> <Chris Booth> i cant build for the same reason
21:52:36  <PublicServer> <Chris Booth> i have been up since 4am GMT
21:52:47  <planetmaker> that's early
21:52:49  *** mib_l38ixa has joined #openttdcoop
21:53:01  <planetmaker> 'twas 3 hours later here, but nevertheless
21:53:03  <PublicServer> <Chris Booth> i had to go to london to today for 9am
21:53:17  <PublicServer> <Chris Booth> i have been on the coffee all day
21:53:22  <PublicServer> <Chris Booth> and will crash very soon
21:53:47  <PublicServer> <Chris Booth> MeisterMarkus: can i point somethign out to you?
21:54:07  <PublicServer> <Chris Booth> well a few things
21:56:08  <PublicServer> <Chris Booth> just a few tips
21:56:19  <PublicServer> <Chris Booth> the sync as i said is important at these speeds
21:56:25  <PublicServer> <Chris Booth> but the others are just tips
21:56:29  <PublicServer> <Chris Booth> and can be ignored
21:57:47  <PublicServer> *** tkjacobsen has left the game (connection lost)
21:57:57  <PublicServer> <Chris Booth> i say they still need mixing once again this is my opinion
21:58:05  <PublicServer> <Chris Booth> and you dont have to follow
21:58:10  *** mib_l38ixa has quit IRC
21:58:44  <PublicServer> <Chris Booth> to be synced you need to merge the oppersite to how you split
22:02:10  <PublicServer> <MeisterMarkus> you aren't, your help is most welcome
22:02:42  *** Bluelight has quit IRC
22:02:46  <Razaekel> booth, be more aggressive!
22:03:02  <PublicServer> <Chris Booth> Razaekel no
22:03:12  <PublicServer> <Chris Booth> i like to point things out to try and help
22:03:21  <PublicServer> <Chris Booth> but i dont want to impose my veiw
22:03:35  <PublicServer> <Chris Booth> as it may nor be correct in this situation
22:04:40  <PublicServer> <Chris Booth> I am be an older member of the sommunity but everyone has to be able to play
22:04:58  <PublicServer> <Chris Booth> and i cant build everything for them as it will make to openttdboot
22:05:08  <PublicServer> <Chris Booth> or the prozone v2
22:05:12  <PublicServer> <Chris Booth> which this isnt
22:05:19  <PublicServer> <Chris Booth> its the public server
22:05:38  <PublicServer> <Chris Booth> MeisterMarkus: you dont have to mix those lines
22:05:47  <PublicServer> <Chris Booth> and there isnt an issue if you dont
22:06:01  <PublicServer> <Chris Booth> as if it cause a problem it can be fixed later
22:09:50  <V453000> @coopstats
22:09:50  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
22:10:18  <PublicServer> *** 0sai has left the game (leaving)
22:11:04  <V453000> oh the joiners on Osais hub, hm? :)))
22:12:27  <Chris_Booth> wow V453000 aparantly i am the 5th most active talker on here
22:12:49  <V453000> yeah
22:13:02  <V453000> I am catching up with the rest quite a bit too :p
22:13:20  <V453000> if you consider I am here just something above a year
22:14:41  <Chris_Booth> i am also not likes
22:14:44  <Chris_Booth> and assresive
22:14:46  <Chris_Booth> :'(
22:14:55  <V453000> hm?
22:15:16  <V453000> you? why
22:16:22  <Chris_Booth> i dont know why lol :)
22:16:26  <Chris_Booth> i also have the most nicks
22:16:28  <Chris_Booth> with 11
22:16:33  <V453000> yes I know :D
22:16:52  <Chris_Booth> including Chris_Booth{Official_Idiot}
22:16:59  <Chris_Booth> lol i dont remeber that one
22:17:03  <V453000> yeah that amused me really a lot :DDD
22:17:06  <Chris_Booth> someone must have stolen my nick
22:17:11  <KenjiE20> nope, twas you
22:17:18  <Chris_Booth> lies
22:17:31  <Chris_Booth> when was this?
22:17:36  <KenjiE20> I'll find it
22:18:14  <Chris_Booth> I amy have been drunk or I may have just messed up something i was doing.
22:18:38  <Chris_Booth> also V453000 the activity is measure over a period of time
22:18:38  <KenjiE20> 2009-05-04T16:34:03  *** Booth is now known as Booth{Official_Idiot}
22:18:51  *** Seppel has joined #openttdcoop
22:19:03  <Chris_Booth> is this in the logs?
22:19:06  <Chris_Booth> @logs
22:19:06  <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/
22:19:07  <PublicServer> *** Sepp joined the game
22:19:09  <V453000> nice I didnt know that
22:19:09  <KenjiE20> yep
22:19:13  <KenjiE20> 04th May
22:20:59  <KenjiE20> oh yea, that timestamp is PST, time corrected its 23:34:03
22:21:00  <Chris_Booth> lol that is funny
22:21:05  <Chris_Booth> but then the log is wrong
22:21:18  <Chris_Booth> its Booth official idiot on Chris_Booth
22:21:38  <Chris_Booth> no it is correct
22:22:03  <Chris_Booth> i remeber why now
22:22:29  <Chris_Booth> #openttd said they could hack me and told me to go to 127.0.0.1 and it would bring up my server page
22:22:33  <Chris_Booth> which it did
22:22:35  <Zarenor> Heh... I'm second most active from 0-5 AM
22:22:47  <Chris_Booth> i then looked up 127.x.x.x and its the loop back IP
22:23:14  <V453000> :D
22:23:15  <Chris_Booth> Zarenor: thats as you are on the othersie of the world
22:23:28  <V453000> I am second most active for the last month :P
22:23:41  <Zarenor> yeah... 127s are unroutable because 127.0.0.1 is the loopback
22:23:56  <Zarenor> and if it's screwed, your net is... seriously WTF'd up
22:25:56  <V453000> hey WTF! I am more active than Publicserverarvhive :D )
22:26:14  <V453000> ... omg no archive
22:26:50  <Zarenor> ...?
22:26:53  <KenjiE20> no you're not
22:27:30  <dexter311> anyway guys I best be off
22:27:35  <dexter311> cheers for your help
22:27:42  <PublicServer> *** dexter311 has left the game (leaving)
22:28:12  <dexter311> might need more offline practice at building hubs though hehe...
22:28:13  <PublicServer> *** Thraxian has left the game (connection lost)
22:28:23  <V453000> than publicserver
22:28:23  <V453000> at 1-5
22:28:24  <V453000> 0-5
22:28:24  <V453000> I have 327, server 287 ... lol I got just the last month
22:28:24  <V453000> anyways it is interesting :D
22:28:36  <PublicServer> *** Sietse has joined company #1
22:28:44  <KenjiE20> oh right
22:28:46  <V453000> in offline practice you cannot see how it really works unless you really understand it so you cant guess if it will work or not
22:28:47  <KenjiE20> that one
22:28:48  <Zarenor> Ah.. just last month and I'm probably not even on the chart...
22:28:49  <PublicServer> <Sietse> back :)
22:28:56  <KenjiE20> we're all looking at all time
22:29:05  <V453000> yes I know :p
22:29:20  <Chris_Booth> i was 15th last month lol
22:29:25  <Chris_Booth> i wasnt arround much
22:29:30  <Chris_Booth> :)
22:29:39  <V453000> ye
22:30:21  <PublicServer> *** Sepp has left the game (leaving)
22:30:22  <KenjiE20> heh Quickstart url used 34 times in the last 30 days
22:30:30  <Zarenor> I'm surprised I made that list at all, really....
22:30:55  <Zarenor> anyway, I'll be back... some later time, have some cleaning to do
22:31:07  *** Zarenor is now known as Zarenor-Cleaning
22:31:14  *** Progman has joined #openttdcoop
22:31:15  <Chris_Booth> also i am the 3rd most use dnice
22:31:27  <Chris_Booth> and Zarenor-Cleaning is trying to get his nicks stats up
22:31:28  <Chris_Booth> to beat me
22:31:35  <KenjiE20> we all talk about you when you've left :P
22:31:42  <KenjiE20> hehe, won't work
22:31:43  <Chris_Booth> I am going to write a random nick list
22:31:44  <Zarenor-Cleaning> Chris: You still have... 11?
22:31:49  <Zarenor-Cleaning> I have 7 now
22:31:50  <KenjiE20> nick tracking is manual
22:31:54  <Zarenor-Cleaning> big whoop XD
22:32:01  <KenjiE20> it might actually
22:32:13  <KenjiE20> I think the rule for Zarenor-Cleaning is Zarenor.*
22:32:25  <Zarenor-Cleaning> My nicks on the other IRC server I inhabit, on the other hand..
22:32:32  <Zarenor-Cleaning> I have.. 10 registered?
22:32:35  <Chris_Booth> istnt %nick%?
22:32:38  <Zarenor-Cleaning> in one group
22:32:42  <Chris_Booth> where % can be anything?
22:32:51  <KenjiE20> what booth?
22:32:55  <Zarenor-Cleaning> and....
22:32:59  <PublicServer> *** AmmIer joined the game
22:33:13  <Chris_Booth> for the nick tracking thingy?
22:33:33  <PublicServer> <AmmIer> still open hubs
22:33:34  <Zarenor-Cleaning> Kenji: That'd be the most sensical way to code it, I think, but I hadn't seen a tracker track across more than one nick before
22:33:41  <KenjiE20> no, it's in regexp mode
22:33:56  <Zarenor-Cleaning> anyway, off to make my nick valid, so, yeah, bbl
22:33:58  <KenjiE20> and I manually tweak the tracking
22:34:21  <PublicServer> <Chris Booth> AmmIer: get a hub or station then
22:34:26  <PublicServer> <Chris Booth> i have built 2
22:34:29  <PublicServer> <Chris Booth> and helped with lots
22:34:46  *** X-BT has quit IRC
22:36:11  <Chris_Booth> KenjiE20: it doesnt track away messages (from nicks)
22:36:23  <Chris_Booth> i have a random one when i set my boucer to on
22:36:35  <KenjiE20> probably not
22:36:40  <KenjiE20> 22:34:18        @KenjiE20 | and I manually tweak the tracking
22:36:58  <PublicServer> <Chris Booth> track away nicks
22:37:15  <KenjiE20> what was it?
22:37:16  <Chris_Booth> like that
22:37:19  <KenjiE20> oh those
22:37:33  <KenjiE20> why do you think you have "Chris Booth" and "Chris_Booth"
22:37:47  <Chris_Booth> Chris Booth is my in game name
22:37:52  <Chris_Booth> so i dont highlight my self
22:37:54  <PublicServer> <AmmIer> the, this game has potential for 3k trains
22:37:55  <KenjiE20> I know it is
22:37:56  <PublicServer> <Chris Booth> see
22:38:07  <KenjiE20> Chris, do "/nick Chris Booth"
22:38:15  <PublicServer> <V453000> Ammler: just today I thought about something similar
22:38:28  <Chris_Booth> no i dont want to highlight ym self everytime i talk in game
22:38:40  <PublicServer> <V453000> good idea CB
22:38:41  <KenjiE20> /headdesk
22:38:54  <KenjiE20> Booth, you can't have whitespace in IRC nicks
22:38:54  <PublicServer> <V453000> I also dont like when I highlight myself
22:39:06  <KenjiE20> so where d'you think "Chris Booth" came from?
22:39:27  <Zarenor-Cleaning> Or perhaps I'll go do that later...
22:39:30  *** Zarenor-Cleaning is now known as Zarenor
22:39:41  <Chris_Booth> KenjiE20: public server tage
22:39:49  <PublicServer> <Chris Booth> look at these
22:39:56  <Chris_Booth> ^ like that"
22:39:58  <Zarenor> Cut my foot when I got up, genius... thus preculding me from cleaning without staining the carpet...
22:40:08  *** Zarenor is now known as Guest106
22:40:10  <^Spike^> KenjiE20 wakes up! :)
22:40:13  <PublicServer> <AmmIer> do you mind me building a hub?
22:40:25  *** Guest106 is now known as Zarenor
22:40:26  <Chris_Booth> Ammler: i would love you to build a hub
22:40:27  <KenjiE20> -_-
22:40:28  <^Spike^> whitespace in nicks has never been allowed as far as in can remember on any server.. ;)
22:40:31  <Chris_Booth> you work is always great
22:40:38  <PublicServer> <V453000> Ammler: yeah yeah! :)
22:40:41  <PublicServer> <AmmIer> oh, dunne then :-P
22:40:50  <Chris_Booth> ^Spike^: what?
22:41:10  <PublicServer> <AmmIer> Tronningley has potential for a nice circle hub
22:41:11  <KenjiE20> let's try this a different way, look at Ammler, or pm's aliased nick
22:41:46  <Zarenor> Or hy I'm ZarenorDarkstalker instead of Zarenor Darkstalker?
22:42:00  <Chris_Booth> Ammler: usee an 'I' in one and an 'l' in the other
22:42:24  <KenjiE20> do you use that in game ZD? I thought it was just Z
22:42:26  <PublicServer> <AmmIer> hmm
22:42:36  <KenjiE20> and that's the I one
22:42:38  <PublicServer> *** AmmIer has changed his/her name to Amm1er
22:42:45  <PublicServer> <Amm1er> better?
22:42:47  <KenjiE20> that's there too Ammler
22:42:49  <Zarenor> Yeah.. I orig joined the IRC as ZarenorDarkstalker.. IDR what it is in-game now
22:43:06  <^Spike^> well my nick in-game was ^Sp1ke^ but ppl couldn't use ^ properly... :)
22:43:08  <Zarenor> !password
22:43:08  <PublicServer> Zarenor: raging
22:43:10  <PublicServer> <Chris Booth> Amm1er: i dont care i do the same sort of thing for the same reason
22:43:17  <PublicServer> <Chris Booth> i hate highlighting my self
22:43:23  <PublicServer> <Chris Booth> as my loger records it
22:43:36  <KenjiE20> Zarenor: you're rule is Zarenor or Zarenor.* (regexp)
22:43:48  <PublicServer> *** ZarenorDarkstalker joined the game
22:43:51  <PublicServer> <ZarenorDarkstalker> yup...
22:43:53  <KenjiE20> with ZarenorDarkstalker as primary
22:44:07  <PublicServer> <ZarenorDarkstalker> and I *do* hihlight myself all the time.. never bothered me...
22:44:08  * ^Spike^ wonders if there even is a regexp for him.. :)
22:44:12  <Chris_Booth> KenjiE20: what is my rule?
22:44:17  <KenjiE20> bi
22:44:18  <KenjiE20> big
22:44:22  <PublicServer> <ZarenorDarkstalker> I saw.. which is kinda nice... and better than the full XD
22:44:50  <KenjiE20> Nick: Chris Booth Aliases: Booth \[\d\]Booth _Booth Booth_ Chris_Booth.* Booth.*
22:45:26  <Chris_Booth> what is there was another booth that joiner?
22:45:29  <Chris_Booth> joined
22:45:30  <KenjiE20> Nick: ^Spike^ Aliases: \^Sp1ke\^ Spike
22:45:30  <Zarenor> heheheh
22:45:47  <Zarenor> what does the \ \ do?
22:45:51  <KenjiE20> escapes
22:46:00  <KenjiE20> since ^ is beginning of line in regexp
22:46:13  <PublicServer> <Amm1er> oh, no magic bulldozer :-)
22:46:14  <^Spike^> hmmm... i should start chaning my nikc more often... ;)
22:46:16  <KenjiE20> \^ is a literal ^ char
22:46:26  <PublicServer> <ZarenorDarkstalker> ah
22:46:28  <PublicServer> <ZarenorDarkstalker> gotcha
22:46:30  <KenjiE20> ^Spike^: I'll just add a new rule :P
22:46:38  <Chris_Booth> well another Booth cant join with any of the following nicks (booth, Booth, chris booth, chris_booth, Chris Booth, Chris_Booth)
22:46:43  <Chris_Booth> as i have registered them all
22:46:47  <^Spike^> then i change again! :)
22:46:50  <PublicServer> <V453000> Ammler: you got an observer :p
22:46:53  <Chris_Booth> and they all link to Chris_Booth
22:46:56  <KenjiE20> Booth; go to bed
22:46:56  <^Spike^> till you get tired.. or i run out of creativity..
22:46:57  <^Spike^> ;)
22:47:22  <PublicServer> <ZarenorDarkstalker> How do you link them on this serv? I can never remember... it's simple on the other
22:47:22  <KenjiE20> clearly you are tired, and not grasping this
22:47:34  *** highpinger has joined #openttdcoop
22:47:34  <KenjiE20> /msh nickserv help
22:47:37  <KenjiE20> /msg
22:47:46  <Chris_Booth> who KenjiE20 ?
22:47:58  <KenjiE20> what?
22:48:00  <PublicServer> <ZarenorDarkstalker> the point in my asking was so I didn't have to wade through the help again XD
22:48:10  <KenjiE20> iirc it's link something
22:48:16  <KenjiE20> and set master
22:48:30  <KenjiE20> haven't touched mine in ages
22:48:47  <Chris_Booth> i want to steel someone elses nick now to annoy them
22:48:58  <Chris_Booth> have to see who isnt register to nickserv
22:49:01  <^Spike^> prob something with msg nickserv link nickyouwantolinkto passwordofthatnick
22:49:13  <KenjiE20> something like that
22:49:19  <PublicServer> <ZarenorDarkstalker> Zarenor.* is pretty much open... I haven't linked many on the OFTC serv
22:49:21  <^Spike^> but that is just what i remember of a link command which has been dumped for ages on the server i'm on.. :)
22:49:57  <PublicServer> <Amm1er> any rules about ml tunnels?
22:50:06  <PublicServer> <ZarenorDarkstalker> Heh... that's how it works on the other... /ns group nickingroupyou'relinkingto passwordofgroup
22:50:07  <PublicServer> <V453000> what do you mean
22:50:10  <PublicServer> <Amm1er> single 4 tile tunnels allowed?
22:50:17  <PublicServer> <V453000> oh
22:50:32  <PublicServer> <V453000> I say depends on the place where they are used
22:50:36  <PublicServer> <ZarenorDarkstalker> darn, csuke grabbed factory...
22:50:49  <PublicServer> <V453000> but ask someone more "involved" in decisions
22:50:52  <PublicServer> <Chris Booth> V453000:  in Amm1erBBH
22:51:20  <PublicServer> <V453000> CB: yes I get that but I mean where like on how high-traffic place
22:51:31  <PublicServer> <Chris Booth> where you working Amm1er
22:51:32  <PublicServer> <MeisterMarkus> what do you guys thik of the 900x900 MSH?
22:51:49  <PublicServer> <MeisterMarkus> *
22:51:58  <KenjiE20> bleh, all of AoE falls over in WINE
22:52:14  <PublicServer> <ZarenorDarkstalker> looks sound to me Markus
22:52:25  <PublicServer> <ZarenorDarkstalker> hadn't checked signallingn yet
22:52:36  <PublicServer> <MeisterMarkus> i still have to work on prios
22:52:55  <PublicServer> <ZarenorDarkstalker> that kiiks to be all that's left
22:52:58  <PublicServer> <ZarenorDarkstalker> *looks
22:53:07  <PublicServer> <V453000> Markus: there are some CLs I think
22:53:19  *** X-BT has joined #openttdcoop
22:53:50  <PublicServer> <ZarenorDarkstalker> prios don't need an extra track for trains this short
22:53:58  <PublicServer> <ZarenorDarkstalker> or, not the ones i'd seen
22:54:13  *** X-BT has quit IRC
22:54:16  *** highpinger has quit IRC
22:54:35  <PublicServer> <Chris Booth> ZarenorDarkstalker: what CL issues?
22:54:43  <PublicServer> <V453000> interesting planning, Ammler
22:55:26  <PublicServer> <ZarenorDarkstalker> I didn't say anything of CL issues.. I've gone around checking them since V said he though he saw some
22:55:45  <PublicServer> *** V453000 has joined company #1
22:55:47  <PublicServer> <Amm1er> CL=3, I assume?
22:55:49  <PublicServer> <ZarenorDarkstalker> yes
22:55:50  <PublicServer> <Chris Booth> yeah
22:56:23  <PublicServer> <MeisterMarkus> i just fixed one
22:56:28  <PublicServer> <ZarenorDarkstalker> that's S-bend
22:56:30  <PublicServer> <V453000> can I fix the other
22:56:33  <PublicServer> <V453000> no that is not
22:56:35  <PublicServer> <V453000> tha twill slow
22:56:51  <PublicServer> <ZarenorDarkstalker> How
22:56:52  <PublicServer> <V453000> ckeck it, send there train
22:57:01  <PublicServer> <ZarenorDarkstalker> with TL of 3, it should clear
22:57:08  <PublicServer> <ZarenorDarkstalker> no, go ahead and change it, it's not an issue
22:57:14  <PublicServer> <ZarenorDarkstalker> 'scuse me a second
22:57:18  <PublicServer> <Chris Booth> there is one CL issue i can see
22:57:25  <PublicServer> <Chris Booth> i marked it !slow
22:57:25  <PublicServer> <V453000> I am quite sure it would slow ;) but whatever, lets not argue
22:57:44  *** X-BT has joined #openttdcoop
22:58:00  <PublicServer> <Sietse> can anyone check this !mixer and comment on whether mixing to 2 lines is fine there?
22:58:03  <PublicServer> <Chris Booth> but nice hub MeisterMarkus
22:58:12  <PublicServer> *** Thraxian joined the game
22:58:21  <PublicServer> <Chris Booth> yo-yo Thraxian
22:58:26  <PublicServer> <Thraxian> hi CB
22:58:27  <PublicServer> <V453000> hi Thraxian
22:58:28  <KenjiE20> oh FF3.6
22:58:46  <PublicServer> <Thraxian> I've been sick, at home all day.  Took a nice 5 hour nap :)
22:58:51  <PublicServer> <Chris Booth> FF3.6?
22:58:55  <KenjiE20> tis out
22:59:05  <PublicServer> <Chris Booth> FF = firefox?
22:59:17  <^Spike^> y
22:59:18  <KenjiE20> yea
22:59:27  <PublicServer> <ZarenorDarkstalker> Back.. for now
22:59:29  <PublicServer> <Chris Booth> its ok for some isnt it Thraxian
22:59:35  <PublicServer> <ZarenorDarkstalker> 5 hour?
22:59:36  <^Spike^> my addons are not all updated yet :(
22:59:38  <PublicServer> <ZarenorDarkstalker> that does sound nice
23:00:00  <PublicServer> <Thraxian> CB: huh?
23:00:18  <Chris_Booth> I am only mess ing
23:00:34  <Chris_Booth> and hope you get well soon
23:01:00  <PublicServer> <Chris Booth> Amm1er: you going for a roundabout?
23:01:15  <PublicServer> <Amm1er> yes
23:01:39  <PublicServer> <V453000> I wanted to try that as well today ... but watching Ammler will be way more fun imo :)
23:01:40  <PublicServer> <Chris Booth> I should call it a Davil hub as it wont be an acutal roundabout i hope
23:01:41  *** ODM has quit IRC
23:01:44  <PublicServer> <Amm1er> but I would like to make it kind of symetric
23:01:49  <PublicServer> <Chris Booth> unless you build in some logic
23:02:18  <PublicServer> <Amm1er> well, roundabout with exit before join :-)
23:02:44  <PublicServer> <Chris Booth> http://blog.openttdcoop.org/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/
23:02:48  <PublicServer> <Amm1er> every line has its own circle
23:02:49  <PublicServer> <Chris Booth> ammler check that link
23:02:56  <PublicServer> <Chris Booth> something like that
23:04:31  <Ammler> he, the merging is a bit simple there
23:05:10  <PublicServer> <V453000> you got there a coal  mine Ammler .D
23:05:11  <PublicServer> <V453000> :D
23:05:20  <PublicServer> <V453000> came to have a look
23:05:27  *** pugi has quit IRC
23:05:34  <PublicServer> <Amm1er> hehe
23:05:35  <Chris_Booth> !realism
23:05:35  <PublicServer> Chris_Booth: Talk about realism belongs to #openttd, please.
23:05:43  <Chris_Booth> !fish
23:05:44  <PublicServer> Chris_Booth: Sorry, only have fish from yesterday! come back tomorrow for today's fish!
23:06:00  <V453000> hm? :D
23:06:04  <KenjiE20> @fish
23:06:04  <Webster> I landed a tneo that was this big |<---------->|
23:06:05  <Chris_Booth> i forgot all of these '!' commands
23:06:07  <KenjiE20> heh
23:06:08  <PublicServer> <Amm1er> that isn't neat
23:06:18  <Chris_Booth> @fish
23:06:19  <Webster> I landed a murr4y that was this big |<---------->|
23:06:19  <Xaroth> @fish
23:06:19  <V453000> @fish
23:06:20  <Webster> I landed a Trapdoor that was this big |<---------->|
23:06:21  <Webster> I landed a Aali that was this big |<---------->|
23:06:25  <V453000> huh
23:06:38  <Chris_Booth> you need to have the arrows changing
23:06:43  <Xaroth> pff, the |<----->| should change size
23:06:44  <V453000> yeah
23:06:44  <PublicServer> <ZarenorDarkstalker> a trapdoor.....
23:06:46  <KenjiE20> yea, not easy in an alias
23:06:46  <Xaroth> yeh, like CB said
23:06:53  <Chris_Booth> have a list of <-----> sizes
23:07:00  <KenjiE20> and I cba to write it into a plugin
23:07:05  <Xaroth> !fish
23:07:05  <PublicServer> Xaroth: Today's fish is a hungry piranha. Watch your fingers!
23:07:11  <Chris_Booth> KenjiE20: you are boring
23:07:13  <V453000> include also <> :p
23:07:22  <KenjiE20> I know
23:07:25  <KenjiE20> lol V
23:07:37  <Chris_Booth> I still need to finish WWOTTGD so i cant talk
23:07:48  <Chris_Booth> i was meant to reales it on monday
23:08:22  <Chris_Booth> sorry Ammler and planetmaker
23:08:31  <Trapdoor> I HEARD MY NAME
23:08:35  <Trapdoor> oh
23:08:44  <V453000> :D
23:08:46  <V453000> :D
23:08:47  <Trapdoor> :( i thought i was significant
23:08:51  <KenjiE20> you got caught
23:08:53  <Chris_Booth> I have a free day tomoz so i can look into R1 for WWOTTGD tomoz
23:09:02  <Chris_Booth> i promise Ammler
23:09:06  *** Thraxian|Work has left #openttdcoop
23:09:10  <Ammler> :-)
23:09:23  <Ammler> don't promise something like that :-)
23:09:32  <KenjiE20> no let gim
23:09:33  <KenjiE20> him
23:09:34  <Chris_Booth> i mean RC1 not R1 sorry
23:09:36  <Chris_Booth> typo
23:09:44  <Chris_Booth> maybe alpha 1
23:09:51  <Chris_Booth> or beta 1 would be better named
23:09:52  <KenjiE20> then we can berate him for it later :)
23:10:09  <Chris_Booth> sssh KenjiE20 that isnt nice
23:10:10  <PublicServer> <ZarenorDarkstalker> annnnnddd... I'm back to bbl, cleaning for now...
23:10:12  <PublicServer> *** ZarenorDarkstalker has joined spectators
23:10:25  <Chris_Booth> you are supposed to me an active coop member
23:10:26  <Ammler> I guess, I will stop for today
23:10:35  <Chris_Booth> that means being nice to me :)
23:10:39  <KenjiE20> no one said I had to be nice :P
23:10:48  <KenjiE20> fair maybe
23:10:51  <V453000> what does the WWOTTGD do anyways?
23:10:55  <KenjiE20> :P
23:10:58  <Ammler> the hub isn't reserved...
23:11:06  <Ammler> @wwottdgd
23:11:08  <KenjiE20> hm, that should be in the glossary shouldn't it
23:11:18  <V453000> I see it on the wiki
23:11:20  <PublicServer> <Sietse> I basically changed MSH03, can someone check for mistakes?
23:11:21  <Ammler> @wiki wwottdgd
23:11:23  <Webster> WWOTTDGD - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=wwottdgd
23:11:24  <Chris_Booth> V453000: check #wwottgd
23:11:30  <V453000> though there is not written what is it good for
23:11:32  <Chris_Booth> V453000: check #wwottdgd
23:11:40  <Ammler> @man wwottdgd
23:11:42  <Webster> World Wide OpenTTD Game Day - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=wwottdgd
23:11:59  <KenjiE20> @ottdcoop add wwottdgd World Wide OpenTTD Game Day
23:12:00  <Webster> KenjiE20: The operation succeeded.
23:12:09  <Chris_Booth> i should be saying wwottdgd #3
23:12:17  <Ammler> no
23:12:22  <Ammler> wwottdgd/3
23:12:22  <Chris_Booth> yes
23:12:27  <Chris_Booth> its the third one
23:12:30  <Chris_Booth> so #3
23:12:43  <Ammler> it isn't
23:12:45  <Ammler> :-)
23:12:51  <Ammler> it will be day 3
23:13:19  <Chris_Booth> yes it will but it will also be the third event
23:13:24  <Chris_Booth> as we will have new companies
23:13:27  <Chris_Booth> and a new map
23:13:56  <Chris_Booth> like PSG #173 and not PSG/173
23:14:01  <V453000> so basically it is a series of patches making most things even more mad
23:14:19  <Chris_Booth> V453000: i am not sure about that
23:14:26  <Chris_Booth> nothing can be more made than coop
23:14:38  <V453000> also true
23:14:44  <V453000> I just yet dont get it what is it
23:14:44  <Ammler> hmm, I don't fight with you about the naming :-)
23:14:47  <Chris_Booth> and with 255 player limit it wont be massivly different to a standart coop game
23:14:52  <Chris_Booth> just with more compaines
23:15:25  <V453000> oh so
23:15:38  <Chris_Booth> if anything it will probably be less busy than a coop day
23:15:44  <V453000> so it is just a patched version specially prepared for one gaming session?
23:15:51  <Chris_Booth> as people will have to apply the GRF and patch pack that we will supply
23:15:58  <Chris_Booth> yes
23:16:02  <V453000> okay :)
23:16:14  <V453000> I was wondering why it is a "Day" :p
23:16:17  <Chris_Booth> with a special map GRFs and senarios develpoed by us
23:16:20  <PublicServer> *** MeisterMarkus has joined spectators
23:16:30  <Chris_Booth> it take exactly 24hours
23:16:46  <V453000> somehow competitive?
23:16:51  <Chris_Booth> one nice feature i have been playing with is the GRF/Town patch
23:17:03  <Chris_Booth> so each town has its own GRF set
23:17:35  <V453000> well that would be really interesting
23:17:51  <PublicServer> <Sietse> can someone tell me how many platforms we need per line?
23:18:04  <V453000> my friend reached just a grf where each town had many grf sets ... with parameters of course
23:18:06  <Ammler> around 5-7
23:18:16  <V453000> really so low?
23:18:20  <PublicServer> <Sietse> I stick with 6 then :)
23:18:23  <V453000> when on rail it is about 6?
23:18:37  <V453000> true the maglev is badly full
23:18:45  <Chris_Booth> V453000: its the same on maglev
23:18:59  <V453000> I thought it is more
23:19:01  <Zarenor> fast loading nd accellerating trains result in less
23:19:14  <V453000> yeah but fast moving
23:19:16  * Ammler doesn't like dedicated stations per line....
23:19:17  <Zarenor> but it all has to do with loading and accel
23:19:30  <Zarenor> oh, nd decel
23:19:43  <V453000> therefore more trains get there faster adn they stay there for still the same amount of time as the unloading time is the same
23:19:50  <Zarenor> speed doesn't matter, because if the train is fast coming it... it's fast kleaving
23:19:58  <Zarenor> *in
23:20:00  <V453000> hmmm
23:20:01  <Zarenor> *leaving
23:20:45  <V453000> well I had about 8 with Lev4 TL5 and it worked just fine
23:20:46  * Chris_Booth agress with Ammler
23:20:49  <V453000> all bays often full
23:20:56  <Chris_Booth> each station platform should access all lines
23:21:10  <V453000> true
23:21:17  <PublicServer> <Sietse> so fully mixed at station?
23:21:18  <V453000> ... not always though
23:21:22  <Ammler> doesn't need to be all->all, but a bit balance is nice
23:21:39  <Chris_Booth> http://blog.openttdcoop.org/2008/02/28/station-balancing/
23:21:45  <V453000> for example with SML where the lines are very full, it isnt that needed imo
23:21:46  <Chris_Booth> i agree with that blog post
23:21:47  <De_Ghosty> all hail Ammler. KING of ottd :O
23:21:47  <Zarenor> I prefer gently mixed... with two lines in, I might not even bother
23:22:19  <Chris_Booth> all slap De_Ghosty the sarcastic god of coop
23:22:44  <De_Ghosty> balance sucks
23:22:47  <De_Ghosty> sml FTW
23:22:55  <PublicServer> <Chris Booth> balance wins
23:22:55  <V453000> not really
23:22:56  <De_Ghosty> SML with copy and paste FTW
23:23:07  <PublicServer> <Chris Booth> balance + Packers FTW
23:23:13  <Ammler> meh, De_Ghosty is still around?
23:23:15  <De_Ghosty> packers FTL
23:23:21  <PublicServer> <Chris Booth> no
23:23:34  <PublicServer> <Chris Booth> you get the mos out of a line with a packer
23:23:39  <PublicServer> <Chris Booth> its has been proven
23:23:48  <De_Ghosty> citation needed
23:23:51  <PublicServer> <Chris Booth> De_Ghosty FTL
23:24:07  <PublicServer> <Chris Booth> we have a blog post about it
23:24:08  <De_Ghosty>  yea i ahve to go to school
23:24:30  <Chris_Booth> http://blog.openttdcoop.org/2009/12/30/efficient-stations-and-tight-packed-train-streams/
23:24:34  <Chris_Booth> Citation given
23:24:35  <V453000> Ammler: no hub afterall? :(
23:24:55  <De_Ghosty> packers are huge
23:24:57  <Ammler> SORRY :'-(
23:25:04  <V453000> :p
23:25:15  <Chris_Booth> yes they are but they have massive network efficiency gains
23:25:27  <V453000> Ammler: hope you change you mind later :p
23:25:28  <Chris_Booth> by creating space for train to join
23:25:36  <Chris_Booth> by packing trains into groups
23:25:37  <De_Ghosty> sml is more efficent
23:25:43  <Chris_Booth> no it isnt
23:25:52  <Chris_Booth> SML is in efficient
23:25:53  <Ammler> it is loo late already, forgot the time
23:26:02  <Chris_Booth> to moves all train onto inner lines
23:26:03  <V453000> Ammler: I didnt mean today ;)
23:26:11  <Chris_Booth> and leave outer lines empty
23:26:12  <De_Ghosty> will it simplifies the rest of the network
23:26:18  <Chris_Booth> what a waste of space
23:26:21  <De_Ghosty> and expansion is a breeze
23:26:38  <Chris_Booth> De_Ghosty: not realy
23:26:45  <De_Ghosty> packer was only tried on that one game
23:26:52  <V453000> De_Ghosty & Chris_Booth: SML is more usable and easier to use, packers are more effective. simple as that
23:26:53  <Zarenor> It's only  a waste of space if the network is underutilized
23:26:57  <Chris_Booth> on busy junctions you may need 3 or 4 SML joiners
23:27:06  <Ammler> I wouldn't make it like the blog
23:27:16  <Ammler> I would merge one after one
23:27:27  <Chris_Booth> and SML still has space issues with L_L_L_L_L_X_R_R_R_R_R
23:27:38  <V453000> not much
23:27:56  <Ammler> I will see, if tomorrow the hub is still undone, maybe...
23:27:57  <Chris_Booth> i would pack in stations
23:28:01  <V453000> SML has fixed distance between joins
23:28:17  <Chris_Booth> I use them on MLs Mark did in the PSG
23:28:19  <V453000> packing simply packs it to about 100 percent though
23:28:46  <V453000> Ammler: looking forward to that :)
23:28:47  <De_Ghosty> i think it's only 80% max thur put i'm not sure
23:28:53  <De_Ghosty> but packers have to stop the trains
23:28:59  <V453000> and?
23:29:14  <V453000> I dont care how many percent .... it is about the highest we can get
23:29:16  <PublicServer> <Chris Booth> Ammler now it will be free for you tomoz
23:29:19  <Ammler> V453000: I quite assume, there isn't a free hub anymore tomorrow :-)
23:29:30  <V453000> Ammler: I dont think so
23:29:32  <De_Ghosty> sml can reach 100% if u can build the merge better
23:29:35  <PublicServer> <Chris Booth> :)
23:29:44  <PublicServer> <Chris Booth> nothing can reach 100%
23:29:45  <V453000> De_Ghosty: I would like to see that
23:29:49  <De_Ghosty> although at 100% u'd get crazy traffic from congestion
23:30:11  <Chris_Booth> as bugs in diagonal tracks cause trains to slow
23:30:14  <Chris_Booth> and then cause jams
23:30:17  <V453000> y¨
23:30:18  <De_Ghosty> effort vs gain i perfer sml
23:30:28  <De_Ghosty> u can
23:30:33  <De_Ghosty> if u have epicly stright tracks
23:30:36  <Chris_Booth> SML is just to big when you want to build large BBHs
23:30:47  <De_Ghosty> sml style merge :o
23:30:53  <V453000> also doesnt have to be true ... but I have to admit I use SML a lot as it can help in many situations
23:30:58  <Chris_Booth> De_Ghosty: what about SLM merge and stations?
23:31:19  <De_Ghosty> u just merge onto the emprty trcks
23:31:31  <De_Ghosty> and keep trying to mergeem away from the empty tracks
23:31:35  <Chris_Booth> the train still slow in the diagonal
23:31:45  <De_Ghosty> no
23:31:58  <Chris_Booth> yes as the sprite grows
23:32:04  <Chris_Booth> so rear or train slows
23:32:05  <De_Ghosty> sml should be fine
23:32:07  <Chris_Booth> try it
23:32:11  <Chris_Booth> no it wont
23:32:11  <De_Ghosty> well a bit
23:32:17  <Chris_Booth> no a bit
23:32:18  <De_Ghosty> the gap is not the large on sml
23:32:23  <V453000> De_Ghosty: CB is right
23:32:24  <De_Ghosty> yes it's only 2 tiles
23:32:33  <Chris_Booth> sprite is 25% bigger in a diagonal
23:32:52  <Chris_Booth> so a 10 tile train become 12.5 while traveling over a diagonal
23:32:59  <De_Ghosty> doesn't atter
23:33:02  <De_Ghosty> when you are merging
23:33:09  <De_Ghosty> you are just compareing t the gap u merge into
23:33:10  <Chris_Booth> yes it does
23:33:18  <De_Ghosty> if u fit in that gap
23:33:22  <De_Ghosty> you can merge in
23:33:23  <Chris_Booth> then isnt 100%
23:33:31  <Chris_Booth> as you need accelleration room
23:33:40  <De_Ghosty> no if u don't fit
23:33:42  <De_Ghosty> keep driving
23:34:06  <Chris_Booth> then it isnt 100% as you leave a large gap oy upto TL + 2
23:34:17  <De_Ghosty> it gets close
23:34:20  <Chris_Booth> so with short trains it is very in-efficient
23:34:22  <PublicServer> <V453000> I see we got a peition for not building on Ammlers spot :D
23:34:26  <De_Ghosty> as twist and turn tighten the gaps
23:34:54  <Chris_Booth> you still need TL + 2 to merge at full speed without stoping train behind you
23:34:55  <De_Ghosty> size vs effect
23:35:06  <De_Ghosty> you might as well add another line then do packer at lower tl
23:35:11  *** mixrin has quit IRC
23:35:17  <Chris_Booth> so with small train you will was a massive % and big train you will waste lots of tile
23:35:25  <Chris_Booth> so TL10 need 12 tiles to merge into
23:35:31  <Chris_Booth> i dont think that is efficient
23:35:34  *** mixrin has joined #openttdcoop
23:35:37  <Chris_Booth> lets just waste 11 tiles
23:35:46  <Chris_Booth> as i dont have 12 to merge into
23:35:52  <De_Ghosty> we call it braking distance
23:35:53  <De_Ghosty> :o
23:35:59  <De_Ghosty> well i call it
23:36:00  <De_Ghosty> lol
23:36:07  <Chris_Booth> then you slow down the busiest line
23:36:11  <Chris_Booth> and cause a jam
23:36:22  <Chris_Booth> De_Ghosty: you just loose at the game
23:36:47  <De_Ghosty> until i see  full demo of packers in a psg
23:36:53  <De_Ghosty> i will have to disagree
23:36:57  <Zarenor> Tehere was one
23:37:01  <Zarenor> *There
23:37:05  <De_Ghosty> which one
23:37:06  <Chris_Booth> De_Ghosty: check out PSG #131
23:37:07  <Zarenor> Couple of games ago
23:37:07  <De_Ghosty> !archive
23:37:08  <PublicServer> De_Ghosty: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
23:37:19  <Chris_Booth> we had packers working in 131 very well
23:37:22  <Zarenor> wasn't even as old as 131
23:37:29  <Chris_Booth> and #16x
23:37:42  <Chris_Booth> but i didnt play the #160 game
23:37:50  <Zarenor> 167 maybe? was one major station
23:37:59  <Chris_Booth> 131 was where the concept was born in coop
23:38:05  <V453000> 131 is the one on tropic with TL2 compressors?
23:38:09  <De_Ghosty> 131 was only small demo we have no idea what it would do to slower trains
23:38:12  <De_Ghosty> or faster
23:38:23  <V453000> there depends on speed?
23:38:36  <De_Ghosty> where is the 16x one?
23:38:40  <Zarenor> ah, no.. 170
23:38:50  <Zarenor> it's in the archival pic
23:38:59  <V453000> y
23:39:03  <V453000> I addded it myself
23:39:21  <Chris_Booth> De_Ghosty: its game 131 or game 170
23:39:26  <Chris_Booth> but they both work
23:39:31  <Chris_Booth> and they are better than SML
23:39:48  <Chris_Booth> and if it was used with SML would be the best way to build
23:39:50  <V453000> though both with a different goal ...
23:40:12  <PublicServer> *** Amm1er has left the game (leaving)
23:40:13  <V453000> I mean 131 and 170 packers
23:40:24  <Chris_Booth> yeah 131 was a ML pack
23:40:28  <Chris_Booth> 170 was a staion packer
23:40:35  <V453000> y
23:40:38  <Chris_Booth> we also had packers in station in 172
23:40:53  <Chris_Booth> V453000: dont type 'y' to mean yes
23:41:05  <Chris_Booth> as y in english has the same sound as why
23:41:13  <Chris_Booth> and is short had to type y
23:41:13  <V453000> why? MS Dos always asked you Y/N? :D
23:41:32  <Chris_Booth> the use CAPS
23:41:33  <V453000> but I know, sorry
23:41:56  <De_Ghosty> the packer is just holding trains in 170 in the picture
23:42:02  <V453000> for me from CZE it isnt so obvious as I dont normally read y as why
23:42:09  <V453000> but I understand :p
23:42:23  <V453000> De_Ghosty: no it isnt
23:42:33  <De_Ghosty> and those gaps are huge
23:42:38  <Zarenor> Yeah.. it's an annoying netslang mixup
23:42:41  <V453000> that matters?
23:42:45  <V453000> they mix nicely
23:42:49  <Chris_Booth> De_Ghosty: its holding train until all lines are full
23:42:56  <V453000> wave after wave, no gaps
23:43:00  <Chris_Booth> then it releases them into a wave
23:43:05  <De_Ghosty> well
23:43:10  <V453000> CB: I think not
23:43:12  <De_Ghosty> it's the same size as thew trin
23:43:13  <De_Ghosty> i donno
23:43:15  <Zarenor> When the trains leave, as on time as if they'd left when they got out of the station, they are perfectly packed... that's out-of-screen in that shot
23:43:24  <V453000> it releases them still even if some is empty I thought
23:43:26  <V453000> based on time
23:43:37  <V453000> I will have to see that
23:43:38  <Zarenor> It does
23:43:47  <V453000> ok
23:43:49  <Zarenor> and then theres space for exactly one train
23:43:55  <Zarenor> *there's
23:43:55  <V453000> yes
23:44:19  <De_Ghosty> is the packer build by trial and error?
23:44:27  <Chris_Booth> no
23:44:32  <Chris_Booth> its built exactly
23:44:41  <Chris_Booth> by slowing train to the merge nicely
23:44:42  <PublicServer> <ZarenorDarkstalker> IDK how spike and Phazorx built it...
23:44:44  <V453000> so it works differently than the 131 packers because the 131 were aimed to create a joinable gap, 170 is to pack all
23:45:05  <PublicServer> *** ZarenorDarkstalker has left the game (leaving)
23:45:13  <V453000> Osai was there as well, wasnt he?
23:45:40  <Zarenor> The game, or on the packer?
23:45:42  <PublicServer> *** Chris Booth #1 has left the game (connection lost)
23:45:44  <PublicServer> *** MeisterMarkus has left the game (leaving)
23:45:52  <Zarenor> I wasn't there when it was built I just caught a signal missing
23:46:07  <Zarenor> later into the game..
23:46:16  <V453000> on the pack0r
23:46:26  <PublicServer> *** Chris Booth #1 has left the game (connection lost)
23:48:22  <MeisterMarkus> time for me to leave
23:48:28  <De_Ghosty> i think 170 is done by trial and error for timming
23:48:36  <MeisterMarkus> good night and thanks for the tips on my hub
23:48:43  *** MeisterMarkus has quit IRC
23:48:49  <De_Ghosty> gotta ask phazorx
23:48:57  <V453000> De_Ghosty: what is the point in that?
23:49:01  <V453000> it doesnt matter
23:49:03  <V453000> it works
23:49:05  <De_Ghosty> it dos
23:49:10  <De_Ghosty> it have to be repeatable
23:49:19  <V453000> not really
23:49:23  <De_Ghosty> or else the concept is just a nice concept
23:49:32  <V453000> if we repeat everything then we are copy paste apes
23:49:56  <De_Ghosty> no if u want to do a acker in another game you'd have to go thru the trial the error proccess
23:50:09  <V453000> basically
23:50:11  <V453000> yes
23:50:14  <De_Ghosty> which is
23:50:15  <De_Ghosty> bad
23:50:25  <V453000> that is just and only anti-lazy
23:50:30  <V453000> that is all
23:51:00  <De_Ghosty> umm no
23:51:21  <De_Ghosty> trial and error is not a method
23:51:26  <De_Ghosty> it's too crude
23:51:33  <De_Ghosty> u know
23:51:49  <V453000> I cant agree :) but also I understand
23:51:50  <De_Ghosty> if we do trial and error
23:51:58  <De_Ghosty> priors would be the best
23:51:59  <V453000> you speak true but I like other ways
23:52:19  <De_Ghosty> but we don't have all day to sit at a join to make sure wehave the perfect tles
23:52:30  <V453000> that is true
23:52:51  <De_Ghosty> repeatable is a must in ottd, trial and error is good for demo
23:52:55  <V453000> though only this one is built with the slows ... we could just make the tiles exactly long to make it ok
23:53:00  <De_Ghosty> i  though tis was a whole map demo
23:53:24  <Chris_Booth> no just one station
23:53:32  <Chris_Booth> and it is still only a concept
23:53:39  <De_Ghosty> yup
23:53:46  <Chris_Booth> but when it is developder
23:53:52  <Chris_Booth> it would work with SML nicely
23:53:58  <De_Ghosty> probably
23:54:09  <De_Ghosty> we shall see it might work
23:54:11  <De_Ghosty> it might not
23:54:21  <De_Ghosty> you can plan it next time
23:54:38  <V453000> wouldnt that be kinda overcombined?
23:55:26  <Chris_Booth> why V453000 ?
23:55:29  <De_Ghosty> i am still skeptic of packers until i see a full map implament
23:55:43  <Chris_Booth> if you pack lines in SML then the concept would work even better
23:55:52  <Chris_Booth> implement
23:55:56  <Chris_Booth> its 'e' not a
23:56:03  <De_Ghosty> sry not english first lang
23:56:14  <De_Ghosty> thanks for correction
23:56:21  <V453000> CB: yeah true
23:56:28  <Chris_Booth> De_Ghosty: i think it shouldnt be tested in Public
23:56:36  <Chris_Booth> more of a pro zone thing
23:56:52  <De_Ghosty> nah psg have so much moe build power
23:56:54  <V453000> trie
23:56:55  <V453000> true
23:57:01  <Chris_Booth> that is true
23:57:06  <Chris_Booth> but less skill base
23:57:10  <V453000> thsi needs to be precise
23:57:16  <V453000> to make some result
23:57:21  <Chris_Booth> and if it cant be done in PZ is wont be done in PS
23:57:25  <De_Ghosty> offset crea new ideas
23:57:44  <Chris_Booth> once its done in small scale e.g. a 256x512 map on PZ
23:57:57  <Chris_Booth> then it can be proves or disporved
23:58:12  <V453000> y
23:58:14  <V453000> es
23:58:15  <V453000> :P
23:58:33  <Chris_Booth> i was just about to explain y
23:58:47  <De_Ghosty> nah just refine it
23:58:54  <De_Ghosty> get a more repeatable one
23:58:59  <De_Ghosty> and trial by fire
23:59:16  <Chris_Booth> staggered platforms would do it
23:59:27  <Chris_Booth> find the acceleration room
23:59:47  <Chris_Booth> then make eachjoining platform TL + 2 gap apart

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