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00:00:03 *** ^Spike^ has quit IRC 00:24:24 *** pugi has quit IRC 00:27:15 <dexter311> !password 00:27:21 <PublicServer> dexter311: crimed 00:27:47 <PublicServer> *** dexter311 joined the game 00:33:16 <Webster> Latest update from openttd: OpenTTD 1.0.0-beta3 <http://www.openttd.org/en/news/116> 00:36:36 <PublicServer> *** dexter311 has left the game (leaving) 00:48:43 <PublicServer> *** purple has left the game (connection lost) 00:53:59 *** Progman has quit IRC 00:55:54 *** PeterT has quit IRC 00:56:02 *** PeterT has joined #openttdcoop 01:03:38 *** KenjiE20|LT has joined #openttdcoop 01:03:38 *** ChanServ sets mode: +o KenjiE20|LT 01:03:58 *** KenjiE20 has quit IRC 01:23:57 *** jondisti has joined #openttdcoop 01:24:28 <jondisti> !password 01:24:28 <PublicServer> jondisti: soften 01:24:37 <PublicServer> *** jondisti joined the game 01:32:00 *** PeterT has quit IRC 01:32:44 <PublicServer> *** Sietse has left the game (leaving) 01:32:51 *** sietse has quit IRC 01:39:26 <V453000> !password 01:39:26 <PublicServer> V453000: eddied 01:39:41 <PublicServer> *** V453000 joined the game 01:39:52 <PublicServer> <V453000> hi 01:40:18 *** Seppel has quit IRC 01:42:43 <PublicServer> <jondisti> howdy 01:43:06 <PublicServer> <V453000> I think I will give a try to the hub I once started 01:43:56 <PublicServer> <jondisti> the one you nuked? :P 01:44:00 <PublicServer> <V453000> yes 01:44:09 <PublicServer> <V453000> I was too tired 01:44:12 <PublicServer> <V453000> it sucked hard 01:45:54 <PublicServer> <jondisti> wonder if anyone decided if we use lev3 or lev4 and only tunnels? 01:46:03 <PublicServer> <V453000> lev 4 01:46:13 <PublicServer> <V453000> well ... nobody said only tunnels :) 01:46:42 <PublicServer> <V453000> I think the 32 kmh will not matter as it is less than 5 percent from the 643 01:46:54 <PublicServer> <jondisti> but it affects the traffic a lot 01:47:21 <PublicServer> <jondisti> slowdowns all the time 01:47:21 <PublicServer> <V453000> depends 01:47:44 <PublicServer> <jondisti> at least i like smooth traffic :P 01:48:04 <PublicServer> <V453000> I think when it is placed in the bridge/tunnel position that will not be SO heavy traffic, I think it will be fine 01:48:30 <PublicServer> <V453000> I almost dont recognize 643 and 611 01:49:19 <PublicServer> <jondisti> still would be better if we would limit lev4's speed @ 611 01:49:26 <PublicServer> <jondisti> or could 01:49:29 <PublicServer> <V453000> yeah 01:49:30 <PublicServer> <V453000> for sure 01:49:48 <PublicServer> <V453000> did you know that LevA doesnt slow on any bridges? 01:49:49 <PublicServer> <V453000> :D 01:50:02 <PublicServer> <jondisti> oh 01:50:04 <PublicServer> <jondisti> :D 01:50:14 <PublicServer> <jondisti> didn't notice that one 01:50:21 <PublicServer> <V453000> I tried it as I wanted to do some mechanism and I wanted to slow it down 01:50:25 <PublicServer> <V453000> and it didnt! :D 01:50:39 <PublicServer> <jondisti> is it possible to limit levA's speed with grf parameters? 01:50:46 <PublicServer> <V453000> yes 01:50:55 <PublicServer> <jondisti> that's the solution 01:50:56 <PublicServer> <V453000> you set the speed actually with the parameter 01:51:00 <PublicServer> <V453000> yes that is :) 01:51:05 <PublicServer> <V453000> though not really 01:51:08 <PublicServer> <V453000> in taht situation 01:51:15 <PublicServer> <jondisti> ? 01:51:22 <PublicServer> <V453000> I needed them to slow down only in a particular area 01:51:36 <PublicServer> <V453000> I needed them to pass hell quickly through another 01:51:41 <PublicServer> <jondisti> i meant for this game 01:51:47 <PublicServer> <V453000> oh 01:51:56 <PublicServer> <V453000> you mean set LevA to 611 01:51:59 <PublicServer> <V453000> that would suck though 01:52:11 <PublicServer> <V453000> as they have fixed horsepower about 65k 01:52:16 <PublicServer> <jondisti> it is uglier than lev4 but who cares :P 01:52:25 <PublicServer> <jondisti> didn't think about that 01:55:43 <PublicServer> <jondisti> hmm. in my test game i have parameter "2233" for levA and their topspeed is 2245 01:55:51 <PublicServer> <V453000> yes 01:55:56 <PublicServer> <V453000> it is not the exact number 01:56:06 <PublicServer> <V453000> I dont know how exactly it is related 01:56:11 <PublicServer> <V453000> but it is just close 01:56:34 <PublicServer> <jondisti> okay.. don't know that much about game mechanics 02:00:34 <PublicServer> <V453000> this hub just HAS to be weird. 02:01:42 <PublicServer> <V453000> :) 02:01:52 <PublicServer> <V453000> I just wanted to make it different :) 02:02:17 <PublicServer> <jondisti> creative building is good 02:02:54 <PublicServer> <V453000> in this case it is pretty useless :P 02:04:09 <PublicServer> <jondisti> but doesn't matter since it's cool 02:04:14 <PublicServer> <V453000> yeah :D 02:04:53 <Razaekel> !password 02:04:53 <PublicServer> Razaekel: wining 02:05:17 <PublicServer> *** Razaekel joined the game 02:05:19 <PublicServer> <V453000> hi Raz 02:05:32 <PublicServer> <Razaekel> yo 02:06:22 <PublicServer> <V453000> I am starting to likie it 02:08:53 *** Xaroth_ has joined #openttdcoop 02:09:04 <PublicServer> <jondisti> wait till you get to build merges 02:09:09 <PublicServer> <V453000> ye 02:09:14 <PublicServer> *** Razaekel has left the game (leaving) 02:10:16 <PublicServer> <V453000> oh 02:10:24 <PublicServer> <V453000> :D ok it will need some moving 02:13:53 *** Xaroth__ has joined #openttdcoop 02:14:07 <PublicServer> <jondisti> i guess i try one @ 700x100 02:14:10 *** Xaroth has quit IRC 02:14:12 <PublicServer> <V453000> _ 02:14:13 <PublicServer> <V453000> :) 02:14:16 <PublicServer> <jondisti> north of you 02:15:06 <PublicServer> <V453000> 3way :) not enough oldschool :P 02:15:27 <PublicServer> <jondisti> this is gonna be my first bbh so it's enough for me 02:15:36 <PublicServer> <V453000> really? 02:15:50 <PublicServer> <V453000> I thought you are a long term user 02:16:03 <PublicServer> <jondisti> yeah... im a bit of a perfectionist so never really wanted to try 02:16:10 <PublicServer> <V453000> oh wow 02:16:44 <PublicServer> <jondisti> i've been hangig around for about a year and been wanting to learn good first :) 02:16:57 <PublicServer> <V453000> me too about a year 02:17:28 *** Xaroth_ has quit IRC 02:20:30 <PublicServer> <V453000> I will probably also try a roundabout type hub this game :D to keep the controversy 02:24:56 <PublicServer> <V453000> I always prefered tunnels over bridges but I think that after this game it is going to turn around :D 02:25:25 <PublicServer> <jondisti> i've preferred bridges but now i'm gonna try using only tunnels :) 02:26:21 <PublicServer> <V453000> it has the disadvantage when they are up-and-down as then they need to be longer than they effectively are :| 02:26:54 <PublicServer> <jondisti> bridges? 02:27:03 <PublicServer> <V453000> tunnels have disadvantage 02:27:06 <PublicServer> <jondisti> yeah 02:27:12 <PublicServer> <V453000> but they have unlimited speed :) 02:27:42 <PublicServer> <jondisti> and you can build a station on top of them 02:27:48 <PublicServer> <jondisti> but not under a bridge 02:28:05 <PublicServer> <V453000> for example when I played my map since 1920 till about 2090 and I got the TD DP plus trains that go 300 kmh I had to renew all of the bridges :Z 02:28:05 <PublicServer> <jondisti> which isn't a problem in BBHs 02:28:12 <PublicServer> <V453000> yeah 02:28:15 <PublicServer> <V453000> that is true 02:28:19 <PublicServer> <V453000> cities the same :) 02:29:03 <PublicServer> <V453000> plus tunnels look cool as they are basically not seen from the surface :] 02:29:28 <PublicServer> <jondisti> yep 02:29:31 <PublicServer> <V453000> often it makes an impression of "lower mess" than it could actually be :D 02:30:46 <PublicServer> <jondisti> i like some messy systems which have lot of bridges and even lot of tunnels going under them :P 02:31:00 <PublicServer> <V453000> ye 02:31:09 <PublicServer> <jondisti> 1 station exit in last game was like that 02:31:17 <PublicServer> <V453000> mine ;) 02:31:27 <PublicServer> <V453000> the maize one 02:31:32 <PublicServer> <V453000> with about 20 bays 02:31:33 <PublicServer> <jondisti> yeah that one too 02:31:39 <PublicServer> <jondisti> mega station 02:32:30 <PublicServer> <V453000> I just like the Bridge-over-tunnel-on-one-tile thingy _ 02:33:05 <PublicServer> <jondisti> yeah that looks cool 02:33:32 <PublicServer> <jondisti> and gives impression that the one who build it had to think about what he's doing 02:33:57 <PublicServer> <V453000> mostly :) that station in last game made me really happy about :) 02:40:48 <PublicServer> <jondisti> game doesn't tell anymore which tracks are in way of TF with those red borders on that tile 02:41:00 <PublicServer> <V453000> yeah I already noticed :d 02:41:03 <PublicServer> <V453000> sucks 02:41:07 <PublicServer> <jondisti> yep 02:41:20 <PublicServer> <V453000> I have no idea why that was removed 02:41:39 <PublicServer> <V453000> not that annoying and in situations like these it was helpful 02:41:49 <PublicServer> <jondisti> yep 02:43:49 <PublicServer> <V453000> nice chaos here :D 02:44:14 <PublicServer> <jondisti> tunnel chaos 02:44:21 *** KenjiE20|LT has quit IRC 02:44:21 <PublicServer> <V453000> ye 02:46:26 <PublicServer> <V453000> these transmitters dont really help me at all :D 02:47:07 <PublicServer> <jondisti> that's not their purpose :P 02:47:14 <PublicServer> <V453000> signal freaks 02:48:06 <PublicServer> <V453000> the purpose of every game is that I must win! so it is their purpose to help me achieve that! as they are a feature of the game 02:48:16 <PublicServer> <V453000> true that it is kinda hard to win openttd :D 02:48:38 <PublicServer> <jondisti> when it's year 2050 02:48:45 <PublicServer> <jondisti> it's nice that everybody can win :D 02:48:49 <PublicServer> <V453000> that is not the win in my opinion 02:49:34 <PublicServer> <V453000> you basically challenge yourself or your maniacal imaginations of a "better" network ... or just do weird things with a bunch of geeks :P :D 02:56:04 <PublicServer> <V453000> 6->2 also a really amazing idea :D 02:57:06 <PublicServer> <jondisti> and built like that mark's blog entry says 02:57:19 <PublicServer> <V453000> the merging? 02:57:26 <PublicServer> <jondisti> yes 02:57:36 <PublicServer> <V453000> :) 02:57:51 <PublicServer> <V453000> I got pretty lazy lately so I help myself with SML a LOT 02:59:27 <PublicServer> <jondisti> with this hub? 02:59:35 <PublicServer> <V453000> no 02:59:38 <PublicServer> <V453000> in general 02:59:45 <PublicServer> <jondisti> it's a smart system 02:59:49 <PublicServer> <V453000> yes 03:00:00 <PublicServer> <V453000> very useful, expandable, space saving 03:00:23 <PublicServer> <V453000> where you would need the space for a complicated and relatively uneffective merger, you can have the merger all along the straight track 03:00:38 <PublicServer> <jondisti> yeah 03:00:59 <PublicServer> <jondisti> but shifters take quite a lot of space with a lot of lanes 03:01:07 <PublicServer> <V453000> depends 03:01:38 <PublicServer> <V453000> good is that it is fixed ... however high amount of lanes you have, the distance between possible joins is still kept 03:03:36 <PublicServer> <V453000> I gues it is not 4 a. m. at your place 03:03:43 <PublicServer> <jondisti> 5 03:03:46 <PublicServer> <V453000> ok fine :D 03:03:49 <PublicServer> <jondisti> heh :D 03:04:12 <PublicServer> <V453000> ok I got everything 03:04:14 <PublicServer> <V453000> now the merges 03:04:19 <PublicServer> <jondisti> that was fast 03:04:40 <PublicServer> <V453000> the merges will be long probably :) 03:04:50 <PublicServer> <jondisti> i thought you meant them too 03:04:55 <PublicServer> <V453000> no no 03:04:58 <PublicServer> <jondisti> but then i checked :P 03:08:36 *** cornjuliox has joined #openttdcoop 03:08:45 <cornjuliox> !password 03:08:45 <PublicServer> cornjuliox: truism 03:08:50 <cornjuliox> al-trusim? 03:08:51 <cornjuliox> :-) 03:08:55 <PublicServer> <V453000> hm? 03:10:27 *** Zarenor has joined #openttdcoop 03:11:03 *** Zarenor has joined #openttdcoop 03:11:21 <PublicServer> *** cornjuliox joined the game 03:11:36 <PublicServer> <V453000> hy 03:13:16 <PublicServer> <cornjuliox> hello 03:13:35 <PublicServer> <V453000> hi hi 03:15:42 <PublicServer> <V453000> WTF :D 03:15:54 <PublicServer> <V453000> I got a track leading from nowhere to the merger 03:16:11 <PublicServer> <V453000> oh ok 03:16:17 <PublicServer> <V453000> damn 03:16:17 <PublicServer> <cornjuliox> my god i wish i could build like this. 03:16:29 <PublicServer> <V453000> it is simplier than you think 03:16:52 <PublicServer> <V453000> it only requires some experience with the game 03:16:59 <PublicServer> <V453000> basically... 03:19:05 <PublicServer> <V453000> check BBH 01 :) 03:19:07 <PublicServer> <V453000> that rocks 03:19:18 <PublicServer> <V453000> I dont know who invented that style but that simply rocks 03:19:56 <PublicServer> <cornjuliox> i know bbh01 looks awesome 03:20:11 <PublicServer> <cornjuliox> i'll stick to watching for now. 03:20:25 <PublicServer> <V453000> ;) 03:21:04 <PublicServer> <cornjuliox> theres a lake here at 300x700, would you bridge it or just tf it? 03:21:42 <PublicServer> <jondisti> prefer bridging 03:21:49 <PublicServer> <jondisti> depends who's gonna build there 03:21:56 <PublicServer> <V453000> y 03:22:05 <PublicServer> <cornjuliox> just curious 03:22:22 <PublicServer> <V453000> that is actually the least that matters :PP 03:23:36 <PublicServer> <cornjuliox> bbh01 reminds me of that spaghetti junction from openttd wiki 03:23:55 <PublicServer> <V453000> openttd wiki has terrible hubs :D 03:24:11 <PublicServer> <jondisti> no coop hubs there :P 03:24:38 <PublicServer> <V453000> I think the "ultimate 3way" there is PeterTs 03:25:18 <PublicServer> <jondisti> when i saw those hubs @ that wiki for the first time i was amazed 03:25:31 <PublicServer> <V453000> of course me too 03:25:40 <PublicServer> <cornjuliox> me too. right up until then I was doing p2p style networks 03:25:47 <PublicServer> <cornjuliox> no real "network" per se 03:26:40 <PublicServer> <V453000> I always tried for the net ... though it is real pity I dont have the saves anymore ... would be really ridiulous todays 03:28:17 <PublicServer> <jondisti> bah i use 1 bridge to decrease amount of TF a little 03:28:25 <PublicServer> <V453000> :D 03:28:42 <PublicServer> <V453000> dont look at me then 03:29:15 <PublicServer> <jondisti> :) 03:33:53 *** Phazorx has left #openttdcoop 03:34:19 <PublicServer> <V453000> my mergers sucks but work :D 03:34:34 <PublicServer> <jondisti> that would mean they don't suck 03:34:45 <PublicServer> <V453000> they are unnecessarily big 03:43:57 <PublicServer> <V453000> half the mergers done 03:45:33 <PublicServer> <cornjuliox> hey i was able to open the last PSG game save in 1.0.0 beta2 03:45:36 <PublicServer> <cornjuliox> neat 03:45:39 <PublicServer> <cornjuliox> using opengfx no less 03:45:50 <PublicServer> <V453000> what do you mean 03:46:17 <PublicServer> <cornjuliox> the last psg game was new safingley transport right? 03:46:25 <PublicServer> <V453000> I think yes 03:46:38 <PublicServer> <V453000> tropical, madness? 03:46:45 <PublicServer> <cornjuliox> i mean that the save will open in 1.0 beta2, not just the nightly that it was played on 03:46:54 <PublicServer> <V453000> yes 03:47:15 <PublicServer> <V453000> I thought stables have no problem with older nightlies 03:47:20 <PublicServer> <V453000> I hever used stable 03:49:01 <PublicServer> <jondisti> magic bulldozer please 03:49:12 <PublicServer> <V453000> dont ask me :p 03:49:35 <PublicServer> <V453000> I doubt there is anyone to enable it at this time :) 03:50:10 <PublicServer> <jondisti> true 03:51:07 <PublicServer> <cornjuliox> don't we need to mark the stuff we build with a sign that has our name on it? 03:51:22 <PublicServer> <jondisti> yes 03:51:25 <PublicServer> <V453000> we do it, dont we 03:53:56 <PublicServer> <V453000> I dont like high TF in general ... though with this unfriendly environment I enjoy that :D 03:54:40 <PublicServer> <V453000> because this original generator really is hell :D 03:54:54 <PublicServer> <jondisti> not too natural 03:57:12 <dexter311> !password 03:57:12 <PublicServer> dexter311: camper 03:57:28 <PublicServer> <V453000> why is my hub about TEN times bigger than BBH 01? 03:57:31 <PublicServer> <V453000> :D 03:57:38 <PublicServer> *** dexter311 joined the game 04:03:09 <PublicServer> *** dexter311 has left the game (leaving) 04:04:56 *** Fuco has quit IRC 04:06:12 <PublicServer> <jondisti> ahh 04:06:13 <PublicServer> <jondisti> that's it 04:06:31 <PublicServer> <V453000> done? 04:06:34 <PublicServer> <jondisti> yep 04:06:43 <PublicServer> <V453000> :) I will be in a minute 04:06:46 <PublicServer> <jondisti> except couple of tunnels beucause of that stupid coal mine 04:06:51 <PublicServer> <jondisti> power plant i mean 04:07:18 <PublicServer> <V453000> ye 04:07:19 <PublicServer> <V453000> ok 04:07:22 <PublicServer> <V453000> there it goes 04:09:10 <PublicServer> <V453000> now sleep. I am half-zombie already 04:09:18 <PublicServer> <V453000> seeya later 04:09:23 <PublicServer> <jondisti> nite 04:09:38 <PublicServer> *** V453000 has left the game (leaving) 04:12:11 <PublicServer> *** jondisti has left the game (leaving) 04:12:12 <PublicServer> *** Game paused (not enough players) 04:12:16 <jondisti> yeah night 04:12:19 *** jondisti has quit IRC 04:12:42 *** V453000 has quit IRC 04:18:37 <PublicServer> *** purple has left the game (connection lost) 04:25:00 <PublicServer> *** cornjuliox has left the game (leaving) 04:26:03 *** ChanServ sets mode: +v Ammler 04:26:03 *** ChanServ sets mode: +v Phoenix_the_II 04:26:03 *** ChanServ sets mode: +v Osai 04:26:04 *** ChanServ sets mode: +v Webster 04:26:04 *** ChanServ sets mode: +v XeryusTC 04:26:04 *** ChanServ sets mode: +v SmatZ 04:26:04 *** ChanServ sets mode: +v planetmaker 04:26:04 *** ChanServ sets mode: +v tneo 04:26:04 *** ChanServ sets mode: +v hylje 04:26:04 *** ChanServ sets mode: +v Mucht 05:47:44 *** Lapsus has joined #openttdcoop 05:47:48 <Lapsus> Hello! :3 05:48:15 <Zarenor> Hello there 05:54:46 <cornjuliox> hi 06:30:57 *** Polygon has joined #openttdcoop 06:52:28 * Lapsus just made his first working priority merge :D 06:52:32 <Lapsus> lol 07:03:21 *** Polygon has quit IRC 07:21:56 *** AdTheRat has quit IRC 07:46:02 *** ^Spike^ has joined #openttdcoop 07:46:02 *** ChanServ sets mode: +o ^Spike^ 07:47:19 *** ODM has joined #openttdcoop 07:47:19 *** ChanServ sets mode: +o ODM 08:09:42 *** X-BT has joined #openttdcoop 08:28:56 *** Xaroth__ is now known as Xaroth 08:31:44 *** mixrin has quit IRC 08:48:04 *** mixrin has joined #openttdcoop 08:49:55 *** mixrin has quit IRC 08:50:25 *** mixrin has joined #openttdcoop 08:57:02 *** ODM has quit IRC 09:01:04 *** Phazorx has joined #openttdcoop 09:16:56 *** Seppel has joined #openttdcoop 09:26:12 * Phazorx was playin Hearts of Iron the other day and got a cool idea for GRF/Industry set 09:27:53 <Phazorx> i'm surpized i never seen the concept implemented in OTTD - military industrious emulating an ongoing war theatre with rapid changes in amounts and demands 09:28:14 <Phazorx> that should make a very approriate seting for SRNW kind of nets 09:39:03 *** heffer has joined #openttdcoop 09:39:27 *** purple81 has joined #openttdcoop 09:40:08 <purple81> @quickstart 09:40:11 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 09:41:03 <planetmaker> Phazorx, it's not surprising, given the mission statement of OpenTTD: "...free of war..." 09:47:49 <Phazorx> planetmaker: the focus is not on war but the war machina actually 09:48:24 <Phazorx> perhaps it does contradict mission statement though 09:48:44 *** Yexo has quit IRC 09:49:39 *** Yexo has joined #openttdcoop 09:50:03 <Phazorx> but denying importance of logistics in applying arms race into growth of power isnt realisic and it would be a miss not to develop something meaningful and fun on that with OTTD 09:50:11 <Phazorx> i'll ask devs tho 09:51:49 <planetmaker> Phazorx, that's not much different, is it. As it's now it's a violence free game. Completely (except the hint to UFO with the avanger, the ufos and the apache) 09:52:09 <planetmaker> besides the aim of this game is by no means realism, but fun of playing 09:58:00 <Phazorx> planetmaker: i wasnt suggesting bringing up battles and nukes into OpenTTD...just sets of military cargo and changes to industries so consumption level tiers have much more noticeable changes in amounts of theings they need... perhaps with a "efficiency" criteria reflecting how well players cope with presented issues 10:01:09 <planetmaker> I understood. But I wouldn't like that. 10:01:19 <planetmaker> Also it wouldn't add to gameplay 10:01:31 <planetmaker> The same can be done with non-military industries 10:03:13 <planetmaker> actually _is_ already done in some of the three, four industry replacements. 10:04:17 <Phazorx> planetmaker: it is the industry replacement what i m suggestig... just instead of cattle and wheat it would be canned beans and medikits :) 10:05:26 <planetmaker> yes :-) Still I think it's unfit for this game 10:05:56 <planetmaker> And I'm 95% sure that the devs think so, too 10:06:30 <planetmaker> besides: the idea needs just implementation. No one stops you doing it :-) 10:06:42 <planetmaker> everything needed for that to happen is implemented. 10:07:26 <Phazorx> planetmaker: they way i tihnk of it game might needs some additions to it in order to become something fun... but yes things are mostly there 10:07:36 <Phazorx> yet id devs dont like the idea - there is no point in making them angry ithink 10:25:49 *** Xaroth_ has joined #openttdcoop 10:31:59 *** Xaroth__ has joined #openttdcoop 10:32:28 *** purple81 has quit IRC 10:32:50 *** Xaroth has quit IRC 10:33:03 *** Xaroth__ is now known as Xaroth 10:35:25 *** Xaroth__ has joined #openttdcoop 10:37:00 *** Xaroth___ has joined #openttdcoop 10:39:05 *** Xaroth_ has quit IRC 10:39:33 *** Xaroth_ has joined #openttdcoop 10:42:06 *** Xaroth has quit IRC 10:45:10 *** Xaroth___ has quit IRC 10:45:10 *** Xaroth__ has quit IRC 10:47:15 *** Xaroth has joined #openttdcoop 10:54:03 *** Xaroth_ has quit IRC 10:56:05 *** Xaroth_ has joined #openttdcoop 11:01:06 *** Xaroth__ has joined #openttdcoop 11:02:25 *** Xaroth has quit IRC 11:05:30 *** Xaroth_ has quit IRC 11:06:05 *** Xaroth has joined #openttdcoop 11:10:26 *** V453000 has joined #openttdcoop 11:10:43 <V453000> !players 11:10:45 <PublicServer> V453000: There are currently no clients connected to the server 11:11:05 *** Xaroth_ has joined #openttdcoop 11:11:38 *** Xaroth__ has quit IRC 11:12:46 *** heffer_ has joined #openttdcoop 11:14:26 *** Xaroth has quit IRC 11:20:05 *** heffer has quit IRC 11:20:30 *** Xaroth_ has quit IRC 11:20:45 *** jondisti has joined #openttdcoop 11:21:16 <jondisti> !password 11:21:16 <PublicServer> jondisti: mooned 11:21:46 <PublicServer> *** jondisti joined the game 11:34:20 <V453000> hi 11:34:55 <V453000> !password 11:34:55 <PublicServer> V453000: truism 11:35:07 <PublicServer> *** V453000 joined the game 11:41:57 *** highpinger has joined #openttdcoop 11:44:56 <PublicServer> <V453000> you building anything? 11:49:53 *** KenjiE20 has joined #openttdcoop 11:49:53 *** ChanServ sets mode: +o KenjiE20 11:52:15 *** cornjuliox_1 has joined #openttdcoop 11:53:18 <PublicServer> *** jondisti has joined spectators 11:53:18 <PublicServer> *** Game paused (not enough players) 11:57:42 <PublicServer> *** jondisti has joined company #1 11:58:05 *** cornjuliox has quit IRC 11:58:10 <PublicServer> *** jondisti has joined spectators 11:58:10 <PublicServer> *** Game paused (not enough players) 11:58:16 <PublicServer> <jondisti> had to fix one thing :P 11:58:17 <PublicServer> <jondisti> now i'm off 12:25:14 <Webster> Latest update from blog: Bon Voyage, Mark <http://blog.openttdcoop.org/2010/01/21/bon-voyage-mark/> 12:26:59 <PublicServer> *** V453000 has joined spectators 12:45:39 *** psnailin has joined #openttdcoop 12:46:07 <psnailin> !download lin 12:46:07 <PublicServer> psnailin: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-linux-generic-i686.tar.bz2 12:48:56 <psnailin> !password 12:48:56 <PublicServer> psnailin: neuter 12:49:08 <PublicServer> *** kasper joined the game 12:55:01 <PublicServer> *** kasper has left the game (leaving) 13:53:36 <PublicServer> *** V453000 has left the game (leaving) 14:04:09 *** sietse has joined #openttdcoop 14:04:15 <sietse> !players 14:04:16 <PublicServer> sietse: Client 181 is jondisti, a spectator 14:10:40 *** pryot has joined #openttdcoop 14:11:42 <pryot> !password 14:11:42 <PublicServer> pryot: morass 14:11:52 <PublicServer> *** pryot joined the game 14:12:00 *** highpinger has quit IRC 14:16:59 <PublicServer> *** pryot has left the game (leaving) 14:17:04 *** ODM has joined #openttdcoop 14:17:04 *** ChanServ sets mode: +o ODM 14:17:49 <dexter311> !password 14:17:49 <PublicServer> dexter311: sneeze 14:18:13 <PublicServer> *** dexter311 joined the game 14:21:53 *** mixrin has quit IRC 14:22:28 *** mixrin has joined #openttdcoop 14:29:30 <PublicServer> *** dexter311 has left the game (leaving) 14:36:05 *** V453000 has quit IRC 14:40:05 *** V453000 has joined #openttdcoop 14:43:55 *** pryot has quit IRC 14:45:24 *** Thraxian|Work has joined #openttdcoop 14:45:25 *** ChanServ sets mode: +o Thraxian|Work 14:46:59 <PublicServer> *** Thraxian joined the game 14:49:38 *** Chris_Booth has joined #openttdcoop 14:50:42 <sietse> !players 14:50:43 <PublicServer> sietse: Client 181 is jondisti, a spectator 14:50:43 <PublicServer> sietse: Client 190 (Orange) is Thraxian, in company 1 (Pile Transport) 14:51:49 <PublicServer> *** jondisti has joined company #1 14:51:55 <PublicServer> <jondisti> hello 14:51:59 <sietse> !password 14:51:59 <PublicServer> <Thraxian> wb 14:51:59 <PublicServer> sietse: thresh 14:52:10 <PublicServer> *** Sietse joined the game 14:52:12 <PublicServer> <Sietse> heya 14:52:15 <PublicServer> <jondisti> don't know what that stands for :P 14:52:34 <PublicServer> <jondisti> hello Sietse 14:55:23 *** mixrin has quit IRC 14:55:23 *** psnailin has quit IRC 14:55:39 *** Chris_Booth has left #openttdcoop 14:55:43 *** Chris_Booth has joined #openttdcoop 14:55:52 *** mixrin has joined #openttdcoop 14:56:51 <PublicServer> <jondisti> still 5 4-way BBHs need someone to build them :P 15:11:41 <PublicServer> *** Sepp joined the game 15:21:08 <PublicServer> *** Thraxian has joined spectators 15:26:07 <cornjuliox_1> 4-way bbh's are hard to build 15:26:15 <cornjuliox_1> i'm trying to do it in SP 15:26:21 <cornjuliox_1> holy jesus its hard 15:26:29 <PublicServer> <jondisti> at least they are if you want to build proper mergers 15:30:24 <cornjuliox_1> is anyone building a bbh right now? id like to watch 15:30:29 *** cornjuliox_1 is now known as cornjuliox 15:30:31 <PublicServer> <jondisti> me 15:30:36 <cornjuliox> !password 15:30:36 <PublicServer> cornjuliox: median 15:30:42 <PublicServer> <jondisti> @ sign 300x900 15:31:50 <PublicServer> *** cornjuliox joined the game 15:32:41 <PublicServer> <cornjuliox> nice 15:33:02 <PublicServer> <jondisti> this is gonna take long i gues 15:33:08 <PublicServer> <jondisti> im not that fast builder :P 15:33:14 <PublicServer> <cornjuliox> me neither 15:34:27 <PublicServer> <cornjuliox> wow you killed a town 15:35:41 <PublicServer> <cornjuliox> tunnels 15:35:46 <PublicServer> <cornjuliox> i didn't think of that. 15:35:55 <PublicServer> <cornjuliox> i should use those in my SP gam 15:36:20 <PublicServer> <jondisti> bridges would have worked better but tunnels look nicer and this game we have faster loco than any of the bridges are 15:36:33 <PublicServer> <cornjuliox> oh yeah thats right, tunnels don't have sped limits 15:36:38 <PublicServer> <cornjuliox> speed* limits 15:37:24 *** dexter311_ has joined #openttdcoop 15:43:02 *** dexter311 has quit IRC 15:43:02 *** dexter311_ is now known as dexter311 15:46:34 <PublicServer> *** Sepp has left the game (leaving) 15:51:10 <PublicServer> <jondisti> fucking antenna 15:51:30 <PublicServer> <jondisti> didn't think about that when i had transparency on :P 15:51:39 <PublicServer> <cornjuliox> lol yeah 15:51:46 <PublicServer> <cornjuliox> i didn't see that either 15:52:43 <PublicServer> <cornjuliox> nice save 15:53:12 <PublicServer> <jondisti> except now that path is gonna be longer than i thought but it doesn't matter that much :) 15:54:22 <Razaekel> !password 15:54:23 <PublicServer> Razaekel: ganged 15:54:45 <PublicServer> *** Razaekel joined the game 15:54:45 *** iEatFiles has joined #openttdcoop 15:55:45 *** iEatFiles has quit IRC 15:56:14 *** iEatFiles has joined #openttdcoop 15:57:06 <PublicServer> <jondisti> first merger done 15:57:47 <PublicServer> <Razaekel> wtbf 15:57:52 *** Fuco has joined #openttdcoop 15:58:00 <PublicServer> <jondisti> ? 15:58:02 <iEatFiles> @quickstart 15:58:04 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 15:58:20 <PublicServer> <Razaekel> that is a insane 4-way at 700x300 15:58:46 <PublicServer> <jondisti> quite big :P 15:59:40 <PublicServer> *** Razaekel has left the game (leaving) 15:59:51 <V453000> !password 15:59:51 <PublicServer> V453000: covert 16:00:22 <PublicServer> *** V453000 joined the game 16:00:29 <PublicServer> <V453000> hi 16:00:32 <PublicServer> <jondisti> hello! 16:00:39 <PublicServer> <V453000> how is the situation? 16:00:48 <PublicServer> <jondisti> fine i think 16:01:06 <PublicServer> <jondisti> had to destroy a town which was in way of bbh :( 16:01:07 <PublicServer> <jondisti> (progress) 16:02:54 <V453000> taht doesnt matter much imo :P 16:05:26 <PublicServer> *** Sietse has joined company #1 16:06:40 <PublicServer> <jondisti> 2 mergers done 16:06:49 <PublicServer> <V453000> wher? 16:06:54 <PublicServer> <jondisti> 300x900 16:07:19 <PublicServer> <V453000> :) 16:07:29 <PublicServer> <V453000> I see you favorized the 3ways :p 16:07:53 <PublicServer> <jondisti> well since the last one was my first, i can build 4-ways some other time :P 16:07:57 <PublicServer> *** purple has left the game (connection lost) 16:08:06 <PublicServer> <V453000> 4ways suck :D 16:08:22 *** gleeb has joined #openttdcoop 16:08:28 <PublicServer> <V453000> I just enjoy it in this game because it is so weird and bad that we use it so rarely tha I even enjoy it after all :D 16:08:35 <PublicServer> <jondisti> they're challenging :P 16:08:53 <PublicServer> <V453000> needless ;) 16:09:18 <V453000> I think I will just try another one in a short while 16:09:39 <PublicServer> <V453000> as the first one is just too big 16:10:03 <PublicServer> <jondisti> but it's not ugly 16:10:16 <V453000> hmmm 16:10:25 <PublicServer> <jondisti> some bbhs which are big and not crowded are ugly 16:10:46 <V453000> I wanted to make the crossover Mark did but I dont want to copy when now it is built 16:11:01 <PublicServer> <jondisti> which? 16:11:02 <V453000> though I doubt copying from Mark is a shame :D 16:11:43 <V453000> BBH 01 16:11:46 <V453000> I call it crossover 16:12:10 *** Zarenor has quit IRC 16:12:23 <PublicServer> <jondisti> i'd like to copy your cool split 16:12:31 <PublicServer> <jondisti> but it would be lame so i won't 16:12:43 <V453000> bah 16:12:49 <V453000> nothing so original in it 16:13:02 <V453000> but the "crossover" is a completely different solution of a hub 16:13:39 <PublicServer> <V453000> additionally ... there is just one such split ... you could make multiple in one hub so make it in-that-style ;) 16:14:06 <PublicServer> <jondisti> maybe in my future 4-way :P 16:14:41 <V453000> :) 16:15:29 *** Intexon has joined #openttdcoop 16:15:57 <Intexon> !players 16:15:58 <PublicServer> Intexon: Client 181 (Orange) is jondisti, in company 1 (Pile Transport) 16:15:58 <PublicServer> Intexon: Client 190 is Thraxian, a spectator 16:15:58 <PublicServer> Intexon: Client 192 (Orange) is Sietse, in company 1 (Pile Transport) 16:15:58 <PublicServer> Intexon: Client 199 (Orange) is V453000, in company 1 (Pile Transport) 16:15:58 <PublicServer> Intexon: Client 196 (Orange) is cornjuliox, in company 1 (Pile Transport) 16:16:19 <Intexon> !password 16:16:20 <PublicServer> Intexon: papacy 16:16:30 <PublicServer> *** Intexon joined the game 16:16:43 *** iEatFiles is now known as Karou 16:19:26 <PublicServer> <jondisti> bbh ready 16:19:31 <PublicServer> <V453000> cool 16:19:42 <PublicServer> <jondisti> i managed to keep it almost 100% inside ML :) 16:19:46 <PublicServer> <V453000> I just took the 300 300 spot 16:19:56 <PublicServer> <V453000> hehe :) 16:20:11 <PublicServer> <V453000> yeah, quite 16:20:46 <PublicServer> <jondisti> you need to kill town? 16:20:54 <PublicServer> <V453000> I will probably in time ... 16:21:01 <PublicServer> <V453000> but feel free to aid me in that way 16:21:05 <Karou> !dl win32 16:21:05 <PublicServer> Karou: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip 16:21:38 <PublicServer> <jondisti> it's easy to lose bbhs in this map 16:21:51 <PublicServer> <V453000> lose? 16:21:55 <PublicServer> <jondisti> everytime i scroll around somewhere i don't find one i was looking 16:22:00 <PublicServer> <V453000> :D 16:22:01 <PublicServer> <V453000> yeah 16:22:23 <PublicServer> <V453000> yesterday I was looking around all the time ZD built somewhere and discussed it :D 16:22:43 <PublicServer> <V453000> I looked very quickly bcuz I was building my own but anyways chaos :D 16:22:56 <PublicServer> <jondisti> heh 16:23:30 <PublicServer> <V453000> YEAH! Nuclear Wasteland Mk. II 16:23:59 <PublicServer> <jondisti> lots of bombing here 16:26:02 <PublicServer> <jondisti> wanna leave church in middle of nuclear wasteland? :D 16:26:14 <PublicServer> <V453000> YEAH§ 16:26:42 <PublicServer> <V453000> oh for fucks sake :D 16:26:51 <PublicServer> <V453000> ok, I will nuke it too 16:30:43 <PublicServer> <V453000> oh damn :D 16:30:55 <PublicServer> <jondisti> what happened 16:31:10 <PublicServer> <V453000> another WRONGLY living people 16:31:21 <PublicServer> <jondisti> :D 16:31:59 <PublicServer> <V453000> they must be utter idiots ... they know they got nuked in the last Pile Transport and now they live there again ... retards 16:32:41 <KenjiE20> heh, full install of AoEI 187Mb :) 16:32:48 <KenjiE20> My GRFs dir is bigger than that 16:32:50 <PublicServer> <V453000> :D 16:32:51 <PublicServer> <V453000> yea 16:32:54 <PublicServer> <jondisti> after first nuke they didn't have anyone to tell future nuclear people :( 16:32:55 <PublicServer> <V453000> mine too 16:33:09 <PublicServer> <V453000> my OpenTTD has 1.4 GB actuall y:D 16:33:32 * KenjiE20 dumps RoR in the drive, and goes hunting for the mini-img 16:33:41 <PublicServer> <V453000> yeah 16:33:45 <PublicServer> <jondisti> heh, mine ottd folder is 185MB 16:34:02 <PublicServer> <V453000> only my GRF has about 270 MB 16:34:04 <Karou> !password 16:34:04 <PublicServer> Karou: digger 16:34:10 <KenjiE20> hehe 44Mb for RoR 16:34:11 <PublicServer> <V453000> the rest is wtf ... maybe savegames 16:34:14 <PublicServer> <V453000> :D 16:34:22 <PublicServer> *** Karou {[Observing]} joined the game 16:34:50 <PublicServer> <jondisti> if you have autosave on, no wonder 16:35:03 <PublicServer> <V453000> that is only 15 last savegames 16:35:08 <PublicServer> <V453000> overwriting in a cycle 16:35:16 <PublicServer> <jondisti> oh 16:35:47 <PublicServer> <V453000> kinda "insurance" that you can load the last 15 months/years/ etc. ... depends on settings 16:35:52 <PublicServer> <V453000> very useful sometimes :D 16:36:12 <KenjiE20> coops is 256 files iirc 16:36:21 <PublicServer> <V453000> :) 16:36:43 <PublicServer> <V453000> how long is the save period? 16:36:55 <KenjiE20> depends how active it is 16:37:03 <PublicServer> <V453000> oh 16:37:04 <PublicServer> <V453000> nice 16:37:07 <PublicServer> <jondisti> V453000: can i fix a desync at your previous hub? 16:37:13 <KenjiE20> if it's paused it doesn't save 16:37:19 <PublicServer> <V453000> jondisti: lets see that 16:37:36 <PublicServer> <jondisti> it's quite obvious 16:37:37 <PublicServer> <V453000> oh :D 16:37:41 <PublicServer> <V453000> yea 16:37:50 <PublicServer> <V453000> oh that explains a lot 16:37:59 <PublicServer> <V453000> that explains why there was the "dead end" track 16:38:09 <PublicServer> <V453000> I wanted to swap the entrance and add the track 16:38:16 <PublicServer> <V453000> but the tunnels came and disabled it 16:38:17 <PublicServer> <V453000> yeah 16:38:35 <PublicServer> <jondisti> heh 16:38:48 <PublicServer> <V453000> now it has also good CL 16:38:55 <PublicServer> <V453000> thx 16:39:02 <PublicServer> <jondisti> wasn't looking that far yet :P 16:39:13 <PublicServer> <V453000> :D 16:40:07 <KenjiE20> pfft, nuts to mini-img, I'll just iso :P 16:40:23 <PublicServer> <V453000> hah 16:40:39 <PublicServer> <V453000> :( my mouse is getting fucked up :( the connector 16:40:48 <KenjiE20> disc's are only about 300Mb 16:41:26 <PublicServer> <V453000> Kenji: yeah, very comfortable especially for downloading :D 16:42:13 <KenjiE20> who's talking about d/ling, I'm looking at the original discs 16:42:22 <PublicServer> <V453000> pfft :D 16:42:22 <KenjiE20> I just cba to leave them in my drive 16:42:29 <PublicServer> <V453000> :) 16:44:03 <KenjiE20> "dd if=/dev/cdrom of=~/aoeror.iso" :D 16:44:19 <V453000> very nice 16:46:13 * KenjiE20 flips page, drops AoEII in 16:46:42 *** AdTheRat has joined #openttdcoop 16:47:54 <KenjiE20> Great New Features in <s>XP</s> Age of Empires II 16:49:48 <PublicServer> *** Karou [Observing] has left the game (leaving) 16:49:55 *** Karou has quit IRC 16:50:44 <PublicServer> *** cornjuliox has left the game (connection lost) 16:54:22 <PublicServer> <V453000> I am starting to hate people 16:54:34 <PublicServer> <Sietse> lol 16:54:57 <PublicServer> <V453000> especially the crowding idiots in towns and cities 16:55:22 <PublicServer> <V453000> mainly when they live just under my hub 16:56:08 <PublicServer> <V453000> fok 16:56:16 <PublicServer> <Sietse> someone bribing :) 16:56:19 <PublicServer> <V453000> me 16:56:36 <PublicServer> <jondisti> good 16:56:38 <PublicServer> <V453000> when I tree up, I can delete just about 2 buildings per turn 16:57:08 <PublicServer> <jondisti> 2 buildings and at least 2 pieces of road 16:57:25 *** heffer_ has quit IRC 16:58:32 <PublicServer> <V453000> ok now the Fanatics Center 16:58:54 <PublicServer> <Sietse> screw hills 16:59:50 <PublicServer> <Sietse> anyone knows a nice low TF solution at the join of the second line !here ? 17:00:21 <PublicServer> <V453000> whats wrong with it 17:00:24 <PublicServer> <V453000> oh the CL 17:00:27 <PublicServer> <V453000> hmmm 17:00:34 <PublicServer> <V453000> I say bulldoze :p 17:00:40 <PublicServer> <Sietse> CL is fine imo 17:00:43 <PublicServer> <V453000> 2? 17:00:52 <PublicServer> <Sietse> but need that 2nd line to join 17:01:00 <PublicServer> <V453000> oh i see 17:01:03 <PublicServer> <V453000> hmmm 17:01:05 <PublicServer> <Sietse> CL 2 where? 17:01:06 <PublicServer> <V453000> bsd 17:01:19 <PublicServer> <Sietse> ok 17:02:21 <PublicServer> <Sietse> problem is to get the 2nd lin in 17:02:24 <PublicServer> <Sietse> line* 17:02:25 <PublicServer> <V453000> yes 17:02:30 <PublicServer> <V453000> that is an issue 17:02:58 <PublicServer> <Sietse> I don't want to abuse nature too much :) 17:03:31 <PublicServer> <V453000> I already forced nature to face its annihilation 17:03:44 <PublicServer> <Sietse> heheh 17:03:51 <PublicServer> <Sietse> all wildlife terminated? 17:04:04 <PublicServer> <V453000> ALL. 17:04:11 <PublicServer> <V453000> (wild people) 17:06:36 <PublicServer> <V453000> Sietse: I think the solution could be at the top 17:06:45 <PublicServer> <V453000> there 17:07:07 <PublicServer> <V453000> tunnel there 17:07:10 <PublicServer> <V453000> something like that 17:07:19 <PublicServer> <Sietse> I don't see it :) 17:07:20 <PublicServer> <V453000> you know what I mean? 17:07:28 <PublicServer> <V453000> I will try, k? 17:07:33 <PublicServer> <Sietse> go ahead 17:09:00 <PublicServer> <V453000> hmmm 17:09:03 <PublicServer> <V453000> almost there 17:09:24 <Phoenix_the_II> !password 17:09:24 <PublicServer> Phoenix_the_II: paving 17:09:39 <PublicServer> *** Phoenix_the_II joined the game 17:10:10 <PublicServer> <Sietse> nice :) 17:10:13 <PublicServer> <V453000> :) 17:10:48 <PublicServer> <Sietse> no sync now 17:11:00 <PublicServer> <V453000> Y solving this 17:11:21 <PublicServer> <V453000> weird but operational 17:11:22 <PublicServer> <Sietse> plus join is not a doubled track 17:11:33 <PublicServer> <V453000> hm? 17:11:34 <PublicServer> <Sietse> that might result in strange behaviour 17:11:44 <PublicServer> <V453000> yes looking at it now 17:12:11 <PublicServer> <V453000> ok 17:12:14 <PublicServer> <V453000> got it 17:12:49 <PublicServer> <V453000> I think this is fine 17:12:52 <PublicServer> <V453000> not perfect 17:12:57 <PublicServer> <V453000> but I think it will work 17:13:15 <PublicServer> <V453000> yes 17:13:18 <PublicServer> <V453000> I know 17:13:20 <PublicServer> <Sietse> "this join" is dangerous maybe 17:13:23 <PublicServer> <V453000> it joins only one line 17:13:26 <PublicServer> <Sietse> ye 17:13:27 <PublicServer> <V453000> also it has only one prio 17:13:30 <PublicServer> <V453000> I think it will do 17:13:37 <PublicServer> <V453000> lets add a penalty 17:13:48 <PublicServer> <V453000> so the incoming trains would choose preferably the other tunnel 17:14:03 *** Xaroth has joined #openttdcoop 17:14:21 <PublicServer> <V453000> but where :D 17:14:26 <PublicServer> <Sietse> we can always change it later on if it becomes on issue 17:14:31 <PublicServer> <V453000> yes 17:14:35 <PublicServer> <V453000> lets just keep it 17:17:16 *** highpinger has joined #openttdcoop 17:20:04 *** Zulan has joined #openttdcoop 17:21:16 <PublicServer> <jondisti> wonder what factory will be like 17:21:33 <PublicServer> <V453000> I always say it depends only on us 17:21:50 <PublicServer> <jondisti> pretty much on who builds it :P 17:21:59 <PublicServer> <V453000> in the latest games we lack connecting primaries ... that results in drops :p 17:22:04 <PublicServer> <V453000> imo 17:22:42 <PublicServer> <jondisti> i guess it's not gonna be a problem in this game 17:22:49 <PublicServer> <V453000> why 17:23:27 <PublicServer> <jondisti> first of all it's not SRNW so it's easy 17:24:00 <PublicServer> <V453000> I think that was not the problem 17:24:17 <PublicServer> <V453000> it happened also for example in the game where we had the "pz-like-plan" 17:24:24 <PublicServer> <V453000> that plan was good 17:24:54 <PublicServer> <jondisti> that made people focus on MLs 17:24:55 <PublicServer> <V453000> but people got way lazy so I built all the drops ... though I was not able to be so fast to complete it before the first drop grows into heaven 17:25:18 <PublicServer> <V453000> most of all cargos was oil 17:25:23 <PublicServer> <V453000> which made the network suck 17:25:35 <PublicServer> <jondisti> that's what sucks the most i think 17:25:37 <PublicServer> <V453000> because one particular way was used too much 17:25:47 <PublicServer> <jondisti> and those "major pickups" 17:26:07 <PublicServer> <V453000> major pickups in SRNW are a great fail 17:26:22 <PublicServer> <jondisti> that 1 game had a station which had around 20 oil rigs walked to it and needed almost 200 trains 17:26:25 <PublicServer> <V453000> like seen last time ... 17:26:32 <PublicServer> <V453000> hmm 17:26:33 <PublicServer> <V453000> :) 17:26:48 <PublicServer> <jondisti> at leat i didn't like it 17:26:57 <PublicServer> <V453000> the last game? 17:27:42 <PublicServer> <jondisti> i'll find it 17:28:12 <PublicServer> <jondisti> 167 with Gleeb's plan 17:28:27 <PublicServer> <jondisti> ugly BBHs also in that 17:28:29 <PublicServer> <V453000> oh yes 17:29:32 <V453000> I didnt like 167 from the sketch 17:29:40 <PublicServer> <jondisti> 168 was last "normal" game 17:29:53 <gleeb> I'm the Master of crappy plans, quit voting for me. 17:29:55 <PublicServer> <jondisti> and worked out pretty well 17:30:26 <PublicServer> <jondisti> gleeb: at least crappy primary stations weren't your fault :P 17:30:45 <gleeb> ;) 17:30:50 <V453000> heh 17:31:39 <PublicServer> <jondisti> i think a primary pickup shouldn't have more than 4 platforms 17:31:48 <PublicServer> <Phoenix_the_II> slow client 17:31:49 <PublicServer> <Phoenix_the_II> -_- 17:31:55 <KenjiE20> 2mb d/l 17:31:56 <PublicServer> <jondisti> if ratings go down, fuck it 17:32:07 <PublicServer> <Phoenix_the_II> get DSL kenji... 17:32:11 <KenjiE20> I do 17:32:17 <KenjiE20> all 1044kbps of it 17:32:24 <PublicServer> <Phoenix_the_II> wth 17:32:25 <PublicServer> *** Kenji joined the game 17:32:37 <PublicServer> <Phoenix_the_II> you live like 10km from the phone central? :o 17:32:39 <PublicServer> <jondisti> how's that possible? :P 17:32:40 <KenjiE20> 2km of copper between me and the exchange 17:32:54 <KenjiE20> hey, it used to be 544kbps 17:33:11 <PublicServer> <Phoenix_the_II> ugh 17:33:15 <PublicServer> <Kenji> yup 17:33:29 <PublicServer> <jondisti> can we have magic bulldozer? 17:33:38 <PublicServer> <jondisti> and decide to use it only on industries :) 17:33:49 <PublicServer> <Kenji> there a power station in the way? 17:33:51 <PublicServer> <jondisti> yep 17:34:05 <dexter311> !password 17:34:05 <PublicServer> dexter311: erects 17:34:16 <PublicServer> <Kenji> where abouts? 17:34:19 <PublicServer> <jondisti> bbh09 17:34:22 <PublicServer> <Phoenix_the_II> another slow client -_- 17:34:27 <PublicServer> *** dexter311 joined the game 17:34:39 <PublicServer> <V453000> Phoenix: everyone is slow here 17:34:41 <PublicServer> <V453000> big map 17:34:46 <PublicServer> <Kenji> Phoenix, it's a 2mb download 17:34:46 <PublicServer> <Phoenix_the_II> lol =P now me 17:34:49 <PublicServer> <Phoenix_the_II> not me 17:34:49 <PublicServer> <V453000> wait when there is trains 17:34:53 <PublicServer> <Kenji> everyones gonna be fairly slow 17:35:13 <PublicServer> <Kenji> hmmm 17:35:21 *** Polygon has joined #openttdcoop 17:35:22 <PublicServer> <Kenji> you could *probably* go around it 17:35:30 <PublicServer> <Kenji> but it wouldn't be pretty 17:35:38 <PublicServer> <jondisti> that's why i wont :) 17:35:41 <PublicServer> <V453000> I say destroy 17:35:55 <PublicServer> <jondisti> i already had to build my merger outside of ML because of that 17:36:11 <tkjacobsen> !password 17:36:11 <PublicServer> tkjacobsen: erects 17:36:23 <PublicServer> *** tkjacobsen joined the game 17:36:47 <KenjiE20> !magic_bulldozer 1 17:36:55 <KenjiE20> hm 17:36:59 <KenjiE20> !magic_bulldozer 17:37:23 <PublicServer> <jondisti> which really isn't an issue, just wanted the hub to be smaller :) 17:37:38 <KenjiE20> !rcon magic_bulldozer 1 17:37:38 <PublicServer> KenjiE20: ERROR: command or variable not found 17:37:42 <KenjiE20> oh poo 17:37:58 <V453000> nice 17:38:17 <KenjiE20> looks like you'll have to make do for now 17:38:39 <PublicServer> <V453000> I think as long as we are not building it is ok 17:38:53 <KenjiE20> yay, my cd drive just span up 17:39:02 <KenjiE20> damn dummy sectors on the AoEII disc 17:39:09 <PublicServer> <V453000> hehe 17:39:18 <KenjiE20> 18Mb of them at 10kB/s 17:39:28 <PublicServer> <V453000> I see you just got and AoE revival illness :P 17:39:36 <PublicServer> <V453000> an 17:39:53 <KenjiE20> I got a "Can't run half my games in WINE" illness :P 17:40:04 <PublicServer> <V453000> heh 17:40:13 <jondisti> come build a hub so you don't have to run other games 17:40:34 <PublicServer> <jondisti> :P 17:40:41 <dexter311> hmm... should I give my first 3-way hub a try? 17:40:46 * KenjiE20 would make a flat one :P 17:40:56 <PublicServer> <V453000> :D 17:41:02 <KenjiE20> crap, more dummys 17:41:08 <PublicServer> <V453000> try dexter 17:41:21 <PublicServer> <Kenji> dexter, nows a good time 17:41:30 <PublicServer> <Kenji> no trains to get in the way 17:41:36 <dexter311> suppose it can always be nuked hehe 17:41:41 <PublicServer> <V453000> y 17:41:42 <PublicServer> <jondisti> all the easy spots are taken :P 17:41:44 *** heffer has joined #openttdcoop 17:41:50 <PublicServer> <Kenji> though I recommened you build in monorail 17:42:01 <PublicServer> <Kenji> so you can see what the bugger you're actually doing 17:42:05 <dexter311> yeah I was planning on building in regular rail first 17:42:16 <dexter311> maglev is hard to pick sometimes 17:42:18 <PublicServer> <Kenji> ARG! 17:42:19 <PublicServer> <V453000> maglev sucks 17:42:20 <PublicServer> <Kenji> I see gaps! 17:42:24 <PublicServer> <Sietse> can anyone comment on BBH11 please 17:43:03 <dexter311> I might attack 900x300 17:43:24 <PublicServer> <Kenji> grrrrr 17:43:25 <PublicServer> <jondisti> i think 100x500 would be easier 17:43:32 <PublicServer> <jondisti> Kenji: where? 17:43:39 <PublicServer> <V453000> I dont 17:43:51 <PublicServer> <Kenji> using autosignal and not checking should be punishable by .... something evil 17:43:56 <PublicServer> <V453000> 900 x 300 looks fine imo 17:44:00 <PublicServer> <Kenji> 500x100 17:44:05 <PublicServer> *** dexter311 has joined company #1 17:44:25 <PublicServer> <jondisti> Sietse: have you read Mark's article on merging? :) 17:44:42 <PublicServer> <Kenji> where the two 'sign's are 17:44:44 <PublicServer> <Sietse> I think I did some time ago 17:44:51 <PublicServer> <Kenji> were missing 17:45:20 <PublicServer> <Sietse> why? 17:46:58 <PublicServer> <jondisti> i put some signs on E->S merge 17:47:56 <PublicServer> <V453000> power plant on the hill is kinda fuckup :D 17:48:01 <PublicServer> <Sietse> It is just choice for both lines right? 17:48:08 <PublicServer> <Sietse> what is the problem with that? 17:48:44 <PublicServer> <Sietse> only one has advantage over the other 17:48:53 <PublicServer> <jondisti> yeah 17:48:56 <PublicServer> <jondisti> that was my point 17:49:12 <PublicServer> <Sietse> fixed now 17:49:14 <PublicServer> <jondisti> but that will do :) 17:49:20 *** highpinger has quit IRC 17:49:39 <PublicServer> <Sietse> cheers 17:50:18 <PublicServer> <jondisti> same thingie at ones going east 17:52:34 <PublicServer> <Kenji> hmmmm 17:52:45 <PublicServer> <Kenji> half tempted to have a go at the Sawmill junctions 17:53:09 <PublicServer> <jondisti> cool, go ahead 17:53:18 <PublicServer> <Kenji> yea, think I might 17:53:25 <PublicServer> <V453000> yass 17:54:13 <PublicServer> <jondisti> all the main stations need to be 2 way? 17:54:20 <PublicServer> <jondisti> and factory 2* 2-way? 17:54:21 <PublicServer> <Kenji> hmm 17:54:26 <PublicServer> <jondisti> dunno 17:54:33 <PublicServer> <Kenji> that won't work, it create a join before split 17:54:41 <PublicServer> <V453000> pile transport were not 2wai I think 17:54:44 <PublicServer> <Kenji> factory joins NSEW 17:55:29 <PublicServer> <Kenji> think I need to remind myself of original 17:56:09 <PublicServer> <Kenji> actually meh 17:56:22 <PublicServer> <Kenji> the point was same plan, not same build 17:56:33 <PublicServer> <jondisti> :) 17:56:39 <PublicServer> <V453000> yeah 17:57:14 <PublicServer> *** Sietse has joined spectators 17:57:22 <PublicServer> <Sietse> food =P 17:57:35 <PublicServer> <V453000> bon apetite 17:58:27 *** highpinger has joined #openttdcoop 17:58:35 <PublicServer> <V453000> I guess what I will construct myself for dinner ... a hub is not very addible afterall 18:02:54 <PublicServer> <Kenji> hmm lack of bridging, makes this more interesting that first anticipated 18:03:01 <PublicServer> <V453000> yes 18:03:27 <PublicServer> <Kenji> at least to _10_ helps 18:03:38 <PublicServer> <V453000> :) 18:04:14 *** pugi has joined #openttdcoop 18:04:20 <PublicServer> <Kenji> hm, I appear to be confusing myself 18:04:28 <PublicServer> <V453000> haha :D 18:04:35 <PublicServer> <V453000> how come? 18:04:50 <PublicServer> <Kenji> changing wrong bits of land 18:04:57 <PublicServer> <V453000> hmmm 18:07:36 <PublicServer> <Kenji> that's split 1 18:10:08 <PublicServer> <Kenji> poo, one tile out 18:10:21 <PublicServer> <V453000> lucky day Kenji? :D 18:10:29 <Thraxian|Work> holy terraform, batman (bbh12) 18:10:41 <PublicServer> <V453000> batman? 18:10:42 <PublicServer> <Kenji> 12? 18:11:05 <PublicServer> <Kenji> or you mean me at the sawmill? 18:11:08 <PublicServer> <V453000> it is me 18:11:31 <PublicServer> <Kenji> ooh, brown 18:11:38 <PublicServer> <V453000> DEAD. 18:12:50 <PublicServer> <Kenji> split 2 18:13:13 <PublicServer> <Kenji> now the interesting ones 18:17:05 <PublicServer> <jondisti> wonder who's building on 500x100 18:17:46 <PublicServer> <V453000> I think some "newer" player 18:17:50 <PublicServer> <V453000> but I dont remember who 18:18:08 <PublicServer> <V453000> I think MeisterMarcus but I dont want to state something I am not sure about 18:18:15 <PublicServer> <Kenji> hm 18:18:22 <PublicServer> * Kenji thinks 18:18:45 <PublicServer> <jondisti> doesn't look like another one that meistermarkus built at all 18:19:02 <PublicServer> <V453000> dunno 18:21:58 *** cornjuliox has quit IRC 18:23:15 <PublicServer> <Kenji> hm, that worked out quite neat 18:23:36 <PublicServer> <V453000> what where when who? 18:23:47 <PublicServer> <Kenji> the first sawmill merge 18:24:09 <PublicServer> <V453000> oh here 18:24:22 <PublicServer> <Kenji> um, in the sawmill square? 18:24:33 <PublicServer> <Kenji> oh, thought there was a w in that 18:24:41 <PublicServer> <V453000> ;) 18:25:12 <PublicServer> <Kenji> there are patterns and things in it 18:25:17 <PublicServer> <Kenji> thus I am happy :P 18:25:31 <PublicServer> <V453000> haha 18:25:44 <PublicServer> <V453000> 15 ways to satisfy the madman 18:26:22 <PublicServer> <Kenji> he Sawyer did garauntee to satisfy the megalomanic in everyone 18:26:24 <PublicServer> <Kenji> :P 18:26:33 <PublicServer> <V453000> true :D 18:26:52 <PublicServer> <V453000> that man is the primal evil 18:27:02 <PublicServer> <Kenji> hehe, there are still trees on that junction 18:27:11 <PublicServer> <Kenji> so I didn't hit every tile :) 18:27:17 <PublicServer> <Kenji> that's a good sign 18:27:18 <PublicServer> <V453000> :D 18:28:09 <PublicServer> <V453000> if there is any tree on my hubs then it means there was a town and I needed some friendship from them 18:28:18 <PublicServer> <Kenji> heh 18:28:41 <PublicServer> <jondisti> otherwise TF destroyed them 18:28:42 <PublicServer> <Kenji> I like 01 A, there's not movement of the ML 18:28:52 <PublicServer> <V453000> :) 18:28:58 <PublicServer> <Kenji> 01 B doesn't have that luxury :( 18:29:11 <PublicServer> <V453000> :D 18:29:50 <PublicServer> <V453000> fucking transmitter!!! 18:29:51 <PublicServer> <V453000> my ass 18:30:12 <PublicServer> <Kenji> stop putting it there then -_- 18:30:24 <PublicServer> <V453000> no 18:30:27 <PublicServer> <V453000> conflict§ 18:34:01 <PublicServer> <jondisti> bah maybe it's enough for me for today 18:34:18 <PublicServer> <Kenji> hm 01 B turened out nicer than I thought too 18:34:20 <PublicServer> <V453000> what does it mean "enough" ? 18:34:35 <PublicServer> <jondisti> never heard 18:34:38 <PublicServer> <jondisti> :P 18:34:38 <PublicServer> <V453000> :D 18:34:44 <PublicServer> <jondisti> see ya 18:34:47 <PublicServer> <V453000> cya 18:34:50 <PublicServer> *** jondisti has left the game (leaving) 18:34:56 *** jondisti has quit IRC 18:36:08 <PublicServer> <Kenji> V, wanna check over MSH01a/b for stupidities for me? 18:36:25 <PublicServer> <V453000> you mean you made stupidities? 18:36:29 <PublicServer> <V453000> you kidding? :D 18:36:45 <PublicServer> <Kenji> not that I can spot, but another pair of eyes is always good 18:36:58 <PublicServer> <V453000> I am there in a minute ;) 18:38:12 <PublicServer> <V453000> I dont see any issues 18:38:23 <PublicServer> <V453000> it only has no choices 18:38:25 <PublicServer> <Kenji> good 18:38:26 <PublicServer> <V453000> but whatever 18:40:24 <PublicServer> <Kenji> right, someone else can have fun with the station :) 18:40:29 <PublicServer> <V453000> :D) 18:42:41 <Chris_Booth> hello all 18:43:03 <PublicServer> <V453000> Hi CB 18:43:40 *** puny has joined #openttdcoop 18:45:13 <Chris_Booth> !password 18:45:13 <PublicServer> Chris_Booth: angers 18:45:40 <PublicServer> *** Chris Booth joined the game 18:47:10 <puny> !password 18:47:10 <PublicServer> puny: angers 18:47:58 <PublicServer> <V453000> wow 18:48:01 <PublicServer> *** puny joined the game 18:48:35 <PublicServer> <V453000> realized as well, thx 18:50:23 <PublicServer> <Kenji> heh, I like the three way split in BBH12 18:50:54 <PublicServer> <V453000> :) 18:51:07 <PublicServer> <V453000> Mark... 18:52:42 <PublicServer> *** Sepp joined the game 18:53:11 <PublicServer> *** Kenji has left the game (leaving) 18:54:50 <dexter311> dayum... these big hills make it even harder to build a hub... 18:55:06 <PublicServer> <V453000> ye 18:55:39 <Phoenix_the_II> fun huh? :D 18:56:00 <Phoenix_the_II> blame me though for the hilly map :D 18:56:05 <Phoenix_the_II> i kinda requested it 18:56:06 <Phoenix_the_II> hehe 19:00:06 <PublicServer> *** Chris Booth has left the game (connection lost) 19:07:23 <PublicServer> <V453000> I think I should stop building hubs as they just simply suck :D 19:07:42 <PublicServer> <Phoenix_the_II> mine sucks too ;p 19:07:45 <PublicServer> *** puny has left the game (leaving) 19:09:32 *** dr_gonzo has joined #openttdcoop 19:10:49 *** Polygon has quit IRC 19:13:32 <PublicServer> <V453000> done 19:13:49 <PublicServer> <V453000> finally 19:23:42 <PublicServer> <V453000> how many platforms per line for lev4 TL3? 19:24:04 <PublicServer> *** Sepp has left the game (leaving) 19:27:03 <PublicServer> *** V453000 has left the game (leaving) 19:28:02 <KenjiE20> "310767616 bytes (311 MB) copied, 6862.41 s, 45.3 kB/s" O.o 19:30:12 <V453000> what? :d 19:30:26 <KenjiE20> AoEII:AoC disc 19:30:32 <V453000> hehr 19:30:36 <KenjiE20> all those dummy sectors 19:30:44 <V453000> hmmm 19:30:50 <hylje> half the disc is redbook music 19:30:57 *** HDIEagle has joined #openttdcoop 19:31:22 <KenjiE20> hylje: I know, but there's about 10Mb of dummys at the start and end of the disc 19:31:23 <hylje> i think half-half data/music is called yellow book though 19:32:03 <KenjiE20> which causes read errors when you try to read/copy, so everything slows right down 19:32:28 <KenjiE20> by comparison AoE:RoR took about 5 mins to dd 19:32:39 <hylje> probably some neat copy protection 19:32:42 <KenjiE20> yup 19:34:32 <KenjiE20> I remember it did it when I first made backups 19:37:30 <Chris_Booth> !password 19:37:30 <PublicServer> Chris_Booth: tattle 19:37:45 *** csuke has joined #openttdcoop 19:37:52 <csuke> !password 19:37:52 <PublicServer> csuke: tattle 19:37:54 <PublicServer> *** Chris Booth joined the game 19:37:58 <csuke> !dl win32 19:37:58 <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip 19:39:36 <csuke> PILE? 19:39:45 <PublicServer> <Chris Booth> pilr 19:39:50 <PublicServer> <Chris Booth> pile 19:39:56 <csuke> sorry, caps lol 19:39:57 <PublicServer> *** csuke joined the game 19:40:16 <KenjiE20> @pilesave 19:40:16 <Webster> http://wiki.openttdcoop.org/MemberZone:Archive#gameid_04 19:41:01 <csuke> didn't pile use flat mainlines ;) 19:41:37 <PublicServer> <Chris Booth> yeah 19:41:40 <PublicServer> <Chris Booth> but this is pile again 19:41:42 <KenjiE20> 17:56:40 <+PublicServer> <Kenji> the point was same plan, not same build 19:41:50 <PublicServer> <Phoenix_the_II> hmm chris? 19:42:01 <PublicServer> <Chris Booth> hi Phoenix_the_II 19:42:09 <PublicServer> <Phoenix_the_II> i did some more stuff on the hub 19:42:32 <PublicServer> <Chris Booth> i saw it looks quite nice 19:42:39 <PublicServer> <Chris Booth> i am building MHS 02 at the momen 19:42:45 <PublicServer> <csuke> is TF actually specified though? ( i wanna do the factory drop) 19:42:50 <PublicServer> <Phoenix_the_II> still missing 2 connections 19:43:37 <PublicServer> <Phoenix_the_II> these from 1 to 1 19:43:41 <PublicServer> <Phoenix_the_II> and 2 to 2 19:43:49 <KenjiE20> csuke: defaults to medium, TF where needed, and preferrably not to excess 19:48:08 <PublicServer> <Chris Booth> wow i have run out of space 19:48:20 <PublicServer> *** Sietse has joined company #1 19:50:03 <PublicServer> <Chris Booth> can someone look at MSH 02 and comment please? 19:50:25 *** MeisterMarkus has joined #openttdcoop 19:51:16 <PublicServer> <csuke> there's a desync 19:51:31 <^Spike^> eh.. the submarine thingie? 19:52:01 <MeisterMarkus> !password 19:52:01 <PublicServer> MeisterMarkus: recoup 19:52:01 <PublicServer> <Chris Booth> thanks for the pointer didnt see that 19:52:06 <PublicServer> <csuke> :) 19:52:33 <PublicServer> *** MeisterMarkus joined the game 19:53:17 <PublicServer> <Chris Booth> csuke: was that my only issue? 19:53:24 <PublicServer> <csuke> as far as i can see 19:53:40 <PublicServer> <Chris Booth> now just my mergers 19:53:51 <PublicServer> <Chris Booth> mixing will be done at station so i am not going to build them 19:55:21 <PublicServer> *** V453000 joined the game 19:55:23 <PublicServer> <V453000> how slow was that ? 19:55:33 <PublicServer> *** V453000 has left the game (desync error) 19:55:35 <PublicServer> <Chris Booth> not very slow 19:55:36 <PublicServer> <Phoenix_the_II> lol 19:55:37 <PublicServer> <Phoenix_the_II> fail 19:55:44 <V453000> LOL 19:55:49 <V453000> CB: thx 19:56:00 <PublicServer> <Phoenix_the_II> faster than kenji! 19:56:03 <PublicServer> <Phoenix_the_II> *lol* 19:56:04 <V453000> got about 80Mbit here so I was just wondering 19:56:06 <PublicServer> <Chris Booth> well it was a quit desync 19:56:20 <PublicServer> *** V453000 joined the game 19:56:23 <V453000> ye 19:56:27 <V453000> after the join 19:57:57 <KenjiE20> -_- 19:58:27 <PublicServer> <MeisterMarkus> interresting hub design dexter311, especially the switch from maglev to rail 19:58:36 <PublicServer> <V453000> ... 19:58:47 <PublicServer> <V453000> it is just that you can see better what you are building 19:58:58 <dexter311> lol... yeah 19:59:04 <dexter311> maglev's pretty tough to see sometimes 19:59:06 <PublicServer> <MeisterMarkus> lol 19:59:15 <PublicServer> <MeisterMarkus> yeah 19:59:17 <PublicServer> <csuke> agreed 19:59:36 <PublicServer> <V453000> I like to apply the narrow gauges on it :) 19:59:39 <PublicServer> <Chris Booth> its a big hub that is for sure 19:59:53 <dexter311> yup... it ain't pretty 20:00:18 <KenjiE20> the half I saw was looking decent 20:00:38 <PublicServer> <Phoenix_the_II> chris care to plot out some signs on how to connect 1->1 and 2->2? :D 20:00:41 <PublicServer> <Phoenix_the_II> for my hub 20:00:56 <PublicServer> <V453000> :D 20:00:57 <PublicServer> <V453000> oh 20:01:12 <PublicServer> <Phoenix_the_II> Evil X works :D 20:01:21 <PublicServer> <V453000> wtf? 20:01:30 <PublicServer> <Chris Booth> no it doesnt 20:01:31 <PublicServer> <V453000> oh there 20:01:34 <PublicServer> <V453000> hmm wtf 20:01:58 <PublicServer> <Chris Booth> you are mixing that line twice kinda 20:02:23 <PublicServer> <Chris Booth> the mixer is in the wrong place and could cause jams 20:02:33 <PublicServer> <Phoenix_the_II> :o 20:02:45 <PublicServer> <Phoenix_the_II> wasnt too happy about that one though 20:03:05 *** puny has quit IRC 20:03:45 <PublicServer> <Chris Booth> that will fix 1 20:03:56 <PublicServer> <V453000> :D 20:04:07 <PublicServer> <Phoenix_the_II> 2 to 2 is harder 20:04:08 <PublicServer> <Chris Booth> 2 is a bit harder due to the mountain 20:04:44 <PublicServer> <V453000> oh now I see :) 20:04:59 <PublicServer> <V453000> pfff :o 20:05:16 <PublicServer> <V453000> bad that 20:05:21 <PublicServer> <V453000> no other way though 20:06:05 <PublicServer> <Chris Booth> 2 you will have to loop arround the entier hub 20:06:21 <PublicServer> <Phoenix_the_II> ugly :( 20:06:22 <PublicServer> <V453000> why not to make it the clockwise way? 20:06:41 <PublicServer> <V453000> like this 20:06:57 <PublicServer> <Chris Booth> the mountain agian 20:07:04 <PublicServer> <Chris Booth> and the 6 - 2 mixer 20:07:05 <PublicServer> <V453000> true ... 20:07:06 <PublicServer> <V453000> ok wahtever 20:07:20 <PublicServer> <V453000> it doesnt matter which way afterall 20:07:36 <PublicServer> <Chris Booth> does that help Phoenix_the_II? 20:08:00 <PublicServer> <Phoenix_the_II> huge bridge gap sign? 20:08:28 <PublicServer> <Chris Booth> no its fine i think 20:08:40 <PublicServer> <Phoenix_the_II> 2x3tunnels? 20:08:48 <PublicServer> <Phoenix_the_II> err bridges 20:08:53 <PublicServer> <Chris Booth> yeah 2x2 is still fine 20:08:57 <PublicServer> <Phoenix_the_II> oh 20:08:58 <PublicServer> <Phoenix_the_II> ok :) 20:09:08 <PublicServer> <Chris Booth> bridges / tunnels are the same 20:09:36 <PublicServer> <Chris Booth> i should use gap but tunnels does the same 20:10:11 <PublicServer> <Chris Booth> ok i am off now 20:10:16 *** HDIEagle has quit IRC 20:10:17 <PublicServer> <Chris Booth> night all 20:10:20 <PublicServer> <Phoenix_the_II> :) 20:10:21 <PublicServer> <Phoenix_the_II> bb 20:10:22 <PublicServer> *** Chris Booth has joined spectators 20:10:34 <PublicServer> <V453000> cya 20:10:43 <dexter311> later chris 20:14:47 *** dr_gonzo has quit IRC 20:17:37 *** highpinger has quit IRC 20:18:59 <PublicServer> *** Intexon has joined company #1 20:19:03 <PublicServer> *** V453000 has joined spectators 20:22:07 <PublicServer> *** Chris Booth has left the game (connection lost) 20:22:13 <PublicServer> <Phoenix_the_II> meh 20:22:14 <PublicServer> <Phoenix_the_II> gtg 20:22:27 <PublicServer> *** Phoenix_the_II has left the game (leaving) 20:29:50 *** FiCE has quit IRC 20:31:28 *** Grayson has joined #openttdcoop 20:31:50 *** LittleBoyRick has joined #openttdcoop 20:32:28 <LittleBoyRick> !password 20:32:28 <PublicServer> LittleBoyRick: warded 20:32:41 <PublicServer> *** LittleBoyRick joined the game 20:32:57 *** Progman has joined #openttdcoop 20:35:14 <planetmaker> !players 20:35:16 <PublicServer> planetmaker: Client 223 (Orange) is csuke, in company 1 (Pile Transport) 20:35:16 <PublicServer> planetmaker: Client 190 is Thraxian, a spectator 20:35:16 <PublicServer> planetmaker: Client 192 (Orange) is Sietse, in company 1 (Pile Transport) 20:35:16 <PublicServer> planetmaker: Client 229 is LittleBoyRick, a spectator 20:35:16 <PublicServer> planetmaker: Client 202 (Orange) is Intexon, in company 1 (Pile Transport) 20:35:17 <PublicServer> planetmaker: Client 224 (Orange) is MeisterMarkus, in company 1 (Pile Transport) 20:35:17 <PublicServer> planetmaker: Client 212 (Orange) is dexter311, in company 1 (Pile Transport) 20:35:19 <PublicServer> planetmaker: Client 214 (Orange) is tkjacobsen, in company 1 (Pile Transport) 20:35:19 <PublicServer> planetmaker: Client 228 is V453000, a spectator 20:35:53 <planetmaker> !info 20:35:54 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Pile Transport' Year Founded: 1950 Money: 1603856167 Loan: 0 Value: 1604303868 (T:3, R:0, P:0, S:0) unprotected 20:35:55 <Yexo> planetmaker: http://mz.openttdcoop.org/opengfx/authors/script.php?feature=objectives (advertised on http://dev.openttdcoop.org/projects/opengfx) gives an "Access denied" error 20:36:38 <planetmaker> oh, right. The script for the missing files. Thanks for the hint. 20:36:56 <planetmaker> I guess it can stay offline... though it's a nice online viewer of the sprites. Not files ;-) 20:37:27 <planetmaker> You think it's worth to re-activate? 20:37:29 <Yexo> if it stays offline you should remove the link from the opengfx dev page 20:37:43 <Yexo> I have no idae about the content, was just browsing 20:37:43 <planetmaker> yes, of course :-) It got forgotten when we moved server 20:38:00 <planetmaker> but I have no idea about that script myself... 20:41:02 *** Progman has quit IRC 20:41:06 <planetmaker> removed for now 20:41:39 <PublicServer> *** planetm4ker joined the game 20:41:44 <PublicServer> <V453000> hi pm, 20:41:52 <PublicServer> <planetm4ker> hi V453000 :-) 20:42:01 <PublicServer> <Intexon> hello 20:42:08 <PublicServer> <planetm4ker> and hello all :-) 20:42:15 <dexter311> hey 20:42:30 <PublicServer> <Sietse> heya 20:42:51 <PublicServer> <planetm4ker> :-O 20:42:54 <dexter311> gah... my hub turned out so damn big... 20:43:01 <PublicServer> <planetm4ker> what's with the rail hub in the maglev network? 20:43:11 <dexter311> yeah that's me... it's getting converted 20:43:17 <dexter311> it's easier to see while I build it 20:43:24 <PublicServer> <planetm4ker> true that 20:43:27 <PublicServer> <planetm4ker> good point 20:43:40 <PublicServer> <planetm4ker> don't worry about size. BBH are usually huge 20:43:53 <dexter311> gotta signal it now 20:44:17 <PublicServer> <planetm4ker> TL=3? 20:44:20 <PublicServer> <V453000> y 20:45:34 <PublicServer> *** Grayson joined the game 20:46:00 <PublicServer> <planetm4ker> so... this is the re-play of pile transport? :-) 20:46:09 <PublicServer> <V453000> yarr 20:46:15 <PublicServer> <planetm4ker> :-) :-) 20:46:36 <PublicServer> <V453000> I just still dont see the point why is it so legendary 20:46:51 <PublicServer> <planetm4ker> it was BIG cargo. Biggest till that time, I think 20:47:04 <PublicServer> <V453000> ok :) 20:47:24 <PublicServer> <planetm4ker> so our goal must be: highest cargo amount in order to produce BIG piles of cargo 20:47:31 <PublicServer> <V453000> :D 20:47:40 *** LittleBoyRick has quit IRC 20:47:44 <PublicServer> *** LittleBoyRick has left the game (leaving) 20:47:50 <PublicServer> <V453000> the hubs look B.I.G. so far 20:48:02 <dexter311> ;-) 20:48:06 <PublicServer> <V453000> big does not mean efficient though 20:48:07 <PublicServer> <planetm4ker> urgs. But terrain with the original terrain generator is... interesting 20:48:14 <PublicServer> <V453000> yes 20:48:25 <PublicServer> <V453000> it is a brain fuckage then building hubs 20:49:06 <PublicServer> <planetm4ker> uh.... why are the main stations two-way RORO? 20:49:15 <PublicServer> <V453000> twoway? 20:49:24 <PublicServer> <planetm4ker> look at steel mill and its MSHs 20:49:41 <PublicServer> <V453000> I saw that 20:49:48 *** Phoenix_the_II has quit IRC 20:49:53 <PublicServer> <Sietse> not according to plan? 20:49:53 <PublicServer> <V453000> no support from BBH11 20:49:55 <PublicServer> <MeisterMarkus> probably one hub as entrance and the other as exit 20:49:56 <PublicServer> <planetm4ker> looks unnecessary complicated :-) 20:50:07 <PublicServer> <MeisterMarkus> so one way roro 20:50:08 <PublicServer> <planetm4ker> I don't mind actually. 20:50:19 <PublicServer> <planetm4ker> The plan doesn't specify, so it's ok :-) 20:50:32 <PublicServer> <planetm4ker> I just thought to build a station. But not a two-way roro ;-) 20:50:41 <PublicServer> <V453000> well ok but the trains cant get there from BBH11 20:50:52 <PublicServer> <Sietse> true 20:51:06 <PublicServer> <Sietse> this is what I deduced from plan though 20:51:21 <PublicServer> <Intexon> someone please take a look at BBH14 20:51:32 *** cornjuliox has joined #openttdcoop 20:51:36 <PublicServer> <Intexon> this is my first BBH so far, so please comment :) 20:51:38 <PublicServer> <planetm4ker> k, I'm there 20:51:55 <PublicServer> <planetm4ker> mergers are missing :-P 20:52:01 <PublicServer> <Intexon> I know ;) 20:52:16 <PublicServer> <Intexon> I will try to build them as I see them in other hubs 20:53:27 <PublicServer> <planetm4ker> personally I wouldn't have used path signals before the bridge splits, if I can put after the split still a normal signal 20:53:36 <PublicServer> <Sietse> BBH14 looks good 20:53:39 <PublicServer> <planetm4ker> But your way is ok, too. It's rather a matter of taste 20:53:42 <PublicServer> <Sietse> gl with mergers :) 20:53:53 <PublicServer> <planetm4ker> yeah, they're 50% of the fun :-P 20:54:20 <PublicServer> <planetm4ker> well... I might try to build one. 20:54:23 <PublicServer> <Sietse> working backwards really helps imo 20:54:31 <PublicServer> <Intexon> I'm gonna watch 20:54:38 <PublicServer> <planetm4ker> problem then: you need to know your space ;-) 20:54:58 <PublicServer> <planetm4ker> what's the TF rules? 20:55:07 <PublicServer> <Sietse> unspecified :) 20:57:23 <PublicServer> <csuke> im gonna go sleep and give my brain a rest 20:57:33 <PublicServer> <Sietse> gnight 20:57:44 <PublicServer> *** Sietse has joined spectators 20:57:45 <PublicServer> <Intexon> bye 20:57:46 <PublicServer> * csuke hates hills 20:57:57 <PublicServer> *** csuke has left the game (leaving) 20:58:13 *** csuke has quit IRC 20:58:45 *** Seppel has quit IRC 21:02:00 <PublicServer> <MeisterMarkus> hmm for some reason i just merged an entry and an exit line on the SW town MSH... 21:03:30 <PublicServer> <Intexon> thanks for the show ;) 21:03:55 <PublicServer> <planetm4ker> no worries :-) 21:04:04 <PublicServer> <planetm4ker> there are much more intricate versions of mergers, though 21:04:22 <PublicServer> <planetm4ker> but this one does well a long time still 21:04:30 *** Bluelight has joined #openttdcoop 21:04:41 <PublicServer> <planetm4ker> but not all entries are treated equal as you'll note ;-) 21:04:53 <PublicServer> *** Grayson has left the game (leaving) 21:04:56 *** Grayson has quit IRC 21:05:23 <PublicServer> <Intexon> yes, the first line merges to less traffic 21:05:39 <PublicServer> <planetm4ker> yes, indeed. One of this design's backdraws 21:05:49 <PublicServer> <planetm4ker> somewhere in the blog is - afaik - an article on mergers 21:05:58 <PublicServer> <planetm4ker> I even once wrote one myself quite some time ago... 21:06:15 <Intexon> http://blog.openttdcoop.org/2008/03/23/main-line-mergers/ 21:06:21 <PublicServer> <planetm4ker> but I don't recall the better designes and I'm tired ;-) 21:06:24 <Intexon> I'll read through it 21:06:33 <PublicServer> <planetm4ker> date sounds like my article :-P 21:07:06 <Intexon> :D 21:07:15 <PublicServer> <planetm4ker> best advice I can give wrt mergers is though: allow yourself space 21:07:38 <PublicServer> <planetm4ker> Worry about space only when you're done 21:07:46 <PublicServer> <Intexon> ok 21:07:51 <PublicServer> <planetm4ker> If you feel like you can then see how to make it smaller 21:08:04 <PublicServer> <planetm4ker> if not. No problem. It if it works :-) 21:08:17 <PublicServer> <Intexon> I'm lucky, the forest closed down ;) 21:08:22 <PublicServer> <planetm4ker> :-D 21:09:11 <PublicServer> <Intexon> I saw how V453000 demolished two cities to build a 4-way hub 21:09:26 <planetmaker> :-D he 21:09:27 <PublicServer> <Intexon> I actually have no idea how to build these :P 21:09:37 <planetmaker> what? 4-way? 21:09:51 <PublicServer> <Intexon> I'll try somewhere far away in singleplayer :P 21:09:56 <planetmaker> persistance :-) 21:10:00 *** einKarl has joined #openttdcoop 21:10:17 <planetmaker> And don't worry. You can give it a try. Though building one, two 3-way before helps a lot 21:10:38 <planetmaker> as it gives you a feeling for curve lengths and "how to build LL_RR splits and merges" 21:10:46 <planetmaker> which you need a lot more in a 4-way 21:11:06 <planetmaker> but it's the same, just 3 times as much as a 3-way 21:12:47 <PublicServer> <MeisterMarkus> i REALLY shoud stop playing... now i've merged the other entry with the exit... 21:13:02 <PublicServer> <planetm4ker> and sietse's advice building merges backwards probably helps, too :-) 21:13:13 <PublicServer> <planetm4ker> hehe @ MeisterMarkus 21:14:39 *** einKarl has quit IRC 21:17:30 <PublicServer> <Intexon> so now the presignals 21:19:50 <PublicServer> <Intexon> I have a question: why is there that combo-presignal before the merge? 21:20:06 <PublicServer> <planetm4ker> at 14? 21:20:17 <PublicServer> <Intexon> yes 21:20:32 <PublicServer> <planetm4ker> please make a sign for the signal. Like X or so 21:20:43 <Bluelight> I wish I could see what you guys are doing.. 21:20:52 <PublicServer> <planetm4ker> ah, those? 21:21:04 <Bluelight> But this server requires something more then just 0.7.5.. Right? 21:21:06 <PublicServer> <planetm4ker> well. It's kinda a prio 21:21:21 <PublicServer> <Intexon> prio in a BBH? 21:21:24 <KenjiE20> @quickstart 21:21:24 <PublicServer> <planetm4ker> hm... it *should* have been. 21:21:26 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 21:21:30 <PublicServer> <planetm4ker> But I failed in that :-P 21:22:31 <PublicServer> <planetm4ker> that way it might work like intended 21:22:46 <PublicServer> <planetm4ker> hm...no. Neither 21:22:57 <PublicServer> <planetm4ker> now 21:23:01 <PublicServer> <Intexon> oh, now I understand 21:23:35 <PublicServer> <planetm4ker> thanks for spotting and asking 21:23:47 <PublicServer> <Intexon> anyway, thanks for the guideline ;) I have to go now 21:23:57 <PublicServer> <planetm4ker> and two-way signal as a train considers a red two-way signal as not passable 21:23:59 <PublicServer> <Intexon> I'll finish it tomorrow 21:24:03 *** cornjuliox has quit IRC 21:24:04 <Chris_Booth> !password 21:24:04 <PublicServer> Chris_Booth: remade 21:24:19 <PublicServer> *** Chris Booth joined the game 21:24:20 <PublicServer> <Intexon> interesting 21:24:36 <PublicServer> <Intexon> so it will wait at the entry sig? 21:25:15 <PublicServer> <Intexon> and that entry signal is also twoway 21:25:26 <PublicServer> <planetm4ker> yes 21:25:46 <PublicServer> <planetm4ker> actually the two-way which goes straight might be a one-way... 21:25:52 <PublicServer> <planetm4ker> should probably even 21:26:01 <PublicServer> <planetm4ker> that way is already penalized by the reverse PBS signal 21:26:07 <PublicServer> <Intexon> I see 21:26:17 <PublicServer> <Chris Booth> MSH03 is wrong IMO 21:26:21 <PublicServer> <Chris Booth> or am i wrong? 21:26:58 *** Phoenix_the_II has joined #openttdcoop 21:26:59 *** ChanServ sets mode: +o Phoenix_the_II 21:27:07 <PublicServer> <Chris Booth> train that enter cant go back the way they came 21:27:27 <dexter311> yeah I was thinking that too CB 21:27:48 <PublicServer> <Intexon> so my first merger is done 21:28:02 <PublicServer> <Intexon> please check it, especially for the signals 21:28:07 <PublicServer> <Chris Booth> also trains cant access it from BBH 11 21:28:15 <PublicServer> <Intexon> good night everyone 21:28:36 <PublicServer> <planetm4ker> night Intexon 21:28:36 <PublicServer> <Chris Booth> night 21:28:39 <dexter311> chow 21:28:46 <PublicServer> <Chris Booth> is caio 21:28:48 <PublicServer> <Chris Booth> not chow 21:28:52 <PublicServer> *** Intexon has left the game (leaving) 21:28:54 <dexter311> yeah I know 21:28:57 *** Intexon has quit IRC 21:29:06 <dexter311> but chow is funnier 21:29:46 <PublicServer> <Chris Booth> slow client 21:29:50 <dexter311> yup 21:30:06 <PublicServer> <Chris Booth> dexter311: why you talking in IRC and not ingame? 21:30:23 <PublicServer> *** Kenji joined the game 21:30:31 <dexter311> I have irc on another computer and ottd on an older laptop 21:30:33 <PublicServer> <Chris Booth> Kenji: MSH01 is wrong i think 21:30:47 <PublicServer> <Kenji> wrong how? 21:30:58 <PublicServer> <Chris Booth> well you may dissagree 21:31:07 <PublicServer> <Chris Booth> but its not a huge issue 21:31:16 <PublicServer> <Chris Booth> and depends on how youbuild the staion 21:31:28 <PublicServer> <Chris Booth> but trains can return the same way they entered 21:31:49 <PublicServer> <Kenji> well that's up to whomever builds the station 21:32:31 <PublicServer> <Chris Booth> well it is/ isnt 21:32:37 <PublicServer> <planetm4ker> well... The other two dirs are missing in that sense, Kenji :-) 21:32:45 <PublicServer> <Chris Booth> as in the orginal game the hub was built differently 21:32:52 <PublicServer> <planetm4ker> you cannot go to E or come from there 21:32:53 <PublicServer> <Kenji> so? 21:33:02 <PublicServer> <Kenji> the point was to replay, not rebuild 21:33:04 <PublicServer> <planetm4ker> oh. A and B :-P nvm 21:33:08 <Osai> !password 21:33:08 <PublicServer> Osai: jerked 21:33:21 <PublicServer> *** 0sai joined the game 21:33:41 <PublicServer> <Chris Booth> i know it was Kenji and it was only my opinion 21:33:52 <PublicServer> <Chris Booth> I am not saying it is wrong 21:34:10 <PublicServer> <Kenji> meh, well depending on the station design, I, you, *someone* can modify 21:34:21 <PublicServer> <Chris Booth> that is ture 21:34:26 <PublicServer> <planetm4ker> well, you're both right IMO. It depends upon the station. That will decide who is right 21:34:47 <PublicServer> <Chris Booth> its not as wrong as MSH03 21:34:55 <PublicServer> <Chris Booth> which cant access BBH 11 21:35:08 <PublicServer> <planetm4ker> I dislike the word "wrong" ;-) 21:35:19 <PublicServer> <Chris Booth> well incomplete then 21:35:19 <PublicServer> <Kenji> it's only half done 21:35:28 <PublicServer> <planetm4ker> but you're right with BBH11 21:35:29 <PublicServer> <Kenji> who's to say pm won't go utterly bonkers in the intermin 21:35:33 <PublicServer> <Chris Booth> it need access to BBH 11 atleast 21:35:36 <PublicServer> <Kenji> and add 3billion miles of track 21:35:46 <PublicServer> <0sai> you decided to not use bridges?? 21:35:56 <PublicServer> <Kenji> that however is wrong 21:35:56 <PublicServer> <planetm4ker> hm? with what? Me? 21:36:05 <PublicServer> <Chris Booth> i used bridges 21:36:29 <PublicServer> <Chris Booth> i thought that in the places i was using them the track wouldnt beat 100% 21:36:42 <PublicServer> <Kenji> guess we'll find out :) 21:36:47 <PublicServer> <Chris Booth> so a slight speed loss shouldnt cause to many issues 21:36:58 <dexter311> hey Chris, you wouldn't mind having a look over my hub would you? 21:37:21 <PublicServer> <Chris Booth> no i can look at it 21:37:40 <PublicServer> <Chris Booth> if bridges cause an issue i have made a major issue at MSH 02 21:37:41 <PublicServer> <Kenji> I see a missing signal 21:37:48 <PublicServer> <Kenji> just above the coal mine 21:38:01 <PublicServer> <Kenji> on the top most last merge 21:38:10 <dexter311> ah... 21:38:21 <PublicServer> <Kenji> yup that one 21:38:36 <PublicServer> <Chris Booth> dexter311: there are quite a few sync issues 21:38:39 <PublicServer> <Kenji> yea 21:38:42 <PublicServer> <Kenji> just seen one 21:38:46 <PublicServer> *** Kenji has joined company #1 21:38:48 <PublicServer> <Chris Booth> and sync is very important in a high speed game like this 21:38:56 <PublicServer> <Kenji> on A to B 21:39:14 <dexter311> ah yep 21:39:34 <PublicServer> <Chris Booth> just those to and the slow 21:40:12 <PublicServer> <Kenji> other than that, it's nicely done 21:40:23 <PublicServer> <Chris Booth> the slow can be fixed by making the tunnels use a dedicated line 21:40:27 <dexter311> thanks ;-) 21:40:42 <PublicServer> <Chris Booth> so tunnel 1 uses track 1 21:40:47 <PublicServer> <Kenji> yea, that'd do it 21:40:48 <PublicServer> <Chris Booth> and tunnel 2 uses track 2 21:40:57 <dexter311> ah okey 21:42:36 <PublicServer> <Chris Booth> dexter311: look at my land i bought to fix one sync issue 21:43:06 <dexter311> ah... right that land 21:43:12 <PublicServer> <Chris Booth> yeah 21:43:14 <PublicServer> <Chris Booth> i the hub 21:43:18 <dexter311> thoguht you meant the land near the coal mine hehe 21:43:32 <PublicServer> <Chris Booth> no 21:44:17 <PublicServer> <Chris Booth> like that 21:44:20 <PublicServer> <Chris Booth> you got it 21:44:23 <dexter311> yup, makes sense now 21:44:36 <dexter311> that split must have been long enough that I missed it hehe 21:44:56 <PublicServer> <planetm4ker> hehe pm-like prios ingame 21:44:57 <PublicServer> <Chris Booth> a second or third set of eyes helps 21:45:08 <PublicServer> <Chris Booth> when you look at something for to long you dont see things 21:45:21 <PublicServer> <Kenji> pm like? 21:45:28 <PublicServer> <planetm4ker> convoluted ;-) 21:45:33 <PublicServer> <Kenji> oh those 21:45:35 <PublicServer> <Kenji> :P 21:46:00 <PublicServer> <Chris Booth> can i just ask, why should BBHs have priors? 21:46:10 <PublicServer> <Chris Booth> when we dont know traffis flows yet? 21:46:15 <PublicServer> <Kenji> that's an msh 21:46:22 <dexter311> yeah the prio's I was unsure about 21:46:33 <PublicServer> <Chris Booth> same with an MSH 21:46:35 <dexter311> I saw prio's in the other BBHs and thought they needed them 21:46:39 <PublicServer> <Kenji> oh those 21:46:40 <PublicServer> <Chris Booth> all the train on the line could leave there 21:46:52 <PublicServer> <Chris Booth> makeing the priors wrong as it stops the main flow 21:46:53 <PublicServer> <Kenji> keyword being 'could' 21:48:02 *** Zarenor has joined #openttdcoop 21:48:13 <PublicServer> <planetm4ker> gah. Too tired 21:48:14 <PublicServer> <Chris Booth> i am alwasy reluctant to build priors until we know traffic issues 21:48:21 <PublicServer> <planetm4ker> I guess I'll have to leave it for others 21:48:26 <PublicServer> <Chris Booth> priors are there to help the main flow 21:48:39 <PublicServer> <planetm4ker> good night folks 21:48:40 <dexter311> so like that for the slowdown chris? 21:48:41 <PublicServer> *** planetm4ker has left the game (leaving) 21:48:47 <PublicServer> <Chris Booth> where you building PM? 21:48:48 *** heffer has quit IRC 21:48:59 <planetmaker> MSH 04A/B 21:49:03 <PublicServer> <Chris Booth> yeah 21:49:14 <planetmaker> B is quite unfinished. Joined only on of 4 lines ;-) 21:49:20 <planetmaker> or rather 1/2 of two 21:49:50 <PublicServer> <Chris Booth> i can see that 21:50:05 <PublicServer> <Chris Booth> PM that kind of merge can cause issues though 21:50:12 <PublicServer> <Chris Booth> unless you unbalance the lines 21:50:13 <planetmaker> can it? 21:50:20 <planetmaker> hm? 21:50:23 <PublicServer> <Chris Booth> as one line will join the ML first 21:50:31 <PublicServer> <Chris Booth> then the ML has more traffic 21:50:33 <planetmaker> yes, that will happen 21:50:56 <PublicServer> <Chris Booth> so you may want to rethink them 21:51:01 <planetmaker> And yes, there are better ways than that simple merge I build :-) 21:51:19 <PublicServer> *** Kenji has left the game (leaving) 21:51:24 <planetmaker> I won't re-think it till late Saturday. So I hope someone has built it properly 21:51:38 <planetmaker> besides it's not that bad usually. 21:51:58 <PublicServer> <Chris Booth> its not that bad if you unbalance the lines 21:52:12 <PublicServer> <Chris Booth> or mixe lines befor the mergers 21:52:15 <planetmaker> yeah :-) go for it ;-) As said... I fall asleep right now ;-) 21:52:27 <PublicServer> <Chris Booth> i cant build for the same reason 21:52:36 <PublicServer> <Chris Booth> i have been up since 4am GMT 21:52:47 <planetmaker> that's early 21:52:49 *** mib_l38ixa has joined #openttdcoop 21:53:01 <planetmaker> 'twas 3 hours later here, but nevertheless 21:53:03 <PublicServer> <Chris Booth> i had to go to london to today for 9am 21:53:17 <PublicServer> <Chris Booth> i have been on the coffee all day 21:53:22 <PublicServer> <Chris Booth> and will crash very soon 21:53:47 <PublicServer> <Chris Booth> MeisterMarkus: can i point somethign out to you? 21:54:07 <PublicServer> <Chris Booth> well a few things 21:56:08 <PublicServer> <Chris Booth> just a few tips 21:56:19 <PublicServer> <Chris Booth> the sync as i said is important at these speeds 21:56:25 <PublicServer> <Chris Booth> but the others are just tips 21:56:29 <PublicServer> <Chris Booth> and can be ignored 21:57:47 <PublicServer> *** tkjacobsen has left the game (connection lost) 21:57:57 <PublicServer> <Chris Booth> i say they still need mixing once again this is my opinion 21:58:05 <PublicServer> <Chris Booth> and you dont have to follow 21:58:10 *** mib_l38ixa has quit IRC 21:58:44 <PublicServer> <Chris Booth> to be synced you need to merge the oppersite to how you split 22:02:10 <PublicServer> <MeisterMarkus> you aren't, your help is most welcome 22:02:42 *** Bluelight has quit IRC 22:02:46 <Razaekel> booth, be more aggressive! 22:03:02 <PublicServer> <Chris Booth> Razaekel no 22:03:12 <PublicServer> <Chris Booth> i like to point things out to try and help 22:03:21 <PublicServer> <Chris Booth> but i dont want to impose my veiw 22:03:35 <PublicServer> <Chris Booth> as it may nor be correct in this situation 22:04:40 <PublicServer> <Chris Booth> I am be an older member of the sommunity but everyone has to be able to play 22:04:58 <PublicServer> <Chris Booth> and i cant build everything for them as it will make to openttdboot 22:05:08 <PublicServer> <Chris Booth> or the prozone v2 22:05:12 <PublicServer> <Chris Booth> which this isnt 22:05:19 <PublicServer> <Chris Booth> its the public server 22:05:38 <PublicServer> <Chris Booth> MeisterMarkus: you dont have to mix those lines 22:05:47 <PublicServer> <Chris Booth> and there isnt an issue if you dont 22:06:01 <PublicServer> <Chris Booth> as if it cause a problem it can be fixed later 22:09:50 <V453000> @coopstats 22:09:50 <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html 22:10:18 <PublicServer> *** 0sai has left the game (leaving) 22:11:04 <V453000> oh the joiners on Osais hub, hm? :))) 22:12:27 <Chris_Booth> wow V453000 aparantly i am the 5th most active talker on here 22:12:49 <V453000> yeah 22:13:02 <V453000> I am catching up with the rest quite a bit too :p 22:13:20 <V453000> if you consider I am here just something above a year 22:14:41 <Chris_Booth> i am also not likes 22:14:44 <Chris_Booth> and assresive 22:14:46 <Chris_Booth> :'( 22:14:55 <V453000> hm? 22:15:16 <V453000> you? why 22:16:22 <Chris_Booth> i dont know why lol :) 22:16:26 <Chris_Booth> i also have the most nicks 22:16:28 <Chris_Booth> with 11 22:16:33 <V453000> yes I know :D 22:16:52 <Chris_Booth> including Chris_Booth{Official_Idiot} 22:16:59 <Chris_Booth> lol i dont remeber that one 22:17:03 <V453000> yeah that amused me really a lot :DDD 22:17:06 <Chris_Booth> someone must have stolen my nick 22:17:11 <KenjiE20> nope, twas you 22:17:18 <Chris_Booth> lies 22:17:31 <Chris_Booth> when was this? 22:17:36 <KenjiE20> I'll find it 22:18:14 <Chris_Booth> I amy have been drunk or I may have just messed up something i was doing. 22:18:38 <Chris_Booth> also V453000 the activity is measure over a period of time 22:18:38 <KenjiE20> 2009-05-04T16:34:03 *** Booth is now known as Booth{Official_Idiot} 22:18:51 *** Seppel has joined #openttdcoop 22:19:03 <Chris_Booth> is this in the logs? 22:19:06 <Chris_Booth> @logs 22:19:06 <Webster> Logs: http://hyru.ath.cx:60080/~kenji/ottdcoop/ 22:19:07 <PublicServer> *** Sepp joined the game 22:19:09 <V453000> nice I didnt know that 22:19:09 <KenjiE20> yep 22:19:13 <KenjiE20> 04th May 22:20:59 <KenjiE20> oh yea, that timestamp is PST, time corrected its 23:34:03 22:21:00 <Chris_Booth> lol that is funny 22:21:05 <Chris_Booth> but then the log is wrong 22:21:18 <Chris_Booth> its Booth official idiot on Chris_Booth 22:21:38 <Chris_Booth> no it is correct 22:22:03 <Chris_Booth> i remeber why now 22:22:29 <Chris_Booth> #openttd said they could hack me and told me to go to 127.0.0.1 and it would bring up my server page 22:22:33 <Chris_Booth> which it did 22:22:35 <Zarenor> Heh... I'm second most active from 0-5 AM 22:22:47 <Chris_Booth> i then looked up 127.x.x.x and its the loop back IP 22:23:14 <V453000> :D 22:23:15 <Chris_Booth> Zarenor: thats as you are on the othersie of the world 22:23:28 <V453000> I am second most active for the last month :P 22:23:41 <Zarenor> yeah... 127s are unroutable because 127.0.0.1 is the loopback 22:23:56 <Zarenor> and if it's screwed, your net is... seriously WTF'd up 22:25:56 <V453000> hey WTF! I am more active than Publicserverarvhive :D ) 22:26:14 <V453000> ... omg no archive 22:26:50 <Zarenor> ...? 22:26:53 <KenjiE20> no you're not 22:27:30 <dexter311> anyway guys I best be off 22:27:35 <dexter311> cheers for your help 22:27:42 <PublicServer> *** dexter311 has left the game (leaving) 22:28:12 <dexter311> might need more offline practice at building hubs though hehe... 22:28:13 <PublicServer> *** Thraxian has left the game (connection lost) 22:28:23 <V453000> than publicserver 22:28:23 <V453000> at 1-5 22:28:24 <V453000> 0-5 22:28:24 <V453000> I have 327, server 287 ... lol I got just the last month 22:28:24 <V453000> anyways it is interesting :D 22:28:36 <PublicServer> *** Sietse has joined company #1 22:28:44 <KenjiE20> oh right 22:28:46 <V453000> in offline practice you cannot see how it really works unless you really understand it so you cant guess if it will work or not 22:28:47 <KenjiE20> that one 22:28:48 <Zarenor> Ah.. just last month and I'm probably not even on the chart... 22:28:49 <PublicServer> <Sietse> back :) 22:28:56 <KenjiE20> we're all looking at all time 22:29:05 <V453000> yes I know :p 22:29:20 <Chris_Booth> i was 15th last month lol 22:29:25 <Chris_Booth> i wasnt arround much 22:29:30 <Chris_Booth> :) 22:29:39 <V453000> ye 22:30:21 <PublicServer> *** Sepp has left the game (leaving) 22:30:22 <KenjiE20> heh Quickstart url used 34 times in the last 30 days 22:30:30 <Zarenor> I'm surprised I made that list at all, really.... 22:30:55 <Zarenor> anyway, I'll be back... some later time, have some cleaning to do 22:31:07 *** Zarenor is now known as Zarenor-Cleaning 22:31:14 *** Progman has joined #openttdcoop 22:31:15 <Chris_Booth> also i am the 3rd most use dnice 22:31:27 <Chris_Booth> and Zarenor-Cleaning is trying to get his nicks stats up 22:31:28 <Chris_Booth> to beat me 22:31:35 <KenjiE20> we all talk about you when you've left :P 22:31:42 <KenjiE20> hehe, won't work 22:31:43 <Chris_Booth> I am going to write a random nick list 22:31:44 <Zarenor-Cleaning> Chris: You still have... 11? 22:31:49 <Zarenor-Cleaning> I have 7 now 22:31:50 <KenjiE20> nick tracking is manual 22:31:54 <Zarenor-Cleaning> big whoop XD 22:32:01 <KenjiE20> it might actually 22:32:13 <KenjiE20> I think the rule for Zarenor-Cleaning is Zarenor.* 22:32:25 <Zarenor-Cleaning> My nicks on the other IRC server I inhabit, on the other hand.. 22:32:32 <Zarenor-Cleaning> I have.. 10 registered? 22:32:35 <Chris_Booth> istnt %nick%? 22:32:38 <Zarenor-Cleaning> in one group 22:32:42 <Chris_Booth> where % can be anything? 22:32:51 <KenjiE20> what booth? 22:32:55 <Zarenor-Cleaning> and.... 22:32:59 <PublicServer> *** AmmIer joined the game 22:33:13 <Chris_Booth> for the nick tracking thingy? 22:33:33 <PublicServer> <AmmIer> still open hubs 22:33:34 <Zarenor-Cleaning> Kenji: That'd be the most sensical way to code it, I think, but I hadn't seen a tracker track across more than one nick before 22:33:41 <KenjiE20> no, it's in regexp mode 22:33:56 <Zarenor-Cleaning> anyway, off to make my nick valid, so, yeah, bbl 22:33:58 <KenjiE20> and I manually tweak the tracking 22:34:21 <PublicServer> <Chris Booth> AmmIer: get a hub or station then 22:34:26 <PublicServer> <Chris Booth> i have built 2 22:34:29 <PublicServer> <Chris Booth> and helped with lots 22:34:46 *** X-BT has quit IRC 22:36:11 <Chris_Booth> KenjiE20: it doesnt track away messages (from nicks) 22:36:23 <Chris_Booth> i have a random one when i set my boucer to on 22:36:35 <KenjiE20> probably not 22:36:40 <KenjiE20> 22:34:18 @KenjiE20 | and I manually tweak the tracking 22:36:58 <PublicServer> <Chris Booth> track away nicks 22:37:15 <KenjiE20> what was it? 22:37:16 <Chris_Booth> like that 22:37:19 <KenjiE20> oh those 22:37:33 <KenjiE20> why do you think you have "Chris Booth" and "Chris_Booth" 22:37:47 <Chris_Booth> Chris Booth is my in game name 22:37:52 <Chris_Booth> so i dont highlight my self 22:37:54 <PublicServer> <AmmIer> the, this game has potential for 3k trains 22:37:55 <KenjiE20> I know it is 22:37:56 <PublicServer> <Chris Booth> see 22:38:07 <KenjiE20> Chris, do "/nick Chris Booth" 22:38:15 <PublicServer> <V453000> Ammler: just today I thought about something similar 22:38:28 <Chris_Booth> no i dont want to highlight ym self everytime i talk in game 22:38:40 <PublicServer> <V453000> good idea CB 22:38:41 <KenjiE20> /headdesk 22:38:54 <KenjiE20> Booth, you can't have whitespace in IRC nicks 22:38:54 <PublicServer> <V453000> I also dont like when I highlight myself 22:39:06 <KenjiE20> so where d'you think "Chris Booth" came from? 22:39:27 <Zarenor-Cleaning> Or perhaps I'll go do that later... 22:39:30 *** Zarenor-Cleaning is now known as Zarenor 22:39:41 <Chris_Booth> KenjiE20: public server tage 22:39:49 <PublicServer> <Chris Booth> look at these 22:39:56 <Chris_Booth> ^ like that" 22:39:58 <Zarenor> Cut my foot when I got up, genius... thus preculding me from cleaning without staining the carpet... 22:40:08 *** Zarenor is now known as Guest106 22:40:10 <^Spike^> KenjiE20 wakes up! :) 22:40:13 <PublicServer> <AmmIer> do you mind me building a hub? 22:40:25 *** Guest106 is now known as Zarenor 22:40:26 <Chris_Booth> Ammler: i would love you to build a hub 22:40:27 <KenjiE20> -_- 22:40:28 <^Spike^> whitespace in nicks has never been allowed as far as in can remember on any server.. ;) 22:40:31 <Chris_Booth> you work is always great 22:40:38 <PublicServer> <V453000> Ammler: yeah yeah! :) 22:40:41 <PublicServer> <AmmIer> oh, dunne then :-P 22:40:50 <Chris_Booth> ^Spike^: what? 22:41:10 <PublicServer> <AmmIer> Tronningley has potential for a nice circle hub 22:41:11 <KenjiE20> let's try this a different way, look at Ammler, or pm's aliased nick 22:41:46 <Zarenor> Or hy I'm ZarenorDarkstalker instead of Zarenor Darkstalker? 22:42:00 <Chris_Booth> Ammler: usee an 'I' in one and an 'l' in the other 22:42:24 <KenjiE20> do you use that in game ZD? I thought it was just Z 22:42:26 <PublicServer> <AmmIer> hmm 22:42:36 <KenjiE20> and that's the I one 22:42:38 <PublicServer> *** AmmIer has changed his/her name to Amm1er 22:42:45 <PublicServer> <Amm1er> better? 22:42:47 <KenjiE20> that's there too Ammler 22:42:49 <Zarenor> Yeah.. I orig joined the IRC as ZarenorDarkstalker.. IDR what it is in-game now 22:43:06 <^Spike^> well my nick in-game was ^Sp1ke^ but ppl couldn't use ^ properly... :) 22:43:08 <Zarenor> !password 22:43:08 <PublicServer> Zarenor: raging 22:43:10 <PublicServer> <Chris Booth> Amm1er: i dont care i do the same sort of thing for the same reason 22:43:17 <PublicServer> <Chris Booth> i hate highlighting my self 22:43:23 <PublicServer> <Chris Booth> as my loger records it 22:43:36 <KenjiE20> Zarenor: you're rule is Zarenor or Zarenor.* (regexp) 22:43:48 <PublicServer> *** ZarenorDarkstalker joined the game 22:43:51 <PublicServer> <ZarenorDarkstalker> yup... 22:43:53 <KenjiE20> with ZarenorDarkstalker as primary 22:44:07 <PublicServer> <ZarenorDarkstalker> and I *do* hihlight myself all the time.. never bothered me... 22:44:08 * ^Spike^ wonders if there even is a regexp for him.. :) 22:44:12 <Chris_Booth> KenjiE20: what is my rule? 22:44:17 <KenjiE20> bi 22:44:18 <KenjiE20> big 22:44:22 <PublicServer> <ZarenorDarkstalker> I saw.. which is kinda nice... and better than the full XD 22:44:50 <KenjiE20> Nick: Chris Booth Aliases: Booth \[\d\]Booth _Booth Booth_ Chris_Booth.* Booth.* 22:45:26 <Chris_Booth> what is there was another booth that joiner? 22:45:29 <Chris_Booth> joined 22:45:30 <KenjiE20> Nick: ^Spike^ Aliases: \^Sp1ke\^ Spike 22:45:30 <Zarenor> heheheh 22:45:47 <Zarenor> what does the \ \ do? 22:45:51 <KenjiE20> escapes 22:46:00 <KenjiE20> since ^ is beginning of line in regexp 22:46:13 <PublicServer> <Amm1er> oh, no magic bulldozer :-) 22:46:14 <^Spike^> hmmm... i should start chaning my nikc more often... ;) 22:46:16 <KenjiE20> \^ is a literal ^ char 22:46:26 <PublicServer> <ZarenorDarkstalker> ah 22:46:28 <PublicServer> <ZarenorDarkstalker> gotcha 22:46:30 <KenjiE20> ^Spike^: I'll just add a new rule :P 22:46:38 <Chris_Booth> well another Booth cant join with any of the following nicks (booth, Booth, chris booth, chris_booth, Chris Booth, Chris_Booth) 22:46:43 <Chris_Booth> as i have registered them all 22:46:47 <^Spike^> then i change again! :) 22:46:50 <PublicServer> <V453000> Ammler: you got an observer :p 22:46:53 <Chris_Booth> and they all link to Chris_Booth 22:46:56 <KenjiE20> Booth; go to bed 22:46:56 <^Spike^> till you get tired.. or i run out of creativity.. 22:46:57 <^Spike^> ;) 22:47:22 <PublicServer> <ZarenorDarkstalker> How do you link them on this serv? I can never remember... it's simple on the other 22:47:22 <KenjiE20> clearly you are tired, and not grasping this 22:47:34 *** highpinger has joined #openttdcoop 22:47:34 <KenjiE20> /msh nickserv help 22:47:37 <KenjiE20> /msg 22:47:46 <Chris_Booth> who KenjiE20 ? 22:47:58 <KenjiE20> what? 22:48:00 <PublicServer> <ZarenorDarkstalker> the point in my asking was so I didn't have to wade through the help again XD 22:48:10 <KenjiE20> iirc it's link something 22:48:16 <KenjiE20> and set master 22:48:30 <KenjiE20> haven't touched mine in ages 22:48:47 <Chris_Booth> i want to steel someone elses nick now to annoy them 22:48:58 <Chris_Booth> have to see who isnt register to nickserv 22:49:01 <^Spike^> prob something with msg nickserv link nickyouwantolinkto passwordofthatnick 22:49:13 <KenjiE20> something like that 22:49:19 <PublicServer> <ZarenorDarkstalker> Zarenor.* is pretty much open... I haven't linked many on the OFTC serv 22:49:21 <^Spike^> but that is just what i remember of a link command which has been dumped for ages on the server i'm on.. :) 22:49:57 <PublicServer> <Amm1er> any rules about ml tunnels? 22:50:06 <PublicServer> <ZarenorDarkstalker> Heh... that's how it works on the other... /ns group nickingroupyou'relinkingto passwordofgroup 22:50:07 <PublicServer> <V453000> what do you mean 22:50:10 <PublicServer> <Amm1er> single 4 tile tunnels allowed? 22:50:17 <PublicServer> <V453000> oh 22:50:32 <PublicServer> <V453000> I say depends on the place where they are used 22:50:36 <PublicServer> <ZarenorDarkstalker> darn, csuke grabbed factory... 22:50:49 <PublicServer> <V453000> but ask someone more "involved" in decisions 22:50:52 <PublicServer> <Chris Booth> V453000: in Amm1erBBH 22:51:20 <PublicServer> <V453000> CB: yes I get that but I mean where like on how high-traffic place 22:51:31 <PublicServer> <Chris Booth> where you working Amm1er 22:51:32 <PublicServer> <MeisterMarkus> what do you guys thik of the 900x900 MSH? 22:51:49 <PublicServer> <MeisterMarkus> * 22:51:58 <KenjiE20> bleh, all of AoE falls over in WINE 22:52:14 <PublicServer> <ZarenorDarkstalker> looks sound to me Markus 22:52:25 <PublicServer> <ZarenorDarkstalker> hadn't checked signallingn yet 22:52:36 <PublicServer> <MeisterMarkus> i still have to work on prios 22:52:55 <PublicServer> <ZarenorDarkstalker> that kiiks to be all that's left 22:52:58 <PublicServer> <ZarenorDarkstalker> *looks 22:53:07 <PublicServer> <V453000> Markus: there are some CLs I think 22:53:19 *** X-BT has joined #openttdcoop 22:53:50 <PublicServer> <ZarenorDarkstalker> prios don't need an extra track for trains this short 22:53:58 <PublicServer> <ZarenorDarkstalker> or, not the ones i'd seen 22:54:13 *** X-BT has quit IRC 22:54:16 *** highpinger has quit IRC 22:54:35 <PublicServer> <Chris Booth> ZarenorDarkstalker: what CL issues? 22:54:43 <PublicServer> <V453000> interesting planning, Ammler 22:55:26 <PublicServer> <ZarenorDarkstalker> I didn't say anything of CL issues.. I've gone around checking them since V said he though he saw some 22:55:45 <PublicServer> *** V453000 has joined company #1 22:55:47 <PublicServer> <Amm1er> CL=3, I assume? 22:55:49 <PublicServer> <ZarenorDarkstalker> yes 22:55:50 <PublicServer> <Chris Booth> yeah 22:56:23 <PublicServer> <MeisterMarkus> i just fixed one 22:56:28 <PublicServer> <ZarenorDarkstalker> that's S-bend 22:56:30 <PublicServer> <V453000> can I fix the other 22:56:33 <PublicServer> <V453000> no that is not 22:56:35 <PublicServer> <V453000> tha twill slow 22:56:51 <PublicServer> <ZarenorDarkstalker> How 22:56:52 <PublicServer> <V453000> ckeck it, send there train 22:57:01 <PublicServer> <ZarenorDarkstalker> with TL of 3, it should clear 22:57:08 <PublicServer> <ZarenorDarkstalker> no, go ahead and change it, it's not an issue 22:57:14 <PublicServer> <ZarenorDarkstalker> 'scuse me a second 22:57:18 <PublicServer> <Chris Booth> there is one CL issue i can see 22:57:25 <PublicServer> <Chris Booth> i marked it !slow 22:57:25 <PublicServer> <V453000> I am quite sure it would slow ;) but whatever, lets not argue 22:57:44 *** X-BT has joined #openttdcoop 22:58:00 <PublicServer> <Sietse> can anyone check this !mixer and comment on whether mixing to 2 lines is fine there? 22:58:03 <PublicServer> <Chris Booth> but nice hub MeisterMarkus 22:58:12 <PublicServer> *** Thraxian joined the game 22:58:21 <PublicServer> <Chris Booth> yo-yo Thraxian 22:58:26 <PublicServer> <Thraxian> hi CB 22:58:27 <PublicServer> <V453000> hi Thraxian 22:58:28 <KenjiE20> oh FF3.6 22:58:46 <PublicServer> <Thraxian> I've been sick, at home all day. Took a nice 5 hour nap :) 22:58:51 <PublicServer> <Chris Booth> FF3.6? 22:58:55 <KenjiE20> tis out 22:59:05 <PublicServer> <Chris Booth> FF = firefox? 22:59:17 <^Spike^> y 22:59:18 <KenjiE20> yea 22:59:27 <PublicServer> <ZarenorDarkstalker> Back.. for now 22:59:29 <PublicServer> <Chris Booth> its ok for some isnt it Thraxian 22:59:35 <PublicServer> <ZarenorDarkstalker> 5 hour? 22:59:36 <^Spike^> my addons are not all updated yet :( 22:59:38 <PublicServer> <ZarenorDarkstalker> that does sound nice 23:00:00 <PublicServer> <Thraxian> CB: huh? 23:00:18 <Chris_Booth> I am only mess ing 23:00:34 <Chris_Booth> and hope you get well soon 23:01:00 <PublicServer> <Chris Booth> Amm1er: you going for a roundabout? 23:01:15 <PublicServer> <Amm1er> yes 23:01:39 <PublicServer> <V453000> I wanted to try that as well today ... but watching Ammler will be way more fun imo :) 23:01:40 <PublicServer> <Chris Booth> I should call it a Davil hub as it wont be an acutal roundabout i hope 23:01:41 *** ODM has quit IRC 23:01:44 <PublicServer> <Amm1er> but I would like to make it kind of symetric 23:01:49 <PublicServer> <Chris Booth> unless you build in some logic 23:02:18 <PublicServer> <Amm1er> well, roundabout with exit before join :-) 23:02:44 <PublicServer> <Chris Booth> http://blog.openttdcoop.org/2009/05/31/big-hubs-in-a-nutshell-finding-a-universal-hub-design/ 23:02:48 <PublicServer> <Amm1er> every line has its own circle 23:02:49 <PublicServer> <Chris Booth> ammler check that link 23:02:56 <PublicServer> <Chris Booth> something like that 23:04:31 <Ammler> he, the merging is a bit simple there 23:05:10 <PublicServer> <V453000> you got there a coal mine Ammler .D 23:05:11 <PublicServer> <V453000> :D 23:05:20 <PublicServer> <V453000> came to have a look 23:05:27 *** pugi has quit IRC 23:05:34 <PublicServer> <Amm1er> hehe 23:05:35 <Chris_Booth> !realism 23:05:35 <PublicServer> Chris_Booth: Talk about realism belongs to #openttd, please. 23:05:43 <Chris_Booth> !fish 23:05:44 <PublicServer> Chris_Booth: Sorry, only have fish from yesterday! come back tomorrow for today's fish! 23:06:00 <V453000> hm? :D 23:06:04 <KenjiE20> @fish 23:06:04 <Webster> I landed a tneo that was this big |<---------->| 23:06:05 <Chris_Booth> i forgot all of these '!' commands 23:06:07 <KenjiE20> heh 23:06:08 <PublicServer> <Amm1er> that isn't neat 23:06:18 <Chris_Booth> @fish 23:06:19 <Webster> I landed a murr4y that was this big |<---------->| 23:06:19 <Xaroth> @fish 23:06:19 <V453000> @fish 23:06:20 <Webster> I landed a Trapdoor that was this big |<---------->| 23:06:21 <Webster> I landed a Aali that was this big |<---------->| 23:06:25 <V453000> huh 23:06:38 <Chris_Booth> you need to have the arrows changing 23:06:43 <Xaroth> pff, the |<----->| should change size 23:06:44 <V453000> yeah 23:06:44 <PublicServer> <ZarenorDarkstalker> a trapdoor..... 23:06:46 <KenjiE20> yea, not easy in an alias 23:06:46 <Xaroth> yeh, like CB said 23:06:53 <Chris_Booth> have a list of <-----> sizes 23:07:00 <KenjiE20> and I cba to write it into a plugin 23:07:05 <Xaroth> !fish 23:07:05 <PublicServer> Xaroth: Today's fish is a hungry piranha. Watch your fingers! 23:07:11 <Chris_Booth> KenjiE20: you are boring 23:07:13 <V453000> include also <> :p 23:07:22 <KenjiE20> I know 23:07:25 <KenjiE20> lol V 23:07:37 <Chris_Booth> I still need to finish WWOTTGD so i cant talk 23:07:48 <Chris_Booth> i was meant to reales it on monday 23:08:22 <Chris_Booth> sorry Ammler and planetmaker 23:08:31 <Trapdoor> I HEARD MY NAME 23:08:35 <Trapdoor> oh 23:08:44 <V453000> :D 23:08:46 <V453000> :D 23:08:47 <Trapdoor> :( i thought i was significant 23:08:51 <KenjiE20> you got caught 23:08:53 <Chris_Booth> I have a free day tomoz so i can look into R1 for WWOTTGD tomoz 23:09:02 <Chris_Booth> i promise Ammler 23:09:06 *** Thraxian|Work has left #openttdcoop 23:09:10 <Ammler> :-) 23:09:23 <Ammler> don't promise something like that :-) 23:09:32 <KenjiE20> no let gim 23:09:33 <KenjiE20> him 23:09:34 <Chris_Booth> i mean RC1 not R1 sorry 23:09:36 <Chris_Booth> typo 23:09:44 <Chris_Booth> maybe alpha 1 23:09:51 <Chris_Booth> or beta 1 would be better named 23:09:52 <KenjiE20> then we can berate him for it later :) 23:10:09 <Chris_Booth> sssh KenjiE20 that isnt nice 23:10:10 <PublicServer> <ZarenorDarkstalker> annnnnddd... I'm back to bbl, cleaning for now... 23:10:12 <PublicServer> *** ZarenorDarkstalker has joined spectators 23:10:25 <Chris_Booth> you are supposed to me an active coop member 23:10:26 <Ammler> I guess, I will stop for today 23:10:35 <Chris_Booth> that means being nice to me :) 23:10:39 <KenjiE20> no one said I had to be nice :P 23:10:48 <KenjiE20> fair maybe 23:10:51 <V453000> what does the WWOTTGD do anyways? 23:10:55 <KenjiE20> :P 23:10:58 <Ammler> the hub isn't reserved... 23:11:06 <Ammler> @wwottdgd 23:11:08 <KenjiE20> hm, that should be in the glossary shouldn't it 23:11:18 <V453000> I see it on the wiki 23:11:20 <PublicServer> <Sietse> I basically changed MSH03, can someone check for mistakes? 23:11:21 <Ammler> @wiki wwottdgd 23:11:23 <Webster> WWOTTDGD - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=wwottdgd 23:11:24 <Chris_Booth> V453000: check #wwottgd 23:11:30 <V453000> though there is not written what is it good for 23:11:32 <Chris_Booth> V453000: check #wwottdgd 23:11:40 <Ammler> @man wwottdgd 23:11:42 <Webster> World Wide OpenTTD Game Day - OpenTTD - http://wiki.openttd.org/wiki/Special:Search?go=Go&search=wwottdgd 23:11:59 <KenjiE20> @ottdcoop add wwottdgd World Wide OpenTTD Game Day 23:12:00 <Webster> KenjiE20: The operation succeeded. 23:12:09 <Chris_Booth> i should be saying wwottdgd #3 23:12:17 <Ammler> no 23:12:22 <Ammler> wwottdgd/3 23:12:22 <Chris_Booth> yes 23:12:27 <Chris_Booth> its the third one 23:12:30 <Chris_Booth> so #3 23:12:43 <Ammler> it isn't 23:12:45 <Ammler> :-) 23:12:51 <Ammler> it will be day 3 23:13:19 <Chris_Booth> yes it will but it will also be the third event 23:13:24 <Chris_Booth> as we will have new companies 23:13:27 <Chris_Booth> and a new map 23:13:56 <Chris_Booth> like PSG #173 and not PSG/173 23:14:01 <V453000> so basically it is a series of patches making most things even more mad 23:14:19 <Chris_Booth> V453000: i am not sure about that 23:14:26 <Chris_Booth> nothing can be more made than coop 23:14:38 <V453000> also true 23:14:44 <V453000> I just yet dont get it what is it 23:14:44 <Ammler> hmm, I don't fight with you about the naming :-) 23:14:47 <Chris_Booth> and with 255 player limit it wont be massivly different to a standart coop game 23:14:52 <Chris_Booth> just with more compaines 23:15:25 <V453000> oh so 23:15:38 <Chris_Booth> if anything it will probably be less busy than a coop day 23:15:44 <V453000> so it is just a patched version specially prepared for one gaming session? 23:15:51 <Chris_Booth> as people will have to apply the GRF and patch pack that we will supply 23:15:58 <Chris_Booth> yes 23:16:02 <V453000> okay :) 23:16:14 <V453000> I was wondering why it is a "Day" :p 23:16:17 <Chris_Booth> with a special map GRFs and senarios develpoed by us 23:16:20 <PublicServer> *** MeisterMarkus has joined spectators 23:16:30 <Chris_Booth> it take exactly 24hours 23:16:46 <V453000> somehow competitive? 23:16:51 <Chris_Booth> one nice feature i have been playing with is the GRF/Town patch 23:17:03 <Chris_Booth> so each town has its own GRF set 23:17:35 <V453000> well that would be really interesting 23:17:51 <PublicServer> <Sietse> can someone tell me how many platforms we need per line? 23:18:04 <V453000> my friend reached just a grf where each town had many grf sets ... with parameters of course 23:18:06 <Ammler> around 5-7 23:18:16 <V453000> really so low? 23:18:20 <PublicServer> <Sietse> I stick with 6 then :) 23:18:23 <V453000> when on rail it is about 6? 23:18:37 <V453000> true the maglev is badly full 23:18:45 <Chris_Booth> V453000: its the same on maglev 23:18:59 <V453000> I thought it is more 23:19:01 <Zarenor> fast loading nd accellerating trains result in less 23:19:14 <V453000> yeah but fast moving 23:19:16 * Ammler doesn't like dedicated stations per line.... 23:19:17 <Zarenor> but it all has to do with loading and accel 23:19:30 <Zarenor> oh, nd decel 23:19:43 <V453000> therefore more trains get there faster adn they stay there for still the same amount of time as the unloading time is the same 23:19:50 <Zarenor> speed doesn't matter, because if the train is fast coming it... it's fast kleaving 23:19:58 <Zarenor> *in 23:20:00 <V453000> hmmm 23:20:01 <Zarenor> *leaving 23:20:45 <V453000> well I had about 8 with Lev4 TL5 and it worked just fine 23:20:46 * Chris_Booth agress with Ammler 23:20:49 <V453000> all bays often full 23:20:56 <Chris_Booth> each station platform should access all lines 23:21:10 <V453000> true 23:21:17 <PublicServer> <Sietse> so fully mixed at station? 23:21:18 <V453000> ... not always though 23:21:22 <Ammler> doesn't need to be all->all, but a bit balance is nice 23:21:39 <Chris_Booth> http://blog.openttdcoop.org/2008/02/28/station-balancing/ 23:21:45 <V453000> for example with SML where the lines are very full, it isnt that needed imo 23:21:46 <Chris_Booth> i agree with that blog post 23:21:47 <De_Ghosty> all hail Ammler. KING of ottd :O 23:21:47 <Zarenor> I prefer gently mixed... with two lines in, I might not even bother 23:22:19 <Chris_Booth> all slap De_Ghosty the sarcastic god of coop 23:22:44 <De_Ghosty> balance sucks 23:22:47 <De_Ghosty> sml FTW 23:22:55 <PublicServer> <Chris Booth> balance wins 23:22:55 <V453000> not really 23:22:56 <De_Ghosty> SML with copy and paste FTW 23:23:07 <PublicServer> <Chris Booth> balance + Packers FTW 23:23:13 <Ammler> meh, De_Ghosty is still around? 23:23:15 <De_Ghosty> packers FTL 23:23:21 <PublicServer> <Chris Booth> no 23:23:34 <PublicServer> <Chris Booth> you get the mos out of a line with a packer 23:23:39 <PublicServer> <Chris Booth> its has been proven 23:23:48 <De_Ghosty> citation needed 23:23:51 <PublicServer> <Chris Booth> De_Ghosty FTL 23:24:07 <PublicServer> <Chris Booth> we have a blog post about it 23:24:08 <De_Ghosty> yea i ahve to go to school 23:24:30 <Chris_Booth> http://blog.openttdcoop.org/2009/12/30/efficient-stations-and-tight-packed-train-streams/ 23:24:34 <Chris_Booth> Citation given 23:24:35 <V453000> Ammler: no hub afterall? :( 23:24:55 <De_Ghosty> packers are huge 23:24:57 <Ammler> SORRY :'-( 23:25:04 <V453000> :p 23:25:15 <Chris_Booth> yes they are but they have massive network efficiency gains 23:25:27 <V453000> Ammler: hope you change you mind later :p 23:25:28 <Chris_Booth> by creating space for train to join 23:25:36 <Chris_Booth> by packing trains into groups 23:25:37 <De_Ghosty> sml is more efficent 23:25:43 <Chris_Booth> no it isnt 23:25:52 <Chris_Booth> SML is in efficient 23:25:53 <Ammler> it is loo late already, forgot the time 23:26:02 <Chris_Booth> to moves all train onto inner lines 23:26:03 <V453000> Ammler: I didnt mean today ;) 23:26:11 <Chris_Booth> and leave outer lines empty 23:26:12 <De_Ghosty> will it simplifies the rest of the network 23:26:18 <Chris_Booth> what a waste of space 23:26:21 <De_Ghosty> and expansion is a breeze 23:26:38 <Chris_Booth> De_Ghosty: not realy 23:26:45 <De_Ghosty> packer was only tried on that one game 23:26:52 <V453000> De_Ghosty & Chris_Booth: SML is more usable and easier to use, packers are more effective. simple as that 23:26:53 <Zarenor> It's only a waste of space if the network is underutilized 23:26:57 <Chris_Booth> on busy junctions you may need 3 or 4 SML joiners 23:27:06 <Ammler> I wouldn't make it like the blog 23:27:16 <Ammler> I would merge one after one 23:27:27 <Chris_Booth> and SML still has space issues with L_L_L_L_L_X_R_R_R_R_R 23:27:38 <V453000> not much 23:27:56 <Ammler> I will see, if tomorrow the hub is still undone, maybe... 23:27:57 <Chris_Booth> i would pack in stations 23:28:01 <V453000> SML has fixed distance between joins 23:28:17 <Chris_Booth> I use them on MLs Mark did in the PSG 23:28:19 <V453000> packing simply packs it to about 100 percent though 23:28:46 <V453000> Ammler: looking forward to that :) 23:28:47 <De_Ghosty> i think it's only 80% max thur put i'm not sure 23:28:53 <De_Ghosty> but packers have to stop the trains 23:28:59 <V453000> and? 23:29:14 <V453000> I dont care how many percent .... it is about the highest we can get 23:29:16 <PublicServer> <Chris Booth> Ammler now it will be free for you tomoz 23:29:19 <Ammler> V453000: I quite assume, there isn't a free hub anymore tomorrow :-) 23:29:30 <V453000> Ammler: I dont think so 23:29:32 <De_Ghosty> sml can reach 100% if u can build the merge better 23:29:35 <PublicServer> <Chris Booth> :) 23:29:44 <PublicServer> <Chris Booth> nothing can reach 100% 23:29:45 <V453000> De_Ghosty: I would like to see that 23:29:49 <De_Ghosty> although at 100% u'd get crazy traffic from congestion 23:30:11 <Chris_Booth> as bugs in diagonal tracks cause trains to slow 23:30:14 <Chris_Booth> and then cause jams 23:30:17 <V453000> y¨ 23:30:18 <De_Ghosty> effort vs gain i perfer sml 23:30:28 <De_Ghosty> u can 23:30:33 <De_Ghosty> if u have epicly stright tracks 23:30:36 <Chris_Booth> SML is just to big when you want to build large BBHs 23:30:47 <De_Ghosty> sml style merge :o 23:30:53 <V453000> also doesnt have to be true ... but I have to admit I use SML a lot as it can help in many situations 23:30:58 <Chris_Booth> De_Ghosty: what about SLM merge and stations? 23:31:19 <De_Ghosty> u just merge onto the emprty trcks 23:31:31 <De_Ghosty> and keep trying to mergeem away from the empty tracks 23:31:35 <Chris_Booth> the train still slow in the diagonal 23:31:45 <De_Ghosty> no 23:31:58 <Chris_Booth> yes as the sprite grows 23:32:04 <Chris_Booth> so rear or train slows 23:32:05 <De_Ghosty> sml should be fine 23:32:07 <Chris_Booth> try it 23:32:11 <Chris_Booth> no it wont 23:32:11 <De_Ghosty> well a bit 23:32:17 <Chris_Booth> no a bit 23:32:18 <De_Ghosty> the gap is not the large on sml 23:32:23 <V453000> De_Ghosty: CB is right 23:32:24 <De_Ghosty> yes it's only 2 tiles 23:32:33 <Chris_Booth> sprite is 25% bigger in a diagonal 23:32:52 <Chris_Booth> so a 10 tile train become 12.5 while traveling over a diagonal 23:32:59 <De_Ghosty> doesn't atter 23:33:02 <De_Ghosty> when you are merging 23:33:09 <De_Ghosty> you are just compareing t the gap u merge into 23:33:10 <Chris_Booth> yes it does 23:33:18 <De_Ghosty> if u fit in that gap 23:33:22 <De_Ghosty> you can merge in 23:33:23 <Chris_Booth> then isnt 100% 23:33:31 <Chris_Booth> as you need accelleration room 23:33:40 <De_Ghosty> no if u don't fit 23:33:42 <De_Ghosty> keep driving 23:34:06 <Chris_Booth> then it isnt 100% as you leave a large gap oy upto TL + 2 23:34:17 <De_Ghosty> it gets close 23:34:20 <Chris_Booth> so with short trains it is very in-efficient 23:34:22 <PublicServer> <V453000> I see we got a peition for not building on Ammlers spot :D 23:34:26 <De_Ghosty> as twist and turn tighten the gaps 23:34:54 <Chris_Booth> you still need TL + 2 to merge at full speed without stoping train behind you 23:34:55 <De_Ghosty> size vs effect 23:35:06 <De_Ghosty> you might as well add another line then do packer at lower tl 23:35:11 *** mixrin has quit IRC 23:35:17 <Chris_Booth> so with small train you will was a massive % and big train you will waste lots of tile 23:35:25 <Chris_Booth> so TL10 need 12 tiles to merge into 23:35:31 <Chris_Booth> i dont think that is efficient 23:35:34 *** mixrin has joined #openttdcoop 23:35:37 <Chris_Booth> lets just waste 11 tiles 23:35:46 <Chris_Booth> as i dont have 12 to merge into 23:35:52 <De_Ghosty> we call it braking distance 23:35:53 <De_Ghosty> :o 23:35:59 <De_Ghosty> well i call it 23:36:00 <De_Ghosty> lol 23:36:07 <Chris_Booth> then you slow down the busiest line 23:36:11 <Chris_Booth> and cause a jam 23:36:22 <Chris_Booth> De_Ghosty: you just loose at the game 23:36:47 <De_Ghosty> until i see full demo of packers in a psg 23:36:53 <De_Ghosty> i will have to disagree 23:36:57 <Zarenor> Tehere was one 23:37:01 <Zarenor> *There 23:37:05 <De_Ghosty> which one 23:37:06 <Chris_Booth> De_Ghosty: check out PSG #131 23:37:07 <Zarenor> Couple of games ago 23:37:07 <De_Ghosty> !archive 23:37:08 <PublicServer> De_Ghosty: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 23:37:19 <Chris_Booth> we had packers working in 131 very well 23:37:22 <Zarenor> wasn't even as old as 131 23:37:29 <Chris_Booth> and #16x 23:37:42 <Chris_Booth> but i didnt play the #160 game 23:37:50 <Zarenor> 167 maybe? was one major station 23:37:59 <Chris_Booth> 131 was where the concept was born in coop 23:38:05 <V453000> 131 is the one on tropic with TL2 compressors? 23:38:09 <De_Ghosty> 131 was only small demo we have no idea what it would do to slower trains 23:38:12 <De_Ghosty> or faster 23:38:23 <V453000> there depends on speed? 23:38:36 <De_Ghosty> where is the 16x one? 23:38:40 <Zarenor> ah, no.. 170 23:38:50 <Zarenor> it's in the archival pic 23:38:59 <V453000> y 23:39:03 <V453000> I addded it myself 23:39:21 <Chris_Booth> De_Ghosty: its game 131 or game 170 23:39:26 <Chris_Booth> but they both work 23:39:31 <Chris_Booth> and they are better than SML 23:39:48 <Chris_Booth> and if it was used with SML would be the best way to build 23:39:50 <V453000> though both with a different goal ... 23:40:12 <PublicServer> *** Amm1er has left the game (leaving) 23:40:13 <V453000> I mean 131 and 170 packers 23:40:24 <Chris_Booth> yeah 131 was a ML pack 23:40:28 <Chris_Booth> 170 was a staion packer 23:40:35 <V453000> y 23:40:38 <Chris_Booth> we also had packers in station in 172 23:40:53 <Chris_Booth> V453000: dont type 'y' to mean yes 23:41:05 <Chris_Booth> as y in english has the same sound as why 23:41:13 <Chris_Booth> and is short had to type y 23:41:13 <V453000> why? MS Dos always asked you Y/N? :D 23:41:32 <Chris_Booth> the use CAPS 23:41:33 <V453000> but I know, sorry 23:41:56 <De_Ghosty> the packer is just holding trains in 170 in the picture 23:42:02 <V453000> for me from CZE it isnt so obvious as I dont normally read y as why 23:42:09 <V453000> but I understand :p 23:42:23 <V453000> De_Ghosty: no it isnt 23:42:33 <De_Ghosty> and those gaps are huge 23:42:38 <Zarenor> Yeah.. it's an annoying netslang mixup 23:42:41 <V453000> that matters? 23:42:45 <V453000> they mix nicely 23:42:49 <Chris_Booth> De_Ghosty: its holding train until all lines are full 23:42:56 <V453000> wave after wave, no gaps 23:43:00 <Chris_Booth> then it releases them into a wave 23:43:05 <De_Ghosty> well 23:43:10 <V453000> CB: I think not 23:43:12 <De_Ghosty> it's the same size as thew trin 23:43:13 <De_Ghosty> i donno 23:43:15 <Zarenor> When the trains leave, as on time as if they'd left when they got out of the station, they are perfectly packed... that's out-of-screen in that shot 23:43:24 <V453000> it releases them still even if some is empty I thought 23:43:26 <V453000> based on time 23:43:37 <V453000> I will have to see that 23:43:38 <Zarenor> It does 23:43:47 <V453000> ok 23:43:49 <Zarenor> and then theres space for exactly one train 23:43:55 <Zarenor> *there's 23:43:55 <V453000> yes 23:44:19 <De_Ghosty> is the packer build by trial and error? 23:44:27 <Chris_Booth> no 23:44:32 <Chris_Booth> its built exactly 23:44:41 <Chris_Booth> by slowing train to the merge nicely 23:44:42 <PublicServer> <ZarenorDarkstalker> IDK how spike and Phazorx built it... 23:44:44 <V453000> so it works differently than the 131 packers because the 131 were aimed to create a joinable gap, 170 is to pack all 23:45:05 <PublicServer> *** ZarenorDarkstalker has left the game (leaving) 23:45:13 <V453000> Osai was there as well, wasnt he? 23:45:40 <Zarenor> The game, or on the packer? 23:45:42 <PublicServer> *** Chris Booth #1 has left the game (connection lost) 23:45:44 <PublicServer> *** MeisterMarkus has left the game (leaving) 23:45:52 <Zarenor> I wasn't there when it was built I just caught a signal missing 23:46:07 <Zarenor> later into the game.. 23:46:16 <V453000> on the pack0r 23:46:26 <PublicServer> *** Chris Booth #1 has left the game (connection lost) 23:48:22 <MeisterMarkus> time for me to leave 23:48:28 <De_Ghosty> i think 170 is done by trial and error for timming 23:48:36 <MeisterMarkus> good night and thanks for the tips on my hub 23:48:43 *** MeisterMarkus has quit IRC 23:48:49 <De_Ghosty> gotta ask phazorx 23:48:57 <V453000> De_Ghosty: what is the point in that? 23:49:01 <V453000> it doesnt matter 23:49:03 <V453000> it works 23:49:05 <De_Ghosty> it dos 23:49:10 <De_Ghosty> it have to be repeatable 23:49:19 <V453000> not really 23:49:23 <De_Ghosty> or else the concept is just a nice concept 23:49:32 <V453000> if we repeat everything then we are copy paste apes 23:49:56 <De_Ghosty> no if u want to do a acker in another game you'd have to go thru the trial the error proccess 23:50:09 <V453000> basically 23:50:11 <V453000> yes 23:50:14 <De_Ghosty> which is 23:50:15 <De_Ghosty> bad 23:50:25 <V453000> that is just and only anti-lazy 23:50:30 <V453000> that is all 23:51:00 <De_Ghosty> umm no 23:51:21 <De_Ghosty> trial and error is not a method 23:51:26 <De_Ghosty> it's too crude 23:51:33 <De_Ghosty> u know 23:51:49 <V453000> I cant agree :) but also I understand 23:51:50 <De_Ghosty> if we do trial and error 23:51:58 <De_Ghosty> priors would be the best 23:51:59 <V453000> you speak true but I like other ways 23:52:19 <De_Ghosty> but we don't have all day to sit at a join to make sure wehave the perfect tles 23:52:30 <V453000> that is true 23:52:51 <De_Ghosty> repeatable is a must in ottd, trial and error is good for demo 23:52:55 <V453000> though only this one is built with the slows ... we could just make the tiles exactly long to make it ok 23:53:00 <De_Ghosty> i though tis was a whole map demo 23:53:24 <Chris_Booth> no just one station 23:53:32 <Chris_Booth> and it is still only a concept 23:53:39 <De_Ghosty> yup 23:53:46 <Chris_Booth> but when it is developder 23:53:52 <Chris_Booth> it would work with SML nicely 23:53:58 <De_Ghosty> probably 23:54:09 <De_Ghosty> we shall see it might work 23:54:11 <De_Ghosty> it might not 23:54:21 <De_Ghosty> you can plan it next time 23:54:38 <V453000> wouldnt that be kinda overcombined? 23:55:26 <Chris_Booth> why V453000 ? 23:55:29 <De_Ghosty> i am still skeptic of packers until i see a full map implament 23:55:43 <Chris_Booth> if you pack lines in SML then the concept would work even better 23:55:52 <Chris_Booth> implement 23:55:56 <Chris_Booth> its 'e' not a 23:56:03 <De_Ghosty> sry not english first lang 23:56:14 <De_Ghosty> thanks for correction 23:56:21 <V453000> CB: yeah true 23:56:28 <Chris_Booth> De_Ghosty: i think it shouldnt be tested in Public 23:56:36 <Chris_Booth> more of a pro zone thing 23:56:52 <De_Ghosty> nah psg have so much moe build power 23:56:54 <V453000> trie 23:56:55 <V453000> true 23:57:01 <Chris_Booth> that is true 23:57:06 <Chris_Booth> but less skill base 23:57:10 <V453000> thsi needs to be precise 23:57:16 <V453000> to make some result 23:57:21 <Chris_Booth> and if it cant be done in PZ is wont be done in PS 23:57:25 <De_Ghosty> offset crea new ideas 23:57:44 <Chris_Booth> once its done in small scale e.g. a 256x512 map on PZ 23:57:57 <Chris_Booth> then it can be proves or disporved 23:58:12 <V453000> y 23:58:14 <V453000> es 23:58:15 <V453000> :P 23:58:33 <Chris_Booth> i was just about to explain y 23:58:47 <De_Ghosty> nah just refine it 23:58:54 <De_Ghosty> get a more repeatable one 23:58:59 <De_Ghosty> and trial by fire 23:59:16 <Chris_Booth> staggered platforms would do it 23:59:27 <Chris_Booth> find the acceleration room 23:59:47 <Chris_Booth> then make eachjoining platform TL + 2 gap apart