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Log for #openttdcoop on 23rd January 2010:
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00:49:10  <sietse> !password
00:49:10  <PublicServer> sietse: ensues
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00:49:29  <PublicServer> <Sietse> hello
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01:00:10  <jondisti> !password
01:00:10  <PublicServer> jondisti: ravish
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01:45:58  <rait> !password
01:45:59  <PublicServer> rait: grains
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09:03:45  <Muxy> !download win32
09:03:46  <PublicServer> Muxy: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
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09:58:49  <Intexon> !password
09:58:49  <PublicServer> Intexon: rowing
09:59:04  <Intexon> !password
09:59:04  <PublicServer> Intexon: payoff
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09:59:48  <csuke> !password
09:59:48  <PublicServer> csuke: payoff
09:59:51  <csuke> !players
09:59:52  <PublicServer> csuke: Client 326 is Sietse, a spectator
09:59:52  <PublicServer> csuke: Client 336 is Intexon, a spectator
09:59:52  <PublicServer> csuke: Client 338 (Orange) is csuke, in company 1 (Pile Transport)
10:00:08  <csuke> hmmm, im not connected lol :S
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10:10:40  <PublicServer> <csuke> hi
10:10:45  <PublicServer> <Intexon> hey
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11:20:56  <XeryusTC> !password
11:20:56  <PublicServer> XeryusTC: simmer
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11:23:05  <PublicServer> <csuke> we are really screwed with this inflation
11:23:12  <PublicServer> <XeryusTC> indeed
11:23:24  <PublicServer> <XeryusTC> that's why i turned it off yesterday
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11:26:36  <^Spike^> ah... no.. not another inflation screw up.. :/
11:26:56  <PublicServer> <csuke> i've re-introduced the MM for now, our trains dont produce enough income to allow us to build
11:27:09  <PublicServer> <XeryusTC> jup, piece of rail costs almost 50k
11:27:22  <PublicServer> <XeryusTC> i've also builded two pax aircraft :P
11:27:31  <PublicServer> *** Spike joined the game
11:27:41  <PublicServer> <csuke> they should invent a method to reset inflated prices
11:28:08  <PublicServer> <csuke> we only have about 1mill cash in real terms i think lol
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11:33:16  <Webster> Latest update from openttd: OpenTTD 1.0.0-beta3 <http://www.openttd.org/en/news/116> || OpenTTD Useful 3.0 <http://www.openttd.org/en/news/115> || OpenTTD 1.0.0-beta2 <http://www.openttd.org/en/news/114> || OpenTTD 1.0.0-beta1 <http://www.openttd.org/en/news/113> || OpenTTD 0.7.5 <http://www.openttd.org/en/news/112>
11:36:00  <PublicServer> <XeryusTC> is a part of the factory drop usable yet?
11:36:05  <PublicServer> <csuke> erm
11:36:16  <PublicServer> <csuke> yes
11:36:22  <PublicServer> <csuke> if i convert it
11:36:33  <PublicServer> <XeryusTC> could you do so then? i can connect another farm ;)
11:36:36  <PublicServer> <csuke> *if i have enough money*
11:37:49  <PublicServer> <XeryusTC> well, money is becoming less of a problem now ;)
11:38:27  <PublicServer> <XeryusTC> we almost have more income by aircraft than expenses last year :P
11:39:37  <PublicServer> <csuke> it took 1/6th of cash to convert the drop lol
11:39:48  <PublicServer> <XeryusTC> nasty
11:39:51  <PublicServer> <csuke> but it is ready to receive
11:39:56  <PublicServer> <XeryusTC> good :D
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11:49:31  <PublicServer> <csuke> eep
11:49:35  <PublicServer> <csuke> factory cost 52mill!
11:49:48  <PublicServer> <XeryusTC> zomfg
11:50:16  <V453000> wow anyone online :) hi guys
11:50:27  <Xaroth> lol 52 mil?
11:50:33  <PublicServer> <csuke> indeed
11:50:40  <V453000> inflation is on
11:50:40  <PublicServer> <csuke> over 1/3rd of our cash
11:50:45  <Xaroth> haha
11:50:51  <Xaroth> inflation ftl
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11:50:59  <V453000> !password
11:50:59  <PublicServer> V453000: unhook
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11:52:09  <PublicServer> <V453000> the factory complex is insane. :D 4 sides lol
11:54:00  <jondisti> hello
11:54:04  <PublicServer> <V453000> why dont we turn the inflation off?
11:54:13  <PublicServer> <V453000> oh it is alraedy
11:54:16  <PublicServer> <V453000> :)
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11:55:01  <PublicServer> <V453000> oh I see the forest died at BBH 05 :) can straigten finally
11:57:19  <PublicServer> <jondisti> quite a lot of pickup platforms in factory complex
11:57:33  <PublicServer> <csuke> 4 pickups for 4 towns
11:57:42  <PublicServer> <V453000> true
11:58:00  <PublicServer> <XeryusTC> renumbered all BBHs logically
11:58:10  <PublicServer> <jondisti> that's good
11:59:17  <PublicServer> <csuke> erm
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12:00:08  <PublicServer> <XeryusTC> is someone bribing or sth?
12:00:15  <PublicServer> <csuke> ?
12:00:27  <PublicServer> <XeryusTC> we have over 100 mil other costs
12:00:31  <PublicServer> <XeryusTC> bribe costs 88 mil O_o
12:00:40  <PublicServer> <csuke> last year was 52mill factory
12:00:45  <PublicServer> <csuke> £
12:00:49  <PublicServer> <V453000> um
12:00:57  <PublicServer> <XeryusTC> oh, that's a good one :o
12:00:59  <PublicServer> <V453000> we should get some trains runnin
12:01:00  <PublicServer> <XeryusTC> might be that then
12:01:02  <PublicServer> <jondisti> darn inflation
12:01:34  <PublicServer> <jondisti> my opinion is no trains until everything is ready
12:01:45  <PublicServer> <XeryusTC> we dont have the resources for that
12:02:11  <PublicServer> <jondisti> they were got originally with that cheat
12:02:22  <PublicServer> <jondisti> so why make more
12:02:30  <PublicServer> <csuke> cheat?
12:03:01  <PublicServer> <jondisti> csuke: yeah, the one you can just decide how much money you have
12:03:15  <PublicServer> <jondisti> at least i never saw no MM
12:03:22  <PublicServer> <csuke> hmmm
12:03:36  <PublicServer> <jondisti> hmmm except now :P
12:03:43  <PublicServer> <jondisti> but it wasn't in the beginnnig
12:03:46  <PublicServer> <csuke> ya i put it in
12:03:47  <PublicServer> <jondisti> beginning
12:03:57  <PublicServer> <XeryusTC> yes, but then no one noticed inflation was on
12:04:09  <PublicServer> <XeryusTC> and thus we had too little money
12:04:14  <PublicServer> <XeryusTC> and now we need to earn more
12:04:21  <PublicServer> <jondisti> same thing for every game with inflation
12:04:37  *** heffer has quit IRC
12:04:38  <PublicServer> <jondisti> XeryusTC: whoever used that 'cheat' can use it again
12:04:58  <PublicServer> <V453000> it was probably pre-cheated offline
12:05:09  <PublicServer> <XeryusTC> you can only use that cheat in sP
12:05:31  <PublicServer> <V453000> yes
12:05:50  <PublicServer> <jondisti> oh
12:06:37  <PublicServer> <V453000> we could add some planes at least
12:06:47  <PublicServer> <jondisti> yeah
12:06:52  <PublicServer> <V453000> at the much-cargo-waiting airports
12:07:04  <KenjiE20> !rcon set town_growth_speed
12:07:04  <PublicServer> KenjiE20: 'town_growth_speed' is an unknown setting.
12:07:06  <PublicServer> *** Kenji joined the game
12:07:58  <PublicServer> <V453000> I added also 2 dinger 200s
12:08:03  <PublicServer> <V453000> better profit from them
12:10:57  <PublicServer> <Kenji> un grouped trains :(
12:11:18  <PublicServer> <V453000> 20 is fine ... lets group em
12:11:35  <PublicServer> <V453000> oh even less :)
12:11:47  <PublicServer> <V453000> ok
12:12:14  <PublicServer> <Kenji> one LV train too -_-
12:12:22  <PublicServer> <jondisti> train yard sign goes like: "  !! TRAIN YARD"?
12:12:41  <PublicServer> <csuke> train yard needs more trains
12:13:00  <PublicServer> <Kenji> what's missing?
12:13:08  <PublicServer> <XeryusTC> beer
12:13:09  <PublicServer> <csuke> 3 other factory pickups
12:13:11  <PublicServer> <jondisti> factory drop
12:13:12  <PublicServer> <V453000> goods to each and from each?
12:13:17  <PublicServer> <Kenji> try reading the orders
12:13:30  <PublicServer> <csuke> hmmm
12:13:39  <PublicServer> <jondisti> that's cool :)
12:13:44  <PublicServer> <csuke> not sure about that
12:14:01  <PublicServer> <V453000> it balances things nicely
12:14:01  <PublicServer> <Kenji> why not, keeps the numbers balanced
12:14:04  <PublicServer> <V453000> ye
12:14:11  <PublicServer> <csuke> it could cause in-balance
12:14:38  <PublicServer> <Kenji> O.o?
12:14:41  <PublicServer> <csuke> natural fluctuations in facotry output will pull goods trains together
12:15:10  <PublicServer> <Kenji> it'd do that anyway
12:15:44  <PublicServer> <csuke> yes, but if you have 4 sets of trains you wont push all the traffic into the same part of the map
12:16:14  <PublicServer> <Kenji> no, you'd create 4 waves of traffic instead :P
12:16:36  <PublicServer> <csuke> yes, but is that not much more desirable?
12:16:43  <PublicServer> <Kenji> not really
12:16:58  <PublicServer> <Kenji> besides once there's more goods trains, you'd get the same thing anyway
12:17:12  <PublicServer> <csuke> hmm?
12:17:25  <PublicServer> <XeryusTC> it doesnt matter whether you make all trains go to one destination or 4 different ones
12:17:26  <PublicServer> <Kenji> not every train is going to be on the same order at the same time
12:17:29  <PublicServer> <XeryusTC> you'll get waves anyway
12:17:52  <PublicServer> <XeryusTC> with 4 destinations they can amplify and nullify each other unpredictably
12:17:54  <PublicServer> *** V453000 has left the game (leaving)
12:17:58  <PublicServer> <csuke> Kenji: no, but they will tend towards that as time goes on
12:18:07  <PublicServer> <Kenji> how?
12:18:16  <PublicServer> <XeryusTC> as they have different times they take to complete a wave
12:18:21  <PublicServer> <Kenji> we've done round robin countless times
12:18:41  <PublicServer> <XeryusTC> it's like having a sin(1x)+sin(2x)+sin(3x)+sin(4x)
12:18:46  <PublicServer> <csuke> because parts of the network will have higher delays than others, it will unsync over time
12:19:04  <PublicServer> <Kenji> so feed more trains in
12:19:13  <PublicServer> <csuke> thats not an answer
12:19:29  <PublicServer> <csuke> unless you remove some of the original
12:19:34  <PublicServer> <Kenji> I still don't see an issue
12:19:38  <PublicServer> <csuke> but then you are in a constant battle
12:20:09  <PublicServer> <XeryusTC> it is something you cant win, but can design your network for
12:20:38  <PublicServer> <XeryusTC> it also makes it easier to defeat if you dont make 200 trains at the same time and release them all at the same time
12:20:56  <PublicServer> <Kenji> or stagger the orders when you release
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12:21:33  <PublicServer> <XeryusTC> who made that !seperate G & LV comment?
12:21:54  <Chris_Booth> !password
12:21:55  <PublicServer> Chris_Booth: mourns
12:22:04  <PublicServer> <Kenji> tis ugly, CL1s and joined station :(
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12:22:21  <PublicServer> <XeryusTC> CL1 is ugly, but it in front of a station anyway
12:22:24  <PublicServer> *** Chris Booth joined the game
12:22:31  <PublicServer> <Kenji> could easily be built on the hill
12:22:35  <PublicServer> <XeryusTC> trains go to a lower speed than the corner limit as soon as they enter the station
12:22:36  <PublicServer> <Kenji> lots of space there
12:22:45  <PublicServer> <XeryusTC> but i needed to save some money ;)
12:22:54  <PublicServer> <Kenji> you dont have to save that much
12:23:02  <PublicServer> <Chris Booth> how have we got trains running on an incomplete network?
12:23:03  <PublicServer> <csuke> Kenji: !orders
12:23:16  <PublicServer> <XeryusTC> Chris Booth: inflation
12:23:33  <PublicServer> <csuke> without other traffic the network flows fine and is evenly seperated
12:23:52  <PublicServer> <csuke> add other traffic (stopped train) and it screws it up
12:23:57  <PublicServer> <XeryusTC> Kenji: and seperate stations is just silly for a single industry
12:23:57  <PublicServer> <jondisti> could MSH for town drop SE be only one way since it gets only factory trains
12:23:57  <PublicServer> <Chris Booth> turn inflation off?
12:24:00  <PublicServer> <jondisti> ?
12:24:07  <PublicServer> <csuke> it is off
12:24:19  <PublicServer> <Kenji> csuke: so?
12:24:20  <PublicServer> <XeryusTC> i'd much rather join stations for the different industries than split stations for a single one
12:24:31  <PublicServer> <XeryusTC> Chris Booth: look at the settings before complaining.
12:24:39  <PublicServer> *** rait joined the game
12:24:48  <PublicServer> <Kenji> XeryusTC: and what happens when all three grain trains block the station?
12:24:52  <PublicServer> <csuke> so it creates huge waves of traffic
12:24:54  <V453000> XeryusTC: that comment was me
12:24:59  <PublicServer> <XeryusTC> Kenji: there's only two ;)
12:25:06  <PublicServer> <csuke> the network is supposed to be efficient
12:25:08  <PublicServer> <Kenji> not my point
12:25:21  <PublicServer> <Kenji> csuke: you'd get waves anyway
12:25:30  <PublicServer> <csuke> smaller waves, in smaller areas
12:25:38  <PublicServer> <csuke> more efficient
12:25:45  <PublicServer> <XeryusTC> Kenji: it will sort itself out, if you need more trains then there are platforms they wont take much time loading
12:25:49  <PublicServer> <XeryusTC> so trains dont wait that long
12:26:03  <PublicServer> <Kenji> and if production crashes?
12:26:16  <PublicServer> <XeryusTC> then it will take a bit more time
12:26:24  <PublicServer> <Kenji> say goes from 256 tons of grain with 12 trains to 24tons?
12:26:28  <PublicServer> <XeryusTC> but we play with fluent economy, so that wont happen
12:26:39  <PublicServer> <Kenji> oh yes it does
12:26:54  <PublicServer> <XeryusTC> only over a long time
12:26:55  <PublicServer> <Kenji> seriously, when do we NOT split farms?
12:27:16  <PublicServer> <XeryusTC> by the time that production is 10x lower you will have noticed ;)
12:27:17  <PublicServer> <jondisti> we did every game i've played
12:27:18  <PublicServer> <Chris Booth> i have a mega brain block
12:27:35  <PublicServer> <XeryusTC> Kenji: i've always joined stations
12:27:50  <PublicServer> <XeryusTC> i honestly see no point in creating more stations and platforms than necessary
12:27:59  <PublicServer> <XeryusTC> especially if it makes it alot easier with orders
12:27:59  <PublicServer> <Kenji> XeryusTC: and I always play with mostly flat junctions
12:28:08  <PublicServer> <Kenji> doesn't mean I build them here
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12:28:50  <PublicServer> <XeryusTC> same goes for your split stations, you dont need them
12:29:00  <PublicServer> <Kenji> yes you do
12:29:00  <PublicServer> <XeryusTC> we've never ran into problems by joining stations
12:29:09  <PublicServer> <Kenji> we never use joined
12:29:14  <PublicServer> <XeryusTC> hell, we even had games where we had 4 different types of industries served by one station
12:29:16  <PublicServer> <Kenji> because they jam up
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12:29:52  <PublicServer> <XeryusTC> they can only jam up because of improper train management, or because you build unsufficient platforms
12:29:53  <PublicServer> <Kenji> drops aren't the same as pickup
12:30:16  <PublicServer> <XeryusTC> where did you get that i was talking about drops?
12:30:40  <PublicServer> <Kenji> because thats the only time we merge cargo types
12:31:42  <PublicServer> *** Kenji has left the game (leaving)
12:31:52  <PublicServer> <XeryusTC> i've seen many pickup stations where we served multiple industries
12:31:57  <PublicServer> <XeryusTC> in many coop games
12:32:08  <KenjiE20> I haven't
12:32:09  <PublicServer> <XeryusTC> and i might've seen quite a few more coop games than you have ;)
12:32:21  <KenjiE20> I've seem lots of side by side stations though
12:32:41  <PublicServer> *** Kolo joined the game
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12:46:39  <Karou> !password
12:46:39  <PublicServer> Karou: furies
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12:48:42  <PublicServer> <jondisti> is bbh12 ready?
12:49:32  *** heffer has quit IRC
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12:57:58  <FiCE> !password
12:57:58  <PublicServer> FiCE: furies
12:58:15  <PublicServer> *** FiCE joined the game
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13:09:13  <rait> !password
13:09:13  <PublicServer> rait: supers
13:09:41  <PublicServer> *** rait joined the game
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13:20:50  <PublicServer> *** rait has left the game (connection lost)
13:28:15  <PublicServer> <Amm1er> Hello btw. :-)
13:28:37  <Ammler> !players
13:28:39  <PublicServer> Ammler: Client 326 is Sietse, a spectator
13:28:39  <PublicServer> Ammler: Client 350 (Orange) is Kolo, in company 1 (Pile Transport)
13:28:39  <PublicServer> Ammler: Client 338 (Orange) is csuke, in company 1 (Pile Transport)
13:28:39  <PublicServer> Ammler: Client 354 (Orange) is FiCE, in company 1 (Pile Transport)
13:28:39  <PublicServer> Ammler: Client 340 is Spike, a spectator
13:28:40  <PublicServer> Ammler: Client 343 (Orange) is jondisti, in company 1 (Pile Transport)
13:28:40  <PublicServer> Ammler: Client 359 (Orange) is Amm1er, in company 1 (Pile Transport)
13:29:03  <Ammler> !idle
13:29:41  <PublicServer> *** FiCE has left the game (leaving)
13:29:57  <PublicServer> *** Amm1er has joined spectators
13:30:08  <Ammler> !rcon move 350 255
13:30:08  <PublicServer> Ammler: *** Kolo has joined spectators
13:30:18  <Ammler> !rcon move 338 255
13:30:18  <PublicServer> Ammler: *** csuke has joined spectators
13:30:18  <PublicServer> *** Game paused (not enough players)
13:30:27  <PublicServer> *** Kolo has joined company #1
13:30:35  <Ammler> ah, someone is alive :-)
13:31:34  <Kolo> yes (at least now)
13:36:26  <Ammler> Kolo: do you mind I restart, there was a patch forgotten...
13:36:37  <Kolo> no problem
13:36:44  <PublicServer> Server closed down by admin
13:36:44  <PublicServer> Saving game...
13:36:47  <PublicServer> Game saved
13:36:49  <PublicServer> Server has exited
13:36:50  *** PublicServer has quit IRC
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13:37:16  <PublicServer> Autopilot engaged
13:37:16  <PublicServer> Loading default savegame
13:37:16  *** ChanServ sets mode: +v PublicServer
13:37:16  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #173 (r18867) | STAGE: Building (Pile Trans. Replay) | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
13:37:56  <PublicServer> *** Amm1er joined the game
13:38:18  <Ammler> !unpause
13:38:18  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
13:38:29  <Ammler> !auto
13:38:29  <PublicServer> *** Ammler has enabled autopause mode.
13:38:30  <PublicServer> *** Game paused (not enough players)
13:39:05  <Ammler> !rcon magic_bulldozer
13:39:05  <PublicServer> Ammler: Magic bulldozer is disabled.
13:39:28  <Ammler> !rcon magic_bulldozer 1
13:39:29  <PublicServer> Ammler: Saving map to magic_bulldozer_1_temp.sav
13:39:31  <PublicServer> *** Game paused (not enough players)
13:39:40  <PublicServer> *** Amm1er joined the game
13:39:48  <Ammler> !unpause
13:39:48  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
13:40:04  <PublicServer> *** Kolo joined the game
13:40:10  <Ammler> !auto
13:40:10  <PublicServer> *** Ammler has enabled autopause mode.
13:40:11  <PublicServer> *** Game paused (not enough players)
13:40:14  <Ammler> !unpause
13:40:14  <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.)
13:40:19  <Kolo> company is not protected?
13:40:24  <csuke> !password
13:40:24  <PublicServer> csuke: rustle
13:40:25  <PublicServer> *** Amm1er has joined company #1
13:40:36  <Ammler> !auto
13:40:36  <PublicServer> *** Ammler has enabled autopause mode.
13:40:52  <PublicServer> *** csuke joined the game
13:40:58  <Ammler> !rcon magic_bulldozer 0
13:40:59  <PublicServer> Ammler: Saving map to magic_bulldozer_0_temp.sav
13:41:01  <PublicServer> *** Game paused (not enough players)
13:41:09  <PublicServer> *** Amm1er joined the game
13:41:15  <PublicServer> *** Kolo has left the game (connection lost)
13:41:28  <PublicServer> *** csuke joined the game
13:41:38  <PublicServer> *** Kolo joined the game
13:41:51  <PublicServer> *** csuke has joined company #1
13:42:02  <Kolo> server don't ask for password
13:42:25  <Ammler> yeah, that is so you do autorejoin after changing magic_bulldozer
13:42:44  <PublicServer> *** Kolo has left the game (leaving)
13:42:44  <PublicServer> *** Game paused (not enough players)
13:42:48  <Ammler> will change in 15mins
13:43:02  <PublicServer> *** Kolo joined the game
13:43:47  *** pugi has quit IRC
13:45:00  <PublicServer> <csuke> can we put bulldozer back on so i can get rid of some transmitters? :P
13:46:21  <Ammler> I only removed 2 industries, which are arised because I removed some ugly tracks
13:46:38  <Ammler> transmitters are part of the game :-)
13:46:42  <PublicServer> <csuke> :P
13:47:16  <PublicServer> *** Amm1er has joined company #1
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13:52:23  <PublicServer> <Amm1er> hehe
13:52:29  <PublicServer> <Amm1er> quite a lot unfinished hubs
13:56:37  <PublicServer> <Amm1er> mäh, no newgrfs
13:57:06  <PublicServer> <csuke> where did our money go????
13:57:14  <PublicServer> <csuke> 551mill spend?
13:57:16  <Kolo> f**k, i've just build a tunnel for 488mil$
13:57:24  <Kolo> by accident
13:57:25  <PublicServer> <csuke> where?
13:57:29  <Kolo> sorry
13:57:31  <PublicServer> <csuke> show us! lol
13:57:38  <PublicServer> <Amm1er> lol
13:57:38  <Kolo> already removed
13:57:46  <PublicServer> <csuke> dont delete, it will cost too much :P
13:57:49  <PublicServer> <csuke> lol
13:58:01  <Kolo> see !here was
13:58:17  <PublicServer> <Amm1er> oh well, we already earn more than we spend
13:58:32  <PublicServer> <csuke> lol
13:58:53  <PublicServer> <Amm1er> this map is a damn transmitter forest
13:59:18  <PublicServer> <csuke> im off for awhile
13:59:25  <PublicServer> <csuke> factory is still WIP
13:59:34  <PublicServer> <Amm1er> csuke: please change to spec then
13:59:47  <PublicServer> <csuke> going to leave entirely
13:59:54  <PublicServer> <Amm1er> also fine
13:59:57  <PublicServer> *** csuke has left the game (leaving)
14:01:15  *** csuke has quit IRC
14:08:43  *** orudge` has quit IRC
14:15:59  <tkjacobsen> !password
14:15:59  <PublicServer> tkjacobsen: fitful
14:16:17  <PublicServer> *** tkjacobsen joined the game
14:16:39  <PublicServer> *** Amm1er has joined spectators
14:19:15  <PublicServer> *** Amm1er has left the game (leaving)
14:26:26  <StarLite> !password
14:26:26  <PublicServer> StarLite: slumps
14:26:50  <PublicServer> *** StarLite joined the game
14:32:59  <PublicServer> *** jondisti joined the game
14:35:23  *** pryot has joined #openttdcoop
14:36:03  <pryot> !password
14:36:04  <PublicServer> pryot: slumps
14:36:09  <PublicServer> *** StarLite has left the game (leaving)
14:36:15  <PublicServer> *** pryot joined the game
14:40:53  <PublicServer> *** pryot has left the game (leaving)
14:40:57  *** pryot has quit IRC
14:47:27  <Ammler> !players
14:47:29  <PublicServer> Ammler: Client 18 (Orange) is tkjacobsen, in company 1 (Pile Transport)
14:47:29  <PublicServer> Ammler: Client 16 (Orange) is Kolo, in company 1 (Pile Transport)
14:47:29  <PublicServer> Ammler: Client 22 is jondisti, a spectator
14:47:29  <PublicServer> Ammler: Client 18 (Orange) is tkjacobsen, in company 1 (Pile Transport)
14:47:29  <PublicServer> Ammler: Client 16 (Orange) is Kolo, in company 1 (Pile Transport)
14:47:31  <PublicServer> Ammler: Client 22 is jondisti, a spectator
14:47:47  <Ammler> guys, can we test something on autopilot?
14:47:58  <Ammler> could someone move to spec and back?
14:48:29  <Ammler> !rcon move 16 255
14:48:30  <PublicServer> Ammler: *** Kolo has joined spectators
14:48:30  <PublicServer> *** Game paused (not enough players)
14:48:34  <Ammler> !rcon move 16 1
14:48:34  <PublicServer> Ammler: *** Kolo has joined company #1
14:48:43  <Ammler> hmm
14:48:57  <Ammler> !reload
14:48:58  <PublicServer> Ammler: usage: !reload config|irc|lib|all
14:49:28  <Ammler> I need restart the server again :-(
14:49:36  <PublicServer> Server closed down by admin
14:49:37  <PublicServer> Saving game...
14:49:38  <PublicServer> Game saved
14:49:40  <PublicServer> Server has exited
14:49:42  *** PublicServer has quit IRC
14:49:51  *** PublicServer has joined #openttdcoop
14:49:51  <PublicServer> Autopilot engaged
14:49:51  <PublicServer> Loading default savegame
14:49:51  *** ChanServ sets mode: +v PublicServer
14:49:52  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #173 (r18867) | STAGE: Building (Pile Trans. Replay) | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
14:50:13  <PublicServer> *** Amm1er joined the game
14:50:37  <PublicServer> *** Game unpaused (not enough players)
14:50:37  <PublicServer> *** Amm1er #1 joined the game
14:50:48  <Ammler> ok, works :-)
14:50:58  <Ammler> thanks :-)
14:51:08  <PublicServer> *** Amm1er #1 has left the game (leaving)
14:51:08  <PublicServer> *** Game paused (not enough players)
14:52:25  *** heffer has joined #openttdcoop
14:53:31  <Chris_Booth> Ammler: is the H2H server still running?
14:53:46  *** pugi has joined #openttdcoop
14:54:19  <Ammler> don't think so, but can be updated/started quite fast...
14:55:33  <Chris_Booth> i just fancied a H2H
14:55:46  <Chris_Booth> need to get some people to play with though
14:59:07  *** Hirundo has quit IRC
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15:01:01  *** Hirundo has joined #openttdcoop
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15:01:12  *** ChanServ sets mode: +o Ammler
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15:01:33  *** Kolo_ is now known as Kolo
15:01:52  <Ammler> Chris_Booth: just ping when you have competitors and we setup newest h2h server
15:02:20  <Ammler> in the meantime, you could finish your hub :-P
15:04:34  <PublicServer> *** Amm1er has joined spectators
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15:10:13  <Chris_Booth> Ammler: my hub is hopeless
15:10:21  <Chris_Booth> i have messed it up to much
15:10:28  <Chris_Booth> i want to build it without bridges
15:10:32  <Chris_Booth> but i cant :P
15:10:39  <Ammler> :-)
15:10:43  <Chris_Booth> and what about your hub Ammler ?
15:10:51  <Ammler> I gave up mine too :-P
15:11:04  <Chris_Booth> we have motivation dont we
15:11:09  <Chris_Booth> i may finish mine tomoz
15:11:24  <Ammler> I don't have
15:11:30  <Ammler> (motivation)
15:13:04  * Chris_Booth gives Ammler a bug bucket of motivation
15:13:16  <Chris_Booth> try eating some of that
15:13:49  <Ammler> I failed with my circle tiny
15:14:10  <Ammler> the terrain doesn't allow easy building ;-)
15:14:55  *** ODM has joined #openttdcoop
15:14:55  *** ChanServ sets mode: +o ODM
15:15:23  *** Kolo has quit IRC
15:16:23  <Chris_Booth> Ammler: then hard build it
15:16:53  <Hirundo> !dl win32
15:16:53  <PublicServer> Hirundo: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
15:17:59  <Hirundo> !password
15:17:59  <PublicServer> Hirundo: champs
15:18:47  <Ammler> Hirundo: what mirror did you get?
15:19:06  <PublicServer> *** Hirundo joined the game
15:19:20  <Xaroth> I got nl. for that one
15:19:22  <Hirundo> nl
15:19:25  <Xaroth> which is obvious, seeing i'm dutch :P
15:19:35  <Hirundo> Pretty obvious in my case as well :)
15:19:50  <Ammler> well, that is why I asked
15:23:55  <PublicServer> <Hirundo> could someone join in to de-pause?
15:25:06  <PublicServer> *** Amm1er has joined company #1
15:25:07  <PublicServer> *** Game unpaused (not enough players)
15:25:19  <PublicServer> <Hirundo> tnx
15:27:20  <PublicServer> <Hirundo> are 'town drop hub' and 'town drop' signs placed correctly acc. plan?
15:29:17  <PublicServer> <Amm1er> which one?
15:29:54  <PublicServer> <Hirundo> they start with an '!' now
15:33:01  <PublicServer> <Amm1er> yes, looks fine
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15:37:43  <XeryusTC> !password
15:37:43  <PublicServer> XeryusTC: petite
15:37:55  <PublicServer> *** XeryusTC joined the game
15:39:20  <PublicServer> <XeryusTC> oh, making a profit are we :D
15:41:36  <PublicServer> *** Sepp joined the game
15:43:50  <XeryusTC> !rcon raw_industry_construction
15:43:50  <PublicServer> XeryusTC: ERROR: command or variable not found
15:51:46  *** Ammler has quit IRC
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15:52:45  <PublicServer> <Hirundo> what kind of balancing/prios do main station exits need?
15:52:51  *** Hirundo has joined #openttdcoop
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15:52:57  *** ChanServ sets mode: +o Ammler
15:53:15  <PublicServer> <XeryusTC> something with loads of choice and little time of standing in the same place
15:53:37  <PublicServer> *** Sepp has left the game (leaving)
15:54:14  <PublicServer> <Hirundo> do ML trains have priority or are they equal?
15:56:11  <Ammler> yes, ML has prio (keep it off from jam)
15:56:15  <jondisti> !password
15:56:15  <PublicServer> jondisti: ravine
15:56:24  <PublicServer> *** jondisti joined the game
15:56:32  <PublicServer> <XeryusTC> giving ML prio is a good idea most of the time
15:56:42  <PublicServer> *** jondisti has joined company #1
15:57:13  <Ammler> well, a drop exit is also something like a ML :-)
15:57:36  <PublicServer> <XeryusTC> indeed, but drop exits dont need high priority, they're empty trains
15:57:44  <PublicServer> <XeryusTC> pickup would need a higher priority in theory
15:57:54  <PublicServer> <XeryusTC> in practice however we give ML prio all the time
15:57:55  <Ammler> but they need to leave the station so other trains can drop....
15:58:39  <PublicServer> <jondisti> Amm1er didn't want to build a hub?
15:58:56  <PublicServer> <Amm1er> well, I wanted but failed
15:59:15  <PublicServer> <jondisti> and didn't want to try again
15:59:42  <Ammler> sure
15:59:42  <PublicServer> <XeryusTC> almost all primaries are gone :(
16:00:09  <Ammler> I magic bulldozed a coal mine
16:00:51  <XeryusTC> !rcon patch raw_industry_construction
16:00:51  <PublicServer> XeryusTC: Current value for 'raw_industry_construction' is: '0' (min: 0, max: 2)
16:00:54  <XeryusTC> !rcon patch raw_industry_construction 1
16:01:14  <Ammler> Prospect!
16:01:18  <XeryusTC> !rcon patch raw_industry_construction 2
16:04:43  <PublicServer> <XeryusTC> holy crap
16:04:45  <XeryusTC> !rcon patch raw_industry_construction 1
16:04:48  <XeryusTC> !rcon patch raw_industry_construction 2
16:05:08  <XeryusTC> hand placing industries costs almost one billion euros :o
16:05:16  <XeryusTC> 800 milion :o
16:05:57  <PublicServer> <Hirundo> it will look less expensive with GBP :)
16:11:37  *** pryot has joined #openttdcoop
16:13:15  <PublicServer> *** Amm1er has left the game (leaving)
16:13:27  <Ammler> need to cool down my Desktop ;-)
16:13:37  <Ammler> too noisy
16:13:39  <pryot> !password
16:13:39  <PublicServer> pryot: sinewy
16:13:52  <PublicServer> *** pryot joined the game
16:15:14  <Razaekel> !password
16:15:14  <PublicServer> Razaekel: sinewy
16:15:30  <PublicServer> *** pryot has left the game (leaving)
16:15:38  <PublicServer> *** Razaekel joined the game
16:21:18  <PublicServer> <Razaekel> holy crap that's a huge wood drop
16:25:27  *** pryot has quit IRC
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16:28:19  <PublicServer> *** Razaekel has left the game (leaving)
16:46:46  <PublicServer> <Hirundo> who placed the 'desync' sign at MSH 06
16:46:47  <PublicServer> <Hirundo> ?
16:47:00  <PublicServer> <jondisti> me
16:47:33  <PublicServer> <Hirundo> you meant that the two bridges are not of equal PF penalty?
16:48:00  <PublicServer> <jondisti> routes' length don't match
16:48:59  <PublicServer> *** Amm1er joined the game
16:49:38  <PublicServer> <Amm1er> it wasn't desync
16:49:44  <PublicServer> <jondisti> was
16:50:04  <PublicServer> <Hirundo> better now?
16:50:08  <PublicServer> <jondisti> other had 13 straight and 3.5 diagonal, other 15 straight and 2.5 diagonal
16:50:17  <PublicServer> <jondisti> Hirundo: yes :)
16:50:29  <PublicServer> <Amm1er> ah, then what I saw wasn't the lines you had
16:52:11  <PublicServer> <Amm1er> is there a plan how to use the town drops?
16:52:19  <PublicServer> <jondisti> what you mean?
16:52:26  <PublicServer> <Hirundo> factory to all 4 drops IIRC
16:52:29  <PublicServer> <Amm1er> there are 4 of those
16:52:41  <PublicServer> <jondisti> it reads on the plan
16:52:44  <V453000> !password
16:52:44  <PublicServer> V453000: incest
16:52:55  <PublicServer> *** V453000 joined the game
16:52:58  <PublicServer> <V453000> hio
16:53:05  <PublicServer> <jondisti> oil @ NE, wood @ SW and factory at all
16:53:39  <PublicServer> <Amm1er> Hirundo: then you might have made the half of your hub for nuts
16:54:13  <PublicServer> <jondisti> heh
16:54:36  <PublicServer> <Amm1er> the plan is bit silly :-)
16:55:04  <PublicServer> <Amm1er> the top most line will jam quite fast
16:55:14  <PublicServer> <Amm1er> north
16:55:22  <PublicServer> <jondisti> yeah
16:55:38  <PublicServer> *** jondisti has joined spectators
16:55:45  <PublicServer> <jondisti> bye
16:55:55  <PublicServer> <V453000> cya
16:57:36  <dexter311> !password
16:57:37  <PublicServer> dexter311: incest
16:58:04  <PublicServer> *** dexter311 joined the game
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16:58:48  <PublicServer> <V453000> lol why is the MSH from factory so close to BBH06
17:02:44  *** Webster has joined #openttdcoop
17:02:44  *** ChanServ sets mode: +o Webster
17:09:43  *** pugi_ has joined #openttdcoop
17:09:57  <PublicServer> *** V453000 has left the game (leaving)
17:10:01  <V453000> cya later
17:10:04  *** V453000 has quit IRC
17:10:14  <dexter311> hey jondisti
17:10:39  <dexter311> just wondering what happened at BBH19... did I make a mistake?
17:12:27  *** pugi has quit IRC
17:12:27  *** pugi_ is now known as pugi
17:13:52  <PublicServer> <jondisti> dexter311: not a mistake, you just forgot to connect one track
17:14:33  <dexter311> so that diagonal crossover track was missing?
17:14:40  <dexter311> under the bridges
17:14:42  <dexter311> ?
17:14:42  <PublicServer> <jondisti> yeah
17:14:45  <dexter311> okay
17:14:46  <dexter311> cheers for that
17:15:09  <PublicServer> <jondisti> and straight one was on a slope so i had to modify tunnel exits a bit to be able to tf
17:15:32  *** Intexon has joined #openttdcoop
17:15:34  <PublicServer> <XeryusTC> SLH 04 done
17:15:53  <PublicServer> <Hirundo> MSH 06 done
17:16:17  <PublicServer> <jondisti> Hirundo: i actually numbered another MSH 06 earlier :P
17:16:31  <PublicServer> <Hirundo> I placed a WIP sign hours ago
17:17:04  <PublicServer> <jondisti> oh, my bad
17:17:06  <PublicServer> <Hirundo> your sign is improperly labeled, check the sign list
17:17:11  <PublicServer> <XeryusTC> to the start of the sign list?
17:17:15  <PublicServer> <Hirundo> you need to prefix with a space
17:17:21  <PublicServer> <jondisti> Hirundo: yep, my mistake
17:17:31  <PublicServer> *** jondisti has joined company #1
17:17:45  <PublicServer> *** jondisti has joined spectators
17:18:05  <PublicServer> <Hirundo> how much platfoms should NW town drop have?
17:18:11  <PublicServer> <Hirundo> s/much/many
17:25:08  <Intexon> !password
17:25:08  <PublicServer> Intexon: ranger
17:25:18  <PublicServer> *** Intexon joined the game
17:25:45  <PublicServer> <XeryusTC> why is so much stuff unfinished?
17:27:45  <StarLite> !password
17:27:45  <PublicServer> StarLite: ranger
17:28:00  <PublicServer> *** StarLite joined the game
17:32:47  <PublicServer> <StarLite> gah, fastest bridges are 611 ...
17:34:40  <PublicServer> <StarLite> god, the wood drop is *MASSIVE*
17:42:22  *** Karou has quit IRC
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17:46:30  <PublicServer> *** Kolo joined the game
17:49:04  <rait> !password
17:49:04  <PublicServer> rait: jokers
17:49:18  <PublicServer> *** rait joined the game
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18:00:42  <PublicServer> *** rait has left the game (leaving)
18:01:23  <PublicServer> *** dexter311 has joined company #1
18:01:45  <Muxy> !password please
18:01:45  <PublicServer> Muxy: poplar
18:02:05  <PublicServer> *** Player joined the game
18:02:05  <Webster> Player, please change your in game nick
18:02:25  <PublicServer> *** Player has left the game (connection lost)
18:02:59  <PublicServer> *** Muxy joined the game
18:03:18  <PublicServer> *** Muxy has left the game (connection lost)
18:03:52  <Muxy> !clients
18:04:58  <PublicServer> *** Muxy has left the game (connection lost)
18:12:27  *** Pirate87 has joined #openttdcoop
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18:13:39  *** Pirate87 has joined #openttdcoop
18:19:19  <Muxy> !password please
18:19:20  <PublicServer> Muxy: brooch
18:19:55  <PublicServer> *** Muxy joined the game
18:20:11  <PublicServer> <Muxy> hello here
18:21:04  <PublicServer> <XeryusTC> i am building some more trains
18:21:21  <PublicServer> <XeryusTC> is anything being done for more main stations?
18:21:52  <PublicServer> <Hirundo> Town drop NW is WIP, needs connecting and signalling
18:24:08  *** Bluelight has joined #openttdcoop
18:30:11  <PublicServer> <XeryusTC> oh, factory wasn't fully signalled :S
18:37:42  *** MeisterMarkus has joined #openttdcoop
18:38:25  <PublicServer> <Hirundo> Town drop NW done
18:40:35  <PublicServer> <XeryusTC> town drop NW finished already?
18:45:17  *** Phoenix_the_II has joined #openttdcoop
18:45:17  *** ChanServ sets mode: +o Phoenix_the_II
18:54:13  <PublicServer> <Hirundo> yes, town drop NW is finished
18:55:08  <PublicServer> *** Hirundo has left the game (connection lost)
18:57:48  <PublicServer> *** StarLite has left the game (leaving)
19:03:30  <MeisterMarkus> !password
19:03:30  <PublicServer> MeisterMarkus: tipped
19:03:50  *** Pirate87 has joined #openttdcoop
19:04:02  <PublicServer> *** MeisterMarkus joined the game
19:04:28  <Pirate87> !password
19:04:28  <PublicServer> Pirate87: tipped
19:04:30  *** Zarenor has joined #openttdcoop
19:04:45  *** Zarenor has joined #openttdcoop
19:05:19  <Zarenor> !players
19:05:21  <PublicServer> Zarenor: Client 20 (Orange) is Intexon, in company 1 (Pile Transport)
19:05:21  <PublicServer> Zarenor: Client 37 (Orange) is MeisterMarkus, in company 1 (Pile Transport)
19:05:21  <PublicServer> Zarenor: Client 6 (Orange) is XeryusTC, in company 1 (Pile Transport)
19:05:21  <PublicServer> Zarenor: Client 10 is jondisti, a spectator
19:05:21  <PublicServer> Zarenor: Client 18 (Orange) is dexter311, in company 1 (Pile Transport)
19:05:22  <PublicServer> Zarenor: Client 24 (Orange) is Kolo, in company 1 (Pile Transport)
19:05:22  <PublicServer> Zarenor: Client 36 is Muxy, a spectator
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19:21:13  <PublicServer> <jondisti> dexter311: 14 tiles or something like that
19:22:30  <PublicServer> <jondisti> like that
19:22:38  <dexter311> righto
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19:24:26  <dexter311> cool. I'll give those a go with the other merge
19:25:23  <PublicServer> <jondisti> dexter311: presignal prios are fine if you don't have to use more than 1 combo signal
19:25:34  <PublicServer> <jondisti> otherwise use tracks
19:25:44  <dexter311> okey
19:26:20  <Pirate87> !download win32
19:26:20  <PublicServer> Pirate87: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
19:31:21  <Kolo> do we need planes?
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19:50:31  <XeryusTC> !password
19:50:31  <PublicServer> XeryusTC: pursed
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19:53:50  <Phoenix_the_II> !passschnitzalword
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19:54:38  <PublicServer> <Phoenix_the_II> lol
19:54:48  <PublicServer> <Phoenix_the_II> we already got trains on a incomplete network? :o
19:55:38  <dexter311> don't ask me... I just work here ;-)
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19:58:12  <Muxy> yeap, watch company patch on trunk ok.
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20:19:42  <PublicServer> <Sepp> hi
20:19:51  <PublicServer> <Sepp> oh trains rolling
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20:23:57  <iEatFiles> !password
20:23:57  <PublicServer> iEatFiles: flabby
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20:53:24  <XeryusTC> Phoenix_the_II: is BBH 16 done?
20:53:34  <Phoenix_the_II> not yet
20:53:41  <XeryusTC> ok
20:53:51  <Phoenix_the_II> just need to finish 1 connection
20:53:56  <Phoenix_the_II> outlined by the sign
20:53:58  <Phoenix_the_II> s
20:54:53  <XeryusTC> the 6-2 mixer you mean?
20:54:57  <Phoenix_the_II> not
20:55:06  <Phoenix_the_II> need to do 2->2
20:55:18  <Phoenix_the_II> outlined by land bought signs
20:55:59  <XeryusTC> ah ok :o
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21:00:42  <V453000> !password
21:00:42  <PublicServer> V453000: jolted
21:00:53  <PublicServer> <V453000> hy
21:00:53  <PublicServer> *** V453000 joined the game
21:02:47  <Razaekel> !password
21:02:47  <PublicServer> Razaekel: jolted
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21:06:00  <PublicServer> <Razaekel> oy
21:06:10  <PublicServer> <Razaekel> wood goods pickup trains SHOULD NOT go to town drop NE
21:06:23  <PublicServer> <Razaekel> the exit from the pickup doesnt go that way
21:06:27  <PublicServer> <Razaekel> nor is there any entrance
21:06:28  <PublicServer> <V453000> :D
21:06:30  <PublicServer> <V453000> ye
21:06:40  <PublicServer> <V453000> dunno who ordered them
21:06:42  <PublicServer> <Razaekel> but train 106 has orders to town drop NE
21:07:00  <PublicServer> <Razaekel> im gonna kick em to SW
21:07:02  <PublicServer> <V453000> omg
21:07:34  <PublicServer> <V453000> yes kick em there
21:17:52  <PublicServer> *** MeisterMarkus has joined company #1
21:20:27  <PublicServer> <Razaekel> wtbf is that factory station
21:20:56  <PublicServer> <Razaekel> there's like 4 different MSHs for that factory
21:21:10  <PublicServer> <MeisterMarkus> jep
21:21:27  <PublicServer> <MeisterMarkus> all according to the !networkplan
21:21:33  <PublicServer> <Razaekel> nutjobs
21:21:51  <PublicServer> <MeisterMarkus> :)
21:23:16  <PublicServer> *** Kolo has left the game (leaving)
21:28:40  <PublicServer> <Razaekel> wtf
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21:30:25  <PublicServer> <Razaekel> got some factory tracks signed backwards
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21:34:28  <Pirate87> !password
21:34:28  <PublicServer> Pirate87: sowing
21:37:08  <Pirate87> !password
21:37:09  <PublicServer> Pirate87: ripens
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21:54:07  <PublicServer> <Razaekel> wtbf
21:54:17  <PublicServer> <Razaekel> lol this is ridiculous
21:54:27  <PublicServer> <Razaekel> this shit's backwards
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22:06:59  <rait> !password
22:06:59  <PublicServer> rait: probed
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22:32:27  <sietse> !password
22:32:27  <PublicServer> sietse: parred
22:32:41  <PublicServer> *** Sietse joined the game
22:32:42  <PublicServer> <Sietse> hi all
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23:18:28  <XeryusTC> !password
23:18:28  <PublicServer> XeryusTC: fliers
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23:19:56  <PublicServer> <XeryusTC> hmm, someone changed orders on goods trains?
23:22:50  <Chris_Booth> is my hub still unfinished?
23:22:56  <PublicServer> <XeryusTC> probably
23:22:56  <Chris_Booth> !password
23:22:56  <PublicServer> Chris_Booth: quaver
23:23:15  <PublicServer> *** Chris Booth joined the game
23:23:18  <PublicServer> <XeryusTC> people have only been busy looking after trains it seems
23:23:53  <PublicServer> <Chris Booth> yeah BBH 07 is still only half built
23:26:11  <XeryusTC> !rcon patch raw_industry_construction 1
23:26:20  <XeryusTC> !rcon patch raw_industry_construction 2
23:29:23  <PublicServer> <Chris Booth> XeryusTC: can you help me finish BBH 07?
23:29:40  <PublicServer> <XeryusTC> i'm not really in the mood to build 4 way BBHs :P
23:29:53  <PublicServer> *** Sietse has joined spectators
23:29:55  <PublicServer> <Chris Booth> its only miss one link
23:30:02  <PublicServer> <XeryusTC> i had a hard time convincing myself to build my own earlier today
23:30:03  <PublicServer> <Chris Booth> and then the mixers / mergers
23:30:15  <PublicServer> <XeryusTC> just as i didnt feel like making the last connection on BBH 16 :o
23:30:23  <PublicServer> <Chris Booth> lol
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23:36:07  <PublicServer> <XeryusTC> wtf, why is there something compressing goods trains?
23:36:29  <PublicServer> <MeisterMarkus> i'm just xperimenting with the station design
23:36:33  <PublicServer> <Chris Booth> your guess is as good as mine
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23:47:09  <PublicServer> <Chris Booth> BBH 07 now has some usably movements
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23:49:19  <PublicServer> <Chris Booth> F**K
23:50:51  <Razaekel> i changed orders on the wood and goods trains
23:50:57  <Razaekel> two reasons
23:51:34  <Razaekel> one, the woods trains were going to the NW town drop, which the wood goods pickup station does not have access to without bouncing through another station first in order to turn around
23:51:51  <Razaekel> second was to make the factory trains go to both the NE town drop and the SW town drop
23:52:16  <Razaekel> i also repaired the shared orders on the trains, since they were not all associated with each other
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23:57:07  <dexter311> !password
23:57:08  <PublicServer> dexter311: imaged
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