Config
Log for #openttdcoop on 27th January 2010:
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00:00:09  <PublicServer> *** Game unpaused (not enough players)
00:00:09  <PublicServer> *** V453000 joined the game
00:00:39  <PublicServer> <V453000> oh lol
00:01:18  <Chris_Booth> Ammler: img.openttdcoop.org isnt working :'(
00:01:45  <PublicServer> <V453000> wow my pc lags nicely
00:02:14  <PublicServer> <V453000> hey the factory drop SW failed as I said :P one point for me
00:02:34  <PublicServer> <jondisti> yeah
00:03:23  *** ^Spike^ has quit IRC
00:03:51  <PublicServer> <Sietse> why do they not take the second path at join at BBH07?
00:04:25  <PublicServer> *** Sietse has joined company #1
00:07:04  <PublicServer> <V453000> look at steel mill pickup
00:07:11  <PublicServer> <V453000> kinda not enough steel
00:07:13  <PublicServer> <Sietse> crap
00:07:17  <PublicServer> <V453000> oh :D
00:07:22  <PublicServer> <V453000> I didnt mean crash them :PP
00:07:30  *** Kolo has quit IRC
00:07:35  <PublicServer> <jondisti> someone added them and didn't know they're all waiting in a jam :D
00:08:05  <PublicServer> <V453000> oh
00:10:11  <Ammler> Chris_Booth: works here, some error message?
00:10:14  <PublicServer> <Sietse> someone changed the steel orders?
00:10:38  <PublicServer> <jondisti> me
00:10:54  <PublicServer> <jondisti> let's try NW drop now :P
00:11:02  <PublicServer> <Sietse> ok :)
00:11:41  <PublicServer> <jondisti> is someone sending those steel trains to depot?
00:12:07  <PublicServer> <Sietse> depot blocked
00:12:34  <PublicServer> <V453000> :d
00:12:37  <PublicServer> <Sietse> got some movement now
00:13:01  <PublicServer> <jondisti> i'm sending them
00:13:29  <PublicServer> <Sietse> no need
00:13:34  <PublicServer> <jondisti> ?
00:13:52  <PublicServer> <Sietse> it will be solved by the ore trains now I think
00:17:06  *** Thorinbur has joined #openttdcoop
00:17:13  <Thorinbur> !password
00:17:13  <PublicServer> Thorinbur: blamer
00:17:26  *** Thorinbur has quit IRC
00:17:44  <PublicServer> *** Thorinbur joined the game
00:18:48  <PublicServer> <Thorinbur> Wow. Town drop SE is working!
00:19:11  <PublicServer> *** Thorinbur has left the game (connection lost)
00:19:19  *** Thorinbur has joined #openttdcoop
00:19:32  <Thorinbur> !save
00:19:32  <PublicServer> Saving game...
00:19:34  <PublicServer> Game saved
00:20:08  *** Zuu has quit IRC
00:21:01  <PublicServer> <Sietse> you undepoted trains already?
00:21:08  <PublicServer> <jondisti> nope
00:21:24  <PublicServer> <jondisti> i don't think it's wise yet
00:21:25  <PublicServer> <Sietse> jam solved and much steel waiting
00:22:09  <PublicServer> <Sietse> MSH 08A causing problems now
00:22:22  <PublicServer> <jondisti> bah... of course
00:22:48  <PublicServer> <Sietse> just a lack of capacity imo
00:23:35  <PublicServer> <V453000> the lines are very full already
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00:32:16  <PublicServer> <jondisti> so... factory needs rebuild
00:32:56  <PublicServer> <Sietse> I don't like the way it is now
00:33:46  <PublicServer> <jondisti> me neither
00:34:18  <PublicServer> <jondisti> fuck these MSHs
00:34:29  <PublicServer> <Sietse> whahah
00:34:30  <PublicServer> <V453000> lots of fixing required
00:35:10  <PublicServer> <jondisti> each drop has too few platforms
00:35:36  <PublicServer> <Sietse> ye
00:35:41  <PublicServer> <Sietse> need 6 per line
00:36:14  <PublicServer> <jondisti> and basically 4 incoming lines per drop
00:36:29  <PublicServer> <Sietse> that might come in handy yes
00:36:38  <PublicServer> <jondisti> well there are
00:36:41  <PublicServer> <Sietse> I run into same issues with ore drop
00:36:42  <PublicServer> <jondisti> 2 from each direction
00:36:46  <PublicServer> <jondisti> in MSHs
00:37:03  <PublicServer> <Sietse> mixing 4 -> 2 starts to become to much of a limit
00:37:24  <PublicServer> <V453000> yes
00:37:33  <PublicServer> <Sietse> at major drops I mean
00:37:39  <PublicServer> <V453000> ofc
00:42:12  <Chris_Booth> !password
00:42:12  <PublicServer> Chris_Booth: hiving
00:42:18  <PublicServer> <jondisti> noe
00:42:24  <PublicServer> *** Chris Booth joined the game
00:42:30  <PublicServer> <V453000> :) yea
00:42:31  <PublicServer> <Chris Booth> hello all
00:42:35  <PublicServer> <V453000> hi
00:42:55  <PublicServer> <Sietse> hey
00:42:56  <PublicServer> <Chris Booth> still got a nice jam
00:43:44  <PublicServer> <jondisti> hey hold on
00:43:47  <PublicServer> <jondisti> whoever is doing that
00:43:49  <PublicServer> <Chris Booth> i am getting some good lag from this map
00:43:56  <PublicServer> <V453000> me too
00:43:57  <PublicServer> <Sietse> hehehe
00:44:02  <PublicServer> <Sietse> designed it
00:44:13  <PublicServer> <Sietse> de-signed :)
00:44:32  <PublicServer> <jondisti> hold on
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00:44:54  <PublicServer> <Sietse> there is a sign counter directed :)
00:45:40  <PublicServer> <Sietse> why the second line btw?
00:46:12  <PublicServer> <Sietse> ok
00:46:24  <PublicServer> <Chris Booth> isnt amazing how most thing i build work
00:46:57  <PublicServer> <V453000> :D
00:47:16  <PublicServer> <Sietse> we expect that from you Chris :)_
00:47:55  <PublicServer> <V453000> 3 bridges is because of sync
00:48:00  <PublicServer> <V453000> nice
00:48:09  <PublicServer> <V453000> me like
00:48:15  <PublicServer> <Sietse> thought I could cancel out that line, but was going west
00:48:40  <PublicServer> <V453000> it is quite a nice solution imo
00:49:02  <PublicServer> <Sietse> it looks crap with maglev
00:49:05  <PublicServer> <Chris Booth> SLH 03 needs some owrk
00:49:13  <PublicServer> <Sietse> we need more space
00:49:58  <PublicServer> <Sietse> lol
00:50:27  <PublicServer> <Chris Booth> night all
00:50:30  <PublicServer> <Chris Booth> good luck
00:50:33  <PublicServer> <Sietse> gnight
00:50:37  <PublicServer> <Chris Booth> i will have to play tomoz
00:50:41  <PublicServer> *** Chris Booth has left the game (connection lost)
00:50:43  <PublicServer> <V453000> bye :)
00:51:49  <PublicServer> <jondisti> huge signal gaps all over the place
00:51:58  <PublicServer> <V453000> theyre everywhere
00:52:06  <PublicServer> <V453000> I just fixed few
00:52:11  <PublicServer> <jondisti> me too
00:52:22  <PublicServer> <jondisti> like 6 tile gap on both ML lanes
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00:55:08  <PublicServer> <jondisti> i still think we started connecting primaries too soon
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00:55:39  <PublicServer> <jondisti> we had over 10 SLHs before even  having all the BBHs done
00:56:00  <PublicServer> <Sietse> naah, stressing the network is good :)
00:56:42  <PublicServer> <jondisti> well that's true also :P
00:56:49  <PublicServer> <jondisti> so where's our jams now?
00:57:08  <PublicServer> <Sietse> factyory drop
00:57:20  <PublicServer> <Sietse> is not clearing the trains fast enough
00:57:39  *** Ammler sets mode: +b *!*Tijuanens@*.79.144.230.dsl.dyn.telnor.net
01:00:04  <PublicServer> <V453000> bye guys, sleeping calls
01:00:12  <PublicServer> *** V453000 has left the game (leaving)
01:01:20  <Thorinbur> damn... I downloaded save and had huge steel jam...
01:01:22  <PublicServer> <jondisti> wonder what happens if we release rest of steel trains
01:01:37  <Thorinbur> Just found the problem.
01:01:38  <PublicServer> <jondisti> those are history now :-)
01:01:45  <Thorinbur> missing signals
01:01:46  <PublicServer> <jondisti> there were many reasons
01:02:08  <Thorinbur> propably i downloaded save from in between someones work...
01:02:35  <Thorinbur> missing signals and added merge on BBH 11
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01:04:37  <Thorinbur> but 6 stations are not enough...
01:04:51  <PublicServer> <jondisti> 6 what stations?
01:05:06  <Thorinbur> i will look what you did there
01:05:09  <Thorinbur> !save
01:05:09  <PublicServer> Saving game...
01:05:12  <PublicServer> Game saved
01:05:20  <PublicServer> <jondisti> ooh you're fixing MSH03
01:05:52  <PublicServer> <Sietse> making it more efficient
01:06:08  <PublicServer> <Sietse> delaying choice as close as the ML as possible
01:06:20  <PublicServer> <jondisti> but those trains running on ML are just temporary since i released the depoted ones
01:06:37  <PublicServer> <Sietse> ok
01:06:46  <PublicServer> <Sietse> still need to fix the prios
01:09:41  <Thorinbur> !password
01:09:41  <PublicServer> Thorinbur: disown
01:10:26  <PublicServer> *** Thorinbur joined the game
01:10:30  <PublicServer> <jondisti> you're still tryin' :)
01:11:02  <PublicServer> <Sietse> trying what? :)
01:11:07  <PublicServer> <jondisti> i meant Thorinbur
01:11:13  <PublicServer> <Sietse> ok
01:11:20  <PublicServer> <jondisti> he's been dropping all day :P
01:11:27  <PublicServer> *** Thorinbur has left the game (connection lost)
01:11:29  <PublicServer> <jondisti> like that
01:11:32  <Thorinbur> yeah...
01:11:36  <PublicServer> <Sietse> and agin
01:11:37  <PublicServer> <Sietse> again
01:12:07  <Thorinbur> just cant see anything from those saves...
01:12:52  <Thorinbur> i could use some decent diff highlighting changes between two saves:P
01:13:20  <PublicServer> <Sietse> hehehe
01:13:29  <PublicServer> <jondisti> ?
01:15:48  <PublicServer> <jondisti> and still no jams
01:15:57  <PublicServer> <Sietse> maybe create some? :)
01:16:14  <PublicServer> <jondisti> i'm kind of starting to miss them yeah...
01:17:49  <PublicServer> <Sietse> sometimes they make the choice even if both exit signs are red
01:17:54  <PublicServer> <Sietse> how is that possible?
01:18:17  <PublicServer> <jondisti> hmm
01:18:23  <PublicServer> <jondisti> shouldn't be possible :P
01:18:28  <PublicServer> <Sietse> any clue?
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01:18:51  <PublicServer> <jondisti> have to wait till i see one
01:19:24  <PublicServer> <jondisti> i got it
01:19:56  <PublicServer> <jondisti> train is @ C
01:20:00  <PublicServer> <jondisti> B is green
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01:20:08  <PublicServer> <jondisti> train goes through C
01:20:15  <PublicServer> <jondisti> other train passes A
01:20:19  <PublicServer> <jondisti> B turns red
01:20:26  <Thorinbur> Damn cant see those B's and C...
01:20:50  <PublicServer> <jondisti> (train goes through C since B is green)
01:21:26  <PublicServer> <jondisti> got it?
01:21:40  <PublicServer> <Sietse> yes
01:21:47  <PublicServer> <Sietse> but I was seeing something else
01:22:13  <PublicServer> <Sietse> The issue you explained is normal behaviour
01:22:16  <PublicServer> <jondisti> same thing can happen with other lane
01:22:18  <PublicServer> <Sietse> due to the delay
01:22:36  <PublicServer> <jondisti> it can be fixed
01:22:47  <PublicServer> <jondisti> by making blocks hold 1 train plus signal
01:22:49  <PublicServer> <Sietse> combo towards D?
01:23:13  <PublicServer> <jondisti> i added D to tell you that there should be TL+1 space between A and D
01:23:17  <PublicServer> <Sietse> like this
01:23:30  <PublicServer> <jondisti> and also between B and D
01:23:33  <PublicServer> <Sietse> not solving
01:23:47  <PublicServer> <jondisti> that's not solving it
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01:24:06  <PublicServer> <Sietse> agre
01:24:09  <PublicServer> <Sietse> agree
01:24:19  <PublicServer> <Sietse> although it gives better choices imo
01:24:46  <PublicServer> <jondisti> that 1 tile wasnt enough :/
01:25:26  <PublicServer> <jondisti> and other one
01:26:53  <PublicServer> <jondisti> now it can't happen
01:27:39  <PublicServer> <jondisti> so after that it's just adjusting signals
01:27:40  <PublicServer> <Sietse> but that's because the one train waitingspace
01:27:54  <PublicServer> <jondisti> i don't see anything bad about that
01:28:29  <PublicServer> <Sietse> me neither
01:29:10  <PublicServer> <jondisti> and actually that solution is because they have independent blocks after exit signals
01:29:40  <PublicServer> <Sietse> why you make those signals dual-sided?
01:30:04  <PublicServer> <jondisti> it  sometimes makes trains choose their path faster
01:30:11  <PublicServer> <Sietse> hmmm
01:30:12  <PublicServer> <Sietse> ok
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01:31:17  <PublicServer> <jondisti> hmm but actually it doesn't matter with presignals :P
01:32:48  <Thorinbur> Just got another jam on my save because of 2 missing signals...
01:33:06  <PublicServer> <jondisti> on station?
01:33:23  <Thorinbur> nah, somewere on the BBH
01:33:52  <Thorinbur> propably someone was rebuilding it...
01:34:03  <Thorinbur> and saved in between
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01:37:10  <Thorinbur> I hope next game will be on smaller map, or at least i will be able to run it for some time before dropping out. i joined this game when there were 1000 trains.
01:37:18  <PublicServer> <Sietse> it sill merges slowly
01:37:32  <PublicServer> <Sietse> even when about no activity on ML
01:38:37  <PublicServer> <jondisti> how about now? :P
01:38:43  <PublicServer> <Sietse> way better
01:38:48  <PublicServer> <Sietse> you made any changes?
01:38:57  <PublicServer> <Sietse> prios
01:38:58  <PublicServer> <jondisti> i put those in-balancer prios
01:39:09  <PublicServer> <jondisti> small ones
01:39:34  <PublicServer> <Sietse> otherwise they go to much 1 on 1 causing too much delay right?
01:39:41  <PublicServer> <jondisti> but it slows down right away when ML has train passing by
01:40:04  <PublicServer> <jondisti> Sietse: that's what i think
01:40:35  <PublicServer> <Sietse> that also can be supported by this practical experience :)
01:40:41  <PublicServer> <jondisti> it would be good to have trains not to change lanes until there is  train waiting ahead
01:41:24  <PublicServer> <jondisti> but then its hard to have trains to be able to change lanes when needed
01:42:01  <PublicServer> <Sietse> that's never needed
01:50:48  <PublicServer> <Sietse> did you restarted all steel trains again?
01:50:56  <PublicServer> <jondisti> yes
01:52:08  <PublicServer> <Sietse> ok
01:52:08  <PublicServer> <Sietse> nice
01:53:12  <PublicServer> <Sietse> I am thinking about changing the entry to 4 dedicated lines
01:53:28  <PublicServer> <Sietse> 2 lines seems not enough
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01:54:17  <PublicServer> <Sietse> you working on something atm?
01:54:38  <PublicServer> <jondisti> that factory drop
01:54:49  <PublicServer> <jondisti> fixing entry and adding 2 platforms
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01:57:38  <PublicServer> <jondisti> that's a lot of fixing for today
01:57:44  <PublicServer> <Sietse> hehehe
01:57:50  <PublicServer> <Sietse> bedtime for me
01:59:36  <PublicServer> <jondisti> fuuck
01:59:44  <PublicServer> <jondisti> SW drop
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01:59:55  <PublicServer> <jondisti> is jamming again
02:00:30  <PublicServer> <Sietse> darn
02:01:11  <PublicServer> <Sietse> same for ore drop
02:02:23  <PublicServer> <jondisti> i try to add couple of platforms to that factory drop
02:02:28  <PublicServer> <Sietse> ok
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02:16:48  <PublicServer> <jondisti> prio helped again :-)
02:16:52  <PeterT> yes
02:16:53  <PublicServer> <Sietse> ok
02:16:58  <PublicServer> <Sietse> where?
02:17:17  <PublicServer> <jondisti> at that balancer
02:17:22  <PublicServer> <jondisti> of yours
02:17:30  <PublicServer> <Sietse> ore?
02:17:37  <PublicServer> <Sietse> aah I see
02:17:38  <PublicServer> <jondisti> yep
02:17:41  <PublicServer> <Sietse> gonna remove it soon :)
02:17:52  <PublicServer> <jondisti> yeah i see what you're up to
02:18:14  <PublicServer> <Sietse> hope you don't take it too personally :)
02:19:51  <PublicServer> <jondisti> i fixed your prios at SLH19 a bit
02:20:02  <PublicServer> <Sietse> ok
02:20:03  <PublicServer> <Sietse> cheers
02:20:13  <PublicServer> <Sietse> I have problems with prios sometimes :)
02:20:16  <PublicServer> <jondisti> they had too long gap so entry signal flashed green where it shouldn't
02:20:27  <PublicServer> <Sietse> especially when using bridges/tunnels etx
02:20:33  <PublicServer> <jondisti> :)
02:21:55  <PublicServer> <jondisti> haven't used this much TF in a while
02:22:00  <PublicServer> <jondisti> like this game
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02:45:45  <PublicServer> <jondisti> now i think i need to get some sleep
02:46:22  <PublicServer> <Sietse> same here
02:46:37  <PublicServer> <Sietse> but close to completely remake entry
02:46:53  <PublicServer> <jondisti> cool
02:47:02  <PublicServer> <jondisti> nite
02:47:06  <PublicServer> *** jondisti has left the game (connection lost)
02:47:06  <PublicServer> *** Game paused (not enough players)
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02:51:54  <devilsadvocate> @quickstart
02:52:07  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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02:58:34  <PeterT> @seen Yexo
02:58:34  <Webster> PeterT: Yexo was last seen in #openttdcoop 5 days, 6 hours, 20 minutes, and 51 seconds ago: <Yexo> I have no idae about the content, was just browsing
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07:39:59  <db48x> !players
07:40:01  <PublicServer> db48x: There are currently no clients connected to the server
07:40:04  <db48x> alas
07:40:17  <devilsadvocate> !dl
07:40:17  <PublicServer> devilsadvocate: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
07:40:27  <devilsadvocate> !dl win32
07:40:27  <PublicServer> devilsadvocate: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
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07:52:41  <kratt_> !players
07:52:43  <PublicServer> kratt_: There are currently no clients connected to the server
07:52:48  <kratt_> !password
07:52:48  <PublicServer> kratt_: denial
07:53:28  <PublicServer> *** kratt joined the game
07:53:54  <PublicServer> *** Game unpaused (not enough players)
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07:54:00  <PublicServer> <kratt> sup
07:54:06  <PublicServer> <db48x> not much
07:54:13  <PublicServer> <db48x> procrastinating. you?
07:54:28  <PublicServer> <kratt> just woke up
07:54:36  <PublicServer> *** Player joined the game
07:54:36  <Webster> Player, please change your in game nick
07:54:36  <PublicServer> <kratt> fresh ideas
07:54:49  <PublicServer> <db48x> cool
07:55:05  <PublicServer> *** Player has left the game (connection lost)
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08:01:53  <PublicServer> *** kratt has left the game (leaving)
08:01:54  <PublicServer> *** Game paused (not enough players)
08:18:10  <PublicServer> *** db48x has left the game (leaving)
08:18:57  <devilsadvocate> !password
08:18:57  <PublicServer> devilsadvocate: tenses
08:19:29  <PublicServer> *** devilsadvocate joined the game
08:26:51  <db48x> !password
08:26:52  <PublicServer> db48x: sitter
08:27:08  <PublicServer> *** db48x joined the game
08:27:24  <PublicServer> <db48x> howdy
08:29:56  * devilsadvocate tries to figure out how to reply in game
08:30:05  <PublicServer> <db48x> :)
08:31:42  <PublicServer> <devilsadvocate> yep, just spectating for the moment
08:33:33  <PublicServer> <db48x> well
08:34:09  <PublicServer> <db48x> not much to see when it's paused. why not join the company, then you can watch me build a hub
08:34:14  <PublicServer> <devilsadvocate> been looking around the map. i just seem to be able to see track, track, and more track. not much of anything else :"
08:34:25  <PublicServer> <db48x> heh
08:34:29  <PublicServer> <db48x> lots of track in this game
08:34:54  <PublicServer> <db48x> go to the station list, and select something like COAL DROP or STEEL PICKUP
08:35:15  <PublicServer> *** devilsadvocate has joined company #1
08:35:15  <PublicServer> *** Game unpaused (not enough players)
08:35:23  <PublicServer> <db48x> I'm at SLH20
08:35:34  <PublicServer> <db48x> which you can find in the sign list
08:35:46  <PublicServer> <db48x> click and hold on the map icon
08:36:08  <PublicServer> <devilsadvocate> i'll find it
08:36:17  <PublicServer> <devilsadvocate> just not used to multiplayer
08:36:34  <Razaekal> !password
08:36:34  <PublicServer> Razaekal: pliers
08:36:59  <PublicServer> *** Razaekel joined the game
08:39:13  <PublicServer> <devilsadvocate> hmm... seems like inflation really took its toll. I usually get bored by 2050 or so
08:39:35  <PublicServer> <db48x> true
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08:41:47  <litlepetslinki> !password
08:41:47  <PublicServer> litlepetslinki: pliers
08:42:40  <PublicServer> *** Razaekel has left the game (leaving)
08:45:45  <kratt_> !password'
08:45:47  <kratt_> !password
08:45:47  <PublicServer> kratt_: pliers
08:46:06  <PublicServer> *** kratt joined the game
08:46:42  <PublicServer> <devilsadvocate> dont you play with auto renew on vehicles enabled? its certainly warranted with over 1400 trains...
08:47:05  <PublicServer> <db48x> actually, we play with no maintenance required
08:49:19  <PublicServer> *** kratt has left the game (leaving)
08:50:04  <PublicServer> <db48x> alas, I don't have as much room as I thought
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09:27:04  <PublicServer> <devilsadvocate> need help?
09:27:14  <PublicServer> <devilsadvocate> :P
09:27:26  <PublicServer> <db48x> if you want
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10:16:10  <PublicServer> *** devilsadvocate has left the game (connection lost)
10:16:11  <PublicServer> *** Game paused (not enough players)
10:17:55  <PublicServer> *** db48x has left the game (leaving)
10:24:10  <kratt_> !players
10:24:12  <PublicServer> kratt_: There are currently no clients connected to the server
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12:01:49  <jondisti> !password
12:01:49  <PublicServer> jondisti: waddle
12:01:58  <PublicServer> *** jondisti joined the game
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12:38:03  <bartavelle> yo
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13:29:12  <Chris_Booth> or for!grf
13:29:16  <Chris_Booth> !grf
13:29:16  <PublicServer> Chris_Booth: http://www.openttdcoop.org/wiki/GRF (Version 7.3)
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13:48:04  <PublicServer> *** Thraxian joined the game
13:49:36  <PublicServer> *** Thraxian has joined company #1
13:58:19  <PublicServer> *** Thraxian has joined spectators
14:09:17  *** Thorinbur has joined #openttdcoop
14:09:22  <Thorinbur> !players
14:09:23  <PublicServer> Thorinbur: Client 475 is Thraxian, a spectator
14:09:23  <PublicServer> Thorinbur: Client 476 (Orange) is Thorinbur, in company 1 (Pile Transport 2.0)
14:09:41  <Thorinbur> !password
14:09:41  <PublicServer> Thorinbur: befits
14:10:17  *** Thorinbur has quit IRC
14:10:20  <PublicServer> *** Thorinbur joined the game
14:10:44  <PublicServer> <Thorinbur> How nice. Game paused, so empty. Now I can watch the map...
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14:11:47  <sietse> !info
14:11:47  <PublicServer> sietse: #:1(Orange) Company Name: 'Pile Transport 2.0'  Year Founded: 1950  Money: 730617147506  Loan: 0  Value: 730865761806  (T:1429, R:4, P:0, S:0) unprotected
14:11:50  <sietse> !players
14:11:52  <PublicServer> sietse: Client 475 is Thraxian, a spectator
14:11:52  <PublicServer> sietse: Client 476 (Orange) is Thorinbur, in company 1 (Pile Transport 2.0)
14:12:32  <PublicServer> <Thorinbur> On the other hand. Simply watching the map is what i can do when downloading the save.
14:15:49  <kratt_> !players
14:15:51  <PublicServer> kratt_: Client 475 is Thraxian, a spectator
14:15:51  <PublicServer> kratt_: Client 476 (Orange) is Thorinbur, in company 1 (Pile Transport 2.0)
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14:49:12  <PublicServer> <Thraxian> I'm lurking, but can't play right now
14:50:34  <PublicServer> <Thorinbur> I wonder if i will lose conection when game unpauses...
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14:56:43  <PublicServer> <Thraxian> would you like to find out?
14:58:08  <PublicServer> <Thorinbur> well we can try.
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14:58:34  <PublicServer> <Thorinbur> I will know if there is sence waiting for someone or i shold go and watch some archive games
14:59:17  <PublicServer> <Thorinbur> It looks like a jam here
15:01:53  <Thorinbur> !save
15:01:53  <PublicServer> Saving game...
15:01:55  <PublicServer> Game saved
15:07:25  <PublicServer> *** Thraxian has joined company #1
15:07:25  <PublicServer> *** Game unpaused (not enough players)
15:07:37  <PublicServer> *** Thraxian has joined spectators
15:07:38  <PublicServer> *** Game paused (not enough players)
15:07:43  <PublicServer> <Thraxian> ouch - that made me just about lag out
15:10:26  <PublicServer> <Thorinbur> Hmmm i was afk :P
15:10:41  <PublicServer> <Thorinbur> But i stayed so it was not soooo bad
15:11:36  <PublicServer> <Thorinbur> BBh 12 is jammed all the way Eeas up to slh02
15:17:08  <PublicServer> *** Sepp joined the game
15:18:30  <Razaekel> !password
15:18:30  <PublicServer> Razaekel: drunks
15:18:54  <PublicServer> *** Game unpaused (not enough players)
15:18:55  <PublicServer> *** Razaekel joined the game
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15:20:30  <PublicServer> <Razaekel> ew
15:20:37  <PublicServer> <Razaekel> the mixer on BBH12 needs fixing :-/
15:21:20  <PublicServer> <Thorinbur> Yeah.
15:21:45  <PublicServer> <Razaekel> not to mention that SLH02 only joins to the outside track
15:21:56  <PublicServer> <Razaekel> or he trains perfer the outside track
15:22:32  <PublicServer> *** Thorinbur has left the game (connection lost)
15:22:32  <PublicServer> *** Game paused (not enough players)
15:22:43  <Razaekel> !players
15:22:45  <PublicServer> Razaekel: Client 475 is Thraxian, a spectator
15:22:45  <PublicServer> Razaekel: Client 478 is Sepp, a spectator
15:22:45  <PublicServer> Razaekel: Client 479 (Orange) is Razaekel, in company 1 (Pile Transport 2.0)
15:22:48  *** Thorinbur has joined #openttdcoop
15:22:50  <PublicServer> *** Sepp has joined company #1
15:22:51  <PublicServer> *** Game unpaused (not enough players)
15:22:56  <Thorinbur> you started building something?
15:23:06  <PublicServer> <Razaekel> no
15:23:13  <Thorinbur> third user
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15:23:27  <PublicServer> <Razaekel> i suppose that's one nice thing about BBH15
15:23:30  <Thorinbur> Hi Sepp... You successfully kicked me....
15:23:35  <PublicServer> <Razaekel> all lanes have a choice of which exit
15:23:36  <PublicServer> <Sepp> nah
15:23:52  <Thorinbur> Yeah. Got kicked exactly when you entered:P
15:23:54  <PublicServer> <Sepp> i joined after u lost connection
15:24:08  <PublicServer> <Sepp> was spec before ;)
15:24:50  <Thorinbur> !password
15:24:50  <PublicServer> Thorinbur: lumber
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15:25:52  <PublicServer> <Thorinbur> I hope you finish this map quicly and start new one
15:26:47  <PublicServer> <Sepp> mhh how about a third lane betweem bbh12 and slh3 ?
15:26:59  <PublicServer> <Sepp> lot of trains split there
15:27:13  <PublicServer> <Sepp> lane choice will no solve the jam
15:27:43  <PublicServer> <Thorinbur> wow it reached BBH 03
15:27:57  <PublicServer> <Razaekel> heh
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15:28:18  <PublicServer> <Thorinbur> mixer on BBH 12 is a problem
15:28:36  <PublicServer> <Razaekel> yea, prios are in bad order
15:29:00  <PublicServer> <Thorinbur> Trafic from north got prio (and is also jamming)
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15:29:10  <PublicServer> <Razaekel> prio isnt long enough
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15:30:47  <PublicServer> <Thorinbur> hmm...
15:32:02  <PublicServer> <Razaekel> wtf
15:32:24  <PublicServer> <Sepp> its a early join ;)
15:32:30  <PublicServer> <Sepp> not a ml ;)
15:32:38  <PublicServer> <Razaekel> no it isn't
15:32:41  <PublicServer> <Razaekel> it's a ML
15:32:45  <PublicServer> <Razaekel> do it right
15:32:59  <PublicServer> <Sepp> noooo
15:33:13  <PublicServer> <Thorinbur> lol?
15:33:19  <PublicServer> <Sepp> if the can join slh3 before join with ml there
15:33:23  <PublicServer> <Sepp> prob solved ;)
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15:33:40  <PublicServer> <Razaekel> th we'd need a longer chooser
15:34:23  <PublicServer> <Sepp> wrong tf xD
15:34:32  <PublicServer> <Thorinbur> o.O
15:34:51  <PublicServer> <Thorinbur> Are you arguing rebuilding each others track?
15:34:56  <PublicServer> <Razaekel> no
15:35:08  <PublicServer> <Sepp> no he did not understand my idea
15:35:20  <PublicServer> <Razaekel> i working out how to do it right now
15:36:23  <jondisti> !password
15:36:23  <PublicServer> jondisti: tugged
15:36:34  <PublicServer> *** jondisti joined the game
15:36:35  <PublicServer> <jondisti> ello
15:36:55  <PublicServer> <Thorinbur> Still they are merging at BBH 12
15:37:33  <PublicServer> <Thorinbur> We are doing longer prio, or third lane?
15:37:39  <PublicServer> <Razaekel> im working on it
15:37:54  <PublicServer> <jondisti> third lane would need a lot of tweaking
15:39:11  <PublicServer> <Thorinbur> we are merging hevily used north track with hevilly used east one
15:40:16  <PublicServer> <jondisti> rerouting wood goods trains to use BBH07-BBH08 would balance network a bit
15:42:27  <PublicServer> <jondisti> but dunno if waypoints are a good idea
15:42:33  <PublicServer> <jondisti> mess it will be
15:42:34  <PublicServer> <Razaekel> THEYRE FINE
15:42:37  <PublicServer> <Razaekel> sorry
15:42:41  <PublicServer> <Razaekel> waypoints are fine
15:42:49  <PublicServer> *** Phoenix_the_II joined the game
15:42:53  <PublicServer> <jondisti> so, should i reroute wood goods trains?
15:43:03  <PublicServer> <Razaekel> wait until after i put in the third lane
15:43:08  <PublicServer> <Razaekel> or finish it
15:43:09  <PublicServer> <Razaekel> at least
15:43:13  <PublicServer> <Razaekel> then we see how it does
15:43:40  <PublicServer> *** Thraxian has left the game (connection lost)
15:43:41  <PublicServer> <jondisti> then the pressure will move to BBH13's merger
15:45:14  <PublicServer> <Razaekel> actually
15:45:21  <PublicServer> *** Phoenix_the_II has left the game (connection lost)
15:45:31  <PublicServer> <Razaekel> send the goods trains past BBH 12 to 17
15:45:47  <PublicServer> <Razaekel> let them merge at 18
15:45:56  <PublicServer> <Thorinbur> heh this game is CPU intense. More and more players are dropping out
15:46:02  <PublicServer> <jondisti> ok let's try
15:46:07  <PublicServer> <Thorinbur> I am strugling for survival
15:46:43  <PublicServer> <Razaekel> ok, put a WP in BBh12
15:46:50  <PublicServer> <jondisti> i put it between
15:46:53  <PublicServer> <Razaekel> now just need to wait for the trains to get orders to it
15:47:02  <PublicServer> <Thorinbur> No trains uses your third lane
15:47:20  <PublicServer> <Razaekel> thorin, that's because it's mostly goods trains
15:47:31  <PublicServer> <Thorinbur> I know
15:47:53  <PublicServer> <Thorinbur> But if nothing goes there so why ibuild it
15:48:19  <PublicServer> <jondisti> some trains use it as you see
15:48:20  <PublicServer> <Thorinbur> Well i will wait maybe they will come.
15:48:22  <PublicServer> <jondisti> it helps a little
15:48:45  <PublicServer> <Thorinbur> Ok they are moving in swarms
15:48:54  <PublicServer> <Razaekel> no
15:48:59  <PublicServer> <Sepp> see early join rocks xD
15:49:08  <PublicServer> <Razaekel> this thing just caused a big enough backlog to group them together
15:50:24  <PublicServer> <Thorinbur> nice it helped
15:50:31  <PublicServer> <jondisti> rerouting did :P
15:50:45  <PublicServer> <Sepp> rerout the jam ? xD
15:50:46  <PublicServer> <jondisti> 274 trains less using that merger
15:50:53  <PublicServer> <jondisti> Sepp: actually, balance the network
15:50:57  <PublicServer> <Sepp> xD
15:51:06  <PublicServer> <Sepp> now the merger is bored :)
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15:51:31  <PublicServer> <Thorinbur> lets add some trains then!
15:51:38  <PublicServer> <Thorinbur> :D
15:51:39  *** Intexon has quit IRC
15:52:15  <PublicServer> <Thorinbur> Or meybe better not. I have hard time scrolling the map already, and what i see now is slideshow
15:52:32  <PublicServer> <Razaekel> get a better computer
15:52:54  <PublicServer> <Thorinbur> Make OTTD use both cores
15:53:08  <PublicServer> <Sepp> boooh
15:53:34  <PublicServer> <jondisti> my core 2 duo 6300 runs just good :P
15:53:40  <PublicServer> <Sepp> true
15:53:49  <PublicServer> <Sepp> 20%
15:53:55  <PublicServer> <Sepp> so 40% of 1 core
15:54:03  <PublicServer> <jondisti> well it's @ 2.2GHz
15:54:15  <PublicServer> <Sepp> oh 3.2
15:54:22  <Razaekel> 15% for me
15:54:24  <Razaekel> :-P
15:54:33  <PublicServer> <Thorinbur> i have 2x2Ghz
15:54:34  <Razaekel> but i have 4 cores
15:54:44  <PublicServer> <Thorinbur> 53%
15:55:40  <PublicServer> <Thorinbur> If not second core i would drop already, cos one core is 2Ghz is barely enought to run Ottd itself.
15:55:55  <PublicServer> *** Thorinbur has left the game (connection lost)
15:56:13  <PublicServer> <Sepp> u called for it
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15:56:14  <PublicServer> <Sepp> xD
15:56:22  <Thorinbur> perfect timing...
15:57:04  <Thorinbur> Maybe they could write networking as second core...
15:57:16  <PublicServer> <Sepp> woah overhead
15:58:02  <Thorinbur> saves work good, so it is multi that couses problems. Additional computing done by network routines,,,
16:01:05  <Thorinbur> I will look at source. Maybe there is something possible to do...
16:01:07  <PublicServer> <Razaekel> most of the work is done in the pathfinder
16:01:25  <PublicServer> <Razaekel> and that can't be parallelized easily due to sequencing problems
16:01:46  <Thorinbur> hmmm...
16:02:07  <PublicServer> <Razaekel> actually, it can't be parallelized at all, most likely
16:04:19  <PublicServer> <jondisti> maybe !this isn't too good?
16:04:33  <PublicServer> <Razaekel> it works
16:04:34  <PublicServer> <Razaekel> for now
16:04:43  <PublicServer> <Razaekel> fix it yourself if you want to, im gonna take a shower
16:04:50  <PublicServer> <jondisti> i try what happens without it
16:11:12  <PublicServer> *** Razaekel has left the game (leaving)
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16:20:43  <Ammler> http://maps.openttdcoop.org/
16:22:11  <planetmaker> he. One of the puzzle tiles remained white at my place (psg173.png)
16:23:16  <Ammler> he, that is because of memory, it doesn't work anymore
16:23:20  <planetmaker> one is good... I guess more :-) Something's not quite working as it should
16:23:26  <planetmaker> oh ... :S
16:23:40  <Ammler> that is why I posted the link here :-P
16:24:21  <Ammler> I still can't switch to fastcgi
16:27:16  <Thorinbur> is thi Whole map?
16:28:37  <Ammler> it should be, giant screenshot, yes
16:29:07  <planetmaker> hm, nice. Kwin crashed again.
16:29:26  <Thorinbur> i done 1024x1024 giant screenshoot once, but than couldnt open it in any of my programs:P
16:29:37  <Ammler> planetmaker: update your KDE ;-)
16:29:39  <planetmaker> luckily I meanwhile learnt how to restart kwin or kicker without logging out of x
16:30:53  <planetmaker> still it sucks, though. Update... yes, update...
16:31:14  <planetmaker> kde4 eats too many ressources on this machine.
16:31:31  <Ammler> add KDE:STABLE repo and run zypper dup any you are fine
16:31:46  <Ammler> 4.3.5 is it now
16:32:03  <planetmaker> for suse 11.0 also?
16:35:09  <Ammler> http://download.opensuse.org/repositories/KDE:/KDE4:/STABLE:/Desktop/openSUSE_11.0/
16:35:11  <Webster> Title: Index of /repositories/KDE:/KDE4:/STABLE:/Desktop/openSUSE_11.0 (at download.opensuse.org)
16:35:31  <planetmaker> I shall try...
16:35:39  <Ammler> but it would be worth to update the whole distro
16:35:49  <planetmaker> no :-)
16:35:49  <Ammler> (quite easy with zypper dup)
16:36:07  <planetmaker> too much hassle, too much can go wrong. I need this machine :-)
16:36:28  <Ammler> you have unresolveable kernel dependencies?
16:37:39  <planetmaker> well, not that I know. But the xdriver is kinda a non-default from nvidia
16:37:53  <planetmaker> and there's other software I don't know how it works with other libs
16:39:22  <Ammler> non-default from nvidia, so they made special driver just for you?
16:39:49  <planetmaker> well, of course not. But it's nothing suse ships with
16:41:30  <Ammler> but nvidia ships special suse drivers
16:41:54  <Ammler> right on time with every kernel update
16:42:49  <Ammler> (I wouldn't use the installer from nvidida)
16:57:36  <PublicServer> <Sepp> why useless tf ? :o
16:57:57  <Phoenix_the_II> Ammler
16:57:58  <Phoenix_the_II> http://upc.deboom.biz/snapshot1.png
16:57:59  <Phoenix_the_II> =P
16:58:01  <PublicServer> <jondisti> why not
16:58:10  <PublicServer> <Sepp> ugly ;)
16:58:24  <PublicServer> <jondisti> i just made it prettier :P
16:58:26  <PublicServer> <Sepp> and costs time ;)
16:58:59  <Ammler> Phoenix_the_II: you use google chrome?
16:59:15  <Phoenix_the_II> I'm a programmer, so have to test stuff in chrome too
16:59:16  <Ammler> that software didn't stay long on my desktop :-)
16:59:30  <Phoenix_the_II> mostly using firefox here for normal use
17:01:40  <Ammler> but the biggest lol is mirc :-D
17:01:45  <Phoenix_the_II> =P
17:03:18  <Phoenix_the_II> Ammler
17:03:20  <Phoenix_the_II> beat this :)
17:03:20  <Phoenix_the_II> dd if=/dev/mapper/isw_dadeadjhdd_Volume02 of=/dev/null bs=1M count=4096
17:03:21  <Phoenix_the_II> 4096+0 records in
17:03:21  <Phoenix_the_II> 4096+0 records out
17:03:21  <Phoenix_the_II> 4294967296 bytes (4.3 GB) copied, 8.39319 s, 512 MB/s
17:04:08  <PublicServer> <jondisti> why are you doing that
17:04:26  <PublicServer> <jondisti> ?
17:04:59  <PublicServer> <Sepp> mhh the tracks told me so
17:05:19  <PublicServer> <jondisti> there was nothing wrong with them
17:05:27  <PublicServer> <Sepp> nope just ästhetics
17:05:59  <PublicServer> <Sepp> to travel up and down for a bridge or stay on the same level with tunnels...
17:06:08  <PublicServer> <Sepp> ;)
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17:06:38  <PublicServer> <jondisti> doesn't matter with these trains
17:06:42  <PublicServer> <Sepp> sure
17:06:49  <PublicServer> <Sepp> i said just for the optics ;)
17:07:36  <Ammler> Phoenix_the_II: I don't have such small disks
17:07:54  <PublicServer> <jondisti> still a hell of a mess but works a little better :)
17:08:23  <Phoenix_the_II> Ammler you know what it does right?
17:08:23  <PublicServer> <jondisti> at least for now
17:08:29  <PublicServer> <Sepp> well the stell trains dont jam the ml anymore
17:08:37  <Phoenix_the_II> by your statement there, i assume you don't :)
17:08:40  <Phoenix_the_II> or making a joke
17:09:13  <Ammler> Phoenix_the_II: it copies the disk to /dev/null
17:09:17  <Ammler> or what you mean?
17:09:22  <PublicServer> <jondisti> if its starting back up, we can build a mixer where those 2 directions merge now
17:09:23  <Ammler> the partition
17:09:28  <Phoenix_the_II> Ammler the bs + count
17:09:36  <Phoenix_the_II> make it only copy a part of it
17:10:16  <Phoenix_the_II> to be exact, it copies 4096 times a 1M block :)
17:10:22  <Ammler> 4294967296 bytes (4.3 GB) copied, 111.823 s, 38.4 MB/s
17:10:35  <Ammler> you have RAID something?
17:10:42  <Phoenix_the_II> RAID 0 SSD :)
17:11:03  <Ammler> well, this is an old notebook ;-)
17:11:08  <Phoenix_the_II> heh :)
17:13:37  <Ammler> do you work with videos or why you need that speed?
17:13:53  <Phoenix_the_II> i multitask a LOT
17:14:12  <Phoenix_the_II> and i don't like boottimes nor application load times
17:14:12  <Phoenix_the_II> :D
17:14:24  <Phoenix_the_II> + it's my hobby :D
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17:15:12  <Ammler> so you have 8GB RAM, if I guess :-)
17:15:22  <Phoenix_the_II> ye
17:15:28  <Phoenix_the_II> /dev/mapper/isw_dadeadjhdd_Volume02
17:15:28  <Phoenix_the_II> 231G 79G 142G 36% /
17:15:35  <Phoenix_the_II> /dev/sdc1 466G 337G 130G 73% /media/ntfs1
17:15:37  <Phoenix_the_II> /dev/sdf1 373G 327G 47G 88% /media/ntfs2
17:15:39  <Phoenix_the_II> /dev/sdd1 1.4T 263G 1.1T 21% /media/data1
17:15:41  <Phoenix_the_II> /dev/sdg1 1.4T 1.4T 45G 97% /media/ntfs3
17:15:43  <Phoenix_the_II> /dev/sde1 299G 292G 6.8G 98% /media/ntfs4
17:15:55  <Thorinbur> Damn its hard to read two different conversations at the same time.
17:16:58  <Ammler> sorry for our OT :-(
17:18:34  *** Condac has joined #openttdcoop
17:19:56  <Thorinbur> No problem just stating here I was interested what is happening in game, cos it became too intense so i can only compare saves.
17:20:53  *** nicfer has joined #openttdcoop
17:23:08  *** Gegan has joined #openttdcoop
17:23:45  <nicfer> !download lin
17:23:45  <PublicServer> nicfer: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-linux-generic-i686.tar.bz2
17:30:40  <nicfer> !pass
17:30:44  <nicfer> !password
17:30:44  <PublicServer> nicfer: census
17:31:15  <PublicServer> *** nicodeimos joined the game
17:32:07  <PublicServer> *** jondisti has joined spectators
17:32:07  <PublicServer> *** Game paused (not enough players)
17:32:25  <PublicServer> *** Sepp has left the game (leaving)
17:38:24  <PublicServer> *** nicodeimos has left the game (leaving)
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17:41:11  <Ammler> !players
17:41:13  <PublicServer> Ammler: Client 484 is jondisti, a spectator
17:44:38  *** Condac has quit IRC
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17:45:14  *** bartavelle is now known as bartaway
17:53:26  *** Polygon has joined #openttdcoop
17:53:56  <Thorinbur> !players
17:53:57  <PublicServer> Thorinbur: Client 484 is jondisti, a spectator
17:58:22  *** nicfer has left #openttdcoop
18:15:30  *** Zulan has joined #openttdcoop
18:17:03  <sparr> !password
18:17:03  <PublicServer> sparr: uglied
18:17:30  <PublicServer> *** sparr joined the game
18:18:38  <PublicServer> *** sparr has left the game (leaving)
18:21:21  <rait> !password
18:21:21  <PublicServer> rait: cowboy
18:21:42  <PublicServer> *** rait joined the game
18:22:02  *** Mitcian_ has joined #openttdcoop
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18:40:43  *** ChanServ sets mode: +o Phoenix_the_II
18:47:35  <db48x> !password
18:47:35  <PublicServer> db48x: crypts
18:47:50  <PublicServer> *** db48x joined the game
18:56:14  <Gegan> !password
18:56:14  <PublicServer> Gegan: tablet
18:59:50  <Phazorx> brr...
18:59:56  <Thorinbur> !players
18:59:58  <PublicServer> Thorinbur: Client 492 is rait, a spectator
18:59:58  <PublicServer> Thorinbur: Client 494 (Orange) is db48x, in company 1 (Pile Transport 2.0)
18:59:58  <PublicServer> Thorinbur: Client 484 is jondisti, a spectator
19:00:27  <PublicServer> <db48x> cold?
19:00:39  <Phazorx> any native english speakers who is capable of comprehending lawyer/economical lingo?
19:00:49  <Phazorx> cold - yes that too -22C for a week now
19:02:27  <PublicServer> *** Game unpaused (not enough players)
19:02:29  <PublicServer> *** Thorinbur joined the game
19:06:13  <Gegan> !password
19:06:13  <PublicServer> Gegan: ninety
19:06:58  <PublicServer> *** Player joined the game
19:06:58  <Webster> Player, please change your in game nick
19:07:03  *** Mitcian_ has quit IRC
19:08:21  <Thorinbur> hmmm id like to add piros at SLH 20. But i need someone to take over if i get kicked...
19:09:13  <PublicServer> <Thorinbur> So we wont end up with partially blown up main line:P
19:09:23  *** Thorinbur has quit IRC
19:10:21  <PublicServer> <db48x> go right ahead
19:10:43  *** heffer has joined #openttdcoop
19:12:38  <Gegan> How do I change my nick in-game?
19:12:51  <PublicServer> *** rait has left the game (connection lost)
19:13:00  <Ammler> console (left of 1): name Gegan
19:13:20  <PublicServer> *** Player has changed his/her name to Gegan
19:13:32  <Gegan> Thanks
19:13:43  <Ammler> yw :-)
19:14:13  <PublicServer> *** Gegan has left the game (connection lost)
19:14:30  <PublicServer> <Thorinbur> There is something wrong with SLH 20. Signals are shifted
19:14:42  <PublicServer> <Thorinbur> Ok i see now
19:15:03  <PublicServer> *** Gegan joined the game
19:15:08  <PublicServer> <db48x> shifted?
19:15:37  <PublicServer> <Thorinbur> wait no...
19:15:57  <PublicServer> <Thorinbur> doesnt fit
19:16:49  <PublicServer> *** Gegan has left the game (connection lost)
19:17:07  <PublicServer> <db48x> you can add the simpleset prios without additional track
19:17:11  <PublicServer> <Thorinbur> poor Gegan. this game really isn't user friendly...
19:17:26  <PublicServer> <db48x> you can make those longer by removing a signal or two
19:17:46  <PublicServer> <db48x> or you can move the inner track inwards two squares, and put the prio sensor tracks inside
19:18:13  <Gegan> I think it's just my crappy internet, stuck with mobile internet for awhile.
19:18:46  <PublicServer> *** Amm1er has left the game (connection lost)
19:19:28  <Ammler> Gegan: you can dl autosaves :-)
19:20:46  <PublicServer> <Thorinbur> why such?
19:21:05  <PublicServer> <db48x> isn't that what you were planning?
19:21:39  <Gegan> Not really needed, I just wanted to see if you guys were as crazy at it looked at your homepage :)
19:21:50  <PublicServer> <db48x> :)
19:21:57  <PublicServer> <Thorinbur> damn it is laggy
19:23:52  <PublicServer> <Thorinbur> don't build so fast!
19:24:01  <PublicServer> <db48x> sorry
19:24:02  <PublicServer> *** Thorinbur has left the game (connection lost)
19:24:02  <PublicServer> *** Game paused (not enough players)
19:24:08  <PublicServer> * db48x will chill
19:24:22  *** Thorinbur has joined #openttdcoop
19:24:28  <Thorinbur> Told you not to build so fast:P
19:24:34  <PublicServer> <db48x> yea
19:24:49  <Thorinbur> But you know what i was up to...
19:25:04  <PublicServer> <db48x> mostly
19:26:41  <Thorinbur> damn i would like to build something. And i see that there is no acces to SL from inner ML tracks
19:26:57  <Thorinbur> !password
19:26:57  <PublicServer> Thorinbur: dimmed
19:27:11  <PublicServer> <db48x> at slh20?
19:27:14  <PublicServer> <db48x> there is
19:27:21  <PublicServer> <db48x> not in both directions, but that's ok
19:27:45  *** Thorinbur has quit IRC
19:27:47  <PublicServer> *** Game unpaused (not enough players)
19:27:47  <PublicServer> *** Thorinbur joined the game
19:28:54  <PublicServer> *** Sepp joined the game
19:28:59  <PublicServer> <Sepp> pew pew
19:29:08  <PublicServer> <db48x> hello sepp
19:31:46  <PublicServer> *** Thorinbur has left the game (connection lost)
19:32:06  *** Thorinbur has joined #openttdcoop
19:32:10  <Thorinbur> !password
19:32:10  <PublicServer> Thorinbur: dimmed
19:32:23  <PublicServer> <db48x> alas
19:32:40  <Thorinbur> Dont build so god damn fast you are flooding my client:P
19:32:54  <PublicServer> <db48x> :) I hadn't actually built anything
19:33:03  <PublicServer> <db48x> I followed one of my trains around its loop
19:33:08  <PublicServer> *** Thorinbur joined the game
19:33:14  <Thorinbur> My building speed: 1 signal a minut...
19:33:28  <PublicServer> <db48x> ouch
19:35:50  <PublicServer> *** Thorinbur has left the game (connection lost)
19:36:08  <Thorinbur> Ahhh.. ! One last change left!
19:36:16  <PublicServer> <db48x> so close
19:36:30  <PublicServer> *** Amm1er joined the game
19:36:33  <Thorinbur> !password
19:36:33  <PublicServer> Thorinbur: buffet
19:36:47  <Thorinbur> I will makje it this time!
19:36:51  <Thorinbur> Working prio!
19:36:55  <PublicServer> <db48x> :)
19:37:08  <PublicServer> <db48x> hello Ammler
19:37:11  <Thorinbur> (My last prio is in such place that there are NO trains so i cant even test it:P
19:37:19  <PublicServer> *** Thorinbur joined the game
19:37:22  <PublicServer> <db48x> heh
19:37:25  <PublicServer> <db48x> where is that?
19:37:41  *** lomba has joined #openttdcoop
19:37:57  <PublicServer> <Thorinbur> SLH 17
19:38:07  <PublicServer> <Thorinbur> only one exit left original
19:38:30  <PublicServer> *** lomba has left the game (connection lost)
19:38:59  <PublicServer> <Amm1er> fixing.. some 2way signals
19:38:59  <PublicServer> *** lomba joined the game
19:39:01  <PublicServer> <Thorinbur> western most prio is built by me
19:39:12  <PublicServer> <db48x> cool
19:39:37  <PublicServer> <Amm1er> BBH20 is jamy
19:40:09  <Thorinbur> i rebuild it when tryied to connect mines
19:40:09  <PublicServer> <Amm1er> wrong signal
19:40:23  <PublicServer> *** Thorinbur has left the game (connection lost)
19:40:49  <Thorinbur> Damn didn't make it with this prio on SLH20
19:40:53  *** Phoenix_the_II has quit IRC
19:41:26  <Thorinbur> You made me look into my SLH...
19:41:34  <PublicServer> <db48x> heh
19:41:48  <Thorinbur> And i got like 2 minutes of crappy connection each time
19:42:06  <PublicServer> *** Thorinbur joined the game
19:42:59  <PublicServer> <Thorinbur> YAH made it!
19:43:04  <PublicServer> <Thorinbur> And it works:P
19:43:09  <PublicServer> <db48x> yay
19:43:13  <PublicServer> <db48x> thanks
19:44:01  <Thorinbur> I would be happy to build rest of them... but
19:44:17  <PublicServer> <db48x> :)
19:44:23  <PublicServer> *** Thorinbur has left the game (connection lost)
19:44:41  <PublicServer> <Amm1er> dbset would be much better
19:44:53  <Thorinbur> dbset?
19:44:57  <PublicServer> <Amm1er> with those fast maglev, you need too much space
19:45:13  <Thorinbur> ok wiki for the rescue...
19:45:58  <Thorinbur> what is dbset?
19:46:05  <PublicServer> <Amm1er> why is MSH cload still WIP?
19:46:14  <PublicServer> <Amm1er> coal*
19:46:24  <Ammler> Thorinbur: a newgrf
19:46:54  <Ammler> and then trains with br182
19:47:30  <PublicServer> *** Amm1er has left the game (connection lost)
19:47:48  <Ammler> oh well, it kicks me too :-)
19:47:58  <Ammler> !info
19:47:58  <PublicServer> Ammler: #:1(Orange) Company Name: 'Pile Transport 2.0'  Year Founded: 1950  Money: 809546934422  Loan: 0  Value: 809877185196  (T:1459, R:4, P:0, S:0) unprotected
19:48:05  <Ammler> and the map is still empty :-(
19:48:25  <Thorinbur> 1500 trains? empty?
19:48:28  *** ^Spike^ has quit IRC
19:48:35  <Thorinbur> You mean many unconected industries?
19:48:40  <PublicServer> <db48x> yea
19:48:48  <PublicServer> <db48x> lots of unimproved areas
19:49:26  <Thorinbur> hmm... I connected couple of mines, and rebuild one Slh. Made 2 prios, but I don't think i am able to do much more...
19:49:56  <PublicServer> <db48x> you'll have to get in early on the next game
19:50:18  <PublicServer> <db48x> claim a bbh for yourself
19:50:26  <Thorinbur> Or maybe there is a way we could for example have to stages: Building and testing. We stop half of the trains, build than we run them, add new ones and test flow.
19:51:02  <PublicServer> <db48x> hmm
19:51:07  <PublicServer> <db48x> could be interesting
19:51:19  <PublicServer> <db48x> real train networks never shut down though
19:51:40  <Thorinbur> But we would shut down not for rebuilding existing pieces
19:51:49  <Thorinbur> but to build some sideLines
19:52:35  *** ^Spike^ has joined #openttdcoop
19:52:35  *** ChanServ sets mode: +o ^Spike^
19:52:51  <Ammler> Thorinbur: because of the mapsize, it looks empty compared to e.g. to pz5
19:52:59  <Ammler> or ps31
19:53:46  <Thorinbur> i need to look at that pz5... Already downloaded it, but i am still trying to join and add something to actual game.
19:53:46  *** ODM has quit IRC
19:53:58  <PublicServer> <db48x> well, I must sleep
19:54:09  <PublicServer> <db48x> you've added to this real game as much as I have
19:54:18  <Thorinbur> 2500 trains... And it runs smoothly...
19:54:21  <PublicServer> *** db48x has left the game (leaving)
19:57:05  <Thorinbur> wow what is this huge stations field at pz5... dont get it..
19:57:11  *** ODM has joined #openttdcoop
19:57:11  *** ChanServ sets mode: +o ODM
19:57:59  <devilsadvocate> Thorinbur, which has 2500 trains?
20:00:02  <Thorinbur> ok i get it.
20:00:47  <PublicServer> *** lomba has left the game (leaving)
20:00:47  <PublicServer> *** Game paused (not enough players)
20:02:58  <Thorinbur> !passwor
20:03:00  <Thorinbur> !password
20:03:00  <PublicServer> Thorinbur: sandal
20:03:30  <Thorinbur> where is the server located?
20:04:21  <PublicServer> *** Game unpaused (not enough players)
20:04:21  <PublicServer> *** Thorinbur joined the game
20:06:12  <PublicServer> *** Thorinbur has left the game (connection lost)
20:06:12  <PublicServer> *** Game paused (not enough players)
20:06:29  <Thorinbur> heh i was trying to let you build.... but...
20:06:38  <Thorinbur> !save
20:06:38  <PublicServer> Saving game...
20:06:40  <PublicServer> Game saved
20:06:45  <Thorinbur> heh thats all tah tleft for me...
20:07:39  <Ammler> [21:03] <Thorinbur> where is the server located? <-- ping ps.openttdcoop.org
20:09:34  <Ammler> sponsored by Phoenix_the_II
20:10:33  <PublicServer> <Sepp> some1 capable planning to join ? ;)
20:13:01  <PublicServer> *** Game unpaused (not enough players)
20:13:02  <PublicServer> *** Amm1er joined the game
20:13:10  <PublicServer> <Amm1er> dunno, how long I stay....
20:14:47  *** Thorinbur has quit IRC
20:15:13  *** james has joined #openttdcoop
20:15:34  *** james is now known as Guest193
20:15:52  <PublicServer> *** jondisti has left the game (leaving)
20:15:56  *** jondisti has quit IRC
20:15:58  <Gegan> !password
20:15:58  <PublicServer> Gegan: lapses
20:16:40  <PublicServer> *** Gegan joined the game
20:20:34  <Guest193> Hi, can I play on the OpenTTDCoOp server?
20:21:00  <PublicServer> <Amm1er> of course, if you rename :-)
20:21:47  <Ammler> @quickstart <-- Guest193
20:21:49  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
20:22:20  <PublicServer> *** Amm1er has left the game (connection lost)
20:22:20  <PublicServer> *** Game paused (not enough players)
20:22:38  <Guest193> Thanks
20:24:13  <Ammler> majonaise!
20:24:22  <Ammler> !players
20:24:24  <PublicServer> Ammler: Client 534 is Gegan, a spectator
20:24:24  <PublicServer> Ammler: Client 515 (Orange) is Sepp, in company 1 (Pile Transport 2.0)
20:24:38  <Ammler> !rcon move 534 255
20:24:38  <PublicServer> Ammler: ERROR: You cannot move someone to where he/she already is!
20:24:43  <Ammler> !rcon move 534 1
20:24:43  <PublicServer> Ammler: *** Gegan has joined company #1
20:24:44  <PublicServer> *** Game unpaused (not enough players)
20:25:21  <Ammler> Gegan: watch Sepp closly ;-)
20:25:26  <PublicServer> *** Gegan has left the game (connection lost)
20:25:26  <PublicServer> *** Game paused (not enough players)
20:26:03  <Ammler> @stage No clients left -> finalizing
20:26:04  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #173 (r18867) | STAGE: No clients left -> finalizing | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
20:26:22  <KenjiE20> lol
20:26:27  <Guest193> Compiling
20:26:37  <PublicServer> <Sepp> xD
20:27:19  <Gegan> I'm just getting confused, to many things :d
20:28:04  <Guest193> !password
20:28:04  <PublicServer> Guest193: muster
20:28:22  <KenjiE20> Guest193: can I suggest you change nick?
20:28:29  <KenjiE20> so we know what to call you
20:28:30  <Guest193> !nick JamesG
20:28:49  <Guest193> What is the command?
20:29:13  <PublicServer> *** devilsadvocate joined the game
20:29:22  *** Kenix has joined #openttdcoop
20:29:31  <PublicServer> *** devilsadvocate has left the game (leaving)
20:33:34  *** lomba has quit IRC
20:38:19  *** Guest193 is now known as JamesG
20:50:05  <KenjiE20> !tweet Brand new portal page for #openttdcoop, enjoy
20:50:06  <PublicServer> KenjiE20: Tweet sent: http://twitter.com/openttdcoop
20:51:51  *** Bluelight has quit IRC
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20:58:45  <JamesG> !download
20:58:45  <PublicServer> JamesG: !download autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
21:00:22  <JamesG> !dl lin
21:00:22  <PublicServer> JamesG: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-linux-generic-i686.tar.bz2
21:02:17  <JamesG> !password
21:02:17  <PublicServer> JamesG: levied
21:02:43  <PublicServer> *** James joined the game
21:05:21  <PublicServer> <Sepp> when u join the company the trains will start to move ;)
21:06:22  <PublicServer> *** James has joined company #1
21:06:22  <PublicServer> *** Game unpaused (not enough players)
21:06:36  <PublicServer> *** James has left the game (connection lost)
21:06:36  <PublicServer> *** Game paused (not enough players)
21:06:42  <PublicServer> <Sepp> damn xD
21:07:09  <Gegan> Haha, that didn't work =)
21:07:33  <PublicServer> <Sepp> well the game is killing nearly all clients now :(
21:07:52  <Gegan> yea, faaaaar to many trains
21:08:05  <JamesG> !password
21:08:06  <PublicServer> JamesG: tenure
21:08:23  <PublicServer> *** Game unpaused (not enough players)
21:08:25  <PublicServer> *** James joined the game
21:08:38  <PublicServer> *** James has left the game (connection lost)
21:08:38  <PublicServer> *** Game paused (not enough players)
21:09:07  <PublicServer> <Sepp> mhh 17ms ping to server
21:09:08  <PublicServer> <Sepp> bot bad
21:09:34  <JamesG> I can't connect
21:09:56  <PublicServer> <Sepp> jop too complex too keep u in sync
21:10:17  <PublicServer> <Sepp> u can download a savegame and check it local
21:10:23  <JamesG> Do you often have so many trains?
21:10:34  <Gegan> how do you do that? Download a saved game
21:10:38  <Seppel> !save
21:10:38  <PublicServer> Saving game...
21:10:40  <PublicServer> Game saved
21:10:46  <Seppel> check commands ;)
21:10:52  <JamesG> !save
21:10:52  <PublicServer> Saving game...
21:10:54  <PublicServer> Game saved
21:11:08  <JamesG> !password
21:11:08  <PublicServer> JamesG: tenure
21:11:23  <PublicServer> *** Game unpaused (not enough players)
21:11:23  <PublicServer> *** James joined the game
21:11:36  <PublicServer> *** James has left the game (connection lost)
21:11:36  <PublicServer> *** Game paused (not enough players)
21:12:05  <Gegan> !save
21:12:05  <PublicServer> Saving game...
21:12:07  <PublicServer> Game saved
21:12:42  *** V453000 has joined #openttdcoop
21:13:05  <V453000> lol what is that STAGE?
21:13:11  <V453000> !players
21:13:13  <PublicServer> V453000: Client 515 (Orange) is Sepp, in company 1 (Pile Transport 2.0)
21:13:20  <V453000> o_O
21:13:24  <Seppel> ?
21:13:35  <V453000> No clients left -> finalizing
21:13:37  <V453000> already?
21:13:50  <KenjiE20> no one can join :P
21:13:51  <Seppel> no1 can run the game ;)
21:13:57  <KenjiE20> hah
21:14:08  <Seppel> but finalizing alone is hard too :(
21:14:09  <V453000> oh my god
21:14:34  <V453000> that is because of the map lag I guess
21:14:46  <V453000> ... big map lag
21:15:28  <JamesG> Why do you have lots of short trains, rather than fewer long trains?
21:15:42  <Seppel> depends on the plan
21:15:56  <Seppel> with short trains u have shorter curves
21:16:10  <Seppel> easier and compacter building
21:16:46  <V453000> good acceleration (not this case)
21:16:52  <V453000> it is comfortable
21:16:55  <V453000> it looks nice :)
21:17:35  <Gegan> looks like a huge mess to me :P
21:17:45  <JamesG> Is the game going to restart, as nobody can play?
21:18:02  <Seppel> there will be a new one
21:18:05  <Seppel> fresh one
21:18:21  <Seppel> as u can see the game is numbered
21:19:56  <KenjiE20> JamesG: eventually, see the quickstart for what finalsiing entails
21:20:14  <Osai> !dl win32
21:20:14  <PublicServer> Osai: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
21:24:04  *** Progman has quit IRC
21:33:09  <PublicServer> *** Thorinbur has left the game (connection lost)
21:38:55  *** kratt has joined #openttdcoop
21:39:01  <kratt> sup
21:39:03  <kratt> !players
21:39:04  <PublicServer> kratt: Client 515 (Orange) is Sepp, in company 1 (Pile Transport 2.0)
21:39:10  <kratt> !password
21:39:11  <PublicServer> kratt: beggar
21:39:51  <PublicServer> *** Game unpaused (not enough players)
21:39:52  <PublicServer> *** kratt joined the game
21:40:11  <PublicServer> <kratt> sepp u here?
21:40:16  *** Thorinbur has joined #openttdcoop
21:40:20  <Thorinbur> !save
21:40:20  <PublicServer> Saving game...
21:40:22  <PublicServer> Game saved
21:40:25  <PublicServer> <Sepp> sure
21:40:43  <PublicServer> <kratt> ohh its laggy
21:40:52  <Thorinbur> I hope you were not in the middle of some major reconstruction...
21:40:54  <Thorinbur> My
21:41:07  <Thorinbur> last save had missing road and jammed quicly...
21:43:07  <PublicServer> <kratt> brb
21:43:14  <PublicServer> *** kratt has left the game (leaving)
21:43:14  <PublicServer> *** Game paused (not enough players)
21:43:18  <PublicServer> <Sepp> :O
21:43:33  <Seppel> iam ;)
21:43:56  <Seppel> sawmill exit need some air, coz ppl didnt stop to connect new woods ;)
21:44:35  <JamesG> Will there be a new game soon?
21:44:49  <PublicServer> *** Thorinbur has left the game (connection lost)
21:47:22  *** Thraxian|Work has quit IRC
21:48:35  <Gegan> Does coal mines and the like always continue to produce more, or does some of them stop while you're using them?
21:49:08  <Seppel> there is a cap
21:49:12  *** Thorinbur has quit IRC
21:49:59  <Gegan> well, ofc. but they will eventually  produce more then 110 tonnes per month :)
21:50:45  <V453000> about 2200 is the cap
21:52:09  <PublicServer> *** Rurin has left the game (connection lost)
21:53:13  <PublicServer> *** Rurin has left the game (connection lost)
21:54:04  <rait> !password
21:54:04  <PublicServer> rait: clanks
21:54:17  <PublicServer> *** Rurin has left the game (connection lost)
21:54:20  <PublicServer> *** rait joined the game
22:03:23  <Gegan> !help
22:03:23  <PublicServer> Gegan: http://www.openttdcoop.org/wiki/IRC_Commands
22:04:48  <Gegan> !save
22:04:48  <PublicServer> Saving game...
22:04:50  <PublicServer> Game saved
22:06:09  <PublicServer> *** rait has left the game (leaving)
22:06:35  <Gegan> How do I open the saved game?
22:06:46  <V453000> offline?
22:07:02  <Gegan> I can't see them in ottd
22:07:04  <V453000> just start the game and press Load Game
22:07:11  <V453000> oh so
22:07:19  <V453000> I think the !save commands saves the server
22:07:40  <V453000> you have to go on the server and press the floppy disk on the left side of the menu
22:07:44  <Gegan> aha
22:07:48  <KenjiE20> it helps to navigate the Load Game dialogue to the download dir
22:07:50  <V453000> top of the window
22:08:16  <KenjiE20> the !save create a new game.sav in out save folder
22:08:19  <KenjiE20> our*
22:08:22  <V453000> oh
22:08:26  <V453000> y
22:08:29  <V453000> es
22:08:33  <PublicServer> *** Gegan has left the game (connection lost)
22:08:40  <KenjiE20> http://ps.openttdcoop.org/public/save/game.sav
22:08:43  <KenjiE20> ^ which is that
22:08:55  <Gegan> hehe
22:17:07  <Gegan> It sure ain't easy to correct any issue now
22:17:17  <Gegan> issues
22:19:50  <PublicServer> *** Sepp has left the game (leaving)
22:26:38  <kratt> !players
22:26:39  <PublicServer> kratt: Client 562 (Orange) is Player, in company 1 (Pile Transport 2.0)
22:27:54  *** kratt has quit IRC
22:27:57  <JamesG> !players
22:27:58  <PublicServer> JamesG: There are currently no clients connected to the server
22:29:53  <JamesG> Is anything happening?
22:30:11  *** Polygon has quit IRC
22:30:23  <KenjiE20> "no clients" is probably a hint
22:31:08  <JamesG> Can we make something happen?
22:31:21  *** Progman has joined #openttdcoop
22:32:42  <Ammler> we could enable build_on_pause :-)
22:33:03  <Ammler> !rcon build_on_pause
22:33:03  <PublicServer> Ammler: ERROR: command or variable not found
22:33:13  <Ammler> !rcon build_while_paused
22:33:13  <PublicServer> Ammler: ERROR: command or variable not found
22:33:21  *** tkjacobsen has quit IRC
22:33:23  <Ammler> !rcon magic_bulldozer
22:33:23  <PublicServer> Ammler: Magic bulldozer is disabled.
22:33:44  <JamesG> Why not start a new game?
22:37:19  <JamesG> !password
22:37:19  <PublicServer> JamesG: proton
22:37:41  <PublicServer> *** James joined the game
22:42:43  <sietse> !info
22:42:44  <PublicServer> sietse: #:1(Orange) Company Name: 'Pile Transport 2.0'  Year Founded: 1950  Money: 821575523496  Loan: 0  Value: 821921773029  (T:1466, R:4, P:0, S:0) unprotected
22:43:06  <PublicServer> *** James has left the game (leaving)
22:44:46  <Razaekel> !password
22:44:46  <PublicServer> Razaekel: proton
22:45:12  <PublicServer> *** Razaekel joined the game
22:45:30  <Razaekel> :-(
22:45:48  <PublicServer> <Razaekel> only 1466 trains and people are having trouble connecting
22:45:52  <PublicServer> <Razaekel> pathetic
22:47:12  <pugi> !dl java
22:47:12  <PublicServer> pugi: unknown option "java"
22:47:13  <pugi> :D
22:47:16  <pugi> !dl win32
22:47:16  <PublicServer> pugi: http://binaries.openttd.org/nightlies/trunk/r18867/openttd-trunk-r18867-windows-win32.zip
22:47:48  *** Kenix has quit IRC
22:47:50  <pugi> !password
22:47:50  <PublicServer> pugi: proton
22:48:39  <PublicServer> *** Game unpaused (not enough players)
22:48:39  <PublicServer> *** pugi joined the game
22:49:02  <V453000> Raz: yeah that sucks badly :(
22:52:07  <PublicServer> <Razaekel> not to mention that your wood drop exit is breaking down, V45
22:52:51  <PublicServer> *** Sepp joined the game
22:57:12  <PublicServer> *** pugi has left the game (leaving)
22:57:17  <pugi> too many bbh :D
22:57:58  <PublicServer> <Razaekel> who keeps deleting the signal?
22:58:05  <PublicServer> <Sepp> whos onli ne too ?
22:58:09  <PublicServer> <Razaekel> me
22:58:22  <PublicServer> <Sepp> was a rhetoric question ;)
22:58:33  <PublicServer> <Razaekel> there;s 3
22:58:36  <Razaekel> !players
22:58:38  <PublicServer> Razaekel: Client 565 (Orange) is Razaekel, in company 1 (Pile Transport 2.0)
22:58:38  <PublicServer> Razaekel: Client 569 (Orange) is Sepp, in company 1 (Pile Transport 2.0)
22:58:39  <PublicServer> <Sepp> nope
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22:59:35  <PublicServer> <Sepp> the signal dont makes sense, that are two different directions
22:59:44  <PublicServer> <Razaekel> they can go around in a loop
22:59:51  <PublicServer> <Sepp> they wont ;)
22:59:57  <PublicServer> <Razaekel> ...
23:00:09  <PublicServer> <Sepp> not because of a signal at least
23:00:28  <PublicServer> <Razaekel> yea they will
23:00:37  <PublicServer> <Razaekel> just need the right signal
23:02:33  <PublicServer> <Razaekel> i dunno about you
23:02:38  <PublicServer> <Razaekel> but 3 tracks would help
23:02:53  <PublicServer> <Sepp> mhh i built a semi third track
23:03:14  <PublicServer> <Sepp> only 1 direction at bbh01 though
23:03:21  <pugi> i was on the server a bit but i didn't change anything :P
23:03:35  <PublicServer> <Razaekel> there are more than 1 path to a destination
23:03:40  <PublicServer> <Razaekel> generally
23:03:52  <PublicServer> <Razaekel> so if they go a little out of the way, not really a problem
23:04:19  <PublicServer> <Sepp> jup
23:04:40  <PublicServer> <Sepp> the wood trains u sent the kother way are now joining at bbh1
23:04:49  <PublicServer> <Razaekel> aye
23:05:47  *** JamesG has quit IRC
23:09:39  <PublicServer> <Sepp> well flowing again more or less
23:12:20  *** heffer has quit IRC
23:12:52  <PublicServer> <Sepp> guess signal penalty wont work on this scale
23:13:01  <PublicServer> <Razaekel> seems not
23:14:31  *** ChanServ sets mode: +v ^Spike^
23:14:31  *** ChanServ sets mode: +o Phazorx
23:14:31  *** ChanServ sets mode: +v KenjiE20
23:14:31  *** ChanServ sets mode: +v tneo
23:15:42  <PublicServer> <Sepp> dunno what benefit sparr saw in this solution
23:16:01  <PublicServer> <Sepp> except more waiting/jam space
23:16:11  *** rait has quit IRC
23:16:37  <sietse> !password
23:16:37  <PublicServer> sietse: rosier
23:16:45  <PublicServer> *** Sietse joined the game
23:16:46  <PublicServer> <Sietse> heya
23:16:49  <PublicServer> <Sepp> hi
23:18:49  <PublicServer> *** Sietse has joined company #1
23:20:19  <PublicServer> *** Razaekel has left the game (connection lost)
23:20:21  *** jondisti has joined #openttdcoop
23:23:06  <jondisti> !password
23:23:06  <PublicServer> jondisti: grimly
23:23:12  <jondisti> finalizing already
23:23:14  <jondisti> hmh
23:23:21  <PublicServer> <Sietse> why?
23:23:28  <PublicServer> *** jondisti joined the game
23:23:34  <jondisti> STAGE: No clients left -> finalizing
23:23:46  <PublicServer> <Sepp> coz only chosen are able to play this savegame
23:23:51  <PublicServer> <Sietse> No client left is a reason?
23:24:00  <PublicServer> <Sietse> hmmm
23:24:04  <jondisti> this is weird
23:24:14  <PublicServer> <Sietse> it still runs quite smooth here
23:24:28  <PublicServer> <Sepp> jup
23:24:36  <jondisti> i though my 3.5 years old core 2 duo couldn't handle biggest games :P
23:24:52  <PublicServer> <Sietse> I am even running on a laptop
23:25:07  <PublicServer> <Sepp> maybe ur living next to the server :P
23:25:54  <PublicServer> <Sepp> well i guess ppl still playing ttd dont have fast machines ;)
23:26:20  <Sasakura> i run ttd on a dual core xeon
23:26:32  <PublicServer> <jondisti> what happened to ore drop improvement?
23:33:04  <planetmaker> forget the number of your cores
23:33:27  <planetmaker> only the speed of a single core is what counts
23:33:45  <planetmaker> Thus quad cores usually do worse than fast dual core CPUs.
23:34:03  *** devilsadvocate has quit IRC
23:34:53  <Razaekel> my quad beats the pants off of some of the duals here :-/
23:42:16  <PublicServer> <jondisti> it's nice watching factory area
23:42:26  <PublicServer> <jondisti> looks like a total mess but still smooth traffic
23:42:30  <PublicServer> <jondisti> and a lot of it
23:42:43  *** rait has joined #openttdcoop
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23:55:52  <PublicServer> <Sepp> well gn8
23:56:00  <PublicServer> <Sietse> gnight
23:56:03  <PublicServer> *** Sepp has left the game (connection lost)
23:56:04  <PublicServer> <jondisti> nite
23:58:56  <V453000> !password
23:58:56  <PublicServer> V453000: irking
23:59:23  <V453000> lets see the mood of my wifi and CPU
23:59:33  <PublicServer> *** V453000 joined the game
23:59:45  <PublicServer> <V453000> kidding!

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