Config
Log for #openttdcoop on 29th January 2010:
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00:00:44  *** ^Spike^ has quit IRC
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00:22:01  <Gegan> How do I fix a NEWGRF missmatch?
00:22:18  <KenjiE20> @quickstart
00:22:22  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
00:23:19  *** Thorinbur has quit IRC
00:24:47  <Gegan> Doesn't really say anything in the Quickstart tbh
00:27:28  <Gegan> !help
00:27:28  <PublicServer> Gegan: http://www.openttdcoop.org/wiki/IRC_Commands
00:27:51  <KenjiE20> it does, try again
00:29:46  <Gegan> True, it does.... doh
00:34:25  <Gegan> !password
00:34:25  <PublicServer> Gegan: folksy
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00:46:46  <db48x> !password
00:46:46  <PublicServer> db48x: pollen
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00:51:08  <db48x> zoomable minimap is pretty cool
00:51:59  <Gegan> didn'y know you could zoom the minimap :)
00:52:20  <db48x> you have to apply a patch, at the moment
00:52:31  <Gegan> aha
00:52:36  <Gegan> that's why!
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00:56:38  <db48x> not sure why that patch hasn't been accepted yet
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01:01:26  <Gegan> How long does it usually take to finish the planning stage?
01:01:37  <db48x> at least a day
01:02:07  <PublicServer> *** VictorOfSweden has left the game (leaving)
01:02:08  <KenjiE20|LT> that's also in quickstart
01:02:21  <Gegan> ^^
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07:55:45  <JamesG> !password
07:55:45  <PublicServer> JamesG: staffs
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08:02:32  <kratt> !password
08:02:32  <PublicServer> kratt: staffs
08:02:34  <kratt> !players
08:02:36  <PublicServer> kratt: Client 30 is Sietse, a spectator
08:02:36  <PublicServer> kratt: Client 40 (Orange) is James, in company 1 (Flarham Transport)
08:03:26  <PublicServer> *** Game unpaused (not enough players)
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08:07:16  <PublicServer> *** Game paused (not enough players)
08:07:24  <kratt> still plan making
08:07:29  <kratt> not so fast i think
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09:17:18  *** bartaway is now known as bartavelle
09:20:38  <bartavelle> yo
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09:31:39  <jondisti> !password
09:31:39  <PublicServer> jondisti: knifes
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12:04:37  <Boyinblue0> Morning :)
12:04:42  <Boyinblue0> *Afternoon
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12:27:10  <Boyinblue0> !players
12:27:11  <PublicServer> Boyinblue0: Client 30 is Sietse, a spectator
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12:27:54  <Boyinblue0> !password
12:27:54  <PublicServer> Boyinblue0: sheath
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12:54:40  <db48x> !password
12:54:40  <PublicServer> db48x: grease
12:55:11  <dexter311> !password
12:55:11  <PublicServer> dexter311: grease
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12:57:51  <Thorinbur> !password
12:57:51  <PublicServer> Thorinbur: grease
12:58:10  <PublicServer> *** Game unpaused (not enough players)
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12:59:02  <PublicServer> <Thorinbur> no voting board yet?
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13:03:37  <KenjiE20> @stage Planning and Voting
13:03:38  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #174 (r18927) | STAGE: Planning and Voting | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
13:04:57  <PublicServer> *** VictorOfSweden joined the game
13:05:20  <PublicServer> ***  made screenshot at 0000A658 : http://ps.openttdcoop.org/public/screenshot.png
13:05:39  <PublicServer> <Thorinbur> We vote against?
13:05:43  <PublicServer> <Thorinbur> right?
13:05:59  <PublicServer> <Kenji> um. no
13:06:08  <PublicServer> <Thorinbur> So why so many rounds?
13:06:15  <PublicServer> <Thorinbur> Less votes goes away?
13:06:20  <PublicServer> <Kenji> those aren't rounds
13:07:14  <PublicServer> <Thorinbur> Ok get it now
13:07:17  <PublicServer> <Thorinbur> :P
13:07:22  <PublicServer> <Thorinbur> Stupid me...
13:07:47  <PublicServer> <VictorOfSweden> so, is anyone annlowd to vote?
13:07:52  <PublicServer> <VictorOfSweden> *allowed
13:07:53  <PublicServer> <Thorinbur> Hm... Hard to decide... Osai's plan looks most interesting and unusuall
13:08:00  <PublicServer> <Kenji> this is a democracy, not Britain's got failtalent
13:08:05  <db48x> !password
13:08:05  <PublicServer> db48x: gleams
13:08:08  <MeisterMarkus> !password
13:08:08  <PublicServer> MeisterMarkus: gleams
13:08:10  <PublicServer> <Kenji> VoS yes
13:08:17  <PublicServer> <VictorOfSweden> ok
13:08:17  <PublicServer> *** db48x joined the game
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13:08:24  <PublicServer> <VictorOfSweden> my firts voting then :)
13:08:28  <PublicServer> <VictorOfSweden> *first
13:08:35  <PublicServer> <Kenji> like I say, democracy
13:08:36  <PublicServer> <VictorOfSweden> can't type today.. :/
13:08:55  <PublicServer> <Thorinbur> Hmmm but Osais plan looks hardest to me, and i have no idea how to play it...
13:09:19  <PublicServer> <VictorOfSweden> agreed
13:09:38  <PublicServer> <VictorOfSweden> but, as you said  earlier, it does look the most interesting
13:10:05  <PublicServer> <Thorinbur> Whatever i can still change my decision
13:10:14  <PublicServer> <Thorinbur> Osai it is
13:10:27  <PublicServer> <Kenji> hah, undestroyable? nope :P
13:11:45  <PublicServer> *** VictorOfSweden has joined company #1
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13:12:33  <PublicServer> <Thorinbur> couldnt pick it up...
13:12:48  <KenjiE20> I predict voting till about mid-evening, so main building tomorrow
13:13:21  <PublicServer> <Thorinbur> woah.... Osai's plan is popular
13:13:30  <KenjiE20> it is now
13:13:49  <VictorOfSweden> KenjiE20: there are no strict rules as to when the voting ends, is there?
13:13:54  <VictorOfSweden> *are
13:13:57  <KenjiE20> nope
13:14:07  <VictorOfSweden> ok
13:14:41  <PublicServer> <Thorinbur> It works similar to planning. there were no strict rule how long planing phase would take.
13:15:03  <KenjiE20> technically, another even MORE popular plan could come along
13:15:05  <PublicServer> *** MeisterMarkus has joined spectators
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13:20:20  <PublicServer> ***  made screenshot at 00007664 : http://ps.openttdcoop.org/public/screenshot.png
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13:22:28  <V453000> !password
13:22:28  <PublicServer> V453000: yessed
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13:22:39  <PublicServer> <V453000> hi there
13:23:02  <PublicServer> <db48x> howdy
13:23:27  <PublicServer> <V453000> hehe Osai wins s ofar
13:23:50  <PublicServer> <db48x> yea
13:27:04  <PublicServer> *** V453000 has left the game (leaving)
13:32:59  <PublicServer> <Boyinblue0> Voted :)
13:33:14  <PublicServer> <Boyinblue0> Simply for the bus network, i've never seen a bus network :)
13:35:20  <PublicServer> ***  made screenshot at 0000BA5D : http://ps.openttdcoop.org/public/screenshot.png
13:37:17  <V453000> lol
13:37:31  <V453000> I am mainly looking forward to design a city
13:38:40  <KenjiE20> MeisterMarkus: you don't vote for yourself, you've already voted by making the plan in the first place
13:38:45  <Boyinblue0> Hehe :) I've been in a game making cities, they turn out really good :)
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13:39:58  <Ammler> yeah, MeisterMarkus looks quite silly
13:40:07  <V453000> yep :D
13:40:40  <Ammler> thanks to this awesome webcam, we don't need to login ;-)
13:41:05  <PublicServer> <db48x> hard to center it properly though
13:41:38  <V453000> :D
13:41:40  <Ammler> last action is very much the center
13:41:54  <V453000> :) yeah
13:42:33  <Ammler> after you placed the vote, make bulldozer or something like that to move the last action
13:42:42  <Ammler> or plant a tree or what ever ;-)
13:43:11  <Ammler> !screen
13:43:11  <PublicServer> *** Ammler liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
13:45:30  <V453000> I was just designing a city network and it turned out there can be no city :D rails everywhere
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13:48:10  <V453000> well maybe its just the center :)
13:50:20  <PublicServer> ***  made screenshot at 0000AA63 : http://ps.openttdcoop.org/public/screenshot.png
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13:53:03  <tkjacobsen> !dl lin64
13:53:03  <PublicServer> tkjacobsen: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-linux-generic-amd64.tar.bz2
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13:59:43  <Ammler> !screen
13:59:43  <PublicServer> *** Ammler made screenshot at 0000A261 : http://ps.openttdcoop.org/public/screenshot.png
14:00:23  <Ammler> he, the voting board doesn't match a 800er screen
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14:01:09  <haseo> !password
14:01:09  <PublicServer> haseo: vetoes
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14:02:46  <tkjacobsen> !password
14:02:46  <PublicServer> tkjacobsen: vetoes
14:02:56  <PublicServer> *** Player joined the game
14:02:56  <Webster> Player, please change your in game nick
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14:05:20  <PublicServer> ***  made screenshot at 0002B01E : http://ps.openttdcoop.org/public/screenshot.png
14:05:28  <PublicServer> *** Player has left the game (kicked by server)
14:06:04  <tkjacobsen> sorry, fresh install :)
14:06:32  <tkjacobsen> !passwd
14:06:36  <tkjacobsen> !password
14:06:36  <PublicServer> tkjacobsen: shores
14:06:40  <PublicServer> <fabricator> doh
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14:17:36  <haseo_> !password
14:17:37  <PublicServer> haseo_: shores
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14:26:50  <KenjiE20> lol, when did we add the kick
14:27:30  <planetmaker> kick?
14:27:36  <planetmaker> oh... that one :-)
14:27:55  <Ammler> we didn't, I was on the server for another reason ;-)
14:28:01  <KenjiE20> ah lol
14:28:11  <planetmaker> eh? "was on the server"?
14:28:19  <planetmaker> is it meanwhile a cfg setting?
14:28:26  <planetmaker> or is it an ap patch?
14:28:43  <KenjiE20> btw Ammler I fixed the smiley borders and extra wide click image link zone on the portal
14:28:45  <Ammler> this kick was me doing it on the console as I checked something about the screenshot
14:28:59  <planetmaker> :-D
14:29:03  <planetmaker> oki doki
14:29:15  <planetmaker> I thought it was automatic. dih once had such functionality
14:33:14  <PublicServer> *** VictorOfSweden has left the game (leaving)
14:34:25  <Thorinbur> I think we got winner already... How many active players we got?
14:34:50  <KenjiE20> we've only been voting for 2 hours
14:34:55  <Thorinbur> I know.
14:35:05  <KenjiE20> patience young padawan
14:35:11  <Thorinbur> Just judging chance of other plans
14:35:22  <Thorinbur> I don't ask you to skip to building.
14:35:24  <Ammler> only 6 votes, yet
14:36:46  <haseo_> !password
14:36:46  <PublicServer> haseo_: strewn
14:36:49  <KenjiE20> "I think we got winner already..." makes you sound like that was the implication
14:36:53  <haseo_> again *sigh*
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14:44:25  <Boyinblue0> Guys have you changed the website in the poast 6 months i can't seem to log in?
14:44:50  <Boyinblue0> *past
14:44:59  <KenjiE20> which one?
14:45:11  <KenjiE20> we have... 3, 4 -ish
14:45:26  <Boyinblue0> http://www.openttdcoop.org/
14:45:39  <KenjiE20> that one doesn't have a login
14:45:50  <KenjiE20> since it's just a portal
14:46:32  <Boyinblue0> ohh yeah my bad http://blog.openttdcoop.org/
14:47:00  <KenjiE20> I have no issues, error message?
14:48:05  <Ammler> Boyinblue0: I guess, ssl is broken, you need to login unencrypted for now...
14:48:21  <Boyinblue0> It just says invalid username, I think I registered a while back, is there any way to check if there is a user called Boyinblue0?
14:50:23  <Ammler> there is no boyinblue
14:50:41  <Ammler> might be lost during the migrations, sorry in that case....
14:50:50  <Boyinblue0> oh ok :) thanks :) i'll register again :)
14:51:06  <Boyinblue0> Possibly, I can't remember for sure if i registered though :P
14:51:11  <Ammler> yes, please do :-)
14:51:40  <Ammler> blog was located on 4 different servers the last year
14:51:54  <Ammler> so it might be possible you registered on time we just moved :-)
14:52:51  <Boyinblue0> Ahh thats probably it :) I've had a long break from openttd due to rl so that might be it :)
15:03:02  <PublicServer> *** haseo has left the game (leaving)
15:03:10  <V453000> :D my city network trains have 40 orders now :D
15:04:15  <haseo_> I hit a limit once on orders for a ship, was only two diagonal corners of the map
15:04:50  <V453000> hmmm ... but this is for 9 stations only :)
15:05:21  <PublicServer> ***  made screenshot at 0000BE5E : http://ps.openttdcoop.org/public/screenshot.png
15:08:05  <sietse> voting started :)
15:08:34  <sietse> lol, consistency in the votes =P
15:09:04  <V453000> yes :D I thought Osais plan is going to be favorite but I didnt expect this all in :
15:09:07  <V453000> :)
15:09:09  <db48x> there does seem to be a correlation
15:09:29  <db48x> !screen
15:09:30  <PublicServer> *** db48x liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
15:11:57  <Thorinbur> soon it will reach "n" votes
15:11:59  <Thorinbur> :P
15:12:07  <Thorinbur> Or even n+1
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15:18:50  *** Webster sets mode: +o Thraxian|Work
15:20:22  <V453000> how to grow a town from 0 pop?
15:20:29  <V453000> just wait?
15:20:56  <db48x> I think you'll have to build a road on it's center tile
15:21:17  <V453000> there is tunnel... :D
15:21:18  <db48x> and then fund construction
15:21:30  <db48x> still, how did you manage to end up with one?
15:21:40  <db48x> they're culled during map creation
15:21:46  <V453000> I bulldozed it
15:21:49  <db48x> ah
15:21:53  <V453000> then I built the network
15:22:11  <PublicServer> *** MeisterMarkus has left the game (leaving)
15:22:26  <db48x> they grow by following the road network, and they find the road by looking at that center tile
15:22:30  <V453000> mayB fund new buildings will help
15:22:47  <db48x> right
15:22:49  <V453000> yep, funding buildings works almost instantly
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15:35:21  <PublicServer> ***  made screenshot at 000015F2 : http://ps.openttdcoop.org/public/screenshot.png
15:35:40  <Osai> !password
15:35:40  <PublicServer> Osai: ounces
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15:37:36  <Gegan> !password
15:37:36  <PublicServer> Gegan: ounces
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15:40:23  <Gegan> Osai you're popular!
15:40:23  <Thorinbur> Ok seams that we will play city game. So do yuo have any advices how to build a city?
15:40:25  <Osai> hehe... seems like that
15:40:53  <dexter311> !password
15:40:53  <PublicServer> dexter311: ounces
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15:42:15  <dexter311> yup osai definitely has the most interesting plan
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15:42:50  <Osai> too bad I am not available today and tomorrow :(
15:43:14  <dexter311> ouch!
15:43:31  <Osai> but I think, I'll join sunday
15:43:32  <Osai> :D
15:43:42  <Osai> and the plan is self-explaining
15:43:53  <dexter311> ML's can be easily done by someone by the looks of your plan
15:45:55  <V453000> :)
15:47:49  <dexter311> heh... I never noticed the planes pitch up as they land before...
15:47:50  <dexter311> cool
15:48:17  <V453000> only some planesets
15:48:35  <PublicServer> *** Boyinblue0 has left the game (leaving)
15:50:06  <V453000> non.city towns in TTRS can not have scyscrapers?
15:50:21  <PublicServer> ***  made screenshot at 00002533 : http://ps.openttdcoop.org/public/screenshot.png
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15:53:48  <Boyinblue0> !password
15:53:48  <PublicServer> Boyinblue0: trauma
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15:57:04  <JamesG> !password
15:57:05  <PublicServer> JamesG: trauma
15:57:05  <dexter311> so does anyone have any idea when the building will start?
15:57:11  <dexter311> considering osai is away?
15:57:59  <PublicServer> *** James joined the game
15:58:29  <PublicServer> <James> We have a voting board!
15:59:24  <PublicServer> <James> How do I vote?
15:59:47  <V453000> dexter: no problems with osai ... his plan is quite easy to understand so he is not required in the building phase
16:00:06  <PublicServer> <James> Nice to have a road network as well
16:00:31  <PublicServer> <Boyinblue0> You vote by signing your name under the plan you vote for :)
16:00:53  <PublicServer> <James> Everyone has voted for Osai's plan?
16:03:09  <V453000> !password
16:03:09  <PublicServer> V453000: trauma
16:03:29  <PublicServer> *** V453000 joined the game
16:03:41  <PublicServer> <V453000> LOL everyone
16:04:01  <jondisti> how to remove wiki profile?
16:05:21  <PublicServer> ***  made screenshot at 00005CA5 : http://ps.openttdcoop.org/public/screenshot.png
16:06:37  <haseo_> !password
16:06:37  <PublicServer> haseo_: piracy
16:06:54  <PublicServer> *** haseo joined the game
16:07:07  <PublicServer> *** V453000 has left the game (connection lost)
16:08:36  <PublicServer> <James> I thought about voting for my own
16:09:15  <PublicServer> <jond1sti> i think the winner is quite obvious
16:09:52  <PublicServer> <haseo> I think everyone just wanted something different for a change
16:11:04  <V453000> dont vote for yourself... you already did by creating the plan
16:11:29  <Thorinbur> This is my first one i will play from the begining, so everything would be different:P
16:11:37  <PublicServer> <James> Does that mean people who make a plan get 2 votes?
16:11:53  <Razaekel> no
16:11:58  <Razaekel> you just cant vote for your own plan
16:12:07  <V453000> more like it
16:12:20  <Thorinbur> n votes... beat that!
16:12:36  <PublicServer> <haseo> its not like everyone makes a plan each
16:13:10  <V453000> I am leaving ... please leave that one area for me, I alreadz got a design for it ... thanks! cya tomorrow
16:13:13  *** V453000 has quit IRC
16:16:06  <Thorinbur> hmm.. we start to pick towns?
16:16:07  <Thorinbur> :P
16:18:08  <Thorinbur> hmm... how we pick the towns? Who gets first gets to pick? Or we make it in some order?
16:20:21  <PublicServer> ***  made screenshot at 0002B07D : http://ps.openttdcoop.org/public/screenshot.png
16:20:43  <PublicServer> <James> Would the Rendtown line lead to Gretford as well?
16:21:15  <PublicServer> <haseo> yeah, only planning the main junction
16:22:05  <PublicServer> *** Thraxian joined the game
16:22:24  <dexter311> !password
16:22:24  <PublicServer> dexter311: hocked
16:22:40  <PublicServer> *** dexter311 joined the game
16:25:08  <PublicServer> <James> Why not build a hub at Ninningpool?
16:26:21  <PublicServer> <haseo> it looks like a main line from barnpool  and on to dendstone bay
16:26:52  <dexter311> yep that was my interpretation haseo
16:27:31  <PublicServer> *** dexter311 has joined company #1
16:34:01  <PublicServer> *** jond1sti has left the game (leaving)
16:34:42  <jondisti> this version of ottd hangs every time i close it :/
16:34:53  <Thorinbur> same for me:P
16:34:59  <PublicServer> <haseo> so don't close it :P
16:35:06  <Thorinbur> I don't:P
16:35:09  <dexter311> lin or win?
16:35:13  <Thorinbur> But win
16:35:13  <dexter311> mine has no probs on win32
16:35:21  <PublicServer> ***  made screenshot at 000220B5 : http://ps.openttdcoop.org/public/screenshot.png
16:35:22  <Thorinbur> Win 32 Vista...
16:35:27  <PublicServer> <haseo> 64 bit here lol
16:35:43  <dexter311> xp32 for me...
16:36:01  *** rait has quit IRC
16:39:01  <Boyinblue0> brb guys moving my room around :)
16:39:03  *** Boyinblue0 has quit IRC
16:39:08  <PublicServer> *** Boyinblue0 has left the game (leaving)
16:39:18  <PublicServer> <James> I had a new desk recently
16:39:36  <dexter311> Boyinblue0: the whole thing?
16:39:42  <dexter311> :D
16:43:42  <PublicServer> <Thorinbur> Damn i Hate those perfect towns with 3x3 grids from Other ps Games
16:44:30  <dexter311> agreed... boring robot towns
16:44:40  <PublicServer> <haseo> I like messy, every junction is a different challenge
16:44:50  <PublicServer> <Thorinbur> good to hear that
16:44:57  <PublicServer> <James> I like them, but it can be very difficult to put a station in
16:45:10  <PublicServer> <Thorinbur> I used to play Sim City 4 befor switching to OpenTTD
16:45:16  *** rait has joined #openttdcoop
16:46:05  <dexter311> I'm a sim-racer myself... ottd is pretty much the only other game I play
16:46:23  <PublicServer> <Thorinbur> hehe nice. TDU best game for me...
16:46:38  <dexter311> been doing a fair bit of rfactor league racing lately
16:46:51  <dexter311> I want to get into iracing but tis a bit too expensive at the moment
16:47:20  <PublicServer> <Thorinbur> RFactor is great but i have trouble to get legal version, so just tried it on pirated one. But will buy if spot somewhere.
16:47:23  <PublicServer> <Thorinbur> ...
16:47:43  <dexter311> I just paypal'd it...
16:47:50  <dexter311> the dvd version is hard to find
16:48:38  <PublicServer> <Thorinbur> yeah. I haven't got paypal. Just tried if it is as good as i read. It is. I will get it someday (or not. I don't really use pirates so i deleted it long ago.
16:48:58  <dexter311> yeah there's a huge modding scene for rfactor
16:49:19  <PublicServer> <Thorinbur> RFactor is basicly only engine
16:49:22  <PublicServer> <Thorinbur> But awesome one.
16:49:46  <dexter311> heaps of other sims are based on gmotor2
16:49:55  <dexter311> so some can be quite similar to rfactor
16:50:13  <dexter311> but the quality of the mod dictates how good it is unfortunately
16:50:21  <PublicServer> ***  made screenshot at 0002A879 : http://ps.openttdcoop.org/public/screenshot.png
16:50:27  <PublicServer> <Thorinbur> hmm... I love Test Drive Unlimited.
16:50:52  <dexter311> I tried NFS Shift... horrible physics engine
16:50:55  <PublicServer> <Thorinbur> Free Roaming, drifting, Awesome.
16:50:58  <PublicServer> <haseo> lol @ screenshot of a farm
16:51:00  <dexter311> but good fun as a pickup and play
16:51:27  <PublicServer> <Thorinbur> Hmm i payed NFSShift on friends laptop on keyboard
16:51:34  <PublicServer> <Thorinbur> so cant really judge it...
16:51:41  <KenjiE20> NFS has had a crappy engine since ProStreet
16:52:28  <KenjiE20> they obviously targetted the logitech G25 but got it all wrong
16:52:34  <PublicServer> <Thorinbur> Well NFS was supposed to be arcade... Than thay wanted to make it simulation, after GRID's success. now it's something between
16:52:49  <dexter311> yeah but adding all those developers from slightly mad studios... I thought it was going to get better
16:52:57  <PublicServer> *** Thraxian has left the game (connection lost)
16:52:59  <dexter311> but no... too many compromises
16:53:02  <PublicServer> *** haseo has left the game (connection lost)
16:53:12  <KenjiE20> undercover was playable at least
16:53:14  <KenjiE20> just
16:53:29  <haseo_> !password
16:53:29  <PublicServer> haseo_: bearer
16:53:30  <PublicServer> <Thorinbur> EA got this problem, they are trying to make games for everyone and it ends up as game for noone
16:53:31  <dexter311> yeah I missed a bunch... once underground came out I was over NFS
16:54:01  <dexter311> I still play GPL every now and then too... that's still a great engine
16:54:05  <KenjiE20> played UG2 -> Carbon / PS / UC
16:54:12  <KenjiE20> oh and NFS III
16:54:16  <haseo_> EA make money, the games are just to give their staff something to do
16:54:16  <KenjiE20> which rocks
16:54:24  <PublicServer> <Thorinbur> I had NFS 2!
16:54:32  <PublicServer> <Thorinbur> My first driving game!
16:54:51  <PublicServer> *** tkjacobsen has left the game (leaving)
16:54:54  <dexter311> hehe... I've been on racing games ever since Indy 500 in msdos...
16:55:05  <KenjiE20> Geoff Crammond's F1GP
16:55:10  <dexter311> the Papyrus days were awesome too
16:55:10  <KenjiE20> waaaay back
16:55:21  <dexter311> ICR2 was a big hit
16:55:48  <KenjiE20> and Outrun on the ST
16:56:04  <PublicServer> *** James has left the game (connection lost)
16:56:18  <PublicServer> <Thorinbur> Damn I barely remember those games...
16:56:22  <JamesG> !password
16:56:22  <PublicServer> JamesG: bearer
16:57:02  <PublicServer> *** haseo has left the game (connection lost)
16:58:06  <PublicServer> *** haseo has left the game (connection lost)
16:58:06  <PublicServer> *** James has left the game (connection lost)
16:58:35  <PublicServer> <Thorinbur> Worst racing game i ever saw: Juiced 2... I couldn't even run it properly... I runed Pro Streat without problem, and Juiced 2 was laggy, ugly and BAD...
16:58:46  <KenjiE20> Juiced......
16:58:49  <KenjiE20> so much promise
16:58:50  <dexter311> http://img682.imageshack.us/img682/748/cimg4044h.jpg
16:58:55  <dexter311> that's my current setup
16:59:00  <PublicServer> *** James joined the game
16:59:03  <haseo_> !password
16:59:03  <PublicServer> haseo_: bearer
16:59:17  <PublicServer> *** James has left the game (connection lost)
16:59:26  * KenjiE20 currently plays TMUF to ridiculous levels
16:59:46  <PublicServer> <Thorinbur> haha Track Mania...
16:59:54  <PublicServer> <Thorinbur> Got it, played it. Awesome.
16:59:59  <JamesG> Anyone else having network troubles?
17:00:09  <PublicServer> <Thorinbur> Started with nations, but quicly bought United
17:00:12  <PublicServer> <Thorinbur> Nope
17:00:13  <dexter311> JamesG: nah mine's still going strong
17:00:18  <KenjiE20> think I'm in the top 7000 now
17:00:25  <JamesG> Will speak to brother
17:00:37  <haseo_> is something wrong with the public server ?
17:00:41  <PublicServer> <Thorinbur> Nope
17:00:48  <PublicServer> <Thorinbur> It runs smoothly for me
17:01:14  <haseo_> its stuck at downloading 5.68kb of the map
17:01:45  <PublicServer> <Thorinbur> and i am running second OpenTTD in background:P
17:01:55  <KenjiE20> so cancel it?
17:02:12  <haseo_> I did earlier, each time it stalls early on
17:02:26  <haseo_> I closed the game and it froze
17:03:35  <haseo_> !password
17:04:09  <JamesG> I can't find the server now
17:05:02  <haseo_> no pw from the IRC bot either
17:05:17  <JamesG> Is anyone still on the server?
17:05:37  * KenjiE20 predicts a netsplit
17:05:52  <Thraxian|Work> I am on it, but the IRC chat is not showing up there
17:06:12  <Thorinbur> Yeah
17:06:16  <Thorinbur> just noticed that
17:07:08  <haseo_> I see 3 people on the server in the list
17:07:15  <JamesG> !password
17:07:23  <JamesG> Looks like the server is back
17:07:43  <JamesG> Password has changed though
17:08:00  <JamesG> Moon looks big tonight
17:08:18  <haseo_> pw is supposed to change really often
17:08:33  <Thorinbur> !players
17:08:37  <PublicServer> *** 0sai has left the game (leaving)
17:08:37  <PublicServer> *** James has left the game (connection lost)
17:08:37  <PublicServer> *** dexter311 has left the game (connection lost)
17:08:37  <PublicServer> *** Game paused (not enough players)
17:08:38  <PublicServer> *** haseo has left the game (connection lost)
17:08:39  <PublicServer> <Thorinbur> LOL?
17:08:39  <PublicServer> *** Kenji has left the game (connection lost)
17:08:41  <PublicServer> <Thorinbur> Nice setup
17:08:41  <PublicServer> *** Kenji joined the game
17:08:43  <PublicServer> *** Game unpaused (not enough players)
17:08:43  <PublicServer> <Kenji> bing
17:08:45  <PublicServer> <Thorinbur> I got old and Glitchy Logitech Formula Racer...
17:08:45  <PublicServer> <Thorinbur> I am
17:08:47  <PublicServer> * Kenji sees no Thrax?
17:08:47  <PublicServer> <Thorinbur> lol... Messages from here are not showing up
17:08:49  <PublicServer> <Thorinbur> on IRC
17:08:49  <PublicServer> <Kenji> I know
17:08:50  <KenjiE20> whee lag
17:08:51  <PublicServer> *** Kenji has left the game (leaving)
17:08:51  <PublicServer> *** Game paused (not enough players)
17:08:55  <PublicServer> haseo_: shovel
17:08:57  <PublicServer> JamesG: shovel
17:08:59  <PublicServer> Thorinbur: say "<JamesG> I can't find the server now"
17:08:59  <Thorinbur> oh...
17:09:01  <PublicServer> Thorinbur: say "<haseo_> no pw from the IRC bot either"
17:09:01  <PublicServer> Thorinbur: [All] PublicServer: <haseo_> I closed the game and it froze
17:09:03  <PublicServer> Thorinbur: say "<JamesG> Is anyone still on the server?"
17:09:03  <PublicServer> Thorinbur: say "* KenjiE20 predicts a netsplit"
17:09:05  <PublicServer> Thorinbur: say "<Thraxian|Work> I am on it, but the IRC chat is not showing up there"
17:09:05  <PublicServer> Thorinbur: say "<Thorinbur> Yeah"
17:09:07  <PublicServer> Thorinbur: say "<Thorinbur> just noticed that"
17:09:07  <PublicServer> Thorinbur: say "<haseo_> I see 3 people on the server in the list"
17:09:09  <PublicServer> Thorinbur: say "<JamesG> Looks like the server is back"
17:09:09  <PublicServer> Thorinbur: you have 9 more messages
17:09:11  <PublicServer> Thorinbur: Client 30 is Sietse, a spectator
17:09:11  <PublicServer> Thorinbur: Client 76 (Orange) is Thorinbur, in company 1 (Flarham Transport)
17:09:11  <Thraxian|Work> ever since I upgraded to this nightly, OpenTTD doesn't shut down properly - I have to kill the application (win32)
17:09:20  <Thorinbur> All messages from here showed up on the server and vice Versa
17:09:23  <PublicServer> *** Game unpaused (not enough players)
17:09:24  <PublicServer> *** James joined the game
17:09:45  <PublicServer> <James> Back now
17:09:50  <KenjiE20> I think we spotted that Thorinbur
17:09:52  <KenjiE20> :P
17:09:53  <dexter311> !password
17:09:53  <PublicServer> dexter311: shovel
17:10:04  <PublicServer> *** dexter311 joined the game
17:10:04  <PublicServer> <James> Where will the Dendstone station be?
17:10:07  <sietse> can we call Osai the winner and start building?
17:10:22  <sietse> or does anyone feels he is gonna win the vote? :)
17:10:41  <dexter311> lol you'd be a bit loose in the head if you thought you'd beat that
17:11:02  <haseo_> at least it didn't freeze when we were building
17:11:23  <haseo_> !password
17:11:23  <PublicServer> haseo_: shovel
17:11:40  <PublicServer> *** Thraxian joined the game
17:11:41  <PublicServer> *** haseo joined the game
17:12:09  <PublicServer> *** dexter311 has joined company #1
17:12:11  <Thorinbur> is there sense in taking a pop 373 city? Or it won't grow too well?
17:12:48  <PublicServer> <haseo> a crumby railcar fed service
17:13:04  <PublicServer> *** tkjacobsen joined the game
17:15:51  <Thraxian|Work> In general, a (CITY) will grow well.
17:16:05  <Thraxian|Work> towns can too, but not as quickly
17:16:35  *** mitooo has joined #openttdcoop
17:16:49  <mitooo> !password
17:16:49  <PublicServer> mitooo: shovel
17:17:01  <haseo_> the town in question is mostly comercial, so it would grow well
17:17:05  <Thorinbur> how to check if it's city or town
17:17:08  <Thraxian|Work> Fort Pentston is not a City, but the flat area around it will encourage growth, I think
17:17:20  <PublicServer> *** Mitooo joined the game
17:17:26  <Thraxian|Work> if you click on the town, you will either see (City) after the name, or you won't
17:17:36  <Thraxian|Work> click on one of the larger towns to see what a (City) looks like
17:17:48  <PublicServer> <Thorinbur> Oh right!
17:19:17  <PublicServer> *** Sietse has joined company #1
17:19:36  <PublicServer> *** Sietse has joined spectators
17:20:21  <PublicServer> ***  made screenshot at 0000BE68 : http://ps.openttdcoop.org/public/screenshot.png
17:20:45  <sietse> why making all those screenies?
17:21:14  <PublicServer> <dexter311> it's automatic isn't it? for the "webcam"?
17:21:43  <PublicServer> <Thorinbur> Yeah. Every time password changes as far as I remember
17:21:47  <PublicServer> <Mitooo> i think yes
17:23:07  <Thorinbur> n+1 votes... If it reaches infinity, nothing can exceed it and we can start:P
17:23:45  <PublicServer> <Thorinbur> Have you ever had such constant voting?
17:25:04  *** devilsadvocate has joined #openttdcoop
17:25:19  <PublicServer> <haseo> solves formula to find value for n
17:26:29  <PublicServer> <James> We need one more vote?
17:26:32  <PublicServer> *** VictorOfSweden joined the game
17:28:00  <PublicServer> <Thorinbur> :D
17:28:43  <PublicServer> *** Mitooo has left the game (connection lost)
17:28:44  *** bartavelle is now known as bartaway
17:28:59  <Thorinbur> !screen
17:28:59  <PublicServer> *** Thorinbur made screenshot at 0000D66E : http://ps.openttdcoop.org/public/screenshot.png
17:32:23  <Ammler> !screen
17:32:23  <PublicServer> Ammler: made screenshot at 0000DA6F : http://ps.openttdcoop.org/public/screenshot.png
17:32:27  <dexter311> has there ever been a coop game to replicate a realistic place?
17:32:47  <dexter311> like an s-bahn game for a german city or something?
17:33:01  <Ammler> well, you can't go underground
17:33:15  <dexter311> yeah that's obviously a limitation...
17:33:25  <planetmaker> and 'realistic' is... quite difficult. What's the scale?
17:33:26  <dexter311> there's cities like Karlsruhe with no U-bahn though
17:33:58  <PublicServer> <haseo> only germans use the term Sbahn
17:34:00  <Ammler> you can suggest such a game for the ProZone, don't think the ps is able to
17:34:23  <dexter311> yeah I'm not suggesting we do one... just wondering if one was ever attempted
17:34:54  <PublicServer> <haseo> the IS games were a little more realistic, shared trackage
17:34:56  <KenjiE20> http://tinyurl.com/y8ar7po" target="_blank">http://tinyurl.com/y8ar7po http://tinyurl.com/yfvcy5x" target="_blank">http://tinyurl.com/yfvcy5x http://tinyurl.com/ http://tinyurl.com/y9gwrhx http://tinyurl.com/yl2wrap
17:34:56  <hylje> you can go pseudo underground but then signal lengths grow a lot
17:35:00  <Webster> Title: TinyURL.com - shorten that long URL into a tiny URL (at tinyurl.com)
17:35:10  <KenjiE20> try those out for 'realistic'
17:35:14  <dexter311> here in Munich's innenstadt there's a pretty substantial s-bahn network
17:35:23  <hylje> inner city!
17:36:10  <Ammler> there is a tt-forums thread about some tried to build London traffic, but afaik, they failed
17:36:23  <KenjiE20> it's not particularly easy
17:36:45  <KenjiE20> this is KX <-> Hitchin and I'm squeezed for space
17:37:02  <PublicServer> <James> Can build lines in tunnels, but stations need to be unconvered
17:37:24  *** mitooo has quit IRC
17:37:42  <dexter311> yeah that coopetition game with the bottleneck reminded me of Munich's Stammstrecke hehe
17:37:55  <dexter311> which is quite a bottleneck in itself these days
17:37:59  <PublicServer> *** haseo has left the game (connection lost)
17:37:59  <Thorinbur> Maybe in futer versions we will get underground, like in roller coaster tycoon:P
17:38:30  *** mitooo has joined #openttdcoop
17:38:31  <PublicServer> <James> I always forgot to bury stations deep enough for the entrance
17:38:37  <haseo_> underground it that was hard to use, due to camera angle problems
17:38:59  <haseo_> I prefer the simcity 4 setup
17:39:00  <PublicServer> <Thorinbur> Same camera was in Roller coaster tycoon, and it worked..
17:39:11  <PublicServer> <Thorinbur> Yeh it was nice and usefull
17:39:17  <PublicServer> <Thorinbur> Just another layer
17:39:28  <mitooo> !password
17:39:28  <PublicServer> mitooo: wreaks
17:39:42  <PublicServer> *** Mitooo joined the game
17:39:52  <mitooo> i hate my f****** computer
17:40:04  <PublicServer> <Thorinbur> wow, what happened?
17:40:15  <PublicServer> <Mitooo> "kicked" out
17:40:24  <PublicServer> <Mitooo> then, no reaction
17:41:02  <PublicServer> <Thorinbur> It just hanged for a while. I got that when playing Left 4 Dead... Quite annoying when you are trying to kill a tank...
17:41:03  <dexter311> yeah the RCT underground stuff was pretty painless
17:41:13  <PublicServer> <Thorinbur> I hang once an hour for almost a minute:P
17:41:42  <PublicServer> <Mitooo> but my comp is (very) slow^^
17:41:58  <PublicServer> <Thorinbur> So you had so much fun with previous map...
17:42:39  <PublicServer> <Mitooo> normally i can't join the game when ther's many trains
17:43:12  <haseo_> !password
17:43:12  <PublicServer> haseo_: wreaks
17:43:56  <PublicServer> *** haseo joined the game
17:46:07  <PublicServer> <James> When can we build?
17:46:55  <PublicServer> <haseo> never heard of roman numerals ?
17:47:02  <PublicServer> <Mitooo> yes
17:47:17  <PublicServer> <James> I = 1, V = 5, X = 10
17:47:33  *** Polygon has joined #openttdcoop
17:47:40  <Ammler> !payers
17:47:42  <PublicServer> <James> If a smaller number comes after a large one, you add them
17:47:47  <Ammler> !players
17:47:49  <PublicServer> Ammler: Client 30 is Sietse, a spectator
17:47:49  <PublicServer> Ammler: Client 123 (Orange) is James, in company 1 (Flarham Transport)
17:47:49  <PublicServer> Ammler: Client 125 (Orange) is dexter311, in company 1 (Flarham Transport)
17:47:49  <PublicServer> Ammler: Client 137 (Orange) is Mitooo, in company 1 (Flarham Transport)
17:47:49  <PublicServer> Ammler: Client 76 (Orange) is Thorinbur, in company 1 (Flarham Transport)
17:47:51  <PublicServer> Ammler: Client 129 is Thraxian, a spectator
17:47:51  <PublicServer> Ammler: Client 131 is tkjacobsen, a spectator
17:47:53  <PublicServer> Ammler: Client 141 (Orange) is haseo, in company 1 (Flarham Transport)
17:47:53  <PublicServer> Ammler: Client 135 is VictorOfSweden, a spectator
17:47:56  <PublicServer> <Mitooo> so, tryin' to launch an interneet-based game :)
17:48:02  <PublicServer> <James> If a smaller number comes before a large one, you take the small one from the large one
17:48:13  <PublicServer> <James> IX = 9
17:48:20  <PublicServer> <haseo> its a joke from the n+1 stuff
17:48:35  <PublicServer> <haseo> x=10
17:50:07  <PublicServer> <Mitooo> yeah, launched successfuly \o/
17:51:32  <dexter311> well... it's the year 2000... when will the game start?
17:52:32  <Ammler> if game date == real date
17:52:44  <PublicServer> <Thorinbur> Lol ok
17:52:45  <PublicServer> <Mitooo> reallt?
17:52:45  <KenjiE20> don't say things like that Ammler
17:52:58  <Ammler> sorry :-)
17:53:42  <PublicServer> <haseo> 106m pounds won't go far
17:53:57  <Ammler> mitooo: no, 	I have no idea
17:54:06  *** MeisterMarkus has quit IRC
17:55:03  <Ammler> I guess, there is nobody in the game, which could "guide" the plan
17:55:49  <PublicServer> <Thorinbur> Don't look at me... I am the one who needs guidance
18:00:20  <PublicServer> <James> Am going to eat now
18:00:22  <PublicServer> <James> Bye
18:00:39  <PublicServer> <dexter311> yeah I'm off for a while too
18:00:42  <PublicServer> *** dexter311 has left the game (leaving)
18:01:58  <PublicServer> *** Kenji joined the game
18:03:13  *** pugi has quit IRC
18:04:28  <PublicServer> <Kenji> I'll mark some junction points
18:08:06  <KenjiE20> stage Building
18:08:09  <KenjiE20> @stage Building
18:08:09  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #174 (r18927) | STAGE: Building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder"
18:09:04  <PublicServer> <Thorinbur> stage building?
18:09:11  <PublicServer> <Thorinbur> Great.
18:09:48  <PublicServer> <Kenji> I marked some approx. markings in !signs
18:12:07  <PublicServer> <Thorinbur> Ok so i take fort Pentston. See if i can make something interesting with it... If not i will switch to anothr town. Dont really feal like taking some major city.
18:12:09  <Webster> Latest update from openttd: OpenTTD 1.0.0-beta3 <http://www.openttd.org/en/news/116> || OpenTTD Useful 3.0 <http://www.openttd.org/en/news/115> || OpenTTD 1.0.0-beta2 <http://www.openttd.org/en/news/114> || OpenTTD 1.0.0-beta1 <http://www.openttd.org/en/news/113> || OpenTTD 0.7.5 <http://www.openttd.org/en/news/112>
18:12:46  <PublicServer> <Kenji> I wouldn't think there's much point in smaller one either, till the core is in lpace
18:15:04  <PublicServer> <Thorinbur> Well i am not the one who will start. I will wait for someone more experienced. Brb
18:16:19  <PublicServer> <James> Building?!
18:16:51  <PublicServer> *** Sietse has joined company #1
18:21:03  <PublicServer> <Mitooo> can/may i delete the other plans?
18:21:23  <PublicServer> <Kenji> they're not in the way are they?
18:22:02  <PublicServer> <Mitooo> no, it's just because the network plan has been chose
18:22:10  <PublicServer> <Kenji> so?
18:22:41  <PublicServer> <James> Can I build something please?
18:22:45  <PublicServer> <Mitooo> just wanted to know
18:22:52  <PublicServer> <Kenji> dunno James, can you?
18:23:18  <PublicServer> <James> I'd like to, but this is my first CoOp game
18:23:29  <PublicServer> <Mitooo> aw, so welcome here :)
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18:28:13  <PublicServer> <Sietse> why going south?
18:29:07  <PublicServer> <James> Who was doing the road network around Tenpool?
18:29:14  <PublicServer> <Kenji> me
18:29:20  <PublicServer> <James> Could I help with that?
18:29:25  <PublicServer> <Kenji> it's done
18:29:40  <PublicServer> <Kenji> I left spaces around the towns for the BBH
18:29:58  <PublicServer> <Kenji> once that's all hooked up, then it can be connected up
18:30:12  <PublicServer> <James> What about the lake area?
18:30:33  <PublicServer> <Kenji> about about it?
18:30:42  <PublicServer> <James> Could I do anything there?
18:30:53  <Ammler> !date
18:30:53  <PublicServer> Ammler:  8 Jun 2002
18:30:56  <PublicServer> <Kenji> probably
18:30:58  <PublicServer> <Mitooo> same thing for me
18:31:03  <Ammler> KenjiE20: too early!
18:31:17  <KenjiE20> :P
18:31:22  <Ammler> :-D
18:32:05  <PublicServer> <Kenji> you realise track doesn't have to 'connect the signs' ?
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18:32:13  <PublicServer> <Kenji> they're just marker posts
18:32:36  <PublicServer> <haseo> yeah, but the flatest route is better
18:33:01  <PublicServer> <Kenji> I like how no one's leaving station space :)
18:37:29  <PublicServer> <Thorinbur> back
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18:38:21  <Boyinblue0> !password
18:38:21  <PublicServer> Boyinblue0: gulped
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18:39:46  <PublicServer> <James> Who's at the lake?
18:39:55  <PublicServer> <Thorinbur> Damn. I do not know what to build:P
18:41:58  <PublicServer> <Kenji> remember ICE, make your bridges cope
18:43:17  <PublicServer> <Sietse> see plan :)
18:43:45  <KenjiE20> @ice
18:43:45  <Webster> ice: Intercity-Express, used to refer to both the trainset itself and Highspeed PAX, see also: http://wiki.openttdcoop.org/Gametype:ICE_SBahn
18:44:11  <PublicServer> <Kenji> latter context in this case
18:44:50  <PublicServer> <Kenji> I still see low speed girder
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18:47:36  <Gegan> !password
18:47:36  <PublicServer> Gegan: gulped
18:47:51  <PublicServer> *** Gegan joined the game
18:48:13  <PublicServer> <Kenji> Little Wuntown >_<
18:48:23  <PublicServer> <James> ?
18:48:44  <PublicServer> <Kenji> just carved out a hole,
18:48:48  <PublicServer> <Kenji> CL1sd
18:48:54  <PublicServer> <Kenji> only 4 plats?
18:49:06  <PublicServer> <James> Two each way
18:49:12  <PublicServer> <James> No
18:49:16  <PublicServer> <James> Two for each track, rather
18:49:17  <PublicServer> <Kenji> you think that'll cope?
18:49:51  <PublicServer> <James> How many platforms should there be?
18:50:07  <PublicServer> <Kenji> somehow I don't think that town needs an ICE station either
18:50:29  <PublicServer> <Kenji> anyway, dinner
18:50:33  <PublicServer> *** Kenji has left the game (leaving)
18:51:20  <PublicServer> <James> What should I do at Little Wuntown?
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18:52:16  <PublicServer> <haseo> you mean the mound ?
18:52:34  <LittleBoyRick> !password
18:52:34  <PublicServer> LittleBoyRick: babier
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18:53:16  <PublicServer> <VictorOfSweden> hmm... shouldn't we use right hand drive on the roads as well?
18:53:34  <PublicServer> <Thorinbur> we should
18:53:45  <PublicServer> <Sietse> someon building traintrack NOT according to plzn
18:53:49  <PublicServer> <Sietse> plan*
18:53:52  <PublicServer> <VictorOfSweden> cause i see a stretch of left hand drive
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18:54:21  <PublicServer> <VictorOfSweden> who build the road near Fonbourne Bridge?
18:54:24  <Kenix> !password
18:54:24  <PublicServer> Kenix: babier
18:54:56  <PublicServer> *** Boyinblue0 has left the game (connection lost)
18:55:09  <Kenix> !download win32
18:55:09  <PublicServer> Kenix: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip
18:55:27  <PublicServer> <Sietse> slow bridges...
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19:02:55  <PublicServer> <Thorinbur> What CL we should use for TL 6?
19:02:58  <PublicServer> <Thorinbur> 6?
19:04:42  <PublicServer> *** Kenix joined the game
19:07:37  <PublicServer> <Gegan> What do you build at the end of a ML?
19:07:56  <PublicServer> <Sietse> most likely a station
19:08:27  <PublicServer> <haseo> or a junction to split tracks
19:09:16  <PublicServer> <Sietse> haseo: why you build a return loop?
19:09:30  <PublicServer> <Sietse> that's not according to the plan
19:09:33  <PublicServer> <haseo> so we can run trains there now
19:09:51  <PublicServer> <haseo> for extra income
19:09:56  <PublicServer> <Sietse> no need
19:10:05  <PublicServer> <Sietse> we will add trains when the network is created
19:10:10  <PublicServer> <Sietse> money is not an issue
19:10:17  <PublicServer> <Thorinbur> To make it slightly more realistic and add some sense...
19:10:36  <PublicServer> <Sietse> there is a reason that we have a plan though
19:11:14  <PublicServer> <Thorinbur> Without it to go from Naningville to Netson you would have to leave a vale and turn around somewhere...
19:11:30  <PublicServer> <Thorinbur> Anless we make local transport in the lake area
19:12:00  <PublicServer> <haseo> still need to connect cardingham
19:12:45  <PublicServer> <Sietse> I would also advice to read the openttdcoop building guides
19:13:11  <PublicServer> <Sietse> no doubling, CL problems and lots of desync issues in the construction
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19:17:12  <PublicServer> <Thorinbur> BTW we stick to TL 6? How about Odd 5 or 7?
19:17:27  <PublicServer> <Sietse> plan says 6
19:17:32  <PublicServer> <Sietse> so just stick to that :)
19:17:48  <PublicServer> <Sietse> suggest off one next time with your plan :)
19:17:51  <PublicServer> <Sietse> odd*
19:19:34  <PublicServer> <Thorinbur> What do we build now? Looks like main lines are more or less placed.
19:20:03  <PublicServer> <haseo> dunno, someone banned me making connections to the ML
19:20:53  <PublicServer> <Sietse> I removed one construction because it was not part of the plan
19:21:47  <PublicServer> <Sietse> the split at fort medhattan springs to be precisely
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19:22:18  <PublicServer> <haseo> read the plan again, says SLH's as needed
19:22:45  <Jezekus> @quickstart & !help
19:22:47  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
19:22:49  <PublicServer> <Sietse> that wasn't your idea
19:23:00  <PublicServer> <Sietse> you want to create a 8-way junction....
19:23:07  <PublicServer> <Sietse> which is not according to the plan
19:23:11  <PublicServer> <haseo> on a brachline
19:23:20  <PublicServer> <VictorOfSweden> do we keep all plans?
19:23:31  <PublicServer> <VictorOfSweden> or do we destroy all but the winning?
19:23:37  <PublicServer> <Sietse> we can remove them if we need the space
19:24:08  <PublicServer> <haseo> there is no mainlines in that area, so we don't need the space now
19:24:21  <PublicServer> <VictorOfSweden> ok
19:24:30  <PublicServer> <Thorinbur> Can I try to build some BBH (firs BBH ever)?
19:24:31  <PublicServer> <James> What will happen around Fort Medhattan?
19:25:31  <PublicServer> <Sietse> go ahead :)
19:25:41  <PublicServer> <Sietse> they  will be huge with CL6
19:25:50  <PublicServer> <haseo> its 5am here, so I Seitse will be putting it back, and not me
19:26:26  <PublicServer> <Thorinbur> Ok i take BBH 02 since thaere is so much space there. Terrain is not too friendly there but...
19:26:26  <PublicServer> <Sietse> retry in understandable english please?
19:27:01  <PublicServer> <Gegan> Go slow thorinbur so I can observe
19:27:14  <PublicServer> <Sietse> Thoribur: maybe it would help to read the wiki article about BBH
19:27:15  <PublicServer> <haseo> that was english, are you a native speaker of another language or something ?
19:27:16  <PublicServer> <Thorinbur> Yeah... dont expect me to build it in second...
19:27:23  <PublicServer> <Sietse> ye
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19:27:59  <kratt> !password
19:27:59  <PublicServer> kratt: meshed
19:28:07  <PublicServer> <Thorinbur> Should i do BBH with choices? or simple left line to left right to right?
19:28:17  <PublicServer> <haseo> any branch lines anyone can connect to in the next 20 minutes I'll help with
19:28:40  <PublicServer> <haseo> not good at BBH's yet, never need them myself
19:28:57  <PublicServer> <Sietse> signs are on the left.... omg
19:29:25  <kratt> !adress
19:29:26  <kratt> !ip
19:29:26  <PublicServer> kratt: ps.openttdcoop.org
19:29:48  <PublicServer> *** kratt joined the game
19:29:51  <PublicServer> <Gegan> Excuse me, but what is a branch line?  A side line?
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19:30:15  <PublicServer> <haseo> yeah, branch as in tree branch
19:30:24  <PublicServer> <Gegan> ok
19:30:29  <PublicServer> <Thorinbur> How the hell am i supposed to stick to CL6 with only one line between Main Lines... Should i spread them apart for the BBH?
19:30:48  <PublicServer> <haseo> yes
19:32:14  <Jezekus> !password
19:32:14  <PublicServer> Jezekus: meshed
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19:46:41  <PublicServer> <Thorinbur> Do i have to do Choices?
19:47:00  <PublicServer> <Sietse> yep
19:47:09  <PublicServer> <Thorinbur> Crap!
19:47:10  <PublicServer> <Thorinbur> :P
19:47:11  <PublicServer> <Sietse> BBH tend to be balanced
19:47:32  <PublicServer> <James> I'm going now, see you later
19:47:37  <PublicServer> <Thorinbur> It grows bigger and bigger
19:47:38  <PublicServer> <Sietse> ciao
19:47:43  <PublicServer> <Thorinbur> Cu
19:47:44  <PublicServer> <Gegan> cya
19:47:51  <PublicServer> *** James has left the game (connection lost)
19:47:51  <PublicServer> <Sietse> I started working on BBH04
19:47:57  <PublicServer> <Thorinbur> I saw that
19:48:00  <PublicServer> <Sietse> but soon time for food
19:49:58  <haseo_> maybe this one http://wiki.openttdcoop.org/File:ClaustroTransport,_3._Jul_2117_-2.png
19:50:57  <PublicServer> <Thorinbur> well i just build (and than demolish cos it dont fit) don't like to copy existing plans
19:50:59  <PublicServer> <Sietse> only the join and finished
19:51:13  <PublicServer> <Sietse> that's fine
19:51:20  <PublicServer> <Sietse> just rebuild 10 times if u need :)
19:51:25  <PublicServer> <Sietse> I have the same
19:51:32  <PublicServer> <Thorinbur> cash is not the problem
19:51:37  <PublicServer> <Sietse> often experiencing I need one extra tile
19:52:01  <PublicServer> <Gegan> Can i give SLH xx a try? Is it 01 btw?
19:52:15  <PublicServer> <Sietse> go ahead ofcourse
19:52:34  <PublicServer> <Sietse> just name it 01 if it is the first one
19:52:49  <PublicServer> <Gegan> Right
19:54:54  <PublicServer> <Sietse> ok, I am out for food
19:55:04  <PublicServer> <Sietse> cya around later
19:55:06  <PublicServer> <Gegan> See ya
19:55:09  <PublicServer> *** Sietse has joined spectators
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20:00:27  <PublicServer> <haseo> hahaha, to whoever was complained about the signals being on the wrong side....
20:00:45  <PublicServer> <haseo> .... its locked on the server in its current setting, so live with it
20:00:58  <PublicServer> <Gegan> hehe
20:05:07  <PublicServer> <Thorinbur> Damn... its hard
20:05:34  <PublicServer> <haseo> that's why I chose that plan, claims to be the easiest
20:05:43  <PublicServer> <Gegan> I agree!
20:08:20  <PublicServer> <Gegan> This one is gonna get real UGLY
20:08:26  <PublicServer> <Thorinbur> Yeah
20:08:29  <PublicServer> <Thorinbur> I know
20:08:38  <PublicServer> <Gegan> No no, i'm talking about mine :9
20:08:43  <PublicServer> <Thorinbur> LOL
20:08:52  <PublicServer> <Gegan> but maybe  you know that as well ....
20:09:06  <PublicServer> <Thorinbur> Nah talking about mine
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20:15:40  *** ChanServ sets mode: +v Thraxian|Work
20:15:40  *** ChanServ sets mode: +v ODM
20:15:40  *** ChanServ sets mode: +v KenjiE20
20:15:40  *** ChanServ sets mode: +o Phazorx
20:15:40  *** ChanServ sets mode: +v ^Spike^
20:18:11  <PublicServer> *** Gegan has left the game (connection lost)
20:18:34  <Gegan> !password
20:18:34  <PublicServer> Gegan: pursed
20:18:50  <PublicServer> *** Gegan joined the game
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20:22:05  *** Webster sets mode: +o Ammler
20:22:39  <PublicServer> <Thorinbur> I will soon hit the town:P
20:23:02  <PublicServer> <Gegan> :D
20:23:23  <PublicServer> <Gegan> looking good so far thou!
20:24:57  <PublicServer> <Gegan> You have to duoble bridges as well right?
20:25:04  <PublicServer> <Thorinbur> yeah
20:25:16  <PublicServer> <Thorinbur> double brigdges and double tunels
20:25:22  <PublicServer> <Gegan> hmm
20:28:21  <PublicServer> *** kratt has left the game (connection lost)
20:32:10  <PublicServer> <Thorinbur> F... i have no idea how to finish this thing...
20:32:27  <PublicServer> <Thorinbur> I never build BBH. I build one localy but without mixing...
20:33:12  <PublicServer> <Gegan> I'm struggling with my first SLH here, and it's getting rather big. I keep realizing that I need to connect one more track :D
20:33:42  <PublicServer> <Thorinbur> CL6 is... damn hard and huge
20:33:52  <PublicServer> <Gegan> idd
20:34:04  <PublicServer> <Thorinbur> Trying to keep it as small as possible but with no result
20:34:34  <PublicServer> <Gegan> I'm just trying to make it work
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20:35:48  <PublicServer> <Thorinbur> 16 conections total
20:35:57  <PublicServer> <Gegan> ....
20:41:20  *** ChanServ sets mode: +v Ammler
20:41:20  *** ChanServ sets mode: +v Phazorx
20:44:28  <PublicServer> <haseo> SLH 02 completed :D
20:44:38  <PublicServer> <Kenix> Nice
20:44:48  <PublicServer> <Gegan> GJ
20:45:33  <PublicServer> <Thorinbur> Not too small curves? Or it doesnt matter on SL?
20:45:40  <mitooo> !password
20:45:40  <PublicServer> mitooo: hamlet
20:46:07  <PublicServer> *** Mitooo joined the game
20:46:37  <PublicServer> <haseo> I'll fiddle with it a little later, get rid of a few extra turns
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21:02:26  <PublicServer> <haseo> kenix, switch to electrified rail
21:02:36  <PublicServer> <Kenix> ok
21:04:36  <PublicServer> <Kenix> im not sure if im doing this right :P
21:04:51  *** Chris_Booth has joined #openttdcoop
21:04:55  *** Progman has joined #openttdcoop
21:04:56  <planetmaker> hm... two concurrent compile jobs might take time ;-)
21:05:08  <PublicServer> <haseo> it looks ok to me, I've not checked all of it yet
21:05:19  <PublicServer> <Thorinbur> Your BBH is Huge!
21:05:26  <PublicServer> <Thorinbur> (Mine is too)
21:05:40  <planetmaker> size matters :-P
21:05:54  <Chris_Booth> hello all
21:06:00  <Chris_Booth> planetmaker: whos plan won?
21:06:00  <PublicServer> <Thorinbur> Every one who will try to rize nearby towns will curse my name...
21:06:01  <PublicServer> <Thorinbur> :P
21:06:11  <PublicServer> <Gegan> =)
21:06:22  <PublicServer> <Thorinbur> look at the voting board
21:06:37  <Chris_Booth> that takes the effort of joining the game
21:06:39  <PublicServer> <Thorinbur> 11 votes for Osais plan
21:06:48  <PublicServer> <Thorinbur> Thats all...
21:07:49  <Chris_Booth> !password
21:07:49  <PublicServer> Chris_Booth: abound
21:07:54  <Chris_Booth> i didnt even get 1 vote?
21:08:06  <PublicServer> *** Chris Booth joined the game
21:08:52  *** csuke has joined #openttdcoop
21:08:57  <csuke> !dl win32
21:08:57  <PublicServer> csuke: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip
21:09:37  <csuke> !password
21:09:37  <PublicServer> csuke: abound
21:10:32  <PublicServer> <Chris Booth> HHHM SLH 02 has lots of slows and issues
21:10:32  <PublicServer> *** csuke joined the game
21:10:33  <PublicServer> <csuke> hola
21:11:16  <Gegan> hola
21:11:36  <PublicServer> *** planetm4ker joined the game
21:11:38  <PublicServer> <planetm4ker> o/
21:12:02  <PublicServer> <csuke> what is Coop TF?
21:12:10  <KenjiE20> @tf
21:12:10  <Webster> tf: Terraform, see also: http://wiki.openttdcoop.org/Terraforming
21:12:12  <PublicServer> <planetm4ker> moderate
21:12:19  <PublicServer> <csuke> so medium
21:12:32  <PublicServer> <planetm4ker> well... depends on personal view.
21:12:44  <KenjiE20> medium, to "no one will notice if..."
21:12:51  <PublicServer> <csuke> lol, dont give me freedom or i will take it :P
21:13:08  <PublicServer> <planetm4ker> there's no TF, if no one notices ;-)
21:13:27  <PublicServer> <csuke> but on maps like ths medium is good, flattening hills is no fun if they are already flat :P
21:13:50  <PublicServer> <csuke> can i do BBH05?
21:13:53  <PublicServer> <planetm4ker> well. Flattening hills is never needed anyway. So it will always be frowned upon
21:14:02  <KenjiE20> variety makes for ideal building conditions imo
21:14:05  <PublicServer> <planetm4ker> "coop" means: use the amount of TF which is needed.
21:14:21  <PublicServer> <planetm4ker> But restrict yourself. E.g. don't flatten everything, then build, just to make it easy
21:14:24  <KenjiE20> you get both nice features, and land flat enough to build
21:14:55  <PublicServer> <Chris Booth> planetm4ker: shall i rebuild  SLH 02 and the stations?
21:14:58  <PublicServer> <planetm4ker> rather build and TF then, if really needed
21:15:04  <PublicServer> <Chris Booth> as they are very badly built
21:15:13  <PublicServer> <planetm4ker> Chris Booth: I haven't played this game... so no idea
21:15:24  <KenjiE20> pretty much everything so far is new player built
21:15:29  <PublicServer> <Chris Booth> nor have i just found it and put a mass of signs on it
21:15:34  <KenjiE20> so guidance is probably prefereable
21:15:40  <PublicServer> <Chris Booth> as it has alot of issues
21:15:57  <PublicServer> <Thorinbur> Take a look at BBH 02
21:16:06  <PublicServer> <Thorinbur> I am trying to make it work
21:16:06  <PublicServer> <planetm4ker> well... if there's other things still to build, signal it for now
21:16:12  <PublicServer> <Gegan> I think he who build it just copied a wiki example
21:16:15  <PublicServer> <planetm4ker> then they'll see what needs improvement
21:16:17  <PublicServer> <Gegan> SLH 02 that is
21:16:42  <PublicServer> <Chris Booth> Gegan: no wiki example of and SLH looks like SLH 02
21:16:45  <PublicServer> <planetm4ker> well... BBH02 isn't done, is it?
21:16:51  <PublicServer> <Chris Booth> atleast not on the coop wiki
21:16:52  <PublicServer> <Thorinbur> nope...
21:17:00  <PublicServer> <Thorinbur> But some major problems so far?
21:17:43  <PublicServer> <planetm4ker> where is this SLH02?
21:17:48  <PublicServer> <planetm4ker> it's not signed.
21:17:58  <PublicServer> <Chris Booth> south west of BBH 01
21:18:10  <PublicServer> <Thorinbur> /haseo build it and it is signed
21:18:21  <PublicServer> <Chris Booth> it is now signed planetm4ker
21:18:37  <PublicServer> <planetm4ker> folks! Use proper signs for stations and hubs.
21:18:50  <PublicServer> <planetm4ker> BBH preceeded by two blanks. SLH, too
21:18:53  <Gegan> Chris B, he aimed for this one http://wiki.openttdcoop.org/File:ClaustroTransport,_3._Jul_2117_-2.png
21:18:55  <PublicServer> <planetm4ker> major stations by one
21:19:38  <PublicServer> <Chris Booth> then he got it very wrong Gegan
21:19:43  <PublicServer> <planetm4ker> that's why I didn't find it :-)
21:19:57  <PublicServer> <Chris Booth> you found it now planetm4ker?
21:20:02  <PublicServer> <Gegan> That's the one he talked about any how :)
21:20:09  <PublicServer> <planetm4ker> and the !slow etc don't preceed them by space...
21:21:43  *** kage-ookami has joined #openttdcoop
21:21:48  <PublicServer> <Chris Booth> i think thats it for that section of track now
21:21:58  <kage-ookami> Hi there
21:22:46  <PublicServer> <Chris Booth> why is everyone making the signals the wrong way arround?
21:23:03  <PublicServer> <Chris Booth> or am i being an idiot?
21:23:14  <PublicServer> <haseo> I vote for #2
21:23:23  <PublicServer> <csuke> hmm
21:23:26  <PublicServer> <Chris Booth> i dont haseo
21:23:30  <PublicServer> <Chris Booth> you hub is rubish
21:23:39  <PublicServer> <csuke> signals are on wrong side maybe? :S
21:23:46  <PublicServer> <Chris Booth> and i vote you signaled everything the wrong way arround
21:23:56  <KenjiE20> !screen
21:23:56  <PublicServer> KenjiE20: made screenshot at 0001CC45 : http://ps.openttdcoop.org/public/screenshot.png
21:24:03  <PublicServer> <haseo> ah your the one with the signs
21:24:12  <PublicServer> <Chris Booth> realy
21:24:13  <PublicServer> <csuke> game is set to drive on left
21:24:23  <PublicServer> <Chris Booth> yes then we drive on the left
21:24:28  <PublicServer> <haseo> if you have all that time, then its about time we banned you time wasting self
21:24:28  <PublicServer> <csuke> ok :)
21:24:43  <PublicServer> <Chris Booth> lol @ haseo
21:24:47  <kage-ookami> !dl lin
21:24:47  <PublicServer> kage-ookami: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-linux-generic-i686.tar.bz2
21:24:51  <PublicServer> <Thorinbur> whait a sek? We do left hand driving?
21:25:09  <PublicServer> <Chris Booth> yes we do left hand driving all the time
21:25:34  <PublicServer> <haseo> still no ML station at Dendstone bay, trying building something Chris
21:25:42  <PublicServer> <Chris Booth> haseo: are you going to fix the monster you call a hub?
21:26:15  <PublicServer> <haseo> its from the openttd coop SLH junction section
21:26:24  <PublicServer> <Chris Booth> no it isnt
21:26:34  <PublicServer> <csuke> bah, my hub was built for right hand traffic lol
21:26:34  <PublicServer> <Chris Booth> the one in the junction section is built properly
21:26:35  <haseo_> http://wiki.openttdcoop.org/File:ClaustroTransport,_3._Jul_2117_-2.png
21:26:37  <PublicServer> <Thorinbur> And it is not good for TL6
21:26:39  <PublicServer> <Chris Booth> and has priors
21:26:46  <PublicServer> <Chris Booth> and slow curves
21:26:55  <PublicServer> <Chris Booth> and no large signal gaps
21:27:05  <haseo_> are you having your peroid today or something
21:27:20  <PublicServer> <Chris Booth> no but these are the rules of our server
21:27:27  <PublicServer> <Chris Booth> and if you dont like them dont play here
21:27:40  <kage-ookami> Big question: why do you set to drive left if the guide says "always drive right" (and all examples use driving on the right hand side)
21:27:43  <PublicServer> <Thorinbur> He sounds like he does :P
21:27:44  <haseo_> I copied the junction as it was, hell I improved it
21:27:51  <KenjiE20> because it's my fault
21:27:59  <haseo_> if you don't like it, have that image deleted from the website
21:28:02  <KenjiE20> I missed it in the cfg
21:28:16  <PublicServer> <Chris Booth> haseo: you didnt improve it
21:28:22  <PublicServer> <Chris Booth> you made it way worse
21:28:28  <PublicServer> <Chris Booth> and the wiki is a guide
21:28:32  <KenjiE20> Junctionary's are meant to be one offs
21:28:35  <KenjiE20> not examples
21:28:38  <PublicServer> <Chris Booth> you cant just copy things
21:28:44  <PublicServer> <Chris Booth> you need to adapt for the game
21:28:47  <haseo_> huh, its got double bridges crossing the ML
21:29:01  <PublicServer> <Chris Booth> if the CL of a train is 6 then all curves need to be 6 tiles long
21:29:25  <PublicServer> <Chris Booth> you also need proirs on the ML
21:29:28  <haseo_> ok, where is that documented, of right it isn't
21:29:32  <PublicServer> <Chris Booth> to stop joining trains stoping the ML
21:29:49  <PublicServer> <Chris Booth> haseo: have you read the quick start?
21:30:02  <dexter311> !password
21:30:02  <PublicServer> dexter311: stroll
21:30:03  <KenjiE20> haseo_: "The Junctionary is a collection of important and clever constructions we have developed during our games. " <-- where in that does it say, 'these are examples'
21:30:07  <Chris_Booth> @quickstart
21:30:11  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
21:30:16  <PublicServer> *** dexter311 joined the game
21:30:32  <Chris_Booth> ^ haseo_  ^
21:30:35  <PublicServer> <dexter311> evening gents
21:30:37  <Chris_Booth> read the quick start
21:30:40  <Chris_Booth> then complain
21:30:57  <Chris_Booth> if you dont like the high standards expected on the server dont build
21:31:03  <haseo_> get some social skills man, btw thanks for the no help
21:31:10  <Chris_Booth> hi dexter311
21:31:15  <haseo_> no one if perfect, and your just mean
21:31:31  <Chris_Booth> i was trying to help to start with
21:31:34  <Chris_Booth> then you just didnt listen
21:31:37  <haseo_> sorry but it needs to be said
21:31:37  <Chris_Booth> and annoyed me
21:31:43  <haseo_> your SIGNs aren't help
21:31:45  <Chris_Booth> i am sorry but you are just an arse
21:31:52  <Chris_Booth> well ask what they mean
21:32:02  <Chris_Booth> 99% of these things are in the wiki
21:32:17  <Chris_Booth> and if you have read about how we build and work you would understand this
21:32:20  <haseo_> spread everywhere in no sorted ways
21:32:37  <Chris_Booth> any way why iam i ever talking to a you if you arent going to listen to what i am saying to you
21:32:54  <haseo_> or you could just explain it, btw the newbies have built 99% of the current network, ponder that
21:33:16  <Chris_Booth> yeah and your the onlyone that has got it massivly wrong
21:33:26  <Chris_Booth> and is complaining about iut when I tell you it is wrong
21:33:45  <haseo_> it works, would you rather tracks didn't connect etc ?
21:33:57  <PublicServer> <Chris Booth> it doesnt work!
21:34:02  <PublicServer> <Chris Booth> it will slow train down
21:34:11  <PublicServer> <Chris Booth> this inturn will jam the main line
21:34:21  <PublicServer> <Chris Booth> and then cause major flow issues
21:34:30  <PublicServer> <Chris Booth> read what i am telling you
21:34:37  <PublicServer> <Chris Booth> rather than think you know everything
21:34:38  <planetmaker> coop always drives on the rhs
21:34:39  <haseo_> they are virtual trains, man you need to calm down
21:34:53  <PublicServer> <Chris Booth> you need to listen
21:34:54  <KenjiE20> pm; I know, my bad
21:35:05  <planetmaker> oh, you have been that? :-P
21:35:11  <PublicServer> <Chris Booth> planetm4ker: i know we drive on right
21:35:16  <planetmaker> I just read back diagonally ;-)
21:35:16  <KenjiE20> Linux doesn't have my main coop config
21:35:20  <PublicServer> <Chris Booth> so that isnt a big issue
21:35:31  <KenjiE20> can't change in network either
21:35:42  <planetmaker> Chris_Booth: show a bit patience with new people
21:35:43  <PublicServer> *** dexter311 has joined company #1
21:35:47  <PublicServer> <csuke> pm: can you clarify, since this game is set to lh drive are we using lh networks or not?
21:36:00  <planetmaker> Explain them why sth is wrong. Let them even see sometimes
21:36:03  <Chris_Booth> i was trying to but when it like talking to a brick wall planetmaker its not easy
21:36:30  <Chris_Booth> csuke: use convention of drive on right IMO
21:36:38  <Chris_Booth> so have backwards signals
21:36:44  <PublicServer> <csuke> :S
21:36:57  <PublicServer> <planetm4ker> how do you mean, csuke? You mena the server config is set wrongly?
21:36:57  <PublicServer> <csuke> how has everything else been built?
21:36:57  <Chris_Booth> i didnt realise that the game config was wrong
21:37:00  <PublicServer> <planetm4ker> bad... :-)
21:37:03  <PublicServer> <csuke> yes
21:37:08  <PublicServer> <csuke> the server is set to left
21:37:15  <PublicServer> <csuke> so do we follow it or not lol
21:37:18  <KenjiE20> it's like I'm talking to thin air
21:37:25  <PublicServer> <planetm4ker> well. Our bad. But we should still drive on the right, I think
21:37:28  <Chris_Booth> csuke: use drive on right as we always do
21:37:35  <PublicServer> <csuke> ok
21:37:37  <haseo_> I said the signals were wrong over and hour ago
21:37:43  <haseo_> * an hour
21:37:48  <PublicServer> <csuke> i wasn't here an hour ago :)
21:37:55  <KenjiE20> it'll only affect buses, and they're way less complex
21:37:59  <haseo_> not many were
21:38:00  <planetmaker> sorry, KenjiE20 :-)
21:38:05  <KenjiE20> :P
21:38:06  <Chris_Booth> haseo_: can i show why your SLH needs imporvements?
21:38:12  <planetmaker> Well... it affects signal side on tracks, too
21:38:33  <KenjiE20> but that's just a visual thing
21:38:39  <PublicServer> <Chris Booth> Thorinbur: you have a desynced tunnel in you junction
21:38:40  <PublicServer> <csuke> but it can get very confusing
21:38:42  <haseo_> another time perhaps, I'm at a LAN party here and its 8am the next day
21:38:46  <KenjiE20> true
21:38:48  <PublicServer> <Thorinbur> I know
21:38:48  <PublicServer> <Chris Booth> this mean that you will get jams at high speeds
21:38:51  <KenjiE20> we can reload when it's quieter
21:38:52  <PublicServer> <Thorinbur> It's signed
21:38:57  <PublicServer> <csuke> it's incredibly natural to build based on signal side
21:39:10  <PublicServer> <Chris Booth> cool as long as you have seen it
21:39:37  <PublicServer> <Chris Booth> haseo: can i please show you why you SLH is badly built
21:39:44  <PublicServer> <Chris Booth> so you will then understand
21:39:55  <haseo_> besides, I test junctions with actual trains
21:39:55  <planetmaker> which SLH?
21:40:07  <PublicServer> <Chris Booth>  SLH 02
21:40:21  <PublicServer> <Chris Booth> and its connecting station
21:40:22  <PublicServer> <dexter311> do we have a standard prio length for ML yet?
21:40:30  <PublicServer> <planetm4ker> what's our TL and CL?
21:40:39  <PublicServer> <Gegan> 6
21:40:40  <PublicServer> <Chris Booth> TL 6 and CL 6
21:40:43  <PublicServer> <planetm4ker> k
21:40:47  <PublicServer> <planetm4ker> thanks
21:40:55  <PublicServer> <Gegan> you're welcome
21:40:56  <PublicServer> <Chris Booth> but we need to know acceleration to build priors
21:41:07  <KenjiE20> transrapid, moderate
21:42:12  <PublicServer> <planetm4ker> hm, yes. SLH02 needs a bit of more work :-)
21:42:23  <PublicServer> <Chris Booth> 0 - 502 km/h is  16 tiles
21:42:32  <PublicServer> <planetm4ker> especially the missing prios make it bad
21:42:34  <PublicServer> <haseo> the desync on BBH02 is due to one tunnel being a longer route right ?
21:42:45  <PublicServer> <csuke> 16 tiles??? damn
21:43:03  <KenjiE20> booth, that one engine or two?
21:43:11  <PublicServer> <Chris Booth> 2
21:43:12  <PublicServer> <Chris Booth> i
21:43:12  <KenjiE20> I forget how the trans consist works
21:43:15  <PublicServer> <Chris Booth> am trying 3 now
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21:43:30  <PublicServer> <Thorinbur> I know how to fix desync already
21:43:34  <PublicServer> <Gegan> do all prios need 16tiles? i'm screwed
21:43:40  <PublicServer> <Thorinbur> And i spoted usless road:P
21:43:47  <PublicServer> <Chris Booth> its 13 with 3
21:43:54  <PublicServer> <Chris Booth> so i say we go with 3
21:43:57  <KenjiE20> Thorinbur: no roads are useless
21:44:00  <KenjiE20> see plan
21:44:03  *** kage-ookami has joined #openttdcoop
21:44:07  <PublicServer> <Thorinbur> In my BBH
21:44:10  <PublicServer> <Chris Booth> so then priors for standing train need to be 15 tiles long
21:44:14  <KenjiE20> oh right
21:44:24  <PublicServer> <planetm4ker> haseo: care to fix the SLH02 jointly?
21:44:28  <PublicServer> <Thorinbur> I conected to roads going toward junction:P
21:44:56  <KenjiE20> fair enough, there still room for constructs?
21:45:40  *** MeisterMarkus has quit IRC
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21:45:55  <PublicServer> <haseo> can we fix Cunningwell station first ?
21:45:56  <PublicServer> <Thorinbur> 16 tiles... god damn it! how the hell am i supposed to stic 16 tiles long prios in here... A lot of hard work awaits me....
21:46:14  <PublicServer> <Thraxian> hmm...rather disappointed with "The Lake".  I had half hoped for some ferry service to the towns on the far side :)
21:46:14  <PublicServer> <Chris Booth> Thorinbur: its 13 tiles
21:46:18  <PublicServer> <Thorinbur> whatever
21:46:22  <PublicServer> <Thorinbur> :P
21:46:41  <KenjiE20> Thraxian|Work: I was rather expecting just the one ICE pickup too
21:46:41  <PublicServer> <Chris Booth> but its still very long
21:46:55  <KenjiE20> maybe two
21:47:42  <PublicServer> <Chris Booth> Gegan: in you SLH you have an issue
21:47:44  <PublicServer> <planetm4ker> what's our train speed?
21:47:50  <PublicServer> <Chris Booth> well 2 issues
21:47:56  <KenjiE20> 502
21:47:58  <PublicServer> <Gegan> sign 'em! :)
21:48:01  <PublicServer> <planetm4ker> :-O
21:48:01  <PublicServer> <Chris Booth> 502 km/h
21:49:10  <PublicServer> <Gegan> ahh, i see
21:49:32  <PublicServer> <Gegan> well, with 13 prios I have some work anyway
21:49:44  <PublicServer> <Chris Booth> yeah they do
21:50:45  *** Bluelight has joined #openttdcoop
21:51:07  <PublicServer> <Chris Booth> does that help Gegan
21:51:24  <PublicServer> <Gegan> yeah, thanks
21:53:10  *** kage-ookami is now known as Vee
21:53:49  <PublicServer> <planetm4ker> hm... will we get bridges faster than 402 km/h?
21:53:54  *** Vee is now known as V
21:54:07  <KenjiE20> iirc silicon tubular
21:54:12  <PublicServer> <haseo> maglev era
21:54:14  <KenjiE20> 6xx km/h
21:54:16  <PublicServer> <Chris Booth> i would think so
21:54:47  *** JamesG has joined #openttdcoop
21:54:50  <KenjiE20> one of them is for sure, it IS TRBS after all
21:54:53  <JamesG> !password
21:54:54  <PublicServer> JamesG: joyful
21:55:11  <PublicServer> *** James joined the game
21:55:15  <PublicServer> <James> What a nice password
21:55:40  <PublicServer> <dexter311> I always get the bad passwords...
21:55:48  <PublicServer> <dexter311> like rapist
21:55:52  <PublicServer> <dexter311> and the like
21:55:57  <V> so the server changes password for every single player to log in?
21:56:01  <PublicServer> <csuke> nope
21:56:20  <V> every k minutes then ...
21:56:30  <PublicServer> <haseo> we checked earlier, several people can get the same pw
21:56:52  *** kratt has joined #openttdcoop
21:56:56  <kratt> !players
21:56:58  <PublicServer> kratt: Client 30 is Sietse, a spectator
21:56:58  <PublicServer> kratt: Client 161 (Orange) is csuke, in company 1 (Flarham Transport)
21:56:58  <PublicServer> kratt: Client 162 (Orange) is planetm4ker, in company 1 (Flarham Transport)
21:56:58  <PublicServer> kratt: Client 164 (Orange) is dexter311, in company 1 (Flarham Transport)
21:56:58  <PublicServer> kratt: Client 166 (Orange) is James, in company 1 (Flarham Transport)
21:56:59  <PublicServer> kratt: Client 156 (Orange) is Gegan, in company 1 (Flarham Transport)
21:56:59  <PublicServer> kratt: Client 150 (Orange) is Kenix, in company 1 (Flarham Transport)
21:56:59  <kratt> !password
21:57:01  <PublicServer> kratt: Client 159 (Orange) is Chris Booth, in company 1 (Flarham Transport)
21:57:01  <PublicServer> kratt: Client 76 (Orange) is Thorinbur, in company 1 (Flarham Transport)
21:57:03  <PublicServer> kratt: Client 129 is Thraxian, a spectator
21:57:03  <PublicServer> kratt: Client 131 is tkjacobsen, a spectator
21:57:05  <PublicServer> kratt: Client 141 (Orange) is haseo, in company 1 (Flarham Transport)
21:57:05  <PublicServer> kratt: Client 135 is VictorOfSweden, a spectator
21:57:07  <PublicServer> kratt: joyful
21:57:09  <KenjiE20> kratt: !playercount
21:57:12  <PublicServer> <James> What has been happening in the last couple hours?
21:57:19  <kratt> k sorry my bad
21:57:29  <KenjiE20> np, always wise to try that one first
21:58:20  <PublicServer> *** kratt joined the game
21:59:00  <PublicServer> <Sietse> back
21:59:08  <PublicServer> <Sietse> many people here
21:59:09  <PublicServer> <csuke> hi
21:59:31  <PublicServer> <James> Is there anything I can do to help?
21:59:52  <PublicServer> <Kenix> Are you a pro-builder? :)
22:00:01  <PublicServer> <haseo> ML station for Dendstone bay
22:00:05  <PublicServer> <James> No, this is my first coop game
22:00:56  <PublicServer> *** Mitooo joined the game
22:01:08  <PublicServer> <Mitooo> back from own game :)
22:01:19  <PublicServer> *** V has left the game (connection lost)
22:01:21  <PublicServer> <Sietse> is there anyone who can change to right-side drive?
22:01:25  <PublicServer> <Mitooo> is there anything i can help?
22:01:27  <PublicServer> *** Sietse has joined company #1
22:01:33  <KenjiE20> sietse: needs a save reload
22:01:38  <PublicServer> <Sietse> or we play mixed uk/eu style?
22:01:41  <KenjiE20> I'll do it later tonight when it's quieter
22:01:46  <PublicServer> <Sietse> ok
22:01:50  <PublicServer> <Kenix> Mitooo, are you experienced? :P
22:02:00  <PublicServer> *** V joined the game
22:02:16  <PublicServer> <V> Finally in the game...
22:02:20  <PublicServer> <Mitooo> if you mean at building SLHs for example, no
22:02:33  *** rait has quit IRC
22:02:38  <PublicServer> <kratt> i can do SLH, prios, balancer, stations
22:02:39  <PublicServer> <Kenix> hehe kk
22:03:07  <PublicServer> <kratt> BBH still 2 hard
22:03:19  <PublicServer> <Thorinbur> haha talk to me more...
22:03:37  <PublicServer> <James> I've built LR junctions before, I could have a go at an SLH if you don't need it too soon
22:04:12  <PublicServer> <kratt> where is that v543000
22:04:35  <PublicServer> <Thorinbur> It's my first coop and i am doing bbh... Come on what can happen... Worst that can happen is: Doing crappy BBH and making Chris angry:P
22:05:03  <KenjiE20> V == V453000 ?
22:05:14  <PublicServer> <Chris Booth> i wont get angry unless people dont listen to what i am trying to help them with
22:05:15  <PublicServer> <V> Nope - just V or Vee
22:05:30  <KenjiE20> that's gonna get confuing
22:05:41  <KenjiE20> be Vee please
22:05:43  <PublicServer> <Chris Booth> Gegan: does that help?
22:05:46  <KenjiE20> mildly less confusing
22:05:48  <PublicServer> <kratt> why so many stations near lake
22:05:50  <PublicServer> <V> ok - guess I have to log in again then?
22:05:56  <KenjiE20> nah
22:05:57  <KenjiE20> console
22:05:58  <PublicServer> <kratt> oh
22:05:58  <PublicServer> <Chris Booth> nov
22:06:00  <PublicServer> <kratt> in out
22:06:09  <PublicServer> <Chris Booth> you can use the consle
22:06:11  <PublicServer> <Gegan> Chris: I think so, thanks
22:06:14  <PublicServer> <V> ok whats the command?
22:06:21  <PublicServer> <Chris Booth> and type :name "yournamehere"
22:06:21  <KenjiE20> name blahface
22:06:33  <PublicServer> *** kratt has changed his/her name to superganster
22:06:39  <PublicServer> *** superganster has changed his/her name to kratt
22:07:12  <PublicServer> *** Chris Booth has left the game (connection lost)
22:07:16  <PublicServer> <V> I get errors for some reason
22:07:32  <PublicServer> *** V has changed his/her name to Vee
22:07:39  <PublicServer> <Vee> Ahh - finally
22:07:45  *** V is now known as Vee
22:08:53  <PublicServer> <csuke> overlapping prio areas is hard lol
22:09:18  <PublicServer> <planetm4ker> they're a pain indeed. Build differently
22:09:34  <PublicServer> <csuke> i am doing something quite pretty imo lol
22:09:58  <PublicServer> <csuke> i never thought flat land would present so many challenges :P
22:10:17  <KenjiE20> the trick is not-quite-flat land
22:10:41  <KenjiE20> with added stuff
22:12:31  <PublicServer> <csuke> why did ottd never implement custom bridgeheads :((
22:13:20  <KenjiE20> no one patched it in?
22:13:27  *** Chris_Booth has quit IRC
22:13:44  <Razaekel> need signals on bridges
22:13:55  <PublicServer> <csuke> and in tunnels
22:14:01  <PublicServer> <csuke> and bridges over bridges
22:14:15  <KenjiE20> that'd be hard
22:14:27  <PublicServer> <csuke> i dont see why
22:14:31  <KenjiE20> since there's no 'height' as such
22:14:36  <PublicServer> <csuke> tunnels can be built over tunnels
22:14:45  <PublicServer> <csuke> and they are still at different heights
22:14:48  <KenjiE20> but tunnels don't have bif support towers
22:14:51  <KenjiE20> big*
22:15:00  <PublicServer> <csuke> thats just graphivs
22:15:01  <KenjiE20> or massive arches
22:15:02  <PublicServer> <csuke> c
22:15:07  <KenjiE20> exactly
22:15:35  <KenjiE20> you have to be aware of that to make multiple bridge work in an acceptable way
22:16:12  <PublicServer> <James> Can I try building an SLH?
22:16:16  *** zerpa has joined #openttdcoop
22:16:17  <PublicServer> <csuke> sure
22:16:19  <KenjiE20> dunno, can you?
22:16:36  <PublicServer> <Vee> the question you look for is "may I..."
22:16:37  <PublicServer> <James> I've built some junctions before
22:16:37  <Kenix> !download win32
22:16:37  <PublicServer> Kenix: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip
22:17:53  <PublicServer> <Thorinbur> Is it ok to bridge ML(off cours doublebridge) or i should avoid as much as i can?
22:18:45  <KenjiE20> if it's possible not to, try it, but it's not taboo
22:19:09  <PublicServer> <Thorinbur> ok and you know what? I WANT diagonal bridges!
22:19:21  <KenjiE20> that would be nice
22:19:57  <PublicServer> *** haseo has left the game (connection lost)
22:20:19  *** Bluelight has quit IRC
22:20:51  <PublicServer> <Thorinbur> Damn my BBH is Huge...
22:21:36  <PublicServer> <Vee> which one? Sign it?
22:21:37  <PublicServer> <csuke> we better not start a competition .... :P
22:21:40  <PublicServer> <Gegan> It's about the size of my SLH, so dont worry :)
22:22:05  <PublicServer> *** Mitooo has left the game (leaving)
22:22:13  *** mitooo has quit IRC
22:22:25  <zerpa> !password
22:22:25  <PublicServer> zerpa: quakes
22:22:26  <PublicServer> <Thorinbur> There is Fonbourne nearby... Potentialy so nice town... But i took all its space
22:24:39  <PublicServer> <planetm4ker> SLH02 re-build
22:25:03  <PublicServer> <Gegan> well done there
22:25:05  <PublicServer> <planetm4ker> got a bit bigger ;-)
22:26:08  <PublicServer> *** Player has left the game (connection lost)
22:26:53  <PublicServer> *** Player has left the game (connection lost)
22:27:36  <PublicServer> *** Player joined the game
22:27:36  <Webster> Player, please change your in game nick
22:27:50  <PublicServer> *** Player has changed his/her name to Am1er
22:28:00  <PublicServer> *** Zerpa joined the game
22:28:54  <PublicServer> <Kenix> What is going on near Prenthill? :P
22:29:05  <PublicServer> <csuke> an experiment
22:29:18  <PublicServer> <csuke> there is logic in there somewhere
22:29:19  <PublicServer> <planetm4ker> oO
22:29:27  <PublicServer> <Thorinbur> woah. wesome prios!
22:29:39  <PublicServer> <csuke> but now i need to move prenthill ...
22:29:41  <PublicServer> <planetm4ker> an experiment in convolutedness, csuke?
22:29:50  <PublicServer> <Gegan> haha
22:30:20  <PublicServer> <planetm4ker> you know how alexander the great solved the gordian knot? ;-)
22:30:27  <PublicServer> <csuke> no ...
22:30:35  <PublicServer> <planetm4ker> the ttd equivalent would be the bulldozer :-P
22:30:40  <PublicServer> <Thorinbur> :]
22:30:41  <PublicServer> <planetm4ker> he used a sword
22:30:42  <PublicServer> <Vee> he took a sword and cut it through
22:31:01  *** Thraxian|Work has quit IRC
22:31:15  *** ODM has quit IRC
22:31:15  <PublicServer> *** Thraxian has left the game (connection lost)
22:31:54  <PublicServer> <Am1er> shouldn't it be Transrapid?
22:32:18  <planetmaker> yes
22:32:22  <planetmaker> afaik
22:32:42  <PublicServer> <Vee> is it even possible to eradicate a full town?
22:32:45  <PublicServer> <Am1er> well, afaik, transrapid needs maglev tracks ;-)
22:32:58  <PublicServer> <csuke> :)
22:33:09  <PublicServer> <csuke> only one house gone... so far
22:33:18  <planetmaker> Ammler: we just left some work for you :-P
22:33:40  <PublicServer> <Am1er> ah, Ammler has 2
22:33:47  <PublicServer> *** Am1er has changed his/her name to Amm1er
22:34:03  <PublicServer> <Kenix> Poor citizens in Prenthill :(
22:34:49  <PublicServer> <Vee> hey your watch is 6 minutes off - the train just went by and its still 6 to 8h
22:35:41  <Ammler> hmm, I broke Webcam or did you disable annoucement?
22:36:22  <KenjiE20> !screen
22:36:22  <PublicServer> KenjiE20: made screenshot at 00024B7C : http://ps.openttdcoop.org/public/screenshot.png
22:37:40  <PublicServer> <planetm4ker> I'm off. good night
22:37:42  <PublicServer> *** planetm4ker has left the game (leaving)
22:37:50  <PublicServer> <csuke> ok, one join done ...
22:38:00  <PublicServer> <csuke> 3 more to go, plus 3 splits...
22:38:14  <PublicServer> <Thorinbur> I am not getting any sleep unless i finish that monster
22:38:15  <PublicServer> <Vee> um... thats one big knot for just one join...
22:38:24  <PublicServer> <csuke> :)
22:38:37  <PublicServer> <csuke> its a very long TL and very slow Accel
22:38:57  <PublicServer> <csuke> with TL1 it would be a very pretty little know
22:38:59  <PublicServer> <csuke> knot*
22:39:04  <PublicServer> <dexter311> am I in your way here sietse?
22:39:47  <PublicServer> <Sietse> I am thinking :)
22:39:56  *** dr_gonzo has quit IRC
22:40:01  <PublicServer> <Sietse> CL6 hubs needs huge space
22:40:10  <PublicServer> <csuke> indeed!
22:40:18  <PublicServer> <dexter311> should I go the other side of this town?
22:40:21  <PublicServer> <csuke> why cant we use the copy paste patch :P
22:40:22  <PublicServer> <Thorinbur> and are very hard to build
22:41:12  <PublicServer> <Sietse> can I move the LL part?
22:43:05  <PublicServer> <Amm1er> oh, if you build highways, might it be possible
22:43:08  <KenjiE20> csuke: because it promotes laziness
22:43:13  <PublicServer> <csuke> :P
22:43:16  <PublicServer> <Amm1er> not to make onesigns on every single tile
22:44:02  <PublicServer> <James> 4->1 is bad, isn't it?
22:44:12  <StarLite`> so how did pile trans remake end?
22:44:21  <KenjiE20> @psgsave 173
22:44:21  <Webster> PSG 173 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_171_-_180#gameid_173
22:44:24  <KenjiE20> ^ like that
22:45:02  <Ammler> !screen
22:45:02  <PublicServer> Ammler: made screenshot at 00018E38 : http://ps.openttdcoop.org/public/screenshot.png
22:45:26  <PublicServer> <Zerpa> what's CL short for?
22:45:33  <KenjiE20> @cl
22:45:33  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
22:45:33  <PublicServer> <csuke> Curve Length
22:46:02  <StarLite`> just 1500 trains then?
22:46:02  <KenjiE20> @glossary
22:46:02  <Webster> KenjiE20: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psb, psg, pz, pzg, roro, rv, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, wwottdgd, yapf, and yapp
22:46:08  <KenjiE20> ^ if you're ever unsure
22:46:13  <PublicServer> <Zerpa> Thanks :)
22:46:24  <Gegan> @wwottdgd
22:46:24  <Webster> wwottdgd: World Wide OpenTTD Game Day
22:46:27  <StarLite`> I thought that game had ptotential to grow to 2000-2500, if the server (and clients) could handle it
22:46:28  <KenjiE20> StarLite`: could've been more, but too heavy on bandwidth
22:46:33  <StarLite`> ah ok
22:46:34  <PublicServer> <James> @pax
22:46:42  <Ammler> StarLite`: games > 1.5k are still not possible with current clients
22:46:49  <Gegan> passanger
22:46:50  <PublicServer> <dexter311> hmm...
22:46:55  <PublicServer> <James> @glssary
22:46:58  <StarLite`> not everyone has a 3,5Ghz + machine I bet
22:46:58  <PublicServer> <James> @glossary
22:47:00  <PublicServer> <dexter311> I might move the other side of this town sietse
22:47:02  <KenjiE20> can't do it in game
22:47:06  <KenjiE20> look at irc to see why
22:47:11  <PublicServer> *** Zerpa has joined company #1
22:47:11  <PublicServer> <Vee> you might want to go to the IRC client for those commands.
22:47:17  <JamesG> @glossary
22:47:17  <Webster> JamesG: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psb, psg, pz, pzg, roro, rv, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, wwottdgd, yapf, and yapp
22:47:24  <JamesG> @pax
22:47:24  <Webster> pax: Passengers and is, as an abbreviation, widely known and used in the transportation business
22:47:28  <KenjiE20> also /query is your friend
22:47:40  <Gegan> @yapf
22:47:40  <Webster> yapf: Yet Another PathFinder, the default PathFinder for rails, see also: http://wiki.openttd.org/Yet_Another_Pathfinder
22:47:44  <Ammler> StarLite`: I agree, you should be able to extend it 2k easy
22:47:57  <KenjiE20> /query webster
22:48:00  <JamesG> @b2b
22:48:00  <Webster> b2b: Back To Basics gamestyle, see also: http://wiki.openttdcoop.org/Gametype:Back_to_Basics
22:49:08  <PublicServer> <Gegan> I'm off now. SLH is FFA to continue.
22:49:17  <JamesG> @ffa
22:49:26  <PublicServer> <Thorinbur> Free for all
22:49:27  <PublicServer> <Gegan> free for all
22:49:28  <PublicServer> <Vee> free for all
22:49:29  <PublicServer> <Thorinbur> i guess
22:49:30  <PublicServer> <Thorinbur> :]
22:49:34  <PublicServer> <James> Thanks
22:49:35  <PublicServer> <Vee> <-- slow
22:49:36  <PublicServer> <Thorinbur> I guessed:P
22:49:45  <zerpa> !curve
22:49:45  <PublicServer> zerpa: http://www.openttdcoop.org/wiki/Max_Curve_Speed
22:49:49  <PublicServer> <Gegan> I thought that one was international :)
22:50:09  <PublicServer> <Gegan> well, cya
22:50:13  <PublicServer> *** Amm1er has left the game (leaving)
22:50:17  <PublicServer> *** Gegan has left the game (leaving)
22:51:06  *** Gegan has quit IRC
22:52:47  <PublicServer> <Thorinbur> What was that command to count bridge num for given TL and gap?
22:52:58  <PublicServer> <Sietse> tunnels
22:53:30  <PublicServer> <Thorinbur> Yeah!
22:53:53  <PublicServer> <Thorinbur> good. Dont have space for 3:P
22:53:54  <PublicServer> <Vee> um - its CL 6 but TL? same? or was that 12?
22:54:03  <KenjiE20> also try @tunnels
22:54:04  <PublicServer> <Thorinbur> Tl is 6
22:54:22  <PublicServer> <Thorinbur> Tl = Cl = 6 for this game
22:54:34  <PublicServer> <VictorOfSweden> umm.. what's going on around Prenthell? looks like a mess
22:54:41  <PublicServer> <VictorOfSweden> prios?
22:56:20  <PublicServer> <Thorinbur> bad luck
22:56:22  <PublicServer> <Thorinbur> :D
22:56:36  <PublicServer> <Vee> theres enough space at BBH05 ...
22:57:15  <PublicServer> <Thorinbur> James. Your curves are too narov
22:57:29  <PublicServer> <James> I know
22:57:47  <PublicServer> <James> Will have to rebuild
22:57:51  <PublicServer> <Thorinbur> You should double the bridges
22:58:23  <PublicServer> <Thorinbur> Woah your BBH are huge
22:59:07  <PublicServer> <Thorinbur> 4 tunels?
22:59:17  <PublicServer> <Thorinbur> quadrupped tunnels?
23:00:19  <PublicServer> <Vee> Thor: Just take a look at the bridges near Flatbridge (fitting name)
23:04:02  *** haseo_ has quit IRC
23:06:02  <PublicServer> <csuke> alright i am outta
23:06:04  <PublicServer> <csuke> here.
23:06:11  <PublicServer> <csuke> BBH05 can be uses
23:06:14  <PublicServer> <csuke> uesed*
23:06:22  <PublicServer> <csuke> still a WIP but it works
23:06:48  *** Qanael has joined #openttdcoop
23:07:01  <PublicServer> *** csuke has left the game (leaving)
23:07:16  <PublicServer> <James> Is Prenthill part of BBH 05?
23:07:30  <PublicServer> <Vee> it kind of bekame part of BBH 05
23:07:31  <PublicServer> <Thorinbur> It looks like
23:07:43  <csuke> oh yeah
23:07:52  <csuke> someone please purchase land round the town
23:08:01  <csuke> so it doesn't expand before i come back :)
23:08:05  <Razaekel> kk
23:08:08  <Qanael> Hey everyone
23:08:09  <csuke> ta
23:08:19  <Razaekel> !help
23:08:19  <PublicServer> Razaekel: http://www.openttdcoop.org/wiki/IRC_Commands
23:08:21  <PublicServer> <Sietse> heya
23:08:27  <KenjiE20> csuke: no issue
23:08:33  <KenjiE20> town growth is disabled
23:08:36  <csuke> o
23:08:45  <PublicServer> *** Razaekel joined the game
23:08:47  <csuke> i thought plan said something about growing towns
23:08:58  <KenjiE20> yup, we can turn it on when we want it
23:09:03  <csuke> kk
23:09:32  <PublicServer> <Vee> in order to restrict that town to grow... how much would we need to buy?
23:09:34  <Qanael> What client version do I need to join the game?
23:09:48  <KenjiE20> Vee: normally you'd have to hem the town in
23:10:04  <PublicServer> <Razaekel> it'd just sufficient to block the roads from expanding
23:10:04  <KenjiE20> but that's not an issue with growth on none
23:10:16  <PublicServer> <Vee> there is rails all around it - should be hemmed in allright then.
23:10:39  <Vee> Qanael: try @quckstart
23:10:44  <KenjiE20> Vee: towns don't grow
23:10:56  <Vee> Yea, but once they do... just curious.
23:11:33  <Vee> Qanael: and its the nightly r18927
23:11:34  <KenjiE20> yea, so long as the roads are blocked, it can only put houses as far away as the biggest grf
23:12:10  <Qanael> Thanks
23:12:35  <Vee> Qanael: you can use !dl to get a direct link for download.
23:12:40  <Qanael> !dl
23:12:40  <PublicServer> Qanael: !dl autostart|autottd|autoupdate|lin|lin64|osx|win32|win64|win9x
23:12:47  <Qanael> !dl win64
23:12:48  <PublicServer> Qanael: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win64.zip
23:12:49  <KenjiE20> I recommend you use quickstart still
23:12:53  *** csuke has quit IRC
23:12:54  <Qanael> !quickstart
23:13:02  <Qanael> What's that?
23:13:03  <Vee> with @ in front - not !
23:13:06  <Qanael> Ah
23:13:08  <Qanael> @quickstart
23:13:10  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
23:13:17  <Vee> Its a real good howto.
23:13:25  <Qanael> Thanks a bunch, sorry for the newb question spam :)
23:13:26  <Razaekel> since you need the grfpack
23:13:55  <PublicServer> <Vee> Yep - that pack took longer than the program itself for me (linux)
23:14:35  <PublicServer> <Razaekel> lol wtf
23:14:38  <KenjiE20> yup, my collection of grfs is probably larger than all 5 of my binary/src dirs combined
23:14:43  <PublicServer> <Razaekel> who did that at prenthill?
23:14:48  <PublicServer> <Razaekel> cause that's ridiculous
23:15:04  <PublicServer> <Vee> take a look a screen to the left - theres the sign
23:15:14  <PublicServer> <Razaekel> yeesh
23:15:17  <PublicServer> <James> That's where it started
23:15:34  <PublicServer> <Vee> 15 prio takes a lot of space
23:16:10  <PublicServer> <Vee> and the left side is still missing those prios
23:16:18  <PublicServer> <Razaekel> combined prios
23:17:12  <PublicServer> <Razaekel> be interesting to see it at work
23:17:30  <PublicServer> <Vee> once its finished - yea that'll be awesome
23:18:44  <PublicServer> <Sietse> darn
23:18:48  <PublicServer> <Sietse> it became huge
23:20:51  <Qanael> !password
23:20:51  <PublicServer> Qanael: cuddle
23:20:52  *** Pirate87 has joined #openttdcoop
23:20:54  <Qanael> Aw
23:21:22  <PublicServer> *** Player joined the game
23:21:22  <Webster> Player, please change your in game nick
23:21:39  <PublicServer> <Razaekel> console, noob
23:21:43  <PublicServer> <Razaekel> use tilde
23:21:51  <PublicServer> <Thorinbur> Mine is almost finished (i will still have to rebuild it many times to fit prios and signal spacing
23:22:01  <PublicServer> *** Player has changed his/her name to Qanael
23:22:10  <PublicServer> <Qanael> There we go
23:22:14  <PublicServer> <dexter311> gah...
23:22:22  <PublicServer> <dexter311> not happy with my slh at all
23:22:39  <PublicServer> <dexter311> out of time anyways so...
23:22:51  <PublicServer> <Razaekel> what's TL?
23:22:58  <PublicServer> <Razaekel> 6
23:23:09  <PublicServer> <Thorinbur> New bridge!
23:23:39  <StarLite`> !screen
23:23:39  <PublicServer> StarLite`: made screenshot at 000246B4 : http://ps.openttdcoop.org/public/screenshot.png
23:23:41  <Pirate87> !players
23:23:43  <PublicServer> Pirate87: Client 30 (Orange) is Sietse, in company 1 (Flarham Transport)
23:23:43  <PublicServer> Pirate87: Client 166 (Orange) is James, in company 1 (Flarham Transport)
23:23:43  <PublicServer> Pirate87: Client 168 (Orange) is kratt, in company 1 (Flarham Transport)
23:23:43  <PublicServer> Pirate87: Client 175 (Orange) is Vee, in company 1 (Flarham Transport)
23:23:43  <PublicServer> Pirate87: Client 186 (Orange) is Razaekel, in company 1 (Flarham Transport)
23:23:43  <PublicServer> Pirate87: Client 150 (Orange) is Kenix, in company 1 (Flarham Transport)
23:23:43  <PublicServer> Pirate87: Client 188 is Qanael, a spectator
23:23:45  <PublicServer> Pirate87: Client 76 (Orange) is Thorinbur, in company 1 (Flarham Transport)
23:23:45  <PublicServer> Pirate87: Client 131 is tkjacobsen, a spectator
23:23:47  <PublicServer> Pirate87: Client 182 (Orange) is Zerpa, in company 1 (Flarham Transport)
23:23:47  <PublicServer> Pirate87: Client 135 is VictorOfSweden, a spectator
23:23:49  <PublicServer> Pirate87: Client 164 (Orange) is dexter311, in company 1 (Flarham Transport)
23:24:08  <KenjiE20> !playercount
23:24:08  <PublicServer> KenjiE20: Number of players: 12
23:24:16  <KenjiE20> much friendlier
23:24:23  <Vee> not so spammy
23:24:26  <Pirate87> thx
23:24:36  <Pirate87> !password
23:24:36  <PublicServer> Pirate87: cuddle
23:25:24  <PublicServer> *** dexter311 has left the game (leaving)
23:25:26  <Pirate87> !download win32
23:25:27  <PublicServer> Pirate87: http://binaries.openttd.org/nightlies/trunk/r18927/openttd-trunk-r18927-windows-win32.zip
23:25:35  <dexter311> bye everyone
23:25:50  <PublicServer> <Sietse> ciao
23:26:58  <PublicServer> *** Pirate87 joined the game
23:27:40  <PublicServer> *** VictorOfSweden has left the game (leaving)
23:27:44  <PublicServer> <Thorinbur> Is that all?
23:27:52  *** VictorOfSweden has quit IRC
23:28:47  <PublicServer> <Razaekel> why do i get the funny feeling that the signals are on the wrong side of the tracks?
23:28:56  <hylje> are you british?
23:28:58  <PublicServer> <Vee> because someone got the config wrong
23:29:03  <PublicServer> <Razaekel> american
23:29:03  <PublicServer> <Thorinbur> because they are on the wrong sde
23:29:04  <PublicServer> <Sietse> that's because it is UK style now :)
23:29:09  <PublicServer> StarLite`: made screenshot at 0001B1F1 : http://ps.openttdcoop.org/public/screenshot.png
23:29:10  <PublicServer> <Razaekel> no wonder
23:29:17  <PublicServer> <Razaekel> frigging brits
23:29:18  <KenjiE20> Razaekel: been said quite a few times now
23:29:24  <PublicServer> <Sietse> Kenji will change it asap
23:29:40  <PublicServer> <Razaekel> cool
23:30:04  <KenjiE20> http://hyru.ath.cx:60080/~kenji/ottdcoop/?channel=openttdcoop&date=1264752000#1264802493
23:30:09  <PublicServer> <Razaekel> i knew something was bothering me
23:30:29  <PublicServer> *** Kenix has left the game (leaving)
23:30:32  <PublicServer> <Sietse> Can anyone check BBH04 for miserable failures? xD
23:30:40  <PublicServer> *** Zerpa has left the game (leaving)
23:30:43  *** Kenix has quit IRC
23:30:44  <PublicServer> <Razaekel> it's complete and utterly fail
23:30:45  <PublicServer> <Razaekel> delete it
23:30:53  <PublicServer> <Razaekel> :-P
23:30:58  <PublicServer> <Sietse> jobs done :)
23:31:03  <KenjiE20> sarcasm, on MY internet?
23:31:16  <KenjiE20> it's more likely than you think
23:31:22  <PublicServer> <Razaekel> which one is 04?
23:31:32  <PublicServer> <Vee> the one with the sign BBH04
23:31:33  <PublicServer> <Razaekel> ah
23:31:34  <PublicServer> *** kratt has left the game (leaving)
23:31:35  <PublicServer> <Sietse> the only comment I don't want to hear is that it is huge :-)
23:31:44  <PublicServer> <Razaekel> BBHs increment from E-W
23:31:49  <PublicServer> <Razaekel> but SLH increment from W-E
23:31:52  <PublicServer> <Razaekel> confusing
23:32:02  <PublicServer> <Razaekel> you compensating for something?
23:32:03  <PublicServer> <Vee> order of building I thought.
23:32:11  <KenjiE20> Vee: it is
23:32:28  <KenjiE20> cept I marked BBH points and people seem to have used the same numbering
23:33:11  <PublicServer> <Thorinbur> It's huge
23:33:48  <Qanael> Is there a list of acronyms I can look at?
23:34:13  <PublicServer> <Thorinbur> try to write theme with @ before them
23:34:15  <PublicServer> <Thorinbur> like
23:34:17  <PublicServer> <Thorinbur> @cl
23:34:23  <Thorinbur> @cl
23:34:23  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
23:34:28  <Qanael> Ah nice
23:34:37  <Thorinbur> (doesn't work for in game chat thou
23:34:44  <KenjiE20> @glossary
23:34:45  <Webster> KenjiE20: Available definitions: 2cc, ap, avignon, b2b, bananas, bbh, cl, coop, distantjoin, ecs, firs, h2h, ice, is2, isr, lb, ll, ml, mm, msh, nars, pax, pbs, pf, prio, ps, psb, psg, pz, pzg, roro, rv, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttt, wwottdgd, yapf, and yapp
23:34:47  <Thorinbur> You must do it on IRQ
23:34:54  <KenjiE20> ^ ask webster about them
23:35:00  <PublicServer> <Razaekel> IRQ != IRC
23:35:12  <KenjiE20> and definately != ICQ
23:35:13  <Thorinbur> Yest IRC
23:35:18  <Thorinbur> My bad
23:35:23  <PublicServer> <Sietse> someone made an ugly change to BBH04
23:35:33  <KenjiE20> !password
23:35:34  <PublicServer> KenjiE20: kiting
23:35:43  <KenjiE20> aww, it changed
23:35:44  <Thorinbur> Give me a brake i am buildon BBH for like 3 hours? I lost count acctually
23:35:45  *** zerpa has quit IRC
23:35:47  <KenjiE20> it was cuddle just now
23:35:50  <PublicServer> *** Kenji joined the game
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23:36:21  <PublicServer> <Kenji> just saying
23:36:22  <PublicServer> <Kenji> :P
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23:37:01  <PublicServer> <Kenji> signal gaps in splits are meh
23:37:09  <PublicServer> <Kenji> that's what the split is for in the first place
23:37:21  <PublicServer> <Razaekel> it's decent
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23:37:41  <KenjiE20> @tunnels 6
23:37:41  <Webster> KenjiE20: For Trainlength of 6: < 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
23:37:42  <PublicServer> <Vee> if you say so
23:38:18  <PublicServer> <Sietse> trains are 6 tiles long and are split before if needed
23:38:30  <PublicServer> <Sietse> so the 2 signal gap in the middle shouldn't harm
23:38:36  <PublicServer> <Qanael> All this stuff is highly intimidating
23:38:45  <PublicServer> <Sietse> I might be wrong though ^^
23:38:59  <Razaekel> qanael
23:39:03  <PublicServer> <Kenji> bigger gap there is 9
23:39:05  <Razaekel> this is kiddie work
23:39:06  <PublicServer> <Vee> Well I'd agree, if they were joint or linked between
23:39:09  <PublicServer> <Vee> the two gaps
23:39:10  <PublicServer> <Kenji> and that's what the 2 lines cover
23:39:14  <Qanael> :P
23:39:17  <Razaekel> wait until you see one of the big heavily industrialized maps
23:39:29  <Razaekel> the last map was a good one
23:39:38  <PublicServer> <Sietse> that's fine right Kenji?
23:39:41  <Razaekel> we'll just kill your computer
23:39:45  <PublicServer> <Thorinbur> Sietse: Your Hub is ok. At least it looks good. Didn't have time to check if it works as good as it looks thou
23:39:46  <PublicServer> <Kenji> Vee do you get the idea behind tht multi tunnels?
23:40:27  <PublicServer> <Vee> yes - you need more lines because you have less signals - longer blocks
23:41:32  <PublicServer> <Kenji> so you see why signal gaps in the middle of a split is a non-issue
23:42:09  <PublicServer> <Sietse> need traffic :)
23:42:10  <PublicServer> <Vee> less trains ... longer distance between them - hmm... I'm just not so sure if you keep
23:42:35  <PublicServer> <Vee> them apart for too long, you don't get into trouble when you rejoin them.
23:42:40  <PublicServer> <Kenji> if you have a gap of 2 / 4 / 6
23:42:45  <PublicServer> <Kenji> then you need to cope with the 6
23:43:00  <PublicServer> <Kenji> the other two get covered by the largest
23:43:23  <PublicServer> <Sietse> ye, you need to make sure trains follow the same line have at least 6 tiles distance
23:43:36  <PublicServer> <Sietse> following*
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23:44:31  <PublicServer> <Sietse> Thorinbur: make sure the CL is 6 for all possible paths!
23:44:42  <PublicServer> <Thorinbur> Doin gi t right now
23:44:52  <PublicServer> <Sietse> ok
23:45:11  <PublicServer> <Sietse> Before you end up lacking one tile :)
23:45:22  <PublicServer> <Thorinbur> already did:P
23:45:37  <PublicServer> <Kenji> hmmmm
23:45:39  <PublicServer> <Thorinbur> Ok found solution :D
23:45:43  <PublicServer> <Kenji> that X sync needs PBS
23:47:42  <Razaekel> neg
23:47:48  <Razaekel> x crossings for sync dont need PBS
23:48:01  <PublicServer> <Kenji> it's self blocking
23:48:03  <Razaekel> there will never be 2 trains crossing at once
23:48:18  <PublicServer> <Kenji> no, but there'll be a train in and a train out
23:48:25  <PublicServer> <Kenji> it's just one bis 12 gap line atm
23:48:30  <PublicServer> <Razaekel> oh isee what yer referring too
23:48:30  <PublicServer> <Kenji> big*
23:48:36  <PublicServer> <Razaekel> lol
23:48:37  <PublicServer> <Razaekel> hold on
23:48:44  <PublicServer> <Razaekel> wait
23:48:49  <PublicServer> <Razaekel> CL is too short
23:48:52  <PublicServer> <Kenji> yea, that too
23:49:12  <PublicServer> <Kenji> that's easy though
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23:49:21  <PublicServer> <Kenji> the tunnels can grow by one
23:49:33  <PublicServer> <Razaekel> determine the PBS requirement after fixing the CL
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23:50:47  <Vee> !screen
23:50:48  <PublicServer> Vee: liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
23:52:34  <PublicServer> <Thorinbur> N path?
23:52:54  <PublicServer> <Sietse> ye
23:53:05  <PublicServer> <Sietse> if it takes the most north bridge CL=5
23:53:29  <PublicServer> <Thorinbur> Ok
23:53:31  <PublicServer> <Thorinbur> I see
23:54:01  <PublicServer> <Sietse> k :)
23:54:14  <PublicServer> <Sietse> luckily this one is easy to fix !
23:57:41  <PublicServer> <Thorinbur> Damn there is no path from b to h
23:58:04  <PublicServer> *** Sietse has joined spectators
23:58:08  <PublicServer> <Sietse> out for some time
23:59:44  <PublicServer> *** Razaekel has left the game (leaving)

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