Times are UTC Toggle Colours
00:00:45 *** mixrin has joined #openttdcoop 00:02:05 *** Progman has quit IRC 00:02:18 *** ^Spike^ has quit IRC 00:07:04 <PublicServer> *** Intexon has left the game (leaving) 00:10:22 <PublicServer> *** Doomah has left the game (connection lost) 00:10:27 *** Doomah has quit IRC 00:15:15 *** [com]buster has joined #openttdcoop 00:15:59 *** heffer has quit IRC 00:16:12 *** Intexon has quit IRC 00:36:19 <Pirate87> !playercount 00:36:19 <PublicServer> Pirate87: Number of players: 0 00:59:28 *** pugi has quit IRC 01:18:19 *** [com]buster has quit IRC 01:30:01 *** KenjiE20 has quit IRC 01:52:06 *** Pirate87 has quit IRC 01:59:05 <Qanael> !playercount 01:59:05 <PublicServer> Qanael: Number of players: 0 01:59:08 <Qanael> Blah 01:59:19 <Chris_Booth> Qanael: you want a quick game? 01:59:25 <Chris_Booth> i can join for upto 1 hour 01:59:27 <Qanael> Sure 01:59:45 <Chris_Booth> !password 01:59:45 <PublicServer> Chris_Booth: sprays 01:59:56 <PublicServer> *** Chris Booth joined the game 01:59:58 <PublicServer> <Chris Booth> i am in 02:00:03 <PublicServer> <Chris Booth> just waiting for you mate 02:00:15 <PublicServer> *** Game unpaused (not enough players) 02:00:16 <PublicServer> *** Qanael joined the game 02:00:21 <PublicServer> <Chris Booth> morning 02:02:51 <PublicServer> <Chris Booth> Qanael: you need any slaves where you are working 02:02:58 <PublicServer> <Chris Booth> my labour is very cheap 02:03:01 <PublicServer> <Chris Booth> and very skilled 02:05:06 <PublicServer> *** Chris Booth has joined spectators 02:05:06 <PublicServer> *** Game paused (not enough players) 02:05:15 <PublicServer> <Chris Booth> if you dont read what i ask you 02:05:22 <PublicServer> <Chris Booth> and respond i will leave 02:05:51 <PublicServer> <Chris Booth> 5 02:05:55 <PublicServer> <Chris Booth> 4 02:05:58 <PublicServer> <Chris Booth> 3 02:06:01 <PublicServer> <Chris Booth> 2 02:06:04 <PublicServer> <Chris Booth> 1 02:06:08 <PublicServer> *** Chris Booth has left the game (connection lost) 02:06:12 <Chris_Booth> gone 02:07:30 <Chris_Booth> Qanael: sorry but i did say, I am not going to join just to idle 02:07:31 <Qanael> Sorry, had to get the door 02:07:41 <Qanael> Forgot to announce it 02:07:48 <Chris_Booth> 2nd chance 02:07:51 <Chris_Booth> !password 02:07:51 <PublicServer> Chris_Booth: sprays 02:08:01 <PublicServer> *** Game unpaused (not enough players) 02:08:01 <PublicServer> *** Chris Booth joined the game 02:08:05 <PublicServer> <Qanael> My apologies :) 02:08:28 <PublicServer> <Qanael> I'm mostly trying to improve the pax rating at SNB, so looking for other cities with low rating to send trains to 02:08:49 <PublicServer> <Qanael> Whatcha up to? 02:08:57 <PublicServer> <Qanael> Ahh 02:09:06 <PublicServer> <Chris Booth> i am just slave labour 02:09:31 *** OwenS has quit IRC 02:09:53 <PublicServer> <Qanael> You wanna help extend CHT FPP drop on the west side? 02:09:58 <PublicServer> *** made screenshot at 0002C263: http://ps.openttdcoop.org/public/webcam/0002C263.png 02:09:59 <PublicServer> <Qanael> Pretty much gotta make a new station on the west end 02:10:09 <PublicServer> <Qanael> I mean south side, sorry 02:10:29 <PublicServer> <Chris Booth> CHT as in Cuhattan? 02:10:40 <PublicServer> <Qanael> Yeah, the FPP next to it 02:11:07 <PublicServer> <Chris Booth> FFP = ? 02:11:13 <PublicServer> <Qanael> Food processing plant 02:11:19 <PublicServer> <Qanael> It's on the west side of the city 02:11:26 <PublicServer> <Chris Booth> ooh i see sorr 02:11:28 <PublicServer> <Qanael> The station is called CHT FPP Drop 02:11:43 <PublicServer> <Chris Booth> sorry not played this game much yet 02:11:51 <PublicServer> <Qanael> np 02:12:52 <PublicServer> <Chris Booth> i dont think it needs a rebuild 02:12:57 <PublicServer> <Chris Booth> just a minor fix 02:13:18 <PublicServer> <Qanael> The drop from the south is getting crowded though, only 4 lanes and I need to add trains 02:14:01 <PublicServer> <Chris Booth> south side is very wrong and very uneffective 02:14:05 <PublicServer> <Qanael> I'm thinking maybe I shouldn't connect it to the same entrance/exit as the pickup though 02:14:22 <PublicServer> <Qanael> How so? 02:14:38 <PublicServer> <Chris Booth> you have 22 platforms for 4 in lines 02:14:55 <PublicServer> <Chris Booth> each line a TL 5 woudl need 4 - 5 drops 02:15:00 <PublicServer> <Chris Booth> so 25 platforms max 02:15:09 <PublicServer> <Qanael> brb, door again sorry 02:15:57 <PeterT> @msrn 02:15:57 <Webster> msrn: Multipoint Self Regulating Network, see also: http://wiki.openttdcoop.org/MSRN 02:16:32 <Chris_Booth> !screen 02:16:34 <PublicServer> *** Chris_Booth made screenshot at 000220F9: http://ps.openttdcoop.org/public/webcam/000220F9.png 02:16:41 <Chris_Booth> PeterT: its not a MRSN issue 02:16:53 <PeterT> No, I was just testing it 02:16:59 <Chris_Booth> ok 02:17:01 <PeterT> because Kenji just added it 02:17:20 <Chris_Booth> just the fact people are making 4 lines into 22 and expecting PBS to do all the work for them 02:17:31 <Chris_Booth> mix balance and them station them 02:17:38 <Chris_Booth> and PBS isnt the cleaver 02:17:42 <Chris_Booth> noobs 02:17:49 <PeterT> Good, still on 177 02:18:04 <PublicServer> <Chris Booth> unfortiantly yes we are 02:18:12 <PublicServer> <Chris Booth> i think 178 tomoz IMO 02:18:17 <PublicServer> <Chris Booth> but what to i know 02:19:08 <PublicServer> <Qanael> Back 02:19:39 <PublicServer> <Qanael> And yeah that station used to be 4 lanes 02:19:43 <PublicServer> <Qanael> It kinda grew 02:19:51 <PublicServer> <Qanael> I meant to expand the line at some point, but oh well 02:22:24 <Qanael> And yes I am quite new 02:24:21 <PublicServer> <Chris Booth> ok i have improve the exit of that staion 02:24:38 <PublicServer> <Qanael> Which station? 02:25:00 <PublicServer> *** made screenshot at 0001F6ED: http://ps.openttdcoop.org/public/webcam/0001F6ED.png 02:25:43 <PublicServer> <Chris Booth> CHT FFP 02:26:07 <PublicServer> <Qanael> Oh, cool 02:29:53 <PublicServer> <Qanael> Darn, we're at train limit 02:33:21 <PublicServer> <Qanael> Hmm 02:33:33 <PublicServer> <Chris Booth> what? 02:33:34 <PublicServer> <Qanael> I'm trying to see how I could add another line to that CHT station 02:33:56 <PublicServer> <Chris Booth> CHT pax or FFP? 02:33:59 <PublicServer> <Qanael> FPP 02:34:04 <PublicServer> <Qanael> It's not jamming atm though 02:34:37 <PublicServer> <Chris Booth> FPP is fine 02:35:58 <PublicServer> *** Qanael has left the game (connection lost) 02:35:58 <PublicServer> *** Game paused (not enough players) 02:36:28 <Qanael> !password 02:36:28 <PublicServer> Qanael: parted 02:36:32 <Chris_Booth> is it tomuch for your PC now? 02:36:36 <Chris_Booth> or you connection? 02:36:41 <PublicServer> *** Qanael joined the game 02:36:44 <PublicServer> *** Game unpaused (not enough players) 02:36:46 <PublicServer> <Qanael> Nah, I'm not lagging at all 02:36:53 <PublicServer> <Qanael> I guess my connection just had a hiccup 02:37:51 <PublicServer> <Qanael> I wish I could add more trains to sanbridge pax, the rating's crappy 02:38:04 <PublicServer> <Qanael> Better than it used to be though 02:38:19 <PublicServer> <Chris Booth> hhm that is the problem 02:38:30 <PublicServer> <Chris Booth> wait until normal EU day time 02:38:35 <PublicServer> <Chris Booth> and more train will be added 02:38:38 <PublicServer> <Qanael> I know 02:38:43 <PublicServer> <Chris Booth> or game will be archived 02:38:53 <PublicServer> <Qanael> I'd rather a new game started 02:38:56 <PublicServer> <Qanael> This one's kinda stale 02:39:35 <Chris_Booth> well if you want a new game, best way to ge the ball rolling is to write the archive 02:39:43 <Chris_Booth> i have a new map to play 02:39:49 <Chris_Booth> its uploaded and ready to go 02:40:03 <PublicServer> *** made screenshot at 0002899B: http://ps.openttdcoop.org/public/webcam/0002899B.png 02:40:03 <Chris_Booth> but since i am not a member, i cant change the save 02:40:18 *** roboboy has joined #openttdcoop 02:40:24 <Chris_Booth> so will need to wait atleat until an american member or EU member is awake 02:40:32 <PublicServer> <Qanael> I'd rather a more experienced member wrote the archive tbh 02:40:51 <PublicServer> <Chris Booth> Qanael: thats not th point of the archive 02:41:26 <PublicServer> <Chris Booth> anyone who played a large part in the game can give a good overview of what happened 02:41:40 <PublicServer> <Chris Booth> all you have to do it make a nice screen shot 02:41:56 <PublicServer> <Chris Booth> and copy and past an old archive to make a new one 02:42:03 <PublicServer> <Chris Booth> but adjust the text 02:42:27 <PublicServer> <Qanael> Alright, I'll get on it then 02:42:38 <PublicServer> <Chris Booth> i can make the HTML for you if you want 02:43:21 <Qanael> I'm fine with HTML 02:43:56 <Chris_Booth> Qanael: thanks for that its a major help 02:44:16 <Chris_Booth> i am off to bed now its almost 3am here 02:44:18 <Chris_Booth> NN 02:44:23 <PublicServer> *** Chris Booth has left the game (connection lost) 02:44:23 <PublicServer> *** Game paused (not enough players) 02:48:51 <PublicServer> <Qanael> Night night Chris 02:52:20 *** Chris_Booth has quit IRC 02:59:34 *** YukiHyou has quit IRC 03:00:52 <PublicServer> <Qanael> How do I upload a screenshot? 03:01:17 <Ammler> @wiki upload 03:01:19 <Webster> Search results for "upload" - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=upload 03:01:43 <Ammler> http://wiki.openttdcoop.org/Special:Upload 03:01:59 <Ammler> and good night :-) 03:02:18 <Qanael> Thanks, good night 03:08:43 <Qanael> Let's see if this works 03:08:49 <Qanael> !transfer 177 game.sav 03:08:50 <PublicServer> Qanael: you must be channel op to use !transfer 03:08:53 <Qanael> Of course not 03:08:54 <Qanael> lol 03:09:06 <Qanael> Well, I wrote the entry, an op can upload later 03:25:54 *** Gleeb is now known as Gleeb|Sleeping 03:27:33 *** YukiHyou has joined #openttdcoop 03:28:11 *** Yuki_Hyou has joined #openttdcoop 03:28:12 *** YukiHyou has quit IRC 03:30:51 *** Yuki_Hyou is now known as YukiHyou 03:39:09 *** roboboy has quit IRC 03:44:07 *** roboboy has joined #openttdcoop 04:06:04 *** gr00vy has quit IRC 04:06:10 *** gr00vy has joined #openttdcoop 04:18:18 *** roboboy has quit IRC 04:28:18 *** pasteur has joined #openttdcoop 04:43:32 <PublicServer> *** Qanael has joined spectators 04:50:05 *** Fuco has quit IRC 05:04:15 <PublicServer> *** Qanael has left the game (leaving) 05:35:39 *** pasteur has quit IRC 05:37:32 *** roboboy has joined #openttdcoop 05:38:04 *** Razaekel has joined #openttdcoop 06:09:38 *** roboboy has quit IRC 06:24:42 *** Qanael has quit IRC 06:38:18 *** roboboy has joined #openttdcoop 06:55:10 *** Gleeb|Sleeping is now known as Gleeb|CanNotSleep 06:55:32 *** Razaekel has quit IRC 07:12:39 *** ODM has joined #openttdcoop 07:12:39 *** ChanServ sets mode: +o ODM 07:12:44 *** Phazorx has joined #openttdcoop 07:12:44 *** Webster sets mode: +o Phazorx 07:27:52 *** roboboy has quit IRC 07:35:12 *** ^Spike^ has joined #openttdcoop 07:35:12 *** ChanServ sets mode: +o ^Spike^ 07:37:18 *** mixrin has quit IRC 07:49:34 *** Intexon has joined #openttdcoop 07:50:11 <PublicServer> *** Intexon has left the game (connection lost) 07:50:30 <PublicServer> *** Intexon joined the game 07:55:10 *** TinoM has joined #openttdcoop 08:24:20 *** ODM has quit IRC 08:49:49 *** sietse has joined #openttdcoop 09:02:14 *** YukiHyou has quit IRC 09:07:57 *** pugi has joined #openttdcoop 09:14:23 *** Pirate87 has joined #openttdcoop 09:14:43 <Pirate87> !playercount 09:14:43 <PublicServer> Pirate87: Number of players: 1 09:21:18 *** Gleeb|CanNotSleep is now known as Gleeb 09:24:34 *** mixrin has joined #openttdcoop 09:29:41 *** Progman has joined #openttdcoop 09:35:35 <Pirate87> !screen 09:35:35 <PublicServer> *** Pirate87 liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png) 09:41:58 <PublicServer> *** Phazorx has left the game (connection lost) 09:50:56 *** Pirate_87 has joined #openttdcoop 09:55:15 *** Pirate87 has quit IRC 09:56:51 *** zerpa has joined #openttdcoop 09:57:16 <PublicServer> *** Zerpa has left the game (connection lost) 09:57:41 <PublicServer> *** Zerpa joined the game 10:03:52 * zerpa hope this game is archived soon. 10:04:57 <Pirate_87> me too 10:09:31 <PublicServer> *** Zerpa has left the game (leaving) 10:14:24 *** mixrin has quit IRC 10:30:20 <Phazorx> hmm... can anyone tell me if build templates patch sill being worked on or got renamed to something? 10:34:28 *** Pirate_87 is now known as Pirate87 10:39:15 <PublicServer> *** Zerpa has left the game (connection lost) 10:41:34 <Pirate87> !playercount 10:41:34 <PublicServer> Pirate87: Number of players: 1 10:46:14 *** OwenS has joined #openttdcoop 10:46:14 *** ChanServ sets mode: +v OwenS 11:02:07 *** tuinn has joined #openttdcoop 11:14:56 *** pasteur has joined #openttdcoop 11:28:27 <PublicServer> *** SmatZ joined the game 11:28:29 <PublicServer> *** SmatZ has joined spectators 11:28:31 <PublicServer> *** SmatZ has joined company #1 11:28:35 <PublicServer> *** SmatZ has joined spectators 11:28:36 <PublicServer> *** SmatZ has joined company #1 11:34:00 *** VictorOfSweden has joined #openttdcoop 11:39:45 *** KenjiE20 has joined #openttdcoop 11:39:45 *** ChanServ sets mode: +o KenjiE20 11:39:54 <PublicServer> *** VictorOfSweden joined the game 11:40:06 <PublicServer> *** made screenshot at 0001E2AF: http://ps.openttdcoop.org/public/webcam/0001E2AF.png 11:41:54 <PublicServer> <SmatZ> why is everyone joining as spectator? 11:42:17 <PublicServer> <VictorOfSweden> i just wanted to check in on the progress 11:42:47 <PublicServer> <SmatZ> ok :) 11:43:28 <PublicServer> <SmatZ> there are still several unconnected towns 11:43:36 <PublicServer> <SmatZ> and some 2towns/1station 11:43:38 <PublicServer> *** SmatZ has left the game (leaving) 11:45:55 <PublicServer> *** VictorOfSweden has left the game (leaving) 11:45:58 *** heffer has joined #openttdcoop 11:54:24 *** Seberoth has joined #openttdcoop 12:01:16 *** valhallasw has joined #openttdcoop 12:15:14 *** Zulan has joined #openttdcoop 12:27:26 <PublicServer> *** Zerpa joined the game 12:39:45 <Pirate87> !password' 12:39:47 <Pirate87> !password 12:39:47 <PublicServer> Pirate87: unwrap 12:40:16 <PublicServer> *** Pirate87 has left the game (connection lost) 12:40:26 <PublicServer> *** Pirate87 has left the game (connection lost) 12:40:33 <Pirate87> !password 12:40:33 <PublicServer> Pirate87: quiver 12:42:25 <PublicServer> *** Pirate87 joined the game 12:45:04 <PublicServer> *** Pirate87 has left the game (leaving) 12:47:47 *** Polygon has joined #openttdcoop 12:56:30 *** Zulan has quit IRC 12:56:33 *** roboboy has joined #openttdcoop 13:00:02 *** Doomah has joined #openttdcoop 13:00:07 <Doomah> hellow! 13:00:20 <Doomah> !players 13:00:22 <PublicServer> Doomah: Client 85 is Intexon, a spectator 13:00:22 <PublicServer> Doomah: Client 95 is Zerpa, a spectator 13:00:23 <Doomah> !password 13:00:23 <PublicServer> Doomah: magnum 13:00:37 <PublicServer> *** Doomah joined the game 13:12:43 <V453000> hi Doomah 13:12:49 <V453000> hi others :) 13:14:18 <PublicServer> <Doomah> hello 13:25:09 <PublicServer> *** made screenshot at 00006C50: http://ps.openttdcoop.org/public/webcam/00006C50.png 13:29:14 *** Polygon has quit IRC 13:29:23 *** pugi_ has joined #openttdcoop 13:32:14 <Seberoth> hello all 13:33:14 *** pugi has quit IRC 13:33:14 *** pugi_ is now known as pugi 13:34:49 <PublicServer> <Doomah> hihi 13:37:09 *** tuinn has quit IRC 13:44:09 *** mucht_home has quit IRC 13:51:02 <Doomah> !players 13:51:04 <PublicServer> Doomah: Client 85 is Intexon, a spectator 13:51:04 <PublicServer> Doomah: Client 95 is Zerpa, a spectator 13:51:04 <PublicServer> Doomah: Client 103 (Orange) is Doomah, in company 1 (Sonhill Transport) 13:52:37 *** heffer has quit IRC 13:59:48 *** Kenix has joined #openttdcoop 14:00:54 <PublicServer> *** Game unpaused (not enough players) 14:00:56 <PublicServer> *** Henrik joined the game 14:01:41 <PublicServer> *** Zerpa has left the game (connection lost) 14:02:11 <PublicServer> *** Zerpa joined the game 14:02:15 <PublicServer> <Doomah> hello! 14:04:00 <PublicServer> *** Henrik has left the game (connection lost) 14:04:38 <PublicServer> *** Henrik has left the game (connection lost) 14:05:07 <PublicServer> *** Henrik joined the game 14:05:50 <PublicServer> *** Henrik has left the game (connection lost) 14:06:26 *** VictorOfSweden has quit IRC 14:10:11 <PublicServer> *** made screenshot at 0002E259: http://ps.openttdcoop.org/public/webcam/0002E259.png 14:15:01 *** Chris_Booth has joined #openttdcoop 14:15:37 <PublicServer> <Zerpa> Something bugged at Fronfingburg Factory 14:15:43 <PublicServer> <Zerpa> Fruit trains dont drop their load 14:16:05 <Chris_Booth> afternnon all 14:16:16 <Chris_Booth> @seenm *buster 14:16:21 <Chris_Booth> @seen *buster 14:16:21 <Webster> Chris_Booth: *buster could be [com]buster (2 days, 22 hours, 9 minutes, and 21 seconds ago), Combuster (6 days, 3 hours, 38 minutes, and 48 seconds ago), [alt]buster (1 week, 1 day, 23 hours, 18 minutes, and 36 seconds ago), [sleep]buster (24 weeks, 1 day, 13 hours, 1 minute, and 56 seconds ago), [other]buster (31 weeks, 6 days, 22 hours, 18 minutes, and 24 seconds ago), [com2]buster (33 (1 more message) 14:16:35 <Chris_Booth> @more 14:16:35 <Webster> Chris_Booth: weeks, 4 days, 1 hour, 35 minutes, and 20 seconds ago), or [gone]buster (35 weeks, 3 days, 22 hours, 54 minutes, and 21 seconds ago) 14:17:51 <Doomah> some trains didn't had their unload order 14:18:27 *** AbbyTheRat has joined #openttdcoop 14:18:53 <PublicServer> <Zerpa> looks fixed, thanks 14:19:07 *** roboboy has quit IRC 14:19:14 <PublicServer> <Doomah> ye checking some trains now 14:19:41 <PublicServer> <Doomah> production went up from 5k to 8k instantly xD 14:19:43 <SmatZ> !trains 1234 14:19:43 <PublicServer> *** SmatZ has set max_trains to 1234 14:19:45 <PublicServer> <Zerpa> aye, saw 14:20:00 *** sietse has quit IRC 14:20:47 <PublicServer> *** SmatZ joined the game 14:21:09 *** Seberoth has quit IRC 14:21:13 <PublicServer> <Doomah> but somehow there is still 12k tons of fruit waiting at the station :O 14:23:11 *** Seberoth has joined #openttdcoop 14:23:55 <PublicServer> <Zerpa> 15k food 14:25:05 <PublicServer> <Doomah> I dont know who did it,but there are more trains w/o unload order, only a goto order 14:25:13 <PublicServer> *** made screenshot at 0001FB88: http://ps.openttdcoop.org/public/webcam/0001FB88.png 14:25:21 <PublicServer> <Zerpa> hmm 14:25:42 <PublicServer> <SmatZ> at some stations it doesn't matter 14:25:51 <PublicServer> <SmatZ> but somewhere it does 14:26:09 <PublicServer> <Doomah> it works, but as soon an other trains wants to join, the train leaves, even if its half full 14:29:21 *** [com]buster has joined #openttdcoop 14:35:29 <PublicServer> *** Player joined the game 14:35:30 <Webster> Player, please change your in game nick 14:35:42 <PublicServer> *** Player has changed his/her name to Razmir 14:37:34 *** ODM has joined #openttdcoop 14:37:34 *** ChanServ sets mode: +o ODM 14:39:00 <PublicServer> <Zerpa> .. wonders why there's fruit on the fruit drop 14:39:32 <PublicServer> <Doomah> there was 12k at a moment, wondering the same :P 14:40:15 <PublicServer> *** made screenshot at 0002BA37: http://ps.openttdcoop.org/public/webcam/0002BA37.png 14:40:33 <PublicServer> <Zerpa> still some trains dropping there 14:41:55 <PublicServer> <Doomah> some trains dont have shared orders 14:41:57 <PublicServer> <Doomah> fixing it now 14:42:05 <PublicServer> <Zerpa> alright, thanks 14:42:42 <Pirate87> !screen 14:42:44 <PublicServer> *** Pirate87 made screenshot at 0002B447: http://ps.openttdcoop.org/public/webcam/0002B447.png 14:45:44 <PublicServer> <Doomah> Seems Kenix or Sander didn't used the unload order and didn't share orders 14:45:54 <V453000> !password 14:45:54 <PublicServer> V453000: fathom 14:45:54 <PublicServer> <SmatZ> hmm 14:45:57 <PublicServer> <SmatZ> that's sad 14:46:08 <V453000> :/ 14:46:27 <V453000> hi all btw. 14:46:31 <PublicServer> <Doomah> hi 14:46:44 <PublicServer> <SmatZ> hello V453000 14:46:51 <PublicServer> <Razmir> <V453000> 14:46:55 <PublicServer> <Razmir> hi 14:47:39 <PublicServer> *** V453000 joined the game 14:50:37 <PublicServer> <V453000> nice "queue" at SAN 14:52:14 <PublicServer> <Doomah> "There are 4 trains waiting before you, please hold on" 14:53:12 <Phazorx> does san still has 32 trains? 14:53:19 <Phazorx> or someone added more again? 14:53:24 <PublicServer> <V453000> 33 14:53:30 <Phazorx> it should be fine 14:53:33 <Phazorx> unless they wave in 14:53:41 <Phazorx> or unless ML is blocked so they cant exit 14:53:42 <PublicServer> <V453000> they probably did 14:53:50 <PublicServer> <V453000> it is ok already 14:53:59 <Phazorx> CHT is reall mess tho 14:54:07 <Phazorx> was 2 days ago at least 14:54:19 <Phazorx> i doubt someone got rid of cargo and expanded the station 14:54:49 <PublicServer> <V453000> cargo network doesnt block its expansion 14:55:11 <PublicServer> <Doomah> cargo is at the other side, how can that block?:O 14:55:17 <PublicServer> *** made screenshot at 00023CF1: http://ps.openttdcoop.org/public/webcam/00023CF1.png 14:56:35 <PublicServer> *** V453000 has left the game (leaving) 14:58:09 <PublicServer> <Zerpa> imho, long pax trains should not load any slower than short ones 14:58:14 <PublicServer> *** Razmir has left the game (leaving) 14:58:35 <PublicServer> <Doomah> agree, they have more doors to get in and out of the train! :P 14:58:41 <Phazorx> Doomah: some offered making it roro 14:58:43 <Phazorx> so it kinda does 14:59:03 <V453000> that isnt a reason 14:59:12 <V453000> you can tunnel under 14:59:14 <V453000> the exit 14:59:29 <Phazorx> can you turn in tunnels? 14:59:44 <Phazorx> or you really think 30 tile tunnels will improve the situation? 15:00:16 <PublicServer> <Doomah> a gap every 6 tiles can help? 15:00:44 <Phazorx> it certanly is better than a gap per 30 15:01:05 <Phazorx> but what you look for is signal distabce of 2 15:01:22 <Phazorx> you can however just make a tunnel per platform 15:01:24 *** Qanael has joined #openttdcoop 15:01:37 <Phazorx> after expanding station to reasonable amount of platforms 15:01:44 <Phazorx> that will require some massive blldozing 15:02:01 <PublicServer> <Doomah> perhaps 1 track per 2/3 platforms? 15:02:22 <PublicServer> <Doomah> but ye, I don't think the town will love you for doing that xD 15:02:47 <Phazorx> with default trains you need 6-7 platforms per lane of ML 15:03:00 <Phazorx> with roro you need 10-12 probably 15:03:11 <Phazorx> better be 12-14 15:03:27 <Phazorx> but 14x15 in middle of town :/ 15:07:00 <PublicServer> <Doomah> in the middle?:O that will be a station with some buildings around it, hardly a town :PO 15:08:39 <V453000> well what would you expect when expanding TGV station? 15:08:49 <V453000> that there will be lotsa free space around it? 15:10:12 <PublicServer> <Doomah> no :P but I would expect that it was build with capacity for future trains to :O 15:10:20 <PublicServer> *** made screenshot at 00035A3A: http://ps.openttdcoop.org/public/webcam/00035A3A.png 15:10:36 <V453000> not really :) 15:11:43 <PublicServer> *** SmatZ has left the game (leaving) 15:23:08 <PublicServer> <Doomah> to many vehicles in game :< 15:24:20 <V453000> !info 15:24:20 <PublicServer> V453000: #:1(Orange) Company Name: 'Sonhill Transport' Year Founded: 1950 Money: 24772085093 Loan: 0 Value: 24778734328 (T:1164, R:600, P:10, S:31) unprotected 15:24:42 <SmatZ> !trains 15:24:42 <PublicServer> SmatZ: !trains <integer>: set value of max_trains 15:24:48 <SmatZ> !rcon set max_trains 15:24:49 <PublicServer> SmatZ: Current value for 'max_trains' is: '1234' (min: 0, max: 5000) 15:24:49 <V453000> RV? 15:24:57 <V453000> !rcon set max_roadveh 700 15:25:04 <PublicServer> <Doomah> yes :P 15:25:14 <V453000> did this work? 15:25:21 <V453000> !info 15:25:22 <PublicServer> *** made screenshot at 000392C4: http://ps.openttdcoop.org/public/webcam/000392C4.png 15:25:22 <PublicServer> V453000: players 15:25:22 <PublicServer> V453000: server_info 15:25:22 <PublicServer> V453000: clients 15:25:22 <PublicServer> V453000: echo doneclientcount 15:25:24 <PublicServer> V453000: #:1(Orange) Company Name: 'Sonhill Transport' Year Founded: 1950 Money: 24782787565 Loan: 0 Value: 24789413537 (T:1164, R:600, P:10, S:31) unprotected 15:25:25 <PublicServer> <Doomah> yes 15:25:29 <V453000> good 15:25:58 <PublicServer> <Doomah> mah busses and trucks will take over the world! 15:26:15 <V453000> -.- 15:26:45 *** Combuster has joined #openttdcoop 15:28:09 *** Polygon has joined #openttdcoop 15:28:55 <V453000> !infio 15:28:57 <V453000> !info 15:28:57 <PublicServer> V453000: #:1(Orange) Company Name: 'Sonhill Transport' Year Founded: 1950 Money: 24818002102 Loan: 0 Value: 24824821434 (T:1164, R:632, P:10, S:31) unprotected 15:29:24 *** [com]buster has quit IRC 15:29:24 *** Combuster is now known as [com]buster 15:30:44 <Phazorx> V453000: last time i setup and played pax game 15:31:03 <V453000> ? 15:31:19 *** [alt]buster has joined #openttdcoop 15:31:27 <V453000> and why do you tell me :) 15:31:32 <Phazorx> there was tramms taking 250+, 3 tile S-bahn shuttle had capacity of almost 600 15:32:01 <Phazorx> and 7 tile ice could carry 1000+ and was unloading them in less than 5 days 15:32:10 <V453000> 1440 it was 15:32:11 <V453000> :) 15:32:14 <Phazorx> 6x7 station had 240K/mo thoughput 15:32:26 <V453000> yes, Transrapids. no fun with them 15:32:40 <V453000> they are too powerful 15:32:48 <Phazorx> x2001 is much more superior to ice of course 15:32:49 <V453000> but for example japan set is a nice compromise imo 15:33:18 <Phazorx> for me game is about networking not about train management 15:33:39 <V453000> yeah I understand but when you have trains that need L_R only, it gets a bit boring 15:33:49 <V453000> due to their capacity 15:33:58 <Phazorx> well currently we have it at L_R and cant expand 15:34:13 <Phazorx> SRNW pax should be fu 15:34:13 <V453000> sure we can 15:34:20 <Phazorx> with 2TT or something :) 15:34:26 <Phazorx> taxi mlev 15:34:35 <V453000> ? 15:35:06 <Phazorx> imagine SRNW based pax net 15:35:21 <V453000> depends how you put it 15:35:28 <Phazorx> lots of stations 15:35:32 <V453000> if as a stochastic or more like srnw 15:35:56 <Phazorx> perhaps 15:36:14 <Phazorx> or... it can be more or less targeted 15:36:24 <zerpa> my attempts at stochastic nets always clog at the busiest stations 15:36:34 <Phazorx> like 2 loops which load in one corner and unload in another 15:36:59 <Phazorx> with time based drops for example 15:37:04 <Phazorx> but not necessary 15:40:17 <V453000> I thought of a single transfer in the middle of the map... looks like: 1. trains load at a city, 2. trains transfer at the transfer station, 3. trains load at the transfer station, 4. trains get back to the city and unload there. At least two such parts of map so the transfers exchange pax ... probably best solved by some SRN to not have waiting pax on one half and none on the other 15:40:24 <PublicServer> *** made screenshot at 00037B2A: http://ps.openttdcoop.org/public/webcam/00037B2A.png 15:40:24 <V453000> brb 20 15:48:12 <V453000> ok back already 15:48:51 *** [com]buster has quit IRC 15:55:26 <PublicServer> *** made screenshot at 0002B072: http://ps.openttdcoop.org/public/webcam/0002B072.png 16:10:28 <PublicServer> *** made screenshot at 00039F4E: http://ps.openttdcoop.org/public/webcam/00039F4E.png 16:10:33 *** Razaekel has joined #openttdcoop 16:11:06 *** Razaekel is now known as Guest133 16:12:35 *** Fuco has joined #openttdcoop 16:12:39 *** ChanServ sets mode: +v Fuco 16:25:30 <PublicServer> *** made screenshot at 00037D2F: http://ps.openttdcoop.org/public/webcam/00037D2F.png 16:32:19 *** jondisti has joined #openttdcoop 16:33:38 *** VictorOfSweden has joined #openttdcoop 16:34:21 <PublicServer> *** VictorOfSweden joined the game 16:36:47 <PublicServer> *** VictorOfSweden has joined company #1 16:37:09 *** Polygon has quit IRC 16:37:24 <PublicServer> *** Zerpa has joined spectators 16:37:33 <PublicServer> *** Zerpa has joined company #1 16:40:32 <PublicServer> *** made screenshot at 00037276: http://ps.openttdcoop.org/public/webcam/00037276.png 16:52:30 *** Polygon has joined #openttdcoop 16:55:34 <PublicServer> *** made screenshot at 0002AA72: http://ps.openttdcoop.org/public/webcam/0002AA72.png 16:56:26 <zerpa> !cpuload 16:58:37 <PublicServer> <Doomah> my bad! :< 16:58:43 <PublicServer> <Zerpa> :P 16:59:00 <PublicServer> <VictorOfSweden> where are you guys working? 17:00:57 <PublicServer> <VictorOfSweden> ah, gunfingbridge fruit drop 17:04:22 <PublicServer> <Zerpa> wow that hurt the rating :P 17:16:06 <PublicServer> <Doomah> aah damn! 17:16:09 <PublicServer> <Doomah> I hate! 17:16:24 <PublicServer> <VictorOfSweden> jeez.. 17:16:39 <PublicServer> <VictorOfSweden> stop crashing trains! 17:17:00 <PublicServer> <Doomah> ye I know.... I misclicked!:< 17:18:06 <PublicServer> *** Progman joined the game 17:21:27 <PublicServer> <Zerpa> they didnt really have any good depots to go to... 17:21:52 <PublicServer> <Doomah> it was to clear the stations 17:21:57 <PublicServer> <Doomah> they will flow soon again :) 17:22:09 <PublicServer> *** Progman has left the game (connection lost) 17:22:15 <PublicServer> <Zerpa> all farnwell food trains went to the dat plantation overflow track 17:23:04 <PublicServer> <Doomah> they will flow soon again ;) 17:23:48 <PublicServer> <Doomah> otherwise trains waiting for the stations where blocking the fruit drop trains 17:25:36 <PublicServer> *** made screenshot at 0001DF99: http://ps.openttdcoop.org/public/webcam/0001DF99.png 17:32:04 *** Gleeb is now known as Gleeb|InLondon 17:40:38 <PublicServer> *** made screenshot at 0003AEA6: http://ps.openttdcoop.org/public/webcam/0003AEA6.png 17:41:23 <PublicServer> *** VictorOfSweden has left the game (leaving) 17:42:14 *** AbbyTheRat has quit IRC 17:42:58 <PublicServer> *** Razmir joined the game 17:52:49 *** Phazorx has left #openttdcoop 17:53:22 *** Mucht has joined #openttdcoop 17:53:22 *** ChanServ sets mode: +o Mucht 17:55:40 <PublicServer> *** made screenshot at 0002CA5E: http://ps.openttdcoop.org/public/webcam/0002CA5E.png 18:02:12 <PublicServer> *** Zerpa has left the game (leaving) 18:02:12 <PublicServer> *** Game paused (not enough players) 18:02:21 <PublicServer> *** Doomah has left the game (leaving) 18:02:25 *** Doomah has quit IRC 18:10:42 <PublicServer> *** made screenshot at 0001D1E8: http://ps.openttdcoop.org/public/webcam/0001D1E8.png 18:27:46 <PublicServer> *** Razmir has left the game (leaving) 18:34:51 *** pasteur has quit IRC 18:41:16 *** blatus has joined #openttdcoop 18:42:04 <blatus> !password 18:42:04 <PublicServer> blatus: spooky 18:45:56 <PublicServer> *** Player joined the game 18:45:56 <Webster> Player, please change your in game nick 18:46:48 <PublicServer> <Player> /nick 18:49:18 <Chris_Booth> blatus: you the top left button on your keyborad to access the consol 18:49:38 <Chris_Booth> then they: name "your anme here" 18:49:48 <PublicServer> *** Player has changed his/her name to blatus 18:49:48 <Chris_Booth> name sorry 18:49:53 <PublicServer> <blatus> ahh, thanks :) 18:49:56 <Chris_Booth> NP 18:50:04 <blatus> Also a good evening 18:50:26 <blatus> first time I joined the channel, finally got the guts after going through a majority of the PS savegames hehe 18:50:45 *** Phazorx has joined #openttdcoop 18:50:45 *** Webster sets mode: +o Phazorx 18:50:51 <Chris_Booth> well i hope you enjoy your first trip here 18:51:00 <Chris_Booth> have you read the quickstart? and rules? 18:51:10 <blatus> should be a given :) 18:51:19 <blatus> yup, and pretty much every wiki page etc 18:51:40 <Chris_Booth> wow i think that is a first 18:52:06 <blatus> hehe 18:52:16 <Chris_Booth> !archive 18:52:16 <PublicServer> Chris_Booth: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 18:52:29 <blatus> well, i've been playing singleplayer now for the last year or so, figured i'd finally got good enough to give this whole multiplayer a shot 18:52:44 <blatus> but to be honest, most of the networks i've seen on the normal public servers were atrocious 18:53:19 <blatus> so i thought to myself, hey, let's try the ottdcoop one ;) 18:53:19 <Chris_Booth> blatus: that is very very true 18:53:27 <Chris_Booth> and its hard to tell people how to build 18:53:31 <Chris_Booth> as that is rude 18:53:37 <blatus> aye 18:54:22 <blatus> but i do really enjoy your games here 18:54:27 <blatus> at least when i download the final save ;) 18:54:50 <blatus> i spent quite some time to learn the whole SRNW outline from PSG 172 hehe 18:54:52 <Chris_Booth> well you have joined this game at the end right now 18:55:49 <blatus> so it seems :) 18:56:21 <blatus> was just wondering what happened to the voting board, then saw the note next to it :) 18:56:39 <Chris_Booth> yeah we tryed a different mathod, which was a bit of a fail 18:56:52 <Chris_Booth> (it was my idea) 18:56:57 <Chris_Booth> and it was a bad idea 18:57:12 <Chris_Booth> as people thought it would be good to make 3 plans get almost the same score 18:57:18 <blatus> haha 18:57:40 <blatus> never give people too much choice it seems ;) 18:57:58 <Chris_Booth> !password 18:57:58 <PublicServer> Chris_Booth: jogged 18:58:31 <PublicServer> *** Chris Booth joined the game 18:58:44 <blatus> a question though, what are the usual playing times? 18:59:12 *** Phoenix_the_II has quit IRC 18:59:17 <Chris_Booth> now thats a tricky one, you mean times which people are active in the game? 18:59:23 <PublicServer> <blatus> yup 18:59:24 <Chris_Booth> or length of game? 18:59:45 <PublicServer> <blatus> i figured length is 'till everything's connected ;) 19:00:02 <PublicServer> <blatus> so yea, just active times 19:00:04 <Chris_Booth> ok well i would expect people to be in game now but it seams they are not, generaly weekdays its between 6pm UTC and 1 am UTC generaly 19:00:11 <Chris_Booth> and weekend anytime 19:00:20 <Chris_Booth> any members arround ATM? 19:00:55 <planetmaker> ... and? 19:01:07 <PublicServer> <blatus> atm? 19:01:24 <planetmaker> !info 19:01:24 <PublicServer> planetmaker: #:1(Orange) Company Name: 'Sonhill Transport' Year Founded: 1950 Money: 26293485662 Loan: 0 Value: 26302890076 (T:1199, R:690, P:10, S:31) unprotected 19:01:33 <planetmaker> !playercount 19:01:33 <PublicServer> planetmaker: Number of players: 3 19:01:39 <planetmaker> !players 19:01:41 <PublicServer> planetmaker: Client 85 is Intexon, a spectator 19:01:41 <PublicServer> planetmaker: Client 124 is blatus, a spectator 19:01:41 <PublicServer> planetmaker: Client 125 (Orange) is Chris Booth, in company 1 (Sonhill Transport) 19:01:46 <Chris_Booth> planetmaker: if i give you a map, can we start a new gma? 19:01:47 <Chris_Booth> game 19:02:03 <PublicServer> <blatus> but nice, i'll have to drop by again then during the weekday 19:02:25 <Chris_Booth> blatus: ATM = at the moment 19:02:26 <planetmaker> I haven't really played this make... I'd rather leave that to someone who actually played it 19:02:27 <PublicServer> <blatus> going to be a bit of a challenge, during the week i just have my little netbook w/o mouse hehe 19:02:39 <planetmaker> s/make/map/ 19:02:47 <planetmaker> I work too much on makefiles :-P 19:02:58 <PublicServer> <blatus> i knew that ... sorry, studying since this morning, brain refusing to work ;) 19:03:03 <Chris_Booth> i have a map uploaded and ready to go 19:03:12 <Chris_Booth> and IMO i think the game is over 19:03:22 <Chris_Booth> someone has even writen an archive for it allready 19:04:39 <planetmaker> !archive 19:04:39 <PublicServer> planetmaker: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 19:04:48 <PublicServer> *** Game unpaused (not enough players) 19:04:49 <PublicServer> *** planetm4ker joined the game 19:05:24 <PublicServer> *** blatus has left the game (connection lost) 19:06:02 <Chris_Booth> planetmaker: http://mz.openttdcoop.org/play-is/save/uploads/PSG_178_Start.sav 19:06:04 <blatus> hmm, this might pose a challenge... it appears my computer is a bigger pile of junk than I realized 19:06:35 <PublicServer> *** blatus has left the game (connection lost) 19:06:37 *** Progman has quit IRC 19:06:44 <planetmaker> !rcon pause 19:06:51 <planetmaker> now you could join ;-) 19:07:09 <planetmaker> It's no fun for me though, either... Trains jumping... 19:07:10 <PublicServer> *** blatus has left the game (connection lost) 19:07:14 <blatus> erm 19:07:22 <blatus> !password 19:07:22 <PublicServer> blatus: jogged 19:07:33 <PublicServer> <Chris Booth> realy planetmaker how much you doing on your box then? 19:07:38 <PublicServer> *** blatus joined the game 19:07:48 <PublicServer> <Chris Booth> running very smooth here 19:07:58 <planetmaker> Nothing. But it's a laptop 19:08:04 <PublicServer> <Chris Booth> aaah i see now 19:08:08 <planetmaker> !auto 19:08:09 <PublicServer> *** planetmaker has enabled autopause mode. 19:08:24 <planetmaker> !rcon unpause 19:08:29 <planetmaker> !rcon auto 19:08:29 <PublicServer> planetmaker: ERROR: command not found 19:08:50 <PublicServer> *** blatus has left the game (connection lost) 19:09:01 <blatus> yea this can't be good :) 19:09:15 <planetmaker> Anyway, Chris_Booth this game has no archive entry I can find 19:09:31 <Chris_Booth> the entry is commented out 19:09:41 <blatus> i have an amd64 3000+, it should support this right? 19:09:49 <planetmaker> ah... commented 19:09:50 *** Progman has joined #openttdcoop 19:10:05 <Chris_Booth> blatus: a map this big you realy need a big CPU 19:10:11 <planetmaker> blatus: well... yes and no :-) 19:10:22 <planetmaker> This game works hardly on my 2GHz core2duo 19:10:34 <Chris_Booth> a 2.x ghz CPU single core wouldnt be enough IMO 19:10:36 <blatus> my netbook ain't gonna work then either, 1.6ghz atom proc :p 19:10:50 <planetmaker> ;-) 19:10:56 <Phazorx> single core would perform actually better 19:11:03 <Phazorx> unless u run vista or some other bloatos 19:11:07 <Chris_Booth> it works 60% on my amd x2 3ghz per core CPU 19:11:14 <planetmaker> Phazorx: how so? 19:11:21 <planetmaker> If they have the same speed 19:11:30 <blatus> i never in my wildest dreams thought the game i played over 10 years ago on a 200mhz laptop would be too much for this pc haha 19:11:34 <Phazorx> planetmaker: scheduler under MS is very inefficient 19:11:36 <Chris_Booth> openttd isnt writen as muli thread i assume 19:11:41 <blatus> xp here thankfully 19:11:47 <Chris_Booth> 7 here 19:12:00 <blatus> as i read on the forum it's single core, 2nd core is only used for autosave 19:12:47 <Phazorx> !password 19:12:47 <PublicServer> Phazorx: ambles 19:12:56 <hylje> to make ottd multithread it first needs a nondeterministic multiplayer mode 19:13:04 <PublicServer> *** Phazorx joined the game 19:13:24 <PublicServer> <Phazorx> i2c 2.4GHz here 19:13:40 <hylje> then that can be adapted into a scheme which processes only a part of the map per process 19:13:43 <Chris_Booth> what i dont understand is windows 7 allows openttd to use both core 19:13:49 <Chris_Booth> but it isnt mutlithreaded 19:13:49 <PublicServer> <Phazorx> ~30% load on one of core 19:14:02 <PublicServer> <Phazorx> so that's 60% with how XP counts 19:14:16 <blatus> !password 19:14:17 <PublicServer> blatus: ambles 19:14:24 <PublicServer> *** blatus joined the game 19:14:29 <Phazorx> Chris_Booth: i doubt it does 19:14:39 <PublicServer> *** blatus has left the game (connection lost) 19:14:46 <Phazorx> with V/W7 - they ened a core for thier own needs 19:14:59 <blatus> i join and it jumps to 100%, instantly 19:15:07 <hylje> practically stitching multiple ottd servers into a single "game" 19:15:09 <blatus> than crashes ;) 19:15:11 <Chris_Booth> V/W7? 19:15:27 <Chris_Booth> ooh sorry i am an idiot 19:15:31 <Chris_Booth> dont answer that 19:15:38 <Phazorx> hylje: syncing that would be a challenge 19:15:44 <Phazorx> as wel ass a mess for a PF 19:15:51 <Phazorx> unless it udergoes zonal rewrite 19:16:12 <hylje> Phazorx: nondeterministic means there is no perfect syncing, best guesses are used at times 19:16:14 <Phazorx> blatus: it shouldnt be that bad 19:16:25 <Phazorx> hylje: guessing doesnt go well with MP 19:16:39 <Phazorx> first i guess it should really go into server driven mode 19:16:46 <blatus> that's what i figured, let me disable some processes 19:16:48 <Phazorx> unlikey dumb terminal syncs like it does now 19:16:57 <Chris_Booth> does openttd 64 have any major advantages? 19:17:08 <Phazorx> Chris_Booth: it can use more ram :) 19:17:10 <hylje> Phazorx: that's what nondeterministic means: when the guesses go wrong, the client can backtrack and fix the desync gracefully 19:17:29 <Phazorx> hylje: well that would mean even more work :) 19:17:36 <Chris_Booth> this map only uses 25MB ram anyway 19:17:44 <blatus> yea, ram is no issue 19:17:55 <Chris_Booth> it wont reduce CPU load 19:18:06 <Phazorx> do we have pause on join ? 19:18:50 <^Spike^> it should 19:19:10 <hylje> Phazorx: i don't think going nondeterministic is easy, i just think it's the best means this far to tackle scaling up 19:19:36 *** blatus1 has joined #openttdcoop 19:19:37 <hylje> mostly because under that regime clients don't need to simulate anything 19:19:37 <OwenS> 64-bit may reduce CPU load some. It'll certainly avoid some of GCC's braindeadness 19:19:40 *** blatus has quit IRC 19:19:52 <blatus1> webbased irc probably didn't help :) 19:19:56 *** blatus1 is now known as blatus 19:20:14 <Chris_Booth> fire fox is eating more CPU the openttd for me ATm 19:20:18 <Chris_Booth> so i am not worried 19:20:29 <Phazorx> hylje: that is actually mroe client-server part helping rather than nondeterministic 19:20:31 <blatus> !password 19:20:31 <PublicServer> blatus: ambles 19:20:34 <PublicServer> *** blatus has left the game (connection lost) 19:20:42 <Phazorx> no pauses 19:20:46 <PublicServer> *** blatus joined the game 19:21:06 <Chris_Booth> nope its droping people to fast 19:21:19 <PublicServer> *** blatus has left the game (connection lost) 19:21:20 <PublicServer> *** Phazorx has left the game (connection lost) 19:21:32 <PublicServer> *** Chris Booth has joined spectators 19:21:32 <PublicServer> *** Game paused (not enough players) 19:21:39 <PublicServer> <Chris Booth> now it is paused 19:21:43 <Phazorx> yup :) 19:21:52 <Phazorx> gotta reboot 19:21:52 <Phazorx> brb 19:22:05 <blatus> well, it took longer to crash, i disabled pretty much everything i could find 19:22:09 *** Phazorx has left #openttdcoop 19:22:13 <Ammler> still #177? 19:22:29 <Chris_Booth> thats what topic says Ammler 19:22:33 <Chris_Booth> i have given a map 19:22:39 <Chris_Booth> and archive is writen 19:22:42 <Chris_Booth> just on you guys now 19:22:56 <Ammler> that is why I ask :-P 19:23:05 <Ammler> well, not on me... 19:23:11 <blatus> brb 19:23:22 <planetmaker> haha @ Ammler 19:23:22 <Ammler> !rcon pause_on_join 19:23:22 <PublicServer> Ammler: Current value for 'pause_on_join' is: 'on' (min: 0, max: 1) 19:23:28 <planetmaker> I said basically the same ;-) 19:23:30 <Chris_Booth> why not you? your a member you could load a new game 19:23:49 <Chris_Booth> and same goes ot you planetmaker 19:23:54 <planetmaker> Chris_Booth: because neither him nor me played this game really 19:24:08 <planetmaker> And there are members who play(ed) it. They should rather decide 19:24:23 <Ammler> or you :-) 19:24:29 <planetmaker> :-D 19:24:32 <Ammler> (cb) 19:24:35 <Chris_Booth> yes 19:24:46 <Chris_Booth> i think it finished but i am not a member 19:24:56 <PublicServer> *** Chris Booth has left the game (connection lost) 19:25:05 <Chris_Booth> ^lies i left^ 19:25:06 <Ammler> so the WIP part from yesterdayyesterday is done? 19:25:06 <PublicServer> *** planetm4ker has left the game (leaving) 19:25:24 <Chris_Booth> !password 19:25:24 <PublicServer> Chris_Booth: ambles 19:25:34 <PublicServer> *** Chris Booth joined the game 19:26:14 <Chris_Booth> well by the plan the game isnt finished , as all town are not connected 19:26:28 <Chris_Booth> but there are no WIP areas 19:26:32 <Chris_Booth> not massive jams 19:26:42 <Chris_Booth> (few ques at station entrances) 19:27:50 <PublicServer> *** Chris Booth has left the game (connection lost) 19:28:49 <blatus> re 19:29:02 <PublicServer> *** blatus has left the game (connection lost) 19:29:48 <blatus> weird, in single played i run games with 2000+ trains, a bit of a slowdown, but still manageable, here it crashes with 1200+ ... hmm 19:29:54 <blatus> *player 19:31:43 <Chris_Booth> blatus: in MP you cant have very much lag 19:32:03 <Chris_Booth> or slow down like you get in SP otherwise you need to get all clients to slow down 19:32:14 <blatus> oh 19:32:20 <blatus> well that 'splains it then ;) 19:33:04 <blatus> may i ask, where is the server hosted? 19:33:41 <Chris_Booth> you can ask anything blatus but i may not know the answer 19:33:47 <Chris_Booth> !ip 19:33:47 <PublicServer> Chris_Booth: ps.openttdcoop.org 19:33:59 <Chris_Booth> if you did a trace route on that though you could find out 19:34:15 <blatus> good point 19:34:28 <Chris_Booth> i think its hosted in NL 19:34:35 <blatus> yup 19:34:39 <blatus> well that shouldn 19:34:43 <blatus> 't be a problem then ;) 19:35:13 <blatus> i mean, it's a tiny country hehe 19:35:48 <PublicServer> *** Thraxian joined the game 19:37:26 <Chris_Booth> Thrax did you play this game? 19:38:24 <PublicServer> *** Thraxian has left the game (leaving) 19:40:15 <blatus> well, i got <10ms ping to the server, that can't be the problem 19:40:23 <blatus> i guess i live rather close by 19:40:46 <blatus> damn, this box is barely 6 years old :p 19:43:00 *** mixrin has joined #openttdcoop 19:46:17 <PublicServer> *** Zerpa joined the game 19:53:19 <PublicServer> *** Zerpa has left the game (leaving) 19:59:50 *** Kenix has quit IRC 20:23:43 <PublicServer> *** Spike joined the game 20:23:51 <PublicServer> *** Spike has joined spectators 20:31:46 *** Phazorx has joined #openttdcoop 20:31:46 *** Webster sets mode: +o Phazorx 20:35:33 *** De_Ghosty has joined #openttdcoop 20:37:57 <PeterT> @seen Chris_Booth 20:37:57 <Webster> PeterT: Chris_Booth was last seen in #openttdcoop 1 hour and 31 seconds ago: <Chris_Booth> Thrax did you play this game? 20:38:15 <PeterT> Chris_Booth: So, I didn't complain about no SSH yesterday, anything today? 20:39:39 <PublicServer> *** tneo joined the game 20:39:56 <PublicServer> *** tneo has left the game (leaving) 20:40:29 <Ammler> tneo: archive it? 20:40:35 <Ammler> !save 20:40:35 <PublicServer> Saving game... 20:40:48 <Ammler> !transfer 20:40:48 <PublicServer> Ammler: !transfer gamenr save: transfer the save to our web 20:40:56 <Ammler> !transfer 177 game.sav 20:40:58 <PublicServer> Ammler: PublicServerGame_177_Final.sav 20:40:58 <PublicServer> Ammler: Transfer done. (/home/openttd/website/public/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_177_Final.sav) 20:41:18 <Ammler> oh, do we need to move entry place? 20:43:12 <Ammler> compiling new nightly.... 20:43:25 <^Spike^> hmmm.... 20:43:29 <^Spike^> so many things still wrong.. 20:43:33 <PublicServer> *** Spike has left the game (leaving) 20:43:44 <PublicServer> *** Amm1er joined the game 20:44:08 <PeterT> PSG 178 soon? 20:44:14 <PeterT> Or right now? 20:44:16 <Ammler> hmm, there is a !wtf sign 20:44:29 <Ammler> ^Spike^: ? 20:44:47 <Ammler> !unpause 20:44:47 <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.) 20:44:48 <PublicServer> *** Game unpaused (not enough players) 20:44:59 <tneo> didn't really check it Ammler 20:45:18 <PublicServer> *** tneo joined the game 20:45:33 <^Spike^> there are alot of things that still jam 20:46:52 <PublicServer> <Amm1er> don't detect such things with my "jam detector" 20:46:57 <PublicServer> *** tneo has left the game (connection lost) 20:47:45 <PublicServer> *** tneo joined the game 20:48:02 <Ammler> http://imagebin.ca/view/ybUfikq.html 20:48:03 <Webster> Title: plasma-desktopEM2895.jpg (at imagebin.ca) 20:49:22 <PublicServer> *** Amm1er has left the game (leaving) 20:49:28 <Ammler> !auto 20:49:28 <PublicServer> *** Ammler has enabled autopause mode. 20:49:28 <PublicServer> *** Game paused (not enough players) 20:49:41 <Ammler> !unpause 20:49:41 <PublicServer> *** Ammler has unpaused the server. (Use !auto to set it back.) 20:49:41 <PublicServer> *** Game unpaused (not enough players) 20:49:51 <Ammler> !players 20:49:52 <PublicServer> Ammler: Client 85 is Intexon, a spectator 20:49:52 <PublicServer> Ammler: Client 150 (Orange) is tneo, in company 1 (Sonhill Transport) 20:50:01 <Ammler> tneo: what you think? 20:50:34 <PublicServer> <tneo> seems archive ready 20:50:59 <PeterT> I got this one 20:53:04 <PublicServer> *** tneo has left the game (connection lost) 20:53:04 <PublicServer> *** Game paused (not enough players) 20:55:45 <PublicServer> *** made screenshot at 000177C5: http://ps.openttdcoop.org/public/webcam/000177C5.png 21:04:41 <V453000> !password 21:04:41 <PublicServer> V453000: flakes 21:04:52 <PublicServer> *** Game unpaused (not enough players) 21:04:52 <PublicServer> *** V453000 joined the game 21:04:53 <PublicServer> <V453000> ellow 21:06:23 <PublicServer> *** V453000 has left the game (leaving) 21:06:23 <PublicServer> *** Game paused (not enough players) 21:24:21 <Phazorx> we dont have any chileans? 21:36:24 <Chris_Booth> Phazorx: can i just what a strange question to ask 21:36:33 <Chris_Booth> i am going to chilli in the summer though 21:37:49 <Qanael> He's asking because of the 8+ richter scale quake that just happen I reckon 21:37:55 <Qanael> happened* 21:38:14 <Chris_Booth> omg i didnt know about that 21:39:31 <Phazorx> Chris_Booth: they had a tragedy there 21:39:37 <Phazorx> 8.8 quake 21:39:43 <V453000> :| 21:39:44 <Chris_Booth> yeah i just read about it on the BBC news 21:39:47 <planetmaker> nearly as big as it can get 21:39:50 <Chris_Booth> i thought you were just being random 21:40:12 <Chris_Booth> not a great thing to happen to a country like chile either, as it is very poor 21:40:16 <planetmaker> though they've seen worse, it doesn't make this one better 21:40:26 <Chris_Booth> the USA and NATO should go to help out though 21:40:46 <Qanael> Chile isn't that poor though 21:40:49 <Phazorx> chile is actually not poor at all 21:40:58 <Qanael> It's one of the major economic powers in south america 21:41:01 <Phazorx> they are greatest exporter of wine in the world 21:41:11 <Qanael> Argentina is the one that's had a really rough time 21:41:29 <Phazorx> Qanael: they also quite on upbeat now 21:41:38 <Qanael> Really? That's good 21:41:43 <Qanael> I don't really keep up with news too much 21:41:49 <Phazorx> after Pinochet turned them upside 21:41:50 <Chris_Booth> barzil and the north is the worst 21:41:58 <Phazorx> they are an example of booming economy 21:42:01 <Qanael> Brazil is rich, just incredibly divided 21:42:23 <Phazorx> befor china argentina were the standard of how to make your economy work 21:42:36 <hylje> on the internet brazil is orkut and HUAHUAHUAHUAHUAHUAHUAHUAHUAHUAHUAH 21:42:47 <Qanael> You mean on 4chan 21:43:14 <hylje> same thing!! 21:43:19 <Qanael> Also Brazil is one of the most connected countries in the world 21:43:31 <Phazorx> Chris_Booth the USA and NATO should go to help out though << strangely enough Canada was 1st one to respond :) 21:43:59 <Phazorx> but NATO have no business there... different ocean 21:44:06 <Chris_Booth> even with the olympics on canada still gets into help 21:44:09 <Chris_Booth> what a nice nation 21:44:32 <Phazorx> they just try to be differnt 21:44:51 <Phazorx> so people dont mix them with southern neighbor ;o) 21:45:05 <Qanael> Canada is a good country 21:45:08 <Qanael> Just too damn cold for my taste 21:45:30 <Phazorx> mms://a642.l7309558641.c73095.n.lm.akamaistream.net/D/642/73095/v0001/reflector:58641 21:45:39 <Phazorx> life feed from HI 21:45:43 <Phazorx> waiting for tsunami 21:46:06 <Qanael> My country got a mild tsunami warning as well 21:46:25 <Chris_Booth> I love canada its one of my favourite places, montreal and vancouver are amazing cities 21:46:35 <Chris_Booth> and they have some sick skiing in canada 21:46:41 <Qanael> I liked Seattle better than Vancouver though when I was in that area 21:46:50 <Qanael> Only spent a day there though 21:47:03 <Chris_Booth> i didnt go to seattle when i did west coast 21:47:13 <Chris_Booth> i did aLA san fransisco and vancouver 21:47:33 <Qanael> My family and I went on an Alaska cruise, starting in Seattle 21:47:35 <OwenS> Chris_Booth: NATO won't be deploying since NATO is a purely millitary organization 21:47:38 <Chris_Booth> and they were all very nice (but not as nice a London) 21:47:39 <Qanael> So we saw Vancouver and...Victoria I think 21:47:57 <Qanael> OwenS: I think the idea was that NATO countries oughta help 21:48:04 <Qanael> Even if not officially in NATO capacity 21:48:13 <Chris_Booth> OwenS: i though nato did was just a treaty 21:48:24 <OwenS> NATO is a millitary cooperation 21:48:25 <Chris_Booth> i was refering to Nato countries as in EU ETC 21:48:39 <OwenS> (Also, specifying USA & NATO is a bit redundant :P) 21:48:55 <Chris_Booth> that is ture as USA are part of the treaty 21:49:06 <Chris_Booth> how about this the the G20 nations should help them out 21:49:49 <Phazorx> chilie is actualy is very unliky in terms of worldwide organizations and communities 21:49:50 <PublicServer> *** Intexon has left the game (leaving) 21:50:27 <Phazorx> they are neither a part of any nor an adversary of any 21:57:22 *** Doomah has joined #openttdcoop 21:57:29 <Doomah> hello 21:57:41 <Phazorx> hey 21:57:56 <Doomah> what you guys doing? :) 22:01:04 <Phazorx> i'm watching chile quake tsunamu wave hit hawaii 22:01:53 <Doomah> tsunami on hawaii? :O 22:02:10 <Phazorx> it's getting there 22:02:41 <Doomah> oh :O 22:02:46 <Doomah> that's bad :P 22:03:12 <Phazorx> probably not as bad as at epicenter 22:03:20 <Phazorx> where they had very little warning 22:03:31 <hylje> the commentators are kind of fun 22:03:39 <hylje> nothing really happens but they keep talking 22:03:50 <Phazorx> they are running behind the schedule 22:03:58 <Phazorx> news casters dont like tha 22:09:14 *** Doomah has quit IRC 22:21:10 <Chris_Booth> openttd would be cooler if it had random earthquakes and shiz 22:21:26 <Qanael> Simcity style? 22:21:37 <Chris_Booth> yeah 22:21:46 <Chris_Booth> but the thing is i always turn them off in sim city 22:21:56 <Chris_Booth> otherwise everyone leaves my city 22:22:09 <Chris_Booth> as i dont fix the city correctly after them 22:22:38 <Chris_Booth> and they alway high something major like my CBA or docks or airport 22:22:45 <Chris_Booth> never just my suburbs 22:23:29 * Chris_Booth goes to hunt for his SC4 box 22:23:36 <^Spike^> hehe 22:25:55 <OwenS> Chris_Booth: You mean random UFOs aren't cool? :p 22:26:25 <Chris_Booth> OwenS: random UFOs are super cool, but a volcano in my CBA isnt 22:26:37 <Chris_Booth> CBD sorry 22:27:04 <OwenS> Chris_Booth: Cause TTD has UFOs :p 22:27:22 <Chris_Booth> and fighter bombers 22:31:09 *** Mucht has quit IRC 22:31:36 <planetmaker> UFO: Enemy Unknown ;-) 22:31:37 *** Qanael has quit IRC 22:31:40 <planetmaker> Nice game ;-) 22:38:52 *** Qanael has joined #openttdcoop 22:49:14 *** Kenix has joined #openttdcoop 22:53:38 <PublicServer> *** blatus has left the game (connection lost) 22:54:31 *** TinoM has quit IRC 23:00:38 *** Guest133 is now known as Razaekel 23:18:08 *** blatus has quit IRC 23:19:03 *** Pirate87 has quit IRC 23:20:48 <PublicServer> Server closed down by admin 23:20:51 <PublicServer> Server has exited 23:20:52 *** PublicServer has quit IRC 23:21:18 *** PublicServer has joined #openttdcoop 23:21:18 <PublicServer> Autopilot engaged 23:21:18 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 23:21:18 *** ChanServ sets mode: +v PublicServer 23:21:18 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #177 (r19281) | STAGE: building | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 23:21:31 <Ammler> @stage MM & Planning 23:21:31 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #177 (r19281) | STAGE: MM & Planning | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 23:21:36 <Ammler> @setps 178 23:22:20 <Ammler> @setpsg 178 23:22:20 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #178 (r19281) | STAGE: MM & Planning | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 23:23:15 <Ammler> !tweet New Scenario from Chris is ready... (#178) 23:23:17 <PublicServer> Ammler: Tweet sent: http://twitter.com/openttdcoop 23:29:53 <PublicServer> *** Game unpaused (not enough players) 23:29:54 <PublicServer> *** Spike joined the game 23:29:59 <PublicServer> *** Spike has joined spectators 23:29:59 <PublicServer> *** Game paused (not enough players) 23:30:03 <^Spike^> !auto 23:30:03 <PublicServer> *** ^Spike^ has enabled autopause mode. 23:30:45 <^Spike^> firs? 23:31:08 <OwenS> !svn 23:31:08 <PublicServer> OwenS: svn update -r19281 && make (halter) 23:31:09 <PublicServer> OwenS: svn checkout -r19281 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make 23:31:30 <Ammler> ^Spike^: how did you join? 23:31:34 <Ammler> nightly or selfcompile? 23:31:46 <^Spike^> eh.. 23:31:53 <^Spike^> windows autoupdate thingie 23:32:00 <^Spike^> nightly that is :) 23:32:18 *** Kenix has quit IRC 23:35:25 <PublicServer> *** VictorOfSweden joined the game 23:35:35 <KenjiE20> heh, twitter #hashtags always makes me think it's IRC stupified 23:37:14 *** MeisterMarkus has joined #openttdcoop 23:37:18 <MeisterMarkus> !password 23:37:18 <PublicServer> MeisterMarkus: morale 23:37:31 <PublicServer> *** MeisterMarkus joined the game 23:37:36 *** [alt]buster has quit IRC 23:37:57 <OwenS> !password 23:37:57 <PublicServer> OwenS: morale 23:38:03 <PublicServer> *** Game unpaused (not enough players) 23:38:04 <PublicServer> *** Owen joined the game 23:38:04 <Ammler> KenjiE20: #hashtags? 23:38:10 <PublicServer> Server has exited 23:38:11 *** PublicServer has quit IRC 23:38:17 <OwenS> Ooh? 23:38:21 <Ammler> YOU! 23:38:39 <KenjiE20> #thingy would make twitter group all things with #thingy in it 23:39:02 <Ammler> http://ps.openttdcoop.org/public/crash.log 23:39:09 <Ammler> or .sav 23:39:35 <OwenS> I was gonna say "The beatings will continue until morale improves", but perhaps "The server killing will continue until morale improves" would be better :p 23:39:43 <KenjiE20> looks like a bad save 23:40:20 <Ammler> do we have an other save? 23:40:29 <KenjiE20> doubtful 23:40:36 <KenjiE20> I could whip one up though 23:40:47 <Ammler> something from the proposal wiki? 23:41:04 <KenjiE20> pfft, random seed, with whatever GRFs are on in the coop folder :P 23:41:30 <KenjiE20> or, actually, a UK game 23:41:30 *** [com]buster has joined #openttdcoop 23:41:37 <OwenS> @stage dead 23:41:38 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #178 (r19281) | STAGE: dead | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 23:41:41 <OwenS> would seem appropriate :p 23:42:02 <KenjiE20> yes, probably 23:42:23 <KenjiE20> !tweet Game broke, assume crash positions 23:42:36 <KenjiE20> oh right 23:42:40 <KenjiE20> @post Game broke, assume crash positions 23:42:41 <Webster> KenjiE20: Posted. 23:43:25 <KenjiE20> double checking settings.... 23:43:46 <Ammler> my local client crashed as I liked to join 23:44:54 <OwenS> Heh. Nothing can beat the game where it crashed every 1/3rd time you deleted a station :-P 23:45:00 <KenjiE20> game generated 23:46:43 <KenjiE20> Game saved... 23:47:11 <OwenS> Can anyone successfully get a name lookup for "e43.eu"? 23:47:12 *** ODM has quit IRC 23:47:30 <OwenS> Cause I can't. And that's worrying, becuase that means my mail's not being delivered! 23:47:44 <KenjiE20> psg178_start2.sav uploaded 23:49:01 <KenjiE20> someone on the server or should I fire up PuTTYTray? 23:49:38 <^Spike^> OwenS it seems pretty down 23:49:56 <OwenS> ^Spike^: The server is up, but the slaves which actually respond aren't doing so 23:50:09 <OwenS> Which is odd, since the same slaves, slaving off the same server, work for other domains! 23:50:10 <^Spike^> i get no dns for it even.. 23:50:17 <^Spike^> xD 23:50:23 <KenjiE20> http://downforeveryoneorjustme.com/e43.eu 23:50:24 <Webster> Title: It's not just you! (at downforeveryoneorjustme.com) 23:50:30 <KenjiE20> :) 23:51:02 *** Benom has joined #openttdcoop 23:51:51 *** Polygon has quit IRC 23:51:57 *** PublicServer has joined #openttdcoop 23:51:57 <PublicServer> Autopilot engaged 23:51:57 <PublicServer> Loading savegame: '#openttdcoop - The Public Server (www.openttdcoop.org)' 23:51:57 *** ChanServ sets mode: +v PublicServer 23:51:57 *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG #178 (r19281) | STAGE: dead | www.openttdcoop.org | New players, use @quickstart & !help | Screenshots: http://img.openttdcoop.org | Coopetition ladder: http://mz.openttdcoop.org/ladder | Welcome to the depths of insanity" 23:52:11 <PublicServer> Server has exited 23:52:12 *** PublicServer has quit IRC 23:52:26 <KenjiE20> hmmm, must be our compile 23:52:35 *** zerpa has quit IRC 23:52:44 <OwenS> make distclean && ./configure && make -j4 ? 23:52:57 <KenjiE20> something's modded the savegame version, causing it to crash 23:53:12 <KenjiE20> ^ Ammler && planetmaker ^ 23:54:38 <Ammler> KenjiE20: something? 23:54:47 <KenjiE20> yes, something 23:55:01 <Ammler> does that mean the save is already broken, or it breaks when the server loads? 23:55:21 <KenjiE20> Tick 0: new game started Revision text changed to r19281, savegame version 138, not modified [..] 23:55:23 <KenjiE20> Tick 23: game loaded Revision text changed to r19281, savegame version 138, modified, [..] 23:55:26 <Ammler> the save is from Chris_Booth, so it wouldn't suprise me ;-) 23:55:34 <KenjiE20> second load was save from me 23:55:38 <Intexon> !dl win32 23:55:39 <KenjiE20> using a clean nightly 23:55:49 <KenjiE20> Intexon: read the topic / userlist 23:56:34 <KenjiE20> afk a few 23:56:35 <Ammler> don't get it 23:57:07 <OwenS> Ammler: The server's checkout is apparently not clean 23:57:08 <Ammler> our server is modified quite known. 23:57:17 <Ammler> OwenS: of course it isn't 23:57:23 <OwenS> And something in there is affecting the save game version 23:57:32 <Ammler> that I don't see 23:57:40 <OwenS> Or perhaps interacting badly with changes from the trunk 23:57:56 *** Progman has quit IRC 23:58:04 <Ammler> "modified" does refer to the server, not the save 23:59:13 <Ammler> I am not sure, if KenjiE20 means, that the save also breaks, if he loads it local