Config
Log for #openttdcoop on 2nd March 2010:
Times are UTC Toggle Colours
00:03:28  *** ^Spike^ has quit IRC
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00:14:09  <Sasakura> im still reading up on FIRS, so much info!
00:15:32  <PeterT> It's large replacment set
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00:29:05  <jondisti> !password
00:29:06  <PublicServer> jondisti: regent
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02:51:07  <Not4Lawng> !password
02:51:07  <PublicServer> Not4Lawng: captor
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08:46:13  <Doomah> !players
08:46:15  <PublicServer> Doomah: There are currently no clients connected to the server
08:46:17  <Doomah> !password
08:46:17  <PublicServer> Doomah: cognac
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12:09:07  <Timmaexx> What version is needed for the new coopetitionserver?
12:11:02  <^Spike^> try !dl in #coopetition
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12:33:48  <Pirate87> !password
12:33:48  <PublicServer> Pirate87: grieve
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13:48:45  <Sander_Buruma> !download win64
13:48:45  <PublicServer> Sander_Buruma: http://binaries.openttd.org/nightlies/trunk/r19253/openttd-trunk-r19253-windows-win64.zip
13:52:04  <Sander_Buruma> !download win32
13:52:04  <PublicServer> Sander_Buruma: http://binaries.openttd.org/nightlies/trunk/r19253/openttd-trunk-r19253-windows-win32.zip
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13:56:58  <Sander_Buruma> !!password
13:57:00  <Sander_Buruma> !password
13:57:00  <PublicServer> Sander_Buruma: yessed
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16:30:04  <Pirate87> !screen
16:30:04  <PublicServer> *** Pirate87 liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
16:30:19  <Pirate87> !password
16:30:19  <PublicServer> Pirate87: joyous
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17:11:15  <Thraxian|Work> things certainly are quiet today
17:18:01  <Pirate87> also not much votes were cast
17:18:07  <Pirate87> *not many :P
17:21:39  <OwenS> !password
17:21:40  <PublicServer> OwenS: guilds
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17:24:01  <Sasakura> !password
17:24:01  <PublicServer> Sasakura: guilds
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17:34:49  <V453000> well the channel is often quite dead when voting/planning / not building isnt it
17:35:41  <PublicServer> ***  made screenshot at 0002B19C: http://ps.openttdcoop.org/public/webcam/0002B19C.png
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17:45:26  <OwenS> V453000: Well normally somebody is eager to start the game :p
17:45:36  <V453000> I am
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17:48:07  <OwenS> I would like this game to get underway though because the next PZ looks like it and me may disagree somewhat
17:48:12  <OwenS> (*cough* default bloody trains)
17:52:50  <V453000> lol
17:52:52  <V453000> yeah
17:53:34  <OwenS> Also I've got a bit of a pax bug. A pax-not-on-silly-flashy-Japanset bug.
17:57:07  <V453000> ??
17:57:11  <V453000> pax bug?
17:57:26  <OwenS> As in I want to play pax games :p
17:57:52  <OwenS> But we have cargo up on PS and soon on PZ
17:59:26  <V453000> :)
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18:04:45  <PublicServer> <Thraxian> V: on your plan, do we have to use RVs for engineering/farm supplies, or will smal TL trains be ok?
18:05:45  <V453000> sure small TL is ok
18:05:55  <V453000> of course depends on situation
18:06:05  <V453000> why do you ask? :)
18:06:18  <V453000> u interested in some short trains? :)
18:06:37  <PublicServer> <Thraxian> not really, after that TL1 mess on the last game :)  *snicker*
18:06:43  <V453000> :)
18:06:45  <PublicServer> *** Thraxian has joined company #1
18:07:12  <V453000> well I think if some industry is far from the transfer, then a small train would be ok as a car could go there for a long time
18:07:14  <V453000> but...
18:07:32  <PublicServer> <Thraxian> but fast trucks (over 35km/h) only hold 19 supplies
18:07:33  <V453000> what roadset we got?
18:07:40  <V453000> kk
18:08:06  <V453000> that is eGRVTS?
18:08:12  <PublicServer> <Thraxian> it just depends on the number of industries on the SL, I suppose
18:08:13  <PublicServer> <Thraxian> looksl ike it
18:08:23  <V453000> exactly
18:08:24  <PublicServer> <Thraxian> HEQS
18:08:30  <V453000> oh
18:08:31  <V453000> ok
18:08:40  <V453000> well the SLs are going to be quite small
18:08:49  <V453000> so I dont expect them to be loaded with industries
18:09:30  <OwenS> !password
18:09:31  <PublicServer> OwenS: glared
18:09:37  <PublicServer> *** Game unpaused (not enough players)
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18:14:10  <V453000> !screen
18:14:10  <PublicServer> *** V453000 liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
18:35:43  <PublicServer> ***  made screenshot at 0002B09F: http://ps.openttdcoop.org/public/webcam/0002B09F.png
18:45:37  <V453000> that hill makes the board kinda messy :D
18:50:27  <PublicServer> <Thraxian> indeed - but at this point, there's no need to move it - voting should end rather soon (I hope)
18:52:35  <V453000> sure
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18:59:03  <Matte> !download win32
18:59:03  <PublicServer> Matte: http://binaries.openttd.org/nightlies/trunk/r19253/openttd-trunk-r19253-windows-win32.zip
19:00:18  <Matte> !password
19:00:18  <PublicServer> Matte: cereal
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19:34:32  <V453000> !password
19:34:32  <PublicServer> V453000: loafer
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19:35:58  <V453000> @coopstats
19:35:58  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
19:37:15  <PublicServer> <Owen> As much as I would love Phazorx's plan to win, I somehow doubt it will :p
19:37:45  <PublicServer> <Owen> Which is a shame, since it's the only SML plan
19:38:39  <PublicServer> <V453000> well
19:38:48  <PublicServer> <V453000> why do you require SML so much :D
19:38:53  <PublicServer> *** Intexon has left the game (connection lost)
19:38:55  <PublicServer> <Owen> Cause SML is awesome
19:39:02  <PublicServer> <Owen> And I hate building huge ass junctions
19:39:29  <PublicServer> <V453000> my plan involves simple junctions ... that is the point of it
19:39:34  <PublicServer> <Owen> Also, me and Phazorx are likely somewhat biased since we kind of codeveloped it (though more credit to him)
19:39:39  <PublicServer> <V453000> to make it easy to build near the seaside
19:39:59  <PublicServer> <Owen> SML junctions are simple :P
19:40:06  <PublicServer> <V453000> SML idea is good
19:40:15  <PublicServer> <V453000> but I dont think we need to use it always ;)
19:40:22  <PeterT> Who won?
19:40:27  <PublicServer> <Owen> Nobody yet
19:40:27  <PeterT> !screen
19:40:27  <PublicServer> *** PeterT liked to make screenshot of last action, but nobody was working since. (http://ps.openttdcoop.org/public/screenshot.png)
19:40:30  <PublicServer> <Owen> But likely V453000
19:40:37  <PublicServer> <V453000> when we have a good map for it, I am going to submit a revolutionary SML plan ;)
19:40:43  <PeterT> Yeap, good ;)
19:41:10  <PublicServer> <V453000> thx for support, Peter :p
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19:50:45  <PublicServer> ***  made screenshot at 0002E747: http://ps.openttdcoop.org/public/webcam/0002E747.png
19:51:26  <PublicServer> <V453000> qwll
19:51:28  <PublicServer> <V453000> well
19:51:35  <PublicServer> <V453000> should we end the voting?
19:51:48  <PublicServer> <V453000> I dont want to make myself a winner but we are voting for 27 hours already
19:52:35  <SmatZ> how many votes has first and second?
19:52:44  <PublicServer> <Owen> First four, second two
19:52:52  <SmatZ> that's quite few :(
19:53:05  <PublicServer> <Owen> We have only had 7 voters :-(
19:53:17  <V453000> I know
19:53:26  <V453000> ok lets wait :)
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19:53:45  <SmatZ> I wanted to vote
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19:53:52  <SmatZ> but it was like... tl;dr :)
19:53:57  <SmatZ> too much to read :-p
19:54:00  <V453000> :D
19:54:02  <V453000> yes it is
19:54:08  <V453000> I am sorry but ... FIRS ...
19:54:09  <PublicServer> <Owen> X the one you want to win, - the one you'd play if it didn't win and the tops tied :p
19:54:13  <PeterT> SmatZ: vote for the person with the least signs
19:54:16  <SmatZ> hehe
19:54:24  <PublicServer> <Owen> Thats CB
19:54:38  <PublicServer> <Owen> Though he stole some of Xeryus' too :p
19:54:38  <PublicServer> *** SmatZ joined the game
19:55:06  <PublicServer> <V453000> I doubt he even read it :D
19:55:13  <PublicServer> <V453000> bcuz Junkyard is not a primary
19:55:26  <PublicServer> <V453000> *not a secondary
19:55:30  <PublicServer> <Owen> There needs to be a better way of grabbing people's attention than making a mass spammy message :p
19:55:45  <PublicServer> <V453000> I am not grabbing attention
19:56:00  <PublicServer> <Owen> I was refering to calling people in to vote :p
19:56:09  <PublicServer> <V453000> :)
19:56:43  <PublicServer> <SmatZ> hoooooooooooo
19:57:06  <PublicServer> <SmatZ> hmm the "network chat" window is still kinda broken
19:57:08  <PublicServer> <Owen> Sunblast? Wha?
19:57:15  <PublicServer> <Owen> Network chat window?
19:57:19  <PublicServer> <SmatZ> yes
19:57:26  <PublicServer> <Owen> What window?
19:57:27  <PeterT> How so SmatZ?
19:57:30  <PublicServer> <Matte> Thats me Owen :)
19:57:31  <PublicServer> <SmatZ> sometimes it causes wrong redraws
19:57:57  <PublicServer> <Owen> I noticed some wrong redraws recently on an unpatched release =/
19:58:10  <PublicServer> <Owen> Though only really when I got kicked out of a game
19:58:56  <SmatZ> http://devs.openttd.org/~smatz/1.png http://devs.openttd.org/~smatz/2.png
19:59:05  <SmatZ> hehe
19:59:08  <OwenS> Linux flash, STOP SUCKING
19:59:18  <PeterT> SmatZ: Ah, I see
19:59:23  <PublicServer> <V453000> :)
20:00:12  <PublicServer> *** Matte has left the game (leaving)
20:00:28  <PublicServer> <Owen> Naughty incorrect dirty rectangles :p
20:00:39  <Matte> !password
20:00:39  <PublicServer> Matte: winged
20:00:53  <PublicServer> *** Matte joined the game
20:03:55  <PublicServer> <Owen> SmatZ: Voting or still reading? :p
20:04:09  <PublicServer> <SmatZ> having a look at the "redraw" bug
20:05:47  <PublicServer> ***  made screenshot at 0002B39E: http://ps.openttdcoop.org/public/webcam/0002B39E.png
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20:29:43  <PeterT> SmatZ: The redraw problem, I'm getting that a bit randomnly
20:29:54  <PeterT> Perhaps it is because of the chat window
20:32:12  <PublicServer> *** Thraxian has joined spectators
20:33:10  <Phazorx> .
20:33:53  <PublicServer> *** Owen has joined spectators
20:33:53  <PublicServer> *** Game paused (not enough players)
20:34:05  <PublicServer> * Owen wishes voting would conclude
20:38:34  <gr00vy> !password
20:38:34  <PublicServer> gr00vy: rooted
20:38:36  <gr00vy> !players
20:38:38  <PublicServer> gr00vy: Client 198 is Thraxian, a spectator
20:38:38  <PublicServer> gr00vy: Client 222 (Orange) is gr00vaLisTic, in company 1 (New Hendtown Transport)
20:38:38  <PublicServer> gr00vy: Client 212 is Owen, a spectator
20:38:38  <PublicServer> gr00vy: Client 221 (Orange) is Matte, in company 1 (New Hendtown Transport)
20:38:38  <PublicServer> gr00vy: Client 216 is jond1sti, a spectator
20:38:45  <PublicServer> *** gr00vaLisTic has left the game (connection lost)
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21:02:15  <OwenS> Ooh, another hour, another vote
21:02:48  <OwenS> 9 votes now, 30 hours since opened, but now were ties
21:02:57  <OwenS> (The tiebreak rules would say Xeryus wins though)
21:11:53  <PublicServer> <Thraxian> there's only been 1 vote cast that hasn't included Xeryus's plan as either 1st or 2nd
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21:21:54  <PublicServer> <Owen> thats true
21:23:58  <XeryusTC> oh, voting started already?
21:24:15  <XeryusTC> !password
21:24:15  <PublicServer> XeryusTC: neuter
21:24:22  <PublicServer> *** XeryusTC joined the game
21:25:24  <PublicServer> *** Game unpaused (not enough players)
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21:25:27  <PublicServer> <Owen> XeryusTC: only yesterday...
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21:26:32  <XeryusTC> missed that :P
21:26:50  <OwenS> Heck, about 30-32 hours ago :p
21:26:55  <XeryusTC> seems my plan will win though :P
21:27:21  <PublicServer> *** XeryusTC has left the game (connection lost)
21:27:22  <PublicServer> *** Game paused (not enough players)
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21:31:20  * OwenS is tired of bloody voting
21:36:20  <OwenS> XeryusTC: Whats the boundary at which we can call it?
21:36:36  <XeryusTC> whenever someone seems fit :P
21:36:41  <XeryusTC> where that someone is a member
21:36:52  <OwenS> Well V453000 wanted to call it earlier...
21:37:21  <XeryusTC> hmm, i guess construction can begin then
21:37:38  <OwenS> Though things have gone not in his favour since then :p
21:38:00  <XeryusTC> well, i give you the honors to call it
21:38:16  <XeryusTC> i currently dont care as im too tired and i will be too busy with scool the comming week
21:38:21  <OwenS> heh
21:39:21  <OwenS> Lets call it hwne someone who's actually gonna build is around. On the basis that by doing so it doesn't say "Building" when were not :p
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21:58:21  <V453000> !password
21:58:21  <PublicServer> V453000: lopped
21:58:28  <PublicServer> *** V453000 joined the game
21:58:38  <PublicServer> <V453000> hi
21:58:48  <PublicServer> <V453000> oh wow
21:59:09  <PublicServer> <V453000> do I see a tie with the "-" solution? :D
22:00:37  <jondisti> i don't
22:02:42  <PublicServer> <V453000> 4 - 4
22:02:53  <PublicServer> <V453000> plus XeryusTC wins on - :)
22:04:12  <PublicServer> <jond1sti> thought you meant a tie on '-'
22:04:19  <V453000> no
22:04:40  <PublicServer> *** jond1sti has left the game (leaving)
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22:07:08  *** Yexo_ is now known as Yexo
22:11:59  <Razaekel> @railcl 2
22:11:59  <Webster> CL -2.133 required for rail at speed 2km/h (or TL if it's shorter)
22:12:05  <Razaekel> @railcl 120
22:12:06  <Webster> CL 2.464 required for rail at speed 120km/h (or TL if it's shorter)
22:12:17  <Razaekel> @railspeed 2
22:12:47  <KenjiE20> @clcalc
22:12:47  <Webster> KenjiE20: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
22:12:51  <KenjiE20> ^^ Razaekel
22:13:16  <Razaekel> @clcalc rail 2
22:13:16  <Webster> Razaekel: A rail Curve Length of 2 (3 half tiles) gives a speed of 132km/h or 82mph
22:13:29  <Razaekel> thanks
22:14:14  <gr00vy> @clcalc rail 3
22:14:14  <Webster> gr00vy: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
22:14:19  <gr00vy> @clcalc rail 4
22:14:19  <Webster> gr00vy: A rail Curve Length of 4 (7 half tiles) gives a speed of 196km/h or 122mph
22:14:25  <gr00vy> @clcalc rail 5
22:14:25  <Webster> gr00vy: A rail Curve Length of 5 (9 half tiles) gives a speed of 216km/h or 135mph
22:14:28  <gr00vy> hm
22:14:39  <gr00vy> so for re460 cl5 should be used?
22:14:49  <gr00vy> to let it go at full speed
22:15:01  <KenjiE20> if the TL is 5 or bigger yes
22:15:09  <KenjiE20> otherwise TL will suffice
22:17:26  <Razaekel> i wonder why some of my hoppers are red, and others are orange
22:18:38  <V453000> which trainset?
22:18:51  <V453000> and which hoppers ^^:)
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22:19:06  <Razaekel> DB, i think
22:19:26  <Razaekel> self-discharging hoppers
22:19:28  <V453000> oh
22:19:28  <Sasakura> some trainsets just have random colours
22:19:40  <Razaekel> the new hoppers are red
22:19:43  <V453000> DB s-d h are by year of construction I think
22:19:45  <Razaekel> im guessing the orange ones are old
22:19:46  <V453000> brown are older
22:19:49  <KenjiE20> or pick the CCs
22:19:55  <V453000> red are new
22:20:11  <V453000> or at least it worked like this for me
22:20:26  <V453000> Kenji: DBset isnt CCable I think
22:21:12  <KenjiE20> was just a general comment, following Sasakura :)
22:21:20  <V453000> :)))
22:23:29  <PublicServer> *** Razmir has left the game (connection lost)
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22:24:09  <V453000> !password
22:24:09  <PublicServer> V453000: enemas
22:24:17  <PublicServer> *** V453000 joined the game
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22:33:04  <PublicServer> *** VictorOfSweden has joined company #1
22:33:51  <VictorOfSweden> will somebody join the company so i can vote?
22:34:27  <PublicServer> <V453000> you can vote
22:34:31  <PublicServer> <V453000> just join the company
22:34:39  <PublicServer> <V453000> you can place signs even when game is paused
22:34:44  <^Spike^> if game is paused and you are in a company you can place signs
22:34:52  <^Spike^> as what V453000  mentoined few secs earlier ;)
22:34:54  <PublicServer> <VictorOfSweden> hmm.. it won't let me :/
22:35:00  <PublicServer> <VictorOfSweden> oh
22:35:04  <PublicServer> <VictorOfSweden> nvm
22:35:07  <PublicServer> <VictorOfSweden> wrong button
22:35:11  <^Spike^> :)
22:35:13  <PublicServer> <V453000> :)
22:35:14  <PublicServer> <VictorOfSweden> tried to buy land
22:35:20  <PublicServer> <VictorOfSweden> *facepalm*
22:35:51  <PublicServer> ***  made screenshot at 0002B1A4: http://ps.openttdcoop.org/public/webcam/0002B1A4.png
22:36:30  <PublicServer> <VictorOfSweden> there we go
22:37:23  <PublicServer> <V453000> thx
22:37:38  <PublicServer> *** Razmir has joined company #1
22:37:38  <PublicServer> *** Game unpaused (not enough players)
22:38:31  <PublicServer> <Owen> Hey, were building? :D
22:38:39  <PublicServer> *** Razmir has joined spectators
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22:38:55  <PublicServer> <Razmir> I just placed X in votiing plpan
22:38:55  <PublicServer> <VictorOfSweden> no
22:39:08  <PublicServer> <V453000> :) thanks mate
22:39:09  <PublicServer> *** VictorOfSweden has left the game (leaving)
22:39:15  <OwenS> God damn it I should have called it when Xeryus let me :p
22:39:39  <PublicServer> <Razmir> I will comee to check later
22:39:48  <PeterT> @coopstats
22:39:48  <Webster> http://hyru.ath.cx:60080/~kenji/ottdcoop/stats.html
22:44:14  <OwenS> I can't help but feel that for a map of this size, LL/RR loop is probably overpowered
22:45:29  <V453000> overpowered?
22:45:41  <OwenS> under even
22:45:44  <XeryusTC> OwenS: more like underpowered
22:45:45  <OwenS> wow, massive brainfart
22:45:55  <OwenS> Particularly with 3TT
22:46:07  <XeryusTC> hopefully people will see that you can do LLxRR -> LLLLxRRRR without any joining ;)
22:46:09  <V453000> the thing is there should be a lot of exchanging between each other MSHs
22:46:10  <OwenS> I don't look forward to expanding it, especially when not SML (SML is hard enough
22:46:11  <XeryusTC> !password
22:46:11  <PublicServer> XeryusTC: itched
22:46:18  <PublicServer> *** XeryusTC joined the game
22:46:28  <XeryusTC> sml is le boring
22:46:32  <V453000> ^
22:46:34  <PublicServer> *** Owen has joined company #1
22:46:34  <PublicServer> *** Game unpaused (not enough players)
22:46:43  <XeryusTC> also, the plan says tl5
22:46:46  <XeryusTC> for a reason ;)
22:46:52  <XeryusTC> i would've liked tl3 :P
22:47:00  <PublicServer> <V453000> hm?
22:47:02  <PublicServer> <Owen> V453000's says TL3
22:47:15  <PublicServer> <XeryusTC> oh, V453000won in the end?
22:47:21  <V453000> well not yet
22:47:29  <PublicServer> <Owen> I should have called it when you said >_<
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22:48:32  <PublicServer> <V453000> hi Zerpa :)
22:48:41  <PublicServer> <Zerpa> hiya
22:48:58  <XeryusTC> indeed
22:49:29  <OwenS> And SML isn't boring when you deisgn a network to overload it :p
22:49:42  <XeryusTC> i blame you for another weird plan
22:49:54  <PublicServer> <V453000> who
22:50:22  <XeryusTC> OwenS:
22:50:26  <V453000> :)
22:50:32  <XeryusTC> also
22:50:37  * XeryusTC highlights orudge some more :P
22:50:41  <OwenS> Were gonna have a weird plan in PZ too soon :p
22:50:43  <OwenS> hehe
22:50:48  <V453000> yes
22:50:53  <XeryusTC> oh, we are going to have a new PZ game?
22:50:53  <PublicServer> ***  made screenshot at 0002B3A6: http://ps.openttdcoop.org/public/webcam/0002B3A6.png
22:51:03  <V453000> but we will have to finish the current PZ before that
22:51:10  <V453000> which will take some time
22:51:16  <OwenS> XeryusTC: Well, it's fast aproaching unplayably laggy
22:51:27  <V453000> also true...
22:51:29  <OwenS> Stuipd Japanese city set flashing lights
22:51:44  <XeryusTC> hehe
22:51:49  <XeryusTC> turn off animations :P
22:51:56  <OwenS> Doesn't help
22:52:02  <OwenS> Seems to be done by newgrf callbacks which still get called
22:52:05  <OwenS> For each bloody house
22:52:09  <XeryusTC> but, is the plan suppose to have more of those MSH/SL blocks along the map?
22:52:18  <XeryusTC> hehe, animation :P
22:52:32  <OwenS> You don't see it animate, but it sucks CPU like nobody's business
22:52:38  <PublicServer> <V453000> XeryusTC: u mean Phazorxs plan?
22:52:49  <XeryusTC> no yours
22:52:53  <PublicServer> <V453000> yes
22:52:55  <XeryusTC> it seems like it shows only two MSHs
22:52:59  <PublicServer> <V453000> many
22:53:03  <XeryusTC> but i would suspect there would be more
22:53:08  <Phazorx> XeryusTC: his plan has many links
22:53:11  <Phazorx> mine only 2
22:53:12  <PublicServer> <V453000> EXAMPLE (there will be much more)
22:53:22  <XeryusTC> ah ok, i understood correctly then
22:53:25  <XeryusTC> just wanted to be sure
22:53:29  <PublicServer> <V453000> :)
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23:34:52  <PeterT> How do I change my username with Webster?
23:34:55  <PeterT> @help register
23:34:55  <Webster> PeterT: (register <name> <password>) -- Registers <name> with the given password <password> and the current hostmask of the person registering. You shouldn't register twice; if you're not recognized as a user but you've already registered, use the hostmask add command to add another hostmask to your already-registered user, or use the identify command to identify just for a session. This (1 more message)
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